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.../shaders/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/shaders/index.po | 2 +- .../shaders/introduction_to_shaders.po | 2 +- .../tutorials/shaders/making_trees.po | 2 +- .../shaders/screen-reading_shaders.po | 2 +- .../tutorials/shaders/shader_materials.po | 2 +- .../shader_reference/canvas_item_shader.po | 2 +- .../shaders/shader_reference/fog_shader.po | 2 +- .../shaders/shader_reference/index.po | 2 +- .../shader_reference/particle_shader.po | 2 +- .../shader_reference/shader_preprocessor.po | 2 +- .../shader_reference/shading_language.po | 2 +- .../shaders/shader_reference/sky_shader.po | 7 +- .../shader_reference/spatial_shader.po | 2 +- .../tutorials/shaders/shaders_style_guide.po | 9 +- .../shaders/using_viewport_as_texture.po | 2 +- .../tutorials/shaders/visual_shaders.po | 14 +- .../shaders/your_first_shader/index.po | 2 +- .../your_first_shader/your_first_2d_shader.po | 2 +- .../your_first_shader/your_first_3d_shader.po | 2 +- .../your_second_3d_shader.po | 2 +- .../LC_MESSAGES/tutorials/troubleshooting.po | 2 +- .../tutorials/ui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/ui/control_node_gallery.po | 2 +- .../tutorials/ui/custom_gui_controls.po | 2 +- .../tutorials/ui/gui_containers.po | 2 +- .../tutorials/ui/gui_navigation.po | 2 +- .../LC_MESSAGES/tutorials/ui/gui_skinning.po | 2 +- .../tutorials/ui/gui_theme_type_variations.po | 2 +- .../tutorials/ui/gui_using_fonts.po | 2 +- .../tutorials/ui/gui_using_theme_editor.po | 2 +- .../zh_TW/LC_MESSAGES/tutorials/ui/index.po | 2 +- .../tutorials/ui/size_and_anchors.po | 2 +- .../tutorials/xr/basic_xr_locomotion.po | 2 +- .../tutorials/xr/deploying_to_android.po | 2 +- .../zh_TW/LC_MESSAGES/tutorials/xr/index.po | 2 +- .../tutorials/xr/introducing_xr_tools.po | 2 +- .../tutorials/xr/openxr_hand_tracking.po | 2 +- .../tutorials/xr/openxr_passthrough.po | 2 +- .../LC_MESSAGES/tutorials/xr/setting_up_xr.po | 2 +- .../LC_MESSAGES/tutorials/xr/xr_action_map.po | 5 +- .../LC_MESSAGES/tutorials/xr/xr_room_scale.po | 2 +- 6440 files changed, 24150 insertions(+), 22237 deletions(-) diff --git a/sphinx/po/cs/LC_MESSAGES/about/complying_with_licenses.po b/sphinx/po/cs/LC_MESSAGES/about/complying_with_licenses.po index 51f9ba02bc..199b85ebc0 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/complying_with_licenses.po +++ b/sphinx/po/cs/LC_MESSAGES/about/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -54,7 +54,6 @@ msgid "" "Double-check their license before using those assets in a project." msgstr "" -#, fuzzy msgid "Requirements" msgstr "Nároky" @@ -105,7 +104,7 @@ msgid "" msgstr "" msgid "Inclusion" -msgstr "" +msgstr "Inkluze" msgid "" "The license does not specify how it has to be included, so anything is valid " @@ -235,7 +234,6 @@ msgid "" "About** dialog and going to the **Third-party Licenses** tab." msgstr "" -#, fuzzy msgid "ENet" msgstr "ENet" diff --git a/sphinx/po/cs/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/cs/LC_MESSAGES/about/docs_changelog.po index ff6d7845e2..d109ad83c7 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/cs/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,7 +46,7 @@ msgid "New pages since version 4.1" msgstr "Nové tutorialy od verze 3.0" msgid "C#" -msgstr "" +msgstr "C#" #, fuzzy msgid ":ref:`doc_c_sharp_diagnostics`" @@ -59,9 +59,8 @@ msgstr "Vývoj" msgid ":ref:`doc_2d_coordinate_systems`" msgstr ":ref:`doc_what_are_godot_classes`" -#, fuzzy msgid "Migrating" -msgstr "Osvětlení" +msgstr "Migrování" #, fuzzy msgid ":ref:`doc_upgrading_to_godot_4.2`" @@ -267,7 +266,7 @@ msgid "New pages since version 3.3" msgstr "Nové výukové programy od verze 3.1" msgid "C++" -msgstr "" +msgstr "C++" #, fuzzy msgid ":ref:`doc_cpp_usage_guidelines`" diff --git a/sphinx/po/cs/LC_MESSAGES/about/faq.po b/sphinx/po/cs/LC_MESSAGES/about/faq.po index fc6c8ba9df..9b38dee0c3 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/faq.po +++ b/sphinx/po/cs/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/about/introduction.po b/sphinx/po/cs/LC_MESSAGES/about/introduction.po index c094e55942..88057edad4 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/cs/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/about/list_of_features.po b/sphinx/po/cs/LC_MESSAGES/about/list_of_features.po index e4da3f1daa..5d5ce2e0bb 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/list_of_features.po +++ b/sphinx/po/cs/LC_MESSAGES/about/list_of_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -41,20 +41,20 @@ msgid "" "See :ref:`doc_system_requirements` for hardware and software version " "requirements." msgstr "" +"Informace o požadavcích na hardware a verzi softwaru naleznete v :ref:" +"`doc_system_requirements`." msgid "**Can run both the editor and exported projects:**" msgstr "**Dokáží spustit jak editor, tak exportované projekty:**" -#, fuzzy msgid "Windows (x86, 64-bit and 32-bit)." -msgstr "Windows 7 a novější (64bitový a 32bitový)." +msgstr "Windows (x86, 64-bit a 32-bit)." msgid "macOS (x86 and ARM, 64-bit only)." -msgstr "" +msgstr "macOS (x86 a ARM, pouze 64-bit)." -#, fuzzy msgid "Linux (x86 and ARM, 64-bit and 32-bit)." -msgstr "Windows 7 a novější (64bitový a 32bitový)." +msgstr "Linux (x86 a ARM, 64-bit a 32-bit)." msgid "" "Binaries are statically linked and can run on any distribution if compiled " @@ -68,10 +68,12 @@ msgid "" "github.com/godotengine/buildroot>`__, allowing for binaries that work across " "common Linux distributions (including LTS variants)." msgstr "" +"Oficiální binární soubory jsou kompilovány pomocí `Godot Engine buildroot " +"`__, což umožňuje, aby binární " +"soubory fungovaly v běžných distribucích Linuxu (včetně variant LTS)." -#, fuzzy msgid "Android (editor support is experimental)." -msgstr "Android 6.0 nebo novější (podpora editoru je ve experimentální)." +msgstr "Android (podpora editoru je experimentální)." msgid "" ":ref:`Web browsers `. Experimental in 4.0, using " @@ -83,8 +85,9 @@ msgstr "" msgid "**Runs exported projects:**" msgstr "**Spustí exportované projekty:**" +#, fuzzy msgid "iOS." -msgstr "" +msgstr "iOS." msgid ":ref:`Consoles `." msgstr ":ref:`Konzole `." @@ -130,9 +133,8 @@ msgstr "" msgid "GDScript :ref:`debugger `." msgstr "GDSkript :ref:`debugger `." -#, fuzzy msgid "Support for debugging in threads is available since 4.2." -msgstr "Zatím neexistuje podpora pro ladění ve vláknech." +msgstr "Podpora ladění ve vláknech je k dispozici od verze 4.2." msgid "" "Visual profiler with CPU and GPU time indications for each step of the " @@ -458,6 +460,8 @@ msgid "" "When using the Forward+ backend, a depth prepass is used to improve " "performance in complex scenes by reducing the cost of overdraw." msgstr "" +"Při použití backendu Forward+ se ke zlepšení výkonu ve složitých scénách " +"používá hloubkový prepass, který snižuje náklady na překreslení." msgid "" ":ref:`doc_variable_rate_shading` on supported GPUs in Forward+ and Forward " @@ -474,9 +478,11 @@ msgid "" "Supports Burley, Lambert, Lambert Wrap (half-Lambert) and Toon diffuse " "shading modes." msgstr "" +"Podporuje Burley, Lambert, Lambert Wrap (poloviční-Lambert) a Toon diffuse " +"stínovací model." msgid "Supports Schlick-GGX, Toon and Disabled specular shading modes." -msgstr "" +msgstr "Podporuje Schlick-GGX, Toon a Disabled specular stínovací mód." msgid "Uses a roughness-metallic workflow with support for ORM textures." msgstr "Používá roughness-metallic postup s podporou ORM textury." @@ -489,24 +495,23 @@ msgstr "" msgid "Normal mapping." msgstr "Normální mapování." -#, fuzzy msgid "" "Parallax/relief mapping with automatic level of detail based on distance." msgstr "" -"*GLES3:* Parallax / reliéfní mapování s automatickou úrovní detailů na " -"základě vzdálenosti." +"Parallax / reliéfní mapování s automatickou úrovní detailů podle vzdálenosti." msgid "Detail mapping for the albedo and normal maps." -msgstr "" +msgstr "Detailní mapování pro albedo a normal mapy." -#, fuzzy msgid "Sub-surface scattering and transmittance." -msgstr "*GLES3:* Podpovrchový rozptyl a propustnost." +msgstr "Podpovrchový rozptyl a propustnost." msgid "" "Screen-space refraction with support for material roughness (resulting in " "blurry refraction)." msgstr "" +"Lom v prostoru obrazovky s podporou drsnosti materiálu (výsledkem je " +"rozmazaný lom)." #, fuzzy msgid "Proximity fade (soft particles) and distance fade." @@ -537,21 +542,26 @@ msgstr "Všesměrová světla." msgid "Spot lights with adjustable cone angle and attenuation." msgstr "Bodová světla s nastavitelným úhlem kužele a útlumem." -#, fuzzy msgid "" "Specular, indirect light, and volumetric fog energy can be adjusted on a per-" "light basis." -msgstr "Zrcadlovou energii lze nastavit pro každé světlo zvlášť." +msgstr "" +"Zrcadlové, nepřímé světlo a sílu objemové mlhy lze nastavit pro každé světlo " +"zvlášť." msgid "" "Adjustable light \"size\" for fake area lights (will also make shadows " "blurrier)." msgstr "" +"Nastavitelná \"velikost\" světla pro falešná plošná světla (díky tomu budou " +"stíny rozmazanější)." msgid "" "Optional distance fade system to fade distant lights and their shadows, " "improving performance." msgstr "" +"Volitelný systém ztlumení vzdálenosti pro ztlumení vzdálených světel a " +"jejich stínů, což zlepšuje výkon." msgid "" "When using the Forward+ backend (default on desktop), lights are rendered " @@ -583,9 +593,8 @@ msgstr "" "*OmniLight:* Duální parabolid (rychlý) nebo cubemap (pomalejší, ale " "přesnější). Podporuje barevné textury projektorů ve formě panoramat." -#, fuzzy msgid "*SpotLight:* Single texture. Supports colored projector textures." -msgstr "*SpotLight:* Jedna textura." +msgstr "*SpotLight:* Jedna textura. Podporuje barevné textury projektoru." msgid "" "Shadow normal offset bias and shadow pancaking to decrease the amount of " @@ -723,11 +732,19 @@ msgid "" "every frame." msgstr "" -#, fuzzy msgid "" "Support for nearest, bilinear, trilinear or anisotropic texture filtering " "(configured globally)." -msgstr "Nejbližší, bilineární, trilineární nebo anizotropní filtrování." +msgstr "" +"Podpora nejbližšího, bilineárního, trilineárního nebo anizotropního " +"filtrování textur (konfigurováno globálně)." + +#, fuzzy +msgid "" +"Optional distance fade system to fade distant decals, improving performance." +msgstr "" +"Volitelný systém ztlumení vzdálenosti pro ztlumení vzdálených světel a " +"jejich stínů, což zlepšuje výkon." msgid "" "When using the Forward+ backend (default on desktop), decals are rendered " @@ -771,26 +788,23 @@ msgstr "" msgid "Exponential height fog." msgstr "" -#, fuzzy msgid "" "Support for automatic fog color depending on the sky color (aerial " "perspective)." msgstr "" -"Podpora automatické hloubkové barvy mlhy v závislosti na směru kamery (podle " -"barvy slunce)." +"Podpora automatické barvy mlhy v závislosti na barvě nebe (letecká " +"perspektiva)." -#, fuzzy msgid "Support for sun scattering in the fog." -msgstr "Podpora doplňků vizuálních shaderu." +msgstr "Podpora rozptylu slunce v mlze." msgid "" "Support for controlling how much fog rendering should affect the sky, with " "separate controls for traditional and volumetric fog." msgstr "" -#, fuzzy msgid "Support for making specific materials ignore fog." -msgstr "Podpora doplňků vizuálních shaderu." +msgstr "Podpora pro ignorování mlhy u konkrétních materiálů." msgid "**Volumetric fog:**" msgstr "" @@ -853,11 +867,12 @@ msgstr "**Následné zpracování:**" msgid "Tonemapping (Linear, Reinhard, Filmic, ACES)." msgstr "Tonemapování (lineární, Reinhard, filmový, ACES)." -#, fuzzy msgid "" "Automatic exposure adjustments based on viewport brightness (and manual " "exposure override)." -msgstr "*GLES3:* Automatické úpravy expozice na základě jasu výřezu." +msgstr "" +"*GLES3:*Automatické nastavení expozice na základě jasu na obrazovce (a ruční " +"přenastavení expozice)." msgid "" "Near and far depth of field with adjustable bokeh simulation (box, hexagon, " @@ -868,13 +883,12 @@ msgstr "" msgid "Screen-space ambient occlusion (SSAO) at half or full resolution." msgstr "*GLES3:* Okolní okluze obrazovky." -#, fuzzy msgid "" "Glow/bloom with optional bicubic upscaling and several blend modes " "available: Screen, Soft Light, Add, Replace, Mix." msgstr "" -"GLow/bloom s volitelným bikubickým upscalingem a několika dostupnými režimy " -"prolnutí: Obrazovka, Měkké světlo, Přidat, Nahradit." +"GLow/bloom s volitelným bikubickým zvětšením a několika dostupnými režimy " +"prolnutí: Screen, Soft Light, Add, Replace, Mix." msgid "Glow can have a colored dirt map texture, acting as a lens dirt effect." msgstr "" @@ -884,9 +898,8 @@ msgid "" "`." msgstr "" -#, fuzzy msgid "Color correction using a one-dimensional ramp or a 3D LUT texture." -msgstr "Korekce barev pomocí jednorozměrné rampy." +msgstr "Korekce barev pomocí jednorozměrné rampy nebo 3D LUT textury." msgid "Roughness limiter to reduce the impact of specular aliasing." msgstr "" @@ -900,12 +913,11 @@ msgstr "**Filtrování textur:**" msgid "Nearest, bilinear, trilinear or anisotropic filtering." msgstr "Nejbližší, bilineární, trilineární nebo anizotropní filtrování." -#, fuzzy msgid "" "Filtering options are defined on a per-use basis, not a per-texture basis." msgstr "" -"Dithering lze určit na základě počtu pixelů nebo na základě jednotlivých " -"objektů." +"Možnosti filtrování jsou definovány pro jednotlivá použití, nikoli pro " +"jednotlivé textury." msgid "**Texture compression:**" msgstr "**Komprese textur:**" @@ -913,19 +925,16 @@ msgstr "**Komprese textur:**" msgid "Basis Universal (slow, but results in smaller files)." msgstr "" -#, fuzzy msgid "BPTC for high-quality compression (not supported on macOS)." msgstr "" "*GLES3:* BPTC pro vysoce kvalitní kompresi (není podporováno v systému " -"MacOS)." +"macOS)." -#, fuzzy msgid "ETC2 (not supported on macOS)." -msgstr "*GLES3:* ETC2 (není podporováno v systému MacOS)." +msgstr "*GLES3:* ETC2 (není podporováno v systému macOS)." -#, fuzzy msgid "S3TC (not supported on mobile/Web platforms)." -msgstr "S3TC (podporováno pouze na platformách pro stolní počítače)." +msgstr "S3TC (není podporováno na mobilních/webových platformách)." msgid "**Anti-aliasing:**" msgstr "**Anti aliasing:**" @@ -957,9 +966,8 @@ msgid "" "material basis." msgstr "" -#, fuzzy msgid "**Resolution scaling:**" -msgstr "**Odrazy:**" +msgstr "**zvyšování rozlišení**" msgid "" "Support for :ref:`rendering 3D at a lower resolution " @@ -978,26 +986,24 @@ msgid "" "lower resolution scales. It can also be modified with a manual offset." msgstr "" -#, fuzzy msgid "" "Most effects listed above can be adjusted for better performance or to " "further improve quality. This can be helpful when :ref:`using Godot for " "offline rendering `." msgstr "" -"Většina z těchto efektů může být upravena pro lepší výkon nebo pro další " -"zlepšení kvality. To může být užitečné při použití Godota pro offline " -"vykreslování." +"Většinu výše uvedených efektů lze upravit pro lepší výkon nebo další " +"zlepšení kvality. To může být užitečné při :ref:`používání Godota pro " +"offline renderování `." msgid "3D tools" msgstr "3D nástroje" -#, fuzzy msgid "" "Built-in meshes: cube, cylinder/cone, (hemi)sphere, prism, plane, quad, " "torus, ribbon, tube." msgstr "" -"Vestavěná oka: kostka, válec / kužel, (hemi) koule, hranol, rovina, " -"čtyřúhelník." +"Vestavěné sítě: krychle, válec/kužel, (polo)koule, hranol, rovina, " +"čtyřúhelník, torus, stuha, trubka." msgid ":ref:`GridMaps ` for 3D tile-based level design." msgstr "" @@ -1023,11 +1029,12 @@ msgstr "Uzel PathFollow3D, aby uzly sledovaly Path3D." msgid ":ref:`3D geometry helper class `." msgstr "Pomocná třída 3D geometrie." -#, fuzzy msgid "" "Support for exporting the current scene as a glTF 2.0 file, both from the " "editor and at run-time from an exported project." -msgstr "Generování navigačních sítí z editoru." +msgstr "" +"Podpora exportu aktuální scény jako souboru glTF 2.0, a to jak z editoru, " +"tak za běhu z exportovaného projektu." msgid "3D physics" msgstr "3D fyzika" @@ -1041,11 +1048,12 @@ msgstr "Měkká tělesa." msgid "Ragdolls." msgstr "Ragdoll." -#, fuzzy msgid "" "Built-in shapes: cuboid, sphere, capsule, cylinder, world boundary (infinite " "plane)." -msgstr "Vestavěné tvary: kvádr, koule, kapsle, válec." +msgstr "" +"Vestavěné tvary: krychle, koule, kapsle, válec, hranice světa (nekonečná " +"rovina)." msgid "Generate triangle collision shapes for any mesh from the editor." msgstr "" @@ -1097,11 +1105,10 @@ msgid "" msgstr "" "Podpora pro :ref:`cross-language scripting `." -#, fuzzy msgid "" "Many 2D, 3D and 4D linear algebra data types such as vectors and transforms." msgstr "" -"Mnoho typů pro 2D a 3D lineární algebru, jako jsou vektory a transformace." +"Mnoho 2D, 3D a 4D lineárních typů dat, jako jsou vektory a transformace." msgid ":ref:`GDScript: `" msgstr ":ref:`GDScript: `" @@ -1140,7 +1147,7 @@ msgstr "" #, fuzzy msgid "Full support for the C# 10.0 syntax and features." -msgstr "Plná podpora syntaxe a funkcí C # 7.0." +msgstr "Kompletní podpora syntaxe C# 10.0 a funkcí." msgid "" "Supports Windows, Linux, and macOS. As of 4.2 experimental support for " @@ -1166,9 +1173,8 @@ msgid "" msgstr "" "Doporučujeme používat externí editor, abyste mohli využívat funkce IDE." -#, fuzzy msgid "**GDExtension (C, C++, Rust, D, ...):**" -msgstr "**GDNative (C, C ++, Rust, D, ...):**" +msgstr "**GDRozšíření (C, C++, Rust, D, ...):**" msgid "" "When you need it, link to native libraries for higher performance and third-" @@ -1224,13 +1230,11 @@ msgid "" "AudioStreamPlayer node)." msgstr "" -#, fuzzy msgid "Support for random volume and pitch." -msgstr "Podpora doplňků vizuálních shaderu." +msgstr "Podpora náhodné hlasitosti a výšky tónu." -#, fuzzy msgid "Support for real-time pitch scaling." -msgstr "Podpora doplňků vizuálních shaderu." +msgstr "Podpora změny výšky tónu v reálném čase." msgid "" "Support for sequential/random sample selection, including repetition " @@ -1243,10 +1247,10 @@ msgid "" msgstr "" "Uzel Listener2D (Listener3D) k poslechu z jiné polohy než kamera ve 2D (3D)." -#, fuzzy msgid "" "Support for :ref:`procedural audio generation `." -msgstr ":ref:`Proceduralní geometrie `." +msgstr "" +"Podpora pro :ref:`procedural audio generation `." msgid "Audio input to record microphones." msgstr "" @@ -1278,9 +1282,8 @@ msgstr "Podpora pro :ref:`custom import plugins `." msgid "**Formats:**" msgstr "**Formáty:**" -#, fuzzy msgid "*Images:* See :ref:`doc_importing_images`." -msgstr "*Obrázky:* Viz: odkaz: `doc_import_images`." +msgstr "*Obrázky:* Viz: ref: `doc_import_images`." msgid "*Audio:*" msgstr "*Zvuk:*" @@ -1294,9 +1297,8 @@ msgstr "Ogg Vorbis." msgid "MP3." msgstr "MP3." -#, fuzzy msgid "*3D scenes:* See :ref:`doc_importing_3d_scenes`." -msgstr "*Obrázky:* Viz: odkaz: `doc_import_images`." +msgstr "*3D scény:* viz :ref:`doc_importing_3d_scenes`." msgid "glTF 2.0 *(recommended)*." msgstr "glTF 2,0 *(doporučeno)*." @@ -1319,11 +1321,11 @@ msgid "" "imported as a 3D scene)." msgstr "Wavefront OBJ (pouze statické scény, lze načíst přímo jako síť)." -#, fuzzy msgid "" "Support for loading glTF 2.0 scenes at run-time, including from an exported " "project." -msgstr "Generování navigačních sítí z editoru." +msgstr "" +"Podpora načítání scén glTF 2.0 za běhu, a to i z exportovaného projektu." msgid "" "3D meshes use `Mikktspace `__ to generate " @@ -1396,20 +1398,22 @@ msgid "" "` and :ref:`3D `." msgstr "" -#, fuzzy msgid "" "Generate navigation meshes from the editor or at run-time (including from an " "exported project)." -msgstr "Generování navigačních sítí z editoru." +msgstr "" +"Vygenerovat navigační sítě z editoru nebo v době běhu (včetně z " +"exportovaného projektu)." msgid "Networking" msgstr "Sítě" -#, fuzzy msgid "" "Low-level TCP networking using :ref:`class_StreamPeer` and :ref:" "`class_TCPServer`." -msgstr "Nízkoúrovňové sítě TCP pomocí StreamPeer a TCP_Server." +msgstr "" +"Nízkoúrovňové sítě TCP pomocí :ref:`class_StreamPeer` and :ref:" +"`class_TCPServer`." #, fuzzy msgid "" @@ -1562,7 +1566,6 @@ msgid "" "without a GPU or display server." msgstr "" -#, fuzzy msgid "Mobile" msgstr "Mobilní" diff --git a/sphinx/po/cs/LC_MESSAGES/about/release_policy.po b/sphinx/po/cs/LC_MESSAGES/about/release_policy.po index c51f409de0..825576349a 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/release_policy.po +++ b/sphinx/po/cs/LC_MESSAGES/about/release_policy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -185,7 +185,7 @@ msgid "Godot 4.3 (`master`)" msgstr "" #, fuzzy -msgid "April 2024 (estimate)" +msgid "June 2024 (estimate)" msgstr "Prosinec 2021" #, fuzzy @@ -438,8 +438,8 @@ msgstr "" msgid "" "In particular, after the very length release cycle for 4.0, we are pivoting " -"to a faster paced development workflow, with the 4.1 release expected within " -"late Q2 / early Q3 2023." +"to a faster paced development workflow, 4.1 released 4 months after 4.0, and " +"4.2 released 4 months after 4.1" msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/about/system_requirements.po b/sphinx/po/cs/LC_MESSAGES/about/system_requirements.po index ec4da3541d..97d4c69992 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/system_requirements.po +++ b/sphinx/po/cs/LC_MESSAGES/about/system_requirements.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/asset_library/index.po b/sphinx/po/cs/LC_MESSAGES/community/asset_library/index.po index c80e6bee97..2ab7e6ade1 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/asset_library/index.po +++ b/sphinx/po/cs/LC_MESSAGES/community/asset_library/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po b/sphinx/po/cs/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po index 13aa03160a..6cc5e425bb 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po +++ b/sphinx/po/cs/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -43,7 +43,6 @@ msgid "" "requirements, and also consider following the recommendations." msgstr "" -#, fuzzy msgid "Requirements" msgstr "Nároky" diff --git a/sphinx/po/cs/LC_MESSAGES/community/asset_library/using_assetlib.po b/sphinx/po/cs/LC_MESSAGES/community/asset_library/using_assetlib.po index 9e29ee9847..1756f947b9 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/asset_library/using_assetlib.po +++ b/sphinx/po/cs/LC_MESSAGES/community/asset_library/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -196,7 +196,7 @@ msgid "The ability to submit new assets." msgstr "" msgid "|image6|" -msgstr "" +msgstr "|obrázek6|" msgid "image6" msgstr "image6" @@ -232,13 +232,13 @@ msgid "You can also access the AssetLib directly from Godot:" msgstr "" msgid "|image7|" -msgstr "" +msgstr "|obrázek7|" msgid "image7" msgstr "image7" msgid "|image14|" -msgstr "" +msgstr "|obrázek14|" msgid "image14" msgstr "image14" @@ -250,7 +250,7 @@ msgid "" msgstr "" msgid "|image8|" -msgstr "" +msgstr "|obrázek8|" msgid "image8" msgstr "image8" @@ -282,7 +282,7 @@ msgid "When you click on an asset, you will see more information about it." msgstr "" msgid "|image9|" -msgstr "" +msgstr "|obrázek9|" msgid "image9" msgstr "image9" @@ -294,7 +294,7 @@ msgid "" msgstr "" msgid "|image10|" -msgstr "" +msgstr "|obrázek10|" msgid "image10" msgstr "image10" @@ -305,7 +305,7 @@ msgid "" msgstr "" msgid "|image11|" -msgstr "" +msgstr "|obrázek11|" msgid "image11" msgstr "image11" @@ -319,7 +319,7 @@ msgid "" msgstr "" msgid "|image12|" -msgstr "" +msgstr "|obrázek12|" msgid "image12" msgstr "image12" @@ -332,7 +332,7 @@ msgid "" msgstr "" msgid "|image13|" -msgstr "" +msgstr "|obrázek13|" msgid "image13" msgstr "image13" diff --git a/sphinx/po/cs/LC_MESSAGES/community/asset_library/what_is_assetlib.po b/sphinx/po/cs/LC_MESSAGES/community/asset_library/what_is_assetlib.po index b2a8b9d174..56eb0f25af 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/asset_library/what_is_assetlib.po +++ b/sphinx/po/cs/LC_MESSAGES/community/asset_library/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/channels.po b/sphinx/po/cs/LC_MESSAGES/community/channels.po index b04cb8934c..0b5dbbca3e 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/channels.po +++ b/sphinx/po/cs/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/tutorials.po b/sphinx/po/cs/LC_MESSAGES/community/tutorials.po index fcedaa6020..199ccb9706 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/cs/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po index 822225f732..32ab9ccbf1 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/code_style_guidelines.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/code_style_guidelines.po index df7e4f60f0..fa9f7f4d18 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/code_style_guidelines.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -252,7 +252,7 @@ msgid "" msgstr "" msgid "Example:" -msgstr "" +msgstr "Příklad:" msgid "Java" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po index 4588fdd3d9..15de5c3429 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -41,7 +41,6 @@ msgid "" "export template." msgstr "" -#, fuzzy msgid "Requirements" msgstr "Nároky" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po index 8fcce64d8a..67c06a0d06 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,7 +26,6 @@ msgid "" "`doc_exporting_for_ios`." msgstr "" -#, fuzzy msgid "Requirements" msgstr "Nároky" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po index 392e5abc26..b6853bd796 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,7 +27,6 @@ msgid "" "read :ref:`doc_exporting_for_linux`." msgstr "" -#, fuzzy msgid "Requirements" msgstr "Nároky" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po index 3df821f5a8..aa0151253b 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,7 +26,6 @@ msgid "" "read :ref:`doc_exporting_for_macos`." msgstr "" -#, fuzzy msgid "Requirements" msgstr "Nároky" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po index c2dbdffc27..1417116203 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,14 +26,13 @@ msgid "" "read :ref:`doc_exporting_for_web`." msgstr "" -#, fuzzy msgid "Requirements" msgstr "Nároky" msgid "To compile export templates for the Web, the following is required:" msgstr "" -msgid "`Emscripten 1.39.9+ `__." +msgid "`Emscripten 3.1.39+ `__." msgstr "" msgid "`Python 3.6+ `__." @@ -51,6 +50,14 @@ msgid "" "`doc_introduction_to_the_buildsystem`." msgstr "" +msgid "" +"Emscripten 3.1.39+ is recommended, but older 3.x versions are known to work." +msgstr "" + +msgid "" +"Please note that the minimum requirement for GDExtension support is 3.1.14." +msgstr "" + msgid "Building export templates" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po index 49281fd36f..1589f45c24 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,7 +26,6 @@ msgid "" "instead, read :ref:`doc_exporting_for_windows`." msgstr "" -#, fuzzy msgid "Requirements" msgstr "Nároky" @@ -188,7 +187,7 @@ msgstr "" msgid "" "After opening a command prompt, change to the root directory of the engine " -"source code (using ``cd``) and type::" +"source code (using ``cd``) and type:" msgstr "" msgid "" @@ -335,13 +334,13 @@ msgstr "" msgid "" "Windows export templates are created by compiling Godot without the editor, " -"with the following flags::" +"with the following flags:" msgstr "" msgid "" "If you plan on replacing the standard export templates, copy these to the " "following location, replacing ```` with the version identifier " -"(such as ``3.1.1.stable`` or ``3.2.dev``)::" +"(such as ``3.1.1.stable`` or ``3.2.dev``):" msgstr "" msgid "With the following names::" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po index 6818b8d5b8..b295ac1b9d 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,6 @@ msgstr "" msgid "Compiling with .NET" msgstr "Dodržování licencí" -#, fuzzy msgid "Requirements" msgstr "Nároky" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po index 42cbdb4da0..e827808bba 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po index e60db37713..ee454d76de 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,7 +40,6 @@ msgid "" "procedure described here and cross-compiling the binary." msgstr "" -#, fuzzy msgid "Requirements" msgstr "Nároky" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/getting_source.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/getting_source.po index b21281d684..11b486108f 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/getting_source.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/index.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/index.po index 6552b0357a..3b18da5872 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/index.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po index 4624479898..5f472d9d81 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -124,8 +124,9 @@ msgid "" "generally with this naming convention::" msgstr "" -msgid "For the previous build attempt, the result would look like this::" -msgstr "" +#, fuzzy +msgid "For the previous build attempt, the result would look like this:" +msgstr "Vaše scéna by měla vypadat takto:" msgid "" "This means that the binary is for Linux *or* \\*BSD (*not* both), is not " diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po index a0610a544c..62c28cf42d 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po index ee6f57a137..8c3fbbf07f 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po index 6ca5046fb5..34e63abb34 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po index 44f7bb17aa..c7d4ab959e 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/index.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/index.po index 0d5c3e0c07..7d05334b30 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/index.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po index 7979bcc511..8c259eeb72 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po index 988eaa40ca..4c100a776d 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -68,7 +68,6 @@ msgid "" "the following settings:" msgstr "" -#, fuzzy msgid "Command" msgstr "Příkaz" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po index 0c11174429..a194f05de7 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po index ed65a9d615..9197239477 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po index c648a88b9b..6835343c13 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -124,7 +124,7 @@ msgstr "" msgid "" "The name under ``program`` depends on your build configuration, e.g. ``godot." "linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with " -"``platform=editor`` and ``dev_build=yes``." +"``target=editor`` and ``dev_build=yes``." msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po index b9353c9e4a..482764888e 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po index 01664bcb28..3c6c50108c 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -269,7 +269,7 @@ msgstr "" msgid "" ":ref:`stretch ` together with :" "ref:`stretch_shrink ` " -"declare for a *SubViewportContaner* if and by what integer factor the " +"declare for a *SubViewportContainer* if and by what integer factor the " "contained *SubViewport* should be scaled in comparison to the container's " "size." msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po index ace45d1ab9..0aa24c41b3 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po index e6ad12eee6..c6a0f6941a 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/core_types.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/core_types.po index 1d8c091d0e..006f152ad6 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/core_types.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po index 0b9cbd303a..490404e96e 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po index 2a58b1efcc..81ac1407de 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po index f03c6fce26..49d5fedaa2 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po index 4770ba4704..40629b346a 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po index ca7bda2bbf..04efe6b27e 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po index 7b8d066bdf..758243b4f1 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/index.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/index.po index 16bf1eedb3..bc91b27a81 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/index.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po index 7bd6bccf39..fffd040a00 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po index 43c42f9c0b..40744af41c 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -415,9 +415,8 @@ msgstr "" #, fuzzy msgid "" -"`drivers/vulkan/rendering_device_driver_vulkan.cpp `__" +"`drivers/vulkan/rendering_device_vulkan.cpp `__" msgstr "" "`core/variant.h `__" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/object_class.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/object_class.po index 7eb90215dd..c855e73d0e 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/object_class.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po index 765de37322..dc8551194d 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po index b4dacadeb6..01d604031c 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po index 05570163d1..dd4476f191 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/index.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/index.po index 24590db074..8be619760a 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/index.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/macos_debug.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/macos_debug.po index 5edac79025..cc3b3515a9 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/macos_debug.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/macos_debug.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po index 8417bdfc8b..7cc1390e2c 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po index c00a396569..ce339509b1 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/vulkan/index.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/vulkan/index.po index a6d38bab18..f36e0195d0 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/vulkan/index.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/vulkan/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po index 89ecf0a983..82711b6cc5 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/creating_icons.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/creating_icons.po index d671bb7aac..d3666328f5 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/creating_icons.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/creating_icons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/editor_style_guide.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/editor_style_guide.po index 2f23d1e146..3525d1456f 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/editor_style_guide.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/editor_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/index.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/index.po index 16a34ac221..212c7f6e99 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/index.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po index de2dccfee8..5b6f8e172f 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po index 315af46263..7b903f30b6 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/file_formats/index.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/file_formats/index.po index 00a180765f..8f28272eac 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/file_formats/index.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/file_formats/tscn.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/file_formats/tscn.po index 01e3311f75..dde2fac083 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/file_formats/tscn.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/development/index.po b/sphinx/po/cs/LC_MESSAGES/contributing/development/index.po index cfca4aa04f..c831d5b0c1 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/development/index.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/development/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/building_the_manual.po b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/building_the_manual.po index f4b9cdca28..fd9fd96ab8 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/building_the_manual.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/building_the_manual.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/class_reference_primer.po b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/class_reference_primer.po index e396727d0d..0b9562ed05 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/class_reference_primer.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/class_reference_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -147,7 +147,7 @@ msgid "Tag and Description" msgstr "Popis" msgid "Example" -msgstr "" +msgstr "Příklad" msgid "Result" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/content_guidelines.po b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/content_guidelines.po index c879d5eaef..5ac4bbd57f 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/content_guidelines.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/content_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po index e258ad947b..97b44e3544 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -210,7 +210,7 @@ msgid "**Bad:** Understanding Signals In Godot" msgstr "" msgid "" -"Only propers nouns, projects, people, and node class names should have their " +"Only proper nouns, projects, people, and node class names should have their " "first letter capitalized." msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po index 7dc185e508..996a57bfff 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,7 +75,7 @@ msgid "" "used. `Squoosh `_ is a converter developed by Google, " "is open source, and doesn't give Google any image rights by using it. When " "choosing compression if you can get an image that's under 300KB in size use " -"lossless compression. If it's over 300KB use just enough lossy compression " +"lossless compression. If it's over 300KB, use just enough lossy compression " "to get it under that size. If this results in noticable compression " "artifacts using less compression is fine, even if the file size is bigger." msgstr "" @@ -159,7 +159,7 @@ msgid "" "If the image is over 300KB in size try compressing it losslessly using " "`Squoosh `_. If it's still over 300KB change to lossy " "compression and slowly increase the compression until it's under 300KB. If " -"this results in noticable compression artifacts using less compression is " +"this results in noticeable compression artifacts using less compression is " "fine, even if the file size is bigger." msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po index 53c14477dc..f99ac334d0 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po index 2764723b1c..c592ad5491 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/index.po b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/index.po index bc186da781..6dc9b65988 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/index.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po index a60592d5bb..277c4e7099 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/ways_to_contribute.po b/sphinx/po/cs/LC_MESSAGES/contributing/ways_to_contribute.po index dee83afe67..f59225dc4b 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/ways_to_contribute.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/workflow/bisecting_regressions.po b/sphinx/po/cs/LC_MESSAGES/contributing/workflow/bisecting_regressions.po index 32727f24c2..770a72e8d5 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/workflow/bisecting_regressions.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/workflow/bisecting_regressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po b/sphinx/po/cs/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po index 3737e5255e..8ca5126858 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -337,7 +337,7 @@ msgstr "" msgid "*Dependencies*: describes pull requests that update a dependency file." msgstr "" -msgid "*Enhancememnt*: new information to be added in an existing page." +msgid "*Enhancement*: new information to be added in an existing page." msgstr "" msgid "*Python*: Pull requests that update Python code." diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/workflow/index.po b/sphinx/po/cs/LC_MESSAGES/contributing/workflow/index.po index c2224ae723..59e3bf8fb0 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/workflow/index.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po b/sphinx/po/cs/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po index 8184cf0f2a..d94b758b38 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/workflow/pr_workflow.po b/sphinx/po/cs/LC_MESSAGES/contributing/workflow/pr_workflow.po index 25f8eb0b1f..707cb9dfdc 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/workflow/pr_workflow.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/workflow/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/contributing/workflow/testing_pull_requests.po b/sphinx/po/cs/LC_MESSAGES/contributing/workflow/testing_pull_requests.po index f0aae317c9..211f134898 100644 --- a/sphinx/po/cs/LC_MESSAGES/contributing/workflow/testing_pull_requests.po +++ b/sphinx/po/cs/LC_MESSAGES/contributing/workflow/testing_pull_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -89,7 +89,7 @@ msgstr "" msgid "" "Now that you are on the fork's branch page, click the ``.github`` folder at " -"the top of the file list. Then, click on the ``workflows`` folder (whicb is " +"the top of the file list. Then, click on the ``workflows`` folder (which is " "inside the ``.github`` folder). Click the workflow file for the platform you " "wish to download artifacts for. *After* clicking on the file (which opens " "the file view), copy the page URL from your browser's address bar." diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po index d22b7a875f..6c91672a07 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -47,7 +47,7 @@ msgstr "" "tyto soubory ve složce projektu." msgid "C#" -msgstr "" +msgstr "C#" msgid "" "Ensure that you have the required dependencies to use C# in Godot. You need " @@ -56,7 +56,7 @@ msgid "" msgstr "" msgid "C++" -msgstr "" +msgstr "C++" msgid "" "The C++ part of this tutorial wasn't rewritten for the new GDExtension " diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po index b57fb4cee7..3580d4c864 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po index 0c35f79eae..f916c953bb 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -58,12 +58,13 @@ msgstr "" "Začněte deklarováním členských proměnných, které bude tento objekt " "potřebovat:" +#, fuzzy msgid "" "Using the ``export`` keyword on the first variable ``speed`` allows us to " "set its value in the Inspector. This can be handy for values that you want " "to be able to adjust just like a node's built-in properties. Click on the " -"``Player`` node and you'll see the property now appears in the \"Script " -"Variables\" section of the Inspector. Remember, if you change the value " +"``Player`` node and you'll see the property now appears in the Inspector in " +"a new section with the name of the script. Remember, if you change the value " "here, it will override the value written in the script." msgstr "" "Pomocí klíčového slova „export“ pro první proměnnou „speed“ nám umožní " @@ -267,9 +268,10 @@ msgstr "" "kterou předchozí snímek potřeboval k dokončení. Použitím této hodnoty " "zajistíte, že pohyb zůstane konzistentní, i když se změní snímková frekvence." +#, fuzzy msgid "" -"Click \"Play Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you " -"can move the player around the screen in all directions." +"Click \"Run Current Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm " +"you can move the player around the screen in all directions." msgstr "" "Klikněte na \"Přehrát scénu\" (:kbd:`F6`, :kbd:`Cmd + R` v systému MacOS) a " "ujistěte se, že můžete hráčem posunovat po obrazovce ve všech směrech." diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po index 783c12673e..3faada90a1 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po index 4e9c3a3c1b..9bdc1cfbb7 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -167,9 +167,10 @@ msgstr "" "(PackedScene)``, abychom nám mohli vybrat scénu Mob, pro kterou chceme " "vytvořit instanci." +#, fuzzy msgid "" "Click the ``Main`` node and you will see the ``Mob Scene`` property in the " -"Inspector under \"Script Variables\"." +"Inspector under \"Main.gd\"." msgstr "" "Klikněte na uzel ``Main`` a uvidíte vlastnost ``MobScene`` v Inspektoru pod " "\"Proměnné skriptu\"." diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po index b83db4cf06..bb755bd47a 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po index 48b6c44809..2aca566020 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/index.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/index.po index 32406f790d..86d7d177ca 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/index.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_2d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -105,7 +105,7 @@ msgid "" msgstr "https://github.com/godotengine/godot-demo-projects" msgid "Prerequisites" -msgstr "" +msgstr "Prerekvizity" msgid "" "This step-by-step tutorial is intended for beginners who followed the " diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po index fbb5a01113..d26ce70321 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po index 840749b910..a11dca6cd4 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -165,7 +165,7 @@ msgid "" msgstr "" msgid "|image6|" -msgstr "" +msgstr "|obrázek6|" msgid "image6" msgstr "image6" @@ -177,7 +177,7 @@ msgid "" msgstr "" msgid "|image7|" -msgstr "" +msgstr "|obrázek7|" msgid "image7" msgstr "image7" @@ -197,7 +197,7 @@ msgid "To add an action, write its name in the bar at the top and press Enter." msgstr "" msgid "|image8|" -msgstr "" +msgstr "|obrázek8|" msgid "image8" msgstr "image8" @@ -207,7 +207,7 @@ msgid "Create the following five actions:" msgstr "Existují následující omezení:" msgid "|image9|" -msgstr "" +msgstr "|obrázek9|" msgid "image9" msgstr "image9" @@ -221,7 +221,7 @@ msgid "Bind also the :kbd:`A` key, onto the action ``move_left``." msgstr "" msgid "|image12|" -msgstr "" +msgstr "|obrázek12|" msgid "image12" msgstr "image12" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po index 27e9242cf0..7f1c74876a 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -224,7 +224,7 @@ msgid "" msgstr "" msgid "|image11|" -msgstr "" +msgstr "|obrázek11|" msgid "image11" msgstr "image11" @@ -241,7 +241,7 @@ msgid "" msgstr "" msgid "|image6|" -msgstr "" +msgstr "|obrázek6|" msgid "image6" msgstr "image6" @@ -252,7 +252,7 @@ msgid "" msgstr "" msgid "|image7|" -msgstr "" +msgstr "|obrázek7|" msgid "image7" msgstr "image7" @@ -264,7 +264,7 @@ msgid "" msgstr "" msgid "|image8|" -msgstr "" +msgstr "|obrázek8|" msgid "image8" msgstr "image8" @@ -275,7 +275,7 @@ msgid "" msgstr "" msgid "|image9|" -msgstr "" +msgstr "|obrázek9|" msgid "image9" msgstr "image9" @@ -309,7 +309,7 @@ msgid "" msgstr "" msgid "|image10|" -msgstr "" +msgstr "|obrázek10|" msgid "image10" msgstr "image10" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po index ba6705d220..da655101a8 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -144,7 +144,7 @@ msgid "Resize it using the orange dots until it covers the entire 3D model." msgstr "" msgid "|image6|" -msgstr "" +msgstr "|obrázek6|" msgid "image6" msgstr "image6" @@ -163,7 +163,7 @@ msgid "Attach a script to the ``Mob``." msgstr "Ke scéně ``Mob`` přidejte skript." msgid "|image7|" -msgstr "" +msgstr "|obrázek7|" msgid "image7" msgstr "image7" @@ -223,7 +223,7 @@ msgid "" msgstr "" msgid "|image8|" -msgstr "" +msgstr "|obrázek8|" msgid "image8" msgstr "image8" @@ -236,7 +236,7 @@ msgid "" msgstr "" msgid "|image9|" -msgstr "" +msgstr "|obrázek9|" msgid "image9" msgstr "image9" @@ -246,7 +246,7 @@ msgid "Connect the signal to the ``Mob``" msgstr "Připojení signálu v editoru" msgid "|image10|" -msgstr "" +msgstr "|obrázek10|" msgid "image10" msgstr "image10" @@ -254,7 +254,7 @@ msgstr "image10" msgid "" "This will take you back to the script editor and add a new function for you, " "``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the " -"``queue_free()`` method. This function destroy the instance it's called on." +"``queue_free()`` method. This function destroys the instance it's called on." msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po index fc073bad1f..d1cec924d9 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -122,7 +122,7 @@ msgid "" msgstr "" msgid "|image6|" -msgstr "" +msgstr "|obrázek6|" msgid "image6" msgstr "image6" @@ -133,7 +133,7 @@ msgid "" msgstr "" msgid "|image7|" -msgstr "" +msgstr "|obrázek7|" msgid "image7" msgstr "image7" @@ -145,7 +145,7 @@ msgid "" msgstr "" msgid "|image8|" -msgstr "" +msgstr "|obrázek8|" msgid "image8" msgstr "image8" @@ -156,7 +156,7 @@ msgid "" msgstr "" msgid "|image9|" -msgstr "" +msgstr "|obrázek9|" msgid "image9" msgstr "image9" @@ -175,7 +175,7 @@ msgid "" msgstr "" msgid "|image10|" -msgstr "" +msgstr "|obrázek10|" msgid "image10" msgstr "image10" @@ -184,7 +184,7 @@ msgid "Move them to the right by dragging the red X axis." msgstr "" msgid "|image11|" -msgstr "" +msgstr "|obrázek11|" msgid "image11" msgstr "image11" @@ -206,7 +206,7 @@ msgid "" msgstr "" msgid "|image12|" -msgstr "" +msgstr "|obrázek12|" msgid "image12" msgstr "image12" @@ -217,7 +217,7 @@ msgid "" msgstr "" msgid "|image13|" -msgstr "" +msgstr "|obrázek13|" msgid "image13" msgstr "image13" @@ -237,7 +237,7 @@ msgid "" msgstr "" msgid "|image14|" -msgstr "" +msgstr "|obrázek14|" msgid "image14" msgstr "image14" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po index 4cce43aec2..575c3a5e01 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -170,7 +170,7 @@ msgid "" msgstr "" msgid "|image6|" -msgstr "" +msgstr "|obrázek6|" msgid "image6" msgstr "image6" @@ -187,7 +187,7 @@ msgid "" msgstr "" msgid "Jumping" -msgstr "" +msgstr "Skákání" msgid "" "The jumping mechanic itself requires only two lines of code. Open the " @@ -254,7 +254,7 @@ msgid "" msgstr "" msgid "|image7|" -msgstr "" +msgstr "|obrázek7|" msgid "image7" msgstr "image7" @@ -265,7 +265,7 @@ msgid "" msgstr "" msgid "|image8|" -msgstr "" +msgstr "|obrázek8|" msgid "image8" msgstr "image8" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po index 7c20644158..71e2a68c23 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po index 5a0a714a93..066fd93a54 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -112,7 +112,7 @@ msgid "" msgstr "" msgid "|image6|" -msgstr "" +msgstr "|obrázek6|" msgid "image6" msgstr "image6" @@ -143,7 +143,7 @@ msgid "" msgstr "" msgid "|image7|" -msgstr "" +msgstr "|obrázek7|" msgid "image7" msgstr "image7" @@ -174,7 +174,7 @@ msgid "" msgstr "" msgid "|image8|" -msgstr "" +msgstr "|obrázek8|" msgid "image8" msgstr "image8" @@ -221,7 +221,7 @@ msgid "" msgstr "" msgid "|image9|" -msgstr "" +msgstr "|obrázek9|" msgid "image9" msgstr "image9" @@ -255,7 +255,7 @@ msgid "" msgstr "" msgid "|image10|" -msgstr "" +msgstr "|obrázek10|" msgid "image10" msgstr "image10" @@ -264,7 +264,7 @@ msgid "Open it and apply the *Full Rect* command." msgstr "" msgid "|image11|" -msgstr "" +msgstr "|obrázek11|" msgid "image11" msgstr "image11" @@ -275,7 +275,7 @@ msgid "" msgstr "" msgid "|image12|" -msgstr "" +msgstr "|obrázek12|" msgid "image12" msgstr "image12" @@ -300,7 +300,7 @@ msgid "" msgstr "" msgid "|image13|" -msgstr "" +msgstr "|obrázek13|" msgid "image13" msgstr "image13" @@ -312,7 +312,7 @@ msgid "" msgstr "" msgid "|image14|" -msgstr "" +msgstr "|obrázek14|" msgid "image14" msgstr "image14" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po index 356a7d1601..22b655d6f9 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -115,7 +115,7 @@ msgid "" msgstr "" msgid "|image6|" -msgstr "" +msgstr "|obrázek6|" msgid "image6" msgstr "image6" @@ -125,7 +125,7 @@ msgid "" msgstr "" msgid "|image7|" -msgstr "" +msgstr "|obrázek7|" msgid "image7" msgstr "image7" @@ -136,7 +136,7 @@ msgid "" msgstr "" msgid "|image8|" -msgstr "" +msgstr "|obrázek8|" msgid "image8" msgstr "image8" @@ -147,7 +147,7 @@ msgid "" msgstr "" msgid "|image9|" -msgstr "" +msgstr "|obrázek9|" msgid "image9" msgstr "image9" @@ -174,7 +174,7 @@ msgid "" msgstr "" msgid "|image10|" -msgstr "" +msgstr "|obrázek10|" msgid "image10" msgstr "image10" @@ -189,7 +189,7 @@ msgid "" msgstr "" msgid "|image11|" -msgstr "" +msgstr "|obrázek11|" msgid "image11" msgstr "image11" @@ -200,7 +200,7 @@ msgid "" msgstr "" msgid "|image12|" -msgstr "" +msgstr "|obrázek12|" msgid "image12" msgstr "image12" @@ -216,7 +216,7 @@ msgid "" msgstr "" msgid "|image13|" -msgstr "" +msgstr "|obrázek13|" msgid "image13" msgstr "image13" @@ -230,7 +230,7 @@ msgid "" msgstr "" msgid "|image14|" -msgstr "" +msgstr "|obrázek14|" msgid "image14" msgstr "image14" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/going_further.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/going_further.po index b5c1bf394b..bd3166eb8c 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/going_further.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/going_further.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/index.po b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/index.po index dc1fff21d3..ca8473e6e3 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/index.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/first_3d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po b/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po index b41d64b8b2..17a415f0b7 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po b/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po index 468466de53..b9aac15757 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/index.po b/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/index.po index 68421f239d..0eb8ca7c03 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/index.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po b/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po index 60fc7ad54f..d26b3b95e0 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po b/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po index 61ff227e5f..d0ddff6164 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/learning_new_features.po b/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/learning_new_features.po index 7c753327d5..0d861addbd 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/learning_new_features.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/introduction/learning_new_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/index.po index a44246d403..8fc40cc2f8 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/instancing.po index 10111f29c5..58c55ff370 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,8 +42,8 @@ msgid "" msgstr "" msgid "" -"Once you saved a scene, it works as a blueprint: you can reproduce it in " -"other scenes as many times as you'd like. Replicating an object from a " +"Once you have saved a scene, it works as a blueprint: you can reproduce it " +"in other scenes as many times as you'd like. Replicating an object from a " "template like this is called **instancing**." msgstr "" @@ -89,11 +89,8 @@ msgstr "" "projekt do projektového manažera pomocí tlačítka \"Importovat\"." msgid "" -"In the pop-up that appears, click the browse button and navigate to the " -"folder you extracted." -msgstr "" - -msgid "Double-click the ``project.godot`` file to open it." +"In the pop-up that appears navigate to the folder you extracted. Double-" +"click the ``project.godot`` file to open it." msgstr "" msgid "Finally, click the Import & Edit button." diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po index d36cadeb6e..005634febb 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -102,7 +102,7 @@ msgstr "" msgid "On top of acting like nodes, scenes have the following characteristics:" msgstr "Všechny uzly mají následující atributy:" -msgid "They always have one root node, like the \"Character\" in our example." +msgid "They always have one root node, like the \"Player\" in our example." msgstr "" #, fuzzy diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po index 0e6ffc0a0d..9e4dbb92cb 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po index 90a104cbb6..5e37b8185f 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po index 610d09e91c..3eeab7679a 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/signals.po index fd0d9f6101..96b90707e8 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -61,9 +61,9 @@ msgid "Scene setup" msgstr "Nastavení scény" msgid "" -"To add a button to our game, we will create a new main scene which will " -"include both a :ref:`Button ` and the ``sprite_2d.tscn`` scene " -"we created in the :ref:`doc_scripting_first_script` lesson." +"To add a button to our game, we will create a new scene which will include " +"both a :ref:`Button ` and the ``sprite_2d.tscn`` scene we " +"created in the :ref:`doc_scripting_first_script` lesson." msgstr "" msgid "Create a new scene by going to the menu Scene -> New Scene." diff --git a/sphinx/po/cs/LC_MESSAGES/index.po b/sphinx/po/cs/LC_MESSAGES/index.po index 03c806af28..7bfebcbf60 100644 --- a/sphinx/po/cs/LC_MESSAGES/index.po +++ b/sphinx/po/cs/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -133,39 +133,13 @@ msgstr "Stav překladu" msgid "Offline documentation" msgstr "Offline dokumentace" +#, fuzzy msgid "" -"To browse the documentation offline, you can use the mirror of the " -"documentation hosted on `DevDocs `__. To enable " -"offline browsing on DevDocs, you need to:" -msgstr "" -"K procházení offline dokumentace, můžete použít odkaz k dokumentaci umístěné " -"na adrese `DevDocs `__. Chcete-li povolit " -"procházení offline, na stránkách DevDocs musíte:" - -msgid "Click the three dots in the top-left corner, choose **Preferences**." -msgstr "" -"Klikněte na tři tečky umístěné v levém horním rohu a vyberte **Preferences**." - -msgid "" -"Enable the desired version of the Godot documentation by checking the box " -"next to it in the sidebar." -msgstr "" -"Povolte požadovanou verzi dokumentace Godot zaškrtnutím políčka vedle ní v " -"postranním panelu." - -msgid "Click the three dots in the top-left corner, choose **Offline data**." -msgstr "" -"Klikněte na tři tečky umístěné v levém horním rohu a vyberte **Offline " -"data**." - -msgid "Click the **Install** link next to the Godot documentation." -msgstr "Klikněte na odkaz **Install** vedle dokumentace Godot." - -msgid "" -"You can also `download an HTML copy `__ for " -"offline reading (updated every Monday). Extract the ZIP archive then open " -"the top-level ``index.html`` in a web browser." +"To browse the documentation offline, you can `download an HTML copy `__ for offline reading (updated every Monday). " +"Extract the ZIP archive then open the top-level ``index.html`` in a web " +"browser." msgstr "" "Můžete si také `stáhnout kopii HTML `__ pro " diff --git a/sphinx/po/cs/LC_MESSAGES/sphinx.po b/sphinx/po/cs/LC_MESSAGES/sphinx.po index 7458864770..2a19d83117 100644 --- a/sphinx/po/cs/LC_MESSAGES/sphinx.po +++ b/sphinx/po/cs/LC_MESSAGES/sphinx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_antialiasing.po b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_antialiasing.po index 8ea26f3d81..c229704f20 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_antialiasing.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 4d4873c954..44e902c6f1 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_meshes.po index 0e1cf1de49..8db9df727b 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -47,7 +47,7 @@ msgid "" msgstr "" msgid "Optimizing pixels drawn" -msgstr "" +msgstr "Optimalizování nakreslených pixelů" msgid "" "This workflow is useful for optimizing 2D drawing in some situations. When " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_movement.po index ad3d04487c..ec6f4a82f8 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -88,7 +88,7 @@ msgid "" msgstr "" msgid "Rotation + movement" -msgstr "" +msgstr "Otáčení + pohyb" msgid "" "This type of movement is sometimes called \"Asteroids-style\" because it " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index abb4c70886..b880ca6f84 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_transforms.po index 52dbf89ce0..61e69d65c7 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/canvas_layers.po index 73bf0d2385..98b9a58e30 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,7 +76,7 @@ msgid "How to solve these problems in a single scene tree?" msgstr "" msgid "CanvasLayers" -msgstr "" +msgstr "Vrstvy plátna" msgid "" "The answer is :ref:`CanvasLayer `, which is a node that " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 41c9cd9af9..812bfbb557 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/index.po index b4344d5b4f..38fc87b6eb 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index f275cfb773..a9d2cac1cd 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -86,7 +86,7 @@ msgid "Your GPUParticles2D node should now be emitting white points downward." msgstr "" msgid "Texture" -msgstr "" +msgstr "Textura" msgid "" "A particle system can use a single texture or an animation *flipbook*. A " @@ -226,7 +226,7 @@ msgid "" msgstr "" msgid "Randomness" -msgstr "" +msgstr "Náhodnost" msgid "" "All physics parameters can be randomized. Random values range from ``0`` to " @@ -334,13 +334,13 @@ msgid "" msgstr "" msgid "Flatness" -msgstr "" +msgstr "Plochost" msgid "This property is only useful for 3D particles." msgstr "" msgid "Gravity" -msgstr "" +msgstr "Gravitace" msgid "The gravity applied to every particle." msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/using_tilemaps.po index b045cd6faa..adc8794a89 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/using_tilesets.po b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/using_tilesets.po index 64292e7fe7..668c6954dd 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/2d/using_tilesets.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/2d/using_tilesets.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/3d_antialiasing.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/3d_antialiasing.po index 54bbd4565c..e03071abe5 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/3d_antialiasing.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/3d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po index 230748a4e9..6b9553fb5d 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "3D rendering limitations" -msgstr "" +msgstr "Limitace 3D renderování" msgid "Introduction" msgstr "Úvod" @@ -30,7 +30,7 @@ msgid "" msgstr "" msgid "Texture size limits" -msgstr "" +msgstr "Limit velikosti textury" msgid "" "On desktops and laptops, textures larger than 8192×8192 may not be supported " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/3d_text.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/3d_text.po index df020ce2d3..ac25d4880d 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/3d_text.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/3d_text.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -69,7 +69,7 @@ msgid "" msgstr "" msgid "Advantages" -msgstr "" +msgstr "Výhody" msgid "" "Label3D is faster to generate than TextMesh. While both use a caching " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/csg_tools.po index 5bf81ce945..85602da3cb 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,7 +91,7 @@ msgid ":ref:`CSGCombiner3D `" msgstr ":ref:`Color `" msgid "CSG tools features" -msgstr "" +msgstr "Vlastnosti nástrojů CSG" msgid "Every CSG node supports 3 kinds of boolean operations:" msgstr "" @@ -111,7 +111,7 @@ msgid "" msgstr "" msgid "CSGPolygon" -msgstr "" +msgstr "CSGMnohoúhelník" msgid "" "The :ref:`CSGPolygon3D ` node extrude along a Polygon " @@ -183,7 +183,7 @@ msgid "" msgstr "" msgid "Prototyping a level" -msgstr "" +msgstr "Prototypování úrovně" msgid "We will prototype a room to practice the use of CSG tools." msgstr "" @@ -338,7 +338,7 @@ msgid "" msgstr "" msgid "Using prototype textures" -msgstr "" +msgstr "Použití prototypových textur" msgid "" "Godot's :ref:`doc_standard_material_3d` supports *triplanar mapping*, which " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 3ee4df7978..dc8a1b06c9 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,7 +38,7 @@ msgid "" msgstr "" msgid "Environment" -msgstr "" +msgstr "Prostředí" msgid "" "The :ref:`class_Environment` resource stores all the information required " @@ -754,7 +754,7 @@ msgid "" msgstr "" msgid "Glow" -msgstr "" +msgstr "Svítivost" msgid "" "*This feature is only available when using the Forward+ and Mobile backends, " @@ -960,7 +960,7 @@ msgid "Example of using glow to blur the 2D rendering in the menu's background" msgstr "" msgid "Adjustments" -msgstr "" +msgstr "Úpravy" msgid "" "At the end of processing, Godot offers the possibility to do some standard " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po index f229355956..a970852a72 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/index.po index 58a87d8acb..0cf3ff2674 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po index 7806429a32..34de2028a1 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po index 49e6f05c14..cb34a55240 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po index 7fb267a05d..d4110784bb 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -273,7 +273,7 @@ msgid "" msgstr "" msgid "Setting up meshes" -msgstr "" +msgstr "Nastavení sítě" msgid "" "For a **MeshInstance3D** node to take part in the baking process, it needs " @@ -287,7 +287,7 @@ msgid "" msgstr "" msgid "Setting up lights" -msgstr "" +msgstr "Nastavení světel" msgid "" "Lights are baked with indirect light only by default. This means that " @@ -301,7 +301,7 @@ msgid "" msgstr "" msgid "The modes are:" -msgstr "" +msgstr "Módy jsou:" msgid "Disabled" msgstr "Deaktivováno" @@ -370,7 +370,7 @@ msgid "" msgstr "" msgid "Baking" -msgstr "" +msgstr "Pečení" msgid "" "To begin the bake process, click the **Bake Lightmaps** button at the top of " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po index 7eaba09554..e536bd4eb0 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po index 11ad805c5e..66e7d1d251 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index e560965e98..8bef878629 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -159,7 +159,7 @@ msgid "" msgstr "" msgid "Parameters of HDR" -msgstr "" +msgstr "Parametry HDR" msgid "" "HDR settings can be found in the :ref:`Environment ` " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/index.po index 1d96053a49..da46d29429 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 6db309e755..42db9fe457 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "Introduction to 3D" -msgstr "" +msgstr "Úvod do 3D" msgid "" "Creating a 3D game can be challenging. That extra Z coordinate makes many of " @@ -119,7 +119,7 @@ msgid "" msgstr "" msgid "2D in 3D" -msgstr "" +msgstr "2D v 3D" msgid "" "While Godot packs a powerful 2D engine, many types of games use 2D in a 3D " @@ -137,7 +137,7 @@ msgid "" msgstr "" msgid "Environment" -msgstr "" +msgstr "Prostředí" msgid "" "Besides editing a scene, it is often common to edit the environment. Godot " @@ -189,13 +189,13 @@ msgid "" msgstr "" msgid "**X** is sides" -msgstr "" +msgstr "**X** je bokem" msgid "**Y** is up/down" -msgstr "" +msgstr "**Y** je nahoru/dolu" msgid "**Z** is front/back" -msgstr "" +msgstr "**Z** je vpřed/zad" msgid "See this chart for comparison with other 3D software:" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 3cc95daab2..22b7fca1e8 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/mesh_lod.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/mesh_lod.po index 2a6c69bc90..8e77c3abb5 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/mesh_lod.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/mesh_lod.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/occlusion_culling.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/occlusion_culling.po index af1cb354c4..7b16f30862 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/occlusion_culling.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/occlusion_culling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -129,7 +129,7 @@ msgid "" msgstr "" msgid "" -"The engine then uses this low-resolution buffer to test occludees' :abbr:" +"The engine then uses this low-resolution buffer to test the occludee's :abbr:" "`AABB (Axis-Aligned Bounding Box)` against the occluder shapes. The " "occludee's :abbr:`AABB (Axis-Aligned Bounding Box)` must be *fully occluded* " "by the occluder shape to be culled." diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/attractors.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/attractors.po index 3913d1bc9d..99b800b218 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/attractors.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/attractors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/collision.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/collision.po index 93335fbe89..be81286072 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/collision.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/collision.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po index 45ab2179d8..c71792f90f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po index bc392d27f4..78e7e0d764 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/index.po index 0f7ca72b00..8a22a535cf 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po index 867f03fa83..1fb604f9e0 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -82,7 +82,7 @@ msgid "" msgstr "" msgid "" -"The ``Daming as Friction`` property changes the behavior of damping from a " +"The ``Damping as Friction`` property changes the behavior of damping from a " "constant deceleration to a deceleration based on speed." msgstr "" @@ -224,7 +224,7 @@ msgid "Accelerations" msgstr "**Verze**" msgid "Gravity" -msgstr "" +msgstr "Gravitace" msgid "" "The next few property groups work closely together to control particle " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/properties.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/properties.po index 699a02aaff..6b1cdcdf3d 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/properties.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -44,7 +44,7 @@ msgid "" "particles emitted through the lifetime will be the ``Ammount`` * ``Amount " "Ratio``. Changing this value while emitted doesn't affect already created " "particles and doesn't cause the particle system to restart. It's useful for " -"making effects where the number of emitted particels varies over time." +"making effects where the number of emitted particles varies over time." msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/subemitters.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/subemitters.po index 4fb9d8e3e2..e7afd429a0 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/subemitters.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/subemitters.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/trails.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/trails.po index a04cab905a..ef8736ec5e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/trails.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/trails.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/turbulence.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/turbulence.po index 7671294807..b1225f6677 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/turbulence.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/particles/turbulence.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po index 26c241a73c..59f90d6bbe 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po index d26c38de3f..144ed8bc8d 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "Using the ArrayMesh" -msgstr "" +msgstr "Použití ArrayMesh" msgid "" "This tutorial will present the basics of using an :ref:`ArrayMesh " @@ -63,7 +63,7 @@ msgid "Array type" msgstr "Vzor pole" msgid "0" -msgstr "" +msgstr "0" msgid "``ARRAY_VERTEX``" msgstr "" @@ -76,7 +76,7 @@ msgstr "" "`PackedVector2Array> `" msgid "1" -msgstr "" +msgstr "1" msgid "``ARRAY_NORMAL``" msgstr "" @@ -99,7 +99,7 @@ msgid "" msgstr "" msgid "3" -msgstr "" +msgstr "3" msgid "``ARRAY_COLOR``" msgstr "" @@ -109,7 +109,7 @@ msgid ":ref:`PackedColorArray `" msgstr ":ref:`Array (Pole) `" msgid "4" -msgstr "" +msgstr "4" msgid "``ARRAY_TEX_UV``" msgstr "" @@ -122,13 +122,13 @@ msgstr "" "`PackedVector3Array `" msgid "5" -msgstr "" +msgstr "5" msgid "``ARRAY_TEX_UV2``" msgstr "" msgid "10" -msgstr "" +msgstr "10" msgid "``ARRAY_BONES``" msgstr "" @@ -140,7 +140,7 @@ msgid "" msgstr "" msgid "11" -msgstr "" +msgstr "11" msgid "``ARRAY_WEIGHTS``" msgstr "" @@ -153,7 +153,7 @@ msgid "" msgstr "" msgid "12" -msgstr "" +msgstr "12" msgid "``ARRAY_INDEX``" msgstr "" @@ -244,7 +244,7 @@ msgid "" msgstr "" msgid "Saving" -msgstr "" +msgstr "Ukládání" msgid "" "Finally, we can use the :ref:`ResourceSaver ` class to " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po index c19a96edda..fb22b81fc7 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po index bb20c4d284..b91d548eb1 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -33,7 +33,7 @@ msgid "" msgstr "" msgid "What is geometry?" -msgstr "" +msgstr "Co je geometrie?" msgid "" "Geometry is a fancy way of saying shape. In computer graphics, geometry is " @@ -85,7 +85,7 @@ msgid "" msgstr "" msgid "Surfaces" -msgstr "" +msgstr "Povrchy" msgid "" "Each surface has its own material. Alternatively, you can override the " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po index 7e144f26e4..171a662bda 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "Using the MeshDataTool" -msgstr "" +msgstr "Použití MeshDataTool" msgid "" "The :ref:`MeshDataTool ` is not used to generate " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po index 4b11f039df..a4172dc638 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,8 +23,8 @@ msgstr "Používání nástroje SurfaceTool" msgid "" "The :ref:`SurfaceTool ` provides a useful interface for " "constructing geometry. The interface is similar to the :ref:`ImmediateMesh " -"` node. You set each per-vertex attribute (e.g. normal, " -"uv, color) and then when you add a vertex it captures the attributes." +"` class. You set each per-vertex attribute (e.g. " +"normal, uv, color) and then when you add a vertex it captures the attributes." msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/resolution_scaling.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/resolution_scaling.po index e99a9bb901..3e3a779408 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/resolution_scaling.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/resolution_scaling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -382,7 +382,9 @@ msgid "" "textures in the Import dock." msgstr "" -msgid "The formula used to determine the texture mipmap bias is: TODO" +msgid "" +"The formula used to determine the texture mipmap bias is: " +"``log2f(min(scaling_3d_scale, 1.0)) + custom_texture_mipmap_bias``" msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/standard_material_3d.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/standard_material_3d.po index 8c4aaa1288..207bad543e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/standard_material_3d.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/standard_material_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -348,7 +348,7 @@ msgid "" msgstr "" msgid "No Depth Test" -msgstr "" +msgstr "Žádný test hloubky" msgid "" "In order for close objects to appear over far away objects, depth testing is " @@ -370,31 +370,38 @@ msgid "Shading mode" msgstr "Stínování" msgid "" -"Godot has a more or less uniform cost per pixel thanks to depth pre-pass. " -"All lighting calculations are made by running the lighting shader on every " -"pixel." +"Godot has a more or less uniform cost per pixel thanks to the depth pre-" +"pass. All lighting calculations are made by running the lighting shader on " +"every pixel." msgstr "" msgid "" "As these calculations are costly, performance can be brought down " "considerably in some corner cases such as drawing several layers of " -"transparency (which is common in particle systems). Switching to per-vertex " -"lighting may help in these cases." +"transparency (which is common in particle systems). Switching to the " +"**Unshaded** shading mode may help improve performance in these cases, " +"especially when the camera is close to particles." msgstr "" msgid "" -"Additionally, on low-end or mobile devices, switching to vertex lighting can " -"considerably increase rendering performance." +"Additionally, on low-end or mobile devices, switching to unshaded rendering " +"can considerably increase rendering performance." msgstr "" msgid "" -"Keep in mind that when vertex lighting is enabled, only directional lighting " -"can produce shadows (for performance reasons)." +"Keep in mind that when unshaded rendering is enabled, lights will not affect " +"the material at all." msgstr "" msgid "" -"However, in some cases you might want to show just the albedo (color) and " -"ignore the rest. To do this you can set the shading mode to unshaded" +"**Per-Vertex** shading is listed as an option in the shading mode property. " +"However, per-vertex shading is currently unimplemented and will act " +"identical to per-pixel shading." +msgstr "" + +msgid "" +"Support for per-vertex shading is planned to be reimplemented in a future " +"Godot release." msgstr "" msgid "Diffuse Mode" @@ -402,7 +409,7 @@ msgstr "" msgid "" "Specifies the algorithm used by diffuse scattering of light when hitting the " -"object. The default is *Burley*. Other modes are also available:" +"object. The default is **Burley**. Other modes are also available:" msgstr "" msgid "" @@ -419,11 +426,6 @@ msgid "" "scattering. This implementation is energy conserving." msgstr "" -msgid "" -"**Oren Nayar:** This implementation aims to take microsurfacing into account " -"(via roughness). Works well for clay-like materials and some types of cloth." -msgstr "" - msgid "" "**Toon:** Provides a hard cut for lighting, with smoothing affected by " "roughness. It is recommended you disable sky contribution from your " @@ -458,7 +460,7 @@ msgid "**Disabled:** Sometimes the blob gets in the way. Begone!" msgstr "" msgid "Disable Ambient Light" -msgstr "" +msgstr "Vypnout okolní světlo" msgid "" "Makes the object not receive any kind of ambient lighting that would " @@ -485,7 +487,7 @@ msgid "" msgstr "" msgid "Use as Albedo" -msgstr "" +msgstr "Použít jako Albedo" msgid "Choosing this option means vertex color is used as albedo color." msgstr "" @@ -499,7 +501,7 @@ msgid "" msgstr "" msgid "Albedo" -msgstr "" +msgstr "Albedo" msgid "" "*Albedo* is the base color for the material, on which all the other settings " @@ -519,7 +521,7 @@ msgid "" msgstr "" msgid "Metallic" -msgstr "" +msgstr "Kovový" msgid "" "Godot uses a metallic model over competing models due to its simplicity. " @@ -540,7 +542,7 @@ msgid "" msgstr "" msgid "Roughness" -msgstr "" +msgstr "Hrubost" msgid "" "*Roughness* affects the way reflection happens. A value of ``0`` makes it a " @@ -550,7 +552,7 @@ msgid "" msgstr "" msgid "Emission" -msgstr "" +msgstr "Svítivost" msgid "" "*Emission* specifies how much light is emitted by the material (keep in mind " @@ -672,7 +674,7 @@ msgid "" msgstr "" msgid "Refraction" -msgstr "" +msgstr "Odraz" msgid "" "When refraction is enabled, Godot attempts to fetch information from behind " @@ -719,7 +721,7 @@ msgid "" msgstr "" msgid "Detail" -msgstr "" +msgstr "Detail" msgid "" "Godot allows using secondary albedo and normal maps to generate a detail " @@ -777,7 +779,7 @@ msgid "" msgstr "" msgid "UV1 and UV2" -msgstr "" +msgstr "UV1 a UV2" msgid "" "Godot supports two UV channels per material. Secondary UV is often useful " @@ -893,7 +895,7 @@ msgid "Enables scaling a mesh in billboard mode." msgstr "" msgid "Grow" -msgstr "" +msgstr "Růst" msgid "Grows the object vertices in the direction pointed by their normals:" msgstr "" @@ -916,7 +918,7 @@ msgid "" msgstr "" msgid "Use Point Size" -msgstr "" +msgstr "Použijte velikost bodu" msgid "" "This option is only effective when the geometry rendered is made of points " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_decals.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_decals.po index 6b89b5359d..2c297ed87e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_decals.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_decals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -215,7 +215,7 @@ msgid "" msgstr "" msgid "Parameters" -msgstr "" +msgstr "Parametry" msgid "**Emission Energy:** The brightness of the emission texture." msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_gridmaps.po index e4c6d62758..f66dac3db8 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgid "" msgstr "" msgid "Creating a MeshLibrary" -msgstr "" +msgstr "Vytvořit knihovnu sítí" msgid "" "To begin, you need a :ref:`class_MeshLibrary`, which is a collection of " @@ -75,7 +75,7 @@ msgid "" msgstr "" msgid "Collisions" -msgstr "" +msgstr "Kolize" msgid "" "You can manually assign a :ref:`class_StaticBody3D` and :ref:" @@ -99,9 +99,8 @@ msgid "" "library. Materials set on the node will be ignored." msgstr "" -#, fuzzy msgid "NavigationMeshes" -msgstr "Navigační sítě." +msgstr "Navigační sítě" msgid "" "Like all mesh instances, MeshLibrary items can be assigned a :ref:" @@ -134,7 +133,7 @@ msgid "" msgstr "" msgid "Exporting the MeshLibrary" -msgstr "" +msgstr "Exportování knihovny sítí" msgid "" "To export the library, click on **Scene > Export As... > MeshLibrary...**, " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index b852c22123..417daad8a4 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -127,7 +127,7 @@ msgid "" msgstr "" msgid "Amount" -msgstr "" +msgstr "Množství" msgid "The amount of mesh instances placed over the target surface." msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_transforms.po index 0364bf0a6e..9129e84a4e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "Using 3D transforms" -msgstr "" +msgstr "Použití 3D transformace" msgid "Introduction" msgstr "Úvod" @@ -114,7 +114,7 @@ msgid "" msgstr "" msgid "Interpolation" -msgstr "" +msgstr "Interpolace" msgid "" "Another problem with using Euler angles is interpolation. Imagine you want " @@ -297,7 +297,7 @@ msgid "Strafe left:" msgstr "" msgid "Jump:" -msgstr "" +msgstr "Skok:" msgid "All common behaviors and logic can be done with just vectors." msgstr "" @@ -327,7 +327,7 @@ msgid "" msgstr "" msgid "Interpolating with quaternions" -msgstr "" +msgstr "Interpolování kvaterniony" msgid "" "Interpolating between two transforms can efficiently be done with " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/variable_rate_shading.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/variable_rate_shading.po index 62ce0d2f0f..d41733e77b 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/variable_rate_shading.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/variable_rate_shading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/visibility_ranges.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/visibility_ranges.po index d7bd69ff05..61d3d0c6dc 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/visibility_ranges.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/visibility_ranges.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -192,7 +192,7 @@ msgid "" "**Disabled:** Uses hysteresis to switch between LOD levels instantly. This " "prevents situations where LOD levels are switched back and forth quickly " "when the player moves forward and then backward at the LOD transition point. " -"The hystereis distance is determined by **Visibility Range > Begin Margin** " +"The hysteresis distance is determined by **Visibility Range > Begin Margin** " "and **Visibility Range > End Margin**. This mode provides the best " "performance as it doesn't force rendering to become transparent during the " "fade transition." @@ -346,7 +346,7 @@ msgid "Back Lighting" msgstr "Osvětlení" msgid "Refraction" -msgstr "" +msgstr "Odraz" #, fuzzy msgid "Proximity Fade" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/volumetric_fog.po b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/volumetric_fog.po index 935c119ee8..45ae454fdf 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/3d/volumetric_fog.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/3d/volumetric_fog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/2d_skeletons.po index d79fb9f4c4..47f92bda6b 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/animation_track_types.po b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/animation_track_types.po index 10565ad3b8..4e65bc1c80 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/animation_track_types.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/animation_track_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/animation_tree.po index ba2cbc4912..0044d65d8e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/creating_movies.po b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/creating_movies.po index e9971a4feb..72aa03e142 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/creating_movies.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/creating_movies.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/cutout_animation.po index 651611ac46..b75e452408 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -236,7 +236,7 @@ msgid "To solve these problems we'll use Godot's skeletons." msgstr "" msgid "Skeletons" -msgstr "" +msgstr "Kostry" msgid "" "In Godot there is a helper to create \"bones\" between nodes. The bone-" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/index.po index 930e7bbf6f..2bc3d143a4 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/introduction.po b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/introduction.po index 888563317f..22ef6313aa 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/introduction.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/playing_videos.po b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/playing_videos.po index f7d756a94f..702d7998b8 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/animation/playing_videos.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/animation/playing_videos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po index a2133570e3..c2845bc4d0 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -115,10 +115,11 @@ msgstr "" msgid "Animation Mode" msgstr "Animační režim" +#, fuzzy msgid "" "Godot and Blender have different structure to store animation data. In Godot " "animation data is stored in an AnimationPlayer node, instead of in each " -"animated node. In order to fix this inconsistence and still make the " +"animated node. In order to fix this inconsistency and still make the " "animation play versatile, this add-on has three animation exporting modes." msgstr "" "Godot a Blender mají odlišnou strukturu pro ukládání animačních dat. V " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po index 443fd02867..357ca4f662 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po index 700ca9ad2a..00267d48ec 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po index be508c2123..8f7352399a 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po index 4d7489617a..dd44f535fe 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po index 9e1deab08c..e83e2e7eb0 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po index e30eb54cf3..a8a34b8021 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,11 +53,12 @@ msgstr "" msgid "Bone Weights" msgstr "Hmotnosti kostí" +#, fuzzy msgid "" -"Blender put rigged mesh vertices which has no bone weights at its original " -"position, but these vertices would be placed at (0, 0, 0) in Godot, making " -"the mesh deformed. Therefore, the exporter would raise an error for any " -"vertex with no bone weights detected in a rigged mesh." +"Blender puts rigged mesh vertices which have no bone weights at their " +"original position, but these vertices would be placed at (0, 0, 0) in Godot, " +"making the mesh deformed. Therefore, the exporter will raise an error for " +"any vertex with no bone weights detected in a rigged mesh." msgstr "" "Blender umístí vrcholy manipulované sítě, která nemá žádné kostní váhy, na " "původní pozici, ale tyto vrcholy by byly v Godotu umístěny na (0, 0, 0), " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po index 517928b761..c8df6e5d4c 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/import_process.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/import_process.po index f60b2735ef..f03a29dc09 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/import_process.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po index 41aa2e0075..ea80e2b3ce 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po index 958055f35e..37213826c6 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po index 707c09568d..5a8935fea1 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po index 8390ffa342..2e319c6b5d 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po index 61e066a4e9..887c7bfaca 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po index 4a1f034a01..fcdedd62e9 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po index d1deb4da03..96dc55fb94 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po index 2d0911f6a5..d437228e87 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/index.po index dea0c92a25..ba4f074b1a 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po index 34809b76dd..f11e80f925 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/audio_buses.po index 046fdabf15..5bbe83e899 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/audio_effects.po b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/audio_effects.po index 71bf43ba2d..adef8682ee 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/audio_effects.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/audio_effects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,7 +32,7 @@ msgid "" msgstr "" msgid "Amplify" -msgstr "" +msgstr "Zesílit" msgid "" "Amplify changes the volume of the signal. Some care needs to be taken, " @@ -74,7 +74,7 @@ msgid "" msgstr "" msgid "Compressor" -msgstr "" +msgstr "Kompresor" msgid "" "A dynamic range compressor automatically attenuates (ducks) the level of the " @@ -120,7 +120,7 @@ msgid "" msgstr "" msgid "Delay" -msgstr "" +msgstr "Prodleva" msgid "" "Digital delay essentially duplicates a signal and repeats it at a specified " @@ -156,8 +156,9 @@ msgid "" "sound, making it stand out better in a mix." msgstr "" +#, fuzzy msgid "EQ" -msgstr "" +msgstr "EQ" msgid "" "EQ is what all other equalizers inherit from. It can be extended with Custom " @@ -205,7 +206,7 @@ msgid "Reduces all frequencies above a specific *Cutoff* frequency." msgstr "" msgid "Limiter" -msgstr "" +msgstr "Limiter" msgid "" "A limiter is similar to a compressor, but it's less flexible and designed to " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/audio_streams.po index cf70ad6318..4a39d2d90e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,8 +29,9 @@ msgid "" "AudioStreamPlayers. Each one loads an AudioStream and plays it back." msgstr "" +#, fuzzy msgid "AudioStream" -msgstr "" +msgstr "AudioStream" msgid "" "An audio stream is an abstract object that emits sound. The sound can come " @@ -48,7 +49,7 @@ msgid "" msgstr "" msgid "AudioStreamPlayer" -msgstr "" +msgstr "AudioStreamPřehrávač" msgid "" "This is the standard, non-positional stream player. It can play to any bus. " @@ -56,7 +57,7 @@ msgid "" msgstr "" msgid "AudioStreamPlayer2D" -msgstr "" +msgstr "AudioStreamPřehrávač2D" msgid "" "This is a variant of AudioStreamPlayer, but emits sound in a 2D positional " @@ -72,7 +73,7 @@ msgid "" msgstr "" msgid "AudioStreamPlayer3D" -msgstr "" +msgstr "AudioStreamPřehrávač3D" msgid "" "This is a variant of AudioStreamPlayer, but emits sound in a 3D positional " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/index.po index 146940985d..3c4609d4e2 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/recording_with_microphone.po b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/recording_with_microphone.po index 21693c9989..d2768743e0 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/recording_with_microphone.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/recording_with_microphone.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/sync_with_audio.po index 4a1aa10bdc..5495389c42 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/text_to_speech.po b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/text_to_speech.po index 03dddf6427..02bfd94ac4 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/audio/text_to_speech.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/audio/text_to_speech.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po index a3f7852adf..c816309eba 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/data_preferences.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/data_preferences.po index f4177d4c85..0b42b181ea 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/data_preferences.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,7 +51,7 @@ msgid "Linear-time, ``O(n)``: \"...increases at the same rate.\"" msgstr "" msgid "Etc." -msgstr "" +msgstr "Atd." msgid "" "Imagine if one had to process 3 million data points within a single frame. " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po index 0cafcc32c9..794491a225 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/godot_notifications.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/godot_notifications.po index 86462449e8..41fefb3173 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/godot_notifications.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/index.po index c8ec839eec..5be6a6c244 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po index 7a6ca5ab45..8bd2605ea2 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/logic_preferences.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/logic_preferences.po index bb6135774b..91a4f84c3f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/logic_preferences.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/node_alternatives.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/node_alternatives.po index 50474c38ae..2a102eeab2 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/node_alternatives.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -86,7 +86,7 @@ msgstr "" msgid "" "**Example:** Scripts, PackedScene (for scene files), and other types like " "each of the :ref:`AudioEffect ` classes. Each of these " -"can be save and loaded, therefore they extend from Resource." +"can be saved and loaded, therefore they extend from Resource." msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/project_organization.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/project_organization.po index 01d9660166..0d67d059e3 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/project_organization.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/scene_organization.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/scene_organization.po index 90099a3c2f..68b845964f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/scene_organization.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -154,7 +154,7 @@ msgid "" msgstr "" msgid "" -"So, why does all this complex switcharoo work? Well, because scenes operate " +"So, why does all this complex switcheroo work? Well, because scenes operate " "best when they operate alone. If unable to work alone, then working with " "others anonymously (with minimal hard dependencies, i.e. loose coupling) is " "the next best thing. Inevitably, changes may need to be made to a class and " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po index c5a3643a3c..f3a6fa3f82 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/version_control_systems.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/version_control_systems.po index a5c9f02a78..9666aefe47 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/version_control_systems.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/version_control_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po index e4e7cce58b..bd95531000 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -57,10 +57,10 @@ msgid "" msgstr "" msgid "Properties." -msgstr "" +msgstr "Vlastnosti." msgid "Methods." -msgstr "" +msgstr "Metody." msgid "Constants." msgstr "Konstanty." diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/command_line_tutorial.po b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/command_line_tutorial.po index b3face7b39..56d26232f3 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/command_line_tutorial.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -85,7 +85,6 @@ msgstr "" msgid "**General options**" msgstr "**Obecné možnosti**" -#, fuzzy msgid "Command" msgstr "Příkaz" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/customizing_editor.po b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/customizing_editor.po index b7cb0b16c8..273e15d46e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/customizing_editor.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/customizing_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/default_key_mapping.po b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/default_key_mapping.po index 7cda4adbdc..ec0ca5a721 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/default_key_mapping.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/default_key_mapping.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1756,102 +1756,145 @@ msgstr "``animation_editor/goto_prev_step``" msgid "Tile Map Editor" msgstr "Editor mapy dlaždic" -msgid "Find Tile" -msgstr "Najít dlaždici" +msgid "Select" +msgstr "Vybrat" -msgid "``tile_map_editor/find_tile``" +#, fuzzy +msgid "``tiles_editor/selection_tool``" +msgstr "``tile_map_editor/cut_selection``" + +msgid "Cut Selection" +msgstr "Výběr řezu" + +#, fuzzy +msgid "``tiles_editor/cut``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "``tiles_editor/copy``" +msgstr "``script_text_editor/copy``" + +#, fuzzy +msgid "Paste Selection" +msgstr "Vymazat označené" + +#, fuzzy +msgid "``tiles_editor/paste``" +msgstr "``tile_map_editor/paint_tile``" + +#, fuzzy +msgid "``tiles_editor/delete``" +msgstr "``tile_map_editor/select``" + +msgid "Cancel" +msgstr "" + +#, fuzzy +msgid ":kbd:`Esc`" +msgstr ":kbd:`E`" + +#, fuzzy +msgid "``tiles_editor/cancel``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "Paint" +msgstr "Nakreslit dlaždici" + +#, fuzzy +msgid "``tiles_editor/paint_tool``" +msgstr "``tile_map_editor/paint_tile``" + +msgid "Line" +msgstr "" + +#, fuzzy +msgid ":kbd:`L`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/line_tool``" msgstr "``tile_map_editor/find_tile``" -msgid "Pick Tile" -msgstr "Vybrat dlaždici" +msgid "Rect" +msgstr "" -msgid ":kbd:`I`" -msgstr ":kbd:`I`" +#, fuzzy +msgid "``tiles_editor/rect_tool``" +msgstr "``tile_map_editor/select``" -msgid "``tile_map_editor/pick_tile``" -msgstr "``tile_map_editor/pick_tile``" +#, fuzzy +msgid "Bucket" +msgstr "Vyplnit barvou" -msgid "Paint Tile" -msgstr "Nakreslit dlaždici" +#, fuzzy +msgid ":kbd:`B`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/bucket_tool``" +msgstr "``tile_map_editor/bucket_fill``" + +#, fuzzy +msgid "Picker" +msgstr "ColorPicker" msgid ":kbd:`P`" msgstr ":kbd:`P`" -msgid "``tile_map_editor/paint_tile``" -msgstr "``tile_map_editor/paint_tile``" +#, fuzzy +msgid "``tiles_editor/picker``" +msgstr "``tile_map_editor/pick_tile``" -msgid "Bucket Fill" -msgstr "Vyplnit barvou" +msgid "Eraser" +msgstr "" -msgid "``tile_map_editor/bucket_fill``" -msgstr "``tile_map_editor/bucket_fill``" - -msgid "Transpose" -msgstr "Transponovat" - -msgid "``tile_map_editor/transpose``" -msgstr "``tile_map_editor/transpose``" +#, fuzzy +msgid "``tiles_editor/eraser``" +msgstr "``tileset_editor/next_shape``" msgid "Flip Horizontally" msgstr "Převrátit horizontálně" -msgid ":kbd:`X`" -msgstr ":kbd:`X`" +#, fuzzy +msgid ":kbd:`C`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_horizontal``" +#, fuzzy +msgid "``tiles_editor/flip_tile_horizontal``" msgstr "``tile_map_editor/flip_horizontal``" msgid "Flip Vertically" msgstr "Převrátit vertikálně" -msgid ":kbd:`Z`" -msgstr ":kbd:`Z`" +#, fuzzy +msgid ":kbd:`V`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_vertical``" +#, fuzzy +msgid "``tiles_editor/flip_tile_vertical``" msgstr "``tile_map_editor/flip_vertical``" msgid "Rotate Left" msgstr "Otočit doleva" -msgid "``tile_map_editor/rotate_left``" +msgid ":kbd:`Z`" +msgstr ":kbd:`Z`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_left``" msgstr "``tile_map_editor/rotate_left``" msgid "Rotate Right" msgstr "Otočit doprava" -msgid "``tile_map_editor/rotate_right``" +msgid ":kbd:`X`" +msgstr ":kbd:`X`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_right``" msgstr "``tile_map_editor/rotate_right``" -msgid "Clear Transform" -msgstr "Promazat transformaci" - -msgid "``tile_map_editor/clear_transform``" -msgstr "``tile_map_editor/clear_transform``" - -msgid "Select" -msgstr "Vybrat" - -msgid ":kbd:`M`" -msgstr ":kbd:`M`" - -msgid "``tile_map_editor/select``" -msgstr "``tile_map_editor/select``" - -msgid "Cut Selection" -msgstr "Výběr řezu" - -msgid "``tile_map_editor/cut_selection``" -msgstr "``tile_map_editor/cut_selection``" - -msgid "``tile_map_editor/copy_selection``" -msgstr "``tile_map_editor/copy_selection``" - -msgid "Erase Selection" -msgstr "Vymazat označené" - -msgid "``tile_map_editor/erase_selection``" -msgstr "``tile_map_editor/erase_selection``" - msgid "Tileset Editor" msgstr "Editor dlaždic" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/external_editor.po b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/external_editor.po index d784d0fa85..dbffe3b19b 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/external_editor.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/index.po index 0f9e4c9df5..4c1c7f3825 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/inspector_dock.po b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/inspector_dock.po index a018d98dcb..898187dc74 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/inspector_dock.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/inspector_dock.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/managing_editor_features.po b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/managing_editor_features.po index d653696d22..1793755247 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/managing_editor_features.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/managing_editor_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/project_manager.po b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/project_manager.po index 604585e41a..d3e7d7bdc7 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/project_manager.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/project_manager.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/project_settings.po b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/project_settings.po index 89f9927d08..5db0fbe56f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/project_settings.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/project_settings.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/using_the_android_editor.po b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/using_the_android_editor.po index f1b9f28730..2f991f8248 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/using_the_android_editor.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/using_the_android_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/using_the_web_editor.po b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/using_the_web_editor.po index 501507d4c7..b8681126ed 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/editor/using_the_web_editor.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/editor/using_the_web_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/android_gradle_build.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/android_gradle_build.po index e33ac21ffc..a97c50f24f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/android_gradle_build.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/android_gradle_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po index c928c6fd11..135c7364fc 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_android.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_android.po index 6f341a2d1e..3c5cb98f1b 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_android.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,16 +91,23 @@ msgstr "" #, fuzzy msgid "" -"Alternatively, you can install the Android SDK using the `command line tools " -"`__." +"Alternatively, you can install the Android SDK with the `sdkmanager` command " +"line tool." +msgstr "" +"Můžete nainstalovat použitím `Android Studio 4.1 či novější `__." + +#, fuzzy +msgid "" +"Install the command line tools package using these `instructions `__." msgstr "" "Můžete nainstalovat použitím `Android Studio 4.1 či novější `__." msgid "" -"Once the command line tools are installed, run the `sdkmanager `__ command to complete " -"the setup process:" +"Once the command line tools are installed, run the following `sdkmanager` " +"command to complete the setup process:" msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po index b8e2e97d4b..3045616e74 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -150,7 +150,7 @@ msgid "" "nothing else." msgstr "" -msgid "**Keep:** Export this resource as usual, with visual files interact." +msgid "**Keep:** Export this resource as usual, with visual files intact." msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_ios.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_ios.po index a9b1a19700..17980a189e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_ios.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,7 +37,6 @@ msgid "" "is experimental and :ref:`some limitations apply `." msgstr "" -#, fuzzy msgid "Requirements" msgstr "Nároky" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_linux.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_linux.po index 1101bf3a50..99e9ea1cb5 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_linux.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_macos.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_macos.po index 1576a9cd02..9052436196 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_macos.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,7 +37,6 @@ msgid "" "building-a-universal-macos-binary>`__." msgstr "" -#, fuzzy msgid "Requirements" msgstr "Nároky" @@ -382,7 +381,7 @@ msgid "" msgstr "" msgid "Calendars" -msgstr "" +msgstr "Kalendáře" msgid "" "[5]_ Enable to allow access to the user's calendar, if it's enabled you " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_web.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_web.po index a92f874988..b68c451b56 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_web.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_windows.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_windows.po index f32ebd5622..db746e95fa 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_windows.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_pcks.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_pcks.po index a395642963..fad7de67f5 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_pcks.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_projects.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_projects.po index fcd84b001e..779f7b760e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_projects.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/feature_tags.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/feature_tags.po index f3ec2d35fe..7b174fc26e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/feature_tags.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/index.po index cd68b6e889..2f00f70090 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/one-click_deploy.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/one-click_deploy.po index 9a79a3d0a8..6a5e3aa9bc 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/one-click_deploy.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/export/running_on_macos.po b/sphinx/po/cs/LC_MESSAGES/tutorials/export/running_on_macos.po index b3bc2cc268..64233c59bd 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/export/running_on_macos.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/export/running_on_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/index.po index 20d434bc17..ce0c0cd4ef 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 8233c39c26..6f89efe381 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,10 +42,11 @@ msgid "" "reading this page." msgstr "" +#, fuzzy msgid "" "We will be using the official demo as an example; you can `download it from " -"the Asset Library `_." -msgstr "" +"the Asset Library `_." +msgstr "`Přispěvatelský chat Godot `_" msgid "Configuring the imported translation" msgstr "" @@ -246,7 +247,7 @@ msgid "" msgstr "" msgid "TranslationServer" -msgstr "" +msgstr "PřekládajícíServr" msgid "" "Godot has a server handling low-level translation management called the :ref:" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/locales.po index 6b02cda3dc..96916c2eea 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,7 +53,7 @@ msgid "Name" msgstr "Název kořene" msgid "aa" -msgstr "" +msgstr "aa" msgid "Afar" msgstr "" @@ -205,10 +205,10 @@ msgid "Angika" msgstr "" msgid "ar" -msgstr "" +msgstr "ar" msgid "Arabic" -msgstr "" +msgstr "Arabština" #, fuzzy msgid "arc" @@ -395,10 +395,10 @@ msgid "Ghomala" msgstr "" msgid "be" -msgstr "" +msgstr "be" msgid "Belarusian" -msgstr "" +msgstr "Běloruština" msgid "bej" msgstr "" @@ -445,10 +445,10 @@ msgid "Badaga" msgstr "" msgid "bg" -msgstr "" +msgstr "bg" msgid "Bulgarian" -msgstr "" +msgstr "Bulharština" msgid "bhb" msgstr "" @@ -512,16 +512,16 @@ msgid "Bambara" msgstr "" msgid "bn" -msgstr "" +msgstr "bn" msgid "Bengali" -msgstr "" +msgstr "Bengálština" msgid "bo" -msgstr "" +msgstr "bo" msgid "Tibetan" -msgstr "" +msgstr "Tibetština" msgid "bpy" msgstr "" @@ -599,10 +599,10 @@ msgid "Medumba" msgstr "" msgid "ca" -msgstr "" +msgstr "ca" msgid "Catalan" -msgstr "" +msgstr "Katalánština" #, fuzzy msgid "cad" @@ -779,10 +779,10 @@ msgid "Seselwa Creole French" msgstr "" msgid "cs" -msgstr "" +msgstr "cs" msgid "Czech" -msgstr "" +msgstr "Čeština" msgid "cu" msgstr "" @@ -803,10 +803,10 @@ msgid "Welsh" msgstr "" msgid "da" -msgstr "" +msgstr "da" msgid "Danish" -msgstr "" +msgstr "Dánština" msgid "dak" msgstr "" @@ -828,10 +828,10 @@ msgid "Taita" msgstr "" msgid "de" -msgstr "" +msgstr "de" msgid "German" -msgstr "" +msgstr "Němčina" #, fuzzy msgid "del" @@ -969,10 +969,10 @@ msgid "Ekajuk" msgstr "" msgid "el" -msgstr "" +msgstr "el" msgid "Greek" -msgstr "" +msgstr "Řečtina" #, fuzzy msgid "elx" @@ -985,7 +985,7 @@ msgid "en" msgstr "en" msgid "English" -msgstr "" +msgstr "Angličtina" #, fuzzy msgid "enm" @@ -995,7 +995,7 @@ msgid "Middle English" msgstr "" msgid "eo" -msgstr "" +msgstr "eo" msgid "Esperanto" msgstr "" @@ -1004,7 +1004,7 @@ msgid "es" msgstr "es" msgid "Spanish" -msgstr "" +msgstr "Španělština" #, fuzzy msgid "esu" @@ -1014,13 +1014,13 @@ msgid "Central Yupik" msgstr "" msgid "et" -msgstr "" +msgstr "et" msgid "Estonian" -msgstr "" +msgstr "Estonština" msgid "eu" -msgstr "" +msgstr "eu" msgid "Basque" msgstr "" @@ -1040,10 +1040,10 @@ msgid "Extremaduran" msgstr "" msgid "fa" -msgstr "" +msgstr "fa" msgid "Persian" -msgstr "" +msgstr "Perština" #, fuzzy msgid "fan" @@ -1066,16 +1066,16 @@ msgid "Fulah" msgstr "" msgid "fi" -msgstr "" +msgstr "fi" msgid "Finnish" -msgstr "" +msgstr "Finština" msgid "fil" -msgstr "" +msgstr "fil" msgid "Filipino" -msgstr "" +msgstr "Filipínština" msgid "fit" msgstr "" @@ -1104,10 +1104,10 @@ msgid "Fon" msgstr "" msgid "fr" -msgstr "" +msgstr "fr" msgid "French" -msgstr "" +msgstr "Francouzština" #, fuzzy msgid "frc" @@ -1166,10 +1166,10 @@ msgid "Western Frisian" msgstr "" msgid "ga" -msgstr "" +msgstr "ga" msgid "Irish" -msgstr "" +msgstr "Irština" msgid "gaa" msgstr "" @@ -1367,13 +1367,13 @@ msgid "he, iw" msgstr "" msgid "Hebrew" -msgstr "" +msgstr "Hebrejština" msgid "hi" -msgstr "" +msgstr "hi" msgid "Hindi" -msgstr "" +msgstr "Hindština" #, fuzzy msgid "hif" @@ -1415,10 +1415,10 @@ msgid "Chhattisgarhi" msgstr "" msgid "hr" -msgstr "" +msgstr "hr" msgid "Croatian" -msgstr "" +msgstr "Chorvatština" msgid "hsb" msgstr "" @@ -1440,10 +1440,10 @@ msgid "Haitian" msgstr "" msgid "hu" -msgstr "" +msgstr "hu" msgid "Hungarian" -msgstr "" +msgstr "Maďarština" msgid "hup" msgstr "" @@ -1494,7 +1494,7 @@ msgid "id, in" msgstr "" msgid "Indonesian" -msgstr "" +msgstr "Indonéština" msgid "ie" msgstr "" @@ -1543,13 +1543,13 @@ msgid "is" msgstr "is" msgid "Icelandic" -msgstr "" +msgstr "Islandština" msgid "it" -msgstr "" +msgstr "it" msgid "Italian" -msgstr "" +msgstr "Italština" msgid "iu" msgstr "" @@ -1567,7 +1567,7 @@ msgid "ja" msgstr "ja" msgid "Japanese" -msgstr "" +msgstr "Japonština" #, fuzzy msgid "jam" @@ -1620,7 +1620,7 @@ msgid "Javanese" msgstr "Jávština" msgid "ka" -msgstr "" +msgstr "ka" msgid "Georgian" msgstr "" @@ -1805,10 +1805,10 @@ msgid "Kannada" msgstr "" msgid "ko" -msgstr "" +msgstr "ko" msgid "Korean" -msgstr "" +msgstr "Korejština" msgid "koi" msgstr "" @@ -1897,10 +1897,10 @@ msgid "Colognian" msgstr "" msgid "ku" -msgstr "" +msgstr "ku" msgid "Kurdish" -msgstr "" +msgstr "Kurdština" msgid "kum" msgstr "" @@ -2062,7 +2062,7 @@ msgid "Northern Luri" msgstr "" msgid "lt" -msgstr "" +msgstr "lt" msgid "Lithuanian" msgstr "" @@ -2119,7 +2119,7 @@ msgid "Luyia" msgstr "" msgid "lv" -msgstr "" +msgstr "lv" msgid "Latvian" msgstr "" @@ -2262,7 +2262,7 @@ msgid "Eastern Mari" msgstr "" msgid "mi" -msgstr "" +msgstr "mi" msgid "Māori" msgstr "" @@ -2295,13 +2295,13 @@ msgid "Karbi" msgstr "" msgid "mk" -msgstr "" +msgstr "mk" msgid "Macedonian" -msgstr "" +msgstr "Makedonština" msgid "ml" -msgstr "" +msgstr "ml" msgid "Malayalam" msgstr "" @@ -2363,7 +2363,7 @@ msgid "Malay" msgstr "" msgid "mt" -msgstr "" +msgstr "mt" msgid "Maltese" msgstr "" @@ -2517,10 +2517,10 @@ msgid "Ao Naga" msgstr "" msgid "nl" -msgstr "" +msgstr "nl" msgid "Dutch" -msgstr "" +msgstr "Nizozemština" msgid "nmg" msgstr "" @@ -2529,7 +2529,7 @@ msgid "Kwasio" msgstr "" msgid "nn" -msgstr "" +msgstr "nn" msgid "Norwegian Nynorsk" msgstr "" @@ -2639,7 +2639,7 @@ msgid "Ojibwa" msgstr "" msgid "om" -msgstr "" +msgstr "om" msgid "Oromo" msgstr "" @@ -2697,7 +2697,7 @@ msgid "Pampanga" msgstr "" msgid "pap" -msgstr "" +msgstr "pap" msgid "Papiamento" msgstr "" @@ -2760,10 +2760,10 @@ msgid "Pali" msgstr "" msgid "pl" -msgstr "" +msgstr "pl" msgid "Polish" -msgstr "" +msgstr "Polština" #, fuzzy msgid "pms" @@ -2786,10 +2786,10 @@ msgid "Pohnpeian" msgstr "" msgid "pr" -msgstr "" +msgstr "pr" msgid "Pirate" -msgstr "" +msgstr "Pirát" msgid "prg" msgstr "" @@ -2819,10 +2819,10 @@ msgid "Pushto" msgstr "" msgid "pt" -msgstr "" +msgstr "pt" msgid "Portuguese" -msgstr "" +msgstr "Portugalština" msgid "qu" msgstr "" @@ -2899,10 +2899,10 @@ msgid "Rundi" msgstr "" msgid "ro" -msgstr "" +msgstr "ro" msgid "Romanian" -msgstr "" +msgstr "Rumunština" msgid "rof" msgstr "" @@ -2923,10 +2923,10 @@ msgid "Rotuman" msgstr "" msgid "ru" -msgstr "" +msgstr "ru" msgid "Russian" -msgstr "" +msgstr "Ruština" msgid "rue" msgstr "" @@ -3039,10 +3039,10 @@ msgid "Sicilian" msgstr "" msgid "sco" -msgstr "" +msgstr "sco" msgid "Scots" -msgstr "" +msgstr "Skotština" msgid "sd" msgstr "" @@ -3154,7 +3154,7 @@ msgid "Chadian Arabic" msgstr "" msgid "si" -msgstr "" +msgstr "si" msgid "Sinhala" msgstr "" @@ -3166,16 +3166,16 @@ msgid "Sidamo" msgstr "" msgid "sk" -msgstr "" +msgstr "sk" msgid "Slovak" -msgstr "" +msgstr "Slovenština" msgid "sl" -msgstr "" +msgstr "sl" msgid "Slovenian" -msgstr "" +msgstr "Slovinština" msgid "sli" msgstr "" @@ -3233,10 +3233,10 @@ msgid "Soninke" msgstr "" msgid "so" -msgstr "" +msgstr "so" msgid "Somali" -msgstr "" +msgstr "Somálština" msgid "sog" msgstr "" @@ -3251,16 +3251,16 @@ msgid "Songhai" msgstr "" msgid "sq" -msgstr "" +msgstr "sq" msgid "Albanian" -msgstr "" +msgstr "Albánština" msgid "sr" -msgstr "" +msgstr "sr" msgid "Serbian" -msgstr "" +msgstr "Srbština" #, fuzzy msgid "srn" @@ -3325,10 +3325,10 @@ msgid "Sumerian" msgstr "" msgid "sv" -msgstr "" +msgstr "sv" msgid "Swedish" -msgstr "" +msgstr "Švédština" msgid "sw" msgstr "" @@ -3367,7 +3367,7 @@ msgid "Silesian" msgstr "" msgid "ta" -msgstr "" +msgstr "ta" msgid "Tamil" msgstr "" @@ -3379,7 +3379,7 @@ msgid "Tulu" msgstr "" msgid "te" -msgstr "" +msgstr "te" msgid "Telugu" msgstr "" @@ -3418,10 +3418,10 @@ msgid "Tajik" msgstr "" msgid "th" -msgstr "" +msgstr "th" msgid "Thai" -msgstr "" +msgstr "Thajština" msgid "the" msgstr "" @@ -3430,7 +3430,7 @@ msgid "Chitwania Tharu" msgstr "" msgid "ti" -msgstr "" +msgstr "ti" msgid "Tigrinya" msgstr "" @@ -3527,7 +3527,7 @@ msgid "tr" msgstr "" msgid "Turkish" -msgstr "" +msgstr "Turečtina" msgid "tru" msgstr "" @@ -3634,10 +3634,10 @@ msgid "Ugaritic" msgstr "" msgid "uk" -msgstr "" +msgstr "uk" msgid "Ukrainian" -msgstr "" +msgstr "Ukrajinština" #, fuzzy msgid "umb" @@ -3654,13 +3654,13 @@ msgid "Unami" msgstr "Unami" msgid "ur" -msgstr "" +msgstr "ur" msgid "Urdu" -msgstr "" +msgstr "Urdština" msgid "uz" -msgstr "" +msgstr "uz" msgid "Uzbek" msgstr "" @@ -3693,10 +3693,10 @@ msgid "Veps" msgstr "" msgid "vi" -msgstr "" +msgstr "vi" msgid "Vietnamese" -msgstr "" +msgstr "Vietnamština" msgid "vls" msgstr "" @@ -3903,10 +3903,10 @@ msgid "Standard Moroccan Tamazight" msgstr "" msgid "zh" -msgstr "" +msgstr "zh" msgid "Chinese" -msgstr "" +msgstr "Čínština" msgid "zu" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po index 40f7464dc0..03116dfc26 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,7 +34,7 @@ msgid "" msgstr "" msgid "Advantages" -msgstr "" +msgstr "Výhody" msgid "" "gettext is a standard format, which can be edited using any text editor or " @@ -58,7 +58,7 @@ msgid "" msgstr "" msgid "Disadvantages" -msgstr "" +msgstr "Nevýhody" msgid "" "gettext is a more complex format than CSV and can be harder to grasp for " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/pseudolocalization.po b/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/pseudolocalization.po index c40758b0cc..413cb8f7a5 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/pseudolocalization.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/i18n/pseudolocalization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po index 89b29fbf37..c71e42927d 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -316,7 +316,7 @@ msgstr "" msgid "" "There are many ways to create mappings. One option is to use the mapping " "wizard in the `official Joypads demo `__. Once you have a working mapping for your controller, you can " +"asset/2785>`__. Once you have a working mapping for your controller, you can " "test it by defining the ``SDL_GAMECONTROLLERCONFIG`` environment variable " "before running Godot:" msgstr "" @@ -349,7 +349,7 @@ msgid "" msgstr "" msgid "HTML5" -msgstr "" +msgstr "HTML5" msgid "" "HTML5 controller support is often less reliable compared to \"native\" " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 761c7d9c7c..1c645511ef 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po index 70c8444fae..74c11d8ade 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/index.po index 6d7d412b1b..c2208ba63f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/input_examples.po index 1eb167cf9a..c82ffff9d7 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,7 +51,7 @@ msgid "" msgstr "" msgid "Examples:" -msgstr "" +msgstr "Příklady:" msgid "" "This gives you the flexibility to mix-and-match the type of input processing " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/inputevent.po index fbdbefb673..f98e4d98bb 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -213,7 +213,7 @@ msgid "" msgstr "" msgid "Event" -msgstr "" +msgstr "Událost" msgid "Description" msgstr "Popis" @@ -307,7 +307,7 @@ msgid "" msgstr "" msgid "Actions" -msgstr "" +msgstr "Akce" msgid "" "Actions are a grouping of zero or more InputEvents into a commonly " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index f6ff61806d..e808276846 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/cs/LC_MESSAGES/tutorials/io/background_loading.po index 4ad4e207b4..e6161bfe2a 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -71,7 +71,7 @@ msgid "" msgstr "" msgid "Example" -msgstr "" +msgstr "Příklad" msgid "" "This example demonstrates how to load a scene in the background. We will " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/io/binary_serialization_api.po b/sphinx/po/cs/LC_MESSAGES/tutorials/io/binary_serialization_api.po index 8b41d27eeb..e72c73bc18 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/io/binary_serialization_api.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/io/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -68,16 +68,16 @@ msgid "Value" msgstr "Hodnota" msgid "0" -msgstr "" +msgstr "0" msgid "null" msgstr "null" msgid "1" -msgstr "" +msgstr "1" msgid "bool" -msgstr "" +msgstr "bool" msgid "2" msgstr "" @@ -86,160 +86,160 @@ msgid "integer" msgstr "" msgid "3" -msgstr "" +msgstr "3" msgid "float" msgstr "" msgid "4" -msgstr "" +msgstr "4" msgid "string" msgstr "string" msgid "5" -msgstr "" +msgstr "5" msgid "vector2" msgstr "" msgid "6" -msgstr "" +msgstr "6" msgid "rect2" msgstr "" msgid "7" -msgstr "" +msgstr "7" msgid "vector3" msgstr "" msgid "8" -msgstr "" +msgstr "8" msgid "transform2d" msgstr "" msgid "9" -msgstr "" +msgstr "9" msgid "plane" msgstr "" msgid "10" -msgstr "" +msgstr "10" msgid "quaternion" msgstr "" msgid "11" -msgstr "" +msgstr "11" msgid "aabb" msgstr "" msgid "12" -msgstr "" +msgstr "12" msgid "basis" msgstr "" msgid "13" -msgstr "" +msgstr "13" #, fuzzy msgid "transform3d" msgstr "Transformace" msgid "14" -msgstr "" +msgstr "14" msgid "color" msgstr "barva" msgid "15" -msgstr "" +msgstr "15" msgid "node path" msgstr "" msgid "16" -msgstr "" +msgstr "16" msgid "rid" msgstr "" msgid "17" -msgstr "" +msgstr "17" msgid "object" msgstr "" msgid "18" -msgstr "" +msgstr "18" msgid "dictionary" msgstr "" msgid "19" -msgstr "" +msgstr "19" msgid "array" msgstr "" msgid "20" -msgstr "" +msgstr "20" msgid "raw array" msgstr "" msgid "21" -msgstr "" +msgstr "21" msgid "int32 array" msgstr "" msgid "22" -msgstr "" +msgstr "22" msgid "int64 array" msgstr "" msgid "23" -msgstr "" +msgstr "23" #, fuzzy msgid "float32 array" msgstr "Místní pole" msgid "24" -msgstr "" +msgstr "24" #, fuzzy msgid "float64 array" msgstr "Místní pole" msgid "25" -msgstr "" +msgstr "25" msgid "string array" msgstr "" msgid "26" -msgstr "" +msgstr "26" msgid "vector2 array" msgstr "" msgid "27" -msgstr "" +msgstr "27" msgid "vector3 array" msgstr "" msgid "28" -msgstr "" +msgstr "28" msgid "color array" msgstr "" @@ -248,7 +248,7 @@ msgid "29" msgstr "" msgid "max" -msgstr "" +msgstr "max" msgid "" "Following this is the actual packet contents, which varies for each type of " @@ -327,7 +327,7 @@ msgid "String length (in bytes)" msgstr "" msgid "X" -msgstr "" +msgstr "X" msgid "Bytes" msgstr "" @@ -433,13 +433,13 @@ msgid "The X component of the Z column vector, accessed via [2][0]" msgstr "" msgid "32" -msgstr "" +msgstr "32" msgid "The Y component of the Z column vector, accessed via [2][1]" msgstr "" msgid "36" -msgstr "" +msgstr "36" msgid "The Z component of the Z column vector, accessed via [2][2]" msgstr "" @@ -449,19 +449,19 @@ msgid "13: :ref:`Transform3D`" msgstr ":ref:`Transform `" msgid "40" -msgstr "" +msgstr "40" msgid "The X component of the origin vector, accessed via [3][0]" msgstr "" msgid "44" -msgstr "" +msgstr "44" msgid "The Y component of the origin vector, accessed via [3][1]" msgstr "" msgid "48" -msgstr "" +msgstr "48" msgid "The Z component of the origin vector, accessed via [3][2]" msgstr "" @@ -633,7 +633,7 @@ msgid "8..8+length" msgstr "" msgid "Byte" -msgstr "" +msgstr "Byt" msgid "Byte (0..255)" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/cs/LC_MESSAGES/tutorials/io/data_paths.po index 62afcb88dc..5ce91bc871 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -124,9 +124,8 @@ msgstr "Typ" msgid "Location" msgstr "Umístění" -#, fuzzy msgid "Default" -msgstr "Výchozí vlastnosti" +msgstr "Výchozí" msgid "Windows: ``%APPDATA%\\Godot\\app_userdata\\[project_name]``" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/io/index.po index e2c87c6f68..4286aa03aa 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po b/sphinx/po/cs/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po index 9cad394236..3f09d25d10 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/cs/LC_MESSAGES/tutorials/io/saving_games.po index 27db63694d..614f6fe843 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/cs/LC_MESSAGES/tutorials/math/beziers_and_curves.po index d967da7a90..cccf206420 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/math/index.po index a69d7adeb4..6919fda05d 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/cs/LC_MESSAGES/tutorials/math/interpolation.po index 7456b33c76..1c84838d41 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "Interpolation" -msgstr "" +msgstr "Interpolace" msgid "" "Interpolation is a very basic operation in graphics programming. It's good " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/cs/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index a0788b7583..d815409381 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/math/random_number_generation.po b/sphinx/po/cs/LC_MESSAGES/tutorials/math/random_number_generation.po index 7406d5dd29..292241234f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/math/random_number_generation.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/math/random_number_generation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/cs/LC_MESSAGES/tutorials/math/vector_math.po index 84b8ac2cb4..e7f8f8c0a3 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/cs/LC_MESSAGES/tutorials/math/vectors_advanced.po index 582e47f8c1..f612681921 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/index.po index b372adf8f5..dee6f37b6e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po b/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po index 00c8224adc..e414c2c403 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po b/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po index 1386170b52..d9ea71aca6 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po b/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po index 76070e8a4a..cf12e76960 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -422,7 +422,7 @@ msgid "CharacterBody3D" msgstr "" msgid "KinematicBody2D" -msgstr "" +msgstr "KinematicBody2D" msgid "CharacterBody2D" msgstr "" @@ -492,7 +492,7 @@ msgid "GPUParticles2D" msgstr "Částice" msgid "ParticlesMaterial" -msgstr "" +msgstr "Materiál částic" #, fuzzy msgid "ParticleProcessMaterial" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/index.po index 03e0bd038a..3b327eb3c7 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po index 36b81c5195..5994bdcf7a 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po index a6b615a355..c08a65a749 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po index 521cb0c15d..feabb4f1d1 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po index 6f4d8e558f..32755a7da0 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,8 +40,8 @@ msgstr "" msgid "" "If the avoidance behavior should also change with the locomotion e.g. only " "avoid while standing or only avoid other agents in the same locomotion " -"state, switch the actors's avoidance agent to another avoidance map with " -"each locomotion change." +"state, switch the actor's avoidance agent to another avoidance map with each " +"locomotion change." msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po index 17210961f3..fd852e3b69 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po index e6ec858744..0dfd3a88f7 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -237,7 +237,8 @@ msgid "" msgstr "" msgid "" -"Define the moveable navigation area with the NavigationPolygon draw tool." +"Define the movable navigation area with the NavigationPolygon draw tool. " +"Then click the `Bake NavigationPolygon`` button on the toolbar." msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po index 859a9a7adc..c1c78a7d6a 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po index be2f66311a..4da34bc952 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po index 6cef4d6f98..9cdd9eba00 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po index 1cb8be0d14..4416f32bb3 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po index 8fad0395de..ad50a5144b 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po index 7176159f6b..860ab1c9a9 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po index dba4a17c18..e1f50336b4 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po index 9087dc253b..842eee2eac 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -151,7 +151,7 @@ msgid "" msgstr "" #, fuzzy -msgid "Procedual obstacles" +msgid "Procedural obstacles" msgstr "Procedurální obloha." msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po index 9a3f3faa0a..d25cbac4f2 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,7 +49,7 @@ msgstr "" msgid "" "2D and 3D versions of ``NavigationPathQueryResult`` are available as :ref:" -"`NavigationPathQuerResult2D` and :ref:" +"`NavigationPathQueryResult2D` and :ref:" "`NavigationPathQueryResult3D` " "respectively." msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po index 5684f60b23..fd8a1653b5 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po index fb17a3dd95..21a8888e1d 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po index 24dc4aee93..afbee1bff4 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 059cf49052..0830b46ff1 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -106,12 +106,6 @@ msgid "" "what_every_programmer_needs_to_know_about_game_networking/>`__." msgstr "" -msgid "" -"If you want to use your low-level networking library of choice instead of " -"Godot's built-in networking, see here for an example: https://github.com/" -"PerduGames/gdnet3" -msgstr "" - msgid "" "Adding networking to your game comes with some responsibility. It can make " "your application vulnerable if done wrong and may lead to cheats or " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/http_client_class.po index 810e1e6291..fe67ab5c72 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/http_request_class.po index 2fb82e046d..a031efebc0 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/index.po index 3a3440a806..c809e98379 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 6dab7bab9a..3194352429 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/webrtc.po index 601cb358df..76e99717a4 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/webrtc.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/webrtc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/websocket.po b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/websocket.po index c2456684d3..216a68e76e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/networking/websocket.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/networking/websocket.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/cpu_optimization.po b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/cpu_optimization.po index b8c889d85b..baf663e315 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/cpu_optimization.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/cpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -223,7 +223,7 @@ msgid "" msgstr "" msgid "C#" -msgstr "" +msgstr "C#" msgid "" ":ref:`C# ` is popular and has first-class support in " @@ -242,7 +242,7 @@ msgid "" msgstr "" msgid "C++" -msgstr "" +msgstr "C++" msgid "" "Godot is written in C++. Using C++ will usually result in the fastest code. " @@ -252,7 +252,7 @@ msgid "" msgstr "" msgid "Threads" -msgstr "" +msgstr "Vlákna" msgid "" "Consider using threads when making a lot of calculations that can run in " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/general_optimization.po b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/general_optimization.po index 0b9d3ea8fe..bb5eb1d350 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/general_optimization.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/general_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -238,7 +238,7 @@ msgstr "" "`doc_spatial_material`." msgid "Principles" -msgstr "" +msgstr "Principy" msgid "`Donald Knuth `__ said:" msgstr "" @@ -383,7 +383,7 @@ msgid "" msgstr "" msgid "Appendix" -msgstr "" +msgstr "Apendix" msgid "Bottleneck math" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/gpu_optimization.po b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/gpu_optimization.po index d325bbfec1..fc0a00cb47 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/gpu_optimization.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/gpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/index.po index fc4e598d1c..7a85b2b451 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -74,7 +74,7 @@ msgid "Common" msgstr "Společný" msgid "CPU" -msgstr "" +msgstr "CPU" msgid "GPU" msgstr "GPU" @@ -83,7 +83,7 @@ msgid "3D" msgstr "3D" msgid "Threads" -msgstr "" +msgstr "Vlákna" msgid "Translation status" msgstr "Stav překladu" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po index 8b70e95f69..760a7db341 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/thread_safe_apis.po b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/thread_safe_apis.po index ccbc6e2403..1fbe8cfcee 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/thread_safe_apis.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgid "Thread-safe APIs" msgstr "" msgid "Threads" -msgstr "" +msgstr "Vlákna" msgid "" "Threads are used to balance processing power across CPUs and cores. Godot " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/using_multimesh.po b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/using_multimesh.po index 38803f833e..c53199bb1b 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/using_multimesh.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/using_multiple_threads.po b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/using_multiple_threads.po index f2e70e85cd..4d4906b243 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/using_multiple_threads.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,7 +21,7 @@ msgid "Using multiple threads" msgstr "" msgid "Threads" -msgstr "" +msgstr "Vlákna" msgid "" "Threads allow simultaneous execution of code. It allows off-loading work " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/using_servers.po b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/using_servers.po index 6d76ae0eb5..73dfb75aea 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/using_servers.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -70,7 +70,7 @@ msgstr "" "projects\"'_." msgid "Servers" -msgstr "" +msgstr "Servry" msgid "" "One of the most interesting design decisions for Godot is the fact that the " @@ -109,7 +109,7 @@ msgid "" msgstr "" msgid "RIDs" -msgstr "" +msgstr "RIDs" msgid "" "The key to using servers is understanding Resource ID (:ref:`RID " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po index 02205c60ef..a076279db1 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po index 4c6a64bd67..beb7cee2f1 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/vertex_animation/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/vertex_animation/index.po index 23c5a59938..21557ec3a0 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/performance/vertex_animation/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/performance/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po index 3b10d72f54..e60d42b410 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po index 938ed6f481..b31b24f579 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/index.po index 5bea446694..b65a80ab54 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 52d62d3076..97a7559279 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/large_world_coordinates.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/large_world_coordinates.po index 9bb4d5a943..9b6e7835fc 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/large_world_coordinates.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/large_world_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -90,7 +90,7 @@ msgstr "" msgid "" "**Double-precision float range (represent all integers):** Between -9 " -"quadrillon and 9 quadrillon" +"quadrillion and 9 quadrillion" msgstr "" msgid "Range" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/physics_introduction.po index d2b5db6ffd..69fd6793e0 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -249,7 +249,7 @@ msgid "" msgstr "" msgid "Area2D" -msgstr "" +msgstr "Area2D" msgid "" "Area nodes provide **detection** and **influence**. They can detect when " @@ -276,7 +276,7 @@ msgid "By default, areas also receive mouse and touchscreen input." msgstr "" msgid "StaticBody2D" -msgstr "" +msgstr "StaticBody2D" msgid "" "A static body is one that is not moved by the physics engine. It " @@ -304,7 +304,7 @@ msgid "Walls and other obstacles" msgstr "" msgid "RigidBody2D" -msgstr "" +msgstr "RigidBody2D" msgid "" "This is the node that implements simulated 2D physics. You do not control a :" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 9117c824ea..38313c2c65 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,7 +36,7 @@ msgstr "" msgid "" "You can download the Platformer3D demo on `GitHub `_ or using the " -"`Asset Library `_." +"`Asset Library `_." msgstr "" msgid "Setting up the ragdoll" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/ray-casting.po index 465a1d6d87..cf1627efc0 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "Ray-casting" -msgstr "" +msgstr "Ray-casting" msgid "Introduction" msgstr "Úvod" @@ -44,7 +44,7 @@ msgid "" msgstr "" msgid "Space" -msgstr "" +msgstr "Místo" msgid "" "In the physics world, Godot stores all the low level collision and physics " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/rigid_body.po index 447aa37102..c0bc12f5a6 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/soft_body.po index 53e54e3738..99449b3cd8 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -72,7 +72,7 @@ msgstr "" msgid "" "You can download the Platformer3D demo on `GitHub `_ or `the Asset " -"Library `_." +"Library `_." msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po index 6fe872287e..ea86be592f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/using_area_2d.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/using_area_2d.po index 0528168db6..ae5ea90672 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/using_area_2d.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/using_area_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/using_character_body_2d.po b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/using_character_body_2d.po index 05b7444f17..ff6487e1ea 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/physics/using_character_body_2d.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/physics/using_character_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po index abd749ee6d..3d913bdfda 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/android_library.po b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/android_library.po index 1723bca233..fa4d68141d 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/android_library.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/android_library.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/android_plugin.po b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/android_plugin.po index fa2ebc1a89..2c0ed30ebf 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/android_plugin.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -503,9 +503,9 @@ msgid "" msgstr "" msgid "" -"If targetting this use-case, make sure to include additional instructions " -"for how the ``AAR`` binaries should be included (e.g: custom additions to " -"the Android app's manifest)." +"If targeting this use-case, make sure to include additional instructions for " +"how the ``AAR`` binaries should be included (e.g: custom additions to the " +"Android app's manifest)." msgstr "" msgid "Reference implementations" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/index.po index c261003ea1..3e77108012 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/consoles.po index ad24ea4731..b335664b86 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/index.po index 843ec52994..4a9efd08df 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/ios/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/ios/index.po index 67dc0412b0..e4ac771c44 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/ios/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/ios/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po index 77d80e6960..b5c7df21be 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po index 16a53039d2..e2995578e4 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -113,7 +113,7 @@ msgid "" msgstr "" msgid "Parameters" -msgstr "" +msgstr "Parametry" msgid "" "Takes a dictionary as a parameter, with one field, ``product_id``, a string " @@ -218,7 +218,7 @@ msgid "``category`` a string with the category name" msgstr "" msgid "Example:" -msgstr "" +msgstr "Příklad:" msgid "``award_achievement``" msgstr "" @@ -289,7 +289,7 @@ msgid "" msgstr "" msgid "Examples:" -msgstr "" +msgstr "Příklady:" msgid "On close:" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po index 5a2bf2f6ea..56445b6978 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po index d85b720a2c..603e45423a 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/web/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/web/index.po index 1ab8a094f1..9094547865 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/platform/web/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/platform/web/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "HTML5" -msgstr "" +msgstr "HTML5" msgid "Translation status" msgstr "Stav překladu" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po index ac2256ab19..66c747ed1b 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index bab5757f98..241e6e7d03 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/index.po index 803f5a3afd..38ede91c06 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index edfa69602d..4254f81753 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -89,14 +89,14 @@ msgstr "" msgid "" "You can implement four other methods to add controls to the inspector at " -"specific positions. The ``parse_begin()`` and ``parse_end()`` methods are " +"specific positions. The ``_parse_begin()`` and ``_parse_end()`` methods are " "called only once at the beginning and the end of parsing for each object, " "respectively. They can add controls at the top or bottom of the inspector " "layout by calling ``add_custom_control()``." msgstr "" msgid "" -"As the editor parses the object, it calls the ``parse_category()`` and " +"As the editor parses the object, it calls the ``_parse_category()`` and " "``_parse_property()`` methods. There, in addition to " "``add_custom_control()``, you can call both ``add_property_editor()`` and " "``add_property_editor_for_multiple_properties()``. Use these last two " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po index f00e893495..d560a4e40e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 7232ffde0c..2de3d5d6ff 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 900bc11430..e180ced1f9 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po index f06db07895..54706cf051 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/index.po index 4b654aa59e..2a62cc6a65 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po index d91fc699e2..ac9aab7ec1 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/index.po index 3ff830f1bb..355ff5eee7 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/jitter_stutter.po b/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/jitter_stutter.po index b248a49581..0babfba98e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/jitter_stutter.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -232,7 +232,7 @@ msgid "" "(typically ``60``) work best when physics interpolation is disabled, as they " "will avoid jitter. This means values such as ``120``, ``180`` and ``240`` " "are good starting points. As a bonus, higher physics FPSes make tunneling " -"and physics unstability issues less likely to occur." +"and physics instability issues less likely to occur." msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po b/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po index afa9d1d7b4..19a8f164fe 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -115,6 +115,14 @@ msgid "" "viewport will be resized and stretched to different screen sizes." msgstr "" +msgid "" +"On this page, *window* refers to the screen area allotted to your game by " +"the system, while *viewport* refers to the root object (accessible from " +"``get_tree().root``) which the game controls to fill this screen area. This " +"viewport is a :ref:`Window ` instance. Recall from the :ref:" +"`introduction ` that *all* Window objects are viewports." +msgstr "" + msgid "" "To configure the stretch base size at runtime from a script, use the " "``get_tree().root.content_scale_size`` property (see :ref:`Window." @@ -179,14 +187,10 @@ msgstr "" msgid "" "The **Stretch Mode** setting defines how the base size is stretched to fit " -"the resolution of the window or screen." -msgstr "" - -msgid "" -"The animations below use a \"base size\" of just 16×9 pixels to demonstrate " -"the effect of different stretch modes. A single sprite, also 16×9 pixels in " -"size, covers the entire viewport, and a diagonal :ref:`Line2D " -"` is added on top of it:" +"the resolution of the window or screen. The animations below use a \"base " +"size\" of just 16×9 pixels to demonstrate the effect of different stretch " +"modes. A single sprite, also 16×9 pixels in size, covers the entire " +"viewport, and a diagonal :ref:`Line2D ` is added on top of it:" msgstr "" msgid "" @@ -599,9 +603,10 @@ msgid "" msgstr "" msgid "" -"You can define a minimum window size by setting ``OS.min_window_size`` in a " -"script's ``_ready()`` function. This prevents the user from resizing the " -"application below a certain size, which could break the UI layout." +"You can define a minimum window size by calling ``get_window()." +"set_min_size()`` in a script's ``_ready()`` function. This prevents the user " +"from resizing the application below a certain size, which could break the UI " +"layout." msgstr "" msgid "" @@ -615,22 +620,45 @@ msgid "hiDPI support" msgstr "Podpora hiDPI" msgid "" -"By default, Godot projects aren't considered DPI-aware by the operating " -"system. This is done to improve performance on low-end systems, since the " -"operating system's DPI fallback scaling will be faster than letting the " -"application scale itself (even when using the ``viewport`` stretch mode)." +"By default, Godot projects are considered DPI-aware by the operating system. " +"This is controlled by the **Display > Window > Dpi > Allow Hidpi** project " +"setting, which should be left enabled whenever possible. Disabling DPI " +"awareness can break fullscreen behavior on Windows." msgstr "" msgid "" -"However, the OS-provided DPI fallback scaling doesn't play well with " -"fullscreen mode. If you want crisp visuals on hiDPI displays or if project " -"uses fullscreen, it's recommended to enable **Display > Window > Dpi > Allow " -"Hidpi** in the Project Settings." +"Since Godot projects are DPI-aware, they may appear at a very small window " +"size when launching on an hiDPI display (proportionally to the screen " +"resolution). For a game, the most common way to work around this issue is to " +"make them fullscreen by default. Alternatively, you could set the window " +"size in an :ref:`autoload `'s ``_ready()`` function " +"according to the screen size." +msgstr "" + +msgid "To ensure 2D elements don't appear too small on hiDPI displays:" msgstr "" msgid "" -"**Allow Hidpi** is only effective on Windows and macOS. It's ignored on all " -"other platforms." +"For games, use the ``canvas_items`` or ``viewport`` stretch modes so that 2D " +"elements are automatically resized according to the current window size." +msgstr "" + +msgid "" +"For non-game applications, use the ``disabled`` stretch mode and set the " +"stretch scale to a value corresponding to the display scale factor in an :" +"ref:`autoload `'s ``_ready()`` function. The " +"display scale factor is set in the operating system's settings and can be " +"queried using :ref:" +"`screen_get_scale`. This method " +"is currently only implemented on macOS. On other operating systems, you will " +"need to implement a method to guess the display scale factor based on the " +"screen resolution (with a setting to let the user override this if needed). " +"This is the approach currently used by the Godot editor." +msgstr "" + +msgid "" +"The **Allow Hidpi** setting is only effective on Windows and macOS. It's " +"ignored on all other platforms." msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/viewports.po b/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/viewports.po index 36d9692154..649c5b7277 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/viewports.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/rendering/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po index 45180f5bcf..1d1fe74570 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -63,7 +63,7 @@ msgstr "" "poohlédněte po jiném vhodném úvodním materiálu." msgid "Prerequisites" -msgstr "" +msgstr "Prerekvizity" #, fuzzy msgid "" @@ -314,7 +314,7 @@ msgstr "" "znovu přegenerovat." msgid "Example" -msgstr "" +msgstr "Příklad" msgid "" "Here's a blank C# script with some comments to demonstrate how it works." diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po index b58f7b582f..9e6ecbc564 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -141,7 +141,7 @@ msgid "GDScript" msgstr "GDSkript" msgid "C#" -msgstr "" +msgstr "C#" msgid "``PackedInt32Array``" msgstr "" @@ -166,7 +166,7 @@ msgid "``PackedFloat32Array``" msgstr "" msgid "``float[]``" -msgstr "" +msgstr "``float[]``" msgid "``PackedFloat64Array``" msgstr "" @@ -412,7 +412,7 @@ msgid "`System.Linq.Enumerable.Select`_" msgstr "" msgid "max" -msgstr "" +msgstr "max" msgid "Max" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po index 7c13ba170c..244bfc9738 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -63,7 +63,7 @@ msgid "GDScript" msgstr "GDSkript" msgid "C#" -msgstr "" +msgstr "C#" msgid "``TYPE_*``" msgstr "" @@ -149,7 +149,7 @@ msgid "" msgstr "" msgid "Example:" -msgstr "" +msgstr "Příklad:" msgid "Full list of equivalences" msgstr "" @@ -473,7 +473,7 @@ msgid "Mathf.Log" msgstr "Matematika" msgid "max" -msgstr "" +msgstr "max" #, fuzzy msgid "Mathf.Max" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po index a11379b173..6a5fef35cc 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po index 8b79bd5681..02bb291076 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po index ba43b1769a..214e266698 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po index bc5e1f4e60..f05e1b09cd 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po index 7a089f0f4a..f0aee3de3e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po index c7967b3c19..1a577cacad 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -277,10 +277,11 @@ msgid "``Godot.Collections.Dictionary``" msgstr "" msgid "``Array``" -msgstr "" +msgstr "``Array``" +#, fuzzy msgid "``Godot.Collections.Array``" -msgstr "" +msgstr "``Godot.Collections.Array``" msgid "``PackedByteArray``" msgstr "" @@ -305,7 +306,7 @@ msgid "``PackedFloat32Array``" msgstr "" msgid "``float[]``" -msgstr "" +msgstr "``float[]``" msgid "``PackedFloat64Array``" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po index 05a11917d3..7e4076c37b 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po index 09a52c00be..8d3f1b747c 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po index 474d2d11d8..e451f14506 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po index 56d0eccc19..8775595e0d 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po index d5d8015588..ba03c13e46 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po index 255a1a4ce7..51899256d3 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po index add40fd48d..8ab2aa4b1a 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po index 362286f954..421eca5e97 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po index b99fb2327f..a2e9480cf4 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po index 12f2093b49..5abeee97d1 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po index d334f2014d..a277651601 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po index 960a7d0f35..3635717fdb 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po index bb07b96ce9..3c4f3e6326 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po index 03635d3741..ed099fc863 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po index 83f018b8fe..ff76f29bdb 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po index 9441cade5d..992ab82165 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po index 0a13e9ce46..61187f78c7 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po index 84df1ba596..046c154af4 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/index.po index 146171fa1c..19c1618b97 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po index 05a16564a0..df2a7c484d 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,11 +21,11 @@ msgid "Change scenes manually" msgstr "" msgid "" -"Sometimes it helps to have more control over how one swaps scenes around. As " -"mentioned above, a :ref:`Viewport `'s child nodes will " -"render to the image it generates. This holds true even for nodes outside of " -"the \"current\" scene. Autoloads fall into this category, but so do scenes " -"which one instances and adds to the tree at runtime:" +"Sometimes it helps to have more control over how one swaps scenes around. A :" +"ref:`Viewport `'s child nodes will render to the image it " +"generates, this holds true even for nodes outside of the \"current\" scene. " +"Autoloads fall into this category, but so do scenes which one instances and " +"adds to the tree at runtime:" msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/creating_script_templates.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/creating_script_templates.po index 5f419ff6e6..2b6d41366e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/creating_script_templates.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/creating_script_templates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -63,9 +63,11 @@ msgid "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgstr "" msgid "" -"If no ``script_templates`` is detected, Godot will create a default set of " -"built-in templates automatically, so this logic can be used to reset the " -"default templates in case you've accidentally overwritten them." +"If you're getting Godot from somewhere other than the official website, such " +"as Steam, the folder might be in a different location. You can find it using " +"the Godot editor. Go to ``Editor > Open Editor Data/Settings Folder`` and it " +"will open a folder in your file browser, inside that folder is the " +"``script_templates`` folder." msgstr "" msgid "Project-defined templates" @@ -234,8 +236,9 @@ msgstr "" msgid "``_CLASS_``" msgstr "" -msgid "The name of the new class (used in C# only)." -msgstr "" +#, fuzzy +msgid "The name of the new class." +msgstr "Obsah souboru." msgid "``_BASE_``" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po index f77ff6fc42..cccffd3616 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po index dc3be3388d..1aae31958c 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po index 472cffae8c..3fa567f59e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/index.po index fda1308089..a676c8aaa3 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po index c6442938fb..4d948f60c2 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po index ce3f818e23..96013a14a2 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -109,10 +109,9 @@ msgid "" msgstr "" msgid "" -"In Godot 3, **Frame Time** includes rendering time. Say you find a " -"mysterious spike of lag in your game, but your physics and scripts are all " -"running fast. The delay could be due to the appearance of particles or " -"visual effects!" +"**Frame Time** includes rendering time. Say you find a mysterious spike of " +"lag in your game, but your physics and scripts are all running fast. The " +"delay could be due to the appearance of particles or visual effects!" msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po index a1874deffd..8fd1ab4dc2 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/filesystem.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/filesystem.po index 2f2003b0f6..cd7b1d131a 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/filesystem.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po index aa0a81ad64..fd250405f1 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdextension/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdextension/index.po index d11cc16df0..96a7c4d6bd 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdextension/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdextension/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po index ba328677a5..8a1f8a5930 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po index 58a3b8885a..78501594e7 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po index ac47d8126a..6db2bbea6e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po index a2f0a36a62..364858a413 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -226,7 +226,7 @@ msgid "Tag and Description" msgstr "Popis" msgid "Example" -msgstr "" +msgstr "Příklad" msgid "Result" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po index 3575fe7d29..a4d2e9ac08 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po index d9923c1dc7..2505a54e2c 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po index 74e843a84a..515d359c41 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/index.po index b479459b89..8e49b5478b 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po index ad7f164d04..2c1bd677eb 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po index 53aff36338..37ca045e28 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/groups.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/groups.po index 648af41427..6443aab8b4 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/groups.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/groups.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po index d26b767453..8b6c74a8a5 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,9 +81,8 @@ msgstr "" msgid "Links to other related parts of the Godot API." msgstr "" -#, fuzzy msgid "Tutorials" -msgstr "Textové tutoriály" +msgstr "Tutoriály" msgid "" "The page then provides links to parts of the manual which mention or make " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po index 3e64314262..c6ffd58c5f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/index.po index ce10abf02f..a1351d4a59 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po index ddc0b0e7e9..eb5a0222fb 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po index 6239472bfa..cb9250932b 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/overridable_functions.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/overridable_functions.po index c607d50946..203847b78f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/overridable_functions.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/overridable_functions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/pausing_games.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/pausing_games.po index 2ffb63e4a7..90ae034d66 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/pausing_games.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/resources.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/resources.po index ee73627930..14ed5f6ec7 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/resources.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -241,11 +241,12 @@ msgstr "" msgid "Creating your own resources" msgstr "Vytváření vlastních zdrojů" +#, fuzzy msgid "" "Like any Object in Godot, users can also script Resources. Resource scripts " "inherit the ability to freely translate between object properties and " "serialized text or binary data (\\*.tres, \\*.res). They also inherit the " -"reference-counting memory management from the Reference type." +"reference-counting memory management from the RefCounted type." msgstr "" "Stejně jako jiné objekty v Godotu mohou uživatelé zdroje také skriptovat. " "Skripty zdrojů dědí schopnost volně překládat mezi vlastnostmi objektu a " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/scene_tree.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/scene_tree.po index b8db2743a7..26ce939b3a 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/scene_tree.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -264,8 +264,8 @@ msgid "" "notification ( ``_exit_tree()`` callback in GDScript) in bottom-to-top order " "(the exact reverse of top-to-bottom order)." msgstr "" -"Když je scéna (nebo její část) odstraněna, obdrží oznámení \"exit " -"scene\" (funkce ``_exit_tree()`` v jazyce GDScript) v pořadí zdola nahoru" +"Když je scéna (nebo její část) odstraněna, obdrží oznámení \"exit scene\" " +"(funkce ``_exit_tree()`` v jazyce GDScript) v pořadí zdola nahoru" msgid "Changing current scene" msgstr "Změna aktuální scény" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po index 9504080c56..520b70b525 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/singletons_autoload.po b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/singletons_autoload.po index 5546285068..4c473164ad 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/singletons_autoload.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/scripting/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -150,18 +150,10 @@ msgstr "" "položek při jejich přidávání do globálního stromu scén lze měnit pomocí " "kláves se šipkami nahoru/dolů." -msgid "" -"This means that any node can access a singleton named \"PlayerVariables\" " -"with:" -msgstr "" -"To znamená, že jakýkoli uzel může přistupovat k singletonu s názvem " -"\"PlayerVariables\" pomocí:" - #, fuzzy msgid "" "If the **Enable** column is checked (which is the default), then the " -"singleton can be accessed directly in GDScript, without requiring " -"``get_node()``:" +"singleton can be accessed directly in GDScript:" msgstr "" "Pokud je zaškrtnut sloupec **Povolit** (což je výchozí hodnota), pak lze k " "singletonu přistupovat přímo, aniž by bylo nutné použít funkci " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po index 52af7d571c..31717b1e86 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,22 +31,12 @@ msgid "" "post-processing tutorial `." msgstr "" -msgid "" -"In the previous post-processing tutorial, we rendered the scene to a :ref:" -"`Viewport ` and then rendered the Viewport in a :ref:" -"`SubViewportContainer ` to the main scene. One " -"limitation of this method is that we could not access the depth buffer " -"because the depth buffer is only available in shaders and Viewports do not " -"maintain depth information." -msgstr "" - msgid "Full screen quad" msgstr "" msgid "" -"In the :ref:`custom post-processing tutorial `, " -"we covered how to use a Viewport to make custom post-processing effects. " -"There are two main drawbacks of using a Viewport:" +"One way to make custom post-processing effects is by using a viewport. " +"However, there are two main drawbacks of using a Viewport:" msgstr "" msgid "The depth buffer cannot be accessed" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/compute_shaders.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/compute_shaders.po index 14c16d26de..a6082b9335 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/compute_shaders.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/compute_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po index 1978791a78..68eb2a65de 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -215,7 +215,7 @@ msgid "gl_FrontFacing" msgstr "" msgid "bool" -msgstr "" +msgstr "bool" msgid "FRONT_FACING" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po index 09d9f17093..6dd693dd06 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/index.po index 50349e08d1..2866a77d2f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po index 4c92889f93..f9672cbcb6 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/making_trees.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/making_trees.po index 19b55c8a28..ea4a8b712f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/making_trees.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po index 135986f589..30b783ce46 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_materials.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_materials.po index 7849b2f3b0..938996a42a 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_materials.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po index 8fd4c46413..082a4d6c75 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po index 4d8f4cebdb..3e19b901e7 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/index.po index 7766864303..76d9d2592e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po index ef7c47d36b..7acf7a8dbe 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po index 6fb3cc910e..f031b12b07 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po index 5056f3f3f2..a798212888 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -249,7 +249,7 @@ msgid "" msgstr "" msgid "Example:" -msgstr "" +msgstr "Příklad:" msgid "" "Default integer constants are signed, so casting is always needed to convert " @@ -480,7 +480,7 @@ msgid "**+, -, !, ~**" msgstr "" msgid "3" -msgstr "" +msgstr "3" msgid "multiplicative" msgstr "" @@ -489,7 +489,7 @@ msgid "**/, \\*, %**" msgstr "" msgid "4" -msgstr "" +msgstr "4" msgid "additive" msgstr "" @@ -498,7 +498,7 @@ msgid "**+, -**" msgstr "" msgid "5" -msgstr "" +msgstr "5" msgid "bit-wise shift" msgstr "" @@ -507,7 +507,7 @@ msgid "**<<, >>**" msgstr "" msgid "6" -msgstr "" +msgstr "6" msgid "relational" msgstr "" @@ -516,7 +516,7 @@ msgid "**<, >, <=, >=**" msgstr "" msgid "7" -msgstr "" +msgstr "7" msgid "equality" msgstr "" @@ -525,7 +525,7 @@ msgid "**==, !=**" msgstr "" msgid "8" -msgstr "" +msgstr "8" msgid "bit-wise AND" msgstr "" @@ -534,7 +534,7 @@ msgid "**&**" msgstr "" msgid "9" -msgstr "" +msgstr "9" msgid "bit-wise exclusive OR" msgstr "" @@ -543,7 +543,7 @@ msgid "**^**" msgstr "" msgid "10" -msgstr "" +msgstr "10" msgid "bit-wise inclusive OR" msgstr "" @@ -552,7 +552,7 @@ msgid "**|**" msgstr "" msgid "11" -msgstr "" +msgstr "11" msgid "logical AND" msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po index affdbc6a8e..10b497ee3c 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -244,8 +244,8 @@ msgid "in float **LIGHTX_SIZE**" msgstr "" msgid "" -"Angular diameter of ``LIGHTX`` in the sky. Expressed in degrees. For " -"reference, the sun from earth is about 0.5 degrees." +"Angular diameter of ``LIGHTX`` in the sky. Expressed in radians. For " +"reference, the sun from earth is about .0087 radians (0.5 degrees)." msgstr "" msgid "in float **PI**" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po index ba081ef92a..75e50c642e 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po index 53e61d189d..085995ae77 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,9 +29,9 @@ msgstr "" msgid "" "Since the Godot shader language is close to C-style languages and GLSL, this " -"guide is inspired by Godot's own GLSL formatting. You can view an example of " -"a GLSL file in Godot's source code `here `__." +"guide is inspired by Godot's own GLSL formatting. You can view examples of " +"GLSL files in Godot's source code `here `__." msgstr "" msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po index 4b1bcdea6d..11f821e0a1 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/visual_shaders.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/visual_shaders.po index fef791d453..d08892dcfd 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/visual_shaders.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/visual_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -190,7 +190,7 @@ msgid "Description" msgstr "Popis" msgid "Example" -msgstr "" +msgstr "Příklad" #, fuzzy msgid "Scalar" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po index b87d206567..bde31c34fd 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po index 18d6962b48..89a8658a80 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po index 9cb647aa5d..d3f5bb534c 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po index c22a7bcc81..6ab207618b 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/troubleshooting.po b/sphinx/po/cs/LC_MESSAGES/tutorials/troubleshooting.po index a4f0a47bb7..dfb4d02b0f 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/troubleshooting.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/troubleshooting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po index 5509f5ef3c..c2b5ef01b5 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -225,7 +225,7 @@ msgid "Tag" msgstr "" msgid "Example" -msgstr "" +msgstr "Příklad" msgid "**b**" msgstr "" @@ -950,7 +950,7 @@ msgid "Integer number" msgstr "Číslo" msgid "1" -msgstr "" +msgstr "1" msgid "" "Cell expansion ratio. This defines which cells will try to expand to " diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/control_node_gallery.po b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/control_node_gallery.po index 5c70186015..3865616cfd 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/control_node_gallery.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/control_node_gallery.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/custom_gui_controls.po b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/custom_gui_controls.po index ad968d9829..b55f43eac3 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/custom_gui_controls.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_containers.po b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_containers.po index 3addb2342e..61e8c11ed6 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_containers.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_navigation.po b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_navigation.po index a3341c685e..151413c328 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_navigation.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_navigation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_skinning.po b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_skinning.po index 7fcf2d048b..bf0fe06f87 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_skinning.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po index b9c3302296..1e54e9e30a 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_using_fonts.po b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_using_fonts.po index ec252ba43a..743b5d29a0 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_using_fonts.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_using_fonts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po index 6309185c9f..e4068f0b87 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/index.po index 0aa0d48082..6da1755a85 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/size_and_anchors.po b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/size_and_anchors.po index f4e7720de6..218c8e9793 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/ui/size_and_anchors.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/ui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po index ac8cbaf7e3..811ad10af6 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/deploying_to_android.po b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/deploying_to_android.po index b02cb8b16f..5eec517193 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/deploying_to_android.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/deploying_to_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/index.po b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/index.po index 8101574374..bdf98c74ac 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/index.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po index 8517b6e427..b5096833d7 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po index 791f7b823a..dbb88f793a 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/openxr_passthrough.po b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/openxr_passthrough.po index 4f593210ef..e975aa0fef 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/openxr_passthrough.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/openxr_passthrough.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/setting_up_xr.po b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/setting_up_xr.po index aa35f5f74d..deea905614 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/setting_up_xr.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/setting_up_xr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/xr_action_map.po b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/xr_action_map.po index c275bd3bf5..26240b9acd 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/xr_action_map.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/xr_action_map.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -211,7 +211,7 @@ msgid "Description" msgstr "Popis" msgid "1" -msgstr "" +msgstr "1" #, fuzzy msgid "my_first_action_set" @@ -235,10 +235,10 @@ msgid "" msgstr "" msgid "3" -msgstr "" +msgstr "3" msgid "0" -msgstr "" +msgstr "0" msgid "" "This is the priority of the action set. If multiple active action sets have " @@ -247,7 +247,7 @@ msgid "" msgstr "" msgid "Actions" -msgstr "" +msgstr "Akce" msgid "" "In the XR action map, actions are the entities that your game/application " @@ -355,7 +355,7 @@ msgid "" msgstr "" msgid "" -"The aim pose on most controllers is positioned slightly infront of the " +"The aim pose on most controllers is positioned slightly in front of the " "controller and aims forward. This is a great pose to use for laser pointers " "or to align the muzzle of a weapon with." msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/xr_room_scale.po b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/xr_room_scale.po index b0057977ae..d0494126a8 100644 --- a/sphinx/po/cs/LC_MESSAGES/tutorials/xr/xr_room_scale.po +++ b/sphinx/po/cs/LC_MESSAGES/tutorials/xr/xr_room_scale.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/about/complying_with_licenses.po b/sphinx/po/de/LC_MESSAGES/about/complying_with_licenses.po index 3cc1f67cba..84de584969 100644 --- a/sphinx/po/de/LC_MESSAGES/about/complying_with_licenses.po +++ b/sphinx/po/de/LC_MESSAGES/about/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/de/LC_MESSAGES/about/docs_changelog.po index a946428728..06231ebdcc 100644 --- a/sphinx/po/de/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/de/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,45 +40,38 @@ msgstr "" "wiedergegeben sind. Viele Seiten wurden grundlegend aktualisiert, sind aber " "nicht in diesem Dokument enthalten." -#, fuzzy msgid "New pages since version 4.1" -msgstr "Neue Seiten seit Version 4.0" +msgstr "Neue Seiten seit Version 4.1" msgid "C#" msgstr "C#" -#, fuzzy msgid ":ref:`doc_c_sharp_diagnostics`" -msgstr ":ref:`doc_c_sharp_variant`" +msgstr ":ref:`doc_c_sharp_diagnostics`" msgid "Development" msgstr "Entwicklung" -#, fuzzy msgid ":ref:`doc_2d_coordinate_systems`" -msgstr ":ref:`doc_large_world_coordinates`" +msgstr ":ref:`doc_2d_coordinate_systems`" msgid "Migrating" msgstr "Auf neue Version umziehen" -#, fuzzy msgid ":ref:`doc_upgrading_to_godot_4.2`" -msgstr ":ref:`doc_upgrading_to_godot_4.1`" +msgstr ":ref:`doc_upgrading_to_godot_4.2`" -#, fuzzy msgid "I/O" -msgstr "IO" +msgstr "I/O" -#, fuzzy msgid ":ref:`doc_runtime_loading_and_saving`" -msgstr ":ref:`doc_importing_translations`" +msgstr ":ref:`doc_runtime_loading_and_saving`" msgid "Platform-specific" msgstr "Plattformspezifisch" -#, fuzzy msgid ":ref:`doc_android_library`" -msgstr ":ref:`doc_android_plugin`" +msgstr ":ref:`doc_android_library`" msgid "New pages since version 4.0" msgstr "Neue Seiten seit Version 4.0" diff --git a/sphinx/po/de/LC_MESSAGES/about/faq.po b/sphinx/po/de/LC_MESSAGES/about/faq.po index 5421b33c58..7d9cba675c 100644 --- a/sphinx/po/de/LC_MESSAGES/about/faq.po +++ b/sphinx/po/de/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1181,16 +1181,15 @@ msgstr "" "(wie Python) geschrieben werden kann, als in einer hauptsächlich " "makrobasierten Sprache, die nur für den Build-Prozess gedacht ist." -#, fuzzy msgid "" "Godot's build process makes heavy use of cross-compiling tools. Each " "platform has a specific detection process, and all these must be handled as " "specific cases with special code written for each." msgstr "" -"Der Godot-Build-Prozess macht stark Gebrauch von Cross-Compiling-Tools. Jede " -"Plattform hat einen spezifischen Erkennungsprozess, und all diese müssen als " -"Sonderfälle behandelt werden, für die jeweils spezieller Code geschrieben " -"wird." +"Der Build-Prozess von Godot macht viel Gebrauch von Cross-Compiling-Tools. " +"Jede Plattform hat einen spezifischen Erkennungsprozess, und all diese " +"müssen als Sonderfälle behandelt werden, für die jeweils spezieller Code " +"geschrieben wird." msgid "" "Please try to keep an open mind and get at least a little familiar with " diff --git a/sphinx/po/de/LC_MESSAGES/about/introduction.po b/sphinx/po/de/LC_MESSAGES/about/introduction.po index c705e2396c..14c43d6d7a 100644 --- a/sphinx/po/de/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/de/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -58,7 +58,6 @@ msgstr "" "die Seite :ref:`Erste Schritte ` ein guter " "Startpunkt." -#, fuzzy msgid "" "In case you have trouble with one of the tutorials or your project, you can " "find help on the various :ref:`Community channels `, " @@ -68,7 +67,7 @@ msgstr "" "Falls Sie Probleme mit einem der Tutorials oder Ihrem Projekt haben, können " "Sie Hilfe in den verschiedenen :ref:`Community-Kanälen " "` finden, insbesondere in der Godot `Discord`_-" -"Community und auf der `Q&A-Seite `_." +"Community und im `Forum `_." msgid "About Godot Engine" msgstr "Über die Godot Engine" diff --git a/sphinx/po/de/LC_MESSAGES/about/list_of_features.po b/sphinx/po/de/LC_MESSAGES/about/list_of_features.po index 99764e22e2..82519a83f8 100644 --- a/sphinx/po/de/LC_MESSAGES/about/list_of_features.po +++ b/sphinx/po/de/LC_MESSAGES/about/list_of_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,20 +42,20 @@ msgid "" "See :ref:`doc_system_requirements` for hardware and software version " "requirements." msgstr "" +"Siehe :ref:`doc_system_requirements` für Hardware- und Software-" +"Versionsanforderungen." msgid "**Can run both the editor and exported projects:**" msgstr "**Mit Editor und exportierten Projekten kompatibel:**" -#, fuzzy msgid "Windows (x86, 64-bit and 32-bit)." -msgstr "Windows 7 und neuer (64-bit und 32-bit)." +msgstr "Windows (x86, 64-bit und 32-bit)." msgid "macOS (x86 and ARM, 64-bit only)." -msgstr "" +msgstr "macOS (x86 und ARM, nur 64-bit)." -#, fuzzy msgid "Linux (x86 and ARM, 64-bit and 32-bit)." -msgstr "Windows 7 und neuer (64-bit und 32-bit)." +msgstr "Linux (x86 und ARM, 64-bit und 32-bit)." msgid "" "Binaries are statically linked and can run on any distribution if compiled " @@ -70,10 +70,13 @@ msgid "" "github.com/godotengine/buildroot>`__, allowing for binaries that work across " "common Linux distributions (including LTS variants)." msgstr "" +"Offizielle Binärdateien werden unter Verwendung des `Godot Engine-Buildroot " +"`__ kompiliert, so dass die " +"Binärdateien mit allen gängigen Linux-Distributionen (einschließlich LTS-" +"Varianten) funktionieren." -#, fuzzy msgid "Android (editor support is experimental)." -msgstr "Android 6.0 und neuer (Editor-Unterstützung ist experimentell)." +msgstr "Android (Editor-Unterstützung ist experimentell)." msgid "" ":ref:`Web browsers `. Experimental in 4.0, using " @@ -86,7 +89,7 @@ msgid "**Runs exported projects:**" msgstr "**Nur mit exportierten Projekten kompatibel:**" msgid "iOS." -msgstr "" +msgstr "iOS." msgid ":ref:`Consoles `." msgstr ":ref:`Konsolen `." @@ -134,9 +137,8 @@ msgstr "" msgid "GDScript :ref:`debugger `." msgstr "GDScript-:ref:`Debugger `." -#, fuzzy msgid "Support for debugging in threads is available since 4.2." -msgstr "Momentan keine Unterstützung zum Debuggen in Threads." +msgstr "Unterstützung für das Debugging in Threads ist seit 4.2 verfügbar." msgid "" "Visual profiler with CPU and GPU time indications for each step of the " @@ -816,6 +818,13 @@ msgstr "" "Unterstützung für Nearest, Bilinear, Trilinear oder Anisotropic Texture " "Filtering (global konfiguriert)." +#, fuzzy +msgid "" +"Optional distance fade system to fade distant decals, improving performance." +msgstr "" +"Optionales Fernausblendungssystem zum Ausblenden entfernter Lichter und " +"ihrer Schatten, um die Leistung zu verbessern." + msgid "" "When using the Forward+ backend (default on desktop), decals are rendered " "with clustered forward optimizations to decrease their individual cost. " diff --git a/sphinx/po/de/LC_MESSAGES/about/release_policy.po b/sphinx/po/de/LC_MESSAGES/about/release_policy.po index 5df15ef235..58c4e709d6 100644 --- a/sphinx/po/de/LC_MESSAGES/about/release_policy.po +++ b/sphinx/po/de/LC_MESSAGES/about/release_policy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -186,13 +186,12 @@ msgstr "**Release-Datum**" msgid "**Support level**" msgstr "**Support-Level**" -#, fuzzy msgid "Godot 4.3 (`master`)" -msgstr "Godot 4.2 (`master`)" +msgstr "Godot 4.3 (`Master`)" #, fuzzy -msgid "April 2024 (estimate)" -msgstr "Q3 2023 (voraussichtlich)" +msgid "June 2024 (estimate)" +msgstr "Q1 2024 (voraussichtlich)" msgid "" "|unstable| *Development.* Receives new features, usability and performance " @@ -205,13 +204,11 @@ msgstr "" msgid "unstable" msgstr "unstable" -#, fuzzy msgid "Godot 4.2" -msgstr "Godot 4.1" +msgstr "Godot 4.2" -#, fuzzy msgid "November 2023" -msgstr "November 2021" +msgstr "November 2023" msgid "" "|supported| Receives fixes for bugs and security issues, as well as patches " @@ -235,9 +232,8 @@ msgstr "Godot 4.0" msgid "March 2023" msgstr "März 2023" -#, fuzzy msgid "|eol| No longer supported (last update: 4.0.4)." -msgstr "|eol| Nicht mehr unterstützt (letztes Update: 2.0.4.1)." +msgstr "|eol| Nicht mehr unterstützt (letztes Update: 4.0.4)." msgid "eol" msgstr "eol" @@ -245,9 +241,8 @@ msgstr "eol" msgid "Godot 3.6 (`3.x`, LTS)" msgstr "Godot 3.6 (`3.x`, LTS)" -#, fuzzy msgid "Q1 2024 (estimate)" -msgstr "Q3 2023 (voraussichtlich)" +msgstr "Q1 2024 (voraussichtlich)" msgid "" "|supported| *Beta.* Receives new features, usability and performance " @@ -269,9 +264,8 @@ msgstr "Godot 3.4" msgid "November 2021" msgstr "November 2021" -#, fuzzy msgid "|eol| No longer supported (last update: 3.4.5)." -msgstr "|eol| Nicht mehr unterstützt (letztes Update: 3.2.3)." +msgstr "|eol| Nicht mehr unterstützt (letztes Update: 3.4.5)." msgid "Godot 3.3" msgstr "Godot 3.3" @@ -279,9 +273,8 @@ msgstr "Godot 3.3" msgid "April 2021" msgstr "April 2021" -#, fuzzy msgid "|eol| No longer supported (last update: 3.3.4)." -msgstr "|eol| Nicht mehr unterstützt (letztes Update: 3.2.3)." +msgstr "|eol| Nicht mehr unterstützt (letztes Update: 3.3.4)." msgid "Godot 3.2" msgstr "Godot 3.2" @@ -483,10 +476,11 @@ msgstr "" "Godot-Mitarbeiter arbeiten zwar nicht unter Termindruck, aber wir bemühen " "uns, relativ häufig kleinere Versionen zu veröffentlichen." +#, fuzzy msgid "" "In particular, after the very length release cycle for 4.0, we are pivoting " -"to a faster paced development workflow, with the 4.1 release expected within " -"late Q2 / early Q3 2023." +"to a faster paced development workflow, 4.1 released 4 months after 4.0, and " +"4.2 released 4 months after 4.1" msgstr "" "Nach dem sehr langen Release-Zyklus für 4.0 stellen wir auf einen " "schnelleren Entwicklungs-Workflow um, wobei die Veröffentlichung von 4.1 für " diff --git a/sphinx/po/de/LC_MESSAGES/about/system_requirements.po b/sphinx/po/de/LC_MESSAGES/about/system_requirements.po index effda7b5a2..df7c270420 100644 --- a/sphinx/po/de/LC_MESSAGES/about/system_requirements.po +++ b/sphinx/po/de/LC_MESSAGES/about/system_requirements.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "System requirements" -msgstr "Anforderungen" +msgstr "Systemanforderungen" msgid "" "This page contains system requirements for the editor and exported projects. " @@ -27,101 +26,122 @@ msgid "" "be referred to if you're looking to build or upgrade a system to use Godot " "on." msgstr "" +"Diese Seite enthält die Systemanforderungen für den Editor und die " +"exportierten Projekte. Diese Angaben dienen nur zu Informationszwecken, " +"können aber herangezogen werden, wenn Sie ein System für die Verwendung von " +"Godot aufbauen oder aufrüsten wollen." -#, fuzzy msgid "Godot editor" -msgstr "Debuggen des Godot Editors" +msgstr "Godot-Editor" msgid "" "These are the **minimum** specifications required to run the Godot editor " "and work on a simple 2D or 3D project:" msgstr "" +"Dies sind die **Mindestanforderungen**, die für den Betrieb des Godot-" +"Editors und die Arbeit an einem einfachen 2D- oder 3D-Projekt erforderlich " +"sind:" msgid "Desktop or laptop PC - Minimum" -msgstr "" +msgstr "Desktop- oder Laptop-PC - Minimum" msgid "**CPU**" -msgstr "" +msgstr "**CPU**" msgid "**Windows:** x86_32 CPU with SSE2 instructions, or any x86_64 CPU" msgstr "" +"**Windows:** x86_32 CPU mit SSE2-Instruktionen oder beliebige x86_64 CPU" msgid "*Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300*" -msgstr "" +msgstr "*Beispiel: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300*" msgid "**macOS:** x86_64 or ARM CPU (Apple Silicon)" -msgstr "" +msgstr "**macOS:** x86_64 oder ARM CPU (Apple Silicon)" msgid "*Example: Intel Core 2 Duo SU9400, Apple M1*" -msgstr "" +msgstr "*Beispiel: Intel Core 2 Duo SU9400, Apple M1*" msgid "" "**Linux:** x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU" msgstr "" +"**Linux:** x86_32 CPU mit SSE2-Instruktionen, x86_64 CPU, ARMv7 oder ARMv8 " +"CPU" msgid "" "*Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Raspberry Pi 4*" msgstr "" +"*Beispiel: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Raspberry Pi 4*" msgid "**GPU**" -msgstr "" +msgstr "**GPU**" msgid "" "**Forward+ rendering method:** Integrated graphics with full Vulkan 1.0 " "support" msgstr "" +"**Forward+ Rendering-Methode:** Integrierter Grafikprozessor mit voller " +"Vulkan 1.0 Unterstützung" msgid "" "*Example: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics " "(Kaveri)*" msgstr "" +"*Beispiel: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics " +"(Kaveri)*" msgid "" "**Mobile rendering method:** Integrated graphics with full Vulkan 1.0 support" msgstr "" +"**Mobile Rendering-Methode:** Integrierter Grafikprozessor mit voller Vulkan " +"1.0-Unterstützung" msgid "" "**Compatibility rendering method:** Integrated graphics with full OpenGL 3.3 " "support" msgstr "" +"**Kompatibilität-Rendering-Methode:** Integrierter Grafikprozessor mit " +"voller OpenGL 3.3-Unterstützung" msgid "" "*Example: Intel HD Graphics 2500 (Ivy Bridge), AMD Radeon R5 Graphics " "(Kaveri)*" msgstr "" +"*Beispiel: Intel HD Graphics 2500 (Ivy Bridge), AMD Radeon R5 Graphics " +"(Kaveri)*" msgid "**RAM**" -msgstr "" +msgstr "**RAM**" -#, fuzzy msgid "**Native editor:** 4 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Nativer Editor:** 4 GB" -#, fuzzy msgid "**Web editor:** 8 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Web-Editor:** 8 GB" -#, fuzzy msgid "**Storage**" -msgstr "Speicher" +msgstr "**Festplattenspeicher**" msgid "" "200 MB (used for the executable, project files and cache). Exporting " "projects requires downloading export templates separately (1.3 GB after " "installation)." msgstr "" +"200 MB (für die ausführbare Datei, die Projektdateien und den Cache). Für " +"den Export von Projekten müssen die Exportvorlagen separat heruntergeladen " +"werden (1,3 GB nach der Installation)." -#, fuzzy msgid "**Operating system**" -msgstr "Warnsystem" +msgstr "**Betriebssystem**" msgid "" "**Native editor:** Windows 7, macOS 10.13 (Compatibility) or macOS 10.15 " "(Forward+/Mobile), Linux distribution released after 2016" msgstr "" +"**Nativer Editor:** Windows 7, macOS 10.13 (Kompatibilität) oder macOS 10.15 " +"(Forward+/Mobile), Linux-Distributionen, die nach 2016 veröffentlicht wurden" msgid "**Web editor:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64" -msgstr "" +msgstr "**Web-Editor:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64" msgid "" "Windows 7/8/8.1 are supported on a best-effort basis. These versions are not " @@ -130,172 +150,214 @@ msgid "" "for Windows 7/8/8.1 may be removed in a :ref:`future Godot 4.x release " "`." msgstr "" +"Windows 7/8/8.1 werden nach bestem Bemühen unterstützt. Diese Versionen " +"werden nicht regelmäßig getestet und einige Funktionen können fehlen (z.B. " +"die farbige Konsolenausgabe :ref:`print_rich " +"`). Die Unterstützung für Windows " +"7/8/8.1 könnte in einer :ref:`zukünftigen Godot 4.x-Version " +"` entfernt werden." msgid "" "Vulkan drivers for these Windows versions are known to have issues with " "memory leaks. As a result, it's recommended to stick to the Compatibility " "rendering method when running Godot on an Windows version older than 10." msgstr "" +"Vulkan-Treiber für diese Windows-Versionen sind dafür bekannt, dass sie " +"Probleme mit Speicherlecks haben. Daher wird empfohlen, die Kompatibilität-" +"Rendering-Methode zu verwenden, wenn Godot auf einer Windows-Version älter " +"als 10 ausgeführt wird." msgid "Mobile device (smartphone/tablet) - Minimum" -msgstr "" +msgstr "Mobiles Gerät (Smartphone/Tablet) - Minimum" msgid "**Android:** SoC with any 32-bit or 64-bit ARM or x86 CPU" -msgstr "" +msgstr "**Android:** SoC mit beliebiger 32-Bit oder 64-Bit ARM oder x86 CPU" msgid "*Example: Qualcomm Snapdragon 430, Samsung Exynos 5 Octa 5430*" -msgstr "" +msgstr "*Beispiel: Qualcomm Snapdragon 430, Samsung Exynos 5 Octa 5430*" -#, fuzzy msgid "**iOS:** *Cannot run the editor*" -msgstr "**Vom Editor unterstützt:**" +msgstr "**iOS:** *Keine Unterstützung für den Editor*" msgid "" "**Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.0 support" msgstr "" +"**Forward+ Rendering-Methode:** SoC mit GPU mit voller Vulkan 1.0-" +"Unterstützung" msgid "*Example: Qualcomm Adreno 505, Mali-G71 MP2*" -msgstr "" +msgstr "*Beispiel: Qualcomm Adreno 505, Mali-G71 MP2*" msgid "" "**Mobile rendering method:** SoC featuring GPU with full Vulkan 1.0 support" msgstr "" +"**Mobile-Rendering-Verfahren:** SoC mit GPU mit voller Vulkan 1.0-" +"Unterstützung" msgid "" "**Compatibility rendering method:** SoC featuring GPU with full OpenGL ES " "3.0 support" msgstr "" +"**Kompatibilität-Rendering-Verfahren:** SoC mit GPU mit voller OpenGL ES 3.0-" +"Unterstützung" msgid "*Example: Qualcomm Adreno 306, Mali-T628 MP6*" -msgstr "" +msgstr "*Beispiel: Qualcomm Adreno 306, Mali-T628 MP6*" -#, fuzzy msgid "**Native editor:** 3 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Nativer Editor:** 3 GB" -#, fuzzy msgid "**Web editor:** 6 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Web-Editor:** 6 GB" msgid "" "**Native editor:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/" "Mobile), iOS 11.0" msgstr "" +"**Nativer Editor:** Android 6.0 (Kompatibilität) oder Android 9.0 (Forward+/" +"Mobile), iOS 11.0" msgid "" "**Web editor:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, " "Samsung Internet 15" msgstr "" +"**Web-Editor:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, " +"Samsung Internet 15" msgid "" "These are the **recommended** specifications to get a smooth experience with " "the Godot editor on a simple 2D or 3D project:" msgstr "" +"Dies sind die **empfohlenen** Spezifikationen, um den Godot-Editor bei einem " +"einfachen 2D- oder 3D-Projekt reibungslos nutzen zu können:" msgid "Desktop or laptop PC - Recommended" -msgstr "" +msgstr "Desktop- oder Laptop-PC - Empfohlen" msgid "" "**Windows:** x86_64 CPU with SSE4.2 instructions, with 4 physical cores or " "more" msgstr "" +"**Windows:** x86_64 CPU mit SSE4.2-Befehlen, mit 4 physischen Kernen oder " +"mehr" msgid "*Example: Intel Core i5-6600K, AMD Ryzen 5 1600*" -msgstr "" +msgstr "*Beispiel: Intel Core i5-6600K, AMD Ryzen 5 1600*" msgid "*Example: Intel Core i5-8500, Apple M1*" -msgstr "" +msgstr "*Beispiel: Intel Core i5-8500, Apple M1*" msgid "" "*Example: Intel Core i5-6600K, AMD Ryzen 5 1600, Raspberry Pi 5 with " "overclocking*" msgstr "" +"*Beispiel: Intel Core i5-6600K, AMD Ryzen 5 1600, Raspberry Pi 5 mit " +"Übertaktung*" msgid "" "**Forward+ rendering method:** Dedicated graphics with full Vulkan 1.2 " "support" msgstr "" +"**Forward+ Rendering-Methode:** Dedizierte Grafikkarte mit voller Vulkan 1.2-" +"Unterstützung" msgid "" "*Example: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)*" msgstr "" +"*Beispiel: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)*" msgid "" "**Mobile rendering method:** Dedicated graphics with full Vulkan 1.2 support" msgstr "" +"**Mobile-Rendering-Methode:** Dedizierte Grafikkarte mit voller Vulkan 1.2-" +"Unterstützung" msgid "" "**Compatibility rendering method:** Dedicated graphics with full OpenGL 4.6 " "support" msgstr "" +"**Kompatibilität-Rendering-Methode:** Dedizierte Grafikkarte mit voller " +"OpenGL 4.6-Unterstützung" msgid "" "*Example: NVIDIA GeForce GTX 650 (Kepler), AMD Radeon HD 7750 (GCN 1.0)*" msgstr "" +"*Beispiel: NVIDIA GeForce GTX 650 (Kepler), AMD Radeon HD 7750 (GCN 1.0)*" -#, fuzzy msgid "**Native editor:** 8 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Nativer Editor:** 8 GB" -#, fuzzy msgid "**Web editor:** 12 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Web-Editor:** 12 GB" msgid "" "1.5 GB (used for the executable, project files, all export templates and " "cache)" msgstr "" +"1,5 GB (für die ausführbare Datei, Projektdateien, alle Exportvorlagen und " +"den Cache)" msgid "" "**Native editor:** Windows 10, macOS 10.15, Linux distribution released " "after 2020" msgstr "" +"**Nativer Editor:** Windows 10, macOS 10.15, Linux-Distributionen, die nach " +"2020 veröffentlicht werden" msgid "**Web editor:** Latest version of Firefox, Chrome, Edge, Safari, Opera" msgstr "" +"**Web-Editor:** Neueste Version von Firefox, Chrome, Edge, Safari, Opera" msgid "Mobile device (smartphone/tablet) - Recommended" -msgstr "" +msgstr "Mobiles Gerät (Smartphone/Tablet) - Empfohlen" msgid "" "**Android:** SoC with 64-bit ARM or x86 CPU, with 3 \"performance\" cores or " "more" msgstr "" +"**Android:** SoC mit 64-Bit-ARM- oder x86-CPU, mit 3 \"Performance\"-Kernen " +"oder mehr" msgid "*Example: Qualcomm Snapdragon 845, Samsung Exynos 9810*" -msgstr "" +msgstr "*Beispiel: Qualcomm Snapdragon 845, Samsung Exynos 9810*" msgid "" "**Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.2 support" msgstr "" +"**Forward+ Rendering-Methode:** SoC mit GPU mit voller Vulkan 1.2-" +"Unterstützung" msgid "*Example: Qualcomm Adreno 630, Mali-G72 MP18*" -msgstr "" +msgstr "*Beispiel: Qualcomm Adreno 630, Mali-G72 MP18*" msgid "" "**Mobile rendering method:** SoC featuring GPU with full Vulkan 1.2 support" msgstr "" +"**Mobile-Rendering-Verfahren:** SoC mit GPU mit voller Vulkan 1.2-" +"Unterstützung" msgid "" "**Compatibility rendering method:** SoC featuring GPU with full OpenGL ES " "3.2 support" msgstr "" +"**Kompatibilität-Rendering-Methode:** SoC mit GPU mit voller OpenGL ES 3.2-" +"Unterstützung" -#, fuzzy msgid "**Native editor:** 6 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Nativer Editor:** 6 GB" msgid "**Native editor:** Android 9.0 or iOS 11.0" -msgstr "" +msgstr "**Nativer Editor:** Android 9.0 oder iOS 11.0" msgid "" "**Web editor:** Latest version of Firefox, Chrome, Edge, Safari, Opera, " "Samsung Internet" msgstr "" +"**Web-Editor:** Neueste Version von Firefox, Chrome, Edge, Safari, Opera, " +"Samsung Internet" -#, fuzzy msgid "Exported Godot project" -msgstr "Exportieren eines Godot Projekts nach Xcode" +msgstr "Exportiertes Godot-Projekt" msgid "" "The requirements below are a baseline for a **simple** 2D or 3D project, " @@ -305,6 +367,13 @@ msgid "" "programs running on the system while the project is running will also " "compete for resources, including RAM and video RAM." msgstr "" +"Die unten aufgeführten Anforderungen sind eine Basis für ein **einfaches** " +"2D- oder 3D-Projekt mit einfachem Skripting und wenigen visuellen Details. " +"Die Anforderungen an CPU, GPU, RAM und Speicherplatz variieren stark, je " +"nach Umfang des Projekts, der Rendering-Methode, der Viewport-Auflösung und " +"den gewählten Grafikeinstellungen. Andere Programme, die auf dem System " +"laufen, während das Projekt ausgeführt wird, konkurrieren ebenfalls um " +"Ressourcen, einschließlich RAM und Video-RAM." msgid "" "It is strongly recommended to do your own testing on low-end hardware to " @@ -313,110 +382,134 @@ msgid "" "`__ to your project." msgstr "" +"Es wird dringend empfohlen, Ihre eigenen Tests auf Low-End-Hardware " +"durchzuführen, um sicherzustellen, dass Ihr Projekt mit der gewünschten " +"Geschwindigkeit läuft. Um die Skalierbarkeit für Low-End-Hardware zu " +"gewährleisten, müssen Sie auch ein `Grafikoptionsmenü ` in Ihr " +"Projekt einfügen." msgid "" "These are the **minimum** specifications required to run a simple 2D or 3D " "project exported with Godot:" msgstr "" +"Dies sind die **minimalen** Spezifikationen, die erforderlich sind, um ein " +"einfaches, mit Godot exportiertes 2D- oder 3D-Projekt auszuführen:" -#, fuzzy msgid "**For native exports:** 2 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Für native Exporte:** 2 GB" -#, fuzzy msgid "**For web exports:** 4 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Für Web-Exporte:** 4 GB" msgid "150 MB (used for the executable, project files and cache)" -msgstr "" +msgstr "150 MB (für die ausführbare Datei, die Projektdateien und den Cache)" msgid "" "**For native exports:** Windows 7, macOS 10.13 (Compatibility) or macOS " "10.15 (Forward+/Mobile), Linux distribution released after 2016" msgstr "" +"**Für native Exporte:** Windows 7, macOS 10.13 (Kompatibilität) oder macOS " +"10.15 (Forward+/Mobile), Linux-Distributionen, die nach 2016 veröffentlicht " +"wurden" msgid "" "**For web exports:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64" msgstr "" +"**Für Web-Exporte:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64" msgid "**iOS:** SoC with any 64-bit ARM CPU" -msgstr "" +msgstr "**iOS:** SoC mit beliebiger 64-Bit-ARM-CPU" msgid "*Example: Apple A7 (iPhone 5S)*" -msgstr "" +msgstr "*Beispiel: Apple A7 (iPhone 5S)*" msgid "" "*Example: Qualcomm Adreno 505, Mali-G71 MP2, PowerVR G6430 (iPhone 6S/iPhone " "SE 1)*" msgstr "" +"*Beispiel: Qualcomm Adreno 505, Mali-G71 MP2, PowerVR G6430 (iPhone 6S/" +"iPhone SE 1)*" msgid "" "*Example: Qualcomm Adreno 306, Mali-T628 MP6, PowerVR G6430 (iPhone 5S)*" msgstr "" +"*Beispiel: Qualcomm Adreno 306, Mali-T628 MP6, PowerVR G6430 (iPhone 5S)*" -#, fuzzy msgid "**For native exports:** 1 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Für native Exporte:** 1 GB" -#, fuzzy msgid "**For web exports:** 2 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Für Web-Exporte:** 2 GB" msgid "" "**For native exports:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/" "Mobile), iOS 11.0" msgstr "" +"**Für native Exporte:** Android 6.0 (Kompatibilität) oder Android 9.0 " +"(Forward+/Mobile), iOS 11.0" msgid "" "**For web exports:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, " "Samsung Internet 15" msgstr "" +"**Für Web-Exporte:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, " +"Samsung Internet 15" msgid "" "These are the **recommended** specifications to get a smooth experience with " "a simple 2D or 3D project exported with Godot:" msgstr "" +"Dies sind die **empfohlenen** Spezifikationen, um ein einfaches 2D- oder 3D-" +"Projekt, das mit Godot exportiert wird, reibungslos ablaufen zu lassen:" -#, fuzzy msgid "**For native exports:** 4 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Für native Exporte:** 4 GB" -#, fuzzy msgid "**For web exports:** 8 GB" -msgstr "**Vom Editor unterstützt:**" +msgstr "**Für Web-Exporte:** 8 GB" msgid "" "**For native exports:** Windows 10, macOS 10.15, Linux distribution released " "after 2020" msgstr "" +"**Für native Exporte:** Windows 10, macOS 10.15, Linux-Distributionen " +"veröffentlicht nach 2020" msgid "" "**For web exports:** Latest version of Firefox, Chrome, Edge, Safari, Opera" msgstr "" +"**Für Web-Exporte:** Neueste Version von Firefox, Chrome, Edge, Safari, Opera" msgid "**iOS:** SoC with 64-bit ARM CPU" -msgstr "" +msgstr "**iOS:** SoC mit 64-bit ARM CPU" msgid "*Example: Apple A11 (iPhone XS/XR)*" -msgstr "" +msgstr "*Beispiel: Apple A11 (iPhone XS/XR)*" msgid "" "*Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple G11P (iPhone XR/XS)*" msgstr "" +"*Beispiel: Qualcomm Adreno 630, Mali-G72 MP18, Apple G11P (iPhone XR/XS)*" msgid "**For native exports:** Android 9.0 or iOS 11.0" -msgstr "" +msgstr "**Für native Exporte:** Android 9.0 oder iOS 11.0" msgid "" "**For web exports:** Latest version of Firefox, Chrome, Edge, Safari, Opera, " "Samsung Internet" msgstr "" +"**Für Web-Exporte:** Neueste Version von Firefox, Chrome, Edge, Safari, " +"Opera, Samsung Internet" msgid "" "Godot doesn't use OpenGL/OpenGL ES extensions introduced after OpenGL 3.3/" "OpenGL ES 3.0, but GPUs supporting newer OpenGL/OpenGL ES versions generally " "have fewer driver issues." msgstr "" +"Godot verwendet keine OpenGL/OpenGL ES-Erweiterungen, die nach OpenGL 3.3/" +"OpenGL ES 3.0 eingeführt wurden, aber GPUs, die neuere OpenGL/OpenGL ES-" +"Versionen unterstützen, haben im Allgemeinen weniger Treiberprobleme." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/community/asset_library/index.po b/sphinx/po/de/LC_MESSAGES/community/asset_library/index.po index a06de99e98..168206c7c3 100644 --- a/sphinx/po/de/LC_MESSAGES/community/asset_library/index.po +++ b/sphinx/po/de/LC_MESSAGES/community/asset_library/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po b/sphinx/po/de/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po index 6f2e3b56ba..6bc9f3dbc9 100644 --- a/sphinx/po/de/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po +++ b/sphinx/po/de/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/asset_library/using_assetlib.po b/sphinx/po/de/LC_MESSAGES/community/asset_library/using_assetlib.po index d216f58fab..0ac6b114bd 100644 --- a/sphinx/po/de/LC_MESSAGES/community/asset_library/using_assetlib.po +++ b/sphinx/po/de/LC_MESSAGES/community/asset_library/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/asset_library/what_is_assetlib.po b/sphinx/po/de/LC_MESSAGES/community/asset_library/what_is_assetlib.po index b7585f72e1..f356e96a28 100644 --- a/sphinx/po/de/LC_MESSAGES/community/asset_library/what_is_assetlib.po +++ b/sphinx/po/de/LC_MESSAGES/community/asset_library/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/channels.po b/sphinx/po/de/LC_MESSAGES/community/channels.po index 1ee1b94200..f8645687c7 100644 --- a/sphinx/po/de/LC_MESSAGES/community/channels.po +++ b/sphinx/po/de/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -41,20 +41,17 @@ msgstr "" "Eine kurze Übersicht über diese Kanäle ist auf der `Godot-Webseite `_ verfügbar." -#, fuzzy msgid "Forums" -msgstr "Forum" +msgstr "Foren" -#, fuzzy msgid "`Official Godot Forum `_" -msgstr "`Official Godot Questions & Answers `_" +msgstr "`Offizielles Godot-Forum `_" -#, fuzzy msgid "`Community Forum `_" -msgstr "`Godot-Forum `_" +msgstr "Community-Forum `_" msgid "Chats" -msgstr "" +msgstr "Chats" msgid "`Godot Contributors Chat `_" msgstr "`Godot Mitwirkenden-Chat `_" @@ -67,27 +64,26 @@ msgid "" msgstr "" "`Matrix (IRC kompatibel) `_" -#, fuzzy msgid "" "`IRC (#godotengine on Libera.Chat) `_" msgstr "" -"`Allgemein: #godotengine `_" +"`IRC (#godotengine auf Libera.Chat) `_" -#, fuzzy msgid "" "As of January 2021, core developer chat has moved to the Godot Contributors " "Chat platform listed above. IRC is less active. Please stick around to get " "an answer, as it may take several hours for someone to see and answer your " "questions." msgstr "" -"Der IRC-Chat ist weniger aktiv als der Discord. Bitte haben Sie Geduld, um " -"eine Antwort zu erhalten, da es mehrere Stunden dauern kann, bis jemand Ihre " -"Fragen sieht und beantwortet." +"Ab Januar 2021 ist der Kernentwickler-Chat auf die oben genannte Godot " +"Mitwirkenden-Chat-Plattform umgezogen. IRC ist weniger aktiv. Bitte haben " +"Sie Gedult, um eine Antwort zu erhalten, da es mehrere Stunden dauern kann, " +"bis jemand Ihre Fragen sieht und beantwortet." -#, fuzzy msgid "Social networks and other sites" -msgstr "Soziale Netzwerke" +msgstr "Soziale Netzwerke und andere Websites" msgid "`GitHub `_" msgstr "`GitHub `_" @@ -111,13 +107,11 @@ msgstr "`YouTube `_" msgid "`Steam `_" msgstr "`Steam `_" -#, fuzzy msgid "`itch.io `_" -msgstr "`Haxe `__" +msgstr "`itch.io `_" -#, fuzzy msgid "`linkin.bio `_" -msgstr "`GitHub `_" +msgstr "`linkin.bio `_" msgid "Language-based communities" msgstr "Communities bestimmter Sprachen" diff --git a/sphinx/po/de/LC_MESSAGES/community/tutorials.po b/sphinx/po/de/LC_MESSAGES/community/tutorials.po index 782d96d94d..352d7e1724 100644 --- a/sphinx/po/de/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/de/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -47,18 +47,14 @@ msgstr "" msgid "Where to start" msgstr "Wo anfangen" -#, fuzzy msgid "" "The Godot video tutorials by `GDQuest `_ are well-regarded in the community and " "often recommended as a gentle introduction to beginners." msgstr "" -"Die Godot-Videoanleitungen von `GDQuest `_, `Game from Scratch `_ " -"und `KidsCanCode `_ genießen in der Community ein hohes Ansehen werden für den " -"leichten Einstieg empfohlen." +"Die Godot-Video-Tutorials von `GDQuest `_ genießen in der Community ein hohes " +"Ansehen werden für den leichten Einstieg empfohlen." msgid "" "GDQuest's *Learn GDScript From Zero* is a free and open source interactive " @@ -83,108 +79,91 @@ msgstr "" msgid "Video tutorials" msgstr "Video-Tutorials" -#, fuzzy msgid "" "`BornCG `_ (2D and 3D, GDScript)" msgstr "" "`BornCG `_ (2D und 3D, GDScript)." +"list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35>`_ (2D und 3D, GDScript)" -#, fuzzy msgid "" "`Clear Code `_ (2D, GDScript, " "Programming Basics)" msgstr "" "`Clear Code `_ (2D, GDScript, " -"Programmiergrundlagen)." +"Programmiergrundlagen)" -#, fuzzy msgid "" "`FencerDevLog `_ (2D, 3D, GDScript, " "Shaders)" msgstr "" "`FencerDevLog `_ (2D, 3D, GDScript, " -"Shader)." +"Shader)" -#, fuzzy msgid "" "`FinePointCGI `_ " "(2D, 3D, GDScript and C#)" msgstr "" "`FinePointCGI `_ " -"(2D, 3D, GDScript und C#)." +"(2D, 3D, GDScript und C#)" -#, fuzzy msgid "" "`GDQuest `_ (2D and 3D, GDScript and C#)" msgstr "" "`GDQuest `_ (2D und 3D, GDScript und C#)." +"playlists>`_ (2D and 3D, GDScript und C#)" -#, fuzzy msgid "" "`Game Dev Artisan `_ (2D, GDScript)" msgstr "" -"`Game Dev Artisan `_ (2D, GDScript)." +"`Game Dev Artisan `_ (2D, GDScript)" -#, fuzzy msgid "" "`Game Development Center `_ " "(2D, networked multiplayer, GDScript)" msgstr "" "`Game Development Center `_ " -"(2D, vernetzter Multiplayer, GDScript)." +"(2D, Netzwerk-Multiplayer, GDScript)" -#, fuzzy msgid "" "`Game Endeavor `_ (2D, GDScript)" msgstr "" "`Game Endeavor `_ (2D, GDScript)." +"videos>`_ (2D, GDScript)" -#, fuzzy msgid "`Gwizz `_ (2D, GDScript)" -msgstr "`Gwizz `_ (2D, GDScript)." +msgstr "`Gwizz `_ (2D, GDScript)" -#, fuzzy msgid "" "`Godotneers `_ (2D, Shaders, GDScript)" msgstr "" -"`Game Dev Artisan `_ (2D, GDScript)." +"`Godotneers `_ (2D, Shader, GDScript)" -#, fuzzy msgid "`HeartBeast `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "`HeartBeast `_ (2D, GDScript)" -#, fuzzy msgid "" "`KidsCanCode `__ (2D and 3D, GDScript)" msgstr "" "`KidsCanCode `__ (2D und 3D, GDScript)." +"playlists>`__ (2D und 3D, GDScript)" -#, fuzzy msgid "`Maker Tech `_ (2D, GDScript)" -msgstr "" -"`Maker Tech `_ (2D, GDScript)." +msgstr "`Maker Tech `_ (2D, GDScript)" -#, fuzzy msgid "`Pigdev `_ (2D, GDScript)" -msgstr "`Gwizz `_ (2D, GDScript)." +msgstr "`Pigdev `_ (2D, GDScript)" -#, fuzzy msgid "" "`Queble `_ (2D, GDScript)" msgstr "" -"`Game Dev Artisan `_ (2D, GDScript)." +"`Queble `_ (2D, GDScript)" -#, fuzzy msgid "`Quiver `_ (2D, GDScript)" -msgstr "`Quiver `_ (2D, GDScript)." +msgstr "`Quiver `_ (2D, GDScript)" msgid "Text tutorials" msgstr "Text-Tutorials" @@ -226,9 +205,8 @@ msgstr "" "`Bastiaan Olij (AR & VR) `_" -#, fuzzy msgid "`bitbrain `_" -msgstr "`YouTube `_" +msgstr "`bitbrain `_" msgid "`DevDuck (2D) `_" msgstr "`DevDuck (2D) `_" @@ -243,14 +221,15 @@ msgstr "" "`awesome-godot: Eine kuratierte Liste von freien/libre Plugins, Skripten und " "Add-ons `_" -#, fuzzy msgid "`Godot Asset Library `_" -msgstr "`Godot Mitwirkenden-Chat `_" +msgstr "`Godot-Asset-Bibliothek`_" msgid "" "`Godot Shaders: A community-driven shader library `_" msgstr "" +"`Godot-Shader: Eine von der Community betriebene Shader-Bibliothek `_" msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po b/sphinx/po/de/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po index a8513c3e78..38b991d525 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/code_style_guidelines.po b/sphinx/po/de/LC_MESSAGES/contributing/development/code_style_guidelines.po index 97827dd7d1..dab99b2f70 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/code_style_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po index 31583a5135..0e8b15f5b7 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po index f6fe4e6f1f..2420099c1e 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,11 +38,8 @@ msgstr "`Python 3.6+ `_." msgid "`SCons 3.0+ `_ build system." msgstr "`SCons 3.0+ `_-Buildsystem." -#, fuzzy msgid "`Xcode `_." -msgstr "" -"`Xcode `_ (oder die " -"leichtgewichtigeren Kommandozeilentools für Xcode)." +msgstr "`Xcode `_." msgid "If you are building the ``master`` branch:" msgstr "Wenn Sie den ``master``-Branch kompilieren:" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po index 49b549acd6..8efc8eea29 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po index 6043734317..7a6a28670d 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -209,9 +209,8 @@ msgstr "" msgid "For Intel x86_64::" msgstr "Für Intel x86_64::" -#, fuzzy msgid "For Arm64 (Apple M1)::" -msgstr "Für ARM64 (Apple M1)::" +msgstr "For Arm64 (Apple M1)::" msgid "" "To support both architectures in a single \"Universal 2\" binary, run the " @@ -221,7 +220,6 @@ msgstr "" "unterstützen, führen Sie die beiden obigen Befehle in Blöcken aus und " "benutzen Sie ``lipo``, um sie zu bündeln::" -#, fuzzy msgid "" "To create an ``.app`` bundle like in the official builds, you need to use " "the template located in ``misc/dist/macos_template.app``. The release and " @@ -234,11 +232,11 @@ msgstr "" "Um ein ``.app``-Bundle wie in den offiziellen Builds zu erstellen, müssen " "Sie die Vorlage verwenden, die sich in ``misc/dist/macos_template.app`` " "befindet. Die Release- und Debug-Builds sollten in ``macos_template.app/" -"Contents/MacOS`` mit den Namen ``godot_macos_release.64`` bzw. " -"``godot_macos_debug.64`` abgelegt werden. Sie können dies mit den folgenden " -"Befehlen tun (unter der Annahme eines Universal-Builds, andernfalls ersetzen " -"Sie die ``.universal``-Erweiterung durch die Ihrer arch-spezifischen " -"Binaries)::" +"Contents/MacOS`` mit den Namen ``godot_macos_release.universal`` bzw. " +"``godot_macos_debug.universal`` abgelegt werden. Sie können dies mit den " +"folgenden Befehlen tun (unter der Annahme eines Universal-Builds, " +"andernfalls ersetzen Sie die ``.universal``-Erweiterung durch die Ihrer arch-" +"spezifischen Binaries)::" msgid "" "You can then zip the ``macos_template.app`` folder to reproduce the ``macos." diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po index 6b30eea18c..e7b1f2a3c9 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,7 +36,8 @@ msgid "To compile export templates for the Web, the following is required:" msgstr "" "Zum Kompilieren von Exportvorlagen für das Web ist Folgendes erforderlich:" -msgid "`Emscripten 1.39.9+ `__." +#, fuzzy +msgid "`Emscripten 3.1.39+ `__." msgstr "`Emscripten 1.39.9+ `__." msgid "`Python 3.6+ `__." @@ -58,6 +59,14 @@ msgstr "" "Eine allgemeine Übersicht über die Verwendung von SCons für Godot finden Sie " "unter :ref:`doc_introduction_to_the_buildsystem`." +msgid "" +"Emscripten 3.1.39+ is recommended, but older 3.x versions are known to work." +msgstr "" + +msgid "" +"Please note that the minimum requirement for GDExtension support is 3.1.14." +msgstr "" + msgid "Building export templates" msgstr "Exportvorlagen erstellen" @@ -94,7 +103,6 @@ msgstr "" "können, kann die ``javascript_eval``-Option verwendet werden, um ohne das " "Singleton zu bauen::" -#, fuzzy msgid "" "The engine will now be compiled to WebAssembly by Emscripten. Once finished, " "the resulting file will be placed in the ``bin`` subdirectory. Its name is " @@ -103,8 +111,9 @@ msgid "" msgstr "" "Die Engine wird nun von Emscripten in WebAssembly kompiliert. Sobald die " "Kompilierung abgeschlossen ist, wird die resultierende Datei im " -"Unterverzeichnis ``bin`` abgelegt. Ihr Name ist ``godot.web.opt.wasm32.zip`` " -"für Release oder ``godot.web.opt.debug.wasm32.zip`` für Debug." +"Unterverzeichnis ``bin`` abgelegt. Ihr Name ist ``godot.web.template_release." +"wasm32.zip`` für Release oder ``godot.web.template_debug.wasm32.zip`` für " +"Debug." msgid "" "Finally, rename the zip archive to ``web_release.zip`` for the release " @@ -161,7 +170,6 @@ msgstr "" "Browser ausgeführt werden kann. Die Editor-Version wird gegenüber dem " "nativen Build nicht empfohlen. Sie können den Editor bauen mit::" -#, fuzzy msgid "" "Once finished, the resulting file will be placed in the ``bin`` " "subdirectory. Its name will be ``godot.web.editor.wasm32.zip``. You can " @@ -169,9 +177,9 @@ msgid "" "use the editor." msgstr "" "Sobald Sie fertig sind, wird die resultierende Datei im Unterverzeichnis " -"``bin`` abgelegt. Ihr Name ist ``godot.web.opt.tools.wasm32.zip``. Sie " -"können den Zip-Inhalt auf Ihren Webserver hochladen und ihn mit Ihrem " -"Browser besuchen, um den Editor zu benutzen." +"``bin`` abgelegt. Ihr Name ist ``godot.web.editor.wasm32.zip``. Sie können " +"den Zip-Inhalt auf Ihren Webserver hochladen und ihn mit Ihrem Browser " +"besuchen, um den Editor zu benutzen." msgid "" "Refer to the :ref:`export page ` for the web " diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po index 12c155fef2..7feafb3c2c 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -265,9 +265,10 @@ msgstr "" msgid "Running SCons" msgstr "SCons starten" +#, fuzzy msgid "" "After opening a command prompt, change to the root directory of the engine " -"source code (using ``cd``) and type::" +"source code (using ``cd``) and type:" msgstr "" "Nachdem Sie eine Eingabeaufforderung geöffnet haben, wechseln Sie in das " "Stammverzeichnis des Quellcodes der Engine (mit ``cd``) und geben Sie ein::" @@ -468,17 +469,19 @@ msgstr "Und für 32 Bit::" msgid "Creating Windows export templates" msgstr "Erstellen von Windows-Exportvorlagen" +#, fuzzy msgid "" "Windows export templates are created by compiling Godot without the editor, " -"with the following flags::" +"with the following flags:" msgstr "" "Windows-Exportvorlagen werden durch Kompilieren von Godot ohne Editor und " "mit den folgenden Flags erstellt::" +#, fuzzy msgid "" "If you plan on replacing the standard export templates, copy these to the " "following location, replacing ```` with the version identifier " -"(such as ``3.1.1.stable`` or ``3.2.dev``)::" +"(such as ``3.1.1.stable`` or ``3.2.dev``):" msgstr "" "Wenn Sie vorhaben, die Default-Exportvorlagen zu ersetzen, kopieren Sie " "diese in das folgende Verzeichnis, wobei Sie ```` durch die " diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po index f2afc8ad2c..5bf820829b 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -200,41 +200,44 @@ msgstr "" "dies alles transparent, aber es kann die Dinge während der Entwicklung " "kompliziert machen." -#, fuzzy msgid "" "In order to use Godot with a development version of those packages, a local " "NuGet source must be created where MSBuild can find them." msgstr "" "Um Godot mit einer Entwicklungsversion dieser Pakete zu verwenden, muss eine " -"lokale NuGet-Quelle erstellt werden, in der MSBuild sie finden kann. Dies " -"kann mit der .NET CLI erfolgen:" +"lokale NuGet-Quelle erstellt werden, in der MSBuild sie finden kann." msgid "" "First, pick a location for the local NuGet source. If you don't have a " "preference, create an empty directory at one of these recommended locations:" msgstr "" +"Wählen Sie zunächst einen Speicherort für die lokale NuGet-Quelle. Wenn Sie " +"keine Präferenz haben, erstellen Sie ein leeres Verzeichnis an einem der " +"folgenden empfohlenen Orte:" msgid "On Windows, ``C:\\Users\\\\MyLocalNugetSource``" -msgstr "" +msgstr "Unter Windows: ``C:\\Benutzer\\\\MyLocalNugetSource``" msgid "On Linux, \\*BSD, etc., ``~/MyLocalNugetSource``" -msgstr "" +msgstr "Unter Linux, \\*BSD, usw., ``~/MyLocalNugetSource``" msgid "This path is referred to later as ````." -msgstr "" +msgstr "Dieser Pfad wird später als ```` bezeichnet." msgid "" "After picking a directory, run this .NET CLI command to configure NuGet to " "use your local source:" msgstr "" +"Nachdem Sie ein Verzeichnis ausgewählt haben, führen Sie diesen .NET CLI-" +"Befehl aus, um NuGet so zu konfigurieren, dass Ihre lokale Quelle verwendet " +"wird:" -#, fuzzy msgid "" "When you run the ``build_assemblies.py`` script, pass ```` " "to the ``--push-nupkgs-local`` option:" msgstr "" -"Um diesen Prozess zu vereinfachen, bietet das Skript ``build_assemblies.py`` " -"die folgende Option ``--push-nupkgs-local``:" +"Wenn Sie das Skript ``build_assemblies.py`` ausführen, übergeben Sie " +"```` an die Option ``--push-nupkgs-local``:" msgid "" "This option ensures the packages will be added to the specified local NuGet " diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po index ed5022cc2b..11fd85c98d 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po index 7732fff705..0e8c2782f7 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/getting_source.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/getting_source.po index 131026ac7b..427684a963 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/getting_source.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/index.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/index.po index c33a375ec6..97f7ede904 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/index.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po index 9b1424b2da..e54790e92a 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -159,7 +159,8 @@ msgstr "" "Die erzeugten Binärdateien werden in das Unterverzeichnis ``bin/`` gelegt, " "im Allgemeinen mit folgender Namenskonvention::" -msgid "For the previous build attempt, the result would look like this::" +#, fuzzy +msgid "For the previous build attempt, the result would look like this:" msgstr "" "Für den obigen Build-Versuch würde das Ergebnis folgendermaßen aussehen::" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po index adcfd51bea..25fa13f313 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po index c41db7eb36..2d261f9482 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po index f595a73f6d..8e624dc2e3 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po index e536462c37..965acc0c66 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/index.po b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/index.po index 2926001afb..9bc6b5d4b3 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/index.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po index 97804ca5c6..c1a4710f77 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po index 635b601ca4..b7838bb5b8 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po index 9b6347d021..68022ec857 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po index 01c277dacf..e6bd2e382a 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po index a897fd1952..a34eddfb60 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -162,10 +162,11 @@ msgstr "" "Beachten Sie, dass lldb besser mit LLVM-basierten Builds funktionieren kann. " "Siehe :ref:`doc_compiling_for_linuxbsd` für weitere Informationen." +#, fuzzy msgid "" "The name under ``program`` depends on your build configuration, e.g. ``godot." "linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with " -"``platform=editor`` and ``dev_build=yes``." +"``target=editor`` and ``dev_build=yes``." msgstr "" "Der Name unter ``program`` hängt von Ihrer Build-Konfiguration ab, z.B. " "``godot.linuxbsd.editor.dev.x86_64`` für die 64-bit LinuxBSD Plattform mit " diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po index 57a381c219..cc71f720f4 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po index fce76a5019..ebdaa561f1 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -368,10 +368,11 @@ msgstr "" msgid "**SubViewportContainer shrink transform**" msgstr "**SubViewportContainer Shrink-Transformation**" +#, fuzzy msgid "" ":ref:`stretch ` together with :" "ref:`stretch_shrink ` " -"declare for a *SubViewportContaner* if and by what integer factor the " +"declare for a *SubViewportContainer* if and by what integer factor the " "contained *SubViewport* should be scaled in comparison to the container's " "size." msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po index 195ae6fefd..92454e4ec4 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po index 79b77b960e..bb3a92176d 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/core_types.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/core_types.po index 4a584522dc..11d3c48614 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/core_types.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po index 4da2090b51..c64c54a872 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po index c07f884d1e..c3abcb5f7c 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po index f4f0a326b3..3d4b13d9b3 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po index 4901af44d8..94e6b6f762 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po index f54e7509b8..7319564e18 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po index 8c8005f967..afd0f241ba 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/index.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/index.po index 3a13a73fcd..d6b81fd68f 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/index.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po index beafa38ecb..65ab91cee3 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po index 3fd238f8e0..3de9dde1aa 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -383,25 +383,22 @@ msgstr "" msgid "**Vulkan context creation:**" msgstr "**Vulkan Kontexterstellung:**" -#, fuzzy msgid "" "`drivers/vulkan/vulkan_context.cpp `__" msgstr "" "`drivers/vulkan/vulkan_context.cpp `__" +"blob/4.2/drivers/vulkan/vulkan_context.cpp>`__" -#, fuzzy msgid "**Direct3D 12 context creation:**" -msgstr "**Vulkan Kontexterstellung:**" +msgstr "**Direct3D 12-Kontexterstellung:**" -#, fuzzy msgid "" "`drivers/d3d12/d3d12_context.cpp `__" msgstr "" -"`drivers/vulkan/vulkan_context.cpp `__" +"`drivers/d3d12/d3d12_context.cpp `__" msgid "Direct3D 12" msgstr "Direct3D 12" @@ -439,7 +436,6 @@ msgstr "" "empfehlenswert ist, die Grundlagen der Sprache zu kennen, um die Fehlersuche " "zu erleichtern." -#, fuzzy msgid "" "**This driver is still experimental and only available in Godot 4.3 and " "later.** While Direct3D 12 allows supporting Direct3D-exclusive features on " @@ -448,13 +444,13 @@ msgid "" "Direct3D 12 support `__ for " "more information." msgstr "" -"**Mit Stand vom Mai 2023 befindet sich dieser Treiber noch in der " -"Entwicklung und ist nicht in Godot 4.0 oder den Master-Branch gemergt.** " -"Während Direct3D 12 die Unterstützung von Direct3D-exklusiven Features unter " -"Windows 11 wie Fensteroptimierungen und Auto HDR ermöglicht, wird Vulkan für " -"die meisten Projekte weiterhin empfohlen. Weitere Informationen finden Sie " -"im `\"Pull Request\", der die Direct3D 12-Unterstützung eingeführt hat " -"`__." +"**Dieser Treiber ist noch experimentell und nur in Godot 4.3 und höher " +"verfügbar.** Während Direct3D 12 die Unterstützung von Direct3D-exklusiven " +"Funktionen unter Windows 11 wie Fensteroptimierungen und Auto-HDR " +"ermöglicht, wird Vulkan für die meisten Projekte weiterhin empfohlen. " +"Weitere Informationen finden Sie im `Pull Request, mit dem die Direct3D 12-" +"Unterstützung eingeführt wurde `__." msgid "Metal" msgstr "Metal" @@ -601,25 +597,24 @@ msgstr "**Vulkan RenderingDevice-Implementierung:**" #, fuzzy msgid "" +"`drivers/vulkan/rendering_device_vulkan.cpp `__" +msgstr "" "`drivers/vulkan/rendering_device_driver_vulkan.cpp `__" -msgstr "" -"`drivers/vulkan/rendering_device_vulkan.cpp `__" -#, fuzzy msgid "**Direct3D 12 RenderingDevice implementation:**" -msgstr "**Vulkan RenderingDevice-Implementierung:**" +msgstr "**Direct3D 12 RenderingDevice-Implementierung:**" -#, fuzzy msgid "" "`drivers/d3d12/rendering_device_driver_d3d12.cpp `__" msgstr "" -"`drivers/vulkan/rendering_device_vulkan.cpp `__" +"`drivers/d3d12/rendering_device_driver_d3d12.cpp `__" msgid "Core rendering classes architecture" msgstr "Architektur der wichtigsten Rendering-Klassen" @@ -631,14 +626,13 @@ msgstr "" "Dieses Diagramm zeigt die Struktur der Rendering-Klassen in Godot, " "einschließlich der RenderingDevice-Abstraktion:" -#, fuzzy msgid "" "`View at full size `__" msgstr "" "`In voller Größe anzeigen `__" msgid "Core shaders" @@ -754,7 +748,6 @@ msgstr "" msgid "**Core GLSL material shaders:**" msgstr "**Core-GLSL-Material-Shader:**" -#, fuzzy msgid "" "Forward+: `servers/rendering/renderer_rd/shaders/forward_clustered/" "scene_forward_clustered.glsl `__" msgstr "" "Forward+: `servers/rendering/renderer_rd/shaders/forward_clustered/" -"scene_forward_clustered.glsl `__" -#, fuzzy msgid "" "Forward Mobile: `servers/rendering/renderer_rd/shaders/forward_mobile/" "scene_forward_mobile.glsl `__" msgstr "" "Forward Mobile: `servers/rendering/renderer_rd/shaders/forward_mobile/" -"scene_forward_mobile.glsl `__" -#, fuzzy msgid "" "Compatibility: `drivers/gles3/shaders/scene.glsl `__" msgstr "" "Kompatibilität: `drivers/gles3/shaders/scene.glsl `__" +"godotengine/godot/blob/4.2/drivers/gles3/shaders/scene.glsl>`__" msgid "**Material shader generation:**" msgstr "**Material-Shader-Generierung:**" -#, fuzzy msgid "" "`scene/resources/material.cpp `__" msgstr "" -"`scene/resources/material.cpp `__" msgid "" @@ -802,31 +792,28 @@ msgid "" msgstr "" "**Andere GLSL-Shader für Forward+ und Forward Mobile Rendering-Methoden:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/ `__" msgstr "" "`servers/rendering/renderer_rd/shaders/ `__" +"godot/blob/4.2/servers/rendering/renderer_rd/shaders/>`__" -#, fuzzy msgid "" "`modules/lightmapper_rd/ `__" msgstr "" -"`modules/lightmapper_rd/ `__" msgid "**Other GLSL shaders for the Compatibility rendering method:**" msgstr "**Andere GLSL-Shader für die Kompatibilitäts-Renderingmethode:**" -#, fuzzy msgid "" "`drivers/gles3/shaders/ `__" msgstr "" -"`drivers/gles3/shaders/ `__" msgid "2D and 3D rendering separation" @@ -898,35 +885,31 @@ msgstr "" msgid "**2D and 3D rendering buffer configuration C++ code:**" msgstr "**C++-Code für 2D- und 3D-Rendering-Bufferkonfiguration:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp " "`__" msgstr "" "`servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp " -"`__" msgid "**FSR 1.0:**" -msgstr "" +msgstr "**FSR 1.0:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/effects/fsr.cpp `__" msgstr "" -"`servers/rendering/renderer_rd/effects/ss_effects.cpp `__" +"`servers/rendering/renderer_rd/effects/fsr.cpp `__" -#, fuzzy msgid "" "`thirdparty/amd-fsr/ `__" msgstr "" -"`Android `__" +"`thirdparty/amd-fsr/ `__" msgid "2D rendering techniques" msgstr "2D-Rendering-Techniken" @@ -983,15 +966,14 @@ msgstr "" msgid "**2D SDF generation GLSL shader:**" msgstr "**2D-SDF-GLSL-Shader:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/canvas_sdf.glsl `__" msgstr "" -"`servers/rendering/renderer_rd/shaders/effects/ssao.glsl `__" +"`servers/rendering/renderer_rd/shaders/canvas_sdf.glsl `__" msgid "3D rendering techniques" msgstr "3D-Rendering-Techniken" @@ -1181,49 +1163,48 @@ msgid "" "top of the RenderingDevice abstraction as opposed to using AMD's reference " "code directly." msgstr "" +"Alternativ kann FSR 2.2 als Upscaling-Lösung verwendet werden, die auch " +"einen eigenen Algorithmus für temporales Antialiasing bietet. FSR 2.2 ist " +"auf der RenderingDevice-Abstraktion implementiert und verwendet nicht direkt " +"den Referenzcode von AMD." msgid "**TAA resolve:**" msgstr "**TAA-Resolve:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl `__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl `__" msgid "**FSR 2.2:**" -msgstr "" +msgstr "**FSR 2.2:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/effects/fsr2.cpp `__" msgstr "" -"`servers/rendering/renderer_rd/effects/ss_effects.cpp `__" +"`servers/rendering/renderer_rd/effects/fsr2.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/fsr2/ `__" msgstr "" -"`servers/rendering/renderer_rd/shaders/effects/ssao.glsl `__" +"`servers/rendering/renderer_rd/shaders/effects/fsr2/ `__" -#, fuzzy msgid "" "`thirdparty/amd-fsr2/ `__" msgstr "" -"`Android `__" +"`thirdparty/amd-fsr2/ `__" msgid "Global illumination" msgstr "Global Illumination" @@ -1274,68 +1255,61 @@ msgstr "" msgid "**Core GI C++ code:**" msgstr "**C++-Code für Core GI:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/environment/gi.cpp `__" msgstr "" "`servers/rendering/renderer_rd/environment/gi.cpp `__" -#, fuzzy msgid "" "`scene/3d/voxel_gi.cpp `__ - VoxelGI node" msgstr "" -"`scene/3d/voxel_gi.cpp `__ - VoxelGI-Node" -#, fuzzy msgid "" "`editor/plugins/voxel_gi_editor_plugin.cpp `__ - Editor UI for " "the VoxelGI node" msgstr "" "`editor/plugins/voxel_gi_editor_plugin.cpp `__ - Editor UI für " +"godot/blob/4.2/editor/plugins/voxel_gi_editor_plugin.cpp>`__ - Editor-UI für " "den VoxelGI-Node" msgid "**Core GI GLSL shaders:**" msgstr "**Core GI GLSL Shader:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/voxel_gi.glsl `__" msgstr "" "`servers/rendering/renderer_rd/shaders/environment/voxel_gi.glsl `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/voxel_gi_debug.glsl " "`__ - VoxelGI debug draw mode" msgstr "" "`servers/rendering/renderer_rd/shaders/environment/voxel_gi_debug.glsl " -"`__ - VoxelGI Debug Zeichenmodus" +"`__ - VoxelGI Debug-Draw-Modus" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_debug.glsl `__ - SDFGI Cascades debug draw mode" msgstr "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_debug.glsl `__ - SDFGI Cascades Debug Zeichenmodus" +"github.com/godotengine/godot/blob/4.2/servers/rendering/renderer_rd/shaders/" +"environment/sdfgi_debug.glsl>`__ - SDFGI Kaskaden-Debug-Draw-Modus" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_debug_probes.glsl " "`__ - SDFGI Probes Debug " -"Zeichenmodus" +"`__ - SDFGI Probes Debug-Draw-" +"Modus" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl " "`__" msgstr "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl " -"`__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_preprocess.glsl " "`__" msgstr "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_preprocess.glsl " -"`__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_direct_light.glsl " "`__" msgstr "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_direct_light.glsl " -"`__" msgid "**Lightmapper C++ code:**" msgstr "**C++-Code für Lightmapper:**" -#, fuzzy msgid "" "`scene/3d/lightmap_gi.cpp `__ - LightmapGI node" msgstr "" -"`scene/3d/lightmap_gi.cpp `__ - LightmapGI-Node" -#, fuzzy msgid "" "`editor/plugins/lightmap_gi_editor_plugin.cpp `__ " "- Editor UI for the LightmapGI node" msgstr "" "`editor/plugins/lightmap_gi_editor_plugin.cpp `__ " -"- Editor UI für den LightmapGI-Node" +"godotengine/godot/blob/4.2/editor/plugins/lightmap_gi_editor_plugin.cpp>`__ " +"- Editor-UI für den LightmapGI-Node" -#, fuzzy msgid "" "`scene/3d/lightmapper.cpp `__ - Abstract class" msgstr "" -"`scene/3d/lightmapper.cpp `__ - abstrakte Klasse" -#, fuzzy msgid "" "`modules/lightmapper_rd/lightmapper_rd.cpp `__ - GPU-based " "lightmapper implementation" msgstr "" "`modules/lightmapper_rd/lightmapper_rd.cpp `__ - GPU-basierte " +"godot/blob/4.2/modules/lightmapper_rd/lightmapper_rd.cpp>`__ - GPU-basierte " "Lightmapper-Implementierung" msgid "**Lightmapper GLSL shaders:**" msgstr "**Lightmapper GLSL Shader:**" -#, fuzzy msgid "" "`modules/lightmapper_rd/lm_raster.glsl `__" msgstr "" "`modules/lightmapper_rd/lm_raster.glsl `__" +"blob/4.2/modules/lightmapper_rd/lm_raster.glsl>`__" -#, fuzzy msgid "" "`modules/lightmapper_rd/lm_compute.glsl `__" msgstr "" "`modules/lightmapper_rd/lm_compute.glsl `__" +"godot/blob/4.2/modules/lightmapper_rd/lm_compute.glsl>`__" -#, fuzzy msgid "" "`modules/lightmapper_rd/lm_blendseams.glsl `__" msgstr "" "`modules/lightmapper_rd/lm_blendseams.glsl `__" +"godot/blob/4.2/modules/lightmapper_rd/lm_blendseams.glsl>`__" msgid "Depth of field" msgstr "Schärfentiefe" @@ -1480,41 +1444,38 @@ msgstr "" msgid "**Depth of field C++ code:**" msgstr "**C++-Code zu Schärfentiefe:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/effects/bokeh_dof.cpp `__" msgstr "" "`servers/rendering/renderer_rd/effects/bokeh_dof.cpp `__" msgid "**Depth of field GLSL shader (compute - used for Forward+):**" msgstr "**GLSL-Shader mit Schärfentiefe (Compute - verwendet für Forward+):**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl `__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl `__" msgid "**Depth of field GLSL shader (raster - used for Forward Mobile):**" msgstr "" "**GLSL-Shader mit Schärfentiefe (Raster - verwendet für Forward Mobile):**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl " "`__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl " -"`__" msgid "Screen-space effects (SSAO, SSIL, SSR, SSS)" @@ -1559,126 +1520,114 @@ msgstr "" msgid "**Screen-space effects C++ code:**" msgstr "**C++-Code für Screen Space-Effekte:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/effects/ss_effects.cpp `__" msgstr "" "`servers/rendering/renderer_rd/effects/ss_effects.cpp `__" msgid "**Screen-space ambient occlusion GLSL shader:**" msgstr "**GSL-Shader für Screen Space Ambient Occlusion:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssao.glsl `__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/ssao.glsl `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssao_blur.glsl `__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/ssao_blur.glsl `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssao_interleave.glsl `__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/ssao_interleave.glsl `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssao_importance_map.glsl " "`__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/ssao_importance_map.glsl " -"`__" msgid "**Screen-space indirect lighting GLSL shader:**" msgstr "**GSL-Shader für Screen Space Indirect Lighting:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssil.glsl `__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/ssil.glsl `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssil_blur.glsl `__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/ssil_blur.glsl `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssil_interleave.glsl `__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/ssil_interleave.glsl `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssil_importance_map.glsl " "`__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/ssil_importance_map.glsl " -"`__" msgid "**Screen-space reflections GLSL shader:**" msgstr "**GLSL-Shader für Screen Space Reflections:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl " "`__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl " -"`__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/screen_space_reflection_scale." "glsl `__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/screen_space_reflection_scale." -"glsl `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/" "screen_space_reflection_filter.glsl `__" msgid "**Subsurface scattering GLSL:**" msgstr "**GLSL mit Subsurface Scattering:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/subsurface_scattering.glsl " "`__" msgstr "" "`servers/rendering/renderer_rd/shaders/effects/subsurface_scattering.glsl " -"`__" msgid "Sky rendering" @@ -1741,34 +1689,31 @@ msgstr "" msgid "**Sky rendering C++ code:**" msgstr "**C++-Code für Himmelsrendering:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/environment/sky.cpp `__ - Sky rendering" msgstr "" "`servers/rendering/renderer_rd/environment/sky.cpp `__ - Himmelsrendering" -#, fuzzy msgid "" "`scene/resources/sky.cpp `__ - Sky resource (not to be confused with sky " "rendering)" msgstr "" -"`scene/resources/sky.cpp `__ - Himmelsressource (nicht zu verwechseln mit " "Himmelsrendering)" -#, fuzzy msgid "" "`scene/resources/sky_material.cpp `__ SkyMaterial resources (used in " "the Sky resource)" msgstr "" "`scene/resources/sky_material.cpp `__ SkyMaterial-Ressourcen " +"blob/4.2/scene/resources/sky_material.cpp>`__ SkyMaterial-Ressourcen " "(verwendet in der Himmelsressource)" msgid "**Sky rendering GLSL shader:**" @@ -1814,55 +1759,50 @@ msgstr "" msgid "**Volumetric fog C++ code:**" msgstr "**C++-Code für volumetrischen Nebel:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/environment/fog.cpp `__ - General volumetric fog" msgstr "" "`servers/rendering/renderer_rd/environment/fog.cpp `__ - Allgemeiner volumetrischer Nebel" -#, fuzzy msgid "" "`scene/3d/fog_volume.cpp `__ - FogVolume node" msgstr "" -"`scene/3d/fog_volume.cpp `__ - FogVolume-Node" -#, fuzzy msgid "" "`scene/resources/fog_material.cpp `__ - FogMaterial resource (used " "by FogVolume)" msgstr "" "`scene/resources/fog_material.cpp `__ - FogMaterial-Ressource " +"blob/4.2/scene/resources/fog_material.cpp>`__ - FogMaterial-Ressource " "(verwendet von FogVolume)" msgid "**Volumetric fog GLSL shaders:**" msgstr "**GLSL Shader mit volumetrischem Nebel:**" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl " "`__" msgstr "" "`servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl " -"`__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process." "glsl `__" msgstr "" "`servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process." -"glsl `__" msgid "Occlusion culling" @@ -1956,22 +1896,20 @@ msgstr "" msgid "**Occlusion culling C++ code:**" msgstr "**C++-Code für Occlusion-Culling:**" -#, fuzzy msgid "" "`scene/3d/occluder_instance_3d.cpp `__" msgstr "" "`scene/3d/occluder_instance_3d.cpp `__" +"blob/4.2/scene/3d/occluder_instance_3d.cpp>`__" -#, fuzzy msgid "" "`servers/rendering/renderer_scene_occlusion_cull.cpp `__" msgstr "" "`servers/rendering/renderer_scene_occlusion_cull.cpp `__" msgid "Visibility range (LOD)" @@ -1998,13 +1936,12 @@ msgstr "" msgid "**Visibility range C++ code:**" msgstr "**C++-Code zu Sichtbarkeits-Reichweite**" -#, fuzzy msgid "" "`servers/rendering/renderer_scene_cull.cpp `__" msgstr "" "`servers/rendering/renderer_scene_cull.cpp `__" +"godot/blob/4.2/servers/rendering/renderer_scene_cull.cpp>`__" msgid "Automatic mesh LOD" msgstr "Automatisches Mesh-LOD" @@ -2065,13 +2002,12 @@ msgstr "" msgid "**Mesh LOD generation on import C++ code:**" msgstr "**C++-Code zu Mesh LOD-Erzeugung bei Import:**" -#, fuzzy msgid "" "`scene/resources/importer_mesh.cpp `__" msgstr "" "`scene/resources/importer_mesh.cpp `__" +"blob/4.2/scene/resources/importer_mesh.cpp>`__" msgid "**Mesh LOD determination C++ code:**" msgstr "**C++-Code zur Bestimmung von Mesh LOD:**" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/object_class.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/object_class.po index ef14235307..de32a8bddf 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/object_class.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -102,17 +102,19 @@ msgstr "" "In ``_bind_methods`` gibt es ein paar Dinge, die getan werden können. Das " "Registrieren von Funktionen ist eines davon:" -#, fuzzy msgid "Default values for arguments can be passed as parameters at the end:" msgstr "" -"Default-Werte für Argumente können in umgekehrter Reihenfolge übergeben " -"werden:" +"Default-Werte für Argumente können als Parameter am Ende übergeben werden:" msgid "" "Default values must be provided in the same order as they are declared, " "skipping required arguments and then providing default values for the " "optional ones. This matches the syntax for declaring methods in C++." msgstr "" +"Defaultwerte müssen in der gleichen Reihenfolge angegeben werden, in der sie " +"deklariert werden, wobei erforderliche Argumente übersprungen und dann " +"Defaultwerte für die optionalen Argumente angegeben werden. Dies entspricht " +"der Syntax für die Deklaration von Methoden in C++." msgid "" "``D_METHOD`` is a macro that converts \"methodname\" to a StringName for " diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po index e8bac6e904..b2ab5d02e7 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po index 93aa68560d..225d84abcb 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po b/sphinx/po/de/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po index 40159b0d3a..4413b2c5ad 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/index.po b/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/index.po index deead7406f..ec06304081 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/index.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/macos_debug.po b/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/macos_debug.po index fb77718ccb..a18e3d78ef 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/macos_debug.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/macos_debug.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po b/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po index ddc2b845a4..bee199c4de 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po b/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po index bb2182655c..51066a0175 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/vulkan/index.po b/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/vulkan/index.po index 827b423da7..c22879531c 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/vulkan/index.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/vulkan/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po b/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po index 3eab804a46..b97e5d8324 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/editor/creating_icons.po b/sphinx/po/de/LC_MESSAGES/contributing/development/editor/creating_icons.po index 71a6435fb3..c8d782e688 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/editor/creating_icons.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/editor/creating_icons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/editor/editor_style_guide.po b/sphinx/po/de/LC_MESSAGES/contributing/development/editor/editor_style_guide.po index 75234d0f52..e0a6a8d1d6 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/editor/editor_style_guide.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/editor/editor_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/editor/index.po b/sphinx/po/de/LC_MESSAGES/contributing/development/editor/index.po index 7b7f037dd0..f4d7bf8a96 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/editor/index.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po b/sphinx/po/de/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po index aa402e4000..a150a2c84c 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po b/sphinx/po/de/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po index 3d692acd80..f027ba1e9a 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/file_formats/index.po b/sphinx/po/de/LC_MESSAGES/contributing/development/file_formats/index.po index e1d3527484..cb63a922bb 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/file_formats/index.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/file_formats/tscn.po b/sphinx/po/de/LC_MESSAGES/contributing/development/file_formats/tscn.po index ee13d10640..cc3ad22fb2 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/file_formats/tscn.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/development/index.po b/sphinx/po/de/LC_MESSAGES/contributing/development/index.po index ff56d3f99d..3a29514f25 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/development/index.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/development/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/documentation/building_the_manual.po b/sphinx/po/de/LC_MESSAGES/contributing/documentation/building_the_manual.po index dac53666a5..f4cd160f0b 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/documentation/building_the_manual.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/documentation/building_the_manual.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/documentation/class_reference_primer.po b/sphinx/po/de/LC_MESSAGES/contributing/documentation/class_reference_primer.po index ed8de34b1f..cadb3f3ef9 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/documentation/class_reference_primer.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/documentation/class_reference_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/documentation/content_guidelines.po b/sphinx/po/de/LC_MESSAGES/contributing/documentation/content_guidelines.po index 4fbaf9d699..e263d26c29 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/documentation/content_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/documentation/content_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po b/sphinx/po/de/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po index 6af15b144e..0333544331 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -260,10 +260,10 @@ msgid "" "list on a new line, using a relative path and no extension, e.g. here " "``light_baking``." msgstr "" -"Sie sollten dann Ihre Seite in den entsprechenden " -"\"toctree\" (Inhaltsverzeichnis, z.B. ``tutorials/3d/index.rst``) einfügen. " -"Fügen Sie Ihren neuen Dateinamen in einer neuen Zeile in die Liste ein, " -"wobei Sie einen relativen Pfad und keine Erweiterung verwenden, z.B. hier " +"Sie sollten dann Ihre Seite in den entsprechenden \"toctree\" " +"(Inhaltsverzeichnis, z.B. ``tutorials/3d/index.rst``) einfügen. Fügen Sie " +"Ihren neuen Dateinamen in einer neuen Zeile in die Liste ein, wobei Sie " +"einen relativen Pfad und keine Erweiterung verwenden, z.B. hier " "``light_baking``." msgid "Titles" @@ -300,8 +300,9 @@ msgstr "**Gut:** Understanding signals in Godot" msgid "**Bad:** Understanding Signals In Godot" msgstr "**Schlecht:** Understanding Signals In Godot" +#, fuzzy msgid "" -"Only propers nouns, projects, people, and node class names should have their " +"Only proper nouns, projects, people, and node class names should have their " "first letter capitalized." msgstr "" "Nur bei Substantiven, Projekten, Personen und Node-Klassennamen sollte der " diff --git a/sphinx/po/de/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po b/sphinx/po/de/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po index d8b4c02413..9183950206 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -89,6 +89,7 @@ msgstr "" msgid "Format conversion" msgstr "Formatkonvertierung" +#, fuzzy msgid "" "The current format for images in Godot's documentation is WebP (``.webp``). " "While some Linux programs will support saving screenshots in this format, " @@ -97,7 +98,7 @@ msgid "" "used. `Squoosh `_ is a converter developed by Google, " "is open source, and doesn't give Google any image rights by using it. When " "choosing compression if you can get an image that's under 300KB in size use " -"lossless compression. If it's over 300KB use just enough lossy compression " +"lossless compression. If it's over 300KB, use just enough lossy compression " "to get it under that size. If this results in noticable compression " "artifacts using less compression is fine, even if the file size is bigger." msgstr "" @@ -236,11 +237,12 @@ msgstr "" "und **Quality** auf 100% eingestellt ist. Das bedeutet, dass das Bild keine " "Details verliert und so klein wie möglich ist." +#, fuzzy msgid "" "If the image is over 300KB in size try compressing it losslessly using " "`Squoosh `_. If it's still over 300KB change to lossy " "compression and slowly increase the compression until it's under 300KB. If " -"this results in noticable compression artifacts using less compression is " +"this results in noticeable compression artifacts using less compression is " "fine, even if the file size is bigger." msgstr "" "Wenn das Bild über 300 kB groß ist, versuchen Sie, es mit `Squoosh \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po b/sphinx/po/de/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po index 6779df3ada..86a4baf953 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/documentation/index.po b/sphinx/po/de/LC_MESSAGES/contributing/documentation/index.po index 64fdbd55d1..46c2458ec2 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/documentation/index.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/documentation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po b/sphinx/po/de/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po index 95d9bd2d34..dfa02bc8d5 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/ways_to_contribute.po b/sphinx/po/de/LC_MESSAGES/contributing/ways_to_contribute.po index 960bca258e..0d771ef258 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/ways_to_contribute.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/workflow/bisecting_regressions.po b/sphinx/po/de/LC_MESSAGES/contributing/workflow/bisecting_regressions.po index 37676d0bdc..c0a19893e1 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/workflow/bisecting_regressions.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/workflow/bisecting_regressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po b/sphinx/po/de/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po index 89eb274bd8..0f1719a57d 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -459,7 +459,8 @@ msgstr "" "*Dependencies*: beschreibt Pull Requests, die eine Abhängigkeitsdatei " "aktualisieren." -msgid "*Enhancememnt*: new information to be added in an existing page." +#, fuzzy +msgid "*Enhancement*: new information to be added in an existing page." msgstr "" "*Enhancement*: neue Informationen, die einer bestehenden Seite hinzugefügt " "werden sollen." diff --git a/sphinx/po/de/LC_MESSAGES/contributing/workflow/index.po b/sphinx/po/de/LC_MESSAGES/contributing/workflow/index.po index da757b662c..25620e262e 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/workflow/index.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po b/sphinx/po/de/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po index a456b6b851..901af3b504 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/workflow/pr_workflow.po b/sphinx/po/de/LC_MESSAGES/contributing/workflow/pr_workflow.po index f5edb04a6f..cb5bf781d2 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/workflow/pr_workflow.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/workflow/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -729,7 +729,6 @@ msgstr "" msgid "The interactive rebase" msgstr "Das interaktive Rebase" -#, fuzzy msgid "" "If you didn't follow the above steps closely to *amend* changes into a " "commit instead of creating fixup commits, or if you authored your changes " @@ -872,13 +871,12 @@ msgstr "" "Sie versuchen, zu Ihrem Remote-Branch zu pushen, wird dies einen Fehler " "auslösen:" -#, fuzzy msgid "" "This is reasonable behavior, Git will not let you push changes that would " "override remote content. But that's actually what we want to do here, so we " "will have to *force* it:" msgstr "" -"Das ist ein gewünschtes Verhalten - Git wird Sie keine Änderungen pushen " +"Das ist ein vernünftiges Verhalten - Git wird Sie keine Änderungen pushen " "lassen, die Remote-Inhalte überschreiben würden. Aber das ist eigentlich " "das, was wir hier tun wollen, also müssen wir es mit *force* erzwingen:" @@ -893,7 +891,7 @@ msgstr "" "aktualisieren." msgid "Rebasing onto another branch" -msgstr "" +msgstr "Rebasing auf einen anderen Branch" msgid "" "If you have accidentally opened your PR on the wrong branch, or need to " @@ -903,12 +901,22 @@ msgid "" "tedious. Fortunately ``git`` has a command just for this situation, ``git " "rebase --onto``." msgstr "" +"Wenn Sie Ihren PR versehentlich auf dem falschen Branch geöffnet haben, oder " +"aus irgendeinem Grund einen anderen Branch öffnen müssen, kann es sein, dass " +"Sie viele Commits herausfiltern müssen, die sich zwischen dem alten Branch " +"(zum Beispiel ``4.2``) und dem neuen Branch (zum Beispiel ``master``) " +"unterscheiden. Das kann das Rebasing schwierig und mühsam machen. " +"Glücklicherweise hat ``git`` einen Befehl genau für diese Situation, ``git " +"rebase --onto``." msgid "" "If your PR was created from the ``4.2`` branch and you want to update it to " "instead start at ``master`` the following steps *should* fix this in one " "step:" msgstr "" +"Wenn Ihr PR aus dem ``4.2``-Branch erstellt wurde und Sie ihn aktualisieren " +"wollen, um stattdessen mit ``master`` zu beginnen, *sollten* die folgenden " +"Schritte dies in einem Schritt beheben:" msgid "" "This will take all the commits on your branch *after* the ``4.2`` branch, " @@ -917,11 +925,19 @@ msgid "" "fixing, but this command should save you a lot of tedious work removing " "commits." msgstr "" +"Dieser Befehl nimmt alle Commits auf Ihrem Branch *nach* dem ``4.2``-Branch " +"und fügt sie auf dem ``master``-Branch ein, wobei alle Commits aus dem " +"``4.2``-Branch, die nicht auf dem ``master``-Branch sind, ignoriert werden. " +"Es kann sein, dass Sie noch einige Korrekturen vornehmen müssen, aber dieser " +"Befehl sollte Ihnen eine Menge mühsamer Arbeit beim Entfernen von Commits " +"ersparen." msgid "" "Just like above for the interactive rebase you need to force push your " "branch to handle the different changes:" msgstr "" +"Genau wie oben für die interaktive Rebase müssen Sie Ihren Branch mit force " +"push pushen, um die verschiedenen Änderungen zu verarbeiten:" msgid "Deleting a Git branch" msgstr "Löschen eines Git-Branchs" diff --git a/sphinx/po/de/LC_MESSAGES/contributing/workflow/testing_pull_requests.po b/sphinx/po/de/LC_MESSAGES/contributing/workflow/testing_pull_requests.po index 9b5e1e2dfb..952afba702 100644 --- a/sphinx/po/de/LC_MESSAGES/contributing/workflow/testing_pull_requests.po +++ b/sphinx/po/de/LC_MESSAGES/contributing/workflow/testing_pull_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -122,9 +122,10 @@ msgstr "" "Öffnen Sie die Pull Request-Seite. Klicken Sie auf den Branch-Namen des " "*Forks* am oberen Rand der Seite:" +#, fuzzy msgid "" "Now that you are on the fork's branch page, click the ``.github`` folder at " -"the top of the file list. Then, click on the ``workflows`` folder (whicb is " +"the top of the file list. Then, click on the ``workflows`` folder (which is " "inside the ``.github`` folder). Click the workflow file for the platform you " "wish to download artifacts for. *After* clicking on the file (which opens " "the file view), copy the page URL from your browser's address bar." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po index 6cc2b80fbd..ef61136491 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po index e642520232..70b0ff814e 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po index 3115ade853..a566100c4c 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -62,12 +62,13 @@ msgstr "" "Beginnen Sie, indem Sie die Member-Variablen deklarieren, die dieses Objekt " "benötigt:" +#, fuzzy msgid "" "Using the ``export`` keyword on the first variable ``speed`` allows us to " "set its value in the Inspector. This can be handy for values that you want " "to be able to adjust just like a node's built-in properties. Click on the " -"``Player`` node and you'll see the property now appears in the \"Script " -"Variables\" section of the Inspector. Remember, if you change the value " +"``Player`` node and you'll see the property now appears in the Inspector in " +"a new section with the name of the script. Remember, if you change the value " "here, it will override the value written in the script." msgstr "" "Wenn Sie das Schlüsselwort ``export`` für die erste Variable ``speed`` " @@ -298,9 +299,10 @@ msgstr "" "benötigt hat. Durch die Verwendung dieses Werts wird sichergestellt, dass " "Ihre Bewegung auch dann konstant bleibt, wenn sich die Bildrate ändert." +#, fuzzy msgid "" -"Click \"Play Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you " -"can move the player around the screen in all directions." +"Click \"Run Current Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm " +"you can move the player around the screen in all directions." msgstr "" "Klicken Sie auf \"Szene abspielen\" (:kbd:`F6`, :kbd:`Cmd + R` unter macOS) " "und stellen Sie sicher, dass der Spieler sich auf dem Bildschirm in alle " diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po index 5e24dc4ddc..d9598b3710 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -65,13 +65,12 @@ msgstr "" "Vergessen Sie nicht, die Child-Objekte so einzustellen, dass sie nicht " "ausgewählt werden können, wie Sie es bei der Player-Szene getan haben." -#, fuzzy msgid "" "Select the ``Mob`` node and set its ``Gravity Scale`` property in the :ref:" "`RigidBody2D ` section of the inspector to ``0``. This " "will prevent the mob from falling downwards." msgstr "" -"Wählen Sie den ``Mob``-Node und setzen Sie die Property ``Schwerkraft-" +"Wählen Sie den ``Mob``-Node und setzen Sie seine Property ``Schwerkraft-" "Skalierung`` im Abschnitt :ref:`RigidBody2D ` des " "Inspektors auf ``0``. Dies wird verhindern, dass der Mob nach unten fällt." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po index 54b88186f1..a28235fff3 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -171,9 +171,10 @@ msgstr "" "``@export var mob_scene: PackedScene``, was uns erlaubt, die Mob-Szene " "auszuwählen, die wir instanziieren wollen." +#, fuzzy msgid "" "Click the ``Main`` node and you will see the ``Mob Scene`` property in the " -"Inspector under \"Script Variables\"." +"Inspector under \"Main.gd\"." msgstr "" "Klicken Sie auf den ``Main``-Node und Sie werden die Eigenschaft ``Mob " "Scene`` im Inspektor unter dem Abschnitt mit den Skriptvariablen sehen." @@ -310,13 +311,12 @@ msgstr "" "Sie sollten jetzt den Spieler bewegen können, spawnende Mobs sehen und den " "Spieler verschwinden sehen, wenn er von einem Mob getroffen wird." -#, fuzzy msgid "" "When you're sure everything is working, remove the call to ``new_game()`` " "from ``_ready()`` and replace it with ``pass``." msgstr "" "Wenn Sie sicher sind, dass alles läuft, löschen Sie den Funktionsaufruf " -"``new_game()`` von ``_ready()``." +"``new_game()`` von ``_ready()`` und ersetzen Sie es mit ``pass``." msgid "" "What's our game lacking? Some user interface. In the next lesson, we'll add " diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po index 125cf29372..d9363e382a 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -244,13 +244,12 @@ msgstr "" "Fügen Sie den folgenden Code in ``HUD`` ein, um den Spielstand zu " "aktualisieren" -#, fuzzy msgid "" "Connect the ``pressed()`` signal of ``StartButton`` and the ``timeout()`` " "signal of ``MessageTimer``, and add the following code to the new functions:" msgstr "" -"Verbinden Sie das ``timeout()`` Signal von ``MessageTimer`` und das " -"``pressed()`` Signal von ``StartButton``, und fügen Sie den folgenden Code " +"Verbinden Sie das ``pressed()``-Signal von ``StartButton`` und das " +"``timeout()``-Signal von ``MessageTimer``, und fügen Sie den folgenden Code " "zu den neuen Funktionen hinzu:" msgid "Connecting HUD to Main" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po index 8d257418ba..4a24c76a1d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/index.po index f05e313db3..646f12fdf5 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_2d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -104,11 +104,12 @@ msgstr "" msgid "You can find a completed version of this project at this location:" msgstr "Eine vollständige Version dieses Projekts finden Sie unter:" -#, fuzzy msgid "" "https://github.com/godotengine/godot-demo-projects/tree/master/2d/" "dodge_the_creeps" -msgstr "https://github.com/godotengine/godot-demo-projects" +msgstr "" +"https://github.com/godotengine/godot-demo-projects/tree/master/2d/" +"dodge_the_creeps" msgid "Prerequisites" msgstr "Voraussetzungen" @@ -120,15 +121,14 @@ msgstr "" "Dieses Schritt-für-Schritt-Tutorial ist für Anfänger geeignet, die bereits :" "ref:`Getting Started ` abgehakt haben." -#, fuzzy msgid "" "If you're an experienced programmer, you can find the complete demo's source " "code here: `Dodge the Creeps source code `__." msgstr "" "Wenn Sie ein erfahrener Programmierer sind, können Sie den vollständigen " -"Quellcode der Demo hier finden: `Godot-Demoprojekte `__." +"Quellcode der Demo hier finden: `Dodge the Creeps Quellcode `__." msgid "" "We prepared some game assets you'll need to download so we can jump straight " @@ -138,7 +138,7 @@ msgstr "" "damit wir direkt mit dem Code beginnen können." msgid "You can download them by clicking the link below." -msgstr "Soe können sie herunterladen, indem Sie auf den Link unten klicken." +msgstr "Sie können sie herunterladen, indem Sie auf den Link unten klicken." msgid "" "`dodge_the_creeps_2d_assets.zip \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po index c58df34199..2ae3ddc24f 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po index e45f560190..de6ee71739 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -145,6 +145,8 @@ msgid "" "We compute the direction the ``$Pivot`` is looking by creating a :ref:`Basis " "` that looks in the ``direction`` direction." msgstr "" +"Wir berechnen die Richtung, in die der ``$Pivot`` schaut, indem wir eine :" +"ref:`Basis ` erzeugen, die in die ``direction``-Richtung schaut." msgid "" "Then, we update the velocity. We have to calculate the ground velocity and " diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po index 9cff03da44..62d56a56ca 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -349,10 +349,11 @@ msgstr "|image10|" msgid "image10" msgstr "|image10|" +#, fuzzy msgid "" "This will take you back to the script editor and add a new function for you, " "``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the " -"``queue_free()`` method. This function destroy the instance it's called on." +"``queue_free()`` method. This function destroys the instance it's called on." msgstr "" "Dies bringt Sie zurück zum Skript-Editor und fügt eine neue Funktion für Sie " "hinzu, ``_on_visible_on_screen_notifier_3d_screen_exited()``. Von dort aus " diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po index e34ed20b69..191ca37e21 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -368,7 +368,6 @@ msgstr "|image18|" msgid "image18" msgstr "|image18|" -#, fuzzy msgid "" "To sample random positions on it, we need a :ref:`PathFollow3D " "` node. Add a :ref:`PathFollow3D ` " @@ -379,7 +378,7 @@ msgstr "" "Um zufällige Positionen auf dem Pfad zu bestimmen, brauchen wir einen :ref:" "`PathFollow3D `-Node. Fügen Sie einen :ref:`PathFollow3D " "` als Child des ``Path3D`` hinzu. Benennen Sie die " -"beiden Nodes in ``SpawnPath`` und ``SpawnLocation`` um. Das ist " +"beiden Nodes in ``SpawnLocation`` und ``SpawnPath`` um. Das ist " "beschreibender für das, wofür wir sie verwenden werden." msgid "|image19|" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po index 4446af64c2..9584ff9ec2 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po index 22e0fec922..07ed89059a 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po index 8c8a702ec4..2656edd3bf 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po index b33d5f4cf1..14cdb0a28e 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/going_further.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/going_further.po index a19896a635..8e9f7ff84d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/going_further.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/going_further.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/index.po index 8478fd9492..ee36454bcb 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/first_3d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po b/sphinx/po/de/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po index 9aef0a5ccb..599060354c 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po b/sphinx/po/de/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po index 965ed1e0ee..b2bffc58de 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/introduction/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/introduction/index.po index 815c1de8ae..1765e412a7 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/introduction/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/introduction/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po b/sphinx/po/de/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po index 3e3a03d99c..052186308e 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po b/sphinx/po/de/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po index 8720bcd464..f10d04727f 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/introduction/learning_new_features.po b/sphinx/po/de/LC_MESSAGES/getting_started/introduction/learning_new_features.po index 12b9fba864..af07862838 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/introduction/learning_new_features.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/introduction/learning_new_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po index 4f43e8d90d..05b9ff2bf1 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po index 29ff9187c1..1142626a25 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -56,9 +56,10 @@ msgstr "" "`-Node und einem :ref:`CollisionShape2D " "`." +#, fuzzy msgid "" -"Once you saved a scene, it works as a blueprint: you can reproduce it in " -"other scenes as many times as you'd like. Replicating an object from a " +"Once you have saved a scene, it works as a blueprint: you can reproduce it " +"in other scenes as many times as you'd like. Replicating an object from a " "template like this is called **instancing**." msgstr "" "Sobald Sie eine Szene gespeichert haben, funktioniert sie als Vorlage: Sie " @@ -121,16 +122,14 @@ msgstr "" "Klicken Sie im Projektmanager auf den *Importieren*-Button, um das Projekt " "zu importieren." +#, fuzzy msgid "" -"In the pop-up that appears, click the browse button and navigate to the " -"folder you extracted." +"In the pop-up that appears navigate to the folder you extracted. Double-" +"click the ``project.godot`` file to open it." msgstr "" "Klicken Sie in dem daraufhin angezeigten Popup-Fenster auf den Durchsuchen-" "Button und navigieren Sie zu dem von Ihnen extrahierten Ordner." -msgid "Double-click the ``project.godot`` file to open it." -msgstr "Doppelklicken Sie auf die Datei ``project.godot``, um sie zu öffnen." - msgid "Finally, click the Import & Edit button." msgstr "Klicken Sie abschließend auf den Button Importieren & Bearbeiten." @@ -242,17 +241,16 @@ msgstr "" "Setzen Sie die Property Abprall auf ``0.5``, indem Sie auf das Zahlenfeld " "klicken, ``0.5`` eingeben und :kbd:`Enter` drücken." -#, fuzzy msgid "" "Play the game by pressing :kbd:`F5` (:kbd:`Cmd + B` on macOS) and notice how " "all balls now bounce a lot more. As the Ball scene is a template for all " "instances, modifying it and saving causes all instances to update " "accordingly." msgstr "" -"Spielen Sie das Spiel, indem Sie :kbd:`F5` drücken und beachten Sie, wie " -"alle Bälle jetzt viel mehr abprallen. Da die Ball-Szene eine Vorlage für " -"alle Instanzen ist, führt das Ändern und Speichern dazu, dass alle Instanzen " -"entsprechend aktualisiert werden." +"Spielen Sie das Spiel, indem Sie :kbd:`F5` (:kbd:`Cmd + B` unter macOS) " +"drücken und beachten Sie, wie alle Bälle jetzt viel mehr abprallen. Da die " +"Ball-Szene eine Vorlage für alle Instanzen ist, führt das Ändern und " +"Speichern dazu, dass alle Instanzen entsprechend aktualisiert werden." msgid "" "Let's now adjust an individual instance. Head back to the Main scene by " @@ -292,7 +290,6 @@ msgstr "" "Starten Sie das Spiel erneut und achten Sie darauf, dass dieser Ball jetzt " "viel schneller fällt als die anderen." -#, fuzzy msgid "" "You may notice you are unable to change the values of the " "``PhysicsMaterial`` of the ball. This is because ``PhysicsMaterial`` is a " @@ -301,9 +298,10 @@ msgid "" "instance, right-click on it in the Inspector and click Make Unique in the " "contextual menu." msgstr "" -"Wenn Sie einen Wert im ``Physik-Material`` einer Instanz ändern, wirkt sich " -"das auf alle anderen aus. Das liegt daran, dass ``Physik-Material`` eine " -"Ressource ist, und Ressourcen werden von Instanzen gemeinsam genutzt. Um " +"Sie werden feststellen, dass Sie die Werte des ``PhysicsMaterial`` des Balls " +"nicht ändern können. Das liegt daran, dass ``PhysicsMaterial`` eine " +"Ressource ist und erst einmal eindeutig gemacht werden muß, bevor man sie in " +"einer Szene bearbeiten kann, die mit der Originalszene verknüpft ist. Um " "eine Ressource für eine Instanz eindeutig zu machen, klicken Sie mit der " "rechten Maustaste auf die Ressource im Inspektor und klicken Sie im " "Kontextmenü auf Einzigartig machen." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po index 71c2cca799..4e5b29a5e4 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -125,7 +125,8 @@ msgstr "" "Zusätzlich zu ihrer Funktion als Nodes haben Szenen die folgenden " "Eigenschaften:" -msgid "They always have one root node, like the \"Character\" in our example." +#, fuzzy +msgid "They always have one root node, like the \"Player\" in our example." msgstr "" "Sie haben immer einen Root-Node, wie der „Charakter“ in unserem Beispiel." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po index be1cc152a2..e1c326f7b3 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -132,6 +132,8 @@ msgid "" "C# script names need to match their class name. In this case, you should " "name the file ``MySprite2D.cs``." msgstr "" +"Die Namen von C#-Skripten müssen mit den Namen ihrer Klassen übereinstimmen. " +"In diesem Fall sollten Sie die Datei ``MySprite2D.cs`` nennen." msgid "" "The Script workspace should appear with your new ``sprite_2d.gd`` file open " diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po index c7f23f54ec..283750e8b9 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po index 0da526e705..860a59fd49 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po index 2ee0bc05fe..7e9cca6bd9 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,10 +76,11 @@ msgstr "" msgid "Scene setup" msgstr "Einrichten einer Szene" +#, fuzzy msgid "" -"To add a button to our game, we will create a new main scene which will " -"include both a :ref:`Button ` and the ``sprite_2d.tscn`` scene " -"we created in the :ref:`doc_scripting_first_script` lesson." +"To add a button to our game, we will create a new scene which will include " +"both a :ref:`Button ` and the ``sprite_2d.tscn`` scene we " +"created in the :ref:`doc_scripting_first_script` lesson." msgstr "" "Um einen Button zu unserem Spiel hinzuzufügen, erstellen wir eine neue " "Hauptszene, die sowohl einen :ref:`Button ` als auch die Szene " diff --git a/sphinx/po/de/LC_MESSAGES/index.po b/sphinx/po/de/LC_MESSAGES/index.po index 8a5de52e31..9d64008153 100644 --- a/sphinx/po/de/LC_MESSAGES/index.po +++ b/sphinx/po/de/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -139,42 +139,13 @@ msgstr "Übersetzungsstatus" msgid "Offline documentation" msgstr "Offline-Dokumentation" +#, fuzzy msgid "" -"To browse the documentation offline, you can use the mirror of the " -"documentation hosted on `DevDocs `__. To enable " -"offline browsing on DevDocs, you need to:" -msgstr "" -"Um die Dokumentation offline zu durchsuchen, können Sie die Kopie der " -"Dokumentation auf dem Spiegel-Server verwenden, die auf `DevDocs `__ gehostet wird. Um die Offline-Durchsuchung auf DevDocs " -"zu aktivieren, müssen Sie Folgendes tun:" - -msgid "Click the three dots in the top-left corner, choose **Preferences**." -msgstr "" -"Klicken Sie auf die drei Punkte in der oberen, linken Ecke und wählen Sie " -"**Einstellungen**." - -msgid "" -"Enable the desired version of the Godot documentation by checking the box " -"next to it in the sidebar." -msgstr "" -"Aktivieren Sie die gewünschte Version der Godot-Dokumentation, indem Sie das " -"Kästchen neben ihr in der Seitenleiste auswählen." - -msgid "Click the three dots in the top-left corner, choose **Offline data**." -msgstr "" -"Klicken Sie auf die drei Punkte in der oberen, linken Ecke und wählen Sie " -"**Offline-Daten**." - -msgid "Click the **Install** link next to the Godot documentation." -msgstr "" -"Klicken Sie auf den **Installieren** Link neben der Godot Dokumentation." - -msgid "" -"You can also `download an HTML copy `__ for " -"offline reading (updated every Monday). Extract the ZIP archive then open " -"the top-level ``index.html`` in a web browser." +"To browse the documentation offline, you can `download an HTML copy `__ for offline reading (updated every Monday). " +"Extract the ZIP archive then open the top-level ``index.html`` in a web " +"browser." msgstr "" "Sie können ebenfalls eine `HTML Kopie von \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_antialiasing.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_antialiasing.po index 2719f62f27..e3a8b7f3f4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_antialiasing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 9a21e04408..1fb6e68415 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po index c1f4922b07..2c1994acd7 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po index 173e321d62..f72ee0d822 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index 30e0e8dc1d..c1949e8ebb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po index 79cde7fc3b..07f31b73ab 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po index f0f45802c5..010633cf37 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index bfecf40edd..95770206b6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,7 +23,6 @@ msgstr "Manuelles Zeichnen in 2D" msgid "Introduction" msgstr "Einführung" -#, fuzzy msgid "" "Godot has nodes to draw sprites, polygons, particles, text, and many other " "common game development needs. However, if you need something specific not " @@ -31,11 +30,12 @@ msgid "" "`Control ` or :ref:`Node2D `-based) draw on " "screen using custom commands." msgstr "" -"Godot hat Nodes, um Sprites, Polygone, Partikel und alles Mögliche zu " -"zeichnen. Für die meisten Fälle ist das ausreichend. Wenn es keinen Node " -"gibt, der etwas Bestimmtes zeichnet, das Sie brauchen, können Sie jeden 2D-" -"Node (z. B. auf Basis von :ref:`Control ` oder :ref:`Node2D " -"`) dazu bringen, eigene Dinge zu zeichnen." +"Godot verfügt über Nodes zum Zeichnen von Sprites, Polygonen, Partikeln, " +"Text und vielen anderen gängigen Erfordernissen der Spieleentwicklung. Wenn " +"Sie jedoch etwas Spezielles benötigen, das von den Standard-Nodes nicht " +"abgedeckt wird, können Sie jeden 2D-Node (z. B. :ref:`Control " +"` oder :ref:`Node2D `-basiert) mit " +"benutzerdefinierten Befehlen auf dem Bildschirm zeichnen lassen." msgid "" "Custom drawing in a 2D node is *really* useful. Here are some use cases:" @@ -50,16 +50,16 @@ msgstr "" "Zeichnen von Formen oder Logik, die vorhandene Nodes nicht leisten können, " "z. B. ein Bild mit Trails oder ein spezielles animiertes Polygon." -#, fuzzy msgid "" "Drawing a large number of simple objects, such as a grid or a board for a 2d " "game. Custom drawing avoids the overhead of using a large number of nodes, " "possibly lowering memory usage and improving performance." msgstr "" -"Zeichnen einer großen Anzahl einfacher Objekte. Durch manuelles Zeichnen " -"wird der Overhead für die Verwendung großer Anzahlen von Nodes vermieden, " -"wodurch sich die Speichernutzung verringert und möglicherweise schneller " -"wird." +"Das Zeichnen einer großen Anzahl einfacher Objekte, z.B. eines Rasters oder " +"eines Spielfelds für ein 2D-Spiel. Das benutzerdefinierte Zeichnen vermeidet " +"den Overhead, der durch die Verwendung einer großen Anzahl von Nodes " +"entsteht, und kann so die Speichernutzung verringern und die Performance " +"verbessern." msgid "" "Making a custom UI control. There are plenty of controls available, but when " @@ -72,7 +72,6 @@ msgstr "" msgid "Drawing" msgstr "Zeichnen" -#, fuzzy msgid "" "Add a script to any :ref:`CanvasItem ` derived node, like :" "ref:`Control ` or :ref:`Node2D `. Then override " @@ -81,38 +80,36 @@ msgstr "" "Fügen Sie ein Skript zu einem beliebigen von :ref:`CanvasItem " "` abgeleiteten Node hinzu, wie zum Beispiel :ref:`Control " "` oder :ref:`Node2D `. Überschreiben Sie dann " -"die Funktion ``_draw()``." +"die Funktion :ref:`_draw() `." -#, fuzzy msgid "" "Draw commands are described in the :ref:`CanvasItem ` " "class reference. There are plenty of them and we will see some of them in " "the examples below." msgstr "" "Es gibt viele Zeichenbefehle, die alle in der Klassenreferenz :ref:" -"`CanvasItem ` beschrieben werden." +"`CanvasItem ` beschrieben werden. Es gibt viele davon, und " +"wir werden einige davon in den folgenden Beispielen sehen." msgid "Updating" msgstr "Aktualisieren" -#, fuzzy msgid "" "The :ref:`_draw ` function is only " "called once, and then the draw commands are cached and remembered, so " "further calls are unnecessary." msgstr "" -"Die Funktion ``_draw()`` wird nur einmal aufgerufen , womit dann die " -"Zeichenbefehle gecached und zwischengespeichert werden, sodass weitere " -"Aufrufe nicht erforderlich sind." +"Die Funktion :ref:`_draw ` wird nur " +"einmal aufgerufen, und dann werden die Zeichenbefehle gecached und vermerkt, " +"so dass weitere Aufrufe unnötig sind." -#, fuzzy msgid "" "If re-drawing is required because a variable or something else changed, " "call :ref:`CanvasItem.queue_redraw ` " "in that same node and a new ``_draw()`` call will happen." msgstr "" -"Wenn ein erneutes Zeichnen erforderlich ist, weil sich ein Zustand oder " -"etwas anderes geändert hat, rufen Sie :ref:`CanvasItem.queue_redraw() " +"Wenn ein erneutes Zeichnen erforderlich ist, weil sich eine Variable oder " +"etwas anderes geändert hat, rufen Sie :ref:`CanvasItem.queue_redraw " "` in demselben Node auf und ein neuer " "``_draw()``-Aufruf wird erfolgen." @@ -122,6 +119,10 @@ msgid "" "`setter`, it forces a redraw of the " "texture when modified:" msgstr "" +"Hier ist ein etwas komplexeres Beispiel, bei dem wir eine Texturvariable " +"haben, die jederzeit geändert werden kann, und mit einem :ref:" +"`setter` ein Neuzeichnen der Textur " +"erzwingen, wenn sie geändert wird:" msgid "" "To see it in action, you can set the texture to be the Godot icon on the " @@ -130,21 +131,24 @@ msgid "" "changing the ``Texture`` property value while the previous script is " "running, the texture will also change automatically." msgstr "" +"Um es in Aktion zu sehen, können Sie die Textur des Godot-Symbols auf dem " +"Editor einstellen, indem Sie die Standarddatei ``icon.svg`` per Drag&Drop " +"vom ``FileSystem``-Tab auf die ``Texture``-Property im ``Inspector``-Tab " +"ziehen. Wenn Sie den Wert der ``Texture``-Property ändern, während das " +"vorherige Skript läuft, wird die Textur ebenfalls automatisch geändert." -#, fuzzy msgid "" "In some cases, we may need to redraw every frame. For this, call :ref:" "`queue_redraw ` from the :ref:" "`_process ` method, like this:" msgstr "" -"In einigen Fällen kann es erwünscht sein, jedes Frame zu zeichnen. Dazu " -"rufen Sie ``queue_redraw()`` aus dem ``_process()``-Callback auf, etwa so:" +"In einigen Fällen kann es notwendig sein, jedes Frame neu zu zeichnen. Dazu " +"rufen Sie :ref:`queue_redraw ` von der " +"Methode :ref:`_process ` auf, etwa so:" -#, fuzzy msgid "Coordinates and line width alignment" -msgstr "Code erstellt ein Dreieck mit Indizes" +msgstr "Koordinaten und Ausrichtung der Linienbreite" -#, fuzzy msgid "" "The drawing API uses the CanvasItem's coordinate system, not necessarily " "pixel coordinates. This means ``_draw()`` uses the coordinate space created " @@ -154,31 +158,32 @@ msgid "" "`draw_set_transform_matrix`." msgstr "" "Die Zeichen-API verwendet das Koordinatensystem des CanvasItems, nicht " -"unbedingt Pixelkoordinaten. Das bedeutet, dass sie den Koordinatenraum " -"verwendet, der nach der Anwendung der CanvasItem-Transformation entsteht. " -"Zusätzlich können Sie eine benutzerdefinierte Transformation darauf " -"anwenden, indem Sie :ref:" +"unbedingt Pixelkoordinaten. Das bedeutet, dass ``_draw()`` den " +"Koordinatenraum verwendet, der nach der Anwendung der CanvasItem-" +"Transformation entsteht. Zusätzlich können Sie eine benutzerdefinierte " +"Transformation darauf anwenden, indem Sie :ref:" "`draw_set_transform` oder :ref:" "`draw_set_transform_matrix` " "verwenden." -#, fuzzy msgid "" "When using :ref:`draw_line `, you should " "consider the width of the line. When using a width that is an odd size, the " "position of the start and end points should be shifted by ``0.5`` to keep " "the line centered, as shown below." msgstr "" -"Wenn Sie ``draw_line`` benutzen, sollten Sie die Breite der Linie " -"berücksichtigen. Wenn Sie eine ungerade Breite verwenden, sollte die " -"Position um ``0.5`` verschoben werden, damit die Linie zentriert bleibt, wie " -"unten gezeigt." +"Wenn Sie :ref:`draw_line ` verwenden, " +"sollten Sie die Breite der Linie berücksichtigen. Wenn Sie eine Breite " +"verwenden, die eine ungerade Größe hat, sollte die Position des Start- und " +"Endpunktes um ``0.5`` verschoben werden, um die Linie zentriert zu halten, " +"wie unten gezeigt." -#, fuzzy msgid "" "The same applies to the :ref:`draw_rect ` " "method with ``filled = false``." -msgstr "Dasselbe gilt für die Methode ``draw_rect`` mit ``filled = false``." +msgstr "" +"Dasselbe gilt für die Methode :ref:`draw_rect " +"` mit ``filled = false``." msgid "Antialiased drawing" msgstr "Zeichnen mit Anti-Aliasing" @@ -212,20 +217,21 @@ msgid "" "``antialiased=false``, ``antialiased=true``, and ``antialiased=false`` with " "2D MSAA 2x, 4x, and 8x enabled." msgstr "" +"Hier ist ein Vergleich einer Linie mit minimaler Breite (``width=-1``), " +"gezeichnet mit ``antialiased=false``, ``antialiased=true`` und " +"``antialiased=false`` mit 2D MSAA 2x, 4x und 8x aktiviert." msgid "Tools" msgstr "Tools" -#, fuzzy msgid "" "Drawing your own nodes might also be desired while running them in the " "editor. This can be used as a preview or visualization of some feature or " "behavior." msgstr "" -"Das Zeichnen eigener Nodes kann auch erwünscht sein, wenn Sie diese im " -"Editor ausführen, um sie als Vorschau oder Visualisierung eines Features " -"oder eines Verhaltens zu verwenden. Unter :ref:" -"`doc_running_code_in_the_editor` finden sie weitere Informationen." +"Das Zeichnen eigener Nodes kann auch beim Ausführen im Editor erwünscht " +"sein. Dies kann als Vorschau oder Visualisierung eines Features oder eines " +"Verhaltens verwendet werden." msgid "" "To do this, you can use the :ref:`tool annotation` " @@ -233,27 +239,27 @@ msgid "" "below` and :ref:" "`doc_running_code_in_the_editor` for more information." msgstr "" +"Um dies zu tun, können Sie die :ref:`Tool-" +"Annotation` sowohl für GDScript als auch für C# " +"verwenden. Siehe :ref:`das Beispiel unten " +"` und :ref:" +"`doc_running_code_in_the_editor` für weitere Informationen." -#, fuzzy msgid "Example 1: drawing a custom shape" -msgstr "" -"Hier ist ein Beispiel zum Erstellen eines benutzerdefinierten Datentyps:" +msgstr "Beispiel 1: Zeichnen eines benutzerdefinierten Shapes" -#, fuzzy msgid "" "We will now use the custom drawing functionality of the Godot Engine to draw " "something that Godot doesn't provide functions for. We will recreate the " "Godot logo but with code- only using drawing functions." msgstr "" -"Wir werden jetzt die benutzerdefinierte Zeichenfunktion der Godot Engine " +"Wir werden nun die benutzerdefinierten Zeichenfunktionen der Godot-Engine " "verwenden, um etwas zu zeichnen, für das Godot keine Funktionen " -"bereitstellt. Als Beispiel bietet Godot eine Funktion ``draw_circle()``, die " -"einen ganzen Kreis zeichnet. Was ist jedoch mit dem Zeichnen eines Teils " -"eines Kreises? Sie müssen eine Funktion schreiben um dies auszuführen und " -"selbst zeichnen." +"bereitstellt. Wir werden das Godot-Logo neu erstellen, aber mit Code - nur " +"mit Zeichenfunktionen." msgid "You will have to code a function to perform this and draw it yourself." -msgstr "" +msgstr "Sie müssen dafür eine Funktion programmieren und es selbst zeichnen." msgid "" "The following instructions use a fixed set of coordinates that could be too " @@ -262,11 +268,16 @@ msgid "" "> Project > Project settings > display/window/stretch/scale`` to adjust the " "project to a higher resolution (a 2 or 4 scale tends to work well)." msgstr "" +"Die folgenden Anweisungen verwenden einen festen Satz von Koordinaten, der " +"für hochauflösende Bildschirme (größer als 1080p) zu klein sein könnte. Wenn " +"dies bei Ihnen der Fall ist und die Zeichnung zu klein ist, sollten Sie die " +"Skalierung des Fensters unter ``Menü > Projekt > Projekteinstellungen > " +"Anzeige/Fenster/Strecken/Skalierung`` erhöhen, um das Projekt an eine höhere " +"Auflösung anzupassen (eine Skalierung von 2 oder 4 funktioniert in der Regel " +"gut)." -#, fuzzy msgid "Drawing a custom polygon shape" -msgstr "" -"Zeichnen einer benutzerdefinierten Kollision für eine komplexe Tile-Shape" +msgstr "Zeichnen eines benutzerdefinierten Polygons" msgid "" "While there is a dedicated node to draw custom polygons ( :ref:`Polygon2D " @@ -274,11 +285,18 @@ msgid "" "drawing functions to combine them on the same node and be able to create " "more complex shapes later on." msgstr "" +"Es gibt zwar einen eigenen Node zum Zeichnen von benutzerdefinierten " +"Polygonen ( :ref:`Polygon2D `), aber wir werden in diesem " +"Fall ausschließlich Zeichenfunktionen auf niedrigerer Ebene verwenden, um " +"sie auf demselben Node zu kombinieren und später komplexere Geometrien " +"erstellen zu können." msgid "" "First, we will define a set of points -or X and Y coordinates- that will " "form the base of our shape:" msgstr "" +"Zunächst werden wir eine Reihe von Punkten - oder X- und Y-Koordinaten als " +"Basis unserer Form definieren:" msgid "" "This format, while compact, is not the one that Godot understands to draw a " @@ -286,6 +304,11 @@ msgid "" "from a file or calculate the positions while the application is running, so " "some transformation may be needed." msgstr "" +"Dieses Format ist zwar kompakt, aber es ist nicht das Format, das Godot " +"versteht, um ein Polygon zu zeichnen. In einem anderen Szenario könnten wir " +"diese Koordinaten aus einer Datei laden oder die Positionen berechnen " +"müssen, während die Anwendung läuft, so dass eine Transformation " +"erforderlich sein könnte." msgid "" "To transform these coordinates into the right format, we will create a new " @@ -293,16 +316,23 @@ msgid "" "``_ready()`` function, which Godot will call only once -at the start of the " "execution- to load those coordinates into a variable:" msgstr "" +"Um diese Koordinaten in das richtige Format umzuwandeln, werden wir eine " +"neue Methode ``float_array_to_Vector2Array()`` erstellen. Dann überschreiben " +"wir die Funktion ``_ready()``, die Godot nur einmal - zu Beginn der " +"Ausführung - aufruft, um diese Koordinaten in eine Variable zu laden:" msgid "" "To finally draw our first shape, we will use the method :ref:`draw_polygon " "` and pass the points (as an array of " "Vector2 coordinates) and its color, like this:" msgstr "" +"Um schließlich unsere erste Geometrie zu zeichnen, verwenden wir die " +"Methode :ref:`draw_polygon ` und " +"übergeben die Punkte (als Array von Vector2-Koordinaten) und ihre Farbe, wie " +"folgt:" -#, fuzzy msgid "When running it you should see something like this:" -msgstr "Die resultierende Animation sollte in etwa so aussehen:" +msgstr "Wenn Sie es ausführen, sollten Sie etwa Folgendes sehen:" msgid "" "Note the lower part of the logo looks segmented- this is because a low " @@ -311,41 +341,59 @@ msgid "" "to interpolate a curve and create a smooth shape from code (see :ref:" "`example 2`)." msgstr "" +"Beachten Sie, dass der untere Teil des Logos segmentiert aussieht - das " +"liegt daran, dass nur eine geringe Anzahl von Punkten verwendet wurde, um " +"diesen Teil zu definieren. Um eine glatte Kurve zu simulieren, könnten wir " +"mehr Punkte zu unserem Array hinzufügen oder vielleicht eine mathematische " +"Funktion verwenden, um eine Kurve zu interpolieren und eine geglättete Form " +"aus dem Code zu erstellen (siehe :ref:`Beispiel " +"2`)." msgid "" "Polygons will always **connect its last defined point to its first one** in " "order to have a closed shape." msgstr "" +"Polygone werden immer **ihren letzten definierten Punkt mit ihrem ersten " +"verbinden**, um eine geschlossene Form zu erhalten." -#, fuzzy msgid "Drawing connected lines" -msgstr "Verbindungen verwalten" +msgstr "Zeichnen von verbundenen Linien" msgid "" "Drawing a sequence of connected lines that don't close down to form a " "polygon is very similar to the previous method. We will use a connected set " "of lines to draw Godot's logo mouth." msgstr "" +"Das Zeichnen einer Folge von verbundenen Linien, die sich nicht zu einem " +"Polygon schließen, ist der vorherigen Methode sehr ähnlich. Wir werden eine " +"zusammenhängende Menge von Linien verwenden, um den Mund des Godot-Logos zu " +"zeichnen." msgid "" "First, we will define the list of coordinates that form the mouth shape, " "like this:" msgstr "" +"Zunächst definieren wir die Liste der Koordinaten, für die Form des Mundes, " +"wie folgt:" msgid "" "We will load these coordinates into a variable and define an additional " "variable with the configurable line thickness:" msgstr "" +"Wir werden diese Koordinaten in eine Variable laden und eine weitere " +"Variable mit der konfigurierbaren Linienstärke definieren:" msgid "" "And finally we will use the method :ref:`draw_polyline " "` to actually draw the line, like " "this:" msgstr "" +"Und schließlich werden wir die Methode :ref:`draw_polyline " +"` verwenden, um die Linie tatsächlich " +"zu zeichnen, etwa so:" -#, fuzzy msgid "You should get the following output:" -msgstr "Diese Dateien sollten Folgendes enthalten:" +msgstr "Sie sollten die folgende Ausgabe erhalten:" msgid "" "Unlike ``draw_polygon()``, polylines can only have a single unique color for " @@ -353,6 +401,11 @@ msgid "" "arguments: the width of the line (which is as small as possible by default) " "and enabling or disabling the anti-aliasing (it is disabled by default)." msgstr "" +"Im Gegensatz zu ``draw_polygon()`` können Polylinien nur eine einzige Farbe " +"für alle ihre Punkte haben (das zweite Argument). Diese Methode hat 2 " +"zusätzliche Argumente: die Breite der Linie (die standardmäßig so klein wie " +"möglich ist) und die Aktivierung oder Deaktivierung der Kantenglättung " +"(standardmäßig ist sie deaktiviert)." msgid "" "The order of the ``_draw`` calls is important- like with the Node positions " @@ -360,21 +413,32 @@ msgid "" "bottom, resulting in the latest shapes hiding earlier ones if they overlap. " "In this case we want the mouth drawn over the head, so we put it afterwards." msgstr "" +"Die Reihenfolge der ``_draw``-Aufrufe ist wichtig - wie bei den Node-" +"Positionen in der Baumhierarchie werden die verschiedenen Formen von oben " +"nach unten gezeichnet, was dazu führt, daß die neuesten Formen die früheren " +"verdecken, wenn sie sich überlappen. In diesem Fall soll der Mund über den " +"Kopf gezeichnet werden, also setzen wir ihn danach." msgid "" "Notice how we can define colors in different ways, either with a hexadecimal " "code or a predefined color name. Check the class :ref:`Color ` " "for other constants and ways to define Colors." msgstr "" +"Beachten Sie, dass wir Farben auf verschiedene Arten definieren können, " +"entweder mit einem hexadezimalen Code oder einem vordefinierten Farbnamen. " +"In der Klasse :ref:`Color ` finden Sie weitere Konstanten und " +"Möglichkeiten, Farben zu definieren." -#, fuzzy msgid "Drawing circles" -msgstr "Zeichenparameter" +msgstr "Zeichnen von Kreisen" msgid "" "To create the eyes, we are going to add 4 additional calls to draw the eye " "shapes, in different sizes, colors and positions." msgstr "" +"Um die Augen zu erstellen, werden wir 4 zusätzliche Aufrufe hinzufügen, um " +"die Formen der Augen in verschiedenen Größen, Farben und Positionen zu " +"zeichnen." msgid "" "To draw a circle, you position it based on its center using the :ref:" @@ -382,35 +446,44 @@ msgid "" "parameter is a :ref:`Vector2` with the coordinates of its " "center, the second is its radius, and the third is its color:" msgstr "" +"Um einen Kreis zu zeichnen, positionieren Sie ihn basierend auf seinem " +"Mittelpunkt mit der Methode :ref:`draw_circle " +"`. Der erste Parameter ist ein :ref:" +"`Vector2 ` mit den Koordinaten des Mittelpunkts, der zweite " +"ist der Radius und der dritte ist die Farbe:" -#, fuzzy msgid "When executing it, you should have something like this:" -msgstr "Die resultierende Animation sollte in etwa so aussehen:" +msgstr "Nach der Ausführung sollten Sie etwa folgendes Ergebnis erhalten:" msgid "" "For partial, unfilled arcs (portions of a circle shape between certain " "arbitrary angles), you can use the method :ref:`draw_arc " "`." msgstr "" +"Für partielle, nicht ausgefüllte Bögen (Teile einer Form zwischen " +"bestimmten, beliebigen Winkeln) können Sie die Methode :ref:`draw_arc " +"` verwenden." -#, fuzzy msgid "Drawing lines" -msgstr "Zeichnen" +msgstr "Zeichnen von Linien" msgid "" "To draw the final shape (the nose) we will use a line to approximate it." msgstr "" +"Um die letzte Form (die Nase) zu zeichnen, verwenden wir eine Linie, um sie " +"anzunähern." msgid "" ":ref:`draw_line ` can be used to draw a " "single segment by providing its start and end coordinates as arguments, like " "this:" msgstr "" +":ref:`draw_line ` kann verwendet werden, " +"um ein einzelnes Segment zu zeichnen, indem man seine Start- und " +"Endkoordinaten als Argumente angibt, wie hier:" -#, fuzzy msgid "You should now be able to see the following shape on screen:" -msgstr "" -"Sie sollten das Modul jetzt unter ``demo/bin/`` finden können." +msgstr "Sie sollten nun folgende Form auf dem Bildschirm sehen können:" msgid "" "Note that if multiple unconnected lines are going to be drawn at the same " @@ -418,10 +491,13 @@ msgid "" "call, using the :ref:`draw_multiline " "` method." msgstr "" +"Wenn mehrere unverbundene Linien gleichzeitig gezeichnet werden sollen, " +"können Sie zusätzliche Performance erzielen, indem Sie alle Linien in einem " +"einzigen Aufruf zeichnen, indem Sie die Methode :ref:`draw_multiline " +"` verwenden." -#, fuzzy msgid "Drawing text" -msgstr "Textformatierung" +msgstr "Zeichnen von Text" msgid "" "While using the :ref:`Label ` Node is the most common way to " @@ -429,30 +505,43 @@ msgid "" "functionality to add text to your custom Node drawing. We will use it to add " "the name \"GODOT\" under the robot head." msgstr "" +"Während die Verwendung des :ref:`Label `-Nodes die " +"gebräuchlichste Art ist, Text zu Ihrer Anwendung hinzuzufügen, enthält die " +"Low-Level-Funktion `_draw` eine Funktionalität, um Text zu Ihrer eigenen " +"Node-Zeichnung hinzuzufügen. Wir werden sie verwenden, um den Namen " +"\"GODOT\" unter dem Roboterkopf hinzuzufügen." msgid "" "We will use the :ref:`draw_string ` " "method to do it, like this:" msgstr "" +"Wir werden die Methode :ref:`draw_string " +"` verwenden, um dies zu tun:" msgid "" "Here we first load into the defaultFont variable the configured default " "theme font (a custom one can be set instead) and then we pass the following " "parameters: font, position, text, horizontal alignment, width, and font size." msgstr "" +"Hier laden wir zunächst in die defaultFont-Variable die konfigurierte " +"Default-Schriftart des Themes (stattdessen kann eine benutzerdefinierte " +"Schriftart eingestellt werden) und übergeben dann die folgenden Parameter: " +"Schriftart, Position, Text, horizontale Ausrichtung, Breite und Schriftgröße." -#, fuzzy msgid "You should see the following on your screen:" -msgstr "Fügen Sie den folgenden Code in Ihr Skript ein:" +msgstr "Auf Ihrem Bildschirm sollten Sie folgendes sehen:" msgid "" "Additional parameters as well as other methods related to text and " "characters can be found on the :ref:`CanvasItem ` class " "reference." msgstr "" +"Zusätzliche Parameter sowie andere Methoden, die sich auf Text und Zeichen " +"beziehen, sind in der Klassenreferenz :ref:`CanvasItem ` " +"zu finden." msgid "Show the drawing while editing" -msgstr "" +msgstr "Anzeigen der Zeichnung während der Bearbeitung" msgid "" "While the code so far is able to draw the logo on a running window, it will " @@ -460,12 +549,21 @@ msgid "" "also like to show your custom Node2D or control on the editor, to position " "and scale it appropriately, like most other nodes do." msgstr "" +"Während der bisherige Code in der Lage ist, das Logo in einem laufenden " +"Fenster zu zeichnen, wird es nicht in der ``2D-Ansicht`` des Editors " +"angezeigt. In bestimmten Fällen möchten Sie Ihr eigenes Node2D oder " +"Steuerelement auch im Editor anzeigen, um es entsprechend zu positionieren " +"und zu skalieren, wie es die meisten anderen Nodes tun." msgid "" "To show the logo directly on the editor (without running it), you can use " "the :ref:`@tool` annotation to request the custom " "drawing of the node to also appear while editing, like this:" msgstr "" +"Um das Logo direkt im Editor anzuzeigen (ohne es auszuführen), können Sie " +"die :ref:`@tool `-Annotation verwenden, um die " +"benutzerdefinierte Zeichnung des Nodes auch während der Bearbeitung anzeigen " +"zu lassen, etwa so:" msgid "" "You will need to save your scene, rebuild your project (for C# only) and " @@ -473,6 +571,11 @@ msgid "" "Scene`` to refresh the current node in the ``2D`` view the first time you " "add or remove the ``@tool`` annotation." msgstr "" +"Sie müssen Ihre Szene speichern, Ihr Projekt neu erstellen (nur für C#) und " +"die aktuelle Szene manuell über den Menüpunkt ``Szene > Gespeicherte Szene " +"neu laden`` neu laden, um den aktuellen Node in der ``2D``-Ansicht zu " +"aktualisieren, wenn Sie das erste Mal die ``@tool``-Annotation hinzufügen " +"oder entfernen." msgid "Animation" msgstr "Animation" @@ -481,12 +584,18 @@ msgid "" "If we wanted to make the custom shape change at runtime, we could modify the " "methods called or its arguments at execution time, or apply a transform." msgstr "" +"Wenn wir die benutzerdefinierte Form zur Laufzeit ändern wollten, könnten " +"wir die aufgerufenen Methoden oder ihre Argumente zur Ausführungszeit ändern " +"oder eine Transformation anwenden." msgid "" "For example, if we want the custom shape we just designed to rotate, we " "could add the following variable and code to the ``_ready`` and ``_process`` " "methods:" msgstr "" +"Wenn wir zum Beispiel wollen, dass sich die Form, die wir gerade entworfen " +"haben, dreht, könnten wir die folgende Variable und den folgenden Code zu " +"den Methoden ``_ready`` und ``_process`` hinzufügen:" msgid "" "The problem with the above code is that because we have created the points " @@ -496,11 +605,20 @@ msgid "" "change on the node won't help us here, as the rotation transform is applied " "first." msgstr "" +"Das Problem mit dem obigen Code ist, dass wir die Punkte ungefähr auf einem " +"Rechteck erstellt haben, das von der oberen linken Ecke, der ``(0, 0)``-" +"Koordinate, ausgeht und sich nach rechts und unten erstreckt, so dass wir " +"sehen, dass die Drehung unter Verwendung der oberen linken Ecke als " +"Pivotpunkt erfolgt. Eine Änderung der Positionstransformation am Node hilft " +"uns hier nicht weiter, da die Rotationstransformation zuerst angewendet wird." msgid "" "While we could rewrite all of the points' coordinates to be centered around " "``(0, 0)``, including negative coordinates, that would be a lot of work." msgstr "" +"Wir könnten zwar alle Koordinaten der Punkte so umschreiben, dass sie um " +"``(0, 0)`` zentriert sind, einschließlich negativer Koordinaten, aber das " +"wäre eine Menge Arbeit." msgid "" "One possible way to work around this is to use the lower level :ref:" @@ -509,25 +627,39 @@ msgid "" "then moving it back to its original place with a regular node transform, " "either in the editor or in code, like this:" msgstr "" +"Ein möglicher Weg, dies zu umgehen, ist die Verwendung der Low-Level-" +"Methode :ref:" +"`draw_set_transform`, um dieses " +"Problem zu beheben. Dabei werden alle Punkte im eigenen Space des " +"CanvasItems übersetzt und dann mit einer regulären Node-Transformation " +"zurück an ihren ursprünglichen Platz verschoben, entweder im Editor oder im " +"Code, wie hier:" msgid "This is the result, rotating around a pivot now on ``(60, 60)``:" msgstr "" +"Dies ist das Ergebnis, das sich um einen Pivot-Punkt auf ``(60, 60)`` dreht:" msgid "" "If what we wanted to animate was a property inside the ``_draw()`` call, we " "must remember to call ``queue_redraw()`` to force a refresh, as otherwise it " "would not be updated on screen." msgstr "" +"Wenn das, was wir animieren wollten, eine Property innerhalb des ``_draw()`` " +"-Aufrufs war, müssen wir daran denken, ``queue_redraw()`` aufzurufen, um " +"einen Refresh zu erzwingen, da es sonst nicht auf dem Bildschirm " +"aktualisiert werden würde." msgid "" "For example, this is how we can make the robot appear to open and close its " "mouth, by changing the width of its mouth line follow a sinusoidal (:ref:" "`sin`) curve:" msgstr "" +"So können wir zum Beispiel den Roboter dazu bringen, seinen Mund zu öffnen " +"und zu schließen, indem wir die Breite seiner Mundlinie einer Sinuskurve (:" +"ref:`sin`) folgen lassen:" -#, fuzzy msgid "It will look somewhat like this when run:" -msgstr "Das Schaf wird etwa so aussehen:" +msgstr "Wenn es ausgeführt wird, sieht das ungefähr so aus:" msgid "" "Please note that ``_mouth_width`` is a user defined property like any other " @@ -537,10 +669,16 @@ msgid "" "that a ``queue_redraw()`` call is needed to apply those changes so they get " "shown on screen." msgstr "" +"Bitte beachten Sie, dass ``_mouth_width`` eine benutzerdefinierte Property " +"wie jede andere ist und dass sie oder jede andere, die als Zeichenargument " +"verwendet wird, mit Hilfe von Default-Methoden wie einem :ref:" +"`Tween` oder einem :ref:" +"`AnimationPlayer`-Node animiert werden kann. Der " +"einzige Unterschied ist, dass ein ``queue_redraw()`` Aufruf benötigt wird, " +"um die Änderungen auf dem Bildschirm zu zeigen." -#, fuzzy msgid "Example 2: drawing a dynamic line" -msgstr "Beispiel: Kreisbögen zeichnen" +msgstr "Beispiel 2: Zeichnen einer dynamischen Linie" msgid "" "The previous example was useful to learn how to draw and modify nodes with " @@ -553,6 +691,16 @@ msgid "" "also images defined with vectors) and the :ref:" "`AnimationPlayer` node." msgstr "" +"Das vorherige Beispiel war nützlich, um zu lernen, wie man Nodes mit " +"benutzerdefinierten Shapes und Animationen zeichnet und verändert. Dies " +"könnte einige Vorteile haben, wie z.B. die Verwendung von exakten " +"Koordinaten und Vektoren zum Zeichnen anstelle von Bitmaps - was bedeutet, " +"dass sie bei der Transformation auf dem Bildschirm gut skaliert werden. In " +"einigen Fällen könnten ähnliche Ergebnisse erzielt werden, indem man " +"Funktionen auf höherer Ebene mit Nodes wie :ref:`sprites` " +"oder :ref:`AnimatedSprites`, die SVG-Ressourcen " +"laden (die ebenfalls mit Vektoren definierte Bilder sind), und dem Node :ref:" +"`AnimationPlayer` kombiniert." msgid "" "In other cases that will not be possible because we will not know what the " @@ -560,21 +708,28 @@ msgid "" "will see how to draw a dynamic line whose coordinates are not known " "beforehand, and are affected by the user's input." msgstr "" +"In anderen Fällen ist das nicht möglich, weil wir vor der Ausführung des " +"Codes nicht wissen, wie die resultierende grafische Darstellung aussehen " +"wird. Hier werden wir sehen, wie man eine dynamische Linie zeichnet, deren " +"Koordinaten vorher nicht bekannt sind und die von den Eingaben des Benutzers " +"beeinflusst werden." -#, fuzzy msgid "Drawing a straight line between 2 points" -msgstr "" -"Erstellen Sie neue Punkte, indem Sie auf eine Linie zwischen zwei Punkten " -"klicken und diese ziehen." +msgstr "Zeichnen einer geraden Linie zwischen 2 Punkten" msgid "" "Let's assume we want to draw a straight line between 2 points, the first one " "will be fixed on the upper left corner ``(0, 0)`` and the second will be " "defined by the cursor position on screen." msgstr "" +"Nehmen wir an, wir wollen eine gerade Linie zwischen zwei Punkten zeichnen, " +"wobei der erste Punkt in der oberen linken Ecke ``(0, 0)`` liegt und der " +"zweite Punkt durch die Position des Cursors auf dem Bildschirm bestimmt wird." msgid "We could draw a dynamic line between those 2 points like this:" msgstr "" +"Wir könnten eine dynamische Linie zwischen diesen beiden Punkten wie folgt " +"ziehen:" msgid "" "In this example we obtain the position of the mouse in the default viewport " @@ -585,37 +740,51 @@ msgid "" "line: requesting the drawing of a green line of width 10 pixels between the " "top left corner and that obtained position." msgstr "" +"In diesem Beispiel erhalten wir die Position der Maus im Default-Viewport in " +"jedem Frame mit der Methode :ref:`get_mouse_position " +"`. Wenn sich die Position seit der " +"letzten Zeichenanforderung geändert hat (eine kleine Optimierung, um ein " +"erneutes Zeichnen bei jedem Frame zu vermeiden), werden wir ein erneutes " +"Zeichnen einplanen. Unsere Methode ``_draw()`` hat nur eine Zeile: Sie " +"fordert das Zeichnen einer grünen Linie mit einer Breite von 10 Pixeln " +"zwischen der oberen linken Ecke und der ermittelten Position an." -#, fuzzy msgid "" "The width, color, and position of the starting point can be configured with " "with the corresponding properties." msgstr "" -"Das Ergebnis der Wegfindung kann mit den folgenden Propertys beeinflusst " -"werden." +"Die Breite, Farbe und Position des Startpunktes kann mit den entsprechenden " +"Propertys konfiguriert werden." -#, fuzzy msgid "It should look like this when run:" -msgstr "Das Ergebnis sollte wie folgt aussehen:" +msgstr "Nach der Ausführung sollte es wie folgt aussehen:" msgid "Drawing an arc between 2 points" -msgstr "" +msgstr "Zeichnen eines Bogens zwischen 2 Punkten" msgid "" "The above example works, but we may want to join those 2 points with a " "different shape or function, other than a straight line." msgstr "" +"Das obige Beispiel funktioniert, aber wir möchten diese 2 Punkte vielleicht " +"mit einem anderen Shape oder einer anderen Funktion als einer geraden Linie " +"verbinden." msgid "" "Let's try now creating an arc (a portion of a circumference) between both " "points." msgstr "" +"Versuchen wir nun, einen Bogen (einen Teil eines Kreises) zwischen beiden " +"Punkten zu erstellen." msgid "" "Exporting the line starting point, segments, width, color, and antialiasing " "will allow us to modify those properties very easily directly from the " "editor inspector panel:" msgstr "" +"Durch den Export von Startpunkt, Segmenten, Breite, Farbe und Antialiasing " +"können wir diese Propertys sehr einfach direkt im Inspektorfenster des " +"Editors ändern:" msgid "" "To draw the arc, we can use the method :ref:" @@ -623,9 +792,14 @@ msgid "" "through 2 points, so we will chose for this example the semicircle that has " "its center in the middle point between the 2 initial points." msgstr "" +"Um den Bogen zu zeichnen, können wir die Methode :ref:" +"`draw_arc` verwenden. Es gibt viele Bögen, " +"die durch 2 Punkte gehen, also werden wir für dieses Beispiel den Halbkreis " +"wählen, der seinen Mittelpunkt im mittleren Punkt zwischen den 2 " +"Anfangspunkten hat." msgid "Calculating this arc will be more complex than in the case of the line:" -msgstr "" +msgstr "Die Berechnung dieses Bogens ist komplizierter als im Fall der Linie:" msgid "" "The center of the semicircle will be the middle point between both points. " @@ -635,11 +809,20 @@ msgid "" "if ``end_angle`` is less than ``start_angle``, the arc will be drawn counter-" "clockwise, which we don't want in this case (the arc would be upside-down)." msgstr "" +"Der Mittelpunkt des Halbkreises ist der mittlere Punkt zwischen den beiden " +"Punkten. Der Radius ist die Hälfte des Abstands zwischen den beiden Punkten. " +"Die Start- und Endwinkel sind die Winkel des Vektors von Punkt1 zu Punkt2 " +"und umgekehrt. Beachten Sie, dass wir den ``Endwinkel`` in positive Werte " +"normalisieren mussten, denn wenn der ``Endwinkel`` kleiner ist als der " +"``Startwinkel``, wird der Bogen gegen den Uhrzeigersinn gezeichnet, was wir " +"in diesem Fall nicht wollen (der Bogen würde auf dem Kopf stehen)." msgid "" "The result should be something like this, with the arc going down and " "between the points:" msgstr "" +"Das Ergebnis sollte in etwa so aussehen, wobei der Bogen nach unten und " +"zwischen den Punkten verläuft:" msgid "" "Feel free to play with the parameters in the inspector to obtain different " @@ -647,6 +830,10 @@ msgid "" "number of segments to increase the curve smoothness, at the cost of extra " "performance." msgstr "" +"Sie können mit den Parametern im Inspektor spielen, um verschiedene " +"Ergebnisse zu erzielen: Ändern Sie die Farbe, die Breite, das Antialiasing " +"und erhöhen Sie die Anzahl der Segmente, um die Glätte der Kurve zu erhöhen, " +"allerdings zum Preis von zusätzlicher Rechenzeit." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po index 963f9ef4ea..a3eb444bcb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 99d6c73139..98adc831bd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -635,7 +635,7 @@ msgid "" "relationship between particle lifetime, animation speed, and number of " "images in the sprite sheet is this:" msgstr "" -"Je nachdem, wie viele Bilder Ihr Sprite-Sheet enthält und wie lange Ihr " +"Je nachdem, wie viele Bilder Ihr Sprite Sheet enthält und wie lange Ihr " "Partikel aktiv ist, sieht die Animation möglicherweise nicht flüssig aus. " "Die Beziehung zwischen der Lebensdauer des Partikels, der " "Animationsgeschwindigkeit und der Anzahl der Bilder im Sprite Sheet ist die " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 3db4fd3660..664fa6eeb7 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilesets.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilesets.po index 551d3b70cc..de72124459 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilesets.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilesets.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_antialiasing.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_antialiasing.po index 5af6720feb..472981e3ea 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_antialiasing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po index 31c9b77e45..47e879a730 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_text.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_text.po index b9d2aab9d8..07898bf225 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_text.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_text.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po index 9f8c95d6ba..4787e533dd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,17 +51,17 @@ msgstr "" "Polygonen (obwohl extrudierte 2D-Polygone mit dem CSGPolygon3D-Node " "verwendet werden können)." -#, fuzzy msgid "" "If you're looking for an easy to use level design tool for a project, you " "may want to use `Qodot `__ instead. It " "lets you design levels using `TrenchBroom `__ and import them in Godot." msgstr "" -"Wenn Sie nach einem benutzerfreundlichen Level-Design-Tool für ein Projekt " -"suchen, können Sie stattdessen `Qodot `__ verwenden. Sie können Levels mit `TrenchBroom `__ entwerfen und in Godot importieren." +"Wenn Sie auf der Suche nach einem einfach zu bedienenden Level-Design-Tool " +"für ein Projekt sind, sollten Sie stattdessen `Qodot `__ verwenden. Damit können Sie Levels mit `TrenchBroom " +"`__ entwerfen und sie in Godot " +"importieren." msgid "" "You can check how to use CSG nodes to build various shapes (such as stairs " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 5ebd0a88f1..ae30a9a517 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -644,6 +644,9 @@ msgid "" "density levels. See :ref:`doc_3d_rendering_limitations_color_banding` for " "guidance on reducing banding." msgstr "" +"Nebel kann zu Streifenbildung im Viewport führen, insbesondere bei höherer " +"Dichte. Siehe :ref:`doc_3d_rendering_limitations_color_banding` für eine " +"Anleitung zur Reduzierung von Streifenbildung." msgid "Volumetric Fog" msgstr "Volumetrischer Nebel" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po index 1465aa043e..ad2e46d07f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/index.po index 5241fc432b..073d089002 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po index 6e129838f0..801e16637c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po index f0ad683892..c30439568a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po index 8f702a1c2b..f3051f0e99 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1084,9 +1084,8 @@ msgstr "" "Beachten Sie jedoch, dass Änderungen an der EXR-Datei beim erneuten Backen " "von Lightmaps verloren gehen." -#, fuzzy msgid "Reducing LightmapGI artifacts" -msgstr "Reduzierung von VoxelGI-Lichtlecks und Artefakten" +msgstr "Reduzierung der LightmapGI-Artefakte" msgid "" "If you notice LightmapGI nodes popping in and out of existence as the camera " @@ -1095,6 +1094,12 @@ msgid "" "nodes at once, which means up to 8 instances can be in the camera view " "before some of them will start flickering." msgstr "" +"Wenn Sie bemerken, dass LightmapGI-Nodes ein- und ausgehen, während sich die " +"Kamera bewegt, liegt das höchstwahrscheinlich daran, dass die Engine zu " +"viele LightmapGI-Instanzen auf einmal rendert. Godot ist darauf beschränkt, " +"8 LightmapGI-Nodes gleichzeitig zu rendern, was bedeutet, dass bis zu 8 " +"Instanzen in der Kameraansicht sein können, bevor einige von ihnen anfangen " +"zu flackern." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po index d136863900..8196247023 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po index 56c3039c19..882d790657 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -475,6 +475,12 @@ msgid "" "which means up to 8 instances can be in the camera view before some of them " "will start flickering." msgstr "" +"Wenn Sie bemerken, dass VoxelGI-Nodes ein- und ausgehen, während sich die " +"Kamera bewegt, liegt das höchstwahrscheinlich daran, dass die Engine zu " +"viele VoxelGI-Instanzen auf einmal rendert. Godot ist darauf beschränkt, 8 " +"VoxelGI-Nodes auf einmal zu rendern, was bedeutet, dass bis zu 8 Instanzen " +"in der Kameraansicht sein können, bevor einige von ihnen anfangen zu " +"flackern." msgid "" "Additionally, for performance reasons, Godot can only blend between 2 " @@ -482,6 +488,10 @@ msgid "" "VoxelGI nodes overlapping, global illumination may appear to flicker as the " "camera moves or rotates." msgstr "" +"Außerdem kann Godot aus Performance-Gründen nur zwischen 2 VoxelGI-Nodes an " +"einem bestimmten Pixel auf dem Bildschirm überblenden. Wenn sich mehr als 2 " +"VoxelGI-Nodes überlappen, kann die globale Beleuchtung flackern, wenn sich " +"die Kamera bewegt oder dreht." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 1939d8fdca..eba75f4b0e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po index 4eb546836a..d50f85010c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index eb93e4fe92..203822a409 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 72fc212e52..2fbb3df51d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -413,6 +413,16 @@ msgid "" "light's appearance. To achieve a similar appearance to an unshadowed light, " "you may need to adjust the light's energy setting." msgstr "" +"**Hinweis zu Änderungen des Erscheinungsbildes**: Wenn Sie Schatten für ein " +"Licht aktivieren, sollten Sie beachten, dass sich das Aussehen des Lichts im " +"Vergleich zur Darstellung ohne Schatten im Kompatibilität-Renderer ändern " +"kann. Aufgrund von Einschränkungen bei älteren mobilen Geräten werden " +"Schatten mit einem Multi-Pass-Rendering-Ansatz implementiert, so dass " +"Lichter mit Schatten im sRGB-Raum statt im linearen Raum gerendert werden. " +"Diese Änderung des Rendering-Raums kann das Aussehen des Lichts manchmal " +"drastisch verändern. Um ein ähnliches Erscheinungsbild wie bei einem Licht " +"ohne Schatten zu erreichen, müssen Sie möglicherweise die Energieeinstellung " +"des Lichts anpassen." msgid "Directional light" msgstr "Gerichtetes Licht" @@ -440,7 +450,6 @@ msgstr "" "Richtung der Lichtstrahlen angibt. Die Position des Nodes hat jedoch " "keinerlei Einfluss auf die Beleuchtung und kann beliebig sein." -#, fuzzy msgid "" "Every face whose front-side is hit by the light rays is lit, while the " "others stay dark. Unlike most other light types, directional lights don't " @@ -448,7 +457,7 @@ msgid "" msgstr "" "Jede Fläche, deren Vorderseite von den Lichtstrahlen getroffen wird, wird " "beleuchtet, während die anderen dunkel bleiben. Im Gegensatz zu den meisten " -"anderen Lichtarten hat gerichtetes Licht keine spezifischen Parameter." +"anderen Lichttypen hat gerichtetes Licht keine spezifischen Parameter." msgid "" "The directional light also offers a **Angular Distance** property, which " @@ -504,6 +513,19 @@ msgid "" "understanding this behavior is important for optimizing your scene and " "managing performance expectations." msgstr "" +"Um dies zu beheben, wird eine Technik namens *Parallel Split Shadow Maps* " +"(PSSM) verwendet. Dabei wird das View Frustum in 2 oder 4 Bereiche " +"aufgeteilt. Jeder Bereich erhält seine eigene Shadow Map. Dadurch können " +"kleine Bereiche in der Nähe des Betrachters die gleiche Schattenauflösung " +"haben wie ein großer, weit entfernter Bereich. Wenn Schatten für " +"DirectionalLight3D aktiviert sind, ist der Default-Schattenmodus PSSM mit 4 " +"Splits. In Szenarien, in denen ein Objekt groß genug ist, um in allen vier " +"Splits zu erscheinen, führt dies zu erhöhten Zeichenaufrufen. Insbesondere " +"wird ein solches Objekt insgesamt fünfmal gerendert: einmal für jeden der " +"vier Schattensplits und einmal für das endgültige Rendering der Szene. Dies " +"kann sich auf die Performance auswirken. Das Verständnis dieses Verhaltens " +"ist wichtig, um Ihre Szene zu optimieren und die Erwartungen an die " +"Performance zu erfüllen." msgid "With this, shadows become more detailed:" msgstr "Damit werden die Schatten detaillierter:" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/mesh_lod.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/mesh_lod.po index d540765318..9af7a16fad 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/mesh_lod.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/mesh_lod.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/occlusion_culling.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/occlusion_culling.po index 430357f485..bd33251ac2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/occlusion_culling.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/occlusion_culling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -166,8 +166,9 @@ msgstr "" "mit der Software-Raytracing-Bibliothek `Embree `__." +#, fuzzy msgid "" -"The engine then uses this low-resolution buffer to test occludees' :abbr:" +"The engine then uses this low-resolution buffer to test the occludee's :abbr:" "`AABB (Axis-Aligned Bounding Box)` against the occluder shapes. The " "occludee's :abbr:`AABB (Axis-Aligned Bounding Box)` must be *fully occluded* " "by the occluder shape to be culled." diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/attractors.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/attractors.po index 55a023cdb3..add61af7b6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/attractors.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/attractors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,13 +17,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "3D Particle attractors" -msgstr "Partikeltransformation." +msgstr "3D-Partikel-Attraktoren" -#, fuzzy msgid "Particle attractors" -msgstr "Partikeltransformation." +msgstr "Partikel-Attraktoren" msgid "" "Particle attractors are nodes that apply a force to all particles within " @@ -35,9 +33,18 @@ msgid "" "runtime and change their properties from gameplay code; you can even animate " "and combine them for complex attraction effects." msgstr "" +"Partikel-Attraktoren sind Nodes, die eine Kraft auf alle Partikel in ihrer " +"Reichweite ausüben. Je nach Richtung dieser Kraft ziehen sie die Partikel an " +"oder stoßen sie weg. Es gibt drei Arten von Attraktoren: :ref:" +"`class_GPUParticlesAttractorBox3D`, :ref:" +"`class_GPUParticlesAttractorSphere3D`, und :ref:" +"`class_GPUParticlesAttractorVectorField3D`. Sie können sie zur Laufzeit " +"instanziieren und ihre Propertys vom Gameplay-Code aus ändern; Sie können " +"sie sogar animieren und für komplexe Attraktionseffekte kombinieren." msgid "Particle attractors are not yet implemented for 2D particle systems." msgstr "" +"Partikel-Attraktoren sind für 2D Partikelsysteme noch nicht implementiert." msgid "" "The first thing you have to do if you want to use attractors is enable the " @@ -45,29 +52,36 @@ msgid "" "for every particle system that needs to react to attractors. Like most " "properties in Godot, you can also change this at runtime." msgstr "" +"Das erste was Sie tun müssen, wenn Sie Attraktoren verwenden wollen, ist das " +"Aktivieren der Property ``Attraktor-Interaktion`` im " +"ParticleProcessMaterial. Tun Sie dies für jedes Partikelsystem, das auf " +"Attraktoren reagieren muss. Wie die meisten Properties in Godot, können Sie " +"auch diese zur Laufzeit ändern." -#, fuzzy msgid "Common properties" -msgstr "Allgemeine Licht-Propertys" +msgstr "Allgemeine Propertys" -#, fuzzy msgid "Common particle attractor properties" -msgstr "Allgemeine Licht-Propertys" +msgstr "Allgemeine Propertys von Partikel-Attraktoren" -#, fuzzy msgid "Common attractor properties" -msgstr "Allgemeine Licht-Propertys" +msgstr "Allgemeine Attraktor-Propertys" msgid "" "There are some properties that you can find on all attractors. They're " "located in the ``GPUParticlesAttractor3D`` section in the inspector." msgstr "" +"Es gibt einige Propertys, die Sie bei allen Attraktoren finden können. Sie " +"befinden sich im Abschnitt ``GPUParticlesAttractor3D`` im Inspektor." msgid "" "``Strength`` controls how strong the attractor force is. A positive value " "pulls particles closer to the attractor's center, while a negative value " "pushes them away." msgstr "" +"``Stärke`` steuert, wie stark die Kraft des Attaktor ist. Ein positiver Wert " +"zieht die Partikel näher zum Zentrum des Attraktors, während ein negativer " +"Wert sie wegschiebt." msgid "" "``Attenuation`` controls the strength falloff within the attractor's " @@ -80,16 +94,28 @@ msgid "" "strength will be half of what it is at the center. Different curve shapes " "change how fast particles accelerate towards the attractor." msgstr "" +"``Abschwächung`` steuert den Stärkeabfall innerhalb des Einflussbereichs des " +"Attraktors. Jeder Partikel-Attraktor hat eine Grenze. Seine Stärke ist am " +"Rande dieser Grenze am schwächsten und in der Mitte am stärksten. Partikel, " +"die sich außerhalb der Grenze befinden, werden vom Attraktor überhaupt nicht " +"beeinflusst. Die Abschwächungskurve gibt an, wie stark die Stärke über diese " +"Entfernung abnimmt. Eine gerade Linie bedeutet, dass die Stärke proportional " +"zur Entfernung ist: Wenn sich ein Partikel auf halbem Weg zwischen der " +"Grenze und dem Zentrum befindet, ist die Stärke des Attraktors nur halb so " +"groß wie im Zentrum. Unterschiedliche Kurvenformen verändern die " +"Geschwindigkeit, mit der sich die Partikel auf den Attraktor zubewegen." -#, fuzzy msgid "Different attractor attenuation curves" -msgstr "Unterstützung von Akteurs-Zugang zu verschiedenen Bereichen" +msgstr "Unterschiedliche Attraktor-Abschwächungskurven" msgid "" "Strength increase variations: constantly over the distance to the attractor " "(left), fast at the boundary border and slowly at the center (middle), " "slowly at the boundary and fast at the center (right)." msgstr "" +"Variationen der Stärkezunahme: Konstant über die Entfernung zum Attraktor " +"(links), schnell an der Grenze und langsam in der Mitte (Mitte), langsam an " +"der Grenze und schnell in der Mitte (rechts)." msgid "" "The ``Directionality`` property changes the direction towards which " @@ -100,15 +126,25 @@ msgid "" "direction by rotating the attractor. If ``Strength`` is negative, particles " "are instead pulled along the ``+Z``-axis." msgstr "" +"Die Property ``Direktionalität`` ändert die Richtung, in die Partikel " +"gezogen werden. Bei einem Wert von ``0.0`` gibt es keine Direktionalität, " +"was bedeutet, dass die Partikel in Richtung des Zentrums des Attraktors " +"gezogen werden. Bei einem Wert von ``1.0`` ist der Attraktor vollständig " +"direktional, was bedeutet, dass die Partikel entlang der lokalen ``-Z``-" +"Achse des Attraktors gezogen werden. Sie können die globale Richtung ändern, " +"indem Sie den Attraktor drehen. Wenn ``Stärke`` negativ ist, werden die " +"Partikel stattdessen entlang der ``+Z``-Achse gezogen." -#, fuzzy msgid "Different attractor directionality values" -msgstr "Abrufen eines zufälligen Dictionary-Werts" +msgstr "Unterschiedliche Attraktor-Direktionalitätswerte" msgid "" "No directionality (left) vs. full directionality (right). Notice how the " "particles move along the attractor's local Z-axis." msgstr "" +"Keine Direktionalität (links) vs. volle Direktionalität (rechts). Beachten " +"Sie, wie sich die Partikel entlang der lokalen Z-Achse des Attraktors " +"bewegen." msgid "" "The ``Cull Mask`` property controls which particle systems are affected by " @@ -117,6 +153,12 @@ msgid "" "attractor if at least one of the system's visibility layers is enabled in " "the attractor's cull mask." msgstr "" +"Die Property ``Cull-Maske`` steuert, welche Partikel Systeme von einem " +"Attraktor betroffen sind, basierend auf den :ref:`Sichtbarkeitsebenen " +"` der einzelnen Systeme. Ein Partikelsystem wird nur " +"dann von einem Attraktor beeinflusst, wenn mindestens eine der " +"Sichtbarkeitsebenen des Systems in der Cull-Maske des Attraktors aktiviert " +"ist." msgid "" "There is a `known issue `_ mit GPU Partikel-Attraktoren, die verhindern, dass die Cull-" +"Maske in Godot 4.0 richtig funktioniert. Wir werden die Dokumentation " +"aktualisieren, sobald das Problem behoben ist." -#, fuzzy msgid "Box attractors" -msgstr "Benutzerdefinierte Iteratoren" +msgstr "Box-Attraktoren" -#, fuzzy msgid "Particle attractor box" -msgstr "Partikeltransformation." +msgstr "Partikel-Attraktor-Box" msgid "Box attractor in the node list" -msgstr "" +msgstr "Box-Attraktor in der Node-Liste" msgid "" "Box attractors have a box-shaped influence region. You control their size " @@ -142,6 +186,11 @@ msgid "" "of its bounds, so a value of ``(X=1.0,Y=1.0,Z=1.0)`` creates a box with an " "influence region that is 2 meters wide on each side." msgstr "" +"Box-Attraktoren haben einen kastenförmigen Einflussbereich. Sie können ihre " +"Größe mit der Property ``Ausmaße`` steuern. Die Ausdehnung einer Box misst " +"immer die Hälfte der Seiten seiner Begrenzungen. Ein Wert von ``(X=1.0,Y=1.0," +"Z=1.0)`` erzeugt also einee Box mit einem Einflussbereich, der an jeder " +"Seite 2 Meter breit ist." msgid "" "To create a box attractor, add a new child node to your scene and select " @@ -149,26 +198,29 @@ msgid "" "animate the box position or attach it to a moving node for more dynamic " "effects." msgstr "" +"Um einen Box-Attraktor zu erstellen, fügen Sie einen neuen Child-Node zu " +"Ihrer Szene hinzu und wählen ``GPUParticlesAttractorBox3D`` aus der Liste " +"der verfügbaren Nodes. Sie können die Position der Box animieren oder ihn an " +"einen beweglichen Node anhängen, um dynamischere Effekte zu erzielen." msgid "Box attractor parts particle field" -msgstr "" +msgstr "Box-Attraktor teilt Partikelfeld" msgid "" "A box attractor with a negative strength value parts a particle field as it " "moves through it." msgstr "" +"Ein Box-Attraktor mit einem negativen Stärkewert teilt ein Partikelfeld, " +"während es sich durch ihn bewegt." -#, fuzzy msgid "Sphere attractors" -msgstr "Operatoren" +msgstr "Kugel-Attraktoren" -#, fuzzy msgid "Particle attractor sphere" -msgstr "Attraktor-Kraft deaktivieren." +msgstr "Partikel-Attraktor-Kugel" -#, fuzzy msgid "Sphere attractor in the node list" -msgstr "Einrichten der Nodes" +msgstr "Kugel-Attraktor in der Node-Liste" msgid "" "Sphere attractors have a spherical influence region. You control their size " @@ -178,6 +230,12 @@ msgid "" "elongated shapes, you have to change its ``Scale`` in the attractor's " "``Node3D`` section." msgstr "" +"Kugel-Attraktoren haben einen kugelförmigen Einflussbereich. Sie können ihre " +"Größe mit der Property ``Radius`` kontrollieren. Während Box-Attraktoren " +"keine perfekten Würfel sein müssen, sind Kugel-Attraktoren immer " +"kugelförmig: Sie können die Breite nicht unabhängig von der Höhe einstellen. " +"Wenn Sie einen Kugel-Attraktor für längliche Formen verwenden wollen, müssen " +"Sie seine ``Skalierung`` in der ``Node3D``-Sektion des Attraktors ändern." msgid "" "To create a sphere attractor, add a new child node to your scene and select " @@ -185,25 +243,30 @@ msgid "" "animate the sphere position or attach it to a moving node for more dynamic " "effects." msgstr "" +"Um einen Kugel-Attraktor zu erstellen, fügen Sie einen neuen Child-Node zu " +"Ihrer Szene hinzu und wählen Sie ``GPUParticlesAttractorSphere3D`` aus der " +"Liste der verfügbaren Nodes. Sie können die Position der Kugel animieren " +"oder sie an einen beweglichen Node anhängen, um dynamischere Effekte zu " +"erzielen." msgid "Sphere attractor parts particle field" -msgstr "" +msgstr "Kugel-Attraktor teilt Partikelfeld" msgid "" "A sphere attractor with a negative strength value parts a particle field as " "it moves through it." msgstr "" +"Ein Kugel-Attraktor mit einem negativen Stärkewert teilt ein Partikelfeld, " +"während es sich durch ihn hindurch bewegt." -#, fuzzy msgid "Vector field attractors" -msgstr "Vektoroperationen" +msgstr "Vektorfeld-Attraktoren" -#, fuzzy msgid "Particle attractor vector field" -msgstr "Attraktor-Kraft deaktivieren." +msgstr "Partikelattraktor-Vektorfeld" msgid "Vector field attractor in the node list" -msgstr "" +msgstr "Vektorfeld-Attraktor in der Node-Liste" msgid "" "A vector field is a 3D area that contains vectors positioned on a grid. The " @@ -212,6 +275,11 @@ msgid "" "can be completely random or aligned in a way that forms distinct patterns " "and paths." msgstr "" +"Ein Vektorfeld ist ein 3D-Bereich, der Vektoren enthält, die in einem Raster " +"angeordnet sind. Die Rasterdichte steuert, wie viele Vektoren es gibt und " +"wie weit sie auseinander liegen. Jeder Vektor in einem Vektorfeld zeigt in " +"eine bestimmte Richtung. Diese kann völlig willkürlich sein oder so " +"ausgerichtet werden, dass sie ausgeprägte Muster und Pfade bildet." msgid "" "When particles interact with a vector field, their movement direction " @@ -219,6 +287,11 @@ msgid "" "to the next vector in the field, it changes direction to match that vector's " "direction. The particle's speed depends on the vector's length." msgstr "" +"Wenn Partikel mit einem Vektorfeld interagieren, ändert sich ihre " +"Bewegungsrichtung, um dem nächstgelegenen Vektor im Feld zu entsprechen. " +"Wenn sich ein Partikel dem nächsten Vektor im Feld nähert, ändert es seine " +"Richtung, um sich der Richtung dieses Vektors anzupassen. Die " +"Geschwindigkeit des Partikels hängt von der Länge des Vektors ab." msgid "" "Like box attractors, vector field attractors have a box-shaped influence " @@ -228,11 +301,20 @@ msgid "" "` where every pixel represents a vector with the pixel's " "color interpreted as the vector's direction and size." msgstr "" +"Wie Box-Attraktoren haben auch Vektorfeld-Attraktoren einen kastenförmigen " +"Einflussbereich. Sie können ihre Größe mit der Eigenschaft ``Ausmaße`` " +"kontrollieren, wobei ein Wert von ``(X=1.0,Y=1.0,Z=1.0)`` eine Box mit einer " +"Einflußregion erzeugt, die auf jeder Seite 2 Meter breit ist. Die Property " +"``Textur`` nimmt eine :ref:`3D-Textur ` an, bei der jedes " +"Pixel einen Vektor darstellt, wobei die Farbe des Pixels als Richtung und " +"Größe des Vektors interpretiert wird." msgid "" "When a texture is used as a vector field, there are two types of conversion " "you need to be aware of:" msgstr "" +"Wenn eine Textur als Vektorfeld verwendet wird, gibt es zwei Arten der " +"Konvertierung, die Sie beachten müssen:" msgid "" "The texture coordinates map to the attractor bounds. The image below shows " @@ -241,6 +323,11 @@ msgid "" "the vector field attractor because ``+Y`` points down in the texture UV " "space, but up in Godot's world space." msgstr "" +"Die Koordinaten der Textur entsprechen den Grenzen des Attraktors. Das Bild " +"unten zeigt, welcher Teil der Textur welchem Teil des Vektorfeldvolumens " +"entspricht. Zum Beispiel wirkt sich die untere Hälfte der Textur auf die " +"obere Hälfte des Vektorfeld-Attraktors aus, weil ``+Y`` im UV-Raum der " +"Textur nach unten, im Word Space von Godot aber nach oben zeigt." msgid "" "The pixel color values map to direction vectors in space. The image below " @@ -250,9 +337,16 @@ msgid "" "``(R=1,G=1,B=0)`` maps to the vector ``(X=1,Y=1,Z=-1)`` while a neutral gray " "``(R=0.5,G=0.5,B=0.5)`` results in no movement at all." msgstr "" +"Die Farbwerte der Pixel werden auf Richtungsvektoren im Raum abgebildet. Die " +"folgende Abbildung gibt einen Überblick. Da sich Partikel in zwei Richtungen " +"entlang jeder Achse bewegen können, steht die untere Hälfte des Farbbereichs " +"für negative Richtungswerte, während die obere Hälfte für positive " +"Richtungswerte steht. Ein gelbes Pixel ``(R=1,G=1,B=0)`` wird also dem " +"Vektor ``(X=1,Y=1,Z=-1)`` zugeordnet, während ein neutrales Grau ``(R=0,5," +"G=0,5,B=0,5)`` überhaupt keine Bewegung bewirkt." msgid "Mapping from texture to vector field" -msgstr "" +msgstr "Mapping von Textur auf Vektorfeld" msgid "" "To create a vector field attractor, add a new child node to your scene and " @@ -260,6 +354,11 @@ msgid "" "nodes. You can animate the attractor's position or attach it to a moving " "node for more dynamic effects." msgstr "" +"Um einen Vektorfeld-Attraktor zu erstellen, fügen Sie einen neuen Node zu " +"Ihrer Szene hinzu und wählen ``GPUParticlesAttractorVectorField3D`` aus der " +"Liste der verfügbaren Nodes. Sie können die Position des Attraktors " +"animieren oder ihn an einen beweglichen Node anhängen, um dynamischere " +"Effekte zu erzielen." msgid "" "If you don't have external tools to create vector field textures, you can " @@ -267,15 +366,23 @@ msgid "" "The Color Ramp can be modified to adjust how much each coordinate is " "affected by the vector field." msgstr "" +"Wenn Sie nicht über externe Tools zur Erstellung von Vektorfeldtexturen " +"verfügen, können Sie eine NoiseTexture3D mit einem angehängten " +"Farbgradienten als Vektorfeldtextur verwenden. Der Farbgradient kann " +"geändert werden, um einzustellen, wie stark jede Koordinate durch das " +"Vektorfeld beeinflusst wird." msgid "Vector field attractor in a field of particles" -msgstr "" +msgstr "Vektorfeld-Attraktor in einem Feld von Partikeln" msgid "" "Two particle systems are affected by the same vector field attractor. :" "download:`Click here to download the 3D texture `." msgstr "" +"Zwei Partikel-Systeme sind von demselben Vektorfeld-Attraktor betroffen. :" +"download: `Klicken Sie hier, um die 3D-Textur ` herunterzuladen." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/collision.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/collision.po index 434babf571..3bca3c355b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/collision.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/collision.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,13 +17,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "3D Particle collisions" -msgstr "Erkennen von Kollisionen" +msgstr "3D-Partikelkollisionen" -#, fuzzy msgid "Particle collisions" -msgstr "Primitive Kollisions-Shapes" +msgstr "Partikelkollisionen" msgid "" "Since GPU particles are processed entirely on the GPU, they don't have " @@ -34,26 +32,33 @@ msgid "" "`class_GPUParticlesCollisionSDF3D`, and :ref:" "`class_GPUParticlesCollisionHeightField3D`." msgstr "" +"Da GPU-Partikel vollständig auf der GPU verarbeitet werden, haben sie keinen " +"Zugang zur physischen Welt des Spiels. Wenn Partikel mit der Umgebung " +"kollidieren sollen, müssen Sie Partikel-Kollisions-Nodes einrichten. Es gibt " +"vier davon: :ref:`class_GPUParticlesCollisionBox3D`, :ref:" +"`class_GPUParticlesCollisionSphere3D`, :ref:" +"`class_GPUParticlesCollisionSDF3D`, und :ref:" +"`class_GPUParticlesCollisionHeightField3D`." msgid "GPU Particle collision is not yet implemented for 2D particle systems." msgstr "" +"GPU-Partikelkollisionen sind noch nicht für 2D-Partikelsysteme implementiert." -#, fuzzy msgid "Common properties" -msgstr "Allgemeine Licht-Propertys" +msgstr "Allgemeine Propertys" -#, fuzzy msgid "Common particle collision properties" -msgstr "Allgemeine Licht-Propertys" +msgstr "Allgemeine Partikelkollisions-Propertys" -#, fuzzy msgid "Common collision properties" -msgstr "Allgemeine Licht-Propertys" +msgstr "Allgemeine Kollisions-Propertys" msgid "" "There are some properties that you can find on all collision nodes. They're " "located in the ``GPUParticlesCollision3D`` section in the inspector." msgstr "" +"Es gibt einige Propertys, die Sie auf allen Kollisions-Nodes finden können. " +"Sie befinden sich im Abschnitt ``GPUParticlesCollision3D`` im Inspektor." msgid "" "The ``Cull Mask`` property controls which particle systems are affected by a " @@ -62,6 +67,12 @@ msgid "" "only if at least one of the system's visibility layers is enabled in the " "collider's cull mask." msgstr "" +"Die ``Cull-Maske``-Property steuert, welche Partikelsysteme von einem " +"Kollisions-Node betroffen sind, basierend auf den :ref:`Sichtbarkeitsebenen " +"` der einzelnen Systeme. Ein Partikelsystem " +"kollidiert nur mit einem Kollisions-Node, wenn mindestens eine der " +"Sichtbarkeitsebenen des Systems in der Cull-Maske des Colliders aktiviert " +"ist." msgid "" "There is a `known issue `_ mit GPU Partikelkollisionen, die verhindern, dass die Cull-" +"Maske in Godot 4.0 richtig funktioniert. Wir werden die Dokumentation " +"aktualisieren, sobald das Problem behoben ist." -#, fuzzy msgid "Box collision" -msgstr "Kollisionen" +msgstr "Box-Kollision" -#, fuzzy msgid "Particle collision box" -msgstr "Primitive Kollisions-Shapes" +msgstr "Partikel-Kollisionsbox" -#, fuzzy msgid "Box collision in the node list" -msgstr "Konvexe Kollisions-Shapes" +msgstr "Box-Kollision in der Node-Liste" msgid "" "Box collision nodes are shaped like a solid, rectangular box. You control " @@ -89,6 +101,12 @@ msgid "" "that is 2 meters wide on each side. Box collision nodes are useful for " "simulating floor and wall geometry that particles should collide against." msgstr "" +"Box-Kollisions-Nodes haben die Form eines festen, rechteckigen Kastens. Sie " +"kontrollieren ihre Größe mit der Property ``Ausmaße``. Die Ausmaße einer Box " +"misst immer die Hälfte der Seiten ihrer Begrenzungen, so dass ein Wert von " +"``(X=1.0,Y=1.0,Z=1.0)`` eine Box erzeugt, die an jeder Seite 2 Meter breit " +"ist. Box-Kollisions-Nodes sind nützlich, um Boden- und Wandgeometrie zu " +"simulieren, gegen die Partikel kollidieren sollen." msgid "" "To create a box collision node, add a new child node to your scene and " @@ -96,26 +114,25 @@ msgid "" "can animate the box position or attach it to a moving node for more dynamic " "effects." msgstr "" +"Um einen Box-Kollisions-Node zu erstellen, fügen Sie einen neuen Child-Node " +"zu Ihrer Szene hinzu und wählen ``GPUParticlesCollisionBox3D`` aus der Liste " +"der verfügbaren Nodes. Sie können die Position der Box animieren oder sie an " +"einen sich bewegenden Node anhängen, um dynamischere Effekte zu erzielen." -#, fuzzy msgid "Box collision with particle systems" -msgstr "2D-Partikel-Systeme" +msgstr "Boxkollision mit Partikelsystemen" -#, fuzzy msgid "Two particle systems collide with a box collision node" -msgstr "" -"``true``, wenn das Partikel mit einem Partikel-Collider zusammengestoßen ist." +msgstr "Zwei Partikelsysteme kollidieren mit einem Box Kollisions-Node" -#, fuzzy msgid "Sphere collision" -msgstr "Erkennen von Kollisionen" +msgstr "Kugel-Kollision" -#, fuzzy msgid "Particle collision sphere" -msgstr "Primitive Kollisions-Shapes" +msgstr "Partikel-Kollisionskugel" msgid "Sphere collision in the node list" -msgstr "" +msgstr "Kugel-Kollision in der Node-Liste" msgid "" "Sphere collision nodes are shaped like a solid sphere. The ``Radius`` " @@ -124,6 +141,11 @@ msgid "" "you want to set width independently from height, you have to change the " "``Scale`` property in the ``Node3D`` section." msgstr "" +"Kugel-Kollisions-Nodes haben die Form einer ausgefüllten Kugel. Die Property " +"``Radius`` steuert die Größe der Kugel. Während Box-Kollisions-Nodes keine " +"perfekten Würfel sein müssen, sind Kugel-Kollisions-Nodes immer Kugeln. Wenn " +"Sie die Breite unabhängig von der Höhe einstellen wollen, müssen Sie die " +"Property ``Skalierung`` im Abschnitt ``Node3D`` ändern." msgid "" "To create a sphere collision node, add a new child node to your scene and " @@ -131,25 +153,26 @@ msgid "" "You can animate the sphere's position or attach it to a moving node for more " "dynamic effects." msgstr "" +"Um einen Kugelkollisions-Node zu erstellen, fügen Sie einen neuen Childe-" +"Node zu Ihrer Szene hinzu und wählen ``GPUParticlesCollisionSphere3D`` aus " +"der Liste der verfügbaren Nodes. Sie können die Position der Kugel animieren " +"oder sie an einen sich bewegenden Node anhängen, um dynamische Effekte zu " +"erzielen." msgid "Sphere collision with particle systems" -msgstr "" +msgstr "Kugel-Kollision mit Partikelsystemen" -#, fuzzy msgid "Two particle systems collide with a sphere collision node" -msgstr "" -"``true``, wenn das Partikel mit einem Partikel-Collider zusammengestoßen ist." +msgstr "Zwei Partikelsysteme kollidieren mit einem Kugel-Kollisions-Node" -#, fuzzy msgid "Height field collision" -msgstr "Vorbereitung auf Kollisionen" +msgstr "Höhenfeld-Kollision" -#, fuzzy msgid "Particle collision height field" -msgstr "Primitive Kollisions-Shapes" +msgstr "Partikelkollisions-Höhenfeld" msgid "Height field collision in the node list" -msgstr "" +msgstr "Höhenfeld-Kollision in der Node-Liste" msgid "" "Height field particle collision is very useful for large outdoor areas that " @@ -160,12 +183,23 @@ msgid "" "and react to changes in the level. Different settings for the height field " "density offer a wide range of performance adjustments." msgstr "" +"Die Höhenfeld-Partikelkollision ist sehr nützlich für große Außenbereiche, " +"die mit Partikeln kollidieren müssen. Zur Laufzeit erstellt der Node ein " +"Höhenfeld aus allen Meshes innerhalb seiner Begrenzungen, die mit seiner " +"Cull-Maske übereinstimmen. Partikel kollidieren mit dem Mesh, das dieses " +"Höhenfeld repräsentiert. Da die Erzeugung des Höhenfelds dynamisch erfolgt, " +"kann es der Spielerkamera folgen und auf Veränderungen im Level reagieren. " +"Verschiedene Einstellungen für die Dichte des Höhenfelds bieten eine breite " +"Palette von Performance-Anpassungen." msgid "" "To create a height field collision node, add a new child node to your scene " "and select ``GPUParticlesCollisionHeightField3D`` from the list of available " "nodes." msgstr "" +"Um einen Höhenfeld-Kollisions-Node zu erstellen, fügen Sie einen neuen Child-" +"Node zu Ihrer Szene hinzu und wählen ``GPUParticlesCollisionHeightField3D`` " +"aus der Liste der verfügbaren Nodes." msgid "" "A height field collision node is shaped like a box. The ``Extents`` property " @@ -174,6 +208,11 @@ msgid "" "each side. Anything outside of the node's extents is ignored for height " "field creation." msgstr "" +"Ein Höhenfeld-Kollisions-Node hat die Form eines Kastens. Die Property " +"``Ausmaße`` steuert seine Größe. Die Ausdehnung misst immer die Hälfte der " +"Seiten des Nodes, so dass ein Wert von ``(X=1.0,Y=1.0,Z=1.0)`` eine Box " +"erzeugt, die an jeder Seite 2 Meter breit ist. Alles, was außerhalb der " +"Ausmaße des Nodes liegt, wird bei der Erstellung des Höhenfeldes ignoriert." msgid "" "The ``Resolution`` property controls how detailed the height field is. A " @@ -182,14 +221,21 @@ msgid "" "geometry or get stuck in the air during collision events. They might also " "ignore some smaller meshes completely." msgstr "" +"Die Property ``Auflösung`` steuert, wie detailliert das Höhenfeld ist. Eine " +"niedrigere Auflösung ist schneller, geht aber auf Kosten der Genauigkeit. " +"Wenn die Auflösung des Höhenfeldes zu niedrig ist, kann es so aussehen, als " +"ob Partikel in ebene Geometrien eindringen oder bei Kollisionsereignissen in " +"der Luft stecken bleiben. Es kann auch sein, dass sie einige kleinere Meshes " +"komplett ignorieren." -#, fuzzy msgid "Height field resolutions" -msgstr "Mehrere Auflösungen" +msgstr "Höhenfeld-Auflösungen" msgid "" "At low resolutions, height field collision misses some finer details (left)" msgstr "" +"Bei niedrigen Auflösungen verpasst die Höhenfeldkollision einige feinere " +"Details (links)" msgid "" "The ``Update Mode`` property controls when the height field is recreated " @@ -200,12 +246,24 @@ msgid "" "to refresh every frame. This comes with a cost to performance and should " "only be used when necessary." msgstr "" +"Die Property ``Update-Modus`` steuert, wann das Höhenfeld aus den Meshes " +"innerhalb seiner Grenzen neu erstellt wird. Setzen Sie sie auf ``Wenn " +"bewegt``, um das Feld nur zu aktualisieren, wenn es sich bewegt. Dies " +"funktioniert gut und ist für statische Szenen geeignet, die sich nicht sehr " +"oft ändern. Wenn Sie Partikel benötigen, die mit dynamischen Objekten " +"kollidieren, die ihre Position häufig ändern, können Sie ``Immer`` wählen, " +"um sie bei jedem Bild zu aktualisieren. Dies geht jedoch zu Lasten der " +"Performance und sollte nur bei Bedarf verwendet werden." msgid "" "It's important to remember that when ``Update Mode`` is set to ``When " "Moved``, it is the *height field node* whose movement triggers an update. " "The height field is not updated when one of the meshes inside it moves." msgstr "" +"Es ist wichtig, sich daran zu erinnern, daß, wenn ``Update-Modus`` auf " +"``Wenn bewegt`` eingestellt ist, es der *Höhenfeld-Node* ist, dessen " +"Bewegung eine Aktualisierung auslöst. Das Höhenfeld wird nicht aktualisiert, " +"wenn sich eines der darin befindlichen Meshes bewegt." msgid "" "The ``Follow Camera Enabled`` property makes the height field follow the " @@ -214,17 +272,21 @@ msgid "" "around the player while not wasting performance on regions that are out of " "sight or too far away." msgstr "" +"Die Property ``Kameraverfolgung aktiviert`` bewirkt, daß das Höhenfeld der " +"aktuellen Kamera folgt, wenn es aktiviert ist. Es wird immer dann " +"aktualisiert, wenn sich die Kamera bewegt. Diese Property kann verwendet " +"werden, um sicherzustellen, dass es immer Partikelkollisionen um den Spieler " +"herum gibt, ohne dass Performance an Regionen verschwendet wird, die außer " +"Sichtweite oder zu weit entfernt sind." -#, fuzzy msgid "SDF collision" -msgstr "Kollisionen" +msgstr "SDF-Kollision" -#, fuzzy msgid "Particle collision SDF" -msgstr "Primitive Kollisions-Shapes" +msgstr "Partikelkollision SDF" msgid "SDF collision in the node list" -msgstr "" +msgstr "SDF-Kollision in der Nodeliste" msgid "" "SDF collision nodes create a `signed distance field `, mit dem Partikel kollidieren " +"können. Die SDF-Kollision ähnelt der Höhenfeldkollision insofern, als dass " +"sie mehrere Netze innerhalb ihrer Grenzen in ein einziges Kollisionsvolumen " +"für Partikel verwandelt. Ein wesentlicher Unterschied besteht darin, dass " +"Signed Distance Fields Löcher, Tunnel und Überhänge darstellen können, was " +"mit Höhenfeldern allein nicht möglich ist. Der Performance-Overhead ist im " +"Vergleich zu Höhenfeldern größer, so dass sie am besten für kleine bis " +"mittelgroße Umgebungen geeignet sind." msgid "" "To create an SDF collision node, add a new child node to your scene and " @@ -247,15 +319,24 @@ msgid "" "baked data. Since SDF collision needs to be baked in the editor, it's static " "and cannot change at runtime." msgstr "" +"Um einen SDF-Kollisions-Node zu erstellen, fügen Sie einen neuen Child-Node " +"zu Ihrer Szene hinzu und wählen ``GPUParticlesCollisionSDF3D`` aus der Liste " +"der verfügbaren Nodes. SDF-Kollisions-Nodes müssen gebacken werden, um " +"irgendeinen Effekt auf Partikel im Level zu haben. Um dies zu tun, klicken " +"Sie auf den ``SDF backen``-Button in der Viewport-Toolbar, während der SDF-" +"Kollisions-Node ausgewählt ist, und wählen Sie ein Verzeichnis, um die " +"gebackenen Daten zu speichern. Da SDF-Kollisionen im Editor gebacken werden " +"müssen, sind sie statisch und können zur Laufzeit nicht geändert werden." -#, fuzzy msgid "SDF particle collision" -msgstr "Skalierung der Partikelgröße für Kollisionen." +msgstr "SDF-Partikelkollision" msgid "" "SDF particle collision allows for very detailed 3-dimensional collision " "shapes" msgstr "" +"SDF Partikelkollisionen ermöglichen sehr detaillierte 3-dimensionale " +"Kollisionsformen" msgid "" "An SDF collision node is shaped like a box. The ``Extents`` property " @@ -263,6 +344,11 @@ msgid "" "so a value of ``(X=1.0,Y=1.0,Z=1.0)`` creates a box that is 2 meters wide on " "each side. Anything outside of the node's extents is ignored for collision." msgstr "" +"Ein SDF-Node hat die Form eines Kastens. Die Property ``Ausmaße`` steuert " +"seine Größe. Ausmaße messen immer die Hälfte der Seiten seiner Begrenzungen, " +"so dass ein Wert von ``(X=1.0,Y=1.0,Z=1.0)`` eine Box erzeugt, die an jeder " +"Seite 2 Meter breit ist. Alles, was außerhalb der Ausmaße des Nodes liegt, " +"wird bei Kollisionen ignoriert." msgid "" "The ``Resolution`` property controls how detailed the distance field is. A " @@ -271,15 +357,22 @@ msgid "" "in the air during collision events. They might also ignore some smaller " "meshes completely." msgstr "" +"Die Property ``Auflösung`` steuert, wie detailliert das Entfernungsfeld ist. " +"Eine geringere Auflösung führt zu einer schnelleren Performance, allerdings " +"auf Kosten der Präzision. Wenn die Auflösung zu niedrig ist, kann es so " +"aussehen, als ob Partikel die Geometrie der Ebene durchdringen oder bei " +"Kollisionsereignissen in der Luft stecken bleiben. Es kann auch sein, dass " +"sie einige kleinere Meshes komplett ignorieren." -#, fuzzy msgid "Resolution comparison" -msgstr "Auflösungsskalierung" +msgstr "Auflösungs-Vergleich" msgid "" "The same area covered by a signed distance field at different resolutions: " "16 (left) and 256 (right)" msgstr "" +"Derselbe Bereich, der von einem Signed Distance Field bei verschiedenen " +"Auflösungen abgedeckt wird: 16 (links) und 256 (rechts)" msgid "" "The ``Thickness`` property gives the distance field, which is usually hollow " @@ -288,12 +381,21 @@ msgid "" "geometry and instead shoot right through it, try setting this property to a " "higher value." msgstr "" +"Die Property ``Dicke`` gibt dem Distance Field, das normalerweise innen hohl " +"ist, eine Dicke, um zu verhindern, daß die Partikel mit hoher " +"Geschwindigkeit eindringen. Wenn Sie feststellen, dass einige Partikel nicht " +"mit der Geometrie der Ebene kollidieren und stattdessen durch sie " +"hindurchschießen, versuchen Sie, diese Property auf einen höheren Wert zu " +"setzen." msgid "" "The ``Bake Mask`` property controls which meshes will be considered when the " "SDF is baked. Only meshes that render on the active layers in the bake mask " "contribute to particle collision." msgstr "" +"Die Property``Maske backen`` steuert, welche Meshes beim Backen der SDF " +"berücksichtigt werden. Nur Meshes, die auf den aktiven Ebenen in der Back-" +"Maske gerendert werden, tragen zur Partikelkollision bei." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po index 808d71db2d..8796ea4665 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Complex emission shapes" -msgstr "Collision Shapes" +msgstr "Komplexe Emissions-Formen" msgid "" "When it is not enough to emit particles from one of the simple shapes " @@ -31,6 +30,15 @@ msgid "" "systems for things that go beyond traditional use cases, like foliage, " "leaves on a tree, or complex holographic effects." msgstr "" +"Wenn es nicht ausreicht, Partikel aus einer der einfachen Formen zu " +"emittieren, die im :ref:`Prozessmaterial " +"` verfügbar sind, bietet Godot eine " +"Möglichkeit, Partikel aus beliebigen, komplexen Formen zu emittieren. Die " +"Formen werden aus Meshes in der Szene erzeugt und als Texturen im " +"Partikelprozessmaterial gespeichert. Dies ist ein sehr vielseitiger " +"Arbeitsablauf, der es Benutzern ermöglicht, Partikelsysteme für Dinge zu " +"verwenden, die über die traditionellen Anwendungsfälle hinausgehen, wie " +"Laub, Blätter an einem Baum oder komplexe holografische Effekte." msgid "" "When you create emission points from meshes, you can only select a single " @@ -38,26 +46,29 @@ msgid "" "you either have to create several particle systems or combine the meshes " "into one in an external DCC software." msgstr "" +"Wenn Sie Emissionspunkte aus Meshes erstellen, können Sie nur einen einzigen " +"Node als Emissionsquelle auswählen. Wenn Sie möchten, dass Partikel aus " +"mehreren Formen emittieren, müssen Sie entweder mehrere Partikelsysteme " +"erstellen oder die Meshes in einer externen DCC-Software zu einem einzigen " +"kombinieren." -#, fuzzy msgid "Creating emission points" -msgstr "Icons erstellen" +msgstr "Erstellen von Emissionspunkten" msgid "Create particle emission points..." -msgstr "" +msgstr "Partikel-Emissionspunkte erstellen..." msgid "Select mesh for emission" -msgstr "" +msgstr "Mesh für Emission auswählen" msgid "\\...from a mesh instance as the source" -msgstr "" +msgstr "\\...von einer Mesh-Instanz als die Quelle" -#, fuzzy msgid "Set emission density" -msgstr "Einsenderichtlinien" +msgstr "Emissionsdichte einstellen" msgid "More points = higher particle density" -msgstr "" +msgstr "Mehr Punkte = höhere Partikeldichte" msgid "" "To make use of this feature, start by creating a particle system in the " @@ -66,6 +77,12 @@ msgid "" "menu and select the *GPUParticles3D* entry. From there, select ``Create " "Emission Points From Node``." msgstr "" +"Um diese Feature zu nutzen, beginnen Sie mit der Erstellung eines " +"Partikelsystems in der aktuellen Szene. Fügen Sie eine Mesh-Instanz hinzu, " +"die als Quelle für die Partikelemissionspunkte dient. Wenn das " +"Partikelsystem ausgewählt ist, navigieren Sie zum Ansichtsfenstermenü und " +"wählen den Eintrag *GPUParticles3D*. Von dort aus wählen Sie " +"``Emissionspunkte vom Node erstellen``." msgid "" "A dialog window will pop up and ask you to select a node as the emission " @@ -73,6 +90,10 @@ msgid "" "selection. The next dialog window deals with the amount of points and how to " "generate them." msgstr "" +"Es öffnet sich ein Dialogfenster, in dem Sie aufgefordert werden, einen Node " +"als Emissionsquelle auszuwählen. Wählen Sie eine der Mesh-Instanzen in der " +"Szene und bestätigen Sie Ihre Auswahl. Das nächste Dialogfenster befasst " +"sich mit der Anzahl der Punkte und wie sie erzeugt werden sollen." msgid "" "``Emission Points`` controls the total number of points that you are about " @@ -80,6 +101,10 @@ msgid "" "depends on the size of the source mesh (how much area you have to cover) and " "the desired density of the particles." msgstr "" +"``Emissionspunkte`` bestimmt die Gesamtzahl der Punkte, die Sie erzeugen " +"wollen. Von diesen Punkten aus werden Partikel erzeugt. Was Sie hier " +"eingeben, hängt von der Größe des Ausgangsmeshes (wie viel Fläche Sie " +"abdecken müssen) und der gewünschten Dichte der Partikel ab." msgid "" "``Emission Source`` offers 3 different options for how the points are " @@ -90,6 +115,13 @@ msgid "" "point at. The last option, ``Volume``, creates emission points everywhere " "inside the mesh, not just across its surface." msgstr "" +"Die Option ``Emissionsquelle`` bietet 3 verschiedene Möglichkeiten, wie die " +"Punkte erzeugt werden. Wählen Sie ``Oberflächenpunkte``, wenn Sie nur die " +"Emissionspunkte über die Oberfläche des Meshes verteilen wollen. Wählen Sie " +"``Oberflächenpunkte + Normale (Gerichtet)``, wenn Sie auch Informationen " +"über die Oberflächennormalen generieren wollen und die Partikel sich in die " +"Richtung der Normalen zeigen. Die letzte Option, ``Volumen``, erzeugt " +"Emissionspunkte überall innerhalb des Meshes, nicht nur auf der Oberfläche." msgid "" "The emission points are stored in the particle system's local coordinate " @@ -99,17 +131,21 @@ msgid "" "regenerate the emission points when you move either the particle system or " "the source mesh." msgstr "" +"Die Emissionspunkte werden im lokalen Koordinatensystem des Partikelsystems " +"gespeichert, so dass Sie den Node des Partikelsystems verschieben können und " +"die Emissionspunkte folgen werden. Dies kann nützlich sein, wenn Sie " +"dasselbe Partikelsystem an mehreren verschiedenen Orten verwenden möchten. " +"Andererseits müssen Sie möglicherweise die Emissionspunkte neu generieren, " +"wenn Sie entweder das Partikelsystem oder das Quell-Mesh verschieben." -#, fuzzy msgid "Emission shape textures" -msgstr "Emissions-Shapes" +msgstr "Emissionsform-Texturen" -#, fuzzy msgid "Emission textures" -msgstr "Emissions-Shapes" +msgstr "Emissionstexturen" msgid "The available emission shape textures" -msgstr "" +msgstr "Die verfügbaren Emissionsform-Texturen" msgid "" "All the data for complex particle emission shapes is stored in a set of " @@ -119,6 +155,13 @@ msgid "" "``Point Texture`` and the ``Color Texture``. Set it to ``Directed Points`` " "and there is a third property called ``Normal Texture``." msgstr "" +"Alle Daten für komplexe Formen von Partikelemissionen werden in einer Reihe " +"von Texturen gespeichert. Wie viele, hängt von der Art der Shape ab, die Sie " +"verwenden. Wenn Sie die Property ``Shape`` in der Gruppe ``Emissions-Shape`` " +"auf dem Partikelprozessmaterial auf ``Punkte`` setzen, haben Sie Zugriff auf " +"2 Textur-Propertys, die ``Punkttextur`` und die ``Farbtextur``. Setzen Sie " +"sie auf ``Gerichtete Punkte`` und es gibt eine dritte Property namens " +"``Normalentextur``." msgid "" "``Point Texture`` contains all possible emission points that were generated " @@ -129,12 +172,23 @@ msgid "" "two textures and modulating any other color that was set up on the process " "material." msgstr "" +"``Punkttextur`` enthält alle möglichen Emissionspunkte, die im vorherigen " +"Schritt erzeugt wurden. Ein Punkt wird für jedes Partikel zufällig " +"ausgewählt, wenn es spawnt. Die Property enschaft ``Normalentextur``, falls " +"vorhanden, liefert einen Richtungsvektor an diesem Punkt. Wenn die Property " +"``Farbtextur`` ebenfalls gesetzt ist, liefert sie eine Farbe für das " +"Partikel, die an der gleichen Stelle wie die beiden anderen Texturen " +"abgetastet wird und jede andere Farbe moduliert, die auf dem Prozessmaterial " +"eingestellt wurde." msgid "" "There is also the ``Point Count`` property that you can use to change the " "number of emission points at any time after creating the emission shape. " "This includes dynamically at runtime while the playing the game." msgstr "" +"Es gibt auch die Property ``Punktanzahl``, mit der Sie die Anzahl der " +"Emissionspunkte jederzeit nach der Erstellung der Shape ändern können. Dies " +"gilt auch für die dynamische Änderung zur Laufzeit während des Spieles." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po index af17fce91c..3f3f30da56 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,13 +17,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Creating a 3D particle system" -msgstr "2D-Partikel-Systeme" +msgstr "Erstellen eines 3D-Partikel-Systems" -#, fuzzy msgid "Required particle node properties" -msgstr "Decal-Node-Propertys" +msgstr "Erforderliche Propertys von Partikel-Nodes" msgid "" "To get started with particles, the first thing we need to do is add a " @@ -31,25 +29,26 @@ msgid "" "particles, we have to set up two parameters on the node: the ``Process " "Material`` and at least one ``Draw Pass``." msgstr "" +"Um mit den Partikeln zu beginnen, müssen wir als erstes einen " +"``GPUParticles3D``-Node in die Szene einfügen. Bevor wir irgendwelche " +"Partikel sehen können, müssen wir zwei Parameter auf dem Node einstellen: " +"das ``Prozessmaterial`` und mindestens einen ``Zeichendurchlauf``." -#, fuzzy msgid "The process material" -msgstr "Physikmaterial" +msgstr "Das Prozessmaterial" -#, fuzzy msgid "" "To add a process material to your particles node, go to ``Process Material`` " "in the inspector panel. Click on the box next to ``Process Material`` and " "from the dropdown menu select ``New ParticleProcessMaterial``." msgstr "" -"Um ein Prozessmaterial zu Ihrem Node hinzuzufügen, gehen Sie zu " -"``Prozessmaterial`` in Ihrem Inspektor-Panel. Klicken Sie auf das Feld neben " -"``Material`` und wählen Sie aus dem Dropdown-Menü ``Neues " +"Um ein Prozessmaterial zu Ihrem Node hinzuzufügen, gehen Sie auf " +"``Prozessmaterial`` im Inspektor-Panel. Klicken Sie auf das Kästchen neben " +"``Prozessmaterial`` und wählen Sie aus dem Dropdown-Menü ``Neu: " "ParticleProcessMaterial``." -#, fuzzy msgid "Creating a process material" -msgstr "Erzeugen eines Shader-Materials" +msgstr "Anlegen eines Prozessmaterials" msgid "" ":ref:`class_ParticleProcessMaterial` is a special kind of material. We don't " @@ -58,13 +57,19 @@ msgid "" "A click on the newly added material displays a long list of properties that " "you can set to control each particle's behavior." msgstr "" +":ref:`class_ParticleProcessMaterial` ist eine besondere Art von Material. " +"Wir verwenden es nicht, um Objekte zu zeichnen. Wir verwenden es, um die " +"Partikeldaten und das Verhalten der Partikel auf dem Grafikprozessor statt " +"auf der CPU zu aktualisieren, was einen enormen Performanceschub mit sich " +"bringt. Ein Klick auf das neu hinzugefügte Material zeigt eine lange Liste " +"von Eigenschaften an, die Sie einstellen können, um das Verhalten der " +"einzelnen Partikel zu steuern." -#, fuzzy msgid "Draw passes" -msgstr "Zeichenparameter" +msgstr "Zeichendurchläufe" msgid "At least one draw pass is required" -msgstr "" +msgstr "Mindestens ein Zeichendurchlauf ist erforderlich" msgid "" "In order to render any particles, at least one draw pass needs to be " @@ -74,6 +79,13 @@ msgid "" "``x`` and ``y``. Reducing the mesh's size makes it a little easier to tell " "the individual particle meshes apart at this stage." msgstr "" +"Um Partikel zu rendern, muss mindestens ein Zeichendurchlauf definiert " +"werden. Um das zu tun, gehen Sie zu ``Zeichendurchläufe`` im Inspektor " +"Panel. Klicken Sie auf das Kästchen neben ``Durchlauf 1`` und wählen Sie " +"``Neu: QuadMesh`` aus dem Dropdown-Menü. Danach klicken Sie auf das Mesh und " +"setzen seine ``Größe`` auf 0.1 für ``x`` und ``y``. Die Verkleinerung des " +"Meshes macht es ein wenig einfacher, die einzelnen Partikelmeshes in diesem " +"Stadium zu unterscheiden." msgid "" "You can use up to 4 draw passes per particle system. Each pass can render a " @@ -82,11 +94,19 @@ msgid "" "composing complex effects: Compute particle behavior once and feed it to " "multiple render passes." msgstr "" +"Sie können bis zu 4 Zeichendurchläufe pro Partikelsystem verwenden. Jeder " +"Durchlauf kann ein anderes Mesh mit seinem eigenen einzigartigen Material " +"rendern. Alle Zeichendurchläufe verwenden die Daten, die vom Prozessmaterial " +"berechnet werden, was eine effiziente Methode für die Komposition komplexer " +"Effekte ist: Berechnen Sie das Partikelverhalten einmal und leiten Sie es an " +"mehrere Render-Durchläufe weiter." msgid "" "Using multiple draw passes: yellow rectangles (pass1) and blue spheres (pass " "2)" msgstr "" +"Verwendung mehrerer Zeichendurchläufe: gelbe Rechtecke (Durchgang 1) und " +"blaue Kugeln (Durchgang 2)" msgid "" "If you followed the steps above, your particle system should now be emitting " @@ -97,13 +117,19 @@ msgid "" "` properties to learn how to make particle " "effects more interesting." msgstr "" +"Wenn Sie die obigen Schritte befolgt haben, sollte Ihr Partikelsystem nun " +"Partikel in einer wasserfallähnlichen Art und Weise ausstoßen, so dass sie " +"sich nach unten bewegen und nach ein paar Sekunden verschwinden. Dies ist " +"die Grundlage für alle Partikeleffekte. Werfen Sie einen Blick in die " +"Dokumentation zu den Propertys :ref:`particle ` " +"und :ref:`particle material `, um zu " +"erfahren, wie Sie Partikeleffekte interessanter gestalten können." -#, fuzzy msgid "Particle conversion" -msgstr "Partikel-Nodes" +msgstr "Umwandlung von Partikeln" msgid "Turning GPU into CPU particles" -msgstr "" +msgstr "Umwandlung von GPU- in CPU-Partikel" msgid "" "You can convert GPU particles to CPU particles at any time using the entry " @@ -111,90 +137,88 @@ msgid "" "GPU particles is available for CPU particles, so the resulting particle " "system will look and behave differently from the original." msgstr "" +"Sie können GPU-Partikel jederzeit in CPU-Partikel umwandeln, indem Sie den " +"Eintrag im Viewport-Menü verwenden. Beachten Sie dabei, dass nicht alle " +"Funktionen der GPU-Partikel auch für CPU-Partikel zur Verfügung stehen, " +"sodass das resultierende Partikelsystem anders aussehen und sich anders " +"verhalten wird als das Original." msgid "" "You can also convert CPU particles to GPU particles if you no longer need to " "use CPU particles. This is also done from the viewport menu." msgstr "" +"Sie können auch CPU-Partikel in GPU-Partikel umwandeln, wenn Sie die CPU-" +"Partikel nicht mehr benötigen. Dies geschieht ebenfalls über das Vieport-" +"Menü." msgid "" "Some of the most notable features that are lost during the conversion " "include:" msgstr "" +"Einige der wichtigsten Merkmale, die bei der Konvertierung verloren gehen, " +"sind:" -#, fuzzy msgid "multiple draw passes" -msgstr "Mehrere Muster" +msgstr "mehrere Zeichendurchläufe" msgid "turbulence" -msgstr "" +msgstr "Turbulenzen" -#, fuzzy msgid "sub-emitters" -msgstr "Emitter" +msgstr "Sub-Emitter" -#, fuzzy msgid "trails" -msgstr "Brailleschrift" +msgstr "Spuren" -#, fuzzy msgid "attractors" -msgstr "Pfad-Trennzeichen" +msgstr "Attraktoren" -#, fuzzy msgid "collision" -msgstr "Kollisionen" +msgstr "Kollision" -#, fuzzy msgid "You also lose the following properties:" -msgstr "Das Popup zeigt die folgenden Propertys an:" +msgstr "Sie verlieren auch die folgenden Propertys:" -#, fuzzy msgid "``Ammount Ratio``" -msgstr "``Rotation``" +msgstr "``Mengenverhältnis``" -#, fuzzy msgid "``Interp to End``" -msgstr "Interpolation" +msgstr "``Interp zum Ende``" -#, fuzzy msgid "``Damping as Friction``" -msgstr "Aktionen aufnehmen" +msgstr "``Dämpfung als Reibung``" -#, fuzzy msgid "``Emission Shape Offset``" -msgstr "Emissions-Shapes" +msgstr "``Emissions-Shape-Offset``" -#, fuzzy msgid "``Emission Shape Scale``" -msgstr "Emissions-Shapes" +msgstr "``Emissions-Shape-Skalierung``" -#, fuzzy msgid "``Inherit Velocity Ratio``" -msgstr "Anfangsgeschwindigkeit" +msgstr "``Geschwindigkeits-Verhältnis erben``" -#, fuzzy msgid "``Velocity Pivot``" -msgstr "``Vector2``" +msgstr "``Geschwindigkeits-Pivot``" -#, fuzzy msgid "``Directional Velocity``" -msgstr "Gerichtetes Licht" +msgstr "``Richtungsgeschwindigkeit``" -#, fuzzy msgid "``Radial Velocity``" -msgstr "Anfangsgeschwindigkeit" +msgstr "``Radialgeschwindigkeit``" msgid "``Velocity Limit``" -msgstr "" +msgstr "``Geschwindigkeits-Limit``" msgid "``Scale Over Velocity``" -msgstr "" +msgstr "``Skalierung über Geschwindigkeit``" msgid "" "Converting GPU particles to CPU particles can become necessary when you want " "to release a game on older devices that don't support modern graphics APIs." msgstr "" +"Die Umwandlung von GPU-Partikeln in CPU-Partikel kann notwendig werden, wenn " +"Sie ein Spiel auf älteren Geräten veröffentlichen wollen, die keine modernen " +"Grafik-APIs unterstützen." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/index.po index d13f603437..9d95dd6239 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -184,9 +184,9 @@ msgstr "" "erstellen, mit denen Partikel kollidieren. Die anderen beiden Nodes bieten " "ein komplexeres Kollisionsverhalten. Der :ref:" "`class_GPUParticlesCollisionSDF3D` ist nützlich, wenn Sie wollen, dass " -"Innenszenen mit Partikeln kollidieren, ohne alle einzelnen Box- und " -"Kugelkollider von Hand erstellen zu müssen. Wenn Sie wollen, dass Partikel " -"mit großen Außenszenen kollidieren, würden Sie den :ref:" +"Innenszenen mit Partikeln kollidieren, ohne alle einzelnen Box- und Kugel-" +"Collider von Hand erstellen zu müssen. Wenn Sie wollen, dass Partikel mit " +"großen Außenszenen kollidieren, würden Sie den :ref:" "`class_GPUParticlesCollisionHeightField3D` Node verwenden. Er erstellt eine " "Höhenkarte Ihrer Welt und der darin befindlichen Objekte und verwendet diese " "für großflächige Partikelkollisionen." diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po index b024a13a24..c6b5f32da5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,17 +17,14 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Process material properties" -msgstr "Area-Propertys" +msgstr "Prozessmaterial-Propertys" -#, fuzzy msgid "ParticleProcessMaterial properties" -msgstr "ParticleProcessMaterial-Einstellungen" +msgstr "ParticleProcessMaterial -Propertys" -#, fuzzy msgid "Min, max, and curve properties" -msgstr "Signale und Propertys" +msgstr "Min-, Max- und Kurven-Propertys" msgid "" "The properties in this material control how particles behave and change over " @@ -41,10 +38,20 @@ msgid "" "change a property over the particle lifetime. Very complex behavior can be " "expressed this way." msgstr "" +"Die Propertys in diesem Material steuern das Verhalten und die Veränderung " +"der Partikel während ihrer Lebensdauer. Viele von ihnen haben ``Min``-, " +"``Max``- und ``Kurve``-Werte, mit denen Sie ihr Verhalten fein abstimmen " +"können. Die Beziehung zwischen diesen Werten ist die folgende: Wenn ein " +"Partikel gespawnt wird, wird die Property auf einen zufälligen Wert zwischen " +"``Min`` und ``Max`` gesetzt. Wenn ``Min`` und ``Max`` gleich sind, wird der " +"Wert für jedes Partikel immer gleich sein. Wenn ``Kurve`` ebenfalls gesetzt " +"ist, wird der Wert der Property mit dem Wert der Kurve zum aktuellen " +"Zeitpunkt in der Lebenszeit eines Partikels multipliziert. Verwenden Sie die " +"Kurve, um eine Property über die Lebensdauer des Partikels zu verändern. " +"Sehr komplexes Verhalten kann auf diese Weise ausgedrückt werden." -#, fuzzy msgid "Time" -msgstr "iTime" +msgstr "Zeit" msgid "" "The ``Lifetime Randomness`` property controls how much randomness to apply " @@ -54,16 +61,27 @@ msgid "" "means that a particle's lifetime is completely random within the range of " "[0.0, ``Lifetime``]." msgstr "" +"Die Property ``Lebensdauer-Zufälligkeit`` steuert, wie viel Zufall auf die " +"Lebensdauer der Partikel angewendet werden soll. Ein Wert von ``0`` " +"bedeutet, dass es überhaupt keine Zufälligkeit gibt und alle Partikel gleich " +"lange leben, festgelegt durch die :ref:`Lebensdauer " +"`-Property. Ein Wert von ``1`` bedeutet, " +"dass die Lebensdauer eines Partikels innerhalb des Bereichs [0.0, " +"``Lebensdauer``] völlig zufällig ist." -#, fuzzy msgid "Particle flags" -msgstr "Partikel" +msgstr "Partikel-Flags" msgid "" "The ``Align Y`` property aligns each particle's Y-axis with its velocity. " "Enabling this property is the same as setting the :ref:`Transform Align " "` property to ``Y to Velocity``." msgstr "" +"Die Property ``Y Ausrichten`` richtet die Y-Achse eines jeden Partikels an " +"seiner Bewegungsrichtung aus. Das Aktivieren dieser Property ist dasselbe " +"wie das Setzen der Property :ref:" +"`Transformationsausrichtung` auf ``Y nach " +"Bewegungsrichtung``." msgid "" "The ``Rotate Y`` property works with the properties in the `Angle " @@ -74,6 +92,14 @@ msgid "" "property is set to ``Particle Billboard``. In that case, particles rotate " "even without ``Rotate Y`` enabled." msgstr "" +"Die Property ``Y Rotieren`` arbeitet mit den Propertys in den Gruppen " +"`Winkle <#angle>`__ und `Winkelgeschwindigkeit <#angular-velocity>`__ " +"zusammen, um die Partikelrotation zu kontrollieren. Die Property ``Y " +"Rotieren`` muss aktiviert sein, wenn man eine Rotation auf Partikel anwenden " +"will. Die Ausnahme hiervon ist jedes Partikel, das ein :ref:`Standard " +"Material ` verwendet, bei dem die Property " +"``Billboard`` auf ``Partikel-Billboard`` gesetzt ist. In diesem Fall " +"rotieren die Partikel, auch wenn ``Y Rotieren`` nicht aktiviert ist." msgid "" "When the ``Disable Z`` property is enabled, particles will not move along " @@ -81,18 +107,25 @@ msgid "" "or the world Z-axis is determined by the :ref:`Local Coords " "` property." msgstr "" - -msgid "" -"The ``Daming as Friction`` property changes the behavior of damping from a " -"constant deceleration to a deceleration based on speed." -msgstr "" - -msgid "Spawn" -msgstr "" +"Wenn das Property ``Z Deaktivieren`` aktiviert ist, werden sich die Partikel " +"nicht entlang der Z-Achse bewegen. Ob das die lokale Z-Achse des " +"Partikelsystems oder die Welt-Z-Achse ist, wird durch die Property :ref:" +"`Lokale Koordinaten ` bestimmt." #, fuzzy +msgid "" +"The ``Damping as Friction`` property changes the behavior of damping from a " +"constant deceleration to a deceleration based on speed." +msgstr "" +"Die Property ``Dämpfung als Reibung`` ändert das Verhalten der Dämpfung von " +"einer konstanten Verlangsamung zu einer geschwindigkeitsabhängigen " +"Verlangsamung." + +msgid "Spawn" +msgstr "Spawnen" + msgid "Emission shape" -msgstr "Emissions-Shapes" +msgstr "Emissions-Shape" msgid "" "Particles can emit from a single point in space or in a way that they fill " @@ -103,23 +136,31 @@ msgid "" "over the size of these shapes. ``Sphere Surface`` works like ``Sphere``, but " "instead of filling it out, all particles spawn on the sphere's surface." msgstr "" +"Partikel können von einem einzelnen Punkt im Raum emittieren oder so, dass " +"sie eine Form ausfüllen. Die Property ``Form`` kontrolliert diese Form. Die " +"Property ``Point`` ist der Defaultwert. Alle Partikel emittieren von einem " +"einzigen Punkt in der Mitte des Partikelsystems. Wenn die Property ``Kugel`` " +"oder ``Box`` eingestellt ist, werden die Partikel so emittiert, dass sie " +"eine Kugel- oder Box-Form gleichmäßig ausfüllen. Sie haben die volle " +"Kontrolle über die Größe dieser Formen. ``Kugeloberfläche`` funktioniert wie " +"``Kugel``, aber anstatt sie auszufüllen, spawnen alle Partikel auf der " +"Oberfläche der Kugel." -#, fuzzy msgid "Simple particle emission shapes" -msgstr "Primitive Kollisions-Shapes" +msgstr "Einfache Partikelemissions-Formen" msgid "" "Particles emitting from a point (left), in a sphere (middle), and in a box " "(right)" msgstr "" +"Partikel, die von einem Punkt (links), in einer Kugel (Mitte) und in einer " +"Box (rechts) emittieren" -#, fuzzy msgid "Ring-shaped particle system" -msgstr "2D-Partikel-Systeme" +msgstr "Ringförmiges Partikelsystem" -#, fuzzy msgid "A ring-shaped particle system" -msgstr "2D-Partikel-Systeme" +msgstr "Ein ringförmiges Partikelsystem" msgid "" "The ``Ring`` emission shape makes particles emit in the shape of a ring. You " @@ -130,6 +171,14 @@ msgid "" "with a radius of ``2`` and an inner radius of ``1.5``, the axis points along " "the global Z-axis." msgstr "" +"Die Emissionsform ``Ring`` bewirkt, dass die Partikel in der Form eines " +"Rings emittieren. Sie können die Richtung des Rings kontrollieren, indem Sie " +"die Property ``Ringachse`` ändern. Die Eigenschaft ``Ringhöhe`` kontrolliert " +"die Dicke des Rings entlang seiner Achse. ``Ringradius`` und ``Innerer " +"Ringradius`` steuern, wie breit der Ring ist und wie groß das Loch in der " +"Mitte sein soll. Das Bild zeigt ein Partikelsystem mit einem Radius von " +"``2`` und einem inneren Radius von ``1.5``, die Achse zeigt entlang der " +"globalen Z-Achse." msgid "" "In addition to these relatively simple shapes, you can select the ``Points`` " @@ -137,6 +186,11 @@ msgid "" "the :ref:`Complex emission shapes ` section " "for a detailed explanation of how to set these up." msgstr "" +"Zusätzlich zu diesen relativ einfachen Formen können Sie die Option " +"``Punkte`` oder ``Gerichtete Punkte`` wählen, um hochkomplexe " +"Emissionsformen zu erstellen. Im Abschnitt :ref:`Komplexe Emissionformen " +"` finden Sie eine detaillierte Erklärung, " +"wie Sie diese einrichten können." msgid "Angle" msgstr "Winkel" @@ -150,6 +204,11 @@ msgid "" "`, if it is set to ``Particle Billboard``, rotates " "the particle around the axis that points from the particle to the camera." msgstr "" +"Die Property ``Winkel`` kontrolliert die Anfangsrotation eines Partikels " +"`wie oben beschrieben <#process-material-properties>`__. Um das Partikel um " +"die Y-Achse des Partikelsystems zu rotieren, muss die Property ``Billboard`` " +"im :ref:`Standardmaterial ` auf ``Partikel-" +"Billboard`` gesetzt werden." msgid "Direction" msgstr "Richtung" @@ -159,6 +218,9 @@ msgid "" "Whatever values you set here only take effect once velocity or acceleration " "properties are set, too." msgstr "" +"Die Property ``Richtung`` allein reicht nicht aus, um eine Partikelbewegung " +"zu sehen. Die hier eingestellten Werte werden erst wirksam, wenn auch die " +"Propertys Geschwindigkeit oder Beschleunigung eingestellt sind." msgid "" "The ``Direction`` property is a vector that controls each particle's " @@ -167,15 +229,22 @@ msgid "" "something like a fountain where particles shoot out up in the air, a value " "of ``(X=0,Y=1,Z=0)`` would be a good starting point." msgstr "" +"Die Property ``Richtung`` ist ein Vektor, der die Bewegungsrichtung eines " +"jeden Partikels zum Zeitpunkt des Spawnens bestimmt. Ein Wert von ``(X=1,Y=0," +"Z=0)`` würde dazu führen, dass sich alle Partikel seitwärts entlang der X-" +"Achse bewegen. Für etwas wie einen Springbrunnen, bei dem die Partikel in " +"die Luft schießen, wäre ein Wert von ``(X=0,Y=1,Z=0)`` ein guter " +"Ausgangspunkt." -#, fuzzy msgid "Different values for particle direction" -msgstr "World-Space-Richtung der Kamera." +msgstr "Verschiedene Werte für die Partikelrichtung" msgid "" "Different direction values: Y-axis only (left), equal values for X and Y " "(middle), X and Y with gravity enabled (right)" msgstr "" +"Verschiedene Richtungswerte: Nur Y-Achse (links), gleiche Werte für X und Y " +"(Mitte), X und Y mit aktivierter Schwerkraft (rechts)" msgid "" "After setting a direction, you will notice that all particles move in the " @@ -186,12 +255,21 @@ msgid "" "in every direction. You could use this for something like pieces of debris " "during an explosion effect." msgstr "" +"Nachdem Sie eine Richtung festgelegt haben, werden Sie feststellen, dass " +"sich alle Partikel in einer geraden Linie in dieselbe Richtung bewegen. Die " +"Property ``Streuung`` fügt der Richtung jedes Partikels eine gewisse " +"Variation und Zufälligkeit hinzu. Je höher der Wert, desto stärker ist die " +"Abweichung von der ursprünglichen Bahn. Ein Wert von ``0`` bedeutet, dass es " +"überhaupt keine Streuung gibt, während ein Wert von ``180`` die Partikel in " +"alle Richtungen schießen lässt. Man könnte dies z.B. für Trümmerteile bei " +"einem Explosionseffekt verwenden." msgid "Different values for particle spread" -msgstr "" +msgstr "Verschiedene Werte für die Partikelstreuung" msgid "No spread (left), 45 degree angle (middle), full 180 degrees (right)" msgstr "" +"Keine Streuung (links), 45-Grad-Winkel (Mitte), volle 180 Grad (rechts)" msgid "" "The ``Flatness`` property limits the spread along the Y-axis. A value of " @@ -199,14 +277,21 @@ msgid "" "particle movement along the Y-axis. The particles will spread out completely " "\"flat\"." msgstr "" +"Das Property ``Flachheit`` begrenzt die Streuung entlang der Y-Achse. Ein " +"Wert von ``0`` bedeutet, daß es keine Begrenzung gibt, und ein Wert von " +"``1`` eliminiert jede Bewegung der Partikel entlang der Y-Achse. Die " +"Partikel breiten sich dann völlig \"flach\" aus." msgid "" "You won't see any actual movement until you also set some values for the " "velocity and acceleration properties below, so let's take a look at those " "next." msgstr "" +"Sie werden erst dann eine tatsächliche Bewegung sehen, wenn Sie auch einige " +"Werte für die unten stehenden Propertys \"Geschwindigkeit\" und " +"\"Beschleunigung\" festgelegt haben, also sehen wir uns diese als nächstes " +"an." -#, fuzzy msgid "Initial velocity" msgstr "Anfangsgeschwindigkeit" @@ -220,10 +305,19 @@ msgid "" "these values, so you can make particles move in the opposite direction by " "setting a negative velocity." msgstr "" +"Während die Property ``Richtung`` die Bewegungsrichtung eines Partikels " +"steuert, kontrolliert die Property ``Anfangsgeschwindigkeit`` die " +"Geschwindigkeit, mit der es sich bewegt. Sie ist unterteilt in " +"``Geschwindigkeit Min`` und ``Geschwindigkeit Max``, die beide standardmäßig " +"auf ``0`` gesetzt sind, weshalb man anfangs keine Bewegung sieht. Sobald Sie " +"die Werte für eine dieser beiden Eigenschaften `wie oben beschrieben " +"<#process-material-properties>` einstellen, beginnen sich die Partikel zu " +"bewegen. Die Richtung wird mit diesen Werten multipliziert, so dass Sie die " +"Partikel in die entgegengesetzte Richtung bewegen können, indem Sie eine " +"negative Geschwindigkeit einstellen." -#, fuzzy msgid "Accelerations" -msgstr "Lineare Beschleunigung" +msgstr "Beschleunigungen" msgid "Gravity" msgstr "Schwerkraft" @@ -238,15 +332,25 @@ msgid "" "of ``(X=0,Y=0,Z=0)`` means no particle will ever move at all if none of the " "other movement properties are set." msgstr "" +"Die nächsten Property-Gruppen arbeiten eng zusammen, um die Bewegung und " +"Rotation der Partikel zu steuern. `Schwerkraft` zieht die Partikel in die " +"Richtung, in die sie zeigt, d.h. standardmäßig gerade nach unten mit der " +"Stärke der Erdanziehung. Die Schwerkraft beeinflusst alle " +"Partikelbewegungen. Wenn Ihr Spiel Physik verwendet und die Schwerkraft der " +"Welt sich zur Laufzeit ändern kann, können Sie diese Property verwenden, um " +"die Schwerkraft des Spiels mit der Schwerkraft der Partikel synchron zu " +"halten. Ein ``Schwerkraft``-Wert von ``(X=0,Y=0,Z=0)`` bedeutet, dass sich " +"kein Partikel jemals bewegen wird, wenn keine der anderen Bewegungs-" +"Propertys gesetzt ist." msgid "Different values for particle gravity" -msgstr "" +msgstr "Unterschiedliche Werte für die Partikelschwerkraft" msgid "" "Left\\: (X=0,Y=-9.8,Z=0), middle\\: (X=0,Y=9.8,Z=0), right\\: (X=4,Y=2,Z=0)." msgstr "" +"Links\\: (X=0,Y=-9.8,Z=0), Mitte\\: (X=0,Y=9.8,Z=0), Rechts\\: (X=4,Y=2,Z=0)." -#, fuzzy msgid "Angular velocity" msgstr "Winkelgeschwindigkeit" @@ -258,12 +362,21 @@ msgid "" "`Rotate Y <#particle-flags>`__ flag is set or the ``Particle Billboard`` " "mode is selected in the :ref:`Standard Material `." msgstr "" +"``Winkelgeschwindigkeit`` steuert die Rotationsgeschwindigkeit eines " +"Partikels `wie oben beschrieben <#process-material-properties>`__. Sie " +"können die Richtung umkehren, indem Sie negative Zahlen für " +"``Geschwindigkeit Min`` oder ``Geschwindigkeit Max`` verwenden. Wie die " +"Property ``Winkel <#angle>`__ ist die Rotation nur sichtbar, wenn das Flag " +"`Y Rotieren <#particle-flags>`__ gesetzt ist oder der Modus ``Partikel-" +"Billboard`` im :ref:`Standard-Material ` " +"ausgewählt ist." msgid "" "The `Damping <#damping>`__ property has no effect on the angular velocity." msgstr "" +"Die Property `Dämpfung <#damping>`__ hat keine Auswirkung auf die " +"Winkelgeschwindigkeit." -#, fuzzy msgid "Linear acceleration" msgstr "Lineare Beschleunigung" @@ -275,12 +388,20 @@ msgid "" "values will speed up the particle and make it move faster. Negative values " "will slow it down until it stops and starts moving in the other direction." msgstr "" +"Die Geschwindigkeit eines Partikels ist ein konstanter Wert: Wenn er einmal " +"eingestellt ist, ändert er sich nicht mehr und der Partikel bewegt sich " +"immer mit der gleichen Geschwindigkeit. Sie können die Property ``Lineare " +"Beschleunigung`` verwenden, um die Geschwindigkeit der Bewegung während der " +"Lebensdauer eines Partikels zu verändern, `wie oben beschrieben <#process-" +"material-properties>`__. Positive Werte beschleunigen das Partikel und " +"lassen es sich schneller bewegen. Negative Werte verlangsamen es, bis es " +"anhält und sich in die andere Richtung bewegt." msgid "Different values for particle linear acceleration" -msgstr "" +msgstr "Unterschiedliche Werte für die lineare Partikelbeschleunigung" msgid "Negative (top) and positive (bottom) linear acceleration" -msgstr "" +msgstr "Negative (oben) und positive (unten) lineare Beschleunigung" msgid "" "It's important to keep in mind that when we change acceleration, we're not " @@ -290,8 +411,14 @@ msgid "" "velocity was at that moment, it will keep moving at that velocity until the " "acceleration is changed again." msgstr "" +"Es ist wichtig, sich vor Augen zu halten, dass wir bei einer Änderung der " +"Beschleunigung nicht direkt die Geschwindigkeit ändern, sondern die " +"*Änderung* der Geschwindigkeit. Ein Wert von ``0`` auf der " +"Beschleunigungskurve stoppt nicht die Bewegung des Partikels, sondern die " +"Änderung der Bewegung des Partikels. Unabhängig von der Geschwindigkeit, die " +"es in diesem Moment hatte, wird es sich mit dieser Geschwindigkeit " +"weiterbewegen, bis die Beschleunigung erneut geändert wird." -#, fuzzy msgid "Radial acceleration" msgstr "Radiale Beschleunigung" @@ -302,20 +429,24 @@ msgid "" "gravity from a planet on objects in its orbit. Positive values make " "particles move away from the center." msgstr "" +"Die Property ``Radiale Beschleunigung`` fügt allen Partikeln eine der " +"Schwerkraft ähnliche Kraft hinzu, wobei der Ursprung dieser Kraft am " +"aktuellen Standort des Partikelsystems liegt. Negative Werte bewirken, dass " +"sich die Partikel in Richtung des Zentrums bewegen, wie die Schwerkraft " +"eines Planeten auf Objekte in seiner Umlaufbahn. Positive Werte bewirken, " +"dass sich die Partikel vom Zentrum weg bewegen." msgid "Different values for particle radial acceleration" -msgstr "" +msgstr "Unterschiedliche Werte für die radiale Beschleunigung der Partikel" msgid "Negative (left) and positive (right) radial acceleration" -msgstr "" +msgstr "Negative (links) und positive (rechts) radiale Beschleunigung" -#, fuzzy msgid "Tangential acceleration" msgstr "Tangentiale Beschleunigung" -#, fuzzy msgid "Tangents on a circle" -msgstr "Tangente in lokalen Koordinaten." +msgstr "Tangenten an einen Kreis" msgid "" "This property adds particle acceleration in the direction of the tangent to " @@ -323,9 +454,14 @@ msgid "" "center and a radius the distance between each particle's current location " "and the system's center projected onto that plane." msgstr "" +"Diese Property addiert die Partikelbeschleunigung in Richtung der Tangente " +"an einen Kreis auf der XZ-Ebene des Partikelsystems mit dem Ursprung im " +"Zentrum des Systems und einem Radius, der dem Abstand zwischen dem aktuellen " +"Standort jedes Partikels und dem auf diese Ebene projizierten Zentrum des " +"Systems entspricht." msgid "Let's unpack that." -msgstr "" +msgstr "Packen wir das mal aus." msgid "" "A tangent to a circle is a straight line that \"touches\" the circle in a " @@ -333,10 +469,13 @@ msgid "" "particle system's XZ-plane is the circle that you see when you look straight " "down at the particle system from above." msgstr "" +"Eine Tangente an einen Kreis ist eine gerade Linie, die den Kreis im rechten " +"Winkel zum Radius des Kreises am Berührungspunkt \"berührt\". Ein Kreis auf " +"der XZ-Ebene des Partikelsystems ist der Kreis, den Sie sehen, wenn Sie von " +"oben direkt auf das Partikelsystem schauen." -#, fuzzy msgid "Tangential acceleration from above" -msgstr "Tangentiale Beschleunigung" +msgstr "Tangentiale Beschleunigung von oben" msgid "" "``Tangential Accel`` is always limited to that plane and never move " @@ -344,6 +483,11 @@ msgid "" "define such a circle where the distance to the system's center is the radius " "if we ignore the vector's Y component." msgstr "" +"``Tangentiale Beschleunigung`` ist immer auf diese Ebene beschränkt und " +"bewegt die Partikel nie entlang der Y-Achse des Systems. Die Position eines " +"Partikels reicht aus, um einen solchen Kreis zu definieren, bei dem der " +"Abstand zum Zentrum des Systems der Radius ist, wenn wir die Y-Komponente " +"des Vektors ignorieren." msgid "" "The ``Tangential Accel`` property will make particles orbit the particle " @@ -351,6 +495,10 @@ msgid "" "particles will move away from the center in a spiral. Negative values " "reverse the direction." msgstr "" +"Die Property ``Tangentiale Beschleunigung`` führt dazu, dass die Partikel " +"das Zentrum des Partikelsystems umkreisen, aber der Radius nimmt ständig zu. " +"Von oben betrachtet, bewegen sich die Partikel spiralförmig vom Zentrum weg. " +"Negative Werte kehren die Richtung um." msgid "Damping" msgstr "Dämpfung" @@ -362,19 +510,28 @@ msgid "" "down until it doesn't move at all. The greater the value, the less time it " "takes to bring particles to a complete halt." msgstr "" +"Die Property ``Dämpfung`` stoppt schrittweise alle Bewegungen. Mit jedem " +"Bild wird die Bewegung eines Partikels ein wenig verlangsamt, es sei denn, " +"die Gesamtbeschleunigung ist größer als der Dämpfungseffekt. Wenn dies nicht " +"der Fall ist, wird der Partikel immer weiter verlangsamt, bis er sich " +"überhaupt nicht mehr bewegt. Je größer der Wert ist, desto weniger Zeit wird " +"benötigt, um die Partikel zum Stillstand zu bringen." -#, fuzzy msgid "Attractor interaction" -msgstr "Vektorinterpolation" +msgstr "Attraktor-Interaktion" msgid "" "If you want the particle system to interact with :ref:`particle attractors " "`, you have to check the ``Enabled`` property. " "When it is disabled, the particle system ignores all particle attractors." msgstr "" +"Wenn Sie möchten, dass das Partikelsystem mit :ref:`Partikelattraktoren " +"` interagiert, müssen Sie die Property " +"``Aktiviert`` aktivieren. Wenn sie deaktiviert ist, ignoriert das " +"Partikelsystem alle Partikel-Attraktoren." msgid "Display" -msgstr "" +msgstr "Anzeige" msgid "Scale" msgstr "Skalierung" @@ -388,6 +545,14 @@ msgid "" "Material ` in your draw passes has to be enabled " "for any scaling to have an effect." msgstr "" +"``Skalierung`` steuert die Größe eines Partikels `wie oben beschrieben " +"<#process-material-properties>`__. Sie können verschiedene Werte für " +"``Skalierung Min`` und ``Skalierung Max`` setzen, um die Größe der Partikel " +"zu randomisieren. Negative Werte sind nicht erlaubt, daher können Sie " +"Partikel mit dieser Property nicht spiegeln. Wenn Sie Partikel als " +"Billboards emittieren, muss das Property ``Größe beibehalten`` auf dem :ref:" +"`Standard Material ` in Ihren Zeichendurchläufen " +"aktiviert sein, damit die Skalierung einen Effekt hat." msgid "Color" msgstr "Farbe" @@ -399,14 +564,18 @@ msgid "" "This property is multiplied with color coming from the particle material's " "own ``Color`` or ``Texture`` property." msgstr "" +"Die Property ``Farbe`` kontrolliert die anfängliche Farbe eines Partikels. " +"Sie hat nur einen Effekt, wenn die Property ``Als Albedo verwenden`` in der " +"Gruppe ``Vertexfarbe`` des :ref:`Standard-Materials " +"` aktiviert ist. Diese Property wird mit der Farbe " +"multipliziert, die von der Property ``Farbe`` oder ``Textur`` des " +"Partikelmaterials stammt." -#, fuzzy msgid "Particle color ramp" -msgstr "Partikeltransformation." +msgstr "Partikel-Farbgradient" -#, fuzzy msgid "Setting up a color ramp" -msgstr "Einrichten Ihres Plugins" +msgstr "Einrichten eines Farbgradients" msgid "" "There are two ``Ramp`` properties in the ``Color`` group. These allow you to " @@ -416,6 +585,13 @@ msgid "" "``Color Initial Ramp`` property selects the particle's initial color from a " "random position on the color ramp." msgstr "" +"Es gibt zwei ``Gradient``-Propertys in der ``Farbe``-Gruppe. Diese erlauben " +"es, eine Reihe von Farben zu definieren, die verwendet werden, um die Farbe " +"des Partikels zu bestimmen. Die Property ``Farbgradient`` ändert die Farbe " +"eines Partikels im Laufe seines Lebens. Sie bewegt sich durch den gesamten " +"von Ihnen definierten Farbbereich. Das Property ``Anfänglicher " +"Farbgradient`` wählt die Anfangsfarbe des Partikels aus einer zufälligen " +"Position auf dem Farbgradienten." msgid "" "To set up a color ramp, click on the box next to the property name and from " @@ -427,16 +603,28 @@ msgid "" "mouse button. When a marker is selected, you can use the color picker next " "to the range to change its color." msgstr "" +"Um einen Farbgradienten einzurichten, klicken Sie auf das Kästchen neben dem " +"Namen der Property und wählen Sie aus dem Dropdown-Menü ``Neu: " +"GradientTexture1D``. Klicken Sie erneut auf das Kästchen, um die Details der " +"Textur zu öffnen. Suchen Sie die Property ``Gradient``, klicken Sie in das " +"Kästchen daneben und wählen Sie ``Neu: Gradient``. Klicken Sie erneut auf " +"das Kästchen und Sie werden einen Farbbereich sehen. Klicken Sie irgendwo " +"auf diesen Bereich, um eine neue Markierung einzufügen. Sie können die " +"Markierung mit der Maus verschieben und sie mit der rechten Maustaste " +"löschen. Wenn eine Markierung ausgewählt ist, können Sie mit der Farbpipette " +"neben dem Bereich die Farbe ändern." -#, fuzzy msgid "Hue variation" -msgstr "Farbton-Variation" +msgstr "Farbtonvariation" msgid "" "Like the ``Color`` property, ``Hue Variation`` controls a particle's color, " "but in a different way. It does so not by setting color values directly, but " "by *shifting the color's hue*." msgstr "" +"Wie die Property ``Farbe`` steuert ``Farbtonvariation`` die Farbe eines " +"Partikels, aber auf eine andere Weise. Sie tut dies nicht, indem sie " +"Farbwerte direkt setzt, sondern indem sie den Farbton der Farbe *verschiebt*." msgid "" "Hue describes a color's pigment: red, orange, yellow, green and so on. It " @@ -444,6 +632,10 @@ msgid "" "The ``Hue Variation`` property controls the range of available hues `as " "described above <#process-material-properties>`__." msgstr "" +"Der Farbton beschreibt das Pigment einer Farbe: rot, orange, gelb, grün und " +"so weiter. Er sagt nichts darüber aus, wie hell oder wie gesättigt die Farbe " +"ist. Die Property ``Farbtonvariation`` steuert den Bereich der verfügbaren " +"Farbtöne `wie oben beschrieben <#process-material-properties>`__." msgid "" "It works on top of the particle's current color. The values you set for " @@ -452,14 +644,22 @@ msgid "" "while a low value limits the available colors to the closest neighbors of " "the original color." msgstr "" +"Sie arbeitet zusätzlich zur aktuellen Farbe des Partikels. Die Werte, die " +"Sie für ``Variation Min`` und ``Variation Max`` festlegen, bestimmen, wie " +"weit der Farbton in beide Richtungen verschoben werden darf. Ein höherer " +"Wert führt zu einer größeren Farbvariation, während ein niedriger Wert die " +"verfügbaren Farben auf die nächstgelegenen Nachbarn der ursprünglichen Farbe " +"begrenzt." msgid "Different values for hue variation" -msgstr "" +msgstr "Verschiedene Werte für die Farbtonvariation" msgid "" "Different values for hue variation, both times with blue as base color: 0.6 " "(left) and 0.1 (right)" msgstr "" +"Verschiedene Werte für die Farbtonvariation, beide Male mit Blau als " +"Grundfarbe: 0,6 (links) und 0,1 (rechts)" msgid "Animation" msgstr "Animation" @@ -470,6 +670,10 @@ msgid "" "`. The ``Min``, ``Max``, and ``Curve`` values work " "`as described above <#process-material-properties>`__." msgstr "" +"Die ``Animation`` Propertygruppe kontrolliert das Verhalten von Sprite Sheet-" +"Animationen im :ref:`Standard Material ` des " +"Partikels. Die ``Min``-, ``Max``- und ``Kurve``-Werte funktionieren `wie " +"oben beschrieben <#process-material-properties>`__." msgid "" "An animated sprite sheet is a texture that contains several smaller images " @@ -478,41 +682,60 @@ msgid "" "for animated particles like smoke or fire. These are the steps to create an " "animated particle system:" msgstr "" +"Ein animiertes Sprite Sheet ist eine Textur, die mehrere kleinere Bilder " +"enthält, die in einem Raster angeordnet sind. Die Bilder werden so schnell " +"nacheinander angezeigt, dass sie sich zu einer kurzen Animation " +"zusammenfügen, wie bei einem Daumenkino. Sie können sie für animierte " +"Partikel wie Rauch oder Feuer verwenden. Dies sind die Schritte zur " +"Erstellung eines animierten Partikelsystems:" -#, fuzzy msgid "A sprite sheet" -msgstr "Der Sprite-Track" +msgstr "Ein Sprite Sheet" msgid "An 8x8 animated smoke sprite sheet" -msgstr "" +msgstr "Ein 8x8 animiertes Rauch-Sprite Sheet" msgid "" "Import a sprite sheet texture into the engine. If you don't have one at " "hand, you can download the :download:`high-res version of the example image " "`." msgstr "" +"Importieren Sie eine Sprite-Sheet-Textur in die Engine. Wenn Sie keine zur " +"Hand haben, können Sie die :download:`Hochauflösende Version des " +"Beispielbildes ` herunterladen." msgid "" "Set up a particle system with at least one draw pass and assign a ``Standard " "Material`` to the mesh in that draw pass." msgstr "" +"Richten Sie ein Partikelsystem mit mindestens einem Zeichendurchlauf ein und " +"weisen Sie dem Mesh in diesem Zeichendurchlauf ein \"Standardmaterial\" zu." msgid "" "Assign the sprite sheet to the ``Texture`` property in the ``Albedo`` group" msgstr "" +"Weisen Sie das Sprite Sheet der Property ``Textur`` in der Gruppe ``Albedo`` " +"zu" msgid "" "Set the material's ``Billboard`` property to ``Particle Billboard``. Doing " "so makes the ``Particles Anim`` group available in the material." msgstr "" +"Setzen Sie die Property ``Billboard`` des Materials auf ``Partikel-" +"Billboard``. Dadurch wird die Gruppe \"Partikel Anim\" in dem Material " +"verfügbar." msgid "" "Set ``H Frames`` to the number of columns and ``V Frames`` to the number of " "rows in the sprite sheet." msgstr "" +"Setzen Sie ``H-Frames`` auf die Anzahl der Spalten und ``V-Frames`` auf die " +"Anzahl der Zeilen im Sprite Sheet." msgid "Check ``Loop`` if you want the animation to keep repeating." msgstr "" +"Aktivieren Sie ``Loop``, wenn Sie möchten, dass die Animation immer wieder " +"wiederholt wird." msgid "" "That's it for the Standard Material. You won't see any animation right away. " @@ -524,13 +747,23 @@ msgid "" "some variety by changing ``Offset Min`` and ``Offset Max`` to randomize the " "starting position." msgstr "" +"Das war's mit dem Standardmaterial. Sie werden nicht sofort eine Animation " +"sehen. Hier kommen die ``Animation``-Propertys ins Spiel. Die " +"``Geschwindigkeit``-Propertys kontrollieren, wie schnell das Sprite Sheet " +"animiert wird. Setzen Sie ``Geschwindigkeit Min`` und ``Geschwindigkeit " +"Max`` auf ``1`` und Sie sollten die Animation ablaufen sehen. Die Property " +"``Versatz`` steuert, wo die Animation eines neu gespawnten Partikels " +"beginnt. Standardmäßig ist es immer das erste Bild in der Sequenz. Sie " +"können etwas Abwechslung in die Animation bringen, indem Sie ``Versatz Min`` " +"und ``Versatz Max`` ändern, um die Startposition zu randomisieren." -#, fuzzy msgid "Animated particles" -msgstr "AnimatedSprite" +msgstr "Animierte Partikel" msgid "Three different particle systems using the same smoke sprite sheet" msgstr "" +"Drei verschiedene Partikelsysteme unter Verwendung desselben Rauch-Sprite " +"Sheet" msgid "" "Depending on how many images your sprite sheet contains and for how long " @@ -538,7 +771,7 @@ msgid "" "relationship between particle lifetime, animation speed, and number of " "images in the sprite sheet is this:" msgstr "" -"Je nachdem, wie viele Bilder Ihr Sprite-Sheet enthält und wie lange Ihr " +"Je nachdem, wie viele Bilder Ihr Sprite Sheet enthält und wie lange Ihr " "Partikel aktiv ist, sieht die Animation möglicherweise nicht flüssig aus. " "Die Beziehung zwischen der Lebensdauer des Partikels, der " "Animationsgeschwindigkeit und der Anzahl der Bilder im Sprite Sheet ist die " @@ -568,17 +801,25 @@ msgid "" "make the animation smooth again, you need to increase the animation speed to " "something like ``3`` to reach an acceptable framerate." msgstr "" +"Wenn Ihr Sprite Sheet 64 (8x8) Bilder enthält und die Lebensdauer der " +"Partikel auf ``1 Sekunde`` eingestellt ist, wird die Animation bei **64 " +"FPS** (1 Sekunde / 64 Bilder) sehr flüssig sein. Wenn die Lebensdauer auf " +"``2 Sekunden`` eingestellt ist, wird sie bei **32 FPS** immer noch ziemlich " +"flüssig sein. Aber wenn das Partikel ``8 Sekunden`` lebt, wird die Animation " +"bei **8 FPS** sichtbar abgehackt. Um die Animation wieder flüssig zu machen, " +"müssen Sie die Animationsgeschwindigkeit auf etwas wie ``3`` erhöhen, um " +"eine akzeptable Framerate zu erreichen." -#, fuzzy msgid "Animated particles lifetimes" -msgstr "Partikel-Lebensdauer." +msgstr "Lebensdauer animierter Partikel" msgid "" "The same particle system at different lifetimes: 1 second (left), 2 seconds " "(middle), 8 seconds (right)" msgstr "" +"Dasselbe Partikelsystem bei unterschiedlichen Lebensdauern: 1 Sekunde " +"(links), 2 Sekunden (Mitte), 8 Sekunden (rechts)" -#, fuzzy msgid "" "Note that the GPUParticles3D node's **Fixed FPS** also affects animation " "playback. For smooth animation playback, it's recommended to set it to 0 so " @@ -586,15 +827,16 @@ msgid "" "option for your use case, set **Fixed FPS** to be equal to the effective " "framerate used by the flipbook animation (see above for the formula)." msgstr "" -"Beachten Sie, dass der Wert **Feste FPS** des Nodes GPUParticles2D auch die " -"Wiedergabe der Animation beeinflusst. Für eine flüssige Animationswiedergabe " -"wird empfohlen, den Wert auf 0 zu setzen, damit die Partikel bei jedem " -"gerenderten Frame simuliert werden. Wenn dies für Ihren Anwendungsfall nicht " -"in Frage kommt, setzen Sie **Feste FPS** auf die effektive Framerate, die " -"von der Flipbook-Animation verwendet wird (siehe oben für die Formel)." +"Beachten Sie, dass der Wert **Feste FPS** des GPUParticles3D-Nodes auch die " +"Wiedergabe der Animation beeinflusst. Für eine reibungslose " +"Animationswiedergabe wird empfohlen, den Wert auf 0 zu setzen, damit die " +"Partikel bei jedem gerenderten Frame simuliert werden. Wenn dies für Ihren " +"Anwendungsfall nicht in Frage kommt, setzen Sie **Feste FPS** auf die " +"effektive Framerate, die von der Flipbook-Animation verwendet wird (siehe " +"oben für die Formel)." msgid "Turbulence" -msgstr "" +msgstr "Turbulenz" msgid "" "Turbulence adds noise to particle movement, creating interesting and lively " @@ -604,10 +846,16 @@ msgid "" "detailed explanation of these in the section on :ref:`particle turbulence " "`." msgstr "" +"Die Turbulenz fügt der Bewegung der Partikel Rauschen hinzu und erzeugt so " +"interessante und lebendige Muster. Markieren Sie das Kästchen neben der " +"Property ``Aktiviert``, um sie zu aktivieren. Es gibt eine Reihe von neuen " +"Propertys, die Bewegungsgeschwindigkeit, Rauschmuster und Gesamteinfluss auf " +"das Partikelsystem steuern. Eine detaillierte Erklärung dieser Propertys " +"finden Sie im Abschnitt :ref:`Turbulenz der Partikel " +"`." -#, fuzzy msgid "Collision" -msgstr "Kollisionen" +msgstr "Kollision" msgid "" "The ``Mode`` property controls how and if emitters collide with particle " @@ -617,6 +865,13 @@ msgid "" "collide and bounce around. You will see two new properties appear in the " "inspector. They control how particles behave during collision events." msgstr "" +"Das Property ``Modus`` steuert, ob und wie Emitter mit Partikel " +"Kollisionsnodes kollidieren. Setzen Sie sie auf ``Deaktiviert``, um jegliche " +"Kollision für dieses Partikelsystem zu deaktivieren. Setzen Sie sie auf " +"``Bei Kontakt verstecken``, wenn Sie wollen, dass Partikel verschwinden, " +"sobald sie kollidieren. Setzen Sie ihn auf ``Konstant``, wenn die Partikel " +"kollidieren und umherhüpfen sollen. Sie werden zwei neue Propertys im " +"Inspektor sehen. Sie steuern, wie sich Partikel bei Kollisionen verhalten." msgid "" "A high ``Friction`` value will reduce sliding along surfaces. This is " @@ -625,6 +880,12 @@ msgid "" "snow falling on a mountain. A high ``Bounce`` value will make particles " "bounce off surfaces they collide with, like rubber balls on a solid floor." msgstr "" +"Ein hoher Wert für ``Reibung`` verringert das Gleiten auf Oberflächen. Dies " +"ist besonders hilfreich, wenn Partikel mit schrägen Oberflächen kollidieren " +"und man möchte, dass sie an Ort und Stelle bleiben, anstatt den ganzen Weg " +"nach unten zu rutschen, wie Schnee, der auf einen Berg fällt. Ein hoher " +"``Abprall``-Wert lässt Partikel von Oberflächen abprallen, mit denen sie " +"zusammenstoßen, wie Gummibälle auf einem festen Boden." msgid "" "If the ``Use Scale`` property is enabled, the :ref:`collision base size " @@ -633,23 +894,28 @@ msgid "" "size and the collision size match for particles with random scale or scale " "that varies over time." msgstr "" +"Wenn die Property ``Skalierung verwenden`` aktiviert ist, wird die :ref:" +"`Kollisionsbasisgröße ` mit der " +"`aktuellen Skalierung <#scale>`__ des Partikels multipliziert. Sie können " +"dies verwenden, um sicherzustellen, dass die gerenderte Größe und die " +"Kollisionsgröße für Partikel mit zufälliger Skalierung oder einer " +"Skalierung, die sich im Laufe der Zeit ändert, übereinstimmen." msgid "" "You can learn more about particle collisions in the :ref:`Collisions " "` section in this manual." msgstr "" +"Sie können mehr über Partikel-Kollisionen im Abschnitt :ref:`Kollisionen " +"` in diesem Handbuch erfahren." -#, fuzzy msgid "Sub-emitter" -msgstr "Stutter" +msgstr "Sub-Emitter" -#, fuzzy msgid "Sub-emitter modes" -msgstr "Render-Modi" +msgstr "Sub-Emitter-Modi" -#, fuzzy msgid "The available sub-emitter modes" -msgstr "Verfügbare Elemente abfragen" +msgstr "Die verfügbaren Sub-Emitter-Modi" msgid "" "The ``Mode`` property controls how and when sub-emitters are spawned. Set it " @@ -663,18 +929,35 @@ msgid "" "collides with the environment. The ``Amount At Collision`` property controls " "how many sub-emitters will be spawned." msgstr "" +"Das Property ``Modus`` steuert, wie und wann Sub-Emitter gespawnt werden. " +"Setzt man sie auf ``Deaktiviert``, werden keine Sub-Emitter gespawnt. Setzt " +"man sie auf ``Konstant``, so werden die Sub-Emitter kontinuierlich mit einer " +"konstanten Rate gespawnt. Die Property ``Frequenz`` bestimmt, wie oft dies " +"innerhalb einer Sekunde geschieht. Setzen Sie den Modus auf ``Zum Ende``, um " +"den Sub-Emitter am Ende der Lebenszeit des übergeordneten Partikels zu " +"erzeugen, kurz bevor dieser zerstört wird. Die Property ``Menge bei Ende`` " +"steuert, wie viele Sub-Emitter erzeugt werden sollen. Setzen Sie den Modus " +"auf ``Bei Kollision``, um Sub-Emitter zu erzeugen, wenn ein Partikel mit der " +"Umgebung kollidiert. Die Property ``Menge bei Kollision`` steuert, wie viele " +"Sub-Emitter gespawnt werden sollen." msgid "" "When the ``Keep Velocity`` property is enabled, the newly spawned sub-" "emitter starts off with the parent particle's velocity at the time the sub-" "emitter is created." msgstr "" +"Wenn die Property ``Geschwindigkeit beibehalten`` aktiviert ist, beginnt der " +"neu erzeugte Sub-Emitter mit der Geschwindigkeit des Parent-Partikels zum " +"Zeitpunkt der Erzeugung des Sub-Emitters." msgid "" "See the :ref:`Sub-emitters ` section in this " "manual for a detailed explanation of how to add a sub-emitter to a particle " "system." msgstr "" +"Siehe den Abschnitt :ref:`Sub-Emitter ` in " +"diesem Handbuch für eine detaillierte Erklärung, wie man einen Sub-Emitter " +"zu einem Partikelsystem hinzufügt." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/properties.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/properties.po index f38521b22b..f216ea4aec 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/properties.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,13 +17,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "3D Particle system properties" -msgstr "2D-Partikel-Systeme" +msgstr "Propertys des 3D-Partikelsystems" -#, fuzzy msgid "Emitter properties" -msgstr "Bearbeitbare Eigenschaften." +msgstr "Emitter-Propertys" msgid "" "The checkbox next to the ``Emitting`` property activates and deactivates the " @@ -31,21 +29,37 @@ msgid "" "checked. You can set this property at runtime if you want to activate or " "deactivate particle systems dynamically." msgstr "" +"Die Checkbox neben der Property ``Emittierend`` aktiviert und deaktiviert " +"das Partikelsystem. Partikel werden nur verarbeitet und gerendert, wenn die " +"Box aktiviert ist. Sie können diese Property zur Laufzeit setzen, wenn Sie " +"Partikelsysteme dynamisch aktivieren oder deaktivieren wollen." msgid "" "The ``Amount`` property controls the maximum number of particles visible at " "any given time. Increase the value to spawn more particles at the cost of " "performance." msgstr "" +"Das Property ``Menge`` steuert die maximale Anzahl von Partikeln, die zu " +"einem bestimmten Zeitpunkt sichtbar sind. Erhöhen Sie den Wert, um mehr " +"Partikel zu erzeugen, allerdings auf Kosten der Performance." +#, fuzzy msgid "" "The ``Amount Ratio`` property is the radio of particles compared to the " "ammount that will be emitted. If it's less than ``1.0`` the ammount of " "particles emitted through the lifetime will be the ``Ammount`` * ``Amount " "Ratio``. Changing this value while emitted doesn't affect already created " "particles and doesn't cause the particle system to restart. It's useful for " -"making effects where the number of emitted particels varies over time." +"making effects where the number of emitted particles varies over time." msgstr "" +"Das Property ``Mengenverhältnis`` ist die Anzahl der Partikel im Vergleich " +"zu der Menge, die emittiert wird. Wenn der Wert kleiner als ``1.0`` ist, " +"wird die Menge der Partikel, die während der Lebensdauer emittiert werden, " +"dem Wert ``Menge`` * ``Mengenverhältnis`` entsprechen. Das Ändern dieses " +"Wertes während des Emittierens wirkt sich nicht auf bereits erzeugte " +"Partikel aus und führt nicht zu einem Neustart des Partikelsystems. Dies ist " +"nützlich, um Effekte zu erzeugen, bei denen die Anzahl der emittierten " +"Partikel über die Zeit variiert." msgid "" "You can set another particle node as a ``Sub Emitter``, which will be " @@ -53,10 +67,14 @@ msgid "" "` section in this manual for a detailed " "explanation of how to add a sub-emitter to a particle system." msgstr "" +"Sie können einen anderen Node als ``Sub-Emitter`` festlegen, der als Child-" +"Node eines jeden Partikels erzeugt wird. Siehe den :ref:`Sub-Emitter " +"`-Abschnitt in diesem Handbuch für eine " +"detaillierte Erklärung, wie man einen Sub-Emitter zu einem Partikelsystem " +"hinzufügt." -#, fuzzy msgid "Time properties" -msgstr "Area-Propertys" +msgstr "Zeit-Propertys" msgid "" "The ``Lifetime`` property controls how long each particle exists before it " @@ -64,25 +82,38 @@ msgid "" "can be set to change over the particle's lifetime and blend smoothly from " "one value to another." msgstr "" +"Die Property ``Lebensdauer`` bestimmt, wie lange jedes Teilchen existiert, " +"bevor es wieder verschwindet. Sie wird in Sekunden gemessen. Viele Propertys " +"der Partikel können so eingestellt werden, dass sie sich während der " +"Lebensdauer des Partikels ändern und nahtlos von einem Wert zum anderen " +"übergehen." msgid "" "``Lifetime`` and ``Amount`` are related. They determine the particle " "system's emission rate. Whenever you want to know how many particles are " "spawned per second, this is the formula you would use:" msgstr "" +"``Lebensdauer`` und ``Menge`` sind miteinander verbunden. Sie bestimmen die " +"Emissionsrate des Partikelsystems. Wann immer Sie wissen wollen, wie viele " +"Partikel pro Sekunde erzeugt werden, ist dies die Formel, die Sie verwenden " +"würden:" msgid "Particles per second = \\frac{Amount}{Lifetime}" -msgstr "" +msgstr "Partikel pro Sekunde = \\frac{Menge}{Lebensdauer}" msgid "" "Example: Emitting 32 particles with a lifetime of 4 seconds each would mean " "the system emits 8 particles per second." msgstr "" +"Beispiel: Beim Emittieren von 32 Partikeln mit einer Lebensdauer von jeweils " +"4 Sekunden würde das System 8 Partikel pro Sekunde emittieren." msgid "" "The ``Interp to End`` property causes all the particles in the node to " "interpolate towards the end of their lifetime." msgstr "" +"Das Property ``Interp zum Ende`` bewirkt, dass alle Partikel des Nodes gegen " +"das Ende ihrer Lebensdauer interpolieren." msgid "" "If the checkbox next to the ``One Shot`` property is checked, the particle " @@ -92,6 +123,14 @@ msgid "" "particles are a good fit for effects that react to a single event, like item " "pickups or splinters that burst away when a bullet hits a wall." msgstr "" +"Wenn die Checkbox neben dem Property ``Einmalig`` angekreuzt ist, wird das " +"Partikelsystem so viele Partikel aussenden, wie in ``Menge`` angegeben ist " +"und sich dann selbst deaktivieren. Es \"läuft\" nur einmal. Diese Property " +"ist standardmäßig nicht aktiviert, so dass das System so lange Partikel " +"ausstößt, bis es deaktiviert oder manuell zerstört wird. Einmalige Partikel " +"eignen sich gut für Effekte, die auf ein einzelnes Ereignis reagieren, wie z." +"B. das Aufnehmen von Gegenständen oder Splitter, die abplatzen, wenn ein " +"Geschoss auf eine Wand trifft." msgid "" "The ``Preprocess`` property is a way to fast-forward to a point in the " @@ -99,6 +138,11 @@ msgid "" "is measured in seconds. A value of ``1`` means that when the particle system " "starts, it will look as if it has been running for one second already." msgstr "" +"Das Property ``Vorverarbeitung`` ist eine Möglichkeit, zu einem Punkt in der " +"Mitte der Lebensdauer des Partikelsystems vorzuspulen und von dort aus mit " +"dem Rendering zu beginnen. Sie wird in Sekunden gemessen. Ein Wert von ``1`` " +"bedeutet, dass wenn das Partikelsystem startet, es so aussieht, als ob es " +"bereits eine Sekunde gelaufen wäre." msgid "" "This can be useful if you want the particle system to look like it has been " @@ -111,9 +155,20 @@ msgid "" "system is preprocessed for ``4`` seconds. The dust is fully visible from the " "very beginning because we skipped the first four seconds of \"setup\" time." msgstr "" +"Dies kann nützlich sein, wenn Sie möchten, dass das Partikelsystem so " +"aussieht, als sei es schon eine Weile aktiv, obwohl es gerade erst in die " +"Szene geladen wurde. Betrachten Sie das folgende Beispiel. Beide " +"Partikelsysteme simulieren Staub, der in der Gegend herumfliegt. Mit einem " +"Preprocess-Wert von ``0`` würde es in den ersten paar Sekunden keinen Staub " +"geben, da das System noch nicht genug Partikel emittiert hat, um den Effekt " +"wahrnehmbar zu machen. Dies ist im Video auf der linken Seite zu sehen. " +"Vergleichen Sie das mit dem Video auf der rechten Seite, in dem das " +"Partikelsystem für ``4`` Sekunden vorverarbeitet wird. Der Staub ist von " +"Anfang an voll sichtbar, weil wir die ersten vier Sekunden der " +"\"Einrichtungszeit\" übersprungen haben." msgid "No preprocess (left) vs. 4 seconds of preprocess (right)" -msgstr "" +msgstr "Keine Vorverarbeitung (links) vs. 4 Sekunden Vorverarbeitung (rechts)" msgid "" "You can slow down or speed up the particle system with the ``Speed Scale`` " @@ -121,9 +176,16 @@ msgid "" "particles. Set it to ``0`` to pause the particle system completely or set it " "to something like ``2`` to make it move twice as fast." msgstr "" +"Sie können das Partikelsystem mit der Property " +"``Geschwindigkeitsskalierung`` verlangsamen oder beschleunigen. Dies gilt " +"sowohl für die Verarbeitung der Daten als auch für das Rendern der Partikel. " +"Setzen Sie sie auf ``0``, um das Partikelsystem komplett anzuhalten oder " +"setzen Sie sie auf etwas wie ``2``, um es doppelt so schnell zu machen." msgid "Different speed scale values: 0.1 (left), 0.5 (middle), 1.0 (right)" msgstr "" +"Verschiedene Geschwindigkeitsskalierungswerte: 0,1 (links), 0,5 (Mitte), 1,0 " +"(rechts)" msgid "" "The ``Explosiveness`` property controls whether particles are emitted " @@ -131,6 +193,11 @@ msgid "" "one after the other. A value of ``1`` means that all ``amount`` particles " "emit at the same time, giving the effect a more \"explosive\" appearance." msgstr "" +"Das Property ``Explosivität`` steuert, ob die Partikel nacheinander oder " +"gleichzeitig emittiert werden. Ein Wert von ``0`` bedeutet, dass die " +"Partikel nacheinander emittiert werden. Ein Wert von ``1`` bedeutet, daß " +"alle in ``Menge`` definierten Partikel gleichzeitig emittiert werden, was " +"dem Effekt ein \"explosiveres\" Aussehen verleiht." msgid "" "The ``Randomness`` property adds some randomness to the particle emission " @@ -141,12 +208,20 @@ msgid "" "break up some of the uniformity in your effects. When ``Explosiveness`` is " "set to ``1``, this property has no effect." msgstr "" +"Das Property ``Zufälligkeit`` fügt dem Timing der Partikelemission eine " +"gewisse Zufälligkeit hinzu. Wenn sie auf ``0`` gesetzt ist, gibt es " +"überhaupt keine Zufälligkeit und das Intervall zwischen der Emission eines " +"Teilchens und dem nächsten ist immer gleich: die Teilchen werden in " +"*regelmäßigen* Abständen emittiert. Eine ``Zufälligkeit`` von ``1`` macht " +"das Intervall komplett zufällig. Sie können diese Property benutzen, um die " +"Gleichförmigkeit Ihrer Effekte aufzubrechen. Wenn ``Explosivität`` auf ``1`` " +"gesetzt ist, hat diese Property keinen Effekt." msgid "Particles running at low FPS" -msgstr "" +msgstr "Partikel, die mit niedrigen FPS laufen" msgid "Interpolation on (left) vs. off (right)" -msgstr "" +msgstr "Interpolation ein (links) vs. aus (rechts)" msgid "" "The ``Fixed FPS`` property limits how often the particle system is " @@ -156,6 +231,12 @@ msgid "" "speed at which particles move or rotate. You would use the ``Speed Scale`` " "property for that." msgstr "" +"Die Property ``Feste FPS`` begrenzt, wie oft das Partikelsystem abgearbeitet " +"wird. Dies beinhaltet Property-Updates sowie Kollisionen und Attraktoren. " +"Dies kann die Performance erheblich verbessern, besonders in Szenen, die " +"viel Gebrauch von Partikelkollisionen machen. Beachten Sie, dass dies nicht " +"die Geschwindigkeit ändert, mit der sich die Partikel bewegen oder rotieren. " +"Hierfür würde man die Property ``Geschwindigkeitsskalierung`` verwenden." msgid "" "When you set ``Fixed FPS`` to very low values, you will notice that the " @@ -165,10 +246,17 @@ msgid "" "It blends particle properties between updates so that even a particle system " "running at ``10`` FPS appears as smooth as running at ``60``." msgstr "" +"Wenn Sie ``Feste FPS`` auf sehr niedrige Werte setzen, werden Sie " +"feststellen, dass die Partikelanimation abgehackt aussieht. Dies kann " +"manchmal erwünscht sein, wenn es zum Designkonzept passt, aber meistens " +"möchte man, dass die Partikelsysteme flüssig animiert werden. Dafür gibt es " +"die Property ``Interpolieren``. Sie überblendet die Partikel-Propertys " +"zwischen den Aktualisierungen, so dass selbst ein Partikelsystem, das mit " +"``10`` FPS läuft, so gleichmäßig erscheint wie ein System, das mit ``60`` " +"läuft." -#, fuzzy msgid "Collision properties" -msgstr "Kollisionsobjekte" +msgstr "Kollisions-Propertys" msgid "" "The ``Base Size`` property defines each particle's default collision size, " @@ -178,14 +266,18 @@ msgid "" "very small and move very fast to prevent them from clipping through the " "collision geometry." msgstr "" +"Die Property ``Basisgröße`` definiert die Default-Kollisionsgröße eines " +"jeden Partikels, die verwendet wird, um zu überprüfen, ob ein Partikel " +"gerade mit der Umgebung kollidiert. Normalerweise sollte diese Größe " +"ungefähr der Größe des Partikels entsprechen. Es kann sinnvoll sein, diesen " +"Wert für Partikel zu erhöhen, die sehr klein sind und sich sehr schnell " +"bewegen, um zu verhindern, dass sie durch die Kollisionsgeometrie dringen." -#, fuzzy msgid "Drawing properties" -msgstr "Propertys hinzufügen" +msgstr "Zeichnung-Propertys" -#, fuzzy msgid "Particle drawing properties" -msgstr "Propertys hinzufügen" +msgstr "Partikelzeichnungs-Propertys" msgid "" "The ``Visibility AABB`` property defines a box around the particle system's " @@ -194,6 +286,12 @@ msgid "" "view, the particle system stops being rendered at all. You can use this " "property to boost performance by keeping the box as small as possible." msgstr "" +"Die Eigenschaft ``Sichtbarkeit AABB`` definiert eine Box um den Ursprung des " +"Partikelsystems. Solange sich ein Teil dieser Box im Sichtfeld der Kamera " +"befindet, ist das Partikelsystem sichtbar. Sobald es das Sichtfeld der " +"Kamera verlässt, wird das Partikelsystem nicht mehr gerendert. Sie können " +"diese Property verwenden, um die Performance zu steigern, indem Sie die Box " +"so klein wie möglich halten." msgid "" "One thing to keep in mind when you set a size for the ``Visibility AABB`` is " @@ -201,6 +299,11 @@ msgid "" "leaves the camera's field of view. This, while not technically a bug, can " "have a negative effect on the visual experience." msgstr "" +"Eine Sache, die man beachten sollte, wenn man eine Größe für die " +"``Sichtbarkeit AABB`` festlegt, ist, dass Partikel, die sich außerhalb der " +"Grenzen befinden, sofort verschwinden, wenn sie das Sichtfeld der Kamera " +"verlassen. Dies ist zwar technisch gesehen kein Fehler, kann sich aber " +"negativ auf das visuelle Erlebnis auswirken." msgid "" "When the ``Local Coords`` property is checked, all particle calculations use " @@ -210,12 +313,16 @@ msgid "" "global world space is used for these calculations: Down will always be -Y in " "world space, regardless of the particle system's rotation." msgstr "" +"Wenn die Property ``Lokale Koordinaten`` aktiviert ist, verwenden alle " +"Partikelberechnungen das lokale Koordinatensystem, um Dinge wie Oben und " +"Unten, Schwerkraft und Bewegungsrichtung zu bestimmen. Oben und unten würden " +"zum Beispiel der Rotation des Partikelsystems oder des übergeordneten Nodes " +"folgen. Wenn die Property nicht aktiviert ist, wird der globale World Space " +"für diese Berechnungen verwendet: Unten ist immer -Y im World Space, " +"unabhängig von der Rotation des Partikelsystems." -#, fuzzy msgid "Local space coordinates (left) vs. world space coordinates (right)" -msgstr "" -"Transformation vom Local Space in den World Space. World Space sind die " -"Koordinaten, die Sie normalerweise im Editor verwenden." +msgstr "Local-Space-Koordinaten (links) vs. World-Space-Koordinaten (rechts)" msgid "" "The ``Draw Order`` property controls the order in which individual particles " @@ -226,6 +333,15 @@ msgid "" "Depth`` means particles are drawn according to their distance from the " "camera: The ones closer to the camera on top of those farther away." msgstr "" +"Die Property ``Zeichenreihenfolge`` bestimmt die Reihenfolge, in der die " +"einzelnen Partikel gezeichnet werden. ``Index`` bedeutet, dass sie in der " +"Reihenfolge ihrer Emission gezeichnet werden: Partikel, die später erzeugt " +"werden, werden über die früheren gezeichnet. ``Lebensdauer`` bedeutet, dass " +"sie in der Reihenfolge ihrer verbleibenden Lebensdauer gezeichnet werden. " +"``Umgekehrte Lebensdauer`` kehrt die Zeichenreihenfolge der ``Lebensdauer`` " +"um. ``Sichttiefe`` bedeutet, dass die Partikel entsprechend ihrer Entfernung " +"von der Kamera gezeichnet werden: Diejenigen, die näher an der Kamera sind, " +"werden über denjenigen gezeichnet, die weiter entfernt sind." msgid "" "The ``Transform Align`` property controls the particle's default rotation. " @@ -240,34 +356,51 @@ msgid "" "Z-axis will point towards the camera while its Y-axis will align with their " "velocity." msgstr "" +"Die Property ``Transformationsausrichtung`` kontrolliert die " +"Standardrotation des Partikels. ``Deaktiviert`` bedeutet, dass sie sich " +"nicht auf eine bestimmte Weise ausrichten. Stattdessen wird ihre Drehung " +"durch die im Prozessmaterial eingestellten Werte bestimmt. ``Z-Billboard`` " +"bedeutet, dass die Partikel immer in Richtung der Kamera ausgerichtet sind. " +"Dies ist ähnlich der Property ``Billboard`` im :ref:`Standard-Material " +"`. ``Y nach Bewegungsrichtung`` bedeutet, dass die " +"Y-Achse eines jeden Partikels mit seiner Bewegungsrichtung übereinstimmt. " +"Dies kann für Dinge wie Geschosse oder Pfeile nützlich sein, bei denen man " +"möchte, dass die Partikel immer \"nach vorne\" zeigen. ``Z-Billboard + Y " +"nach Bewegungsrichtung`` kombiniert die beiden vorherigen Modi. Die Z-Achse " +"eines jeden Partikels zeigt in Richtung der Kamera, während die Y-Achse mit " +"dem Geschwindigkeitsvektor übereinstimmt." -#, fuzzy msgid "Trail properties" -msgstr "Area-Propertys" +msgstr "Trail-Propertys" -#, fuzzy msgid "Particle trails" -msgstr "Partikeltransformation." +msgstr "Partikel-Trails" -#, fuzzy msgid "Particle trail properties" -msgstr "Area-Propertys" +msgstr "Partikel-Trail-Propertys" msgid "" "The ``Enabled`` property controls whether particles are rendered as trails. " "The box needs to be checked if you want to make use of particle trails." msgstr "" +"Die Property ``Aktiviert`` steuert, ob Partikel als Trails gerendert werden. " +"Das Kästchen muss markiert sein, wenn Sie Partikel-Trails verwenden wollen." msgid "" "The ``Length Secs`` property controls for how long a trail should be " "emitted. The longer this duration is, the longer the trail will be." msgstr "" +"Das Property ``Länge in Sek`` bestimmt, wie lange ein Trail emittiert werden " +"soll. Je länger diese Dauer ist, desto länger wird der Trail sein." msgid "" "See the :ref:`Particle trails ` section in this " "manual for a detailed explanation of how particle trails work and how to set " "them up." msgstr "" +"Siehe den Abschnitt :ref:`Partikel-Trails ` in " +"diesem Handbuch für eine detaillierte Erklärung, wie Partikel-Trails " +"funktionieren und wie man sie einrichtet." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/subemitters.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/subemitters.po index 7a8ea6cc58..78c0ece5ab 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/subemitters.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/subemitters.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,12 +17,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Particle sub-emitters" -msgstr "Partikel-Shader" +msgstr "Partikel-Sub-Emitter" msgid "Chained sub-emitters" -msgstr "" +msgstr "Verkettete Sub-Emitter" msgid "" "Sometimes a visual effect cannot be created with a single particle system " @@ -32,26 +31,33 @@ msgid "" "happen in sequence. Sub-emitters are a good way to achieve this kind of " "effect." msgstr "" +"Manchmal kann ein visueller Effekt nicht mit einem einzelnen Partikelsystem " +"allein erzeugt werden. Manchmal muss ein Partikelsystem als Reaktion auf " +"etwas, das in einem anderen Partikelsystem passiert, ausgelöst werden. " +"Feuerwerke sind ein gutes Beispiel dafür. Sie bestehen in der Regel aus " +"mehreren Stufen von Explosionen, die nacheinander ablaufen. Sub-Emitter sind " +"ein guter Weg, um diese Art von Effekt zu erzielen." -#, fuzzy msgid "Assign sub-emitter" -msgstr "Der ursprüngliche Autor/Einsender des Assets." +msgstr "Sub-Emitter zuweisen" msgid "Click to assign a sub-emitter..." -msgstr "" +msgstr "Klicken Sie, um einen Sub-Emitter zuzuweisen..." -#, fuzzy msgid "List particle systems" -msgstr "2D-Partikel-Systeme" +msgstr "Liste Partikelsysteme" msgid "\\...and select one from the scene" -msgstr "" +msgstr "\\...und wählen Sie einen aus der Szene" msgid "" "A sub-emitter is a particle system that spawns as a child of another " "particle system. You can add sub-emitters to sub-emitters, chaining particle " "effects as deep as you like." msgstr "" +"Ein Sub-Emitter ist ein Partikelsystem, das als Child-Element eines anderen " +"Partikelsystems erzeugt wird. Sie können Sub-Emitter zu Sub-Emittern " +"hinzufügen und damit Partikeleffekte so tief wie Sie möchten verketten." msgid "" "To create a sub-emitter, you need at least two particle systems in the same " @@ -60,6 +66,13 @@ msgid "" "assign the sub-emitter. You will see a list of available particle systems in " "the scene. Select one and click the confirmation button." msgstr "" +"Um einen Sub-Emitter zu erstellen, benötigen Sie mindestens zwei " +"Partikelsysteme in der gleichen Szene. Eines davon wird der Parent sein und " +"eines wird als Child festgelegt werden. Suchen Sie die Eigenschaft ``Sub-" +"Emitter`` auf dem Parent und klicken Sie auf das Kästchen daneben, um den " +"Sub-Emitter zuzuweisen. Sie werden eine Liste der verfügbaren " +"Partikelsysteme in der Szene sehen. Wählen Sie eines aus und klicken Sie auf " +"die Bestätigungsbutton." msgid "" "Particle systems from instanced scenes can be set as sub-emitters too, as " @@ -68,6 +81,11 @@ msgid "" "a particle system in an instanced scene, even one coming from a different " "instanced scene." msgstr "" +"Partikelsysteme aus instanziierten Szenen können ebenfalls als Sub-Emitter " +"gesetzt werden, solange die Property ``Bearbeitbare Child-Objekte`` in der " +"instanziierten Szene aktiviert ist. Dies funktioniert auch andersherum: Sie " +"können einem Partikelsystem in einer instanziierten Szene einen Sub-Emitter " +"zuweisen, auch wenn er aus einer anderen instanziierten Szene stammt." msgid "" "When you set a particle system as the sub-emitter of another, the system " @@ -76,6 +94,12 @@ msgid "" "a sub-emitter. You also won't be able to re-enable the property as long as " "the particle system is used as a sub-emitter." msgstr "" +"Wenn Sie ein Partikelsystem als Sub-Emitter eines anderen festlegen, hört " +"das System auf zu emittieren, selbst wenn die Property ``Emittierend`` " +"aktiviert war. Machen Sie sich keine Sorgen, es ist nicht kaputt gegangen. " +"Dies passiert mit jedem Partikelsystem, sobald es ein Sub-Emitter wird. Sie " +"werden auch nicht in der Lage sein, die Property wieder zu aktivieren, " +"solange das Partikelsystem als Sub-Emitter verwendet wird." msgid "" "Even though the parent particle system can be selected from the list of " @@ -83,10 +107,14 @@ msgid "" "does not work in Godot. It will simply not spawn. The same is true for any " "other kind of recursive or self-referential sub-emitter setup." msgstr "" +"Auch wenn das Parent-Partikelsystem aus der Liste der verfügbaren " +"Partikelsysteme ausgewählt werden kann, funktioniert ein Partikelsystem in " +"Godot nicht, das sein eigener Sub-Emitter ist. Es wird einfach nicht " +"spawnen. Das Gleiche gilt für jede andere Art von rekursiven oder " +"selbstreferenziellen Sub-Emitter-Setups." -#, fuzzy msgid "Emitter mode" -msgstr "Emitter" +msgstr "Emitter-Modus" msgid "" "When you assign a sub-emitter, you don't see it spawn right away. Emitting " @@ -95,6 +123,11 @@ msgid "" "` to something other than " "``Disabled``." msgstr "" +"Wenn Sie einen Sub-Emitter zuweisen, sehen Sie ihn nicht sofort spawnen. Das " +"Emittieren ist standardmäßig deaktiviert und muss zuerst aktiviert werden. " +"Setzen Sie die Property ``Modus`` in der Gruppe ``Sub-Emitter`` der :ref:" +"`ParticleProcessMaterial ` auf " +"etwas anderes als ``Deaktiviert``." msgid "" "The emitter mode also determines how many sub-emitter particles are spawned. " @@ -103,6 +136,11 @@ msgid "" "amount directly with the ``Amount At End`` and the ``Amount At Collision`` " "properties." msgstr "" +"Der Emitter-Modus bestimmt auch, wie viele Sub-Emitter-Partikel gespawnt " +"werden. ``Konstant`` spawnt ein einzelnes Partikel mit einer Frequenz, die " +"durch die Property ``Frequenz`` festgelegt wird. Für ``Bei Ende`` und ``Bei " +"Kollision`` können Sie die Menge direkt mit den Propertys ``Menge bei Ende`` " +"und ``Menge bei Kollision`` einstellen." msgid "Limitations" msgstr "Einschränkungen" @@ -114,6 +152,11 @@ msgid "" "spawned from the sub-emitter, you might have to increase the amount in the " "particle system." msgstr "" +"Eine Sache, die man beachten sollte, ist, dass die Gesamtzahl der aktiven " +"Partikel des Sub-Emitters immer durch die Property ``Menge`` des Sub-Emitter-" +"Partikelsystems begrenzt ist. Wenn Sie feststellen, dass nicht genügend " +"Partikel vom Sub-Emitter erzeugt werden, müssen Sie möglicherweise die Menge " +"im Partikelsystem erhöhen." msgid "" "Some emitter properties are ignored when a particle system is spawned as a " @@ -121,6 +164,10 @@ msgid "" "Depending on the emitter mode, the particles are either spawned sequentially " "at fixed intervals or explosively all at once." msgstr "" +"Einige Emitter-Propertys werden ignoriert, wenn ein Partikelsystem als Sub-" +"Emitter gespawnt wird. Die Property ``Explosivität`` zum Beispiel hat keinen " +"Effekt. Je nach Emitter-Modus werden die Partikel entweder nacheinander in " +"festen Intervallen oder explosionsartig auf einmal gespawnt." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/trails.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/trails.po index 5831288335..fb2cbd9698 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/trails.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/trails.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,21 +17,17 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "3D Particle trails" -msgstr "Partikeltransformation." +msgstr "3D-Partikel-Trails" -#, fuzzy msgid "Particle trails" -msgstr "Partikeltransformation." +msgstr "Partikel-Trails" -#, fuzzy msgid "Particle trail params" -msgstr "Partikeltransformation." +msgstr "Partikel-Trail-Parameter" -#, fuzzy msgid "Setting up particle trails" -msgstr "Einrichten des Rigs" +msgstr "Einrichten von Partikel-Trails" msgid "" "Godot provides several types of trails you can add to a particle system. " @@ -43,23 +39,33 @@ msgid "" "process material, set ``Direction`` to ``(X=0,Y=1.0,Z=0)`` and ``Initial " "Velocity`` to ``10.0`` for both ``Min`` and ``Max``." msgstr "" +"Godot bietet verschiedene Arten von Trails, die Sie einem Partikelsystem " +"hinzufügen können. Bevor Sie mit Trails arbeiten können, müssen Sie zunächst " +"ein paar Parameter einrichten. Erstellen Sie ein neues Partikelsystem und " +"weisen Sie ein Prozessmaterial zu :ref:`wie zuvor beschrieben " +"`. In der Gruppe ``Trails`` des " +"Partikelsystems setzen Sie das Häkchen bei ``Aktiviert`` und erhöhen die " +"Emissionsdauer, indem Sie ``Lebensdauer`` auf etwa ``0,8`` setzen. Auf dem " +"Prozessmaterial setzen Sie ``Richtung`` auf ``(X=0,Y=1.0,Z=0)`` und " +"``Anfangsgeschwindigkeit`` auf ``10.0`` für ``Min`` und ``Max``." msgid "" "The only thing that's still missing is a mesh for the draw pass. The type of " "mesh that you set here controls what kind of particle trail you will end up " "with." msgstr "" +"Das einzige, was noch fehlt, ist ein Mesh für den Zeichendurchlauf. Die Art " +"des Meshes, die Sie hier einstellen, steuert die Art des Partikel-Trails, " +"den Sie am Ende haben werden." msgid "Ribbon trails" -msgstr "" +msgstr "Band-Trails" -#, fuzzy msgid "Particle ribbon" -msgstr "Partikel-Nodes" +msgstr "Partikelband" -#, fuzzy msgid "Important ribbon mesh parameters" -msgstr "Zeichenparameter" +msgstr "Wichtige Parameter des Band-Meshs" msgid "" "The simplest type of particle trail is the ribbon trail. Navigate to the " @@ -68,12 +74,22 @@ msgid "" "quad that is divided into sections and then stretched and repeated along " "those sections." msgstr "" +"Die einfachste Art des Partikel-Trails ist der Band-Trail. Navigieren Sie " +"zum Abschnitt ``Zeichendurchläufe`` und wählen Sie ``Neu: RibbonTrailMesh`` " +"aus den Optionen für ``Durchlauf 1``. Ein :ref:`RibbonTrailMesh " +"` ist ein einfaches Quad, das in Abschnitte " +"unterteilt ist und dann gedehnt und entlang dieser Abschnitte wiederholt " +"wird." msgid "" "Assign a new :ref:`Standard Material ` to the " "``Material`` property and enable ``Use Particle Trails`` in the " "``Transform`` property group. The particles should now be emitting in trails." msgstr "" +"Weisen Sie der Property ``Material`` ein neues :ref:`Standard Material " +"` zu und aktivieren Sie ``Partikel-Trails " +"verwenden`` in der Property-Gruppe ``Transform``. Die Partikel sollten nun " +"in Trails emittieren." msgid "" "You have two options for the ribbon mesh ``Shape`` parameter. ``Cross`` " @@ -83,11 +99,20 @@ msgid "" "different angles. The ``Flat`` option limits the mesh to a single quad and " "works best with billboard particles." msgstr "" +"Sie haben zwei Optionen für den Parameter ``Shape`` des Band-Meshs. Der " +"Parameter ``Cross`` erzeugt zwei rechtwinklige Quads, was die Partikel-" +"Trails etwas dreidimensionaler macht. Dies macht nur Sinn, wenn Sie die " +"Trails nicht im ``Partikel-Billboard``-Modus zeichnen und hilft, wenn Sie " +"die Partikel aus verschiedenen Blickwinkeln betrachten. Die Option ``Flach`` " +"begrenzt das Mesh auf ein einzelnes Quad und funktioniert am besten mit " +"Billboard-Partikeln." msgid "" "The ``Size`` parameter controls the trail's width. Use it to make trails " "wider or more narrow." msgstr "" +"Der Parameter ``Größe`` steuert die Breite des Trails. Verwenden Sie ihn, um " +"Trails breiter oder schmaler zu machen." msgid "" "``Sections``, ``Section Length`` and ``Section Segments`` all work together " @@ -97,15 +122,24 @@ msgid "" "section. Multiply this value by the number of sections to know the trail's " "total length." msgstr "" +"``Abschnitte``, ``Abschnittslänge`` und ``Abschnittssegmente`` arbeiten alle " +"zusammen, um zu kontrollieren, wie glatt der Partikel-Trail aussieht. Wenn " +"ein Partikel-Trail nicht in einer geraden Linie verläuft, sieht er umso " +"glatter aus, je mehr Abschnitte er hat, da er sich biegt und wirbelt. Die " +"``Abschnittslänge`` steuert die Länge jedes Abschnitts. Multiplizieren Sie " +"diesen Wert mit der Anzahl der Abschnitte, um die Gesamtlänge des Trails zu " +"ermitteln." -#, fuzzy msgid "Particle ribbon sections" -msgstr "Partikel-Nodes" +msgstr "Partikelbandabschnitte" msgid "" "3 sections, 1m section length (left) vs. 12 sections, 0.25m section length " "(right). Notice how the total length of the trails stays the same." msgstr "" +"3 Abschnitte, 1 m Abschnittslänge (links) vs. 12 Abschnitte, 0,25 m " +"Abschnittslänge (rechts). Beachten Sie, dass die Gesamtlänge der Trails " +"gleich bleibt." msgid "" "The ``Section Segments`` parameter further subdivides each section into " @@ -116,15 +150,24 @@ msgid "" "like the curve with the curve's value at ``0.0`` at the trail's head and the " "curve's value at ``1.0`` at the trail's tail." msgstr "" +"Der Parameter ``Abschnittssegmente`` unterteilt jeden Abschnitt weiter in " +"Segmente. Er hat jedoch keine Auswirkung auf die Glattheit der Abschnitte " +"des Trails. Stattdessen steuert er die Glattheit der Gesamtform des Partikel-" +"Trails. Die Property ``Kurve`` definiert diese Form. Klicken Sie auf das " +"Kästchen neben ``Kurve`` und weisen Sie eine Kurve zu oder erstellen Sie " +"eine neue. Der Trail wird genau wie die Kurve geformt sein, mit dem " +"Kurvenwert von ``0.0`` am Kopf des Trails und dem Kurvenwert von ``1.0`` am " +"Ende des Trails." -#, fuzzy msgid "Particle ribbon curves" -msgstr "Partikel-Nodes" +msgstr "Partikelbandkurven" msgid "" "Particle trails shaped by different curves. The trails move from left to " "right." msgstr "" +"Partikel-Trails, die durch verschiedene Kurven geformt werden. Die Trails " +"bewegen sich von links nach rechts." msgid "" "Depending on the complexity of the curve, the particle trail's shape will " @@ -133,31 +176,39 @@ msgid "" "segments adds more vertices to the trail's sides so that it can follow the " "curve more closely." msgstr "" +"Abhängig von der Komplexität der Kurve wird die Form des Trails nicht sehr " +"glatt aussehen, wenn die Anzahl der Abschnitte gering ist. Hier kommt die " +"Property ``Abschnittssegmente`` ins Spiel. Wenn man die Anzahl der " +"Abschnittssegmente erhöht, werden mehr Vertices zu den Seiten des Trails " +"hinzugefügt, so dass er der Kurve besser folgen kann." -#, fuzzy msgid "Particle ribbon segments" -msgstr "Partikel-Nodes" +msgstr "Partikelbandsegmente" msgid "" "Particle trail shape smoothness: 1 segment per section (top), 12 segments " "per section (bottom)" msgstr "" +"Glättung der Form von Partikel-Trails: 1 Segment pro Abschnitt (oben), 12 " +"Segmente pro Abschnitt (unten)" msgid "Tube trails" -msgstr "" +msgstr "Röhren-Trails" msgid "" "Tube trails share a lot of their properties with ribbon trails. The big " "difference between them is that tube trails emit cylindrical meshes instead " "of quads." msgstr "" +"Röhren-Trails haben viele ihrer Propertys mit Band-Trails gemeinsam. Der " +"große Unterschied zwischen ihnen ist, dass Röhren-Trails zylindrische Meshes " +"anstelle von Quads emittieren." -#, fuzzy msgid "Particle tube trails" -msgstr "ParticlesMaterial" +msgstr "Röhren-Partikel-Trails" msgid "Tube trails emit cylindrical particles" -msgstr "" +msgstr "Röhren-Trails emittieren zylindrische Partikel" msgid "" "To create a tube trail, navigate to the ``Draw Passes`` section and select " @@ -168,13 +219,20 @@ msgid "" "``Use Particle Trails`` in the ``Transform`` property group. The particles " "should now be emitting in long, cylindrical trails." msgstr "" +"Um einen Rohr-Trail zu erstellen, navigieren Sie zum Abschnitt " +"``Zeichendurchläufe`` und wählen Sie ``Neu: TubeTrailMesh`` aus den Optionen " +"für ``Durchlauf 1``. Ein :ref:`TubeTrailMesh ` ist ein " +"Zylinder, der in Abschnitte unterteilt ist und dann gedehnt und entlang " +"dieser Abschnitte wiederholt wird. Weisen Sie der Property ``Material`` ein " +"neues :ref:`Standard Material ` zu und aktivieren " +"Sie ``Partikel-Trails verwenden`` in der Property-Gruppe ``Transform``. Die " +"Partikel sollten nun in langen, zylindrischen Trails emittieren." -#, fuzzy msgid "Particle tube" -msgstr "Partikel-Nodes" +msgstr "Röhren-Partikel" msgid "Important tube mesh parameters" -msgstr "" +msgstr "Wichtige Röhren-Mesh-Parameter" msgid "" "The ``Radius`` and ``Radial Steps`` properties are to tube trails what " @@ -183,6 +241,11 @@ msgid "" "number of sides around the tube's circumference. A higher value increases " "the resolution of the tube's cap." msgstr "" +"Die Propertys ``Radius`` und ``Radiale Schritte`` sind für Röhren-Trails " +"das, was ``Größe`` für Band-Trails ist. ``Radius`` definiert den Radius der " +"Röhre und vergrößert oder verkleinert ihre Gesamtgröße. ``Radiale Schritte`` " +"bestimmt die Anzahl der Seiten um den Umfang der Röhre. Ein höherer Wert " +"erhöht die Auflösung des Röhrenendes." msgid "" "``Sections`` and ``Section Length`` work the same for tube trails and ribbon " @@ -194,6 +257,16 @@ msgid "" "property for ribbons. It subdivides the sections and adds more geometry to " "the tube to better fit the custom shape defined in the ``Curve`` property." msgstr "" +"``Abschnitte`` und ``Abschnittslänge`` funktionieren bei Röhren- und Band-" +"Trails gleich. Sie steuern, wie glatt der Röhren-Trail aussieht, wenn er " +"sich biegt und windet, anstatt sich in einer geraden Linie zu bewegen. Je " +"größer die Anzahl der Abschnitte ist, desto glatter sieht er aus. Ändern Sie " +"die Property ``Abschnittslänge``, um die Länge der einzelnen Abschnitte und " +"damit auch die Gesamtlänge des Trails zu verändern. ``Abschnittsringe`` ist " +"das Äquivalent der Property ``Abschnittssegmente`` für Band-Trails. Es " +"unterteilt die Abschnitte der Röhre und fügt ihr mehr Geometrie hinzu, um " +"die eigene Form, die in der Property ``Kurve`` definiert wurde, besser " +"anzupassen." msgid "" "You can shape tube trails with curves, just as you can with ribbon trails. " @@ -202,15 +275,22 @@ msgid "" "``0.0`` at the trail's head and the curve's value at ``1.0`` at the trail's " "tail." msgstr "" +"Sie können Röhren-Trails mit Kurven formen, genauso wie Sie es mit Band-" +"Trails können. Klicken Sie auf das Kästchen neben der Property ``Kurve`` und " +"weisen Sie eine Kurve zu oder erstellen Sie eine neue. Der Trail wird wie " +"die Kurve geformt sein, mit dem Kurvenwert ``0.0`` am Anfang des Trails und " +"dem Kurvenwert ``1.0`` am Ende des Trails." -#, fuzzy msgid "Particle tubes" -msgstr "Partikel-Nodes" +msgstr "Röhren-Partikel" msgid "" "Particle tube trails with a custom curve shape: 4 radial steps, 3 sections, " "1 section ring (left), 12 radial steps, 9 sections, 3 section rings (right)" msgstr "" +"Röhrenpartikel-Trails mit einer benutzerdefinierten Form: 4 radiale Stufen, " +"3 Abschnitte, 1 Abschnittsring (links), 12 radiale Stufen, 9 Abschnitte, 3 " +"Abschnittsringe (rechts)" msgid "" "An important property you might want to set is ``Transform Align`` in the " @@ -220,15 +300,24 @@ msgid "" "rendering artifacts. Set the property to ``Y to Velocity`` instead and each " "particle trail keeps its Y-axis aligned along the direction of its movement." msgstr "" +"Eine wichtige Property, die Sie einstellen sollten, ist " +"``Transformationsausrichtung`` in der Gruppe ``Zeichnen`` des " +"Partikelsystems. Wenn Sie diese Einstellung nicht verändern, werden die " +"Röhren ihr Volumen nicht beibehalten; sie flachen ab, wenn sie sich bewegen, " +"da ihre Y-Achse immer nach oben zeigt, auch wenn sie ihre Richtung ändern. " +"Dies kann eine Menge Rendering-Artefakte verursachen. Setzen Sie die " +"Property stattdessen auf ``Y in Bewegungsrichtung`` und jeder Partikel-Trail " +"behält seine Y-Achse entlang seiner Bewegungsrichtung ausgerichtet." -#, fuzzy msgid "Particle tubes aligned" -msgstr "Partikel-Shader" +msgstr "Ausgerichtete Röhrenpartikel" msgid "" "Particle tube trails without alignment (left) and with Y-axis aligned to " "velocity (right)" msgstr "" +"Röhrenpartikel-Trails ohne Ausrichtung (links) und mit an der " +"Bewegungsrichtung ausgerichteter Y-Achse (rechts)" msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/turbulence.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/turbulence.po index 8a21e2e1f7..6f87fde90f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/turbulence.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/particles/turbulence.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Particle turbulence" -msgstr "Partikel-Nodes" +msgstr "Partikel-Turbulenz" msgid "" "Turbulence uses a noise texture to add variation and interesting patterns to " @@ -28,14 +27,17 @@ msgid "" "` nodes to create even more complex looking " "behavior." msgstr "" +"Turbulenz verwendet eine Rauschtextur, um der Bewegung von Partikeln " +"Variationen und interessante Muster hinzuzufügen. Sie kann mit :ref:" +"`Partikel-Attraktor `-Nodes und :ref:`Kollision " +"` kombiniert werden, um ein noch komplexeres " +"Verhalten zu erzeugen." -#, fuzzy msgid "Turbulence properties" -msgstr "Area-Propertys" +msgstr "Turbulenz-Propertys" -#, fuzzy msgid "Particle turbulence properties" -msgstr "Bearbeitbare Eigenschaften." +msgstr "Partikel-Turbulenz-Propertys" msgid "" "There are two things you have to do before turbulence has any effect on a " @@ -48,21 +50,37 @@ msgid "" "`. Once enabled, you have access " "to all the turbulence properties." msgstr "" +"Bevor sich die Turbulenz auf ein Partikelsystem auswirkt, müssen Sie zwei " +"Dinge tun. Zunächst müssen Sie dem Partikelsystem Bewegung hinzufügen. " +"Turbulenz verändert die Bewegungsrichtung und -geschwindigkeit eines " +"Partikels, aber sie erzeugt keine Bewegung. Es reicht aus, dem " +"Partikelsystem eine gewisse Schwerkraft zu verleihen, aber Sie können " +"genauso gut eine Reihe von Attraktoren erzeugen, wenn Sie möchten, dass die " +"Partikel einer komplexeren Bewegungsbahn folgen. Zweitens müssen Sie :ref:" +"`Turbulenz im Partikel-Prozessmaterial " +"` aktivieren. Sobald diese " +"Option aktiviert ist, haben Sie Zugriff auf alle Propertys der Turbulenz." msgid "" "Turbulence makes use of 3D noise, which has a high performance cost on the " "GPU. Only enable turbulence on a few particle systems on screen at most. " "Using turbulence is not recommended when targeting mobile/web platforms." msgstr "" +"Turbulenz verwenden 3D-Rauschen, das auf der GPU hohe Performancekosten " +"verursacht. Aktivieren Sie Turbulenz nur für einige wenige Partikelsysteme " +"auf dem Bildschirm. Die Verwendung von Turbulenz wird nicht empfohlen, wenn " +"Sie für Mobil-/Webplattformen entwickeln." -#, fuzzy msgid "Noise properties" -msgstr "Area-Propertys" +msgstr "Rausch-Propertys" msgid "" "The basis for particle turbulence is a noise pattern. There are several " "properties that allow you to manipulate different attributes of this pattern." msgstr "" +"Die Grundlage für Partikel-Turbulenz ist ein Rauschmuster. Es gibt mehrere " +"Propertys, mit denen Sie verschiedene Attribute dieses Musters manipulieren " +"können." msgid "" "The ``Noise Strength`` property controls the pattern's contrast, which " @@ -70,14 +88,21 @@ msgid "" "pattern where individual movement paths are not as sharply separated from " "another. Set this to a higher number to make the pattern more distinct." msgstr "" +"Die Property ``Rauschstärke`` steuert den Kontrast des Musters, der die " +"Gesamtschärfe der Turbulenz beeinflusst. Ein niedriger Wert erzeugt ein " +"weicheres Muster, bei dem die einzelnen Bewegungsbahnen nicht so scharf " +"voneinander getrennt sind. Setzen Sie diesen Wert höher, um das Muster " +"deutlicher zu machen." msgid "Turbulence noise strength" -msgstr "" +msgstr "Turbulenz-Rauschstärke" msgid "" "At a value of 1 (left), the noise strength produces softer turbulence " "patterns than at 20 (right)" msgstr "" +"Bei einem Wert von 1 (links) erzeugt die Rauschstärke weichere " +"Turbulenzmuster als bei 20 (rechts)" msgid "" "The ``Noise Scale`` property controls the pattern's frequency. It basically " @@ -86,20 +111,32 @@ msgid "" "results in a weaker turbulence pattern overall, but the particle system can " "cover a larger area before repetition starts to become an issue." msgstr "" +"Die Property ``Rauschskalierung`` steuert die Frequenz des Musters. Sie " +"ändert grundsätzlich die UV-Skala der Rauschtextur, wobei ein kleinerer Wert " +"feinere Details erzeugt, aber sich wiederholende Muster werden schneller " +"erkennbar. Ein größerer Wert führt zu einem insgesamt schwächeren " +"Turbulenzmuster, aber das Partikelsystem kann einen größeren Bereich " +"abdecken, bevor Wiederholungen zu einem Problem werden." msgid "Turbulence noise scale" -msgstr "" +msgstr "Turbulenz-Rauschskalierung" msgid "" "Turbulence noise scale produces finer details at a value of 1.5 (left) than " "at 6 (right)" msgstr "" +"Die Turbulenz-Rauschskalierung erzeugt bei einem Wert von 1,5 (links) " +"feinere Details als bei 6 (rechts)" msgid "" "The ``Noise Speed`` property takes a vector and controls the noise panning " "speed and direction. This allows you to move the noise pattern over time, " "which adds another layer of movement variation to the particle system." msgstr "" +"Die Property ``Rauschgeschwindigkeit`` nimmt einen Vektor und steuert die " +"Geschwindigkeit und die Richtung des Geräusch-Panning. Damit können Sie das " +"Rauschmuster im Laufe der Zeit bewegen, was dem Partikelsystem eine weitere " +"Ebene der Bewegungsvariation hinzufügt." msgid "" "Don't mix up particle movement speed and noise panning speed! They are two " @@ -107,6 +144,12 @@ msgid "" "including the turbulence noise. The ``Noise Speed`` property moves the " "pattern itself, which in turn changes where the noise affects the particles." msgstr "" +"Verwechseln Sie nicht die Bewegungsgeschwindigkeit der Partikel mit der " +"Geschwindigkeit des Rausch-Pannings! Das sind zwei verschiedene Dinge. Die " +"Bewegung der Partikel wird durch eine Reihe von Propertys bestimmt, darunter " +"auch das Turbulenzrauschen. Die Property ``Rauschgeschwindigkeit`` " +"verschiebt das Muster selbst, was wiederum den Einfluss des Rauschens auf " +"die Partikel verändert." msgid "" "At a value of ``(X=0,Y=0,Z=0)``, the noise pattern doesn't move at all. The " @@ -114,24 +157,33 @@ msgid "" "speed to ``(X=1,Y=0,Z=0)`` instead, and the noise pattern moves along the X-" "axis." msgstr "" +"Bei einem Wert von ``(X=0,Y=0,Z=0)`` bewegt sich das Rauschmuster überhaupt " +"nicht. Der Einfluss auf die Bewegung der Partikel bleibt an jedem beliebigen " +"Punkt gleich. Setzen Sie stattdessen die Geschwindigkeit auf ``(X=1,Y=0," +"Z=0)``, und das Rauschmuster bewegt sich entlang der X-Achse." msgid "Turbulence noise speed" -msgstr "" +msgstr "Turbulenz-Rauschgeschwindigkeit" msgid "" "Different noise speed values. Left\\: (X=0,Y=0,Z=0), middle\\: (X=0.5,Y=0.5," "Z=0.5), right\\: (X=0,Y=-2,Z=0)." msgstr "" +"Verschiedene Werte für die Rauschgeschwindigkeit. Links\\: (X=0,Y=0,Z=0), " +"Mitte\\: (X=0.5,Y=0.5,Z=0.5), rechts\\: (X=0,Y=-2,Z=0)." msgid "" "The ``Noise Speed Random`` property adds some randomness to the noise " "panning speed. This helps with breaking up visible patterns, especially at " "higher panning speeds when repetition becomes noticeable faster." msgstr "" +"Die Property ``Rauschgeschwindigkeit zufällig`` fügt der Geschwindigkeit des " +"Rauschens eine gewisse Zufälligkeit hinzu. Dies hilft dabei, sichtbare " +"Muster aufzubrechen, besonders bei höheren Panning-Geschwindigkeiten, wenn " +"Wiederholungen schneller auffallen." -#, fuzzy msgid "Influence properties" -msgstr "FogVolume-Propertys" +msgstr "Einfluss-Propertys" msgid "" "The influence properties determine how much each particle is affected by " @@ -143,6 +195,15 @@ msgid "" "the turbulence's effect on the particle system :ref:`as described before " "`." msgstr "" +"Die Einfluss-Propertys bestimmen, wie stark jedes Partikel von der Turbulenz " +"beeinflusst wird. Verwenden Sie ``Einfluss Min`` um einen Minimalwert und " +"``Einfluss Max`` um einen Maximalwert festzulegen. Wenn ein Partikel spawnt, " +"wird der Einfluss zufällig aus diesem Bereich gewählt. Mit der Property " +"``Einfluss über Lebensdauer`` kann man auch eine Kurve erstellen, die den " +"Wert über die Lebensdauer der Partikel verändert. Diese drei Propertys " +"zusammen steuern die Stärke der Auswirkung der Turbulenzen auf das " +"Partikelsystem :ref:`wie zuvor beschrieben " +"`." msgid "" "Since these properties affect the overall influence of the turbulence over a " @@ -150,19 +211,24 @@ msgid "" "different values. A stronger influence causes a particle to move faster and " "all particles to follow along narrower paths as a result of that." msgstr "" +"Da diese Propertys den Gesamteinfluss der Turbulenz auf ein Partikelsystem " +"beeinflussen, ändern sich sowohl die Bewegungsrichtung als auch die " +"Geschwindigkeit, wenn Sie unterschiedliche Werte einstellen. Ein stärkerer " +"Einfluss führt dazu, dass sich ein Partikel schneller bewegt und alle " +"Partikel infolgedessen auf engeren Pfaden folgen." -#, fuzzy msgid "Turbulence influence" -msgstr "Area-Einfluss" +msgstr "Turbulenz-Einfluss" msgid "" "Notice how the particle paths are more narrow and less spread out at high " "influence values (right)" msgstr "" +"Beachten Sie, dass die Pfade der Partikel bei hohen Einflusswerten schmaler " +"und weniger gestreut sind (rechts)" -#, fuzzy msgid "Displacement properties" -msgstr "Signale und Propertys" +msgstr "Verschiebungs-Propertys" msgid "" "Displacement changes a particle's starting position. Use ``Initial " @@ -170,20 +236,31 @@ msgid "" "set an upper limit. When a particle spawns, the amount of displacement is " "randomly chosen from within this range and multiplied by a random direction." msgstr "" +"Verschiebung ändert die Startposition eines Partikels. Verwenden Sie " +"``Anfangsverschiebung Min``, um eine untere Grenze zu setzen und " +"``Anfangsverschiebung Max``, um eine obere Grenze zu setzen. Wenn ein " +"Partikel spawnt, wird der Betrag der Verschiebung zufällig aus diesem " +"Bereich gewählt und mit einer zufälligen Richtung multipliziert." msgid "" "Displacement is very useful to break up regular shapes or to create complex " "shapes from simpler ones. The only difference between the particle systems " "in the screenshot below is the value given to the displacement properties." msgstr "" +"Die Verschiebung ist sehr nützlich, um regelmäßige Formen aufzubrechen oder " +"um komplexe Formen aus einfacheren zu erstellen. Der einzige Unterschied " +"zwischen den Partikel-Systemen in der Abbildung unten ist der Wert, der den " +"Verschiebungs-Property zugewiesen wird." msgid "Turbulence displacement" -msgstr "" +msgstr "Turbulenz-Verschiebung" msgid "" "No displacement (left), displacement value of 5 (middle), displacement range " "[-20, 20] (right)" msgstr "" +"Keine Verschiebung (links), Verschiebungswert von 5 (Mitte), " +"Verschiebungsbereich [-20, 20] (rechts)" msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po index e12bee612e..817f3d7658 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po index 9c5967e830..b138252cdc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po index 64847803d1..0eae34856b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po index ae86eba0e9..ddad5f5b63 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -249,7 +249,6 @@ msgstr "" msgid "ImmediateMesh" msgstr "ImmediateMesh" -#, fuzzy msgid "" "ImmediateMesh is a mesh that uses an immediate mode style interface (like " "SurfaceTool) to draw objects. The difference between ImmediateMesh and the " @@ -257,11 +256,11 @@ msgid "" "while the SurfaceTool is used to generate a Mesh that you can do whatever " "you want with." msgstr "" -"ImmediateMesh ist ein Mesh, das eine Schnittstelle im Immediate Mode (wie " -"SurfaceTool) verwendet, um Objekte zu zeichnen. Der Unterschied zwischen " -"ImmediateMesh und dem SurfaceTool ist, dass ImmediateMesh direkt mit Code " -"dynamisch gezeichnet wird, während das SurfaceTool verwendet wird, um ein " -"Mesh zu generieren, mit dem Sie tun können, was Sie wollen." +"ImmediateMesh ist ein Mesh, das eine Schnittstelle im Immediate-Mode (wie " +"SurfaceTool) zum Zeichnen von Objekten verwendet. Der Unterschied zwischen " +"ImmediateMesh und dem SurfaceTool besteht darin, dass ImmediateMesh direkt " +"mit Code dynamisch gezeichnet wird, während das SurfaceTool verwendet wird, " +"um ein Mesh zu erzeugen, mit dem Sie tun können, was Sie wollen." msgid "" "ImmediateMesh is useful for prototyping because of its straightforward API, " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po index a809a0774b..033647de74 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po index 4f54026231..85a177c21c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,11 +20,12 @@ msgstr "" msgid "Using the SurfaceTool" msgstr "Nutzen des SurfaceTools" +#, fuzzy msgid "" "The :ref:`SurfaceTool ` provides a useful interface for " "constructing geometry. The interface is similar to the :ref:`ImmediateMesh " -"` node. You set each per-vertex attribute (e.g. normal, " -"uv, color) and then when you add a vertex it captures the attributes." +"` class. You set each per-vertex attribute (e.g. " +"normal, uv, color) and then when you add a vertex it captures the attributes." msgstr "" "Das :ref:`SurfaceTool ` bietet eine nützliche " "Schnittstelle für die Konstruktion von Geometrie. Die Schnittstelle ist " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/resolution_scaling.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/resolution_scaling.po index 4742d872aa..b53e8035b4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/resolution_scaling.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/resolution_scaling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -480,7 +480,10 @@ msgstr "" "das 3D-Rendering betroffen ist, es sei denn, Sie haben Mipmaps für 2D-" "Texturen im Import-Dock aktiviert." -msgid "The formula used to determine the texture mipmap bias is: TODO" +#, fuzzy +msgid "" +"The formula used to determine the texture mipmap bias is: " +"``log2f(min(scaling_3d_scale, 1.0)) + custom_texture_mipmap_bias``" msgstr "Die Formel zur Bestimmung des Textur-Mipmap-Bias lautet: TODO" msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/standard_material_3d.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/standard_material_3d.po index dd14d0d457..f0f838503a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/standard_material_3d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/standard_material_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -543,54 +543,62 @@ msgstr "Shading" msgid "Shading mode" msgstr "Shading-Modus" +#, fuzzy msgid "" -"Godot has a more or less uniform cost per pixel thanks to depth pre-pass. " -"All lighting calculations are made by running the lighting shader on every " -"pixel." +"Godot has a more or less uniform cost per pixel thanks to the depth pre-" +"pass. All lighting calculations are made by running the lighting shader on " +"every pixel." msgstr "" "Godot hat dank des Tiefenvordurchlaufs mehr oder weniger einheitliche Kosten " "pro Pixel. Alle Beleuchtungsberechnungen werden durchgeführt, indem der " "Beleuchtungs-Shader für jedes Pixel ausgeführt wird." +#, fuzzy msgid "" "As these calculations are costly, performance can be brought down " "considerably in some corner cases such as drawing several layers of " -"transparency (which is common in particle systems). Switching to per-vertex " -"lighting may help in these cases." +"transparency (which is common in particle systems). Switching to the " +"**Unshaded** shading mode may help improve performance in these cases, " +"especially when the camera is close to particles." msgstr "" "Da diese Berechnungen kostspielig sind, kann die Performance in einigen " "Fällen erheblich beeinträchtigt werden, z.B. beim Zeichnen mehrerer " "Transparenz-Ebenen (was in Partikelsystemen üblich ist). In diesen Fällen " "kann die Umstellung auf Vertex-Beleuchtung hilfreich sein." +#, fuzzy msgid "" -"Additionally, on low-end or mobile devices, switching to vertex lighting can " -"considerably increase rendering performance." +"Additionally, on low-end or mobile devices, switching to unshaded rendering " +"can considerably increase rendering performance." msgstr "" "Darüber hinaus kann die Umstellung auf Vertex-Beleuchtung auf Low-End- oder " "Mobilgeräten die Renderleistung erheblich verbessern." msgid "" -"Keep in mind that when vertex lighting is enabled, only directional lighting " -"can produce shadows (for performance reasons)." +"Keep in mind that when unshaded rendering is enabled, lights will not affect " +"the material at all." msgstr "" -"Beachten Sie, dass bei aktivierter Vertex-Beleuchtung nur gerichtete " -"Beleuchtung Schatten erzeugen kann (aus Performancegründen)." msgid "" -"However, in some cases you might want to show just the albedo (color) and " -"ignore the rest. To do this you can set the shading mode to unshaded" +"**Per-Vertex** shading is listed as an option in the shading mode property. " +"However, per-vertex shading is currently unimplemented and will act " +"identical to per-pixel shading." msgstr "" -"In manchen Fällen möchten Sie jedoch vielleicht nur die Albedo (Farbe) " -"anzeigen und den Rest ignorieren. Zu diesem Zweck können Sie den Shading-" -"Modus auf \"nicht shaded\" einstellen" + +#, fuzzy +msgid "" +"Support for per-vertex shading is planned to be reimplemented in a future " +"Godot release." +msgstr "" +"Unterstützung für *HDR-Ausgabe* ist für ein zukünftiges Release geplant." msgid "Diffuse Mode" msgstr "Diffusmodus" +#, fuzzy msgid "" "Specifies the algorithm used by diffuse scattering of light when hitting the " -"object. The default is *Burley*. Other modes are also available:" +"object. The default is **Burley**. Other modes are also available:" msgstr "" "Gibt den Algorithmus an, der bei der diffusen Streuung des Lichts beim " "Auftreffen auf das Objekt verwendet wird. Die Vorgabe ist *Burley*. Es sind " @@ -616,14 +624,6 @@ msgstr "" "von günstigem Subsurface Scattering. Diese Implementierung ist " "energiesparend." -msgid "" -"**Oren Nayar:** This implementation aims to take microsurfacing into account " -"(via roughness). Works well for clay-like materials and some types of cloth." -msgstr "" -"**Oren Nayar:** Diese Implementierung zielt darauf ab, Mikrooberflächen zu " -"berücksichtigen (mittels der Rauheit). Funktioniert gut für lehmartige " -"Materialien und einige Arten von Stoffen." - msgid "" "**Toon:** Provides a hard cut for lighting, with smoothing affected by " "roughness. It is recommended you disable sky contribution from your " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_decals.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_decals.po index efef65dbb3..c31eeea8bc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_decals.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_decals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po index ca8e24a279..c2f59bfff8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 16e01fcf2a..9547dc1dbc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po index 4db9cfe002..f21932e8b5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/variable_rate_shading.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/variable_rate_shading.po index c25d3ca254..e86b6b465e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/variable_rate_shading.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/variable_rate_shading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/visibility_ranges.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/visibility_ranges.po index e1a76b45a8..fba3384806 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/visibility_ranges.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/visibility_ranges.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -266,11 +266,12 @@ msgstr "" "Im Abschnitt **Sichtbarkeitsbereich** des Inspektors können Sie zwischen 3 " "Fading-Modi wählen:" +#, fuzzy msgid "" "**Disabled:** Uses hysteresis to switch between LOD levels instantly. This " "prevents situations where LOD levels are switched back and forth quickly " "when the player moves forward and then backward at the LOD transition point. " -"The hystereis distance is determined by **Visibility Range > Begin Margin** " +"The hysteresis distance is determined by **Visibility Range > Begin Margin** " "and **Visibility Range > End Margin**. This mode provides the best " "performance as it doesn't force rendering to become transparent during the " "fade transition." diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/volumetric_fog.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/volumetric_fog.po index c17d3e4f4b..c89c0d221b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/volumetric_fog.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/volumetric_fog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -372,6 +372,10 @@ msgid "" "higher density levels. See :ref:`doc_3d_rendering_limitations_color_banding` " "for guidance on reducing banding." msgstr "" +"Volumetrischer Nebel kann zu Streifenbildung im Viewport führen, " +"insbesondere bei höheren Dichtewerten. Siehe :ref:" +"`doc_3d_rendering_limitations_color_banding` für eine Anleitung zur " +"Reduzierung von Streifenbildung." msgid "Using fog volumes for local volumetric fog" msgstr "Verwendung von Nebelvolumen für lokalen volumetrischen Nebel" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 737f1db180..6b0d806ac1 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_track_types.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_track_types.po index 39659190e5..175c9e1e70 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_track_types.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_track_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po index 8db728162f..ed25ecde5e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/creating_movies.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/creating_movies.po index 24b262a349..d7fbf54761 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/creating_movies.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/creating_movies.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po index 5e388afb4c..05a34cfc07 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po index a4d445c475..f0d4d7f961 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction.po index e5cb48d354..60a711ca45 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -590,11 +590,11 @@ msgid "" "only keyframe should be at time 0, and give it the desired default value for " "each track." msgstr "" -"Bei vorhandenen Tracks können Sie eine Animation mit dem Namen " -"\"RESET\" (Groß- und Kleinschreibung beachten) hinzufügen und dann Tracks " -"für jede Property, die Sie zurücksetzen möchten, hinzufügen. Der einzige " -"Keyframe sollte zum Zeitpunkt 0 sein, und ihr den gewünschten Default-Wert " -"für jeden Track geben." +"Bei vorhandenen Tracks können Sie eine Animation mit dem Namen \"RESET\" " +"(Groß- und Kleinschreibung beachten) hinzufügen und dann Tracks für jede " +"Property, die Sie zurücksetzen möchten, hinzufügen. Der einzige Keyframe " +"sollte zum Zeitpunkt 0 sein, und ihr den gewünschten Default-Wert für jeden " +"Track geben." msgid "" "If AnimationPlayer's **Reset On Save** property is set to ``true``, the " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/playing_videos.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/playing_videos.po index e08eeb4cb7..b65d344535 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/playing_videos.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/playing_videos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po index 1c7e0e5a18..e7ecb39694 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -119,10 +119,11 @@ msgstr "" msgid "Animation Mode" msgstr "Animationsmodus" +#, fuzzy msgid "" "Godot and Blender have different structure to store animation data. In Godot " "animation data is stored in an AnimationPlayer node, instead of in each " -"animated node. In order to fix this inconsistence and still make the " +"animated node. In order to fix this inconsistency and still make the " "animation play versatile, this add-on has three animation exporting modes." msgstr "" "Godot und Blender haben unterschiedliche Strukturen zum Speichern von " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po index 359df87df3..c49199cea4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po index 5f4462539a..32ae3b23a6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po index 9f65b63036..c90c8b9f96 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po index cf3f8b3331..988dffd12c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po index c14d829337..901c03279c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po index e80888a5f4..a030c13ee0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,11 +53,12 @@ msgstr "" msgid "Bone Weights" msgstr "Knochengewichte" +#, fuzzy msgid "" -"Blender put rigged mesh vertices which has no bone weights at its original " -"position, but these vertices would be placed at (0, 0, 0) in Godot, making " -"the mesh deformed. Therefore, the exporter would raise an error for any " -"vertex with no bone weights detected in a rigged mesh." +"Blender puts rigged mesh vertices which have no bone weights at their " +"original position, but these vertices would be placed at (0, 0, 0) in Godot, " +"making the mesh deformed. Therefore, the exporter will raise an error for " +"any vertex with no bone weights detected in a rigged mesh." msgstr "" "Blender setzt geriggte Mesh-Vertices, die an ihrer ursprünglichen Position " "keine Knochengewichte aufweisen. Diese Vertices werden jedoch in Godot bei " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po index 39cfbbd553..b889383b4f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/import_process.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/import_process.po index e85192fc1c..0d1264846f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/import_process.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po index fc2295f4e5..34070f31e6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po index f04b769e63..db2b47995c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po index b21bad382d..bedaf60270 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po index 04a3541c7b..df3d978ff9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po index 4f17f99326..20852d0db0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -205,7 +205,7 @@ msgstr "" "Collision-Shapes." msgid "Create Occluder (-occ, -occonly)" -msgstr "" +msgstr "Occluder erstellen (-occ, -occonly)" msgid "" "If a mesh is imported with the ``-occ`` suffix an :ref:`class_occluder3D` " @@ -213,6 +213,10 @@ msgid "" "the mesh. A mesh node with the ``-occonly`` suffix will be converted to an :" "ref:`class_occluder3D` on import." msgstr "" +"Wenn ein Mesh mit dem Suffix ``-occ`` importiert wird, wird ein :ref:" +"`class_occluder3D`-Node basierend auf der Geometrie des Meshs erstellt, er " +"ersetzt das Mesh nicht. Ein Mesh-Node mit dem Suffix ``-occonly`` wird beim " +"Import in einen :ref:`class_occluder3D` konvertiert." msgid "Create navigation (-navmesh)" msgstr "Navigation erzeugen (-navmesh)" @@ -226,7 +230,7 @@ msgstr "" "entfernt." msgid "Create a VehicleBody (-vehicle)" -msgstr "Erstellen eines VehicleBody (-vehicle)" +msgstr "Ein VehicleBody erstellen (-vehicle)" msgid "" "A mesh node with the ``-vehicle`` suffix will be imported as a child to a :" @@ -236,7 +240,7 @@ msgstr "" "`class_VehicleBody3D`-Nodes importiert." msgid "Create a VehicleWheel (-wheel)" -msgstr "Erstellen eines VehicleWheel (-wheel)" +msgstr "Ein VehicleWheel erstellen (-wheel)" msgid "" "A mesh node with the ``-wheel`` suffix will be imported as a child to a :ref:" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po index 7a77591d2e..3c2c2ad60a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po index 0b34c74c35..3dc096d883 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,7 +81,6 @@ msgstr "" msgid "Truevision Targa (``.tga``)" msgstr "Truevision Targa (``.tga``)" -#, fuzzy msgid "" "SVG (``.svg``) - SVGs are rasterized using `ThorVG `__ when importing them. `Support is limited `__ gerastert. `Die Unterstützung ist begrenzt `__; " -"komplexe Vektoren werden möglicherweise nicht korrekt dargestellt. Sie " -"können überprüfen, ob ThorVG einen bestimmten Vektor korrekt darstellen " -"kann, indem Sie den `webbasierten Viewer `__ " -"benutzen. Für komplexe Vektoren ist das Rendern in PNGs mit `Inkscape " -"`__ oft die bessere Lösung. Dies kann dank der " +"komplexe Vektoren werden möglicherweise nicht korrekt wiedergegeben. :ref:" +"`Text muss in Pfade umgewandelt werden `; " +"andernfalls wird er nicht im gerasterten Bild erscheinen. Sie können " +"überprüfen, ob ThorVG einen bestimmten Vektor korrekt rendern kann, indem " +"Sie seinen `webbasierten Viewer `__ benutzen. " +"Für komplexe Vektoren ist das Rendern in PNGs mit `Inkscape `__ oft die bessere Lösung. Dies kann dank der " "`Kommandozeilenschnittstelle `__ automatisiert werden." @@ -899,9 +900,8 @@ msgstr "" "Der Farbkanal, der als Rauheitskarte in dieser Textur berücksichtigt werden " "soll. Nur wirksam, wenn **Rauheit > Normal Map-Quelle** nicht leer ist." -#, fuzzy msgid "Roughness > Src Normal" -msgstr "Rauheit > Normal Map-Quelle" +msgstr "Rauheit > Src Normale" msgid "" "The path to the texture to consider as a normal map for roughness filtering " @@ -1071,12 +1071,11 @@ msgstr "" "Textur nicht geändert (wenn erkannt wird, dass sie in 3D verwendet wird), " "aber die Auswahl von **VRAM-Komprimiert** oder **Basis Universal** schon." -#, fuzzy msgid "SVG > Scale" -msgstr "Geschwindigkeitsskalierung" +msgstr "SVG > Skalierung" msgid "*This is only available for SVG images.*" -msgstr "" +msgstr "*Dies ist nur für SVG-Bilder verfügbar.*" msgid "" "The scale the SVG should be rendered at, with ``1.0`` being the original " @@ -1084,19 +1083,27 @@ msgid "" "oversampling, this affects the physical size the SVG is rendered at in 2D. " "See also **Editor > Scale With Editor Scale** below." msgstr "" +"Die Skalierung, in der das SVG gerendert werden soll, wobei ``1.0`` die " +"ursprüngliche Entwurfsgröße ist. Höhere Werte ergeben ein größeres Bild. " +"Beachten Sie, dass dies, anders als das Oversampling von Schriftarten, die " +"physikalische Größe des SVGs in 2D beeinflusst. Siehe auch **Editor > Mit " +"Editor skalieren** unten." msgid "Editor > Scale With Editor Scale" -msgstr "" +msgstr "Editor > Skalieren mit Editor-Skalierung" msgid "" "If true, scales the imported image to match the editor's display scale " "factor. This should be enabled for editor plugin icons and custom class " "icons, but should be left disabled otherwise." msgstr "" +"Bei true wird das importierte Bild so skaliert, dass es dem " +"Skalierungsfaktor des Editors entspricht. Dies sollte für Editor-Plugin-" +"Icons und benutzerdefinierte Klassen-Icons aktiviert werden, sollte aber " +"ansonsten deaktiviert bleiben." -#, fuzzy msgid "Editor > Convert Colors With Editor Theme" -msgstr "Farbkonvertierung für helle Editor-Themes" +msgstr "Editor > Farben mit Editor-Theme konvertieren" msgid "" "If checked, converts the imported image's colors to match the editor's icon " @@ -1106,32 +1113,49 @@ msgid "" "enabled for editor plugin icons and custom class icons, but should be left " "disabled otherwise." msgstr "" +"Wenn diese Option aktiviert ist, werden die Farben des importierten Bildes " +"so umgewandelt, dass sie mit der Farbpalette des Editors für Icons und " +"Schriftarten übereinstimmen. Dies setzt voraus, dass das Bild genau die " +"gleichen Farben verwendet wie :ref:`Godots eigene Farbpalette für Editor-" +"Icons `, wobei die Quelldatei für ein dunkles Editor-Theme " +"ausgelegt ist. Dies sollte für Editor-Plugin-Icons und benutzerdefinierte " +"Klassen-Icons aktiviert werden, aber ansonsten deaktiviert bleiben." -#, fuzzy msgid "Importing SVG images with text" -msgstr "Importieren von Bildern" +msgstr "Importieren von SVG-Bildern mit Text" msgid "" "As the SVG library used in Godot doesn't support rasterizing text found in " "SVG images, text must be converted to a path first. Otherwise, text won't " "appear in the rasterized image." msgstr "" +"Da die in Godot verwendete SVG-Bibliothek die Rasterung von Text in SVG-" +"Bildern nicht unterstützt, muss der Text zunächst in einen Pfad umgewandelt " +"werden. Andernfalls wird der Text im gerasterten Bild nicht angezeigt." msgid "" "There are two ways to achieve this in a non-destructive manner, so you can " "keep editing the original text afterwards:" msgstr "" +"Es gibt zwei Möglichkeiten, dies auf nicht-destruktive Weise zu erreichen, " +"so dass Sie den Originaltext anschließend weiter bearbeiten können:" msgid "" "Select your text object in Inkscape, then duplicate it in place by pressing :" "kbd:`Ctrl + D` and use **Path > Object to Path**. Hide the original text " "object afterwards using the **Layers and Objects** dock." msgstr "" +"Wählen Sie Ihr Textobjekt in Inkscape aus und duplizieren Sie es an der " +"richtigen Stelle, indem Sie :kbd:`Strg + D` drücken und **Pfad > Objekt zu " +"Pfad** verwenden. Blenden Sie das ursprüngliche Textobjekt anschließend über " +"das **Ebenen und Objekte**-Dock aus." msgid "" "Use the Inkscape command line to export a SVG from another SVG file with " "text converted to paths:" msgstr "" +"Verwenden Sie die Inkscape-Kommandozeile, um ein SVG aus einer anderen SVG-" +"Datei mit in Pfade umgewandeltem Text zu exportieren:" msgid "Best practices" msgstr "Bewährte Praktiken" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po index 20aefee6c4..ce135ce2d5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/index.po index 7dfa7b154d..f1d6e500fb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po index 068ba8ec08..953235faf7 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po index 6ea8aac78b..1b398427e3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_effects.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_effects.po index 3b81624413..3064441a19 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_effects.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_effects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po index c3297a68f5..d9b2d14da4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po index 1f80f6e4a4..7fd91fe771 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/recording_with_microphone.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/recording_with_microphone.po index 4949ae3f51..d2ff8ce4a0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/recording_with_microphone.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/recording_with_microphone.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/sync_with_audio.po index 63ce788bd5..6648a4e081 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/text_to_speech.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/text_to_speech.po index f37cbafeba..37907abb6f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/text_to_speech.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/text_to_speech.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,9 +28,8 @@ msgstr "" "Die grundlegende Verwendung von Text-to-Speech umfasst die folgenden " "einmaligen Schritte:" -#, fuzzy msgid "Enable TTS in the Godot editor for your project" -msgstr "Optimierung der Erstellung Ihres Projekts" +msgstr "Aktivieren Sie TTS im Godot-Editor für Ihr Projekt" msgid "Query the system for a list of usable voices" msgstr "Fragen Sie das System nach einer Liste der verwendbaren Stimmen ab" @@ -42,30 +41,34 @@ msgid "" "By default, the Godot project-level setting for text-to-speech is disabled, " "to avoid unnecessary overhead. To enable it:" msgstr "" +"Die Godot-Projekteinstellung für Text-to-Speech ist standardmäßig " +"deaktiviert, um unnötigen Overhead zu vermeiden. Um sie zu aktivieren:" -#, fuzzy msgid "Go to **Project > Project Settings**" -msgstr "Gehen Sie zu *Projekt -> Projekteinstellungen*." +msgstr "Gehen Sie zu **Projekt > Projekteinstellungen**" -#, fuzzy msgid "Make sure the **Advanced Settings** toggle is enabled" msgstr "" -"Movie Maker-Projekteinstellungen (mit aktivierter Option \"Erweitert\")" +"Stellen Sie sicher, dass der Schalter **Erweiterte Einstellungen** aktiviert " +"ist" msgid "Click on **Audio > General**" -msgstr "" +msgstr "Klicken Sie auf **Audio > Allgemein**" msgid "Ensure the **Text to Speech** option is checked" -msgstr "" +msgstr "Stellen Sie sicher, dass die Option **Text-to-Speech** aktiviert ist" msgid "Restart Godot if prompted to do so." -msgstr "" +msgstr "Starten Sie Godot neu, wenn Sie dazu aufgefordert werden." msgid "" "Text-to-speech uses a specific voice. Depending on the user's system, they " "might have multiple voices installed. Once you have the voice ID, you can " "use it to speak some text:" msgstr "" +"Text-to-Speech verwendet eine bestimmte Stimme. Je nach System des Benutzers " +"können mehrere Stimmen installiert sein. Sobald Sie die Stimm-ID haben, " +"können Sie damit einen Text sprechen:" msgid "Requirements for functionality" msgstr "Anforderungen an die Funktionalität" @@ -117,14 +120,21 @@ msgid "" "for the line `var voice_id = voices[0]`, check if there are any items in " "`voices`. If not:" msgstr "" +"Wenn Sie die Fehlermeldung `Ungültiger get index '0' (auf Basis: " +"'PackedStringArray').` für die Zeile `var voice_id = voices[0]` erhalten, " +"überprüfen Sie, ob es irgendwelche Elemente in `voices` gibt. Wenn nicht:" msgid "All users: make sure you enabled **Text to Speech** in project settings" msgstr "" +"Alle Benutzer: Stellen Sie sicher, dass Sie **Text-to-Speech** in den " +"Projekteinstellungen aktiviert haben" msgid "" "Linux users: ensure you installed the system-specific libraries for text to " "speech" msgstr "" +"Linux-Benutzer: Stellen Sie sicher, dass Sie die systemspezifischen " +"Bibliotheken für Text-to-Speech installiert haben" msgid "Best practices" msgstr "Bewährte Praktiken" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po index 03f6b40b58..cbb27d78cf 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/data_preferences.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/data_preferences.po index 3e77baaf8b..f8f0cdc5b5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/data_preferences.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po index b8824330e0..177363cf5d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/godot_notifications.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/godot_notifications.po index 04d00586d3..5aae9bcb3d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/godot_notifications.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/index.po index 81208b29d3..96d183f3e1 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po index 4f17c8a72b..8176b3d274 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/logic_preferences.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/logic_preferences.po index 1c9d7486fb..3c627aa49c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/logic_preferences.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/node_alternatives.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/node_alternatives.po index d581440af5..3070af3559 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/node_alternatives.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -120,10 +120,11 @@ msgstr "" "Ressourcendateien zu serialisieren/deserialisieren (d. h. zu speichern und " "zu laden)." +#, fuzzy msgid "" "**Example:** Scripts, PackedScene (for scene files), and other types like " "each of the :ref:`AudioEffect ` classes. Each of these " -"can be save and loaded, therefore they extend from Resource." +"can be saved and loaded, therefore they extend from Resource." msgstr "" "**Beispiel:** Skripte, PackedScene (für Szenendateien) und andere Typen wie " "die verschiedenen :ref:`AudioEffect `-Klassen. Jedes " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/project_organization.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/project_organization.po index d37230fb72..e1ef23f8b9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/project_organization.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/scene_organization.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/scene_organization.po index 290a1fd094..86948403b9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/scene_organization.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -230,8 +230,9 @@ msgstr "" "Autoren, benötigen klare Anweisungen in den Meldungen, die ihnen sagen, was " "sie tun müssen, um ihn zu konfigurieren." +#, fuzzy msgid "" -"So, why does all this complex switcharoo work? Well, because scenes operate " +"So, why does all this complex switcheroo work? Well, because scenes operate " "best when they operate alone. If unable to work alone, then working with " "others anonymously (with minimal hard dependencies, i.e. loose coupling) is " "the next best thing. Inevitably, changes may need to be made to a class and " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po index 3c7c81d7f0..17045b02cb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/version_control_systems.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/version_control_systems.po index f7b1e009f5..eae542960e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/version_control_systems.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/version_control_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po index 36e60ec2b3..9b94e5e27d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/editor/command_line_tutorial.po b/sphinx/po/de/LC_MESSAGES/tutorials/editor/command_line_tutorial.po index aae5c811ee..618b084186 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/editor/command_line_tutorial.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -761,18 +761,16 @@ msgstr "" "Arbeitsverzeichnis ist, müssen Sie möglicherweise den Pfad zu Ihrem Projekt " "festlegen, damit einer der folgenden Befehle korrekt funktioniert." -#, fuzzy msgid "" "When running the editor, this can be done by giving the path to the " "``project.godot`` file of your project as either the first argument, like " "this:" msgstr "" -"Hierzu kann der Pfad in der ``project.godot``-Datei des Projekts entweder " -"wie folgt als erstes Argument eingetragen werden:" +"Beim Starten des Editors kann der Pfad zur ``project.godot``-Datei des " +"Projekts entweder wie folgt als erstes Argument eingetragen werden:" -#, fuzzy msgid "For all commands, this can be done by using the ``--path`` argument:" -msgstr "Oder durch Nutzen des ``--path``-Arguments:" +msgstr "Für alle Befehle kann dies mit dem Argument ``--path`` erfolgen:" msgid "" "For example, the full command for exporting your game (as explained below) " @@ -786,11 +784,18 @@ msgid "" "argument for Godot to automatically find the ``project.godot`` file by " "recursively searching the parent directories." msgstr "" +"Wenn Sie aus einem Unterverzeichnis Ihres Projekts starten, verwenden Sie " +"das Argument ``--upwards``, damit Godot automatisch die Datei ``project." +"godot`` findet, indem es die übergeordneten Verzeichnisse rekursiv " +"durchsucht." msgid "" "For example, running a scene (as explained below) nested in a subdirectory " "might look like this when your working directory is in the same path:" msgstr "" +"Zum Beispiel könnte die Ausführung einer Szene (wie unten erklärt) in einem " +"Unterverzeichnis wie folgt aussehen, wenn sich Ihr Arbeitsverzeichnis im " +"selben Pfad befindet:" msgid "Creating a project" msgstr "Projekt erzeugen" @@ -809,7 +814,6 @@ msgstr "Das Projekt kann nun mit Godot geöffnet werden." msgid "Running the editor" msgstr "Editor starten" -#, fuzzy msgid "" "Running the editor is done by executing Godot with the ``-e`` flag. This " "must be done from within the project directory or by setting the project " @@ -817,14 +821,16 @@ msgid "" "Manager appears." msgstr "" "Die Ausführung des Editors erfolgt durch die Ausführung von Godot mit dem " -"Flag ``-e``. Dies muss innerhalb des Projektverzeichnisses oder eines " -"Unterverzeichnisses geschehen, andernfalls wird der Befehl ignoriert und der " -"Projektmanager erscheint." +"Flag ``-e``. Dies muss aus dem Projektverzeichnis heraus geschehen oder " +"durch Setzen des Projektpfades wie oben beschrieben, sonst wird der Befehl " +"ignoriert und der Projektmanager erscheint." msgid "" "When passing in the full path to the ``project.godot`` file, the ``-e`` flag " "may be omitted." msgstr "" +"Wenn der vollständige Pfad zur Datei ``project.godot`` übergeben wird, kann " +"das ``-e``-Flag weggelassen werden." msgid "" "If a scene has been created and saved, it can be edited later by running the " @@ -849,18 +855,19 @@ msgstr "" msgid "Running the game" msgstr "Spiel starten" -#, fuzzy msgid "" "To run the game, execute Godot within the project directory or with the " "project path as explained above." msgstr "" -"Um das Spiel zu starten, führen Sie einfach Godot im Projektverzeichnis oder " -"einem Unterverzeichnis aus." +"Um das Spiel zu starten, führen Sie Godot im Projektverzeichnis oder mit dem " +"Projektpfad aus, wie oben erklärt." msgid "" "Note that passing in the ``project.godot`` file will always run the editor " "instead of running the game." msgstr "" +"Beachten Sie, dass die Übergabe der Datei ``project.godot`` immer den Editor " +"startet, anstatt das Spiel zu starten." msgid "" "When a specific scene needs to be tested, pass that scene to the command " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/editor/customizing_editor.po b/sphinx/po/de/LC_MESSAGES/tutorials/editor/customizing_editor.po index 6c77a86841..f2992cce60 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/editor/customizing_editor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/editor/customizing_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/editor/default_key_mapping.po b/sphinx/po/de/LC_MESSAGES/tutorials/editor/default_key_mapping.po index 6ebba74bf1..bbe2a67aed 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/editor/default_key_mapping.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/editor/default_key_mapping.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1753,102 +1753,145 @@ msgstr "``animation_editor/goto_prev_step``" msgid "Tile Map Editor" msgstr "TileMap-Editor" -msgid "Find Tile" -msgstr "Tile finden" +msgid "Select" +msgstr "Auswählen" -msgid "``tile_map_editor/find_tile``" +#, fuzzy +msgid "``tiles_editor/selection_tool``" +msgstr "``tile_map_editor/cut_selection``" + +msgid "Cut Selection" +msgstr "Auswahl ausschneiden" + +#, fuzzy +msgid "``tiles_editor/cut``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "``tiles_editor/copy``" +msgstr "``script_text_editor/copy``" + +#, fuzzy +msgid "Paste Selection" +msgstr "Auswahl löschen" + +#, fuzzy +msgid "``tiles_editor/paste``" +msgstr "``tile_map_editor/paint_tile``" + +#, fuzzy +msgid "``tiles_editor/delete``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "Cancel" +msgstr "Frankreich" + +#, fuzzy +msgid ":kbd:`Esc`" +msgstr ":kbd:`E`" + +#, fuzzy +msgid "``tiles_editor/cancel``" +msgstr "``tile_map_editor/select``" + +msgid "Paint" +msgstr "Malen" + +#, fuzzy +msgid "``tiles_editor/paint_tool``" +msgstr "``tile_map_editor/paint_tile``" + +msgid "Line" +msgstr "Linie" + +#, fuzzy +msgid ":kbd:`L`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/line_tool``" msgstr "``tile_map_editor/find_tile``" -msgid "Pick Tile" -msgstr "Tile wählen" +#, fuzzy +msgid "Rect" +msgstr "Rect2" -msgid ":kbd:`I`" -msgstr ":kbd:`I`" +#, fuzzy +msgid "``tiles_editor/rect_tool``" +msgstr "``tile_map_editor/select``" -msgid "``tile_map_editor/pick_tile``" -msgstr "``tile_map_editor/pick_tile``" +#, fuzzy +msgid "Bucket" +msgstr "Fülleimer" -msgid "Paint Tile" -msgstr "Tile malen" +#, fuzzy +msgid ":kbd:`B`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/bucket_tool``" +msgstr "``tile_map_editor/bucket_fill``" + +msgid "Picker" +msgstr "Pipette" msgid ":kbd:`P`" msgstr ":kbd:`P`" -msgid "``tile_map_editor/paint_tile``" -msgstr "``tile_map_editor/paint_tile``" +#, fuzzy +msgid "``tiles_editor/picker``" +msgstr "``tile_map_editor/pick_tile``" -msgid "Bucket Fill" -msgstr "Fülleimer" +msgid "Eraser" +msgstr "Radierer" -msgid "``tile_map_editor/bucket_fill``" -msgstr "``tile_map_editor/bucket_fill``" - -msgid "Transpose" -msgstr "Transponieren" - -msgid "``tile_map_editor/transpose``" -msgstr "``tile_map_editor/transpose``" +#, fuzzy +msgid "``tiles_editor/eraser``" +msgstr "``tileset_editor/next_shape``" msgid "Flip Horizontally" msgstr "Horizontal spiegeln" -msgid ":kbd:`X`" -msgstr ":kbd:`X`" +#, fuzzy +msgid ":kbd:`C`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_horizontal``" +#, fuzzy +msgid "``tiles_editor/flip_tile_horizontal``" msgstr "``tile_map_editor/flip_horizontal``" msgid "Flip Vertically" msgstr "Vertikal spiegeln" -msgid ":kbd:`Z`" -msgstr ":kbd:`Z`" +#, fuzzy +msgid ":kbd:`V`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_vertical``" +#, fuzzy +msgid "``tiles_editor/flip_tile_vertical``" msgstr "``tile_map_editor/flip_vertical``" msgid "Rotate Left" msgstr "Nach links rotieren" -msgid "``tile_map_editor/rotate_left``" +msgid ":kbd:`Z`" +msgstr ":kbd:`Z`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_left``" msgstr "``tile_map_editor/rotate_left``" msgid "Rotate Right" msgstr "Nach rechts rotieren" -msgid "``tile_map_editor/rotate_right``" +msgid ":kbd:`X`" +msgstr ":kbd:`X`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_right``" msgstr "``tile_map_editor/rotate_right``" -msgid "Clear Transform" -msgstr "Transform leeren" - -msgid "``tile_map_editor/clear_transform``" -msgstr "``tile_map_editor/clear_transform``" - -msgid "Select" -msgstr "Auswählen" - -msgid ":kbd:`M`" -msgstr ":kbd:`M`" - -msgid "``tile_map_editor/select``" -msgstr "``tile_map_editor/select``" - -msgid "Cut Selection" -msgstr "Auswahl ausschneiden" - -msgid "``tile_map_editor/cut_selection``" -msgstr "``tile_map_editor/cut_selection``" - -msgid "``tile_map_editor/copy_selection``" -msgstr "``tile_map_editor/copy_selection``" - -msgid "Erase Selection" -msgstr "Auswahl löschen" - -msgid "``tile_map_editor/erase_selection``" -msgstr "``tile_map_editor/erase_selection``" - msgid "Tileset Editor" msgstr "TileSet-Editor" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/editor/external_editor.po b/sphinx/po/de/LC_MESSAGES/tutorials/editor/external_editor.po index 5984490542..8615197212 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/editor/external_editor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/editor/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/editor/index.po index 44d67ad3a6..5996af5c12 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/editor/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/editor/inspector_dock.po b/sphinx/po/de/LC_MESSAGES/tutorials/editor/inspector_dock.po index 876cb02f15..871f893642 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/editor/inspector_dock.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/editor/inspector_dock.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/editor/managing_editor_features.po b/sphinx/po/de/LC_MESSAGES/tutorials/editor/managing_editor_features.po index 19952d2872..db89b094f1 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/editor/managing_editor_features.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/editor/managing_editor_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/editor/project_manager.po b/sphinx/po/de/LC_MESSAGES/tutorials/editor/project_manager.po index 2027a72d54..964f106786 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/editor/project_manager.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/editor/project_manager.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/editor/project_settings.po b/sphinx/po/de/LC_MESSAGES/tutorials/editor/project_settings.po index 7b9d50c160..444f6b8372 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/editor/project_settings.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/editor/project_settings.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/editor/using_the_android_editor.po b/sphinx/po/de/LC_MESSAGES/tutorials/editor/using_the_android_editor.po index 1adb5061fd..9c2508f933 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/editor/using_the_android_editor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/editor/using_the_android_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/editor/using_the_web_editor.po b/sphinx/po/de/LC_MESSAGES/tutorials/editor/using_the_web_editor.po index 594c2910fe..6df9f67a31 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/editor/using_the_web_editor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/editor/using_the_web_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/android_gradle_build.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/android_gradle_build.po index 53d976dd67..36190796a2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/android_gradle_build.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/android_gradle_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po index c5459eaa4d..accae6e2c4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_android.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_android.po index d4c96b0fd2..2ad5e75da5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_android.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -105,16 +105,26 @@ msgstr "NDK-Version r23c (23.2.8568313)" #, fuzzy msgid "" -"Alternatively, you can install the Android SDK using the `command line tools " -"`__." +"Alternatively, you can install the Android SDK with the `sdkmanager` command " +"line tool." msgstr "" "Alternativ können Sie das Android-SDK auch mit den `Kommandozeilen-Tools " -"`__ installieren." +"`__ " +"installieren." +#, fuzzy msgid "" -"Once the command line tools are installed, run the `sdkmanager `__ command to complete " -"the setup process:" +"Install the command line tools package using these `instructions `__." +msgstr "" +"Führen Sie es einmal aus, um das SDK-Setup mithilfe dieser `Anweisungen " +"` __ " +"abzuschließen." + +#, fuzzy +msgid "" +"Once the command line tools are installed, run the following `sdkmanager` " +"command to complete the setup process:" msgstr "" "Führen Sie nach der Installation des Kommandozeilen-Tools den Befehl " "`sdkmanager ` " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po index cfc32b4dc2..f748114b99 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -218,7 +218,8 @@ msgstr "" "Positionierung von Elementen in einer 2D-Szene verwendet wird), aber nichts " "anderes." -msgid "**Keep:** Export this resource as usual, with visual files interact." +#, fuzzy +msgid "**Keep:** Export this resource as usual, with visual files intact." msgstr "" "**Beibehalten:** Exportieren Sie diese Ressource wie gewohnt, wobei visuelle " "Dateien interagieren." diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_ios.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_ios.po index 047c318267..f7005616fd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_ios.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -299,7 +299,7 @@ msgid "Troubleshooting" msgstr "Fehlersuche" msgid "xcode-select points at wrong SDK location" -msgstr "" +msgstr "xcode-select zeigt auf falschen SDK-Speicherort" msgid "" "xcode-select is a tool that comes with Xcode and among other things points " @@ -309,6 +309,13 @@ msgid "" "doesn't, Godot will fail exporting to iOS with an error that may look like " "this:" msgstr "" +"xcode-select ist ein Tool, das mit Xcode geliefert wird und unter anderem " +"auf iOS SDKs auf Ihrem Mac verweist. Wenn Sie Xcode installiert haben, es " +"geöffnet haben, der Lizenzvereinbarung zugestimmt haben und die " +"Kommandozeilen-Tools installiert haben, sollte xcode-select auf den " +"richtigen Ort für das iPhone SDK zeigen. Wenn dies nicht der Fall ist, " +"schlägt Godot beim Export nach iOS mit einer Fehlermeldung fehl, die wie " +"folgt aussehen kann:" msgid "" "In this case, Godot is trying to find the ``Platforms`` folder containing " @@ -317,16 +324,26 @@ msgid "" "``/Applications/Xcode.app/Contents/Developer``. To verify this, you can open " "up Terminal and run the following command to see what xcode-select points at:" msgstr "" +"In diesem Fall versucht Godot, den Ordner ``Platforms`` mit dem iPhone-SDK " +"im Ordner ``/Library/Developer/CommandLineTools/`` zu finden, aber der " +"Ordner ``Platforms`` mit dem iPhone SDK befindet sich tatsächlich unter ``/" +"Applications/Xcode.app/Contents/Developer``. Um dies zu überprüfen, können " +"Sie das Terminal öffnen und den folgenden Befehl ausführen, um zu sehen, " +"worauf xcode-select zeigt:" msgid "" "To fix xcode-select pointing at a wrong location, enter this command in " "Terminal:" msgstr "" +"Um zu verhindern, dass xcode-select auf eine falsche Stelle zeigt, geben Sie " +"diesen Befehl in Terminal ein:" msgid "" "After running this command, Godot should be able to successfully export to " "iOS." msgstr "" +"Nach der Ausführung dieses Befehls sollte Godot in der Lage sein, " +"erfolgreich nach iOS zu exportieren." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_linux.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_linux.po index 8c4f0707fd..300a5c448e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_linux.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_macos.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_macos.po index ba20a37da5..501710e60d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_macos.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,7 +29,6 @@ msgstr "" "Wenn Sie stattdessen Editor- oder Exportvorlagen-Binärdateien aus dem " "Quellcode kompilieren möchten, lesen Sie :ref:`doc_compiling_for_macos`." -#, fuzzy msgid "" "macOS apps exported with the official export templates are exported as a " "single \"Universal 2\" binary ``.app`` bundle, a folder with a specific " @@ -40,11 +39,15 @@ msgid "" "M1) architectures `__." msgstr "" -"macOS-Apps werden als ``.app``-Bundle exportiert, ein Ordner mit einer " -"bestimmten Struktur, der die ausführbare Datei, die Bibliotheken und alle " -"Projektdateien enthält. Dieses Bundle kann unverändert exportiert, in ein " -"ZIP-Archiv oder ein DMG-Disk-Image gepackt werden (nur unterstützt, wenn der " -"Export von einem Computer mit macOS erfolgt)." +"macOS-Apps, die mit den offiziellen Exportvorlagen exportiert werden, werden " +"als ein einziges \"Universal 2\"-Binärpaket ``.app`` exportiert, ein Ordner " +"mit einer bestimmten Struktur, der die ausführbare Datei, die Bibliotheken " +"und alle Projektdateien enthält. Dieses Paket kann als ZIP-Archiv oder DMG-" +"Disk-Image exportiert werden (nur unterstützt, wenn von einem Computer mit " +"macOS exportiert wird). Universelle Binärdateien für macOS unterstützen " +"sowohl Intel x86_64 als auch ARM64 (Apple Silicon, d.h. M1)-Architekturen " +"`__." msgid "Requirements" msgstr "Anforderungen" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_web.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_web.po index 9a063fcb8a..f7dbdd4048 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_web.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_windows.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_windows.po index b9f6a793fd..20678338c6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_windows.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_pcks.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_pcks.po index b2352e1006..5f256243d9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_pcks.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_projects.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_projects.po index d9d00a3ca0..1f673ea5af 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_projects.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -178,23 +178,34 @@ msgid "" "The buttons at the bottom of the menu allow you to export the project in a " "few different ways:" msgstr "" +"Mit den Buttons am unteren Ende des Menüs können Sie das Projekt auf " +"verschiedene Arten exportieren:" msgid "" "Export All: Export the project as a playable build (Godot executable and " "project data) for all the presets defined. All presets must have an **Export " "Path** defined for this to work." msgstr "" +"Alles exportieren: Exportiert das Projekt als abspielbaren Build " +"(ausführbare Godot-Datei und Projektdaten) für alle definierten Vorgaben. " +"Für alle Vorgaben muss ein **Exportpfad** definiert sein, damit dies " +"funktioniert." msgid "" "Export Project: Export the project as a playable build (Godot executable and " "project data) for the selected preset." msgstr "" +"Projekt exportieren: Exportieren Sie das Projekt als spielbaren Build " +"(ausführbare Godot-Datei und Projektdaten) für die ausgewählte Vorgabe." msgid "" "Export PCK/ZIP: Export the project resources as a PCK or ZIP package. This " "is not a playable build, it only exports the project data without a Godot " "executable." msgstr "" +"PCK/ZIP exportieren: Exportiert die Projektressourcen als PCK- oder ZIP-" +"Paket. Dabei handelt es sich nicht um einen spielbaren Build, sondern nur um " +"den Export der Projektdaten ohne eine ausführbare Godot-Datei." msgid "Export templates" msgstr "Exportvorlagen" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/feature_tags.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/feature_tags.po index 14c8e5fda8..3e9c48a7b6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/feature_tags.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/index.po index 219ae192d7..25e1a931c7 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/one-click_deploy.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/one-click_deploy.po index fc3f682cb8..a75e811776 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/one-click_deploy.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/export/running_on_macos.po b/sphinx/po/de/LC_MESSAGES/tutorials/export/running_on_macos.po index 49e3dd2ad6..dfa3685457 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/export/running_on_macos.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/export/running_on_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po index fbe0633987..f5e67129ee 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 2f60b5d56a..af781778c8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -57,9 +57,10 @@ msgstr "" "die Seite zum Importieren von Übersetzungen noch nicht gelesen haben, " "empfehlen wir Ihnen, dies zu tun, bevor Sie diese Seite lesen." +#, fuzzy msgid "" "We will be using the official demo as an example; you can `download it from " -"the Asset Library `_." +"the Asset Library `_." msgstr "" "Wir werden die offizielle Demo als Beispiel verwenden. Sie können sie aus " "der `Asset-Bibliothek `_ " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po index a7762600bf..0c9d8ed539 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po index 947aa03fbe..1c443f0359 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -140,7 +140,6 @@ msgstr "Erstellen der PO-Vorlage" msgid "Automatic generation using the editor" msgstr "Automatische Generierung über den Editor" -#, fuzzy msgid "" "Since Godot 4.0, the editor can generate a PO template automatically from " "specified scene and GDScript files. This POT generation also supports " @@ -148,10 +147,10 @@ msgid "" "optional second argument of ``tr()`` and the ``tr_n()`` method." msgstr "" "Seit Godot 4.0 kann der Editor automatisch eine PO-Vorlage aus angegebenen " -"Szenen- und Skriptdateien erzeugen. Diese POT-Generierung unterstützt auch " -"Übersetzungskontexte und Pluralbildung, wenn sie in einem Skript verwendet " -"wird, mit dem optionalen zweiten Argument von ``tr()`` und der Methode " -"``tr_n()``." +"Szenen- und GDScript-Dateien erzeugen. Diese POT-Generierung unterstützt " +"auch Übersetzungskontexte und Pluralbildung, wenn sie in einem Skript " +"verwendet wird, mit dem optionalen zweiten Argument von ``tr()`` und der " +"Methode ``tr_n()``." msgid "" "Open the Project Settings' **Localization > POT Generation** tab, then use " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/pseudolocalization.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/pseudolocalization.po index 3c98a50468..a691dcd0ba 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/pseudolocalization.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/pseudolocalization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po index 58729c4836..a9fb5b96d3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -425,6 +425,10 @@ msgid "" "controllers at once. Additional controllers above this limit are ignored by " "Godot." msgstr "" +"Unter Windows unterstützt Godot nur bis zu 4 Controller gleichzeitig. Das " +"liegt daran, dass Godot die XInput-API verwendet, die nur 4 Controller " +"gleichzeitig unterstützen kann. Zusätzliche Controller über diese Grenze " +"hinaus werden von Godot ignoriert." msgid "My controller has incorrectly mapped buttons or axes." msgstr "Mein Controller hat falsch zugewiesene Tasten oder Achsen." @@ -465,10 +469,11 @@ msgstr "" "beisteuern, das in die nächste Godot-Version aufgenommen wird, indem Sie " "einen Pull-Request im verlinkten Repository öffnen." +#, fuzzy msgid "" "There are many ways to create mappings. One option is to use the mapping " "wizard in the `official Joypads demo `__. Once you have a working mapping for your controller, you can " +"asset/2785>`__. Once you have a working mapping for your controller, you can " "test it by defining the ``SDL_GAMECONTROLLERCONFIG`` environment variable " "before running Godot:" msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 01f4e3587f..fd8ecc47a1 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po index 12d863ffdb..eb8dfba4ca 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po index 6a065921bf..6a5a175688 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/input_examples.po index b05fb6aa6d..25f3618402 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po index 1493cf76c5..2e02f038f5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -231,7 +231,6 @@ msgstr "" "Eingabe-Callback ist ideal für Vollbild-Gameplay-Ereignisse, damit sie nicht " "empfangen werden, wenn eine GUI aktiv ist." -#, fuzzy msgid "" "If no one wanted the event so far, and :ref:`Object Picking " "` is turned on, the event is " @@ -255,10 +254,8 @@ msgstr "" "ein Strahl in die Physikwelt (in Strahlrichtung des Klicks) geworfen. Wenn " "dieser Strahl ein Objekt trifft, wird die Funktion :ref:`CollisionObject3D." "_input_event() ` im " -"entsprechenden Physikobjekt aufgerufen (Bodys erhalten diesen Callback " -"standardmäßig, Areas jedoch nicht. Dies kann durch die :ref:`Area3D " -"`-Propertys konfiguriert werden). Im Falle einer 2D-Szene " -"geschieht konzeptionell dasselbe mit :ref:`CollisionObject2D._input_event() " +"entsprechenden Physikobjekt aufgerufen. Im Falle einer 2D-Szene geschieht " +"konzeptionell dasselbe mit :ref:`CollisionObject2D._input_event() " "`." msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 276efe5e2d..c3b4fbf48f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po index 62f29163ce..2b099e4092 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/binary_serialization_api.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/binary_serialization_api.po index 7b3816aee4..b0ff1c34cf 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/binary_serialization_api.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po index 3ede232f55..4d0bfbc6a3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po index 394ce753f1..6ea5d16dff 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po index 33d875ebca..715ac91770 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po index 30cb0bc71d..344da35361 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 1564bcd673..f4b4e4a4cd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po index 6377f5bff2..860883dde9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/interpolation.po index aae4383946..98273734fd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 91bc5f96bf..671206eedc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/random_number_generation.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/random_number_generation.po index d713c08fa2..69c436bad6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/random_number_generation.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/random_number_generation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po index aa18987b9e..66a84833a6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po index 7f88171823..9c55fad95e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/migrating/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/migrating/index.po index c36c8a5c5d..563d3a58a8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/migrating/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/migrating/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po b/sphinx/po/de/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po index 872e8416c9..50624aa416 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po b/sphinx/po/de/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po index da582305ef..d2cb3fefa0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po b/sphinx/po/de/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po index 22cb194b8e..dd28fc29c8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/index.po index 5d66f622b0..6fd1ad9776 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po index b908f6f1a0..8e8149711b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po index 58f1d6e198..68c423b400 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po index 8eab10f0dc..44a48e438d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po index 048fc21943..2e4c91994f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,11 +45,12 @@ msgstr "" "Wenn ein Akteur seinen Bewegungszustand ändert, z.B. aufsteht, sich duckt " "oder krabbelt, wird die entsprechende Karte nach einem Pfad abgefragt." +#, fuzzy msgid "" "If the avoidance behavior should also change with the locomotion e.g. only " "avoid while standing or only avoid other agents in the same locomotion " -"state, switch the actors's avoidance agent to another avoidance map with " -"each locomotion change." +"state, switch the actor's avoidance agent to another avoidance map with each " +"locomotion change." msgstr "" "Wenn sich das Ausweichverhalten auch mit der Fortbewegung ändern soll, z.B. " "nur im Stehen ausweichen oder nur anderen Agenten im gleichen " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po index ae38ff2d71..8f05b242fa 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po index 9612c3bb0d..070a17c563 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -303,8 +303,10 @@ msgstr "" "Klicken Sie auf den Regions-Node und fügen Sie eine neue NavigationPolygon-" "Resource zum Regions-Node hinzu." +#, fuzzy msgid "" -"Define the moveable navigation area with the NavigationPolygon draw tool." +"Define the movable navigation area with the NavigationPolygon draw tool. " +"Then click the `Bake NavigationPolygon`` button on the toolbar." msgstr "" "Definieren Sie den beweglichen Navigationsbereich mit dem Zeichenwerkzeug " "von NavigationPolygon." diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po index 7700f5a35e..56f8578226 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po index 5c9c5981f7..ac15b3dbba 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po index 3523adb136..7eda3776ea 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po index 67fa8f99d5..a03ea82e6d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po index 929dfea020..857ebcadc4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -153,15 +153,15 @@ msgstr "" "Agent durch den Link bewegen kann, um an der anderen Position des Links zu " "landen (z. B. durch Teleport oder Animation), und den Weg fortzusetzen." -#, fuzzy msgid "Navigation link script templates" -msgstr "NavigationAgent-Skriptvorlagen" +msgstr "Skriptvorlagen für Navigationslinks" -#, fuzzy msgid "" "The following script uses the NavigationServer to create a new navigation " "link." -msgstr "Die folgenden NavigationServer-RID-Typen sind verfügbar." +msgstr "" +"Das folgende Skript verwendet den NavigationServer, um einen neuen " +"Navigationslink zu erstellen." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po index 396f0a8eb8..12b4b29557 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po index 47653cdb3f..8ad5cd50b3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -60,14 +60,17 @@ msgstr "" "Berücksichtigung von Navigationsbeschränkungen in Navigations-Meshes wird " "gemeinhin als \"Navigations-Mesh-Backen\" bezeichnet." -#, fuzzy msgid "Navigation mesh polygon convex vs concave comparison" -msgstr "Navigations-Meshes und Polygone werden im laufenden Spiel angezeigt." +msgstr "" +"Vergleich zwischen konvexen und konkaven Polygonen in Navigationsmeshes" msgid "" "A navigation mesh describes a surface that an agent can stand on safely with " "its center compared to physics shapes that describe outer collision bounds." msgstr "" +"Ein Navigations-Mesh beschreibt eine Fläche, auf der ein Agent sicher stehen " +"kann, wobei sein Zentrum mit den Physik-Shapes verglichen wird, die äußere " +"Kollisionsgrenzen beschreiben." msgid "" "If you experience clipping or collision problems while following navigation " @@ -85,7 +88,6 @@ msgstr "" "nur: \"mir wurde gesagt, dass ich diesen Weg sicher gehen kann, weil er auf " "einem Navigations-Mesh liegt\"." -#, fuzzy msgid "" "Navigation mesh baking can be done either by using a :ref:" "`NavigationRegion2D` or :ref:" @@ -93,66 +95,73 @@ msgid "" "`NavigationServer2D` and :ref:" "`NavigationServer3D` API directly." msgstr "" -"2D und 3D Versionen des NavigationServers sind als :ref:" -"`NavigationServer2D` und :ref:" -"`NavigationServer3D` verfügbar." +"Das Backen eines Navigations-Meshes kann entweder durch die Verwendung " +"einer :ref:`NavigationRegion2D` oder :ref:" +"`NavigationRegion3D`, oder durch die direkte " +"Verwendung der :ref:`NavigationServer2D`- und :ref:" +"`NavigationServer3D`-API erreicht werden." -#, fuzzy msgid "Baking a navigation mesh with a NavigationRegion" -msgstr "" -"Definieren Sie den beweglichen Navigationsbereich mit dem Zeichenwerkzeug " -"von NavigationPolygon." +msgstr "Backen eines Navigations-Meshes mit einer NavigationRegion" -#, fuzzy msgid "Navigation mesh baking steps" -msgstr "NavigationMesh-Neubacken zur Laufzeit" +msgstr "Schritte zum Backen von Navigations-Meshes" msgid "Baking a navigation mesh with agent radius offset from geometry." msgstr "" +"Backen eines Navigations-Meshes mit Agentenradiusversatz zur Geometrie." msgid "" "The navigation mesh baking is made more accessible with the NavigationRegion " "node. When baking with a NavigationRegion node, the individual parsing, " "baking, and region update steps are all combined into one function." msgstr "" +"Das Backen des Navigations-Meshs wird durch den NavigationRegion-Node " +"zugänglicher gemacht. Beim Backen mit einem NavigationRegion-Node werden die " +"einzelnen Schritte des Parsens, Backens und der Regionsaktualisierung in " +"einer Funktion zusammengefasst." -#, fuzzy msgid "" "The nodes are available in 2D and 3D as :ref:" "`NavigationRegion2D` and :ref:" "`NavigationRegion3D` respectively." msgstr "" -"Sowohl die 2D- als auch die 3D-Version sind als :ref:" +"Die Nodes sind in 2D und 3D als :ref:" "`NavigationRegion2D` bzw. :ref:" "`NavigationRegion3D` verfügbar." -#, fuzzy msgid "Baking with a NavigationRegion2D" -msgstr "Verwendung von NavigationRegions" +msgstr "Backen mit einer NavigationRegion2D" msgid "" "When a NavigationRegion2D node is selected in the Editor, bake options as " "well as polygon draw tools appear in the top bar of the Editor." msgstr "" +"Wenn ein NavigationRegion2D-Node im Editor ausgewählt wird, erscheinen in " +"der oberen Leiste des Editors die Backoptionen sowie die " +"Polygonzeichenwerkzeuge." -#, fuzzy msgid "" "In order for the region to work a :ref:" "`NavigationPolygon` resource needs to be added." -msgstr ":ref:`NavigationPolygon`-Ressource" +msgstr "" +"Damit die Region funktioniert, muss eine :ref:" +"`NavigationPolygon`-Ressource hinzugefügt werden." msgid "" "The properties to parse and bake a navigation mesh are then part of the used " "resource and can be found in the resource Inspector." msgstr "" +"Die Propertys zum Analysieren und Backen eines Navigations-Mesh sind dann " +"Teil der verwendeten Ressource und können im Ressourceninspektor gefunden " +"werden." -#, fuzzy msgid "" "The result of the source geometry parsing can be influenced with the " "following properties." msgstr "" -"Das Ergebnis der Wegfindung kann mit den folgenden Propertys beeinflusst " -"werden." +"Das Ergebnis des Parsens der Quellgeometrie kann mit den folgenden Propertys " +"beeinflusst werden." msgid "" "The ``parsed_geometry_type`` that filters if visual objects or physics " @@ -160,201 +169,256 @@ msgid "" "For more details on what objects are parsed and how, see the section about " "parsing source geometry below." msgstr "" +"Der ``parsed_geometry_type``, der filtert, ob visuelle Objekte oder " +"physikalische Objekte oder beide aus dem :ref:`SceneTree` " +"geparst werden sollen. Für weitere Details darüber, welche Objekte geparst " +"werden und wie, siehe den Abschnitt über das Parsen der Quellgeometrie " +"weiter unten." msgid "" "The ``collision_mask`` filters which physics collision objects are included " "when the ``parsed_geometry_type`` includes static colliders." msgstr "" +"Die ``collision_mask`` filtert, welche physischen Kollisionsobjekte " +"einbezogen werden, wenn der ``parsed_geometry_type`` statische Collider " +"enthält." msgid "" "The ``source_geometry_mode`` that defines on which node(s) to start the " "parsing, and how to traverse the :ref:`SceneTree`." msgstr "" +"Der ``source_geometry_mode``, der festlegt, auf welchen Nodes das Parsen " +"beginnen soll und wie der :ref:`SceneTree` durchlaufen " +"werden soll." msgid "" "The ``source_geometry_group_name`` is used when only a certain node group " "should be parsed. Depends on the selected ``source_geometry_mode``." msgstr "" +"Der ``source_geometry_group_name`` wird verwendet, wenn nur eine bestimmte " +"Node-Gruppe geparst werden soll. Hängt vom gewählten " +"``source_geometry_mode`` ab." -#, fuzzy msgid "" "With the source geometry added, the result of the baking can be controlled " "with the following properties." msgstr "" -"Das Ergebnis der Wegfindung kann mit den folgenden Propertys beeinflusst " -"werden." +"Nachdem die Quellgeometrie hinzugefügt wurde, kann das Ergebnis des Backens " +"mit den folgenden Propertys gesteuert werden." msgid "" "The ``cell_size`` sets the rasterization grid size and should match the " "navigation map size." msgstr "" +"Der Parameter ``cell_size`` legt die Größe des Rasters fest und sollte mit " +"der Größe der Navigations-Map übereinstimmen." msgid "" "The ``agent_radius`` shrinks the baked navigation mesh to have enough margin " "for the agent (collision) size." msgstr "" +"Der ``agent_radius`` verkleinert das gebackene Mesh, um genügend Spielraum " +"für die Größe des Agenten (Kollisionen) zu haben." msgid "The NavigationRegion2D baking can also be used at runtime with scripts." msgstr "" +"Das Backen der NavigationRegion2D kann auch zur Laufzeit mit Skripten " +"verwendet werden." msgid "To quickly test the 2D baking with default settings:" -msgstr "" +msgstr "Zum schnellen Testen des 2D-Backens mit Default-Einstellungen:" -#, fuzzy msgid "Add a :ref:`NavigationRegion2D`." -msgstr ":ref:`NavigationRegion2D`-Node" +msgstr "" +"Fügen Sie ein :ref:`NavigationRegion2D` hinzu." -#, fuzzy msgid "" "Add a :ref:`NavigationPolygon` resource to the " "NavigationRegion2D." -msgstr ":ref:`NavigationPolygon`-Ressource" +msgstr "" +"Fügen Sie eine :ref:`NavigationPolygon`-Ressource " +"zur NavigationRegion2D hinzu." msgid "Add a :ref:`Polygon2D` below the NavigationRegion2D." msgstr "" +"Fügen Sie ein :ref:`Polygon2D` unterhalb der " +"NavigationRegion2D ein." -#, fuzzy msgid "" "Draw 1 NavigationPolygon outline with the selected NavigationRegion2D draw " "tool." msgstr "" -"Definieren Sie den beweglichen Navigationsbereich mit dem Zeichenwerkzeug " -"von NavigationPolygon." +"Zeichnen Sie 1 NavigationPolygon-Kontur mit dem ausgewählten " +"NavigationRegion2D-Zeichenwerkzeug." msgid "" "Draw 1 Polygon2D outline inside the NavigationPolygon outline with the " "selected Polygon2D draw tool." msgstr "" +"Zeichnen Sie 1 Polygon2D-Umriss innerhalb des NavigationPolygon-Umrisses mit " +"dem ausgewählten Polygon2D-Zeichenwerkzeug." msgid "Hit the Editor bake button and a navigation mesh should appear." msgstr "" +"Klicken Sie auf den Editor Back-Button und ein Navigations-Mesh sollte " +"erscheinen." -#, fuzzy msgid "Baking with a NavigationRegion3D" -msgstr "Verwendung von NavigationRegions" +msgstr "Backen mit einer NavigationRegion3D" msgid "" "When a NavigationRegion3D node is selected in the Editor, bake options " "appear in the top bar of the Editor." msgstr "" +"Wenn ein NavigationRegion3D-Node im Editor ausgewählt wird, werden in der " +"oberen Leiste des Editors Backoptionen angezeigt." -#, fuzzy msgid "" "In order for the region to work a :ref:" "`NavigationMesh` resource needs to be added." msgstr "" -"Klicken Sie auf den Regions-Node und fügen Sie eine neue :ref:" -"`NavigationMesh`-Ressource zu dem Regions-Node hinzu." +"Damit die Region funktioniert, muss eine :ref:" +"`NavigationMesh`-Ressource hinzugefügt werden." msgid "" "The ``cell_size`` and ``cell_height`` sets the rasterization voxel grid size " "and should match the navigation map size." msgstr "" +"Die ``cell_size`` und ``cell_height`` legen die Größe des Rasterisierungs-" +"Voxel-Rasters fest und sollten der Größe der Navigations-Map entsprechen." msgid "" "The ``agent_height`` excludes areas from the navigation mesh where the agent " "is too tall to fit in." msgstr "" +"Die ``agent_height`` schließt Bereiche aus dem Mesh aus, in die der Agent " +"nicht mehr hineinpasst." msgid "" "The ``agent_max_climb`` and ``agent_max_slope`` removes areas where the " "height difference between neighboring voxels is too large, or where their " "surface is too steep." msgstr "" +"Die ``agent_max_climb`` und ``agent_max_slope`` entfernen Bereiche, in denen " +"der Höhenunterschied zwischen benachbarten Voxeln zu groß ist, oder deren " +"Oberfläche zu steil ist." msgid "" "A too small ``cell_size`` or ``cell_height`` can create so many voxels that " "it has the potential to freeze the game or even crash." msgstr "" +"Eine zu kleine ``cell_size`` oder ``cell_height`` kann so viele Voxel " +"erzeugen, dass das Spiel einfriert oder sogar abstürzt." msgid "The NavigationRegion3D baking can also be used at runtime with scripts." msgstr "" +"Das Backen der NavigationRegion3D kann auch zur Laufzeit mit Skripten " +"verwendet werden." msgid "To quickly test the 3D baking with default settings:" -msgstr "" +msgstr "Zum schnellen Testen des 3D-Backens mit Default-Einstellungen:" -#, fuzzy msgid "Add a :ref:`NavigationRegion3D`." -msgstr ":ref:`NavigationRegion3D`-Node" +msgstr "" +"Fügen Sie ein :ref:`NavigationRegion3D` hinzu." -#, fuzzy msgid "" "Add a :ref:`NavigationMesh` resource to the " "NavigationRegion3D." -msgstr ":ref:`NavigationMesh`-Ressource" +msgstr "" +"Fügen Sie eine :ref:`NavigationMesh`-Ressource zur " +"NavigationRegion3D hinzu." -#, fuzzy msgid "" "Add a :ref:`MeshInstance3D` below the " "NavigationRegion3D." msgstr "" -"Fügen Sie einen neuen :ref:`MeshInstance3D `-Node zu " -"Ihrer Szene hinzu." +"Fügen Sie ein :ref:`MeshInstance3D` unterhalb der " +"NavigationRegion3D hinzu." -#, fuzzy msgid "Add a :ref:`PlaneMesh` to the MeshInstance3D." msgstr "" -"Dies fügt ein :ref:`PlaneMesh ` zu unserer Szene hinzu." +"Fügen Sie der MeshInstance3D ein :ref:`PlaneMesh` hinzu." -#, fuzzy msgid "Baking a navigation mesh with the NavigationServer" -msgstr "Kommunikation mit dem NavigationServer" +msgstr "Backen eines Navigations-Meshes mit dem NavigationServer" -#, fuzzy msgid "" "The :ref:`NavigationServer2D` and :ref:" "`NavigationServer3D` have API functions to call " "each step of the navigation mesh baking process individually." msgstr "" -"2D und 3D Versionen des NavigationServers sind als :ref:" -"`NavigationServer2D` und :ref:" -"`NavigationServer3D` verfügbar." +"Die :ref:`NavigationServer2D` und :ref:" +"`NavigationServer3D` haben API-Funktionen, um " +"jeden Schritt des Navigations-Mesh-Backprozesses einzeln aufzurufen." msgid "" "``parse_source_geometry_data()`` can be used to parse source geometry to a " "reusable and serializable resource." msgstr "" +"Die Funktion ``parse_source_geometry_data()`` kann verwendet werden, um " +"Quellgeometrie in eine wiederverwendbare und serialisierbare Ressource zu " +"zerlegen." msgid "" "``bake_from_source_geometry_data()`` can be used to bake a navigation mesh " "from already parsed data e.g. to avoid runtime performance issues with " "(redundant) parsing." msgstr "" +"Mit ``bake_from_source_geometry_data()`` kann ein Navigations-Mesh aus " +"bereits geparsten Daten gebacken werden, um z.B. Performance-Probleme mit " +"(redundantem) Parsing zur Laufzeit zu vermeiden." msgid "" "``bake_from_source_geometry_data_async()`` is the same but bakes the " "navigation mesh deferred with threads, not blocking the main thread." msgstr "" +"Die Funktion ``bake_from_source_geometry_data_async()`` ist die gleiche, " +"aber sie backt das Navigations-Mesh zeitversetzt mit Threads und blockiert " +"nicht den Hauptthread." msgid "" "Compared to a NavigationRegion, the NavigationServer offers finer control " "over the navigation mesh baking process. In turn it is more complex to use " "but also provides more advanced options." msgstr "" +"Im Vergleich zu einer NavigationRegion bietet der NavigationServer eine " +"feinere Kontrolle über den Backprozess des Navigations-Meshs. Im Gegenzug " +"ist er komplexer in der Anwendung, bietet aber auch mehr erweiterte Optionen." msgid "" "Some other advantages of the NavigationServer over a NavigationRegion are:" msgstr "" +"Einige weitere Vorteile des NavigationServers gegenüber einer " +"NavigationRegion sind:" msgid "" "The server can parse source geometry without baking, e.g. to cache it for " "later use." msgstr "" +"Der Server kann die Quellgeometrie ohne Backen analysieren, z.B. um sie für " +"eine spätere Verwendung zwischenzuspeichern." msgid "" "The server allows selecting the root node at which to start the source " "geometry parsing manually." msgstr "" +"Der Server ermöglicht es, den Root-Node auszuwählen, an dem das Parsen der " +"Quellgeometrie manuell gestartet werden soll." msgid "" "The server can accept and bake from procedurally generated source geometry " "data." msgstr "" +"Der Server kann prozedural erzeugte Quellgeometriedaten akzeptieren und " +"daraus backen." msgid "" "The server can bake multiple navigation meshes in sequence while (re)using " "the same source geometry data." msgstr "" +"Der Server kann mehrere Meshes nacheinander backen und dabei dieselben " +"Geometriedaten (wieder)verwenden." msgid "" "To bake navigation meshes with the NavigationServer, source geometry is " @@ -362,8 +426,12 @@ msgid "" "navigation mesh baking process. Both navigation meshes for 2D and 3D are " "created by baking them from source geometry." msgstr "" +"Um Navigationsmeshes mit dem NavigationServer zu backen, ist eine " +"Quellgeometrie erforderlich. Quellgeometrie sind Geometriedaten, die beim " +"Backen von Navigations-Meshes berücksichtigt werden sollten. Sowohl 2D- als " +"auch 3D-Navigations-Meshes werden durch Backen aus der Quellgeometrie " +"erstellt." -#, fuzzy msgid "" "2D and 3D versions of the source geometry resources are available as :ref:" "`NavigationMeshSourceGeometryData2D` " @@ -371,9 +439,11 @@ msgid "" "`NavigationMeshSourceGeometryData3D` " "respectively." msgstr "" -"2D und 3D Versionen des NavigationServers sind als :ref:" -"`NavigationServer2D` und :ref:" -"`NavigationServer3D` verfügbar." +"2D- und 3D-Versionen der Quellgeometrieressourcen sind als :ref:" +"`NavigationMeshSourceGeometryData2D` " +"bzw. :ref:" +"`NavigationMeshSourceGeometryData3D` " +"verfügbar." msgid "" "Source geometry can be geometry parsed from visual meshes, from physics " @@ -383,17 +453,29 @@ msgid "" "(re)bakes, be aware that the geometry parsing always happens on the main " "thread." msgstr "" +"Die Quellgeometrie kann aus visuellen Meshes, aus physikalischen Kollisionen " +"oder aus prozedural erstellten Arrays von Daten wie Umrissen (2D) und " +"Dreiecksflächen (3D) analysiert werden. Der Einfachheit halber wird die " +"Quellgeometrie in der Regel direkt aus Node-Setups im SceneTree geparst. Für " +"das (Neu-)Erstellen von Meshes zur Laufzeit ist zu beachten, dass das Parsen " +"der Geometrie immer auf dem Haupt-Thread stattfindet." msgid "" "The SceneTree is not thread-safe. Parsing source geometry from the SceneTree " "can only be done on the main thread." msgstr "" +"Der SceneTree ist nicht thread-sicher. Das Parsen der Quellgeometrie aus dem " +"SceneTree kann nur im Haupt-Thread durchgeführt werden." msgid "" "The data from visual meshes and polygons needs to be received from the GPU, " "stalling the RenderingServer in the process. For runtime (re)baking prefer " "using physics shapes as parsed source geometry." msgstr "" +"Die Daten von visuellen Meshes und Polygonen müssen von der GPU empfangen " +"werden, was den RenderingServer in diesem Prozess abwürgt. Für das " +"(Neu-)Backen zur Laufzeit sollten bevorzugt Physik-Shapes als geparste " +"Quellgeometrie verwendet werden." msgid "" "Source geometry is stored inside resources so the created geometry can be " @@ -402,6 +484,13 @@ msgid "" "save source geometry to disk so it can be loaded later, e.g. to avoid the " "overhead of parsing it again at runtime." msgstr "" +"Die Quellgeometrie wird in den Ressourcen gespeichert, so dass die erstellte " +"Geometrie für mehrere Backvorgänge wiederverwendet werden kann. So können z." +"B. mehrere Navigations-Meshes für unterschiedliche Agentengrößen aus " +"derselben Ausgangsgeometrie erstellt werden. Dies ermöglicht auch das " +"Speichern der Quellgeometrie auf der Festplatte, so dass sie später geladen " +"werden kann, z.B. um den Overhead des erneuten Parsens zur Laufzeit zu " +"vermeiden." msgid "" "The geometry data should be in general kept very simple. As many edges as " @@ -411,22 +500,28 @@ msgid "" "smaller StaticBody2D shape placed completely inside the bounds of another " "StaticBody2D shape." msgstr "" +"Die Geometriedaten sollten im Allgemeinen sehr einfach gehalten werden. So " +"viele Kanten wie nötig, aber so wenige wie möglich. Besonders in 2D sollte " +"doppelte und verschachtelte Geometrie vermieden werden, da sie die " +"Berechnung von Polygonlöchern erzwingt, was zu gespiegelten Polygonen führen " +"kann. Ein Beispiel für verschachtelte Geometrie wäre ein kleineres " +"StaticBody2D-Shape, das vollständig innerhalb der Grenzen eines anderen " +"StaticBody2D-Shapes platziert wird." -#, fuzzy msgid "Navigation mesh baking common problems" -msgstr "NavigationMesh-Neubacken zur Laufzeit" +msgstr "Allgemeine Probleme beim Backen eines Navigations-Meshes" -#, fuzzy msgid "" "There are some common user problems and important caveats to consider when " "creating or baking navigation meshes." msgstr "" -"Beim Schreiben von Skripten für Agentenbewegungen gibt es einige häufige " -"Benutzerprobleme und wichtige Hinweise zu beachten." +"Bei der Erstellung oder dem Backen von Navigations-Meshes gibt es einige " +"typische Benutzerprobleme und wichtige Hinweise zu beachten." -#, fuzzy msgid "Navigation mesh baking creates frame rate problems at runtime" -msgstr "NavigationMesh-Neubacken zur Laufzeit" +msgstr "" +"Das Backen von Navigationsmeshes führt zu Problemen bei der " +"Bildwiederholrate während der Laufzeit" msgid "" "The navigation mesh baking is by default done on a background thread, so as " @@ -434,6 +529,11 @@ msgid "" "source of any performance issues (assuming a reasonably sized and complex " "geometry for runtime rebakes)." msgstr "" +"Das Backen des Navigations-Meshes wird standardmäßig in einem Hintergrund-" +"Thread ausgeführt. Solange die Plattform Threads unterstützt, ist das " +"eigentliche Backen nur selten die Ursache für Performance-Probleme " +"(vorausgesetzt, die Geometrie ist ausreichend groß und komplex für Neubacken " +"zur Laufzeit)." msgid "" "The common source for performance issues at runtime is the parsing step for " @@ -444,6 +544,14 @@ msgid "" "TileMapLayer to parse. Nodes that hold meshes need to request the data from " "the RenderingServer stalling the rendering in the process." msgstr "" +"Die häufigste Ursache für Performance-Probleme zur Laufzeit ist der Parsing-" +"Schritt für Quellgeometrie, der Nodes und den SceneTree umfasst. Der " +"SceneTree ist nicht thread-sicher, so dass alle Nodes auf dem Hauptthread " +"geparst werden müssen. Einige Nodes mit vielen Daten können sehr schwer und " +"langsam zur Laufzeit zu parsen sein, z.B. hat eine TileMap ein oder mehrere " +"Polygone für jede einzelne Zelle und TileMapLayer zu parsen. Nodes, die " +"Meshes enthalten, müssen die Daten vom RenderingServer anfordern, was den " +"Rendering-Prozess verzögert." msgid "" "To improve performance, use more optimized shapes, e.g. collision shapes " @@ -453,9 +561,16 @@ msgid "" "as source geometry, the entire baking process can be done on a background " "thread." msgstr "" +"Um die Performance zu verbessern, sollten Sie optimierte Shapes verwenden, z." +"B. Kollisions-Shape statt detaillierter visueller Meshes, und so viel " +"Geometrie wie möglich im Vorfeld zusammenführen und vereinfachen. Wenn alles " +"nichts hilft, analysieren Sie den SceneTree nicht und fügen Sie die " +"Quellgeometrie prozedural mit Skripten hinzu. Wenn nur reine Datenarrays als " +"Quellgeometrie verwendet werden, kann der gesamte Backprozess in einem " +"Hintergrund-Thread durchgeführt werden." msgid "Navigation mesh creates unintended holes in 2D." -msgstr "" +msgstr "Das Navigations-Mesh erzeugt unbeabsichtigte Löcher in 2D." msgid "" "The navigation mesh baking in 2D is done by doing polygon clipping " @@ -463,6 +578,10 @@ msgid "" "evil to create more complex 2D polygons but can become unpredictable for " "users with many complex shapes involved." msgstr "" +"Das Backen von Navigationsmeshe in 2D erfolgt durch Polygon-Clipping-" +"Operationen auf der Grundlage von Umrisspfaden. Polygone mit \"Löchern\" " +"sind ein notwendiges Übel, um komplexere 2D-Polygone zu erstellen, können " +"aber für Benutzer mit vielen komplexen Shapes unberechenbar werden." msgid "" "To avoid any unexpected problems with polygon hole calculations, avoid " @@ -471,9 +590,15 @@ msgid "" "smaller StaticBody2D shape inside a larger StaticBody2D shape can result in " "the resulting polygon being flipped." msgstr "" +"Um unerwartete Probleme bei der Berechnung von Polygonlöchern zu vermeiden, " +"sollten Sie es vermeiden, Umrisse innerhalb anderer Umrisse desselben Typs " +"(überfahrbar/Hindernis) zu verschachteln. Dies gilt auch für Shapes, die von " +"Nodes geparst wurden. Wenn z.B. ein kleineres StaticBody2D-Shape innerhalb " +"eines größeren StaticBody2D-Shapes platziert wird, kann dies dazu führen, " +"dass das resultierende Polygon gespiegelt wird." msgid "Navigation mesh appears inside geometry in 3D." -msgstr "" +msgstr "Das Navigation Mesh erscheint innerhalb der Geometrie in 3D." msgid "" "The navigation mesh baking in 3D has no concept of \"inside\". The voxel " @@ -482,25 +607,31 @@ msgid "" "possible, add smaller \"dummy\" geometry inside with as few triangles as " "possible so the cells are occupied with something." msgstr "" +"Die Backen von Navigations-Meshes in 3D kennt das Konzept des \"Innen\" " +"nicht. Die zur Rasterung der Geometrie verwendeten Voxelzellen sind entweder " +"belegt oder nicht. Entfernen Sie die Geometrie, die sich auf dem Boden " +"innerhalb der anderen Geometrie befindet. Wenn das nicht möglich ist, fügen " +"Sie eine kleinere \"Dummy\"-Geometrie mit so wenig Dreiecken wie möglich " +"hinzu, damit die Zellen mit etwas belegt sind." -#, fuzzy msgid "Navigation mesh script templates" -msgstr "NavigationAgent-Skriptvorlagen" +msgstr "Skriptvorlagen für Navigations-Meshes" msgid "" "The following script uses the NavigationServer to parse source geometry from " "the scene tree, bakes a navigation mesh, and updates a navigation region " "with the updated navigation mesh." msgstr "" +"Das folgende Skript verwendet den NavigationServer, um Quellgeometrie aus " +"dem Szenenbaum zu analysieren, ein Navigations-Mesh zu erstellen und eine " +"Navigationsregion mit dem aktualisierten Navigations-Mesh zu aktualisieren." -#, fuzzy msgid "" "The following script uses the NavigationServer to update a navigation region " "with procedurally generated navigation mesh data." msgstr "" -"Das folgende Skript erstellt eine neue 3D-Navigationsregion und füllt sie " -"mit prozedural generierten Navigations-Mesh-Daten aus einer NavigationMesh-" -"Ressource." +"Das folgende Skript verwendet den NavigationServer, um eine " +"Navigationsregion mit prozedural erzeugten Mesh-Daten zu aktualisieren." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po index e7124e3045..4bb6952b44 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -215,7 +215,8 @@ msgstr "" "``avoidance_layers`` verwenden. Alle Agenten mit einem passenden Bit auf " "ihrer eigenen Ausweichmaske werden das Hindernis meiden." -msgid "Procedual obstacles" +#, fuzzy +msgid "Procedural obstacles" msgstr "Prozedurale Hindernisse" msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po index 5b3a36302b..0c884cffd3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -63,9 +63,10 @@ msgstr "" "`NavigationPathQueryParameters3D` " "verfügbar." +#, fuzzy msgid "" "2D and 3D versions of ``NavigationPathQueryResult`` are available as :ref:" -"`NavigationPathQuerResult2D` and :ref:" +"`NavigationPathQueryResult2D` and :ref:" "`NavigationPathQueryResult3D` " "respectively." msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po index e05ff25d39..d5eaea74a5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po index b37c14c25f..824db17c16 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po index d513925956..a3fe5d3175 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 1d6b6df729..1c74993f17 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -168,15 +168,6 @@ msgstr "" "gafferongames.com/post/" "what_every_programmer_needs_to_know_about_game_networking/>`__." -msgid "" -"If you want to use your low-level networking library of choice instead of " -"Godot's built-in networking, see here for an example: https://github.com/" -"PerduGames/gdnet3" -msgstr "" -"Wenn Sie die Low-Level-Netzwerkbibliothek Ihrer Wahl anstatt der in Godot " -"eingebauten nutzen wollen, finden Sie hier ein Beispiel: https://github.com/" -"PerduGames/gdnet3" - msgid "" "Adding networking to your game comes with some responsibility. It can make " "your application vulnerable if done wrong and may lead to cheats or " @@ -462,7 +453,6 @@ msgstr "" "von denen erwartet wird, dass sie RPCs benutzen, setzen Sie das Argument " "``force_readable_name`` auf ``true``." -#, fuzzy msgid "" "If a function is annotated with ``@rpc`` on the client script (resp. server " "script), then this function must also be declared on the server script " @@ -473,8 +463,11 @@ msgid "" msgstr "" "Wenn eine Funktion im Client-Skript (bzw. Server-Skript) mit ``@rpc`` " "annotiert ist, dann muss diese Funktion auch im Server-Skript (bzw. Client-" -"Skript) deklariert werden, und beide müssen die gleiche Signatur haben, " -"**auch wenn diese Funktion gerade nicht benutzt wird**." +"Skript) deklariert werden. Beide RPCs müssen die gleiche Signatur haben, die " +"mit einer Prüfsumme von **allen RPCs** ausgewertet wird. Alle RPCs in einem " +"Skript werden auf einmal geprüft, und alle RPCs müssen sowohl in den Client- " +"als auch in den Server-Skripten deklariert werden, **auch Funktionen, die " +"gerade nicht verwendet werden**." msgid "" "The signature of the RPC includes the ``@rpc()`` declaration, the function, " @@ -484,6 +477,12 @@ msgid "" "(example: ``func sendstuff():`` and ``func sendstuff(arg1, arg2):`` **will " "pass** signature matching)." msgstr "" +"Die Signatur der RPC beinhaltet die ``@rpc()``-Deklaration, die Funktion, " +"den Rückgabetyp UND den Knotenpfad. Wenn eine RPC in einem Skript liegt, das " +"an ``/root/Main/Node1`` angehängt ist, dann muss sie in genau demselben Pfad " +"und Node sowohl im Client- als auch im Server-Skript liegen. " +"Funktionsargumente (Beispiel: ``func sendstuff():`` und ``func " +"sendstuff(arg1, arg2):`` **werden den Signaturabgleich bestehen**)." msgid "" "If these conditions are not met (if all RPCs do not pass signature " @@ -491,16 +490,19 @@ msgid "" "error message may be unrelated to the RPC function you are currently " "building and testing." msgstr "" +"Wenn diese Bedingungen nicht erfüllt sind (wenn nicht alle RPCs den " +"Signaturabgleich bestehen), kann das Skript einen Fehler ausgeben oder " +"unerwünschtes Verhalten verursachen. Die Fehlermeldung kann in keinem " +"Zusammenhang mit der RPC-Funktion stehen, die Sie gerade erstellen und " +"testen." -#, fuzzy msgid "" "See further explanation and troubleshooting on `this post `__." msgstr "" -"Wenn diese Bedingungen nicht erfüllt sind, kann das Skript einen Fehler " -"ausgeben oder unerwünschtes Verhalten verursachen. Weitere Erklärungen und " -"Fehlerbehebungen finden Sie in `diesem Post `__." +"Weitere Erklärungen und Fehlerbehebungen finden Sie in diesem Beitrag " +"`__." msgid "" "The annotation can take a number of arguments, which have default values. " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po index 7c0b642f7a..c4360abd56 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po index b554b93d1c..b8e9563f96 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po index 0f076f7f2b..0fac74a04f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 60a69d47c2..b68aa5bd6d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/webrtc.po index 9bc958f0f6..d137c4c8db 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/webrtc.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/webrtc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/websocket.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/websocket.po index 6ecb883a7d..ea8a50ef3b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/websocket.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/websocket.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/performance/cpu_optimization.po b/sphinx/po/de/LC_MESSAGES/tutorials/performance/cpu_optimization.po index 391f364866..ba38af6090 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/performance/cpu_optimization.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/performance/cpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/performance/general_optimization.po b/sphinx/po/de/LC_MESSAGES/tutorials/performance/general_optimization.po index 911383eea5..f97f371a43 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/performance/general_optimization.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/performance/general_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/performance/gpu_optimization.po b/sphinx/po/de/LC_MESSAGES/tutorials/performance/gpu_optimization.po index 67557b1189..6a292609e2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/performance/gpu_optimization.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/performance/gpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/performance/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/performance/index.po index c9c13bbe54..458fd701bd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/performance/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/performance/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po b/sphinx/po/de/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po index 738ef0c8a2..828a7844b0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/performance/thread_safe_apis.po b/sphinx/po/de/LC_MESSAGES/tutorials/performance/thread_safe_apis.po index 392d5013c4..aee6f557b2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/performance/thread_safe_apis.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/performance/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -138,6 +138,13 @@ msgid "" "`RenderingServer`, as data needs to be transmitted to " "or updated on the GPU." msgstr "" +"Sie sollten es vermeiden, Funktionen aufzurufen, die eine direkte " +"Interaktion mit der GPU auf anderen Threads beinhalten, wie z.B. das " +"Erstellen neuer Texturen oder das Ändern und Abrufen von Bilddaten. Diese " +"Operationen können zu Performance-Störungen führen, da sie eine " +"Synchronisation mit dem :ref:`RenderingServer` " +"erfordern, da Daten an die GPU übertragen oder dort aktualisiert werden " +"müssen." msgid "GDScript arrays, dictionaries" msgstr "GDScript Arrays, Dictionarys" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/performance/using_multimesh.po b/sphinx/po/de/LC_MESSAGES/tutorials/performance/using_multimesh.po index 692d9db3d2..ba934ffd49 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/performance/using_multimesh.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/performance/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/performance/using_multiple_threads.po b/sphinx/po/de/LC_MESSAGES/tutorials/performance/using_multiple_threads.po index 555291caf6..0d3304d45b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/performance/using_multiple_threads.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/performance/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/performance/using_servers.po b/sphinx/po/de/LC_MESSAGES/tutorials/performance/using_servers.po index 4ee51feddb..4dbce96967 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/performance/using_servers.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/performance/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/de/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po index d59bbe9dc8..53db5163b4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/de/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po index 36c06d1be6..49c764a331 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/performance/vertex_animation/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/performance/vertex_animation/index.po index cfbd5b2a5f..92f0826c57 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/performance/vertex_animation/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/performance/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po index 40cf0b5fb7..206bef8e68 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po index 65ed8168ab..0bd1c00ea6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po index 8d2701b884..9b73b4dabd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index d7d385e012..d96b22b20d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/large_world_coordinates.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/large_world_coordinates.po index 5724199693..4f21e9854f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/large_world_coordinates.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/large_world_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -129,9 +129,10 @@ msgstr "" "**Single-Precision-Gleitkomma-Wertebereich (stellt alle ganzen Zahlen dar):" "** Zwischen -16.777.216 und 16.777.216" +#, fuzzy msgid "" "**Double-precision float range (represent all integers):** Between -9 " -"quadrillon and 9 quadrillon" +"quadrillion and 9 quadrillion" msgstr "" "**Double-Precision-Gleitkomma-Wertebereich (stellt alle ganzen Zahlen dar):" "** Zwischen -9 Billiarden und 9 Billiarden" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po index 65e0a329c3..78837bac20 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 595c33f104..83e8c9be5c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,10 +38,11 @@ msgstr "" "In diesem Tutorial verwenden wir die Platformer3D-Demo, um eine Ragdoll " "einzurichten." +#, fuzzy msgid "" "You can download the Platformer3D demo on `GitHub `_ or using the " -"`Asset Library `_." +"`Asset Library `_." msgstr "" "Sie können die Platformer3D-Demo auf `GitHub `_ oder über die `Asset-" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po index d9f074d59e..7c562e9480 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po index da431940b3..fb20a01f4c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po index 5d97aefc39..9c578a0b89 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,10 +91,11 @@ msgstr "Stoffsimulation" msgid "Let's make a cloak in the Platformer3D demo." msgstr "Erstellen wir einen Umhang in der Platformer3D-Demo." +#, fuzzy msgid "" "You can download the Platformer3D demo on `GitHub `_ or `the Asset " -"Library `_." +"Library `_." msgstr "" "Sie können die Platformer3D-Demo auf `GitHub `_ oder aus der `Asset-" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po index 301d43c1d6..ab213e82d5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_area_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_area_2d.po index ab4aa3a5cb..e79e2b4bb6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_area_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_area_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_character_body_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_character_body_2d.po index 3f40211085..9c758c18cf 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_character_body_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_character_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po index 6dd30859e5..a5f9c1df0f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/android_library.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/android_library.po index e09357cb43..5ce39e345b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/android_library.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/android_library.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/android_plugin.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/android_plugin.po index ae03f60a72..809ee1fadd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/android_plugin.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -721,10 +721,11 @@ msgstr "" "Bibliothek ` durch Android-Anwendungen bereitgestellt " "werden." +#, fuzzy msgid "" -"If targetting this use-case, make sure to include additional instructions " -"for how the ``AAR`` binaries should be included (e.g: custom additions to " -"the Android app's manifest)." +"If targeting this use-case, make sure to include additional instructions for " +"how the ``AAR`` binaries should be included (e.g: custom additions to the " +"Android app's manifest)." msgstr "" "Wenn Sie auf diesen Anwendungsfall abzielen, stellen Sie sicher, dass Sie " "zusätzliche Anweisungen einfügen, wie die ``AAR``-Binärdateien eingebunden " @@ -778,13 +779,9 @@ msgstr "" msgid "For example::" msgstr "Zum Beispiel::" -#, fuzzy msgid "Support using the GDExtension functionality in the Godot Editor" -msgstr "" -"Unterstützung für die Verwendung der gdextension-Funktionalität im Godot-" -"Editor" +msgstr "Unterstützung der GDExtension-Funktionalität im Godot-Editor" -#, fuzzy msgid "" "If planning to use the GDExtension functionality in the Godot Editor, it is " "recommended that the GDExtension's native binaries are compiled not just for " @@ -792,12 +789,12 @@ msgid "" "Godot Editor. Not doing so may prevent developers / users from writing code " "that accesses the plugin from within the Godot Editor." msgstr "" -"Wenn Sie planen, die Funktionalität der gdextension im Godot-Editor zu " -"verwenden, wird empfohlen, die nativen Binärdateien der gdextension nicht " -"nur für Android zu kompilieren, sondern auch für das Betriebssystem, auf dem " -"die Entwickler/Benutzer den Godot-Editor ausführen möchten. Andernfalls " +"Wenn Sie die Funktionalität der GDExtension im Godot-Editor verwenden " +"möchten, wird empfohlen, die nativen Binärdateien der GDExtension nicht nur " +"für Android zu kompilieren, sondern auch für das Betriebssystem, auf dem die " +"Entwickler / Benutzer den Godot-Editor ausführen möchten. Andernfalls " "könnten Entwickler / Benutzer daran gehindert werden, Code zu schreiben, der " -"aus dem Godot-Editor heraus auf das Plugin zugreift." +"vom Godot-Editor aus auf das Plugin zugreift." msgid "" "This may involve creating dummy plugins for the host OS just so the API is " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/index.po index f5392443b3..dd4aa82719 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po index 259fdec60b..18031e53ef 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -219,25 +219,23 @@ msgstr "" "`Tuanisapps `_ bietet Switch-Portierung und " "Veröffentlichung von Godot-Spielen." -#, fuzzy msgid "" "`Seaven Studio `_ offers Switch, Xbox One, " "Xbox Series, PlayStation 4 & PlayStation 5 porting of Godot games." msgstr "" -"`Olde Sküül `_ bietet die Portierung und " -"Veröffentlichung von Godot-Spielen für Switch, Xbox One, Playstation 4 & " -"Playstation 5 an." +"Seaven Studio `_ bietet Portierungen von " +"Godot-Spielen für Switch, Xbox One, Xbox Series, PlayStation 4 und " +"PlayStation 5 an." -#, fuzzy msgid "" "If your company offers porting, or porting *and* publishing services for " "Godot games, feel free to `contact the Godot Foundation `_ to add your company to the list above." msgstr "" -"Wenn Ihr Unternehmen Portierungs- oder Portierungs- *und* " -"Veröffentlichungsdienste für Godot-Spiele anbietet, können Sie gern `eine " -"Issue oder einen Pull-Request öffnen `_, um Ihr Unternehmen in die obige Liste aufzunehmen." +"Wenn Ihr Unternehmen Portierungs- oder Portierungs- *und* Publishing-Dienste " +"für Godot-Spiele anbietet, können Sie sich gerne an die Godot Foundation " +"`_ wenden, um Ihr Unternehmen in die " +"obige Liste aufzunehmen." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po index 661f0696bd..c8cd82be3d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/ios/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/ios/index.po index 32fac7dd0e..7184e5f9ff 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/ios/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/ios/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po index 0b328c3825..77a4024b98 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po index b587ddb138..1fb57a7c14 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po index 8e77fc0897..2d0ea32070 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po index fc5b10af30..3a568f07f5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/web/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/web/index.po index 6d70b49f80..51800cbf91 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/web/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/web/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po index 76c985b46f..8d8bc8872d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index f923202490..50602bd792 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po index 18d50d169d..aeb1a9237e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index 48da3785d6..a2f1240f18 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -126,9 +126,10 @@ msgstr "" "Dies schließt jede :ref:`class_Resource` ein, die mit dem Objekt verbunden " "ist." +#, fuzzy msgid "" "You can implement four other methods to add controls to the inspector at " -"specific positions. The ``parse_begin()`` and ``parse_end()`` methods are " +"specific positions. The ``_parse_begin()`` and ``_parse_end()`` methods are " "called only once at the beginning and the end of parsing for each object, " "respectively. They can add controls at the top or bottom of the inspector " "layout by calling ``add_custom_control()``." @@ -139,8 +140,9 @@ msgstr "" "jedes Objekt aufgerufen. Sie können Controls am oberen oder unteren Rand des " "Inspektor-Layouts hinzufügen, indem sie ``add_custom_control()`` aufrufen." +#, fuzzy msgid "" -"As the editor parses the object, it calls the ``parse_category()`` and " +"As the editor parses the object, it calls the ``_parse_category()`` and " "``_parse_property()`` methods. There, in addition to " "``add_custom_control()``, you can call both ``add_property_editor()`` and " "``add_property_editor_for_multiple_properties()``. Use these last two " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po index a313d3d38a..c0e35d49ff 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 032604e623..dc256503c7 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index f920af2f18..5c5dca7a20 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -248,6 +248,13 @@ msgid "" "This allows icons to follow the editor's scale and theming settings if the " "icons are designed with the same color palette as Godot's own icons." msgstr "" +"Bei SVG-Bildern, die als benutzerdefinierte Node-Icons verwendet werden, " +"sollten die Optionen **Editor > Mit Editor-Skalierung skalieren** und " +"**Editor > Icons mit Editor-Thema konvertieren** :ref:`Importoptionen " +"` aktiviert sein. Dies " +"ermöglicht es den Icons, den Skalierungs- und Theme-Einstellungen des " +"Editors zu folgen, wenn die Icons mit der gleichen Farbpalette wie die Godot-" +"eigenen Icons gestaltet sind." msgid "" "Now, we need to add it as a custom type so it shows on the **Create New " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po index cbfdcd42d0..6f93c81e9e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po index 6b76866701..7977fc7eb3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po index 0c4b3e9ec3..97d4b74712 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/rendering/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/rendering/index.po index 2b640cfb8d..08fc18817b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/rendering/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/rendering/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/rendering/jitter_stutter.po b/sphinx/po/de/LC_MESSAGES/tutorials/rendering/jitter_stutter.po index 1765123f9b..5e44481f38 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/rendering/jitter_stutter.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/rendering/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -218,6 +218,9 @@ msgid "" "**Fullscreen** which is designed to prevent Windows from automatically " "treating the window as if it was exclusive fullscreen." msgstr "" +"Spiele sollten den Fenstermodus **Exclusives Vollbild** verwenden, im " +"Gegensatz zu **Vollbild**, der verhindern soll, dass Windows das Fenster " +"automatisch so behandelt, als wäre es ein exklusiver Vollbildmodus." msgid "" "**Fullscreen** is meant to be used by GUI applications that want to use per-" @@ -226,6 +229,12 @@ msgid "" "contrast, **Exclusive Fullscreen** uses the actual screen size and allows " "Windows to reduce jitter and input lag for fullscreen games." msgstr "" +"**Vollbild** ist für GUI-Anwendungen gedacht, die Transparenz pro Pixel " +"nutzen wollen, ohne Gefahr zu laufen, dass sie vom Betriebssystem " +"deaktiviert wird. Dies wird erreicht, indem eine 1-Pixel-Linie am unteren " +"Rand des Bildschirms belassen wird. Im Gegensatz dazu verwendet **Exklusives " +"Vollbild** die tatsächliche Bildschirmgröße und ermöglicht es Windows, " +"Jitter und Eingabeverzögerungen bei Spielen im Vollbildmodus zu reduzieren." msgid "Linux" msgstr "Linux" @@ -322,6 +331,7 @@ msgstr "" "verringert werden. Dies führt jedoch zu Tearing, insbesondere bei Monitoren " "mit niedrigen Bildwiederholraten." +#, fuzzy msgid "" "Increasing the number of physics iterations per second can also reduce " "physics-induced input latency. This is especially noticeable when using " @@ -332,7 +342,7 @@ msgid "" "(typically ``60``) work best when physics interpolation is disabled, as they " "will avoid jitter. This means values such as ``120``, ``180`` and ``240`` " "are good starting points. As a bonus, higher physics FPSes make tunneling " -"and physics unstability issues less likely to occur." +"and physics instability issues less likely to occur." msgstr "" "Eine Erhöhung der Anzahl der Physik-Iterationen pro Sekunde kann auch die " "durch die Physik verursachte Eingabe-Latenz verringern. Dies macht sich " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po b/sphinx/po/de/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po index 1804f77c11..61d5aa9306 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -163,6 +163,14 @@ msgstr "" "Godot bietet viele Möglichkeiten wie die Größe des Ansichtsfensters geändert " "und auf verschiedene Bildschirmgrößen gestreckt werden kann." +msgid "" +"On this page, *window* refers to the screen area allotted to your game by " +"the system, while *viewport* refers to the root object (accessible from " +"``get_tree().root``) which the game controls to fill this screen area. This " +"viewport is a :ref:`Window ` instance. Recall from the :ref:" +"`introduction ` that *all* Window objects are viewports." +msgstr "" + msgid "" "To configure the stretch base size at runtime from a script, use the " "``get_tree().root.content_scale_size`` property (see :ref:`Window." @@ -262,18 +270,13 @@ msgstr "" msgid "Stretch Mode" msgstr "Streckungsmodus" +#, fuzzy msgid "" "The **Stretch Mode** setting defines how the base size is stretched to fit " -"the resolution of the window or screen." -msgstr "" -"Die Einstellung **Streckungsmodus** definiert, wie die Basisgröße gestreckt " -"wird, um der Auflösung des Fensters oder Bildschirms zu entsprechen." - -msgid "" -"The animations below use a \"base size\" of just 16×9 pixels to demonstrate " -"the effect of different stretch modes. A single sprite, also 16×9 pixels in " -"size, covers the entire viewport, and a diagonal :ref:`Line2D " -"` is added on top of it:" +"the resolution of the window or screen. The animations below use a \"base " +"size\" of just 16×9 pixels to demonstrate the effect of different stretch " +"modes. A single sprite, also 16×9 pixels in size, covers the entire " +"viewport, and a diagonal :ref:`Line2D ` is added on top of it:" msgstr "" "Die folgenden Animationen verwenden eine \"Basisgröße\" von nur 16×9 Pixeln, " "um die Wirkung der verschiedenen Streckungsmodi zu demonstrieren. Ein " @@ -653,6 +656,9 @@ msgid "" "**Fullscreen** which is designed to prevent Windows from automatically " "treating the window as if it was exclusive fullscreen." msgstr "" +"Spiele sollten den Fenstermodus **Exclusives Vollbild** verwenden, im " +"Gegensatz zu **Vollbild**, der verhindern soll, dass Windows das Fenster " +"automatisch so behandelt, als wäre es ein exklusiver Vollbildmodus." msgid "" "**Fullscreen** is meant to be used by GUI applications that want to use per-" @@ -661,12 +667,21 @@ msgid "" "contrast, **Exclusive Fullscreen** uses the actual screen size and allows " "Windows to reduce jitter and input lag for fullscreen games." msgstr "" +"**Vollbild** ist für GUI-Anwendungen gedacht, die Transparenz pro Pixel " +"nutzen wollen, ohne Gefahr zu laufen, dass sie vom Betriebssystem " +"deaktiviert wird. Dies wird erreicht, indem eine 1-Pixel-Linie am unteren " +"Rand des Bildschirms belassen wird. Im Gegensatz dazu verwendet **Exklusives " +"Vollbild** die tatsächliche Bildschirmgröße und ermöglicht es Windows, " +"Jitter und Eingabeverzögerungen bei Spielen im Vollbildmodus zu reduzieren." msgid "" "When using integer scaling, this is particularly important as the 1-pixel " "height reduction from the **Fullscreen** mode can cause integer scaling to " "use a smaller scale factor than expected." msgstr "" +"Bei der Verwendung der Integer-Skalierung ist dies besonders wichtig, da die " +"1-Pixel-Höhenreduzierung des **Vollbildmodus** dazu führen kann, dass die " +"Integer-Skalierung einen kleineren Skalierungsfaktor als erwartet verwendet." msgid "Common use case scenarios" msgstr "Häufige Anwendungsszenarien" @@ -921,10 +936,12 @@ msgstr "" "Behalten Sie das Streckungsverhältnis auf seinem Defaultwert, ``ignorieren`` " "(sein Wert wird nicht verwendet, da der Streckungsmodus ``deaktiviert`` ist)." +#, fuzzy msgid "" -"You can define a minimum window size by setting ``OS.min_window_size`` in a " -"script's ``_ready()`` function. This prevents the user from resizing the " -"application below a certain size, which could break the UI layout." +"You can define a minimum window size by calling ``get_window()." +"set_min_size()`` in a script's ``_ready()`` function. This prevents the user " +"from resizing the application below a certain size, which could break the UI " +"layout." msgstr "" "Sie können eine minimale Fenstergröße definieren, indem Sie ``OS." "min_window_size`` in der ``_ready()`` Funktion eines Skripts setzen. Dies " @@ -947,32 +964,46 @@ msgid "hiDPI support" msgstr "hiDPI-Unterstützung" msgid "" -"By default, Godot projects aren't considered DPI-aware by the operating " -"system. This is done to improve performance on low-end systems, since the " -"operating system's DPI fallback scaling will be faster than letting the " -"application scale itself (even when using the ``viewport`` stretch mode)." +"By default, Godot projects are considered DPI-aware by the operating system. " +"This is controlled by the **Display > Window > Dpi > Allow Hidpi** project " +"setting, which should be left enabled whenever possible. Disabling DPI " +"awareness can break fullscreen behavior on Windows." msgstr "" -"Standardmäßig werden Godot-Projekte vom Betriebssystem nicht als DPI-" -"kompatibel angesehen. Dies geschieht, um die Performance auf Low-End-" -"Systemen zu verbessern, da die DPI-Fallback-Skalierung des Betriebssystems " -"schneller ist als die Skalierung der Anwendung selbst (sogar bei Verwendung " -"des Streckungsmodus ``Viewport``)." msgid "" -"However, the OS-provided DPI fallback scaling doesn't play well with " -"fullscreen mode. If you want crisp visuals on hiDPI displays or if project " -"uses fullscreen, it's recommended to enable **Display > Window > Dpi > Allow " -"Hidpi** in the Project Settings." +"Since Godot projects are DPI-aware, they may appear at a very small window " +"size when launching on an hiDPI display (proportionally to the screen " +"resolution). For a game, the most common way to work around this issue is to " +"make them fullscreen by default. Alternatively, you could set the window " +"size in an :ref:`autoload `'s ``_ready()`` function " +"according to the screen size." +msgstr "" + +msgid "To ensure 2D elements don't appear too small on hiDPI displays:" msgstr "" -"Die vom Betriebssystem bereitgestellte DPI-Fallback-Skalierung funktioniert " -"jedoch nicht gut im Vollbildmodus. Wenn Sie eine scharfe Darstellung auf " -"HiDPI-Displays wünschen oder das Projekt den Vollbildmodus verwendet, " -"empfiehlt es sich, **Anzeige > Fenster > DPI > Hidpi zulassen** in den " -"Projekteinstellungen zu aktivieren." msgid "" -"**Allow Hidpi** is only effective on Windows and macOS. It's ignored on all " -"other platforms." +"For games, use the ``canvas_items`` or ``viewport`` stretch modes so that 2D " +"elements are automatically resized according to the current window size." +msgstr "" + +msgid "" +"For non-game applications, use the ``disabled`` stretch mode and set the " +"stretch scale to a value corresponding to the display scale factor in an :" +"ref:`autoload `'s ``_ready()`` function. The " +"display scale factor is set in the operating system's settings and can be " +"queried using :ref:" +"`screen_get_scale`. This method " +"is currently only implemented on macOS. On other operating systems, you will " +"need to implement a method to guess the display scale factor based on the " +"screen resolution (with a setting to let the user override this if needed). " +"This is the approach currently used by the Godot editor." +msgstr "" + +#, fuzzy +msgid "" +"The **Allow Hidpi** setting is only effective on Windows and macOS. It's " +"ignored on all other platforms." msgstr "" "**Hidpi zulassen** ist nur unter Windows und macOS wirksam. Auf allen " "anderen Plattformen wird es ignoriert." diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/rendering/viewports.po b/sphinx/po/de/LC_MESSAGES/tutorials/rendering/viewports.po index 4ca2c08062..67df1eee5b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/rendering/viewports.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/rendering/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po index 6cbc416119..e1e7163875 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po index 6791875fcf..235bc96807 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po index c699d76e1a..dda4f119d2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po index 9e03435bab..d3c7cc202d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po index 3ba3a968a3..634282cddc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po index adcc7dc949..dd792e2184 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po index 802ff475a3..628c200c91 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -66,6 +66,11 @@ msgid "" "manually disconnect (using ``-=``) all the custom signals you connected as " "C# events (using ``+=``)." msgstr "" +"Während alle Engine-Signale, die als Events verbunden sind, automatisch " +"getrennt werden, wenn Nodes freigegeben werden, gilt dies nicht für " +"benutzerdefinierte Signale. Das bedeutet: Sie müssen alle " +"benutzerdefinierten Signale, die Sie als C#-Events (mit ``+=``) verbunden " +"haben, manuell trennen (mit ``-=``)." msgid "Custom signals as C# events" msgstr "Benutzerdefinierte Signale als C#-Ereignisse" @@ -130,15 +135,14 @@ msgstr "" "Signale unterstützen Argumente eines beliebigen :ref:`Variant-kompatiblen " "` Typs." -#, fuzzy msgid "" "Consequently, any ``Node`` or ``RefCounted`` will be compatible " "automatically, but custom data objects will need to inherit from " "``GodotObject`` or one of its subclasses." msgstr "" -"Folglich ist jeder ``Node`` oder jede ``Reference`` automatisch kompatibel, " -"aber eigene Datenobjekte müssen von ``GodotObject`` oder einer seiner " -"Unterklassen erben." +"Folglich ist jeder ``Node`` oder jedes ``RefCounted`` automatisch " +"kompatibel, aber eigene Datenobjekte müssen von ``GodotObject`` oder einer " +"seiner Unterklassen erben." msgid "Bound values" msgstr "Gebundene Werte" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po index 0b4c8c1bdb..47b89e17bd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po index 32f614525e..07b44fa0f2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po index 78664df6be..34bffc61f7 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,13 +21,14 @@ msgid "" "GD0001: Missing partial modifier on declaration of type that derives from " "GodotObject" msgstr "" +"GD0001: Missing partial modifier on declaration of type that derives from " +"GodotObject" msgid "**Rule ID**" msgstr "**Regel-ID**" -#, fuzzy msgid "GD0001" -msgstr "~0.0001" +msgstr "GD0001" msgid "**Category**" msgstr "**Kategorie**" @@ -36,11 +37,10 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" -#, fuzzy msgid "Non-breaking" -msgstr "Breaking" +msgstr "Kein Kompatibilitätsbruch" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -53,15 +53,20 @@ msgstr "Ursache" msgid "A type that derives from ``GodotObject`` is not declared partial." msgstr "" +"Ein Typ, der von ``GodotObject`` erbt, ist nicht als partiell deklariert." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "" "Godot source generators add generated code to user-defined types to " "implement the integration with the engine. Source generators can't add " "generated code to types that aren't declared partial." msgstr "" +"Godot-Quelltextgeneratoren fügen generierten Code zu benutzerdefinierten " +"Typen hinzu, um die Integration mit der Engine zu implementieren. Quellcode-" +"Generatoren können generierten Code nicht zu Typen hinzufügen, die nicht als " +"partiell deklariert sind." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -70,20 +75,21 @@ msgid "" "To fix a violation of this rule, add the ``partial`` keyword to the type " "declaration." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, fügen Sie der Typdeklaration " +"das Schlüsselwort ``partial`` hinzu." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" -#, fuzzy msgid "" "Do not suppress a warning from this rule. Types that derive from " "``GodotObject`` but aren't partial can't be enhanced by the source " "generators, resulting in unexpected runtime errors." msgstr "" -"Unterdrücken Sie nicht eine Warnung dieser Regel. Typen, die nicht von " -"``Node`` ableiten, sind nicht in der Lage, die richtige Node-Instanz für " -"exportierte ``Node``-Member zu finden, was zu unerwarteten Laufzeitfehlern " -"führt." +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Typen, die von " +"``GodotObject`` erben, aber nicht partiell sind, können von den " +"Quelltextgeneratoren nicht erweitert werden, was zu unerwarteten " +"Laufzeitfehlern führt." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po index d622afc04a..0b62e4ddb8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,13 +21,14 @@ msgid "" "GD0002: Missing partial modifier on declaration of type which contains " "nested classes that derive from GodotObject" msgstr "" +"GD0002: Missing partial modifier on declaration of type which contains " +"nested classes that derive from GodotObject" msgid "**Rule ID**" msgstr "**Regel-ID**" -#, fuzzy msgid "GD0002" -msgstr "~0.0002" +msgstr "GD0002" msgid "**Category**" msgstr "**Kategorie**" @@ -36,11 +37,10 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" -#, fuzzy msgid "Non-breaking" -msgstr "Breaking" +msgstr "Kein Kompatibilitätsbruch" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -51,22 +51,25 @@ msgstr "Ja" msgid "Cause" msgstr "Ursache" -#, fuzzy msgid "" "A type that derives from ``GodotObject`` is contained in a non-partial type " "declaration." msgstr "" -"Ein Typ, der nicht von ``Node`` abgeleitet ist, enthält ein exportiertes " -"Feld oder eine Property eines Typs, der von ``Node`` abgeleitet ist." +"Ein Typ, der von ``GodotObject`` erbt, ist in einer nicht-partiellen " +"Typdeklaration enthalten." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "" "Godot source generators add generated code to user-defined types to " "implement the integration with the engine. Source generators can't add " "generated code to types that aren't declared partial." msgstr "" +"Godot-Quelltextgeneratoren fügen generierten Code zu benutzerdefinierten " +"Typen hinzu, um die Integration mit der Engine zu implementieren. Quellcode-" +"Generatoren können generierten Code nicht zu Typen hinzufügen, die nicht als " +"partiell deklariert sind." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -75,20 +78,21 @@ msgid "" "To fix a violation of this rule, add the ``partial`` keyword to the type " "declaration." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, fügen Sie der Typdeklaration " +"das Schlüsselwort ``partial`` hinzu." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" -#, fuzzy msgid "" "Do not suppress a warning from this rule. Types that derive from " "``GodotObject`` but aren't partial can't be enhanced by the source " "generators, resulting in unexpected runtime errors." msgstr "" -"Unterdrücken Sie nicht eine Warnung dieser Regel. Typen, die nicht von " -"``Node`` ableiten, sind nicht in der Lage, die richtige Node-Instanz für " -"exportierte ``Node``-Member zu finden, was zu unerwarteten Laufzeitfehlern " -"führt." +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Typen, die von " +"``GodotObject`` erben, aber nicht partiell sind, können von den " +"Quelltextgeneratoren nicht erweitert werden, was zu unerwarteten " +"Laufzeitfehlern führt." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po index d19163be7c..d10ffbb2e5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,14 +18,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "GD0101: Attempted to export static member" -msgstr "" +msgstr "GD0101: Attempted to export static member" msgid "**Rule ID**" msgstr "**Regel-ID**" -#, fuzzy msgid "GD0101" -msgstr "GD0107" +msgstr "GD0101" msgid "**Category**" msgstr "**Kategorie**" @@ -34,13 +33,14 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" msgid "Breaking - If the ``static`` keyword is removed" -msgstr "" +msgstr "Kompatibilitätsbruch - Wenn das ``static``-Schlüsselwort entfernt wird" msgid "Non-breaking - If the ``[Export]`` attribute is removed" msgstr "" +"Kein Kompatibilitätsbruch - Wenn das ``[Export]``-Attribut entfernt wird" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -55,12 +55,14 @@ msgid "" "A static member is annotated with the ``[Export]`` attribute. Static members " "can't be exported." msgstr "" +"Ein statischer Member ist mit dem ``[Export]``-Attribut annotiert. Statische " +"Member können nicht exportiert werden." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "Godot doesn't allow exporting static members." -msgstr "" +msgstr "Godot erlaubt es nicht, statische Member zu exportieren." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -69,19 +71,19 @@ msgid "" "To fix a violation of this rule, remove the ``[Export]`` attribute or remove " "the ``static`` keyword." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, entfernen Sie das Attribut " +"``[Export]`` oder das Schlüsselwort ``static``." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" -#, fuzzy msgid "" "Do not suppress a warning from this rule. Static members can't be exported " "so they will be ignored by Godot, resulting in runtime errors." msgstr "" -"Unterdrücken Sie nicht eine Warnung dieser Regel. Typen, die nicht von " -"``Node`` ableiten, sind nicht in der Lage, die richtige Node-Instanz für " -"exportierte ``Node``-Member zu finden, was zu unerwarteten Laufzeitfehlern " -"führt." +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Statische Member können " +"nicht exportiert werden, so dass sie von Godot ignoriert werden, was zu " +"Laufzeitfehlern führt." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po index a93e8f6e47..0a3fc96bce 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,14 +18,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "GD0102: The type of the exported member is not supported" -msgstr "" +msgstr "GD0102: The type of the exported member is not supported" msgid "**Rule ID**" msgstr "**Regel-ID**" -#, fuzzy msgid "GD0102" -msgstr "GD0107" +msgstr "GD0102" msgid "**Category**" msgstr "**Kategorie**" @@ -34,13 +33,14 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" msgid "Breaking - If the member type is changed" -msgstr "" +msgstr "Kompatibilitätsbruch - Wenn der Typ des Members geändert wird" msgid "Non-breaking - If the ``[Export]`` attribute is removed" msgstr "" +"Kein Kompatibilitätsbruch - Wenn das ``[Export]``-Attribut entfernt wird" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -51,22 +51,24 @@ msgstr "Ja" msgid "Cause" msgstr "Ursache" -#, fuzzy msgid "" "An unsupported type is specified for a member annotated with the " "``[Export]`` attribute when a :ref:`Variant-compatible " "` type is expected." msgstr "" -"Exportieren kann nur mit :ref:`Variant-kompatiblen `-" -"Typen durchgeführt werden." +"Ein nicht unterstützter Typ wird für ein Element annotiert, das mit dem " +"Attribut ``[Export]`` versehen ist, obwohl ein :ref:`Variant-kompatibler " +"'-Typ erwartet wird." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "" "Every exported member must be Variant-compatible so it can be marshalled by " "the engine." msgstr "" +"Jeder exportierte Member muss Variant-kompatibel sein, damit er von der " +"Engine gemarshalled werden kann." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -75,14 +77,19 @@ msgid "" "To fix a violation of this rule, change the member's type to be Variant-" "compatible or remove the ``[Export]`` attribute." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, ändern Sie den Typ des " +"Elements so, dass er mit Variants kompatibel ist, oder entfernen Sie das " +"Attribut ``[Export]``." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" msgid "" "Do not suppress a warning from this rule. Members with types that can't be " "marshalled will result in runtime errors." msgstr "" +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Member mit Typen, die " +"nicht marshalled werden können, führen zu Laufzeitfehlern ." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po index 886a7b5e1e..090b716f6c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,14 +18,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "GD0103: The exported member is read-only" -msgstr "" +msgstr "GD0103: The exported member is read-only" msgid "**Rule ID**" msgstr "**Regel-ID**" -#, fuzzy msgid "GD0103" -msgstr "GD0107" +msgstr "GD0103" msgid "**Category**" msgstr "**Kategorie**" @@ -34,11 +33,10 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" -#, fuzzy msgid "Non-breaking" -msgstr "Breaking" +msgstr "Kein Kompatibilitätsbruch" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -53,12 +51,14 @@ msgid "" "A read-only member is annotated with the ``[Export]`` attribute. Read-only " "members can't be exported." msgstr "" +"Ein schreibgeschützter Member ist mit dem Attribut ``[Export]`` annotiert. " +"Schreibgeschützte Member können nicht exportiert werden." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "Godot doesn't allow exporting read-only members." -msgstr "" +msgstr "Godot erlaubt nicht den Export von schreibgeschützten Membern." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -67,24 +67,27 @@ msgid "" "To fix a violation of this rule for fields, remove the ``readonly`` keyword " "or remove the ``[Export]`` attribute." msgstr "" +"Um eine Verletzung dieser Regel für Felder zu beheben, entfernen Sie das " +"Schlüsselwort ``readonly`` oder entfernen Sie das Attribut ``[Export]``." msgid "" "To fix a violation of this rule for properties, make sure the property " "declares both a getter and a setter, or remove the ``[Export]`` attribute." msgstr "" +"Um einen Verstoß gegen diese Regel für Propertys zu beheben, stellen Sie " +"sicher, dass die Property sowohl einen Getter als auch einen Setter " +"deklariert, oder entfernen Sie das Attribut ``[Export]``." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" -#, fuzzy msgid "" "Do not suppress a warning from this rule. Read-only members can't be " "exported so they will be ignored by Godot, resulting in runtime errors." msgstr "" -"Unterdrücken Sie nicht eine Warnung dieser Regel. Typen, die nicht von " -"``Node`` ableiten, sind nicht in der Lage, die richtige Node-Instanz für " -"exportierte ``Node``-Member zu finden, was zu unerwarteten Laufzeitfehlern " -"führt." +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Schreibgeschützte " +"Member können nicht exportiert werden, so dass sie von Godot ignoriert " +"werden, was zu Laufzeitfehlern führt." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po index 8f3f372a26..63f1a4d155 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,14 +18,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "GD0104: The exported property is write-only" -msgstr "" +msgstr "GD0104: The exported property is write-only" msgid "**Rule ID**" msgstr "**Regel-ID**" -#, fuzzy msgid "GD0104" -msgstr "GD0107" +msgstr "GD0104" msgid "**Category**" msgstr "**Kategorie**" @@ -34,11 +33,10 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" -#, fuzzy msgid "Non-breaking" -msgstr "Breaking" +msgstr "Kein Kompatibilitätsbruch" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -53,12 +51,14 @@ msgid "" "A write-only property is annotated with the ``[Export]`` attribute. Write-" "only properties can't be exported." msgstr "" +"Eine lesegeschützte Property ist mit dem Attribut ``[Export]`` annotiert. " +"Lesegeschützte Propertys können nicht exportiert werden." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "Godot doesn't allow exporting write-only properties." -msgstr "" +msgstr "Godot lässt den Export von lesegeschützten Propertys nicht zu." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -67,19 +67,20 @@ msgid "" "To fix a violation of this rule, make sure the property declares both a " "getter and a setter, or remove the ``[Export]`` attribute." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, stellen Sie sicher, dass die " +"Property sowohl einen Getter als auch einen Setter deklariert, oder " +"entfernen Sie das Attribut ``[Export]``." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" -#, fuzzy msgid "" "Do not suppress a warning from this rule. Write-only members can't be " "exported so they will be ignored by Godot, resulting in runtime errors." msgstr "" -"Unterdrücken Sie nicht eine Warnung dieser Regel. Typen, die nicht von " -"``Node`` ableiten, sind nicht in der Lage, die richtige Node-Instanz für " -"exportierte ``Node``-Member zu finden, was zu unerwarteten Laufzeitfehlern " -"führt." +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Lesegeschützte Member " +"können nicht exportiert werden, so dass sie von Godot ignoriert werden, was " +"zu Laufzeitfehlern führt." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po index 73dfc206af..2e2c189619 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,14 +18,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "GD0105: Attempted to export indexer property" -msgstr "" +msgstr "GD0105: Attempted to export indexer property" msgid "**Rule ID**" msgstr "**Regel-ID**" -#, fuzzy msgid "GD0105" -msgstr "GD0107" +msgstr "GD0105" msgid "**Category**" msgstr "**Kategorie**" @@ -34,11 +33,10 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" -#, fuzzy msgid "Non-breaking" -msgstr "Breaking" +msgstr "Kein Kompatibilitätsbruch" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -53,31 +51,33 @@ msgid "" "An indexer is annotated with the ``[Export]`` attribute. Indexers can't be " "exported." msgstr "" +"Ein Indexer wird mit dem Attribut ``[Export]`` annotiert. Indexer können " +"nicht exportiert werden." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "Godot doesn't allow exporting indexer properties." -msgstr "" +msgstr "Godot erlaubt nicht den Export von Indexer-Propertys." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" msgid "To fix a violation of this rule, remove the ``[Export]`` attribute." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, entfernen Sie das Attribut " +"``[Export]``." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" -#, fuzzy msgid "" "Do not suppress a warning from this rule. Indexers can't be exported so they " "will be ignored by Godot, resulting in runtime errors." msgstr "" -"Unterdrücken Sie nicht eine Warnung dieser Regel. Typen, die nicht von " -"``Node`` ableiten, sind nicht in der Lage, die richtige Node-Instanz für " -"exportierte ``Node``-Member zu finden, was zu unerwarteten Laufzeitfehlern " -"führt." +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Da Indexer nicht " +"exportiert werden können, werden sie von Godot ignoriert, was zu " +"Laufzeitfehlern führt." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po index 52237f58bc..d511095f98 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,14 +18,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "GD0106: Attempted to export explicit interface property implementation" -msgstr "" +msgstr "GD0106: Attempted to export explicit interface property implementation" msgid "**Rule ID**" msgstr "**Regel-ID**" -#, fuzzy msgid "GD0106" -msgstr "GD0107" +msgstr "GD0106" msgid "**Category**" msgstr "**Kategorie**" @@ -34,11 +33,10 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" -#, fuzzy msgid "Non-breaking" -msgstr "Breaking" +msgstr "Kein Kompatibilitätsbruch" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -54,9 +52,12 @@ msgid "" "``[Export]`` attribute. Properties that implement an interface explicitly " "can't be exported." msgstr "" +"Eine explizite Implementierung einer Interface-Property ist mit dem Attribut " +"``[Export]`` annotiert. Propertys, die ein Interface explizit " +"implementieren, können nicht exportiert werden." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "" "Godot doesn't allow exporting explicit interface property implementations. " @@ -66,6 +67,13 @@ msgid "" "members in the type, so it could create naming conflicts with other exported " "members." msgstr "" +"Godot erlaubt es nicht, explizite Implementierungen von Interface- Propertys " +"zu exportieren. Wenn ein Interface-Member explizit implementiert wird, wird " +"der Member ausgeblendet, und Nutzer können nicht darauf zugreifen, es sei " +"denn, der Typ wird zuerst in das Interface konvertiert. Explizit " +"implementierte Member können auch denselben Namen wie andere Member des Typs " +"haben, so dass es zu Namenskonflikten mit anderen exportierten Membern " +"kommen kann." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -74,20 +82,20 @@ msgid "" "To fix a violation of this rule, implement the interface implicitly or " "remove the ``[Export]`` attribute." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, implementieren Sie das " +"Interface implizit oder entfernen Sie das Attribut ``[Export]``." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" -#, fuzzy msgid "" "Do not suppress a warning from this rule. Explicit interface property " "implementations can't be exported so they will be ignored by Godot, " "resulting in runtime errors." msgstr "" -"Unterdrücken Sie nicht eine Warnung dieser Regel. Typen, die nicht von " -"``Node`` ableiten, sind nicht in der Lage, die richtige Node-Instanz für " -"exportierte ``Node``-Member zu finden, was zu unerwarteten Laufzeitfehlern " -"führt." +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Explizite " +"Implementierungen von Interface-Propertys können nicht exportiert werden, so " +"dass sie von Godot ignoriert werden und zu Laufzeitfehlern führen." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po index 18b9fd5303..65c6eb680e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "GD0107: Types not derived from Node should not export Node members" -msgstr "" -"GD0107: Typen, die nicht von Node abgeleitet sind, sollten keine Node-Member " -"exportieren" +msgstr "GD0107: Types not derived from Node should not export Node members" msgid "**Rule ID**" msgstr "**Regel-ID**" @@ -35,10 +33,10 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" msgid "Breaking" -msgstr "Breaking" +msgstr "Kompatibilitätsbruch" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -53,19 +51,19 @@ msgid "" "A type that doesn't derive from ``Node`` contains an exported field or " "property of a type that derives from ``Node``." msgstr "" -"Ein Typ, der nicht von ``Node`` abgeleitet ist, enthält ein exportiertes " -"Feld oder eine Property eines Typs, der von ``Node`` abgeleitet ist." +"Ein Typ, der nicht von ``Node`` erbt, enthält ein exportiertes Feld oder " +"eine Property eines Typs, der von ``Node`` erbt." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "" "Exported nodes are serialized as ``NodePath``. Only types derived from " "``Node`` are able to get the node instance from the ``NodePath``." msgstr "" "Exportierte Nodes werden als ``NodePath`` serialisiert. Nur Typen, die von " -"``Node`` abgeleitet sind, sind in der Lage, die Node-Instanz aus dem " -"``NodePath`` zu erhalten." +"``Node`` erben, sind in der Lage, die Node-Instanz aus dem ``NodePath`` zu " +"erhalten." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -75,19 +73,19 @@ msgid "" "that doesn't derive from ``Node``, or consider exporting a ``NodePath``." msgstr "" "Um einen Verstoß gegen diese Regel zu beheben, vermeiden Sie den Export von " -"``Node``-Membern auf einem Typ, der nicht von ``Node`` abgeleitet ist, oder " -"erwägen Sie den Export eines ``NodePath``." +"``Node``-Membern auf einem Typ, der nicht von ``Node`` erbt, oder erwägen " +"Sie den Export eines ``NodePath``." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" msgid "" "Do not suppress a warning from this rule. Types that don't derive from " "``Node`` will be unable to retrieve the right node instance for exported " "``Node`` members, resulting in unexpected runtime errors." msgstr "" -"Unterdrücken Sie nicht eine Warnung dieser Regel. Typen, die nicht von " -"``Node`` ableiten, sind nicht in der Lage, die richtige Node-Instanz für " +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Typen, die nicht von " +"``Node`` erben, sind nicht in der Lage, die richtige Node-Instanz für " "exportierte ``Node``-Member zu finden, was zu unerwarteten Laufzeitfehlern " "führt." diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po index 333971190e..6a87b69187 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,13 +18,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "GD0201: The name of the delegate must end with 'EventHandler'" -msgstr "" +msgstr "GD0201: The name of the delegate must end with 'EventHandler'" msgid "**Rule ID**" msgstr "**Regel-ID**" msgid "GD0201" -msgstr "" +msgstr "GD0201" msgid "**Category**" msgstr "**Kategorie**" @@ -33,10 +33,10 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" msgid "Breaking" -msgstr "Breaking" +msgstr "Kompatibilitätsbruch" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -51,9 +51,11 @@ msgid "" "A delegate annotated with the ``[Signal]`` attribute has a name that doesn't " "end with 'EventHandler'." msgstr "" +"Ein Delegate, das mit dem Attribut ``[Signal]'' annotiert ist, hat einen " +"Namen, der nicht mit 'EventHandler' endet." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "" "Godot source generators will generate C# events using the name of the " @@ -62,16 +64,28 @@ msgid "" "`_." msgstr "" +"Godot-Quellcodegeneratoren erzeugen C#-Events unter Verwendung des Namens " +"des Delegates, wobei das Suffix \"EventHandler\" entfernt wird. Das " +"Hinzufügen des Suffixes 'EventHandler' an den Namen von Delegates, die in " +"Events verwendet werden, ist eine `.NET-Namenskonvention `_." msgid "" "Using a suffix for the delegate allows the generated event to use the name " "without the suffix avoiding a naming conflict." msgstr "" +"Die Verwendung eines Suffixes für den Delegate ermöglicht es dem generierten " +"Event, den Namen ohne das Suffix zu verwenden, um einen Namenskonflikt zu " +"vermeiden." msgid "" "Take a look at the :ref:`C# signals ` documentation for " "more information about how to declare and use signals." msgstr "" +"Werfen Sie einen Blick in die :ref:`C#-Signale `-" +"Dokumentation für weitere Informationen über die Deklaration und Verwendung " +"von Signalen." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -80,15 +94,20 @@ msgid "" "To fix a violation of this rule, add 'EventHandler' to the end of the " "delegate name." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, fügen Sie 'EventHandler' am " +"Ende des Delegate-Namens hinzu." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" msgid "" "Do not suppress a warning from this rule. Signal delegates without the " "suffix will be ignored by the source generator, so the signal won't be " "registered." msgstr "" +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Signal-Delegates ohne " +"das Suffix werden vom Quellcodegenerator ignoriert, so dass das Signal nicht " +"registriert wird." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po index bf5e545576..368d1aa923 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,12 +21,14 @@ msgid "" "GD0202: The parameter of the delegate signature of the signal is not " "supported" msgstr "" +"GD0202: The parameter of the delegate signature of the signal is not " +"supported" msgid "**Rule ID**" msgstr "**Regel-ID**" msgid "GD0202" -msgstr "" +msgstr "GD0202" msgid "**Category**" msgstr "**Kategorie**" @@ -35,13 +37,14 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" msgid "Breaking - If the parameter type is changed" -msgstr "" +msgstr "Kompatibilitätsbruch - Wenn der Parametertyp geändert wird" msgid "Non-breaking - If the ``[Signal]`` attribute is removed" msgstr "" +"Kein Kompatibilitätsbruch - Wenn das Attribut ``[Signal]`` entfernt wird" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -57,19 +60,27 @@ msgid "" "with the ``[Signal]`` attribute when a :ref:`Variant-compatible " "` type is expected." msgstr "" +"Ein nicht unterstützter Typ wird für einen Parameter eines Delegates " +"angegeben, der mit dem Attribut ``[Signal]`` annotiert ist, wenn ein :ref:" +"`Variant-kompatibler `-Typ erwartet wird." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "" "Every signal parameter must be Variant-compatible so it can be marshalled " "when emitting the signal and invoking the callbacks." msgstr "" +"Jeder Signalparameter muss Variant-kompatibel sein, damit er beim Aussenden " +"des Signals und beim Aufrufen der Callbacks gemarshalled werden kann." msgid "" "Take a look at the :ref:`C# signals ` documentation for " "more information about how to declare and use signals." msgstr "" +"Werfen Sie einen Blick in die :ref:`C#-Signale `-" +"Dokumentation für weitere Informationen über die Deklaration und Verwendung " +"von Signalen." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -79,21 +90,32 @@ msgid "" "compatible or remove the ``[Signal]`` attribute from the delegate. Note that " "removing the attribute will mean the signal is not registered." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, ändern Sie den Parametertyp " +"so, dass er mit einer Variante kompatibel ist, oder entfernen Sie das " +"Attribut ``[Signal]`` aus dem Delegate. Beachten Sie, dass das Entfernen des " +"Attributs dazu führt, dass das Signal nicht registriert wird." msgid "" "If the signal doesn't need to interact with Godot, consider using `C# events " "`_ directly. Pure C# events allow you to use any C# type for its parameters." msgstr "" +"Wenn das Signal nicht mit Godot interagieren muss, sollten Sie erwägen, C#-" +"Events `_ direkt zu verwenden. Bei reinen C#-Events können Sie jeden C#-Typ " +"als seine Parameter verwenden." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" msgid "" "Do not suppress a warning from this rule. Signal delegates with parameters " "that can't be marshalled will result in runtime errors when emitting the " "signal or invoking the callbacks." msgstr "" +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Signal-Delegates mit " +"Parametern, die nicht marshalled werden können, führen zu Laufzeitfehlern " +"beim Aussenden des Signals oder beim Aufrufen der Callbacks." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po index 3bf9dfca18..f22c63ea20 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,13 +18,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "GD0203: The delegate signature of the signal must return void" -msgstr "" +msgstr "GD0203: The delegate signature of the signal must return void" msgid "**Rule ID**" msgstr "**Regel-ID**" msgid "GD0203" -msgstr "" +msgstr "GD0203" msgid "**Category**" msgstr "**Kategorie**" @@ -33,13 +33,14 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" msgid "Breaking - If the return type is changed" -msgstr "" +msgstr "Kompatibilitätsbruch - Wenn der Rückgabetyp geändert wird" msgid "Non-breaking - If the ``[Signal]`` attribute is removed" msgstr "" +"Kein Kompatibilitätsbruch - Wenn das Attribut ``[Signal]`` entfernt wird" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -54,20 +55,29 @@ msgid "" "A delegate annotated with the ``[Signal]`` attribute has a return type when " "``void`` was expected." msgstr "" +"Ein Delegate, der mit dem Attribut ``[Signal]`` annotiert ist, hat einen " +"Rückgabetyp, obwohl ``void`` erwartet wurde." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "" "Every signal must return ``void``. There can be multiple callbacks " "registered for each signal, if signal callbacks could return something it " "wouldn't be possible to determine which of the returned values to use." msgstr "" +"Jedes Signal muss ``void`` zurückgeben. Es können mehrere Callbacks für " +"jedes Signal registriert werden. Wenn Signal-Callbacks etwas zurückgeben " +"könnten, wäre es nicht möglich zu bestimmen, welcher der zurückgegebenen " +"Werte zu verwenden ist." msgid "" "Take a look at the :ref:`C# signals ` documentation for " "more information about how to declare and use signals." msgstr "" +"Werfen Sie einen Blick in die :ref:`C#-Signale `-" +"Dokumentation für weitere Informationen über die Deklaration und Verwendung " +"von Signalen." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -77,25 +87,30 @@ msgid "" "remove the ``[Signal]`` attribute from the delegate. Note that removing the " "attribute will mean the signal is not registered." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, ändern Sie den Delegate so, " +"dass er ``void`` zurückgibt oder entfernen Sie das ``[Signal]``-Attribut aus " +"dem Delegate. Beachten Sie, dass das Entfernen des Attributs dazu führt, " +"dass das Signal nicht registriert wird." msgid "" "If the signal doesn't need to interact with Godot, consider using `C# events " "`_ directly. Pure C# events allow you to use any C# type for its parameters." msgstr "" +"Wenn das Signal nicht mit Godot interagieren muss, sollten Sie erwägen, C#-" +"Events `_ direkt zu verwenden. Bei reinen C#-Events können Sie jeden C#-Typ " +"als seine Parameter verwenden." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" -#, fuzzy msgid "" "Do not suppress a warning from this rule. Signal delegates that return " "something will result in unexpected runtime errors." msgstr "" -"Unterdrücken Sie nicht eine Warnung dieser Regel. Typen, die nicht von " -"``Node`` ableiten, sind nicht in der Lage, die richtige Node-Instanz für " -"exportierte ``Node``-Member zu finden, was zu unerwarteten Laufzeitfehlern " -"führt." +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Signal-Delegates, die " +"etwas zurückgeben, führen zu unerwarteten Laufzeitfehlern." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po index 09b9614f26..df676f4141 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,13 +18,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "GD0301: The generic type argument must be a Variant compatible type" -msgstr "" +msgstr "GD0301: The generic type argument must be a Variant compatible type" msgid "**Rule ID**" msgstr "**Regel-ID**" msgid "GD0301" -msgstr "" +msgstr "GD0301" msgid "**Category**" msgstr "**Kategorie**" @@ -33,10 +33,10 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" msgid "Breaking" -msgstr "Breaking" +msgstr "Kompatibilitätsbruch" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -47,28 +47,26 @@ msgstr "Ja" msgid "Cause" msgstr "Ursache" -#, fuzzy msgid "" "An unsupported type is specified for a generic type argument when a :ref:" "`Variant-compatible ` type is expected." msgstr "" -"Signale unterstützen Argumente eines beliebigen :ref:`Variant-kompatiblen " -"` Typs." +"Ein nicht unterstützter Typ wird für ein generisches Typ-Argument angegeben, " +"wenn ein :ref:`Variant-kompatibler `-Typ erwartet wird." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" -#, fuzzy msgid "" "When a generic type parameter is annotated with the ``[MustBeVariant]`` " "attribute, the generic type is required to be a Variant-compatible type. For " "example, the generic ``Godot.Collections.Array`` type only supports items " "of a type that can be converted to Variant." msgstr "" -"Um eine Methode mit einem generischen Parameter aufzurufen, der mit dem " -"Attribut ``[MustBeVariant]`` versehen ist, muss der Wert ein Variant-" -"kompatibler Typ oder ein generischer ``T``-Typ sein, der ebenfalls mit dem " -"Attribut ``[MustBeVariant]`` versehen ist." +"Wenn ein Parameter von generischen Typs mit dem Attribut ``[MustBeVariant]`` " +"annotiert ist, muss der generische Typ ein Variant-kompatibler Typ sein. Zum " +"Beispiel unterstützt der generische Typ ``Godot.Collections.Array`` nur " +"Elemente eines Typs, der in Variant konvertiert werden kann." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -78,9 +76,13 @@ msgid "" "Variant-compatible type or use a different API that doesn't require the " "generic type argument to be a Variant-compatible type." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, ändern Sie das Argument des " +"generischen Typs so, dass es ein variantenkompatibler Typ ist, oder " +"verwenden Sie eine andere API, die nicht verlangt, dass das Argument des " +"generischen Typs ein variantenkompatibler Typ ist." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" msgid "" "Do not suppress a warning from this rule. API that contains generic type " @@ -88,6 +90,11 @@ msgid "" "requirement because the values will be passed to the engine, if the type " "can't be marshalled it will result in runtime errors." msgstr "" +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. API, die generische " +"Typargumente enthält, die mit dem Attribut ``[MustBeVariant]'' annotiert " +"sind, haben in der Regel diese Anforderung, da die Werte an die Engine " +"übergeben werden; wenn der Typ nicht marshalled werden kann, führt dies zu " +"Laufzeitfehlern." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po index 0c6b8715f1..f9a9abc8e2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,12 +21,14 @@ msgid "" "GD0302: The generic type parameter must be annotated with the MustBeVariant " "attribute" msgstr "" +"GD0302: The generic type parameter must be annotated with the MustBeVariant " +"attribute" msgid "**Rule ID**" msgstr "**Regel-ID**" msgid "GD0302" -msgstr "" +msgstr "GD0302" msgid "**Category**" msgstr "**Kategorie**" @@ -35,10 +37,10 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" msgid "Breaking" -msgstr "Breaking" +msgstr "Kompatibilitätsbruch" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -54,9 +56,13 @@ msgid "" "compatible ` type is expected, but the specified " "generic type is not annotated with the ``[MustBeVariant]`` attribute." msgstr "" +"Ein generischer Typ wird für ein generisches Typ-Argument angegeben, wenn " +"ein :ref:`Variant-kompatibler `-Typ erwartet wird, aber " +"der angegebene generische Typ nicht mit dem ``[MustBeVariant]``-Attribut " +"annotiert ist." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "" "When a generic type parameter is annotated with the ``[MustBeVariant]`` " @@ -67,6 +73,13 @@ msgid "" "that can be converted to Variant, a generic type can be specified if it's " "properly annotated." msgstr "" +"Wenn ein Parameter von generischen Typs mit dem Attribut ``[MustBeVariant]`` " +"annotiert ist, muss der generische Typ ein variantenkompatibler Typ sein. " +"Wenn der verwendete Typ ebenfalls ein generischer Typ ist, muss dieser " +"generische Typ ebenfalls mit dem Attribut ``[MustBeVariant]`` annotiert " +"werden. Zum Beispiel unterstützt der generische Typ ``Godot.Collections." +"Array`` nur Elemente eines Typs, der in Variant konvertiert werden kann, " +"ein generischer Typ kann angegeben werden, wenn er richtig annotiert ist." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -76,9 +89,12 @@ msgid "" "the generic type that is used as a generic type argument that must be " "Variant-compatible." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, fügen Sie das Attribut " +"``[MustBeVariant]'' zu dem generischen Typ hinzu, der als Argument für einen " +"generischen Typ verwendet wird, der mit Variant kompatibel sein muss." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" msgid "" "Do not suppress a warning from this rule. API that contains generic type " @@ -86,6 +102,11 @@ msgid "" "requirement because the values will be passed to the engine, if the type " "can't be marshalled it will result in runtime errors." msgstr "" +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. API, die generische " +"Typargumente enthält, die mit dem Attribut ``[MustBeVariant]'' annotiert " +"sind, haben in der Regel diese Anforderung, da die Werte an die Engine " +"übergeben werden; wenn der Typ nicht marshalled werden kann, führt dies zu " +"Laufzeitfehlern." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po index b4fd154b4d..d598436e84 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,12 +21,14 @@ msgid "" "GD0303: Symbol parent of a type argument that must be Variant compatible was " "not handled" msgstr "" +"GD0303: Symbol parent of a type argument that must be Variant compatible was " +"not handled" msgid "**Rule ID**" msgstr "**Regel-ID**" msgid "GD0303" -msgstr "" +msgstr "GD0303" msgid "**Category**" msgstr "**Kategorie**" @@ -35,10 +37,10 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" msgid "Not fixable" -msgstr "" +msgstr "Nicht behebbar" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -50,25 +52,29 @@ msgid "Cause" msgstr "Ursache" msgid "This is a bug in the engine and must be reported." -msgstr "" +msgstr "Dies ist ein Bug in der Engine und muss gemeldet werden." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "" "The ``MustBeVariantAnalyzer`` has found an unhandled case in the user source " "code. Please, open an `issue `_ " "and attach a minimal reproduction project so it can be fixed." msgstr "" +"Der ``MustBeVariantAnalyzer`` hat einen unbehandelten Fall im Benutzer-" +"Quellcode gefunden. Bitte öffnen Sie eine `Issue `_ und fügen Sie ein minimales Reproduktionsprojekt " +"bei, damit der Fehler behoben werden kann." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" msgid "Violations of this rule can't be fixed." -msgstr "" +msgstr "Verstöße gegen diese Regel können nicht korrigiert werden." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" msgid "" "Suppressing a warning from this rule may result in unexpected errors, since " @@ -76,6 +82,11 @@ msgid "" "types that are not Variant-compatible from reaching the engine. Attempting " "to marshal incompatible types will result in runtime errors." msgstr "" +"Die Unterdrückung einer Warnung zu dieser Regel kann zu unerwarteten Fehlern " +"führen, da der vom Analyzer gefundene Fall möglicherweise vom Benutzer " +"behandelt werden muss, um zu verhindern, dass Typen, die nicht Varianten-" +"kompatibel sind, die Engine erreichen. Der Versuch, inkompatible Typen zu " +"marshalen, führt zu Laufzeitfehlern." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po index 1d0f23d9ac..625a330478 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,13 +18,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "GD0401: The class must derive from GodotObject or a derived class" -msgstr "" +msgstr "GD0401: The class must derive from GodotObject or a derived class" msgid "**Rule ID**" msgstr "**Regel-ID**" msgid "GD0401" -msgstr "" +msgstr "GD0401" msgid "**Category**" msgstr "**Kategorie**" @@ -33,13 +33,14 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" msgid "Breaking - If changing the inheritance chain" -msgstr "" +msgstr "Kompatibilitätsbruch - Wenn Sie die Vererbungskette ändern" msgid "Non-breaking - If removing the ``[GlobalClass]`` attribute" msgstr "" +"Kein Kompatibilitätsbruch - Wenn das Attribut ``[GlobalClass]`` entfernt wird" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -54,41 +55,45 @@ msgid "" "A type annotated with the ``[GlobalClass]`` attribute does not derive from " "``GodotObject``." msgstr "" +"Ein Typ, der mit dem Attribut ``[GlobalClass]`` annotiert ist, erbt nicht " +"von ``GodotObject``." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "" "The ``[GlobalClass]`` has no effect for types that don't derive from " "``GodotObject``. Every :ref:`global class ` must " "ultimately derive from ``GodotObject`` so it can be marshalled." msgstr "" +"Die ``[GlobalClass]`` hat keinen Effekt für Typen, die nicht von " +"``GodotObject`` erben. Jede :ref:`globale Klasse " +"` muss letztendlich von ``GodotObject`` erben, " +"damit sie gemarshalled werden kann." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" -#, fuzzy msgid "" "To fix a violation of this rule, change the type to derive from " "``GodotObject`` or remove the ``[GlobalClass]`` attribute." msgstr "" -"Um einen Verstoß gegen diese Regel zu beheben, vermeiden Sie den Export von " -"``Node``-Membern auf einem Typ, der nicht von ``Node`` abgeleitet ist, oder " -"erwägen Sie den Export eines ``NodePath``." +"Um einen Verstoß gegen diese Regel zu beheben, ändern Sie den Typ so, dass " +"er von ``GodotObject`` erbt oder entfernen Sie das Attribut " +"``[GlobalClass]``." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" -#, fuzzy msgid "" "Do not suppress a warning from this rule. Adding the ``[GlobalClass]`` to a " "type that doesn't derive from ``GodotObject`` is an easy mistake to make and " "this warning helps users realize that it may result in unexpected errors." msgstr "" -"Unterdrücken Sie nicht eine Warnung dieser Regel. Typen, die nicht von " -"``Node`` ableiten, sind nicht in der Lage, die richtige Node-Instanz für " -"exportierte ``Node``-Member zu finden, was zu unerwarteten Laufzeitfehlern " -"führt." +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Das Hinzufügen von " +"``[GlobalClass]`` zu einem Typ, der nicht von ``GodotObject`` erbt, ist ein " +"leicht zu begehender Schnitzer, und diese Warnung hilft den Benutzern zu " +"erkennen, dass dies zu unerwarteten Fehlern führen kann." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po index 2eec0b16c5..466fb3a172 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,13 +18,13 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "GD0402: The class must not contain generic arguments" -msgstr "" +msgstr "GD0402: The class must not contain generic arguments" msgid "**Rule ID**" msgstr "**Regel-ID**" msgid "GD0402" -msgstr "" +msgstr "GD0402" msgid "**Category**" msgstr "**Kategorie**" @@ -33,10 +33,10 @@ msgid "Usage" msgstr "Verwendung" msgid "**Fix is breaking or non-breaking**" -msgstr "**Breaking- oder nicht-Breaking-Fix**" +msgstr "**Fix führt oder führt nicht zu Kompatibilitätsbruch**" msgid "Breaking" -msgstr "Breaking" +msgstr "Kompatibilitätsbruch" msgid "**Enabled by default**" msgstr "**Standardmäßig aktiviert**" @@ -48,16 +48,19 @@ msgid "Cause" msgstr "Ursache" msgid "A generic type is annotated with the ``[GlobalClass]`` attribute." -msgstr "" +msgstr "Ein generischer Typ wird mit dem Attribut ``[GlobalClass]'' annotiert." msgid "Rule description" -msgstr "Beschreibung der Regel" +msgstr "Regelbeschreibung" msgid "" "The Godot editor assumes every :ref:`global class " "` is instantiable, but generic types can't be " "instantiated because the type arguments are unbound." msgstr "" +"Der Godot-Editor nimmt an, dass jede :ref:`globale Klasse " +"` instanziierbar ist, aber generische Typen " +"können nicht instanziiert werden, weil die Typargumente ungebunden sind." msgid "How to fix violations" msgstr "Wie man Verstöße behebt" @@ -66,15 +69,22 @@ msgid "" "To fix a violation of this rule, change the type to remove the generic type " "parameters or remove the ``[GlobalClass]`` attribute." msgstr "" +"Um einen Verstoß gegen diese Regel zu beheben, ändern Sie den Typ, um die " +"generischen Typparameter zu entfernen, oder entfernen Sie das Attribut " +"``[GlobalClass]``." msgid "When to suppress warnings" -msgstr "Wann Warnungen unterdrückt werden sollten" +msgstr "Wann man Warnungen unterdrücken sollte" msgid "" "Do not suppress a warning from this rule. Adding the ``[GlobalClass]`` to a " "generic type is an easy mistake to make and this warning helps users realize " "that it may result in unexpected errors." msgstr "" +"Unterdrücken Sie nicht eine Warnung zu dieser Regel. Das Hinzufügen von " +"``[GlobalClass]`` zu einem generischen Typ ist ein leicht zu begehender " +"Schnitzer, und diese Warnung hilft den Benutzern zu erkennen, dass dies zu " +"unerwarteten Fehlern führen kann." msgid "Translation status" msgstr "Übersetzungsstatus" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po index 9af9b43c90..90b8582df0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/index.po index e4aaf4d17e..7fc332fcbf 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po index 0ec0743022..72c20ec022 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,12 +20,13 @@ msgstr "" msgid "Change scenes manually" msgstr "Manuelles Wechseln von Szenen" +#, fuzzy msgid "" -"Sometimes it helps to have more control over how one swaps scenes around. As " -"mentioned above, a :ref:`Viewport `'s child nodes will " -"render to the image it generates. This holds true even for nodes outside of " -"the \"current\" scene. Autoloads fall into this category, but so do scenes " -"which one instances and adds to the tree at runtime:" +"Sometimes it helps to have more control over how one swaps scenes around. A :" +"ref:`Viewport `'s child nodes will render to the image it " +"generates, this holds true even for nodes outside of the \"current\" scene. " +"Autoloads fall into this category, but so do scenes which one instances and " +"adds to the tree at runtime:" msgstr "" "Manchmal ist es hilfreich, mehr Kontrolle darüber zu haben, wie man zwischen " "Szenen wechselt. Wie oben erwähnt, werden die Child-Nodes eines :ref:" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/creating_script_templates.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/creating_script_templates.po index 20adc95842..1539975413 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/creating_script_templates.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/creating_script_templates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,14 +75,12 @@ msgid "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgstr "MacOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgid "" -"If no ``script_templates`` is detected, Godot will create a default set of " -"built-in templates automatically, so this logic can be used to reset the " -"default templates in case you've accidentally overwritten them." +"If you're getting Godot from somewhere other than the official website, such " +"as Steam, the folder might be in a different location. You can find it using " +"the Godot editor. Go to ``Editor > Open Editor Data/Settings Folder`` and it " +"will open a folder in your file browser, inside that folder is the " +"``script_templates`` folder." msgstr "" -"Wenn keine ``script_templates`` erkannt werden, erstellt Godot automatisch " -"einen Default-Satz von Built-in-Vorlagen, sodass diese Logik verwendet " -"werden kann um die Default-Vorlagen zurückzusetzen, falls Sie sie " -"versehentlich überschrieben haben." msgid "Project-defined templates" msgstr "Projektdefinierte Vorlagen" @@ -305,7 +303,8 @@ msgstr "Der Name des Godot-Namespaces (nur in C# verwendet)." msgid "``_CLASS_``" msgstr "``_CLASS_``" -msgid "The name of the new class (used in C# only)." +#, fuzzy +msgid "The name of the new class." msgstr "Der Name der neuen Klasse (wird nur in C# verwendet)." msgid "``_BASE_``" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po index dd313d5365..90ef178142 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po index 8c7a1fdd65..005bce5a5e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po index edc72db922..05c86fa0af 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/index.po index f21e02fca8..4663e7eeba 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po index 9e19af2d41..eb4af2884e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po index c09c2f13e1..307f5b5329 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -153,11 +153,11 @@ msgstr "" "Physikaufgaben wie `_physics_process` und eingebauten Nodes, die auf " "**Physik** eingestellt sind, benötigt hat." +#, fuzzy msgid "" -"In Godot 3, **Frame Time** includes rendering time. Say you find a " -"mysterious spike of lag in your game, but your physics and scripts are all " -"running fast. The delay could be due to the appearance of particles or " -"visual effects!" +"**Frame Time** includes rendering time. Say you find a mysterious spike of " +"lag in your game, but your physics and scripts are all running fast. The " +"delay could be due to the appearance of particles or visual effects!" msgstr "" "In Godot 3 umfasst **Frame Time** die Rendering-Zeit. Angenommen, Sie " "stellen eine mysteriöse Verzögerung in Ihrem Spiel fest, aber Ihre Physik " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po index 2f303ccd7d..cb32235911 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/filesystem.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/filesystem.po index 9afcd9a70e..b961417097 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/filesystem.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po index 0a8004d55d..890876ea89 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdextension/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdextension/index.po index 6ca413edef..19b048f7b2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdextension/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdextension/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po index 0613e0b8f9..fbe3e945a2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -204,16 +204,14 @@ msgstr "" msgid "`D `__" msgstr "`D `__" -#, fuzzy msgid "`Go `__" -msgstr "`GitHub `_" +msgstr "`Go `__" msgid "`Haxe `__" msgstr "`Haxe `__" -#, fuzzy msgid "`Rust `__" -msgstr "`Rust `__" +msgstr "`Rust `__" msgid "`Swift `__" msgstr "`Swift `__" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po index 32d01885a2..c752c20860 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po index 0822509610..6d4751bdc6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1796,19 +1796,20 @@ msgstr "" "Sie sie in den Projekteinstellungen ändern. Siehe :ref:" "`doc_gdscript_warning_system` für Details." -#, fuzzy msgid "Initialization order" -msgstr "Initialisierungsbeispiel:" +msgstr "Initialisierungsreihenfolge" -#, fuzzy msgid "Member variables are initialized in the following order:" -msgstr "Das obige Bild wurde mit folgendem Skript erstellt:" +msgstr "Membervariablen werden in der folgenden Reihenfolge initialisiert:" msgid "" "Depending on the variable's static type, the variable is either ``null`` " "(untyped variables and objects) or has a default value of the type (``0`` " "for ``int``, ``false`` for ``bool``, etc.)." msgstr "" +"Je nach statischem Typ der Variablen ist die Variable entweder ``null`` " +"(untypisierte Variablen und Objekte) oder hat einen Defaultwert des Typs " +"(``0`` für ``int``, ``false`` für ``bool``, etc.)." msgid "" "The specified values are assigned in the order of the variables in the " @@ -1816,33 +1817,43 @@ msgid "" "``@onready`` annotation is applied to a variable, its initialization is " "deferred to step 5." msgstr "" +"Die angegebenen Werte werden in der Reihenfolge der Variablen im Skript " +"zugewiesen, von oben nach unten. - *(Nur für von ``Node`` abgeleitete " +"Klassen)* Wenn die Anmerkung ``@onready`` auf eine Variable angewendet wird, " +"wird ihre Initialisierung auf Schritt 5 verschoben." -#, fuzzy msgid "If defined, the ``_init()`` method is called." -msgstr "" -"Sie müssen die Methode ``_init()`` definieren, um die Struktur der Control-" -"Nodes einzurichten." +msgstr "Falls definiert, wird die Methode ``_init()`` aufgerufen." msgid "" "When instantiating scenes and resources, the exported values are assigned." msgstr "" +"Bei der Instanziierung von Szenen und Ressourcen werden die exportierten " +"Werte zugewiesen." msgid "" "*(Only for ``Node``-derived classes)* ``@onready`` variables are initialized." msgstr "" +"*(Nur für von ``Node`` abgeleitete Klassen)* ``@onready`` Variablen werden " +"initialisiert." msgid "" "*(Only for ``Node``-derived classes)* If defined, the ``_ready()`` method is " "called." msgstr "" +"*(Nur für von ``Node`` abgeleitete Klassen)* Falls definiert, wird die " +"Methode ``_ready()`` aufgerufen." msgid "" "You can specify a complex expression as a variable initializer, including " "function calls. Make sure the variables are initialized in the correct " "order, otherwise your values may be overwritten. For example::" msgstr "" +"Sie können einen komplexen Ausdruck als Variableninitialisierer angeben, " +"einschließlich Funktionsaufrufen. Achten Sie darauf, dass die Variablen in " +"der richtigen Reihenfolge initialisiert werden, sonst werden Ihre Werte " +"möglicherweise überschrieben. Zum Beispiel::" -#, fuzzy msgid "Will print::" msgstr "Dies gibt aus:" @@ -1850,6 +1861,9 @@ msgid "" "To fix this, move the ``_data`` variable definition above the ``a`` " "definition or remove the empty dictionary assignment (``= {}``)." msgstr "" +"Um dies zu beheben, verschieben Sie die ``_data``-Variablendefinition über " +"die ``a``-Definition oder entfernen Sie die leere Dictionary-Zuweisung (``= " +"{}``)." msgid "Static variables" msgstr "Statische Variablen" @@ -2197,6 +2211,9 @@ msgid "" "Note that if you want to return a value from a lambda, an explicit " "``return`` is required (you can't omit ``return``)::" msgstr "" +"Beachten Sie, dass, wenn Sie einen Wert aus einem Lambda zurückgeben wollen, " +"ein explizites ``return`` erforderlich ist (Sie können ``return`` nicht " +"weglassen)::" msgid "" "Lambda functions capture the local environment. Local variables are passed " @@ -2615,6 +2632,13 @@ msgid "" "This allows icons to follow the editor's scale and theming settings if the " "icons are designed with the same color palette as Godot's own icons." msgstr "" +"Bei SVG-Bildern, die als benutzerdefinierte Node-Icons verwendet werden, " +"sollten die Optionen **Editor > Mit Editor-Skalierung skalieren** und " +"**Editor > Icons mit Editor-Thema konvertieren** :ref:`Importoptionen " +"` aktiviert sein. Dies " +"ermöglicht es den Icons, den Skalierungs- und Theme-Einstellungen des " +"Editors zu folgen, wenn die Icons mit der gleichen Farbpalette wie die Godot-" +"eigenen Icons gestaltet sind." msgid "Here's a class file example:" msgstr "Hier ist ein Beispiel für eine Klassendatei:" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po index 4bccb9df5b..fc64db1216 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po index 281f7343e9..5865f4719e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po index afe1da4949..b652e60c40 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po index f64a2d890a..1df2e960d2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -288,15 +288,15 @@ msgstr "" "Die Verwendung eines Leerzeichens für reguläre und Dokumentationskommentare " "hilft, Textkommentare von deaktiviertem Code zu unterscheiden." -#, fuzzy msgid "" "In the script editor, to toggle commenting of the selected code, press :kbd:" "`Ctrl + K`. This feature adds/removes a single ``#`` sign before any code on " "the selected lines." msgstr "" -"Im Skript-Editor können Sie den ausgewählten Code durch Drücken von :kbd:" -"`Strg + K` als kommentiert kennzeichnen. Diese Funktion fügt ein einzelnes " -"``#``-Zeichen am Anfang der ausgewählten Zeilen ein." +"Im Skript-Editor können Sie die Kommentierung des ausgewählten Codes ein- " +"und ausschalten, indem Sie :kbd:`Strg + K` drücken. Diese Funktion fügt ein " +"einzelnes ``#``-Zeichen vor jedem Code in den ausgewählten Zeilen ein oder " +"entfernt es." msgid "Whitespace" msgstr "Leerzeichen" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/index.po index a2e814b94c..2b38c07f63 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po index 433a8f01e5..744f7f0d57 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -584,10 +584,10 @@ msgstr "" "unsicheren Zeilen abgedeckt werden." msgid "Common unsafe operations and their safe counterparts" -msgstr "" +msgstr "Häufige unsichere Vorgänge und ihre sicheren Entsprechungen" msgid "``UNSAFE_PROPERTY_ACCESS`` and ``UNSAFE_METHOD_ACCESS`` warnings" -msgstr "" +msgstr "``UNSAFE_PROPERTY_ACCESS`` und ``UNSAFE_METHOD_ACCESS``-Warnungen" msgid "" "In this example, we aim to set a property and call a method on an object " @@ -596,6 +596,13 @@ msgid "" "instance, as it was passed to us by the physics system), we can first check " "if the property and method exist and then set and call them if they do::" msgstr "" +"In diesem Beispiel geht es darum, eine Property zu setzen und eine Methode " +"auf einem Objekt aufzurufen, dem ein Skript mit der Bezeichnung ``class_name " +"MyScript`` angehängt ist und das ``Node2D`` erweitert. Wenn wir einen " +"Verweis auf das Objekt als ``Node2D`` haben (z.B. weil es uns vom " +"Physiksystem übergeben wurde), können wir zuerst prüfen, ob die Property und " +"die Methode existieren und sie dann setzen und aufrufen, wenn dies der Fall " +"ist::" msgid "" "However, this code will produce ``UNSAFE_PROPERTY_ACCESS`` and " @@ -605,15 +612,26 @@ msgid "" "``is`` keyword and then declare a variable with the type ``MyScript`` on " "which you can set its properties and call its methods::" msgstr "" +"Dieser Code wird jedoch ``UNSAFE_PROPERTY_ACCESS`` und " +"``UNSAFE_METHOD_ACCESS``-Warnungen erzeugen, da die Property und die Methode " +"nicht in dem referenzierten Typ - in diesem Fall ein ``Node2D`` - vorhanden " +"sind. Um diese Operationen sicher zu machen, kann man zunächst mit dem " +"Schlüsselwort ``is`` prüfen, ob das Objekt vom Typ ``MyScript`` ist und dann " +"eine Variable vom Typ ``MyScript`` deklarieren, auf die man seine Propertys " +"setzen und seine Methoden aufrufen kann::" msgid "" "Alternatively, you can declare a variable and use the ``as`` operator to try " "to cast the object. You'll then want to check whether the cast was " "successful by confirming that the variable was assigned::" msgstr "" +"Alternativ können Sie eine Variable deklarieren und mit dem Operator ``as`` " +"versuchen, das Objekt zuzuordnen. Sie werden dann überprüfen wollen, ob der " +"Cast erfolgreich war, indem Sie bestätigen, dass die Variable zugewiesen " +"wurde::" msgid "``UNSAFE_CAST`` warning" -msgstr "" +msgstr "``UNSAFE_CAST``-Warnung" msgid "" "In this example, we would like the label connected to an object entering our " @@ -622,6 +640,12 @@ msgid "" "most straightforward (but not statically typed) solution to do what we want " "could be achieved like this::" msgstr "" +"In diesem Beispiel möchten wir, dass das Label, das mit einem Objekt " +"verbunden ist, das unseren Kollisionsbereich betritt, den Namen des Bereichs " +"anzeigt. Sobald das Objekt den Kollisionsbereich betritt, sendet das " +"Physiksystem ein Signal mit einem ``Node2D``-Objekt, und die einfachste " +"(aber nicht statisch typisierte) Lösung, um das zu erreichen, was wir " +"wollen, könnte wie folgt aussehen::" msgid "" "This piece of code produces an ``UNSAFE_PROPERTY_ACCESS`` warning because " @@ -629,6 +653,11 @@ msgid "" "if the ``label`` property exist and cast it to type ``Label`` before " "settings its text property like so::" msgstr "" +"Dieses Stück Code erzeugt eine ``UNSAFE_PROPERTY_ACCESS``-Warnung, weil " +"``Label`` in ``Node2D`` nicht definiert ist. Um das Problem zu lösen, " +"könnten wir zuerst prüfen, ob die Property ``label`` existiert und sie in " +"den Typ ``Label`` umwandeln, bevor wir ihre Text-Property wie folgt " +"einstellen::" msgid "" "However, this produces an ``UNSAFE_CAST`` warning because ``body.label`` is " @@ -639,6 +668,13 @@ msgid "" "using the ``is`` keyword, and finally declare a statically typed variable " "with the object::" msgstr "" +"Dies erzeugt jedoch eine ``UNSAFE_CAST``-Warnung, da ``body.label`` vom Typ " +"``Variant`` ist. Um die Property sicher in dem von Ihnen gewünschten Typ zu " +"erhalten, können Sie die Methode ``Object.get()`` verwenden, die das Objekt " +"als ``Variant`` zurückgibt oder ``null`` zurückgibt, wenn die Property nicht " +"existiert. Sie können dann mit dem Schlüsselwort ``is`` feststellen, ob die " +"Property ein Objekt des richtigen Typs enthält, und schließlich eine " +"statisch typisierte Variable mit dem Objekt deklarieren::" msgid "Cases where you can't specify types" msgstr "Fälle, in denen Sie keine Typen spezifizieren können" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po index 1e57f76e8b..c3ebbe2f3b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/groups.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/groups.po index a5ae8ce401..355962afe0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/groups.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/groups.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po index dac3b04818..bc1b35aaf4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po index ebc82a95d1..daa5754fe1 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/index.po index 062f419aee..a986ace892 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po index 5ee1770967..4550ced91f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po index 7a5c44d605..56611d4710 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/overridable_functions.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/overridable_functions.po index b7f57baf31..367da712fb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/overridable_functions.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/overridable_functions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/pausing_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/pausing_games.po index 2149c206db..4d22b161cd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/pausing_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/resources.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/resources.po index aab441bc0b..66ce0de06c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/resources.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -240,11 +240,12 @@ msgstr "" msgid "Creating your own resources" msgstr "Erstellen Sie Ihre eigenen Ressourcen" +#, fuzzy msgid "" "Like any Object in Godot, users can also script Resources. Resource scripts " "inherit the ability to freely translate between object properties and " "serialized text or binary data (\\*.tres, \\*.res). They also inherit the " -"reference-counting memory management from the Reference type." +"reference-counting memory management from the RefCounted type." msgstr "" "Wie jedes Objekt in Godot können Benutzer auch Ressourcen skripten. " "Ressourcenskripte erben die Fähigkeit, frei zwischen Objekt-Propertys und " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/scene_tree.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/scene_tree.po index ca693f9bbd..13cea7bf3d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/scene_tree.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po index 9a65c560b2..d4005d156e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/singletons_autoload.po b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/singletons_autoload.po index e9d3f24572..fdae7563e5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/scripting/singletons_autoload.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/scripting/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -155,17 +155,10 @@ msgstr "" "geändert werden. Wie bei regulären Szenen liest die Engine diese Nodes in " "der Reihenfolge von oben nach unten." -msgid "" -"This means that any node can access a singleton named \"PlayerVariables\" " -"with:" -msgstr "" -"Das bedeutet, dass ein Node auf ein Singleton namens \"SpielerVariablen\" " -"zugreifen kann mit:" - +#, fuzzy msgid "" "If the **Enable** column is checked (which is the default), then the " -"singleton can be accessed directly in GDScript, without requiring " -"``get_node()``:" +"singleton can be accessed directly in GDScript:" msgstr "" "Wenn die Spalte **Aktivieren** angekreuzt ist (was der Default ist), dann " "kann auf das Singleton direkt in GDScript zugegriffen werden, ohne " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po index 63b84d6d58..677c73326e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,28 +38,13 @@ msgstr "" "`Anleitung zur benutzerdefinierten Nachbearbeitung " "`." -msgid "" -"In the previous post-processing tutorial, we rendered the scene to a :ref:" -"`Viewport ` and then rendered the Viewport in a :ref:" -"`SubViewportContainer ` to the main scene. One " -"limitation of this method is that we could not access the depth buffer " -"because the depth buffer is only available in shaders and Viewports do not " -"maintain depth information." -msgstr "" -"Im vorherigen Post-Processing-Tutorial haben wir die Szene in ein :ref:" -"`Viewport ` gerendert und dann das Viewport in einem :ref:" -"`SubViewportContainer ` zur Hauptszene " -"gerendert. Eine Einschränkung dieser Methode ist, dass wir nicht auf den " -"Tiefenpuffer zugreifen konnten, da der Tiefenpuffer nur in Shadern verfügbar " -"ist und Viewports keine Tiefeninformationen verwalten." - msgid "Full screen quad" msgstr "Vollbild-Quad" +#, fuzzy msgid "" -"In the :ref:`custom post-processing tutorial `, " -"we covered how to use a Viewport to make custom post-processing effects. " -"There are two main drawbacks of using a Viewport:" +"One way to make custom post-processing effects is by using a viewport. " +"However, there are two main drawbacks of using a Viewport:" msgstr "" "Im :ref:`Benutzerdefiniertes Post-Processing-Tutorial " "` wurde erläutert, wie Sie mit einem Viewport " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/compute_shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/compute_shaders.po index 89eb8468a2..ff8057af1e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/compute_shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/compute_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po index cd2a2927c5..beeb9e8b92 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -166,25 +166,31 @@ msgid "" "The :ref:`Godot shader preprocessor` supports the " "following macros:" msgstr "" +"Der :ref:`Godot-Shader-Präprozessor` unterstützt " +"die folgenden Makros:" msgid "``#define`` / ``#undef``" -msgstr "" +msgstr "``#define`` / ``#undef``" -#, fuzzy msgid "" "``#if``, ``#elif``, ``#else``, ``#endif``, ``defined()``, ``#ifdef``, " "``#ifndef``" msgstr "" -"``default``, ``uri``, ``file``, ``email``, ``list``, ``none``, ``custom``" +"``#if``, ``#elif``, ``#else``, ``#endif``, ``defined()``, ``#ifdef``, " +"``#ifndef``" msgid "" "``#include`` (only ``.gdshaderinc`` files and with a maximum depth of 25)" msgstr "" +"``#include`` (nur ``.gdshaderinc``-Dateien und mit einer maximalen Tiefe von " +"25)" msgid "" "``#pragma disable_preprocessor``, which disables preprocessing for the rest " "of the file" msgstr "" +"``#pragma disable_preprocessor``, das die Vorverarbeitung für den Rest der " +"Datei deaktiviert" msgid "Variables" msgstr "Variablen" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po index 6dee3e5687..1fc89778ed 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/index.po index ce9dd8c4eb..83c27b3c7c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po index 62d40af637..e2ff424d2b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/making_trees.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/making_trees.po index e0740eea2a..d3eaabcddd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/making_trees.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po index e374d09b83..3e56577ffe 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_materials.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_materials.po index 5723c7ea9c..bcbcc06b4d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_materials.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po index e6c8963b8d..ab69bffcc3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -355,14 +355,12 @@ msgstr "" msgid "in vec4 **FRAGCOORD**" msgstr "in vec4 **FRAGCOORD**" -#, fuzzy msgid "" "Coordinate of pixel center. In screen space. ``xy`` specifies position in " "window. Origin is lower-left." msgstr "" "Koordinate der Pixelmitte. Im Screen Space. ``xy`` spezifiziert die Position " -"im Fenster, ``z`` spezifiziert die Fragmenttiefe, wenn ``DEPTH`` nicht " -"benutzt wird. Der Ursprung ist unten links." +"im Fenster. Der Ursprung ist unten links." msgid "in vec2 **SCREEN_PIXEL_SIZE**" msgstr "in vec2 **SCREEN_PIXEL_SIZE**" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po index 5a43fbe4d4..4bb41323c5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/index.po index 51ed1f430f..56e091b681 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po index 9f22d1b96d..e42798ba56 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po index 1b46c2358f..a626c63d89 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po index c2c0f8df58..07fbf90d13 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1366,7 +1366,6 @@ msgstr "" "Einstellen des Wertes eines Pro-Instanz-Uniforms im GeometryInstance3D-" "Abschnitt des Inspektors" -#, fuzzy msgid "" "Per-instance uniform values can also be set at run-time using :ref:" "`set_instance_shader_parameter " @@ -1374,8 +1373,9 @@ msgid "" "node that inherits from :ref:`class_GeometryInstance3D`:" msgstr "" "Pro-Instanz-Uniformwerte können auch zur Laufzeit mit der Methode " -"`set_instance_shader_parameter` " -"auf einem Node gesetzt werden, der von :ref:`class_GeometryInstance3D` erbt:" +"`set_instance_shader_parameter " +"` auf einem " +"Node gesetzt werden, der von :ref:`class_GeometryInstance3D` erbt:" msgid "" "When using per-instance uniforms, there are some restrictions you should be " @@ -1964,12 +1964,12 @@ msgstr "int **textureQueryLevels** (samplerCube s)" msgid "Get the number of accessible mipmap levels of a texture." msgstr "Ermittelt die Anzahl der zugänglichen Mipmap-Ebenen einer Textur." -#, fuzzy msgid "" "If the texture is unassigned to a sampler, ``1`` is returned (Godot always " "internally assigns a texture even to an empty sampler)." msgstr "" -"Wenn die Textur keinem Sampler zugewiesen ist, wird ``0`` zurückgegeben." +"Wenn die Textur keinem Sampler zugewiesen ist, wird ``1`` zurückgegeben " +"(Godot weist intern immer eine Textur zu, auch wenn der Sampler leer ist)." msgid "gvec4_type **texture** (gsampler2D s, vec2 p [, float bias])" msgstr "gvec4_type **texture** (gsampler2D s, vec2 p [, float bias])" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po index 3d9ab2b9ce..85482379e7 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -319,9 +319,10 @@ msgstr "Farbe von ``LIGHTX``." msgid "in float **LIGHTX_SIZE**" msgstr "in float **LIGHTX_SIZE**" +#, fuzzy msgid "" -"Angular diameter of ``LIGHTX`` in the sky. Expressed in degrees. For " -"reference, the sun from earth is about 0.5 degrees." +"Angular diameter of ``LIGHTX`` in the sky. Expressed in radians. For " +"reference, the sun from earth is about .0087 radians (0.5 degrees)." msgstr "" "Winkeldurchmesser von ``LIGHTX`` am Himmel. Ausgedrückt in Grad. Zum " "Vergleich: Die Sonne ist von der Erde aus gesehen etwa 0,5 Grad groß." diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po index fb7ef51228..0127c9f147 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -660,12 +660,12 @@ msgstr "``true``, wenn die aktuelle Fläche die vordere Fläche ist." msgid "in vec3 **VIEW**" msgstr "in vec3 **VIEW**" -#, fuzzy msgid "" "Normalized vector from fragment position to camera (in view space). This is " "the same for both perspective and orthogonal cameras." msgstr "" -"Normalisierter Vektor von der Fragmentposition zur Kamera (im View-Space)." +"Normalisierter Vektor von der Fragmentposition zur Kamera (im View-Space). " +"Dies gilt sowohl für perspektivische als auch für orthogonale Kameras." msgid "in vec2 **UV**" msgstr "in vec2 **UV**" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po index c61d1d883e..a04b2a2bec 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,11 +31,12 @@ msgstr "" "Diskussionen und Anleitungen fördern. Dies wird hoffentlich auch zur " "Entwicklung automatisierter Formatierungswerkzeuge beitragen." +#, fuzzy msgid "" "Since the Godot shader language is close to C-style languages and GLSL, this " -"guide is inspired by Godot's own GLSL formatting. You can view an example of " -"a GLSL file in Godot's source code `here `__." +"guide is inspired by Godot's own GLSL formatting. You can view examples of " +"GLSL files in Godot's source code `here `__." msgstr "" "Da die Godot-Shader-Sprache den Sprachen im C-Stil und GLSL sehr nahe steht, " "ist diese Anleitung von der Godot-eigenen GLSL-Formatierung inspiriert. Ein " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po index 7688101868..a92754d36d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/visual_shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/visual_shaders.po index e308c708f4..6209dbf240 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/visual_shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/visual_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po index 8bce4aafaa..77b2a9d9fc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po index 2bef40e0bd..2826df088b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -104,14 +104,13 @@ msgstr "" "zeichnet. Für dieses Tutorial werden wir ein Sprite2D verwenden, da es das " "einfachste CanvasItem ist, um mit dem Zeichnen zu beginnen." -#, fuzzy msgid "" "In the Inspector, click beside \"Texture\" where it says \"[empty]\" and " "select \"Load\", then select \"icon.svg\". For new projects, this is the " "Godot icon. You should now see the icon in the viewport." msgstr "" "Klicken Sie im Inspektor neben \"Textur\" auf die Stelle, an der \"[leer]\" " -"steht, und wählen Sie \"Laden\" und dann \"Icon.png\" aus. Bei neuen " +"steht, und wählen Sie \"Laden\" und dann \"icon.svg\" aus. Bei neuen " "Projekten ist dies das Godot-Icon. Sie sollten nun das Icon im Viewport " "sehen." @@ -253,14 +252,15 @@ msgid "" "The default fragment function reads from the set Sprite2D texture and " "displays it." msgstr "" +"Die Default-Fragmentfunktion liest aus der eingestellten Sprite2D-Textur und " +"zeigt sie an." -#, fuzzy msgid "" "When you want to adjust a color in a Sprite2D you can adjust the color from " "the texture manually like in the code below." msgstr "" -"Wenn Sie eine Farbe in einem Sprite2D anpassen wollen, können Sie die Farbe " -"der Textur nicht einfach manuell anpassen, wie im untenstehenden Code." +"Wenn Sie eine Farbe in einem Sprite2D anpassen möchten, können Sie die Farbe " +"der Textur manuell anpassen, wie im untenstehenden Code." msgid "" "Certain nodes, like Sprite2Ds, have a dedicated texture variable that can be " @@ -269,6 +269,11 @@ msgid "" "``texture`` function to access this variable. Use them to redraw the " "Sprite2D with the texture." msgstr "" +"Bestimmte Nodes, wie z.B. Sprite2Ds, haben eine eigene Texturvariable, auf " +"die im Shader mit ``TEXTURE`` zugegriffen werden kann. Wenn Sie die Sprite2D-" +"Textur mit anderen Farben kombinieren wollen, können Sie ``UV`` mit der " +"``Textur``-Funktion benutzen, um auf diese Variable zuzugreifen. Benutzen " +"Sie diese, um das Sprite2D mit der Textur neu zu zeichnen." msgid "Uniform input" msgstr "Uniform-Eingabe" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po index e3e3abe7ed..affab3c84b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po index cf276a4701..fb2e9ae6f5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/troubleshooting.po b/sphinx/po/de/LC_MESSAGES/tutorials/troubleshooting.po index 6c16af4c39..ba872f6db4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/troubleshooting.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/troubleshooting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po b/sphinx/po/de/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po index a291f06095..367c6a35bc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -651,9 +651,8 @@ msgstr "" "einen neuen Absatz zu beginnen. Einige Schriftarten können skript-" "spezifische Ersetzungen enthalten, die dann verwendet werden." -#, fuzzy msgid "``[lang={code}]{text}[/lang]``" -msgstr "``[lang={code}]{text}[/color]``" +msgstr "``[lang={code}]{text}[/lang]``" msgid "**color**" msgstr "**color**" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/ui/control_node_gallery.po b/sphinx/po/de/LC_MESSAGES/tutorials/ui/control_node_gallery.po index ebaf0fe671..66558d1f1d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/ui/control_node_gallery.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/ui/control_node_gallery.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/ui/custom_gui_controls.po b/sphinx/po/de/LC_MESSAGES/tutorials/ui/custom_gui_controls.po index 986f494c11..3266ba8f41 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/ui/custom_gui_controls.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/ui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_containers.po b/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_containers.po index e3fbc262f6..6e0bebfaed 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_containers.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_navigation.po b/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_navigation.po index a9048c7c6d..19bce09a17 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_navigation.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_navigation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_skinning.po b/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_skinning.po index fe3ae33d0c..81cfd83325 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_skinning.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po b/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po index 236a50e6f4..b03c3d64ef 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_using_fonts.po b/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_using_fonts.po index c8109f3257..b300a4a534 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_using_fonts.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_using_fonts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po b/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po index d966831a1f..9daf0523b9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/ui/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/ui/index.po index c0b55a55c8..9ec2157670 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/ui/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/ui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/ui/size_and_anchors.po b/sphinx/po/de/LC_MESSAGES/tutorials/ui/size_and_anchors.po index 075ccad3be..0bb83809f5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/ui/size_and_anchors.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/ui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po b/sphinx/po/de/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po index 19972518d0..99fccbb8d9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/xr/deploying_to_android.po b/sphinx/po/de/LC_MESSAGES/tutorials/xr/deploying_to_android.po index 3cac39bc7a..49dd0abc28 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/xr/deploying_to_android.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/xr/deploying_to_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -107,7 +107,6 @@ msgstr "" msgid "Installing the vendors plugin" msgstr "Installation des Vendors-Plugins" -#, fuzzy msgid "" "The Android plugin structure has been restructured in Godot 4.2, and the " "loader plugin was renamed to vendors plugin as it now includes more than " @@ -117,17 +116,14 @@ msgstr "" "Die Android-Plugin-Struktur wurde in Godot 4.2 umstrukturiert, und das " "Loader-Plugin wurde in Vendors-Plugin umbenannt, da es nun mehr als nur " "Loader enthält. Wenn Sie das Loader-Plugin bereits installiert haben, müssen " -"Sie es aus dem Ordner `android/plugins` löschen. Das in der Asset-Bibliothek " -"verfügbare Loader-Plugin ist immer noch das alte, es wird nach der " -"Veröffentlichung von 4.2 auf das neue Vendor-Plugin aktualisiert werden." +"Sie es aus dem Ordner `android/plugins` löschen." -#, fuzzy msgid "" "The vendors plugin can be downloaded from the asset library, search for " "\"OpenXR vendors\" and install the plugin:" msgstr "" "Das Vendors-Plugin kann aus der Asset-Bibliothek heruntergeladen werden. " -"Suchen Sie nach OpenXR und installieren Sie das Plugin:" +"Suchen Sie nach \"OpenXR-Vendors\" und installieren Sie das Plugin:" msgid "You will find the installed files inside the **addons** folder." msgstr "Sie finden die installierten Dateien im Ordner **addons**." @@ -141,13 +137,12 @@ msgstr "" "Sie die Version 2.x des Plugins `von der Release-Seite `__ herunterladen." -#, fuzzy msgid "" "You will need to copy the `assets/addons/godotopenxrvendors` folder from the " "zip file into your projects `addons` folder." msgstr "" "Sie müssen den Ordner `assets/addons/godotopenxrvendors` aus der Zip-Datei " -"in den Ordner `assets/addons` Ihres Projekts kopieren." +"in den Ordner `addons` Ihres Projekts kopieren." msgid "" "You can find the main repository of the vendors plugin `here \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po b/sphinx/po/de/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po index 322fd858fa..a121088fcd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po b/sphinx/po/de/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po index 3f7cc73e6c..3c5586be6b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/xr/openxr_passthrough.po b/sphinx/po/de/LC_MESSAGES/tutorials/xr/openxr_passthrough.po index 93e93b1ec6..0e9f3061d1 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/xr/openxr_passthrough.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/xr/openxr_passthrough.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/xr/setting_up_xr.po b/sphinx/po/de/LC_MESSAGES/tutorials/xr/setting_up_xr.po index 295f378f39..9add89b34e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/xr/setting_up_xr.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/xr/setting_up_xr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -190,6 +190,10 @@ msgid "" "headsets should use Mobile. However Compatibility is the recommended " "renderer for now due to it having the best XR performance." msgstr "" +"Godot 4 hat 3 Renderer-Optionen: Kompatibilität, Mobile und Forward+. In " +"Zukunft sollten XR-Desktop-Projekte Forward+ verwenden, und Projekte für " +"eigenständige Headsets sollten Mobile verwenden. Kompatibilität ist jedoch " +"vorerst der empfohlene Renderer, da er die beste XR-Performance bietet." msgid "OpenXR" msgstr "OpenXR" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/xr/xr_action_map.po b/sphinx/po/de/LC_MESSAGES/tutorials/xr/xr_action_map.po index aaddca23c7..7d661375aa 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/xr/xr_action_map.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/xr/xr_action_map.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -495,8 +495,9 @@ msgstr "" "Posen für verschiedene Controller unterstützt werden. Die Posen, die OpenXR " "derzeit definiert, sind:" +#, fuzzy msgid "" -"The aim pose on most controllers is positioned slightly infront of the " +"The aim pose on most controllers is positioned slightly in front of the " "controller and aims forward. This is a great pose to use for laser pointers " "or to align the muzzle of a weapon with." msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/xr/xr_room_scale.po b/sphinx/po/de/LC_MESSAGES/tutorials/xr/xr_room_scale.po index 5dacdf9b6d..17e6534b29 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/xr/xr_room_scale.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/xr/xr_room_scale.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/about/complying_with_licenses.po b/sphinx/po/es/LC_MESSAGES/about/complying_with_licenses.po index 988ca8c44e..b96404d006 100644 --- a/sphinx/po/es/LC_MESSAGES/about/complying_with_licenses.po +++ b/sphinx/po/es/LC_MESSAGES/about/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -385,4 +385,4 @@ msgstr "" "exportado." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/es/LC_MESSAGES/about/docs_changelog.po index 9329c5a374..f9ca35abc1 100644 --- a/sphinx/po/es/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/es/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,44 +40,38 @@ msgstr "" "están reflejados, muchas páginas han sido actualizadas sustancialmente pero " "no está indicado en este documento." -#, fuzzy msgid "New pages since version 4.1" -msgstr "Nuevas páginas desde la versión 4.0" +msgstr "Nuevas páginas desde la versión 4.1" msgid "C#" msgstr "C#" -#, fuzzy msgid ":ref:`doc_c_sharp_diagnostics`" -msgstr ":ref:`doc_c_sharp_variant`" +msgstr ":ref:`doc_c_sharp_diagnostics`" msgid "Development" msgstr "Desarrollo" -#, fuzzy msgid ":ref:`doc_2d_coordinate_systems`" -msgstr ":ref:`doc_large_world_coordinates`" +msgstr ":ref:`doc_2d_coordinate_systems`" msgid "Migrating" msgstr "Migrando" -#, fuzzy msgid ":ref:`doc_upgrading_to_godot_4.2`" -msgstr ":ref:`doc_upgrading_to_godot_4.1`" +msgstr ":ref:`doc_upgrading_to_godot_4.2`" msgid "I/O" -msgstr "" +msgstr "I/O" -#, fuzzy msgid ":ref:`doc_runtime_loading_and_saving`" -msgstr ":ref:`doc_exporting_basics`" +msgstr ":ref:`doc_runtime_loading_and_saving`" msgid "Platform-specific" msgstr "Específico de plataformas" -#, fuzzy msgid ":ref:`doc_android_library`" -msgstr ":ref:`doc_android_plugin`" +msgstr ":ref:`doc_android_library`" msgid "New pages since version 4.0" msgstr "Nuevas páginas desde la versión 4.0" @@ -633,4 +627,4 @@ msgid ":ref:`doc_binding_to_external_libraries`" msgstr ":ref:`doc_binding_to_external_libraries`" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/about/faq.po b/sphinx/po/es/LC_MESSAGES/about/faq.po index 289b0c5ba9..1d1bbd407a 100644 --- a/sphinx/po/es/LC_MESSAGES/about/faq.po +++ b/sphinx/po/es/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1165,16 +1165,15 @@ msgstr "" "usar un lenguaje basado principalmente en macros destinado únicamente a la " "compilación." -#, fuzzy msgid "" "Godot's build process makes heavy use of cross-compiling tools. Each " "platform has a specific detection process, and all these must be handled as " "specific cases with special code written for each." msgstr "" -"El proceso de construcción de Godot hace un uso intensivo de herramientas de " +"El proceso de compilación de Godot hace un uso intensivo de herramientas de " "compilación cruzada. Cada plataforma tiene un proceso de detección " -"específico, y todos estos deben ser tratados como casos específicos con " -"código especial escrito para cada uno." +"específico, y todos estos deben tratarse como casos específicos con código " +"especial escrito para cada uno." msgid "" "Please try to keep an open mind and get at least a little familiar with " @@ -1354,4 +1353,4 @@ msgstr "" "godotengine.org/contact>`_." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/about/introduction.po b/sphinx/po/es/LC_MESSAGES/about/introduction.po index e37a177dbe..3679aa207e 100644 --- a/sphinx/po/es/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/es/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,6 @@ msgstr "" "texto, considera echarles un vistazo. De otra manera, la sección :ref:" "`Comenzando` es un gran punto de partida." -#, fuzzy msgid "" "In case you have trouble with one of the tutorials or your project, you can " "find help on the various :ref:`Community channels `, " @@ -232,4 +231,4 @@ msgid "*Have fun reading and making games with Godot Engine!*" msgstr "*¡Diviértete leyendo y haciendo juegos con Godot Engine!*" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/about/list_of_features.po b/sphinx/po/es/LC_MESSAGES/about/list_of_features.po index c3342d5f27..32cbf884ff 100644 --- a/sphinx/po/es/LC_MESSAGES/about/list_of_features.po +++ b/sphinx/po/es/LC_MESSAGES/about/list_of_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,20 +42,20 @@ msgid "" "See :ref:`doc_system_requirements` for hardware and software version " "requirements." msgstr "" +"Véase :ref`doc_system_requirements` para los requerimientos de hardware y " +"software." msgid "**Can run both the editor and exported projects:**" msgstr "**Puede correr, tanto el editor como los proyectos exportados:**" -#, fuzzy msgid "Windows (x86, 64-bit and 32-bit)." -msgstr "Windows 7 y posteriores (64-bit y 32-bit)." +msgstr "Windows (x86, 64-bit y 32-bit)." msgid "macOS (x86 and ARM, 64-bit only)." -msgstr "" +msgstr "macOS (x86 y ARM, 64-bit solamente)." -#, fuzzy msgid "Linux (x86 and ARM, 64-bit and 32-bit)." -msgstr "Windows 7 y posteriores (64-bit y 32-bit)." +msgstr "Linux (x86 y ARM, 64-bit y 32-bit)." msgid "" "Binaries are statically linked and can run on any distribution if compiled " @@ -70,10 +70,13 @@ msgid "" "github.com/godotengine/buildroot>`__, allowing for binaries that work across " "common Linux distributions (including LTS variants)." msgstr "" +"Los archivos binarios oficiales son compilados utilizando el `Godot Engine " +"buildroot `__, lo que permite " +"crear archivos binarios que funcionan en las distribuciones Linux más " +"comunes (incluyendo las versiones LTS)." -#, fuzzy msgid "Android (editor support is experimental)." -msgstr "Android 6.0 y posteriores (el soporte del editor es experimental)." +msgstr "Android (el soporte del editor es experimental)." msgid "" ":ref:`Web browsers `. Experimental in 4.0, using " @@ -86,7 +89,7 @@ msgid "**Runs exported projects:**" msgstr "**Ejecutando proyectos exportados:**" msgid "iOS." -msgstr "" +msgstr "iOS." msgid ":ref:`Consoles `." msgstr ":ref:`Consolas `." @@ -134,9 +137,8 @@ msgstr "" msgid "GDScript :ref:`debugger `." msgstr "GDScript :ref:`depurador `." -#, fuzzy msgid "Support for debugging in threads is available since 4.2." -msgstr "Aún no se admite la depuración en subprocesos." +msgstr "La depuración en subprocesos esta disponible desde la 4.2." msgid "" "Visual profiler with CPU and GPU time indications for each step of the " @@ -813,6 +815,13 @@ msgstr "" "Soporte de filtro más cercano, bilineal, trilineal o anisotrópico " "(configurado globalmente)." +#, fuzzy +msgid "" +"Optional distance fade system to fade distant decals, improving performance." +msgstr "" +"Sistema opcional de atenuación a distancia para atenuar las luces distantes " +"y sus sombras, mejorando el rendimiento." + msgid "" "When using the Forward+ backend (default on desktop), decals are rendered " "with clustered forward optimizations to decrease their individual cost. " @@ -918,7 +927,7 @@ msgid "Each fog volume can have its own custom shader." msgstr "Cada volumen de niebla puede tener su propio shader personalizado." msgid "Can be used together with traditional fog." -msgstr "Puede ser utilizado con niebla tradicional." +msgstr "Se puede utilizar junto con niebla tradicional." msgid "**Particles:**" msgstr "**Partículas:**" @@ -2121,4 +2130,4 @@ msgstr "" "comunidad y que pueden implementarse en futuras versiones de Godot." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/about/release_policy.po b/sphinx/po/es/LC_MESSAGES/about/release_policy.po index 61238a7964..fec749cdc4 100644 --- a/sphinx/po/es/LC_MESSAGES/about/release_policy.po +++ b/sphinx/po/es/LC_MESSAGES/about/release_policy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -184,13 +184,12 @@ msgstr "**Fecha de publicación*" msgid "**Support level**" msgstr "**Nivel de soporte**" -#, fuzzy msgid "Godot 4.3 (`master`)" -msgstr "Godot 4.2 (`master`)" +msgstr "Godot 4.3 (`master`)" #, fuzzy -msgid "April 2024 (estimate)" -msgstr "Q3 2023 (estimado)" +msgid "June 2024 (estimate)" +msgstr "El primer trimestre de 2024 (estimado)" msgid "" "|unstable| *Development.* Receives new features, usability and performance " @@ -203,13 +202,11 @@ msgstr "" msgid "unstable" msgstr "inestable" -#, fuzzy msgid "Godot 4.2" -msgstr "Godot 4.1" +msgstr "Godot 4.2" -#, fuzzy msgid "November 2023" -msgstr "Noviembre de 2021" +msgstr "Noviembre de 2023" msgid "" "|supported| Receives fixes for bugs and security issues, as well as patches " @@ -233,9 +230,8 @@ msgstr "Godot 4.0" msgid "March 2023" msgstr "Marzo de 2023" -#, fuzzy msgid "|eol| No longer supported (last update: 4.0.4)." -msgstr "|eol| Esta versión ya no es sostenida (ultima actualización: 2.0.4.1)." +msgstr "|eol| Ya no recibe soporte (ultima actualización: 4.0.4)." msgid "eol" msgstr "eol" @@ -243,9 +239,8 @@ msgstr "eol" msgid "Godot 3.6 (`3.x`, LTS)" msgstr "Godot 3.6 (`3.x`, LTS)" -#, fuzzy msgid "Q1 2024 (estimate)" -msgstr "Q3 2023 (estimado)" +msgstr "El primer trimestre de 2024 (estimado)" msgid "" "|supported| *Beta.* Receives new features, usability and performance " @@ -266,9 +261,8 @@ msgstr "Godot 3.4" msgid "November 2021" msgstr "Noviembre de 2021" -#, fuzzy msgid "|eol| No longer supported (last update: 3.4.5)." -msgstr "|eol| Esta versión ya no es soportada (última actualización: 3.2.3)." +msgstr "|eol| Esta versión ya no recibe soporte (última actualización: 3.4.5)." msgid "Godot 3.3" msgstr "Godot 3.3" @@ -276,9 +270,8 @@ msgstr "Godot 3.3" msgid "April 2021" msgstr "Abril de 2021" -#, fuzzy msgid "|eol| No longer supported (last update: 3.3.4)." -msgstr "|eol| Esta versión ya no es soportada (última actualización: 3.2.3)." +msgstr "|eol| Esta versión ya no recibe soporte (última actualización: 3.3.4)." msgid "Godot 3.2" msgstr "Godot 3.2" @@ -404,9 +397,9 @@ msgid "" msgstr "" "Actualizar software mientras se trabaja en un proyecto es inherentemente " "riesgoso, así que considera si será una buena idea para tu proyecto antes de " -"intentar actualizar. También haz backups para tu proyecto o utiliza un " -"sistema de control de versiones para prevenir la pérdida de datos en caso de " -"que una actualización salga mal." +"intentar actualizar. También haz copias de seguridad de tu proyecto o " +"utiliza un sistema de control de versiones para prevenir la pérdida de datos " +"en caso de que una actualización salga mal." msgid "" "That said, we do our best to keep minor and especially patch releases " @@ -478,10 +471,11 @@ msgstr "" "limite, nos esforzamos por publicar lanzamientos menores con relativa " "frecuencia." +#, fuzzy msgid "" "In particular, after the very length release cycle for 4.0, we are pivoting " -"to a faster paced development workflow, with the 4.1 release expected within " -"late Q2 / early Q3 2023." +"to a faster paced development workflow, 4.1 released 4 months after 4.0, and " +"4.2 released 4 months after 4.1" msgstr "" "En particular, después del largo ciclo de lanzamiento para 4.0, estamos " "cambiando a un flujo de desarrollo más rápido, con 4.1 esperado al final de " @@ -665,4 +659,4 @@ msgstr "" "godot/pull/76446>`_ para más información." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/about/system_requirements.po b/sphinx/po/es/LC_MESSAGES/about/system_requirements.po index 389113d492..4fc2a75706 100644 --- a/sphinx/po/es/LC_MESSAGES/about/system_requirements.po +++ b/sphinx/po/es/LC_MESSAGES/about/system_requirements.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "System requirements" -msgstr "Requerimientos" +msgstr "Requerimientos del sistema" msgid "" "This page contains system requirements for the editor and exported projects. " @@ -27,101 +26,119 @@ msgid "" "be referred to if you're looking to build or upgrade a system to use Godot " "on." msgstr "" +"Esta página contiene los requerimientos del sistema para el editor y los " +"proyectos exportados. Estas especificaciones son dadas solo para propósitos " +"informativos, pero pueden ser consultados si estas pensando en construir o " +"mejorar un sistema en el que usar Godot." -#, fuzzy msgid "Godot editor" -msgstr "Depurando el editor de Godot" +msgstr "Editor de Godot" msgid "" "These are the **minimum** specifications required to run the Godot editor " "and work on a simple 2D or 3D project:" msgstr "" +"Estos son las **mínimas** especificaciones requeridas para correr el editor " +"de Godot y trabajar en un proyecto 2D o 3D simple:" msgid "Desktop or laptop PC - Minimum" -msgstr "" +msgstr "PC de escritorio o laptop - Mínimo" msgid "**CPU**" -msgstr "" +msgstr "**CPU**" msgid "**Windows:** x86_32 CPU with SSE2 instructions, or any x86_64 CPU" -msgstr "" +msgstr "**Windows:** x86_32 CPU con instrucciones SSE2, o cualquier x86_64 CPU" msgid "*Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300*" -msgstr "" +msgstr "*Ejemplo: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300*" msgid "**macOS:** x86_64 or ARM CPU (Apple Silicon)" -msgstr "" +msgstr "**macOS:** x86_64 o ARM CPU (Apple Silicon)" msgid "*Example: Intel Core 2 Duo SU9400, Apple M1*" -msgstr "" +msgstr "*Ejemplo: Intel Core 2 Duo SU9400, Apple M1*" msgid "" "**Linux:** x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU" msgstr "" +"**Linux:** x86_32 CPU con instrucciones SSE2, x86_64 CPU, ARMv7 o ARMv8 CPU" msgid "" "*Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Raspberry Pi 4*" msgstr "" +"*Ejemplo: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Raspberry Pi 4*" msgid "**GPU**" -msgstr "" +msgstr "**GPU**" msgid "" "**Forward+ rendering method:** Integrated graphics with full Vulkan 1.0 " "support" msgstr "" +"**Método de renderizado Forward+:** Gráficos integrados con soporte total de " +"Vulkan 1.0" msgid "" "*Example: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics " "(Kaveri)*" msgstr "" +"*Ejemplo: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics " +"(Kaveri)*" msgid "" "**Mobile rendering method:** Integrated graphics with full Vulkan 1.0 support" msgstr "" +"**Método de renderizado Mobile:** Gráficos integrados con soporte total de " +"Vulkan 1.0" msgid "" "**Compatibility rendering method:** Integrated graphics with full OpenGL 3.3 " "support" msgstr "" +"**Método de renderizado Compatibility:** Gráficos integrados con soporte " +"total de OpenGL 3.3" msgid "" "*Example: Intel HD Graphics 2500 (Ivy Bridge), AMD Radeon R5 Graphics " "(Kaveri)*" msgstr "" +"*Ejemplo: Intel HD Graphics 2500 (Ivy Bridge), AMD Radeon R5 Graphics " +"(Kaveri)*" msgid "**RAM**" -msgstr "" +msgstr "**RAM**" -#, fuzzy msgid "**Native editor:** 4 GB" -msgstr "**Para el editor:**" +msgstr "**Editor nativo:** 4GB" -#, fuzzy msgid "**Web editor:** 8 GB" -msgstr "**Para el editor:**" +msgstr "**Editor web:** 8GB" -#, fuzzy msgid "**Storage**" -msgstr "Almacenamiento" +msgstr "**Almacenamiento**" msgid "" "200 MB (used for the executable, project files and cache). Exporting " "projects requires downloading export templates separately (1.3 GB after " "installation)." msgstr "" +"200MB (usados para el ejecutable, archivos del proyecto y caché). Exportar " +"proyectos requiere descargar plantillas de exportación por separado (1.3GB " +"después de la instalación)." -#, fuzzy msgid "**Operating system**" -msgstr "Sistema de advertencias" +msgstr "**Sistema opertivo**" msgid "" "**Native editor:** Windows 7, macOS 10.13 (Compatibility) or macOS 10.15 " "(Forward+/Mobile), Linux distribution released after 2016" msgstr "" +"**Editor nativo:** Windows 7, macOS 10.13 (Compatibility) or macOS 10.15 " +"(Forward+/Mobile), Distribuciones de Linux lanzadas después de 2016" msgid "**Web editor:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64" -msgstr "" +msgstr "**Editor web:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64" msgid "" "Windows 7/8/8.1 are supported on a best-effort basis. These versions are not " @@ -130,172 +147,212 @@ msgid "" "for Windows 7/8/8.1 may be removed in a :ref:`future Godot 4.x release " "`." msgstr "" +"Windows 7/8/8.1 aon soportadas en una base de mejor esfuerzo. Estas " +"versiones no son regularmente probadas y puede que algunas caracteristicas " +"falten (como la salida de consola coloreada :ref:`print_rich " +"`). El soporte para Windows 7/8/8.1 " +"podría ser retirado en una :ref:`future Godot 4.x release " +"`." msgid "" "Vulkan drivers for these Windows versions are known to have issues with " "memory leaks. As a result, it's recommended to stick to the Compatibility " "rendering method when running Godot on an Windows version older than 10." msgstr "" +"Los controladores de Vulkan para estas verisiones de windows son conocidas " +"por tener problemas con fugas de memoria. Como resultado, es recomendado " +"quedarse en el metodo de renderizado Compatibility al correr Godot en una " +"version de Windows posterior a la 10." msgid "Mobile device (smartphone/tablet) - Minimum" -msgstr "" +msgstr "Dispositivos móviles (teléfonos inteligentes/tabletas) - Mínimo" msgid "**Android:** SoC with any 32-bit or 64-bit ARM or x86 CPU" -msgstr "" +msgstr "**Android:** SoC con cualquier 32-bit o 64-bit ARM o x86 CPU" msgid "*Example: Qualcomm Snapdragon 430, Samsung Exynos 5 Octa 5430*" -msgstr "" +msgstr "*Ejemplo: Qualcomm Snapdragon 430, Samsung Exynos 5 Octa 5430*" -#, fuzzy msgid "**iOS:** *Cannot run the editor*" -msgstr "**Para el editor:**" +msgstr "**iOS:** *No puede ejecutar el editor*" msgid "" "**Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.0 support" msgstr "" +"**Método de renderizado Forward+:** SoC con un GPU con soporte total de " +"Vulkan 1.0" msgid "*Example: Qualcomm Adreno 505, Mali-G71 MP2*" -msgstr "" +msgstr "*Ejemplo: Qualcomm Adreno 505, Mali-G71 MP2*" msgid "" "**Mobile rendering method:** SoC featuring GPU with full Vulkan 1.0 support" msgstr "" +"**Método de renderizado Mobile** SoC con GPU con soporte total de Vulkan 1.0" msgid "" "**Compatibility rendering method:** SoC featuring GPU with full OpenGL ES " "3.0 support" msgstr "" +"**Método de renderizado Compatibility:** SoC con GPU con soporte total de " +"OpenGL ES 3.0" msgid "*Example: Qualcomm Adreno 306, Mali-T628 MP6*" -msgstr "" +msgstr "*Ejemplo: Qualcomm Adreno 306, Mali-T628 MP6*" -#, fuzzy msgid "**Native editor:** 3 GB" -msgstr "**Para el editor:**" +msgstr "**Editor nativo:** 3 GB" -#, fuzzy msgid "**Web editor:** 6 GB" -msgstr "**Para el editor:**" +msgstr "**Editor web:** 6 GB" msgid "" "**Native editor:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/" "Mobile), iOS 11.0" msgstr "" +"**Editor nativo:** Android 6.0 (Compatibility) o Android 9.0 (Forward+/" +"Mobile), iOS 11.0" msgid "" "**Web editor:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, " "Samsung Internet 15" msgstr "" +"**Editor web:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, " +"Samsung Internet 15" msgid "" "These are the **recommended** specifications to get a smooth experience with " "the Godot editor on a simple 2D or 3D project:" msgstr "" +"Estos son las especificaciones **recomendadas** para conseguir una " +"experiencia fluida con el editor de Godot en un proyecto simple 2D o 3D:" msgid "Desktop or laptop PC - Recommended" -msgstr "" +msgstr "PC de escritorio o laptop - Recomendado" msgid "" "**Windows:** x86_64 CPU with SSE4.2 instructions, with 4 physical cores or " "more" msgstr "" +"**Windows:** x86_64 CPU con instrucciones SSE4.2, con 4 núcleos físicos o más" msgid "*Example: Intel Core i5-6600K, AMD Ryzen 5 1600*" -msgstr "" +msgstr "*Ejemplo: Intel Core i5-6600K, AMD Ryzen 5 1600*" msgid "*Example: Intel Core i5-8500, Apple M1*" -msgstr "" +msgstr "*Ejemplo: Intel Core i5-8500, Apple M1*" msgid "" "*Example: Intel Core i5-6600K, AMD Ryzen 5 1600, Raspberry Pi 5 with " "overclocking*" msgstr "" +"*Ejemplo: Intel Core i5-6600K, AMD Ryzen 5 1600, Raspberry Pi 5 con " +"overclocking*" msgid "" "**Forward+ rendering method:** Dedicated graphics with full Vulkan 1.2 " "support" msgstr "" +"**Método de renderizado Forward+:** Gráficos dedicados con soporte total de " +"Vulkan 1.2" msgid "" "*Example: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)*" msgstr "" +"*Ejemplo: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)*" msgid "" "**Mobile rendering method:** Dedicated graphics with full Vulkan 1.2 support" msgstr "" +"**Método de renderizado Mobile** Gráficos dedicados con soporte total de " +"Vulkan 1.2" msgid "" "**Compatibility rendering method:** Dedicated graphics with full OpenGL 4.6 " "support" msgstr "" +"** Método de renderizado Compatibility:** Gráficos integrados con soporte " +"total de OpenGL 4.6" msgid "" "*Example: NVIDIA GeForce GTX 650 (Kepler), AMD Radeon HD 7750 (GCN 1.0)*" msgstr "" +"*Ejemplo: NVIDIA GeForce GTX 650 (Kepler), AMD Radeon HD 7750 (GCN 1.0)*" -#, fuzzy msgid "**Native editor:** 8 GB" -msgstr "**Para el editor:**" +msgstr "**Editor nativo:** 8 GB" -#, fuzzy msgid "**Web editor:** 12 GB" -msgstr "**Para el editor:**" +msgstr "**Editor web:** 12 GB" msgid "" "1.5 GB (used for the executable, project files, all export templates and " "cache)" msgstr "" +"1.5 GB (utilizados para el ejecutable, los archivos del proyecto , las " +"plantillas de exportación y el caché)" msgid "" "**Native editor:** Windows 10, macOS 10.15, Linux distribution released " "after 2020" msgstr "" +"**Editor nativo:** Windows 10, macOS 10.15, las distribuciones Linux " +"lanzadas a partir del 2020" msgid "**Web editor:** Latest version of Firefox, Chrome, Edge, Safari, Opera" msgstr "" +"**Editor Web:** Últimas versiones de Firefox, Chrome, Edge, Safari, Opera" msgid "Mobile device (smartphone/tablet) - Recommended" -msgstr "" +msgstr "Dispositivo móvil (teléfono inteligente/tableta) - Recomendado" msgid "" "**Android:** SoC with 64-bit ARM or x86 CPU, with 3 \"performance\" cores or " "more" msgstr "" +"**Android:** SoC con CPU de 64 bits ARM o x86, con 3 núcleos de " +"\"rendimiento\" o más" msgid "*Example: Qualcomm Snapdragon 845, Samsung Exynos 9810*" -msgstr "" +msgstr "*Ejemplo: Qualcomm Snapdragon 845, Samsung Exynos 9810*" msgid "" "**Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.2 support" msgstr "" +"**Método de renderizado Forward+:** SoC que incluye GPU con soporte completo " +"para Vulkan 1.2" msgid "*Example: Qualcomm Adreno 630, Mali-G72 MP18*" -msgstr "" +msgstr "*Ejemplo: Qualcomm Adreno 630, Mali-G72 MP18*" msgid "" "**Mobile rendering method:** SoC featuring GPU with full Vulkan 1.2 support" msgstr "" +"**Método de renderizado móvil:** SoC con GPU con soporte completo para " +"Vulkan 1.2" msgid "" "**Compatibility rendering method:** SoC featuring GPU with full OpenGL ES " "3.2 support" msgstr "" +"**Método de renderizado de compatibilidad:** SoC con GPU con soporte " +"completo para OpenGL ES 3.2" -#, fuzzy msgid "**Native editor:** 6 GB" -msgstr "**Para el editor:**" +msgstr "**Editor nativo:** 6 GB" msgid "**Native editor:** Android 9.0 or iOS 11.0" -msgstr "" +msgstr "**Editor nativo:** Android 9.0 o iOS 11.0" msgid "" "**Web editor:** Latest version of Firefox, Chrome, Edge, Safari, Opera, " "Samsung Internet" msgstr "" +"**Editor Web:** Últimas versiones de Firefox, Chrome, Edge, Safari, Opera, " +"Samsung Internet" -#, fuzzy msgid "Exported Godot project" -msgstr "Exportar un proyecto de Godot a Xcode" +msgstr "Proyecto de Godot exportado" msgid "" "The requirements below are a baseline for a **simple** 2D or 3D project, " @@ -305,6 +362,13 @@ msgid "" "programs running on the system while the project is running will also " "compete for resources, including RAM and video RAM." msgstr "" +"Los requisitos a continuación son una base para un proyecto **simple** en 2D " +"o 3D, con scripts básicos y pocos detalles visuales. Los requisitos de CPU, " +"GPU, RAM y almacenamiento variarán considerablemente dependiendo del alcance " +"de tu proyecto, su método de renderizado, la resolución del viewport y los " +"ajustes gráficos elegidos. Otros programas que se ejecutan en el sistema " +"mientras el proyecto está en funcionamiento también competirán por recursos, " +"incluida la RAM y la RAM de video." msgid "" "It is strongly recommended to do your own testing on low-end hardware to " @@ -313,110 +377,134 @@ msgid "" "`__ to your project." msgstr "" +"Se recomienda encarecidamente realizar pruebas en hardware de gama baja para " +"asegurarte de que tu proyecto se ejecute a la velocidad deseada. Para " +"proporcionar adaptabilidad para hardware de gama baja, también necesitarás " +"incorporar un `menú de opciones gráficas `__ en tu proyecto." msgid "" "These are the **minimum** specifications required to run a simple 2D or 3D " "project exported with Godot:" msgstr "" +"Estas son las especificaciones **mínimas** requeridas para ejecutar un " +"proyecto simple en 2D o 3D exportado con Godot:" -#, fuzzy msgid "**For native exports:** 2 GB" -msgstr "**Para el editor:**" +msgstr "**Para exportaciones nativas:** 2 GB" -#, fuzzy msgid "**For web exports:** 4 GB" -msgstr "**Para el editor:**" +msgstr "**Para exportaciones web:** 4 GB" msgid "150 MB (used for the executable, project files and cache)" -msgstr "" +msgstr "150 MB (utilizados para el ejecutable, archivos del proyecto y caché)" msgid "" "**For native exports:** Windows 7, macOS 10.13 (Compatibility) or macOS " "10.15 (Forward+/Mobile), Linux distribution released after 2016" msgstr "" +"**Para exportaciones nativas:** Windows 7, macOS 10.13 (Compatibilidad) o " +"macOS 10.15 (Forward+/Mobile), distribución de Linux lanzada después de 2016" msgid "" "**For web exports:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64" msgstr "" +"**Para exportaciones web:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, " +"Opera 64" msgid "**iOS:** SoC with any 64-bit ARM CPU" -msgstr "" +msgstr "**iOS:** SoC con cualquier CPU ARM de 64 bits" msgid "*Example: Apple A7 (iPhone 5S)*" -msgstr "" +msgstr "*Ejemplo: Apple A7 (iPhone 5S)*" msgid "" "*Example: Qualcomm Adreno 505, Mali-G71 MP2, PowerVR G6430 (iPhone 6S/iPhone " "SE 1)*" msgstr "" +"*Ejemplo: Qualcomm Adreno 505, Mali-G71 MP2, PowerVR G6430 (iPhone 6S/iPhone " +"SE 1)*" msgid "" "*Example: Qualcomm Adreno 306, Mali-T628 MP6, PowerVR G6430 (iPhone 5S)*" msgstr "" +"*Ejemplo: Qualcomm Adreno 306, Mali-T628 MP6, PowerVR G6430 (iPhone 5S)*" -#, fuzzy msgid "**For native exports:** 1 GB" -msgstr "**Para el editor:**" +msgstr "**Para exportaciones nativas:** 1 GB" -#, fuzzy msgid "**For web exports:** 2 GB" -msgstr "**Para el editor:**" +msgstr "**Para exportaciones web:** 2 GB" msgid "" "**For native exports:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/" "Mobile), iOS 11.0" msgstr "" +"**Para exportaciones nativas:** Android 6.0 (Compatibilidad) o Android 9.0 " +"(Forward+/Mobile), iOS 11.0" msgid "" "**For web exports:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, " "Samsung Internet 15" msgstr "" +"**Para exportaciones web:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, " +"Opera 64, Samsung Internet 15" msgid "" "These are the **recommended** specifications to get a smooth experience with " "a simple 2D or 3D project exported with Godot:" msgstr "" +"Estas son las especificaciones **recomendadas** para obtener una experiencia " +"fluida con un proyecto simple en 2D o 3D exportado con Godot:" -#, fuzzy msgid "**For native exports:** 4 GB" -msgstr "**Para el editor:**" +msgstr "**Para exportaciones nativas:** 4 GB" -#, fuzzy msgid "**For web exports:** 8 GB" -msgstr "**Para el editor:**" +msgstr "**Para exportaciones web:** 8 GB" msgid "" "**For native exports:** Windows 10, macOS 10.15, Linux distribution released " "after 2020" msgstr "" +"**Para exportaciones nativas:** Windows 10, macOS 10.15, distribución Linux " +"lanzada después de 2020" msgid "" "**For web exports:** Latest version of Firefox, Chrome, Edge, Safari, Opera" msgstr "" +"**Para exportaciones web:** Últimas versiones de Firefox, Chrome, Edge, " +"Safari, Opera" msgid "**iOS:** SoC with 64-bit ARM CPU" -msgstr "" +msgstr "**iOS:** SoC con CPU ARM de 64 bits" msgid "*Example: Apple A11 (iPhone XS/XR)*" -msgstr "" +msgstr "*Ejemplo: Apple A11 (iPhone XS/XR)*" msgid "" "*Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple G11P (iPhone XR/XS)*" msgstr "" +"*Ejemplo: Qualcomm Adreno 630, Mali-G72 MP18, Apple G11P (iPhone XR/XS)*" msgid "**For native exports:** Android 9.0 or iOS 11.0" -msgstr "" +msgstr "**Para exportaciones nativas:** Android 9.0 o iOS 11.0" msgid "" "**For web exports:** Latest version of Firefox, Chrome, Edge, Safari, Opera, " "Samsung Internet" msgstr "" +"**Para exportaciones web:** Últimas versiones de Firefox, Chrome, Edge, " +"Safari, Opera, Samsung Internet" msgid "" "Godot doesn't use OpenGL/OpenGL ES extensions introduced after OpenGL 3.3/" "OpenGL ES 3.0, but GPUs supporting newer OpenGL/OpenGL ES versions generally " "have fewer driver issues." msgstr "" +"Godot no utiliza extensiones de OpenGL/OpenGL ES introducidas después de " +"OpenGL 3.3/OpenGL ES 3.0, pero las GPUs que admiten versiones más recientes " +"de OpenGL/OpenGL ES generalmente tienen menos problemas de controladores." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/community/asset_library/index.po b/sphinx/po/es/LC_MESSAGES/community/asset_library/index.po index 166ec1e7b5..692f7fa2d0 100644 --- a/sphinx/po/es/LC_MESSAGES/community/asset_library/index.po +++ b/sphinx/po/es/LC_MESSAGES/community/asset_library/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Asset Library" msgstr "Biblioteca de Assets" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po b/sphinx/po/es/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po index 56c8f5ab6b..be9d0780d0 100644 --- a/sphinx/po/es/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po +++ b/sphinx/po/es/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -489,4 +489,4 @@ msgstr "" "indicará el motivo y podrá volver a enviarlo con los cambios oportunos." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/community/asset_library/using_assetlib.po b/sphinx/po/es/LC_MESSAGES/community/asset_library/using_assetlib.po index 40c26d09c3..3930e06cbd 100644 --- a/sphinx/po/es/LC_MESSAGES/community/asset_library/using_assetlib.po +++ b/sphinx/po/es/LC_MESSAGES/community/asset_library/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -451,4 +451,4 @@ msgstr "" "acabamos de cubrir." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/community/asset_library/what_is_assetlib.po b/sphinx/po/es/LC_MESSAGES/community/asset_library/what_is_assetlib.po index 99513eb7b9..0deeacbdea 100644 --- a/sphinx/po/es/LC_MESSAGES/community/asset_library/what_is_assetlib.po +++ b/sphinx/po/es/LC_MESSAGES/community/asset_library/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -131,4 +131,4 @@ msgstr "" "vender los assets de Godot fuera de la Asset Library." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/community/channels.po b/sphinx/po/es/LC_MESSAGES/community/channels.po index aea4c475fe..2f51efa1f7 100644 --- a/sphinx/po/es/LC_MESSAGES/community/channels.po +++ b/sphinx/po/es/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -129,4 +129,4 @@ msgstr "" "community/user-groups>`_ para tener una lista de la comunidades locales." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/community/tutorials.po b/sphinx/po/es/LC_MESSAGES/community/tutorials.po index 6ffa05895f..7c1bcdacce 100644 --- a/sphinx/po/es/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/es/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -84,102 +84,91 @@ msgstr "" msgid "Video tutorials" msgstr "Vídeo tutoriales" -#, fuzzy msgid "" "`BornCG `_ (2D and 3D, GDScript)" msgstr "" "`BornCG `_ (2D y 3D, GDScript)." +"list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35>`_ (2D y 3D, GDScript)" -#, fuzzy msgid "" "`Clear Code `_ (2D, GDScript, " "Programming Basics)" msgstr "" -"`Tutoriales de Godot `_ (2D, GDScript, Bases de programación)." +"`Clear Code `_ (2D, GDScript, " +"Bases de Programación)" -#, fuzzy msgid "" "`FencerDevLog `_ (2D, 3D, GDScript, " "Shaders)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "" +"`FencerDevLog `_ (2D, 3D, GDScript, " +"Shaders)" -#, fuzzy msgid "" "`FinePointCGI `_ " "(2D, 3D, GDScript and C#)" msgstr "" "`FinePointCGI `_ " -"(2D, 3D, GDScript y C#)." +"(2D, 3D, GDScript y C#)" -#, fuzzy msgid "" "`GDQuest `_ (2D and 3D, GDScript and C#)" msgstr "" "`GDQuest `_ (2D y 3D, GDScript, VisualScript y C#)." +"playlists>`_ (2D y 3D, GDScript y C#)" -#, fuzzy msgid "" "`Game Dev Artisan `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "" +"`Game Dev Artisan `_ (2D, GDScript)" -#, fuzzy msgid "" "`Game Development Center `_ " "(2D, networked multiplayer, GDScript)" msgstr "" -"`Centro de Desarrollo de Juegos `_ (2D, multiplayer en red, GDScript)." +"`Game Development Center `_ " +"(2D, multiplayer en red, GDScript)" -#, fuzzy msgid "" "`Game Endeavor `_ (2D, GDScript)" msgstr "" "`Game Endeavor `_ (2D, GDScript)." +"videos>`_ (2D, GDScript)" -#, fuzzy msgid "`Gwizz `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "`Gwizz `_ (2D, GDScript)" -#, fuzzy msgid "" "`Godotneers `_ (2D, Shaders, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "" +"`Godotneers `_ (2D, Shaders, GDScript)" -#, fuzzy msgid "`HeartBeast `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "`HeartBeast `_ (2D, GDScript)" -#, fuzzy msgid "" "`KidsCanCode `__ (2D and 3D, GDScript)" msgstr "" "`KidsCanCode `__ (2D y 3D, GDScript y VisualScript)." +"playlists>`__ (2D y 3D, GDScript)" -#, fuzzy msgid "`Maker Tech `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "`Maker Tech `_ (2D, GDScript)" -#, fuzzy msgid "`Pigdev `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "`Pigdev `_ (2D, GDScript)" -#, fuzzy msgid "" "`Queble `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "" +"`Queble `_ (2D, GDScript)" -#, fuzzy msgid "`Quiver `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "`Quiver `_ (2D, GDScript)" msgid "Text tutorials" msgstr "Tutoriales en texto" @@ -245,6 +234,8 @@ msgid "" "`Godot Shaders: A community-driven shader library `_" msgstr "" +"`Godot Shaders: Una librería de shaders manejada por la comunidad `_" msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " @@ -254,4 +245,4 @@ msgstr "" "`_" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po b/sphinx/po/es/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po index bc9f071c16..93e3ad95d6 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -512,4 +512,4 @@ msgstr "" "dinámica, la vinculación estática es la única opción en esa plataforma." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/code_style_guidelines.po b/sphinx/po/es/LC_MESSAGES/contributing/development/code_style_guidelines.po index e33d5ad1ec..6f75311b4f 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/code_style_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -567,4 +567,4 @@ msgstr "" "utiliza comentarios de una sola línea:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po index 52df732f01..196a2993e4 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -460,4 +460,4 @@ msgstr "" "En cualquier caso, ``adb logcat`` también debería mostrar la causa del error." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po index 18aa39eaec..f692f225dd 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -148,4 +148,4 @@ msgstr "" "`doc_exporting_for_ios`." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po index d1003b242e..126f74b221 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -553,4 +553,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po index 3a41e5afff..9e37a89eb6 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -344,4 +344,4 @@ msgstr "" "mediante el argumento ``osxcross_sdk``::" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po index bdd9ff2bb8..5596b077af 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,7 +37,8 @@ msgstr "" "Para compilar las plantillas de exportación para la Web, se requiere lo " "siguiente:" -msgid "`Emscripten 1.39.9+ `__." +#, fuzzy +msgid "`Emscripten 3.1.39+ `__." msgstr "`Emscripten 1.39.9+ `__." #, fuzzy @@ -63,6 +64,14 @@ msgstr "" "Para obtener una visión general del uso de SCons para Godot, consulta la " "sección :ref:`doc_introduction_to_the_buildsystem`." +msgid "" +"Emscripten 3.1.39+ is recommended, but older 3.x versions are known to work." +msgstr "" + +msgid "" +"Please note that the minimum requirement for GDExtension support is 3.1.14." +msgstr "" + msgid "Building export templates" msgstr "Construyendo plantillas de exportación" @@ -223,4 +232,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po index f60df0873a..a43694e51c 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -265,9 +265,10 @@ msgstr "" msgid "Running SCons" msgstr "Ejecutando SCons" +#, fuzzy msgid "" "After opening a command prompt, change to the root directory of the engine " -"source code (using ``cd``) and type::" +"source code (using ``cd``) and type:" msgstr "" "Después de abrir un símbolo del sistema, cambia al directorio raíz del " "código fuente del motor (usando ``cd``) y escribe::" @@ -466,17 +467,19 @@ msgstr "Y para 32-bit::" msgid "Creating Windows export templates" msgstr "Para crear las plantillas de exportación para Windows" +#, fuzzy msgid "" "Windows export templates are created by compiling Godot without the editor, " -"with the following flags::" +"with the following flags:" msgstr "" "Las plantillas de exportación para Windows se crean compilando Godot sin el " "editor, utilizando las siguientes banderas::" +#, fuzzy msgid "" "If you plan on replacing the standard export templates, copy these to the " "following location, replacing ```` with the version identifier " -"(such as ``3.1.1.stable`` or ``3.2.dev``)::" +"(such as ``3.1.1.stable`` or ``3.2.dev``):" msgstr "" "Si planeas reemplazar las plantillas de exportación estándar, copia estas a " "la siguiente ubicación, sustituyendo ```` por el identificador de " @@ -504,4 +507,4 @@ msgstr "" "automáticamente como plantillas personalizadas referenciadas." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po index 8aa05a5be6..47a46e60e6 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -309,4 +309,4 @@ msgid "Build Godot with the .NET module enabled." msgstr "Compila Godot con el módulo Mono habilitado." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po index 482225dcea..492f8f42f0 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -137,4 +137,4 @@ msgstr "" "los scripts al exportar, pero no se pueden leer en tiempo de ejecución." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po index 9ab4369ed4..d83ddec303 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -211,4 +211,4 @@ msgstr "" "proporcionar las rutas correctas:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/getting_source.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/getting_source.po index e31e5490ed..8a2e5b2b62 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/getting_source.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -111,4 +111,4 @@ msgstr "" "sección de compilado de Godot `." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/index.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/index.po index a6eb9554ad..411dab7859 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/index.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -78,4 +78,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po index dc15263660..f91cc45e3e 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -141,7 +141,8 @@ msgstr "" "Los archivos binarios resultantes se ubicarán en el subdirectorio ``bin/``, " "generalmente con esta convención de nombres:" -msgid "For the previous build attempt, the result would look like this::" +#, fuzzy +msgid "For the previous build attempt, the result would look like this:" msgstr "Para el intento anterior de compilación, el resultado se verá así:" #, fuzzy @@ -638,4 +639,4 @@ msgstr "" "más fácil para configurar esto." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po index 66383addf6..fb1b53fc08 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -430,4 +430,4 @@ msgid "See :ref:`doc_exporting_for_web_serving_the_files` for instructions." msgstr "Ver :ref:`doc_exporting_projects` para más información." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po index 7b31f8ece6..7ad3b75b42 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -229,4 +229,4 @@ msgstr "" "comunidad Godot `_." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po index 417644441e..feda93aca5 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -133,4 +133,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po index c1d0275888..06821b6f48 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -245,4 +245,4 @@ msgstr "" "community>`__." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/index.po b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/index.po index b02ad595a5..dfc9303dd3 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/index.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,4 +51,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po index 26286994d4..1723f45d20 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -133,4 +133,4 @@ msgstr "" "comunidad Godot `_." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po index 6634c044e4..c82a2c4b53 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -191,4 +191,4 @@ msgstr "" "comunidad Godot `_." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po index 3470c44d59..f3ac84b943 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -124,4 +124,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po index 7e41f44e44..39cb72f9ab 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -170,4 +170,4 @@ msgstr "" "comunidad Godot `_." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po index 6a591b06b2..e381cbd330 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -161,7 +161,7 @@ msgstr "" msgid "" "The name under ``program`` depends on your build configuration, e.g. ``godot." "linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with " -"``platform=editor`` and ``dev_build=yes``." +"``target=editor`` and ``dev_build=yes``." msgstr "" "El nombre bajo ``program`` depende de la configuración de compilación que " "estés utilizando, por ejemplo, ``godot.x11.tools.64`` para la plataforma X11 " @@ -184,4 +184,4 @@ msgstr "" "itemName=ms-vscode.mono-debug>`__." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po index 6e989da5e8..3831fb87e0 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -209,4 +209,4 @@ msgstr "" "comunidad Godot `_." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po index 82e0904e25..ee70f4df81 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -285,10 +285,10 @@ msgstr "Transformación de Viewport y Canvas" msgid "" ":ref:`stretch ` together with :" "ref:`stretch_shrink ` " -"declare for a *SubViewportContaner* if and by what integer factor the " +"declare for a *SubViewportContainer* if and by what integer factor the " "contained *SubViewport* should be scaled in comparison to the container's " "size." msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po index 887e2fa84e..d84b3e0318 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -166,4 +166,4 @@ msgid "And the output will be ``is_spoken: True`` if the text is spoken." msgstr "Y la salida será ``is_spoken: True`` si el texto es hablado." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po index d11989e6fb..a9ca5ad65a 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -254,4 +254,4 @@ msgstr "" "h>`__." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/core_types.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/core_types.po index fc97ebb7aa..22a41e41fc 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/core_types.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -431,4 +431,4 @@ msgstr "" "`core/rid.h `__" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po index 2afd4762f7..08e740805c 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -160,4 +160,4 @@ msgstr "" "core/math/audio_frame.h>`__" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po index 858e3b790c..08f4db1770 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -225,4 +225,4 @@ msgstr "" "elegante o poco limpio)." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po index c8222e601e..ee32db5d42 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -748,4 +748,4 @@ msgstr "" "del motor." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po index d4b1bad216..b4ce886d6b 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -339,4 +339,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po index 09b55f384a..9b4ca3b9ab 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -204,4 +204,4 @@ msgid "Then attach the following script to any node::" msgstr "Posteriormente añádele el siguiente script a cualquier nodo::" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po index a451c3e83b..df3949f8d9 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,4 +31,4 @@ msgstr "" "estructura de la escena y los servidores." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/index.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/index.po index 9f564bed0f..4535e2bb54 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/index.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,4 +51,4 @@ msgstr "" "de Godot." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po index 1eb1463240..1386f9be34 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -39,4 +39,4 @@ msgid "Source files: :download:`class_tree.zip `." msgstr "Archivos fuente: :download:`class_tree.zip `." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po index cb601734e8..f2414c23ca 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,9 +76,8 @@ msgid "" "hardware, but is substantially less efficient on mobile." msgstr "" -#, fuzzy msgid "Forward Mobile" -msgstr "Móvil" +msgstr "Forward Mobile" msgid "" "This is a forward renderer that uses a traditional single-pass approach to " @@ -419,9 +418,8 @@ msgstr "Implementaciones de referenca" #, fuzzy msgid "" -"`drivers/vulkan/rendering_device_driver_vulkan.cpp `__" +"`drivers/vulkan/rendering_device_vulkan.cpp `__" msgstr "" "`servers/register_server_types.cpp `__" @@ -1595,4 +1593,4 @@ msgid "**Mesh LOD determination C++ code:**" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/object_class.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/object_class.po index 315d8f45c2..191465dcb0 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/object_class.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -453,4 +453,4 @@ msgstr "" "core/io/resource_saver.h>`__" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po index e775dc45f9..6327092403 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -490,4 +490,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po index e6c845ceee..a47f16e6bb 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -153,4 +153,4 @@ msgstr "" "h>`__" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po b/sphinx/po/es/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po index 31cd2294a4..b63d8b739a 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -215,4 +215,4 @@ msgstr "" "Objective-C." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/index.po b/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/index.po index 9ceea862d3..9ce8b20a78 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/index.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -61,4 +61,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/macos_debug.po b/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/macos_debug.po index 107d298e06..34a6beb986 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/macos_debug.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/macos_debug.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -58,4 +58,4 @@ msgstr "" "seleccionado, la notarización no es compatible y debería estar desactivada." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po b/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po index ca33aa427b..9c5529bc5b 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -369,4 +369,4 @@ msgstr "" "mostrar detalles para un período de tiempo específico." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po b/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po index bd354f64c8..af6b7c7d33 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -252,4 +252,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/vulkan/index.po b/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/vulkan/index.po index 5bef343b13..1a611152a3 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/vulkan/index.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/vulkan/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Vulkan" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po b/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po index 53691c2d91..4f1797a0d7 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -203,4 +203,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/editor/creating_icons.po b/sphinx/po/es/LC_MESSAGES/contributing/development/editor/creating_icons.po index 29c2bfba41..7a0aceea67 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/editor/creating_icons.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/editor/creating_icons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -218,4 +218,4 @@ msgstr "" "icons>`__" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/editor/editor_style_guide.po b/sphinx/po/es/LC_MESSAGES/contributing/development/editor/editor_style_guide.po index c3a3c32a74..f5999b5a08 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/editor/editor_style_guide.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/editor/editor_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -177,8 +177,8 @@ msgid "" "Their usage doesn't have to be contiguous. For example, you can use only " "\"Fast\" and \"Slow\" from the list above." msgstr "" -"Su uso no tiene que ser contiguo. Por ejemplo, puedes utilizar solo " -"\"Fast\" (Rápido) y \"Slow\" (Lento) de la lista anterior." +"Su uso no tiene que ser contiguo. Por ejemplo, puedes utilizar solo \"Fast\" " +"(Rápido) y \"Slow\" (Lento) de la lista anterior." msgid "" "If you're adding a new enum, its values should be ordered from the fastest " @@ -228,4 +228,4 @@ msgstr "" "*" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/editor/index.po b/sphinx/po/es/LC_MESSAGES/contributing/development/editor/index.po index 23f58db283..40d24b509c 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/editor/index.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Editor development" msgstr "Desarrollo del editor" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po b/sphinx/po/es/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po index 2c7f837a3a..e0a3bac969 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -230,4 +230,4 @@ msgstr "" "Godot." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po b/sphinx/po/es/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po index 1ff2d1e25b..416ae319f9 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,4 +42,4 @@ msgstr "" "GDScript." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/file_formats/index.po b/sphinx/po/es/LC_MESSAGES/contributing/development/file_formats/index.po index 9ad63d536c..c9a4940ffa 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/file_formats/index.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Godot file formats" msgstr "Formatos de archivo de Godot" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/file_formats/tscn.po b/sphinx/po/es/LC_MESSAGES/contributing/development/file_formats/tscn.po index 891472a5f7..3f89cb05a0 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/file_formats/tscn.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -676,4 +676,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/development/index.po b/sphinx/po/es/LC_MESSAGES/contributing/development/index.po index 740dd1fceb..5e3b806c99 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/development/index.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/development/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -48,4 +48,4 @@ msgid "Engine architecture" msgstr "Diagrama de la arquitectura" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/documentation/building_the_manual.po b/sphinx/po/es/LC_MESSAGES/contributing/documentation/building_the_manual.po index 83199e0a58..22ed106786 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/documentation/building_the_manual.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/documentation/building_the_manual.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -183,4 +183,4 @@ msgstr "" "acelerar considerablemente la compilación:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/documentation/class_reference_primer.po b/sphinx/po/es/LC_MESSAGES/contributing/documentation/class_reference_primer.po index 50af1e0c06..c843b63835 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/documentation/class_reference_primer.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/documentation/class_reference_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -509,4 +509,4 @@ msgstr "" "puntuación forme parte de las etiquetas BBCode para mantener la consistencia." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/documentation/content_guidelines.po b/sphinx/po/es/LC_MESSAGES/contributing/documentation/content_guidelines.po index 8e2ad0a01e..d26f3a6330 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/documentation/content_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/documentation/content_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -220,4 +220,4 @@ msgstr "" "precisos, asegúrate de definirlos." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po b/sphinx/po/es/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po index 08562269f3..fb796ae83a 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -297,8 +297,9 @@ msgstr "**Bueno:** Entendiendo las señales en Godot" msgid "**Bad:** Understanding Signals In Godot" msgstr "**Malo:** Entendiendo Señales En Godot" +#, fuzzy msgid "" -"Only propers nouns, projects, people, and node class names should have their " +"Only proper nouns, projects, people, and node class names should have their " "first letter capitalized." msgstr "" "Solo los nombres propios, proyectos, personas y nombres de clases de nodos " @@ -391,4 +392,4 @@ msgstr "" "tus cambios se distribuyen bajo esta licencia." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po b/sphinx/po/es/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po index 1010f3ba64..a96b6de6ea 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,7 +75,7 @@ msgid "" "used. `Squoosh `_ is a converter developed by Google, " "is open source, and doesn't give Google any image rights by using it. When " "choosing compression if you can get an image that's under 300KB in size use " -"lossless compression. If it's over 300KB use just enough lossy compression " +"lossless compression. If it's over 300KB, use just enough lossy compression " "to get it under that size. If this results in noticable compression " "artifacts using less compression is fine, even if the file size is bigger." msgstr "" @@ -161,7 +161,7 @@ msgid "" "If the image is over 300KB in size try compressing it losslessly using " "`Squoosh `_. If it's still over 300KB change to lossy " "compression and slowly increase the compression until it's under 300KB. If " -"this results in noticable compression artifacts using less compression is " +"this results in noticeable compression artifacts using less compression is " "fine, even if the file size is bigger." msgstr "" @@ -222,4 +222,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po b/sphinx/po/es/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po index 32eb57d5db..82411590bf 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -620,4 +620,4 @@ msgstr "" "píxeles." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po b/sphinx/po/es/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po index 4e0c1375f3..87ffe2ff39 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -751,4 +751,4 @@ msgstr "" "extracción (Pull Request) `." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/documentation/index.po b/sphinx/po/es/LC_MESSAGES/contributing/documentation/index.po index 162680e861..bc46ede2f7 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/documentation/index.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/documentation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,4 +91,4 @@ msgstr "" "es un esfuerzo colosal y continuo del cual puedes ser parte." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po b/sphinx/po/es/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po index e0b7d68acb..8d202a738b 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -227,4 +227,4 @@ msgstr "" "los cambios que hayas realizado." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/ways_to_contribute.po b/sphinx/po/es/LC_MESSAGES/contributing/ways_to_contribute.po index d3948aaf91..2ed6dfcdee 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/ways_to_contribute.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -399,4 +399,4 @@ msgid "See :ref:`doc_editor_and_docs_localization` for more details." msgstr "Ver :ref:`doc_editor_and_docs_localization` para más detalles." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/workflow/bisecting_regressions.po b/sphinx/po/es/LC_MESSAGES/contributing/workflow/bisecting_regressions.po index ac3249f5d3..55d2e583bb 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/workflow/bisecting_regressions.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/workflow/bisecting_regressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -277,4 +277,4 @@ msgstr "" "git-scm.com/docs/git-bisect>`__." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po b/sphinx/po/es/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po index e7766e74c7..8a9dcdf1a0 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -470,7 +470,8 @@ msgstr "" msgid "*Dependencies*: describes pull requests that update a dependency file." msgstr "" -msgid "*Enhancememnt*: new information to be added in an existing page." +#, fuzzy +msgid "*Enhancement*: new information to be added in an existing page." msgstr "" "*Enhancement*: Nueva información que debe agregarse en una página existente " "de documentación." @@ -589,4 +590,4 @@ msgstr "" "muy bienvenida." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/workflow/index.po b/sphinx/po/es/LC_MESSAGES/contributing/workflow/index.po index 01e0a8b6c0..22cc2c48f1 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/workflow/index.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,4 +29,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po b/sphinx/po/es/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po index d8891387b7..9d57bc7c0e 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -604,4 +604,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/workflow/pr_workflow.po b/sphinx/po/es/LC_MESSAGES/contributing/workflow/pr_workflow.po index cc63ba6fca..90e85a61b6 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/workflow/pr_workflow.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/workflow/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -675,8 +675,8 @@ msgstr "" "Utiliza un título explícito para la solicitud de extracción (PR) y agrega " "los detalles necesarios en el área de comentarios. Puedes arrastrar y soltar " "capturas de pantalla, GIF o proyectos comprimidos si son relevantes, para " -"mostrar lo que implementaste. Luego, haz clic en \"Create a pull " -"request\" (Crear una solicitud de extracción), ¡y listo!" +"mostrar lo que implementaste. Luego, haz clic en \"Create a pull request\" " +"(Crear una solicitud de extracción), ¡y listo!" msgid "Modifying a pull request" msgstr "Modificando un pull request" @@ -954,4 +954,4 @@ msgstr "" "sido fusionada o cerrada." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/contributing/workflow/testing_pull_requests.po b/sphinx/po/es/LC_MESSAGES/contributing/workflow/testing_pull_requests.po index 71660f740a..f6846a476b 100644 --- a/sphinx/po/es/LC_MESSAGES/contributing/workflow/testing_pull_requests.po +++ b/sphinx/po/es/LC_MESSAGES/contributing/workflow/testing_pull_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -122,9 +122,10 @@ msgstr "" "Abre la página del pull request. Haz clic en el nombre de la rama *fork* " "cerca de la parte superior de la página:" +#, fuzzy msgid "" "Now that you are on the fork's branch page, click the ``.github`` folder at " -"the top of the file list. Then, click on the ``workflows`` folder (whicb is " +"the top of the file list. Then, click on the ``workflows`` folder (which is " "inside the ``.github`` folder). Click the workflow file for the platform you " "wish to download artifacts for. *After* clicking on the file (which opens " "the file view), copy the page URL from your browser's address bar." @@ -197,4 +198,4 @@ msgstr "" "devel-compiling>` para tu sistema operativo." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po index 967c94b605..c6cc844012 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -127,4 +127,4 @@ msgstr "" "en la próxima lección." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po index 17b9d039f3..22e4ddfee3 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -195,4 +195,4 @@ msgstr "" "cuándo el jugador fue golpeado por algo." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po index 168b0c5491..8999d40a57 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -60,12 +60,13 @@ msgstr "" msgid "Start by declaring the member variables this object will need:" msgstr "Comienza declarando las variables miembro que este objeto necesitará:" +#, fuzzy msgid "" "Using the ``export`` keyword on the first variable ``speed`` allows us to " "set its value in the Inspector. This can be handy for values that you want " "to be able to adjust just like a node's built-in properties. Click on the " -"``Player`` node and you'll see the property now appears in the \"Script " -"Variables\" section of the Inspector. Remember, if you change the value " +"``Player`` node and you'll see the property now appears in the Inspector in " +"a new section with the name of the script. Remember, if you change the value " "here, it will override the value written in the script." msgstr "" "Utilizar la palabra clave ``export`` en la primera variable ``speed`` nos " @@ -288,15 +289,16 @@ msgstr "" "Usando este valor aseguras que tu movimiento sera consistente incluso si el " "frame rate cambia ." +#, fuzzy msgid "" -"Click \"Play Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you " -"can move the player around the screen in all directions." +"Click \"Run Current Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm " +"you can move the player around the screen in all directions." msgstr "" "Haz clic en \"Reproducir Escena\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) y " "confirme que puede mover el player por la pantalla en todas las direcciones." msgid "If you get an error in the \"Debugger\" panel that says" -msgstr "Si tu obtienes un error en el panel \"Debugger\" que dice" +msgstr "Si tu obtienes un error en el panel \"Depurador\" que dice" msgid "" "``Attempt to call function 'play' in base 'null instance' on a null " @@ -421,9 +423,8 @@ msgid "" "Godot will create a function with that exact name directly in script for " "you. You don't need to change the default settings right now." msgstr "" -"Godot creará una función con ese nombre exacto directamente en el script " -"para usted. Usted no necesita cambiar la configuración por defecto en este " -"momento." +"Godot creará una funcion con el mismo nombre en el script. No es necesario " +"que cambies los valores por defecto ahora." msgid "" "If you're using an external text editor (for example, Visual Studio Code), a " @@ -438,8 +439,8 @@ msgid "" "In this case, you'll need to write the function yourself into the Player's " "script file." msgstr "" -"En este caso, tendrá que escribir la función usted mismo en el archivo de " -"script del reproductor." +"En este caso, necesitarás escribir la función por ti mismo dentro del " +"archivo de código del jugador." msgid "" "Note the green icon indicating that a signal is connected to this function; " @@ -447,10 +448,10 @@ msgid "" "connect to a function with that name, so double-check that the spelling of " "the function matches exactly!" msgstr "" -"Fíjate en el icono verde que indica que una señal está conectada a esta " -"función; esto no significa que la función exista, sólo que la señal " -"intentará conectarse a una función con ese nombre, ¡así que comprueba que la " -"ortografía de la función coincide exactamente!" +"Nota al icono verde indicando que una señal esta conectada a esta función; " +"esto no significa que la función exista, solo que la señal tratará de " +"conectarse a una función con ese nombre, ¡así que verifica dos veces que la " +"ortografía de la función coincidan exactamente!" msgid "Next, add this code to the function:" msgstr "A continuación, añade este código a la función:" @@ -487,4 +488,4 @@ msgstr "" "lección." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po index b364c05182..c9da7489d9 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -63,14 +63,13 @@ msgstr "" "No olvides marcar los hijos para que no se puedan seleccionar, como hiciste " "con la escena Player." -#, fuzzy msgid "" "Select the ``Mob`` node and set its ``Gravity Scale`` property in the :ref:" "`RigidBody2D ` section of the inspector to ``0``. This " "will prevent the mob from falling downwards." msgstr "" "Selecciona el nodo ``Mob`` y establece su propiedad ``Gravity Scale`` en la " -"sección :ref:`RigidBody2D ` del inspector a ``0``. Esto " +"sección :ref:`RigidBody2D ` del inspector en ``0``. Esto " "evitará que el mob caiga hacia abajo." msgid "" @@ -189,4 +188,4 @@ msgstr "" "juego jugable." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po index c40a200d7d..00675e9ef1 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -172,9 +172,10 @@ msgstr "" "mob_scene: PackedScene`` para permitirnos elegir la escena de enemigos que " "queremos instanciar." +#, fuzzy msgid "" "Click the ``Main`` node and you will see the ``Mob Scene`` property in the " -"Inspector under \"Script Variables\"." +"Inspector under \"Main.gd\"." msgstr "" "Haz clic en el nodo ``Main`` y verás la propiedad ``Mob`` en el Inspector " "bajo \"Script Variables\"." @@ -307,13 +308,12 @@ msgstr "" "Deberías poder mover al jugador alrededor, ver a los mobs creándose, y ver " "al jugador desaparecer cuando es golpeado por un mob." -#, fuzzy msgid "" "When you're sure everything is working, remove the call to ``new_game()`` " "from ``_ready()`` and replace it with ``pass``." msgstr "" -"Cuando estés seguro de que todo funciona, quita la llamada a ``new_game()`` " -"de ``ready()``." +"Cuando estés seguro de que todo funciona correctamente, elimina la llamada a " +"``new_game()`` de ``ready()`` y reemplázala con `pass`." msgid "" "What's our game lacking? Some user interface. In the next lesson, we'll add " @@ -324,4 +324,4 @@ msgstr "" "jugador." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po index 1799f9b548..b47eb75fef 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -201,8 +201,8 @@ msgid "" "We now want to display a message temporarily, such as \"Get Ready\", so we " "add the following code" msgstr "" -"Ahora queremos mostrar un mensaje temporalmente, como ej. \"Get " -"Ready\" (Prepárate), así que agregaremos el siguiente código" +"Ahora queremos mostrar un mensaje temporalmente, como ej. \"Get Ready\" " +"(Prepárate), así que agregaremos el siguiente código" msgid "" "We also need to process what happens when the player loses. The code below " @@ -237,13 +237,12 @@ msgstr "" msgid "Add the code below to ``HUD`` to update the score" msgstr "Agrega el siguiente código al ``HUD`` para actualizar la puntuación" -#, fuzzy msgid "" "Connect the ``pressed()`` signal of ``StartButton`` and the ``timeout()`` " "signal of ``MessageTimer``, and add the following code to the new functions:" msgstr "" -"Conecta la señal ``timeout()`` de ``MessageTimer`` y la señal ``pressed()`` " -"de ``StartButton`` y agrega el siguiente código a las nuevas funciones:" +"Conecta la señal ``pressed()``de ``StartButton`` y la señal ``timeout()`` de " +"``MessageTimer``, y agrega el siguiente código a las nuevas funciones:" msgid "Connecting HUD to Main" msgstr "Conectando HUD a Main" @@ -365,4 +364,4 @@ msgstr "" "teclado." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po index 4faaae3e4c..9ba653ce63 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -202,4 +202,4 @@ msgstr "" "aprender a crear un juego 3D completo desde cero, en Godot." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/index.po index 9c48853e76..5757267510 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_2d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -103,11 +103,12 @@ msgid "You can find a completed version of this project at this location:" msgstr "" "Encontrarás una versión completa de este proyecto en el siguiente enlace:" -#, fuzzy msgid "" "https://github.com/godotengine/godot-demo-projects/tree/master/2d/" "dodge_the_creeps" -msgstr "https://github.com/godotengine/godot-demo-projects" +msgstr "" +"https://github.com/godotengine/godot-demo-projects/tree/master/2d/" +"dodge_the_creeps" msgid "Prerequisites" msgstr "Pre-requisitos" @@ -117,17 +118,16 @@ msgid "" "complete :ref:`Getting Started `." msgstr "" "Este tutorial paso a paso está destinado a principiantes que siguieron el :" -"ref:`Getting Started ` completo." +"ref:`Paso a paso ` completo." -#, fuzzy msgid "" "If you're an experienced programmer, you can find the complete demo's source " "code here: `Dodge the Creeps source code `__." msgstr "" "Si eres un programador experimentado, puedes encontrar el código fuente " -"completo de la demo aquí: `Proyectos de demostración de Godot `__." +"completo de la demo aquí: `Código fuente de Dodge the Creeps `__." msgid "" "We prepared some game assets you'll need to download so we can jump straight " @@ -152,4 +152,4 @@ msgid "Contents" msgstr "Contenido" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po index 669ed69bbf..ec686b95e2 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -271,4 +271,4 @@ msgstr "" "escena del jugador y el movimiento base." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po index 9022b27773..2858a31159 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -255,8 +255,8 @@ msgstr "" msgid "To add an action, write its name in the bar at the top and press Enter." msgstr "" -"Para agregar una acción, escriba su nombre en la barra en la parte superior " -"y presione Entrar." +"Para agregar una acción, escribe tu nombre en la barra en la parte superior " +"y presiona Enter." msgid "|image8|" msgstr "|image8|" @@ -370,4 +370,4 @@ msgid "image17" msgstr "image17" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po index d61bf9f3a9..624c4321d2 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -139,6 +139,8 @@ msgid "" "We compute the direction the ``$Pivot`` is looking by creating a :ref:`Basis " "` that looks in the ``direction`` direction." msgstr "" +"Calculamos la dirección hacia la que está mirando ``$Pivot`` creando una :" +"ref: `Base ` que mira en la dirección ``direction``." msgid "" "Then, we update the velocity. We have to calculate the ground velocity and " @@ -438,4 +440,4 @@ msgstr "" "lugar. A continuación, trabajaremos en los monstruos." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po index 5f57539add..6744eaf6e1 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -341,10 +341,11 @@ msgstr "|image10|" msgid "image10" msgstr "image10" +#, fuzzy msgid "" "This will take you back to the script editor and add a new function for you, " "``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the " -"``queue_free()`` method. This function destroy the instance it's called on." +"``queue_free()`` method. This function destroys the instance it's called on." msgstr "" "Esto te llevará de vuelta al editor de scripts y agregará una nueva función " "por ti, ``_on_visible_on_screen_notifier_3d_screen_exited()``. Desde allí " @@ -362,4 +363,4 @@ msgid "Here is the complete ``Mob.gd`` script for reference." msgstr "Aqui está el script completo ``Mob.gd`` para referencia." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po index 046074a58a..b8167082a3 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -364,7 +364,6 @@ msgstr "|image18|" msgid "image18" msgstr "image18" -#, fuzzy msgid "" "To sample random positions on it, we need a :ref:`PathFollow3D " "` node. Add a :ref:`PathFollow3D ` " @@ -372,10 +371,10 @@ msgid "" "``SpawnPath``, respectively. It's more descriptive of what we'll use them " "for." msgstr "" -"Para muestrear posiciones aleatorias en ella, necesitamos un nodo :ref:" +"Para muestrear posiciones aleatorias en este, necesitamos un nodo :ref:" "`PathFollow3D `. Agrega un nodo :ref:`PathFollow3D " "` como hijo del ``Path3D``. Renombra los dos nodos a " -"``SpawnPath`` y ``SpawnLocation``, respectivamente. Es más descriptivo de " +"``SpawnLocation`` y ``SpawnPath`` respectivamente. Es más descriptivo sobre " "cómo los utilizaremos." msgid "|image19|" @@ -551,4 +550,4 @@ msgstr "" "Abordaremos esto en la próxima parte." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po index 9c405b73b3..71a41453d5 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -515,4 +515,4 @@ msgstr "" "parte." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po index 96985c7639..b5d6c73a06 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -254,4 +254,4 @@ msgstr "" "volver a intentarlo." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po index a7b7f386f6..9cba78ae6f 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -621,4 +621,4 @@ msgid "Here is the complete ``main.gd`` script for reference." msgstr "Aquí está el script completo ``main.gd`` como referencia." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po index ef1b60288f..ea1f8db21a 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -557,4 +557,4 @@ msgid "And the *Mob*'s script." msgstr "Y el script *Mob*." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/going_further.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/going_further.po index 4876b24ef5..fb5be386d8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/going_further.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/going_further.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -117,4 +117,4 @@ msgstr "" "ansiosos por ver lo que lograrás utilizando Godot." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/index.po index fe1630a42a..af2b750b4c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/first_3d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -135,4 +135,4 @@ msgid "Contents" msgstr "Contenido" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po b/sphinx/po/es/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po index 5496998916..3d72f87c26 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -250,4 +250,4 @@ msgstr "" "scripts." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po b/sphinx/po/es/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po index 099d1bcd4a..c074c57b0f 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -386,4 +386,4 @@ msgstr "" "interfaces sobre tu mundo 3D." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/introduction/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/introduction/index.po index f6f829ad09..b19f1d0e96 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/introduction/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/introduction/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,4 +40,4 @@ msgstr "" "aprenderlo." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po b/sphinx/po/es/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po index 6720ae3244..35ca453a10 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -232,4 +232,4 @@ msgstr "" "motor." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po b/sphinx/po/es/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po index 2988c4b6bf..9fe8cfc2ad 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -189,4 +189,4 @@ msgstr "" "atraviesas las serie de comenzando." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/introduction/learning_new_features.po b/sphinx/po/es/LC_MESSAGES/getting_started/introduction/learning_new_features.po index 346c28d418..32ea2ed187 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/introduction/learning_new_features.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/introduction/learning_new_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -312,4 +312,4 @@ msgstr "" "contenido creado por la comunidad de Godot." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po index a226c141c6..7865cb0108 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,4 +45,4 @@ msgstr "" "un tema determinado en profundidad cuando corresponde." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po index ff6c5bf7ef..67781b5a97 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -54,9 +54,10 @@ msgstr "" "bola caiga y rebote en las paredes, un nodo :ref:`Sprite2D ` " "y un :ref:`CollisionShape2D `." +#, fuzzy msgid "" -"Once you saved a scene, it works as a blueprint: you can reproduce it in " -"other scenes as many times as you'd like. Replicating an object from a " +"Once you have saved a scene, it works as a blueprint: you can reproduce it " +"in other scenes as many times as you'd like. Replicating an object from a " "template like this is called **instancing**." msgstr "" "Una vez guardada una escena, funciona como plantilla: puedes reproducirla en " @@ -116,16 +117,14 @@ msgstr "" "Dentro del Administrador de Proyectos, haz clic en el botón *Importar* para " "importar el proyecto." +#, fuzzy msgid "" -"In the pop-up that appears, click the browse button and navigate to the " -"folder you extracted." +"In the pop-up that appears navigate to the folder you extracted. Double-" +"click the ``project.godot`` file to open it." msgstr "" "En la ventana emergente que aparece, haga clic en el botón Examinar y " "navegue hasta la carpeta que extrajo." -msgid "Double-click the ``project.godot`` file to open it." -msgstr "Haz doble clic en el archivo ``project.godot`` para abrirlo." - msgid "Finally, click the Import & Edit button." msgstr "Finalmente, haga clic en el botón Importar y editar." @@ -237,17 +236,16 @@ msgstr "" "Cambia su propiedad Bounce a ``0.5`` haciendo clic en el campo numérico, " "escribiendo ``0.5`` y presionando :kbd:`Enter`." -#, fuzzy msgid "" "Play the game by pressing :kbd:`F5` (:kbd:`Cmd + B` on macOS) and notice how " "all balls now bounce a lot more. As the Ball scene is a template for all " "instances, modifying it and saving causes all instances to update " "accordingly." msgstr "" -"Ejecuta presionando :kbd:`F5` y observa cómo todas las bolas ahora rebotan " -"mucho más. Como la escena Ball es una plantilla para todas las instancias, " -"modificarla y guardarla hace que todas las instancias se actualicen en " -"consecuencia." +"Ejecuta el juego presionando :kbd: `F5` (:kbd: `Cmd + B` en macOS) y nota " +"cómo todas las pelotas ahora rebotan mucho más. Como la escena Pelota es una " +"plantilla para todas las instancias, modificarla y guardarla hace que todas " +"las instancias se actualicen en consecuencia." msgid "" "Let's now adjust an individual instance. Head back to the Main scene by " @@ -284,7 +282,6 @@ msgstr "" "Vuelva a ejecutar el juego y observe cómo esta bola ahora cae mucho más " "rápido que las otras." -#, fuzzy msgid "" "You may notice you are unable to change the values of the " "``PhysicsMaterial`` of the ball. This is because ``PhysicsMaterial`` is a " @@ -293,11 +290,12 @@ msgid "" "instance, right-click on it in the Inspector and click Make Unique in the " "contextual menu." msgstr "" -"Si cambia un valor en ``PhysicsMaterial`` de una instancia, afectará a todos " -"los demás. Esto se debe a que ``PhysicsMaterial`` es un recurso, y los " -"recursos se comparten entre instancias. Para hacer que un recurso sea único " -"para una instancia, haga clic derecho sobre él en el Inspector y haga clic " -"en Hacer único en el menú contextual." +"Puede que notes que no puedes cambiar los valores del ``PhysicsMaterial``de " +"la pelota. Esto se debe a que ``PhysicsMaterial``es un recurso y necesita " +"hacerse único antes de que puedas editarlo en una escena que está vinculada " +"a su escena original. Para hacer que un recurso sea único para una " +"instancia, haz clic derecho en él en el inspector y haz clic en \"Hacer " +"único\" en el menú contextual." msgid "" "Resources are another essential building block of Godot games we will cover " @@ -434,4 +432,4 @@ msgstr "" "natural." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po index 6919342058..d2849199a6 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -121,7 +121,8 @@ msgstr "" "Además de actuar como nodos, las escenas tienen las siguientes " "características:" -msgid "They always have one root node, like the \"Character\" in our example." +#, fuzzy +msgid "They always have one root node, like the \"Player\" in our example." msgstr "Siempre tienen un nodo raíz, como el \"Character\" en nuestro ejemplo." msgid "You can save them to your local drive and load them later." @@ -178,7 +179,7 @@ msgstr "" msgid "" "Press the \"Add Child Node\" button or \"Other Node\" to create a root node." msgstr "" -"Presione el botón \"Agregar nodo hijo\" u \"Otro nodo\" para crear un nodo " +"Presiona el botón \"Agregar nodo hijo\" u \"Otro nodo\" para crear un nodo " "raíz." msgid "The Create Node dialog opens, showing the long list of available nodes." @@ -261,7 +262,7 @@ msgid "" "Everything's ready to run the scene! Press the Play Scene button in the top-" "right of the screen or press :kbd:`F6` (:kbd:`Cmd + R` on macOS)." msgstr "" -"Todo está listo para ejecutar la escena. Presione el botón Reproducir Escena " +"Todo está listo para ejecutar la escena. Presiona el botón Reproducir Escena " "en la barra superior derecha de la pantalla o presiona :kbd:`F6`." msgid "" @@ -351,4 +352,4 @@ msgstr "" "Godot: crear instancias de una escena." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po index 9968aa2c5e..fc98fe28c9 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -128,6 +128,8 @@ msgid "" "C# script names need to match their class name. In this case, you should " "name the file ``MySprite2D.cs``." msgstr "" +"Los nombres de los scripts de C# deben coincidir con el nombre de su clase. " +"En este caso deberías nombrar el archivo ``MySprite2D.cs``." msgid "" "The Script workspace should appear with your new ``sprite_2d.gd`` file open " @@ -442,4 +444,4 @@ msgid "Here is the complete ``sprite_2d.gd`` file for reference." msgstr "Aquí está el archivo ``sprite_2d.gd`` completo como referencia." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po index 790aaeb9fa..d705adc6da 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -334,4 +334,4 @@ msgstr "" "C#." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po index b6cdfb8196..d23d50cfc8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -234,4 +234,4 @@ msgstr "" "scripts y nodos haciendo que nuestros nodos activen código en scripts." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po index 39dbc6d75a..2e75ead35b 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,10 +75,11 @@ msgstr "" msgid "Scene setup" msgstr "Configuración de la escena" +#, fuzzy msgid "" -"To add a button to our game, we will create a new main scene which will " -"include both a :ref:`Button ` and the ``sprite_2d.tscn`` scene " -"we created in the :ref:`doc_scripting_first_script` lesson." +"To add a button to our game, we will create a new scene which will include " +"both a :ref:`Button ` and the ``sprite_2d.tscn`` scene we " +"created in the :ref:`doc_scripting_first_script` lesson." msgstr "" "Para agregar un botón a nuestro juego, crearemos una nueva escena principal " "que incluirá tanto un :ref:`Button `como la escena ``sprite_2d." @@ -532,4 +533,4 @@ msgstr "" "completo y pondrás en práctica todo lo que has aprendido hasta ahora." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/index.po b/sphinx/po/es/LC_MESSAGES/index.po index a12bf2d947..a167611a55 100644 --- a/sphinx/po/es/LC_MESSAGES/index.po +++ b/sphinx/po/es/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -122,55 +122,28 @@ msgid "" "talk to us on the ``#documentation`` channel on the `Godot Contributors Chat " "`_!" msgstr "" -"Envíe una incidencia o un pull request en el `repositorio de GitHub `_ , ayúdenos a `traducir la " -"documentación `_ a su " -"idioma, o hable con nosotros en el canal de ``#documentation`` en `Godot " +"Publica una issue o un pull request en el `repositorio de GitHub `_ , ayúdanos a `traducir la " +"documentación `_ a tu " +"idioma, o habla con nosotros en el canal de ``#documentation`` en `Godot " "Contributors Chat `_!" msgid "weblate_widget" msgstr "weblate_widget" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" msgid "Offline documentation" msgstr "Documentación sin conexión" +#, fuzzy msgid "" -"To browse the documentation offline, you can use the mirror of the " -"documentation hosted on `DevDocs `__. To enable " -"offline browsing on DevDocs, you need to:" -msgstr "" -"Para consultar la documentación sin conexión, puedes utilizar la réplica de " -"la documentación alojada en `DevDocs `__. Para " -"habilitar la navegación sin conexión en DevDocs, necesitas:" - -msgid "Click the three dots in the top-left corner, choose **Preferences**." -msgstr "" -"Haz clic en los tres puntos en la esquina superior izquierda, elige " -"**Preferencias**." - -msgid "" -"Enable the desired version of the Godot documentation by checking the box " -"next to it in the sidebar." -msgstr "" -"Habilita la versión deseada de la documentación de Godot marcando la casilla " -"junto a ella en la barra lateral." - -msgid "Click the three dots in the top-left corner, choose **Offline data**." -msgstr "" -"Haz clic en los tres puntos en la esquina superior izquierda, elige " -"**Offline data**." - -msgid "Click the **Install** link next to the Godot documentation." -msgstr "Haz clic en el enlace **Install** junto a la documentación de Godot." - -msgid "" -"You can also `download an HTML copy `__ for " -"offline reading (updated every Monday). Extract the ZIP archive then open " -"the top-level ``index.html`` in a web browser." +"To browse the documentation offline, you can `download an HTML copy `__ for offline reading (updated every Monday). " +"Extract the ZIP archive then open the top-level ``index.html`` in a web " +"browser." msgstr "" "También puede `descargar una copia en HTML \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_antialiasing.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_antialiasing.po index deeb64abaf..b1b5c610e3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_antialiasing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -137,4 +137,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index f041588cdf..3469cd4728 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,23 +29,28 @@ msgid "" "provides the ability to use real-time 2D lighting and shadows, which can " "greatly enhance the sense of depth in your project." msgstr "" +"Por defecto, las escenas 2D en Godot no poseen sombreado, sin luces ni " +"sombras visibles. Mientras que esto es más rápido de renderizar, las escenas " +"sin sombreado pueden lucir sosas. Godot nos brinda la habilidad para usar en " +"luces y sombras 2D en tiempo real, las que pueden mejorar considerablemente " +"la sensación de profundidad en su proyecto." msgid "No 2D lights or shadows, scene is unshaded" -msgstr "" +msgstr "Sin luces o sombras 2D, la escena no posee sombreado" -#, fuzzy msgid "2D lights enabled (without shadows)" -msgstr "Luces 2D y sombras" +msgstr "Luces 2D habilitadas (sin sombras)" -#, fuzzy msgid "2D lights and shadows enabled" -msgstr "Luces 2D y sombras" +msgstr "Luces y sombras 2D habilitadadas" msgid "Nodes" msgstr "Nodos" msgid "There are several nodes involved in a complete 2D lighting setup:" msgstr "" +"Existen varios nodos involucrados en una configuración de iluminación 2D " +"completa:" msgid "" ":ref:`CanvasModulate ` (to darken the rest of the " @@ -57,19 +62,23 @@ msgstr "" msgid "" ":ref:`PointLight2D ` (for omnidirectional or spot lights)" msgstr "" +":ref:`PointLight2D ` (para luces omnidireccionales o de " +"foco)" msgid "" ":ref:`DirectionalLight2D ` (for sunlight or " "moonlight)" msgstr "" +":ref:`DirectionalLight2D ` (para luz del sol o luz " +"de la luna)" -#, fuzzy msgid "" ":ref:`LightOccluder2D ` (for light shadow casters)" -msgstr ":ref:`LightOccluder2D `" +msgstr "" +":ref:`LightOccluder2D ` (para generadores de sombras)" msgid "Other 2D nodes that receive lighting, such as Sprite2D or TileMap." -msgstr "" +msgstr "Otros nodos 2D que reciben iluminación, como Sprite2D o TileMap." msgid "" ":ref:`CanvasModulate ` is used to darken the scene by " @@ -79,72 +88,81 @@ msgid "" "lights would only brighten the existing unshaded appearance (which appears " "fully lit)." msgstr "" +":ref:`CanvasModulate ` es utilizado para oscurecer la " +"escena al especificar un color que actuará como el color \"ambiental\" base. " +"Este es el color de iluminación final para áreas que *no* son alcanzadas por " +"ninguna luz 2D. Sin un nodo CanvasModulate, la escena final luciría " +"demasiado brillante, debido a que las luces 2D sólo abrillantarían la " +"apariencia sin sombreado existente (que ya aparece completamente iluminada)." -#, fuzzy msgid "" ":ref:`Sprite2Ds ` are used to display the textures for the " "light blobs, the background, and for the shadow casters." msgstr "" -"Los :ref:`Sprite ` son usados para mostrar las texturas de los " -"puntos de luz, el fondo y los generadores de sombra." +"Los :ref:`Sprite2Ds ` son usados para mostrar las texturas " +"de los puntos de luz, el fondo y los generadores de sombra." -#, fuzzy msgid "" ":ref:`PointLight2Ds ` are used to light the scene. The " "way a light typically works is by adding a selected texture over the rest of " "the scene to simulate lighting." msgstr "" -"Los :ref:`Light2D ` son usados para iluminar la escena. El " -"modo en que una luz trabaja es sumando la textura seleccionada al resto de " -"la escena para simular la iluminación. Pero puede ser usada de otros modos, " -"por ejemplo como máscaras para ocultar parte de la escena." +"Los :ref:`PointLight2Ds ` son usados para iluminar la " +"escena. El modo en que una luz funciona es sumando la textura seleccionada " +"al resto de la escena para simular la iluminación." -#, fuzzy msgid "" ":ref:`LightOccluder2Ds ` are used to tell the shader " "which parts of the scene cast shadows. These occluders can be placed as " "independent nodes or can be part of a TileMap node." msgstr "" "Los :ref:`LightOccluder2D ` se utilizan para decirle " -"al shader qué parte de la escena debe producir sombra. La sombra aparece " -"sólo en areas cubiertas por el :ref:`Light2D ` y su dirección " -"está basada en el centro del :ref:`Light2D `." +"al shader qué parte de la escena debe producir sombra. Estos elementos " +"pueden ubicarse como nodos independientes o ser parte de un nodo TileMap." -#, fuzzy msgid "" "The shadows appear only on areas covered by the :ref:`PointLight2D " "` and their direction is based on the center of the :ref:" "`Light `." msgstr "" -"Los :ref:`LightOccluder2D ` se utilizan para decirle " -"al shader qué parte de la escena debe producir sombra. La sombra aparece " -"sólo en areas cubiertas por el :ref:`Light2D ` y su dirección " -"está basada en el centro del :ref:`Light2D `." +"La sombra aparece sólo en áreas cubiertas por el :ref:`PointLight2D " +"` y su dirección está basada en el centro del nodo :ref:" +"`Light `." msgid "" "The background color does **not** receive any lighting. If you want light to " "be cast on the background, you need to add a visual representation for the " "background, such as a Sprite2D." msgstr "" +"El color de fondo **no** recibe iluminación. Si desea que la luz sea " +"proyectada en el fondo, necesita añadir una representación visual para el " +"fondo, como un Sprite2D." msgid "" "The Sprite2D's **Region** properties can be helpful to quickly create a " "repeating background texture, but remember to also set **Texture > Repeat** " "to **Enabled** in the Sprite2D's properties." msgstr "" +"La propiedad **Region** de Sprite2D puede ser útil para crear rápidamente " +"una textura de fondo repetitiva, pero recuerde también configurar **Texture " +"> Repeat** a **Enabled** en las propiedades de Sprite2D." -#, fuzzy msgid "Point lights" -msgstr "Spot light (luz focal)" +msgstr "Luces puntuales" msgid "" "Point lights (also called positional lights) are the most common element in " "2D lighting. Point lights can be used to represent light from torches, fire, " "projectiles, etc." msgstr "" +"Las luces puntuales (también llamadas luces posicionales) son el elemento " +"más común en iluminación 2D. Las luces puntuales pueden ser usadas para " +"representar luz proveniente de antorchas, fuego, proyectiles, etc." msgid "PointLight2D offers the following properties to tweak in the inspector:" msgstr "" +"PointLight2D ofrece las siguientes propiedades para modificar en el " +"inspector:" msgid "" "**Texture:** The texture to use as a light source. The texture's size " @@ -152,11 +170,19 @@ msgid "" "which is useful when using Light2D's **Mix** blend mode, but it is not " "required if using the **Add** (default) or **Subtract** blend modes." msgstr "" +"**Texture:** La textura a utilizar como fuente de luz. El tamaño de la " +"textura determina el tamaño de la luz. La textura puede tener un canal alfa, " +"el que es útil al utilizar el modo de fusión **Mix** de Light2D, pero no es " +"requerido si se utilizan los modos de fusión **Add** (por defecto) o " +"**Subtract**." msgid "" "**Offset:** The offset for the light texture. Unlike when you move the light " "node, changing the offset does *not* cause shadows to move." msgstr "" +"**Offset:** El offset para la textura con iluminación. A diferencia de " +"cuando mueve el nodo de luz, cambiar el offset *no* provoca que las sombras " +"se muevan." msgid "" "**Texture Scale:** The multiplier for the light's size. Higher values will " @@ -164,6 +190,10 @@ msgid "" "cost as they affect more pixels on screen, so consider this before " "increasing a light's size." msgstr "" +"**Texture Scale:** El multiplicador para el tamaño de las luces. Valores más " +"altor harán que la luz se extienda más lejos. Luces de mayor tamaño tendrán " +"un mayor coste de rendimiento puesto que afectan más pixeles en la pantalla, " +"así que considere esto antes de incrementar el tamaño de una luz." msgid "" "**Height:** The light's virtual height with regards to normal mapping. By " @@ -172,11 +202,19 @@ msgid "" "increasing this value. Adjusting the light's height only makes a visible " "difference on surfaces that use normal mapping." msgstr "" +"**Height:** La altura virtual de una luz con respecto al mapeo normal. Por " +"defecto, la luz se encuentra muy cerca de superficies que reciben luces. " +"Esto hará que la iluminación sea difícilmente visible si se está utilizando " +"mapeo normal, así que considere incrementar este valor. Ajustar la altura de " +"una luz solo provoca una diferencia visible en superficies que utilizan " +"mapeo normal." msgid "" "If you don't have a pre-made texture to use in a light, you can use this " "\"neutral\" point light texture (right-click > **Save Image As…**):" msgstr "" +"Si no tiene una textura prefabricada para usar en una luz, puede usar esta " +"textura de luz puntual \"neutral\" (clic derecho > **Guardar Imagen Como…**):" msgid "Neutral point light texture" msgstr "Textura neutral de luz puntual" @@ -189,6 +227,12 @@ msgid "" "start from opaque white to transparent white, and move its starting location " "to be in the center." msgstr "" +"Si necesita una difuminación diferente, puede crear proceduralmente una " +"textura al asignar **New GradientTexture2D** en la propiedad **Texture** de " +"la luz. Después de crear el recurso, expanda su sección **Fill** y configure " +"el modo de llenado a **Radial**. Luego tendrá que ajustar la gradiente misma " +"para que empiece desde blanco opaco hasta blanco transparente, y mover su " +"posición de inicio para que esté en el centro." msgid "Directional light" msgstr "Directional light (Luz direccional)" @@ -199,10 +243,14 @@ msgid "" "are casted parallel to each other, as if the sun or moon was infinitely far " "away from the surface that is receiving the light." msgstr "" +"Algo nuevo en Godot 4.0 es la capacidad de tener iluminación direccional en " +"2D. La iluminación direccional se utiliza para representar la luz del sol o " +"la luz de la luna. Los rayos de luz se proyectan paralelos entre sí, como si " +"el sol o la luna estuvieran infinitamente lejos de la superficie que recibe " +"la luz." -#, fuzzy msgid "DirectionalLight2D offers the following properties:" -msgstr "Esta ventana tiene las siguientes propiedades:" +msgstr "DirectionalLight2D tiene las siguientes propiedades:" msgid "" "**Height:** The light's virtual height with regards to normal mapping " @@ -213,6 +261,14 @@ msgid "" "visual difference on surfaces that use normal mapping. **Height** does not " "affect shadows' appearance." msgstr "" +"**Height:** La altura virtual de una luz con respecto al mapeo normal " +"(``0.0`` = paralelo a las superficies, ``1.0`` = perpendicular a las " +"superficies). Por defecto, la luz se encuentra completamente paralela con " +"las superficies que reciben luces. Esto hará que la iluminación sea " +"difícilmente visible si se está utilizando mapeo normal, así que considere " +"incrementar este valor. Ajustar la altura de una luz solo provoca una " +"diferencia visible en superficies que utilizan mapeo normal. **Height** no " +"afecta la apariencia de las sombras." msgid "" "**Max Distance:** The maximum distance from the camera center objects can be " @@ -222,12 +278,21 @@ msgid "" "Distance**, which means that at higher zoom values, shadows will appear to " "fade out sooner when zooming onto a given point." msgstr "" +"**Max Distance:** La máxima distancia desde el centro de la cámara hasta los " +"objetos antes que sus sombras se eliminen (en píxeles). Bajar este valor " +"puede prevenir que objetos ubicados fuera de la cámara proyecten sombras " +"(tambien mejorando el rendimiento). El zoom de Camera2D no se toma en cuenta " +"por **Max Distance**, lo que significa que a mayor zoom las sombras se verán " +"desaparacer antes al acercar el zoom a un cierto punto." msgid "" "Directional shadows will always appear to be infinitely long, regardless of " "the value of the **Height** property. This is a limitation of the shadow " "rendering method used for 2D lights in Godot." msgstr "" +"Las sombras direccionales siempre parecerán ser infinitamente largas, sin " +"importar el tamaño del valor de la propiedad **Height**. Esto es una " +"limitación del renderizado de sombras usado por las luces 2D en Godot." msgid "" "To have directional shadows that are not infinitely long, you should disable " @@ -235,33 +300,46 @@ msgid "" "the 2D signed distance field instead. This distance field is automatically " "generated from LightOccluder2D nodes present in the scene." msgstr "" +"Para tener sombras direccionales que no son infinitamente largas, deberías " +"desabilitar sombras en el DirectionalLight2D y usar un shader personalizado " +"que lee desde el campo de distancia firmado 2D en su lugar. Este campo de " +"distancia es automáticamente generado desde los nodos LightOccluder2D " +"presentes en la escena." -#, fuzzy msgid "Common light properties" -msgstr "Agrupando propiedades" +msgstr "Propiedades comunes de luces" msgid "" "Both PointLight2D and DirectionalLight2D offer common properties, which are " "part of the Light2D base class:" msgstr "" +"Ambos, PointLight2D y DirectionalLight2D, ofrecen propiedades en común que " +"son parte de la clase base de Light2D:" msgid "" "**Enabled:** Allows toggling the light's visibility. Unlike hiding the light " "node, disabling this property will not hide the light's children." msgstr "" +"**Habilitada:** Permite cambiar la visibilidad de la luz. Deshabilitar esta " +"propiedad no oculta las luces generadas, a diferencia de ocultar el nodo de " +"luz." msgid "" "**Editor Only:** If enabled, the light is only visible within the editor. It " "will be automatically disabled in the running project." msgstr "" +"**Editor Only:** Si está habilitado, la luz solo será visible en el editor. " +"Estará deshabilitado automáticamente al ejecutar el proyecto actual." msgid "**Color:** The light's color." -msgstr "" +msgstr "**Color:** El color de la luz." msgid "" "**Energy:** The light's intensity multiplier. Higher values result in a " "brighter light." msgstr "" +"**Energía:** El multiplicador de la intensidad de la luz. Valores más altos " +"resultará en una luz más brillante." msgid "" "**Blend Mode:** The blending formula used for light computations. The " @@ -271,28 +349,39 @@ msgid "" "corresponding to the light's texture with the values of pixels under it by " "linear interpolation." msgstr "" +"**Blend Mode:** La fórmula de mezcla utilizada para los cálculos de luz. Por " +"lo general **Add** (suma) cubre la mayoría de casos. **Subtract** (resta) " +"puede usarse para luces negativas, las cuales no son precisas pero pueden " +"usarse para efectos especiales. El modo de mezcla **Mix** (mezcla) combina " +"el valor de los píxeles correspondientes a la textura de la luz con los " +"valores de los píxeles debajo de estos usando una interpolación lineal." msgid "**Range > Z Min:** The lowest Z index affected by the light." msgstr "" +"**Range > Z Min:** El valor de índice en Z más bajo afectado por la luz." msgid "**Range > Z Max:** The highest Z index affected by the light." msgstr "" +"**Range > Z Max:** El valor de índice en Z más alto afectado por la luz." msgid "**Range > Layer Min:** The lowest visual layer affected by the light." -msgstr "" +msgstr "**Rango > Capa Mín:** La capa visual más baja afectada por la luz." msgid "**Range > Layer Max:** The highest visual layer affected by the light." -msgstr "" +msgstr "**Rango > Capa Máx:** La capa visual más alta afectada por la luz." msgid "" "**Range > Item Cull Mask:** Controls which nodes receive light from this " "node, depending on the other nodes' enabled visual layers **Occluder Light " "Mask**. This can be used to prevent certain objects from receiving light." msgstr "" +"**Range > Item Cull Mask:** Controla qué nodos recibirán luz de este nodo, " +"dependiendo de las **Occluder Light Mask** (máscaras de iluminación) " +"habilitadas. Esto puede utilizarse para evitar que ciertos objetos reciban " +"luz." -#, fuzzy msgid "Setting up shadows" -msgstr "Configurando mallas" +msgstr "Configurando sombras" msgid "" "After enabling the **Shadow > Enabled** property on a PointLight2D or " @@ -300,17 +389,26 @@ msgid "" "This is because no nodes in your scene have any *occluders* yet, which are " "used as a basis for shadow casting." msgstr "" +"No habrá ningún cambio visual en un nodo PointLight2D o DirectionalLight2D " +"después de habilitar la propiedad **Shadow > Enabled**. Esto es debido a que " +"no hay nodos en tu escena que tengan algún *occluder* todavía, los cuales " +"son usados como base para proyectar sombras." msgid "" "For shadows to appear in the scene, LightOccluder2D nodes must be added to " "the scene. These nodes must also have occluder polygons that are designed to " "match the sprite's outline." msgstr "" +"Para que las sombras aparezcan en la escena, los nodos LightOcclured2D deben " +"estar en la escena. Estos nodos también deben tener polígonos bloqueadores " +"de luz que estén diseñados para coincidir con el borde del sprite." msgid "" "Along with their polygon resource (which must be set to have any visual " "effect), LightOccluder2D nodes have 2 properties:" msgstr "" +"Junto a su recurso polígono (que debe asignarse para tener algún efecto " +"visual), los nodos LightOccluder2D tienen 2 propiedades:" msgid "" "**SDF Collision:** If enabled, the occluder will be part of a real-time " @@ -319,6 +417,11 @@ msgid "" "visual difference and has no performance cost, so this is enabled by default " "for convenience." msgstr "" +"**Colisión SDF:** Si está habilitada, el bloqueador será parte del *signed " +"distance field* (campo de distancia con signo) que podrá ser utilizado en " +"shaders personalizados. Cuando se usa en shaders personalizados que lean de " +"este SDF, habilitarlo no produce diferencias visuales ni tiene costo de " +"rendimiento, así que por comodidad se encuentra habilitado por defecto." msgid "" "**Occluder Light Mask:** This is used in tandem with PointLight2D and " @@ -326,19 +429,25 @@ msgid "" "objects cast shadows for each light. This can be used to prevent specific " "objects from casting shadows." msgstr "" +"**Occluder Light Mask:** Esta es usada en conjunto con la propiedad **Shadow " +"> Item Cull Mask** de PointLight2D y DirectionalLight2D para controlar qué " +"objetos producen sombras para cada luz. Esto puede utilizarse para prevenir " +"que ciertos objetos generen sombra." -#, fuzzy msgid "There are two ways to create light occluders:" -msgstr "Hay dos modos de hacerlo:" +msgstr "Hay dos modos de crear bloqueadores de luz:" msgid "Automatically generating a light occluder" -msgstr "" +msgstr "Generando automáticamente un bloqueador de luz" msgid "" "Occluders can be created automatically from Sprite2D nodes by selecting the " "node, clicking the **Sprite2D** menu at the top of the 2D editor then " "choosing **Create LightOccluder2D Sibling**." msgstr "" +"Los oclusores pueden ser creados automáticamente por nodos Sprite2D " +"seleccionando el nodo, haciendo click en el menú **Sprite2D** en la parte " +"superior del editor 2D y luego eligiendo **Crear hermano LightOccluder2D**." msgid "" "In the dialog that appears, an outline will surround your sprite's edges. If " @@ -348,9 +457,15 @@ msgid "" "click **Update Preview**. Repeat this operation until you get satisfactory " "results." msgstr "" +"En el diálogo que aparece, un contorno rodeará los bordes de tu sprite. Si " +"el contorno coincide de cerca con los bordes del sprite, puedes hacer click " +"en **OK**. Si el contorno está muy lejos de los bordes del sprite (o se está " +"\"comiendo\" los bordes del sprite), ajusta **Grow (pixeles)** (agrandar) y " +"**Shrink (pixeles)** (contraer), entonces haz click en **Actualizar Vista " +"Previa**. Repite esta operación hasta que obtengas resultados satisfactorios." msgid "Manually drawing a light occluder" -msgstr "" +msgstr "Dibujando manualmente un oclusor de luz" msgid "" "Create a LightOccluder2D node, then select the node and click the \"+\" " @@ -360,18 +475,29 @@ msgid "" "and you can create new points from the existing line by clicking on the line " "then dragging." msgstr "" +"Crea un nodo LightOccluder2D, luego selecciona el nodo y haz clic en el " +"botón \"+\" en la parte superior del editor 2D. Cuando te pida para crear un " +"recurso polígono, elige **Si**. Entonces ahora podrás comenzar a dibujar el " +"polígono bloqueador haciendo clic para crear nuevos puntos. Puedes remover " +"puntos existentes con clic derecho en ellos y puedes crear nuevos puntos en " +"a linea existente haciendo click en la línea y luego arrastrando." -#, fuzzy msgid "" "The following properties can be adjusted on 2D lights that have shadows " "enabled:" -msgstr "Las siguientes propiedades pueden establecerse en este nodo:" +msgstr "" +"Las siguientes propiedades pueden establecerse en luces 2D que tienen " +"sombras habilitadas:" msgid "" "**Color:** The color of shaded areas. By default, shaded areas are fully " "black, but this can be changed for artistic purposes. The color's alpha " "channel controls how much the shadow is tinted by the specified color." msgstr "" +"**Color:** El color de las áreas sombreadas. Por defecto, las áreas con " +"sombra son completamente negras, pero esto se puede cambiar por razones " +"artísticas. El canal alfa del color controla cuánto de la sombra entinta al " +"color especificado." msgid "" "**Filter:** The filter mode to use for shadows. The default **None** is the " @@ -381,53 +507,74 @@ msgid "" "PCF13 should only be used for a few lights at once due to its high rendering " "cost." msgstr "" +"**Filter:** El modo de filtro a usar para sombras. El valor por defecto " +"**None** (ninguno) es el que renderiza más rápido y sirve bien para juegos " +"con estética pixel art (dada su característica \"cuadrada\"). Si quieres una " +"sombra suave, en su lugar utiliza **PCF5**. **PCF13** es aún más suave pero " +"es la que más demanda al renderizador. PCF13 debe utilizarse sólo para unas " +"pocas luces debido a su alto costo de renderizado." msgid "" "**Filter Smooth:** Controls how much softening is applied to shadows when " "**Filter** is set to **PCF5** or **PCF13**. Higher values result in a softer " "shadow, but may cause banding artifacts to be visible (especially with PCF5)." msgstr "" +"**Filter Smooth:** Controla cuánto suavizado es aplicado a las sombras " +"cuando **Filter** es colocado en **PCF5** o **PCF13**. Valores altos " +"resultarán en sombras más suaves pero puede causar efectos de banda visibles " +"(especialmente con PCF5)." msgid "" "**Item Cull Mask:** Controls which LightOccluder2D nodes cast shadows, " "depending on their respective **Occluder Light Mask** properties." msgstr "" +"**Item Cull Mask:** Controla cuáles nodos LightOccluder2D producen sombra, " +"dependiendo de sus respectivas propiedades **Occluder Light Mask**." msgid "Hard shadows" msgstr "Sombras duras" msgid "Soft shadows (PCF13, Filter Smooth 1.5)" -msgstr "" +msgstr "Sombras suaves (PCF13, Filter Smooth 1.5)" msgid "" "Soft shadows with streaking artifacts due to Filter Smooth being too high " "(PCF5, Filter Smooth 4)" msgstr "" +"Sombras suaves con artefactos de líneas ocasionado por un Filter Smooth muy " +"alto (PCF5, FilterSmooth 4)" -#, fuzzy msgid "Occluder draw order" -msgstr "Nodos de Oclusión" +msgstr "Orden de dibujado de bloqueadores de luz" msgid "" "**LightOccluder2Ds follows the usual 2D drawing order.** This is important " "for 2D lighting, as this is how you control whether the occluder should " "occlude the sprite itself or not." msgstr "" +"**Los LightOccluder2D siguen el orden de dibujado 2D normal.** Esto es " +"importante para luces 2D, ya que este es el modo en que podrás controlar si " +"el bloqueador deberá tapar el sprite mismo o no." msgid "" "If the LightOccluder2D node is a *sibling* of the sprite, the occluder will " "occlude the sprite itself if it's placed *below* the sprite in the scene " "tree." msgstr "" +"**Item Cull Mask:** Controla qué nodos LightOccluder2D poducirán sombras, " +"dependiendo de sus respectivas propiedades **Occluder Light Mask**." msgid "" "If the LightOccluder2D node is a *child* of the sprite, the occluder will " "occlude the sprite itself if **Show Behind Parent** is disabled on the " "LightOccluder2D node (which is the default)." msgstr "" +"Si el nodo LightOccluder2D es un *hijo* del sprite, el bloqueador tapará el " +"sprite mismo si **Show Behind Parent** (mostrar detrás del padre) está " +"deshabilitado en el nodo LightOccluder2D (lo que es así por defecto)." msgid "Normal and specular maps" -msgstr "" +msgstr "Mapas normales y especulares" msgid "" "Normal maps and specular maps can greatly enhance the sense of depth of your " @@ -437,12 +584,23 @@ msgid "" "maps further help improve visuals by making some of the light reflect back " "to the viewer." msgstr "" +"Los mapas de normales y especulares pueden aumentar la sensación de " +"profundidad en tu iluminación 2D. Simimlar a como esos funcionan en el " +"renderizado 3D, los mapas de normales pueden ayudar a hacer que la " +"iluminación se vea menos plana y que varíe la intencidad dependiendo de la " +"dirección en que la superficie recibe luz (trabajando por pixel). Mapas " +"especulares mejoran aún más el aspecto visual haciendo que algo de la luz se " +"refleje al observador." msgid "" "Both PointLight2D and DirectionalLight2D support normal mapping and specular " "mapping. Since Godot 4.0, normal and specular maps can be assigned to any 2D " "element, including nodes that inherit from Node2D or Control." msgstr "" +"Ambas, PointLight2D y DirectionalLight2D soportan mapas de normales y " +"especulares. Desde Godot 4.0, los mapas de normales y especulares pueden " +"asignarse a cualquier elemento 2D, incluyendo nodos que heredan de Node2D o " +"Control." msgid "" "A normal map represents the direction in which each pixel is \"pointing\" " @@ -451,6 +609,11 @@ msgid "" "typically created from hand-painted height maps, but they can also be " "automatically generated from other textures." msgstr "" +"Un mapa de normales representa la dirección hacia la cual cada pixel " +"\"apunta\". Esta información es entonces utilizada por el motor para aplicar " +"correctamente la iluminación en superficies 2D de un modo físicamente " +"razonable. Los mapas de normales sos típicamente creados desde mapas de " +"altura hechos a mano, pero también pueden ser generados desde otras texturas." msgid "" "A specular map defines how much each pixel should reflect light (and in " @@ -459,12 +622,20 @@ msgid "" "maps are typically created with manual editing, using the diffuse texture as " "a base." msgstr "" +"Un mapa especular define cuánto de cada pixel deberá reflejar la luz (y de " +"qué color, si el mapa especular contiene colores). Valores más brillantes " +"resultarán en un reflejo brillante en un punto dado de la textura. Los mapas " +"especulares son normalemente creados con edición manual utilizando la " +"textura difusa como base." msgid "" "If you don't have normal or specular maps for your sprites, you can generate " "them using the free and open source `Laigter `__ tool." msgstr "" +"Si no tienes un mapa de normales o especular para tus sprites, puedes " +"generarlos usando la herramienta libre y de código abierto `Laigter `." msgid "" "To set up normal maps and/or specular maps on a 2D node, create a new " @@ -473,7 +644,7 @@ msgid "" msgstr "" msgid "Creating a CanvasTexture resource for a Sprite2D node" -msgstr "" +msgstr "Creando un recurso CanvasTexture para un nodo Sprite2D" msgid "" "Expand the newly created resource. You can find several properties you will " @@ -569,4 +740,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po index 5a4def0fed..f2f4f139b5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -50,13 +50,12 @@ msgstr "" "ser omitido o ignorado) en lugar de 3D. Puedes experimentar creándolas con " "``SurfaceTool`` desde código y mostrándolas en un nodo ``MeshInstance2D``." -#, fuzzy msgid "" "Currently, the only way to generate a 2D mesh within the editor is by either " "importing an OBJ file as a mesh, or converting it from a Sprite2D." msgstr "" "Actualmente, el único modo de generar un mesh 2D con el editor es o " -"importando un archivo OBJ como mesh o convirtiéndolo desde un Sprite." +"importando un archivo OBJ como malla o convirtiéndolo desde un Sprite2D." msgid "Optimizing pixels drawn" msgstr "Optimizando los píxeles dibujados" @@ -89,24 +88,21 @@ msgstr "" "Convertir a malla asegura que sólo las áreas opacas se dibujarán y el resto " "será ignorado." -#, fuzzy msgid "Converting Sprite2Ds to 2D meshes" -msgstr "Convirtiendo Sprites a mallas 2D" +msgstr "Convirtiendo Sprites2D a malla 2D" -#, fuzzy msgid "" "You can take advantage of this optimization by converting a ``Sprite2D`` to " "a ``MeshInstance2D``. Start with an image that contains large amounts of " "transparency on the edges, like this tree:" msgstr "" -"Puedes sacar ventaja de esta optimización convirtiendo un ``Sprite`` a " +"Puedes sacar ventaja de esta optimización convirtiendo un ``Sprite2D`` a " "``MeshInstance2D``. Comienza con una imagen que contenga grandes porciones " "transparentes en los bordes, como este árbol:" -#, fuzzy msgid "" "Put it in a ``Sprite2D`` and select \"Convert to 2D Mesh\" from the menu:" -msgstr "Coloca un ``Sprite`` y selecciona \"Convertir a Mesh2D\" en el menú:" +msgstr "Coloca un ``Sprite2D`` y selecciona \"Convertir a Mesh2D\" en el menú:" msgid "" "A dialog will appear, showing a preview of how the 2D mesh will be created:" @@ -121,13 +117,12 @@ msgstr "" "Los valores por defecto suelen estar bien para muchos casos, pero puedes " "cambiar el crecimiento y simplificación de acuerdo a tus necesidades:" -#, fuzzy msgid "" "Finally, push the ``Convert 2D Mesh`` button and your Sprite2D will be " "replaced:" msgstr "" -"Finalmente, presiona el botón ``Convertir a Mesh2D`` y tu Sprite será " +"Finalmente, presiona el botón ``Convertir a Mesh2D`` y tu Sprite2D será " "reemplazado:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po index c5a5ca5c63..24c7dc85fa 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -223,4 +223,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index af8337ea78..442dcf24c9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,14 +17,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "2D sprite animation" msgstr "Animación de Sprite 2D" msgid "Introduction" msgstr "Introducción" -#, fuzzy msgid "" "In this tutorial, you'll learn how to create 2D animated characters with the " "AnimatedSprite2D class and the AnimationPlayer. Typically, when you create " @@ -33,12 +31,12 @@ msgid "" "frames. Both can be animated in Godot with the AnimatedSprite2D class." msgstr "" "En este tutorial aprenderás cómo crear personajes 2D animados con la clase " -"AnimatedSprite y AnimationPlayer. Típicamente, cuando creas o descargas un " -"personaje animado, éste viene en uno de estos dos modos: como imágenes " +"AnimatedSprite2D y AnimationPlayer2D. Típicamente, cuando creas o descargas " +"un personaje animado, éste viene en uno de estos dos modos: como imágenes " "individuales o como una sola hoja de sprites conteniendo todos los frames de " -"la animación. Ambos pueden ser animados en Godot con la clase AnimatedSprite." +"la animación. Ambos pueden ser animados en Godot con la clase " +"AnimatedSprite2D." -#, fuzzy msgid "" "First, we'll use :ref:`AnimatedSprite2D ` to animate " "a collection of individual images. Then we will animate a sprite sheet using " @@ -46,11 +44,11 @@ msgid "" "with :ref:`AnimationPlayer ` and the *Animation* " "property of :ref:`Sprite2D `." msgstr "" -"Primero, usaremos :ref:`AnimatedSprite ` para animar " -"una colección de imágenes individuales. Luego animaremos un sprite sheet " -"usando esta clase. Finalmente, aprenderemos otro modo de animar una sprite " -"sheet con :ref:`AnimationPlayer ` y la propiedad " -"*Animation* de :ref:`Sprite `." +"Primero, usaremos :ref:`AnimatedSprite2D ` para " +"animar un conjunto de imágenes individuales. Luego animaremos una hoja de " +"sprites usando esta clase. Finalmente, aprenderemos otro modo de animar un " +"hoja de sprites con :ref:`AnimationPlayer ` y la " +"propiedad *Animation* de :ref:`Sprite2D `." msgid "" "Art for the following examples by https://opengameart.org/users/ansimuz and " @@ -59,9 +57,8 @@ msgstr "" "El arte de los siguientes ejemplos está hecho por https://opengameart.org/" "users/ansimuz y tgfcoder." -#, fuzzy msgid "Individual images with AnimatedSprite2D" -msgstr "Imágenes individuales con AnimatedSprite" +msgstr "Imágenes individuales con AnimatedSprite2D" msgid "" "In this scenario, you have a collection of images, each containing one of " @@ -98,13 +95,12 @@ msgstr "" "CollisionShape2D. Ver :ref:`Introducción a la física " "` para más información." -#, fuzzy msgid "" "Now select the ``AnimatedSprite2D`` and in its *SpriteFrames* property, " "select \"New SpriteFrames\"." msgstr "" -"Ahora selecciona el ``AnimatedSprite`` y en su propiedad *SpriteFrames* " -"selecciona \"New SpriteFrames\"." +"Ahora selecciona el ``AnimatedSprite2D`` y en su propiedad *SpriteFrames* " +"selecciona \"Nuevo SpriteFrames\"." msgid "" "Click on the new SpriteFrames resource and you'll see a new panel appear at " @@ -122,25 +118,23 @@ msgstr "" "imágenes individuales a la parte central del panel de SpriteFrames. En el " "lado izquierdo, cambia el nombre de la animación de \"default\" a \"run\"." -#, fuzzy msgid "" "Use the \"Play\" buttons on the top-right of the *Filter Animations* input " "to preview the animation. You should now see the animation playing in the " "viewport. However, it is a bit slow. To fix this, change the *Speed (FPS)* " "setting in the SpriteFrames panel to 10." msgstr "" -"De vuelta en el Inspector, marque la casilla de la propiedad *Playing*. " -"Ahora deberías ver la animación reproduciéndose en el Viewport. Sin embargo, " -"es un poco lenta. Para arreglar esto, cambia el ajuste de *Velocidad (FPS)* " -"en el panel de SpriteFrames a 10." +"Utiliza los botones de reproducción ubicados arriba y a la derecha de la " +"entrada \"Filtrar Animaciones\". Verás la animación reproduciéndose en el " +"viewport. Sin embargo, está un poco lenta. Para arreglar esto, cambia el " +"ajuste de *Velocidad (FPS)* en el panel de SpriteFrames a 10." -#, fuzzy msgid "" "You can add additional animations by clicking the \"Add Animation\" button " "and adding additional images." msgstr "" -"Puede añadir animaciones adicionales haciendo clic en el botón \"Nueva " -"animación\" y añadiendo imágenes adicionales." +"Puedes añadir animaciones adicionales haciendo clic en el botón \"Añadir " +"animación\" y agregar imágenes adicionales." msgid "Controlling the animation" msgstr "Controlando la animación" @@ -156,17 +150,15 @@ msgstr "" "breve ejemplo para reproducir la animación mientras se mantiene la tecla de " "la flecha derecha, y detenerla cuando se suelta la tecla." -#, fuzzy msgid "Sprite sheet with AnimatedSprite2D" -msgstr "Sprite sheet con AnimatedSprite" +msgstr "Hoja de sprites con AnimatedSprite2D" -#, fuzzy msgid "" "You can also easily animate from a sprite sheet with the class " "``AnimatedSprite2D``. We will use this public domain sprite sheet:" msgstr "" "También puedes animar fácilmente desde una hoja de sprites con la clase " -"\"AnimatedSprite\". Usaremos esta hoja de sprites de dominio público:" +"`AnimatedSprite2D``. Usaremos esta hoja de sprites de dominio público:" msgid "" "Right-click the image and choose \"Save Image As\" to download it, and then " @@ -176,15 +168,14 @@ msgstr "" "imagen como\" para descargarla, luego copia la imagen en la carpeta de tu " "proyecto." -#, fuzzy msgid "" "Set up your scene tree the same way you did previously when using individual " "images. Select the ``AnimatedSprite2D`` and in its *SpriteFrames* property, " "select \"New SpriteFrames\"." msgstr "" "Configura tu árbol de escena de la misma forma que lo hiciste previamente " -"cuando usaste imágenes individuales. Selecciona el ``AnimatedSprite`` y en " -"su propiedad *Frames*, selecciona \"Nuevo SpriteFrames\"." +"cuando usaste imágenes individuales. Selecciona el ``AnimatedSprite2D`` y en " +"su propiedad *SpriteFrames*, selecciona \"Nuevo SpriteFrames\"." msgid "" "Click on the new SpriteFrames resource. This time, when the bottom panel " @@ -224,28 +215,26 @@ msgstr "" "Ahora verás tu animación en la lista de animaciones en el panel inferior. " "Haz doble clic sobre default para cambiar el nombre de la animación a jump." -#, fuzzy msgid "" "Finally, check the play button on the SpriteFrames editor to see your frog " "jump!" msgstr "" -"Por último, activa la propiedad Playing del AnimatedSprite en el inspector " -"para que veas a tu rana ¡saltar!" +"Finalmente, usa el botón de reproducción en el editor de SpriteFrames para " +"ver a tu rana ¡saltando!" msgid "Sprite sheet with AnimationPlayer" msgstr "Sprite sheet con AnimationPlayer" -#, fuzzy msgid "" "Another way that you can animate when using a sprite sheet is to use a " "standard :ref:`Sprite2D ` node to display the texture, and " "then animating the change from texture to texture with :ref:`AnimationPlayer " "`." msgstr "" -"Otra forma de animar cuando se usa una hoja de sprites es usar un nodo " -"estándar :ref:`Sprite ` para mostrar la textura, y luego " -"animar el cambio de textura a textura con :ref:`AnimationPlayer " -"`." +"Otra forma en que puedes animar cuando se ustiliza una hoja de sprites es " +"usar un nodo estándar :ref:`Sprite2D ` para mostrar la " +"textura, y luego animar el cambio de textura a textura con :ref:" +"`AnimationPlayer `." msgid "Consider this sprite sheet, which contains 6 frames of animation:" msgstr "" @@ -279,15 +268,14 @@ msgstr "" "*Cuadros* a \"6\". *Hframes* y *Vframes* son el número de marcos " "horizontales y verticales en tu hoja de sprites." -#, fuzzy msgid "" "Now try changing the value of the *Frame* property. You'll see that it " "ranges from ``0`` to ``5`` and the image displayed by the Sprite2D changes " "accordingly. This is the property we'll be animating." msgstr "" "Ahora intenta cambiar el valor de la propiedad *Frame*. Verás que va de " -"\"0\" a \"5\" y la imagen mostrada por el Sprite cambia en consecuencia. " -"Esta es la propiedad que vamos a animar." +"\"0\" a \"5\" y la imagen mostrada por el Sprite2D cambia en consecuencia. " +"Esta es la propiedad que estaremos animando." msgid "" "Select the ``AnimationPlayer`` and click the \"Animation\" button followed " @@ -299,12 +287,11 @@ msgstr "" "de la animación en \"0.6\" y haga clic en el botón \"Loop\" para que nuestra " "animación se repita." -#, fuzzy msgid "" "Now select the ``Sprite2D`` node and click the key icon to add a new track." msgstr "" -"Ahora selecciona el nodo ``Sprite`` y haz clic en el icono de la llave para " -"añadir una nueva pista." +"Ahora selecciona el nodo ``Sprite2D`` y haz clic en el icono de la llave " +"para añadir una nueva pista." msgid "" "Continue adding frames at each point in the timeline (``0.1`` seconds by " @@ -321,17 +308,16 @@ msgstr "Presiona \"Play\" en la animación para ver cómo se ve." msgid "Controlling an AnimationPlayer animation" msgstr "Controlando una animación de AnimationPlayer" -#, fuzzy msgid "" "Like with AnimatedSprite2D, you can control the animation via code using the " "``play()`` and ``stop()`` methods. Again, here is an example to play the " "animation while the right arrow key is held, and stop it when the key is " "released." msgstr "" -"Como con AnimatedSprite, puedes controlar la animación por medio del código " -"usando los métodos ``play()`` y ``stop()``. De nuevo, aquí hay un ejemplo " -"para reproducir la animación mientras se mantiene la tecla de la flecha " -"derecha, y detenerla cuando se suelta la tecla." +"Como con AnimatedSprite2D, puedes controlar la animación por medio del " +"código usando los métodos ``play()`` y ``stop()``. De nuevo, aquí hay un " +"ejemplo para reproducir la animación mientras se mantiene la tecla de la " +"flecha derecha, y detenerla cuando se suelta." msgid "" "If updating both an animation and a separate property at once (for example, " @@ -358,7 +344,6 @@ msgstr "" msgid "Summary" msgstr "Sumario" -#, fuzzy msgid "" "These examples illustrate the two classes you can use in Godot for 2D " "animation. ``AnimationPlayer`` is a bit more complex than " @@ -369,10 +354,10 @@ msgid "" msgstr "" "Estos ejemplos ilustran las dos clases que puedes usar en Godot para la " "animación 2D. ``AnimationPlayer`` es un poco más complejo que " -"``AnimatedSprite``, pero proporciona una funcionalidad adicional, ya que " +"``AnimatedSprite2D`` pero proporciona una funcionalidad adicional, ya que " "también puedes animar otras propiedades como la posición o la escala. La " "clase \"AnimationPlayer\" también puede ser usada con un \"AnimatedSprite\". " "Experimenta para ver qué es lo que mejor funciona para tus necesidades." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po index 76c345f649..af02fd16d6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,11 +37,15 @@ msgid "" "The goal of this tutorial is to teach a way for feeding input events to the " "Input with a position in the correct coordinate system." msgstr "" +"El objetivo de este tutorial es enseñar una manera de enviar eventos de " +"entrada al Input con una posición en el sistema de coordenadas correcto." msgid "" "A more extensive description of all coordinate systems and 2d transforms is " "available in :ref:`doc_2d_coordinate_systems`." msgstr "" +"Una descripción más extensa de todos los sistemas de coordenadas y " +"transformaciones 2D está disponible en :ref:`doc_2d_coordinate_systems`." msgid "Canvas transform" msgstr "Transformación del canvas" @@ -72,7 +76,6 @@ msgstr "" msgid "Global canvas transform" msgstr "Transformación global del canvas" -#, fuzzy msgid "" "Viewports also have a Global Canvas transform (also a :ref:`Transform2D " "`). This is the master transform and affects all " @@ -82,8 +85,8 @@ msgstr "" "Los Viewports también tienen una transformación Global Canvas (también un :" "ref:`Transform2D `). Esta es la transformación principal " "y afecta a todas las transformaciones individuales de *Canvas Layer*. " -"Generalmente esta transformación no es de mucha utilidad, pero se usa en el " -"Editor de CanvasItem del editor de Godot." +"Generalmente esta transformación es usada en el Editor de CanvasItem de " +"Godot." msgid "Stretch transform" msgstr "Transformación de estiramiento" @@ -99,23 +102,19 @@ msgstr "" "internamente (como se describe en :ref:`doc_multiple_resolutions`) pero " "también se puede configurar manualmente en cada Viewport." -#, fuzzy msgid "" "Input events are multiplied by this transform but lack the ones above. To " "convert InputEvent coordinates to local CanvasItem coordinates, the :ref:" "`CanvasItem.make_input_local() ` " "function was added for convenience." msgstr "" -"Eventos de entrada (Input events) recibidos en el callback de :ref:`MainLoop." -"_input_event() ` son multiplicados por " -"este transform, pero carecen de los presentados anteriormente. Para " -"convertir fácilmente coordenadas de InputEvent a coordenadas locales de " -"CanvasItem, se agregó la función :ref:`CanvasItem.make_input_local() " -"`." +"Los eventos de entrada son multiplicados por este transform, pero carecen de " +"los presentados anteriormente. Para convertir las coordenadas de InputEvent " +"a locales de CanvasItem, se agregó la función :ref:`CanvasItem." +"make_input_local() `." -#, fuzzy msgid "Window transform" -msgstr "transformación" +msgstr "Transform de Window" msgid "" "The root viewport is a :ref:`Window `. In order to scale and " @@ -125,16 +124,21 @@ msgid "" "*Window's* sides so that the *Viewport* is displayed with a fixed aspect " "ratio." msgstr "" +"El viewport raíz es una :ref: :ref:`Window `. Para poder " +"escalar y posicionar el contenido de *Window's* como se describe en :ref:" +"`doc_multiple_resolutions`, cada :ref:`Window ` contiene un " +"*window transform*. Este es, por ejemplo, responsabe por las barras negras a " +"los costados de *Window's* así el *Viewport* se muestra con una relación de " +"aspecto fija." msgid "Transform order" msgstr "Orden de Transform" -#, fuzzy msgid "" "To convert a CanvasItem local coordinate to an actual screen coordinate, the " "following chain of transforms must be applied:" msgstr "" -"Para que un sistema de coordenadas locales en CanvasItem se convierta en " +"Para convertir un sistema de coordenadas locales de CanvasItem en " "coordenadas de pantalla, se debe aplicar la siguiente secuencia de " "transforms:" @@ -148,6 +152,12 @@ msgid "" "the :ref:`affine inverse ` of a " "transform results in a coordinate system further to the right:" msgstr "" +"El gráfico superio murstra las funciones de tranformacion disponibles. Todas " +"las transformaciones se realizan de derecha a izquierda, esto significa que " +"multiplicar una transformación con una coordenada resulta en un sistema de " +"coordenadas más hacia la izquierda, multiplicar el :ref:`affine inverse " +"`de una transformación resulta en " +"un sistema de coordenadas más hacia la derecha:" msgid "" "Finally, then, to convert a CanvasItem local coordinates to screen " @@ -170,15 +180,14 @@ msgstr "" msgid "Feeding custom input events" msgstr "Generando eventos de entrada personalizados" -#, fuzzy msgid "" "It is often desired to feed custom input events to the game. With the above " "knowledge, to correctly do this in the focused window, it must be done the " "following way:" msgstr "" -"Usualmente es deseable crear eventos de entradas personalizados para enviar " -"al árbol de escenas. Para hacer esto correctamente, se debe hacer de la " -"siguiente manera:" +"Usualmente es deseable crear eventos de entradas personalizados para el " +"juego. Con lo aprendido anteriormente, para hacerlo de manera correcta en la " +"ventana enfocada, se debe hacer lo siguiente:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po index 579724d5ea..5846f89720 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,16 +37,13 @@ msgstr "" "la transformación de su padre: cuando el padre se mueve, sus hijos también " "se mueven." -#, fuzzy msgid "" "CanvasItem nodes, and nodes inheriting from them, are direct or indirect " "children of a :ref:`Viewport `, that displays them." msgstr "" -"Los nodos CanvasItem y todos los que heredan de ellos, son directa o " -"indirectamente hijos de un :ref:`Viewport `, y son mostrados " -"en pantalla por este." +"Los nodos CanvasItem y los que heredan de ellos son directa o indirectamente " +"hijos de un :ref:`Viewport ` que los muestra en pantalla." -#, fuzzy msgid "" "The Viewport's property :ref:`Viewport.canvas_transform " "`, allows to apply a custom :ref:" @@ -56,7 +53,7 @@ msgid "" msgstr "" "Un Viewport tiene la propiedad :ref:`Viewport.canvas_transform " "`, que permite aplicar una " -"transformación personalizada de :ref:`Transform2D ` a la " +"transformación personalizada :ref:`Transform2D ` a la " "jerarquía de CanvasItem que contiene. Nodos como :ref:`Camera2D " "` funcionan cambiando esa transformación." @@ -101,10 +98,8 @@ msgstr "" "**Transiciones**: Podríamos preferir que efectos usados para transiciones " "(mezclas, desvanecimientos) se mantengan en un lugar fijo de la pantalla." -#, fuzzy msgid "How to solve these problems in a single scene tree?" -msgstr "" -"¿Cómo se pueden resolver esos problemas desde un único árbol de escenas?" +msgstr "¿Cómo se pueden resolver esos problemas en un único árbol de escenas?" msgid "CanvasLayers" msgstr "CanvasLayers" @@ -147,7 +142,6 @@ msgstr "" "dependen del número de capa, así que pueden ser instanciados cuando y donde " "sean necesarios." -#, fuzzy msgid "" "CanvasLayers aren't necessary to control the drawing order of nodes. The " "standard way to ensuring that a node is correctly drawn 'in front' or " @@ -159,11 +153,11 @@ msgid "" msgstr "" "Las CanvasLayers no están necesariamente para controlar el orden de dibujado " "de los nodos. El modo normal de asegurar que un nodo es dibujado " -"correctamente 'al frente' o 'detrás' otros, es manipulando el orden de los " -"nodos en el panel de escena. Los nodos más arriba en el panel de escena, son " -"dibujados *detrás* de los que están más abajo en el viewport. Nodos 2D " -"también tienen la propiedad de controlar el orden de dibujado (ver :ref:" -"`Node2D.z_index `)." +"correctamente 'al frente' o 'detrás' de otros, es manipulando el orden de " +"los nodos en el panel de escena. Los nodos más arriba en el panel de escena, " +"son dibujados *detrás* de los que están más abajo en el viewport. Nodos 2D " +"también tienen la propiedad :ref:`CanvasItem.z_index " +"` para controlar el orden de dibujado." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 2f07fb2f45..504fb1e5f1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -213,9 +213,8 @@ msgid "" "`doc_running_code_in_the_editor` for more information." msgstr "" -#, fuzzy msgid "Example 1: drawing a custom shape" -msgstr "Aquí hay un ejemplo de creación de un tipo de dato personalizado:" +msgstr "Ejemplo 1: dibujando una figura personalizada" #, fuzzy msgid "" @@ -383,9 +382,8 @@ msgid "" "this:" msgstr "" -#, fuzzy msgid "You should now be able to see the following shape on screen:" -msgstr "Ahora deberías poder encontrar el módulo en ``demo/bin/``." +msgstr "Ahora deberías ser capaz de ver la siguiente figura en pantalla:" msgid "" "Note that if multiple unconnected lines are going to be drawn at the same " @@ -621,4 +619,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po index 536e442825..c61625bc67 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,12 +23,11 @@ msgstr "2D" msgid "Rendering" msgstr "Renderización" -#, fuzzy msgid "Physics and movement" -msgstr "Introducción a la física" +msgstr "Física y movimiento" msgid "Tools" msgstr "Herramientas" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 9721d371cc..0cdeb61140 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,22 +17,18 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "2D particle systems" -msgstr "Sistemas de partículas" +msgstr "Sistemas de partículas 2D" msgid "Intro" msgstr "Introducción" -#, fuzzy msgid "" "Particle systems are used to simulate complex physical effects, such as " "sparks, fire, magic particles, smoke, mist, etc." msgstr "" -"Se proporciona un sistema de partículas simple (pero lo suficientemente " -"flexible para la mayoría de los usos). Los sistemas de partículas se " -"utilizan para simular efectos físicos complejos como chispas, fuego, " -"partículas mágicas, humo, niebla, etc." +"Los sistemas de partículas se utilizan para simular efectos físicos " +"complejos como chispas, fuego, partículas mágicas, humo, niebla, etc." msgid "" "The idea is that a \"particle\" is emitted at a fixed interval and with a " @@ -52,7 +48,6 @@ msgstr "" msgid "Particle nodes" msgstr "Nodos de partículas" -#, fuzzy msgid "" "Godot provides two different nodes for 2D particles, :ref:" "`class_GPUParticles2D` and :ref:`class_CPUParticles2D`. GPUParticles2D is " @@ -63,19 +58,12 @@ msgid "" "situations." msgstr "" "Godot provee dos tipos de nodos distintos para partículas 2D, :ref:" -"`class_Particles2D` y :ref:`class_CPUParticles2D`. Particles2D es más " -"avanzado y utiliza la GPU para procesar los efectos de partículas, pero esto " -"está limitado a un API gráfico de alto rendimiento, y en nuestro caso del " -"renderizador GLES3. Para proyectos que usan el backend GLES2, existe " -"CPUParticles2D que es una opción manejada por CPU que está cercana en " -"características a lo ofrecido por Particles2D, pero con menor performance. " -"Mientras que Particles2D es configurado por :ref:`class_ParticlesMaterial` " -"(y opcionalmente por un shader personalizado), las opciones disponibles so " -"provistas por propiedades de nodos en CPUParticles2D (con la excepción de la " -"configuración de trails). Puedes convertir un nodo Particles2D a uno " -"CPUParticles2D haciendo clic en el nodo en el inspector y seleccionando " -"\"Convertir a CPUParticles2D\" en el menu \"Particles\" de la barra de " -"herramientas." +"`class_GPUParticles2D` y :ref:`class_CPUParticles2D`. GPUParticles2D es más " +"avanzado y utiliza la GPU para procesar los efectos de partículas. " +"CPUParticles2D es una opción manejada por CPU que está cercana en " +"características a lo ofrecido por GPUParticles2D, pero con menor " +"prestaciones. Por otro lado, CPUParticles2D puede funcionar mejor en " +"sistemas de bajos recursos o en situaciones de cuellos de botella en GPU." msgid "" "While GPUParticles2D is configured via a :ref:" @@ -90,7 +78,6 @@ msgid "" "**GPUParticles2D > Convert to CPUParticles2D** in the viewport toolbar." msgstr "" -#, fuzzy msgid "" "The rest of this tutorial is going to use the GPUParticles2D node. First, " "add a GPUParticles2D node to your scene. After creating that node you will " @@ -98,11 +85,11 @@ msgid "" "next to your GPUParticles2D node in the scene dock. This is because the node " "needs a ParticleProcessMaterial to function." msgstr "" -"El resto de este tutorial va a utilizar el nodo Particles2D. Primero, añade " -"un nodo Particles2D a tu escena. Después de crear este nodo notarás que sólo " -"se ha creado un punto blanco, y que hay un icono de advertencia junto a tu " -"nodo Particles2D en el inspector. Esto se debe a que el nodo necesita un " -"ParticlesMaterial para funcionar." +"El resto de este tutorial va a utilizar el nodo GPUParticles2D. Primero, " +"añade un nodo GPUParticles2D a tu escena. Después de crear este nodo notarás " +"que sólo se ha creado un punto blanco, y que hay un icono de advertencia " +"junto a tu nodo GPUParticles2D en el inspector. Esto se debe a que el nodo " +"necesita un ParticlesProcessMaterial para funcionar." msgid "ParticleProcessMaterial" msgstr "ParticleProcessMaterial" @@ -714,4 +701,4 @@ msgstr "" "Texture``. Se debe usar siempre el menú \"Cargar Máscara de Emisión\"." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 36bce8ae0d..5783ac5078 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -248,9 +248,8 @@ msgstr "" msgid "From left to right, the painting modes and tools you can choose are:" msgstr "De izquierda a derecha en la barra de herramientas:" -#, fuzzy msgid "Selection" -msgstr "Reflexión" +msgstr "Selección" msgid "" "Select tiles by clicking a single tile, or by holding down the left mouse " @@ -286,9 +285,8 @@ msgid "" "`Escape` to cancel pasting." msgstr "" -#, fuzzy msgid "Paint" -msgstr "Dibujar Tile" +msgstr "Pintar" msgid "" "The standard Paint mode allows you to place tiles by clicking or holding " @@ -351,9 +349,8 @@ msgid "" "Using the line tool after selecting two tiles to draw platforms diagonally" msgstr "" -#, fuzzy msgid "Rectangle" -msgstr "Arcotangente" +msgstr "Rectángulo" msgid "" "After selecting Rectangle Paint mode, you can draw in an axis-aligned " @@ -411,9 +408,8 @@ msgstr "" msgid "Using the Bucket Fill tool" msgstr "Usando SurfaceTool" -#, fuzzy msgid "Picker" -msgstr "ColorPicker" +msgstr "Selector" msgid "" "After selecting Picker mode, you can pick existing tiles in the 2D editor by " @@ -428,9 +424,8 @@ msgid "" "`Ctrl` then clicking or dragging the mouse." msgstr "" -#, fuzzy msgid "Eraser" -msgstr "Phaser" +msgstr "Borrador" msgid "" "This mode is combined with any other painting mode (Paint, Line, Rectangle, " @@ -605,4 +600,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilesets.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilesets.po index 61dd7b5049..ee7ce7cd35 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilesets.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilesets.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -838,4 +838,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_antialiasing.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_antialiasing.po index a49122043f..6e80f8bb29 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_antialiasing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -357,4 +357,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po index d13f0f86b1..40e0387a7f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -390,4 +390,4 @@ msgstr "" "sólo para la representación fuera de línea." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_text.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_text.po index a80b316421..01908dc66a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_text.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_text.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -274,4 +274,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po index c00d6a08cc..9d289e793b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -566,4 +566,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 7a3a73337e..9409e5a8e1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1346,9 +1346,8 @@ msgid "" "wikipedia.org/wiki/Miniature_faking>`__." msgstr "" "Es común utilizar ambos desenfoques juntos para enfocar la atención del " -"espectador en un objeto determinado o crear el llamado `\"efecto " -"diorama\" (tilt shift) effect `__." +"espectador en un objeto determinado o crear el llamado `\"efecto diorama\" " +"(tilt shift) effect `__." msgid "" "When using CameraAttributesPhysical instead of CameraAttributesPractical, " @@ -1476,4 +1475,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po index 3010597842..2943ee713b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -174,4 +174,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/index.po index 307fc152e5..62d76f2513 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,4 +22,4 @@ msgid "Global illumination" msgstr "Funciones incorporadas globales" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po index 93793deef4..dee36e14cc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -575,4 +575,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po index fef4465f27..a8bdf1887a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -286,4 +286,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po index ef85653c9f..1546977135 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -904,4 +904,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po index 56a1a17a6f..62fdebb770 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -366,4 +366,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po index 5235394800..294efbde6a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -336,4 +336,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 83f3b8b76a..28b6466a79 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -254,4 +254,4 @@ msgstr "" "`doc_environment_and_post_processing``." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po index f6e6dcdabc..5cb9e73294 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -30,4 +30,4 @@ msgid "Tools" msgstr "Herramientas" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 8f0571fa6b..1bdc263f1f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -500,4 +500,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index a818962992..7197fc0bca 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -965,4 +965,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/mesh_lod.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/mesh_lod.po index 5aafcfa7d8..9636f111f4 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/mesh_lod.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/mesh_lod.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -268,4 +268,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/occlusion_culling.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/occlusion_culling.po index 136df12216..1d0970e96d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/occlusion_culling.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/occlusion_culling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -131,7 +131,7 @@ msgid "" msgstr "" msgid "" -"The engine then uses this low-resolution buffer to test occludees' :abbr:" +"The engine then uses this low-resolution buffer to test the occludee's :abbr:" "`AABB (Axis-Aligned Bounding Box)` against the occluder shapes. The " "occludee's :abbr:`AABB (Axis-Aligned Bounding Box)` must be *fully occluded* " "by the occluder shape to be culled." @@ -444,4 +444,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/attractors.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/attractors.po index 2a230b0afe..984ffdcb3e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/attractors.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/attractors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,13 +17,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "3D Particle attractors" -msgstr "Transformación de partícula." +msgstr "Atractores de partículas 3D" -#, fuzzy msgid "Particle attractors" -msgstr "Transformación de partícula." +msgstr "Atractores de partículas" msgid "" "Particle attractors are nodes that apply a force to all particles within " @@ -128,9 +126,8 @@ msgstr "" msgid "Box attractors" msgstr "Itineradores personalizados" -#, fuzzy msgid "Particle attractor box" -msgstr "Transformación de partícula." +msgstr "Caja de atractor de partículas" msgid "Box attractor in the node list" msgstr "" @@ -161,9 +158,8 @@ msgstr "" msgid "Sphere attractors" msgstr "Operadores" -#, fuzzy msgid "Particle attractor sphere" -msgstr "Transformación de partícula." +msgstr "Esfera de atractor de partículas" #, fuzzy msgid "Sphere attractor in the node list" @@ -276,4 +272,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/collision.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/collision.po index 2a67d6ac8d..aaf987b68e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/collision.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/collision.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -101,9 +101,8 @@ msgstr "" msgid "Box collision with particle systems" msgstr "Sistemas de partículas" -#, fuzzy msgid "Two particle systems collide with a box collision node" -msgstr "``true`` cuando la partícula debe reiniciar (ciclo de vida)." +msgstr "Dos sistemas de aprtículas colisionan con una caja de nodo de colisión" #, fuzzy msgid "Sphere collision" @@ -134,9 +133,9 @@ msgstr "" msgid "Sphere collision with particle systems" msgstr "" -#, fuzzy msgid "Two particle systems collide with a sphere collision node" -msgstr "``true`` cuando la partícula debe reiniciar (ciclo de vida)." +msgstr "" +"Dos sistemas de partículas que colisionan con un nodo de colisión esférico" #, fuzzy msgid "Height field collision" @@ -246,9 +245,8 @@ msgid "" "and cannot change at runtime." msgstr "" -#, fuzzy msgid "SDF particle collision" -msgstr "Escala el tamaño de las partículas para colisiones." +msgstr "Colisiones de partículas SDF" msgid "" "SDF particle collision allows for very detailed 3-dimensional collision " @@ -294,4 +292,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po index 1c75f3a945..7f25a9edb1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -137,4 +137,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po index 9dab64e794..4741f15b98 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -195,4 +195,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/index.po index 33b49b76a8..8ffeaebc22 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -146,4 +146,4 @@ msgid "Advanced topics" msgstr "Exportación avanzada" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po index 16882e1644..afc1d373cd 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,7 +83,7 @@ msgid "" msgstr "" msgid "" -"The ``Daming as Friction`` property changes the behavior of damping from a " +"The ``Damping as Friction`` property changes the behavior of damping from a " "constant deceleration to a deceleration based on speed." msgstr "" @@ -312,9 +312,8 @@ msgstr "" msgid "Tangential acceleration" msgstr "Tangential Acceleration (Aceleración Tangencial)" -#, fuzzy msgid "Tangents on a circle" -msgstr "Tangente en coordenadas locales." +msgstr "Tangentes en un círculo" msgid "" "This property adds particle acceleration in the direction of the tangent to " @@ -399,9 +398,8 @@ msgid "" "own ``Color`` or ``Texture`` property." msgstr "" -#, fuzzy msgid "Particle color ramp" -msgstr "Transformación de partícula." +msgstr "Cambio de color de partículas" #, fuzzy msgid "Setting up a color ramp" @@ -558,9 +556,8 @@ msgid "" "something like ``3`` to reach an acceptable framerate." msgstr "" -#, fuzzy msgid "Animated particles lifetimes" -msgstr "La vida de las partículas." +msgstr "Vida de partículas animadas" msgid "" "The same particle system at different lifetimes: 1 second (left), 2 seconds " @@ -659,4 +656,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/properties.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/properties.po index 24fc97c829..ed72838ae0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/properties.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,9 +21,8 @@ msgstr "" msgid "3D Particle system properties" msgstr "Sistemas de partículas" -#, fuzzy msgid "Emitter properties" -msgstr "Propiedades editables." +msgstr "Propiedades del emisor" msgid "" "The checkbox next to the ``Emitting`` property activates and deactivates the " @@ -44,7 +43,7 @@ msgid "" "particles emitted through the lifetime will be the ``Ammount`` * ``Amount " "Ratio``. Changing this value while emitted doesn't affect already created " "particles and doesn't cause the particle system to restart. It's useful for " -"making effects where the number of emitted particels varies over time." +"making effects where the number of emitted particles varies over time." msgstr "" msgid "" @@ -242,9 +241,8 @@ msgstr "" msgid "Trail properties" msgstr "Propiedades del área" -#, fuzzy msgid "Particle trails" -msgstr "Transformación de partícula." +msgstr "Rastros de partículas" #, fuzzy msgid "Particle trail properties" @@ -267,4 +265,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/subemitters.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/subemitters.po index 6e1380312a..4ec49bd7ba 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/subemitters.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/subemitters.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -33,9 +33,8 @@ msgid "" "effect." msgstr "" -#, fuzzy msgid "Assign sub-emitter" -msgstr "El autor/presentador original del Recurso." +msgstr "Asignando un sub-emisor" msgid "Click to assign a sub-emitter..." msgstr "" @@ -123,4 +122,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/trails.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/trails.po index ec287c592b..bdbccbcd73 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/trails.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/trails.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,17 +17,14 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "3D Particle trails" -msgstr "Transformación de partícula." +msgstr "Rastro de partículas 3D" -#, fuzzy msgid "Particle trails" -msgstr "Transformación de partícula." +msgstr "Rastros de partículas" -#, fuzzy msgid "Particle trail params" -msgstr "Transformación de partícula." +msgstr "Parámetros de rastros de partículas" #, fuzzy msgid "Setting up particle trails" @@ -231,4 +228,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/turbulence.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/turbulence.po index a43a6c3bbf..ffd75e4653 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/turbulence.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/particles/turbulence.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -33,9 +33,8 @@ msgstr "" msgid "Turbulence properties" msgstr "Propiedades del área" -#, fuzzy msgid "Particle turbulence properties" -msgstr "Propiedades editables." +msgstr "Propiedades de turbulencia de partículas" msgid "" "There are two things you have to do before turbulence has any effect on a " @@ -186,4 +185,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po index 8cccbb94d4..5e9bf5bfaf 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -433,4 +433,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po index 09cbab2b88..4d34386200 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -330,4 +330,4 @@ msgstr "" "volver a generarla." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po index b8abe4c9cf..c3b1e9135d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -116,4 +116,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po index be7c185df5..edbdf50e55 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -336,4 +336,4 @@ msgstr "" "que requiere el acceso al array de caras o bordes." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po index 5537daf43d..e3dbe85b12 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -147,4 +147,4 @@ msgstr "" "aprender cómo generar la malla base." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po index 24113ba83f..428449366d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,8 +24,8 @@ msgstr "Usando SurfaceTool" msgid "" "The :ref:`SurfaceTool ` provides a useful interface for " "constructing geometry. The interface is similar to the :ref:`ImmediateMesh " -"` node. You set each per-vertex attribute (e.g. normal, " -"uv, color) and then when you add a vertex it captures the attributes." +"` class. You set each per-vertex attribute (e.g. " +"normal, uv, color) and then when you add a vertex it captures the attributes." msgstr "" "El :ref:`SurfaceTool ` proporciona una interfaz útil para " "construir geometría. La interfaz es similar al nodo :ref:`ImmediateGeometry " @@ -124,4 +124,4 @@ msgstr "" "``add_vertex()`` (si no está indexado) o ``add_index()`` (si está indexado)." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/resolution_scaling.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/resolution_scaling.po index c91f7e946f..ed5f71bdf9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/resolution_scaling.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/resolution_scaling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -382,7 +382,9 @@ msgid "" "textures in the Import dock." msgstr "" -msgid "The formula used to determine the texture mipmap bias is: TODO" +msgid "" +"The formula used to determine the texture mipmap bias is: " +"``log2f(min(scaling_3d_scale, 1.0)) + custom_texture_mipmap_bias``" msgstr "" msgid "" @@ -443,4 +445,4 @@ msgid "See the :ref:`doc_performance` tutorials for more information." msgstr "Ver :ref:`doc_exporting_projects` para más información." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/standard_material_3d.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/standard_material_3d.po index 095fda2c6f..7192e4da2d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/standard_material_3d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/standard_material_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -434,55 +434,62 @@ msgstr "Sombreado" msgid "Shading mode" msgstr "Sombreado" +#, fuzzy msgid "" -"Godot has a more or less uniform cost per pixel thanks to depth pre-pass. " -"All lighting calculations are made by running the lighting shader on every " -"pixel." +"Godot has a more or less uniform cost per pixel thanks to the depth pre-" +"pass. All lighting calculations are made by running the lighting shader on " +"every pixel." msgstr "" "Godot tiene un coste por píxel más o menos constante (gracias al paso previo " "de profundidad o depth pre-pass). Todos los cálculos de iluminación se " "realizan ejecutando el shader de iluminación en cada píxel." +#, fuzzy msgid "" "As these calculations are costly, performance can be brought down " "considerably in some corner cases such as drawing several layers of " -"transparency (which is common in particle systems). Switching to per-vertex " -"lighting may help in these cases." +"transparency (which is common in particle systems). Switching to the " +"**Unshaded** shading mode may help improve performance in these cases, " +"especially when the camera is close to particles." msgstr "" "Dado que estos cálculos son costosos, el rendimiento puede reducirse " "considerablemente en algunos casos particulares, como el dibujo de varias " "capas de transparencia (común en los sistemas de partículas). Cambiar a " "iluminación por vértice (per-vertex) puede ayudar en estos casos." +#, fuzzy msgid "" -"Additionally, on low-end or mobile devices, switching to vertex lighting can " -"considerably increase rendering performance." +"Additionally, on low-end or mobile devices, switching to unshaded rendering " +"can considerably increase rendering performance." msgstr "" "Además, en dispositivos móviles o de gama baja, el cambio a vertex lighting " "puede aumentar considerablemente el rendimiento del renderizado." msgid "" -"Keep in mind that when vertex lighting is enabled, only directional lighting " -"can produce shadows (for performance reasons)." +"Keep in mind that when unshaded rendering is enabled, lights will not affect " +"the material at all." msgstr "" -"Hay que tener en cuenta que cuando la vertex lighting está activado, sólo " -"directional lighting (iluminación direccional) puede producir sombras (por " -"razones de rendimiento)." msgid "" -"However, in some cases you might want to show just the albedo (color) and " -"ignore the rest. To do this you can set the shading mode to unshaded" +"**Per-Vertex** shading is listed as an option in the shading mode property. " +"However, per-vertex shading is currently unimplemented and will act " +"identical to per-pixel shading." msgstr "" -"Sin embargo, en algunos casos se puede querer mostrar sólo el albedo (color) " -"e ignorar el resto. Para lograr esto se puede cambiar el modo de shading a " -"unshaded" + +#, fuzzy +msgid "" +"Support for per-vertex shading is planned to be reimplemented in a future " +"Godot release." +msgstr "" +"La compatibilidad con HDR *salida* está prevista en una futura versión." msgid "Diffuse Mode" msgstr "Diffuse Mode (Modo difuso)" +#, fuzzy msgid "" "Specifies the algorithm used by diffuse scattering of light when hitting the " -"object. The default is *Burley*. Other modes are also available:" +"object. The default is **Burley**. Other modes are also available:" msgstr "" "Especifica el algoritmo utilizado por la dispersión difusa de la luz al " "golpear el objeto. El predeterminado es *Burley*. También hay otros modos " @@ -507,14 +514,6 @@ msgstr "" "rugosidad es mayor. Funciona muy bien para el cabello y simula la dispersión " "a bajo costo de la superficie. Esta implementación es para conservar energía." -msgid "" -"**Oren Nayar:** This implementation aims to take microsurfacing into account " -"(via roughness). Works well for clay-like materials and some types of cloth." -msgstr "" -"**Oren Nayar:** El objetivo de esta implementación es tener en cuenta el " -"microsurfacing (a través de la rugosidad). Funciona bien con materiales " -"similares a la arcilla y algunos tipos de tela." - #, fuzzy msgid "" "**Toon:** Provides a hard cut for lighting, with smoothing affected by " @@ -1256,4 +1255,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_decals.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_decals.po index 3a31fd7503..b18ac70e5d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_decals.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_decals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -368,4 +368,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 397efede19..9a6b93802a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -274,4 +274,4 @@ msgstr "" "variables de miembros." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 96a9d4208a..a03611423b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -192,4 +192,4 @@ msgstr "" "diferentes." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po index 220b1204b7..4ee316d334 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -532,4 +532,4 @@ msgstr "" "suficiente experiencia ¡ayuda a los demás!" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/variable_rate_shading.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/variable_rate_shading.po index 00f98f92bb..d96ddfdee8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/variable_rate_shading.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/variable_rate_shading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -404,4 +404,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/visibility_ranges.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/visibility_ranges.po index 8298d4fe89..b8a8ed959b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/visibility_ranges.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/visibility_ranges.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -193,7 +193,7 @@ msgid "" "**Disabled:** Uses hysteresis to switch between LOD levels instantly. This " "prevents situations where LOD levels are switched back and forth quickly " "when the player moves forward and then backward at the LOD transition point. " -"The hystereis distance is determined by **Visibility Range > Begin Margin** " +"The hysteresis distance is determined by **Visibility Range > Begin Margin** " "and **Visibility Range > End Margin**. This mode provides the best " "performance as it doesn't force rendering to become transparent during the " "fade transition." @@ -416,4 +416,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/volumetric_fog.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/volumetric_fog.po index 0ff90edacb..36c3d9e6d8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/volumetric_fog.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/volumetric_fog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -504,4 +504,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 000a85377f..aa7e907242 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -409,4 +409,4 @@ msgid "Once you are all set, you will get much better results:" msgstr "Una vez que esté todo listo, obtendrá resultados mucho mejores:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_track_types.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_track_types.po index 9ce647ec6c..ef5c3b6737 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_track_types.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_track_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -199,4 +199,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po index 221bfb616e..64d06e98b9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -682,4 +682,4 @@ msgstr "" "cargar**." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/creating_movies.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/creating_movies.po index 0a2d5e7d2e..a1ef3ebf63 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/creating_movies.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/creating_movies.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -601,4 +601,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po index 524d62cedd..274373d366 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -693,4 +693,4 @@ msgstr "" "Este proceso se describe en un :ref:`separate tutorial `." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po index aeba41f667..99492831d9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,4 +37,4 @@ msgstr "" "importación y prueba de traducciones en Godot." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction.po index e6b367e5db..3f67bfe22e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -578,11 +578,10 @@ msgid "" "only keyframe should be at time 0, and give it the desired default value for " "each track." msgstr "" -"Para las pistas existentes, puedes agregar una animación llamada " -"\"RESET\" (distingue entre mayúsculas y minúsculas) y luego agregar pistas " -"para cada propiedad que deseas restablecer. El único fotograma clave debe " -"estar en el tiempo 0 y debes asignarle el valor predeterminado deseado para " -"cada pista." +"Para las pistas existentes, puedes agregar una animación llamada \"RESET\" " +"(distingue entre mayúsculas y minúsculas) y luego agregar pistas para cada " +"propiedad que deseas restablecer. El único fotograma clave debe estar en el " +"tiempo 0 y debes asignarle el valor predeterminado deseado para cada pista." msgid "" "If AnimationPlayer's **Reset On Save** property is set to ``true``, the " @@ -624,4 +623,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/playing_videos.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/playing_videos.po index fc74046691..c04d96cafd 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/playing_videos.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/playing_videos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -623,4 +623,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po index 659c73da36..3c230300ea 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -117,10 +117,11 @@ msgstr "" msgid "Animation Mode" msgstr "Modo Animación" +#, fuzzy msgid "" "Godot and Blender have different structure to store animation data. In Godot " "animation data is stored in an AnimationPlayer node, instead of in each " -"animated node. In order to fix this inconsistence and still make the " +"animated node. In order to fix this inconsistency and still make the " "animation play versatile, this add-on has three animation exporting modes." msgstr "" "Godot y Blender tienen una estructura diferente para almacenar datos de " @@ -170,4 +171,4 @@ msgstr "" "plataforma tendría solo un AnimationPlayer." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po index 600bdea2b8..da1383e3ac 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,4 +83,4 @@ msgstr "" "directorio, está presente en el repositorio de Godot-Blender-exporter." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po index c4769beef3..a74e99a432 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -77,4 +77,4 @@ msgid "" msgstr "No hay diferencia entre buffer shadow y ray shadow en la exportación." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po index 13e3c88a4e..8745a07543 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -160,4 +160,4 @@ msgstr "" "ser un recurso externo." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po index 7caf4e5e23..57de9f65c1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -59,4 +59,4 @@ msgstr "" "más preciso de los modificadores." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po index 74d443eb76..059913c555 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -119,4 +119,4 @@ msgstr "" "funcione correctamente." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po index 9bf9cd9e7d..f819b02115 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,11 +53,12 @@ msgstr "" msgid "Bone Weights" msgstr "Peso de los huesos" +#, fuzzy msgid "" -"Blender put rigged mesh vertices which has no bone weights at its original " -"position, but these vertices would be placed at (0, 0, 0) in Godot, making " -"the mesh deformed. Therefore, the exporter would raise an error for any " -"vertex with no bone weights detected in a rigged mesh." +"Blender puts rigged mesh vertices which have no bone weights at their " +"original position, but these vertices would be placed at (0, 0, 0) in Godot, " +"making the mesh deformed. Therefore, the exporter will raise an error for " +"any vertex with no bone weights detected in a rigged mesh." msgstr "" "Blender pone los vértices que no tienen peso en los huesos de las mallas " "riggeadas en su posición original, pero estos vértices se colocarán en " @@ -87,4 +88,4 @@ msgstr "" "un nodo BoneAttachment en la escena de Godot." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po index 7d60a77ef4..a844ed0b48 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,4 +76,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/import_process.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/import_process.po index 06fbf0eb42..ceab4ad6a4 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/import_process.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -260,4 +260,4 @@ msgid ":ref:`doc_importing_translations`" msgstr ":ref:`doc_exporting_basics`" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po index 3d9cc31c54..3f63005331 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -365,4 +365,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po index 4287efb079..a7bd210fcd 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -806,4 +806,4 @@ msgid "Other than that, everything is allowed." msgstr "Aparte de eso, todo está permitido." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po index 659fbf320b..7c07ca7d31 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,4 +36,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po index d59ac4012e..b7b43e4373 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -164,4 +164,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po index 7fbb796599..e13a9bd69f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -282,4 +282,4 @@ msgstr "" "prefijo o sufijo ``bucle`` o ``ciclo``." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po index eaf11ffb3c..978cd5384f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -500,4 +500,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po index 2c4801943a..5af89cc4e0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1043,4 +1043,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po index 369cbad5e9..1af33dc8c7 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -257,4 +257,4 @@ msgstr "" "Asegúrate de hacer clic en **Reimportar** después de cambiar esas opciones." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/index.po index c0838d9ba5..06f256c37e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Assets pipeline" msgstr "Assets pipeline" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po index 24292b9859..03293378b8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -281,4 +281,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po index a7cd5e7574..5ab42d81da 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -250,4 +250,4 @@ msgstr "" "guardarse y cargarse desde el disco." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_effects.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_effects.po index 0c5f9b802d..cfdc4c08fe 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_effects.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_effects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -395,4 +395,4 @@ msgstr "" "de una señal." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po index 7d74501551..41b13b8955 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -183,4 +183,4 @@ msgstr "" "automáticamente." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po index 5a8dc9a5d3..f30677e4c8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Audio" msgstr "Audio" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/recording_with_microphone.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/recording_with_microphone.po index 795722b45a..4714e323d8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/recording_with_microphone.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/recording_with_microphone.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -113,4 +113,4 @@ msgstr "" "de un campo de entrada ``LineEdit``." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/sync_with_audio.po index ac51a16b45..e32247a029 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -221,4 +221,4 @@ msgid "Here is the same code as before using this approach:" msgstr "Aquí está el mismo código que antes de usar este enfoque:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/text_to_speech.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/text_to_speech.po index c807389154..3aecbac1cf 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/text_to_speech.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/text_to_speech.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -43,9 +43,8 @@ msgid "" "to avoid unnecessary overhead. To enable it:" msgstr "" -#, fuzzy msgid "Go to **Project > Project Settings**" -msgstr "Vaya a *Proyecto -> Configuración del Proyecto*." +msgstr "Ve a **Proyecto > Configuración del Proyecto**" msgid "Make sure the **Advanced Settings** toggle is enabled" msgstr "" @@ -185,4 +184,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po index 62444a9313..9ffad9b265 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -244,4 +244,4 @@ msgstr "" "llamado ``Sound``, llamando a ``get_node(\"/root/Sound\")``." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/data_preferences.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/data_preferences.po index 5ca29e2b2e..52b80cd088 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/data_preferences.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -682,4 +682,4 @@ msgstr "" "`aquí`." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po index 8c561f74f6..548fd96877 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -222,4 +222,4 @@ msgstr "" "satisfacer sus necesidades específicas." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/godot_notifications.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/godot_notifications.po index 1c4ad0ca7c..7778c8bc28 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/godot_notifications.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -304,4 +304,4 @@ msgstr "" "querer crear en tiempo de ejecución." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/index.po index 775dcc2695..1a8a676d04 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Best practices" msgstr "Buenas prácticas" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po index d2f039e83e..ba2c6c3c4b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -80,4 +80,4 @@ msgstr "" "Encapsulamiento_(inform%C3%A1tica)>`_." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/logic_preferences.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/logic_preferences.po index 598fd9d360..a53db74604 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/logic_preferences.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -262,4 +262,4 @@ msgstr "" "`." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/node_alternatives.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/node_alternatives.po index eb0f229ce8..2a9eb16e45 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/node_alternatives.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -116,10 +116,11 @@ msgstr "" "habilidad innata de serializar/deserializar (grabar y cargar) sus " "propiedades desde/hacia un archivo de recursos de Godot." +#, fuzzy msgid "" "**Example:** Scripts, PackedScene (for scene files), and other types like " "each of the :ref:`AudioEffect ` classes. Each of these " -"can be save and loaded, therefore they extend from Resource." +"can be saved and loaded, therefore they extend from Resource." msgstr "" "**Ejemplo:** Scripts, PackedScene (para archivos de escena) y otros tipos " "como las clases :ref:`AudioEffect `. Cada uno de esos " @@ -145,4 +146,4 @@ msgstr "" "planea tener muchos Resource/Node en las escenas." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/project_organization.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/project_organization.po index 77f7eccf49..7f6ba8fb57 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/project_organization.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -229,4 +229,4 @@ msgstr "" "después reinicia cuando el sistema pregunte::" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/scene_organization.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/scene_organization.po index 6f9c7079bc..752d287045 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/scene_organization.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -228,8 +228,9 @@ msgstr "" "especialmente los diseñadores y escritores, necesitarán instrucciones claras " "en los mensajes que les indiquen qué hacer para configurarlo." +#, fuzzy msgid "" -"So, why does all this complex switcharoo work? Well, because scenes operate " +"So, why does all this complex switcheroo work? Well, because scenes operate " "best when they operate alone. If unable to work alone, then working with " "others anonymously (with minimal hard dependencies, i.e. loose coupling) is " "the next best thing. Inevitably, changes may need to be made to a class and " @@ -587,4 +588,4 @@ msgstr "" "esas acciones no son necesarias." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po index e2a6ac13c3..4b50b3ef6a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -307,4 +307,4 @@ msgstr "" "el script se vuelve un espacio de nombres:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/version_control_systems.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/version_control_systems.po index a3e932b17f..6e2aea8957 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/version_control_systems.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/version_control_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,8 +46,9 @@ msgid "" "As of July 2023, there is only a Git plugin available, but the community may " "create additional VCS plugins." msgstr "" -"Hasta julio de 2023 sólo hay disponible un plugin de Git, pero la comunidad " -"podrá crear plugins para otros SCV." +"A partir de Julio de 2023, solo hay un plugin de Git disponible, pero la " +"comunidad puede crear plugins VCS (Sistemas de Control de Versiones) " +"adicionales." msgid "Official Git plugin" msgstr "Plugin Git oficial" @@ -75,8 +76,8 @@ msgid "" "This lists files and folders that should be ignored from version control in " "Godot 4.1 and later." msgstr "" -"Esto lista los archivos y carpetas que deberian ser ignorados en el control " -"de versiones en Godot 4.1 y posteriores." +"Esto enlista los archivos y carpetas que deberian ser ignorados en el " +"control de versiones en Godot 4.1 y posteriores." msgid "" "The list of files of folders that should be ignored from version control in " @@ -180,4 +181,4 @@ msgstr "" "cambiar la configuración de Git." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po index c6aec27bc5..63eebfe639 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -182,4 +182,4 @@ msgstr "" "basan en este punto." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/editor/command_line_tutorial.po b/sphinx/po/es/LC_MESSAGES/tutorials/editor/command_line_tutorial.po index fc1737fc71..acda99f319 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/editor/command_line_tutorial.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -71,24 +71,32 @@ msgid "editor" msgstr "editor" msgid "**Legend**" -msgstr "" +msgstr "**Leyenda**" msgid "" "|release| Available in editor builds, debug export templates and release " "export templates." msgstr "" +"|release| Disponible en la versión de editor, en las plantillas de " +"exportación de depuración y de lanzamiento." msgid "|debug| Available in editor builds and debug export templates only." msgstr "" +"|debug| Disponible únicamente en las versiones de editor y en las plantillas " +"de exportación." msgid "|editor| Only available in editor builds." -msgstr "" +msgstr "|editor| Disponible únicamente en la versión de editor." msgid "" "Note that unknown command line arguments have no effect whatsoever. The " "engine will **not** warn you when using a command line argument that doesn't " "exist with a given build type." msgstr "" +"Ten en cuenta que los argumentos desconocidos de la línea de comandos no " +"tienen ningún efecto en absoluto. El motor **no** te dará ningún aviso " +"cuando uses un argumento en la línea de comandos que no exista para una " +"compilación determinada." msgid "**General options**" msgstr "**Opciones generales**" @@ -136,18 +144,23 @@ msgid "" "|release| Separator for user-provided arguments. Following arguments are not " "used by the engine, but can be read from ``OS.get_cmdline_user_args()``." msgstr "" +"|release| Separador para los argumentos proveídos por el usuario. Los " +"argumentos que sigan no son usados por el motor, pero pueden ser leídos " +"desde ``OS.get_cmdline_user_args()``." msgid "``-e``, ``--editor``" msgstr "``-e``, ``--editor``" msgid "|editor| Start the editor instead of running the scene." -msgstr "" +msgstr "|editor| Inicia el editor en lugar de ejecutar la escena." msgid "``-p``, ``--project-manager``" msgstr "``-p``, ``--project-manager``" msgid "|editor| Start the Project Manager, even if a project is auto-detected." msgstr "" +"|editor| Inicia el Administrador de Proyectos, incluso si el proyecto es " +"detectado de forma automática." msgid "``--debug-server ``" msgstr "``--debug-server ``" @@ -156,6 +169,8 @@ msgid "" "|editor| Start the editor debug server (``://[:]``, " "e.g. ``tcp://127.0.0.1:6007``)" msgstr "" +"|editor| Inicia el servidor de depuración del editor (``://[:]``, ej. ``tcp:127.0.0.1:6007``)" msgid "``--quit``" msgstr "``--quit``" @@ -169,6 +184,8 @@ msgstr "``--quit-after``" msgid "" "|release| Quit after the given number of iterations. Set to 0 to disable." msgstr "" +"|release| Se cierra luego de un número dado de iteraciones. Establecer en 0 " +"para desactivar." msgid "``-l``, ``--language ``" msgstr "``-l``, ``--language ``" @@ -179,6 +196,10 @@ msgid "" "language code in lowercase and the rest is optional. See :ref:`doc_locales` " "for more details." msgstr "" +"|release| Utilizar una localización específica. ```` sigue el " +"formato ``language_Script_COUNTRY_VARIANT`` dónde language es un código de " +"idioma de 2 o 3 letras en minúsculas y el resto es opcional. Consultar :ref: " +"`doc_locales`para más detalles." msgid "``--path ``" msgstr "``--path ``" @@ -226,7 +247,7 @@ msgid "``--remote-fs-password ``" msgstr "``--remote-fs-password ``" msgid "|release| Password for remote filesystem." -msgstr "" +msgstr "|release| Contraseña para el sistema de archivos remoto." msgid "``--audio-driver ``" msgstr "``--audio-driver ``" @@ -252,7 +273,7 @@ msgid "``--rendering-method ``" msgstr "``--rendering-method ``" msgid "|release| Renderer name. Requires driver support." -msgstr "" +msgstr "|release| Nombre del renderizador. Requiere soporte para el driver." msgid "``--rendering-driver ``" msgstr "``--rendering-driver ``" @@ -271,18 +292,20 @@ msgid "" "|release| Use a specific GPU (run with ``--verbose`` to get available device " "list)." msgstr "" +"|release| Utilizar un GPU concreto (ejecutar con ``--verbose`` para obtener " +"una lista de dispositivos disponibles)." msgid "``--text-driver ``" msgstr "``--text-driver ``" msgid "|release| Text driver (Fonts, BiDi, shaping)." -msgstr "" +msgstr "|release| Driver de texto (Fuentes, BiDi, shaping)." msgid "``--tablet-driver ``" msgstr "``--tablet-driver ``" msgid "|release| Pen tablet input driver." -msgstr "" +msgstr "|release| Driver de entrada del lápiz/tableta." msgid "``--headless``" msgstr "``--headless``" @@ -291,6 +314,8 @@ msgid "" "|release| Enable headless mode (``--display-driver headless --audio-driver " "Dummy``). Useful for servers and with ``--script``." msgstr "" +"|release| Habilitar el modo descabezado (``--display-driver headless --audio-" +"driver Dummy``). Útil para servidores y con ``--script``." msgid "``--write-movie ``" msgstr "``--write-movie ``" @@ -302,6 +327,13 @@ msgid "" "makes interaction more difficult. ``--quit-after`` can be used to specify " "the number of frames to write." msgstr "" +"|release| Ejecutar el motor en cierto modo tal que una película es grabada " +"en disco (usualmente con una extensión .avi or .png). La opción ``--fixed-" +"fps`` es forzada cuando se activa, pero puede ser utilizada para cambiar los " +"FPS de la película. La opción ``--disable-vsync`` puede acelerar la " +"grabación de la película pero dificulta la interacción. La opción ``--quit-" +"after`` puede ser utilizada para especificar el número de fotogramas a " +"grabar." msgid "**Display options**" msgstr "**Opciones de visualización**" @@ -352,13 +384,13 @@ msgid "``--single-window``" msgstr "``--single-window``" msgid "|release| Use a single window (no separate subwindows)." -msgstr "" +msgstr "|release| Utiliza una ventana única (no sub-ventanas separadas)." msgid "``--xr-mode ``" msgstr "``--xr-mode ``" msgid "|release| Select XR mode ('default', 'off', 'on')." -msgstr "" +msgstr "|release| Selecciona el modo XR ('default', 'off', 'on')." msgid "**Debug options**" msgstr "**Opciones de depuración**" @@ -393,6 +425,8 @@ msgid "" "|release| Show a GPU profile of the tasks that took the most time during " "frame rendering." msgstr "" +"|release| Muestra un perfil de GPU de las tareas que ocuparon el mayor " +"tiempo durante el renderizado de fotogramas." msgid "``--gpu-validation``" msgstr "``--gpu-validation``" @@ -401,6 +435,8 @@ msgid "" "|release| Enable graphics API :ref:`validation layers " "` for debugging." msgstr "" +"|release| Habilita los :ref: `layers de " +"validación`de la API gráfica para depuración." msgid "``--gpu-abort``" msgstr "``--gpu-abort``" @@ -409,6 +445,9 @@ msgid "" "|debug| Abort on GPU errors (usually validation layer errors), may help see " "the problem if your system freezes." msgstr "" +"|debug| Aborta ante errores de GPU (usualmente errores de layers de " +"validación), puede ser útil para visualizar los problemas si tu sistema se " +"congela." msgid "``--remote-debug ``" msgstr "``--remote-debug ``" @@ -417,6 +456,8 @@ msgid "" "|release| Remote debug (``://[:]``, e.g. " "``tcp://127.0.0.1:6007``)." msgstr "" +"|release| Depuración remota (``://[:]` , ej. " +"``tcp://127.0.01:6007``)." msgid "``--single-threaded-scene``" msgstr "``--single-threaded-scene``" @@ -425,6 +466,8 @@ msgid "" "|release| Scene tree runs in single-threaded mode. Sub-thread groups are " "disabled and run on the main thread." msgstr "" +"|release| El árbol de escena se ejecuta en modo de un solo hilo. Los grupos " +"de sub-hilos son desactivados y corren en el hilo principal." msgid "``--debug-collisions``" msgstr "``--debug-collisions``" @@ -458,6 +501,8 @@ msgstr "``--debug-stringnames``" msgid "" "|debug| Print all StringName allocations to stdout when the engine quits." msgstr "" +"|debug| Imprime todas las asignaciones de StringName en stdout cuando el " +"motor se cierra." msgid "``--frame-delay ``" msgstr "``--frame-delay ``" @@ -484,6 +529,9 @@ msgid "" "|release| Forces disabling of vertical synchronization, even if enabled in " "the project settings. Does not override driver-level V-Sync enforcement." msgstr "" +"|release| Fuerza la desactivación de la sincronización vertical, incluso si " +"esta activada en la configuración del proyecto. No anula la aplicación del V-" +"Sync a nivel del driver." msgid "``--disable-render-loop``" msgstr "``--disable-render-loop``" @@ -519,6 +567,8 @@ msgstr "``--delta-smoothing ``" msgid "" "|release| Enable or disable frame delta smoothing ('enable', 'disable')." msgstr "" +"|release| Activa o desactiva el suavizado del delta de fotogramas ('enable', " +"'disable')." msgid "``--print-fps``" msgstr "``--print-fps``" @@ -551,12 +601,18 @@ msgid "" "include the filename for the binary (e.g. 'builds/game.exe'). The target " "directory should exist." msgstr "" +"|editor| Exporta el proyecto usando el preset dado y el template de " +"lanzamiento correspondiente. El nombre del preset debe coincidir con aquel " +"definido en export_preset.cfg . La ```` debe ser absoluta o relativa " +"al directorio del proyecto, y debe incluir el nombre del binario (ej: " +"'builds/game.exe'). El directorio de destino debe existir." msgid "``--export-debug ``" msgstr "``--export-debug ``" msgid "|editor| Like ``--export-release``, but use debug template." msgstr "" +"|editor| Como ``--export-release``, pero utiliza la plantilla de depuración." msgid "``--export-pack ``" msgstr "``--export-pack ``" @@ -574,7 +630,7 @@ msgid "``--convert-3to4 [] []``" msgstr "``--convert-3to4 [] []``" msgid "|editor| Convert project from Godot 3.x to Godot 4.x." -msgstr "" +msgstr "|editor| Convierte el proyecto de Godot 3.x a Godot 4.x." msgid "``--validate-conversion-3to4 [] []``" msgstr "``--validate-conversion-3to4 [] []``" @@ -583,6 +639,8 @@ msgid "" "|editor| Show what elements will be renamed when converting project from " "Godot 3.x to Godot 4.x." msgstr "" +"|editor| Muestra aquellos elementos que serán renombrados al convertir de " +"Godot 3.x a Godot 4.x." msgid "``--doctool []``" msgstr "``--doctool []``" @@ -599,6 +657,7 @@ msgstr "``--no-docbase``" msgid "|editor| Disallow dumping the base types (used with ``--doctool``)." msgstr "" +"|editor| Impide el volcado de los tipos base (utilizado con ``--doctool``)." msgid "``--gdscript-docs ``" msgstr "``--gdscript-docs ``" @@ -608,6 +667,10 @@ msgid "" "inline documentation in the GDScript files found in (used with ``--" "doctool``)." msgstr "" +"|editor| En vez de volcar los datos de la API del motor, genera una " +"referencia de la API a partir de la documentación incluida dentro de los " +"archivos GDScript que se encuentren en la (utilizado con ``--" +"doctool``)." msgid "``--build-solutions``" msgstr "``--build-solutions``" @@ -616,6 +679,8 @@ msgid "" "|editor| Build the scripting solutions (e.g. for C# projects). Implies ``--" "editor`` and requires a valid project to edit." msgstr "" +"|editor| Construye las soluciones de scripting (ej. para proyectos en C#). " +"Implica ``--editor`` y requiere un proyecto válido para editar." msgid "``--dump-gdextension-interface``" msgstr "``--dump-gdextension-interface``" @@ -625,6 +690,9 @@ msgid "" "current folder. This file is the base file required to implement a " "GDExtension." msgstr "" +"|editor| Genera el archivo cabecera de GDExtension 'gdnative_interface.h' en " +"la carpeta actual. Este archivo es el archivo base necesario para " +"implementar una GDExtension." msgid "``--dump-extension-api``" msgstr "``--dump-extension-api``" @@ -633,6 +701,8 @@ msgid "" "|editor| Generate JSON dump of the Godot API for GDExtension bindings named " "'extension_api.json' in the current folder." msgstr "" +"|editor| Genera un volcado en JSON de la API de Godot para los bindings de " +"la GDExtension llamado 'extension_api.json' en la carpeta actual." msgid "``--validate-extension-api ``" msgstr "``--validate-extension-api ``" @@ -642,20 +712,28 @@ msgid "" "a previous version of the engine to ensure API compatibility. If " "incompatibilities or errors are detected, the return code will be non-zero." msgstr "" +"|editor| Valida el archivo de una API de extensión (con la opción anterior) " +"volcado desde una versión anterior del motor para garantizar la " +"compatibilidad de la API. Si se detectan incompatibilidades o errores, el " +"código retornado será distinto de cero." msgid "``--benchmark``" msgstr "``--benchmark``" msgid "|editor| Benchmark the run time and print it to console." msgstr "" +"|editor| Realiza una prueba de rendimiento del tiempo de ejecución y lo " +"muestra en la consola." msgid "``--benchmark-file ``" -msgstr "``--benchmark-file ``" +msgstr "``--benchmark-file ``" msgid "" "|editor| Benchmark the run time and save it to a given file in JSON format. " "The path should be absolute." msgstr "" +"|editor| Realiza una prueba de rendimiento del tiempo de ejecución y la " +"guarda en un archivo especificado en formato JSON. La ruta debe ser absoluta." msgid "Path" msgstr "Ruta" @@ -678,6 +756,10 @@ msgid "" "(on macOS). This will automatically make the copy of Godot installed " "available in the ``PATH``:" msgstr "" +"Para lograr esto fácilmente en Windows o macOS, puedes instalar Godot usando " +"`Scoop `__ (en Windows) o `Homebrew `__ " +"(en macOS). Esto automáticamente hará que la copia de Godot instalada esté " +"disponible en la variable de entorno ``PATH``:" msgid "Setting the project path" msgstr "Configuración de la ruta del proyecto" @@ -692,18 +774,19 @@ msgstr "" "tu proyecto para que cualquiera de los siguientes comandos funcione " "correctamente." -#, fuzzy msgid "" "When running the editor, this can be done by giving the path to the " "``project.godot`` file of your project as either the first argument, like " "this:" msgstr "" -"Esto se puede hacer indicando la ruta al archivo ``project.godot`` de tu " -"proyecto como primer argumento, de esta forma:" +"Cuando ejecutas el editor, esto se puede hacer proporcionando la ruta al " +"archivo ``project.godot`` de tu proyecto como el primer argumento, de esta " +"manera:" -#, fuzzy msgid "For all commands, this can be done by using the ``--path`` argument:" -msgstr "O usando el argumento ``--path``:" +msgstr "" +"Para todos los comandos, esto se puede hacer utilizando el argumento ``--" +"path``:" msgid "" "For example, the full command for exporting your game (as explained below) " @@ -717,11 +800,17 @@ msgid "" "argument for Godot to automatically find the ``project.godot`` file by " "recursively searching the parent directories." msgstr "" +"Cuando comiences desde un subdirectorio de tu proyecto, usa el argumento ``--" +"upwards`` para que Godot encuentre automáticamente el archivo ``project." +"godot`` buscando recursivamente en los directorios superiores." msgid "" "For example, running a scene (as explained below) nested in a subdirectory " "might look like this when your working directory is in the same path:" msgstr "" +"Por ejemplo, ejecutar una escena (como se explica a continuación) anidada en " +"un subdirectorio podría parecerse a esto cuando tu directorio de trabajo " +"está en la misma ruta:" msgid "Creating a project" msgstr "Creación de un proyecto" @@ -739,21 +828,23 @@ msgstr "El proyecto ahora puede abrirse con Godot." msgid "Running the editor" msgstr "Ejecutar el editor" -#, fuzzy msgid "" "Running the editor is done by executing Godot with the ``-e`` flag. This " "must be done from within the project directory or by setting the project " "path as explained above, otherwise the command is ignored and the Project " "Manager appears." msgstr "" -"El editor se abre ejecutando Godot con el parámetro ``-e``. Esto debe " -"hacerse desde el directorio del proyecto, o desde un subdirectorio, de lo " -"contrario el comando se ignora y aparece el gestor de proyectos." +"La ejecución del editor se realiza ejecutando Godot con la bandera ``-e``. " +"Esto debe hacerse desde dentro del directorio del proyecto o estableciendo " +"la ruta del proyecto como se explicó anteriormente, de lo contrario el " +"comando es ignorado y aparece el Administrador de Proyectos." msgid "" "When passing in the full path to the ``project.godot`` file, the ``-e`` flag " "may be omitted." msgstr "" +"Cuando se pasa la ruta completa al archivo ``project.godot``, se puede " +"omitir la bandera ``-e``." msgid "" "If a scene has been created and saved, it can be edited later by running the " @@ -765,32 +856,32 @@ msgstr "" msgid "Erasing a scene" msgstr "Borrar una escena" -#, fuzzy msgid "" "Godot is friends with your filesystem and will not create extra metadata " "files. Use ``rm`` to erase a scene file. Make sure nothing references that " "scene. Otherwise, an error will be thrown upon opening the project." msgstr "" -"Godot es amigo de tu sistema de archivos, y no creará archivos de metadatos " -"adicionales, simplemente usa ``rm`` para borrar un archivo. Asegúrate de que " -"nada hace referencia a esa escena, de lo contrario se producirá un error al " -"abrirla." +"Godot es amigo de tu sistema de archivos y no creará archivos de metadatos " +"adicionales. Usa ``rm`` para borrar un archivo de escena. Asegúrate de que " +"nada referencie esa escena, de lo contrario se producirá un error al abrir " +"el proyecto." msgid "Running the game" msgstr "Ejecutar el juego" -#, fuzzy msgid "" "To run the game, execute Godot within the project directory or with the " "project path as explained above." msgstr "" -"Para ejecutar el juego, simplemente ejecuta Godot dentro del directorio o " -"subdirectorio del proyecto." +"Para ejecutar el juego, ejecuta Godot dentro del directorio del proyecto o " +"con la ruta del proyecto como se explicó anteriormente." msgid "" "Note that passing in the ``project.godot`` file will always run the editor " "instead of running the game." msgstr "" +"Ten en cuenta que al pasar el archivo ``project.godot`` siempre se ejecutará " +"el editor en lugar de ejecutar el juego." msgid "" "When a specific scene needs to be tested, pass that scene to the command " @@ -802,28 +893,25 @@ msgstr "" msgid "Debugging" msgstr "Depuración" -#, fuzzy msgid "" "Catching errors in the command line can be a difficult task because they " "scroll quickly. For this, a command line debugger is provided by adding ``-" "d``. It works for running either the game or a single scene." msgstr "" "Capturar errores en línea de comandos puede ser una tarea difícil porque " -"simplemente pasan uno tras otro. Para esto, se proporciona un depurador de " -"línea de comandos añadiendo ``-d``. Funciona tanto para ejecutar el juego " -"como para una escena simple." +"simplemente pasanmuy rápido. Para esto, se proporciona un depurador de línea " +"de comandos añadiendo ``-d``. Funciona tanto para ejecutar el juego como " +"para una sola escena." msgid "Exporting" msgstr "Exportar" -#, fuzzy msgid "" "Exporting the project from the command line is also supported. This is " "especially useful for continuous integration setups." msgstr "" "También se puede exportar el proyecto desde la línea de comandos. Esto es " -"especialmente útil para configuraciones de integración continua. La versión " -"de Godot que es headless (server build, no video) es ideal para esto." +"especialmente útil para configuraciones de integración continua." msgid "" "Using the ``--headless`` command line argument is **required** on platforms " @@ -831,6 +919,10 @@ msgid "" "with GPU access, ``--headless`` prevents a window from spawning while the " "project is exporting." msgstr "" +"El uso del argumento de línea de comandos ``--headless``es **requerido** en " +"plataformas que no tienen acceso a una GPU (como en la integración " +"continua). En plataformas con acceso a una GPU, ``--headless`` evita que se " +"genere una ventana mientras se exporta el proyecto." msgid "" "The preset name must match the name of an export preset defined in the " @@ -843,15 +935,14 @@ msgstr "" "el nombre predeterminado contiene espacios o caracteres especiales (como " "\"Escritorio de Windows\"), debe estar entre comillas." -#, fuzzy msgid "" "To export a debug version of the game, use the ``--export-debug`` switch " "instead of ``--export-release``. Their parameters and usage are the same." msgstr "" "Para exportar una versión de depuración del juego, utiliza la opción ``--" -"export-debug`` en lugar de ``--export``. Sus parámetros y uso son los mismos." +"export-debug`` en lugar de ``--export-release``. Sus parámetros y uso son " +"los mismos." -#, fuzzy msgid "" "To export only a PCK file, use the ``--export-pack`` option followed by the " "preset name and output path, with the file extension, instead of ``--export-" @@ -860,39 +951,37 @@ msgid "" msgstr "" "Para exportar sólo un archivo PCK, utilice la opción ``--export-pack`` " "seguida del nombre y la ruta de salida preestablecidos, con la extensión del " -"archivo, en lugar de ``--export``. La extensión de la ruta de salida " -"determina el formato del paquete, ya sea PCK o ZIP." +"archivo, en lugar de ``--export-release`` o ``--export-debug``. La extensión " +"de la ruta de salida determina el formato del paquete, ya sea PCK o ZIP." -#, fuzzy msgid "" "When specifying a relative path as the path for ``--export-release``, ``--" "export-debug`` or ``--export-pack``, the path will be relative to the " "directory containing the ``project.godot`` file, **not** relative to the " "current working directory." msgstr "" -"Al especificar una ruta relativa como ruta para `--export`,` --export-debug` " -"o `--export-pack`, la ruta será relativa al directorio que contiene el " -"archivo` `project.godot``, ** no ** relativo al directorio de trabajo actual." +"Al especificar una ruta relativa como ruta para `--export-release`,` --" +"export-debug` o `--export-pack`, la ruta será relativa al directorio que " +"contiene el archivo` `project.godot``, ** no** relativo al directorio de " +"trabajo actual." msgid "Running a script" msgstr "Ejecutar un script" -#, fuzzy msgid "" "It is possible to run a ``.gd`` script from the command line. This feature " "is especially useful in large projects, e.g. for batch conversion of assets " "or custom import/export." msgstr "" -"Es posible ejecutar un script ``.gd`` desde línea de comandos. Esta función " -"es especialmente útil en proyectos de gran envergadura, para la conversión " -"por lotes de recursos o la importación/exportación personalizada." +"Es posible ejecutar un script ``.gd`` desde la línea de comandos. Esta " +"función es especialmente útil en proyectos grandes, por ejemplo, para la " +"conversión por lotes de recursos o la importación/exportación personalizada." msgid "The script must inherit from ``SceneTree`` or ``MainLoop``." msgstr "El script debe heredar de ``SceneTree`` o ``MainLoop``." -#, fuzzy msgid "Here is an example ``sayhello.gd``, showing how it works:" -msgstr "He aquí un ejemplo simple del funcionamiento de ``sayhello.gd`` :" +msgstr "He aquí un ejemplo ``sayhello.gd``, mostrando como funciona:" msgid "And how to run it:" msgstr "Y cómo ejecutarlo:" @@ -925,4 +1014,4 @@ msgstr "" "encuentra, de la siguiente manera:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/editor/customizing_editor.po b/sphinx/po/es/LC_MESSAGES/tutorials/editor/customizing_editor.po index 3c0e2175ff..08eb065ff0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/editor/customizing_editor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/editor/customizing_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,6 +25,9 @@ msgid "" "can split several elements to separate windows to better make use of multi-" "monitor setups." msgstr "" +"La interfaz de Godot vive en una sola ventana de forma predeterminada. Desde " +"Godot 4.0 puedes dividir varios elementos en ventanas separadas para " +"aprovechar mejor las configuraciones de monitores múltiples." msgid "Moving and resizing docks" msgstr "Moviendo y redimensionando paneles" @@ -33,6 +36,8 @@ msgid "" "Click and drag on the edge of any dock or panel to resize it horizontally or " "vertically:" msgstr "" +"Haz clic y arrastra en el borde de cualquier panel para cambiar su tamaño " +"horizontal o verticalmente:" msgid "Resizing a dock in the editor" msgstr "Redimensionando un panel en el editor" @@ -42,6 +47,9 @@ msgid "" "location, or split it to a separate window by choosing **Make Floating** in " "the submenu that appears:" msgstr "" +"Haz clic en el icono de \"3 puntos verticales\" en la parte superior de " +"cualquier panel para cambair su ubicación, o divídelo en una ventana " +"separada eligiendo **Hacer Flotante** en el submenú que aparece:" msgid "Moving a dock in the editor" msgstr "Moviendo un panel en el editor" @@ -52,39 +60,54 @@ msgid "" "left corner on macOS). Alternatively, you can press :kbd:`Alt + F4` while " "the split window is focused." msgstr "" +"Para mover un panel flotante de vuelta a la ventana del editor, cierra la " +"ventana del panel utilizando el botón **×** en la esquina superior derecha " +"de la ventana (o en la esquina superior izquierda en macOS). " +"Alternativamente, puedes presionar :kbd: `Alt + F4`mientras la ventana " +"dividida está enfocada." msgid "Splitting the script or shader editor to its own window" -msgstr "" +msgstr "Dividir el editor de scripts o de shaders en su propia ventana" msgid "" "This feature is only available on platforms that support spawning multiple " "windows: Windows, macOS and Linux." msgstr "" +"Esta función solo está disponible en plataformas que admiten la apertura de " +"múltiples ventanas: Windows, macOS y Linux." msgid "" "This feature is also not available if **Single Window Mode** is enabled in " "the Editor Settings." msgstr "" +"Esta función tampoco está disponible si se habilita el **Modo de Ventana " +"Única** en la Configuración del Editor." msgid "" "Since Godot 4.1, you can split the script or shader editor to its own window." msgstr "" +"Desde Godot 4.1, puedes separar el editor de scripts o shaders en su propia " +"ventana." msgid "" "To split the script editor to its own window, click the corresponding button " "in the top-right corner of the script editor:" msgstr "" +"Para separar el editor de scripts en su propia ventana, haz clic en el botón " +"correspondiente en la esquina superior derecha del editor de scripts:" msgid "Splitting the script editor to its own window" -msgstr "" +msgstr "Separando el editor de scripts en su propia ventana" msgid "" "To split the shader editor to its own window, click the corresponding button " "in the top-right corner of the script editor:" msgstr "" +"Para separar el editor de shaders en su propia ventana, haz clic en el botón " +"correspondiente en la esquina superior derecha del editor de shaders:" msgid "Splitting the shader editor to its own window" -msgstr "" +msgstr "Separando el editor de shaders en su propia ventana" msgid "" "To go back to the previous state (with the script/shader editor embedded in " @@ -93,6 +116,11 @@ msgid "" "Alternatively, you can press :kbd:`Alt + F4` while the split window is " "focused." msgstr "" +"Para volver al estado anterior (con el editor de scripts/shaders integrado " +"en la ventana del editor), cierra la ventana separada usando el botón **×** " +"en la esquina superior derecha de la ventana (o en la esquina superior " +"izquierda en macOS). Alternativamente, puedes presionar :kbd:`Alt + " +"F4`mientras la ventana separada está enfocada." msgid "Customizing editor layouts" msgstr "Perzonalizando la disposición del editor" @@ -103,12 +131,19 @@ msgid "" "it may be more convenient to have docks laid out in a different fashion " "compared to when you're designing a level." msgstr "" +"Puedes querer guardar y cargar una distribución de paneles según el tipo de " +"tarea en la que estés trabajando. Por ejemplo, al animar un personaje, puede " +"ser más conveniente tener los paneles dispuestos de manera diferente a " +"comparación de cuando estás diseñando un nivel." msgid "" "For this purpose, Godot provides a way to save and restore editor layouts. " "Before saving a layout, make changes to the docks you'd like to save. The " "following changes are persisted to the saved layout:" msgstr "" +"Para este propósito, Godot ofrece una manera de guardar y restaurar layouts " +"del editor. Antes de guardar un layout, realiza cambios en los paneles que " +"te gustaría guardar. Los siguientes cambios persisten en el layout guardado:" msgid "Moving a dock." msgstr "Moviendo un panel." @@ -120,17 +155,22 @@ msgid "Making a dock floating." msgstr "Hacer flotante un panel." msgid "Changing a floating dock's position or size." -msgstr "" +msgstr "Cambiando la posición o el tamaño de un panel flotante." msgid "" "FileSystem dock properties: split mode, display mode, sorting order, file " "list display mode, selected paths and unfolded paths." msgstr "" +"Propiedades del panel del sistema de archivos: modo de división, modo de " +"visualización, orden de clasificación, modo de visualización de la lista de " +"archivos, rutas seleccionadas y rutas desplegadas." msgid "" "Splitting the script or shader editor to its own window is *not* persisted " "as part of a layout." msgstr "" +"La separación del editor de scripts o shaders en su propia ventana *no* se " +"guarda como parte de una disposición." msgid "" "After making changes, open the **Editor** menu at the top of the editor then " @@ -138,6 +178,11 @@ msgid "" "**Save**. If you've already saved an editor layout, you can choose to " "override an existing layout using the list." msgstr "" +"Después de realizar cambios, abre el menú **Editor** en la parte superior " +"del editor y luego elige **Layout del Editor > Guardar Layout**. Ingresa un " +"nombre para el layout, luego haz clic en **Guardar**. Si ya has guardado un " +"layout del editor, puedes optar por sobrescribir un layout existente " +"utilizando la lista." msgid "" "After making changes, open the **Editor** menu at the top of the editor then " @@ -146,11 +191,19 @@ msgid "" "that can't be removed. The default layout matches a fresh Godot installation " "with no changes made to the docks' position and size, and no floating docks." msgstr "" +"Después de realizar cambios, abre el menú **Editor** en la parte superior " +"del editor y elige **Layouts del Editor**. En la lista desplegable, verás " +"una lista de layouts de editor guardados, incluido **Predeterminado**, que " +"es un layout de editor codificado que no se puede eliminar. El layout " +"prederterminado coincide con una instalación nueva de Godot sin cambios en " +"la posición y tamaño de los paneles, y sin paneles flotantes." msgid "" "You can remove a layout using the **Delete** option in the **Editor " "Layouts** dropdown." msgstr "" +"Puede eliminar una presentación utilizando la opción **Eliminar** del menú " +"desplegable **Presentaciones del editor**." msgid "" "If you name the saved layout ``Default`` (case-sensitive), the default " @@ -158,17 +211,27 @@ msgid "" "in the list of layouts to overwrite until you overwrite it once, but you can " "still write its name manually." msgstr "" +"Si asigna a la presentación guardada el nombre ``Predeterminado`` (distingue " +"mayúsculas de minúsculas), se sobrescribirá la presentación predeterminada " +"del editor. Ten en cuenta que ``Por defecto`` no aparece en la lista de " +"maquetaciones a sobrescribir hasta que no la sobrescribas una vez, pero " +"puedes escribir su nombre manualmente." msgid "" "You can go back to the standard default layout by removing the ``Default`` " "layout after overriding it. (This option does not appear if you haven't " "overridden the default layout yet.)" msgstr "" +"Puede volver al diseño estándar por defecto eliminando el diseño " +"``Predeterminado`` después de modificarlo. (Esta opción no aparece si aún no " +"has anulado el diseño por defecto.)" msgid "" "Editor layouts are saved to a file named ``editor_layouts.cfg`` in the " "configuration path of the :ref:`doc_data_paths_editor_data_paths`." msgstr "" +"Los diseños del editor se guardan en un archivo llamado ``editor_layouts." +"cfg`` en la ruta de configuración de :ref:`doc_data_paths_editor_data_paths`." msgid "Customizing editor settings" msgstr "Personalizando los ajustes del editor" @@ -179,12 +242,17 @@ msgid "" "with settings used by the editor. These settings are shared across all " "projects and are not saved in the project files." msgstr "" +"En el menú **Editor**, en la parte superior del editor, se encuentra la " +"opción **Configuración del editor**. Esto abre una ventana similar a la " +"Configuración del proyecto, pero con los ajustes utilizados por el editor. " +"Estos ajustes se comparten en todos los proyectos y no se guardan en los " +"archivos del proyecto." msgid "The Editor Settings window" msgstr "La ventana de Ajustes del Editor" msgid "Some commonly changed settings are:" -msgstr "" +msgstr "Algunos ajustes que se modifican con frecuencia son:" msgid "" "**Interface > Editor > Editor Language:** Controls the language the editor " @@ -193,6 +261,12 @@ msgid "" "by tutorials. The language can also be changed in the top-right corner of " "the project manager." msgstr "" +"**Interfaz > Editor > Idioma del Editor:** Controla el idioma en que se " +"muestra el editor. Para hacer los tutoriales en español más fáciles de " +"seguir, podrías cambiar esta opción a Español, de esta forma los nombres de " +"los menús coincidirán con aquellos nombres referidos en los tutoriales. El " +"idioma también puede cambiarse en la esquina superior derecha del " +"administrador de proyectos." msgid "" "**Interface > Editor > Display Scale:** Controls how large UI elements " @@ -200,6 +274,12 @@ msgid "" "on your display's DPI and resolution. Due to engine limitations, it only " "takes the display-provided scaling factor on macOS, not on Windows or Linux." msgstr "" +"**Interfaz > Editor > Escala de Visualización:** Controla cuan grande se " +"visualizan en pantalla los elementos de la interfaz de usuario. La opción " +"por defecto **Auto** busca un valor apropiado basado en el DPI y la " +"resolución de tu pantalla. Debido a limitaciones del motor, solo acepta el " +"factor de escalamiento proveniente de la pantalla en macOS y no en Windows o " +"Linux." msgid "" "**Interface > Editor > Single Window Mode:** If enabled, this forces the " @@ -207,7 +287,7 @@ msgid "" "splitting the script/shaders editor to their own window. Single-window mode " "can be more stable, especially on Linux when using Wayland." msgstr "" -"**Interfaz > Editor > Modo de ventana única:** Si se activa, se fuerza al " +"**Interfaz > Editor > Modo de Ventana Única:** Si se activa, se fuerza al " "editor a utilizar una única ventana. Esto deshabilita ciertas " "características como dividir el editor de scripts/shaders en su propia " "ventana. El modo de ventana única puede ser más estable, especialmente en " @@ -219,35 +299,57 @@ msgid "" "with sunlight. The **Black (OLED)** preset can reduce power consumption on " "OLED displays, which are increasingly common in laptops and phones/tablets." msgstr "" +"**Interfaz > Theme > Preset:** Preset del theme del editor. El theme " +"**Light** puede ser más fácil de leer si estás al aire libre o en una " +"habitación con luz solar. El preset **Black (OLED)** puede reducir el " +"consumo de energía en las pantallas OLED, cada vez más comunes en portátiles " +"y teléfonos/tabletas." msgid "" "**FileSystem > Directories > Autoscan Project Path:** This can be set to a " "folder path that will be automatically scanned for projects in the project " "manager every time it starts." msgstr "" +"**Sistema de Archivos > Directorios > Autoescaneo de la Ruta del Proyecto:** " +"Puede ser configurado con una ruta a un directorio que será escaneada en " +"busca de proyectos en el administrador de proyectos cada vez que inicie." msgid "" "**FileSystem > Directories > Default Project Path:** Controls the default " "location where new projects are created in the project manager." msgstr "" +"**Sistemas de Archivos > Directorios > Ruta del Proyecto Predeterminada:** " +"Controla la ubicación por defecto donde se crearán nuevos proyectos dentro " +"del administrador de proyectos." msgid "" "**Editors > 3D > Emulate Numpad:** This allows using the top row 0-9 keys in " "the 3D editor as their equivalent numpad keys. It's recommended to enable " "this option if you don't have a number pad on your keyboard." msgstr "" +"**Editores > 3D > Emular Teclado Numérico:** Esto permite usar la fila " +"superior de teclas 0-9 en el editor 3D como si fueran las teclas del numpad. " +"Se recomienda activar esta opción si no dispones de un numpad en tu teclado." msgid "" "**Editors > 3D > Emulate 3 Button Mouse:** This allows using the pan, zoom " "and orbit modifiers in the 3D editor even when not holding down any mouse " "button. It's recommended to enable this option if you're using a trackpad." msgstr "" +"**Editores > 3D > Emular Mouse de 3 Botones:** Esto permite utilizar los " +"modificadores de paneo, zoom y órbita en el editor 3D incluso cuando no se " +"mantenga presionado ningún botón del mouse. Se recomienda activar esta " +"opción si estás utilizando un trackpad." msgid "" "See the :ref:`class_EditorSettings` class reference for a complete " "description of most editor settings. You can also hover an editor setting's " "name with the mouse in the Editor Settings to show its description." msgstr "" +"Consulta :ref: `class_EditorSettings` para una descripción completa de la " +"mayoría de configuraciones del editor. También puedes detener el puntero del " +"mouse sobre el nombre de alguna configuración del editor para mostrar su " +"descripción." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/editor/default_key_mapping.po b/sphinx/po/es/LC_MESSAGES/tutorials/editor/default_key_mapping.po index 96aec01612..ad0be5d74e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/editor/default_key_mapping.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/editor/default_key_mapping.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1754,102 +1754,144 @@ msgstr "``animation_editor/goto_prev_step``" msgid "Tile Map Editor" msgstr "Editor de Tile Map" -msgid "Find Tile" -msgstr "Encontrar Tile" +msgid "Select" +msgstr "Seleccionar" -msgid "``tile_map_editor/find_tile``" +#, fuzzy +msgid "``tiles_editor/selection_tool``" +msgstr "``tile_map_editor/cut_selection``" + +msgid "Cut Selection" +msgstr "Cortar Selección" + +#, fuzzy +msgid "``tiles_editor/cut``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "``tiles_editor/copy``" +msgstr "``script_text_editor/copy``" + +#, fuzzy +msgid "Paste Selection" +msgstr "Borrar Selección" + +#, fuzzy +msgid "``tiles_editor/paste``" +msgstr "``tile_map_editor/paint_tile``" + +#, fuzzy +msgid "``tiles_editor/delete``" +msgstr "``tile_map_editor/select``" + +msgid "Cancel" +msgstr "" + +#, fuzzy +msgid ":kbd:`Esc`" +msgstr ":kbd:`E`" + +#, fuzzy +msgid "``tiles_editor/cancel``" +msgstr "``tile_map_editor/select``" + +msgid "Paint" +msgstr "Pintar" + +#, fuzzy +msgid "``tiles_editor/paint_tool``" +msgstr "``tile_map_editor/paint_tile``" + +msgid "Line" +msgstr "Linea" + +#, fuzzy +msgid ":kbd:`L`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/line_tool``" msgstr "``tile_map_editor/find_tile``" -msgid "Pick Tile" -msgstr "Elegir Tile" +#, fuzzy +msgid "Rect" +msgstr "Rect2" -msgid ":kbd:`I`" -msgstr ":kbd:`I`" +#, fuzzy +msgid "``tiles_editor/rect_tool``" +msgstr "``tile_map_editor/select``" -msgid "``tile_map_editor/pick_tile``" -msgstr "``tile_map_editor/pick_tile``" +#, fuzzy +msgid "Bucket" +msgstr "Bote de Relleno" -msgid "Paint Tile" -msgstr "Dibujar Tile" +#, fuzzy +msgid ":kbd:`B`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/bucket_tool``" +msgstr "``tile_map_editor/bucket_fill``" + +msgid "Picker" +msgstr "Selector" msgid ":kbd:`P`" msgstr ":kbd:`P`" -msgid "``tile_map_editor/paint_tile``" -msgstr "``tile_map_editor/paint_tile``" +#, fuzzy +msgid "``tiles_editor/picker``" +msgstr "``tile_map_editor/pick_tile``" -msgid "Bucket Fill" -msgstr "Bote de Relleno" +msgid "Eraser" +msgstr "Borrador" -msgid "``tile_map_editor/bucket_fill``" -msgstr "``tile_map_editor/bucket_fill``" - -msgid "Transpose" -msgstr "Transponer" - -msgid "``tile_map_editor/transpose``" -msgstr "``tile_map_editor/transpose``" +#, fuzzy +msgid "``tiles_editor/eraser``" +msgstr "``tileset_editor/next_shape``" msgid "Flip Horizontally" msgstr "Voltear Horizontalmente" -msgid ":kbd:`X`" -msgstr ":kbd:`X`" +#, fuzzy +msgid ":kbd:`C`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_horizontal``" +#, fuzzy +msgid "``tiles_editor/flip_tile_horizontal``" msgstr "``tile_map_editor/flip_horizontal``" msgid "Flip Vertically" msgstr "Voltear Verticalmente" -msgid ":kbd:`Z`" -msgstr ":kbd:`Z`" +#, fuzzy +msgid ":kbd:`V`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_vertical``" +#, fuzzy +msgid "``tiles_editor/flip_tile_vertical``" msgstr "``tile_map_editor/flip_vertical``" msgid "Rotate Left" msgstr "Rotar a la Izquierda" -msgid "``tile_map_editor/rotate_left``" +msgid ":kbd:`Z`" +msgstr ":kbd:`Z`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_left``" msgstr "``tile_map_editor/rotate_left``" msgid "Rotate Right" msgstr "Rotar a la Derecha" -msgid "``tile_map_editor/rotate_right``" +msgid ":kbd:`X`" +msgstr ":kbd:`X`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_right``" msgstr "``tile_map_editor/rotate_right``" -msgid "Clear Transform" -msgstr "Reestablecer Transformación" - -msgid "``tile_map_editor/clear_transform``" -msgstr "``tile_map_editor/clear_transform``" - -msgid "Select" -msgstr "Seleccionar" - -msgid ":kbd:`M`" -msgstr ":kbd:`M`" - -msgid "``tile_map_editor/select``" -msgstr "``tile_map_editor/select``" - -msgid "Cut Selection" -msgstr "Cortar Selección" - -msgid "``tile_map_editor/cut_selection``" -msgstr "``tile_map_editor/cut_selection``" - -msgid "``tile_map_editor/copy_selection``" -msgstr "``tile_map_editor/copy_selection``" - -msgid "Erase Selection" -msgstr "Borrar Selección" - -msgid "``tile_map_editor/erase_selection``" -msgstr "``tile_map_editor/erase_selection``" - msgid "Tileset Editor" msgstr "Editor de Tileset" @@ -1941,4 +1983,4 @@ msgid "``tileset_editor/editmode_z_index``" msgstr "``tileset_editor/editmode_z_index``" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/editor/external_editor.po b/sphinx/po/es/LC_MESSAGES/tutorials/editor/external_editor.po index 57fdd7cdc6..588a6ac017 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/editor/external_editor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,34 +23,31 @@ msgstr "Uso de un editor de texto externo" msgid "This page explains how to code using an external text editor." msgstr "Esta página explica como codificar usando un editor de texto externo." -#, fuzzy msgid "" "Godot can be used with an external text editor, such as Sublime Text or " "Visual Studio Code. Browse to the relevant editor settings: **Editor > " "Editor Settings > Text Editor > External**" msgstr "" -"Godot se puede usar con un editor de texto externo, como Sublime Text o " -"Visual Studio Code. Para habilitar un editor de texto externo, navegue a la " -"configuración del editor relevante a través de: ``Editor -> Editor Settings -" -"> Text Editor -> External``" +"Godot puede utilizarse con un editor de texto externo, como Sublime Text o " +"Visual Studio Code. Vaya a la configuración del editor correspondiente: " +"``Editor -> Configuración del Editor -> Editor de Textos -> Externo``" msgid "Text Editor > External section of the Editor Settings" -msgstr "" +msgstr "Sección Editor de Textos > Externo de la Configuración del Editor" msgid "**Text Editor > External** section of the Editor Settings" -msgstr "" +msgstr "Sección **Editor de Textos > Externo** de la Configuración del Editor" -#, fuzzy msgid "" "There are two text fields: the executable path and command-line flags. The " "flags allow you to integrate the editor with Godot, passing it the file path " "to open and other relevant arguments. Godot will replace the following " "placeholders in the flags string:" msgstr "" -"Hay dos campos: la ruta ejecutable y las banderas de línea de comando. Las " -"banderas le permiten integrar el editor con Godot, pasándole la ruta del " -"archivo para abrir y otros argumentos relevantes. Godot reemplazará los " -"siguientes marcadores de posición en la cadena de banderas:" +"Hay dos campos de texto: la ruta del ejecutable y los flags de la línea de " +"comandos. Los flags le permiten integrar el editor con Godot, pasándole la " +"ruta del archivo a abrir y otros argumentos relevantes. Godot reemplazará " +"los siguientes marcadores en la cadena de flags:" msgid "Field in Exec Flags" msgstr "Campo en Exec Flags" @@ -82,9 +79,8 @@ msgstr "{line}" msgid "The line number of the error" msgstr "El número de línea del error" -#, fuzzy msgid "Some example **Exec Flags** for various editors include:" -msgstr "Algunos ejemplos de Exec Flags para varios editores incluyen:" +msgstr "Algunos ejemplos de **Exec Flags** para varios editores incluyen:" msgid "Editor" msgstr "Editor" @@ -138,25 +134,28 @@ msgid "" "For Visual Studio Code on Windows, you will have to point to the ``code." "cmd`` file." msgstr "" +"Para Visual Studio Code en Windows, tendrás que apuntar al archivo ``code." +"cmd``." -#, fuzzy msgid "" "For Emacs, you can call ``emacsclient`` instead of ``emacs`` if you use the " "server mode." msgstr "" -"Para Visual Studio Code, deberás hacer referencia al archivo ``code.cmd``. " -"Para Emacs, puedes llamar a ``emacsclient`` en lugar de ``emacs`` si estás " -"utilizando el modo servidor." +"Para Emacs, puedes llamar a ``emacsclient`` en lugar de ``emacs`` si " +"utilizas el modo servidor." -#, fuzzy msgid "Using External Editor in Debugger" -msgstr "Uso de un editor de texto externo" +msgstr "Usando el Editor Externo en el Depurador" msgid "" "Using external editor in debugger is determined by a separate option in " "settings. For details, see :ref:`Script editor debug tools and options " "`." msgstr "" +"El uso de un editor externo en el depurador está determinado por una opción " +"separada en la configuración. Para más detalles, véase :ref:`Opciones y " +"herramientas de depuración del editor de scripts " +"`." msgid "Official editor plugins" msgstr "Plugins oficiales del editor" @@ -172,9 +171,8 @@ msgstr "" msgid "`Emacs `_" msgstr "`Emacs `_" -#, fuzzy msgid "LSP/DAP support" -msgstr "Soporte hiDPI" +msgstr "Soporte LSP/DAP" msgid "" "Godot supports the `Language Server Protocol `_ (**LSP**) para completar código y el `Debug " +"Adapter Protocol `_ " +"(**DAP**) para depuración. Puede comprobar la lista de clientes `LSP " +"`_ " +"y la `lista de clientes DAP `_ para saber si su editor los soporta. Si es " +"así, deberías poder aprovechar estas características sin necesidad de un " +"plugin personalizado." msgid "" "To use these protocols, a Godot instance must be running on your current " @@ -196,9 +203,18 @@ msgid "" "**Editor Settings**, under the **Network > Language Server** and **Network > " "Debug Adapter** sections respectively." msgstr "" +"Para usar estos protocolos, debe estar ejecutándose una instancia de Godot " +"en tu proyecto actual. Luego debes configurar tu editor para que se " +"comunique con los puertos adaptadores en ejecución de Godot, que por defecto " +"son ``6005`` para **LSP**, y ``6006`` para **DAP**. Puedes cambiar estos " +"puertos y otros ajustes en la **Configuración del Editor**, en las secciones " +"**Red > Servidor de Lenguaje** y **Red > Adaptador de Depuración** " +"respectivamente." msgid "Below are some configuration steps for specific editors:" msgstr "" +"A continuación, se detallan algunos pasos de configuración para editores " +"específicos:" msgid "" "You need to install the official `Visual Studio Code plugin `_ to change the default LSP " "port. The connection status can be checked on the status bar:" msgstr "" +"Para **LSP**, sigue `estas instrucciones `_ para cambiar el puerto LSP " +"predeterminado. El estado de la conexión se puede comprobar en la barra de " +"estado:" msgid "" "For **DAP**, specify the ``debugServer`` property in your ``launch.json`` " "file:" msgstr "" +"Para **DAP**, especifica la propiedad ``debugServer`` en tu archivo ``launch." +"json``:" msgid "" "Check the official instructions to configure `LSP `_, and `DAP `_." msgstr "" +"Consulta las instrucciones oficiales para configurar el `LSP `_, y el `DAP `_." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/editor/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/editor/index.po index bd8e15c604..987249e0e1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/editor/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,6 +24,8 @@ msgid "" "In this section, we cover the Godot editor in general, from its interface to " "using it with the command line." msgstr "" +"En esta sección, cubrimos el editor de Godot en general, desde su interfaz " +"hasta cómo utilizarlo con la línea de comandos." msgid "Editor's interface" msgstr "Interfaz del editor" @@ -49,6 +51,12 @@ msgid "" "parity with the Desktop version of the editor, the Android port has a " "certain amount of caveats you should be aware of." msgstr "" +"Godot ofrece una versión nativa del editor que se ejecuta completamente en " +"dispositivos Android. La versión para Android se puede descargar desde la " +"`página de descargas de android `__. Aunque nos esforzamos por lograr una paridad de funciones con la " +"versión de escritorio del editor, la versión para Android tiene ciertas " +"limitaciones de las que debes ser consciente." msgid "Web editor" msgstr "Editor en web" @@ -58,6 +66,9 @@ msgid "" "browser. No download is required to use it, but it has a certain amount of " "caveats you should be aware of." msgstr "" +"Godot ofrece una versión HTML5 del editor que se ejecuta completamente en tu " +"navegador. No es necesario descargar nada para usarlo, pero tiene ciertas " +"limitaciones de las que deberías estar al tanto." msgid "Advanced features" msgstr "Características avanzadas" @@ -67,6 +78,10 @@ msgid "" "developers, such as calling Godot from the command line and using an " "external text editor like Visual Studio Code or Emacs." msgstr "" +"Los artículos a continuación se centran en características avanzadas útiles " +"para desarrolladores experimentados, como llamar a Godot desde la línea de " +"comandos y utilizar un editor de texto externo como Visual Studio Code o " +"Emacs." msgid "Managing editor features" msgstr "Administrando las caracteristicas del editor" @@ -77,6 +92,10 @@ msgid "" "you're working on a project that's only 2D or only 3D and don't want to see " "what you don't need." msgstr "" +"Godot te permite eliminar características del editor. Esto puede ser útil si " +"eres un educador tratando de familiarizar lentamente a los estudiantes con " +"el editor, o si estás trabajando en un proyecto que es solo 2D o solo 3D y " +"no quieres ver lo que no necesitas." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/editor/inspector_dock.po b/sphinx/po/es/LC_MESSAGES/tutorials/editor/inspector_dock.po index 84220132b4..418273930d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/editor/inspector_dock.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/editor/inspector_dock.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,33 +24,43 @@ msgid "" "This page explains how the Inspector dock works in-depth. You will learn how " "to edit properties, fold and unfold areas, use the search bar, and more." msgstr "" +"Esta página explica en profundidad cómo funciona el panel Inspector. " +"Aprenderás cómo editar propiedades, plegar y desplegar áreas, usar la barra " +"de búsqueda y más." msgid "This page is a work-in-progress." -msgstr "" +msgstr "Esta página está en proceso de desarrollo." msgid "Overview of the interface" msgstr "Reseña de la interfaz" msgid "Let's start by looking at the dock's main parts." -msgstr "" +msgstr "Comencemos por examinar las partes principales del panel." msgid "At the top are the file and navigation buttons." msgstr "" +"En la parte superior se encuentran los botones de archivo y navegación." msgid "" "Below it, you can find the selected node's name, its type, and the tools " "menu on the right side." msgstr "" +"Justo debajo, puedes encontrar el nombre del nodo seleccionado, su tipo y el " +"menú de herramientas en el lado derecho." msgid "" "If you click the tool menu icon, a drop-down menu offers some view and edit " "options." msgstr "" +"Si haces clic en el icono del menú de herramientas, se abre un menú " +"desplegable que ofrece algunas opciones de vista y edición." msgid "" "Then comes the search bar. Type anything in it to filter displayed " "properties. Delete the text to clear the search." msgstr "" +"Luego viene la barra de búsqueda. Escribe cualquier cosa en ella para " +"filtrar las propiedades mostradas. Borra el texto para limpiar la búsqueda." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/editor/managing_editor_features.po b/sphinx/po/es/LC_MESSAGES/tutorials/editor/managing_editor_features.po index 50c9d39d07..a50c82c945 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/editor/managing_editor_features.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/editor/managing_editor_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,7 +36,6 @@ msgstr "" "estudiantes. Godot tiene un sistema integrado llamado \"perfiles de " "características\" para hacer esto." -#, fuzzy msgid "" "With feature profiles, major features and nodes can be hidden from the " "editor. This only hides parts of the interface and does not actually remove " @@ -45,13 +44,13 @@ msgid "" "optimization technique. For information on how to optimize Godot see :ref:" "`doc_performance`." msgstr "" -"Con los perfiles de características, es posible ocultar características y " -"nodos principales del editor. Esto solo oculta partes de la interfaz y no " -"elimina realmente el soporte para estas características, por lo que las " +"Con los perfiles de características, las principales características y nodos " +"pueden ocultarse del editor. Esto sólo oculta partes de la interfaz y en " +"realidad no elimina el soporte para estas características, por lo que las " "escenas y scripts que dependen de esas características seguirán funcionando " "correctamente. Esto también significa que los perfiles de características no " -"son una técnica de optimización. Para obtener información sobre cómo " -"optimizar Godot, consulta :ref:`doc_optimization`." +"son una técnica de optimización. Para más información sobre cómo optimizar " +"Godot, consulta :ref:`doc_performance`." msgid "Creating a profile" msgstr "Creando un perfil" @@ -112,4 +111,4 @@ msgstr "" "más detalles al respecto." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/editor/project_manager.po b/sphinx/po/es/LC_MESSAGES/tutorials/editor/project_manager.po index 3e74514dde..aea44e3b62 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/editor/project_manager.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/editor/project_manager.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,6 +31,8 @@ msgid "" "In the window's top-right corner, a drop-down menu allows you to change the " "editor's language." msgstr "" +"En la esquina superior derecha de la ventana, hay un menú desplegable que te " +"permite cambiar el idioma del editor." msgid "Creating and importing projects" msgstr "Creando e importando proyectos" @@ -46,6 +48,8 @@ msgid "" "Give the project a name, choose an empty folder on your computer to save the " "files, and select a rendering backend." msgstr "" +"Dale un nombre al proyecto, elige una carpeta vacía en tu computadora para " +"guardar los archivos y selecciona un backend de renderizado." msgid "" "Click the **Create & Edit** button to create the project folder and open it " @@ -61,12 +65,18 @@ msgid "" "Click the **Browse** button to open Godot's file browser and pick a location " "or type the folder's path in the Project Path field." msgstr "" +"Haz clic en el botón **Explorar** para abrir el explorador de archivos de " +"Godot y seleccionar una ubicación, o escribe la ruta de la carpeta en el " +"campo Ruta del Proyecto." msgid "" "When you see the green tick on the right, it means the engine detects an " "empty folder. You can also click the **Create Folder** button to create an " "empty folder based on your project's name." msgstr "" +"Cuando veas el tilde verde a la derecha, significa que el motor detecta una " +"carpeta vacía. También puedes hacer clic en el botón **Crear Carpeta** para " +"crear una carpeta vacía basada en el nombre de tu proyecto." msgid "Opening and importing projects" msgstr "Abriendo e importando proyectos" @@ -75,15 +85,22 @@ msgid "" "The next time you open the Project Manager, you'll see your new project in " "the list. Double click on it to open it in the editor." msgstr "" +"La próxima vez que abras el Administrador de Proyectos, verás tu nuevo " +"proyecto en la lista. Haz doble clic en él para abrirlo en el editor." msgid "" "You can similarly import existing projects using the **Import** button. " "Locate the folder that contains the project or the **project.godot** file to " "import and edit it." msgstr "" +"De manera similar, puedes importar proyectos existentes usando el botón " +"**Importar**. Localiza la carpeta que contiene el proyecto o el archivo " +"**project.godot** para importarlo y editarlo." msgid "When the folder path is correct, you'll see a green checkmark." msgstr "" +"Cuando la ruta de la carpeta es correcta, verás una marca de verificación " +"verde." msgid "Downloading demos and templates" msgstr "Descargando demos y plantillas" @@ -93,12 +110,15 @@ msgid "" "templates and demos from the :ref:`Asset Library ` to " "help you get started faster." msgstr "" +"En la pestaña **Proyectos de la Librería de Assets** podrás descargar " +"proyectyos código abierto de plantillas y demos desde la :ref:`Librería de " +"Assets ` para ayudarte a iniciar rápidamente." msgid "To download a demo or template:" msgstr "Para descargar una demo o plantilla:" msgid "Click on its title." -msgstr "" +msgstr "Clic en su título." msgid "On the page that opens, click the download button." msgstr "En a página que se abre, haz clic en el botón de descargar." @@ -107,6 +127,8 @@ msgid "" "Once it finished downloading, click install and choose where you want to " "save the project." msgstr "" +"Una vez que haya terminado de descargar, haz clic en instalar y elige dónde " +"quieres guardar el proyecto." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/editor/project_settings.po b/sphinx/po/es/LC_MESSAGES/tutorials/editor/project_settings.po index bac3a739b1..d82f6bcd10 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/editor/project_settings.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/editor/project_settings.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,6 +25,9 @@ msgid "" "to access and modify project settings via code, see :ref:`ProjectSettings " "`." msgstr "" +"Esta página explica cómo utilizar la ventana Ajustes del Proyecto. Si " +"quieres acceder y modificar los ajustes del proyecto desde código, revisa :" +"ref:`ProjectSettings `." msgid "" "Godot stores the project settings in a project.godot file, a plain text file " @@ -32,6 +35,11 @@ msgid "" "project's execution. To simplify this process, Godot provides a project " "settings dialog, which acts as a front-end to editing a project.godot file." msgstr "" +"Godot almacena los ajustes del proyecto en un archivo project.godot, un " +"archivo de texto plano en formato INI. Hay gran cantidad de ajustes que " +"puedes cambiar para controlar la ejecución del proyecto. Para simplificar " +"este proceso, Godot provee un diálogo de ajustes del proyecto que funciona " +"como interfaz visual para editar el archivo project.godot." msgid "To access that dialog, select Project -> Project Settings." msgstr "" @@ -42,6 +50,9 @@ msgid "" "Once the window opens, let's select a main scene. Locate the `Application/" "Run/Main Scene` property and click on it to select 'hello.tscn'." msgstr "" +"Una vez abierta la ventana, seleccionemos la esena principal. Localiza la " +"propiedad `Application/Run/Main Scene` y haz clic en ella para seleccionar " +"'hello.tscn'." msgid "" "The project settings dialog provides a lot of options that can be saved to a " @@ -49,6 +60,10 @@ msgid "" "tick appears to the left of its name. This means that the property will be " "saved in the project.godot file and remembered." msgstr "" +"El diálogo de ajustes del proyectoo provee muchas opciones que se pueden " +"guardar en un archivo project.godot y muestra sus valores por defecto. Si " +"cambias un valor, una marca aparecerá a la izquierda de su nombre. Esto " +"significa que la propiedad será guardada en el archivo project.godot." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/editor/using_the_android_editor.po b/sphinx/po/es/LC_MESSAGES/tutorials/editor/using_the_android_editor.po index 93a231dd53..a936d8bc6a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/editor/using_the_android_editor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/editor/using_the_android_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,6 +26,11 @@ msgid "" "editor `__ that can be used to " "work on new or existing projects on Android devices." msgstr "" +"En 2023 `agregamos `__ un `port del editor para " +"Android `__ que puede ser " +"utilizado para trabajar en proyectos nuevos o existentes desde un " +"dispositivo Android." msgid "" "The Android editor is in beta testing stage, while we continue to refine the " @@ -37,18 +42,20 @@ msgstr "" "editor. Ver :ref:`doc_using_the_android_editor_limitations` debajo." msgid "Android devices support" -msgstr "" +msgstr "Soporte de dispositivos Android" msgid "" "The Android editor requires devices running Android 5 Lollipop or higher, " "with at least OpenGL 3 support. This includes (not exhaustive):" msgstr "" +"El editor de Android requiere dispositivos con Android 5 Lollipop o " +"posterior, con al menos soporte de OpenGL 3. Esto incluye (no totalmente):" msgid "Android tablets, foldables and large phones" -msgstr "" +msgstr "Tabletas Android, plegables y teléfonos grandes" msgid "Android-powered netbooks" -msgstr "" +msgstr "Portatiles con Android" msgid "Chromebooks supporting Android apps" msgstr "Chromebooks con soporte de apps para Android" @@ -64,12 +71,19 @@ msgid "" "the editor is still functional, but has limited access to the device's files " "and directories." msgstr "" +"El editor de Android requiere el `Permiso de acceso total de archivos " +"`__. El permiso autoriza a crear / importar / leer archivos de " +"proyectos desde cualquier directorio de archivos del dispositivo. Sin el " +"permiso, el editor es aun funcional, pero tiene acceso limitado a los " +"archivos y directorios del dispositivo." msgid "Limitations & known issues" msgstr "Limitaciones y problemas conocidos" msgid "Here are the known limitations and issues of the Android editor:" msgstr "" +"Estas son las limitaciones y problemas conocidos del editor de Android:" msgid "No C#/Mono support" msgstr "No hay soporte para C#/Mono" @@ -81,6 +95,8 @@ msgid "" "While available, the *Vulkan Forward+* renderer is not recommended due to " "severe performance issues" msgstr "" +"Aunque disponible, el renderizador *Vulkan Forward+* no está recomendado " +"debido a los severos problemas de rendimiento" msgid "" "No support for building and exporting an Android APK binary. As a " @@ -88,17 +104,23 @@ msgid "" "docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html#pck-" "versus-zip-pack-file-formats>`__" msgstr "" +"No hay soporte para compilar y exportar un binario APK de Android. Como " +"alternativa, puedes generar un `archivo Godot PCK o ZIP `__" msgid "No support for building and exporting binaries for other platforms" -msgstr "" +msgstr "Sin soporte para crear y exportar binarios para otras plataformas" msgid "" "Performance and stability issues when using the *Vulkan Mobile* renderer for " "a project" msgstr "" +"Problemas de rendimiento y estabilidad al usar el renderizador de *Vulkan " +"Mobile* para un proyecto" msgid "UX not optimized for Android phones form-factor" -msgstr "" +msgstr "La UX no está optimizada para el diseño de dispositivos Android" msgid "" "`Android Go devices `__ carecen de permiso de *Acceso a todos los archivos* requerido " +"para acceso de lectura/escritura en el dispositivo. Como alternativa cuando " +"se utiliza un dispositivo Android Go, es recomendable crear proyectos nuevos " +"en los directorios *Documentos* o *Descargas* de Android." msgid "" "The editor doesn't properly resume when *Don't keep activities* is enabled " "in the *Developer Options*" msgstr "" +"El editor no se recupera correctamente cuando *No mantener actividades* está " +"habilitado en *Opciones de Desarrollador*" msgid "" "See the `list of open issues on GitHub related to the Android editor " @@ -125,4 +154,4 @@ msgstr "" "para la lista de bugs conocidos." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/editor/using_the_web_editor.po b/sphinx/po/es/LC_MESSAGES/tutorials/editor/using_the_web_editor.po index b7226e7308..50a6fa21f8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/editor/using_the_web_editor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/editor/using_the_web_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -72,6 +72,8 @@ msgid "" "The web editor only supports the Compatibility rendering method, as there is " "no stable way to run Vulkan applications on the web yet." msgstr "" +"El editor web sólo soporta el modo de renderizado Compatibilidad, ya que por " +"el momento no hay un modo estable de ejecutar aplicaciones Vulkan en web." msgid "" "If you use Linux, due to `poor Firefox WebGL performance \n" "Language-Team: LANGUAGE \n" @@ -123,4 +123,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po index 7ac83c23ce..39944264c9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -237,4 +237,4 @@ msgstr "" "``ie4uinit.exe -ClearIconCache`` o ``ie4uinit.exe -show``." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_android.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_android.po index 7bccdd17e7..3cfae57f57 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_android.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -106,16 +106,25 @@ msgstr "NDK version r23c (23.2.8568313)*" #, fuzzy msgid "" -"Alternatively, you can install the Android SDK using the `command line tools " -"`__." +"Alternatively, you can install the Android SDK with the `sdkmanager` command " +"line tool." msgstr "" "Puedes instalarlo usando las`herramientas de línea de coomando `__." +#, fuzzy msgid "" -"Once the command line tools are installed, run the `sdkmanager `__ command to complete " -"the setup process:" +"Install the command line tools package using these `instructions `__." +msgstr "" +"Ejecútalo una vez para completar la preparación del SDK usando éstas " +"`instrucciones `__." + +#, fuzzy +msgid "" +"Once the command line tools are installed, run the following `sdkmanager` " +"command to complete the setup process:" msgstr "" "Una vez que las herramientas de línea de comando estén instaladas, ejecute " "el comando `sdkmanager \n" "Language-Team: LANGUAGE \n" @@ -170,7 +170,7 @@ msgid "" "nothing else." msgstr "" -msgid "**Keep:** Export this resource as usual, with visual files interact." +msgid "**Keep:** Export this resource as usual, with visual files intact." msgstr "" msgid "" @@ -304,4 +304,4 @@ msgstr "" "(que está por fuera del alcance de este tutorial)." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_ios.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_ios.po index 2261f8c4cb..044fde1110 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_ios.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -317,4 +317,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_linux.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_linux.po index 637dbcd36a..8d0eb4f631 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_linux.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -80,4 +80,4 @@ msgid "``GODOT_SCRIPT_ENCRYPTION_KEY``" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_macos.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_macos.po index dadd6c2d8c..e691068d10 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_macos.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -158,10 +158,10 @@ msgid "" "com/documentation/security/notarizing_macos_software_before_distribution/" "customizing_the_notarization_workflow>`__ to the exported project." msgstr "" -"Después de que se haya completado la notarización, \"grapa el " -"ticket\" (staple the ticket) al proyecto exportado. Puedes encontrar más " -"información sobre cómo hacerlo en `Agregando el ticket de notarización a tu " -"proyecto exportado `__." @@ -772,4 +772,4 @@ msgid "``GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORD``" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_web.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_web.po index 060b3c93ae..b5351641bb 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_web.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -633,4 +633,4 @@ msgid "``GODOT_SCRIPT_ENCRYPTION_KEY``" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_windows.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_windows.po index 6ef41c5fd8..f3fbe3f914 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_windows.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -149,4 +149,4 @@ msgid "``GODOT_WINDOWS_CODESIGN_PASSWORD``" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_pcks.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_pcks.po index 7669c38518..6733be4f9b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_pcks.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -265,4 +265,4 @@ msgstr "" "importar cual ruta el desarrolador decide seguir." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_projects.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_projects.po index 5ef25c17ba..6c8031ac9c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_projects.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -457,4 +457,4 @@ msgstr "" "inicio usando el comando `` chmod + x launch.sh ``." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/feature_tags.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/feature_tags.po index b2c9f1e941..1175bd6cf7 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/feature_tags.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -484,4 +484,4 @@ msgstr "" "exportadas en **GDNative**." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/index.po index 1f808a1f69..19a58e0276 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Export" msgstr "Exportar" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/one-click_deploy.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/one-click_deploy.po index 21b9abbde2..8f3fca4d66 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/one-click_deploy.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -189,4 +189,4 @@ msgstr "" "reconocido." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/export/running_on_macos.po b/sphinx/po/es/LC_MESSAGES/tutorials/export/running_on_macos.po index ace4e95fcd..41be5ed50f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/export/running_on_macos.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/export/running_on_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -239,4 +239,4 @@ msgstr "" "y extensión \".app\")." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po index 4c30646262..badf9c4261 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Internationalization" msgstr "Internacionalización" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index cd855f4835..888b09a2a6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -56,9 +56,10 @@ msgstr "" "tutorial :ref:`doc_importing_translations`, por lo que éste podría verse más " "como una continuación del mismo." +#, fuzzy msgid "" "We will be using the official demo as an example; you can `download it from " -"the Asset Library `_." +"the Asset Library `_." msgstr "" "Usaremos la demo oficial como ejemplo, puedes `descargarla desde la Asset " "Library `_." @@ -508,4 +509,4 @@ msgstr "" "locale codes `." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po index 517489c061..537220f869 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -6980,4 +6980,4 @@ msgid "Zimbabwe" msgstr "Inglés (Zimbabue)" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po index 483659279b..461dac2d10 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -388,4 +388,4 @@ msgstr "" "estos nunca se compilan en el archivo MO en primer lugar." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/pseudolocalization.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/pseudolocalization.po index 3277a501b7..ca400cdc56 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/pseudolocalization.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/pseudolocalization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -146,4 +146,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po index b9e08b2400..329938be8c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -403,10 +403,11 @@ msgstr "" "para que se incluya en la próxima versión de Godot abriendo un pull request " "en el repositorio vinculado." +#, fuzzy msgid "" "There are many ways to create mappings. One option is to use the mapping " "wizard in the `official Joypads demo `__. Once you have a working mapping for your controller, you can " +"asset/2785>`__. Once you have a working mapping for your controller, you can " "test it by defining the ``SDL_GAMECONTROLLERCONFIG`` environment variable " "before running Godot:" msgstr "" @@ -466,4 +467,4 @@ msgstr "" "si no pueden hacer que su control funcione." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 4a19ea1594..4a2e4f328c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -113,4 +113,4 @@ msgstr "" "usar dependerá de cada caso." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po index a402fbf1d4..e9633aa7ad 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -123,4 +123,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po index b1849e3a94..77fb6d0e4d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,4 +22,4 @@ msgid "Input handling" msgstr "Entrada" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/input_examples.po index e6d21d254d..675722de64 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -346,4 +346,4 @@ msgstr "" "los clics y el movimiento del ratón como eventos táctiles." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po index 3686da65c6..3cd5b16cc5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -514,4 +514,4 @@ msgstr "" "adecuada." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index fc4c939d34..d48c1ce687 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,4 +76,4 @@ msgstr "" "movimiento del ratón y los cambios de posición." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po index 5a1e7f26f1..2ebfcbaf0c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -90,4 +90,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/binary_serialization_api.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/binary_serialization_api.po index b62cb8a6b2..dfa8fa3edc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/binary_serialization_api.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -779,4 +779,4 @@ msgid "8..20+length\\*16" msgstr "8..20+longitud\\*16" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po index 9755c072a5..87b8c9bfb6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -406,4 +406,4 @@ msgstr "" "otro directorio que sea de solo lectura para los usuarios regulares)." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po index 03f75abc69..6378bd1fa9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "File and data I/O" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po index 7867f78e7e..063fd6f4c5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -323,4 +323,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po index d8e38ce1fc..6cfa87fd02 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -265,4 +265,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 42d8a4adfd..ed0fc79d90 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -319,4 +319,4 @@ msgid "And the output will, then, move at constant speed:" msgstr "Y la salida, entonces, se moverá a velocidad constante:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po index 28deb78f11..48bc1e0bfb 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Math" msgstr "Matemáticas" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/interpolation.po index f9c0df5821..eb7877ee97 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -159,4 +159,4 @@ msgstr "" "para muchos otros patrones de juego comunes." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index e6854e4e70..50fab85bac 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -894,4 +894,4 @@ msgid "https://eater.net/quaternions" msgstr "https://eater.net/quaternions" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/random_number_generation.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/random_number_generation.po index 8d42f63595..08c01a0b43 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/random_number_generation.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/random_number_generation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -348,4 +348,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po index b2d2634622..f62e817f81 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -514,4 +514,4 @@ msgid ":ref:`doc_matrices_and_transforms`" msgstr ":ref:`doc_matrices_and_transforms`" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po index 0d54b288bf..81849a96dc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -398,4 +398,4 @@ msgstr "" "v=fNk_zzaMoSs&list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/migrating/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/migrating/index.po index 0ad5508dca..738c623465 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/migrating/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/migrating/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Migrating to a new version" -msgstr "Creando un nuevo script" +msgstr "Migrando a una nueva versión" msgid "" "Godot :ref:`loosely follows ` a semantic versioning " @@ -28,6 +27,12 @@ msgid "" "to move projects between major versions during their development, especially " "if you've been working on them for a significant amount of time." msgstr "" +"Godot :ref:`sigue libremente` un sistema de versionado " +"semántico, donde se asume la compatibilidad entre lanzamientos menores y de " +"parches, mientras que los lanzamientos mayores pueden romperla. Por lo " +"tanto, generalmente no se recomienda mover proyectos entre versiones mayores " +"durante su desarrollo, especialmente si has estado trabajando en ellos " +"durante mucho tiempo." msgid "" "Still, new features, usability improvements, or paradigm shifts in engine's " @@ -36,6 +41,12 @@ msgid "" "would try its best to document every important difference and provide you " "with a migration path." msgstr "" +"Aun así, nuevas características, mejoras en la usabilidad o cambios de " +"paradigma en los componentes internos del motor pueden incentivarte a " +"realizar una actualización. A continuación se presenta una lista de " +"artículos que deberían ayudarte al momento de actualizar tu proyecto entre " +"versiones. Cada artículo intentará documentar todas las diferencias " +"importantes y proporcionarte una ruta de migración." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po b/sphinx/po/es/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po index 6837dad9d8..c7d43cc716 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,43 +18,58 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "Upgrading from Godot 4.0 to Godot 4.1" -msgstr "" +msgstr "Actualizando de Godot 4.0 a Godot 4.1" msgid "" "For most games and apps made with 4.0, it should be relatively safe to " "migrate to 4.1. This page intends to cover everything you need to pay " "attention to when migrating your project." msgstr "" +"Para la mayoría de los juegos y aplicaciones creados con 4.0, debería ser " +"relativamente seguro migrar a 4.1. Esta página tiene la intención cubrir " +"todo lo que necesitas considerar al migrar tu proyecto." -#, fuzzy msgid "Breaking changes" -msgstr "Realizando cambios" +msgstr "Cambios importantes" msgid "" "If you are migrating from 4.0 to 4.1, the breaking changes listed here might " "affect you. Changes are grouped by areas/systems." msgstr "" +"Si estás migrando de 4.0 a 4.1, los cambios importantes listados aquí " +"podrían afectarte. Los cambios están agrupados por áreas/sistemas." msgid "" "The GDExtension API completely breaks compatibility in 4.1, so it's not " "included in the table below. See the :ref:" "`updating_your_gdextension_for_godot_4_1` section for more information." msgstr "" +"La API de GDExtension rompe completamente la compatibilidad en 4.1, por lo " +"que no está incluida en la siguiente tabla. Consulta la sección :ref:" +"`updating_your_gdextension_for_godot_4_1` para obtener más información." msgid "" "This article indicates whether each breaking change affects GDScript and " "whether the C# breaking change is *binary compatible* or *source compatible*:" msgstr "" +"Este artículo indica si cada cambio significativo afecta a GDScript y si el " +"cambio significativo en C# es *compatible binario* o *compatible con el " +"código fuente*:" msgid "" "**Binary compatible** - Existing binaries will load and execute successfully " "without recompilation, and the run-time behavior won't change." msgstr "" +"**Compatible con binarios** - Los binarios existentes se cargarán y " +"ejecutarán con éxito sin recompilación, y el comportamiento en tiempo de " +"ejecución no cambiará." msgid "" "**Source compatible** - Source code will compile successfully without " "changes when upgrading Godot." msgstr "" +"**Compatible con el código fuente**: el código fuente se compila " +"correctamente sin ningún cambio al actualizar Godot." msgid "Core" msgstr "Núcleo" @@ -62,15 +77,14 @@ msgstr "Núcleo" msgid "Change" msgstr "Cambio" -#, fuzzy msgid "GDScript Compatible" -msgstr "Tipo GDScript" +msgstr "Compatibilidad con GDScript" msgid "C# Binary Compatible" -msgstr "" +msgstr "Compatible con binarios C#" msgid "C# Source Compatible" -msgstr "" +msgstr "Compatible con código fuente C#" msgid "Introduced" msgstr "Introducido" @@ -80,6 +94,8 @@ msgstr "**Basis**" msgid "Method ``looking_at`` adds a new ``use_model_front`` optional parameter" msgstr "" +"El método ``looking_at`` añade un nuevo parámetro opcional " +"``use_model_front``" msgid "|✔️|" msgstr "|✔️|" @@ -94,6 +110,8 @@ msgid "" "Method ``get_meta_list`` changes return type from ``PackedStringArray`` to " "``Array[StringName]``" msgstr "" +"El método ``get_meta_list`` cambia el tipo retornado de " +"``PackedStringArray`` a ``Array[StringName]``" msgid "|❌|" msgstr "|❌|" @@ -110,9 +128,11 @@ msgstr "**UndoRedo**" msgid "" "Method ``create_action`` adds a new ``backward_undo_ops`` optional parameter" msgstr "" +"El método ``create_action`` añade un nuevo parámetro opcional " +"``backward_undo_ops``" msgid "|✔️ with compat|" -msgstr "" +msgstr "|✔️ compatible|" msgid "`GH-76688`_" msgstr "`GH-76688`_" @@ -124,6 +144,8 @@ msgid "" "Method ``wait_for_task_completion`` changes return type from ``void`` to " "``Error``" msgstr "" +"El método ``wait_for_task_completion`` cambia el tipo retornado de ``void`` " +"a ``Error``" msgid "`GH-77143`_" msgstr "`GH-77143`_" @@ -135,16 +157,18 @@ msgid "**AnimationNode**" msgstr "**AnimationNode**" msgid "Method ``_process`` adds a new ``test_only`` parameter" -msgstr "" +msgstr "El método ``_process`` añade un nuevo parámetro ``test_only``" msgid "`GH-75759`_" msgstr "`GH-75759`_" msgid "Method ``blend_input`` adds a new ``test_only`` optional parameter" msgstr "" +"El método ``blend_input`` añade un nuevo parámetro opcional ``test_only``" msgid "Method ``blend_node`` adds a new ``test_only`` optional parameter" msgstr "" +"El método ``blend_node``` añade un nuevo parámetro opcional ``test_only``" msgid "**AnimationNodeStateMachinePlayback**" msgstr "**AnimationNodeStateMachinePlayback**" @@ -153,6 +177,8 @@ msgid "" "Method ``get_travel_path`` changes return type from ``PackedStringArray`` to " "``Array[StringName]``" msgstr "" +"El método ``get_travel_path`` cambia el tipo retornado de " +"``PackedStringArray`` a ``Array[StringName]``" msgid "2D nodes" msgstr "Nodos 2D" @@ -161,7 +187,7 @@ msgid "**PathFollow2D**" msgstr "**PathFollow2D**" msgid "Property ``lookahead`` removed" -msgstr "" +msgstr "La propiedad ``lookahead`` fue eliminada" msgid "`GH-72842`_" msgstr "`GH-72842`_" @@ -176,6 +202,8 @@ msgid "" "Method ``segment_intersects_convex`` changes ``planes`` parameter type from " "untyped ``Array`` to ``Array[Plane]``" msgstr "" +"El método ``segment_intersects_convex`` cambia el tipo de parámetro " +"``planes`` de ``Array`` no tipado a ``Array[Plane]``" msgid "**MeshInstance3D**" msgstr "**MeshInstance3D**" @@ -184,6 +212,8 @@ msgid "" "Method ``create_multiple_convex_collisions`` adds a new ``settings`` " "optional parameter" msgstr "" +"El método ``create_multiple_convex_collisions`` añade un nuevo parámetro " +"opcional ``settings``" msgid "`GH-72152`_" msgstr "`GH-72152`_" @@ -193,11 +223,14 @@ msgstr "**Node3D**" msgid "Method ``look_at`` adds a new ``use_model_front`` optional parameter" msgstr "" +"El método ``look_at`` añade un nuevo parámetro opcional ``use_model_front``" msgid "" "Method ``look_at_from_position`` adds a new ``use_model_front`` optional " "parameter" msgstr "" +"El método ``look_at_from_position`` añade un nuevo parámetro opcional " +"``use_model_front``" msgid "GUI nodes" msgstr "Nodos GUI" @@ -209,6 +242,8 @@ msgid "" "Method ``add_code_completion_option`` adds a new ``location`` optional " "parameter" msgstr "" +"El método ``add_code_completion_option`` añade un nuevo parámetro opcional " +"``location``" msgid "`GH-75746`_" msgstr "`GH-75746`_" @@ -217,7 +252,7 @@ msgid "**RichTextLabel**" msgstr "**RichTextLabel**" msgid "Method ``push_list`` adds a new ``bullet`` optional parameter" -msgstr "" +msgstr "El método ``push_list`` añade un nuevo parámetro opcional ``bullet``" msgid "`GH-75017`_" msgstr "`GH-75017`_" @@ -226,12 +261,15 @@ msgid "" "Method ``push_paragraph`` adds a new ``justification_flags`` optional " "parameter" msgstr "" +"El método ``push_paragraph`` añade un nuevo parámetro opcional " +"``justification_flags``" msgid "`GH-75250`_" msgstr "`GH-75250`_" msgid "Method ``push_paragraph`` adds a new ``tab_stops`` optional parameter" msgstr "" +"El método ``push_paragraph`` añade un nuevo parámetro opcional ``tab_stops``" msgid "`GH-76401`_" msgstr "`GH-76401`_" @@ -241,6 +279,7 @@ msgstr "**Árbol**" msgid "Method ``edit_selected`` adds a new ``force_edit`` optional parameter" msgstr "" +"El método ``edit_selected`` añade un nuevo parámetro opcional ``force_edit``" msgid "`GH-76794`_" msgstr "`GH-76794`_" @@ -252,7 +291,7 @@ msgid "**Area2D**" msgstr "**Area2D**" msgid "Property ``priority`` changes type from ``float`` to ``int``" -msgstr "" +msgstr "La propiedad ``priority`` cambia el tipo de ``float`` a ``int``" msgid "`GH-72749`_" msgstr "`GH-72749`_" @@ -267,6 +306,8 @@ msgid "" "Method ``collide_shape`` changes return type from " "``Array[PackedVector2Array]`` to ``Array[Vector2]``" msgstr "" +"El método ``collide_shape`` cambia el tipo retornado de " +"``Array[PackedVector2Array]`` a ``Array[Vector2]``" msgid "`GH-75260`_" msgstr "`GH-75260`_" @@ -278,6 +319,8 @@ msgid "" "Method ``collide_shape`` changes return type from " "``Array[PackedVector3Array]`` to ``Array[Vector3]``" msgstr "" +"El método ``collide_shape`` cambia el tipo retornado de " +"``Array[PackedVector3Array]`` a ``Array[Vector3]``" msgid "Rendering" msgstr "Renderización" @@ -289,6 +332,8 @@ msgid "" "Method ``get_version_list`` changes return type from ``PackedStringArray`` " "to ``Array[StringName]``" msgstr "" +"El método ``get_version_list`` cambia el tipo retornado de " +"``PackedStringArray`` a ``Array[StringName]``" msgid "**RenderingDevice**" msgstr "**RenderingDevice**" @@ -297,6 +342,8 @@ msgid "" "Method ``draw_list_begin`` changes ``storage_textures`` parameter type from " "untyped ``Array`` to ``Array[RID]``" msgstr "" +"El método ``draw_list_begin`` cambia el tipo de parámetro " +"``storage_textures`` de ``Array`` no tipado a ``Array[RID]``" msgid "**RenderingServer**" msgstr "**RenderingServer**" @@ -305,6 +352,8 @@ msgid "" "Method ``global_shader_parameter_get_list`` changes return type from " "``PackedStringArray`` to ``Array[StringName]``" msgstr "" +"El método ``global_shader_parameter_get_list`` cambia el tipo retornado de " +"``PackedStringArray`` a ``Array[StringName]``" msgid "**SurfaceTool**" msgstr "**SurfaceTool**" @@ -313,6 +362,8 @@ msgid "" "Method ``add_triangle_fan`` changes ``tangents`` parameter type from untyped " "``Array`` to ``Array[Plane]``" msgstr "" +"El método ``add_triangle_fan`` cambia el tipo del parámetro ``tangents`` de " +"``Array`` sin tipo a ``Array[Plane]``" msgid "Navigation" msgstr "Navegación" @@ -321,7 +372,7 @@ msgid "**NavigationAgent2D**" msgstr "**NavigationAgent2D**" msgid "Method ``set_velocity`` replaced with ``velocity`` property" -msgstr "" +msgstr "El método ``set_velocity`` se remplaza por la propiedad ``velocity``" msgid "`GH-69988`_" msgstr "`GH-69988`_" @@ -330,24 +381,27 @@ msgid "" "Property ``time_horizon`` split into ``time_horizon_agents`` and " "``time_horizon_obstacles``" msgstr "" +"La propiedad ``time_horizon`` se divide en ``time_horizon_agents`` y " +"``time_horizon_obstacles``" msgid "**NavigationAgent3D**" msgstr "**NavigationAgent3D**" msgid "Property ``agent_height_offset`` renamed to ``path_height_offset``" msgstr "" +"La propiedad ``agent_height_offset`` se renombra a ``path_height_offset``" msgid "Property ``ignore_y`` removed" -msgstr "" +msgstr "La propiedad ``ignore_y`` se elimina" msgid "**NavigationObstacle2D**" msgstr "**NavigationObstacle2D**" msgid "Property ``estimate_radius`` removed" -msgstr "" +msgstr "La propiedad ``estimate_radius`` se elimina" msgid "Method ``get_rid`` renamed to ``get_agent_rid``" -msgstr "" +msgstr "El método ``get_rid`` se renombra a ``get_agent_rid``" msgid "**NavigationObstacle3D**" msgstr "**NavigationObstacle3D**" @@ -358,14 +412,17 @@ msgstr "**NavigationServer2D**" msgid "" "Method ``agent_set_callback`` renamed to ``agent_set_avoidance_callback``" msgstr "" +"Método ``agent_set_callback`` renombrado a ``agent_set_avoidance_callback``" msgid "Method ``agent_set_target_velocity`` removed" -msgstr "" +msgstr "Método ``agent_set_target_velocity`` eliminado" msgid "" "Method ``agent_set_time_horizon`` split into " "``agent_set_time_horizon_agents`` and ``agent_set_time_horizon_obstacles``" msgstr "" +"Método ``agent_set_time_horizon`` dividido en " +"``agent_set_time_horizon_agents`` y ``agent_set_time_horizon_obstacles``" msgid "**NavigationServer3D**" msgstr "**NavigationServer3D**" @@ -380,6 +437,8 @@ msgid "" "Method ``_create_data_channel`` changes return type from ``Object`` to " "``WebRTCDataChannel``" msgstr "" +"El método ``_create_data_channel`` cambia el tipo de retorno de ``Object`` a " +"``WebRTCDataChannel``" msgid "`GH-78237`_" msgstr "`GH-78237`_" @@ -390,9 +449,8 @@ msgstr "Plugins del editor" msgid "**AnimationTrackEditPlugin**" msgstr "**AnimationTrackEditPlugin**" -#, fuzzy msgid "Type ``AnimationTrackEditPlugin`` removed" -msgstr "Editor de pistas de animación" +msgstr "Se eliminó el tipo ``AnimationTrackEditPlugin``" msgid "`GH-76413`_" msgstr "`GH-76413`_" @@ -403,6 +461,7 @@ msgstr "**EditorInterface**" msgid "" "Type ``EditorInterface`` changes inheritance from ``Node`` to ``Object``" msgstr "" +"El tipo ``EditorInterface`` cambia la herencia de ``Node`` a ``Object``" msgid "`GH-76176`_" msgstr "`GH-76176`_" @@ -411,35 +470,41 @@ msgid "" "Method ``set_movie_maker_enabled`` replaced with ``movie_maker_enabled`` " "property" msgstr "" +"El método ``set_movie_maker_enabled`` se reemplaza con la propiedad " +"``movie_maker_enabled``" msgid "" "Method ``is_movie_maker_enabled`` replaced with ``movie_maker_enabled`` " "property" msgstr "" +"Método ``is_movie_maker_enabled`` reemplazado por la propiedad " +"``movie_maker_enabled``" msgid "**EditorResourcePreviewGenerator**" msgstr "**EditorResourcePreviewGenerator**" msgid "Method ``_generate`` adds a new ``metadata`` parameter" -msgstr "" +msgstr "El método ``_generate`` agrega un nuevo parámetro ``metadata``" msgid "`GH-64628`_" msgstr "`GH-64628`_" msgid "Method ``_generate_from_path`` adds a new ``metadata`` parameter" msgstr "" +"El método ``_generate_from_path`` agrega un nuevo parámetro ``metadata``" msgid "**EditorUndoRedoManager**" msgstr "**EditorUndoRedoManager**" -#, fuzzy msgid "Behavior changes" -msgstr "Realizando cambios" +msgstr "Cambios de comportamiento" msgid "" "In 4.1 some behavior changes have been introduced, which might require you " "to adjust your project." msgstr "" +"En la versión 4.1 algunos cambios de comportamiento han sido introducidos, " +"los cuales podrían requerir que ajustes tu proyecto." msgid "**SubViewportContainer**" msgstr "**SubViewportContainer**" @@ -449,6 +514,10 @@ msgid "" "``SubViewportContainer.mouse_filter`` now needs to be ``MOUSE_FILTER_STOP`` " "or ``MOUSE_FILTER_PASS``. See `GH-79271`_ for details." msgstr "" +"Cuando los eventos de entrada deberían alcanzar SubViewports y a sus hijos, " +"``SubViewportContainer.mouse_filter`` ahora necesita ser " +"``MOUSE_FILTER_STOP`` o ``MOUSE_FILTER_PASS``. Vea `GH-79271`_ para más " +"detalles." msgid "`GH-57894`_" msgstr "`GH-57894`_" @@ -458,6 +527,9 @@ msgid "" "mouse input events, now need to be replaced by ``Area2D`` nodes. See " "`GH-79128`_ for details." msgstr "" +"Los nodos de múltiples capas ``SubViewportContainer``, que deberían todos " +"recibir eventos de entrada desde el mouse, ahora necesitan ser reemplazados " +"por nodos ``Area2D``. Vea `GH-79128`_ para más detalles." msgid "**Viewport**" msgstr "**Viewport**" @@ -466,59 +538,77 @@ msgid "" "``Viewport`` nodes, that have Physics Picking enabled, now automatically set " "InputEvents as handled. See `GH-79897`_ for workarounds." msgstr "" +"Los nodos ``Viewport``, que tienen activado la opción Physics Picking, ahora " +"automáticamente configuran InputEvents como gestionados. Vea `GH-79897`_ " +"para soluciones alternativas." msgid "`GH-77595`_" msgstr "`GH-77595`_" msgid "Updating your GDExtension for 4.1" -msgstr "" +msgstr "Actualizando su GDExtension para la versión 4.1" msgid "" "GDExtension is still in beta. Until it's marked as stable, compatibility may " "break when upgrading to a new minor version of Godot." msgstr "" +"GDExtension está aún en beta. Hasta que esté marcado como estable, la " +"compatibilidad puede romperse cuando actualiza a nueva versión menor de " +"Godot." msgid "" "In order to fix a serious bug, in Godot 4.1 we had to break binary " "compatibility in a big way and source compatibility in a small way." msgstr "" +"Para corregir un error grave, en Godot 4.1 tuvimos que romper la " +"compatibilidad binaria en gran medida y la compatibilidad de origen en " +"pequeña medida." msgid "" "This means that GDExtensions made for Godot 4.0 will need to be recompiled " "for Godot 4.1 (using the ``4.1`` branch of godot-cpp), with a small change " "to their source code." msgstr "" +"Esto significa que las GDExtensions creadas para Godot 4.0 deberán " +"recompilarse para Godot 4.1 (usando la rama ``4.1`` de godot-cpp), con un " +"pequeño cambio a su código fuente." -#, fuzzy msgid "In Godot 4.0, your \"entry_symbol\" function looks something like this:" -msgstr "Tu escena debería verse algo así:" +msgstr "En Godot 4.0, su función \"entry_symbol\" se ve algo así:" msgid "However, for Godot 4.1, it should look like:" -msgstr "" +msgstr "Sin embargo, para Godot 4.1, debería verse como:" -#, fuzzy msgid "There are two small changes:" -msgstr "Hay las siguientes advertencias:" +msgstr "Hay dos pequeños cambios:" msgid "" "The first argument changes from ``const GDExtensionInterface *p_interface`` " "to ``GDExtensionInterfaceGetProcAddress p_get_proc_address``" msgstr "" +"El primer argumento cambia de ``const GDExtensionInterface *p_interface`` a " +"``GDExtensionInterfaceGetProcAddress p_get_proc_address``" msgid "" "The constructor for the `init_obj` variable now receives " "``p_get_proc_address`` as its first parameter" msgstr "" +"El constructor para la variable `init_obj` ahora recibe " +"``p_get_proc_address`` como primer parámetro" msgid "" "You also need to add an extra ``compatibility_minimum`` line to your ``." "gdextension`` file, so that it looks something like::" msgstr "" +"También necesitas agregar una línea extra de ``compatibility_minimum`` a tu " +"archivo ``.gdextension``, para que se vea algo así::" msgid "" "This lets Godot know that your GDExtension has been updated and is safe to " "load in Godot 4.1." msgstr "" +"Esto le permite a Godot saber que su GDExtension ha sido actualizada y que " +"es seguro cargarla en Godot 4.1." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po b/sphinx/po/es/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po index 79e92ee523..0b39468e4a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,24 +17,27 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Upgrading from Godot 4.1 to Godot 4.2" -msgstr "Migración desde Godot 3.2.1 y versiones anteriores (GodotPaymentsV3)" +msgstr "Migrando desde Godot 4.1 a Godot 4.2" msgid "" "For most games and apps made with 4.1 it should be relatively safe to " "migrate to 4.2. This page intends to cover everything you need to pay " "attention to when migrating your project." msgstr "" +"Para la mayoría de los juegos y aplicaciones creados con 4.1, debería ser " +"relativamente seguro migrar a 4.2. Esta página pretende cubrir todo lo que " +"necesita prestar atención al migrar su proyecto." -#, fuzzy msgid "Breaking changes" -msgstr "Realizando cambios" +msgstr "Cambios importantes" msgid "" "If you are migrating from 4.1 to 4.2, the breaking changes listed here might " "affect you. Changes are grouped by areas/systems." msgstr "" +"Si está migrando de 4.1 a 4.2, los cambios importantes que se enumeran aquí " +"podrían afectarle. Los cambios se agrupan por áreas/sistemas." msgid "" "The :ref:`class_Mesh` resource format has changed in 4.2 to allow for " @@ -42,6 +45,11 @@ msgid "" "pull/81138>`__. This allows for improved rendering performance, especially " "on platforms constrained by memory bandwidth such as mobile." msgstr "" +"El formato de recurso :ref:`class_Mesh` ha cambiado en la versión 4.2 para " +"permitir `compresión de vertices y atributos `__. Esto permite mejorar el rendimiento del renderizado, " +"especialmente sobre plataformas limitadas por ancho de banda de memoria " +"tales como los teléfonos móviles." msgid "" "It is still possible to load the Godot 4.0-4.1 Mesh formats, but it is " @@ -49,6 +57,10 @@ msgid "" "When opening a Godot project made with a version prior to 4.2, you may be " "presented with an upgrade dialog that offers two options:" msgstr "" +"Todavía es posible cargar los formatos Mesh de Godot4.0-4.1, pero **no** es " +"posible cargar el formato Mesh de Godot 4.2 en versiones previas de Godot. " +"Cuando abrimos un proyecto de Godot hecho con una versión previa a 4.2, " +"deberías presenciar un dialogo de migración que ofrece dos opciones:" msgid "" "**Restart & Upgrade:** Upgrades the mesh format for all meshes in the " @@ -56,6 +68,11 @@ msgid "" "downgrading the project to a Godot version prior to 4.2. Set up a version " "control system and push your changes *before* choosing this option!" msgstr "" +"**Reiniciar y Actualizar:** Actualiza el formato mesh para todos los meshes " +"en el proyecto y guarda el resultado en el disco. Una vez seleccionado, esta " +"opción previene actualizar el proyecto a versiones previas de Godot 4.2. " +"Configura un sistema de control de versiones y sube tus cambios *antes* de " +"seleccionar esta opción!" msgid "" "**Upgrade Only:** Upgrades the mesh format in-memory without writing it to " @@ -66,26 +83,44 @@ msgid "" "exported project. The number and complexity of Mesh resources determines how " "much loading times are affected." msgstr "" +"**Actualizar solamente:** Actualiza el formato mesh en-memoria sin " +"escribirlo en el disco. Esto permite actualizar el proyecto a versiones de " +"Godot más antiguas que la 4.2 si necesitas hacerlo en el futuro. La " +"desventaja es que la carga del proyecto será cada vez más lenta ya que el " +"formato mesh debe actualizarse cada vez que se carga el proyecto. Estos " +"incrementos en los tiempos de carga también afectarán al proyecto exportado. " +"La cantidad y la complejidad de los recursos Mesh determinan en cuánto se " +"ven afectados los tiempos de carga." msgid "" "If this dialog doesn't appear, use **Project > Tools > Upgrade Mesh Surfaces…" "** at the top of the editor." msgstr "" +"Si el diálogo no aparece, use **Proyecto > Herramientas > Actualizar " +"Superficies Mesh…** en la parte superior del editor." msgid "" "This article indicates whether each breaking change affects GDScript and " "whether the C# breaking change is *binary compatible* or *source compatible*:" msgstr "" +"Este artículo indica si cada cambio significativo afecta a GDScript y si el " +"cambio significativo en C# es *compatible binario* o *compatible con el " +"código fuente*:" msgid "" "**Binary compatible** - Existing binaries will load and execute successfully " "without recompilation, and the run-time behavior won't change." msgstr "" +"**Compatible con binarios** - Los binarios existentes se cargarán y " +"ejecutarán con éxito sin recompilación, y el comportamiento en tiempo de " +"ejecución no cambiará." msgid "" "**Source compatible** - Source code will compile successfully without " "changes when upgrading Godot." msgstr "" +"**Compatible con el código fuente**: el código fuente se compila " +"correctamente sin ningún cambio al actualizar Godot." msgid "Core" msgstr "Núcleo" @@ -93,15 +128,14 @@ msgstr "Núcleo" msgid "Change" msgstr "Cambio" -#, fuzzy msgid "GDScript Compatible" -msgstr "Tipo GDScript" +msgstr "Compatibilidad con GDScript" msgid "C# Binary Compatible" -msgstr "" +msgstr "Compatible con binarios C#" msgid "C# Source Compatible" -msgstr "" +msgstr "Compatible con código fuente C#" msgid "Introduced" msgstr "Introducido" @@ -110,7 +144,7 @@ msgid "**Node**" msgstr "**Node**" msgid "Constant ``NOTIFICATION_NODE_RECACHE_REQUESTED`` removed" -msgstr "" +msgstr "Constante ``NOTIFICATION_NODE_RECACHE_REQUESTED`` removida" msgid "|❌|" msgstr "|❌|" @@ -130,148 +164,184 @@ msgstr "**AnimationPlayer**" msgid "" "Method ``_post_process_key_value`` moved to base class ``AnimationMixer``" msgstr "" +"Método ``_post_process_key_value`` movido a la clase base ``AnimationMixer``" msgid "`GH-80813`_" msgstr "`GH-80813`_" msgid "Method ``add_animation_library`` moved to base class ``AnimationMixer``" msgstr "" +"Métdo ``add_animation_library`` movido a la clase base ``AnimationMixer``" msgid "Method ``advance`` moved to base class ``AnimationMixer``" -msgstr "" +msgstr "Método ``advance`` movido a la clase base ``AnimationMixer``" msgid "Signal ``animation_finished`` moved to base class ``AnimationMixer``" -msgstr "" +msgstr "Señal ``animation_finished`` movido a la clase base ``AnimationMixer``" msgid "Signal ``animation_started`` moved to base class ``AnimationMixer``" -msgstr "" +msgstr "Señal ``animation_started`` movido a la clase base ``AnimationMixer``" msgid "" "Signal ``animation_libraries_updated`` moved to base class ``AnimationMixer``" msgstr "" +"Señal ``animation_libraries_updated`` movido a la clase base " +"``AnimationMixer``" msgid "" "Signal ``animation_list_changed`` moved to base class ``AnimationMixer``" msgstr "" +"Señal ``animation_list_changed`` movido a la clase base ``AnimationMixer``" msgid "Property ``audio_max_polyphony`` moved to base class ``AnimationMixer``" msgstr "" +"Propiedad ``audio_max_polyphony`` movido a la clase base ``AnimationMixer``" msgid "Signal ``caches_cleared`` moved to base class ``AnimationMixer``" -msgstr "" +msgstr "Señal ``caches_cleared`` movida a la clase base ``AnimationMixer``" msgid "Method ``clear_caches`` moved to base class ``AnimationMixer``" -msgstr "" +msgstr "Método ``clear_caches`` movido a la clase base ``AnimationMixer``" msgid "Method ``find_animation`` moved to base class ``AnimationMixer``" -msgstr "" +msgstr "Método ``find_animation`` movido a la clase base ``AnimationMixer``" msgid "" "Method ``find_animation_library`` moved to base class ``AnimationMixer``" msgstr "" +"Método ``find_animation_library`` movido a la clase base ``AnimationMixer``" msgid "Method ``get_animation`` moved to base class ``AnimationMixer``" -msgstr "" +msgstr "Método ``get_animation`` movido a la clase base ``AnimationMixer``" msgid "Method ``get_animation_library`` moved to base class ``AnimationMixer``" msgstr "" +"Método ``get_animation_library`` movido a la clase base ``AnimationMixer``" msgid "" "Method ``get_animation_library_list`` moved to base class ``AnimationMixer``" msgstr "" +"Método ``get_animation_library_list`` movido a la clase base " +"``AnimationMixer``" msgid "Method ``get_animation_list`` moved to base class ``AnimationMixer``" msgstr "" +"Método ``get_animation_list`` movido a la clase base ``AnimationMixer``" msgid "Method ``has_animation`` moved to base class ``AnimationMixer``" -msgstr "" +msgstr "Método ``has_animation`` movido a la clase base ``AnimationMixer``" msgid "Method ``has_animation_library`` moved to base class ``AnimationMixer``" msgstr "" +"Método ``has_animation_library`` movido a la clase base ``AnimationMixer``" msgid "" "Property ``method_call_mode`` renamed to ``callback_mode_method`` and moved " "to base class ``AnimationMixer``" msgstr "" +"Propiedad ``method_call_mode`` renombrada a ``callback_mode_method`` y " +"movida a la clase base ``AnimationMixer``" msgid "|✔️ with compat|" -msgstr "" +msgstr "|✔️ compatible|" msgid "" "Property ``playback_active`` renamed to ``active`` and moved to base class " "``AnimationMixer``" msgstr "" +"Propiedad ``playback_active`` renombrada a ``active`` y movida a la clase " +"base ``AnimationMixer`" msgid "" "Property ``playback_process_mode`` renamed to ``callback_mode_process`` and " "moved to base class ``AnimationMixer``" msgstr "" +"Propiedad ``playback_process_mode`` renombrada a ``callback_mode_process`` y " +"movida a la clase base ``AnimationMixer``" msgid "" "Method ``remove_animation_library`` moved to base class ``AnimationMixer``" msgstr "" +"Método ``remove_animation_library`` movido a la clase base ``AnimationMixer``" msgid "" "Method ``rename_animation_library`` moved to base class ``AnimationMixer``" msgstr "" +"Método ``rename_animation_library`` movido a la clase base ``AnimationMixer``" msgid "Property ``reset_on_save`` moved to base class ``AnimationMixer``" -msgstr "" +msgstr "Propiedad ``reset_on_save`` movida a la clase base ``AnimationMixer``" msgid "Property ``root_node`` moved to base class ``AnimationMixer``" -msgstr "" +msgstr "Propiedad ``root_node`` movida a la clase base ``AnimationMixer``" msgid "" "Method ``set_reset_on_save_enabled`` moved to base class ``AnimationMixer``" msgstr "" +"Método ``set_reset_on_save_enabled`` movido a la clase base " +"``AnimationMixer``" msgid "Method ``seek`` adds a new ``update_only`` optional parameter" -msgstr "" +msgstr "El método ``seek`` agrega un nuevo parámetro opcional ``update_only``" msgid "**AnimationTree**" msgstr "**AnimationTree**" msgid "Property ``active`` moved to base class ``AnimationMixer``" -msgstr "" +msgstr "Propiedad ``active`` movida a la clase base ``AnimationMixer``" msgid "" "Method ``get_root_motion_position`` moved to base class ``AnimationMixer``" msgstr "" +"Método ``get_root_motion_position`` movido a la clase base ``AnimationMixer``" msgid "" "Method ``get_root_motion_position_accumulator`` moved to base class " "``AnimationMixer``" msgstr "" +"Método ``get_root_motion_position_accumulator`` movido a la clase base " +"``AnimationMixer``" msgid "" "Method ``get_root_motion_rotation`` moved to base class ``AnimationMixer``" msgstr "" +"Método ``get_root_motion_rotation`` movido a la clase base ``AnimationMixer``" msgid "" "Method ``get_root_motion_rotation_accumulator`` moved to base class " "``AnimationMixer``" msgstr "" +"Método ``get_root_motion_rotation_accumulator`` movido a la clase base " +"``AnimationMixer``" msgid "Method ``get_root_motion_scale`` moved to base class ``AnimationMixer``" msgstr "" +"Método ``get_root_motion_scale`` movido a la clase base ``AnimationMixer``" msgid "" "Method ``get_root_motion_scale_accumulator`` moved to base class " "``AnimationMixer``" msgstr "" +"Método ``get_root_motion_scale_accumulator`` movido a la clase base " +"``AnimationMixer``" msgid "" "Property ``process_callback`` renamed to ``callback_mode_process`` and moved " "to base class ``AnimationMixer``" msgstr "" +"La propiedad ``process_callback`` renombrada a ``callback_mode_process`` y " +"movida a la clase base ``AnimationMixer``" msgid "Property ``root_motion_track`` moved to base class ``AnimationMixer``" msgstr "" +"Propiedad ``root_motion_track`` movido a la clase base ``AnimationMixer``" msgid "" "Property ``tree_root`` changes type from ``AnimationNode`` to " "``AnimationRootNode``" msgstr "" +"Propiedad ``tree_root`` cambia el tipo de ``AnimationNode`` a " +"``AnimationRootNode``" msgid "GUI nodes" msgstr "Nodos GUI" @@ -282,15 +352,18 @@ msgstr "**PopupMenu**" msgid "" "Method ``add_icon_shortcut`` adds a new ``allow_echo`` optional parameter" msgstr "" +"Método ``add_icon_shortcut`` agrega un nuevo parámetro opcional " +"``allow_echo``" msgid "`GH-36493`_" msgstr "`GH-36493`_" msgid "Method ``add_shortcut`` adds a new ``allow_echo`` optional parameter" msgstr "" +"Método ``add_shortcut`` agrega un nuevo parámetro opcional ``allow_echo``" msgid "Method ``clear`` adds a new ``free_submenus`` optional parameter" -msgstr "" +msgstr "Método ``clear`` añade nuevo parámetro opcional ``free_submenus``" msgid "`GH-79965`_" msgstr "`GH-79965`_" @@ -302,6 +375,8 @@ msgid "" "Method ``add_image`` adds new ``key``, ``pad``, ``tooltip``, and " "``size_in_percent`` optional parameters" msgstr "" +"Método ``add_image`` agrega nuevos parámetros opcionales ``key``, ``pad``, " +"``tooltip``, y ``size_in_percent``" msgid "`GH-80410`_" msgstr "`GH-80410`_" @@ -316,6 +391,8 @@ msgid "" "Method ``add_surface`` changes ``flags`` parameter type from ``uint32`` to " "``uint64``" msgstr "" +"Método ``add_surface`` cambia el tipo del parámetro ``flags`` de ``uint32`` " +"a ``uint64``" msgid "`GH-81138`_" msgstr "`GH-81138`_" @@ -324,6 +401,8 @@ msgid "" "Method ``get_surface_format`` changes return type from ``uint32`` to " "``uint64``" msgstr "" +"Método ``get_surface_format`` cambia el tipo de retorno de ``uint32`` a " +"``uint64``" msgid "**MeshDataTool**" msgstr "**MeshDataTool**" @@ -332,9 +411,12 @@ msgid "" "Method ``commit_to_surface`` adds a new ``compression_flags`` optional " "parameter" msgstr "" +"Método ``commit_to_surface`` agrega un nuevo parámetro opcional " +"``compression_flags``" msgid "Method ``get_format`` changes return type from ``uint32`` to ``uint64``" msgstr "" +"Método ``get_format``cambia el tipo de retorno de ``uint32`` a ``uint64``" msgid "**RenderingDevice**" msgstr "**RenderingDevice**" @@ -343,6 +425,8 @@ msgid "" "Enum field ``BarrierMask.BARRIER_MASK_RASTER`` changes value from ``1`` to " "``9``" msgstr "" +"Campo enum ``BarrierMask.BARRIER_MASK_RASTER`` cambia su valor de ``1`` a " +"``9``" msgid "`GH-79911`_" msgstr "`GH-79911`_" @@ -351,16 +435,22 @@ msgid "" "Enum field ``BarrierMask.BARRIER_MASK_ALL_BARRIERS`` changes value from " "``7`` to ``32767``" msgstr "" +"Campo enum ``BarrierMask.BARRIER_MASK_ALL_BARRIERS`` cambia su valor de " +"``7`` a ``32767``" msgid "" "Enum field ``BarrierMask.BARRIER_MASK_NO_BARRIER`` changes value from ``8`` " "to ``32768``" msgstr "" +"Campo enum ``BarrierMask.BARRIER_MASK_NO_BARRIER`` cambia su valor de ``8`` " +"a ``32768``" msgid "" "Method ``shader_create_from_bytecode`` adds a new ``placeholder_rid`` " "optional parameter" msgstr "" +"Método ``shader_create_from_bytecode`` agrega un nuevo parámetro opcional " +"``placeholder_rid``" msgid "`GH-79606`_" msgstr "`GH-79606`_" @@ -369,6 +459,8 @@ msgid "" "Method ``shader_get_vertex_input_attribute_ask`` changes return type from " "``uint32`` to ``uint64``" msgstr "" +"Método ``shader_get_vertex_input_attribute_ask`` cambia el tipo de retorno " +"de ``uint32`` a ``uint64``" msgid "**SurfaceTool**" msgstr "**SurfaceTool**" @@ -377,6 +469,8 @@ msgid "" "Method ``commit`` changes ``flags`` parameter type from ``uint32`` to " "``uint64``" msgstr "" +"Método ``commit`` cambia el tipo del parámetro ``flags`` de ``uint32`` a " +"``uint64``" msgid "Text" msgstr "Text" @@ -385,18 +479,20 @@ msgid "**Font**" msgstr "**Fuente**" msgid "Method ``set_fallbacks`` replaced with ``fallbacks`` property" -msgstr "" +msgstr "Método ``set_fallbacks`` reemplazado con la propiedad ``fallbacks``" msgid "`GH-78266`_" msgstr "`GH-78266`_" msgid "Method ``get_fallbacks`` replaced with ``fallbacks`` property" -msgstr "" +msgstr "método ``get_fallbacks`` reemplazado con la propiedad ``fallbacks``" msgid "" "Method ``find_variation`` adds new ``spacing_top``, ``spacing_bottom``, " "``spacing_space``, and ``spacing_glyph`` optional parameters" msgstr "" +"Método ``find_variation`` agrega nuevos parámetros opcionales " +"``spacing_top``, ``spacing_bottom``, ``spacing_space``, y ``spacing_glyph``" msgid "`GH-80954`_" msgstr "`GH-80954`_" @@ -410,27 +506,29 @@ msgstr "**GraphEdit**" msgid "" "Property ``arrange_nodes_button_hidden`` renamed to ``show_arrange_button``" msgstr "" +"Propiedad ``arrange_nodes_button_hidden`` renombrada a " +"``show_arrange_button``" msgid "`GH-81582`_" msgstr "`GH-81582`_" msgid "Method ``get_zoom_hbox`` renamed to ``get_menu_hbox``" -msgstr "" +msgstr "Método ``get_zoom_hbox`` renombrado a ``get_menu_hbox``" msgid "`GH-79308`_" msgstr "`GH-79308`_" msgid "Property ``snap_distance`` renamed to ``snapping_distance``" -msgstr "" +msgstr "Propiedad ``snap_distance`` renombrada a ``snapping_distance``" msgid "Property ``use_snap`` renamed to ``snapping_enabled``" -msgstr "" +msgstr "Propiedad ``use_snap`` renombrada a ``snapping_enabled``" msgid "**GraphNode**" msgstr "**GraphNode**" msgid "Property ``comment`` removed" -msgstr "" +msgstr "Propiedad ``comment`` removida" msgid "`GH-79307`_" msgstr "`GH-79307`_" @@ -439,90 +537,93 @@ msgid "" "Signal ``close_request`` renamed to ``delete_request`` and moved to base " "class ``GraphElement``" msgstr "" +"Señal ``close_request`` renombrada a ``delete_request`` y movida a la clase " +"base ``GraphElement``" msgid "`GH-79311`_" msgstr "`GH-79311`_" msgid "Property ``draggable`` moved to base class ``GraphElement``" -msgstr "" +msgstr "Propiedad ``draggable`` movida a la clase base ``GraphElement``" msgid "Signal ``dragged`` moved to base class ``GraphElement``" -msgstr "" +msgstr "Señal ``dragged`` movida a la clase base ``GraphElement``" msgid "Method ``get_connection_input_color`` removed" -msgstr "" +msgstr "Método ``get_connection_input_color`` removido" msgid "Method ``get_connection_input_count`` removed" -msgstr "" +msgstr "Método ``get_connection_input_count`` removido" msgid "Method ``get_connection_input_height`` removed" -msgstr "" +msgstr "Método ``get_connection_input_height`` removido" msgid "Method ``get_connection_input_position`` removed" -msgstr "" +msgstr "Método ``get_connection_input_position`` removido" msgid "Method ``get_connection_input_slot`` removed" -msgstr "" +msgstr "Método ``get_connection_input_slot`` removido" msgid "Method ``get_connection_input_type`` removed" -msgstr "" +msgstr "Método ``get_connection_input_type`` removido" msgid "Method ``get_connection_output_color`` removed" -msgstr "" +msgstr "Método ``get_connection_output_color`` removido" msgid "Method ``get_connection_output_count`` removed" -msgstr "" +msgstr "Método ``get_connection_output_count`` removido" msgid "Method ``get_connection_output_height`` removed" -msgstr "" +msgstr "Método ``get_connection_output_height`` removido" msgid "Method ``get_connection_output_position`` removed" -msgstr "" +msgstr "Método ``get_connection_output_position`` removido" msgid "Method ``get_connection_output_slot`` removed" -msgstr "" +msgstr "Método ``get_connection_output_slot`` removido" msgid "Method ``get_connection_output_type`` removed" -msgstr "" +msgstr "Método ``get_connection_output_type`` removido" msgid "Property ``language`` removed" -msgstr "" +msgstr "Propiedad ``language`` removida" msgid "Signal ``node_deselected`` moved to base class ``GraphElement``" -msgstr "" +msgstr "Señal ``node_deselected`` movida a la clase base ``GraphElement``" msgid "Signal ``node_selected`` moved to base class ``GraphElement``" -msgstr "" +msgstr "Señal ``node_selected`` movida a la clase base ``GraphElement``" msgid "Property ``overlay`` removed" -msgstr "" +msgstr "Propiedad ``overlay`` removida" msgid "Property ``position_offset`` moved to base class ``GraphElement``" -msgstr "" +msgstr "Propiedad ``position_offset`` movida a la clase base ``GraphElement``" msgid "Signal ``position_offset_changed`` moved to base class ``GraphElement``" msgstr "" +"Señal ``position_offset_changed`` movida a la clase base ``GraphElement``" msgid "Signal ``raise_request`` moved to base class ``GraphElement``" -msgstr "" +msgstr "Señal ``raise_request`` movida a la clase base ``GraphElement``" msgid "Property ``resizable`` moved to base class ``GraphElement``" -msgstr "" +msgstr "Propiedad ``resizable`` movida a la clase base ``GraphElement``" msgid "Signal ``resize_request`` moved to base class ``GraphElement``" -msgstr "" +msgstr "Señal ``resize_request`` movida a la clase base ``GraphElement``" msgid "Property ``selectable`` moved to base class ``GraphElement``" -msgstr "" +msgstr "Propiedad ``selectable`` movida a la clase base ``GraphElement``" msgid "Property ``selected`` moved to base class ``GraphElement``" -msgstr "" +msgstr "Propiedad ``selected`` movida a la clase base ``GraphElement``" msgid "Property ``show_close`` removed" -msgstr "" +msgstr "Propiedad ``show_close`` removida" msgid "Property ``text_direction`` removed" -msgstr "" +msgstr "Propiedad ``text_direction`` removida" msgid "TileMap" msgstr "TileMap" @@ -532,6 +633,7 @@ msgstr "**TileMap**" msgid "Property ``cell_quadrant_size`` renamed to ``rendering_quadrant_size``" msgstr "" +"Propiedad ``cell_quadrant_size`` renombrada a ``rendering_quadrant_size``" msgid "`GH-81070`_" msgstr "`GH-81070`_" @@ -543,10 +645,10 @@ msgid "**XRInterface**" msgstr "**XRInterface**" msgid "Property ``environment_blend_mode`` added" -msgstr "" +msgstr "Propiedad ``environment_blend_mode`` agregada" msgid "`GH-81561`_" -msgstr "" +msgstr "`GH-81561`_" msgid "" "This change breaks compatibility in C# because the new property conflicts " @@ -554,6 +656,10 @@ msgid "" "priority to properties, so the enum type was renamed from " "``EnvironmentBlendMode`` to ``EnvironmentBlendModeEnum``." msgstr "" +"Estos cambios rompen la compatibilidad en C# porque la nueva propiedad entra " +"en conflicto con el nombre de un enum existente y el generador de enlaces de " +"C# da prioridad a las propiedades, por lo tanto el tipo enum fue renombrada " +"de ``EnvironmentBlendMode`` a ``EnvironmentBlendModeEnum``." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po b/sphinx/po/es/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po index 5b18eb0cbb..9f8e3a2ff0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,77 +17,99 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Upgrading from Godot 3 to Godot 4" -msgstr "Migración desde Godot 3.2.1 y versiones anteriores (GodotPaymentsV3)" +msgstr "Actualizar de Godot 3 a Godot 4" msgid "Should I upgrade to Godot 4?" -msgstr "" +msgstr "¿Debería actualizar a Godot 4?" msgid "" "Before beginning the upgrade process, it's worth thinking about the " "advantages and disadvantages that upgrading would bring to your project." msgstr "" +"Antes de comenzar el proceso de actualización, hay que pensar sobre las " +"ventajas y desventajas que esto brindará a tu proyecto." -#, fuzzy msgid "Advantages of upgrading" -msgstr "Ventajas de GDNative" +msgstr "Ventajas de actualizar" -#, fuzzy msgid "" "Along with the `new features present in 4.0 `__, upgrading gives the following advantages:" msgstr "" -"En el `repositorio de la documentación `__, usaremos las siguientes etiquetas:" +"Junto con `las nuevas caracteristicas presentadas en la 4.0 `__, actualizar da las " +"siguientes ventajas:" msgid "" "Many bugs are fixed in 4.0, but cannot be resolved in 3.x for various " "reasons (such as graphics API differences or backwards compatibility)." msgstr "" +"Se corrigieron muchos errores en 4.0 que pueden no haberse resuelto en 3.x " +"por diversas razones (como diferencias de API gráfica o problemas de " +"retrocompatibilidad)." msgid "" "4.x will enjoy a longer :ref:`support period `. Godot 3." "x will continue to be supported for some time after 4.0 is released, but it " "will eventually stop receiving support." msgstr "" +"4.x tendrá un :ref:`periodo de soporte ` mayor. Godot 3." +"x continuará siendo soportado por un tiempo después del lanzamiento de 4.0, " +"pero eventualmente dejará de recibir soporte." msgid "" "See :ref:`doc_docs_changelog` for a list of pages documenting new features " "in Godot 4.0." msgstr "" +"Consulta :ref:`doc_docs_changelog` para ver una lista de páginas que " +"documentan las nuevas características en Godot 4.0." -#, fuzzy msgid "Disadvantages of upgrading" -msgstr "Desventajas" +msgstr "Desventajas de actualizar" msgid "" "If you don't *need* any features present in Godot 4.0, you may want to stay " "on Godot 3.x for the following reasons:" msgstr "" +"Si no *necesitas* ninguna de las características presentes en Godot 4.0, es " +"posible que desees permanecer en Godot 3.x por las siguientes razones:" msgid "" "`Godot 3.x is tried and true, while Godot 4 remains in its early stages. " "`__" msgstr "" +"`Godot 3.x ha sido probado y funciona, mientras que Godot 4 sigue en sus " +"etapas iniciales. `__" msgid "" "Godot 4.0 is expected to contain workflow and performance issues that Godot " "3.x doesn't have. These issues will be ironed out over time in future Godot " "4.x releases." msgstr "" +"Se espera que Godot 4.0 contenga problemas de flujo de trabajo y rendimiento " +"que Godot 3.x no tiene. Estos problemas se resolverán con el tiempo en " +"futuras versiones de Godot 4.x." msgid "" "Godot 4 has fewer third-party tutorials available compared to Godot 3.x. If " "you're new to game engines, you may have a better experience using Godot 3.x " "as a result." msgstr "" +"Godot 4 cuenta con menos tutoriales de terceros disponibles en comparación " +"con Godot 3.x. Si eres nuevo en los motores de juegos, es posible que tengas " +"una mejor experiencia usando Godot 3.x." msgid "" "Godot 4's baseline hardware requirements (such as memory usage) are slightly " "higher, both for the editor and exported projects. This was required for the " "implementation of some core optimizations." msgstr "" +"Los requisitos básicos de hardware de Godot 4 (como el uso de memoria) son " +"ligeramente más altos, tanto para el editor como para los proyectos " +"exportados. Esto fue necesario para la implementación de algunas " +"optimizaciones centrales." msgid "" "Since Godot 4 includes more features than Godot 3, Godot 4's binary size for " @@ -98,12 +120,25 @@ msgid "" "`, as binary size directly influences how fast the " "engine can initialize (regardless of download speed)." msgstr "" +"Dado que Godot 4 incluye más características que Godot 3, el tamaño binario " +"de los proyectos exportados en Godot 4 es más grande. Aunque esto puede ser " +"mitigado mediante :ref:`la optimización de una compilación para reducir su " +"tamaño `, una compilación 4.0 con un conjunto " +"determinado de módulos habilitados seguirá siendo más grande en comparación " +"con una compilación 3.x con los mismos módulos. Esto puede ser un problema " +"para :ref:`exportar a la Web `, ya que el tamaño " +"binario influye directamente en la rapidez con la que el motor puede " +"inicializarse (independientemente de la velocidad de descarga)." msgid "" "Godot 4 does not and will not have support for GLES2 rendering. (There is " "still support for GLES3 rendering using the new OpenGL backend, which means " "that devices without Vulkan support can still run Godot 4.)" msgstr "" +"Godot 4 no cuenta ni contará con soporte para renderizado GLES2. (Aún se " +"mantiene el soporte para renderizado GLES3 utilizando el nuevo backend de " +"OpenGL, lo que significa que los dispositivos sin soporte para Vulkan aún " +"pueden ejecutar Godot 4.)" msgid "" "If you are targeting **very** old hardware such as Intel Sandy Bridge (2nd " @@ -112,15 +147,25 @@ msgid "" "github.com/pal1000/mesa-dist-win>`__ can be used to bypass this limitation, " "but they're too slow for gaming." msgstr "" +"Si estás apuntando a hardware **muy** antiguo, como los gráficos integrados " +"de Intel Sandy Bridge (2da generación), esto impedirá que el proyecto se " +"ejecute en ese hardware después de la actualización. Se pueden usar " +"`implementaciones de software de OpenGL `__ para evitar esta limitación, pero son demasiado lentas para " +"juegos." msgid "Caveats of upgrading" -msgstr "" +msgstr "Limitaciones al actualizar" msgid "" "**Since Godot 4 is a complete rewrite in many aspects, some features have " "unfortunately been lost in the process.** Some of these features may be " "restored in future Godot releases:" msgstr "" +"**Dado que Godot 4 es una reescritura completa en muchos aspectos, " +"desafortunadamente, algunas características se han perdido en el proceso. ** " +"Es posible que algunas de estas características se restauren en futuras " +"versiones de Godot:" msgid "" "Bullet physics was removed in favor of GodotPhysics. This only affects 3D " @@ -129,18 +174,29 @@ msgid "" "physics in core, but a third-party add-on could be created for it thanks to " "GDExtension." msgstr "" +"La física de Bullet fue eliminada en favor de GodotPhysics. Esto sólo afecta " +"a los proyectos 3D que utilizaban el motor de física por defecto (que era " +"Bullet) y no lo cambiaron manualmente a GodotPhysics. No hay planes para " +"volver a añadir la física Bullet en el núcleo, pero podría crearse un " +"complemento de terceros para ello gracias a GDExtension." msgid "" "Rendering in 2D is no longer performed in HDR, which means \"overbright\" " "modulate values have no visible effect. This is planned to be restored at " "some point in the future." msgstr "" +"El renderizado en 2D ya no se realiza en HDR, lo que significa que los " +"valores de modulación \"muy brillantes\" no tienen efecto visible. Se planea " +"restaurar esto en algún momento en el futuro." msgid "" "While rendering still happens in HDR in 3D when using the Forward Plus or " "Forward Mobile backends, Viewports cannot return HDR data anymore. This is " "planned to be restored at some point in the future." msgstr "" +"Si bien el renderizado aún ocurre en HDR en 3D cuando se utiliza el backend " +"Forward Plus o Forward Mobile, los Viewports ya no pueden devolver datos " +"HDR. Se planea restaurar esto en algún momento en el futuro." msgid "" "Mono was replaced by .NET 6. This means exporting C# projects to Android, " @@ -150,32 +206,44 @@ msgid "" "to more platforms will be restored in future 4.x releases as upstream " "support improves." msgstr "" +"Mono fue reemplazado por .NET 6. Esto significa que exportar proyectos en C# " +"a Android, iOS y HTML5 ya no está soportado por ahora. Sin embargo, exportar " +"proyectos en C# a plataformas de escritorio sigue siendo compatible, y a " +"partir de la versión 4.2 hay soporte experimental para exportar a " +"plataformas móviles. El soporte para exportar proyectos en C# a más " +"plataformas se restaurará en futuras versiones 4.x a medida que mejore el " +"soporte upstream." -#, fuzzy msgid "" "You can find a more complete list of functional regressions by searching for " "`issues labeled \"regression\" but not \"bug\" on GitHub `__." msgstr "" -"Un buen lugar para comenzar es buscando problemas etiquetados como `good " -"first issue `_ en GitHub." +"Puedes encontrar una lista mas completa de regresiones funcionales buscando " +"por `problemas etiquetados \"regression\" pero no \"bug\" en GitHub `__." -#, fuzzy msgid "Preparing before the upgrade (optional)" -msgstr "Preparación del proyecto" +msgstr "Preparar antes de la actualización (opcional)" msgid "" "If you want to be ready to upgrade to Godot 4 in the future, consider using :" "ref:`class_Tweener` and the :ref:`class_Time` singleton in your project. " "These classes are both available in Godot 3.5 and later." msgstr "" +"Si deseas estar preparado para actualizar a Godot 4 en el futuro, considera " +"utilizar :ref: `class_Tweener`y el singleton :ref:`class_Time`en tu " +"proyecto. Ambas clases están disponibles en Godot 3.5 y versiones " +"posteriores." msgid "" "This way, you won't be relying on the deprecated Tween node and OS time " "functions, both of which are removed in Godot 4.0." msgstr "" +"De esta manera, no dependerás del nodo Tween y las funciones del tiempo del " +"sistema operativo que están obsoletas y que están eliminadas en Godot 4.0." msgid "" "It's also a good idea to rename external shaders so that their extension is " @@ -186,19 +254,23 @@ msgstr "" "extensión sea ``.gdshader`` en lugar de ``.shader``. Godot 3.x soporta ambas " "extensiones, pero sólo ``.gdshader`` está soportado en Godot 4.0." -#, fuzzy msgid "Running the project upgrade tool" -msgstr "Configuración de la ruta del proyecto" +msgstr "Ejecutando la herramienta de actualización del proyecto" msgid "" "**Make a full backup of your project** before upgrading! The project upgrade " "tool will *not* perform any backups of the project that is being upgraded." msgstr "" +"¡**Realiza una copia de seguridad completa de tu proyecto** antes de " +"actualizarlo!. La herramienta de actualización de proyectos *no* realizará " +"ninguna copia de seguridad del proyecto que se está actualizando." msgid "" "You can backup a project by using version control, or by copying the project " "folder to another location." msgstr "" +"Puedes hacer una copia de seguridad de un proyecto utilizando el control de " +"versiones o copiando la carpeta del proyecto en otra ubicación." msgid "Using the Project Manager" msgstr "Utilizando el Administrador de Proyectos" @@ -213,11 +285,15 @@ msgid "" "Import the Godot 3.x project using the **Import** button, or use the " "**Scan** button to find the project within a folder." msgstr "" +"Importa el proyecto de Godot 3.x utilizando el botón **Importar**, o usa el " +"botón **Escanear** para encontrar el proyecto dentro de una carpeta." msgid "" "Double-click the imported project (or select the project then choose " "**Edit**)." msgstr "" +"Haz doble clic en el proyecto importado (o selecciona el proyecto y luego " +"elige **Editar**)." msgid "" "You will see a dialog appearing with two options: **Convert project.godot " @@ -226,38 +302,59 @@ msgid "" "project.godot Only** is intended to be used for advanced use cases *only*, " "in case the conversion tool fails." msgstr "" +"Verás un diálogo que aparece don dos opciones: **Convertir Solo project." +"godot** y **Convertir Proyecto Completo**. Después de asegurarte de que tu " +"proyecto esté respaldado (ver la advertencia anterior), elige **Convertir " +"Proyecto Completo**. **Convertir Solo project.godot** está destinado a ser " +"utilizado solo para casos de uso avanzado, en caso de que la herramienta de " +"conversión falle." msgid "" "Wait until the project conversion process finishes. This can take up to a " "few minutes for large projects with lots of scenes." msgstr "" +"Espera hasta que termine el proceso de conversión del proyecto. Esto puede " +"tardar unos minutos en proyectos grandes con muchas escenas." msgid "" "When the Project Manager interface becomes available again, double-click the " "project (or select the project then choose **Edit**) to open it in the " "editor." msgstr "" +"Cuando la interfaz del Administrador de Proyectos esté disponible " +"nuevamente, haz doble clic en el proyecto (o selecciona el proyecto y luego " +"elige **Editar**) para abrirlo en el editor." msgid "" "If you hit conversion issues due to some project files being too large or " "long, you can use the command line to upgrade the project (see below). This " "will allow you to override the converter's size limits." msgstr "" +"Si encuentras problemas de conversión debido a que algunos archivos del " +"proyecto son demasiado grandes o largos, puedes utilizar la línea de " +"comandos para actualizar el proyecto (ver abajo). Esto te permitirá anular " +"los límites de tamaño del convertidor." -#, fuzzy msgid "Using the command line" -msgstr "Exportando desde la línea de comandos" +msgstr "Usando la línea de comandos" msgid "" "To use the project upgrade tool from the :ref:`command line " "`, it's recommended to validate the project " "conversion by running the Godot editor binary with the following arguments:" msgstr "" +"Para utilizar la herramienta de actualización de proyectos desde la :ref:" +"`línea de comandos `, se recomienda validar la " +"conversión del proyecto ejecutando el binario del editor de Godot con los " +"siguientes argumentos:" msgid "" "If the list of planned upgrades looks good to you, run the following command " "on the Godot editor binary to upgrade project files:" msgstr "" +"Si la lista de actualizaciones planeadas te parece bien, ejecuta el " +"siguiente comando en el binario del editor de Godot para actualizar los " +"archivos del proyecto:" msgid "" "``[]`` and ``[]`` are *optional* arguments to " @@ -267,6 +364,12 @@ msgid "" "This is useful to prevent large resources from slowing down the upgrade to a " "crawl." msgstr "" +"``[]`` y ``[]`` son argumentos *opcionales* para " +"especificar el tamaño máximo de los archivos que se convertirán (en " +"kilobytes y líneas). Los límites predeterminados son de 4 MB y 100,000 " +"líneas respectivamente. Si un archivo alcanza cualquiera de esos límites, no " +"será actualizado por el convertidor de proyectos. Esto es útil para evitar " +"que recursos grandes ralenticen la actualización." msgid "" "If you still want large files to be converted by the project upgrade tool, " @@ -274,19 +377,32 @@ msgid "" "running the Godot editor binary with those arguments increases both limits " "by a 10× factor:" msgstr "" +"Si aún deseas que los archivos grandes sean convertidos por la herramienta " +"de actualización de proyectos, aumenta los límites de tamaño al ejecutar la " +"herramienta de actualización de proyectos. Por ejemplo, ejecutar el binario " +"del editor de Godot con esos argumentos aumenta ambos límites en un factor " +"de 10×:" msgid "" "Only Godot 3.0 and later projects can be upgraded using the project " "conversion tool found in the Godot 4 editor." msgstr "" +"Solo los proyectos de Godot 3.0 y versiones posteriores pueden ser " +"actualizados utilizando la herramienta de conversión de proyectos que se " +"encuentra en el editor de Godot 4." msgid "" "It's recommended to ensure that your project is up-to-date with the latest 3." "x stable release before running the project upgrade tool." msgstr "" +"Se recomienda asegurarse de que tu proyecto esté actualizado con la última " +"versión estable de la serie 3.x antes de ejecutar la herramienta de " +"actualización de proyectos." msgid "Fixing the project after running the project upgrade tool" msgstr "" +"Reparando el proyecto después de ejecutar la herramienta de actualización de " +"proyectos" msgid "" "After upgrading the project, you may notice that certain things don't look " @@ -295,34 +411,48 @@ msgid "" "cater to all situations. Therefore, a large part of the upgrade process " "remains manual." msgstr "" +"Después de actualizar el proyecto, es posible que notes que ciertas cosas no " +"se ven como deberían. Es probable que los scripts también contengan varios " +"errores (posiblemente cientos en proyectos grandes). Esto se debe a que la " +"herramienta de actualización de proyectos no puede atender todas las " +"situaciones. Por lo tanto, gran parte del proceso de actualización sigue " +"siendo manual." -#, fuzzy msgid "Automatically renamed nodes and resources" -msgstr "Tutoriales y recursos" +msgstr "Nodos y recursos renombrados automáticamente" msgid "" "The list below refers to nodes which were simply renamed for consistency or " "clarity in Godot 4.0. The project upgrade tool renames them automatically in " "your scripts." msgstr "" +"La lista a continuación se refiere a nodos que simplemente fueron " +"renombrados por consistencia o claridad en Godot 4.0. La herramienta de " +"actualización de proyectos los renombra automáticamente en tus scripts." msgid "" "One noteworthy set of renames is 3D nodes, which all got a ``3D`` suffix " "added for consistency with their 2D counterparts. For example, ``Area`` is " "now ``Area3D``." msgstr "" +"Un conjunto destacado de cambios de nombre es el de los nodos 3D, ya que " +"todos recibieron un sufijo ``3D`` añadido para mantener coherencia con sus " +"contrapartes en 2D. Por ejemplo, ``Area``ahora es ``Area3D``." msgid "" "For ease of searching, this table lists all nodes and resources that were " "renamed and are automatically converted, excluding the ones which only " "involved adding a ``3D`` suffix to the old name:" msgstr "" +"Para facilitar la búsqueda, esta tabla enumera todos los nodos y recursos " +"que fueron renombrados y se convierten automáticamente, excluyendo aquellos " +"que solo implicaban agregar un sufijo 3D al nombre antiguo:" msgid "Old name (Godot 3.x)" -msgstr "" +msgstr "Nombre antiguo (Godot 3.x)" msgid "New name (Godot 4)" -msgstr "" +msgstr "Nuevo nombre (Godot 4)" msgid "AnimatedSprite" msgstr "AnimatedSprite" @@ -777,11 +907,18 @@ msgid "" "below contains all renames that must be performed manually using the script " "editor." msgstr "" +"Debido a cómo funciona la herramienta de actualización de proyectos, no " +"todos los cambios de nombre de la :abbr:`API (Interfaz de Programación de " +"Aplicaciones)` pueden realizarse automáticamente. La lista a continuación " +"contiene todos los cambios de nombre que deben realizarse manualmente " +"utilizando el editor de scripts." msgid "" "If you cannot find a node or resource in the list below, refer to the above " "table to find its new name." msgstr "" +"Si no puedes encontrar un nodo o recurso en la lista a continuación, " +"consulta la tabla anterior para encontrar su nuevo nombre." msgid "" "You can use the **Replace in Files** dialog to speed up replacement by " @@ -792,16 +929,26 @@ msgid "" "used if you need something more flexible than the editor's Replace in Files " "dialog." msgstr "" +"Puedes usar el diálogo **Reemplazar en Archivos** para acelerar el reemplazo " +"presionando :kbd:`Ctrl + Shift + R` mientras el editor de scripts está " +"abierto. Sin embargo, ten cuidado ya que el diálogo Reemplazar en Archivos " +"no ofrece ninguna forma de deshacer un reemplazo. Utiliza el control de " +"versiones para confirmar tu trabajo de actualización regularmente. También " +"se pueden utilizar herramientas de línea de comandos como `sd `__ si necesitas algo más flexible que el diálogo " +"Reemplazar en Archivos del editor." msgid "" "If using C#, remember to search for outdated API usage with PascalCase " "notation in the project (and perform the replacement with PascalCase " "notation)." msgstr "" +"Si estás utilizando C#, recuerda buscar usos obsoletos de la API con " +"notación PascalCase en el proyecto (y realiza el reemplazo con notación " +"PascalCase)." -#, fuzzy msgid "**Methods**" -msgstr "**Métodos estáticos**" +msgstr "**Métodos**" msgid "" "File and Directory classes were replaced by :ref:`class_FileAccess` and :ref:" @@ -809,6 +956,11 @@ msgid "" "now static, which means you can call them directly on FileAccess or " "DirAccess without having to create an instance of that class." msgstr "" +"Las clases File y Directory fueron reemplazadas por :ref:`class_FileAccess` " +"y :ref:`class_DirAccess`, las cuales tienen una API completamente diferente. " +"Varios métodos son ahora estáticos, lo que significa que puedes llamarlos " +"directamente en FileAccess o DirAccess sin necesidad de crear una instancia " +"de esa clase." msgid "" "Screen and window-related methods from the :ref:`class_OS` singleton (such " @@ -817,18 +969,30 @@ msgid "" "__property()`` form instead. For example, ``OS." "get_screen_size()`` becomes ``DisplayServer.screen_get_size()``." msgstr "" +"Los métodos, relacionados con la pantalla y la ventana, del singleton :ref:" +"`class_OS` (como ``OS.get_screen_size()``) se trasladaron al singleton :ref:" +"`class_DisplayServer`. También se modificó el nombre del método para usar la " +"forma ``DisplayServer.__property()``. Por ejemplo, ``OS." +"get_screen_size()`` se convierte en ``DisplayServer.screen_get_size()``." msgid "" "Time and date methods from the :ref:`class_OS` singleton were moved to the :" "ref:`class_Time` singleton. (The Time singleton is also available in Godot " "3.5 and later.)" msgstr "" +"Los métodos relacionados con la hora y la fecha del singleton :ref:" +"`class_OS` se trasladaron al singleton :ref:`class_Time`. (El singleton Time " +"también está disponible en Godot 3.5 y versiones posteriores.)" msgid "" "You may have to replace some ``instance()`` calls with ``instantiate()``. " "The converter *should* handle this automatically, but this relies on custom " "code that may not work in 100% of situations." msgstr "" +"Es posible que tengas que reemplazar algunas llamadas de ``instance()`` con " +"``instantiate()``. El convertidor *debería* manejar esto automáticamente, " +"pero esto depende de código personalizado que puede no funcionar en el 100% " +"de las situaciones." msgid "AcceptDialog's ``set_autowrap()`` is now ``set_autowrap_mode()``." msgstr "AcceptDialog ``set_autowrap()`` es ahora ``set_autowrap_mode()``." @@ -854,9 +1018,12 @@ msgstr "Camera2D ``set_v_offset()`` es ahora ``set_drag_vertical_offset()``." msgid "CanvasItem's ``update()`` is now ``queue_redraw()``." msgstr "" +"En CanvasItem, el método ``update()`` se ha cambiado a ``queue_redraw()``." msgid "Control's ``set_tooltip()`` is now ``set_tooltip_text()``." msgstr "" +"En Control, el método ``set_tooltip()`` se ha cambiado a " +"``set_tooltip_text()``." msgid "" "EditorNode3DGizmoPlugin's ``create_gizmo()`` is now ``_create_gizmo()`` " @@ -946,6 +1113,11 @@ msgid "" "and PathFollow3D's ``set_offset()`` and ``get_offset()`` must be renamed to " "``set_progress()`` and ``get_progress()`` respectively." msgstr "" +"Si una propiedad está listada aquí, sus métodos asociados getter y setter " +"también deben ser renombrados manualmente si se usan en el proyecto. Por " +"ejemplo, los métodos ``set_offset()`` y ``get_offset()`` de ``PathFollow2D`` " +"y ``PathFollow3D`` deben ser renombrados a ``set_progress()`` y " +"``get_progress()``, respectivamente." msgid "Control's ``margin`` is now ``offset``." msgstr "Control ``margin`` es ahora ``offset``." @@ -972,12 +1144,19 @@ msgid "" "extents). This also affects its setter/getter methods ``set_extents()`` and " "``get_extents()``." msgstr "" +"La propiedad ``extents`` en nodos CSG y VoxelGI tendrá que ser reemplazada " +"por ``size``, con el valor establecido dividido por la mitad (ya que ya no " +"son semi-extents). Esto también afecta a sus métodos setter/getter " +"``set_extents()`` y ``get_extents()``." msgid "" "The ``Engine.editor_hint`` property was removed in favor of the ``Engine." "is_editor_hint()`` *method*. This is because it's read-only, and properties " "in Godot are not used for read-only values." msgstr "" +"La propiedad ``Engine.editor_hint`` fue eliminada en favor del *método* " +"``Engine.is_editor_hint()`` . Esto se debe a que es de sólo lectura, y en " +"Godot las propiedades no se usan para valores de sólo lectura." msgid "**Enums**" msgstr "Enumeraciones" @@ -995,6 +1174,8 @@ msgid "" "CanvasItem's ``hide`` is now ``hidden``. This rename does **not** apply to " "the ``hide()`` method, only the signal." msgstr "" +"El método ``hide`` de CanvasItem ahora se llama ``hidden``. Este cambio " +"**no** afecta al método ``hide()``, sólo a la señal." msgid "Tween's ``tween_all_completed`` is now ``loop_finished``." msgstr "Tween ``tween_all_completed`` es ahora ``loop_finished``." @@ -1009,11 +1190,17 @@ msgid "" "Color names are now uppercase and use underscores between words. For " "example, ``Color.palegreen`` is now ``Color.PALE_GREEN``." msgstr "" +"Los nombres de los colores ahora están en mayúsculas y usan guiones bajos " +"entre palabras. Por ejemplo, ``Color.palegreen`` ahora es ``Color." +"PALE_GREEN``." msgid "" "MainLoop's ``NOTIFICATION_`` constants were duplicated to ``Node`` which " "means you can remove the ``MainLoop.`` prefix when referencing them." msgstr "" +"Las constantes ``NOTIFICATION_`` de MainLoop fueron duplicadas a ``Node`` lo " +"que significa que puede eliminar el prefijo ``MainLoop.`` cuando haga " +"referencia a ellas." msgid "" "MainLoop's ``NOTIFICATION_WM_QUIT_REQUEST`` is now " @@ -1022,9 +1209,8 @@ msgstr "" "MainLoop ``NOTIFICATION_WM_QUIT_REQUEST`` es ahora " "``NOTIFICATION_WM_CLOSE_REQUEST``." -#, fuzzy msgid "Checking project settings" -msgstr "Usando Ajustes del Proyecto" +msgstr "Comprobando la configuración del proyecto" msgid "" "Several project settings were renamed, and some of them had their enums " @@ -1033,10 +1219,16 @@ msgid "" "**Advanced** toggle is enabled in the project settings dialog so you can see " "all project settings." msgstr "" +"Se cambió el nombre de varias configuraciones del proyecto y a algunas de " +"ellas se les cambiaron las enumeraciones de manera incompatible (como la " +"calidad del filtro de sombras). Esto significa que es posible que necesites " +"volver a establecer algunos valores en la configuración del proyecto. " +"Asegúrate que en la opción **Avanzado** esté habilitada en el cuadro de " +"diálogo de la configuración del proyecto para que puedas ver todas las " +"configuraciones del proyecto." -#, fuzzy msgid "Checking Environment settings" -msgstr "Opciones de Environment" +msgstr "Comprobando la configuración del entorno" msgid "" "Graphics quality settings were moved from Environment properties to project " @@ -1044,12 +1236,19 @@ msgid "" "having to access the currently active Environment resource then modify its " "properties." msgstr "" +"La configuración de calidad gráfica se trasladó de las propiedades del " +"entorno a la configuración del proyecto. Esto se hizo para facilitar los " +"ajustes de calidad durante el tiempo de ejecución, sin necesidad de acceder " +"al recurso de Entorno activo y modificar sus propiedades." msgid "" "As a result, you will have to configure Environment quality settings in the " "project settings as old Environment quality settings aren't converted " "automatically to project settings." msgstr "" +"Como resultado, deberás configurar la calidad del Entorno en la " +"configuración del proyecto, ya que las antiguas configuraciones de calidad " +"del Entorno no se convierten automáticamente a la configuración del proyecto." msgid "" "If you have a graphics settings menu that changed environment properties in " @@ -1058,6 +1257,11 @@ msgid "" "Only the \"base\" toggle of each environment effect and its visual knobs " "remain within the Environment resource." msgstr "" +"Si tienes un menú de configuración de gráficos que modificaba propiedades de " +"entorno en Godot 3.x, tendrás que cambiar su código para llamar a los " +"métodos de :ref:`class_RenderingServer` que afectan la calidad de los " +"efectos del entorno. Sólo el interruptor \"base\" de cada efecto de entorno " +"y sus controles visuales permanecen dentro del recurso de Entorno." msgid "Updating shaders" msgstr "Actualizando los shaders" @@ -1074,6 +1278,10 @@ msgid "" "rename ``.shader`` files to ``.gdshader`` and update references accordingly " "in scene/resource files using an external text editor." msgstr "" +"La extensión de archivo ``.shader`` ya no está soportada, lo que significa " +"que debes renombrar los archivos ``.shader`` a ``.gdshader`` y actualizar " +"las referencias correspondientes en los archivos de escena/recursos " +"utilizando un editor de texto externo." msgid "Some notable renames you will need to perform in shaders are:" msgstr "" @@ -1084,6 +1292,8 @@ msgid "" "Texture filter and repeat modes are now set on individual uniforms, rather " "than the texture files themselves." msgstr "" +"Los modos de filtro de textura y repetición ahora se establecen en uniformes " +"individuales, en lugar de en los archivos de textura mismos." msgid "``hint_albedo`` is now ``source_color``." msgstr "``hint_albedo`` es ahora``source_color``." @@ -1097,21 +1307,27 @@ msgid "" "Particles shaders no longer use the ``vertex()`` processor function. Instead " "they use ``start()`` and ``process()``." msgstr "" +"Los shaders de partículas ya no utilizan la función del procesador " +"``vertex()``. En su lugar utilizan ``start()`` y ``process()``." -#, fuzzy msgid "See :ref:`doc_shading_language` for more information." -msgstr "Ver :ref:`doc_exporting_projects` para más información." +msgstr "Consulta :ref:`doc_shading_language` para más información." msgid "Updating scripts to take backwards-incompatible changes into account" msgstr "" +"Actualización de los scripts para tener en cuenta los cambios incompatibles " +"con las versiones anteriores" msgid "" "Some changes performed between Godot 3.x and 4 are not renames, but they " "still break backwards compatibility due to different default behavior." msgstr "" +"Algunos cambios realizados entre Godot 3.x y 4 no son cambios de nombre, " +"sino que rompen la compatibilidad con versiones anteriores debido a un " +"comportamiento predeterminado diferente." msgid "The most notable examples of this are:" -msgstr "" +msgstr "Los ejemplos más destacados de ésto son:" msgid "" "Lifecycle functions such as ``_ready()`` and ``_process()`` no longer " @@ -1119,6 +1335,11 @@ msgid "" "you must use ``super()`` at the top of a lifecycle function in the child " "class so that the parent class function is called first." msgstr "" +"Las funciones del ciclo de vida como ``_ready()`` y ``_process()`` ya no " +"llaman implícitamente a las funciones de las clases padre que tienen el " +"mismo nombre. En su lugar, debes usar ``super()`` al principio de una " +"función del ciclo de vida en la clase hija para que se llame primero a la " +"función de la clase padre." msgid "" "Both :ref:`class_String` and :ref:`class_StringName` are now exposed to " @@ -1130,6 +1351,15 @@ msgid "" "&\"example\"`` returns ``true``), sometimes you may have to replace " "``\"example\"`` with ``&\"example\"``." msgstr "" +"Tanto :ref:`class_String` como :ref:`class_StringName` ahora están expuestos " +"a GDScript. Esto permite una mayor optimización, ya que StringName está " +"diseñado específicamente para ser utilizado para cadenas \"constantes\" que " +"se crean una vez y se reutilizan muchas veces. Estos tipos no son " +"estrictamente equivalentes entre sí, lo que significa que " +"``is_same(\"ejemplo\", &\"ejemplo\")`` devuelve ``false``. Aunque en la " +"mayoría de los casos son intercambiables (``\"ejemplo\" == &\"ejemplo\"`` " +"devuelve ``true``), a veces puede que tengas que reemplazar ``\"ejemplo\"`` " +"con ``&\"ejemplo\"``." msgid "" ":ref:`GDScript setter and getter syntax " @@ -1137,6 +1367,11 @@ msgid "" "converted by the conversion tool. In most cases, manual changes are required " "to make setters and getters working again." msgstr "" +"La sintaxis de los setter y getter de :ref:`GDScript " +"` ha sido modificada, pero solo es " +"parcialmente convertida por la herramienta de conversión. En la mayoría de " +"los casos, se requieren cambios manuales para que los setter y getter " +"funcionen nuevamente." msgid "" ":ref:`GDScript signal connection syntax ` was changed. " @@ -1146,24 +1381,42 @@ msgid "" "involved, which avoids issues with signal name errors that can only be " "discovered at run-time." msgstr "" +"La :ref:`sintaxis de conexión de señales de GDScript ` " +"ha sido modificada. La herramienta de conversión utilizará la sintaxis " +"basada en cadenas, que todavía está presente en Godot 4, pero se recomienda " +"cambiar a la sintaxis basada en :ref:`class_Signal` descrita en la página " +"enlazada. De esta manera, las cadenas ya no están involucradas, lo que evita " +"problemas con errores en el nombre de la señal que solo pueden descubrirse " +"durante la ejecución." msgid "" "Built-in scripts that are :ref:`tool scripts " "` do not get the ``tool`` keyword converted " "to the ``@tool`` annotation." msgstr "" +"Los scripts integrados que son :ref:`scripts de herramienta " +"` no tienen la palabra clave ``tool`` " +"convertida a la anotación ``@tool``." msgid "" "The Tween node was removed in favor of Tweeners, which are also available in " "Godot 3.5 and later. See the `original pull request `__ for details." msgstr "" +"El nodo Tween fue eliminado en favor de Tweeners, los cuales también están " +"disponibles en Godot 3.5 y versiones posteriores. Consulta el `pull request " +"original `__ para obtener " +"más detalles." msgid "" "``randomize()`` is now automatically called on project load, so " "deterministic randomness with the global RandomNumberGenerate instance " "requires manually setting a seed in a script's ``_ready()`` function." msgstr "" +"Ahora ``randomize()`` se llama automáticamente al cargar el proyecto, por lo " +"que la aleatoriedad determinista con la instancia global " +"RandomNumberGenerate requiere establecer manualmente una semilla en la " +"función ``_ready()`` de un script." msgid "" "``call_group()``, ``set_group()`` and ``notify_group()`` are now immediate " @@ -1173,6 +1426,12 @@ msgid "" "``call_group_flags(SceneTree.GROUP_CALL_DEFERRED, ...)`` (and do the same " "with ``set_group()`` and ``notify_group()`` respectively)." msgstr "" +"``call_group()``, ``set_group()`` y ``notify_group()`` ahora son inmediatos " +"por defecto. Si estás llamando una función costosa, esto puede resultar en " +"inestabilidad cuando se usa en un grupo que contiene un gran número de " +"nodos. Para utilizar llamadas diferidas como antes, reemplaza " +"``call_group_flags(SceneTree. GROUP_CALL_DEFERRED, . . . )`` (y haz lo mismo " +"con ``set_group()`` y ``notify_group()`` respectivamente)." msgid "" "Instead of ``rotation_degrees``, the ``rotation`` property is exposed to the " @@ -1180,6 +1439,10 @@ msgid "" "This may break animations, as the conversion is not handled automatically by " "the conversion tool." msgstr "" +"En lugar de ``rotation_degrees``, la propiedad ``rotation`` está expuesta en " +"el editor, la cual se muestra automáticamente como grados en el panel del " +"Inspector. Esto puede afectar las animaciones, ya que la conversión no se " +"manejada automáticamente por la herramienta de conversión." msgid "" ":ref:`class_AABB`'s ``has_no_surface()`` was inverted and renamed to " @@ -1200,12 +1463,18 @@ msgid "" "``speed_scale``, which works the same as AnimationPlayer's " "``playback_speed`` property." msgstr "" +":ref:`class_AnimatedTexture` la propiedad ``fps`` fue reemplazada por " +"``speed_scale``, que funciona igual que la propiedad ``playback_speed`` de " +"AnimationPlayer." msgid "" ":ref:`class_AnimatedSprite2D` and :ref:`class_AnimatedSprite3D` now allow " "negative ``speed_scale`` values. This may break animations if you relied on " "``speed_scale`` being internally clamped to ``0.0``." msgstr "" +":ref:`class_AnimatedSprite2D` y :ref:`class_AnimatedSprite3D` ahora permiten " +"valores negativos ``speed_scale```. Esto puede romper las animaciones si " +"confías en que ``speed_scale`` esté internamente sujeta a ``0.0``." msgid "" ":ref:`class_AnimatedSprite2D` and :ref:`class_AnimatedSprite3D`'s " @@ -1213,27 +1482,40 @@ msgid "" "OR configure ``autoplay`` animation via the SpriteFrames bottom panel (but " "not both at once)." msgstr "" +":ref:`class_AnimatedSprite2D` y :ref:`class_AnimatedSprite3D` propiedades " +"``playing``` fueron eliminadas. Usa el método ``play()`/`stop()`` en su " +"lugar, o configura la animación ``autoplay`` a través del panel inferior de " +"SpriteFrames (pero no ambos a la vez)." msgid "" ":ref:`class_Array`'s ``slice()`` second parameter (``end``) is now " "*exclusive*, instead of being inclusive. For example, this means that ``[1, " "2, 3].slice(0, 1)`` now returns ``[1]`` instead of ``[1, 2]``." msgstr "" +":ref:`class_Array` El segundo parámetro ``slice()`` (``end``) es ahora " +"*exclusivo*, en lugar de inclusivo. Por ejemplo, esto significa que ``[1, 2, " +"3].slice(0, 1)`` ahora devuelve ``[1]`` en lugar de ``[1, 2]``." msgid "" ":ref:`class_BaseButton`'s signals are now ``button_up`` and ``button_down``. " "The ``pressed`` property is now ``button_pressed``." msgstr "" +":ref:`class_BaseButton` las señales son ahora ``button_up`` y " +"``button_down``. La propiedad ``pressed`` ahora es ``button_pressed``." msgid "" ":ref:`class_Camera2D`'s ``rotating`` property was replaced by " "``ignore_rotation``, which has inverted behavior." msgstr "" +":ref:`class_Camera2D` la propiedad ``rotating`` fue reemplazada por " +"``ignore_rotation``, que ha invertido el comportamiento." msgid "" "Camera2D's ``zoom`` property was inverted: higher values are now more zoomed " "in, instead of less." msgstr "" +"La propiedad ``zoom`` de Camera2D se ha invertido: los valores más grandes " +"ahora se acercan más en lugar de alejarse." msgid "" ":ref:`class_Node`'s ``remove_and_skip()`` method was removed. If you need to " @@ -1241,23 +1523,37 @@ msgid "" "github.com/godotengine/godot/blob/7936b3cc4c657e4b273b376068f095e1e0e4d82a/" "scene/main/node.cpp#L1910-L1945>`__ as a reference." msgstr "" +":ref: El método `remove_and_skip()` de `class_Node` ahora ha sido eliminado. " +"Si necesitas volver a implementar este método en un script, puedes usar la " +"`implementación antigua de C++ `__ como referencia." msgid "" "``OS.get_system_time_secs()`` should be converted to ``Time." "get_time_dict_from_system()[\"second\"]``." msgstr "" +"``OS.get_system_time_secs()`` se deberían convertir a ``Time." +"get_time_dict_from_system()[\"second\"]``." msgid "" ":ref:`class_ResourceSaver`'s ``save()`` method now has its arguments swapped " "around (``resource: Resource, path: String``). This also applies to :ref:" "`class_ResourceFormatSaver`'s ``_save()`` method." msgstr "" +"El método ``save()`` de :ref:`class_ResourceSaver` ahora tiene sus " +"argumentos intercambiados (``resource: Resource, path: String``). Esto " +"también se aplica al método ``_save()`` de :ref:`class_ResourceFormatSaver`." msgid "" "A :ref:`class_StreamPeerTCP` must have ``poll()`` called on it to update its " "state, instead of relying on ``get_status()`` automatically polling: " "`GH-59582 `__" msgstr "" +"Una :ref:`class_StreamPeerTCP` debe tener un llamado a ``poll()`` para " +"actualizar su estado, en lugar de depender de que ``get_status()`` realice " +"automáticamente el sondeo: `GH-59582 `__" msgid "" ":ref:`class_String`'s ``right()`` method `has changed behavior `__: ahora devuelve un " +"número de caracteres desde la derecha de la cadena, en lugar de devolver el " +"lado derecho de la cadena desde una posición dada. Si necesitas el " +"comportamiento anterior, puedes usar ``substr()`` en su lugar." msgid "" "``is_connected_to_host()`` was removed from StreamPeerTCP and PacketPeerUDP " @@ -1273,38 +1574,50 @@ msgid "" "``get_status()`` can be used in StreamPeerTCP instead. " "``is_socket_connected()`` can be used in :ref:`class_PacketPeerUDP` instead." msgstr "" +"``is_connected_to_host()`` fue eliminado de StreamPeerTCP y PacketPeerUDP " +"según lo indicado en `GH-59582 `__. En StreamPeerTCP, puedes usar ``get_status()`` en su lugar. " +"En :ref:`class_PacketPeerUDP`, puedes usar ``is_socket_connected()``." msgid "" "In ``_get_property_list()``, the ``or_lesser`` property hint string is now " "``or_less``." msgstr "" +"En ``_get_property_list()``, la cadena de sugerencia de propiedad " +"``or_lesser`` es ahora ``or_less``." msgid "" "In ``_get_property_list()``, the ``noslider`` property hint string is now " "``no_slider``." msgstr "" +"En ``_get_property_list()``, la cadena de sugerencia de propiedad " +"``noslider`` es ahora ``no_slider```." msgid "" "VisualShaderNodeVec4Parameter now takes a :ref:`class_Vector4` as parameter " "instead of a :ref:`class_Quaternion`." msgstr "" +"VisualShaderNodeVec4Parameter ahora toma un :ref:`class_Vector4` como " +"parámetro en lugar de un :ref:`class_Quaternion`." msgid "**Removed or replaced nodes/resources**" -msgstr "" +msgstr "**Nodos/recursos eliminados o reemplazados**" msgid "" "This lists all nodes that were replaced by another node requiring different " "configuration. The setup must be done from scratch again, as the project " "converter doesn't support updating existing setups:" msgstr "" +"Esto lista todos los nodos que fueron reemplazados por otro nodo que " +"requieren una configuración diferente. La configuración debe hacerse desde " +"cero de nuevo, ya que el convertidor de proyectos no admite la actualización " +"de configuraciones existentes:" -#, fuzzy msgid "Removed node" -msgstr "Eliminar nodos (-noimp)" +msgstr "Nodo eliminado" -#, fuzzy msgid "Closest approximation" -msgstr "Promoción cruzada" +msgstr "Aproximación más cercana" msgid "Comment" msgstr "Comentario" @@ -1316,7 +1629,7 @@ msgid "AnimationTree" msgstr "AnimationTree" msgid "AnimationTreePlayer was deprecated since Godot 3.1." -msgstr "" +msgstr "AnimationTreePlayer está obsoleto desde Godot 3.1." msgid "BakedLightmap" msgstr "BakedLightmap" @@ -1357,6 +1670,8 @@ msgstr "Nodo 2D" msgid "" "Replaced by :ref:`other 2D Navigation nodes `." msgstr "" +"Sustituido por :ref:`otros nodos de Navegación 2D " +"`." msgid "Navigation3D" msgstr "Navigation3D" @@ -1364,6 +1679,8 @@ msgstr "Navigation3D" msgid "" "Replaced by :ref:`other 3D Navigation nodes `." msgstr "" +"Sustituido por :ref:`otros nodos de Navegación 3D " +"`." msgid "OpenSimplexNoise" msgstr "OpenSimplexNoise" @@ -1375,6 +1692,8 @@ msgid "" "Has different parameters and more noise types such as cellular. No support " "for 4D noise as it's absent from the FastNoiseLite library." msgstr "" +"Tiene parámetros diferentes y más tipos de ruido, como el celular. No " +"soporta ruido 4D ya que está ausente de la librería FastNoiseLite." msgid "ToolButton" msgstr "ToolButton" @@ -1384,6 +1703,7 @@ msgstr "Button" msgid "ToolButton was Button with the **Flat** property enabled by default." msgstr "" +"ToolButton era un Button con la propiedad **Flat** habilitada por defecto." msgid "YSort" msgstr "YSort" @@ -1392,13 +1712,13 @@ msgid "Node2D or Control" msgstr "Node2D o Control" msgid "CanvasItem has a new **Y Sort Enabled** property in 4.0." -msgstr "" +msgstr "CanvasItem tiene una nueva propiedad **Y Sort Enabled** en 4.0." msgid "ProximityGroup" msgstr "ProximityGroup" msgid ":ref:`class_VisibleOnScreenNotifier3D` can act as a replacement." -msgstr "" +msgstr ":ref:`class_VisibleOnScreenNotifier3D` puede actuar como sustituto." msgid "Portal" msgstr "Portal" @@ -1408,6 +1728,9 @@ msgid "" "culling ` (OccluderInstance3D node), which requires a " "different setup process." msgstr "" +"La selección de oclusión de portal y habitación fue reemplazado por el :ref:" +"`culling de oclusión ` (nodo OccluderInstance3D), lo " +"cual requiere un proceso de configuración diferente." msgid "Room" msgstr "Room" @@ -1426,6 +1749,9 @@ msgid "" "` (OccluderInstance3D node), which requires a " "different setup process." msgstr "" +"El culling de oclusión de geometría fue reemplazado por el :ref:`culling de " +"oclusión ` raster (nodo OccluderInstance3D), lo cual " +"requiere un proceso de configuración diferente." msgid "OccluderShapeSphere" msgstr "OccluderShapeSphere" @@ -1437,29 +1763,39 @@ msgid "" "If loading an old project, the node will be replaced with its *Closest " "approximation* automatically (even if not using the project upgrade tool)." msgstr "" +"Si cargas un proyecto antiguo, el nodo será reemplazado con su *Aproximación " +"más cercana* automáticamente (incluso si no se utiliza la herramienta de " +"actualización del proyecto)." -#, fuzzy msgid "**Threading changes**" -msgstr "Realizando cambios" +msgstr "**Cambios en el manejo de hilos**" msgid "" ":ref:`Threading ` APIs have changed in 4.0. For " "example, the following code snippet in Godot 3.x must be modified to work in " "4.0:" msgstr "" +"Las APIs de :ref:`Threading ` han cambiado en la " +"versión 4.0. Por ejemplo, el siguiente fragmento de código en Godot 3.x debe " +"ser modificado para funcionar en 4.0:" msgid "" "``Thread.is_active()`` is no longer used and should be converted to ``Thread." "is_alive()``." msgstr "" +"``Thread.is_active()`` ya no se utiliza y debe convertirse a ``Thread." +"is_alive()``." msgid "" "See the `changelog `__ for a full list of changes between Godot 3.x and 4." msgstr "" +"Consulta el `registro de cambios `__ para obtener una lista completa de los cambios entre " +"Godot 3.x y 4." msgid "ArrayMesh resource compatibility breakage" -msgstr "" +msgstr "Interrupción de compatibilidad de recursos ArrayMesh" msgid "" "If you've saved an ArrayMesh resource to a ``.res`` or ``.tres`` file, the " @@ -1467,10 +1803,16 @@ msgid "" "to go through the process of importing the source mesh file and saving it as " "an ArrayMesh resource again." msgstr "" +"Si has guardado un recurso ArrayMesh en un archivo ``.res`` o ``.tres``, el " +"formato utilizado en 4.0 no es compatible con el utilizado en 3.x. " +"Necesitarás volver a importar el archivo de malla fuente y guardarlo " +"nuevamente como un recurso ArrayMesh." msgid "" "List of automatically renamed methods, properties, signals and constants" msgstr "" +"Lista de métodos, propiedades, señales y constantes renombrados " +"automáticamente" msgid "" "The `editor/renames_map_3_to_4.cpp `." msgstr "" +"El archivo fuente `editor/renames_map_3_to_4.cpp `__ enumera " +"todos los cambios de nombre automáticos realizados por la herramienta de " +"actualización del proyecto. Las líneas comentadas se refieren a los cambios " +"en nombres de la API que :ref:`no pueden realizarse automáticamente " +"`." -#, fuzzy msgid "Porting editor settings" -msgstr "Ajustes del editor" +msgstr "Portando configuraciones del editor" msgid "" "Godot 3.x and 4.0 use different editor settings files. This means their " "settings can be changed independently from each other." msgstr "" +"Godot 3.x y 4.0 utilizan diferentes archivos de configuración del editor. " +"Esto significa que sus ajustes pueden cambiarse de forma independiente uno " +"del otro." msgid "" "If you wish to port over your Godot 3.x settings to Godot 4, open the :ref:" @@ -1495,12 +1845,19 @@ msgid "" "``editor_settings-3.tres`` to ``editor_settings-4.tres`` while the Godot 4 " "editor is closed." msgstr "" +"Si deseas transferir tu configuración de Godot 3.x a Godot 4, abre la :ref:" +"`carpeta de configuración del editor ` y " +"copia ``editor_settings-3.tres`` a ``editor_settings-4.tres`` mientras el " +"editor de Godot 4 está cerrado." msgid "" "Many settings' names and categories have changed since Godot 3.x. Editor " "settings whose name or category has changed won't carry over to Godot 4.0; " "you will have to set their values again." msgstr "" +"Muchos nombres y categorías de configuración han cambiado desde Godot 3.x. " +"Las configuraciones del editor cuyo nombre o categoría haya cambiado no se " +"transferirán a Godot 4.0; tendrás que volver a establecer sus valores." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/index.po index aa9b6194da..c8f0d972d7 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Navigation" msgstr "Navegación" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po index b08cd2ff67..1d4402fe29 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -88,4 +88,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po index a2b73ad2b7..00ba5b4eeb 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -139,4 +139,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po index 56be75e42d..35f197e260 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -59,4 +59,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po index df599aa0ff..43fd2e601e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,8 +40,8 @@ msgstr "" msgid "" "If the avoidance behavior should also change with the locomotion e.g. only " "avoid while standing or only avoid other agents in the same locomotion " -"state, switch the actors's avoidance agent to another avoidance map with " -"each locomotion change." +"state, switch the actor's avoidance agent to another avoidance map with each " +"locomotion change." msgstr "" msgid "" @@ -51,4 +51,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po index d3c738725e..b31c2ba2e2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,4 +34,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po index afad6d9b01..958f55909b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -244,7 +244,8 @@ msgid "" msgstr "" msgid "" -"Define the moveable navigation area with the NavigationPolygon draw tool." +"Define the movable navigation area with the NavigationPolygon draw tool. " +"Then click the `Bake NavigationPolygon`` button on the toolbar." msgstr "" msgid "" @@ -275,4 +276,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po index 269f080e6c..7a3c66ec2e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -281,4 +281,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po index 49e431e8f8..df002dd9cf 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -251,4 +251,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po index 59d3d14213..00eafb11c3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -379,4 +379,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po index db51437fc0..cff08c9e88 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -74,4 +74,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po index 36b13209a7..ee651103b5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -114,4 +114,4 @@ msgid "" msgstr "Los siguientes tipos de NavigationServer RID estan disponibles." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po index 342c06cd7b..cfc6edb2ff 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -99,4 +99,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po index 2b33cadeab..3498bebef5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,11 +45,8 @@ msgid "" "baking." msgstr "" -#, fuzzy msgid "Navigation mesh polygon convex vs concave comparison" -msgstr "" -"Las mallas de navegación y los polígonos serán visibles en el juego mientras " -"se está ejecutando." +msgstr "Comparación de mallas de navegación convexa versus cóncava" msgid "" "A navigation mesh describes a surface that an agent can stand on safely with " @@ -104,11 +101,12 @@ msgid "" "well as polygon draw tools appear in the top bar of the Editor." msgstr "" -#, fuzzy msgid "" "In order for the region to work a :ref:" "`NavigationPolygon` resource needs to be added." -msgstr ":ref:`NavigationAgent`" +msgstr "" +"Para que una región funcione, debe agregarse un recurso :ref:" +"`NavigationPolygon`." msgid "" "The properties to parse and bake a navigation mesh are then part of the used " @@ -169,15 +167,15 @@ msgstr "" msgid "To quickly test the 2D baking with default settings:" msgstr "" -#, fuzzy msgid "Add a :ref:`NavigationRegion2D`." -msgstr ":ref:`NavigationAgent`" +msgstr "Agrega un :ref:`NavigationRegion2D`." -#, fuzzy msgid "" "Add a :ref:`NavigationPolygon` resource to the " "NavigationRegion2D." -msgstr ":ref:`NavigationAgent`" +msgstr "" +"Agrega un recurso :ref:`NavigationPolygon` al " +"NavigationRegion2D." msgid "Add a :ref:`Polygon2D` below the NavigationRegion2D." msgstr "" @@ -204,11 +202,12 @@ msgid "" "appear in the top bar of the Editor." msgstr "" -#, fuzzy msgid "" "In order for the region to work a :ref:" "`NavigationMesh` resource needs to be added." -msgstr ":ref:`Navigation` (obsoleto)" +msgstr "" +"Para que la región funcione, se necesita agregar un recurso :ref:" +"`NavigationMesh`." msgid "" "The ``cell_size`` and ``cell_height`` sets the rasterization voxel grid size " @@ -237,15 +236,15 @@ msgstr "" msgid "To quickly test the 3D baking with default settings:" msgstr "" -#, fuzzy msgid "Add a :ref:`NavigationRegion3D`." -msgstr ":ref:`NavigationAgent`" +msgstr "Agrega un :ref:`NavigationRegion3D`." -#, fuzzy msgid "" "Add a :ref:`NavigationMesh` resource to the " "NavigationRegion3D." -msgstr ":ref:`Navigation` (obsoleto)" +msgstr "" +"Agrega un recurso :ref:`NavigationMesh` al " +"NavigationRegion3D." #, fuzzy msgid "" @@ -450,4 +449,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po index 8597e496f9..18bfa50ca7 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -149,7 +149,8 @@ msgid "" "avoid the obstacle." msgstr "" -msgid "Procedual obstacles" +#, fuzzy +msgid "Procedural obstacles" msgstr "Obstáculos procedurales" msgid "" @@ -163,4 +164,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po index 2caa42bceb..fb2c53b4c2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,7 +49,7 @@ msgstr "" msgid "" "2D and 3D versions of ``NavigationPathQueryResult`` are available as :ref:" -"`NavigationPathQuerResult2D` and :ref:" +"`NavigationPathQueryResult2D` and :ref:" "`NavigationPathQueryResult3D` " "respectively." msgstr "" @@ -73,4 +73,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po index 0881a122d2..67f42c697b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -100,4 +100,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po index da71e9efda..c681a71fb2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -104,4 +104,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po index 779d5661b1..505eb8d476 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -328,4 +328,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 6ce5f78825..f6d9c9f313 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -166,15 +166,6 @@ msgstr "" "what_every_programmer_needs_to_know_about_game_networking/>`__ (introducción " "a modelos de redes en juegos)." -msgid "" -"If you want to use your low-level networking library of choice instead of " -"Godot's built-in networking, see here for an example: https://github.com/" -"PerduGames/gdnet3" -msgstr "" -"Si deseas utilizar tu biblioteca de redes de bajo nivel preferida en lugar " -"de la red integrada de Godot, consulta aquí un ejemplo: https://github.com/" -"PerduGames/gdnet3" - #, fuzzy msgid "" "Adding networking to your game comes with some responsibility. It can make " @@ -587,4 +578,4 @@ msgstr "" "juego." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po index faaad8da69..a5b4344d61 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -54,4 +54,4 @@ msgid "It will connect and fetch a website." msgstr "Se conectará y buscará un sitio web." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po index dcd618ca2b..3f6c560dfa 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -183,4 +183,4 @@ msgstr "" "atacante siempre que sea posible." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po index 4a1543b2f1..5190340538 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Networking" msgstr "Redes" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 83793c5c5d..37d2235f02 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -139,4 +139,4 @@ msgstr "" "conectando a uno específico." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/webrtc.po index 4cf7cbbbea..f764d4904e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/webrtc.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/webrtc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -221,4 +221,4 @@ msgstr "" "demo-projects>`_ bajo `networking/webrtc_signaling`." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/websocket.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/websocket.po index e7d605d3bd..0742483d0c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/websocket.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/websocket.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -132,4 +132,4 @@ msgstr "" "websocket_chat` y `networking/websocket_multiplayer`." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/performance/cpu_optimization.po b/sphinx/po/es/LC_MESSAGES/tutorials/performance/cpu_optimization.po index f31dae671e..f98ec320be 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/performance/cpu_optimization.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/performance/cpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -560,4 +560,4 @@ msgstr "" "rendimiento al tiempo que reduce el temblor." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/performance/general_optimization.po b/sphinx/po/es/LC_MESSAGES/tutorials/performance/general_optimization.po index 90aac78791..12b7edf5a2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/performance/general_optimization.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/performance/general_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -585,4 +585,4 @@ msgstr "" "de fotograma no mejoró porque estamos limitados por la GPU." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/performance/gpu_optimization.po b/sphinx/po/es/LC_MESSAGES/tutorials/performance/gpu_optimization.po index a90fcdd0a9..3a363c48ba 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/performance/gpu_optimization.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/performance/gpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -649,4 +649,4 @@ msgstr "" "shaders, las texturas del viewport y el procesamiento posterior." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/performance/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/performance/index.po index 47263fb4fd..b4d3166c07 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/performance/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/performance/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -118,4 +118,4 @@ msgid "Threads" msgstr "Hilos" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po b/sphinx/po/es/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po index 61b66cfcf7..6d7cc6ebd6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -341,4 +341,4 @@ msgstr "" "alrededor de ``Vector3(0, 0, 0)``." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/performance/thread_safe_apis.po b/sphinx/po/es/LC_MESSAGES/tutorials/performance/thread_safe_apis.po index 4fdc92cd08..596c06504a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/performance/thread_safe_apis.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/performance/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -175,4 +175,4 @@ msgstr "" "principal para agregarlos." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/performance/using_multimesh.po b/sphinx/po/es/LC_MESSAGES/tutorials/performance/using_multimesh.po index 3f8e02b54c..bceb0677b6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/performance/using_multimesh.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/performance/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -144,4 +144,4 @@ msgstr "" "objetos, pero para unos pocos miles, GDScript debería ser suficiente." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/performance/using_multiple_threads.po b/sphinx/po/es/LC_MESSAGES/tutorials/performance/using_multiple_threads.po index 42172af818..2fe296364d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/performance/using_multiple_threads.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/performance/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -144,4 +144,4 @@ msgstr "" "para ser procesados:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/performance/using_servers.po b/sphinx/po/es/LC_MESSAGES/tutorials/performance/using_servers.po index e2a2d0b155..95378ad933 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/performance/using_servers.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/performance/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -361,4 +361,4 @@ msgstr "" "que sea realmente un dato que pueda ser guardado." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/es/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po index 3b76a832b2..08c90c2e4f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -493,4 +493,4 @@ msgstr "" "mientras se reciben los beneficios del instanciamiento." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/es/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po index b47d697685..2b84bef3fa 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -200,4 +200,4 @@ msgstr "" "información sobre los shaders de partículas." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/performance/vertex_animation/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/performance/vertex_animation/index.po index 94600349a0..2c58848960 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/performance/vertex_animation/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/performance/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Animating thousands of objects" msgstr "Animación de miles de objetos" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po index 1278cc4d81..4235be2a21 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -280,4 +280,4 @@ msgstr "" "hacerlo imperceptible durante el juego." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po index 1fc126c7e2..8b827a5d4e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -299,4 +299,4 @@ msgstr "" "hacerlo imperceptible durante el juego." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po index c7c54de00b..00e4c5e27d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Physics" msgstr "Física" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 81707776f5..b828deb175 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -243,4 +243,4 @@ msgstr "" "projects/tree/master/2d/kinematic_character." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/large_world_coordinates.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/large_world_coordinates.po index 612e287bf7..b8f20ec188 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/large_world_coordinates.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/large_world_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -89,7 +89,7 @@ msgstr "" msgid "" "**Double-precision float range (represent all integers):** Between -9 " -"quadrillon and 9 quadrillon" +"quadrillion and 9 quadrillion" msgstr "" #, fuzzy @@ -465,4 +465,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po index b1c5d07af1..c6d9402014 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -438,8 +438,8 @@ msgid "" "\"Friction\", or \"Bounce\", which can be set in the Inspector." msgstr "" "Puedes modificar el comportamiento de un rigid body (cuerpo rígido) mediante " -"propiedades como \"Mass\" (masa), \"Friction\"(fricción), o " -"\"Bounce\" (rebote/elasticidad), estas pueden configurar en el Inspector." +"propiedades como \"Mass\" (masa), \"Friction\"(fricción), o \"Bounce\" " +"(rebote/elasticidad), estas pueden configurar en el Inspector." msgid "" "The body's behavior is also affected by the world's properties, as set in " @@ -679,4 +679,4 @@ msgstr "" "detallado." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 127577d0b4..7eb434b579 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -39,10 +39,11 @@ msgstr "" "En este tutorial, usaremos la demo de Platformer3D para crear una muñeca de " "trapo." +#, fuzzy msgid "" "You can download the Platformer3D demo on `GitHub `_ or using the " -"`Asset Library `_." +"`Asset Library `_." msgstr "" "Puedes descargar la demo de Platformer3D en `GitHub `_ o usando la " @@ -203,4 +204,4 @@ msgstr "" "`doc_physics_introduction_collision_layers_and_masks`." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po index b151c715ef..845737f000 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -265,4 +265,4 @@ msgstr "" "``_physics_process()``." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po index 25c9d4fec7..accbcef086 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -127,4 +127,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po index 70ec1e0d35..d396b7628c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,10 +91,11 @@ msgstr "Simulación de una capa" msgid "Let's make a cloak in the Platformer3D demo." msgstr "Hagamos una capa en la demo de Platformer3D." +#, fuzzy msgid "" "You can download the Platformer3D demo on `GitHub `_ or `the Asset " -"Library `_." +"Library `_." msgstr "" "Puede descargar la demo de Platformer3D en `GitHub ` o en `The Asset " @@ -174,4 +175,4 @@ msgstr "" "para conseguir el efecto que desees al hacer tu juego." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po index dbb12f916d..5c8a55a677 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -245,4 +245,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_area_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_area_2d.po index 1d4c66a91b..bb87498e35 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_area_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_area_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -296,4 +296,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_character_body_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_character_body_2d.po index ee6fd8b314..66e489162f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_character_body_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_character_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -572,4 +572,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po index 4da95f8a6b..c77cc63fe1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -316,4 +316,4 @@ msgid "Example use of ``confirmPriceChange()``:" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/android_library.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/android_library.po index 6705207363..fc14f76ffd 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/android_library.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/android_library.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -389,4 +389,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/android_plugin.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/android_plugin.po index 30086c3d3a..180551ad90 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/android_plugin.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -517,9 +517,9 @@ msgid "" msgstr "" msgid "" -"If targetting this use-case, make sure to include additional instructions " -"for how the ``AAR`` binaries should be included (e.g: custom additions to " -"the Android app's manifest)." +"If targeting this use-case, make sure to include additional instructions for " +"how the ``AAR`` binaries should be included (e.g: custom additions to the " +"Android app's manifest)." msgstr "" msgid "Reference implementations" @@ -607,4 +607,4 @@ msgstr "" "Tipos más complejos de estructuras de datos todavía no están soportados." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/index.po index 4570d8d537..dde82cbc81 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Android" msgstr "Android" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po index c05af790ff..50d558423f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -239,4 +239,4 @@ msgstr "" "agregar tu compañía a la lista anterior." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po index 7efbed964d..f212fd6255 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Platform-specific" msgstr "Específico de plataformas" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/ios/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/ios/index.po index b8bf8a6b4c..e16a800ddb 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/ios/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/ios/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "iOS plugins" msgstr "Plugins de IOS" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po index a17e77e387..1b38191154 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -379,4 +379,4 @@ msgstr "" "ventana de exportación." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po index 3c6672e25a..90115671e3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -124,9 +124,8 @@ msgid "" "The Store Kit API is accessible through the ``InAppStore`` singleton. It is " "initialized automatically." msgstr "" -"La API del Store Kit es accesible a través del singleton " -"\"InAppStore\" (siempre estará disponible desde gdscript). Se inicializa " -"automáticamente." +"La API del Store Kit es accesible a través del singleton \"InAppStore\" " +"(siempre estará disponible desde gdscript). Se inicializa automáticamente." msgid "The following methods are available and documented below:" msgstr "" @@ -369,4 +368,4 @@ msgid "On close:" msgstr "Al cerrar:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po index 06bf6d7125..427d581f8d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -404,4 +404,4 @@ msgstr "" "deseable mostrarla en el producto final." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po index 947f557082..348231f856 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -605,4 +605,4 @@ msgid "A variadic number of arguments to be printed as errors." msgstr "Un número variable de argumentos para ser impresos como errores." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/web/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/web/index.po index 5a6ff669de..efaf12aa6c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/web/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/web/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "HTML5" msgstr "HTML5" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po index fc50e6db03..23a59650e2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -189,4 +189,4 @@ msgstr "" "correctamente." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 421685f2db..4c2b6d11ab 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -652,4 +652,4 @@ msgstr "" "sistema de importación es potente y extensible." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po index f5208086a9..4ff34422f8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Editor plugins" msgstr "Plugins del editor" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index f110038c45..a9b06bff31 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -123,9 +123,10 @@ msgstr "" msgid "This includes any :ref:`class_Resource` attached to the object." msgstr "Esto incluye cualquier :ref:`class_Resource` adjunto al objeto." +#, fuzzy msgid "" "You can implement four other methods to add controls to the inspector at " -"specific positions. The ``parse_begin()`` and ``parse_end()`` methods are " +"specific positions. The ``_parse_begin()`` and ``_parse_end()`` methods are " "called only once at the beginning and the end of parsing for each object, " "respectively. They can add controls at the top or bottom of the inspector " "layout by calling ``add_custom_control()``." @@ -138,7 +139,7 @@ msgstr "" #, fuzzy msgid "" -"As the editor parses the object, it calls the ``parse_category()`` and " +"As the editor parses the object, it calls the ``_parse_category()`` and " "``_parse_property()`` methods. There, in addition to " "``add_custom_control()``, you can call both ``add_property_editor()`` and " "``add_property_editor_for_multiple_properties()``. Use these last two " @@ -215,4 +216,4 @@ msgstr "" "para enteros con un :ref:`class_Button` que genere valores aleatorios." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po index f72b8c173a..5139e8a8eb 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -143,4 +143,4 @@ msgstr "" "puede hacer sin tener que reiniciar el editor." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index b4e7eae531..442eecae4c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -233,4 +233,4 @@ msgstr "" "tree/master/misc/2.5d" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index e9fd004589..b04546b058 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -256,6 +256,12 @@ msgid "" "This allows icons to follow the editor's scale and theming settings if the " "icons are designed with the same color palette as Godot's own icons." msgstr "" +"Las imágenes SVG que son usadas como íconos de nodos personalizados deben " +"tener las siguientes :ref: `opciones de importación` habilitadas: **Editor > " +"Escalar con Editor de Escala** y **Editor > Convertir Colores Con el Tema " +"del Editor**. Esto permite que los íconos usen la configuración de tema y " +"escala del editor si los íconos fueron diseñados con la misma paleta de " +"colores que los íconos propios de Godot." msgid "" "Now, we need to add it as a custom type so it shows on the **Create New " @@ -447,4 +453,4 @@ msgstr "" "editor:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po index bd65389609..e86b9155e1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -96,4 +96,4 @@ msgstr "" "propios nodos VisualShader personalizados!" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po index 0f753c3b27..c088e99695 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Plugins" msgstr "Plugins" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po index 8bbe110456..b2d40fa76b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -354,4 +354,4 @@ msgstr "" "esta manera, puedes encontrar errores más fácilmente." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/rendering/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/rendering/index.po index 6090fa372c..afdd875eaa 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/rendering/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/rendering/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Rendering" msgstr "Renderización" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/rendering/jitter_stutter.po b/sphinx/po/es/LC_MESSAGES/tutorials/rendering/jitter_stutter.po index ce3f7a6e47..17aff177e8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/rendering/jitter_stutter.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/rendering/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -314,7 +314,7 @@ msgid "" "(typically ``60``) work best when physics interpolation is disabled, as they " "will avoid jitter. This means values such as ``120``, ``180`` and ``240`` " "are good starting points. As a bonus, higher physics FPSes make tunneling " -"and physics unstability issues less likely to occur." +"and physics instability issues less likely to occur." msgstr "" msgid "" @@ -427,4 +427,4 @@ msgstr "" "problema y, si es posible, una captura de pantalla que muestre el error." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po b/sphinx/po/es/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po index 3bd0f243d4..8b2b6fa8e6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -162,6 +162,14 @@ msgstr "" "controlar cómo se redimensionará el viewport y se estirará a diferentes " "tamaños de pantalla." +msgid "" +"On this page, *window* refers to the screen area allotted to your game by " +"the system, while *viewport* refers to the root object (accessible from " +"``get_tree().root``) which the game controls to fill this screen area. This " +"viewport is a :ref:`Window ` instance. Recall from the :ref:" +"`introduction ` that *all* Window objects are viewports." +msgstr "" + msgid "" "To configure the stretch base size at runtime from a script, use the " "``get_tree().root.content_scale_size`` property (see :ref:`Window." @@ -254,18 +262,13 @@ msgstr "" msgid "Stretch Mode" msgstr "Modo de Estiramiento" +#, fuzzy msgid "" "The **Stretch Mode** setting defines how the base size is stretched to fit " -"the resolution of the window or screen." -msgstr "" -"El ajuste del **Modo de Estiramiento** define cómo se estira el tamaño de la " -"base para que se ajuste a la resolución de la ventana o la pantalla." - -msgid "" -"The animations below use a \"base size\" of just 16×9 pixels to demonstrate " -"the effect of different stretch modes. A single sprite, also 16×9 pixels in " -"size, covers the entire viewport, and a diagonal :ref:`Line2D " -"` is added on top of it:" +"the resolution of the window or screen. The animations below use a \"base " +"size\" of just 16×9 pixels to demonstrate the effect of different stretch " +"modes. A single sprite, also 16×9 pixels in size, covers the entire " +"viewport, and a diagonal :ref:`Line2D ` is added on top of it:" msgstr "" "Las siguientes animaciones utilizan un \"tamaño base\" de sólo 16×9 píxeles " "para demostrar el efecto de los diferentes modos de estiramiento. Un solo " @@ -853,10 +856,12 @@ msgstr "" "``ignore`` (su valor no será utilizado ya que el modo de estiramiento está " "en ``disabled``)." +#, fuzzy msgid "" -"You can define a minimum window size by setting ``OS.min_window_size`` in a " -"script's ``_ready()`` function. This prevents the user from resizing the " -"application below a certain size, which could break the UI layout." +"You can define a minimum window size by calling ``get_window()." +"set_min_size()`` in a script's ``_ready()`` function. This prevents the user " +"from resizing the application below a certain size, which could break the UI " +"layout." msgstr "" "Puedes definir un tamaño mínimo de ventana configurando ``OS." "min_window_size`` en la función ``_ready()`` de un script. Esto evitará que " @@ -879,32 +884,46 @@ msgid "hiDPI support" msgstr "Soporte hiDPI" msgid "" -"By default, Godot projects aren't considered DPI-aware by the operating " -"system. This is done to improve performance on low-end systems, since the " -"operating system's DPI fallback scaling will be faster than letting the " -"application scale itself (even when using the ``viewport`` stretch mode)." +"By default, Godot projects are considered DPI-aware by the operating system. " +"This is controlled by the **Display > Window > Dpi > Allow Hidpi** project " +"setting, which should be left enabled whenever possible. Disabling DPI " +"awareness can break fullscreen behavior on Windows." msgstr "" -"Por defecto, los proyectos de Godot no se consideran DPI-aware por el " -"sistema operativo. Esto se hace para mejorar el rendimiento en sistemas de " -"baja gama, ya que el escalado de DPI por defecto del sistema operativo será " -"más rápido que permitir que la aplicación se autoescale (incluso al utilizar " -"el modo de estiramiento ``viewport``)." msgid "" -"However, the OS-provided DPI fallback scaling doesn't play well with " -"fullscreen mode. If you want crisp visuals on hiDPI displays or if project " -"uses fullscreen, it's recommended to enable **Display > Window > Dpi > Allow " -"Hidpi** in the Project Settings." +"Since Godot projects are DPI-aware, they may appear at a very small window " +"size when launching on an hiDPI display (proportionally to the screen " +"resolution). For a game, the most common way to work around this issue is to " +"make them fullscreen by default. Alternatively, you could set the window " +"size in an :ref:`autoload `'s ``_ready()`` function " +"according to the screen size." +msgstr "" + +msgid "To ensure 2D elements don't appear too small on hiDPI displays:" msgstr "" -"Sin embargo, el escalado de DPI proporcionado por el sistema operativo no se " -"lleva bien con el modo de pantalla completa. Si deseas una visualización " -"nítida en pantallas hiDPI o si el proyecto utiliza el modo de pantalla " -"completa, se recomienda habilitar **Display > Window > Dpi > Allow Hidpi** " -"en la Configuración del Proyecto." msgid "" -"**Allow Hidpi** is only effective on Windows and macOS. It's ignored on all " -"other platforms." +"For games, use the ``canvas_items`` or ``viewport`` stretch modes so that 2D " +"elements are automatically resized according to the current window size." +msgstr "" + +msgid "" +"For non-game applications, use the ``disabled`` stretch mode and set the " +"stretch scale to a value corresponding to the display scale factor in an :" +"ref:`autoload `'s ``_ready()`` function. The " +"display scale factor is set in the operating system's settings and can be " +"queried using :ref:" +"`screen_get_scale`. This method " +"is currently only implemented on macOS. On other operating systems, you will " +"need to implement a method to guess the display scale factor based on the " +"screen resolution (with a setting to let the user override this if needed). " +"This is the approach currently used by the Godot editor." +msgstr "" + +#, fuzzy +msgid "" +"The **Allow Hidpi** setting is only effective on Windows and macOS. It's " +"ignored on all other platforms." msgstr "" "**Allow Hidpi** solo tiene efecto en Windows y macOS. En todas las demás " "plataformas es ignorado." @@ -1022,4 +1041,4 @@ msgstr "" "conocer algunos ejemplos." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/rendering/viewports.po b/sphinx/po/es/LC_MESSAGES/tutorials/rendering/viewports.po index 839fc3c355..5f756a667e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/rendering/viewports.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/rendering/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -531,4 +531,4 @@ msgstr "" "projects/tree/master/viewport." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po index dba29aeb7b..d3d5fbc198 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -582,4 +582,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po index 311bd93e3c..29f8e3f32f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -664,4 +664,4 @@ msgid "Dictionary[Variant] indexer, Add or TryGetValue" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po index 2fcfe53b32..6c25dce184 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -2223,4 +2223,4 @@ msgstr "" "await\" y ``Godot.Object.ToSignal``." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po index 56f3b38aee..6163ec0d78 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -436,4 +436,4 @@ msgstr "" "funcionen en el editor." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po index 3a83cd2b62..e90184edf3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -251,4 +251,4 @@ msgstr "" "github.com/godotengine/godot-demo-projects/tree/master/misc/os_test" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po index f09b7ccf8e..5db1f75e6c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -47,4 +47,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po index dd429a635c..a6b195a2aa 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -142,4 +142,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po index 01c6bdce5b..a05ad6737a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -398,4 +398,4 @@ msgstr "" "otro tipo, y usa el método directo en caso contrario." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po index 69e7990eae..4cad7ef6ff 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -409,4 +409,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po index 75d415f89c..e10f8e42b2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,4 +83,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po index 4e72543acb..9528114e13 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -85,4 +85,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po index fd251c3b58..4f86d8403c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,4 +81,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po index 810ad634b0..1cad72a4cf 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -84,4 +84,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po index b32d0550d2..10a109ba1c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -84,4 +84,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po index 66e674e01d..9684959fac 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -79,4 +79,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po index e026879730..6dc5fec76f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -77,4 +77,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po index 2f20b6519c..b69f5717c1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -87,4 +87,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po index 9a44940e68..af8661cd60 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -82,4 +82,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po index 93f875e064..946d9b4d40 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -95,4 +95,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po index 5f0e1feaf2..0c68c42439 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -99,4 +99,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po index ba93cd0820..649891bc48 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -96,4 +96,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po index 2f13ce38c9..1d0f62d72a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -86,4 +86,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po index d012b95582..ead98b8430 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -92,4 +92,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po index bfb49355b3..eaf6555196 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,4 +81,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po index 3e934a30bc..b95a812a24 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -85,4 +85,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po index 01a0cb8f2a..8edecf4c9a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,4 +81,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po index 87c3ae638d..b1025fb9fc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,4 +32,4 @@ msgid "Rules" msgstr "Módulos" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/index.po index 553a1aa789..2bd7ce886b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -96,4 +96,4 @@ msgstr "" "plataformas, use Godot 3 en su lugar." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po index 851d5e6504..d1db95da4c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,12 +20,13 @@ msgstr "" msgid "Change scenes manually" msgstr "Cambiar escenas manualmente" +#, fuzzy msgid "" -"Sometimes it helps to have more control over how one swaps scenes around. As " -"mentioned above, a :ref:`Viewport `'s child nodes will " -"render to the image it generates. This holds true even for nodes outside of " -"the \"current\" scene. Autoloads fall into this category, but so do scenes " -"which one instances and adds to the tree at runtime:" +"Sometimes it helps to have more control over how one swaps scenes around. A :" +"ref:`Viewport `'s child nodes will render to the image it " +"generates, this holds true even for nodes outside of the \"current\" scene. " +"Autoloads fall into this category, but so do scenes which one instances and " +"adds to the tree at runtime:" msgstr "" "A veces es útil tener más control sobre cómo se intercambian las escenas. " "Como se mencionó anteriormente, los nodos hijos de un :ref:`Viewport " @@ -242,4 +243,4 @@ msgstr "" "su situación única." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/creating_script_templates.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/creating_script_templates.po index 7b96ddd78e..8d75eb6506 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/creating_script_templates.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/creating_script_templates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -70,14 +70,12 @@ msgid "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgstr "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgid "" -"If no ``script_templates`` is detected, Godot will create a default set of " -"built-in templates automatically, so this logic can be used to reset the " -"default templates in case you've accidentally overwritten them." +"If you're getting Godot from somewhere other than the official website, such " +"as Steam, the folder might be in a different location. You can find it using " +"the Godot editor. Go to ``Editor > Open Editor Data/Settings Folder`` and it " +"will open a folder in your file browser, inside that folder is the " +"``script_templates`` folder." msgstr "" -"Si no se detecta ``script_templates``, Godot creará un conjunto de templates " -"integrados automáticamente, así que esta lógica puede usarse para resetear " -"los templates por defecto en caso de que los hayas sobreescrito " -"accidentalmente." msgid "Project-defined templates" msgstr "Plantillas definidas en el proyecto" @@ -265,7 +263,8 @@ msgstr "El nombre de la nueva clase (usado solamente en C#)." msgid "``_CLASS_``" msgstr "``%CLASS%``" -msgid "The name of the new class (used in C# only)." +#, fuzzy +msgid "The name of the new class." msgstr "El nombre de la nueva clase (usado solamente en C#)." #, fuzzy @@ -331,4 +330,4 @@ msgid "``:=`` will be transformed into ``=``" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po index b0b9d39f9c..731ebd38b0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -205,4 +205,4 @@ msgstr "" "godotengine/godot/issues/38352>`__ para más información." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po index 17b405eac4..de65d7a782 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -118,4 +118,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po index 4e000c82da..2375d88d8d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -322,4 +322,4 @@ msgstr "" "hecho clic." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/index.po index 6ef01abb43..8a9cebce33 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Debug" msgstr "Depurar" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po index 654d4211b1..d3d13113cc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -273,4 +273,4 @@ msgstr "" "> Depuración** y **Depurador**." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po index 028ba50b3e..8a0b985aad 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,10 +110,9 @@ msgid "" msgstr "" msgid "" -"In Godot 3, **Frame Time** includes rendering time. Say you find a " -"mysterious spike of lag in your game, but your physics and scripts are all " -"running fast. The delay could be due to the appearance of particles or " -"visual effects!" +"**Frame Time** includes rendering time. Say you find a mysterious spike of " +"lag in your game, but your physics and scripts are all running fast. The " +"delay could be due to the appearance of particles or visual effects!" msgstr "" msgid "" @@ -232,4 +231,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po index b1084b1122..7d6de4b4ad 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -238,4 +238,4 @@ msgstr "" "expresión." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/filesystem.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/filesystem.po index 868c3b07be..5689b27bf5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/filesystem.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -225,4 +225,4 @@ msgstr "" "de tontos es permitir solamente nombres de archivos y rutas en minúsculas." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po index 196dac10c4..4d90d9b86d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -771,4 +771,4 @@ msgstr "" "scripts completos que controlen nodos en Godot utilizando C++." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdextension/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdextension/index.po index e9a53b3085..9c9d7a6f33 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdextension/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdextension/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "GDExtension" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po index f74f15810f..d8c8d96ab8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -255,4 +255,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po index 4aa5008922..e0d5692115 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -460,4 +460,4 @@ msgstr "" "aplastado." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po index 1cf7d68cb2..e0dc6f3658 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1642,9 +1642,8 @@ msgid "" "the project settings. See :ref:`doc_gdscript_warning_system` for details." msgstr "" -#, fuzzy msgid "Initialization order" -msgstr "Ejemplo de inicialización:" +msgstr "Orden de inicialización" #, fuzzy msgid "Member variables are initialized in the following order:" @@ -2379,6 +2378,12 @@ msgid "" "This allows icons to follow the editor's scale and theming settings if the " "icons are designed with the same color palette as Godot's own icons." msgstr "" +"Las imágenes SVG que son usadas como íconos de nodos personalizados deben " +"tener las siguientes :ref: `opciones de importación` habilitadas: **Editor > " +"Escalar con Editor de Escala** y **Editor > Convertir Colores Con el Tema " +"del Editor**. Esto permite que los íconos usen la configuración de tema y " +"escala del editor si los íconos fueron diseñados con la misma paleta de " +"colores que los íconos propios de Godot." msgid "Here's a class file example:" msgstr "Aquí hay un ejemplo de archivo de clase:" @@ -2843,9 +2848,9 @@ msgid "" "values." msgstr "" "Estos argumentos se muestran en el panel de nodos del editor, y Godot puede " -"usarlos para generar funciones de llamadas de vuelta para usted. Sin " -"embargo, usted puede seguir emitiendo cualquier número de argumentos cuando " -"emite señales, está en sus manos emitir los valores correctos." +"usarlos para generar funciones callbacks por ti. Sin embargo, puedes seguir " +"emitiendo cualquier número de argumentos cuando emites señales, está en tus " +"manos emitir los valores correctos." msgid "" "GDScript can bind an array of values to connections between a signal and a " @@ -2972,4 +2977,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po index 7c5cb1e08b..0f1ea96cc8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -464,4 +464,4 @@ msgstr "" "analizador eliminará las tabulaciones)." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po index 2b9798ce3e..b0901478e9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -407,4 +407,4 @@ msgstr "" "funcionen en el editor." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po index cc45456a54..78f356bfbf 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -482,4 +482,4 @@ msgid "Hi, Godette v3.11" msgstr "Hola, Godette v3.11" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po index 2c2f9ccf0d..e4ad77c3c8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -668,4 +668,4 @@ msgstr "" "tipo` que la primera." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/index.po index fb89884ca4..a5ab4403e1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,4 +29,4 @@ msgstr "" "formateador." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po index 7a4411b3b5..79af212d29 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -633,4 +633,4 @@ msgstr "" "mejorar el rendimiento gracias a optimizaciones del compilador." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po index 3a55ec19c3..3aaa7bf5dd 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,4 +83,4 @@ msgstr "" "anterior con advertencias convertidas a errores:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/groups.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/groups.po index eaf85bfd52..bf3369410d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/groups.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/groups.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -186,4 +186,4 @@ msgstr "" "despausarlo. Incluso viene con señales útiles." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po index f0a15f0890..3c6a01e1d4 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,9 +81,8 @@ msgstr "" msgid "Links to other related parts of the Godot API." msgstr "" -#, fuzzy msgid "Tutorials" -msgstr "Tutoriales en texto" +msgstr "Tutoriales" msgid "" "The page then provides links to parts of the manual which mention or make " @@ -249,4 +248,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po index 00a10d1ae2..2453ac832d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -136,4 +136,4 @@ msgstr "" "cuadro." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/index.po index eeb77a3cde..34dbfc0bc6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -60,4 +60,4 @@ msgstr "" "máximo Godot." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po index 140d1c4901..058ce29518 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -137,4 +137,4 @@ msgstr "" "del jugador:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po index 97a18f7500..9da11556ca 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -250,4 +250,4 @@ msgstr "" "para crear rápidamente varias instancias de enemigos o balas." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/overridable_functions.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/overridable_functions.po index 3a3d39f467..9a584ba33b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/overridable_functions.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/overridable_functions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -151,4 +151,4 @@ msgstr "" "y entradas en elementos de la interfaz de usuario." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/pausing_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/pausing_games.po index badf3c2e3b..c8e79ae7be 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/pausing_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -120,12 +120,12 @@ msgid "" "every node will be paused. Several things happen when a node stops " "processing." msgstr "" -"Por defecto, todos los nodos tienen esta propiedad en el estado " -"\"Heredado\" (Inherit). Si el padre se establece en \"Heredado\", entonces " -"se verificará el abuelo y así sucesivamente. Si no se encuentra un estado en " -"ninguno de los abuelos, se usará el estado de pausa en SceneTree. Esto " -"significa que, por defecto, cuando el juego está en pausa, todos los nodos " -"estarán en pausa. Varias cosas suceden cuando un nodo deja de procesarse." +"Por defecto, todos los nodos tienen esta propiedad en el estado \"Heredado\" " +"(Inherit). Si el padre se establece en \"Heredado\", entonces se verificará " +"el abuelo y así sucesivamente. Si no se encuentra un estado en ninguno de " +"los abuelos, se usará el estado de pausa en SceneTree. Esto significa que, " +"por defecto, cuando el juego está en pausa, todos los nodos estarán en " +"pausa. Varias cosas suceden cuando un nodo deja de procesarse." #, fuzzy msgid "" @@ -179,10 +179,10 @@ msgid "" msgstr "" "Aquí tienes un ejemplo de un menú de pausa. Crea un popup o panel con " "controles dentro y establece su modo de pausa en \"Procesar\" (Process), " -"luego ocúltalo. Al establecer la raíz del popup de pausa en " -"\"Procesar\" (Process), todos los hijos y nietos heredarán ese estado. De " -"esta manera, esta rama del árbol de escena continuará funcionando cuando el " -"juego esté en pausa." +"luego ocúltalo. Al establecer la raíz del popup de pausa en \"Procesar\" " +"(Process), todos los hijos y nietos heredarán ese estado. De esta manera, " +"esta rama del árbol de escena continuará funcionando cuando el juego esté en " +"pausa." msgid "" "Attach a script to the menu's root node, connect the pause button created " @@ -200,4 +200,4 @@ msgid "You should now have a working pause menu." msgstr "Ahora deberías ver el grupo aparecer." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/resources.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/resources.po index b18fb6d2d6..5f95bd60ba 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/resources.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -249,11 +249,12 @@ msgstr "" msgid "Creating your own resources" msgstr "Creando tus propios Resources" +#, fuzzy msgid "" "Like any Object in Godot, users can also script Resources. Resource scripts " "inherit the ability to freely translate between object properties and " "serialized text or binary data (\\*.tres, \\*.res). They also inherit the " -"reference-counting memory management from the Reference type." +"reference-counting memory management from the RefCounted type." msgstr "" "Como cualquier objeto en Godot, los usuarios también pueden programar " "scripts de Recursos. Los scripts de recursos heredan la habilidad de poder " @@ -494,4 +495,4 @@ msgstr "" "para el objeto Resource ya que los tipos son incompatibles." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/scene_tree.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/scene_tree.po index ddf16c1f53..c2ba39b9c9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/scene_tree.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -249,9 +249,8 @@ msgid "" "notification ( ``_enter_tree()`` callback in GDScript) in top-to-bottom " "order (pre-order traversal)." msgstr "" -"Cada nodo de la nueva escena añadida recibirá la notificación " -"\"enter_tree\" (llamada de retorno _enter_tree() en GDScript) en orden " -"descendente." +"Cada nodo de la nueva escena añadida recibirá la notificación \"enter_tree\" " +"(llamada de retorno _enter_tree() en GDScript) en orden descendente." #, fuzzy msgid "" @@ -314,4 +313,4 @@ msgstr "" "`doc_background_loading`." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po index d544130392..5d6479dbba 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -152,4 +152,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/singletons_autoload.po b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/singletons_autoload.po index b80b371303..46d2ffcd95 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/scripting/singletons_autoload.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/scripting/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -158,18 +158,10 @@ msgstr "" "las escenas regulares, el motor leerá estos nodos en orden de arriba hacia " "abajo." -msgid "" -"This means that any node can access a singleton named \"PlayerVariables\" " -"with:" -msgstr "" -"Esto significa que cualquier nodo puede acceder a un singleton llamado " -"\"PlayerVariables\" con:" - #, fuzzy msgid "" "If the **Enable** column is checked (which is the default), then the " -"singleton can be accessed directly in GDScript, without requiring " -"``get_node()``:" +"singleton can be accessed directly in GDScript:" msgstr "" "Si la columna **Enable** está marcada (que lo está por defecto ), se puede " "acceder al singleton sin ser necesario un ``get_node()``:" @@ -334,4 +326,4 @@ msgstr "" "indicar al jugador que una escena está siendo cargada." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po index f802a3f397..395c75af7b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,29 +37,13 @@ msgstr "" "métodos descritos en el :ref:`tutorial de post-procesamiento personalizado " "`." -#, fuzzy -msgid "" -"In the previous post-processing tutorial, we rendered the scene to a :ref:" -"`Viewport ` and then rendered the Viewport in a :ref:" -"`SubViewportContainer ` to the main scene. One " -"limitation of this method is that we could not access the depth buffer " -"because the depth buffer is only available in shaders and Viewports do not " -"maintain depth information." -msgstr "" -"En el anterior tutorial de post-procesamiento, renderizamos la escena a :ref:" -"`Viewport ` y luego renderizamos el Viewport en un :ref:" -"`ViewportContainer ` a la escena principal. Una " -"limitación de este método es que no podemos acceder al buffer de profundidad " -"porque el buffer de profundidad sólo está disponible en los shaders " -"espaciales y los Viewports no mantienen la información de profundidad." - msgid "Full screen quad" msgstr "Quad de pantalla completa" +#, fuzzy msgid "" -"In the :ref:`custom post-processing tutorial `, " -"we covered how to use a Viewport to make custom post-processing effects. " -"There are two main drawbacks of using a Viewport:" +"One way to make custom post-processing effects is by using a viewport. " +"However, there are two main drawbacks of using a Viewport:" msgstr "" "En el tutorial :ref:`custom post-processing `, " "cubrimos cómo usar un Viewport para hacer efectos de post-procesamiento " @@ -338,4 +322,4 @@ msgstr "" "de un solo triángulo en un programa de modelado y úsala en MeshInstance." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/compute_shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/compute_shaders.po index b98d439440..ecdc357ea8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/compute_shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/compute_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -295,4 +295,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po index cf41924ae8..63e0067c63 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -531,4 +531,4 @@ msgstr "" "`." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po index 1a8380faf4..d344ef54e1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -149,4 +149,4 @@ msgstr "" "pantalla completa como el de abajo." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/index.po index 27e7327666..1ba9863262 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Shaders" msgstr "Shaders" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po index 6a9e98c8a8..87bb8bbe2a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -344,4 +344,4 @@ msgstr "" "espaciales `, respectivamente." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/making_trees.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/making_trees.po index 213f89e006..f889a6981b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/making_trees.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -148,4 +148,4 @@ msgid "https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch16.html" msgstr "https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch16.html" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po index fce5343814..59c694ac31 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -294,4 +294,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_materials.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_materials.po index d9718a2921..ffc570a3b8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_materials.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -161,4 +161,4 @@ msgstr "" "ShaderMaterial con un shader de texto, no un shader visual." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po index d06faec95a..31b7e2de17 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -666,4 +666,4 @@ msgid "Converts screen UV to a SDF." msgstr "Convierte UV de pantalla a SDF." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po index c20a72797d..afbd099e04 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -186,4 +186,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/index.po index f116615bbd..9b821974b8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,4 +21,4 @@ msgid "Shading reference" msgstr "Referencia de shading" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po index 1a5fd1b84f..d4f97f41f1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -466,4 +466,4 @@ msgid "Emits a particle from a sub-emitter." msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po index bf4f5889a6..fcd16efd36 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -369,4 +369,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po index 2bea6d422f..5a964bab05 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -2311,4 +2311,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po index 57c6fde12d..985cdb0eb6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -268,8 +268,8 @@ msgid "in float **LIGHTX_SIZE**" msgstr "inout real **POINT_SIZE**" msgid "" -"Angular diameter of ``LIGHTX`` in the sky. Expressed in degrees. For " -"reference, the sun from earth is about 0.5 degrees." +"Angular diameter of ``LIGHTX`` in the sky. Expressed in radians. For " +"reference, the sun from earth is about .0087 radians (0.5 degrees)." msgstr "" #, fuzzy @@ -364,4 +364,4 @@ msgid "out vec4 **FOG**" msgstr "inout vec4 **COLOR**" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po index 1e3ff44693..decf9d5e39 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1121,4 +1121,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po index eda6c2f880..ec61a11b08 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,9 +34,9 @@ msgstr "" #, fuzzy msgid "" "Since the Godot shader language is close to C-style languages and GLSL, this " -"guide is inspired by Godot's own GLSL formatting. You can view an example of " -"a GLSL file in Godot's source code `here `__." +"guide is inspired by Godot's own GLSL formatting. You can view examples of " +"GLSL files in Godot's source code `here `__." msgstr "" "Dado que el lenguaje de shader Godot se acerca a los lenguajes de estilo C y " "GLSL, esta guía está inspirada en el propio formato GLSL de Godot. Puedes " @@ -333,4 +333,4 @@ msgstr "" "demasiado para encontrar dónde fue declarada la variable." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po index f9b58f083b..1622506761 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -533,4 +533,4 @@ msgstr "" "`." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/visual_shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/visual_shaders.po index 3d9233613d..3d20970df5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/visual_shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/visual_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -437,4 +437,4 @@ msgstr "" "de cero." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po index 3c8f0d9617..6f1e135a22 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,4 +49,4 @@ msgstr "" "Language, use `The Book of Shaders `_." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po index b3a19dd2f8..56de2ebdc0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -400,4 +400,4 @@ msgstr "" "thebookofshaders.com>`_." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po index 90fee80bc5..c6fe5906d0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -626,4 +626,4 @@ msgstr "" "océano de olas en movimiento." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po index c049858490..b5810f1424 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -476,4 +476,4 @@ msgstr "" "features-3d>`." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/troubleshooting.po b/sphinx/po/es/LC_MESSAGES/tutorials/troubleshooting.po index 3371c41b68..801129d64d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/troubleshooting.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/troubleshooting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -481,6 +481,13 @@ msgid "" "related issues compared to the Forward+ and Forward Mobile rendering methods " "(which use Vulkan)." msgstr "" +"Este es un error conocido en Linux con gráficos NVIDIA cuando usamos un " +"controlador propietario. Aún no hay una corrección definitiva, ya que la " +"suspensión en Linux + NVIDIA produce errores comúnmente cuando OpenGL o " +"Vulkan se involucran. El método compatible de renderizado (el cual usa " +"OpenGL) es generalmente menos propenso a errores relacionados con la " +"suspensión en comparación con el Forward+ y los métodos de renderizado " +"Forward Mobile (los cuales usan Vulkan)." msgid "" "The NVIDIA driver offers an *experimental* `option to preserve video memory " @@ -489,6 +496,11 @@ msgid "" "this issue. This option has been reported to work better with more recent " "NVIDIA driver versions." msgstr "" +"El controlador de NVIDIA ofrece una opción *experimental* `para preservar la " +"memoria de video después de la suspensión __`, la cual " +"podría resolver este problema. Se ha informado que esta opción funciona " +"mejor con versiones más recientes del controlador de NVIDIA." msgid "" "To avoid losing work, save scenes in the editor before putting the PC to " @@ -547,4 +559,4 @@ msgstr "" "minúsculas por defecto." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po b/sphinx/po/es/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po index 43eaed6243..6b9d7b0799 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1407,4 +1407,4 @@ msgstr "" "Esto agregará unos nuevos comandos BBCode que pueden ser usados de este modo:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/ui/control_node_gallery.po b/sphinx/po/es/LC_MESSAGES/tutorials/ui/control_node_gallery.po index 9e2811da8c..4b71e8f6c1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/ui/control_node_gallery.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/ui/control_node_gallery.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,4 +34,4 @@ msgstr "" "projects/tree/master/gui/control_gallery>`__." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/ui/custom_gui_controls.po b/sphinx/po/es/LC_MESSAGES/tutorials/ui/custom_gui_controls.po index ddb59dc768..1a90073a92 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/ui/custom_gui_controls.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/ui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -188,4 +188,4 @@ msgstr "" "llamada de retorno _notification:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_containers.po b/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_containers.po index ee24c394da..59299a7b71 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_containers.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -440,4 +440,4 @@ msgstr "" "a su tamaño de cuadrado:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_navigation.po b/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_navigation.po index 7f37ef574e..dea0f50fab 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_navigation.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_navigation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -156,4 +156,4 @@ msgstr "" "otros elementos de la interfaz de usuario." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_skinning.po b/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_skinning.po index 97265027fa..e6c7541c91 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_skinning.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -539,4 +539,4 @@ msgstr "" "rojo, azul y verde, y cambiarlos con un solo cambio en el recurso." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po b/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po index c79d187c66..88ba6fb51c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -178,4 +178,4 @@ msgstr "" "nodo." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_using_fonts.po b/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_using_fonts.po index f831542fa2..9336b67439 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_using_fonts.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_using_fonts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1275,4 +1275,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po b/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po index cbd351bb1f..e338929888 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -301,4 +301,4 @@ msgstr "" "dejará vacíos, creando una plantilla de un tema de esta manera." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/ui/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/ui/index.po index f39e27a5cb..2b700de039 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/ui/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/ui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -101,4 +101,4 @@ msgstr "" "nodos de control particulares." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/ui/size_and_anchors.po b/sphinx/po/es/LC_MESSAGES/tutorials/ui/size_and_anchors.po index ffbdecba5e..07cc1eb1bd 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/ui/size_and_anchors.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/ui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -140,4 +140,4 @@ msgstr "" "más eficiente al organizar y diseñar interfaces gráficas." msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po b/sphinx/po/es/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po index 4fe1bc32c2..35662fb715 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -178,4 +178,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/xr/deploying_to_android.po b/sphinx/po/es/LC_MESSAGES/tutorials/xr/deploying_to_android.po index 74b548fb24..a4344240d9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/xr/deploying_to_android.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/xr/deploying_to_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -234,4 +234,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/xr/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/xr/index.po index 24bb852595..158523cf9a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/xr/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/xr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,4 +34,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po b/sphinx/po/es/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po index 41dc8563ea..aeb4bde031 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -155,4 +155,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po b/sphinx/po/es/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po index dd636dd2d9..13e504a0bc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -475,4 +475,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/xr/openxr_passthrough.po b/sphinx/po/es/LC_MESSAGES/tutorials/xr/openxr_passthrough.po index ec4e5df9ab..1cacf8fa00 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/xr/openxr_passthrough.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/xr/openxr_passthrough.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -126,4 +126,4 @@ msgid "Putting the above together we can use the following code as a base:" msgstr "Esto significa que podemos usar los siguientes nombres de portal:" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/xr/setting_up_xr.po b/sphinx/po/es/LC_MESSAGES/tutorials/xr/setting_up_xr.po index 180439e8f9..e0094a3dc7 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/xr/setting_up_xr.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/xr/setting_up_xr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -247,4 +247,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/xr/xr_action_map.po b/sphinx/po/es/LC_MESSAGES/tutorials/xr/xr_action_map.po index 8ad4251b1a..61936ff5cc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/xr/xr_action_map.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/xr/xr_action_map.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -354,7 +354,7 @@ msgid "" msgstr "" msgid "" -"The aim pose on most controllers is positioned slightly infront of the " +"The aim pose on most controllers is positioned slightly in front of the " "controller and aims forward. This is a great pose to use for laser pointers " "or to align the muzzle of a weapon with." msgstr "" @@ -706,4 +706,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/xr/xr_room_scale.po b/sphinx/po/es/LC_MESSAGES/tutorials/xr/xr_room_scale.po index 6809c1606b..4279bca2eb 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/xr/xr_room_scale.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/xr/xr_room_scale.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -387,4 +387,4 @@ msgid "" msgstr "" msgid "Translation status" -msgstr "Estado de traducción" +msgstr "Estado de la traducción" diff --git a/sphinx/po/fr/LC_MESSAGES/about/complying_with_licenses.po b/sphinx/po/fr/LC_MESSAGES/about/complying_with_licenses.po index a2b8604fb2..50698f971d 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/complying_with_licenses.po +++ b/sphinx/po/fr/LC_MESSAGES/about/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,6 +51,10 @@ msgid "" "guidelines :ref:`here " "`." msgstr "" +"Cette section couvre la conformité avec les licences du point de vue de " +"l'utilisateur. Si la conformité des licences vous intéresseen tant que " +"contributeur, vous pouvez en trouver les directives :ref : ici " +"` ." msgid "" "In your project's credits screen, remember to also list third-party notices " @@ -159,45 +163,42 @@ msgid "" "the engine binary, which prevents the information from becoming outdated if " "you update engine versions." msgstr "" +"Godot offre plusieurs méthodes de récupération d'information sur la licence " +"au sein du singleton Engine. Cela vous permet de sourcer les informations de " +"licence directement depuis le fichier binaire du moteur de jeu, ce qui évite " +"à cette information de devenir obsolète si vous faites une mise à jour de " +"version du moteur." msgid "For the engine itself:" -msgstr "" +msgstr "Pour le moteur en lui-même :" msgid ":ref:`Engine.get_license_text`" -msgstr "" +msgstr ":ref:`Engine.get_license_text`" msgid "For third-party components used by the engine:" -msgstr "" +msgstr "Pour les composants tiers utilisés au sein du moteur :" -#, fuzzy msgid ":ref:`Engine.get_license_info`" -msgstr "" -":ref:`CanvasItem.get_canvas_transform() " -"`" +msgstr ":ref:`Engine.get_license_info`" -#, fuzzy msgid "" ":ref:`Engine.get_copyright_info`" msgstr "" -":ref:`CanvasItem.get_viewport_transform() " -"`" +":ref:`Engine.get_copyright_info`" msgid "" "For miscellaneous engine contributor information. You don't have to include " "these ones in your project, but they're listed here for reference:" msgstr "" +"Pour diverses informations sur les contributeurs du moteur. Vous n'avez pas " +"besoin de les inclure dans votre projet, mais les voici listées pour " +"référence :" -#, fuzzy msgid ":ref:`Engine.get_author_info`" -msgstr "" -":ref:`CanvasItem.get_global_transform() " -"`" +msgstr ":ref:`Engine.get_author_info`" -#, fuzzy msgid ":ref:`Engine.get_donor_info`" -msgstr "" -":ref:`CanvasItem.get_viewport_transform() " -"`" +msgstr ":ref:`Engine.get_donor_info`" msgid "Credits screen" msgstr "Écran des crédits" @@ -220,18 +221,20 @@ msgid "" "This menu is typically accessed with a button called **Third-party " "Licenses** or **Open Source Licenses**." msgstr "" +"Certains jeux ont un menu spécial (souvent dans les paramètres) dans lequel " +"aficher les licences. Typiquement, on accède à ce menu grâce à un bouton " +"appelé **Licences Tiers** ou **Licences Open Source** ." msgid "Output log" msgstr "Output log" -#, fuzzy msgid "" "Printing the licensing text using the :ref:`print() " "` function may be enough on platforms where " "a global output log is readable. This is the case on desktop platforms, " "Android and HTML5 (but not iOS)." msgstr "" -"Le simple fait d'imprimer le texte de la licence en utilisant une fonction :" +"Le simple fait d'imprimer le texte de la licence en utilisant une fonction :" "ref:`print() ` peut suffire sur les " "plateformes où un output log global est lisible. C'est le cas sur les " "plateformes de bureau, Android et HTML5 (mais pas sur iOS et UWP)." diff --git a/sphinx/po/fr/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/fr/LC_MESSAGES/about/docs_changelog.po index 920f1e90fb..b37f491495 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/fr/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,446 +20,348 @@ msgstr "" msgid "Documentation changelog" msgstr "Changelog de la documentation" -#, fuzzy msgid "" "The documentation is continually being improved. New releases include new " "pages, fixes and updates to existing pages, and many updates to the :ref:" "`class reference `. Below is a list of new pages added " "since version 3.0." msgstr "" -"La documentation est continuellement en cours d'amélioration. La sortie de " -"la version 3.2 comprend de nombreux nouveaux tutoriels, de nombreuses " -"corrections et mises à jour pour les anciens tutoriels, ainsi que de " -"nombreuses mises à jour pour la :ref:`class reference `. Ci-" -"dessous, une liste des nouveaux tutoriels ajoutés depuis la version 3.1." +"La documentation s'améliore continuellement. Les nouvelles parutions " +"incluent de nouveaux tutoriels, de nombreuses corrections et mises à jour " +"pour d'anciens tutoriels, ainsi que de nombreuses mises à jour pour la :ref:" +"`class reference `. Ci-dessous, une liste des nouveaux " +"tutoriels ajoutés depuis la version 3.0." -#, fuzzy msgid "" "This document only contains new pages so not all changes are reflected, many " "pages have been substantially updated but are not reflected in this document." msgstr "" -"Le présent document ne contient que les nouveaux tutoriels, de sorte que " -"tous les changements ne sont pas pris en compte. De nombreux tutoriels ont " -"été mis à jour de manière substantielle mais ne sont pas pris en compte dans " -"le présent document." +"Ce document ne contient que de nouvelles pages, aussi tous les changements " +"opérés ne sont pas visibles. De nombreux pages ont été grandement mises à " +"jour mais ne sont pas visibles dans ce document." -#, fuzzy msgid "New pages since version 4.1" -msgstr "Nouveaux tutoriels depuis la version 3.0" +msgstr "Nouveaux tutoriels depuis la version 4.1" msgid "C#" msgstr "C#" -#, fuzzy msgid ":ref:`doc_c_sharp_diagnostics`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr ":ref:`doc_c_sharp_diagnostics`" msgid "Development" msgstr "Développement" -#, fuzzy msgid ":ref:`doc_2d_coordinate_systems`" -msgstr "" -":ref:`Les scènes de godot et les scripts sont des classes " -"`" +msgstr ":ref:`doc_2d_coordinate_systems`" -#, fuzzy msgid "Migrating" -msgstr "Éclairage" +msgstr "Migration" -#, fuzzy msgid ":ref:`doc_upgrading_to_godot_4.2`" -msgstr "" -":ref:`Migration vers le langage de Shader de Godot " -"`" +msgstr ":ref:`doc_upgrading_to_godot_4.2`" msgid "I/O" -msgstr "" +msgstr "I/O" -#, fuzzy msgid ":ref:`doc_runtime_loading_and_saving`" -msgstr ":ref:`Exporter `" +msgstr ":ref:`doc_runtime_loading_and_saving`" msgid "Platform-specific" msgstr "Propre à une plateforme" -#, fuzzy msgid ":ref:`doc_android_library`" -msgstr ":ref:`doc_android_plugin`" +msgstr ":ref:`doc_android_library`" -#, fuzzy msgid "New pages since version 4.0" -msgstr "Nouveaux tutoriels depuis la version 3.0" +msgstr "Nouveaux tutoriels depuis la version 4.0" -#, fuzzy msgid ":ref:`doc_internal_rendering_architecture`" -msgstr "" -":ref:`Courbes de béziers, les courbes et les chemins " -"`" +msgstr ":ref:`doc_internal_rendering_architecture`" -#, fuzzy msgid ":ref:`doc_using_sanitizers`" -msgstr ":ref:`Utilisation de serveur `" +msgstr ":ref:`doc_using_sanitizers`" -#, fuzzy msgid ":ref:`doc_upgrading_to_godot_4.1`" -msgstr "" -":ref:`Migration vers le langage de Shader de Godot " -"`" +msgstr ":ref:`doc_upgrading_to_godot_4.1`" msgid "Physics" msgstr "Physique" -#, fuzzy msgid ":ref:`doc_troubleshooting_physics_issues`" -msgstr ":ref:`Exporter `" +msgstr ":ref:`doc_troubleshooting_physics_issues`" -#, fuzzy msgid "New pages since version 3.6" -msgstr "Nouveaux tutoriels depuis la version 3.1" +msgstr "Nouveaux tutoriels depuis la version 3.6" msgid "2D" msgstr "2D" -#, fuzzy msgid ":ref:`doc_2d_antialiasing`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr ":ref:`doc_2d_antialiasing`" msgid "3D" msgstr "3D" -#, fuzzy msgid ":ref:`doc_3d_antialiasing`" -msgstr ":ref:`Les notifications dans Godot `" +msgstr ":ref:`doc_3d_antialiasing`" -#, fuzzy msgid ":ref:`doc_faking_global_illumination`" -msgstr ":ref:`Interpolation `" +msgstr ":ref:`doc_faking_global_illumination`" -#, fuzzy msgid ":ref:`doc_introduction_to_global_illumination`" -msgstr ":ref:`Introduction `" +msgstr ":ref:`doc_introduction_to_global_illumination`" -#, fuzzy msgid ":ref:`doc_mesh_lod`" -msgstr ":ref:`Maillage 2D `" +msgstr ":ref:`doc_mesh_lod`" -#, fuzzy msgid ":ref:`doc_occlusion_culling`" -msgstr ":ref:`Utilisation des MultiMesh `" +msgstr ":ref:`doc_occlusion_culling`" -#, fuzzy msgid ":ref:`doc_using_sdfgi`" -msgstr ":ref:`Utilisation de serveur `" +msgstr ":ref:`doc_using_sdfgi`" -#, fuzzy msgid ":ref:`doc_using_decals`" -msgstr ":ref:`Les signaux `" +msgstr ":ref:`doc_using_decals`" -#, fuzzy msgid ":ref:`doc_visibility_ranges`" -msgstr ":ref:`doc_visual_shaders`" +msgstr ":ref:`doc_visibility_ranges`" -#, fuzzy msgid ":ref:`doc_volumetric_fog`" -msgstr ":ref:`WebRTC `" +msgstr ":ref:`doc_volumetric_fog`" -#, fuzzy msgid ":ref:`doc_variable_rate_shading`" -msgstr ":ref:`Shaders de particule `" +msgstr ":ref:`doc_variable_rate_shading`" -#, fuzzy msgid ":ref:`doc_physical_light_and_camera_units`" -msgstr ":ref:`Lumières et ombres 2D `" +msgstr ":ref:`doc_physical_light_and_camera_units`" msgid "Animation" msgstr "Animation" -#, fuzzy msgid ":ref:`doc_creating_movies`" -msgstr ":ref:`doc_making_trees`" +msgstr ":ref:`doc_creating_movies`" msgid "Assets pipeline" msgstr "Pipeline d'assets" -#, fuzzy msgid ":ref:`doc_retargeting_3d_skeletons`" -msgstr ":ref:`Squelettes 2D `" +msgstr ":ref:`doc_retargeting_3d_skeletons`" -#, fuzzy msgid ":ref:`doc_custom_platform_ports`" -msgstr ":ref:`Post-traitement personnalisé `" +msgstr ":ref:`doc_custom_platform_ports`" -#, fuzzy msgid ":ref:`doc_upgrading_to_godot_4`" -msgstr "" -":ref:`Migration vers le langage de Shader de Godot " -"`" +msgstr ":ref:`doc_upgrading_to_godot_4`" -#, fuzzy msgid ":ref:`doc_large_world_coordinates`" -msgstr "" -":ref:`Les scènes de godot et les scripts sont des classes " -"`" +msgstr ":ref:`doc_large_world_coordinates`" msgid "Scripting" msgstr "Les scripts" -#, fuzzy msgid ":ref:`doc_custom_performance_monitors`" -msgstr ":ref:`Post-traitement personnalisé `" +msgstr ":ref:`doc_custom_performance_monitors`" -#, fuzzy msgid ":ref:`doc_c_sharp_collections`" -msgstr ":ref:`Squelettes 2D `" +msgstr ":ref:`doc_c_sharp_collections`" -#, fuzzy msgid ":ref:`doc_c_sharp_global_classes`" -msgstr "" -":ref:`Les scènes de godot et les scripts sont des classes " -"`" +msgstr ":ref:`doc_c_sharp_global_classes`" -#, fuzzy msgid ":ref:`doc_c_sharp_variant`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr ":ref:`doc_c_sharp_variant`" msgid "Shaders" msgstr "Shaders" -#, fuzzy msgid ":ref:`doc_compute_shaders`" -msgstr ":ref:`Shaders de particule `" +msgstr ":ref:`doc_compute_shaders`" +#, fuzzy msgid "Workflow" -msgstr "" +msgstr "Processus de travail" msgid ":ref:`doc_pr_review_guidelines`" msgstr ":ref :`doc_pr_review_guidelines`" -#, fuzzy msgid "XR" -msgstr "X" +msgstr "XR" -#, fuzzy msgid ":ref:`doc_introducing_xr_tools`" -msgstr ":ref:`Introduction `" +msgstr ":ref:`doc_introducing_xr_tools`" -#, fuzzy msgid ":ref:`doc_xr_action_map`" -msgstr ":ref:`Interpolation `" +msgstr ":ref:`doc_xr_action_map`" -#, fuzzy msgid ":ref:`doc_deploying_to_android`" -msgstr ":ref:`Exporter `" +msgstr ":ref:`doc_deploying_to_android`" -#, fuzzy msgid "New pages since version 3.5" -msgstr "Nouveaux tutoriels depuis la version 3.1" +msgstr "Nouveaux tutoriels depuis la version 3.5" msgid "None." -msgstr "" +msgstr "Aucun." -#, fuzzy msgid "New pages since version 3.4" -msgstr "Nouveaux tutoriels depuis la version 3.1" +msgstr "Nouveaux tutoriels depuis la version 3.4" -#, fuzzy msgid ":ref:`doc_3d_text`" -msgstr ":ref:`WebRTC `" +msgstr ":ref:`doc_3d_text`" -#, fuzzy msgid ":ref:`doc_playing_videos`" -msgstr ":ref:`doc_making_trees`" +msgstr ":ref:`doc_playing_videos`" msgid "Editor" msgstr "Éditeur" -#, fuzzy msgid ":ref:`doc_managing_editor_features`" -msgstr ":ref:`doc_making_trees`" +msgstr ":ref:`doc_managing_editor_features`" -#, fuzzy msgid "New pages since version 3.3" -msgstr "Nouveaux tutoriels depuis la version 3.1" +msgstr "Nouveaux tutoriels depuis la version 3.3" msgid "C++" msgstr "C++" -#, fuzzy msgid ":ref:`doc_cpp_usage_guidelines`" -msgstr ":ref:`Utilisation des MultiMesh `" +msgstr ":ref:`doc_cpp_usage_guidelines`" msgid "GDScript" msgstr "GDScript" -#, fuzzy msgid ":ref:`doc_gdscript_documentation_comments`" -msgstr ":ref:`Le typage statique en GDscript `" +msgstr ":ref:`doc_gdscript_documentation_comments`" -#, fuzzy msgid "New pages since version 3.2" -msgstr "Nouveaux tutoriels depuis la version 3.1" +msgstr "Nouveaux tutoriels depuis la version 3.2" -#, fuzzy msgid ":ref:`doc_3d_rendering_limitations`" -msgstr "Limitations du rendu 3D" +msgstr ":ref:`doc_3d_rendering_limitations`" msgid "About" msgstr "À propos" -#, fuzzy msgid ":ref:`doc_troubleshooting`" -msgstr ":ref:`Interpolation `" +msgstr ":ref:`doc_troubleshooting`" -#, fuzzy msgid ":ref:`doc_list_of_features`" -msgstr ":ref:`Utiliser un Viewport comme texture `" +msgstr ":ref:`doc_list_of_features`" -#, fuzzy msgid ":ref:`doc_release_policy`" -msgstr ":ref:`Les APIs qui sont Thread-safe `" +msgstr ":ref:`doc_release_policy`" msgid "Best practices" msgstr "Les meilleures pratiques" -#, fuzzy msgid ":ref:`doc_version_control_systems`" -msgstr ":ref:`Physique Ragdoll `" +msgstr ":ref:`doc_version_control_systems`" msgid "Community" msgstr "Communauté" -#, fuzzy msgid ":ref:`doc_best_practices_for_engine_contributors`" -msgstr "Bonnes pratiques pour les contributeurs au moteur" +msgstr ":ref:`doc_best_practices_for_engine_contributors`" -#, fuzzy msgid ":ref:`doc_bisecting_regressions`" -msgstr "Régressions en bisectation" +msgstr ":ref:`doc_bisecting_regressions`" msgid ":ref:`doc_editor_and_docs_localization`" msgstr "Voir :ref :`doc_editor_and_docs_localization` pour plus de détails" -#, fuzzy msgid ":ref:`doc_introduction_to_editor_development`" -msgstr "Introduction au développement de l'éditeur" +msgstr ":ref:`doc_introduction_to_editor_development`" -#, fuzzy msgid ":ref:`doc_editor_style_guide`" -msgstr ":ref:`Fixer le jitter et le stutter `" +msgstr ":ref:`doc_editor_style_guide`" -#, fuzzy msgid ":ref:`doc_common_engine_methods_and_macros`" -msgstr "Macros et méthodes courantes du moteur" +msgstr ":ref:`doc_common_engine_methods_and_macros`" -#, fuzzy msgid ":ref:`doc_vulkan_validation_layers`" -msgstr ":ref:`doc_animation_tree`" +msgstr ":ref:`doc_vulkan_validation_layers`" -#, fuzzy msgid ":ref:`doc_gdscript_grammar`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr ":ref:`doc_gdscript_grammar`" msgid "Configuring an IDE: :ref:`doc_configuring_an_ide_code_blocks`" -msgstr "" +msgstr "Configurer un IDE : :ref:`doc_configuring_an_ide_code_blocks`" -#, fuzzy msgid ":ref:`doc_default_key_mapping`" -msgstr ":ref:`Les APIs qui sont Thread-safe `" +msgstr ":ref:`doc_default_key_mapping`" -#, fuzzy msgid ":ref:`doc_using_the_web_editor`" -msgstr "" -":ref:`Exécuter le code depuis l'éditeur `" +msgstr ":ref:`doc_using_the_web_editor`" msgid "Export" msgstr "Exporter" -#, fuzzy msgid ":ref:`doc_exporting_for_dedicated_servers`" -msgstr "Exportation pour les serveurs dédiés" +msgstr ":ref:`doc_exporting_for_dedicated_servers`" msgid "Input" msgstr "Entrée" -#, fuzzy msgid ":ref:`doc_controllers_gamepads_joysticks`" -msgstr "Contrôleurs, manettes de jeu et joysticks" +msgstr ":ref:`doc_controllers_gamepads_joysticks`" msgid "Math" msgstr "Maths" -#, fuzzy msgid ":ref:`doc_random_number_generation`" -msgstr "Génération de nombres aléatoires" +msgstr ":ref:`doc_random_number_generation`" -#, fuzzy msgid ":ref:`doc_plugins_for_ios`" -msgstr ":ref:`doc_optimizing_for_size`" +msgstr ":ref:`doc_plugins_for_ios`" -#, fuzzy msgid ":ref:`doc_ios_plugin`" -msgstr ":ref:`doc_android_plugin`" +msgstr ":ref:`doc_ios_plugin`" -#, fuzzy msgid ":ref:`doc_html5_shell_classref`" -msgstr "" -":ref:`Les scènes de godot et les scripts sont des classes " -"`" +msgstr ":ref:`doc_html5_shell_classref`" -#, fuzzy msgid ":ref:`doc_collision_shapes_2d`" -msgstr ":ref:`doc_visual_shaders`" +msgstr ":ref:`doc_collision_shapes_2d`" -#, fuzzy msgid ":ref:`doc_collision_shapes_3d`" -msgstr ":ref:`doc_visual_shaders`" +msgstr ":ref:`doc_collision_shapes_3d`" -#, fuzzy msgid ":ref:`doc_shaders_style_guide`" -msgstr ":ref:`Langage de shading `" +msgstr ":ref:`doc_shaders_style_guide`" msgid ":ref:`doc_debugger_panel`" msgstr ":ref :`doc_debugger_panel`" -#, fuzzy msgid ":ref:`doc_creating_script_templates`" -msgstr "Création de modèles de script" +msgstr ":ref:`doc_creating_script_templates`" -#, fuzzy msgid ":ref:`doc_evaluating_expressions`" -msgstr "Évaluation des expressions" +msgstr ":ref:`doc_evaluating_expressions`" -#, fuzzy msgid ":ref:`doc_what_is_gdextension`" -msgstr "" -":ref:`Les scènes de godot et les scripts sont des classes " -"`" +msgstr ":ref:`doc_what_is_gdextension`" msgid "" ":ref:`doc_gdscript_warning_system` (split from :ref:" "`doc_gdscript_static_typing`)" msgstr "" +":ref:`doc_gdscript_warning_system` (séparé de :ref:" +"`doc_gdscript_static_typing`)" msgid "User Interface (UI)" msgstr "Interface utilisateur (IU)" -#, fuzzy msgid ":ref:`doc_control_node_gallery`" -msgstr "" -":ref:`Quand et comment utiliser autre chose que des Nodes " -"`" +msgstr ":ref:`doc_control_node_gallery`" -#, fuzzy msgid "New pages since version 3.1" msgstr "Nouveaux tutoriels depuis la version 3.1" msgid "Project workflow" msgstr "Gestion de projet" -#, fuzzy msgid ":ref:`doc_android_gradle_build`" -msgstr ":ref:`Compiler pour Android `" +msgstr ":ref:`doc_android_gradle_build`" msgid ":ref:`doc_2d_sprite_animation`" msgstr ":ref:`doc_2d_sprite_animation`" @@ -506,8 +408,7 @@ msgid ":ref:`doc_introduction_to_shaders`" msgstr ":ref:`Introduction `" msgid ":ref:`doc_your_first_canvasitem_shader`" -msgstr "" -":ref:`Votre premier Shader CanvasItem `" +msgstr ":ref:`doc_your_first_canvasitem_shader`" msgid ":ref:`doc_your_first_spatial_shader`" msgstr ":ref:`Votre premier shader Spatial `" @@ -562,9 +463,8 @@ msgstr ":ref:`SurfaceTool `" msgid ":ref:`doc_meshdatatool`" msgstr ":ref:`MeshDataTool `" -#, fuzzy msgid ":ref:`doc_immediatemesh`" -msgstr ":ref:`ImmediateGeometry `" +msgstr ":ref:`doc_immediatemesh`" msgid "Optimization" msgstr "Optimisation" @@ -581,7 +481,6 @@ msgstr "Légal" msgid ":ref:`doc_complying_with_licenses`" msgstr ":ref:`Se conformer aux licences `" -#, fuzzy msgid "New pages since version 3.0" msgstr "Nouveaux tutoriels depuis la version 3.0" @@ -701,7 +600,7 @@ msgid ":ref:`doc_spatial_shader`" msgstr ":ref:`Shader Spatial `" msgid ":ref:`doc_canvas_item_shader`" -msgstr ":ref:`CanvasItem shaders `" +msgstr ":ref:`doc_canvas_item_shader`" msgid ":ref:`doc_particle_shader`" msgstr ":ref:`Shaders de particule `" @@ -711,9 +610,8 @@ msgstr "" ":ref:`Faire des plugins pour l'éditeur de Godot " "`" -#, fuzzy msgid ":ref:`doc_3d_gizmo_plugins`" -msgstr ":ref:`Spatial gizmo plugins `" +msgstr ":ref:`doc_3d_gizmo_plugins`" msgid ":ref:`doc_customizing_html5_shell`" msgstr ":ref:`doc_customizing_html5_shell`" diff --git a/sphinx/po/fr/LC_MESSAGES/about/faq.po b/sphinx/po/fr/LC_MESSAGES/about/faq.po index 6215e9b242..45862f9f4b 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/faq.po +++ b/sphinx/po/fr/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -822,7 +822,6 @@ msgstr "" "aspects d'écran. C'est principalement nécessaire pour la 2D, puisque c'est " "juste une question de champ de XFov ou YFov en 3D." -#, fuzzy msgid "" "Choose a single base resolution for your game. Even if there are devices " "that go up to 1440p and devices that go down to 400p, regular hardware " @@ -833,22 +832,22 @@ msgid "" "loading." msgstr "" "Choisissez une seule résolution de base pour votre jeu. Même s'il y a des " -"appareils qui vont jusqu'à 2K et des appareils qui descendent jusqu'à 400p, " -"la mise à l'échelle matérielle habituelle de votre appareil s'en chargera " -"avec un coût négligeable sur les performances. Les choix les plus courants " -"sont proches de 1080p (1920x1080) ou de 720p (1280x720). Gardez à l'esprit " -"que plus la résolution est élevée, plus vos ressources seront volumineuses, " -"plus elles prendront de mémoire et plus le temps de chargement sera long." +"appareils qui vont jusqu'à 1440p et des appareils qui descendent jusqu'à " +"400p, la mise à l'échelle matérielle habituelle de votre appareil s'en " +"chargera avec un coût négligeable sur les performances. Les choix les plus " +"courants sont proches de 1080p (1920x1080) ou de 720p (1280x720). Gardez à " +"l'esprit que plus la résolution est élevée, plus vos ressources seront " +"volumineuses, plus elles prendront de mémoire et plus les temps de " +"chargement seront long." -#, fuzzy msgid "" "Use the stretch options in Godot; canvas items stretching while keeping " "aspect ratios works best. Check the :ref:`doc_multiple_resolutions` tutorial " "on how to achieve this." msgstr "" -"Utilisez les options d'étirement dans Godot ; l'étirement 2D avec maintien " -"de l'aspect fonctionne le mieux. Consultez le tutoriel :ref:" -"`doc_multiple_resolutions` sur la façon d'y parvenir." +"Utilisez les options d'étirement dans Godot ; étirer les élément du canevas " +"en gardant leurs proportions est l'une de vos meilleures options. Consultez " +"le tutoriel :ref:`doc_multiple_resolutions` pour savoir comment y parvenir." msgid "" "Determine a minimum resolution and then decide if you want your game to " @@ -899,35 +898,31 @@ msgstr "" "mieux d'utiliser Godot 3.x . Voir :ref:" "`doc_release_policy_which_version_should_i_use` pour plus d'informations." -#, fuzzy msgid "Should I upgrade my project to use new Godot versions?" msgstr "" "Devrais-je mettre à jour mon projet pour utiliser les nouvelles versions de " -"Godot ?" +"Godot ?" -#, fuzzy msgid "" "Some new versions are safer to upgrade to than others. In general, whether " "you should upgrade depends on your project's circumstances. See :ref:" "`doc_release_policy_should_i_upgrade_my_project` for more information." msgstr "" -"Certaines nouvelles versions sont plus sûr que d'autre à mettre à jour. En " -"général si vous devez mettre à jour ou non dépends des circonstance de votre " -"projet. Voir :ref:`doc_release_policy_should_i_upgrade_my_project` pour plus " -"d'informations." +"Certaines mises à jour logicielles sont plus sûr à faire que d'autre. De " +"manière générale, faire une mise à jour ou non dépends des circonstance de " +"votre projet. Voir :ref:`doc_release_policy_should_i_upgrade_my_project` " +"pour plus d'informations." msgid "I would like to contribute! How can I get started?" msgstr "J'aimerai contribuer ! Où puis-je commencer ?" -#, fuzzy msgid "" "Awesome! As an open source project, Godot thrives off of the innovation and " "the ambition of developers like you." msgstr "" -"Super ! En tant que logiciel libre, Godot progresse grâce aux améliorations " -"et innovations apportées par des développeuses et développeurs comme vous." +"Génial ! En tant que projet open source, Godot se nourrit de l'innovation et " +"de l'ambition des développeuses et développeurs comme vous." -#, fuzzy msgid "" "The best way to start contributing to Godot is by using it and reporting any " "`issues `_ that you might " @@ -936,13 +931,13 @@ msgid "" "issues you find in the `online documentation `_." msgstr "" -"Le meilleur moyen de commencer à contribuer est en l'utilisant et en " -"signalant les `issues ` que " -"vous pourriez expérimentez. Un bon rapport de bug avec des étapes pour le " -"reproduire claires permet aux autres contributeur de corriger les bugs " -"rapidement et éfficacement. Vous pouvez aussi signaler les problèmes que " -"vous trouvez dans la `documentation en ligne `." +"Le meilleur moyen de commencer à contribuer à Godot est de l'utiliser et de " +"signaler les quelconques `problèmes ` que vous pourriez rencontrer. Un bon rapport d'erreur avec des " +"étapes de reproduction claires permet aux autres contributeur de corriger " +"les bugs rapidement et éfficacement. Vous pouvez aussi signaler les " +"problèmes que vous trouvez dans la `documentation en ligne `." msgid "" "If you feel ready to submit your first PR, pick any issue that resonates " @@ -1014,7 +1009,6 @@ msgstr "" "réalisables seront prises en considération. Ce n'est pas obligatoire, mais " "si vous voulez l'implémenter vous-même, cela sera toujours apprécié !" -#, fuzzy msgid "" "If you only have a general idea without specific details, you can open a " "`proposal discussion `_. Cela peut être ce que vous voulez, et permet une " -"discussion libre à la recherche d'une solution. Lorsque vous en avez trouvé " -"une, vous pouvez ouvrir un ticket de proposition." +"Si vous avez seulement une idée globale sans détails spécifiques, vous " +"pouvez ouvrir une`discussion de proposition `_. Celles-ci peuvent se présenter sous la forme " +"que vous voulez, et permet une discussion libre à la recherche d'une " +"solution. Lorsque vous en avez trouvé une, vous pouvez ouvrir un ticket de " +"proposition." -#, fuzzy msgid "" "Please, read the `readme `_ document before creating a proposal to learn more " "about the process." msgstr "" "Veuillez lire le document`lisez-moi `_ avant de faire une proposition, afin d'en " -"apprendre davantage sur le processus." +"proposals/blob/master/README.md>`_ avant de formuler une proposition afin " +"d'en apprendre plus sur le processus." msgid "Is it possible to use Godot to create non-game applications?" msgstr "" @@ -1143,20 +1137,15 @@ msgstr "" msgid "Why does Godot use the SCons build system?" msgstr "Pourquoi Godot utilise-t-il le système de construction SCons ?" -#, fuzzy msgid "" "Godot uses the `SCons `__ build system. There are no " "plans to switch to a different build system in the near future. There are " "many reasons why we have chosen SCons over other alternatives. For example:" msgstr "" -"Godot utilise `SCons `__ pour la " -"construction(build). Nous l'aimons, nous ne le changerions pour rien " -"d'autre. Nous ne sommes même pas sûrs que d'autres systèmes de construction " -"soient à la hauteur de la tâche pour construire Godot. Nous recevons " -"constamment des demandes pour déplacer le système de compilation vers CMake, " -"ou Visual Studio, mais cela n'arrivera pas. Il y a de nombreuses raisons " -"pour lesquelles nous avons choisi SCons plutôt que d'autres alternatives, " -"par exemple :" +"Godot utilise le moteur de production `SCons `__ . " +"Il n'est pas prévu de changer de moteur de production dans un futur proche. " +"Nous avons choisi SCons plutôt qu'une de ses alternatives pour beaucoup de " +"raisons. Par exemple :" msgid "" "Godot can be compiled for a dozen different platforms: all PC platforms, all " @@ -1340,23 +1329,19 @@ msgstr "" "trouvées dans ' cet article '__." -#, fuzzy msgid "Why does Godot not force users to implement DOD (Data-Oriented Design)?" msgstr "" -"Pourquoi Godot Engine ne force-t-il pas les utilisateurs a implémenter le " -"DoD (Data oriented Design) ?" +"Pourquoi Godot ne force-t-il pas ses utilisateurs a implémenter le DOD " +"(\"Data-Oriented Design\", conception orientée données) ?" -#, fuzzy msgid "" "While Godot internally attempts to use cache coherency as much as possible, " "we believe users don't need to be forced to use DOD practices." msgstr "" -"Bien que pour beaucoup de tâches gourmandes en performance Godot tente en " -"interne d'utiliser la cohérence du cache le mieux possible, nous pensons que " -"la plupart des utilisateurs n'ont pas vraiment besoin d'être forcés à " -"utiliser les pratiques DoD." +"Bien que Godot tente en interne d'exploiter le plus possible la cohérence du " +"cache, nous pensons qu'il ne faut pas forcer les utilisateurs à utiliser des " +"pratiques DOD." -#, fuzzy msgid "" "DOD is mostly a cache coherency optimization that can only provide " "significant performance improvements when dealing with dozens of thousands " @@ -1365,12 +1350,13 @@ msgid "" "result in a meaningful improvement in performance. In such a case, you " "should consider a different approach to optimization." msgstr "" -"Le DoD est principalement une optimisation de la cohérence du cache qui ne " -"peut vous apporter des améliorations significatives des performances que " -"lorsque vous l'utilisez pour manipuler des dizaines de milliers d'objets " -"(qui sont traités à chaque frame avec peu de modifications). Dans le cas où " -"vous êtes amené à déplacer des centaines de Sprites ou d'ennemis par frame, " -"le DoD ne vous sera pas utile et vous devrez adopter une approche différente." +"Le DOD repose principalement sur une optimisation de la cohérence du cache, " +"qui ne peut apporter d'améliorations significatives des performances que " +"lorsque vous vous retrouver à manipuler des dizaines de milliers d'objets, " +"traités à chaque frame et peu modifiés. Dans le cas où vous ne déplacez " +"quelques centaines de sprites d'ennemis par frame, le DOD n'améliorera que " +"peu les performances de votre jeu. Il serait alors préférable de " +"reconsidérer votre choix d'optimisation des données." msgid "" "The vast majority of games do not need this and Godot provides handy helpers " @@ -1380,16 +1366,14 @@ msgstr "" "fournir des fonctions pratiques pour vous aider dans ce que vous voulez " "faire." -#, fuzzy msgid "" "If a game needs to process such a large amount of objects, our " "recommendation is to use C++ and GDExtensions for performance-heavy tasks " "and GDScript (or C#) for the rest of the game." msgstr "" -"Si pour un jeu, vous avez besoin de manipuler un grand nombre d'objets, nous " -"vous recommandons d'utiliser du C++ ou un module écrit en GDNative. Pour les " -"autres parties du jeu, qui ne sont pas autant demandantes en terme de " -"performance, le GDScript ou le C# feront l'affaire." +"Si un jeu requiert le traitement d'un aussi grand nombre d'objets, nous vous " +"recommandons d'utiliser du C++ et des GDExtensions pour les tâches les plus " +"gourmandes en performances, et du GDScript ou du C# pour le reste du jeu." msgid "How can I support Godot development or contribute?" msgstr "Comment puis-je soutenir le développement de Godot ou y contribuer ?" diff --git a/sphinx/po/fr/LC_MESSAGES/about/introduction.po b/sphinx/po/fr/LC_MESSAGES/about/introduction.po index e13f4115a8..761f7be490 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/fr/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -56,7 +56,6 @@ msgstr "" "texte, jetez-y un coup d’œil. Autrement, :ref:`Bien débuter ` est " "bon point de départ." -#, fuzzy msgid "" "In case you have trouble with one of the tutorials or your project, you can " "find help on the various :ref:`Community channels `, " @@ -64,10 +63,10 @@ msgid "" "godotengine.org/>`_." msgstr "" "Dans le cas où vous rencontrez des difficultés avec l'un des tutoriels ou " -"avec votre projet, vous pourrez trouver de l'aide sur les multiples :ref:" +"avec votre projet, vous pourrez trouver de l'aide sur les multiples :ref:" "`Canaux communautaires `, et plus précisément sur le " -"`Discord`_ de la communauté Godot ou dans les `Questions/Réponses(Q&A) " -"`_." +"`Discord`_ de la communauté Godot et sur le `Forum `_." msgid "About Godot Engine" msgstr "À propos de Godot Engine" diff --git a/sphinx/po/fr/LC_MESSAGES/about/list_of_features.po b/sphinx/po/fr/LC_MESSAGES/about/list_of_features.po index 9d2615f320..07639c7143 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/list_of_features.po +++ b/sphinx/po/fr/LC_MESSAGES/about/list_of_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,17 +25,15 @@ msgstr "" "Cette page vise à lister **toutes** les fonctionnalités actuellement " "supportées par Godot." -#, fuzzy msgid "" "This page lists features supported by the current stable version of Godot. " "Some of these features may not be available in the `LTS release series (3.x) " "`__." msgstr "" "Cette page liste les fonctionnalités supportées par la version stable " -"actuelle de Godot (4.0). Certaines de ces fonctionnalités pourraient ne pas " -"être disponibles dans la `série de sorties avec un support à long terme " -"(LTS) (3.x) `__." +"actuelle de Godot. Certaines de ces fonctionnalités pourraient ne pas être " +"disponibles dans la `série de version LTS (3.x) `__." msgid "Platforms" msgstr "Plates-formes" @@ -44,20 +42,20 @@ msgid "" "See :ref:`doc_system_requirements` for hardware and software version " "requirements." msgstr "" +"Voir :ref:`doc_system_requirements` pour les prérequis de matériels et de " +"version de logiciels." msgid "**Can run both the editor and exported projects:**" msgstr "**Peut exécuter à la fois l'éditeur et les projets exportés :**" -#, fuzzy msgid "Windows (x86, 64-bit and 32-bit)." -msgstr "Windows 7 et versions ultérieures (64 bits et 32 bits)." +msgstr "Windows (x86, 64 bits et 32 bits)." msgid "macOS (x86 and ARM, 64-bit only)." -msgstr "" +msgstr "macOS (x86 and ARM, 64-bit uniquement)." -#, fuzzy msgid "Linux (x86 and ARM, 64-bit and 32-bit)." -msgstr "Windows 7 et versions ultérieures (64 bits et 32 bits)." +msgstr "Linux (x86 et ARM, 64-bit et 32-bit)." msgid "" "Binaries are statically linked and can run on any distribution if compiled " @@ -72,11 +70,12 @@ msgid "" "github.com/godotengine/buildroot>`__, allowing for binaries that work across " "common Linux distributions (including LTS variants)." msgstr "" +"Les binaires officiels sont compilés en utilisant le `Godot Engine buildroot " +"`__, permettant aux binaires de " +"fonctionner sur les distributions Linux courantes (variantes LTS incluses)." -#, fuzzy msgid "Android (editor support is experimental)." -msgstr "" -"Android 6.0 et versions ultérieur (le support de l'éditeur est expérimental)." +msgstr "Android (le support de l'éditeur est expérimental)." msgid "" ":ref:`Web browsers `. Experimental in 4.0, using " @@ -89,7 +88,7 @@ msgid "**Runs exported projects:**" msgstr "**Exécute les projets exportés :**" msgid "iOS." -msgstr "" +msgstr "iOS." msgid ":ref:`Consoles `." msgstr ":ref:`Consoles `." @@ -102,7 +101,6 @@ msgstr "" "être :ref:`porté sur de nouvelles plateformes ` " "avec une relative facilité." -#, fuzzy msgid "" "Projects written in C# using Godot 4 currently cannot be exported to the web " "platform. To use C# on that platform, consider Godot 3 instead. Android and " @@ -112,7 +110,7 @@ msgstr "" "Les projets écrits en C# utilisant Godot 4 ne peuvent à l'heure actuelle " "être exportés sur la plateforme web. Pour utiliser C# sur cette plateforme, " "préférez Godot 3. Le support des plateformes Android et iOS sont eux " -"disponibles dans Godot 4.2 mais de manière expérimentale et :ref:`certaines " +"disponibles dans Godot 4.2 mais de manière expérimentale et :ref:`certaines " "limitations s'appliquent alors`." msgid "Editor" @@ -137,9 +135,10 @@ msgstr "" msgid "GDScript :ref:`debugger `." msgstr ":ref:`Débogueur ` GDScript." -#, fuzzy msgid "Support for debugging in threads is available since 4.2." -msgstr "Pas encore de support pour le débogage dans les flux d'exécution." +msgstr "" +"Le traitement du débogage des tâches concurrentes est disponible depuis la " +"version 4.2." msgid "" "Visual profiler with CPU and GPU time indications for each step of the " @@ -378,26 +377,24 @@ msgstr "" "multi-canaux permet aux polices de caractères SDF d'être réduites à de plus " "petites tailles comparés à des polices SDF monochromes." -#, fuzzy msgid "" "GPU-based :ref:`particles ` with support for :ref:" "`custom particle shaders `." msgstr "" -"Particules calculées par le GPU avec prise en charge de shaders de " -"particules personnalisés." +":ref:`Particules ` calculées par le GPU avec prise " +"en charge de :ref:`shaders de particules personnalisés`." msgid "CPU-based particles." msgstr "Particules générées par le CPU." -#, fuzzy msgid "" "Optional :ref:`2D HDR rendering " "` for better glow " "capabilities." msgstr "" -"Optionnel :ref:`Rendement 2D HDR " +"Optionnel :ref:`Rendement 2D HDR " "` pour de meilleurs " -"effets de rayonnements." +"effets de brillance." msgid "2D tools" msgstr "Outils 2D" @@ -419,9 +416,8 @@ msgstr "Peut être dessiné dans l'éditeur ou généré de manière procédural msgid "PathFollow2D node to make nodes follow a Path2D." msgstr "PathFollow2D pour que les nœuds suivent un Path2D." -#, fuzzy msgid ":ref:`2D geometry helper class `." -msgstr "Classe d'aide à la géométrie 2D." +msgstr ":ref:`Classe d'aide à la géométrie 2D`." msgid "2D physics" msgstr "Physique 2D" @@ -455,10 +451,11 @@ msgstr "Areas pour détecter les corps qui y entrent ou en sortent." msgid "**Collision detection:**" msgstr "**Détection de collision :**" -#, fuzzy msgid "" "Built-in shapes: line, box, circle, capsule, world boundary (infinite plane)." -msgstr "Formes intégrées : ligne, boîte, cercle, capsule." +msgstr "" +"Formes intégrées : ligne, boîte, cercle, capsule, limite du monde (plan " +"infini)." msgid "" "Collision polygons (can be drawn manually or generated from a sprite in the " @@ -468,7 +465,7 @@ msgstr "" "partir d'un sprite dans l'éditeur)." msgid "3D graphics" -msgstr "Graphiques 3D" +msgstr "Graphismes en 3D" msgid "HDR rendering with sRGB." msgstr "Rendu HDR avec sRGB." @@ -476,14 +473,13 @@ msgstr "Rendu HDR avec sRGB." msgid "Perspective, orthographic and frustum-offset cameras." msgstr "Caméras perspective, orthographiques et frustum-offset." -#, fuzzy msgid "" "When using the Forward+ backend, a depth prepass is used to improve " "performance in complex scenes by reducing the cost of overdraw." msgstr "" -"Lors de l'utilisation du backend Forward+, un pré-calcul de profondeur est " -"utilisé pour améliorer les performances dans les scènes complexes en " -"réduisant le coût du surdessin." +"Lors de l'utilisation de Forward+, un pré-calcul de profondeur est utilisé " +"pour améliorer les performances dans les scènes complexes en réduisant le " +"coût du surdessin." msgid "" ":ref:`doc_variable_rate_shading` on supported GPUs in Forward+ and Forward " @@ -498,13 +494,12 @@ msgstr "**Rendu basé sur la physique (fonctionnalités de matériau intégrés) msgid "Follows the Disney PBR model." msgstr "Suit le modèle Disney PBR." -#, fuzzy msgid "" "Supports Burley, Lambert, Lambert Wrap (half-Lambert) and Toon diffuse " "shading modes." msgstr "" -"Supporte les modes Lambert, Lambert Wrap (demi-Lambert), Oren-Nayar et " -"ombrage de diffusion Toon." +"Supporte les modes d'ombrage diffus Burley, Lambert, Lambert Wrap (demi-" +"Lambert) et Toon." #, fuzzy msgid "Supports Schlick-GGX, Toon and Disabled specular shading modes." @@ -527,19 +522,17 @@ msgstr "" msgid "Normal mapping." msgstr "Normal mapping." -#, fuzzy msgid "" "Parallax/relief mapping with automatic level of detail based on distance." msgstr "" -"*GLES3 :* Cartographie parallaxe/relief avec niveau de détail automatique " -"basé sur la distance." +"Cartographie parallaxe/relief avec niveau de détail automatique basé sur la " +"distance." msgid "Detail mapping for the albedo and normal maps." msgstr "Mapping de détail pour l'albedo et les normal maps." -#, fuzzy msgid "Sub-surface scattering and transmittance." -msgstr "*GLES3 :* Diffusion et transmittance sous la surface." +msgstr "Diffusion sous-surface et transmittance." #, fuzzy msgid "" @@ -552,14 +545,13 @@ msgstr "" #, fuzzy msgid "Proximity fade (soft particles) and distance fade." -msgstr "*GLES3 :* Fondu de proximité (particules molles)." +msgstr "*GLES3 :* Fondu de proximité (particules molles)." -#, fuzzy msgid "" "Distance fade can use alpha blending or dithering to avoid going through the " "transparent pipeline." msgstr "" -"Fondu de distance qui peut utiliser le mélange alpha ou le dithering pour " +"Le fondu de distance peut utiliser le mélange alpha ou le dithering pour " "éviter de passer par le pipeline transparent." msgid "Dithering can be determined on a per-pixel or per-object basis." @@ -577,11 +569,12 @@ msgstr "Lumières omnidirectionnelles." msgid "Spot lights with adjustable cone angle and attenuation." msgstr "Lumières spot avec angle de cône et atténuation réglables." -#, fuzzy msgid "" "Specular, indirect light, and volumetric fog energy can be adjusted on a per-" "light basis." -msgstr "L'énergie spéculaire peuvent être ajustée pour chaque lumière." +msgstr "" +"L'énergie spéculaire, la lumière indirecte et le brouillard volumétrique " +"peuvent être ajustés sur une base par lumière." msgid "" "Adjustable light \"size\" for fake area lights (will also make shadows " @@ -613,6 +606,10 @@ msgid "" "can be displayed per mesh resource. Baked lighting can be used to overcome " "this limit if needed." msgstr "" +"Lors de l'utilisation du moteur de rendu Forward Mobile, jusqu'à 8 lumières " +"omnidirectionnelles et 8 lumières spots peuvent être affichés par ressource " +"de maillage. Un éclairage pré-calculé peut être utilisé pour surmonter cette " +"limite si nécessaire." msgid "**Shadow mapping:**" msgstr "**Shadow mapping :**" @@ -632,19 +629,24 @@ msgstr "" "précis). Supporte les textures colorées du projecteur sous forme de " "panoramas." -#, fuzzy msgid "*SpotLight:* Single texture. Supports colored projector textures." -msgstr "*SpotLight :* Texture unique." +msgstr "" +"*SpotLight :* Texture unique. Supporte les textures de projecteur colorées." msgid "" "Shadow normal offset bias and shadow pancaking to decrease the amount of " "visible shadow acne and peter-panning." msgstr "" +"Décalage du biais de l'offset normal des ombres et compression des ombres " +"pour réduire la quantité d'acné des ombres et l'effet Peter Pan." msgid "" ":abbr:`PCSS (Percentage Closer Soft Shadows)`-like shadow blur based on the " "light size and distance from the surface the shadow is cast on." msgstr "" +"Flou d'ombre de type :abbr:PCSS (Ombres Douces Plus Proches en Pourcentage) " +"basé sur la taille de la lumière et la distance par rapport à la surface sur " +"laquelle l'ombre est projetée." #, fuzzy msgid "Adjustable shadow blur on a per-light basis." @@ -670,12 +672,11 @@ msgstr "" "chaque lumière afin de permettre le pré-calcul de configurations " "d'éclairages hybrides." -#, fuzzy msgid "" "Supports lighting dynamic objects using automatic and manually placed probes." msgstr "" "Supporte l'éclairage dynamique d'objets en utilisant un système automatique " -"basé sur un octree. Aucun placement manuel de sonde n'est requis." +"et manuel de sondes." msgid "" "Optionally supports directional lighting and rough reflections based on " @@ -802,6 +803,13 @@ msgid "" "(configured globally)." msgstr "Filtrage nearest, bilinear, trilinear ou anisotropic." +#, fuzzy +msgid "" +"Optional distance fade system to fade distant decals, improving performance." +msgstr "" +"Système d'estompage optionnel basé sur la distance pour atténuer les " +"lumières lointaines et leurs ombres, améliorant ainsi les performances." + msgid "" "When using the Forward+ backend (default on desktop), decals are rendered " "with clustered forward optimizations to decrease their individual cost. " @@ -1281,9 +1289,8 @@ msgstr "" "Il est recommandé d'utiliser un éditeur externe pour bénéficier des " "fonctionnalités d'un IDE." -#, fuzzy msgid "**GDExtension (C, C++, Rust, D, ...):**" -msgstr "**GDNative (C, C++, Rust, D, ...) :**" +msgstr "**GDExtension (C, C++, Rust, D, ...):**" msgid "" "When you need it, link to native libraries for higher performance and third-" diff --git a/sphinx/po/fr/LC_MESSAGES/about/release_policy.po b/sphinx/po/fr/LC_MESSAGES/about/release_policy.po index 8ed1276989..c2a631a7b3 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/release_policy.po +++ b/sphinx/po/fr/LC_MESSAGES/about/release_policy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -198,7 +198,7 @@ msgid "Godot 4.3 (`master`)" msgstr "" #, fuzzy -msgid "April 2024 (estimate)" +msgid "June 2024 (estimate)" msgstr "Q1 2023 (estimation)" #, fuzzy @@ -457,8 +457,8 @@ msgstr "" msgid "" "In particular, after the very length release cycle for 4.0, we are pivoting " -"to a faster paced development workflow, with the 4.1 release expected within " -"late Q2 / early Q3 2023." +"to a faster paced development workflow, 4.1 released 4 months after 4.0, and " +"4.2 released 4 months after 4.1" msgstr "" msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/about/system_requirements.po b/sphinx/po/fr/LC_MESSAGES/about/system_requirements.po index 2f07158747..56d65eaba2 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/system_requirements.po +++ b/sphinx/po/fr/LC_MESSAGES/about/system_requirements.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/asset_library/index.po b/sphinx/po/fr/LC_MESSAGES/community/asset_library/index.po index f9b5d73c4a..7087a9761f 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/asset_library/index.po +++ b/sphinx/po/fr/LC_MESSAGES/community/asset_library/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po b/sphinx/po/fr/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po index 0bfea89598..8bf8750d4a 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po +++ b/sphinx/po/fr/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/asset_library/using_assetlib.po b/sphinx/po/fr/LC_MESSAGES/community/asset_library/using_assetlib.po index 2ef9b19bce..36fb304bba 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/asset_library/using_assetlib.po +++ b/sphinx/po/fr/LC_MESSAGES/community/asset_library/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/asset_library/what_is_assetlib.po b/sphinx/po/fr/LC_MESSAGES/community/asset_library/what_is_assetlib.po index 3811dbf4af..366c62bcc3 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/asset_library/what_is_assetlib.po +++ b/sphinx/po/fr/LC_MESSAGES/community/asset_library/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/channels.po b/sphinx/po/fr/LC_MESSAGES/community/channels.po index b229a86685..b3d064986c 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/channels.po +++ b/sphinx/po/fr/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/tutorials.po b/sphinx/po/fr/LC_MESSAGES/community/tutorials.po index b175a395d4..bf540f832f 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/fr/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -205,10 +205,13 @@ msgstr "" msgid "`Game Dev Artisan website `__" msgstr "" +"Site web du Artisan Développeur de jeu `__" msgid "" "`Night Quest Games Blog `__" msgstr "" +"`Blog des jeux Night Quest `___" msgid "Devlogs" msgstr "Devlogs" @@ -245,6 +248,8 @@ msgid "" "`Godot Shaders: A community-driven shader library `_" msgstr "" +"`Godot Shaders : Une bibliothèque de shaders pilotée par la communauté " +"`_" msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po index b32548cc1e..871c84102e 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/code_style_guidelines.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/code_style_guidelines.po index cb067c9e4c..ca8a510e24 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/code_style_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po index a405fe4f25..f84387be88 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po index 84e77b7579..89fd5bf9a5 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po index 3d1724daf6..9c4e902952 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po index 29ab595287..c0b848864a 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po index 5354bcbf4c..9e33b88b20 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,7 +37,8 @@ msgstr "" "Pour compiler des modèles d'exportation pour le Web, ce qui suit est " "nécessaire :" -msgid "`Emscripten 1.39.9+ `__." +#, fuzzy +msgid "`Emscripten 3.1.39+ `__." msgstr "`Emscripten 1.39.9+ `__." #, fuzzy @@ -63,6 +64,14 @@ msgstr "" "Pour un aperçu général de l'utilisation de SCons pour Godot, voir :ref:" "`doc_introduction_to_the_buildsystem`." +msgid "" +"Emscripten 3.1.39+ is recommended, but older 3.x versions are known to work." +msgstr "" + +msgid "" +"Please note that the minimum requirement for GDExtension support is 3.1.14." +msgstr "" + msgid "Building export templates" msgstr "Création de modèles d'exportation" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po index 0e0b447dfd..a4a56c2b88 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -267,9 +267,10 @@ msgstr "" msgid "Running SCons" msgstr "Exécuter SCons" +#, fuzzy msgid "" "After opening a command prompt, change to the root directory of the engine " -"source code (using ``cd``) and type::" +"source code (using ``cd``) and type:" msgstr "" "Après avoir ouvert une invite de commande, allez dans le répertoire racine " "du code source du moteur (en utilisant ``cd``) et tapez :" @@ -473,17 +474,19 @@ msgstr "Et pour 32-bit :" msgid "Creating Windows export templates" msgstr "Création de modèles d'exportation Windows" +#, fuzzy msgid "" "Windows export templates are created by compiling Godot without the editor, " -"with the following flags::" +"with the following flags:" msgstr "" "Les modèles d'exportation Windows sont créés en compilant Godot sans " "l'éditeur, avec les drapeaux suivants :" +#, fuzzy msgid "" "If you plan on replacing the standard export templates, copy these to the " "following location, replacing ```` with the version identifier " -"(such as ``3.1.1.stable`` or ``3.2.dev``)::" +"(such as ``3.1.1.stable`` or ``3.2.dev``):" msgstr "" "Si vous envisagez de remplacer les modèles d'exportation standard, copiez-" "les à l'emplacement suivant, en remplaçant ```` par " diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po index 5abc872401..0f84f8ab71 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po index 98d84401a3..89c5e4034f 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po index f32caca996..bc510960a2 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/getting_source.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/getting_source.po index 9cee046a09..1e7ff0e346 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/getting_source.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/index.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/index.po index c1f1ee888a..ef3228bf0d 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/index.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po index 2a14d0158e..f8e7c7c45f 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -141,7 +141,8 @@ msgstr "" "Les binaires résultants seront placés dans le sous-répertoire ``bin/``, " "généralement avec cette convention de nommage :" -msgid "For the previous build attempt, the result would look like this::" +#, fuzzy +msgid "For the previous build attempt, the result would look like this:" msgstr "" "Pour la précédente tentative de compilation, le résultat serait le suivant :" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po index 445589f0c8..847bdb2927 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po index 8751422a24..5ec92b1f15 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po index aad3a4a303..bfe938f31e 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po index 1af379d6ae..54db1d1408 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/index.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/index.po index 81f1cc9e43..918e815111 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/index.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po index c6e554515a..989beeeea3 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po index 276b3f008b..8de4d8daed 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po index 7d949ffbb6..737929c75c 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po index 66b1fa92b8..4592a8892e 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po index caf80bc08f..c2806cc386 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -161,7 +161,7 @@ msgstr "" msgid "" "The name under ``program`` depends on your build configuration, e.g. ``godot." "linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with " -"``platform=editor`` and ``dev_build=yes``." +"``target=editor`` and ``dev_build=yes``." msgstr "" "Le nom sous ``program`` dépend de la configuration de votre compilation, par " "exemple ``godot.x11.tools.64`` pour une plate-forme X11 64 bits avec " diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po index 150aacd375..33b1e1a439 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po index 8ce27feb06..b77758bc16 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -287,7 +287,7 @@ msgstr "Modifications de la fenêtre d'affichage et du canevas" msgid "" ":ref:`stretch ` together with :" "ref:`stretch_shrink ` " -"declare for a *SubViewportContaner* if and by what integer factor the " +"declare for a *SubViewportContainer* if and by what integer factor the " "contained *SubViewport* should be scaled in comparison to the container's " "size." msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po index 0214dc483d..8c1cf76e5e 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po index 6caac995a6..3276fcfa57 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/core_types.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/core_types.po index 21c552b1fb..c8cbf69c63 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/core_types.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po index f351c8e9cc..81bbd9ed6b 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po index 7dbf35cdd1..6757278988 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po index 7f0d3da75f..bddfe87698 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "Custom modules in C++" -msgstr "Modules personnalisées en C++" +msgstr "Modules personnalisés en C++" msgid "Modules" msgstr "Modules" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po index 8a6912e14c..ed22971ece 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po index b87b91bcd2..1e738ac6c2 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po index ed4462a0f3..4010fa9f46 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/index.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/index.po index dbc06c1c64..b8a9d31a6e 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/index.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po index 2ec63c670b..9759d1305f 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po index 2fdc598e47..748c7c49f7 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -420,9 +420,8 @@ msgstr "Implémentations de référence" #, fuzzy msgid "" -"`drivers/vulkan/rendering_device_driver_vulkan.cpp `__" +"`drivers/vulkan/rendering_device_vulkan.cpp `__" msgstr "" "`servers/register_server_types.cpp `__" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/object_class.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/object_class.po index cf33095845..88ad8f1bdb 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/object_class.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po index 21a5b897ea..eedfb88e42 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po index 0736c707b9..bb1cfb1df9 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po index 7f64f38d07..3d824739c4 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/index.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/index.po index 3cc9ef0daf..c917715172 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/index.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/macos_debug.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/macos_debug.po index be216abd9d..0225285e0b 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/macos_debug.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/macos_debug.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po index b9490a12e8..2ef0c1fec7 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po index 251f8a54d5..20361165d3 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/vulkan/index.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/vulkan/index.po index 9f0fbaaf71..5eebf96b7a 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/vulkan/index.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/vulkan/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po index 9459fa6d9b..be7d3b029c 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/creating_icons.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/creating_icons.po index 52b80c6454..219a8c5cdb 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/creating_icons.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/creating_icons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/editor_style_guide.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/editor_style_guide.po index 583064b59e..b889eacaaa 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/editor_style_guide.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/editor_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/index.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/index.po index a9b0d3e7ce..90cb5a8610 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/index.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po index bcd5b19148..8219025df8 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po index 794c4434a8..9db0ba5684 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/file_formats/index.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/file_formats/index.po index 41a6dde318..c163a8a074 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/file_formats/index.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/file_formats/tscn.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/file_formats/tscn.po index d76720592c..cc7af2498e 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/file_formats/tscn.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/development/index.po b/sphinx/po/fr/LC_MESSAGES/contributing/development/index.po index de3edf529e..4698b03a51 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/development/index.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/development/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/building_the_manual.po b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/building_the_manual.po index 35f7a0f37d..3b483842a2 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/building_the_manual.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/building_the_manual.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/class_reference_primer.po b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/class_reference_primer.po index 0d471aa5dc..616226e493 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/class_reference_primer.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/class_reference_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/content_guidelines.po b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/content_guidelines.po index c0de895a08..e33e95b11a 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/content_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/content_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po index 7a382ca60b..56a3103109 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -300,8 +300,9 @@ msgstr "**Bien :** Comprendre les signaux dans Godot" msgid "**Bad:** Understanding Signals In Godot" msgstr "**Bien :** Comprendre Les Signaux Dans Godot" +#, fuzzy msgid "" -"Only propers nouns, projects, people, and node class names should have their " +"Only proper nouns, projects, people, and node class names should have their " "first letter capitalized." msgstr "" "Seuls les noms propres, les projets, les personnes et les noms de classes de " diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po index d83a23cbd3..68dda6ee66 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,7 +75,7 @@ msgid "" "used. `Squoosh `_ is a converter developed by Google, " "is open source, and doesn't give Google any image rights by using it. When " "choosing compression if you can get an image that's under 300KB in size use " -"lossless compression. If it's over 300KB use just enough lossy compression " +"lossless compression. If it's over 300KB, use just enough lossy compression " "to get it under that size. If this results in noticable compression " "artifacts using less compression is fine, even if the file size is bigger." msgstr "" @@ -161,7 +161,7 @@ msgid "" "If the image is over 300KB in size try compressing it losslessly using " "`Squoosh `_. If it's still over 300KB change to lossy " "compression and slowly increase the compression until it's under 300KB. If " -"this results in noticable compression artifacts using less compression is " +"this results in noticeable compression artifacts using less compression is " "fine, even if the file size is bigger." msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po index a106f17e61..9c029de271 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po index e91de5b488..11ca102133 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/index.po b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/index.po index 71040a79a8..32db8c9b24 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/index.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po index e5ce287238..434cdbde7c 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/ways_to_contribute.po b/sphinx/po/fr/LC_MESSAGES/contributing/ways_to_contribute.po index 15678b7c64..6296231d8a 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/ways_to_contribute.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/workflow/bisecting_regressions.po b/sphinx/po/fr/LC_MESSAGES/contributing/workflow/bisecting_regressions.po index d3e73bf07d..ab7515e94d 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/workflow/bisecting_regressions.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/workflow/bisecting_regressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po b/sphinx/po/fr/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po index 5d4bf553a0..bb266af0a4 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -468,7 +468,8 @@ msgstr "" msgid "*Dependencies*: describes pull requests that update a dependency file." msgstr "" -msgid "*Enhancememnt*: new information to be added in an existing page." +#, fuzzy +msgid "*Enhancement*: new information to be added in an existing page." msgstr "" "*Enhancememnt* : nouvelle information à ajouter dans une page existante." diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/workflow/index.po b/sphinx/po/fr/LC_MESSAGES/contributing/workflow/index.po index 319110c53b..55fa44f0af 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/workflow/index.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po b/sphinx/po/fr/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po index f388dfc5e9..1cabb183d9 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/workflow/pr_workflow.po b/sphinx/po/fr/LC_MESSAGES/contributing/workflow/pr_workflow.po index d721e10a3f..508a3d8c4a 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/workflow/pr_workflow.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/workflow/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/contributing/workflow/testing_pull_requests.po b/sphinx/po/fr/LC_MESSAGES/contributing/workflow/testing_pull_requests.po index 42ab67fb55..b10a7813a5 100644 --- a/sphinx/po/fr/LC_MESSAGES/contributing/workflow/testing_pull_requests.po +++ b/sphinx/po/fr/LC_MESSAGES/contributing/workflow/testing_pull_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -121,9 +121,10 @@ msgstr "" "Ouvrez la page de pull request. Cliquez sur le nom de la branche du *fork* " "en haut de la page :" +#, fuzzy msgid "" "Now that you are on the fork's branch page, click the ``.github`` folder at " -"the top of the file list. Then, click on the ``workflows`` folder (whicb is " +"the top of the file list. Then, click on the ``workflows`` folder (which is " "inside the ``.github`` folder). Click the workflow file for the platform you " "wish to download artifacts for. *After* clicking on the file (which opens " "the file view), copy the page URL from your browser's address bar." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po index ba4908640f..cd128af3e1 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po index 13cafb661a..a0c9844484 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po index 044a007164..dcbc67d5b5 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -62,12 +62,13 @@ msgid "Start by declaring the member variables this object will need:" msgstr "" "Commencez par déclarer les variables membres dont cet objet aura besoin :" +#, fuzzy msgid "" "Using the ``export`` keyword on the first variable ``speed`` allows us to " "set its value in the Inspector. This can be handy for values that you want " "to be able to adjust just like a node's built-in properties. Click on the " -"``Player`` node and you'll see the property now appears in the \"Script " -"Variables\" section of the Inspector. Remember, if you change the value " +"``Player`` node and you'll see the property now appears in the Inspector in " +"a new section with the name of the script. Remember, if you change the value " "here, it will override the value written in the script." msgstr "" "L'utilisation du mot-clé ``export`` sur la première variable ``SPEED`` nous " @@ -284,9 +285,10 @@ msgstr "" "terminer. Utiliser cette valeur assure que le mouvement restera constant " "même si le taux d'images par seconde varie." +#, fuzzy msgid "" -"Click \"Play Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you " -"can move the player around the screen in all directions." +"Click \"Run Current Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm " +"you can move the player around the screen in all directions." msgstr "" "Cliquez sur \"Lancer la scène\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) et " "vérifiez que vous pouvez déplacer le joueur autour de l'écran dans toutes " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po index e8a1a6b61f..1f11c199e3 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po index 5e9458149a..467f034567 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -174,9 +174,10 @@ msgstr "" "(PackedScene)`` pour nous permettre de choisir la scène du monstre que nous " "voulons instancier." +#, fuzzy msgid "" "Click the ``Main`` node and you will see the ``Mob Scene`` property in the " -"Inspector under \"Script Variables\"." +"Inspector under \"Main.gd\"." msgstr "" "Cliquez sur le nœud ``Main`` et vous verrez la propriété ``Mob Scene`` dans " "l'inspecteur sous \"Script Variables\"." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po index cab744c4b0..7bfc80b1e0 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po index c9b154b673..b89ffe4cec 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/index.po index 1fa1d6c2c3..1114342144 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_2d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po index ccdea32a18..a4a7891c65 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po index 7fcd79eb87..c481488326 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po index 4b527aa91d..5131977031 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po index a8ce5e1a58..e9e171378a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -356,7 +356,7 @@ msgstr "image10" msgid "" "This will take you back to the script editor and add a new function for you, " "``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the " -"``queue_free()`` method. This function destroy the instance it's called on." +"``queue_free()`` method. This function destroys the instance it's called on." msgstr "" "Cela vous ramènera à l'éditeur de script et ajoutera une nouvelle fonction " "pour vous, ``_on_VisibilityNotifier_screen_exited()``. Depuis cette " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po index 0d7fa1056b..86e983093b 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po index b2fd3b6d56..288794b052 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po index 5192381eea..537364cb68 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po index fbbf3476dc..e138b0517c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po index 2bbaa0ce17..9273f47dcb 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/going_further.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/going_further.po index 7701518e95..acb29d0eac 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/going_further.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/going_further.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/index.po index 4da98b15c9..d81ecd9220 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/first_3d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po b/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po index edce93e206..1d2f2f3d2e 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po b/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po index b5b2389003..a80c2ca981 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/index.po index 33273fed3a..4881264b52 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po b/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po index 5c01240301..209ab6c95c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po b/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po index 81a6b32a86..7ec6ed5afc 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -80,8 +80,8 @@ msgid "" "It is made of a ``CharacterBody2D`` node named \"Player\", a ``Camera2D``, a " "``Sprite2D``, and a ``CollisionShape2D``." msgstr "" -"Il est constitué d'un nœud ``KinematicBody2D`` appelé " -"\"Character\" (\"Personnage\"), un ``Sprite``, une ``Camera2D``, et une " +"Il est constitué d'un nœud ``KinematicBody2D`` appelé \"Character\" " +"(\"Personnage\"), un ``Sprite``, une ``Camera2D``, et une " "``CollisionShape2D``." #, fuzzy diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/learning_new_features.po b/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/learning_new_features.po index 1b29073f78..fb304e0e8f 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/learning_new_features.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/introduction/learning_new_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po index f591124c27..ce4111beb1 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po index 6f31141c62..0d5efff40e 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,9 +55,10 @@ msgstr "" "tomber et de rebondir sur les murs, d'un nœud :ref:`Sprite `, " "et d'un nœud :ref:`CollisionShape2D `." +#, fuzzy msgid "" -"Once you saved a scene, it works as a blueprint: you can reproduce it in " -"other scenes as many times as you'd like. Replicating an object from a " +"Once you have saved a scene, it works as a blueprint: you can reproduce it " +"in other scenes as many times as you'd like. Replicating an object from a " "template like this is called **instancing**." msgstr "" "Une fois que vous avez enregistré une scène, celle-ci fonctionne comme un " @@ -116,16 +117,14 @@ msgstr "" "gestionnaire de projet, cliquez sur le bouton Importer pour importer le " "projet." +#, fuzzy msgid "" -"In the pop-up that appears, click the browse button and navigate to the " -"folder you extracted." +"In the pop-up that appears navigate to the folder you extracted. Double-" +"click the ``project.godot`` file to open it." msgstr "" "Dans la fenêtre qui s'affiche, cliquez sur le bouton Parcourir et naviguez " "jusqu'au dossier que vous avez extrait." -msgid "Double-click the ``project.godot`` file to open it." -msgstr "Double-cliquez sur le fichier ``project.godot`` pour l'ouvrir." - msgid "Finally, click the Import & Edit button." msgstr "Enfin, cliquez sur le bouton Importer et Modifier." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po index 10204cad00..89a29958ba 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -126,7 +126,8 @@ msgid "On top of acting like nodes, scenes have the following characteristics:" msgstr "" "En plus d'agir comme des nœuds, les scènes possèdent les attributs suivants :" -msgid "They always have one root node, like the \"Character\" in our example." +#, fuzzy +msgid "They always have one root node, like the \"Player\" in our example." msgstr "" "Ils ont toujours un nœud racine, comme le \"Character\" dans notre exemple." @@ -169,9 +170,9 @@ msgid "" "selected node." msgstr "" "Dans une scène vide, le panneau Scène offre plusieurs options pour ajouter " -"rapidement un nœud racine à une scène. « Scène 2D » ajoute un nœud Node2D, « " -"Scène 3D » ajoute un nœud Spatial, « Interface utilisateur » ajoute un nœud " -"Control. Ces préréglages sont là par commodité, ils ne sont pas " +"rapidement un nœud racine à une scène. « Scène 2D » ajoute un nœud Node2D, " +"« Scène 3D » ajoute un nœud Spatial, « Interface utilisateur » ajoute un " +"nœud Control. Ces préréglages sont là par commodité, ils ne sont pas " "obligatoires. « Autre nœud » vous permet de choisir n'importe quel nœud " "comme racine. « Autre nœud » équivaut à appuyer sur le bouton « Ajouter un " "nœud enfant » en haut à gauche du panneau Scène, ce qui ajoute généralement " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po index 491f10c7ff..be9f3b9bd7 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po index 1e56f3110b..ae65c2d438 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -274,7 +274,6 @@ msgstr "" "l'intérieur du moteur. Dans de nombreux cas, l'écriture de la logique de jeu " "en GDScript, C# ou C++ n'aura pas d'impact significatif sur les performances." -#, fuzzy msgid "" "Projects written in C# using Godot 4 currently cannot be exported to the web " "platform. To use C# on that platform, consider Godot 3 instead. Android and " @@ -284,7 +283,7 @@ msgstr "" "Les projets écrits en C# utilisant Godot 4 ne peuvent à l'heure actuelle " "être exportés sur la plateforme web. Pour utiliser C# sur cette plateforme, " "préférez Godot 3. Le support des plateformes Android et iOS sont eux " -"disponibles dans Godot 4.2 mais de manière expérimentale et :ref:`certaines " +"disponibles dans Godot 4.2 mais de manière expérimentale et :ref:`certaines " "limitations s'appliquent alors`." msgid "C++ via GDExtension" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po index 956da501b2..8f174e6a93 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po index 6d63850852..77ab28b346 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -79,9 +79,9 @@ msgstr "Configuration de la scène" #, fuzzy msgid "" -"To add a button to our game, we will create a new main scene which will " -"include both a :ref:`Button ` and the ``sprite_2d.tscn`` scene " -"we created in the :ref:`doc_scripting_first_script` lesson." +"To add a button to our game, we will create a new scene which will include " +"both a :ref:`Button ` and the ``sprite_2d.tscn`` scene we " +"created in the :ref:`doc_scripting_first_script` lesson." msgstr "" "Pour ajouter un bouton dans votre jeu, nous allons créer une nouvelle scène " "\"principale\" qui contiendra à la fois un bouton et la scène ``Sprite." diff --git a/sphinx/po/fr/LC_MESSAGES/index.po b/sphinx/po/fr/LC_MESSAGES/index.po index 2772b7e417..10817d3dcd 100644 --- a/sphinx/po/fr/LC_MESSAGES/index.po +++ b/sphinx/po/fr/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -139,41 +139,13 @@ msgstr "État de la traduction" msgid "Offline documentation" msgstr "Documentation hors ligne" +#, fuzzy msgid "" -"To browse the documentation offline, you can use the mirror of the " -"documentation hosted on `DevDocs `__. To enable " -"offline browsing on DevDocs, you need to:" -msgstr "" -"Pour faire des recherches dans la documentation hors-ligne, vous pouvez " -"utiliser le mirroir de la documentation héberger sur `DevDocs `_. Pour rendre possible la recherche hors-ligne sur " -"DevDocs, vous devez :" - -msgid "Click the three dots in the top-left corner, choose **Preferences**." -msgstr "" -"Cliquez sur les 3 points dans le coin en haut à gauche, choisir " -"**Preferences**." - -msgid "" -"Enable the desired version of the Godot documentation by checking the box " -"next to it in the sidebar." -msgstr "" -"Active la version souhaité de la documentation Godot en cliquant sur la " -"boîte à côté du panneau latéral." - -msgid "Click the three dots in the top-left corner, choose **Offline data**." -msgstr "" -"Cliquez sur les trois points dans le coin en haut à gauche, choisissez " -"**Offline Data**." - -msgid "Click the **Install** link next to the Godot documentation." -msgstr "Cliquez sur le lien **Installer** à côté de la documentation Godot." - -msgid "" -"You can also `download an HTML copy `__ for " -"offline reading (updated every Monday). Extract the ZIP archive then open " -"the top-level ``index.html`` in a web browser." +"To browse the documentation offline, you can `download an HTML copy `__ for offline reading (updated every Monday). " +"Extract the ZIP archive then open the top-level ``index.html`` in a web " +"browser." msgstr "" "Vous pouvez aussi `télécharger une copie au format HTML \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_antialiasing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_antialiasing.po index edeb172a12..ea6156b480 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_antialiasing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index e1e907cbf0..c0e4ff3d69 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po index 783f0054c9..49128cb223 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po index 11f29fb109..513a6db134 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index 0b71b75f84..3fb886c05b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po index b8e1703adc..f18ab604cc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po index c2fa6f23ec..86928f9eaa 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index e8ca503285..8f45075b05 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po index 557356e68d..beccf30558 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index bf6827eba1..3ef5fa2e90 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po index fb40367992..deb63c2f9b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilesets.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilesets.po index beda58e57a..8ac10e9c2c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilesets.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilesets.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_antialiasing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_antialiasing.po index 9639798155..222627f63c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_antialiasing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po index f3ca0874c5..7267b29508 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_text.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_text.po index 46cc3cf5f3..301a5cc56f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_text.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_text.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po index c27a23a5c2..83289bce23 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 0b1a6db72a..47861679de 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po index 521e9463ff..63572884ba 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/index.po index 0b36eeb1f2..38b26d4368 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po index 690ee44940..7b9cb4e2e6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po index 3d802f6a4e..7e2a8f8691 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po index bab272074c..22f72b9448 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po index 6767484aca..b67b033432 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po index a23487006f..42f3bb0e60 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index c57b921048..304fb22cac 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po index 5b8d16091c..e69e8384d6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 2f93e8ab8e..7ae5195716 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index ed92db4300..a8370e5544 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/mesh_lod.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/mesh_lod.po index 86f90e027e..263830e82a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/mesh_lod.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/mesh_lod.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/occlusion_culling.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/occlusion_culling.po index cc153257b0..7909500093 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/occlusion_culling.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/occlusion_culling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -132,7 +132,7 @@ msgid "" msgstr "" msgid "" -"The engine then uses this low-resolution buffer to test occludees' :abbr:" +"The engine then uses this low-resolution buffer to test the occludee's :abbr:" "`AABB (Axis-Aligned Bounding Box)` against the occluder shapes. The " "occludee's :abbr:`AABB (Axis-Aligned Bounding Box)` must be *fully occluded* " "by the occluder shape to be culled." diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/attractors.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/attractors.po index c185b4b715..389bf35546 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/attractors.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/attractors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/collision.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/collision.po index 2a43e7f0d3..46c0f83b0a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/collision.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/collision.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po index 3be2a8c88a..2e3d611331 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po index cbbf8ae786..743578ebc7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/index.po index d2d864c08b..233250bfc8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po index f6ce2b580c..4d8b88df05 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,7 +83,7 @@ msgid "" msgstr "" msgid "" -"The ``Daming as Friction`` property changes the behavior of damping from a " +"The ``Damping as Friction`` property changes the behavior of damping from a " "constant deceleration to a deceleration based on speed." msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/properties.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/properties.po index f6b488ff95..78d18f4fc2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/properties.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -44,7 +44,7 @@ msgid "" "particles emitted through the lifetime will be the ``Ammount`` * ``Amount " "Ratio``. Changing this value while emitted doesn't affect already created " "particles and doesn't cause the particle system to restart. It's useful for " -"making effects where the number of emitted particels varies over time." +"making effects where the number of emitted particles varies over time." msgstr "" msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/subemitters.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/subemitters.po index 7217e6be68..51993565d8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/subemitters.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/subemitters.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/trails.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/trails.po index c291469462..62f20f3405 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/trails.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/trails.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/turbulence.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/turbulence.po index 472f144ca8..0615c6273a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/turbulence.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/particles/turbulence.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po index 3675edce56..3b2e3b4b65 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po index bfe132c478..4941ea6abe 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po index ffa8ebb259..2e84d80280 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po index 33ce663cb3..0e14d4bade 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po index 490f7a7d0d..7d6d5c23bb 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po index 0e47d6f937..024d444211 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,8 +24,8 @@ msgstr "Utilisation de SurfaceTool" msgid "" "The :ref:`SurfaceTool ` provides a useful interface for " "constructing geometry. The interface is similar to the :ref:`ImmediateMesh " -"` node. You set each per-vertex attribute (e.g. normal, " -"uv, color) and then when you add a vertex it captures the attributes." +"` class. You set each per-vertex attribute (e.g. " +"normal, uv, color) and then when you add a vertex it captures the attributes." msgstr "" ":ref:`SurfaceTool ` fournit une interface utile pour " "construire de la géométrie. L'interface est similaire au nœud :ref:" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/resolution_scaling.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/resolution_scaling.po index 1ec9450ba8..a6a10d5823 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/resolution_scaling.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/resolution_scaling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -384,7 +384,9 @@ msgid "" "textures in the Import dock." msgstr "" -msgid "The formula used to determine the texture mipmap bias is: TODO" +msgid "" +"The formula used to determine the texture mipmap bias is: " +"``log2f(min(scaling_3d_scale, 1.0)) + custom_texture_mipmap_bias``" msgstr "" msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/standard_material_3d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/standard_material_3d.po index fe14f5d5b4..7c26652419 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/standard_material_3d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/standard_material_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -438,20 +438,23 @@ msgstr "Ombrage" msgid "Shading mode" msgstr "Ombrage" +#, fuzzy msgid "" -"Godot has a more or less uniform cost per pixel thanks to depth pre-pass. " -"All lighting calculations are made by running the lighting shader on every " -"pixel." +"Godot has a more or less uniform cost per pixel thanks to the depth pre-" +"pass. All lighting calculations are made by running the lighting shader on " +"every pixel." msgstr "" "Godot a un coût par pixel plus ou moins uniforme grâce au pré-passage de " "profondeur. Tous les calculs d'éclairage sont effectués en exécutant le " "shader d'éclairage sur chaque pixel." +#, fuzzy msgid "" "As these calculations are costly, performance can be brought down " "considerably in some corner cases such as drawing several layers of " -"transparency (which is common in particle systems). Switching to per-vertex " -"lighting may help in these cases." +"transparency (which is common in particle systems). Switching to the " +"**Unshaded** shading mode may help improve performance in these cases, " +"especially when the camera is close to particles." msgstr "" "Comme ces calculs sont coûteux, les performances peuvent être " "considérablement réduites dans certains cas particuliers, comme le dessin de " @@ -459,36 +462,38 @@ msgstr "" "particules). Dans ces cas, il peut être utile de passer à l'éclairage par " "sommet." +#, fuzzy msgid "" -"Additionally, on low-end or mobile devices, switching to vertex lighting can " -"considerably increase rendering performance." +"Additionally, on low-end or mobile devices, switching to unshaded rendering " +"can considerably increase rendering performance." msgstr "" "De plus, sur les appareils bas de gamme ou mobiles, le passage à l'éclairage " "de sommet peut considérablement augmenter les performances de rendu." msgid "" -"Keep in mind that when vertex lighting is enabled, only directional lighting " -"can produce shadows (for performance reasons)." +"Keep in mind that when unshaded rendering is enabled, lights will not affect " +"the material at all." +msgstr "" + +msgid "" +"**Per-Vertex** shading is listed as an option in the shading mode property. " +"However, per-vertex shading is currently unimplemented and will act " +"identical to per-pixel shading." msgstr "" -"Gardez à l'esprit que lorsque l'éclairage de sommet est activé, seul " -"l'éclairage directionnel peut produire des ombres (pour des raisons de " -"performance)." #, fuzzy msgid "" -"However, in some cases you might want to show just the albedo (color) and " -"ignore the rest. To do this you can set the shading mode to unshaded" -msgstr "" -"Cependant, dans certains cas, vous pouvez afficher uniquement l'albédo " -"(couleur) et ignorer le reste. L'activation de cette option supprimera " -"toutes les ombres et affichera les couleurs pures et non éclairées." +"Support for per-vertex shading is planned to be reimplemented in a future " +"Godot release." +msgstr "Le support de la sortie HDR est prévu pour un version future." msgid "Diffuse Mode" msgstr "Mode diffus" +#, fuzzy msgid "" "Specifies the algorithm used by diffuse scattering of light when hitting the " -"object. The default is *Burley*. Other modes are also available:" +"object. The default is **Burley**. Other modes are also available:" msgstr "" "Spécifie l'algorithme utilisé pour la diffusion de la lumière lorsqu'elle " "frappe l'objet. La valeur par défaut est *Burley*. D'autres modes sont " @@ -513,14 +518,6 @@ msgstr "" "la rugosité augmente. Idéal pour les cheveux et pour simuler la diffusion " "sous-surface à bas prix. Cette implémentation conserve l'énergie." -msgid "" -"**Oren Nayar:** This implementation aims to take microsurfacing into account " -"(via roughness). Works well for clay-like materials and some types of cloth." -msgstr "" -"**Oren Nayar :** Cette implémentation vise à prendre en compte le " -"microrevêtement (via la rugosité). Convient bien aux matériaux argileux et à " -"certains types de tissus." - #, fuzzy msgid "" "**Toon:** Provides a hard cut for lighting, with smoothing affected by " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_decals.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_decals.po index 2a8a57460f..2324048e52 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_decals.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_decals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 0a8e25802d..91b14ec7d4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index ae2fde15a8..bf0fba3560 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po index 6f26578270..795c59996f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/variable_rate_shading.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/variable_rate_shading.po index 0b764994c5..19cd1266a2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/variable_rate_shading.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/variable_rate_shading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/visibility_ranges.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/visibility_ranges.po index da8106bfc7..98a8992dea 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/visibility_ranges.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/visibility_ranges.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -193,7 +193,7 @@ msgid "" "**Disabled:** Uses hysteresis to switch between LOD levels instantly. This " "prevents situations where LOD levels are switched back and forth quickly " "when the player moves forward and then backward at the LOD transition point. " -"The hystereis distance is determined by **Visibility Range > Begin Margin** " +"The hysteresis distance is determined by **Visibility Range > Begin Margin** " "and **Visibility Range > End Margin**. This mode provides the best " "performance as it doesn't force rendering to become transparent during the " "fade transition." diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/volumetric_fog.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/volumetric_fog.po index 39ff8d7412..d34f07ed0e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/volumetric_fog.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/volumetric_fog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 76aea1687a..331bfc8127 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_track_types.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_track_types.po index ee914608e4..bc0dba17fb 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_track_types.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_track_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po index 33f3103071..d6ab6f491e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/creating_movies.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/creating_movies.po index d7f3582ccc..55c6846d61 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/creating_movies.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/creating_movies.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po index ff1de91cb4..ebe0538035 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po index 233ce9e1d0..bc9c871797 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction.po index 3ff085f15f..58c10bb7d9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/playing_videos.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/playing_videos.po index c73be7043d..b039add6dc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/playing_videos.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/playing_videos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po index 4bf605542c..b21290edca 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -118,10 +118,11 @@ msgstr "" msgid "Animation Mode" msgstr "Mode D'Animation" +#, fuzzy msgid "" "Godot and Blender have different structure to store animation data. In Godot " "animation data is stored in an AnimationPlayer node, instead of in each " -"animated node. In order to fix this inconsistence and still make the " +"animated node. In order to fix this inconsistency and still make the " "animation play versatile, this add-on has three animation exporting modes." msgstr "" "Godot et Blender ont une structure différente pour stocker les données " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po index 400c79d033..c427f9bc56 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po index ac91d8848a..bd3989e6fc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po index c52e6ff373..85492a57f9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po index e0b5e83531..6594f13fcd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po index 8f6e17ef79..461afeed3e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po index 01d99f2151..5aeb3f3147 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,11 +53,12 @@ msgstr "" msgid "Bone Weights" msgstr "Poids des os" +#, fuzzy msgid "" -"Blender put rigged mesh vertices which has no bone weights at its original " -"position, but these vertices would be placed at (0, 0, 0) in Godot, making " -"the mesh deformed. Therefore, the exporter would raise an error for any " -"vertex with no bone weights detected in a rigged mesh." +"Blender puts rigged mesh vertices which have no bone weights at their " +"original position, but these vertices would be placed at (0, 0, 0) in Godot, " +"making the mesh deformed. Therefore, the exporter will raise an error for " +"any vertex with no bone weights detected in a rigged mesh." msgstr "" "Blender a placé des sommets de maillage rigides qui n'ont pas de poids " "osseux à leur position d'origine, mais ces sommets devraient être placés à " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po index 4f6812bf8b..4b791f8eec 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/import_process.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/import_process.po index fadae532ef..9db77d5992 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/import_process.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po index 08cd30c1fa..dd3cf98904 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po index 133ae3207e..e2c091745f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po index 88d2454948..969425bb4a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po index dbc4e046f1..ca9168b0fe 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po index 10442e328f..ae4ec46814 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po index 0247c58adb..d1d68d0619 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po index 9a836abfc8..c598a63317 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po index f68c34a761..50fb36fbe5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/index.po index 4fc551e63e..02ea085c26 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po index 2e8de8acf7..c7fb8a4fb3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po index 13e4651666..6f028d48b9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_effects.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_effects.po index 0271fd9ee1..dd167a7964 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_effects.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_effects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po index 73a96fe4ae..4f15971c6c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po index 7a04bcacdc..87a39306cd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/recording_with_microphone.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/recording_with_microphone.po index 5ba46c138e..55877a6e4a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/recording_with_microphone.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/recording_with_microphone.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/sync_with_audio.po index e872b18864..1776276602 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/text_to_speech.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/text_to_speech.po index 171ee9963d..3849336318 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/text_to_speech.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/text_to_speech.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po index 03a014d6f0..c8adcc1570 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/data_preferences.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/data_preferences.po index 480bf14ea2..0c532a5051 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/data_preferences.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po index e651042a8d..6a92f93d18 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/godot_notifications.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/godot_notifications.po index e985a1c9c5..798a6fde99 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/godot_notifications.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/index.po index c7b6340ec0..7e9b74db85 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po index b3ee7912f6..a3dd4a947b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/logic_preferences.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/logic_preferences.po index 144c8092e4..f4ea0710b9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/logic_preferences.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/node_alternatives.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/node_alternatives.po index 8ef479e3e9..780420fdfa 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/node_alternatives.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -123,10 +123,11 @@ msgstr "" "dire de sauvegarder et de charger) leurs propriétés objet dans les fichiers " "ressources Godot." +#, fuzzy msgid "" "**Example:** Scripts, PackedScene (for scene files), and other types like " "each of the :ref:`AudioEffect ` classes. Each of these " -"can be save and loaded, therefore they extend from Resource." +"can be saved and loaded, therefore they extend from Resource." msgstr "" "**Exemple :** Scripts, PackedScene (pour les fichiers de scène), et d'autres " "types comme chacune des classes :ref:`AudioEffect `. " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/project_organization.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/project_organization.po index 93391d3d04..6296577cc3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/project_organization.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/scene_organization.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/scene_organization.po index f59aebc413..6ea4e2bb57 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/scene_organization.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -240,7 +240,7 @@ msgstr "" #, fuzzy msgid "" -"So, why does all this complex switcharoo work? Well, because scenes operate " +"So, why does all this complex switcheroo work? Well, because scenes operate " "best when they operate alone. If unable to work alone, then working with " "others anonymously (with minimal hard dependencies, i.e. loose coupling) is " "the next best thing. Inevitably, changes may need to be made to a class and " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po index ba2278d32f..e76d756d70 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,7 +28,6 @@ msgstr "" "différents. Les scripts définissent une extension de classe du moteur avec " "code impératif, les scènes avec code déclaratif." -#, fuzzy msgid "" "Each system's capabilities are different as a result. Scenes can define how " "an extended class initializes, but not what its behavior actually is. Scenes " @@ -37,9 +36,9 @@ msgid "" msgstr "" "Les capacités de chaque système sont donc différentes. Les scènes peuvent " "définir comment une classe étendue s'initialise, mais pas quel est son " -"comportement réel. Les scènes sont souvent utilisées en conjonction avec un " -"script de sorte que la scène agit comme une extension du code déclaratif du " -"script." +"comportement réel. Les scènes sont souvent utilisées conjointement avec un " +"script, la scène déclarant une composition de nœuds et le script ajoutant un " +"comportement avec du code impératif." msgid "Anonymous types" msgstr "Types anonymes" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/version_control_systems.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/version_control_systems.po index 854f2e6e38..c265451acf 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/version_control_systems.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/version_control_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po index 456d87c4d7..60a61dd739 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -105,7 +105,6 @@ msgstr "" "Attacher un :ref:`Script ` à votre objet étend les méthodes, " "propriétés et signaux disponibles à partir de ``ClassDB``." -#, fuzzy msgid "" "Even scripts that don't use the ``extends`` keyword implicitly inherit from " "the engine's base :ref:`RefCounted ` class. As a result, " @@ -114,10 +113,10 @@ msgid "" "`." msgstr "" "Même les scripts qui n'utilisent pas le mot-clé ``extends`` héritent " -"implicitement de la classe de base du moteur :ref:`Reference " +"implicitement de la classe de base du moteur :ref:`Reference " "`. En conséquence, vous pouvez instancier des scripts sans " -"le mot-clé ``extends`` du code. Mais comme ils étendent de ``Reference``, " -"vous ne pouvez pas les attacher à une classe :ref:`Node `." +"le mot-clé ``extends`` du code. Mais comme ils étendent ``Reference``, vous " +"ne pouvez pas les attacher à une classe :ref:`Node `." msgid "Scenes" msgstr "Les scènes" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/command_line_tutorial.po b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/command_line_tutorial.po index 45b49c853b..88ccd0a62b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/command_line_tutorial.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/customizing_editor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/customizing_editor.po index 84f310d277..a5c016498a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/customizing_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/customizing_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/default_key_mapping.po b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/default_key_mapping.po index a07ec1fa61..5463f6369f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/default_key_mapping.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/default_key_mapping.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1758,102 +1758,145 @@ msgstr "``animation_editor/goto_prev_step``" msgid "Tile Map Editor" msgstr "Éditeur de Tile Map(Carte de Tuile)" -msgid "Find Tile" -msgstr "Rechercher une tuile" +msgid "Select" +msgstr "Sélectionner" -msgid "``tile_map_editor/find_tile``" +#, fuzzy +msgid "``tiles_editor/selection_tool``" +msgstr "``tile_map_editor/cut_selection``" + +msgid "Cut Selection" +msgstr "Couper la sélection" + +#, fuzzy +msgid "``tiles_editor/cut``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "``tiles_editor/copy``" +msgstr "``script_text_editor/copy``" + +#, fuzzy +msgid "Paste Selection" +msgstr "Supprimer la sélection" + +#, fuzzy +msgid "``tiles_editor/paste``" +msgstr "``tile_map_editor/paint_tile``" + +#, fuzzy +msgid "``tiles_editor/delete``" +msgstr "``tile_map_editor/select``" + +msgid "Cancel" +msgstr "" + +#, fuzzy +msgid ":kbd:`Esc`" +msgstr ":kbd:`E`" + +#, fuzzy +msgid "``tiles_editor/cancel``" +msgstr "``tile_map_editor/select``" + +msgid "Paint" +msgstr "Peindre" + +#, fuzzy +msgid "``tiles_editor/paint_tool``" +msgstr "``tile_map_editor/paint_tile``" + +msgid "Line" +msgstr "" + +#, fuzzy +msgid ":kbd:`L`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/line_tool``" msgstr "``tile_map_editor/find_tile``" -msgid "Pick Tile" -msgstr "Sélectionner une tuile" +#, fuzzy +msgid "Rect" +msgstr "Rect2" -msgid ":kbd:`I`" -msgstr ":kbd:`I`" +#, fuzzy +msgid "``tiles_editor/rect_tool``" +msgstr "``tile_map_editor/select``" -msgid "``tile_map_editor/pick_tile``" -msgstr "``tile_map_editor/pick_tile``" +#, fuzzy +msgid "Bucket" +msgstr "Remplissage du seau" -msgid "Paint Tile" -msgstr "Peindre la tuile" +#, fuzzy +msgid ":kbd:`B`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/bucket_tool``" +msgstr "``tile_map_editor/bucket_fill``" + +msgid "Picker" +msgstr "Sélecteur" msgid ":kbd:`P`" msgstr ":kbd:`P`" -msgid "``tile_map_editor/paint_tile``" -msgstr "``tile_map_editor/paint_tile``" +#, fuzzy +msgid "``tiles_editor/picker``" +msgstr "``tile_map_editor/pick_tile``" -msgid "Bucket Fill" -msgstr "Remplissage du seau" +#, fuzzy +msgid "Eraser" +msgstr "Phaser" -msgid "``tile_map_editor/bucket_fill``" -msgstr "``tile_map_editor/bucket_fill``" - -msgid "Transpose" -msgstr "Transposer" - -msgid "``tile_map_editor/transpose``" -msgstr "``tile_map_editor/transpose``" +#, fuzzy +msgid "``tiles_editor/eraser``" +msgstr "``tileset_editor/next_shape``" msgid "Flip Horizontally" msgstr "Retourner horizontalement" -msgid ":kbd:`X`" -msgstr ":kbd:`X`" +#, fuzzy +msgid ":kbd:`C`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_horizontal``" +#, fuzzy +msgid "``tiles_editor/flip_tile_horizontal``" msgstr "``tile_map_editor/flip_horizontal``" msgid "Flip Vertically" msgstr "Retourner verticalement" -msgid ":kbd:`Z`" -msgstr ":kbd:`Z`" +#, fuzzy +msgid ":kbd:`V`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_vertical``" +#, fuzzy +msgid "``tiles_editor/flip_tile_vertical``" msgstr "``tile_map_editor/flip_vertical``" msgid "Rotate Left" msgstr "Rotation vers la gauche" -msgid "``tile_map_editor/rotate_left``" +msgid ":kbd:`Z`" +msgstr ":kbd:`Z`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_left``" msgstr "``tile_map_editor/rotate_left``" msgid "Rotate Right" msgstr "Rotation vers la droite" -msgid "``tile_map_editor/rotate_right``" +msgid ":kbd:`X`" +msgstr ":kbd:`X`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_right``" msgstr "``tile_map_editor/rotate_right``" -msgid "Clear Transform" -msgstr "Supprimer la transformation" - -msgid "``tile_map_editor/clear_transform``" -msgstr "``tile_map_editor/clear_transform``" - -msgid "Select" -msgstr "Sélectionner" - -msgid ":kbd:`M`" -msgstr ":kbd:`M`" - -msgid "``tile_map_editor/select``" -msgstr "``tile_map_editor/select``" - -msgid "Cut Selection" -msgstr "Couper la sélection" - -msgid "``tile_map_editor/cut_selection``" -msgstr "``tile_map_editor/cut_selection``" - -msgid "``tile_map_editor/copy_selection``" -msgstr "``tile_map_editor/copy_selection``" - -msgid "Erase Selection" -msgstr "Supprimer la sélection" - -msgid "``tile_map_editor/erase_selection``" -msgstr "``tile_map_editor/erase_selection``" - msgid "Tileset Editor" msgstr "Éditeur de Tileset" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/external_editor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/external_editor.po index 4df57ea911..1b1cfe4bef 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/external_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/index.po index 6e12ac2a3a..abd01b10d1 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/inspector_dock.po b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/inspector_dock.po index f59f3a42c8..ee0e6fe077 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/inspector_dock.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/inspector_dock.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/managing_editor_features.po b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/managing_editor_features.po index c1b8b6238a..a7dfe40d79 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/managing_editor_features.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/managing_editor_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/project_manager.po b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/project_manager.po index 440bac09d9..5258f28fe7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/project_manager.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/project_manager.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/project_settings.po b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/project_settings.po index 6eadae4fd2..a3e691af23 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/project_settings.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/project_settings.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/using_the_android_editor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/using_the_android_editor.po index 1cec68f79f..b3556da784 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/using_the_android_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/using_the_android_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/using_the_web_editor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/using_the_web_editor.po index be3bf36ae2..1d57929187 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/editor/using_the_web_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/editor/using_the_web_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/android_gradle_build.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/android_gradle_build.po index 79a64270db..272063c2c1 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/android_gradle_build.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/android_gradle_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po index 8eb36b00ac..038721d2a8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_android.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_android.po index 9a0f7e38e7..7afe0fc3be 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_android.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -106,16 +106,25 @@ msgstr "Version NDK r23c (23.2.8568313)" #, fuzzy msgid "" -"Alternatively, you can install the Android SDK using the `command line tools " -"`__." +"Alternatively, you can install the Android SDK with the `sdkmanager` command " +"line tool." msgstr "" "Vous pouvez l'installer à l'aide des `outils en ligne de commande `__." +#, fuzzy msgid "" -"Once the command line tools are installed, run the `sdkmanager `__ command to complete " -"the setup process:" +"Install the command line tools package using these `instructions `__." +msgstr "" +"Exécutez-le une fois pour terminer la configuration du SDK en utilisant ces " +"`instructions `__." + +#, fuzzy +msgid "" +"Once the command line tools are installed, run the following `sdkmanager` " +"command to complete the setup process:" msgstr "" "Une fois les outils de ligne de commande installés, exécutez la commande " "`sdkmanager \n" "Language-Team: LANGUAGE \n" @@ -170,7 +170,7 @@ msgid "" "nothing else." msgstr "" -msgid "**Keep:** Export this resource as usual, with visual files interact." +msgid "**Keep:** Export this resource as usual, with visual files intact." msgstr "" msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_ios.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_ios.po index 977ebc5b71..ee2d3c6539 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_ios.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_linux.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_linux.po index 4c2497cf65..d1128bf774 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_linux.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_macos.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_macos.po index 45febdb8d0..c023abe6fd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_macos.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_web.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_web.po index 4c05eeb28c..8214ba0d39 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_web.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_windows.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_windows.po index 91e0ed4c58..9ce33bd09c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_windows.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_pcks.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_pcks.po index 07018b69b0..a2008a44ee 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_pcks.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_projects.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_projects.po index 833a163f6c..2affb0512e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_projects.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/feature_tags.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/feature_tags.po index c459d59714..130db2a9ca 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/feature_tags.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/index.po index a2bea70e6a..ea5a107aa5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/one-click_deploy.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/one-click_deploy.po index 408e1cecc5..f22fcd25f4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/one-click_deploy.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/export/running_on_macos.po b/sphinx/po/fr/LC_MESSAGES/tutorials/export/running_on_macos.po index 8a1afc8583..0c431b25cf 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/export/running_on_macos.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/export/running_on_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po index 18910b8c12..57de116553 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 87c1633684..6c4f197af3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -57,9 +57,10 @@ msgstr "" "couvert dans le tutoriel :ref:`doc_importing_translations`, donc celui-ci " "pourrait être considéré comme sa suite." +#, fuzzy msgid "" "We will be using the official demo as an example; you can `download it from " -"the Asset Library `_." +"the Asset Library `_." msgstr "" "Nous allons utiliser la démo officielle comme exemple ; vous pouvez la " "`télécharger depuis la bibliothèque d'assets \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po index 6c7cf3e8cb..3b348dbb6c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/pseudolocalization.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/pseudolocalization.po index 304221fc7f..09ee78b578 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/pseudolocalization.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/pseudolocalization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po index b5499034e7..86b2ab5338 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -407,10 +407,11 @@ msgstr "" "jour qui sera inclus dans la prochaine version de Godot en ouvrant une " "demande de pull sur le dépôt lié." +#, fuzzy msgid "" "There are many ways to create mappings. One option is to use the mapping " "wizard in the `official Joypads demo `__. Once you have a working mapping for your controller, you can " +"asset/2785>`__. Once you have a working mapping for your controller, you can " "test it by defining the ``SDL_GAMECONTROLLERCONFIG`` environment variable " "before running Godot:" msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 4eab22c28b..c429ca5ce9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po index 8587874e27..9495f0f5f5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po index 786de72927..ab18fb7e01 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/input_examples.po index b44800cbb5..b580675137 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po index 558f1569cf..0c460b5541 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 5127f5a326..c64d8dcdd8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po index 87676f1814..ee37158372 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/binary_serialization_api.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/binary_serialization_api.po index 141bbf9fef..c11caa2d02 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/binary_serialization_api.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po index aa7fa38d6a..ab97a8088d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po index f380d7ab45..cb003229d5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po index 2a47633327..a140e44bbc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po index 035e42fb98..c6332e8143 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 1f4d43d0d4..ca44e38464 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po index 8054c9f751..311ed772f7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/interpolation.po index f51751da67..b0934b1d4b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index f6bad5054b..ab9561e112 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/random_number_generation.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/random_number_generation.po index b457f7bc2a..3ef34cc2dc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/random_number_generation.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/random_number_generation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po index 22f0073de1..e71e5b66b8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po index 5604ca7c07..3ae0d81acc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/index.po index 5b9c60440e..1977c217f5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po b/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po index c87512ffcf..44c0405af2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po b/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po index 04ef6e568f..7a7cf4a972 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -553,9 +553,8 @@ msgstr "" msgid "`GH-81070`_" msgstr "" -#, fuzzy msgid "XR" -msgstr "X" +msgstr "XR" #, fuzzy msgid "**XRInterface**" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po b/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po index 636ddfadbd..20d0786cb1 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/index.po index 5134655ce5..59da45d896 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po index 9da3024ab5..f9deb123c6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po index 65d4b16792..d196c3564e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po index f143eee195..f6f91a9e55 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po index c48d57074f..e55a9ba439 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,8 +40,8 @@ msgstr "" msgid "" "If the avoidance behavior should also change with the locomotion e.g. only " "avoid while standing or only avoid other agents in the same locomotion " -"state, switch the actors's avoidance agent to another avoidance map with " -"each locomotion change." +"state, switch the actor's avoidance agent to another avoidance map with each " +"locomotion change." msgstr "" msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po index b7ec86ac17..b8712bcd66 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po index dc519073d0..2ae794c3f2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -243,7 +243,8 @@ msgid "" msgstr "" msgid "" -"Define the moveable navigation area with the NavigationPolygon draw tool." +"Define the movable navigation area with the NavigationPolygon draw tool. " +"Then click the `Bake NavigationPolygon`` button on the toolbar." msgstr "" msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po index a07e5c0f4c..dde5da0725 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po index 9603a3a608..75d04b42e6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po index 7c6be26367..89ba0f3a73 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po index 60c744baf6..aef9b3a674 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po index 81b3b76af3..20439d5f07 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po index 539a2ce9c9..17c3f08969 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po index c002cfc0f4..227d5cf23f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po index 0932c60a6b..32d8589ff9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -151,7 +151,7 @@ msgid "" msgstr "" #, fuzzy -msgid "Procedual obstacles" +msgid "Procedural obstacles" msgstr "Ciel procédural." msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po index 3434298789..e0e9b05e43 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,7 +49,7 @@ msgstr "" msgid "" "2D and 3D versions of ``NavigationPathQueryResult`` are available as :ref:" -"`NavigationPathQuerResult2D` and :ref:" +"`NavigationPathQueryResult2D` and :ref:" "`NavigationPathQueryResult3D` " "respectively." msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po index 256c850f79..4549a6d970 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po index bbdafcec4f..049823f1fa 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po index 8ed2c0be2f..b6e88d01c9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index bc351112e2..1185d5e437 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -171,15 +171,6 @@ msgstr "" "jeux `__." -msgid "" -"If you want to use your low-level networking library of choice instead of " -"Godot's built-in networking, see here for an example: https://github.com/" -"PerduGames/gdnet3" -msgstr "" -"Si vous souhaitez utiliser une bibliothèque réseau de bas niveau de votre " -"choix au lieu du réseau intégré de Godot, voir ici un exemple : https://" -"github.com/PerduGames/gdnet3" - msgid "" "Adding networking to your game comes with some responsibility. It can make " "your application vulnerable if done wrong and may lead to cheats or " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po index bce8188732..d3c264003d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po index 6d49e57b49..dc8634da8c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po index 4fd01266a3..331b94daac 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 9a8d7d781b..9b6c061cba 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/webrtc.po index 538baf0960..510fd6cf5d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/webrtc.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/webrtc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/websocket.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/websocket.po index 5a59e43037..1a081b42dd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/websocket.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/websocket.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/cpu_optimization.po b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/cpu_optimization.po index 433be51451..2b19f97cf5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/cpu_optimization.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/cpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/general_optimization.po b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/general_optimization.po index 28b30031ed..ef8f6eda57 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/general_optimization.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/general_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/gpu_optimization.po b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/gpu_optimization.po index bd8681237d..699c99c903 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/gpu_optimization.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/gpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/index.po index 554499d12a..c13ee257a0 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po index 9b464b6e56..1e17db70c7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/thread_safe_apis.po b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/thread_safe_apis.po index a5d8da049d..fe406d0cbd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/thread_safe_apis.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/using_multimesh.po b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/using_multimesh.po index f44a6fd23e..51da3de0da 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/using_multimesh.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/using_multiple_threads.po b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/using_multiple_threads.po index f509eeb53b..b1056a0880 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/using_multiple_threads.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/using_servers.po b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/using_servers.po index 986b002661..4b4fff24df 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/using_servers.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po index 8230f26195..73970af457 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po index 527ae753f4..bfc68433eb 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/vertex_animation/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/vertex_animation/index.po index f99c0004d3..248d74b6e0 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/performance/vertex_animation/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/performance/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po index 568010a4b2..5095f3259a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po index 78714b88be..a78b44ff5e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po index 9378a0ce47..32eaf8b8e5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 580ef244ee..91803dd61f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/large_world_coordinates.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/large_world_coordinates.po index 341545e13e..6227273334 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/large_world_coordinates.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/large_world_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,7 +91,7 @@ msgstr "" msgid "" "**Double-precision float range (represent all integers):** Between -9 " -"quadrillon and 9 quadrillon" +"quadrillion and 9 quadrillion" msgstr "" msgid "Range" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po index c9059b6797..b6d021a84d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po index dc0c1bf16b..1b852f370b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -39,10 +39,11 @@ msgstr "" "Dans ce tutoriel, nous allons utiliser la démo Platformer3D pour mettre en " "place un ragdoll." +#, fuzzy msgid "" "You can download the Platformer3D demo on `GitHub `_ or using the " -"`Asset Library `_." +"`Asset Library `_." msgstr "" "Vous pouvez télécharger la démo Platformer3D sur `GitHub `_ ou en utilisant " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po index 739255baf7..a8e2d4fd10 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po index 223b8a8740..783dae83b9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po index 1f50dee301..bec12707ad 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -93,10 +93,11 @@ msgstr "Simulation de cape" msgid "Let's make a cloak in the Platformer3D demo." msgstr "Faisons une cape dans la démo de Platformer3D." +#, fuzzy msgid "" "You can download the Platformer3D demo on `GitHub `_ or `the Asset " -"Library `_." +"Library `_." msgstr "" "Vous pouvez télécharger la démo de Platformer3D sur `GitHub ` ou `the " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po index 1dcb28388d..2c0236fc20 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_area_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_area_2d.po index e05abc30ba..25ae8355b6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_area_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_area_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_character_body_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_character_body_2d.po index 5ee68adc6e..4c83404c89 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_character_body_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_character_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po index cf85f297e8..708612a188 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/android_library.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/android_library.po index 8f5d8b1e0d..01157ff69f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/android_library.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/android_library.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/android_plugin.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/android_plugin.po index b3c2dba01d..5b267844c5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/android_plugin.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -522,9 +522,9 @@ msgid "" msgstr "" msgid "" -"If targetting this use-case, make sure to include additional instructions " -"for how the ``AAR`` binaries should be included (e.g: custom additions to " -"the Android app's manifest)." +"If targeting this use-case, make sure to include additional instructions for " +"how the ``AAR`` binaries should be included (e.g: custom additions to the " +"Android app's manifest)." msgstr "" msgid "Reference implementations" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/index.po index 3a9e9d1307..2a2ca7ef78 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po index 4da9ed852b..81811d823a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po index 87dac7920d..0bfaa64c64 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/ios/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/ios/index.po index ef6ff583f9..159ba228c3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/ios/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/ios/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po index c3c3cb10c0..469b40e43b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po index 54825bf37b..ca9745e139 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po index b69ee2037a..068ac94a6f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po index 2dfb2e85a0..67064daab3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/web/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/web/index.po index b7abcb98c7..f68893c34b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/web/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/web/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po index 5f1c3972d0..33804bdb5e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 1d231a1d27..a098935e75 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po index 4a57780c4a..4dde62dbc8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index 954e0af607..253b856e08 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -124,9 +124,10 @@ msgstr "" msgid "This includes any :ref:`class_Resource` attached to the object." msgstr "Cela inclus tous les :ref:`class_Resource` attachés à un objet." +#, fuzzy msgid "" "You can implement four other methods to add controls to the inspector at " -"specific positions. The ``parse_begin()`` and ``parse_end()`` methods are " +"specific positions. The ``_parse_begin()`` and ``_parse_end()`` methods are " "called only once at the beginning and the end of parsing for each object, " "respectively. They can add controls at the top or bottom of the inspector " "layout by calling ``add_custom_control()``." @@ -140,7 +141,7 @@ msgstr "" #, fuzzy msgid "" -"As the editor parses the object, it calls the ``parse_category()`` and " +"As the editor parses the object, it calls the ``_parse_category()`` and " "``_parse_property()`` methods. There, in addition to " "``add_custom_control()``, you can call both ``add_property_editor()`` and " "``add_property_editor_for_multiple_properties()``. Use these last two " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po index 6bdf7eef53..7280cf1834 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index ca4ad963bb..10ef06afc1 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 6d0e4df9e1..7bb1c3f127 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po index da85498756..f068cca3a3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po index 90748a944f..c31010c647 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po index a0e0b31cac..5f71661153 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/index.po index 86343e64f4..1e16f2213c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/jitter_stutter.po b/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/jitter_stutter.po index c7a52e2636..32e4b2cb6f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/jitter_stutter.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -313,7 +313,7 @@ msgid "" "(typically ``60``) work best when physics interpolation is disabled, as they " "will avoid jitter. This means values such as ``120``, ``180`` and ``240`` " "are good starting points. As a bonus, higher physics FPSes make tunneling " -"and physics unstability issues less likely to occur." +"and physics instability issues less likely to occur." msgstr "" msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po b/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po index edccc76532..4f6cc6d294 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -160,6 +160,14 @@ msgstr "" "Godot offre plusieurs façons de contrôler comment le viewport sera " "redimensionnée et étirée à différentes tailles d'écran." +msgid "" +"On this page, *window* refers to the screen area allotted to your game by " +"the system, while *viewport* refers to the root object (accessible from " +"``get_tree().root``) which the game controls to fill this screen area. This " +"viewport is a :ref:`Window ` instance. Recall from the :ref:" +"`introduction ` that *all* Window objects are viewports." +msgstr "" + msgid "" "To configure the stretch base size at runtime from a script, use the " "``get_tree().root.content_scale_size`` property (see :ref:`Window." @@ -253,18 +261,13 @@ msgstr "" msgid "Stretch Mode" msgstr "Mode d’étirement" +#, fuzzy msgid "" "The **Stretch Mode** setting defines how the base size is stretched to fit " -"the resolution of the window or screen." -msgstr "" -"Le paramètre **Mode d'étirement** définit comment la taille de base est " -"étirée pour s'adapter à la résolution de la fenêtre ou de l'écran." - -msgid "" -"The animations below use a \"base size\" of just 16×9 pixels to demonstrate " -"the effect of different stretch modes. A single sprite, also 16×9 pixels in " -"size, covers the entire viewport, and a diagonal :ref:`Line2D " -"` is added on top of it:" +"the resolution of the window or screen. The animations below use a \"base " +"size\" of just 16×9 pixels to demonstrate the effect of different stretch " +"modes. A single sprite, also 16×9 pixels in size, covers the entire " +"viewport, and a diagonal :ref:`Line2D ` is added on top of it:" msgstr "" "Les animations ci-dessous utilisent une \"taille de base\" de seulement 16×9 " "pixels pour démontrer l'effet des différents modes d'étirement. Un seul " @@ -846,10 +849,12 @@ msgstr "" "Conservez l'aspect d'étirement à sa valeur par défaut, ``ignore`` (sa valeur " "ne sera pas utilisée puisque le mode d'étirement est ``disabled``)." +#, fuzzy msgid "" -"You can define a minimum window size by setting ``OS.min_window_size`` in a " -"script's ``_ready()`` function. This prevents the user from resizing the " -"application below a certain size, which could break the UI layout." +"You can define a minimum window size by calling ``get_window()." +"set_min_size()`` in a script's ``_ready()`` function. This prevents the user " +"from resizing the application below a certain size, which could break the UI " +"layout." msgstr "" "Vous pouvez définir une taille de fenêtre minimale en définissant ``OS." "min_window_size`` dans la fonction ``_ready()`` d'un script. Cela empêche " @@ -873,32 +878,46 @@ msgid "hiDPI support" msgstr "Support hiDPI" msgid "" -"By default, Godot projects aren't considered DPI-aware by the operating " -"system. This is done to improve performance on low-end systems, since the " -"operating system's DPI fallback scaling will be faster than letting the " -"application scale itself (even when using the ``viewport`` stretch mode)." +"By default, Godot projects are considered DPI-aware by the operating system. " +"This is controlled by the **Display > Window > Dpi > Allow Hidpi** project " +"setting, which should be left enabled whenever possible. Disabling DPI " +"awareness can break fullscreen behavior on Windows." msgstr "" -"Par défaut, les projets Godot ne sont pas considérés comme DPI-aware par le " -"système d'exploitation. Ceci est fait pour améliorer les performances sur " -"les systèmes bas de gamme, puisque la mise à l'échelle DPI du système " -"d'exploitation sera plus rapide que de laisser l'application s'adapter elle-" -"même (même en utilisant le mode d'étirement ``viewport``)." msgid "" -"However, the OS-provided DPI fallback scaling doesn't play well with " -"fullscreen mode. If you want crisp visuals on hiDPI displays or if project " -"uses fullscreen, it's recommended to enable **Display > Window > Dpi > Allow " -"Hidpi** in the Project Settings." +"Since Godot projects are DPI-aware, they may appear at a very small window " +"size when launching on an hiDPI display (proportionally to the screen " +"resolution). For a game, the most common way to work around this issue is to " +"make them fullscreen by default. Alternatively, you could set the window " +"size in an :ref:`autoload `'s ``_ready()`` function " +"according to the screen size." +msgstr "" + +msgid "To ensure 2D elements don't appear too small on hiDPI displays:" msgstr "" -"Cependant, l'échelle de repli DPI fournie par le système d'exploitation ne " -"fonctionne pas bien avec le mode plein écran. Si vous souhaitez obtenir des " -"images nettes sur des écrans hiDPI ou si votre projet utilise le mode plein " -"écran, il est recom **Display > Window > Dpi > Allow Hidpi** dans les " -"paramètres du projet." msgid "" -"**Allow Hidpi** is only effective on Windows and macOS. It's ignored on all " -"other platforms." +"For games, use the ``canvas_items`` or ``viewport`` stretch modes so that 2D " +"elements are automatically resized according to the current window size." +msgstr "" + +msgid "" +"For non-game applications, use the ``disabled`` stretch mode and set the " +"stretch scale to a value corresponding to the display scale factor in an :" +"ref:`autoload `'s ``_ready()`` function. The " +"display scale factor is set in the operating system's settings and can be " +"queried using :ref:" +"`screen_get_scale`. This method " +"is currently only implemented on macOS. On other operating systems, you will " +"need to implement a method to guess the display scale factor based on the " +"screen resolution (with a setting to let the user override this if needed). " +"This is the approach currently used by the Godot editor." +msgstr "" + +#, fuzzy +msgid "" +"The **Allow Hidpi** setting is only effective on Windows and macOS. It's " +"ignored on all other platforms." msgstr "" "**Allow Hidpi** n'est efficace que sur Windows et macOS. Elle est ignorée " "sur toutes les autres plateformes." diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/viewports.po b/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/viewports.po index 42a75d865c..ec5f12eab1 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/viewports.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/rendering/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po index b81454a3a4..02883712f8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po index 50073f3ddb..1170b30389 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po index e33b8bec2f..169320386b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po index bc8a26ce8a..de020dff05 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po index 52345f1233..e1c7982c31 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po index 0adb35dfd6..40ef140c71 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po index c39efeb82f..e3f7a43823 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po index e203c450c9..2a6d6e973d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po index 90890fc280..e0595cf109 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po index 0e7ffab6ad..bc4f62358d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po index 20fae8e134..ad5d230af6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po index 8aa0562b31..bd0211d8db 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po index 3be05cdd13..9eb4f4b200 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po index ffd6bcd0cd..8ea9dd1d7b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po index ab96c48ead..a041a65fbe 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po index 232fbf20a9..d08830fe66 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po index 6139eb6a2f..36477184fc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po index 6624377650..3944dfc150 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po index c63d709284..442eac0778 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po index 6fbef92206..e1c9c26e9f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po index 8204973e09..02125d7372 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po index e1c5bcc7c3..43f7b08fb9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po index 59238df332..ce9ef466ea 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po index 15317533b0..3cd377a905 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po index 505f9da3bf..8b20f78dd3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po index e6afc62e92..d4a6efa46c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po index be8564ac34..e75f2929ce 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/index.po index ca461863ae..c61fc5cb7e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po index 4a9de23679..4b04bba9c5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,12 +20,13 @@ msgstr "" msgid "Change scenes manually" msgstr "Changer de scène manuellement" +#, fuzzy msgid "" -"Sometimes it helps to have more control over how one swaps scenes around. As " -"mentioned above, a :ref:`Viewport `'s child nodes will " -"render to the image it generates. This holds true even for nodes outside of " -"the \"current\" scene. Autoloads fall into this category, but so do scenes " -"which one instances and adds to the tree at runtime:" +"Sometimes it helps to have more control over how one swaps scenes around. A :" +"ref:`Viewport `'s child nodes will render to the image it " +"generates, this holds true even for nodes outside of the \"current\" scene. " +"Autoloads fall into this category, but so do scenes which one instances and " +"adds to the tree at runtime:" msgstr "" "Parfois, cela aide d'avoir plus de contrôle sur la façon dont on échange les " "scènes. Comme mentionné ci-dessus, les nœuds enfants d'un :ref:`Viewport " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/creating_script_templates.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/creating_script_templates.po index be258f0239..9dc8c1d818 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/creating_script_templates.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/creating_script_templates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -73,13 +73,12 @@ msgid "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgstr "macOS : ``$HOME/Library/Application Support/Godot/script_templates/``" msgid "" -"If no ``script_templates`` is detected, Godot will create a default set of " -"built-in templates automatically, so this logic can be used to reset the " -"default templates in case you've accidentally overwritten them." +"If you're getting Godot from somewhere other than the official website, such " +"as Steam, the folder might be in a different location. You can find it using " +"the Godot editor. Go to ``Editor > Open Editor Data/Settings Folder`` and it " +"will open a folder in your file browser, inside that folder is the " +"``script_templates`` folder." msgstr "" -"Si aucun de ces modèles n'est trouvé, Godot recréera l'ensemble de modèles " -"par défaut automatiquement, on peut utiliser ça pour réinitialiser l'état " -"des modèles si vous les avez perdu par accident." msgid "Project-defined templates" msgstr "Modèles définis par le projet (templates)" @@ -270,7 +269,8 @@ msgstr "Le nom de la nouvelle classe (uniquement utilisé en C#)." msgid "``_CLASS_``" msgstr "``%CLASS%``" -msgid "The name of the new class (used in C# only)." +#, fuzzy +msgid "The name of the new class." msgstr "Le nom de la nouvelle classe (uniquement utilisé en C#)." #, fuzzy diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po index 7afb2b7e48..dbbc96b442 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po index edfa0ae365..009bbea184 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po index 84c3f5a7e3..44ad12a933 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/index.po index 62a2b6ee36..a3e8e093ba 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po index a9c1f902ef..83b6fd8ab3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po index a5be3c47b0..4225acb077 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,10 +110,9 @@ msgid "" msgstr "" msgid "" -"In Godot 3, **Frame Time** includes rendering time. Say you find a " -"mysterious spike of lag in your game, but your physics and scripts are all " -"running fast. The delay could be due to the appearance of particles or " -"visual effects!" +"**Frame Time** includes rendering time. Say you find a mysterious spike of " +"lag in your game, but your physics and scripts are all running fast. The " +"delay could be due to the appearance of particles or visual effects!" msgstr "" msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po index 66c0f14415..653ea9da1e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/filesystem.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/filesystem.po index 3527b1b177..32e28639bf 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/filesystem.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po index c04740487d..3ca4ae1fbc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdextension/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdextension/index.po index 95e52ea800..9a0f271fb2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdextension/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdextension/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po index 4f930ad915..9adf3682fe 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po index d76136e05d..af0e4d7d7b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po index e30476533b..dc1a8b3d65 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po index 4930aaca55..a18705fce7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po index 892b413381..d039c4176e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po index db05c4936d..283b87b9fd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po index a2a8f79430..0655977267 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/index.po index ed20e5f559..c5c138ec7c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po index 795c952b06..c6b8a7350e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po index 52133c385f..1031015bfd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/groups.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/groups.po index 0845eba842..907d6d8166 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/groups.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/groups.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po index e0457d11e6..39b991c047 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po index 34cdff9186..da38488b4a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/index.po index 822d721db2..db3c20ad44 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po index f8773179b1..68f1449486 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po index 141415154b..b2ce767f93 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/overridable_functions.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/overridable_functions.po index 98768bcc24..5220c1243d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/overridable_functions.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/overridable_functions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/pausing_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/pausing_games.po index 3c6f2d5716..fc0dd505a0 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/pausing_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/resources.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/resources.po index 3561860f2a..76621d73ab 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/resources.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -257,11 +257,12 @@ msgstr "" msgid "Creating your own resources" msgstr "Créer vos propres ressources" +#, fuzzy msgid "" "Like any Object in Godot, users can also script Resources. Resource scripts " "inherit the ability to freely translate between object properties and " "serialized text or binary data (\\*.tres, \\*.res). They also inherit the " -"reference-counting memory management from the Reference type." +"reference-counting memory management from the RefCounted type." msgstr "" "Comme tout Object de Godot, les utilisateurs peuvent également scripter les " "Resources. Les scripts de Resource héritent de la possibilité de traduire " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/scene_tree.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/scene_tree.po index 32dd0c8ba5..90b9aec763 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/scene_tree.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po index c6259354ae..5e77b08989 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/singletons_autoload.po b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/singletons_autoload.po index b50ee0d853..322a27f903 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/singletons_autoload.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/scripting/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -156,18 +156,10 @@ msgstr "" "haut/bas. Comme pour les scènes ordinaires, le moteur lira ces nœuds dans " "l'ordre de haut en bas." -msgid "" -"This means that any node can access a singleton named \"PlayerVariables\" " -"with:" -msgstr "" -"Cela veut dire que n'importe quel nœud peut accéder à un singleton appelé " -"\"PlayerVariables\" avec :" - #, fuzzy msgid "" "If the **Enable** column is checked (which is the default), then the " -"singleton can be accessed directly in GDScript, without requiring " -"``get_node()``:" +"singleton can be accessed directly in GDScript:" msgstr "" "Si la colonne **Enable** est cochée (c'est le cas par défaut), vous pouvez " "accéder directement au singleton sans utiliser ``get_node()`` :" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po index b7441b8e65..cf79723eab 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,30 +36,13 @@ msgstr "" "traitement en général et, en particulier, avec les méthodes décrites dans le " "tutoriel :ref:`custom post-processing tutorial `." -#, fuzzy -msgid "" -"In the previous post-processing tutorial, we rendered the scene to a :ref:" -"`Viewport ` and then rendered the Viewport in a :ref:" -"`SubViewportContainer ` to the main scene. One " -"limitation of this method is that we could not access the depth buffer " -"because the depth buffer is only available in shaders and Viewports do not " -"maintain depth information." -msgstr "" -"Dans le précédent tutoriel de post-traitement, nous avons rendu la scène " -"dans un :ref:`Viewport ` et ensuite rendu le Viewport dans " -"un :ref:`ViewportContainer ` dans la scène " -"principale. L'une des limites de cette méthode est que nous ne pouvons pas " -"accéder au tampon de profondeur car celui-ci n'est disponible que dans les " -"shaders spatiaux et les Viewports ne conservent pas d'informations sur la " -"profondeur." - msgid "Full screen quad" msgstr "Quadrant plein écran" +#, fuzzy msgid "" -"In the :ref:`custom post-processing tutorial `, " -"we covered how to use a Viewport to make custom post-processing effects. " -"There are two main drawbacks of using a Viewport:" +"One way to make custom post-processing effects is by using a viewport. " +"However, there are two main drawbacks of using a Viewport:" msgstr "" "Dans le tutoriel :ref:`custom post-processing tutorial " "`, nous avons couvert comment utiliser un " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/compute_shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/compute_shaders.po index d60eeef9a4..56d9b1e5a6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/compute_shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/compute_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po index 96238de0f1..11fe9ef059 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po index 1226431a32..95f4e0e198 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/index.po index 545705db33..12b5f61645 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po index 60a9b8d70f..f391027b6e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/making_trees.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/making_trees.po index f941692838..3cab4d7fa1 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/making_trees.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po index d770929e07..b62986bf6d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_materials.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_materials.po index 0096c761d7..0aad5a5e56 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_materials.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po index 6a16039e7f..52923438b4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po index ff61980394..61240800c7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/index.po index 229b43b48b..2fcb2256b9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po index d6512eec98..2a189e2dd1 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po index cc8c6c7c32..30787ead68 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po index 40df7a8d09..b4ce7e6df9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po index 13cc319fcc..6293f96a45 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -270,8 +270,8 @@ msgid "in float **LIGHTX_SIZE**" msgstr "inout float **POINT_SIZE**" msgid "" -"Angular diameter of ``LIGHTX`` in the sky. Expressed in degrees. For " -"reference, the sun from earth is about 0.5 degrees." +"Angular diameter of ``LIGHTX`` in the sky. Expressed in radians. For " +"reference, the sun from earth is about .0087 radians (0.5 degrees)." msgstr "" #, fuzzy diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po index ff4a839ce4..6b68c17969 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po index 9cec5193b8..7a51a149d4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -35,9 +35,9 @@ msgstr "" #, fuzzy msgid "" "Since the Godot shader language is close to C-style languages and GLSL, this " -"guide is inspired by Godot's own GLSL formatting. You can view an example of " -"a GLSL file in Godot's source code `here `__." +"guide is inspired by Godot's own GLSL formatting. You can view examples of " +"GLSL files in Godot's source code `here `__." msgstr "" "Comme le langage de shader Godot est proche des langages de type C et de " "GLSL, ce guide s'inspire du formatage GLSL propre à Godot. Vous pouvez voir " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po index 987215d50e..24a3dfbbae 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/visual_shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/visual_shaders.po index d41f0fbc78..43d4681dcc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/visual_shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/visual_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po index 589e5b5584..411e784d67 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po index 481529efde..6c16d5725a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po index a9b4134931..b2206abc4f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po index 5a2a53bcf5..0aeb82fa21 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/troubleshooting.po b/sphinx/po/fr/LC_MESSAGES/tutorials/troubleshooting.po index 2bbbbf5d21..a9c5612bf7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/troubleshooting.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/troubleshooting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po index 9cbbd439da..83990b7738 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/control_node_gallery.po b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/control_node_gallery.po index 43cd2659c8..543420be13 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/control_node_gallery.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/control_node_gallery.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/custom_gui_controls.po b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/custom_gui_controls.po index b622f1ef23..2d8c29ac84 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/custom_gui_controls.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_containers.po b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_containers.po index 9341ac19bc..86789ffdc0 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_containers.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_navigation.po b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_navigation.po index f4f24c5911..2940468b85 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_navigation.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_navigation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_skinning.po b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_skinning.po index c7f65e4c4d..efb6d08541 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_skinning.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po index 6449839564..bae96157bb 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_using_fonts.po b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_using_fonts.po index e7158d54ce..e50926e1fe 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_using_fonts.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_using_fonts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po index 94456b8fb6..2695e8d398 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/index.po index 870ffd8f6a..cc8db585be 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/size_and_anchors.po b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/size_and_anchors.po index e7098ddc3e..d835d9510b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/ui/size_and_anchors.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/ui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po index 72481005d1..30ee26470e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/deploying_to_android.po b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/deploying_to_android.po index 3e6cf9d92f..cf9bfb1590 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/deploying_to_android.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/deploying_to_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/index.po index 2d8647adf8..7155f29a43 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "XR" -msgstr "X" +msgstr "XR" #, fuzzy msgid "Basic Tutorial" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po index c3bc34a423..7bd14cb08e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po index a55a700f02..89b6710fe9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/openxr_passthrough.po b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/openxr_passthrough.po index 8048872152..cb55ffb79e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/openxr_passthrough.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/openxr_passthrough.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/setting_up_xr.po b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/setting_up_xr.po index 4eb437481d..1e70330e23 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/setting_up_xr.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/setting_up_xr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/xr_action_map.po b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/xr_action_map.po index adafcffafb..b0ebc1f7fc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/xr_action_map.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/xr_action_map.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -355,7 +355,7 @@ msgid "" msgstr "" msgid "" -"The aim pose on most controllers is positioned slightly infront of the " +"The aim pose on most controllers is positioned slightly in front of the " "controller and aims forward. This is a great pose to use for laser pointers " "or to align the muzzle of a weapon with." msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/xr_room_scale.po b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/xr_room_scale.po index c982f9d49c..d5bb555db7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/xr/xr_room_scale.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/xr/xr_room_scale.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/about/complying_with_licenses.po b/sphinx/po/it/LC_MESSAGES/about/complying_with_licenses.po index e2d597bd30..87f457fb14 100644 --- a/sphinx/po/it/LC_MESSAGES/about/complying_with_licenses.po +++ b/sphinx/po/it/LC_MESSAGES/about/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -192,17 +192,11 @@ msgid "" "these ones in your project, but they're listed here for reference:" msgstr "" -#, fuzzy msgid ":ref:`Engine.get_author_info`" -msgstr "" -":ref:`CanvasItem.get_global_transform() " -"`" +msgstr ":ref:`Engine.get_author_info`" -#, fuzzy msgid ":ref:`Engine.get_donor_info`" -msgstr "" -":ref:`CanvasItem.get_viewport_transform() " -"`" +msgstr ":ref:`Engine.get_donor_info`" msgid "Credits screen" msgstr "Schermata dei crediti" diff --git a/sphinx/po/it/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/it/LC_MESSAGES/about/docs_changelog.po index c3f1a540f9..31b5e40447 100644 --- a/sphinx/po/it/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/it/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,61 +49,52 @@ msgstr "Nuovi tutorial dalla versione 3.0" msgid "C#" msgstr "C#" -#, fuzzy msgid ":ref:`doc_c_sharp_diagnostics`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr ":ref:`doc_c_sharp_diagnostics`" msgid "Development" msgstr "Sviluppo" -#, fuzzy msgid ":ref:`doc_2d_coordinate_systems`" -msgstr ":ref:`doc_what_are_godot_classes`" +msgstr ":ref:`doc_2d_coordinate_systems`" #, fuzzy msgid "Migrating" msgstr "Illuminazione" -#, fuzzy msgid ":ref:`doc_upgrading_to_godot_4.2`" -msgstr ":ref:`doc_converting_glsl_to_godot_shaders`" +msgstr ":ref:`doc_upgrading_to_godot_4.2`" msgid "I/O" msgstr "" -#, fuzzy msgid ":ref:`doc_runtime_loading_and_saving`" -msgstr ":ref:`doc_exporting_basics`" +msgstr ":ref:`doc_runtime_loading_and_saving`" msgid "Platform-specific" msgstr "Specifico per la piattaforma" -#, fuzzy msgid ":ref:`doc_android_library`" -msgstr ":ref:`doc_android_plugin`" +msgstr ":ref:`doc_android_library`" #, fuzzy msgid "New pages since version 4.0" msgstr "Nuovi tutorial dalla versione 3.0" -#, fuzzy msgid ":ref:`doc_internal_rendering_architecture`" -msgstr ":ref:`doc_beziers_and_curves`" +msgstr ":ref:`doc_internal_rendering_architecture`" -#, fuzzy msgid ":ref:`doc_using_sanitizers`" -msgstr ":ref:`doc_using_servers`" +msgstr ":ref:`doc_using_sanitizers`" -#, fuzzy msgid ":ref:`doc_upgrading_to_godot_4.1`" -msgstr ":ref:`doc_converting_glsl_to_godot_shaders`" +msgstr ":ref:`doc_upgrading_to_godot_4.1`" msgid "Physics" msgstr "Fisica" -#, fuzzy msgid ":ref:`doc_troubleshooting_physics_issues`" -msgstr ":ref:`doc_exporting_basics`" +msgstr ":ref:`doc_troubleshooting_physics_issues`" #, fuzzy msgid "New pages since version 3.6" @@ -112,132 +103,106 @@ msgstr "Nuovi tutorial dalla versione 3.1" msgid "2D" msgstr "2D" -#, fuzzy msgid ":ref:`doc_2d_antialiasing`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr ":ref:`doc_2d_antialiasing`" msgid "3D" msgstr "3D" -#, fuzzy msgid ":ref:`doc_3d_antialiasing`" -msgstr ":ref:`doc_godot_notifications`" +msgstr ":ref:`doc_3d_antialiasing`" -#, fuzzy msgid ":ref:`doc_faking_global_illumination`" -msgstr ":ref:`doc_interpolation`" +msgstr ":ref:`doc_faking_global_illumination`" -#, fuzzy msgid ":ref:`doc_introduction_to_global_illumination`" -msgstr ":ref:`doc_introduction_to_shaders`" +msgstr ":ref:`doc_introduction_to_global_illumination`" -#, fuzzy msgid ":ref:`doc_mesh_lod`" -msgstr ":ref:`doc_2d_meshes`" +msgstr ":ref:`doc_mesh_lod`" -#, fuzzy msgid ":ref:`doc_occlusion_culling`" -msgstr ":ref:`doc_using_multimesh`" +msgstr ":ref:`doc_occlusion_culling`" -#, fuzzy msgid ":ref:`doc_using_sdfgi`" -msgstr ":ref:`doc_using_servers`" +msgstr ":ref:`doc_using_sdfgi`" -#, fuzzy msgid ":ref:`doc_using_decals`" -msgstr ":ref:`doc_signals`" +msgstr ":ref:`doc_using_decals`" -#, fuzzy msgid ":ref:`doc_visibility_ranges`" -msgstr ":ref:`doc_visual_shaders`" +msgstr ":ref:`doc_visibility_ranges`" -#, fuzzy msgid ":ref:`doc_volumetric_fog`" -msgstr ":ref:`doc_webrtc`" +msgstr ":ref:`doc_volumetric_fog`" -#, fuzzy msgid ":ref:`doc_variable_rate_shading`" -msgstr ":ref:`doc_particle_shader`" +msgstr ":ref:`doc_variable_rate_shading`" -#, fuzzy msgid ":ref:`doc_physical_light_and_camera_units`" -msgstr ":ref:`doc_2d_lights_and_shadows`" +msgstr ":ref:`doc_physical_light_and_camera_units`" msgid "Animation" msgstr "Animazione" -#, fuzzy msgid ":ref:`doc_creating_movies`" -msgstr ":ref:`doc_making_trees`" +msgstr ":ref:`doc_creating_movies`" #, fuzzy msgid "Assets pipeline" msgstr "Pipeline di risorse" -#, fuzzy msgid ":ref:`doc_retargeting_3d_skeletons`" -msgstr ":ref:`doc_2d_skeletons`" +msgstr ":ref:`doc_retargeting_3d_skeletons`" -#, fuzzy msgid ":ref:`doc_custom_platform_ports`" -msgstr ":ref:`doc_custom_postprocessing`" +msgstr ":ref:`doc_custom_platform_ports`" -#, fuzzy msgid ":ref:`doc_upgrading_to_godot_4`" -msgstr ":ref:`doc_converting_glsl_to_godot_shaders`" +msgstr ":ref:`doc_upgrading_to_godot_4`" -#, fuzzy msgid ":ref:`doc_large_world_coordinates`" -msgstr ":ref:`doc_what_are_godot_classes`" +msgstr ":ref:`doc_large_world_coordinates`" msgid "Scripting" msgstr "Scripting" -#, fuzzy msgid ":ref:`doc_custom_performance_monitors`" -msgstr ":ref:`doc_custom_postprocessing`" +msgstr ":ref:`doc_custom_performance_monitors`" -#, fuzzy msgid ":ref:`doc_c_sharp_collections`" -msgstr ":ref:`doc_2d_skeletons`" +msgstr ":ref:`doc_c_sharp_collections`" -#, fuzzy msgid ":ref:`doc_c_sharp_global_classes`" -msgstr ":ref:`doc_what_are_godot_classes`" +msgstr ":ref:`doc_c_sharp_global_classes`" -#, fuzzy msgid ":ref:`doc_c_sharp_variant`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr ":ref:`doc_c_sharp_variant`" msgid "Shaders" msgstr "Shaders" -#, fuzzy msgid ":ref:`doc_compute_shaders`" -msgstr ":ref:`doc_particle_shader`" +msgstr ":ref:`doc_compute_shaders`" msgid "Workflow" msgstr "" -#, fuzzy msgid ":ref:`doc_pr_review_guidelines`" -msgstr ":ref:`doc_data_preferences`" +msgstr ":ref:`doc_pr_review_guidelines`" #, fuzzy msgid "XR" msgstr "X" -#, fuzzy msgid ":ref:`doc_introducing_xr_tools`" -msgstr ":ref:`doc_introduction_to_shaders`" +msgstr ":ref:`doc_introducing_xr_tools`" -#, fuzzy msgid ":ref:`doc_xr_action_map`" -msgstr ":ref:`doc_interpolation`" +msgstr ":ref:`doc_xr_action_map`" -#, fuzzy msgid ":ref:`doc_deploying_to_android`" -msgstr ":ref:`doc_exporting_basics`" +msgstr ":ref:`doc_deploying_to_android`" #, fuzzy msgid "New pages since version 3.5" @@ -250,20 +215,17 @@ msgstr "" msgid "New pages since version 3.4" msgstr "Nuovi tutorial dalla versione 3.1" -#, fuzzy msgid ":ref:`doc_3d_text`" -msgstr ":ref:`doc_webrtc`" +msgstr ":ref:`doc_3d_text`" -#, fuzzy msgid ":ref:`doc_playing_videos`" -msgstr ":ref:`doc_making_trees`" +msgstr ":ref:`doc_playing_videos`" msgid "Editor" msgstr "Editor" -#, fuzzy msgid ":ref:`doc_managing_editor_features`" -msgstr ":ref:`doc_making_trees`" +msgstr ":ref:`doc_managing_editor_features`" #, fuzzy msgid "New pages since version 3.3" @@ -272,156 +234,124 @@ msgstr "Nuovi tutorial dalla versione 3.1" msgid "C++" msgstr "C++" -#, fuzzy msgid ":ref:`doc_cpp_usage_guidelines`" -msgstr ":ref:`doc_using_multimesh`" +msgstr ":ref:`doc_cpp_usage_guidelines`" msgid "GDScript" msgstr "GDScript" -#, fuzzy msgid ":ref:`doc_gdscript_documentation_comments`" -msgstr ":ref:`doc_gdscript_static_typing`" +msgstr ":ref:`doc_gdscript_documentation_comments`" #, fuzzy msgid "New pages since version 3.2" msgstr "Nuovi tutorial dalla versione 3.1" -#, fuzzy msgid ":ref:`doc_3d_rendering_limitations`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr ":ref:`doc_3d_rendering_limitations`" msgid "About" msgstr "Informazioni su Godot" -#, fuzzy msgid ":ref:`doc_troubleshooting`" -msgstr ":ref:`doc_interpolation`" +msgstr ":ref:`doc_troubleshooting`" -#, fuzzy msgid ":ref:`doc_list_of_features`" -msgstr ":ref:`doc_viewport_as_texture`" +msgstr ":ref:`doc_list_of_features`" -#, fuzzy msgid ":ref:`doc_release_policy`" -msgstr ":ref:`doc_thread_safe_apis`" +msgstr ":ref:`doc_release_policy`" #, fuzzy msgid "Best practices" msgstr "Le migliori pratiche" -#, fuzzy msgid ":ref:`doc_version_control_systems`" -msgstr ":ref:`doc_ragdoll_system`" +msgstr ":ref:`doc_version_control_systems`" msgid "Community" msgstr "Comunità" -#, fuzzy msgid ":ref:`doc_best_practices_for_engine_contributors`" -msgstr "Migliori pratiche per i contributori del motore" +msgstr ":ref:`doc_best_practices_for_engine_contributors`" -#, fuzzy msgid ":ref:`doc_bisecting_regressions`" -msgstr ":ref:`doc_using_servers`" +msgstr ":ref:`doc_bisecting_regressions`" -#, fuzzy msgid ":ref:`doc_editor_and_docs_localization`" -msgstr "Vedi :ref:`doc_editor_and_docs_localization` per maggiori dettagli." +msgstr ":ref:`doc_editor_and_docs_localization`" -#, fuzzy msgid ":ref:`doc_introduction_to_editor_development`" -msgstr "Introduzione all'esportazione" +msgstr ":ref:`doc_introduction_to_editor_development`" -#, fuzzy msgid ":ref:`doc_editor_style_guide`" -msgstr ":ref:`doc_jitter_stutter`" +msgstr ":ref:`doc_editor_style_guide`" -#, fuzzy msgid ":ref:`doc_common_engine_methods_and_macros`" -msgstr ":ref:`doc_controlling_thousands_of_fish`" +msgstr ":ref:`doc_common_engine_methods_and_macros`" -#, fuzzy msgid ":ref:`doc_vulkan_validation_layers`" -msgstr ":ref:`doc_animation_tree`" +msgstr ":ref:`doc_vulkan_validation_layers`" -#, fuzzy msgid ":ref:`doc_gdscript_grammar`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr ":ref:`doc_gdscript_grammar`" msgid "Configuring an IDE: :ref:`doc_configuring_an_ide_code_blocks`" msgstr "" -#, fuzzy msgid ":ref:`doc_default_key_mapping`" -msgstr ":ref:`doc_thread_safe_apis`" +msgstr ":ref:`doc_default_key_mapping`" -#, fuzzy msgid ":ref:`doc_using_the_web_editor`" -msgstr ":ref:`Web `" +msgstr ":ref:`doc_using_the_web_editor`" msgid "Export" msgstr "Esporta" -#, fuzzy msgid ":ref:`doc_exporting_for_dedicated_servers`" -msgstr "" -":ref:`Server Linux e macOS senza testa " -"`." +msgstr ":ref:`doc_exporting_for_dedicated_servers`" msgid "Input" msgstr "Input" -#, fuzzy msgid ":ref:`doc_controllers_gamepads_joysticks`" -msgstr ":ref:`doc_controlling_thousands_of_fish`" +msgstr ":ref:`doc_controllers_gamepads_joysticks`" msgid "Math" msgstr "Matematica" -#, fuzzy msgid ":ref:`doc_random_number_generation`" -msgstr "Funzioni Random" +msgstr ":ref:`doc_random_number_generation`" -#, fuzzy msgid ":ref:`doc_plugins_for_ios`" -msgstr ":ref:`doc_optimizing_for_size`" +msgstr ":ref:`doc_plugins_for_ios`" -#, fuzzy msgid ":ref:`doc_ios_plugin`" -msgstr ":ref:`doc_android_plugin`" +msgstr ":ref:`doc_ios_plugin`" -#, fuzzy msgid ":ref:`doc_html5_shell_classref`" -msgstr ":ref:`doc_what_are_godot_classes`" +msgstr ":ref:`doc_html5_shell_classref`" -#, fuzzy msgid ":ref:`doc_collision_shapes_2d`" -msgstr ":ref:`doc_visual_shaders`" +msgstr ":ref:`doc_collision_shapes_2d`" -#, fuzzy msgid ":ref:`doc_collision_shapes_3d`" -msgstr ":ref:`doc_visual_shaders`" +msgstr ":ref:`doc_collision_shapes_3d`" -#, fuzzy msgid ":ref:`doc_shaders_style_guide`" -msgstr ":ref:`doc_shading_language`" +msgstr ":ref:`doc_shaders_style_guide`" -#, fuzzy msgid ":ref:`doc_debugger_panel`" -msgstr "GDScript :ref:`debugger `." +msgstr ":ref:`doc_debugger_panel`" -#, fuzzy msgid ":ref:`doc_creating_script_templates`" -msgstr "Creare uno script" +msgstr ":ref:`doc_creating_script_templates`" -#, fuzzy msgid ":ref:`doc_evaluating_expressions`" -msgstr "Valuta selezione" +msgstr ":ref:`doc_evaluating_expressions`" -#, fuzzy msgid ":ref:`doc_what_is_gdextension`" -msgstr ":ref:`doc_what_are_godot_classes`" +msgstr ":ref:`doc_what_is_gdextension`" msgid "" ":ref:`doc_gdscript_warning_system` (split from :ref:" @@ -432,9 +362,8 @@ msgstr "" msgid "User Interface (UI)" msgstr "Interfaccia dell'editor (C++)" -#, fuzzy msgid ":ref:`doc_control_node_gallery`" -msgstr ":ref:`doc_node_alternatives`" +msgstr ":ref:`doc_control_node_gallery`" #, fuzzy msgid "New pages since version 3.1" @@ -443,9 +372,8 @@ msgstr "Nuovi tutorial dalla versione 3.1" msgid "Project workflow" msgstr "Flusso di lavoro del progetto" -#, fuzzy msgid ":ref:`doc_android_gradle_build`" -msgstr ":ref:`doc_android_custom_build`" +msgstr ":ref:`doc_android_gradle_build`" msgid ":ref:`doc_2d_sprite_animation`" msgstr ":ref:`doc_2d_sprite_animation`" @@ -540,9 +468,8 @@ msgstr ":ref:`doc_surfacetool`" msgid ":ref:`doc_meshdatatool`" msgstr ":ref:`doc_meshdatatool`" -#, fuzzy msgid ":ref:`doc_immediatemesh`" -msgstr ":ref:`doc_immediategeometry`" +msgstr ":ref:`doc_immediatemesh`" msgid "Optimization" msgstr "Ottimizzazione" @@ -674,9 +601,8 @@ msgstr ":ref:`doc_particle_shader`" msgid ":ref:`doc_making_main_screen_plugins`" msgstr ":ref:`doc_making_main_screen_plugins`" -#, fuzzy msgid ":ref:`doc_3d_gizmo_plugins`" -msgstr ":ref:`doc_spatial_gizmo_plugins`" +msgstr ":ref:`doc_3d_gizmo_plugins`" msgid ":ref:`doc_customizing_html5_shell`" msgstr ":ref:`doc_customizing_html5_shell`" diff --git a/sphinx/po/it/LC_MESSAGES/about/faq.po b/sphinx/po/it/LC_MESSAGES/about/faq.po index 2477904bac..24218d832a 100644 --- a/sphinx/po/it/LC_MESSAGES/about/faq.po +++ b/sphinx/po/it/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/about/introduction.po b/sphinx/po/it/LC_MESSAGES/about/introduction.po index 520a7f9818..2aa64b3cb0 100644 --- a/sphinx/po/it/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/it/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/about/list_of_features.po b/sphinx/po/it/LC_MESSAGES/about/list_of_features.po index 94f5d80870..20059dbf9c 100644 --- a/sphinx/po/it/LC_MESSAGES/about/list_of_features.po +++ b/sphinx/po/it/LC_MESSAGES/about/list_of_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -86,7 +86,7 @@ msgid "**Runs exported projects:**" msgstr "**Esegue progetti esportati:**" msgid "iOS." -msgstr "" +msgstr "iOS." msgid ":ref:`Consoles `." msgstr ":ref:`Consoles `." @@ -730,6 +730,10 @@ msgid "" "(configured globally)." msgstr "Filtraggio per vicinanza, bilineare, trilineare o anisotropico." +msgid "" +"Optional distance fade system to fade distant decals, improving performance." +msgstr "" + msgid "" "When using the Forward+ backend (default on desktop), decals are rendered " "with clustered forward optimizations to decrease their individual cost. " diff --git a/sphinx/po/it/LC_MESSAGES/about/release_policy.po b/sphinx/po/it/LC_MESSAGES/about/release_policy.po index 8f4e5b7bcd..37d3089442 100644 --- a/sphinx/po/it/LC_MESSAGES/about/release_policy.po +++ b/sphinx/po/it/LC_MESSAGES/about/release_policy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -194,7 +194,7 @@ msgid "Godot 4.3 (`master`)" msgstr "" #, fuzzy -msgid "April 2024 (estimate)" +msgid "June 2024 (estimate)" msgstr "Q1 2023 (stima)" #, fuzzy @@ -208,13 +208,11 @@ msgstr "" msgid "unstable" msgstr "instabile" -#, fuzzy msgid "Godot 4.2" -msgstr "Godot 4.0" +msgstr "Godot 4.2" -#, fuzzy msgid "November 2023" -msgstr "Novembre 2021" +msgstr "Novembre 2023" #, fuzzy msgid "" @@ -227,20 +225,17 @@ msgstr "" msgid "supported" msgstr "supportato" -#, fuzzy msgid "Godot 4.1" -msgstr "Godot 4.0" +msgstr "Godot 4.1" -#, fuzzy msgid "July 2023" -msgstr "Luglio 2016" +msgstr "Luglio 2023" msgid "Godot 4.0" msgstr "Godot 4.0" -#, fuzzy msgid "March 2023" -msgstr "Marzo 2019" +msgstr "Marzo 2023" #, fuzzy msgid "|eol| No longer supported (last update: 4.0.4)." @@ -374,9 +369,8 @@ msgid "" "from Godot 3.x to 4.x." msgstr "" -#, fuzzy msgid "Which version should I use for a new project?" -msgstr "Quale dovrei usare?" +msgstr "Quale versione dovrei usare per un nuovo progetto?" msgid "" "We recommend using Godot 4.x for new projects, as the Godot 4.x series will " @@ -450,8 +444,8 @@ msgstr "" msgid "" "In particular, after the very length release cycle for 4.0, we are pivoting " -"to a faster paced development workflow, with the 4.1 release expected within " -"late Q2 / early Q3 2023." +"to a faster paced development workflow, 4.1 released 4 months after 4.0, and " +"4.2 released 4 months after 4.1" msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/about/system_requirements.po b/sphinx/po/it/LC_MESSAGES/about/system_requirements.po index ec88d38c01..c16cab850a 100644 --- a/sphinx/po/it/LC_MESSAGES/about/system_requirements.po +++ b/sphinx/po/it/LC_MESSAGES/about/system_requirements.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "System requirements" -msgstr "Requisiti" +msgstr "Requisiti di sistema" msgid "" "This page contains system requirements for the editor and exported projects. " @@ -41,7 +40,7 @@ msgid "Desktop or laptop PC - Minimum" msgstr "" msgid "**CPU**" -msgstr "" +msgstr "**CPU**" msgid "**Windows:** x86_32 CPU with SSE2 instructions, or any x86_64 CPU" msgstr "" @@ -64,7 +63,7 @@ msgid "" msgstr "" msgid "**GPU**" -msgstr "" +msgstr "**GPU**" msgid "" "**Forward+ rendering method:** Integrated graphics with full Vulkan 1.0 " @@ -91,7 +90,7 @@ msgid "" msgstr "" msgid "**RAM**" -msgstr "" +msgstr "**RAM**" #, fuzzy msgid "**Native editor:** 4 GB" diff --git a/sphinx/po/it/LC_MESSAGES/community/asset_library/index.po b/sphinx/po/it/LC_MESSAGES/community/asset_library/index.po index 028ba98fce..98f0fd3beb 100644 --- a/sphinx/po/it/LC_MESSAGES/community/asset_library/index.po +++ b/sphinx/po/it/LC_MESSAGES/community/asset_library/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po b/sphinx/po/it/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po index 5cee2591dc..76db6a311c 100644 --- a/sphinx/po/it/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po +++ b/sphinx/po/it/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/community/asset_library/using_assetlib.po b/sphinx/po/it/LC_MESSAGES/community/asset_library/using_assetlib.po index d2a976e124..c4c279342a 100644 --- a/sphinx/po/it/LC_MESSAGES/community/asset_library/using_assetlib.po +++ b/sphinx/po/it/LC_MESSAGES/community/asset_library/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/community/asset_library/what_is_assetlib.po b/sphinx/po/it/LC_MESSAGES/community/asset_library/what_is_assetlib.po index dedcfd60cf..3aacc18777 100644 --- a/sphinx/po/it/LC_MESSAGES/community/asset_library/what_is_assetlib.po +++ b/sphinx/po/it/LC_MESSAGES/community/asset_library/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/community/channels.po b/sphinx/po/it/LC_MESSAGES/community/channels.po index 771c73dd2a..b3f2324f59 100644 --- a/sphinx/po/it/LC_MESSAGES/community/channels.po +++ b/sphinx/po/it/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -112,13 +112,11 @@ msgstr "`Youtube `_" msgid "`Steam `_" msgstr "`Steam `_" -#, fuzzy msgid "`itch.io `_" -msgstr "`GitHub `_" +msgstr "`itch.io `_" -#, fuzzy msgid "`linkin.bio `_" -msgstr "`GitHub `_" +msgstr "`linkin.bio `_" msgid "Language-based communities" msgstr "Comunità basate sulla lingua" diff --git a/sphinx/po/it/LC_MESSAGES/community/tutorials.po b/sphinx/po/it/LC_MESSAGES/community/tutorials.po index f553b7256c..9ce900f17d 100644 --- a/sphinx/po/it/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/it/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -84,13 +84,12 @@ msgstr "" msgid "Video tutorials" msgstr "Tutorial video" -#, fuzzy msgid "" "`BornCG `_ (2D and 3D, GDScript)" msgstr "" "`BornCG `_ (2D e 3D, GDScript)." +"list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35>`_ (2D e 3D, GDScript)" #, fuzzy msgid "" @@ -122,11 +121,10 @@ msgstr "" "`GDQuest `_ (2D e 3D, GDScript, VisualScript e C#)." -#, fuzzy msgid "" "`Game Dev Artisan `_ (2D, GDScript)" msgstr "" -"`Game Dev Artisan `_ (2D, GDScript)." +"`Game Dev Artisan `_ (2D, GDScript)" #, fuzzy msgid "" @@ -136,17 +134,15 @@ msgstr "" "`Game Development Center `_ " "(2D, multiplayer in rete, GDScript)." -#, fuzzy msgid "" "`Game Endeavor `_ (2D, GDScript)" msgstr "" "`Game Endeavor `_ (2D, GDScript)." +"videos>`_ (2D, GDScript)" -#, fuzzy msgid "`Gwizz `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "`Gwizz `_ (2D, GDScript)" #, fuzzy msgid "" @@ -154,35 +150,29 @@ msgid "" msgstr "" "`Game Dev Artisan `_ (2D, GDScript)." -#, fuzzy msgid "`HeartBeast `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "`HeartBeast `_ (2D, GDScript)" -#, fuzzy msgid "" "`KidsCanCode `__ (2D and 3D, GDScript)" msgstr "" "`KidsCanCode `__ (2D e 3D, GDScript e VisualScript)." +"playlists>`__ (2D e 3D, GDScript)" -#, fuzzy msgid "`Maker Tech `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "`Maker Tech `_ (2D, GDScript)" -#, fuzzy msgid "`Pigdev `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "`Pigdev `_ (2D, GDScript)" -#, fuzzy msgid "" "`Queble `_ (2D, GDScript)" msgstr "" -"`Game Dev Artisan `_ (2D, GDScript)." +"`Queble `_ (2D, GDScript)" -#, fuzzy msgid "`Quiver `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScript)." +msgstr "`Quiver `_ (2D, GDScript)" msgid "Text tutorials" msgstr "Tutorial testuali" @@ -221,9 +211,8 @@ msgstr "" "`Bastiaan Olij (AR e VR) `_" -#, fuzzy msgid "`bitbrain `_" -msgstr "`Youtube `_" +msgstr "`bitbrain `_" msgid "`DevDuck (2D) `_" msgstr "`DevDuck (2D) `_" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po b/sphinx/po/it/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po index 37ca9bf7a5..ae8fa398f7 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/code_style_guidelines.po b/sphinx/po/it/LC_MESSAGES/contributing/development/code_style_guidelines.po index ff7da70ac9..c11b0e7e04 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/code_style_guidelines.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po index c9feb3c159..8e0b326b5f 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po index 08dc44dd4a..a29f797d28 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,15 +29,14 @@ msgstr "" msgid "Requirements" msgstr "Requisiti" -#, fuzzy msgid "`Python 3.6+ `_." -msgstr "`Python 3.5+ `_." +msgstr "`Python 3.6+ `_." msgid "`SCons 3.0+ `_ build system." msgstr "" msgid "`Xcode `_." -msgstr "" +msgstr "`Xcode `_." msgid "If you are building the ``master`` branch:" msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po index 702310ef17..391719a70d 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po index 8ba2b790fd..a7b1dfeace 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,9 +32,8 @@ msgstr "Requisiti" msgid "For compiling under macOS, the following is required:" msgstr "" -#, fuzzy msgid "`Python 3.6+ `_." -msgstr "`Python 3.5+ `_." +msgstr "`Python 3.6+ `_." msgid "`SCons 3.0+ `_ build system." msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po index dc1603f7e7..d23981b9ee 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -33,12 +33,11 @@ msgid "To compile export templates for the Web, the following is required:" msgstr "" #, fuzzy -msgid "`Emscripten 1.39.9+ `__." -msgstr "`Emscripten 1.39.0+ `__." +msgid "`Emscripten 3.1.39+ `__." +msgstr "`Emscripten 1.39.9+ `__." -#, fuzzy msgid "`Python 3.6+ `__." -msgstr "`Python 3.5+ `__." +msgstr "`Python 3.6+ `__." #, fuzzy msgid "`SCons 3.0+ `__ build system." @@ -53,6 +52,14 @@ msgid "" "`doc_introduction_to_the_buildsystem`." msgstr "" +msgid "" +"Emscripten 3.1.39+ is recommended, but older 3.x versions are known to work." +msgstr "" + +msgid "" +"Please note that the minimum requirement for GDExtension support is 3.1.14." +msgstr "" + msgid "Building export templates" msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po index 3da4f14492..1ae1f45ea5 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -193,7 +193,7 @@ msgstr "Esecuzione di SCons" msgid "" "After opening a command prompt, change to the root directory of the engine " -"source code (using ``cd``) and type::" +"source code (using ``cd``) and type:" msgstr "" msgid "" @@ -341,13 +341,13 @@ msgstr "" msgid "" "Windows export templates are created by compiling Godot without the editor, " -"with the following flags::" +"with the following flags:" msgstr "" msgid "" "If you plan on replacing the standard export templates, copy these to the " "following location, replacing ```` with the version identifier " -"(such as ``3.1.1.stable`` or ``3.2.dev``)::" +"(such as ``3.1.1.stable`` or ``3.2.dev``):" msgstr "" msgid "With the following names::" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po index 5a9e5508dd..185ab97cc6 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -133,7 +133,7 @@ msgid "" msgstr "" msgid "NuGet packages" -msgstr "" +msgstr "Pacchetti NuGet" msgid "" "The API assemblies, source generators, and custom MSBuild project SDK are " @@ -189,13 +189,11 @@ msgstr "" msgid "Examples" msgstr "Esempi" -#, fuzzy msgid "Example (Windows)" msgstr "Esempio (Windows)" -#, fuzzy msgid "Example (Linux, \\*BSD)" -msgstr "X11 (Linux, \\*BSD)" +msgstr "Esempio (Linux, \\*BSD)" msgid "Data directory" msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po index 76ae34a1f7..f55a24d3ba 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po index cb3d29b36d..6f147b9d96 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/getting_source.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/getting_source.po index 7ab6b4d151..c2e7c5e9c1 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/getting_source.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/index.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/index.po index 325edf5370..fda2ec4e13 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/index.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po index bd1f64df6c..58ce3746f5 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -127,7 +127,8 @@ msgid "" "generally with this naming convention::" msgstr "" -msgid "For the previous build attempt, the result would look like this::" +#, fuzzy +msgid "For the previous build attempt, the result would look like this:" msgstr "" "Per il tentativo di compilazione precedente, il risultato sarebbe simile al " "seguente:" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po index 35b5282ee8..4a3f41ec52 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po index d3fbc5bb97..08fd2d35cc 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po index beeaf2a35c..1799e8c55a 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po index dd1ffce5a3..b993f1b536 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/index.po b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/index.po index 4254ba1fb2..448d2bc2db 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/index.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po index 99a1e370a8..6423fdebd6 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po index 99c2b45272..8ab23da715 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po index e4c52320a6..22396c7c2b 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po index 630dcaa418..f7bae55e87 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po index faa6758df5..34dd9d4683 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -139,7 +139,7 @@ msgstr "" msgid "" "The name under ``program`` depends on your build configuration, e.g. ``godot." "linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with " -"``platform=editor`` and ``dev_build=yes``." +"``target=editor`` and ``dev_build=yes``." msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po index d5f0dd999d..a2a69f3c33 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po index 55a1c88e94..3b52940a10 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -271,7 +271,7 @@ msgstr "" msgid "" ":ref:`stretch ` together with :" "ref:`stretch_shrink ` " -"declare for a *SubViewportContaner* if and by what integer factor the " +"declare for a *SubViewportContainer* if and by what integer factor the " "contained *SubViewport* should be scaled in comparison to the container's " "size." msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po index 48f152e977..de4ee39798 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po index 1b8a291572..420daf4beb 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/core_types.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/core_types.po index c5f6a4633c..dcc8438b7d 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/core_types.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po index ba10cb6432..0f69a92912 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po index d2361601df..b115e54238 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po index d0e5a6f0b1..c37b4db99c 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po index 8398e72908..b3995af3f6 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po index 40457240e7..221b2ec280 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po index e4612c588f..e1df9db30b 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/index.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/index.po index 3b9b103f41..04d67b9e73 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/index.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po index 9c01c2d056..dc0ea37356 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po index 8f42811ce2..0a1331540c 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -418,9 +418,8 @@ msgstr "Funzioni di riferimento" #, fuzzy msgid "" -"`drivers/vulkan/rendering_device_driver_vulkan.cpp `__" +"`drivers/vulkan/rendering_device_vulkan.cpp `__" msgstr "" "`servers/register_server_types.cpp `__" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/object_class.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/object_class.po index d3dac8be71..077bbced7e 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/object_class.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po index 6f8d13bda3..39005a483d 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po index d1b27fafc9..f2dbd101bb 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po b/sphinx/po/it/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po index f823fc63c6..adfac091c5 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/index.po b/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/index.po index 782e924716..fba1fa4d77 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/index.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/macos_debug.po b/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/macos_debug.po index 59be29ab5e..5c4b28c519 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/macos_debug.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/macos_debug.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po b/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po index e7212657da..6a89f1e644 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po b/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po index 3872399d19..46fb9922c8 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/vulkan/index.po b/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/vulkan/index.po index c6486813e3..f23038d676 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/vulkan/index.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/vulkan/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po b/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po index 67c478e07d..a102e0839a 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/editor/creating_icons.po b/sphinx/po/it/LC_MESSAGES/contributing/development/editor/creating_icons.po index 1af79bf0a1..3ce3a6d533 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/editor/creating_icons.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/editor/creating_icons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/editor/editor_style_guide.po b/sphinx/po/it/LC_MESSAGES/contributing/development/editor/editor_style_guide.po index 74a9d50000..843a467fdf 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/editor/editor_style_guide.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/editor/editor_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/editor/index.po b/sphinx/po/it/LC_MESSAGES/contributing/development/editor/index.po index a4a956a9eb..bb1bd3a743 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/editor/index.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po b/sphinx/po/it/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po index 76232f965f..7fed076f96 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po b/sphinx/po/it/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po index ff5e3dbde2..c4fa5aeb39 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/file_formats/index.po b/sphinx/po/it/LC_MESSAGES/contributing/development/file_formats/index.po index 1d5f7c6c36..a9c2400670 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/file_formats/index.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/file_formats/tscn.po b/sphinx/po/it/LC_MESSAGES/contributing/development/file_formats/tscn.po index a63bba4fea..23e7da33f2 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/file_formats/tscn.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/development/index.po b/sphinx/po/it/LC_MESSAGES/contributing/development/index.po index 02fc9a70b7..fcafcc7bf2 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/development/index.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/development/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/documentation/building_the_manual.po b/sphinx/po/it/LC_MESSAGES/contributing/documentation/building_the_manual.po index 86715e7e3c..165fa3f3a8 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/documentation/building_the_manual.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/documentation/building_the_manual.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -30,9 +30,8 @@ msgstr "" msgid "Before you get started, make sure that you have:" msgstr "" -#, fuzzy msgid "`Git `_" -msgstr "`GitHub `_" +msgstr "`Git `_" msgid "" "`make `_ (unless you're using Windows)" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/documentation/class_reference_primer.po b/sphinx/po/it/LC_MESSAGES/contributing/documentation/class_reference_primer.po index 0eebefa0c6..6dfb2a875f 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/documentation/class_reference_primer.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/documentation/class_reference_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -363,9 +363,8 @@ msgstr "" msgid "Formatting code" msgstr "Formattazione" -#, fuzzy msgid "``[code]`` ``[/code]``" -msgstr "[code] [/code]" +msgstr "``[code]`` ``[/code]``" msgid "Monospace" msgstr "Monospace" @@ -378,9 +377,8 @@ msgstr "Del testo in [code]monospace[/code]." msgid "Some ``monospace`` text." msgstr "Del testo in ``monospace``." -#, fuzzy msgid "``[codeblock]`` ``[/codeblock]``" -msgstr "[codeblock] [/codeblock]" +msgstr "``[codeblock]`` ``[/codeblock]``" msgid "Multiline preformatted block" msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/documentation/content_guidelines.po b/sphinx/po/it/LC_MESSAGES/contributing/documentation/content_guidelines.po index 56005fbb35..170b6cd282 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/documentation/content_guidelines.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/documentation/content_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po b/sphinx/po/it/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po index 43ad1e71a9..eb8c8e2b73 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -218,7 +218,7 @@ msgid "**Bad:** Understanding Signals In Godot" msgstr "" msgid "" -"Only propers nouns, projects, people, and node class names should have their " +"Only proper nouns, projects, people, and node class names should have their " "first letter capitalized." msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po b/sphinx/po/it/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po index bf82c940b1..2c1a96f108 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,7 +75,7 @@ msgid "" "used. `Squoosh `_ is a converter developed by Google, " "is open source, and doesn't give Google any image rights by using it. When " "choosing compression if you can get an image that's under 300KB in size use " -"lossless compression. If it's over 300KB use just enough lossy compression " +"lossless compression. If it's over 300KB, use just enough lossy compression " "to get it under that size. If this results in noticable compression " "artifacts using less compression is fine, even if the file size is bigger." msgstr "" @@ -160,7 +160,7 @@ msgid "" "If the image is over 300KB in size try compressing it losslessly using " "`Squoosh `_. If it's still over 300KB change to lossy " "compression and slowly increase the compression until it's under 300KB. If " -"this results in noticable compression artifacts using less compression is " +"this results in noticeable compression artifacts using less compression is " "fine, even if the file size is bigger." msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po b/sphinx/po/it/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po index 5e7085da13..9349118fe6 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po b/sphinx/po/it/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po index 8c1895b356..f532928b6a 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/documentation/index.po b/sphinx/po/it/LC_MESSAGES/contributing/documentation/index.po index 017261aeae..bedeee9709 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/documentation/index.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/documentation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po b/sphinx/po/it/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po index 25b0c30aa3..4b502df817 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/ways_to_contribute.po b/sphinx/po/it/LC_MESSAGES/contributing/ways_to_contribute.po index d3a26bf376..4e34246072 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/ways_to_contribute.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/workflow/bisecting_regressions.po b/sphinx/po/it/LC_MESSAGES/contributing/workflow/bisecting_regressions.po index 03808fd79d..ad08a36bcd 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/workflow/bisecting_regressions.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/workflow/bisecting_regressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po b/sphinx/po/it/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po index 8d025e1bf0..f8bde663ce 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -367,7 +367,7 @@ msgstr "" msgid "*Dependencies*: describes pull requests that update a dependency file." msgstr "" -msgid "*Enhancememnt*: new information to be added in an existing page." +msgid "*Enhancement*: new information to be added in an existing page." msgstr "" msgid "*Python*: Pull requests that update Python code." diff --git a/sphinx/po/it/LC_MESSAGES/contributing/workflow/index.po b/sphinx/po/it/LC_MESSAGES/contributing/workflow/index.po index e9f76ecc58..e3740dc94c 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/workflow/index.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po b/sphinx/po/it/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po index b706080142..d3077746b9 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/workflow/pr_workflow.po b/sphinx/po/it/LC_MESSAGES/contributing/workflow/pr_workflow.po index 2c384970c3..019c05b24f 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/workflow/pr_workflow.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/workflow/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/contributing/workflow/testing_pull_requests.po b/sphinx/po/it/LC_MESSAGES/contributing/workflow/testing_pull_requests.po index bf71bcd572..804b7266eb 100644 --- a/sphinx/po/it/LC_MESSAGES/contributing/workflow/testing_pull_requests.po +++ b/sphinx/po/it/LC_MESSAGES/contributing/workflow/testing_pull_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -89,7 +89,7 @@ msgstr "" msgid "" "Now that you are on the fork's branch page, click the ``.github`` folder at " -"the top of the file list. Then, click on the ``workflows`` folder (whicb is " +"the top of the file list. Then, click on the ``workflows`` folder (which is " "inside the ``.github`` folder). Click the workflow file for the platform you " "wish to download artifacts for. *After* clicking on the file (which opens " "the file view), copy the page URL from your browser's address bar." diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po index aa548d5057..9d1aa04243 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po index 849c9595b6..b8e7b61901 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po index e8c7ede34d..d24329b3db 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -59,12 +59,13 @@ msgid "Start by declaring the member variables this object will need:" msgstr "" "Inizia dichiarando le variabili membro che questo oggetto avrà bisogno:" +#, fuzzy msgid "" "Using the ``export`` keyword on the first variable ``speed`` allows us to " "set its value in the Inspector. This can be handy for values that you want " "to be able to adjust just like a node's built-in properties. Click on the " -"``Player`` node and you'll see the property now appears in the \"Script " -"Variables\" section of the Inspector. Remember, if you change the value " +"``Player`` node and you'll see the property now appears in the Inspector in " +"a new section with the name of the script. Remember, if you change the value " "here, it will override the value written in the script." msgstr "" "Usando la parola chiave ``export`` sulla prima variabile ``speed`` ci " @@ -281,8 +282,8 @@ msgstr "" #, fuzzy msgid "" -"Click \"Play Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you " -"can move the player around the screen in all directions." +"Click \"Run Current Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm " +"you can move the player around the screen in all directions." msgstr "" "Clicca su \"Avvia Scena\" (``F6``) e verifica di poter muovere il giocatore " "sullo schermo in tutte le direzioni." diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po index 16b58ac693..f4326928f1 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po index 333fb1c727..f817e9f26d 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -175,7 +175,7 @@ msgstr "" #, fuzzy msgid "" "Click the ``Main`` node and you will see the ``Mob Scene`` property in the " -"Inspector under \"Script Variables\"." +"Inspector under \"Main.gd\"." msgstr "" "Clicca sul nodo ``Main`` e vedrai la proprietà ``Mob`` nell'Inspector sotto " "\"Script Variables\"." diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po index c8302954d4..98e0ca50f7 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po index 49884470b7..3bdeb15009 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/index.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/index.po index b1b6ede176..c9a76eeb1b 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/index.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_2d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -102,11 +102,12 @@ msgstr "" "È possibile trovare una versione completa di questo progetto in queste " "posizioni:" -#, fuzzy msgid "" "https://github.com/godotengine/godot-demo-projects/tree/master/2d/" "dodge_the_creeps" -msgstr "https://github.com/godotengine/godot-demo-projects" +msgstr "" +"https://github.com/godotengine/godot-demo-projects/tree/master/2d/" +"dodge_the_creeps" msgid "Prerequisites" msgstr "Prerequisiti" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po index a4ca932291..5360cf3327 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po index 38424890d5..11399492f0 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po index ecedf5c4d4..6d53ddccc2 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po index 7184a42ea1..f54a34b0ff 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -259,7 +259,7 @@ msgstr "image10" msgid "" "This will take you back to the script editor and add a new function for you, " "``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the " -"``queue_free()`` method. This function destroy the instance it's called on." +"``queue_free()`` method. This function destroys the instance it's called on." msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po index c3e6961293..9d55ac43f8 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po index e35c482e94..a4dda261a1 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po index 9a38c1c9c5..a0f3388ac8 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po index c335a20366..1cd9d1ce5f 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po index e3d9f01771..72b5c42df6 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/going_further.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/going_further.po index 2672294ee8..b7909f27f8 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/going_further.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/going_further.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/index.po b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/index.po index 1031d77e5e..4c999df90c 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/index.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/first_3d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po b/sphinx/po/it/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po index d1096f80db..f83cdf67b2 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po b/sphinx/po/it/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po index aa649242b1..6f35c31f38 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/introduction/index.po b/sphinx/po/it/LC_MESSAGES/getting_started/introduction/index.po index a455e8af49..b5ade58c7d 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/introduction/index.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/introduction/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po b/sphinx/po/it/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po index 5ba5badcdd..a5922423e7 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po b/sphinx/po/it/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po index e203c2b230..4694aa58a8 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/introduction/learning_new_features.po b/sphinx/po/it/LC_MESSAGES/getting_started/introduction/learning_new_features.po index e393200f7a..9e2747e40f 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/introduction/learning_new_features.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/introduction/learning_new_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -130,7 +130,7 @@ msgstr "" "costante per passare ad esso." msgid "Learning to think like a programmer" -msgstr "" +msgstr "Imparare a pensare come un programmatore" msgid "" "Teaching programming foundations and how to think like a game developer is " diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/index.po index e211afbc84..0445f81d45 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/instancing.po index a93870719a..972dc658c9 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -57,9 +57,10 @@ msgstr "" "cadere e rimbalzare sui muri, un nodo :ref:`Sprite ` e un " "nodo :ref:`CollisionShape2D `." +#, fuzzy msgid "" -"Once you saved a scene, it works as a blueprint: you can reproduce it in " -"other scenes as many times as you'd like. Replicating an object from a " +"Once you have saved a scene, it works as a blueprint: you can reproduce it " +"in other scenes as many times as you'd like. Replicating an object from a " "template like this is called **instancing**." msgstr "" "Una volta salvata una scena, questa funziona come un modello: si può " @@ -115,16 +116,14 @@ msgstr "" "Estrai l'archivio sul tuo computer. Quindi, apri Godot e, nel project " "manager, fai clic sul pulsante Importa per importare il progetto." +#, fuzzy msgid "" -"In the pop-up that appears, click the browse button and navigate to the " -"folder you extracted." +"In the pop-up that appears navigate to the folder you extracted. Double-" +"click the ``project.godot`` file to open it." msgstr "" "Nel pop-up che appare, fare clic sul pulsante Sfoglia e navigare nella " "cartella estratta." -msgid "Double-click the ``project.godot`` file to open it." -msgstr "Fare doppio clic sul file ``project.godot`` per aprirlo." - msgid "Finally, click the Import & Edit button." msgstr "Infine, fare clic sul pulsante 'Importa e Modifica'." diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po index 83187aff90..96a64dc1ea 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -41,9 +41,8 @@ msgstr "" "in una ricetta. Ci sono dozzine di tipi che possono mostrare un’immagine, " "riprodurre un suono, rappresentare una camera, e molto altro." -#, fuzzy msgid "All nodes have the following characteristics:" -msgstr "Tutti i nodi hanno i seguenti attributi:" +msgstr "Tutti i nodi hanno le seguenti caratteristiche:" msgid "A name." msgstr "Un nome." @@ -125,7 +124,8 @@ msgstr "" msgid "On top of acting like nodes, scenes have the following characteristics:" msgstr "Oltre a comportarsi come nodi, le scene hanno i seguenti attributi:" -msgid "They always have one root node, like the \"Character\" in our example." +#, fuzzy +msgid "They always have one root node, like the \"Player\" in our example." msgstr "" "Essi hanno sempre un nodo radice, come il \"Personaggio\" nel nostro esempio." diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po index f1b4e89adb..3d63833092 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po index b87511d255..e0c80a36e5 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po index ca52e9ae87..0a5159317d 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/signals.po index ef369ac9b1..5cc3d16017 100644 --- a/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/it/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -61,9 +61,9 @@ msgid "Scene setup" msgstr "Impostazione della scena" msgid "" -"To add a button to our game, we will create a new main scene which will " -"include both a :ref:`Button ` and the ``sprite_2d.tscn`` scene " -"we created in the :ref:`doc_scripting_first_script` lesson." +"To add a button to our game, we will create a new scene which will include " +"both a :ref:`Button ` and the ``sprite_2d.tscn`` scene we " +"created in the :ref:`doc_scripting_first_script` lesson." msgstr "" msgid "Create a new scene by going to the menu Scene -> New Scene." diff --git a/sphinx/po/it/LC_MESSAGES/index.po b/sphinx/po/it/LC_MESSAGES/index.po index a25c57ae19..0a0efc6435 100644 --- a/sphinx/po/it/LC_MESSAGES/index.po +++ b/sphinx/po/it/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -138,38 +138,13 @@ msgstr "Stato della traduzione" msgid "Offline documentation" msgstr "Documentazione offline" +#, fuzzy msgid "" -"To browse the documentation offline, you can use the mirror of the " -"documentation hosted on `DevDocs `__. To enable " -"offline browsing on DevDocs, you need to:" -msgstr "" -"Per navigare la documentazione offline, puoi utilizzare la versione “mirror” " -"della documentazione su `DevDocs `__. Per " -"abilitare la navigazione offline su DevDocs, bisogna:" - -msgid "Click the three dots in the top-left corner, choose **Preferences**." -msgstr "" -"Premi i tre puntini nell'angolo in alto a sinistra, scegli **Preferences**." - -msgid "" -"Enable the desired version of the Godot documentation by checking the box " -"next to it in the sidebar." -msgstr "" -"Abilitare la versione desiderata della documentazione di Godot spuntando il " -"relativo flag raggiungibile dalla sidebar laterale a sinistra espandendo la " -"voce \"Godot\"." - -msgid "Click the three dots in the top-left corner, choose **Offline data**." -msgstr "Clicca i tre puntini in alto a sinistra, e seleziona **Offline data**." - -msgid "Click the **Install** link next to the Godot documentation." -msgstr "Clicca il link **installa** a fianco della documentazione di Godot." - -msgid "" -"You can also `download an HTML copy `__ for " -"offline reading (updated every Monday). Extract the ZIP archive then open " -"the top-level ``index.html`` in a web browser." +"To browse the documentation offline, you can `download an HTML copy `__ for offline reading (updated every Monday). " +"Extract the ZIP archive then open the top-level ``index.html`` in a web " +"browser." msgstr "" "Puoi anche `scaricare una copia HTML `__ per " diff --git a/sphinx/po/it/LC_MESSAGES/sphinx.po b/sphinx/po/it/LC_MESSAGES/sphinx.po index 6e21e2b485..c003203b44 100644 --- a/sphinx/po/it/LC_MESSAGES/sphinx.po +++ b/sphinx/po/it/LC_MESSAGES/sphinx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "Languages" -msgstr "Linguaggi" +msgstr "Lingue" msgid "Versions" msgstr "Versioni" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_antialiasing.po b/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_antialiasing.po index 8a2d210bc5..64e9ad28c4 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_antialiasing.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 707d2fd731..d52f091c23 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_meshes.po index f5908a883a..f00c78ddc5 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_movement.po index 880da6d695..bfda50f4ac 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index b27fb1cad2..f653bf0096 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_transforms.po index f4348d5dc3..58c568193d 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/it/LC_MESSAGES/tutorials/2d/canvas_layers.po index ad61a7a275..7e0496e55c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/it/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 39102911f2..cc71b39783 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/2d/index.po index d8c6078af2..48b5d595a7 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/it/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index d1b053f8e5..4a1272b3b5 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/it/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 9818cf9999..b8cc7a5390 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/2d/using_tilesets.po b/sphinx/po/it/LC_MESSAGES/tutorials/2d/using_tilesets.po index 0f0ceae005..70e2529c2c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/2d/using_tilesets.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/2d/using_tilesets.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/3d_antialiasing.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/3d_antialiasing.po index 80557f0169..5eacba840b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/3d_antialiasing.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/3d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po index 2bfe762554..315b5b392f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/3d_text.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/3d_text.po index 274633d330..a7eb78799c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/3d_text.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/3d_text.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/csg_tools.po index 1aac270808..891a9a4a5b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index c8130c87fe..95d041614a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po index 72d8edc06b..08c97fdb48 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/index.po index 3c696fb030..42eae60fcc 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po index e51cbfb50c..290aec5705 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po index f19affe104..24c775ca37 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po index 8ce4b6a243..aca6f92d8e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po index 6a00af2f1d..6290e28b5b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po index 46894cf793..52b58e0c29 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 210d5f2917..3d281624af 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/index.po index 81f243a4fa..900a20f231 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 371c3d3178..79e59a29b8 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index dc0ab39c7b..7ccec24979 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/mesh_lod.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/mesh_lod.po index 3e72c38198..ab7b1f1faf 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/mesh_lod.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/mesh_lod.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/occlusion_culling.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/occlusion_culling.po index 916a0c1b38..e29089ea84 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/occlusion_culling.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/occlusion_culling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -132,7 +132,7 @@ msgid "" msgstr "" msgid "" -"The engine then uses this low-resolution buffer to test occludees' :abbr:" +"The engine then uses this low-resolution buffer to test the occludee's :abbr:" "`AABB (Axis-Aligned Bounding Box)` against the occluder shapes. The " "occludee's :abbr:`AABB (Axis-Aligned Bounding Box)` must be *fully occluded* " "by the occluder shape to be culled." diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/attractors.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/attractors.po index 249d1d7e49..b0d534fb24 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/attractors.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/attractors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/collision.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/collision.po index b200ce95bd..7702f08dfe 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/collision.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/collision.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po index 4478c8a5f5..cf50051d4b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po index a1a6c64033..1c210ab1c1 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/index.po index 57bda7b0ad..438509521e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po index 9b63f9402a..40e30d36a9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,7 +83,7 @@ msgid "" msgstr "" msgid "" -"The ``Daming as Friction`` property changes the behavior of damping from a " +"The ``Damping as Friction`` property changes the behavior of damping from a " "constant deceleration to a deceleration based on speed." msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/properties.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/properties.po index f9db29d3ce..77e563ce3e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/properties.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -44,7 +44,7 @@ msgid "" "particles emitted through the lifetime will be the ``Ammount`` * ``Amount " "Ratio``. Changing this value while emitted doesn't affect already created " "particles and doesn't cause the particle system to restart. It's useful for " -"making effects where the number of emitted particels varies over time." +"making effects where the number of emitted particles varies over time." msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/subemitters.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/subemitters.po index 3b33988949..e704c1159f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/subemitters.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/subemitters.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/trails.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/trails.po index 9d20cabf2c..01f2ece273 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/trails.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/trails.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/turbulence.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/turbulence.po index 4d2b56503a..cf6c118e8a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/turbulence.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/particles/turbulence.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po index f7666714b5..20f07366c9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po index 8ebb9965da..c589bc0b48 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po index 70287f83a0..ebd9649b05 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po index bfa7087b45..94dbd12e73 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po index c0626adb62..d4042681f1 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po index 47079138a2..b19e4b9ad2 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,8 +23,8 @@ msgstr "Utilizzo di SurfaceTool" msgid "" "The :ref:`SurfaceTool ` provides a useful interface for " "constructing geometry. The interface is similar to the :ref:`ImmediateMesh " -"` node. You set each per-vertex attribute (e.g. normal, " -"uv, color) and then when you add a vertex it captures the attributes." +"` class. You set each per-vertex attribute (e.g. " +"normal, uv, color) and then when you add a vertex it captures the attributes." msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/resolution_scaling.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/resolution_scaling.po index a9e4f6ff44..2241be1f20 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/resolution_scaling.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/resolution_scaling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -383,7 +383,9 @@ msgid "" "textures in the Import dock." msgstr "" -msgid "The formula used to determine the texture mipmap bias is: TODO" +msgid "" +"The formula used to determine the texture mipmap bias is: " +"``log2f(min(scaling_3d_scale, 1.0)) + custom_texture_mipmap_bias``" msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/standard_material_3d.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/standard_material_3d.po index 8ed688e3b7..eed9b4a34a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/standard_material_3d.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/standard_material_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -373,31 +373,38 @@ msgid "Shading mode" msgstr "Shading" msgid "" -"Godot has a more or less uniform cost per pixel thanks to depth pre-pass. " -"All lighting calculations are made by running the lighting shader on every " -"pixel." +"Godot has a more or less uniform cost per pixel thanks to the depth pre-" +"pass. All lighting calculations are made by running the lighting shader on " +"every pixel." msgstr "" msgid "" "As these calculations are costly, performance can be brought down " "considerably in some corner cases such as drawing several layers of " -"transparency (which is common in particle systems). Switching to per-vertex " -"lighting may help in these cases." +"transparency (which is common in particle systems). Switching to the " +"**Unshaded** shading mode may help improve performance in these cases, " +"especially when the camera is close to particles." msgstr "" msgid "" -"Additionally, on low-end or mobile devices, switching to vertex lighting can " -"considerably increase rendering performance." +"Additionally, on low-end or mobile devices, switching to unshaded rendering " +"can considerably increase rendering performance." msgstr "" msgid "" -"Keep in mind that when vertex lighting is enabled, only directional lighting " -"can produce shadows (for performance reasons)." +"Keep in mind that when unshaded rendering is enabled, lights will not affect " +"the material at all." msgstr "" msgid "" -"However, in some cases you might want to show just the albedo (color) and " -"ignore the rest. To do this you can set the shading mode to unshaded" +"**Per-Vertex** shading is listed as an option in the shading mode property. " +"However, per-vertex shading is currently unimplemented and will act " +"identical to per-pixel shading." +msgstr "" + +msgid "" +"Support for per-vertex shading is planned to be reimplemented in a future " +"Godot release." msgstr "" #, fuzzy @@ -406,7 +413,7 @@ msgstr "Modalità diffusa" msgid "" "Specifies the algorithm used by diffuse scattering of light when hitting the " -"object. The default is *Burley*. Other modes are also available:" +"object. The default is **Burley**. Other modes are also available:" msgstr "" msgid "" @@ -423,11 +430,6 @@ msgid "" "scattering. This implementation is energy conserving." msgstr "" -msgid "" -"**Oren Nayar:** This implementation aims to take microsurfacing into account " -"(via roughness). Works well for clay-like materials and some types of cloth." -msgstr "" - msgid "" "**Toon:** Provides a hard cut for lighting, with smoothing affected by " "roughness. It is recommended you disable sky contribution from your " diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_decals.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_decals.po index 9cac1c4870..09747ed053 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_decals.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_decals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 43caa03800..dadc8e99b7 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index bdb148b2f8..5f4d68a58a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_transforms.po index b35ded41e4..f7bb9eb08f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/variable_rate_shading.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/variable_rate_shading.po index 389e66e068..b6ead16b1d 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/variable_rate_shading.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/variable_rate_shading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/visibility_ranges.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/visibility_ranges.po index 98d5f30363..a460cf1a01 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/visibility_ranges.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/visibility_ranges.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -193,7 +193,7 @@ msgid "" "**Disabled:** Uses hysteresis to switch between LOD levels instantly. This " "prevents situations where LOD levels are switched back and forth quickly " "when the player moves forward and then backward at the LOD transition point. " -"The hystereis distance is determined by **Visibility Range > Begin Margin** " +"The hysteresis distance is determined by **Visibility Range > Begin Margin** " "and **Visibility Range > End Margin**. This mode provides the best " "performance as it doesn't force rendering to become transparent during the " "fade transition." diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/3d/volumetric_fog.po b/sphinx/po/it/LC_MESSAGES/tutorials/3d/volumetric_fog.po index 991ed1bf0c..edcf2f4bc5 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/3d/volumetric_fog.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/3d/volumetric_fog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/it/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 340dba378a..5e50143556 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/animation/animation_track_types.po b/sphinx/po/it/LC_MESSAGES/tutorials/animation/animation_track_types.po index aeba7d18c5..60fe19f0db 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/animation/animation_track_types.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/animation/animation_track_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/it/LC_MESSAGES/tutorials/animation/animation_tree.po index 829c5f53d4..d8d4f488a1 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/animation/creating_movies.po b/sphinx/po/it/LC_MESSAGES/tutorials/animation/creating_movies.po index 02e7165b2d..bc52f73136 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/animation/creating_movies.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/animation/creating_movies.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/it/LC_MESSAGES/tutorials/animation/cutout_animation.po index d3886c46f0..8e36492f91 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/animation/index.po index 2870582359..23e09ccd01 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/animation/introduction.po b/sphinx/po/it/LC_MESSAGES/tutorials/animation/introduction.po index 0504f43a0e..48f124b3d4 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/animation/introduction.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/animation/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/animation/playing_videos.po b/sphinx/po/it/LC_MESSAGES/tutorials/animation/playing_videos.po index 5108186eea..6559f82787 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/animation/playing_videos.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/animation/playing_videos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po index dd6d8ab4a1..2deb7cd946 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -104,7 +104,7 @@ msgstr "Modalità di animazione" msgid "" "Godot and Blender have different structure to store animation data. In Godot " "animation data is stored in an AnimationPlayer node, instead of in each " -"animated node. In order to fix this inconsistence and still make the " +"animated node. In order to fix this inconsistency and still make the " "animation play versatile, this add-on has three animation exporting modes." msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po index f2afbd883e..350a347ec1 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po index e12ebf5c5a..eddc51770d 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po index 602890bbee..d2091070ff 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po index fdbd0c0f99..1d236941e4 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po index 78ea23470a..99c5a7b3b5 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po index 5a7028cbf7..becda0abb7 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -47,10 +47,10 @@ msgid "Bone Weights" msgstr "Pesi ossei" msgid "" -"Blender put rigged mesh vertices which has no bone weights at its original " -"position, but these vertices would be placed at (0, 0, 0) in Godot, making " -"the mesh deformed. Therefore, the exporter would raise an error for any " -"vertex with no bone weights detected in a rigged mesh." +"Blender puts rigged mesh vertices which have no bone weights at their " +"original position, but these vertices would be placed at (0, 0, 0) in Godot, " +"making the mesh deformed. Therefore, the exporter will raise an error for " +"any vertex with no bone weights detected in a rigged mesh." msgstr "" #, fuzzy diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po index 6fee5af0e5..63d1414b1d 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/import_process.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/import_process.po index 04bedaa011..d12e3701d9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/import_process.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po index 0515c56e3a..2caf92b072 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po index 9ec5ff6672..bef227d1d8 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po index 124f976036..80540dfdbb 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po index b3804483f8..3a20fbcfb8 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po index d16ce7ccaa..91e89a53f4 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po index 117ee95445..318d21f8d1 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po index f76fd28ee4..4adfc5a6b5 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po index 85e8cdb31c..a803a30314 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/index.po index c05fe6e628..7351e77fd5 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po index a90ed9a0d7..46fce7e1e6 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/it/LC_MESSAGES/tutorials/audio/audio_buses.po index ca71edba18..49d4012a4d 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/audio/audio_effects.po b/sphinx/po/it/LC_MESSAGES/tutorials/audio/audio_effects.po index bdb66d9000..1db05cff42 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/audio/audio_effects.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/audio/audio_effects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/it/LC_MESSAGES/tutorials/audio/audio_streams.po index 5a74b5f815..528cf2e723 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/audio/index.po index 727307b1cf..7522af1399 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/audio/recording_with_microphone.po b/sphinx/po/it/LC_MESSAGES/tutorials/audio/recording_with_microphone.po index 111b9f125d..05efdb2b01 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/audio/recording_with_microphone.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/audio/recording_with_microphone.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/it/LC_MESSAGES/tutorials/audio/sync_with_audio.po index d79f4faca6..69668d66fa 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/audio/text_to_speech.po b/sphinx/po/it/LC_MESSAGES/tutorials/audio/text_to_speech.po index 149eca9dc9..b49e3685d7 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/audio/text_to_speech.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/audio/text_to_speech.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po index 641c00ba77..a16580b522 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/data_preferences.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/data_preferences.po index 5dfe4fb045..e5c295bd68 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/data_preferences.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po index f39355128d..6870c74fe1 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/godot_notifications.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/godot_notifications.po index 5bfad88f1e..8b503aa0d0 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/godot_notifications.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/index.po index e85dc6161d..456efc4bba 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po index 0b39919349..ae449cdd0f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/logic_preferences.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/logic_preferences.po index 327a3c6ece..6a73d82112 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/logic_preferences.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/node_alternatives.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/node_alternatives.po index 4302d42987..2c8765484f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/node_alternatives.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -86,7 +86,7 @@ msgstr "" msgid "" "**Example:** Scripts, PackedScene (for scene files), and other types like " "each of the :ref:`AudioEffect ` classes. Each of these " -"can be save and loaded, therefore they extend from Resource." +"can be saved and loaded, therefore they extend from Resource." msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/project_organization.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/project_organization.po index a690e97ad0..ba9e498ed1 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/project_organization.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/scene_organization.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/scene_organization.po index c29984efa6..2aa30f895e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/scene_organization.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -155,7 +155,7 @@ msgid "" msgstr "" msgid "" -"So, why does all this complex switcharoo work? Well, because scenes operate " +"So, why does all this complex switcheroo work? Well, because scenes operate " "best when they operate alone. If unable to work alone, then working with " "others anonymously (with minimal hard dependencies, i.e. loose coupling) is " "the next best thing. Inevitably, changes may need to be made to a class and " diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po index fcd6bc3500..baba5e9f92 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/version_control_systems.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/version_control_systems.po index d9ef77adcb..561f16a092 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/version_control_systems.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/version_control_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po index fd5434c9fb..0de767f088 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/editor/command_line_tutorial.po b/sphinx/po/it/LC_MESSAGES/tutorials/editor/command_line_tutorial.po index ca7d8fb0b6..ae48cc1f17 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/editor/command_line_tutorial.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/editor/customizing_editor.po b/sphinx/po/it/LC_MESSAGES/tutorials/editor/customizing_editor.po index df769c7ddb..e2542c051e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/editor/customizing_editor.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/editor/customizing_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/editor/default_key_mapping.po b/sphinx/po/it/LC_MESSAGES/tutorials/editor/default_key_mapping.po index ef3246f8b7..73faa62bce 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/editor/default_key_mapping.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/editor/default_key_mapping.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1744,102 +1744,147 @@ msgstr "``animation_editor/goto_prev_step``" msgid "Tile Map Editor" msgstr "Editor Tile Map" -msgid "Find Tile" -msgstr "Trova tile" +msgid "Select" +msgstr "Seleziona" -msgid "``tile_map_editor/find_tile``" +#, fuzzy +msgid "``tiles_editor/selection_tool``" +msgstr "``tile_map_editor/cut_selection``" + +msgid "Cut Selection" +msgstr "Taglia selezione" + +#, fuzzy +msgid "``tiles_editor/cut``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "``tiles_editor/copy``" +msgstr "``script_text_editor/copy``" + +#, fuzzy +msgid "Paste Selection" +msgstr "Cancella selezione" + +#, fuzzy +msgid "``tiles_editor/paste``" +msgstr "``tile_map_editor/paint_tile``" + +#, fuzzy +msgid "``tiles_editor/delete``" +msgstr "``tile_map_editor/select``" + +msgid "Cancel" +msgstr "" + +#, fuzzy +msgid ":kbd:`Esc`" +msgstr ":kbd:`E`" + +#, fuzzy +msgid "``tiles_editor/cancel``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "Paint" +msgstr "Disegna tile" + +#, fuzzy +msgid "``tiles_editor/paint_tool``" +msgstr "``tile_map_editor/paint_tile``" + +msgid "Line" +msgstr "" + +#, fuzzy +msgid ":kbd:`L`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/line_tool``" msgstr "``tile_map_editor/find_tile``" -msgid "Pick Tile" -msgstr "Preleva tile" +#, fuzzy +msgid "Rect" +msgstr "Rect2" -msgid ":kbd:`I`" -msgstr ":kbd:`I`" +#, fuzzy +msgid "``tiles_editor/rect_tool``" +msgstr "``tile_map_editor/select``" -msgid "``tile_map_editor/pick_tile``" -msgstr "``tile_map_editor/pick_tile``" +#, fuzzy +msgid "Bucket" +msgstr "Riempimento" -msgid "Paint Tile" -msgstr "Disegna tile" +#, fuzzy +msgid ":kbd:`B`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/bucket_tool``" +msgstr "``tile_map_editor/bucket_fill``" + +#, fuzzy +msgid "Picker" +msgstr "ColorPicker" msgid ":kbd:`P`" msgstr ":kbd:`P`" -msgid "``tile_map_editor/paint_tile``" -msgstr "``tile_map_editor/paint_tile``" +#, fuzzy +msgid "``tiles_editor/picker``" +msgstr "``tile_map_editor/pick_tile``" -msgid "Bucket Fill" -msgstr "Riempimento" +#, fuzzy +msgid "Eraser" +msgstr "Gomma" -msgid "``tile_map_editor/bucket_fill``" -msgstr "``tile_map_editor/bucket_fill``" - -msgid "Transpose" -msgstr "Trasponi" - -msgid "``tile_map_editor/transpose``" -msgstr "``tile_map_editor/transpose``" +#, fuzzy +msgid "``tiles_editor/eraser``" +msgstr "``tileset_editor/next_shape``" msgid "Flip Horizontally" msgstr "Ribalta orizzontalmente" -msgid ":kbd:`X`" -msgstr ":kbd:`X`" +#, fuzzy +msgid ":kbd:`C`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_horizontal``" +#, fuzzy +msgid "``tiles_editor/flip_tile_horizontal``" msgstr "``tile_map_editor/flip_horizontal``" msgid "Flip Vertically" msgstr "Ribalta verticalmente" -msgid ":kbd:`Z`" -msgstr ":kbd:`Z`" +#, fuzzy +msgid ":kbd:`V`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_vertical``" +#, fuzzy +msgid "``tiles_editor/flip_tile_vertical``" msgstr "``tile_map_editor/flip_vertical``" msgid "Rotate Left" msgstr "Ruota a sinistra" -msgid "``tile_map_editor/rotate_left``" +msgid ":kbd:`Z`" +msgstr ":kbd:`Z`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_left``" msgstr "``tile_map_editor/rotate_left``" msgid "Rotate Right" msgstr "Ruota a destra" -msgid "``tile_map_editor/rotate_right``" +msgid ":kbd:`X`" +msgstr ":kbd:`X`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_right``" msgstr "``tile_map_editor/rotate_right``" -msgid "Clear Transform" -msgstr "Azzera la trasformazione" - -msgid "``tile_map_editor/clear_transform``" -msgstr "``tile_map_editor/clear_transform``" - -msgid "Select" -msgstr "Seleziona" - -msgid ":kbd:`M`" -msgstr ":kbd:`M`" - -msgid "``tile_map_editor/select``" -msgstr "``tile_map_editor/select``" - -msgid "Cut Selection" -msgstr "Taglia selezione" - -msgid "``tile_map_editor/cut_selection``" -msgstr "``tile_map_editor/cut_selection``" - -msgid "``tile_map_editor/copy_selection``" -msgstr "``tile_map_editor/copy_selection``" - -msgid "Erase Selection" -msgstr "Cancella selezione" - -msgid "``tile_map_editor/erase_selection``" -msgstr "``tile_map_editor/erase_selection``" - msgid "Tileset Editor" msgstr "Editor Tileset" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/editor/external_editor.po b/sphinx/po/it/LC_MESSAGES/tutorials/editor/external_editor.po index 8b6dd509fd..598c483541 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/editor/external_editor.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/editor/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/editor/index.po index a6d2ff64b7..7faf12f070 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/editor/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/editor/inspector_dock.po b/sphinx/po/it/LC_MESSAGES/tutorials/editor/inspector_dock.po index f82645117f..3bd6fa8395 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/editor/inspector_dock.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/editor/inspector_dock.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/editor/managing_editor_features.po b/sphinx/po/it/LC_MESSAGES/tutorials/editor/managing_editor_features.po index 91da104b09..1a4508508a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/editor/managing_editor_features.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/editor/managing_editor_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/editor/project_manager.po b/sphinx/po/it/LC_MESSAGES/tutorials/editor/project_manager.po index ed9c2d966c..dcfc4fec90 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/editor/project_manager.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/editor/project_manager.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/editor/project_settings.po b/sphinx/po/it/LC_MESSAGES/tutorials/editor/project_settings.po index b5b2941ef6..dd9a93ada5 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/editor/project_settings.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/editor/project_settings.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/editor/using_the_android_editor.po b/sphinx/po/it/LC_MESSAGES/tutorials/editor/using_the_android_editor.po index 9be4f691de..8ed311b1e3 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/editor/using_the_android_editor.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/editor/using_the_android_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/editor/using_the_web_editor.po b/sphinx/po/it/LC_MESSAGES/tutorials/editor/using_the_web_editor.po index c6f3ad6d2e..b5eef8afd6 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/editor/using_the_web_editor.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/editor/using_the_web_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/android_gradle_build.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/android_gradle_build.po index 7fc6c5b1a8..a5084ee7ed 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/android_gradle_build.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/android_gradle_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po index 5a635b801d..106ae9d712 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_android.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_android.po index da0d4b8d10..d971558c18 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_android.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -97,16 +97,23 @@ msgstr "" #, fuzzy msgid "" -"Alternatively, you can install the Android SDK using the `command line tools " -"`__." +"Alternatively, you can install the Android SDK with the `sdkmanager` command " +"line tool." msgstr "" "Scarica e installa Android SDK da `developer.android.com ` __." +#, fuzzy msgid "" -"Once the command line tools are installed, run the `sdkmanager `__ command to complete " -"the setup process:" +"Install the command line tools package using these `instructions `__." +msgstr "" +"Puoi installarlo usando 'Android Studio '__." + +msgid "" +"Once the command line tools are installed, run the following `sdkmanager` " +"command to complete the setup process:" msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po index ae70ca1941..e12138cf17 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -151,7 +151,7 @@ msgid "" "nothing else." msgstr "" -msgid "**Keep:** Export this resource as usual, with visual files interact." +msgid "**Keep:** Export this resource as usual, with visual files intact." msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_ios.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_ios.po index f9714eb7ab..b5e9d6f4d9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_ios.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_linux.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_linux.po index 1d76cc4bc2..1548732ce7 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_linux.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_macos.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_macos.po index 7dd174b7a3..a313ec96a2 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_macos.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_web.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_web.po index 4a2f6b219b..389bb73738 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_web.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_windows.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_windows.po index 674c3f4d38..efc6885257 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_windows.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_pcks.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_pcks.po index adcf5ca44d..9741942cb6 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_pcks.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_projects.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_projects.po index 455012c7c2..955928c03a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_projects.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/feature_tags.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/feature_tags.po index 01f9fdd17a..2bea519d5d 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/feature_tags.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/index.po index db6555bedf..9b1f7bcc25 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/one-click_deploy.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/one-click_deploy.po index 8e3e5fe7af..4dc9f74df0 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/one-click_deploy.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/export/running_on_macos.po b/sphinx/po/it/LC_MESSAGES/tutorials/export/running_on_macos.po index 3fedc922f9..e800afc12c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/export/running_on_macos.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/export/running_on_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/i18n/index.po index d1e6f76b1b..c281f8ec9a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/it/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index a58f52edd3..e70a5fca98 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -43,10 +43,11 @@ msgid "" "reading this page." msgstr "" +#, fuzzy msgid "" "We will be using the official demo as an example; you can `download it from " -"the Asset Library `_." -msgstr "" +"the Asset Library `_." +msgstr "`Godot Contributors Chat `_" msgid "Configuring the imported translation" msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/it/LC_MESSAGES/tutorials/i18n/locales.po index b6a7f5ba9a..f4fa1546a9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -5301,11 +5301,10 @@ msgid "Anguilla" msgstr "" msgid "AL" -msgstr "" +msgstr "AL" -#, fuzzy msgid "Albania" -msgstr "Albanese" +msgstr "Albania" msgid "AM" msgstr "" @@ -5336,11 +5335,10 @@ msgid "Antarctica" msgstr "Zucchero sintattico" msgid "AR" -msgstr "" +msgstr "AR" -#, fuzzy msgid "Argentina" -msgstr "Spagnolo (Argentina)" +msgstr "Argentina" #, fuzzy msgid "AS" @@ -5350,19 +5348,16 @@ msgid "American Samoa" msgstr "" msgid "AT" -msgstr "" +msgstr "AT" -#, fuzzy msgid "Austria" -msgstr "string" +msgstr "Austria" -#, fuzzy msgid "AU" -msgstr "TAU" +msgstr "AU" -#, fuzzy msgid "Australia" -msgstr "Inglese (Australia)" +msgstr "Australia" msgid "AW" msgstr "" @@ -5419,11 +5414,10 @@ msgid "Burkina Faso" msgstr "" msgid "BG" -msgstr "" +msgstr "BG" -#, fuzzy msgid "Bulgaria" -msgstr "Bulgaro" +msgstr "Bulgaria" msgid "BH" msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/it/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po index 3bef57b744..d1577e4e3d 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/i18n/pseudolocalization.po b/sphinx/po/it/LC_MESSAGES/tutorials/i18n/pseudolocalization.po index c2d5cb7b46..677048a414 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/i18n/pseudolocalization.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/i18n/pseudolocalization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po index 4009097865..7bfeada27a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -317,7 +317,7 @@ msgstr "" msgid "" "There are many ways to create mappings. One option is to use the mapping " "wizard in the `official Joypads demo `__. Once you have a working mapping for your controller, you can " +"asset/2785>`__. Once you have a working mapping for your controller, you can " "test it by defining the ``SDL_GAMECONTROLLERCONFIG`` environment variable " "before running Godot:" msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 128373077a..9a459606da 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po index 627b428aee..40beedc4a2 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/index.po index 70fb33d5fc..2c9942e055 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/input_examples.po index 3cc0113425..66496cc952 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/inputevent.po index c9d3844604..c92cfd00a2 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 09521d7495..62612e73e3 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/it/LC_MESSAGES/tutorials/io/background_loading.po index abbfe534e5..a61bcf73df 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/io/binary_serialization_api.po b/sphinx/po/it/LC_MESSAGES/tutorials/io/binary_serialization_api.po index d010e054fe..d878cf5269 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/io/binary_serialization_api.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/io/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/it/LC_MESSAGES/tutorials/io/data_paths.po index f50f30f335..e6626d61ae 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/io/index.po index 717c435a2f..8696a170f0 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po b/sphinx/po/it/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po index 8525a22486..409f7f34cf 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/it/LC_MESSAGES/tutorials/io/saving_games.po index d30eb14beb..309d9d3399 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/it/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 4e3227ddb8..21ae5a8b77 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/math/index.po index 2c67504bb5..8618da6980 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/it/LC_MESSAGES/tutorials/math/interpolation.po index 8a7f044898..2007d3e989 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/it/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index ff689cb6d6..309d8a4642 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/math/random_number_generation.po b/sphinx/po/it/LC_MESSAGES/tutorials/math/random_number_generation.po index 84df4ee847..db9bac9b49 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/math/random_number_generation.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/math/random_number_generation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/it/LC_MESSAGES/tutorials/math/vector_math.po index 798fe3b04e..8ac46df672 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/it/LC_MESSAGES/tutorials/math/vectors_advanced.po index 3be6b4f32f..fa64169e9a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/migrating/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/migrating/index.po index f1b6323f15..728de7577a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/migrating/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/migrating/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po b/sphinx/po/it/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po index da00f14154..199f0a9840 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po b/sphinx/po/it/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po index 35a25b1e12..9082a04fb9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po b/sphinx/po/it/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po index 87057e1af7..cddb85173d 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/index.po index 91a9e994be..f99beb8264 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po index a8d3a66aa4..a2e8be46ec 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po index 1c8887eea3..0b816591ae 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po index 9aff4ff1ac..502212f53c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po index a8382a32d6..aa4c5dcd36 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,8 +40,8 @@ msgstr "" msgid "" "If the avoidance behavior should also change with the locomotion e.g. only " "avoid while standing or only avoid other agents in the same locomotion " -"state, switch the actors's avoidance agent to another avoidance map with " -"each locomotion change." +"state, switch the actor's avoidance agent to another avoidance map with each " +"locomotion change." msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po index 2afe288c89..02fc5a6064 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po index 32753d139c..4d3b8eac81 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -238,7 +238,8 @@ msgid "" msgstr "" msgid "" -"Define the moveable navigation area with the NavigationPolygon draw tool." +"Define the movable navigation area with the NavigationPolygon draw tool. " +"Then click the `Bake NavigationPolygon`` button on the toolbar." msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po index 40c51a7fae..86b1d71ce9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po index a9c0081791..6084bf7afa 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po index a780947b9d..be3d55e30b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po index f9fbaee1e7..87a09bac6a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po index 0ce48d24fb..56ebf152ea 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po index dd6b01ba03..7baa9fa205 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po index db65dc0054..583ebeb09a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po index 8f486a9639..2b5ec40b82 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -151,7 +151,7 @@ msgid "" msgstr "" #, fuzzy -msgid "Procedual obstacles" +msgid "Procedural obstacles" msgstr "Cielo procedurale." msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po index 656dc9b956..1fab1b116c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,7 +49,7 @@ msgstr "" msgid "" "2D and 3D versions of ``NavigationPathQueryResult`` are available as :ref:" -"`NavigationPathQuerResult2D` and :ref:" +"`NavigationPathQueryResult2D` and :ref:" "`NavigationPathQueryResult3D` " "respectively." msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po index bc3f44b5f5..baba217a5b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po index e6c74a133f..c9e96beb5a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po index 11f316e129..560192c577 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/it/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 6319fb56ae..0fd2fb538e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -107,12 +107,6 @@ msgid "" "what_every_programmer_needs_to_know_about_game_networking/>`__." msgstr "" -msgid "" -"If you want to use your low-level networking library of choice instead of " -"Godot's built-in networking, see here for an example: https://github.com/" -"PerduGames/gdnet3" -msgstr "" - msgid "" "Adding networking to your game comes with some responsibility. It can make " "your application vulnerable if done wrong and may lead to cheats or " diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/it/LC_MESSAGES/tutorials/networking/http_client_class.po index b1f39050b5..c4abbe0c51 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/it/LC_MESSAGES/tutorials/networking/http_request_class.po index 9362d61e65..f7ffbed023 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/networking/index.po index 932ec5b618..482a8909fd 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/it/LC_MESSAGES/tutorials/networking/ssl_certificates.po index b29d768eff..016c6f17d0 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/it/LC_MESSAGES/tutorials/networking/webrtc.po index 0ad633a271..7ff862ae5f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/networking/webrtc.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/networking/webrtc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/networking/websocket.po b/sphinx/po/it/LC_MESSAGES/tutorials/networking/websocket.po index 6e924c7aee..b442091b12 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/networking/websocket.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/networking/websocket.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/performance/cpu_optimization.po b/sphinx/po/it/LC_MESSAGES/tutorials/performance/cpu_optimization.po index 7a7c434f5e..9a99b74841 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/performance/cpu_optimization.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/performance/cpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -218,7 +218,7 @@ msgid "" msgstr "" msgid "Languages" -msgstr "Linguaggi" +msgstr "Lingue" msgid "" "Godot supports a number of different languages, and it is worth bearing in " diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/performance/general_optimization.po b/sphinx/po/it/LC_MESSAGES/tutorials/performance/general_optimization.po index 318f9fbff0..8652c08c8e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/performance/general_optimization.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/performance/general_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/performance/gpu_optimization.po b/sphinx/po/it/LC_MESSAGES/tutorials/performance/gpu_optimization.po index e74a49c5ca..3df0171d55 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/performance/gpu_optimization.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/performance/gpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/performance/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/performance/index.po index 89548353d2..88fb3cca59 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/performance/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/performance/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po b/sphinx/po/it/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po index e7e3c75697..e7f518d9d1 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/performance/thread_safe_apis.po b/sphinx/po/it/LC_MESSAGES/tutorials/performance/thread_safe_apis.po index 5ea233c865..5caa69c299 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/performance/thread_safe_apis.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/performance/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/performance/using_multimesh.po b/sphinx/po/it/LC_MESSAGES/tutorials/performance/using_multimesh.po index eb7bdf56c0..c9b730030e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/performance/using_multimesh.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/performance/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/performance/using_multiple_threads.po b/sphinx/po/it/LC_MESSAGES/tutorials/performance/using_multiple_threads.po index f238f98bf8..0b1ccd083c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/performance/using_multiple_threads.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/performance/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/performance/using_servers.po b/sphinx/po/it/LC_MESSAGES/tutorials/performance/using_servers.po index 68f736fe23..b76a54306c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/performance/using_servers.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/performance/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/it/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po index 78e0f7744d..fa03cdb568 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/it/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po index 89f0ee532e..554bab0a5b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/performance/vertex_animation/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/performance/vertex_animation/index.po index ad64b2ce7b..7893bb129e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/performance/vertex_animation/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/performance/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po index 32b3955452..bd7ccd7e12 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po index 26d5496b08..fa0de023d2 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/index.po index 77e9ef1a6a..f2844381e6 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 5010326ef1..5babd9d10c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/large_world_coordinates.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/large_world_coordinates.po index a5ddf691d0..8090470eea 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/large_world_coordinates.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/large_world_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -90,7 +90,7 @@ msgstr "" msgid "" "**Double-precision float range (represent all integers):** Between -9 " -"quadrillon and 9 quadrillon" +"quadrillion and 9 quadrillion" msgstr "" #, fuzzy diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/physics_introduction.po index 550dcbd552..6ef6c2099e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 65ef4e1c30..5bc3ee45c4 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,7 +37,7 @@ msgstr "" msgid "" "You can download the Platformer3D demo on `GitHub `_ or using the " -"`Asset Library `_." +"`Asset Library `_." msgstr "" msgid "Setting up the ragdoll" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/ray-casting.po index 8f0433cb6b..b1316710a8 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/rigid_body.po index 7a4b436778..9144973d01 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/soft_body.po index 9aae962d9e..e27a1a8d55 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -73,7 +73,7 @@ msgstr "" msgid "" "You can download the Platformer3D demo on `GitHub `_ or `the Asset " -"Library `_." +"Library `_." msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po index c336754115..043c66ce49 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/using_area_2d.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/using_area_2d.po index 32f39606ce..acea28f1f6 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/using_area_2d.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/using_area_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/physics/using_character_body_2d.po b/sphinx/po/it/LC_MESSAGES/tutorials/physics/using_character_body_2d.po index 65e619123e..9d810d3bee 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/physics/using_character_body_2d.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/physics/using_character_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po b/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po index 69ea887a20..9000992d84 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/android_library.po b/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/android_library.po index 2f6d4eef5c..9856a9c353 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/android_library.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/android_library.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/android_plugin.po b/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/android_plugin.po index a0b59e7293..d36133fe1a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/android_plugin.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -504,9 +504,9 @@ msgid "" msgstr "" msgid "" -"If targetting this use-case, make sure to include additional instructions " -"for how the ``AAR`` binaries should be included (e.g: custom additions to " -"the Android app's manifest)." +"If targeting this use-case, make sure to include additional instructions for " +"how the ``AAR`` binaries should be included (e.g: custom additions to the " +"Android app's manifest)." msgstr "" #, fuzzy diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/index.po index 8a34b76526..d1ab726959 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/platform/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/it/LC_MESSAGES/tutorials/platform/consoles.po index 0f18418d0c..7df169b8a1 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/platform/index.po index 608803777d..2ded99613d 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/platform/ios/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/platform/ios/index.po index 41d67ca901..c88dd58abc 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/platform/ios/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/platform/ios/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po b/sphinx/po/it/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po index ef146415e6..756b7ea5e0 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po b/sphinx/po/it/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po index f40610a227..b2417994b1 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po b/sphinx/po/it/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po index 867a5166cb..dfa07e5ea4 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po b/sphinx/po/it/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po index 4ab8f4724f..29298e36fe 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/platform/web/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/platform/web/index.po index 0e21d7f0ce..bc8bf2de07 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/platform/web/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/platform/web/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po index 87242bda7a..49da06b090 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 5eaf8031d9..3bc2eb9a5f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/index.po index 517ee38521..b081117e9a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index cd0d3b12c7..3bfa4f84f4 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -92,14 +92,14 @@ msgstr "" msgid "" "You can implement four other methods to add controls to the inspector at " -"specific positions. The ``parse_begin()`` and ``parse_end()`` methods are " +"specific positions. The ``_parse_begin()`` and ``_parse_end()`` methods are " "called only once at the beginning and the end of parsing for each object, " "respectively. They can add controls at the top or bottom of the inspector " "layout by calling ``add_custom_control()``." msgstr "" msgid "" -"As the editor parses the object, it calls the ``parse_category()`` and " +"As the editor parses the object, it calls the ``_parse_category()`` and " "``_parse_property()`` methods. There, in addition to " "``add_custom_control()``, you can call both ``add_property_editor()`` and " "``add_property_editor_for_multiple_properties()``. Use these last two " diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po index 67fbec7b3d..5d9674a7bb 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index fb7d5fa3e8..bfde3a8f89 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 3a36bab201..fca6e80746 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po index cdf25d962d..a1af0893f8 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/index.po index 2861bac981..23c54d40a2 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po index 4aa8c5b773..c93b309b73 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/rendering/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/rendering/index.po index fcab481252..267b502c0d 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/rendering/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/rendering/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/rendering/jitter_stutter.po b/sphinx/po/it/LC_MESSAGES/tutorials/rendering/jitter_stutter.po index 40b8d501b1..7133ff011c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/rendering/jitter_stutter.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/rendering/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -238,7 +238,7 @@ msgid "" "(typically ``60``) work best when physics interpolation is disabled, as they " "will avoid jitter. This means values such as ``120``, ``180`` and ``240`` " "are good starting points. As a bonus, higher physics FPSes make tunneling " -"and physics unstability issues less likely to occur." +"and physics instability issues less likely to occur." msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po b/sphinx/po/it/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po index d515292364..d2a645ebc8 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -117,6 +117,14 @@ msgid "" "viewport will be resized and stretched to different screen sizes." msgstr "" +msgid "" +"On this page, *window* refers to the screen area allotted to your game by " +"the system, while *viewport* refers to the root object (accessible from " +"``get_tree().root``) which the game controls to fill this screen area. This " +"viewport is a :ref:`Window ` instance. Recall from the :ref:" +"`introduction ` that *all* Window objects are viewports." +msgstr "" + msgid "" "To configure the stretch base size at runtime from a script, use the " "``get_tree().root.content_scale_size`` property (see :ref:`Window." @@ -183,14 +191,10 @@ msgstr "Modalità Stretch" msgid "" "The **Stretch Mode** setting defines how the base size is stretched to fit " -"the resolution of the window or screen." -msgstr "" - -msgid "" -"The animations below use a \"base size\" of just 16×9 pixels to demonstrate " -"the effect of different stretch modes. A single sprite, also 16×9 pixels in " -"size, covers the entire viewport, and a diagonal :ref:`Line2D " -"` is added on top of it:" +"the resolution of the window or screen. The animations below use a \"base " +"size\" of just 16×9 pixels to demonstrate the effect of different stretch " +"modes. A single sprite, also 16×9 pixels in size, covers the entire " +"viewport, and a diagonal :ref:`Line2D ` is added on top of it:" msgstr "" msgid "" @@ -608,9 +612,10 @@ msgid "" msgstr "" msgid "" -"You can define a minimum window size by setting ``OS.min_window_size`` in a " -"script's ``_ready()`` function. This prevents the user from resizing the " -"application below a certain size, which could break the UI layout." +"You can define a minimum window size by calling ``get_window()." +"set_min_size()`` in a script's ``_ready()`` function. This prevents the user " +"from resizing the application below a certain size, which could break the UI " +"layout." msgstr "" msgid "" @@ -625,22 +630,45 @@ msgid "hiDPI support" msgstr "Piattaforma specifica" msgid "" -"By default, Godot projects aren't considered DPI-aware by the operating " -"system. This is done to improve performance on low-end systems, since the " -"operating system's DPI fallback scaling will be faster than letting the " -"application scale itself (even when using the ``viewport`` stretch mode)." +"By default, Godot projects are considered DPI-aware by the operating system. " +"This is controlled by the **Display > Window > Dpi > Allow Hidpi** project " +"setting, which should be left enabled whenever possible. Disabling DPI " +"awareness can break fullscreen behavior on Windows." msgstr "" msgid "" -"However, the OS-provided DPI fallback scaling doesn't play well with " -"fullscreen mode. If you want crisp visuals on hiDPI displays or if project " -"uses fullscreen, it's recommended to enable **Display > Window > Dpi > Allow " -"Hidpi** in the Project Settings." +"Since Godot projects are DPI-aware, they may appear at a very small window " +"size when launching on an hiDPI display (proportionally to the screen " +"resolution). For a game, the most common way to work around this issue is to " +"make them fullscreen by default. Alternatively, you could set the window " +"size in an :ref:`autoload `'s ``_ready()`` function " +"according to the screen size." +msgstr "" + +msgid "To ensure 2D elements don't appear too small on hiDPI displays:" msgstr "" msgid "" -"**Allow Hidpi** is only effective on Windows and macOS. It's ignored on all " -"other platforms." +"For games, use the ``canvas_items`` or ``viewport`` stretch modes so that 2D " +"elements are automatically resized according to the current window size." +msgstr "" + +msgid "" +"For non-game applications, use the ``disabled`` stretch mode and set the " +"stretch scale to a value corresponding to the display scale factor in an :" +"ref:`autoload `'s ``_ready()`` function. The " +"display scale factor is set in the operating system's settings and can be " +"queried using :ref:" +"`screen_get_scale`. This method " +"is currently only implemented on macOS. On other operating systems, you will " +"need to implement a method to guess the display scale factor based on the " +"screen resolution (with a setting to let the user override this if needed). " +"This is the approach currently used by the Godot editor." +msgstr "" + +msgid "" +"The **Allow Hidpi** setting is only effective on Windows and macOS. It's " +"ignored on all other platforms." msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/rendering/viewports.po b/sphinx/po/it/LC_MESSAGES/tutorials/rendering/viewports.po index 17505bf2fd..cb394673f5 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/rendering/viewports.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/rendering/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po index b697314414..de8eb9fb59 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po index 65dbea7770..4f2bf8b306 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po index 440b86cdd4..1bfde807ac 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po index 81f13a11c6..655917e1de 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po index f3e41c19e5..1bf91678f6 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po index 8f4b4c095e..f81fd0609e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po index 26e5949e65..fc234d7b0a 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po index 8a37db5e37..e006bd913b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po index d8b85a1ead..80e3b38678 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po index d654d9ae02..8702243243 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po index d11847115e..43a3309794 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po index 60a2cd1b49..1ee1e8be49 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po index 7189018fbf..d2305d8f3f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po index a2ebf11cc3..173e703d80 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po index 7ac1a86beb..60de8d56b9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po index 960fcd1ccd..20330cac14 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po index 4e1b75fdd1..acfdf7b2df 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po index 0f97284452..f608813b16 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po index 29295350b6..a73daf0f62 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po index 10cc0f3c2d..02eadf6d18 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po index 3000e53b03..a32f8e033b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po index 3678ead186..bceda40fb5 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po index 2557194993..66f2313cf0 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po index b97230b0fc..9a1b13c48b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po index 26b17e41c2..5201fda6d4 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po index 5ee71edf8b..85bcae0464 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po index 64763813e5..62eab8f8d3 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/index.po index ac33e615bf..88fa39e178 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po index 369528bc41..e577e9116d 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,11 +22,11 @@ msgid "Change scenes manually" msgstr "Cambiare le scene manualmente" msgid "" -"Sometimes it helps to have more control over how one swaps scenes around. As " -"mentioned above, a :ref:`Viewport `'s child nodes will " -"render to the image it generates. This holds true even for nodes outside of " -"the \"current\" scene. Autoloads fall into this category, but so do scenes " -"which one instances and adds to the tree at runtime:" +"Sometimes it helps to have more control over how one swaps scenes around. A :" +"ref:`Viewport `'s child nodes will render to the image it " +"generates, this holds true even for nodes outside of the \"current\" scene. " +"Autoloads fall into this category, but so do scenes which one instances and " +"adds to the tree at runtime:" msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/creating_script_templates.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/creating_script_templates.po index 09120a4547..d79f534979 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/creating_script_templates.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/creating_script_templates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -67,9 +67,11 @@ msgid "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgstr "" msgid "" -"If no ``script_templates`` is detected, Godot will create a default set of " -"built-in templates automatically, so this logic can be used to reset the " -"default templates in case you've accidentally overwritten them." +"If you're getting Godot from somewhere other than the official website, such " +"as Steam, the folder might be in a different location. You can find it using " +"the Godot editor. Go to ``Editor > Open Editor Data/Settings Folder`` and it " +"will open a folder in your file browser, inside that folder is the " +"``script_templates`` folder." msgstr "" #, fuzzy @@ -242,8 +244,9 @@ msgstr "" msgid "``_CLASS_``" msgstr "``%CLASS%``" -msgid "The name of the new class (used in C# only)." -msgstr "" +#, fuzzy +msgid "The name of the new class." +msgstr "Il contenuto del file." #, fuzzy msgid "``_BASE_``" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po index 30ef6a1b5b..0b57894064 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po index 4f45719b4d..138d4837a9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po index 55606a5cf2..36b752931e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/index.po index 41a16817b9..261c18f162 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po index c059457ca9..45bdb64fc7 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po index c41baf0b22..5aca6deddb 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -109,10 +109,9 @@ msgid "" msgstr "" msgid "" -"In Godot 3, **Frame Time** includes rendering time. Say you find a " -"mysterious spike of lag in your game, but your physics and scripts are all " -"running fast. The delay could be due to the appearance of particles or " -"visual effects!" +"**Frame Time** includes rendering time. Say you find a mysterious spike of " +"lag in your game, but your physics and scripts are all running fast. The " +"delay could be due to the appearance of particles or visual effects!" msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po index 6fa68bd52a..59cfaa1365 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/filesystem.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/filesystem.po index 4885fd58b1..599889296b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/filesystem.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po index f14de9de3c..7243fba7f1 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdextension/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdextension/index.po index bd62078466..6fc33b7e85 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdextension/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdextension/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po index 4c68d73970..5372a321df 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -150,25 +150,20 @@ msgstr "" msgid "The bindings below are developed and maintained by the community:" msgstr "" -#, fuzzy msgid "`D `__" -msgstr "`Rust `__" +msgstr "`D `__" -#, fuzzy msgid "`Go `__" -msgstr "`GitHub `_" +msgstr "`Go `__" -#, fuzzy msgid "`Haxe `__" -msgstr "`GitHub `_" +msgstr "`Haxe `__" -#, fuzzy msgid "`Rust `__" -msgstr "`Rust `__" +msgstr "`Rust `__" -#, fuzzy msgid "`Swift `__" -msgstr "`GitHub `_" +msgstr "`Swift `__" msgid "" "Not all bindings mentioned here may be production-ready. Make sure to " diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po index 6152adbaad..1749fded1c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po index 5915509789..872022294c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po index 2aeec794a4..41960646f4 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -432,9 +432,8 @@ msgstr "" msgid "Some :kbd:`Ctrl + C` key." msgstr "" -#, fuzzy msgid "``[code]`` ``[/code]``" -msgstr "[code] [/code]" +msgstr "``[code]`` ``[/code]``" msgid "Monospace" msgstr "Monospace" @@ -447,9 +446,8 @@ msgstr "Del testo in [code]monospace[/code]." msgid "Some ``monospace`` text." msgstr "Del testo in ``monospace``." -#, fuzzy msgid "``[codeblock]`` ``[/codeblock]``" -msgstr "[codeblock] [/codeblock]" +msgstr "``[codeblock]`` ``[/codeblock]``" msgid "Multiline preformatted block" msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po index 4c95178a92..e9f0e80e0d 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po index f29906fb86..db62204dd2 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po index 40b2c7d062..d6992c2ef2 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/index.po index 6da62f7598..a7b2244de3 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po index b7aa2fa042..1d3cb11ff7 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po index 8f861fe8c8..6c6aa8122b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/groups.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/groups.po index b9886cb3f7..cb06b396c7 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/groups.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/groups.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po index 6539cc9b70..1d306f4ade 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,9 +81,8 @@ msgstr "" msgid "Links to other related parts of the Godot API." msgstr "" -#, fuzzy msgid "Tutorials" -msgstr "Tutorial testuali" +msgstr "Tutorial" msgid "" "The page then provides links to parts of the manual which mention or make " @@ -115,9 +114,8 @@ msgid "" "Inspector." msgstr "" -#, fuzzy msgid "Methods" -msgstr "Metodi." +msgstr "Metodi" msgid "" "The Methods table lists the functions which belong to each instance of the " diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po index 78eefccf1c..96d471f844 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/index.po index 06f1733442..1205395b8b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po index 1b6cce3da4..0e55e9368e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po index dc5a429d8a..c68a13dc86 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/overridable_functions.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/overridable_functions.po index 8fbbfcb9cc..8b14ff193e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/overridable_functions.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/overridable_functions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/pausing_games.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/pausing_games.po index 2026243ec6..2f60d26573 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/pausing_games.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/resources.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/resources.po index 03b60241bd..1b1cc47db3 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/resources.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -272,7 +272,7 @@ msgid "" "Like any Object in Godot, users can also script Resources. Resource scripts " "inherit the ability to freely translate between object properties and " "serialized text or binary data (\\*.tres, \\*.res). They also inherit the " -"reference-counting memory management from the Reference type." +"reference-counting memory management from the RefCounted type." msgstr "" "Come ogni Oggetto in Godot, gli utenti possono anche fare script di Risorse. " "Gli script Resource ereditano la capacità di tradurre liberamente tra le " diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/scene_tree.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/scene_tree.po index 01ea96a8bc..e04ec40008 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/scene_tree.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po index 952bf1835a..c27336478f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/singletons_autoload.po b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/singletons_autoload.po index 689caee490..ec5ad24a0c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/scripting/singletons_autoload.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/scripting/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -115,15 +115,9 @@ msgid "" "will read these nodes in top-to-bottom order." msgstr "" -msgid "" -"This means that any node can access a singleton named \"PlayerVariables\" " -"with:" -msgstr "" - msgid "" "If the **Enable** column is checked (which is the default), then the " -"singleton can be accessed directly in GDScript, without requiring " -"``get_node()``:" +"singleton can be accessed directly in GDScript:" msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po index 1234ff219b..1d440020aa 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,22 +32,12 @@ msgid "" "post-processing tutorial `." msgstr "" -msgid "" -"In the previous post-processing tutorial, we rendered the scene to a :ref:" -"`Viewport ` and then rendered the Viewport in a :ref:" -"`SubViewportContainer ` to the main scene. One " -"limitation of this method is that we could not access the depth buffer " -"because the depth buffer is only available in shaders and Viewports do not " -"maintain depth information." -msgstr "" - msgid "Full screen quad" msgstr "" msgid "" -"In the :ref:`custom post-processing tutorial `, " -"we covered how to use a Viewport to make custom post-processing effects. " -"There are two main drawbacks of using a Viewport:" +"One way to make custom post-processing effects is by using a viewport. " +"However, there are two main drawbacks of using a Viewport:" msgstr "" msgid "The depth buffer cannot be accessed" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/compute_shaders.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/compute_shaders.po index 8f5cce1e0c..5139f9c2c9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/compute_shaders.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/compute_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po index 40acbf64b4..1eeafbe809 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po index 981221a50f..d424239294 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/index.po index e6ad8e7f8c..2fdbc6d486 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po index 093c25dcbf..e77a7f0c0b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/making_trees.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/making_trees.po index 2e3c3d7d04..43ec9d9a42 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/making_trees.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po index 750cbb4795..472899012f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_materials.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_materials.po index a867ea1ace..d8ce136e2c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_materials.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po index 0ded276ba0..577874b275 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po index 152ca3e913..0657f1fcf9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/index.po index 6999b47652..cf0afe698b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po index db23efac24..ccef4de6ce 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po index 9bef42fbfe..057aae532e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po index d4953f558f..727059c474 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po index 0e4bb7f48b..64c87441c8 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -262,8 +262,8 @@ msgid "in float **LIGHTX_SIZE**" msgstr "inout float **POINT_SIZE**" msgid "" -"Angular diameter of ``LIGHTX`` in the sky. Expressed in degrees. For " -"reference, the sun from earth is about 0.5 degrees." +"Angular diameter of ``LIGHTX`` in the sky. Expressed in radians. For " +"reference, the sun from earth is about .0087 radians (0.5 degrees)." msgstr "" #, fuzzy diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po index 2444d70464..0c9772d199 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po index b06c740523..cf154127c9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -30,9 +30,9 @@ msgstr "" msgid "" "Since the Godot shader language is close to C-style languages and GLSL, this " -"guide is inspired by Godot's own GLSL formatting. You can view an example of " -"a GLSL file in Godot's source code `here `__." +"guide is inspired by Godot's own GLSL formatting. You can view examples of " +"GLSL files in Godot's source code `here `__." msgstr "" msgid "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po index b4c05380f3..0ce593370b 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/visual_shaders.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/visual_shaders.po index 8af9337b92..c23fa5517c 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/visual_shaders.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/visual_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po index c9586bbd90..0d8c6e007e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po index 2319b72d17..07ff0130d6 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po index 042c1c47a1..6b0cb2fd60 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po index 8b3326c985..0a18e9b695 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/troubleshooting.po b/sphinx/po/it/LC_MESSAGES/tutorials/troubleshooting.po index fe953545bf..635438b9af 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/troubleshooting.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/troubleshooting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po b/sphinx/po/it/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po index e10b0a5d41..19e16fa63e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/ui/control_node_gallery.po b/sphinx/po/it/LC_MESSAGES/tutorials/ui/control_node_gallery.po index 33fa1e84d5..3026a14206 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/ui/control_node_gallery.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/ui/control_node_gallery.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/ui/custom_gui_controls.po b/sphinx/po/it/LC_MESSAGES/tutorials/ui/custom_gui_controls.po index 0bd50a57d7..856297f398 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/ui/custom_gui_controls.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/ui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_containers.po b/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_containers.po index ab9e6d393e..c4852cd5d9 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_containers.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_navigation.po b/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_navigation.po index 1cda074da4..b739f438d2 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_navigation.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_navigation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_skinning.po b/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_skinning.po index f355eb64aa..ae32116ba3 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_skinning.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po b/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po index c449030aba..e09db701b8 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_using_fonts.po b/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_using_fonts.po index 08c835fd33..551540a272 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_using_fonts.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_using_fonts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po b/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po index 973e7e6a8a..c9e47beff7 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/ui/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/ui/index.po index 7711fd673e..3e37f0632e 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/ui/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/ui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/ui/size_and_anchors.po b/sphinx/po/it/LC_MESSAGES/tutorials/ui/size_and_anchors.po index 2be13aa9e8..837fffac4f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/ui/size_and_anchors.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/ui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po b/sphinx/po/it/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po index 2367529975..add7720f30 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/xr/deploying_to_android.po b/sphinx/po/it/LC_MESSAGES/tutorials/xr/deploying_to_android.po index e575ec4c29..37cbbf9efa 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/xr/deploying_to_android.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/xr/deploying_to_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/xr/index.po b/sphinx/po/it/LC_MESSAGES/tutorials/xr/index.po index 4723970a52..a8b60e4dba 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/xr/index.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/xr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po b/sphinx/po/it/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po index 0c88ca8a0a..b945e3a606 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po b/sphinx/po/it/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po index 22b2b44834..d7d49e5a8f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/xr/openxr_passthrough.po b/sphinx/po/it/LC_MESSAGES/tutorials/xr/openxr_passthrough.po index abdb99677c..b2633ccc88 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/xr/openxr_passthrough.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/xr/openxr_passthrough.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/xr/setting_up_xr.po b/sphinx/po/it/LC_MESSAGES/tutorials/xr/setting_up_xr.po index 8ba01ce33d..4dd5544eee 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/xr/setting_up_xr.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/xr/setting_up_xr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/xr/xr_action_map.po b/sphinx/po/it/LC_MESSAGES/tutorials/xr/xr_action_map.po index 072795b199..c3c3a60ceb 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/xr/xr_action_map.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/xr/xr_action_map.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -356,7 +356,7 @@ msgid "" msgstr "" msgid "" -"The aim pose on most controllers is positioned slightly infront of the " +"The aim pose on most controllers is positioned slightly in front of the " "controller and aims forward. This is a great pose to use for laser pointers " "or to align the muzzle of a weapon with." msgstr "" diff --git a/sphinx/po/it/LC_MESSAGES/tutorials/xr/xr_room_scale.po b/sphinx/po/it/LC_MESSAGES/tutorials/xr/xr_room_scale.po index 69ba7ef439..2fde21814f 100644 --- a/sphinx/po/it/LC_MESSAGES/tutorials/xr/xr_room_scale.po +++ b/sphinx/po/it/LC_MESSAGES/tutorials/xr/xr_room_scale.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/about/complying_with_licenses.po b/sphinx/po/ja/LC_MESSAGES/about/complying_with_licenses.po index a463a22baf..e3ae7799a4 100644 --- a/sphinx/po/ja/LC_MESSAGES/about/complying_with_licenses.po +++ b/sphinx/po/ja/LC_MESSAGES/about/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/ja/LC_MESSAGES/about/docs_changelog.po index ab8898709b..e13dd538a5 100644 --- a/sphinx/po/ja/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/ja/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -169,9 +169,8 @@ msgstr "アニメーション" msgid ":ref:`doc_creating_movies`" msgstr "\\ :ref:`doc_making_trees`" -#, fuzzy msgid "Assets pipeline" -msgstr "アセットの名前。" +msgstr "アセットパイプライン" #, fuzzy msgid ":ref:`doc_retargeting_3d_skeletons`" @@ -323,11 +322,8 @@ msgstr "エンジン貢献者のベストプラクティス" msgid ":ref:`doc_bisecting_regressions`" msgstr "\\ :ref:`doc_using_servers`" -#, fuzzy msgid ":ref:`doc_editor_and_docs_localization`" -msgstr "" -"SCons (詳細については、\\ :ref:`doc_compiling_for_windows`\\ を参照してくださ" -"い)。" +msgstr ":ref:`doc_editor_and_docs_localization`" #, fuzzy msgid ":ref:`doc_introduction_to_editor_development`" @@ -345,27 +341,24 @@ msgstr "メソッドとクラスの記述方法" msgid ":ref:`doc_vulkan_validation_layers`" msgstr "\\ :ref:`doc_animation_tree`" -#, fuzzy msgid ":ref:`doc_gdscript_grammar`" -msgstr "\\ :ref:`doc_2d_sprite_animation`" +msgstr ":ref:`doc_gdscript_grammar`" msgid "Configuring an IDE: :ref:`doc_configuring_an_ide_code_blocks`" -msgstr "" +msgstr "IDEの設定: :ref:`doc_configuring_an_ide_code_blocks`" #, fuzzy msgid ":ref:`doc_default_key_mapping`" msgstr "\\ :ref:`doc_thread_safe_apis`" -#, fuzzy msgid ":ref:`doc_using_the_web_editor`" -msgstr ":ref:`Web `" +msgstr ":ref:`doc_using_the_web_editor`" msgid "Export" msgstr "エクスポート" -#, fuzzy msgid ":ref:`doc_exporting_for_dedicated_servers`" -msgstr "Webのエクスポート" +msgstr ":ref:`doc_exporting_for_dedicated_servers`" msgid "Input" msgstr "入力" @@ -377,9 +370,8 @@ msgstr "\\ :ref:`doc_controlling_thousands_of_fish`" msgid "Math" msgstr "数学" -#, fuzzy msgid ":ref:`doc_random_number_generation`" -msgstr "乱数生成関数" +msgstr ":ref:`doc_random_number_generation`" #, fuzzy msgid ":ref:`doc_plugins_for_ios`" @@ -393,9 +385,8 @@ msgstr "\\ :ref:`doc_android_plugin`" msgid ":ref:`doc_html5_shell_classref`" msgstr "\\ :ref:`doc_what_are_godot_classes`" -#, fuzzy msgid ":ref:`doc_collision_shapes_2d`" -msgstr ":ref:`doc_visual_shaders`" +msgstr ":ref:`doc_collision_shapes_2d`" #, fuzzy msgid ":ref:`doc_collision_shapes_3d`" @@ -405,9 +396,8 @@ msgstr ":ref:`doc_visual_shaders`" msgid ":ref:`doc_shaders_style_guide`" msgstr "\\ :ref:`doc_shading_language`" -#, fuzzy msgid ":ref:`doc_debugger_panel`" -msgstr "GDScript\\ :ref:`デバッガ `\\ 。" +msgstr ":ref:`doc_debugger_panel`" #, fuzzy msgid ":ref:`doc_creating_script_templates`" diff --git a/sphinx/po/ja/LC_MESSAGES/about/faq.po b/sphinx/po/ja/LC_MESSAGES/about/faq.po index b0dfd6b79e..77cf113b0b 100644 --- a/sphinx/po/ja/LC_MESSAGES/about/faq.po +++ b/sphinx/po/ja/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/about/introduction.po b/sphinx/po/ja/LC_MESSAGES/about/introduction.po index eaa4e0fa45..d5e864fa4c 100644 --- a/sphinx/po/ja/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/ja/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -50,21 +50,20 @@ msgid "" "` is a great starting point." msgstr "" "\\ :ref:`チュートリアルとリソース `\\ ページには、コ" -"ミュニティから提供されたビデオチュートリアルがリストされています。テキストよ" -"りもビデオのほうが良いと思う方はこちらもご覧ください。もしくは、\\ :ref:" -"`Getting Started `\\ が良いスタート地点になるで" -"しょう。" +"ミュニティが提供するチュートリアル動画があります。テキストよりも動画が好まし" +"い場合はご覧ください。あるいは、\\ :ref:`入門 `\\ " +"のページも良いスタート地点となるでしょう。" -#, fuzzy msgid "" "In case you have trouble with one of the tutorials or your project, you can " "find help on the various :ref:`Community channels `, " "especially the Godot `Discord`_ community and `Forum `_." msgstr "" -"チュートリアルまたはプロジェクトのいずれかで問題が発生した場合は、さまざまな" -"\\ :ref:`コミュニティチャネル`\\ 、Godot Discordコ" -"ミュニティ、Q&A、IRCでヘルプを見つけることができます。" +"チュートリアル上もしくはあなたのプロジェクト上で問題が発生した時は、さまざま" +"な\\ :ref:`コミュニティチャンネル`\\ やGodot `Discord" +"コミュニティ `、`フォーラム `で助けを求めることもできます。" msgid "About Godot Engine" msgstr "Godot Engine について" diff --git a/sphinx/po/ja/LC_MESSAGES/about/list_of_features.po b/sphinx/po/ja/LC_MESSAGES/about/list_of_features.po index 3dc2a5b036..da8c7dca30 100644 --- a/sphinx/po/ja/LC_MESSAGES/about/list_of_features.po +++ b/sphinx/po/ja/LC_MESSAGES/about/list_of_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,21 +20,19 @@ msgstr "" msgid "List of features" msgstr "機能一覧" -#, fuzzy msgid "This page aims to list **all** features currently supported by Godot." msgstr "" "このページでは、Godotが現在サポートしているすべての機能をリストアップすること" "を目的としています。" -#, fuzzy msgid "" "This page lists features supported by the current stable version of Godot. " "Some of these features may not be available in the `LTS release series (3.x) " "`__." msgstr "" -"このページでは、現在の安定版である Godot (4.0) でサポートされている機能の一覧" -"を示します。一部\\`LTSバージョン (3.x) `__\\では利用できない機能が含まれます。" +"このページでは、Godotの現在の安定版でサポートされている機能の一覧を示します。" +"これらの機能のいくつかは\\ `LTSバージョン (3.x) `__\\ では利用できないかもしれません。" msgid "Platforms" msgstr "プラットフォーム" @@ -43,20 +41,20 @@ msgid "" "See :ref:`doc_system_requirements` for hardware and software version " "requirements." msgstr "" +"ハードウェアおよびソフトウェアのバージョン要件に関する情報は、 :ref:" +"`doc_system_requirements` を参照してください。" msgid "**Can run both the editor and exported projects:**" msgstr "**エディタとエクスポートしたプロジェクトの両方を実行可能:**" -#, fuzzy msgid "Windows (x86, 64-bit and 32-bit)." -msgstr "Windows 7以降 (64ビットと32ビット)。" +msgstr "Windows (x86, 64ビットと32ビット)。" msgid "macOS (x86 and ARM, 64-bit only)." -msgstr "" +msgstr "macOS (x86, ARM 64ビットのみ)." -#, fuzzy msgid "Linux (x86 and ARM, 64-bit and 32-bit)." -msgstr "Windows 7以降 (64ビットと32ビット)。" +msgstr "Linux (x86とARM, 64ビットと32ビット)。" msgid "" "Binaries are statically linked and can run on any distribution if compiled " @@ -70,10 +68,12 @@ msgid "" "github.com/godotengine/buildroot>`__, allowing for binaries that work across " "common Linux distributions (including LTS variants)." msgstr "" +"公式のバイナリは `Godot Engine buildroot `__ を使用してコンパイルされます。これは、一般的なLinuxディストリ" +"ビューション(LTS バリアントを含む)での動作が可能となるバイナリです。" -#, fuzzy msgid "Android (editor support is experimental)." -msgstr "Android 6.0以降(エディターは実験的)。" +msgstr "Android (エディターは実験的)。" msgid "" ":ref:`Web browsers `. Experimental in 4.0, using " @@ -86,18 +86,18 @@ msgid "**Runs exported projects:**" msgstr "**エクスポートされたプロジェクトの実行:**" msgid "iOS." -msgstr "" +msgstr "iOS。" msgid ":ref:`Consoles `." msgstr ":ref:`コンソール `\\ 。" -#, fuzzy msgid "" "Godot aims to be as platform-independent as possible and can be :ref:`ported " "to new platforms ` with relative ease." msgstr "" -"Godotは可能な限りプラットフォームに依存しないことを目指しており、比較的簡単に" -"新しいプラットフォームに移植することができます。" +"Godotは可能な限りプラットフォームに依存しないことを目指しており、比較的簡単" +"に :ref:`新しいプラットフォームに移植 ` することが" +"できます。" msgid "" "Projects written in C# using Godot 4 currently cannot be exported to the web " @@ -133,9 +133,8 @@ msgstr "" msgid "GDScript :ref:`debugger `." msgstr "GDScript\\ :ref:`デバッガ `\\ 。" -#, fuzzy msgid "Support for debugging in threads is available since 4.2." -msgstr "複数スレッドでのデバッグはまだサポートされていません。" +msgstr "スレッドでのデバッグのサポートは4.2から利用できます。" msgid "" "Visual profiler with CPU and GPU time indications for each step of the " @@ -198,16 +197,15 @@ msgid "" ":ref:`Create your own plugins ` using GDScript to add " "new features or speed up your workflow." msgstr "" -"新しい機能を追加したりワークフロー高速化するために、GDScript を使用して :ref:" -"`独自のプラグインを作成し`てください。" +"新しい機能を追加したりワークフロー高速化するために、GDScript を使用して\\ :" +"ref:`独自のプラグインを作成し`\\てください。" -#, fuzzy msgid "" ":ref:`Download projects from the asset library ` " "in the Project Manager and import them directly." msgstr "" -"プロジェクトマネージャの :ref:`アセットライブラリからプロジェクトをダウンロー" -"ド ` し、直接インポートします。" +"プロジェクトマネージャーの :ref:`アセットライブラリからプロジェクトをダウン" +"ロード ` し、直接インポートします。" msgid "Rendering" msgstr "レンダリング" @@ -250,15 +248,15 @@ msgstr "2Dグラフィックス" msgid "Sprite, polygon and line rendering." msgstr "スプライト、ポリゴン、ラインのレンダリング。" -#, fuzzy msgid "" "High-level tools to draw lines and polygons such as :ref:`class_Polygon2D` " "and :ref:`class_Line2D`, with support for texturing." -msgstr "Polygon2DやLine2Dといった線やポリゴンを描画する高度なツール。" +msgstr "" +":ref:`class_Polygon2D` や :ref:`class_Line2D` のような線やポリゴンを描くため" +"の高レベルなツールのテクスチャリングへの対応。" -#, fuzzy msgid "AnimatedSprite2D as a helper for creating animated sprites." -msgstr "アニメーションするスプライトを作るのに役立つAnimatedSprite。" +msgstr "アニメーションするスプライトを作るのに役立つAnimatedSprite2D。" msgid "Parallax layers." msgstr "視差レイヤー。" @@ -273,13 +271,11 @@ msgstr "" "法線マップとスペキュラマップによる :ref:`2Dライティング " "` 。" -#, fuzzy msgid "Point (omni/spot) and directional 2D lights." -msgstr "全方位ライト。" +msgstr "点(全方位(omni)/スポット(spot))と指向性(Directional)の2Dライト。" -#, fuzzy msgid "Hard or soft shadows (adjustable on a per-light basis)." -msgstr "鏡面エネルギー(\"Specular energy\")は、ライトごとに調整できます。" +msgstr "ハードシャドウやソフトシャドウ(ライトごとに調整できます)。" msgid "" "Custom shaders can access a real-time :abbr:`SDF (Signed Distance Field)` " @@ -287,73 +283,87 @@ msgid "" "which can be used for improved 2D lighting effects including 2D global " "illumination." msgstr "" +"カスタムシェーダーは、 :ref:`class_LightOccluder2D` ノードに基づいた 2D シー" +"ンの実時間 :abbr:`SDF (Signed Distance Field)` 表現にアクセスできます。これ" +"は、2D グローバル照明を含む 2D 照明効果を向上させるために使用できます。" msgid "" ":ref:`Font rendering ` using bitmaps, rasterization " "using FreeType or multi-channel signed distance fields (MSDF)." msgstr "" +"ビットマップを用いた :ref:`Font レンダリング `、" +"FreeType またはマルチチャネル署名された距離フィールド (MSDF) を用いたラスタラ" +"イズ。" -#, fuzzy msgid "" "Bitmap fonts can be exported using tools like BMFont, or imported from " "images (for fixed-width fonts only)." msgstr "" -"ビットマップフォントはBMFontといったツールを使うことでエクスポート可能。" +"ビットマップフォントは、BMFontのようなツールを使ってエクスポートすることも、" +"画像からインポートすることも可能(固定幅フォントのみ)。" -#, fuzzy msgid "" "Dynamic fonts support monochrome fonts as well as colored fonts (e.g. for " "emoji). Supported formats are TTF, OTF, WOFF1 and WOFF2." msgstr "" -"ダイナミックフォントは、モノクロフォントと色付きフォント(例えば絵文字のため" +"ダイナミックフォントは、モノクロフォントと色付きフォント(例えば絵文字用のも" "の)をサポート。対応形式は TTF と OTF と WOFF1 と WOFF2 です。" -#, fuzzy msgid "" "Dynamic fonts support optional font outlines with adjustable width and color." msgstr "" -"ダイナミックフォントは、任意で幅と色を調整可能なアウトラインをサポート。" +"ダイナミックフォントは、幅と色を調整可能なオプションのフォントアウトラインを" +"サポート。" msgid "" "Dynamic fonts support variable fonts and OpenType features including " "ligatures." msgstr "" +"動的フォントは、 リガチャを含む可変フォントと OpenType の機能をサポートしてい" +"ます。" msgid "" "Dynamic fonts support simulated bold and italic when the font file lacks " "those styles." msgstr "" +"動的フォントは、フォントファイルに太字とイタリック体についてのスタイルがない" +"場合に、そのシミュレートに対応しています。" -#, fuzzy msgid "" "Dynamic fonts support oversampling to keep fonts sharp at higher resolutions." msgstr "" -"より高い解像度でフォントをシャープに保つための、フォントのオーバーサンプリン" -"グをサポート。" +"ダイナミックフォントは、高解像度でもフォントをシャープに保つオーバーサンプリ" +"ングをサポート。" msgid "" "Dynamic fonts support subpixel positioning to make fonts crisper at low " "sizes." msgstr "" +"動的フォントは、小サイズでの文字表示を鮮明化するためのサブピクセル単位での位" +"置指定をサポートしています。" msgid "" "Dynamic fonts support LCD subpixel optimizations to make fonts even crisper " "at low sizes." msgstr "" +"動的フォントは、小サイズでの文字表示を鮮明化するためのLCDサブピクセル最適化を" +"サポートしています。" msgid "" "Signed distance field fonts can be scaled at any resolution without " "requiring re-rasterization. Multi-channel usage makes SDF fonts scale down " "to lower sizes better compared to monochrome SDF fonts." msgstr "" +"符号付きディスタンスフィールドフォントは、再ラスタライズを必要とせず、どの解" +"像度でも拡大縮小が可能です。マルチチャンネルの使用により、SDFフォントは、モノ" +"クロSDFフォントと比較して、より低いサイズにスケールダウンすることができます。" -#, fuzzy msgid "" "GPU-based :ref:`particles ` with support for :ref:" "`custom particle shaders `." msgstr "" -"GPUベースのパーティクルは、カスタム パーティクルシェーダーをサポートしていま" -"す。" +"GPUベースの :ref:`パーティクル ` と :ref:`カスタム" +"パーティクルシェーダー ` をサポート。" msgid "CPU-based particles." msgstr "CPUベースのパーティクル。" @@ -363,12 +373,16 @@ msgid "" "` for better glow " "capabilities." msgstr "" +"オプション :ref:`2D HDRレンダリング" +"` を使用すると、グロー" +"機能が向上します。" msgid "2D tools" msgstr "2Dツール" msgid ":ref:`TileMaps ` for 2D tile-based level design." msgstr "" +":ref:`TileMaps ` は2Dタイルベースのレベルデザインです。" msgid "2D camera with built-in smoothing and drag margins." msgstr "2Dカメラは、スムージングとドラッグマージンを内蔵。" @@ -382,9 +396,8 @@ msgstr "エディタ内で描画したり、手続き的に生成が可能。" msgid "PathFollow2D node to make nodes follow a Path2D." msgstr "ノードを Path2D に追従させるためのノードである PathFollow2D。" -#, fuzzy msgid ":ref:`2D geometry helper class `." -msgstr "2Dジオメトリ用ヘルパークラス。" +msgstr ":ref:`2Dジオメトリヘルパークラス ` 。" msgid "2D physics" msgstr "2D物理演算" @@ -399,13 +412,14 @@ msgid "" "Animatable bodies (for objects moving only by script or animation, such as " "doors and platforms)." msgstr "" +"アニメーション可能なボディ(ドアやプラットフォームなど、スクリプトまたはアニ" +"メーションによってのみ動くオブジェクト用)。" msgid "Rigid bodies." msgstr "リジッドボディ。" -#, fuzzy msgid "Character bodies." -msgstr "静的ボディ。" +msgstr "キャラクタボディ。" msgid "Joints." msgstr "ジョイント。" @@ -416,10 +430,10 @@ msgstr "出入りするボディを検出するための Area。" msgid "**Collision detection:**" msgstr "**衝突検出:**" -#, fuzzy msgid "" "Built-in shapes: line, box, circle, capsule, world boundary (infinite plane)." -msgstr "組み込みシェイプ: ライン、ボックス、円、カプセル。" +msgstr "" +"組み込みシェイプ: ライン、ボックス、円、カプセル、ワールド境界(無限平面)。" msgid "" "Collision polygons (can be drawn manually or generated from a sprite in the " @@ -429,9 +443,8 @@ msgstr "衝突ポリゴン (手動で描いたり、エディタ内でスプラ msgid "3D graphics" msgstr "3Dグラフィックス" -#, fuzzy msgid "HDR rendering with sRGB." -msgstr "3Dのパフォーマンスと制限" +msgstr "sRGBによるHDRレンダリング" msgid "Perspective, orthographic and frustum-offset cameras." msgstr "透視投影、平行投影、視錐台オフセットカメラ。" @@ -440,6 +453,9 @@ msgid "" "When using the Forward+ backend, a depth prepass is used to improve " "performance in complex scenes by reducing the cost of overdraw." msgstr "" +"Forward+バックエンドを使用する場合、深度プリパスは、オーバードローのコストを" +"削減することによって、複雑なシーンでのパフォーマンスを向上させるために使用さ" +"れます。" msgid "" ":ref:`doc_variable_rate_shading` on supported GPUs in Forward+ and Forward " @@ -452,39 +468,33 @@ msgstr "** 物理ベースレンダリング (組み込みのマテリアル機 msgid "Follows the Disney PBR model." msgstr "ディズニーPBRモデルに準拠。" -#, fuzzy msgid "" "Supports Burley, Lambert, Lambert Wrap (half-Lambert) and Toon diffuse " "shading modes." msgstr "" -"Lambert、Lambert Wrap (half-Lambert) 、Oren-Nayar、Toonの拡散シェーディング" -"モードに対応。" +"Burley、Lambert、Lambert Wrap (half-Lambert) 、Toonの拡散シェーディングモード" +"に対応。" -#, fuzzy msgid "Supports Schlick-GGX, Toon and Disabled specular shading modes." -msgstr "" -"Schlick-GGX、Blinn、Phong、Toon、Disabled 鏡面反射シェーディングモードをサ" -"ポート。" +msgstr "Schlick-GGX、Toon、Disabled Specular Shading Modeをサポート。" msgid "Uses a roughness-metallic workflow with support for ORM textures." msgstr "ORMテクスチャに対応するラフネスメタリック用ワークフローを使用。" -#, fuzzy msgid "" "Uses horizon specular occlusion (Filament model) to improve material " "appearance." msgstr "" -"水平方向の鏡面オクルージョン(フィラメントモデル)(\"horizon specular " -"occlusion (Filament model)\")を使用したマテリアルの外観の改善" +"水平スペキュラオクルージョン(フィラメントモデル)を使用したマテリアルの外観" +"の改善。" msgid "Normal mapping." msgstr "法線マップ。" -#, fuzzy msgid "" "Parallax/relief mapping with automatic level of detail based on distance." msgstr "" -"*GLES3:* 距離に応じて自動レベルのディテールを持つ視差 / リリーフマッピング。" +"Parallax / relief マッピングは距離に応じて自動的に詳細レベルを設定します。" msgid "Detail mapping for the albedo and normal maps." msgstr "アルベドマップと法線マップの詳細マッピング。" @@ -543,6 +553,8 @@ msgid "" "Optional distance fade system to fade distant lights and their shadows, " "improving performance." msgstr "" +"オプションの距離フェードシステムは、遠くにある光源とそれによる影をフェードさ" +"せ、パフォーマンスを向上できます。" msgid "" "When using the Forward+ backend (default on desktop), lights are rendered " @@ -550,12 +562,19 @@ msgid "" "Clustered rendering also lifts any limits on the number of lights that can " "be used on a mesh." msgstr "" +"Forward+ バックエンド (デスクトップのデフォルト) を使用する場合、ライトはクラ" +"スター化された前方最適化でレンダリングされ、個々のコストが削減されます。クラ" +"スタ化されたレンダリングでは、メッシュで使用できるライトの数の制限も解除され" +"ます。" msgid "" "When using the Forward Mobile backend, up to 8 omni lights and 8 spot lights " "can be displayed per mesh resource. Baked lighting can be used to overcome " "this limit if needed." msgstr "" +"Forward Mobile バックエンドを使用する場合、メッシュ リソースごとに最大 8 つの" +"オムニ ライトと 8 つのスポット ライトを表示できます。ベイクしたライティング" +"は、必要に応じてこの制限を克服するために使用できます。" msgid "**Shadow mapping:**" msgstr "**シャドウマッピング:**" @@ -574,14 +593,15 @@ msgstr "" "*OmniLight:* デュアル パラボロイド (高速) またはキューブマップ (低速だがより" "正確)。パノラマの形でカラープロジェクターテクスチャに対応。" -#, fuzzy msgid "*SpotLight:* Single texture. Supports colored projector textures." -msgstr "*スポットライト:* 単一テクスチャ。" +msgstr "*スポットライト:* 単一テクスチャ。色付き投影テクスチャに対応。" msgid "" "Shadow normal offset bias and shadow pancaking to decrease the amount of " "visible shadow acne and peter-panning." msgstr "" +"シャドウ法線オフセットバイアスとシャドウパンケーキは、目に見えるシャドウアク" +"ネとピーターパンの量を減らします。" msgid "" ":abbr:`PCSS (Percentage Closer Soft Shadows)`-like shadow blur based on the " @@ -626,6 +646,9 @@ msgid "" "to CPU lightmapping). Baking can only be performed from the editor, not in " "exported projects." msgstr "" +"ライトマップはコンピュートシェーダーを利用してGPUでベイクされます(CPUライト" +"マッピングよりも高速です)。ベイクはエクスポートされたプロジェクトではなく、" +"エディタ内でのみ実行できます。" msgid "" "Supports GPU-based :ref:`denoising ` with " @@ -719,11 +742,19 @@ msgid "" "every frame." msgstr "" -#, fuzzy msgid "" "Support for nearest, bilinear, trilinear or anisotropic texture filtering " "(configured globally)." -msgstr "ニアレスト、バイリニア、トリリニア、または異方性のフィルタリング。" +msgstr "" +"ニアレスト、バイリニア、トリリニア、または異方性のフィルタリング(大局的に調" +"整される)。" + +#, fuzzy +msgid "" +"Optional distance fade system to fade distant decals, improving performance." +msgstr "" +"オプションの距離フェードシステムは、遠くにある光源とそれによる影をフェードさ" +"せ、パフォーマンスを向上できます。" msgid "" "When using the Forward+ backend (default on desktop), decals are rendered " @@ -762,16 +793,15 @@ msgid "**Fog:**" msgstr "**霧:**" msgid "Exponential depth fog." -msgstr "" +msgstr "指数的距離フォグ。" msgid "Exponential height fog." -msgstr "" +msgstr "指数的高さフォグ。" -#, fuzzy msgid "" "Support for automatic fog color depending on the sky color (aerial " "perspective)." -msgstr "カメラの向きに応じた自動の深度フォグ色に対応 (太陽の色に合わせて)。" +msgstr "空の色に基づく自動の深度フォグ色に対応(空気遠近法)。" #, fuzzy msgid "Support for sun scattering in the fog." diff --git a/sphinx/po/ja/LC_MESSAGES/about/release_policy.po b/sphinx/po/ja/LC_MESSAGES/about/release_policy.po index b9d3e6ad15..de4ebfba5f 100644 --- a/sphinx/po/ja/LC_MESSAGES/about/release_policy.po +++ b/sphinx/po/ja/LC_MESSAGES/about/release_policy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -186,7 +186,7 @@ msgid "Godot 4.3 (`master`)" msgstr "" #, fuzzy -msgid "April 2024 (estimate)" +msgid "June 2024 (estimate)" msgstr "2023年 第1四半期 (予定)" #, fuzzy @@ -442,8 +442,8 @@ msgstr "" msgid "" "In particular, after the very length release cycle for 4.0, we are pivoting " -"to a faster paced development workflow, with the 4.1 release expected within " -"late Q2 / early Q3 2023." +"to a faster paced development workflow, 4.1 released 4 months after 4.0, and " +"4.2 released 4 months after 4.1" msgstr "" msgid "" @@ -509,9 +509,8 @@ msgid "" "releases:" msgstr "" -#, fuzzy msgid "Significant new features." -msgstr "新しい機能を学ぶには" +msgstr "重要な新機能。" msgid "" "Renaming a method parameter. In C#, method parameters can be passed by name " diff --git a/sphinx/po/ja/LC_MESSAGES/about/system_requirements.po b/sphinx/po/ja/LC_MESSAGES/about/system_requirements.po index 4155f89c01..6b8e70ae9e 100644 --- a/sphinx/po/ja/LC_MESSAGES/about/system_requirements.po +++ b/sphinx/po/ja/LC_MESSAGES/about/system_requirements.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/community/asset_library/index.po b/sphinx/po/ja/LC_MESSAGES/community/asset_library/index.po index 1b9235788f..3e84cd240e 100644 --- a/sphinx/po/ja/LC_MESSAGES/community/asset_library/index.po +++ b/sphinx/po/ja/LC_MESSAGES/community/asset_library/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po b/sphinx/po/ja/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po index 6bf1e75bf5..9f942e2257 100644 --- a/sphinx/po/ja/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po +++ b/sphinx/po/ja/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/community/asset_library/using_assetlib.po b/sphinx/po/ja/LC_MESSAGES/community/asset_library/using_assetlib.po index cbd89738fa..b7a6fa324b 100644 --- a/sphinx/po/ja/LC_MESSAGES/community/asset_library/using_assetlib.po +++ b/sphinx/po/ja/LC_MESSAGES/community/asset_library/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/community/asset_library/what_is_assetlib.po b/sphinx/po/ja/LC_MESSAGES/community/asset_library/what_is_assetlib.po index adb5e6b3b0..b8066aa603 100644 --- a/sphinx/po/ja/LC_MESSAGES/community/asset_library/what_is_assetlib.po +++ b/sphinx/po/ja/LC_MESSAGES/community/asset_library/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/community/channels.po b/sphinx/po/ja/LC_MESSAGES/community/channels.po index 05cee4b43f..f5246be3ac 100644 --- a/sphinx/po/ja/LC_MESSAGES/community/channels.po +++ b/sphinx/po/ja/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/community/tutorials.po b/sphinx/po/ja/LC_MESSAGES/community/tutorials.po index 0a76c88b65..4d3dd5c34c 100644 --- a/sphinx/po/ja/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/ja/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po index a67ae3be41..bd9c410d04 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/code_style_guidelines.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/code_style_guidelines.po index 205bd8e5cb..31ce4490b1 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/code_style_guidelines.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po index 276ea4448f..e3e3882513 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po index c09b36a78d..8520f49cd1 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po index 399823dcd7..b98c306f45 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po index 868e76657d..9ceedbad02 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po index d0011f1f35..24e4237662 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -33,7 +33,7 @@ msgid "To compile export templates for the Web, the following is required:" msgstr "Webのエクスポートテンプレートをコンパイルするには、次のことが必要です:" #, fuzzy -msgid "`Emscripten 1.39.9+ `__." +msgid "`Emscripten 3.1.39+ `__." msgstr "`Python 3.5 以降 `_\\ 。" #, fuzzy @@ -56,6 +56,14 @@ msgstr "" "Godotにおける基本的なSconsの使い方については、\\ :ref:" "`doc_introduction_to_the_buildsystem`\\ を参照してください。" +msgid "" +"Emscripten 3.1.39+ is recommended, but older 3.x versions are known to work." +msgstr "" + +msgid "" +"Please note that the minimum requirement for GDExtension support is 3.1.14." +msgstr "" + msgid "Building export templates" msgstr "エクスポートテンプレートの構築" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po index 02a1aa7e66..a6c73761f8 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -231,9 +231,10 @@ msgstr "" msgid "Running SCons" msgstr "SConsの実行" +#, fuzzy msgid "" "After opening a command prompt, change to the root directory of the engine " -"source code (using ``cd``) and type::" +"source code (using ``cd``) and type:" msgstr "" "コマンド プロンプトを開き、エンジンのソースコードがあるディレクトリのルートに" "移動して (\\ ``cd``\\ を使用)、次のように打ちます::" @@ -422,17 +423,19 @@ msgstr "" msgid "Creating Windows export templates" msgstr "Windowsエクスポートテンプレートの作成" +#, fuzzy msgid "" "Windows export templates are created by compiling Godot without the editor, " -"with the following flags::" +"with the following flags:" msgstr "" "Windowsのエクスポート テンプレートは、Godotをエディタ無しでコンパイルすること" "で作成します。次のフラグを使用してください::" +#, fuzzy msgid "" "If you plan on replacing the standard export templates, copy these to the " "following location, replacing ```` with the version identifier " -"(such as ``3.1.1.stable`` or ``3.2.dev``)::" +"(such as ``3.1.1.stable`` or ``3.2.dev``):" msgstr "" "もし標準のエクスポート テンプレートを置き換えるつもりであるなら、それらを下記" "の場所にコピーしてください。\\ ```` の部分はバージョン識別子で置き換" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po index 9179a40173..c224d7e528 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po index 0b1a28c81e..c8653c85a9 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po index 4047dc05dd..1744fd7cbd 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/getting_source.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/getting_source.po index da01d90c44..869831f4f0 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/getting_source.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/index.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/index.po index df8a6927ce..6ce3608ade 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/index.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po index c991c57de3..5f44b5e207 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -140,7 +140,8 @@ msgstr "" "結果のバイナリは副ディレクトリの\\ ``bin/``\\ に、通常は以下の命名規則に沿っ" "て保存されます:" -msgid "For the previous build attempt, the result would look like this::" +#, fuzzy +msgid "For the previous build attempt, the result would look like this:" msgstr "前記のビルドを試みると、結果は次のようになります:" #, fuzzy diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po index 6b527d5bba..77d736c25b 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po index 1f10ba1b5f..c7523653b1 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -93,7 +93,7 @@ msgstr "" #, fuzzy msgid "``editor`` module:" -msgstr "``editor/undo``" +msgstr "``editor`` module:" #, fuzzy msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po index e129e9c6af..2711ae4082 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po index b10206cfc4..94c8d15596 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/index.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/index.po index 07eee82ff6..465853070a 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/index.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po index 40706ee711..48a38548bd 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po index bfa4e084c0..b53e8ee810 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po index 91b907acb4..e9936d0c3e 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po index cd77335af0..f1b589b44f 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po index 62f4a1c138..6ca611b1ea 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -136,7 +136,7 @@ msgstr "" msgid "" "The name under ``program`` depends on your build configuration, e.g. ``godot." "linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with " -"``platform=editor`` and ``dev_build=yes``." +"``target=editor`` and ``dev_build=yes``." msgstr "" #, fuzzy diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po index e5a4d49fb9..6502b503b5 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po index 7bcfcd9644..b033084463 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -283,7 +283,7 @@ msgstr "Viewportおよびキャンバスの幾何学変換" msgid "" ":ref:`stretch ` together with :" "ref:`stretch_shrink ` " -"declare for a *SubViewportContaner* if and by what integer factor the " +"declare for a *SubViewportContainer* if and by what integer factor the " "contained *SubViewport* should be scaled in comparison to the container's " "size." msgstr "" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po index 27b7c03303..1de0e6e7ff 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po index 00c444eeda..1c82723dc7 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/core_types.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/core_types.po index 6469650e22..332e26a155 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/core_types.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po index 6c1b4c03e7..b4cb919f00 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po index ea3721f80e..7a3a51c536 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po index 7be6a4a582..5e7abd992a 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po index be6516de3f..72d6f89108 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po index fd6c363756..6fd6cc308c 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po index 45c881e442..fb168309e5 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/index.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/index.po index e85d5db5ea..e9f5438706 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/index.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po index d8dce36896..a3eb3e97b8 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po index 246ad06d2d..26107ca5c5 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -418,9 +418,8 @@ msgstr "リファレンス実装" #, fuzzy msgid "" -"`drivers/vulkan/rendering_device_driver_vulkan.cpp `__" +"`drivers/vulkan/rendering_device_vulkan.cpp `__" msgstr "" "`servers/register_server_types.cpp `_" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/object_class.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/object_class.po index b22398c1b8..4dff1c8ab7 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/object_class.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,9 +40,8 @@ msgstr "" "ションと編集可能なプロパティを提供し、それらを宣言することは、このような単一" "のマクロを使用する必要があります。" -#, fuzzy msgid "This adds a lot of functionality to Objects. For example:" -msgstr "これにより、オブジェクトは、例えば、多くの機能を得ることができます" +msgstr "これにより、オブジェクトに多くの機能が追加されます。例:" msgid "References:" msgstr "リファレンス:" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po index d89300e6c8..94022a7046 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -457,9 +457,8 @@ msgid "" "the crash and debug from there." msgstr "" -#, fuzzy msgid "Run GDScript tests with:" -msgstr "GDScriptのエクスポート" +msgstr "GDScriptのテストを実行します:" msgid "This also accepts the ``--print-filenames`` option (see above)." msgstr "" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po index 312082191a..583cce1bd6 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po index f155daed3b..1932a301eb 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/index.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/index.po index 0ac01568e5..e707509b36 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/index.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/macos_debug.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/macos_debug.po index 8cf0b495d6..5d58c85aaa 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/macos_debug.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/macos_debug.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po index 0aa244207e..48dde48ff8 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po index 68a34e19b0..b611014395 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/vulkan/index.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/vulkan/index.po index baa6fec0c9..d8c6b2008a 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/vulkan/index.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/vulkan/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po index bc68bac0d3..089b82cf5c 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/creating_icons.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/creating_icons.po index 1b3c71e715..941aead853 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/creating_icons.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/creating_icons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/editor_style_guide.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/editor_style_guide.po index 5e7d2b1fa5..ef0bf33f98 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/editor_style_guide.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/editor_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/index.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/index.po index a7e053edab..9453883998 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/index.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po index 43aaab66f5..68fba0bcf2 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po index 2f4b1cc406..156f0ce24d 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/file_formats/index.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/file_formats/index.po index 2158a750e4..3b386e559e 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/file_formats/index.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/file_formats/tscn.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/file_formats/tscn.po index c88f82a2b5..0967e10f3f 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/file_formats/tscn.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/development/index.po b/sphinx/po/ja/LC_MESSAGES/contributing/development/index.po index eaae3b522b..05f732c5ff 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/development/index.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/development/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/building_the_manual.po b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/building_the_manual.po index 61a45537c4..2d7c05472f 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/building_the_manual.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/building_the_manual.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,9 +55,8 @@ msgid "" "other Python packages that are installed on your system." msgstr "" -#, fuzzy msgid "Create the virtual environment:" -msgstr "カスタムビルド環境をセットアップする" +msgstr "仮想環境の作成:" msgid "Windows" msgstr "Windows" @@ -66,9 +65,8 @@ msgstr "Windows" msgid "Other platforms" msgstr "サポートされているプラットフォーム" -#, fuzzy msgid "Activate the virtual environment:" -msgstr "カスタムビルド環境をセットアップする" +msgstr "仮想環境をアクティブにする:" msgid "*(Optional)* Update pre-installed packages:" msgstr "" @@ -80,13 +78,11 @@ msgstr "スコアのカウント。" msgid "Change directory into the docs repo:" msgstr "" -#, fuzzy msgid "Install the required packages:" -msgstr "パッケージのインストール" +msgstr "必要なパッケージのインストール:" -#, fuzzy msgid "Build the docs:" -msgstr "エディタのビルド" +msgstr "ドキュメントのビルド:" msgid "" "On Windows, that command will run ``make.bat`` instead of GNU Make (or an " diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/class_reference_primer.po b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/class_reference_primer.po index 6213d38feb..41ab68f8cc 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/class_reference_primer.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/class_reference_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -363,9 +363,8 @@ msgstr "とある [i]italic[/i] テキスト。" msgid "Some *italic* text." msgstr "とある *italic* テキスト。" -#, fuzzy msgid "``[kbd]`` ``[/kbd]``" -msgstr "\\ [kbd] [/kbd]" +msgstr "``[kbd]`` ``[/kbd]``" msgid "Keyboard/mouse shortcut" msgstr "キーボードとマウスのショートカット" @@ -381,9 +380,8 @@ msgstr "とある :kbd:`Ctrl + C` キー。" msgid "Formatting code" msgstr "書式設定" -#, fuzzy msgid "``[code]`` ``[/code]``" -msgstr "\\ [code] [/code]" +msgstr "``[code]`` ``[/code]``" msgid "Monospace" msgstr "モノスペース" @@ -395,9 +393,8 @@ msgstr "とある [code]monospace[/code] テキスト。" msgid "Some ``monospace`` text." msgstr "とある ``monospace`` テキスト。" -#, fuzzy msgid "``[codeblock]`` ``[/codeblock]``" -msgstr "\\ [codeblock] [/codeblock]" +msgstr "``[codeblock]`` ``[/codeblock]``" msgid "Multiline preformatted block" msgstr "マルチラインプリフォーマットブロック" @@ -405,16 +402,14 @@ msgstr "マルチラインプリフォーマットブロック" msgid "*See below.*" msgstr "*下記参照。*" -#, fuzzy msgid "``[codeblocks]`` ``[/codeblocks]``" -msgstr "\\ [codeblocks] [/codeblocks]" +msgstr "``[codeblocks]`` ``[/codeblocks]``" msgid "Codeblock for multiple languages" msgstr "" -#, fuzzy msgid "``[gdscript]`` ``[/gdscript]``" -msgstr "[gdscript] [/gdscript]" +msgstr "``[gdscript]`` ``[/gdscript]``" msgid "GDScript codeblock tab in codeblocks" msgstr "GDScriptコードブロックタブ" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/content_guidelines.po b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/content_guidelines.po index 19625686e7..686756e7c5 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/content_guidelines.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/content_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po index e4721d6c0f..d49ee1b5b0 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -254,7 +254,7 @@ msgstr "" #, fuzzy msgid "" -"Only propers nouns, projects, people, and node class names should have their " +"Only proper nouns, projects, people, and node class names should have their " "first letter capitalized." msgstr "" "プロジェクト名、ユーザー名、およびノードクラス名だけは先頭を大文字にしてくだ" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po index 4cdbccefb8..f18f53a138 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,7 +75,7 @@ msgid "" "used. `Squoosh `_ is a converter developed by Google, " "is open source, and doesn't give Google any image rights by using it. When " "choosing compression if you can get an image that's under 300KB in size use " -"lossless compression. If it's over 300KB use just enough lossy compression " +"lossless compression. If it's over 300KB, use just enough lossy compression " "to get it under that size. If this results in noticable compression " "artifacts using less compression is fine, even if the file size is bigger." msgstr "" @@ -161,7 +161,7 @@ msgid "" "If the image is over 300KB in size try compressing it losslessly using " "`Squoosh `_. If it's still over 300KB change to lossy " "compression and slowly increase the compression until it's under 300KB. If " -"this results in noticable compression artifacts using less compression is " +"this results in noticeable compression artifacts using less compression is " "fine, even if the file size is bigger." msgstr "" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po index 4bc4c9829a..ac61b2e8f2 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po index a960ec8897..8acfba497d 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/index.po b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/index.po index 3ecbb5e5bf..9ce8a14b93 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/index.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po index 83dbb7b8bf..e2b9eb5ef1 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/ways_to_contribute.po b/sphinx/po/ja/LC_MESSAGES/contributing/ways_to_contribute.po index cad921c213..57d1e21c9a 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/ways_to_contribute.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/workflow/bisecting_regressions.po b/sphinx/po/ja/LC_MESSAGES/contributing/workflow/bisecting_regressions.po index 0eee430d71..975c73f153 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/workflow/bisecting_regressions.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/workflow/bisecting_regressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po b/sphinx/po/ja/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po index cad1d9a692..159bd73c16 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -408,7 +408,7 @@ msgstr "" msgid "*Dependencies*: describes pull requests that update a dependency file." msgstr "" -msgid "*Enhancememnt*: new information to be added in an existing page." +msgid "*Enhancement*: new information to be added in an existing page." msgstr "" msgid "*Python*: Pull requests that update Python code." diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/workflow/index.po b/sphinx/po/ja/LC_MESSAGES/contributing/workflow/index.po index 956f8934d1..6f79905d83 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/workflow/index.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po b/sphinx/po/ja/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po index ce4249cc5c..c96875e070 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/workflow/pr_workflow.po b/sphinx/po/ja/LC_MESSAGES/contributing/workflow/pr_workflow.po index 99cd8cc8b0..6558ce325b 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/workflow/pr_workflow.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/workflow/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/contributing/workflow/testing_pull_requests.po b/sphinx/po/ja/LC_MESSAGES/contributing/workflow/testing_pull_requests.po index 5cee1d9719..accde1b9cd 100644 --- a/sphinx/po/ja/LC_MESSAGES/contributing/workflow/testing_pull_requests.po +++ b/sphinx/po/ja/LC_MESSAGES/contributing/workflow/testing_pull_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -90,7 +90,7 @@ msgstr "" msgid "" "Now that you are on the fork's branch page, click the ``.github`` folder at " -"the top of the file list. Then, click on the ``workflows`` folder (whicb is " +"the top of the file list. Then, click on the ``workflows`` folder (which is " "inside the ``.github`` folder). Click the workflow file for the platform you " "wish to download artifacts for. *After* clicking on the file (which opens " "the file view), copy the page URL from your browser's address bar." diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po index f06da8660d..786b10de5f 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -73,7 +73,6 @@ msgstr "" msgid "Your project folder should look like this." msgstr "あなたのプロジェクトフォルダは次のようになります。" -#, fuzzy msgid "" "This game is designed for portrait mode, so we need to adjust the size of " "the game window. Click on *Project -> Project Settings* to open the project " @@ -83,7 +82,7 @@ msgstr "" "このゲームは縦向きにデザインされるので、ゲームウィンドウのサイズを調整する必" "要があります。「プロジェクト -> プロジェクト設定」でプロジェクト設定を開き、" "「 表示 -> ウィンドウ」タブの、「ビューポートの幅」 を ``480`` に、「ビュー" -"ポートの高さ」を ``720`` にセットします。" +"ポートの高さ」を ``720`` に設定します。" msgid "" "Also, under the **Stretch** options, set **Mode** to ``canvas_items`` and " diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po index 77e577d06a..5ee422fd4c 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,7 +110,6 @@ msgstr "" msgid "Sprite animation" msgstr "スプライトアニメーション" -#, fuzzy msgid "" "Click on the ``Player`` node and add (:kbd:`Ctrl + A` on Windows/Linux or :" "kbd:`Cmd + A` on macOS) a child node :ref:`AnimatedSprite2D " @@ -123,15 +122,15 @@ msgid "" "> \"New SpriteFrames\". Click again to open the \"SpriteFrames\" panel:" msgstr "" "``Player`` ノードをクリックし、\\ :ref:`AnimatedSprite2D " -"` ノードを子として追加します。 (:kbd:`Ctrl + A`) " -"``AnimatedSprite2D`` は、Playerの外観とアニメーションを処理します。ノードの横" -"に警告マークがあることに注目してください。\\ ``AnimatedSprite2D`` にはアニ" -"メーションのリストである :ref:`SpriteFrames ` リソースが" -"必要です。作成するには、インスペクタ上の ``Sprite Frames`` プロパティをクリッ" -"クし、「[空]」→「新規 SpriteFrames」をクリックします。更にもう一度クリックす" -"ることで、スプライトフレームパネルが開きます:" +"` ノードを子として追加します (:kbd:`Ctrl + A` on " +"Windows/Linux or :kbd:`Cmd + A` on macOS) 。``AnimatedSprite2D`` は、プレー" +"ヤーの外観とアニメーションを処理します。ノードの横に警告マークがあることに注" +"意してください。\\ ``AnimatedSprite2D`` には、表示可能なアニメーションのリス" +"トである :ref:`SpriteFrames ` リソースが必要です。作成す" +"るには、インスペクタの ``Animation`` タブ内ある ``Sprite Frames`` プロパティ" +"を探して、「[空]」→「新規 SpriteFrames」をクリックします。更にもう一度クリッ" +"クすることで、スプライトフレームパネルが開きます:" -#, fuzzy msgid "" "On the left is a list of animations. Click the \"default\" one and rename it " "to \"walk\". Then click the \"Add Animation\" button to create a second " @@ -143,9 +142,11 @@ msgid "" msgstr "" "左側にはアニメーションの一覧があります。「default」をクリックし、「walk」に名" "前を変更します。次に、「新規アニメーション」ボタンをクリックして、「up」とい" -"う名前の 2 番目のアニメーションを作成します。 ファイルシステムタブ内、 " -"``art`` フォルダより、 ``playerGrey_up[1,2]`` と ``playerGrey_walk[1,2]`` を " -"「アニメーション フレーム」側にドラッグします:" +"う名前の 2 番目のアニメーションを作成します。先に、 ``art`` フォルダに展開し" +"ていたファイルシステムタブ内のプレーヤー画像を探します。各アニメーションにつ" +"いて2つずつあるその画像の ``playerGrey_up[1,2]`` と " +"``playerGrey_walk[1,2]`` をそれぞれのアニメーションに対応した 「アニメーショ" +"ン フレーム」側にドラッグします:" msgid "" "The player images are a bit too large for the game window, so we need to " diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po index 6c2485b94e..206bcd17d9 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -58,12 +58,13 @@ msgstr "" msgid "Start by declaring the member variables this object will need:" msgstr "まず、このオブジェクトに必要なメンバー変数を宣言します:" +#, fuzzy msgid "" "Using the ``export`` keyword on the first variable ``speed`` allows us to " "set its value in the Inspector. This can be handy for values that you want " "to be able to adjust just like a node's built-in properties. Click on the " -"``Player`` node and you'll see the property now appears in the \"Script " -"Variables\" section of the Inspector. Remember, if you change the value " +"``Player`` node and you'll see the property now appears in the Inspector in " +"a new section with the name of the script. Remember, if you change the value " "here, it will override the value written in the script." msgstr "" "最初の変数 ``speed`` で ``export`` キーワードを使用すると、インスペクタでその" @@ -73,21 +74,24 @@ msgstr "" "値を変更すると、スクリプトに記述された値よりも優先されることに注意してくださ" "い。" -#, fuzzy msgid "" "If you're using C#, you need to (re)build the project assemblies whenever " "you want to see new export variables or signals. This build can be manually " "triggered by clicking the **Build** button at the top right of the editor." msgstr "" -"C# を使用している場合は、新しいエクスポート変数または信号を確認するたびに、プ" -"ロジェクト アセンブリを (再) ビルドする必要があります。 このビルドは、エディ" -"ターの右上にある「ビルド」ボタンをクリックすることで手動でトリガーできます。" +"C# を使用している場合は、新しいエクスポート変数またはシグナルを確認したい場合" +"は、常にプロジェクト アセンブリを (再) ビルドする必要があります。 このビルド" +"は、エディターの右上にある「ビルド」ボタンをクリックすることで手動でトリガー" +"できます。" msgid "" "Your ``player.gd`` script should already contain a ``_ready()`` and a " "``_process()`` function. If you didn't select the default template shown " "above, create these functions while following the lesson." msgstr "" +"``player.gd` スクリプトは先に ``_ready()` と ``_process()`` 関数を含む必要が" +"あります。 上記のデフォルトテンプレートを選択しなかった場合は、レッスンの後に" +"これらの関数を作成して下さい。" msgid "" "The ``_ready()`` function is called when a node enters the scene tree, which " @@ -275,9 +279,10 @@ msgstr "" "完了するまでに要した時間を参照します。この値を使うことで、動きの処理はフレー" "ムレートの変動の影響を受けなくなります。" +#, fuzzy msgid "" -"Click \"Play Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you " -"can move the player around the screen in all directions." +"Click \"Run Current Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm " +"you can move the player around the screen in all directions." msgstr "" "「シーンを実行」( :kbd:`F6` 、macOSでは :kbd:`Cmd + R` )をクリックして、画面" "上で全方向にプレイヤーを移動できることを確認してください。" @@ -387,35 +392,38 @@ msgstr "" "します。 ``Player`` ノードを選択し、インスペクタタブの横にある「ノード」タブ" "をクリックすると、プレイヤーが発信するシグナルのリストが表示されます:" -#, fuzzy msgid "" "Notice our custom \"hit\" signal is there as well! Since our enemies are " "going to be ``RigidBody2D`` nodes, we want the ``body_entered(body: " "Node2D)`` signal. This signal will be emitted when a body contacts the " "player. Click \"Connect..\" and the \"Connect a Signal\" window appears." msgstr "" -"カスタムの「hit」シグナルもありますね!敵は ``RigidBody2D`` ノードになるた" -"め、 ``body_entered(body: Node2D)`` シグナルが必要です。これは、ボディがプレ" -"イヤーに接触したときに発信されます。「接続…」をクリックすると、「メソッドにシ" -"グナルを接続」ウィンドウが表示されます。これらの設定を変更する必要はないの" -"で、再度「接続」をクリックしてください。Godotはプレイヤーのスクリプトに自動的" -"に関数を作成します。" +"自作した「hit」シグナルもある点に注意しましょう!敵は ``RigidBody2D`` ノード" +"になるため、 ``body_entered(body: Node2D)`` シグナルが必要です。このシグナル" +"は、本体がプレイヤーに接触したときに発信されます。「接続…」をクリックすると、" +"「メソッドにシグナルを接続」ウィンドウが表示されます。" msgid "" "Godot will create a function with that exact name directly in script for " "you. You don't need to change the default settings right now." msgstr "" +"Godotは、スクリプト内にその正確な名前で関数を直接作成します。 デフォルト設定" +"をすぐに変更する必要はありません。" msgid "" "If you're using an external text editor (for example, Visual Studio Code), a " "bug currently prevents Godot from doing so. You'll be sent to your external " "editor, but the new function won't be there." msgstr "" +"もし外部テキストエディタ(例えばVisual Studio Code)を使っている場合は、バグ" +"のため現在はGodotはそのように動作できません。外部エディタに移動しても、新規関" +"数は現れません。" msgid "" "In this case, you'll need to write the function yourself into the Player's " "script file." msgstr "" +"この場合は、プレーヤースクリプト内に自前で関数を記述する必要があります。" msgid "" "Note the green icon indicating that a signal is connected to this function; " @@ -423,10 +431,12 @@ msgid "" "connect to a function with that name, so double-check that the spelling of " "the function matches exactly!" msgstr "" +"緑のアイコンは、シグナルがこの関数に接続していることを示します。これは関数が" +"存在していることを意味せず、シグナルがその名前を持つ関数に接続しようとするだ" +"けです。このため、関数名が正しく一致していることを多重チェックして下さい!" -#, fuzzy msgid "Next, add this code to the function:" -msgstr "続いて、次の2つの関数を追加します:" +msgstr "続いて、関数に次のコードを追加します:" msgid "" "Each time an enemy hits the player, the signal is going to be emitted. We " diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po index 574118cff3..12aaeaa7ac 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -68,19 +68,20 @@ msgid "" "`RigidBody2D ` section of the inspector to ``0``. This " "will prevent the mob from falling downwards." msgstr "" +"``Mob`` ノードを選択して、インスペクタの:ref:`RigidBody2D " +"` セクション内の ``Gravity Scale`` プロパティを ``0`` に設" +"定します。これはモブが下に落ちるのを防ぎます。" -#, fuzzy msgid "" "In addition, under the :ref:`CollisionObject2D ` " "section just beneath the **RigidBody2D** section, expand the **Collision** " "group and uncheck the ``1`` inside the ``Mask`` property. This will ensure " "the mobs do not collide with each other." msgstr "" -":ref:`RigidBody2D `\\ のプロパティで、 ``Gravity Scale`` " -"を ``0`` に設定して、モブが下に落ちないようにします。さらに、 :ref:" -"`CollisionObject2D ` セクションの下にある ``Mask`` " -"プロパティ内の ``1`` のチェックを外します。これでモブ同士が衝突しないようにな" -"ります。" +"さらに、 **RigidBody2D** セクションのすぐ下の:ref:`CollisionObject2D " +"` セクションで、 **Collision** グループを開いて、 " +"``Mask`` プロパティ内の ``1`` のチェックを外します。これでモブ同士が衝突しな" +"いようになります。" msgid "" "Set up the :ref:`AnimatedSprite2D ` like you did for " @@ -120,15 +121,14 @@ msgstr "" "``AnimatedSprite2D``\\ の \\ ``Scale``\\ プロパティを \\ ``(0.75, 0.75)``\\ " "に設定します。" -#, fuzzy msgid "" "As in the ``Player`` scene, add a ``CapsuleShape2D`` for the collision. To " "align the shape with the image, you'll need to set the ``Rotation`` property " "to ``90`` (under \"Transform\" in the Inspector)." msgstr "" "``Player`` シーンと同様に、コリジョンに ``CapsuleShape2D`` を追加します。図形" -"を画像に合わせるには、\\ ``Rotation Degrees`` プロパティを ``90`` に設定する" -"必要があります (インスペクタの「Transform」の下にあります)。" +"を画像に合わせるには、\\ ``Rotation`` プロパティを ``90`` に設定する必要があ" +"ります (インスペクタの「Transform」下にあります)。" msgid "Save the scene." msgstr "シーンを保存します。" @@ -147,15 +147,14 @@ msgstr "" "ニメーションを再生し、3つのアニメーションタイプのいずれかをランダムに選択しま" "す:" -#, fuzzy msgid "" "First, we get the list of animation names from the AnimatedSprite2D's " "``sprite_frames`` property. This returns an Array containing all three " "animation names: ``[\"walk\", \"swim\", \"fly\"]``." msgstr "" -"まず、アニメーション名のリストをAnimatedSprite2Dの \\ ``frames``\\ プロパティ" -"から取得します。これは3つのアニメーション名をすべて含む配列を返します: \\ " -"``[\"walk\", \"swim\", \"fly\"]``\\ 。" +"まず、アニメーション名のリストをAnimatedSprite2Dの \\ ``sprite_frames``\\ プ" +"ロパティから取得します。これは3つのアニメーション名 ``[\"walk\", \"swim\", " +"\"fly\"]`` をすべて含む配列を返します。" msgid "" "We then need to pick a random number between ``0`` and ``2`` to select one " diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po index 4a40dafecf..d3cf790231 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -161,9 +161,10 @@ msgstr "" "mob_scene: PackedScene`` を追加して、インスタンス化するMobシーンを選択できる" "ようにします。" +#, fuzzy msgid "" "Click the ``Main`` node and you will see the ``Mob Scene`` property in the " -"Inspector under \"Script Variables\"." +"Inspector under \"Main.gd\"." msgstr "" "\\ ``Main``\\ ノードをクリックすると、インスペクタの「Script Variables(スクリ" "プト変数)」の下に\\ ``Mob Scene``\\ プロパティがあります。" @@ -292,13 +293,12 @@ msgstr "" "プレイヤーを移動でき、モブが発生したり、モブに当たった時にプレイヤーが消える" "ようになっているはずです。" -#, fuzzy msgid "" "When you're sure everything is working, remove the call to ``new_game()`` " "from ``_ready()`` and replace it with ``pass``." msgstr "" "全て動作していることが確認できたら、 ``_ready()`` から ``new_game()`` の呼び" -"出しを削除してください。" +"出しを削除して、 ``pass`` に置き換えてください。" msgid "" "What's our game lacking? Some user interface. In the next lesson, we'll add " diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po index 77dd74632e..28c10dba49 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,17 +27,16 @@ msgstr "" "このゲームに必要な最後の要素は、スコアや\"ゲームオーバー\"のメッセージ、リス" "タートボタンなどを表示するユーザーインターフェイス(UI)です。" -#, fuzzy msgid "" "Create a new scene, click the \"Other Node\" button and add a :ref:" "`CanvasLayer ` node named ``HUD``. \"HUD\" stands for " "\"heads-up display\", an informational display that appears as an overlay on " "top of the game view." msgstr "" -"新しいシーンを作成し、 \\ ``HUD``\\ という名前の\\ :ref:`CanvasLayer " -"`\\ ノードを追加します。「HUD」は、ゲームビューの上にオー" -"バーレイとして表示される情報表示である「ヘッドアップディスプレイ」(\"Heads-" -"up display\")の略です。" +"新しいシーンを作成し、\"その他のノード\"をクリックして \\ ``HUD``\\ という名" +"前の\\ :ref:`CanvasLayer `\\ ノードを追加します。「HUD」" +"は、ゲームビューの上にオーバーレイとして表示される情報表示である「ヘッドアッ" +"プディスプレイ」(\"Heads-up display\")の略です。" msgid "" "The :ref:`CanvasLayer ` node lets us draw our UI elements " @@ -144,9 +143,8 @@ msgstr "\"アンカーのプリセット\" で ``中央上`` を選択します msgid "Message" msgstr "Message" -#, fuzzy msgid "Add the text ``Dodge the Creeps!``." -msgstr "``Dodge the creeps!`` というテキストを追加します。" +msgstr "``Dodge the Creeps!`` というテキストを追加します。" msgid "" "Set the \"Autowrap Mode\" to ``Word``, otherwise the label will stay on one " @@ -233,13 +231,12 @@ msgstr "" msgid "Add the code below to ``HUD`` to update the score" msgstr "以下のコードを ``HUD`` に追加してスコアを更新します" -#, fuzzy msgid "" "Connect the ``pressed()`` signal of ``StartButton`` and the ``timeout()`` " "signal of ``MessageTimer``, and add the following code to the new functions:" msgstr "" -"``MessageTimer`` の ``timeout()`` シグナルと ``StartButton`` の " -"``pressed()`` シグナルを接続してから、新しい関数に下記のコードを追加します:" +"``StartButton`` の ``pressed()`` シグナルと ``MessageTimer`` の " +"``timeout()`` シグナル を接続して、新しい関数に下記のコードを追加します:" msgid "Connecting HUD to Main" msgstr "HUDをメインに接続する" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po index 06057c3e54..dcb4e48a28 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -59,16 +59,15 @@ msgstr "" msgid "Sound effects" msgstr "効果音" -#, fuzzy msgid "" "Sound and music can be the single most effective way to add appeal to the " "game experience. In your game's **art** folder, you have two sound files: " "\"House In a Forest Loop.ogg\" for background music, and \"gameover.wav\" " "for when the player loses." msgstr "" -"サウンドと音楽は、ゲーム体験に魅力を与えるには最上級に効果的な方法となりえま" -"す。ゲームのアセットフォルダには、BGMの ``House In a Forest Loop.ogg`` と、プ" -"レイヤーが負けたとき用の ``gameover.wav`` という2つのサウンドファイルがありま" +"サウンドと音楽は、ゲーム体験に魅力を与えるには最も効果的な方法となりえます。" +"ゲームの **art** フォルダには、BGMの ``House In a Forest Loop.ogg`` と、プレ" +"イヤーが負けたとき用の ``gameover.wav`` という2つのサウンドファイルがありま" "す。" msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/index.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/index.po index d08bd88be3..af05d5af4f 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/index.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_2d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -101,11 +101,12 @@ msgstr "" msgid "You can find a completed version of this project at this location:" msgstr "このプロジェクトの完成バージョンは、次の場所にあります:" -#, fuzzy msgid "" "https://github.com/godotengine/godot-demo-projects/tree/master/2d/" "dodge_the_creeps" -msgstr "\\ https://github.com/godotengine/godot-demo-projects" +msgstr "" +"https://github.com/godotengine/godot-demo-projects/tree/master/2d/" +"dodge_the_creeps" msgid "Prerequisites" msgstr "前提条件" @@ -117,14 +118,14 @@ msgstr "" "このステップバイステップのチュートリアルは、:ref:`はじめに `.を終えた初心者に向けて作成されています。" -#, fuzzy msgid "" "If you're an experienced programmer, you can find the complete demo's source " "code here: `Dodge the Creeps source code `__." msgstr "" -"もし経験のあるプログラマであるならば\\ `デモのソースコード `_\\ を見てみることもできます。" +"もし経験のあるプログラマであるならば、完全なデモのソースコードである\\ " +"`Dodge the Creeps ソースコード `_\\ を見てもよいでしょう。" msgid "" "We prepared some game assets you'll need to download so we can jump straight " diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po index 55be6c0516..6252d872d7 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -79,7 +79,6 @@ msgstr "" msgid "Setting up the playable area" msgstr "プレイ可能エリアの設定" -#, fuzzy msgid "" "We're going to create our main scene with a plain :ref:`Node ` " "as its root. In the *Scene* dock, click the *Add Child Node* button " @@ -88,11 +87,12 @@ msgid "" "on *Node* and choose *Rename* (or :kbd:`F2`). Alternatively, to add a node " "to the scene, you can press :kbd:`Ctrl + a` (or :kbd:`Cmd + a` on macOS)." msgstr "" -"プレーンな\\ *Node*\\ をルートとして、メイン シーンを作成します。\\ *シーン" -"*\\ (Scene)ドックで、左上の \"+\" で表される \\ *子ノードを追加*\\ (Add Node)" -"ボタンをクリックして、 \\ *Node*\\ をダブルクリックします。このノードに " -"\"Main\"という名前を付けます。また、ノードをシーンに追加するには、 :kbd:" -"`Ctrl + a` (macOSでは :kbd:`Cmd + a`) を押すことも可能です。" +"プレーンな:ref:`Node ` をルートとして、メイン シーンを作成しま" +"す。*シーン*ドックで、左上の \"+\" アイコンで表される *子ノードを追加*ボタン" +"をクリックして、*Node* をダブルクリックします。このノードに \"Main\"という名" +"前を付けます。ノードの名前を変えるには *Node* 上で右クリックして *名前の変更" +"* も選べます。また、ノードをシーンに追加するには、 :kbd:`Ctrl + a` (macOSで" +"は :kbd:`Cmd + a`) を押すことも可能です。" #, fuzzy msgid "" @@ -120,9 +120,8 @@ msgstr "" "*StaticBody*\\ ノード、\\ *CollisionShape*\\ を追加してください。そして\\ " "*StaticBody*\\ の名前を\\ *Ground*\\ に変更します。" -#, fuzzy msgid "Your scene tree should look like this" -msgstr "シーンは次のようになります:" +msgstr "シーンツリーは次のようになります:" #, fuzzy msgid "" @@ -165,15 +164,14 @@ msgstr "" "*BoxShape*\\ をクリックし、リソースを展開します。その *Extents* で X 軸に \\ " "``30``\\ 、Y軸に\\ ``1``\\ 、Z軸に\\ ``30``\\ を指定します。" -#, fuzzy msgid "" "Collision shapes are invisible. We need to add a visual floor that goes " "along with it. Select the ``Ground`` node and add a :ref:`MeshInstance3D " "` as its child." msgstr "" -"衝突形状は目に見えません。それに付随する視覚的な床を追加する必要がありま" -"す。\\ *Ground*\\ ノードを選択し、\\ *MeshInstance*\\ をその子として追加して" -"ください。" +"衝突形状は目に見えません。そのため、それに付随する視覚的な床を追加する必要が" +"あります。 ``Ground`` ノードを選択し、:ref:`MeshInstance3D " +"` をその子として追加してください。" #, fuzzy msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po index e2b761c878..8832c2d01b 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -185,9 +185,8 @@ msgstr "\\ |image5|" msgid "image5" msgstr "image5" -#, fuzzy msgid "Save the scene as ``player.tscn``" -msgstr "\\ ``Player.tscn``\\ という名前でシーンを保存します。" +msgstr "\\ ``player.tscn``\\ という名前でシーンを保存します。" msgid "" "With the nodes ready, we can almost get coding. But first, we need to define " diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po index ead094f322..f9df19c1f0 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -175,7 +175,6 @@ msgstr "" "壁、床、または他の物体との相互作用を検出することができます。 後でこのプロパ" "ティを使ってジャンプをコーディングします。" -#, fuzzy msgid "" "On the last line, we call ``CharacterBody3D.move_and_slide()`` which is a " "powerful method of the ``CharacterBody3D`` class that allows you to move a " @@ -183,10 +182,11 @@ msgid "" "will try to smooth it out for you. It uses the *velocity* value native to " "the :ref:`CharacterBody3D `" msgstr "" -"最後の行で、\\ ``KinematicBody.move_and_slide()``\\ を呼び出しています。これ" -"は、\\ ``KinematicBody``\\ クラスの強力なメソッドで、キャラクターをスムーズに" -"移動させることを可能にします。動作の途中で壁にぶつかっても、エンジンがスムー" -"ズな動きにしようとします。" +"最後の行で\\ ``CharacterBody3D.move_and_slide()``\\ を呼び出しています。これ" +"は\\ ``CharacterBody3D``\\ クラスの強力なメソッドで、キャラクターをスムーズに" +"動かすことができます。動きの途中で壁にぶつかっても、エンジンがスムーズな動き" +"にしようとします。これは\\ :ref:`CharacterBody3D `\\ " +"の\\ *velocity*\\ の値を使用します。" msgid "And that's all the code you need to move the character on the floor." msgstr "" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po index 877f6cefc5..d30b3ffd96 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -73,9 +73,8 @@ msgstr "\\ |image1|" msgid "image1" msgstr "image1" -#, fuzzy msgid "Add a :ref:`CollisionShape3D `." -msgstr "\\ :ref:`CollisionShape2D `\\" +msgstr ":ref:`CollisionShape3D `\\ を追加します。" msgid "|image2|" msgstr "\\ |image2|" @@ -259,9 +258,8 @@ msgid "" "applied, we rotate ``CharacterBody3D.velocity`` Vector3 towards the player." msgstr "" -#, fuzzy msgid "Leaving the screen" -msgstr "シーンのテスト" +msgstr "画面から離れる" msgid "" "We still have to destroy the mobs when they leave the screen. To do so, " @@ -274,6 +272,8 @@ msgid "" "Head back to the 3D viewport by clicking on the *3D* label at the top of the " "editor. You can also press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS)." msgstr "" +"エディタ上部の\\ *3D*\\ ラベルをクリックして、3D ビューポートに戻ります。また" +"\\ :kbd:`Ctrl + F2`\\ (macOSでは\\ :kbd:`Alt + 2`\\ )を押すこともできます。" msgid "|image8|" msgstr "\\ |image8|" @@ -294,9 +294,8 @@ msgstr "\\ |image9|" msgid "image9" msgstr "\\ image9" -#, fuzzy msgid "Connect the signal to the ``Mob``" -msgstr "シグナルの*Mob*への接続。" +msgstr "シグナルを\\ ``Mob``\\ へ接続します。" msgid "|image10|" msgstr "\\ |image10|" @@ -307,16 +306,18 @@ msgstr "\\ image10" msgid "" "This will take you back to the script editor and add a new function for you, " "``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the " -"``queue_free()`` method. This function destroy the instance it's called on." +"``queue_free()`` method. This function destroys the instance it's called on." msgstr "" msgid "" "Our monster is ready to enter the game! In the next part, you will spawn " "monsters in the game level." msgstr "" +"私たちのモンスターがゲームに参加する準備ができました。次のパートでは、ゲーム" +"レベルにモンスターを出現させます。" msgid "Here is the complete ``Mob.gd`` script for reference." -msgstr "" +msgstr "参考までに、\\ ``Mob.gd``\\ スクリプトの完成版を以下に示します。" msgid "Translation status" msgstr "翻訳ステータス" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po index 7dcb0e9f3c..c519893249 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,14 +17,15 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Spawning monsters" -msgstr "モブの生成" +msgstr "モンスターの出現" msgid "" "In this part, we're going to spawn monsters along a path randomly. By the " "end, you will have monsters roaming the game board." msgstr "" +"このパートでは、パスに沿ってランダムにモンスターを出現させます。最終的には、" +"ゲームボード上をモンスターが歩き回ることになります。" msgid "|image0|" msgstr "\\ |image0|" @@ -43,11 +44,10 @@ msgid "" "``720x540``, a nice little box." msgstr "" -#, fuzzy msgid "Go to *Project -> Project Settings*." msgstr "" -"ダイアログは『プロジェクト -> プロジェクト設定』からアクセスできます。開いて" -"みてください。" +"*プロジェクト -> プロジェクト設定...*\\ (Project -> Project Settings...)に移" +"動します。" msgid "|image1|" msgstr "\\ |image1|" @@ -59,6 +59,9 @@ msgid "" "In the left menu, navigate down to *Display -> Window*. On the right, set " "the *Width* to ``720`` and the *Height* to ``540``." msgstr "" +"左側のメニューで、\\ *表示 -> ウィンドウ (Display -> Window)*\\ に移動しま" +"す。右側の\\ *ビューポートの幅 (Width)*\\ に\\ ``720``\\ を、\\ *ビューポート" +"の高さ (Height)*\\ に\\ ``540``\\ を設定してください。" msgid "|image2|" msgstr "\\ |image2|" @@ -66,9 +69,8 @@ msgstr "\\ |image2|" msgid "image2" msgstr "image2" -#, fuzzy msgid "Creating the spawn path" -msgstr "アニメーションの作成" +msgstr "出現パスの作成" msgid "" "Like you did in the 2D game tutorial, you're going to design a path and use " @@ -81,6 +83,9 @@ msgid "" "around the game view so monsters appear right outside the screen. But if we " "draw a path, we won't see it from the camera preview." msgstr "" +"しかし、3D の場合、パスを描くのは少し複雑です。モンスターが画面のすぐ外に現れ" +"るように、ゲームビューの周囲にパスを描きたいのです。しかし、パスを描くと、カ" +"メラのプレビューではそれが見えません。" msgid "" "To find the view's limits, we can use some placeholder meshes. Your viewport " @@ -96,9 +101,8 @@ msgstr "\\ |image3|" msgid "image3" msgstr "image3" -#, fuzzy msgid "Adding placeholder cylinders" -msgstr "プレースホルダ・タイプ" +msgstr "プレースホルダー用のシリンダーを追加する" msgid "" "Let's add the placeholder meshes. Add a new :ref:`Node3D ` as " @@ -115,6 +119,7 @@ msgstr "image4" msgid "In the *Inspector*, assign a *CylinderMesh* to the *Mesh* property." msgstr "" +"*インスペクター* 内で、 *CylinderMesh* を *Mesh* プロパティに割り当てます。" msgid "|image5|" msgstr "\\ |image5|" @@ -126,6 +131,8 @@ msgid "" "Set the top viewport to the top orthogonal view using the menu in the " "viewport's top-left corner. Alternatively, you can press the keypad's 7 key." msgstr "" +"一番上のビューポートを、ビューポートの左上にあるメニューを使って上からの平行" +"投影ビューに設定します。または、キーパッドの7キーを押すこともできます。" msgid "|image6|" msgstr "|image6|" @@ -287,9 +294,8 @@ msgstr "\\ |image17|" msgid "image17" msgstr "\\ image17" -#, fuzzy msgid "Your path should look like this." -msgstr "シーンは次のようになります:" +msgstr "パスはこのようになります。" msgid "|image18|" msgstr "\\ |image18|" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po index 70078a8d97..aa0caf3ff5 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po index f949a7622e..8f52c1886f 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -64,6 +64,10 @@ msgid "" "and move it up to the top of the character. This way, when the player jumps, " "the shape will be too high up for the enemies to collide with it." msgstr "" +"ここでは、プレイヤーが地面やそれに近いところにいるときだけ衝突が起こるように" +"するトリックを使います。シリンダーの高さを小さくして、キャラクターの上部に移" +"動させます。こうすることで、プレイヤーがジャンプしたときに、形状が高すぎて敵" +"が衝突しにくくなります。" msgid "|image2|" msgstr "\\ |image2|" @@ -76,9 +80,11 @@ msgid "" "gets hit before colliding and being pushed on top of the monster's collision " "box." msgstr "" +"また、シリンダーの幅は球よりも広くします。こうすると、衝突してモンスターのコ" +"リジョンボックスの上に押し出される前に、プレイヤーは当たることになります。" msgid "The wider the cylinder, the more easily the player will get killed." -msgstr "" +msgstr "シリンダーの幅が広いほど、プレイヤーは殺されやすくなります。" msgid "" "Next, select the ``MobDetector`` node again, and in the *Inspector*, turn " @@ -87,6 +93,11 @@ msgid "" "detect collisions. Then, remove the *Collision -> Layer* and set the mask to " "the \"enemies\" layer." msgstr "" +"次に、\\ *MobDetector*\\ ノードを再度選択し、\\ *インスペクター*\\ " +"(Inspector)で、\\ *Monitorable*\\ プロパティをオフにしてください。これによ" +"り、他の物理ノードがその領域を検出できないようにします。補完的な\\ " +"*Monitoring*\\ プロパティにより、衝突を検出することができます。次に、\\ " +"*Collision -> Layer*\\ でレイヤーを削除して、敵レイヤーにマスクを設定します。" msgid "|image3|" msgstr "\\ |image3|" @@ -100,6 +111,9 @@ msgid "" "*Node* tab, double-click the ``body_entered`` signal and connect it to the " "``Player``" msgstr "" +"領域が衝突を検出するとシグナルを発信し、それを ``Player`` ノードに接続しま" +"す。 ``MobDetector`` を選択してから、 *Inspector* の *Node* タブに移動し、 " +"``body_entered`` シグナルをダブルクリックして ``Player`` に接続します。" msgid "|image4|" msgstr "\\ |image4|" @@ -113,18 +127,28 @@ msgid "" "enters it. As it only masks the \"enemies\" physics layers, it will only " "detect the ``Mob`` nodes." msgstr "" +":ref:`CharacterBody3D ` または :ref:`RigidBody3D " +"` ノードが入った際に、 *MobDetector* は ``body_entered`` " +"を発信します。\"敵\" の物理レイヤーをマスクするだけなので、 ``Mob`` ノードの" +"みが検出されます." msgid "" "Code-wise, we're going to do two things: emit a signal we'll later use to " "end the game and destroy the player. We can wrap these operations in a " "``die()`` function that helps us put a descriptive label on the code." msgstr "" +"コード的には、2つのことをします:ゲームを終了するために後で使用するシグナルを" +"発信することと、プレーヤーを破壊することです。これらの操作を\\ ``die()``\\ 関" +"数でラップすることにより、コードに説明的なラベルを付けることができます。" msgid "" "Try the game again by pressing :kbd:`F5`. If everything is set up correctly, " "the character should die when an enemy runs into the collider. Note that " "without a ``Player``, the following line" msgstr "" +":kbd:`F5` を押して、再びゲームを試してみてください。 すべてが正しく設定されて" +"いる場合は、敵にコライダーに走るときにキャラクターが死ぬべきです。 " +"``Player`` がなければ、次の行は" msgid "gives error because there is no $Player!" msgstr "" @@ -186,9 +210,8 @@ msgid "" "nodes, for reference. You can use them to compare and check your code." msgstr "" -#, fuzzy msgid "Starting with ``main.gd``." -msgstr "``TIME`` でアニメートする" +msgstr "``main.gd`` からはじめます。" msgid "Next is ``Mob.gd``." msgstr "次に\\ ``Mob.gd``\\ です。" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po index 0da8270191..6c4606b51b 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,9 +37,9 @@ msgid "" "the 2D screen, where you can edit your User Interface (UI)." msgstr "" -#, fuzzy msgid "Add a :ref:`Label ` node and name it ``ScoreLabel``" -msgstr "``ScoreLabel`` という名前の\\ :ref:`ラベル `\\ 。" +msgstr "" +":ref:`Label ` ノードを追加して、名前を ``ScoreLabel`` にします。" msgid "|image1|" msgstr "\\ |image1|" @@ -381,6 +381,9 @@ msgid "" "automatically at the start of the game, outside the current scene. You can " "also use it to create globally accessible objects." msgstr "" +"オートロード機能を使えば、ゲーム開始時に現在のシーン以外のノードやシーンを" +"Godot に自動的にロードさせることができます。また、グローバルにアクセス可能な" +"オブジェクトを作成する場合にも使用できます。" #, fuzzy msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po index 641754298b..6ce5567858 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -33,9 +33,8 @@ msgstr "\\ |image0|" msgid "image0" msgstr "image0" -#, fuzzy msgid "We'll start with an introduction to using the animation editor." -msgstr "2Dアニメーション機能の紹介" +msgstr "まずはアニメーションエディターの使い方から始めます。" #, fuzzy msgid "Using the animation editor" @@ -75,9 +74,8 @@ msgstr "\\ |image2|" msgid "image2" msgstr "image2" -#, fuzzy msgid "Name the animation \"float\"." -msgstr "アニメーションを実行する" +msgstr "アニメーションの名前は \"float\" にします。" msgid "|image3|" msgstr "\\ |image3|" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/going_further.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/going_further.po index bcbd90781c..192d79a1b7 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/going_further.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/going_further.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/index.po b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/index.po index b56464fed7..03db9c5a59 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/index.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/first_3d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po b/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po index 0fa01468d9..76ec45ec57 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -223,7 +223,8 @@ msgstr "" msgid "" "Clicking the \"Search Help\" button in the top-right of the Script main " "screen." -msgstr "スクリプトのメイン画面の右上にある「Search Help」ボタンをクリックする" +msgstr "" +"スクリプトのメイン画面の右上にある「Search Help」ボタンをクリックする。" msgid "Clicking on the Help menu and Search Help." msgstr "「ヘルプ」メニューをクリックし、「ヘルプを検索」する" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po b/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po index 78c5e43917..d20337310a 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/index.po b/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/index.po index 8a02c9d931..6e756946a9 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/index.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po b/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po index 22ce9d9c4c..00b0aec942 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po b/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po index 6c228c5ddb..2bad60852f 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/learning_new_features.po b/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/learning_new_features.po index e6291f5bb4..3ba184ab4e 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/learning_new_features.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/introduction/learning_new_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/index.po index 3f65e6c7ba..f61f4bdc3e 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/instancing.po index 4a3021ff45..a4c8195af5 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,9 +53,10 @@ msgstr "" "おり、さらに :ref:`Sprite2D ` ノードと :ref:" "`CollisionShape2D ` から構成されています。" +#, fuzzy msgid "" -"Once you saved a scene, it works as a blueprint: you can reproduce it in " -"other scenes as many times as you'd like. Replicating an object from a " +"Once you have saved a scene, it works as a blueprint: you can reproduce it " +"in other scenes as many times as you'd like. Replicating an object from a " "template like this is called **instancing**." msgstr "" "一度保存したシーンは設計図として機能し、他のシーンで何度でも再現することがで" @@ -115,16 +116,14 @@ msgstr "" "プロジェクトマネージャーにて、*インポート* ボタンを使用してこのプロジェクトを" "インポートしてください。" +#, fuzzy msgid "" -"In the pop-up that appears, click the browse button and navigate to the " -"folder you extracted." +"In the pop-up that appears navigate to the folder you extracted. Double-" +"click the ``project.godot`` file to open it." msgstr "" "表示されたポップアップで、参照ボタン(\"Browse\")をクリックし、解凍したフォル" "ダに移動します。" -msgid "Double-click the ``project.godot`` file to open it." -msgstr "\\ ``project.godot``\\ ファイルをダブルクリックして開いてください。" - msgid "Finally, click the Import & Edit button." msgstr "" "最後に、「インポートと編集」(\"Import & Edit\")ボタンをクリックします。" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po index f307a21add..0f57679875 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -116,7 +116,8 @@ msgstr "" msgid "On top of acting like nodes, scenes have the following characteristics:" msgstr "ノードのように機能することに加えて、シーンには次の特性があります。" -msgid "They always have one root node, like the \"Character\" in our example." +#, fuzzy +msgid "They always have one root node, like the \"Player\" in our example." msgstr "この例の「キャラクター」のように、常に1つのルートノードがあります。" msgid "You can save them to your local drive and load them later." diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po index 4af5ea1f74..9ff3c4b592 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,55 +46,50 @@ msgstr "" msgid "Project setup" msgstr "プロジェクトの設定" -#, fuzzy msgid "" "Please :ref:`create a new project ` to " "start with a clean slate. Your project should contain one picture: the Godot " "icon, which we often use for prototyping in the community." msgstr "" -"では 新規project を作成して下さい、白紙の状態から始めます。プロジェクトには1" -"つの画像ファイルが含まれている必要があります。今回はコミュニティでのプロトタ" -"イピングによく使用されるGodotアイコンを使います。" +"では白紙の状態から始めるために、 `新規プロジェクト " +" を作成` して下さい、。プロジェクトには1" +"つの画像ファイルが含まれている必要があります。今回は我々のコミュニティでのプ" +"ロトタイピングによく使用されるGodotアイコンを使います。" -#, fuzzy msgid "" "We need to create a Sprite2D node to display it in the game. In the Scene " "dock, click the Other Node button." msgstr "" -"ゲームに表示するには、Spriteノード を作成する必要があります。シーンドックで、" -"[Other Node] ボタンをクリックします。" +"ゲーム内に表示するには、Sprite2Dノード を作成する必要があります。シーンドック" +"で、[Other Node] ボタンをクリックします。" -#, fuzzy msgid "" "Type \"Sprite2D\" in the search bar to filter nodes and double-click on " "Sprite2D to create the node." msgstr "" -"検索バーに「Sprite」と入力してノードをフィルタリングし、Spriteをダブルクリッ" -"クしてノードを作成します。" +"検索バーに「Sprite2D」と入力してノードをフィルタリングし、Sprite2Dをダブルク" +"リックしてノードを作成します。" -#, fuzzy msgid "Your Scene tab should now only have a Sprite2D node." -msgstr "これで、[シーン]タブにスプライトノードのみが追加されました。" +msgstr "これで、[シーン]タブにSprite2Dノードのみが追加されました。" -#, fuzzy msgid "" "A Sprite2D node needs a texture to display. In the Inspector on the right, " "you can see that the Texture property says \"[empty]\". To display the Godot " "icon, click and drag the file ``icon.svg`` from the FileSystem dock onto the " "Texture slot." msgstr "" -"スプライトノードを表示するにはテクスチャが必要です。右側のインスペクターで、" -"Textureプロパティが「[空]」と表示されていることがわかります。 Godotアイコンを" -"表示するには、ファイル ``icon.png`` をFileSystemドックからTextureスロットにド" -"ラッグアンドドロップします。" +"Sprite2Dノードを表示するにはテクスチャが必要です。右側のインスペクターで、" +"Textureプロパティが「[空]」と表示されていることがわかります。Godotアイコンを" +"表示するには、 ``icon.svg`` ファイルをFileSystemドックからTextureスロットにク" +"リックアンドドロップします。" -#, fuzzy msgid "" "You can create Sprite2D nodes automatically by dragging and dropping images " "on the viewport." msgstr "" -"また ビューポートに画像をドラッグアンドドロップすることで、スプライトノードを" -"自動的に作成することもできます。" +"また ビューポートに画像をドラッグアンドドロップすることで、Sprite2Dノードを自" +"動的に作成することもできます。" msgid "" "Then, click and drag the icon in the viewport to center it in the game view." @@ -105,13 +100,12 @@ msgstr "" msgid "Creating a new script" msgstr "新規スクリプトの作成" -#, fuzzy msgid "" "To create and attach a new script to our node, right-click on Sprite2D in " "the scene dock and select \"Attach Script\"." msgstr "" -"新しいスクリプトを作成してノードにアタッチするには、シーンドックでスプライト" -"を右クリックし、[スクリプトをアタッチ]を選択します。" +"新しいスクリプトを作成してノードにアタッチするには、シーンドックでSprite2Dを" +"右クリックし、[スクリプトをアタッチ]を選択します。" msgid "" "The Attach Node Script window appears. It allows you to select the script's " @@ -121,30 +115,29 @@ msgstr "" "されます。このウィンドウでは、スクリプトの言語やファイルパスなどのオプション" "を選択できます。" -#, fuzzy msgid "" "Change the Template field from \"Node: Default\" to \"Object: Empty\" to " "start with a clean file. Leave the other options set to their default values " "and click the Create button to create the script." msgstr "" "テンプレートを デフォルト から Empty に変更して、クリーンなファイルから始めま" -"す。デフォルトで他のオプションを変更せず、[作成]ボタンをクリックしてスクリプ" -"トを作成します。" +"す。他のオプションはデフォルト値のままとして、[作成]ボタンをクリックしてスク" +"リプトを作成します。" msgid "" "C# script names need to match their class name. In this case, you should " "name the file ``MySprite2D.cs``." msgstr "" +"C#スクリプトの名前は、そのクラス名に一致する必要があります。この場合では、" +"ファイル名を ``MySprite2D.cs`` とします。" -#, fuzzy msgid "" "The Script workspace should appear with your new ``sprite_2d.gd`` file open " "and the following line of code:" msgstr "" -"スクリプトワークスペースに新しい\\ ``Sprite.gd`` \\ ファイルが開いて下記の" +"スクリプトワークスペースに新しい\\ ``sprite_2d.gd`` \\ ファイルが開いて下記の" "コードが表示されます。" -#, fuzzy msgid "" "Every GDScript file is implicitly a class. The ``extends`` keyword defines " "the class this script inherits or extends. In this case, it's ``Sprite2D``, " @@ -153,19 +146,18 @@ msgid "" "``CanvasItem``, and ``Node``." msgstr "" "すべてのGDScriptファイルは暗黙的なクラスです。 ``extends`` キーワードは、この" -"スクリプトが継承または拡張クラスであることを定義します。この場合 スクリプト" -"の ``Sprite`` クラスは、 ``Node2D`` 、 ``CanvasItem`` 、 ``Node`` など、拡張" -"クラスを含む、Spriteノードのすべてのプロパティと関数にアクセスできます。" +"スクリプトが継承または拡張クラスであることを定義します。この場合、 " +"``Sprite2D`` は、 Sprite2Dノード( ``Node2D`` 、 ``CanvasItem`` 、 ``Node`` " +"などの拡張クラスを含む)のすべてのプロパティと関数にアクセスできます。" -#, fuzzy msgid "" "In GDScript, if you omit the line with the ``extends`` keyword, your class " "will implicitly extend :ref:`RefCounted `, which Godot " "uses to manage your application's memory." msgstr "" -"GDScriptでは、 ``extends`` キーワードの行を省略した場合 :ref:`Reference " -"` 、 Godotがアプリケーションのメモリを管理するために クラス" -"は暗黙的に拡張されます。" +"GDScriptでは、 ``extends`` キーワードの行を省略した場合は、 クラスは暗黙的" +"に :ref:`RefCounted ` を拡張します。これはGodotがアプリケー" +"ションのメモリを管理するのに用いられます。" msgid "" "Inherited properties include the ones you can see in the Inspector dock, " @@ -185,7 +177,6 @@ msgstr "" "ド内では、これらのプロパティは「snake_case」(スネークケース)およびアンダー" "スコアで区切られた小文字で表記します。" -#, fuzzy msgid "" "You can hover over any property's name in the Inspector to see a description " "and its identifier in code." @@ -228,36 +219,34 @@ msgstr "" "かったりすると、エディターはそれを赤で強調表示し、\"Unexpected indentation(予" "期しないインデント)\" というエラーメッセージを表示します。" -#, fuzzy msgid "" "Save the scene as ``sprite_2d.tscn`` if you haven't already, then press :kbd:" "`F6` (:kbd:`Cmd + R` on macOS) to run it. Look at the **Output** bottom " "panel that expands. It should display \"Hello, world!\"." msgstr "" -"シーンをまだ保存していない場合は保存し、 :kbd:`F6` を(macOSでは :kbd:`Cmd + " -"R` )押して実行します。展開された下部の ** [Output]** パネルを確認します。 " -"\"Hello, world!\"と表示されているはずです。" +"シーンをまだ保存していない場合は ``sprite_2d.tscn`` として保存し、次に :kbd:" +"`F6` (macOSでは :kbd:`Cmd + R` )を押して実行します。展開された下部の ** " +"[Output]** パネルを確認します。 \"Hello, world!\"と表示されているはずです。" -#, fuzzy msgid "" "Delete the ``_init()`` function, so you're only left with the line ``extends " "Sprite2D``." msgstr "" -"次に ``_init()`` 関数を削除して、 ``extends Sprite`` という行だけを残します。" +"次に ``_init()`` 関数を削除して、 ``extends Sprite2D`` という行だけを残しま" +"す。" msgid "Turning around" msgstr "回転させるには" -#, fuzzy msgid "" "It's time to make our node move and rotate. To do so, we're going to add two " "member variables to our script: the movement speed in pixels per second and " "the angular speed in radians per second. Add the following after the " "``extends Sprite2D`` line." msgstr "" -"スプライトノードを移動および回転させるときが来ました。そのために、スクリプト" -"に2つのメンバー変数を追加します。1秒あたりのピクセル数で表した移動速度と1秒あ" -"たりのラジアンで表した角速度です。" +"ノードを移動と回転させるときが来ました。そのために、2つのメンバー変数をスクリ" +"プトに追加します:それは、1秒あたりのピクセル数で表した移動速度と1秒あたりの" +"ラジアンで表した角速度です。 ``extends Sprite2D`` 行の下に追加しましょう。" msgid "" "Member variables sit near the top of the script, after any \"extends\" " @@ -278,7 +267,6 @@ msgstr "" "Godotの角度はデフォルトではラジアン単位で計算されますが、度単位で角度を計算し" "たい場合に使える組み込み関数やプロパティも用意されています。" -#, fuzzy msgid "" "To move our icon, we need to update its position and rotation every frame in " "the game loop. We can use the ``_process()`` virtual function of the " @@ -288,9 +276,9 @@ msgid "" msgstr "" "アイコンを移動するには、ゲームループ内のフレームごとにアイコンの位置と回転を" "更新する必要があります。 ``Node`` クラスの ``_process()`` 仮想関数を使用で" -"きます。 SpriteなどのNodeクラスの拡張クラスで定義すると、Godotはフレームごと" -"に関数を呼び出し、最後のフレームからの経過時間である ``delta`` という名前の引" -"数を渡します。" +"きます。 Sprite2DなどのNodeクラスの拡張クラス内で定義すると、Godotはフレーム" +"ごとに関数を呼び出し、最後のフレームからの経過時間である ``delta`` という名前" +"の引数を渡します。" msgid "" "Games work by rendering many images per second, each called a frame, and " @@ -339,7 +327,6 @@ msgstr "" "に注意してください。慣例により、Godotの仮想関数、つまり、エンジンとやりとりす" "るため オーバーライドされる組み込み関数は、アンダースコアから始まります。" -#, fuzzy msgid "" "The line inside the function, ``rotation += angular_speed * delta``, " "increments our sprite's rotation every frame. Here, ``rotation`` is a " @@ -347,9 +334,9 @@ msgid "" "controls the rotation of our node and works with radians." msgstr "" "関数内の行 ``rotation += angular_speed * delta`` は、フレームごとにスプライト" -"の回転角をインクリメントします。ここで、 ``rotation`` は、 ``Sprite`` が拡張" -"する ``Node2D`` クラスから継承されたプロパティです。ノードの回転を制御し、ラ" -"ジアンで指定します。" +"の回転角を増やします。ここで、 ``rotation`` は、 ``Sprite2D`` が拡張する " +"``Node2D`` クラスから継承されたプロパティです。これはノードの回転を制御し、ラ" +"ジアン単位で指定します。" msgid "" "In the code editor, you can ctrl-click on any built-in property or function " @@ -369,18 +356,20 @@ msgid "" "``double``. We therefore need to convert it to ``float`` when we apply it to " "the rotation." msgstr "" +"C#では、 ``_Process()`` が受け取る ``delta`` 引数は ``double`` である点に注意" +"して下さい。このため回転に適用する際には、その値を ``float`` に変換する必要が" +"あります。" msgid "Moving forward" msgstr "前進させるには" -#, fuzzy msgid "" "Let's now make the node move. Add the following two lines inside of the " "``_process()`` function, ensuring the new lines are indented the same way as " "the ``rotation += angular_speed * delta`` line before them." msgstr "" "ノードを動かしてみましょう。次の2行を \\ ``_process()``\\ 関数に追加し、前" -"の行にそろえインデントします。" +"の行の ``rotation += angular_speed * delta`` と同様にインデントします。" msgid "" "As we already saw, the ``var`` keyword defines a new variable. If you put it " @@ -392,7 +381,6 @@ msgstr "" "頭に配置すると、クラスのプロパティとして定義されます。関数内で定義されたもの" "はローカル変数となり、関数のスコープ内でのみ参照されます。" -#, fuzzy msgid "" "We define a local variable named ``velocity``, a 2D vector representing both " "a direction and a speed. To make the node move forward, we start from the " @@ -402,12 +390,12 @@ msgid "" "Multiplied by our ``speed`` property, it gives us a velocity we can use to " "move the node forward." msgstr "" -"``velocity`` という名前のローカル変数を定義します、方向と速度の両方を表す2Dベ" -"クトルです。ノードを前進させるには、Vector2クラスの定数 Vector2.UP(上向きの" -"ベクトル)を用います、回転は ``Vector2.rotated()`` メソッドを呼び出して実行し" -"ます。この式 ``Vector2.UP.rotated(rotation)`` は、アイコンに対して前方を指" -"すベクトルです。 ``speed`` プロパティを掛けることで、ノードを前方に移動するた" -"めの速度が得られます。" +"``velocity`` という名前のローカル変数を定義します。これは方向と速度の両方を表" +"す2Dベクトルです。ノードを前進させるには、Vector2クラスの定数 ``Vector2.UP`` " +"(上向きのベクトル)を用いて、回転は Vector2の ``rotated()`` メソッドを呼び出" +"します。この ``Vector2.UP.rotated(rotation)`` という式は、アイコンに対して前" +"方を示すベクトルです。これに ``speed`` プロパティを掛けることで、ノードを前方" +"に移動するための速度が得られます。" msgid "" "We add ``velocity * delta`` to the node's ``position`` to move it. The " @@ -430,7 +418,6 @@ msgstr "" "`doc_your_first_2d_game` では、衝突を検出しながらオブジェクトを移動させる別の" "アプローチを学びます。" -#, fuzzy msgid "" "Our node currently moves by itself. In the next part, :ref:" "`doc_scripting_player_input`, we'll use player input to control it." @@ -442,9 +429,8 @@ msgstr "" msgid "Complete script" msgstr "完全なスクリプト" -#, fuzzy msgid "Here is the complete ``sprite_2d.gd`` file for reference." -msgstr "参考までに、\\ ``Sprite.gd``\\ ファイル全体は次のようになります。" +msgstr "参考までに、\\ ``sprite_2d.gd``\\ ファイル全体は次のようになります。" msgid "Translation status" msgstr "翻訳ステータス" diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po index d35b1f05ab..7a7d1aee76 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,17 +51,14 @@ msgstr "" msgid "Available scripting languages" msgstr "利用可能なスクリプト言語" -#, fuzzy msgid "" "Godot offers **four gameplay programming languages**: GDScript, C#, and, via " "its GDExtension technology, C and C++. There are more community-supported " "languages, but these are the official ones." msgstr "" -"Godotは、\\ **5 つのゲームプレイ用プログラミング言語**\\ を提供します。" -"GDScript、C#、VisualScript、そして GDNative テクノロジーによる C++ と C で" -"す。他にも :ref:`community-supported languages " -"` がありますが、これらは正式なもの" -"です。" +"Godotは、 **4つのゲームプレイ用プログラミング言語** を提供します。GDScript、" +"C#、そして、GDExtension テクノロジーを介した C と C++ です。他にもコミュニ" +"ティーサポートによる言語がいくつかありますが、これらは公式なものです。" msgid "" "You can use multiple languages in a single project. For instance, in a team, " diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po index cce3e951c8..6a5b7bf3f6 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,15 +20,15 @@ msgstr "" msgid "Listening to player input" msgstr "プレイヤーの入力を聞く" -#, fuzzy msgid "" "Building upon the previous lesson, :ref:`doc_scripting_first_script`, let's " "look at another important feature of any game: giving control to the player. " "To add this, we need to modify our ``sprite_2d.gd`` code." msgstr "" -"前回の :ref:`doc_scripting_first_script` を踏まえて、ゲームのもうひとつの重要" -"な機能である、プレイヤーにコントロールを与えることについて見ていきましょう。" -"これを追加するには、\\ ``Sprite.gd``\\ コードを修正する必要があります。" +"前回のレッスンの :ref:`doc_scripting_first_script` を踏まえて、どのゲームでも" +"重要となるもうひとつの機能である、プレイヤーにコントロールを与えることについ" +"て見ていきましょう。これを追加するには、 ``sprite_2d.gd`` コードを修正する必" +"要があります。" msgid "You have two main tools to process the player's input in Godot:" msgstr "" @@ -164,9 +164,8 @@ msgstr "" msgid "Complete script" msgstr "完全なスクリプト" -#, fuzzy msgid "Here is the complete ``sprite_2d.gd`` file for reference." -msgstr "参考までに、\\ ``Sprite.gd``\\ ファイル全体は次のようになります。" +msgstr "参考までに、\\ ``sprite_2d.gd``\\ ファイル全体は次のようになります。" msgid "" "If you run the scene, you should now be able to rotate with the left and " @@ -220,7 +219,6 @@ msgstr "" "することができます。特に、\\ ``_process()``\\ のループで使用することになりま" "す。" -#, fuzzy msgid "" "In the next lesson, :ref:`doc_signals`, we'll build upon the relationship " "between scripts and nodes by having our nodes trigger code in scripts." diff --git a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/signals.po index 55578dc936..39bb1b7f77 100644 --- a/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/ja/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,43 +75,40 @@ msgstr "シーンの設定" #, fuzzy msgid "" -"To add a button to our game, we will create a new main scene which will " -"include both a :ref:`Button ` and the ``sprite_2d.tscn`` scene " -"we created in the :ref:`doc_scripting_first_script` lesson." +"To add a button to our game, we will create a new scene which will include " +"both a :ref:`Button ` and the ``sprite_2d.tscn`` scene we " +"created in the :ref:`doc_scripting_first_script` lesson." msgstr "" -"ゲームにボタンを追加するために、 前回のレッスンで作成した ``Sprite.tscn`` ス" -"クリプトとボタン両方を持つための ``main`` シーンを新規に作成します。" +"ゲームにボタンを追加するために、新規の ``main`` シーンを作成します。これは、:" +"ref:`Button `と:ref:`doc_scripting_first_script`のレッスンで作" +"成した ``sprite_2d.tscn`` シーンの両方を含みます。" msgid "Create a new scene by going to the menu Scene -> New Scene." msgstr "メニューの「シーン -> 新規シーン」で、新しいシーンを作成します。" -#, fuzzy msgid "" "In the Scene dock, click the 2D Scene button. This will add a :ref:`Node2D " "` as our root." msgstr "" -"シーンドック内の2Dシーンボタンをクリックすることで、2Dのルートノードが作成さ" -"れます。" +"シーンドック内の2Dシーンボタンをクリックすることで、:ref:`Node2D " +"` がルートとして追加されます。" -#, fuzzy msgid "" "In the FileSystem dock, click and drag the ``sprite_2d.tscn`` file you saved " "previously onto the Node2D to instantiate it." msgstr "" -"作成されたNode2Dの上に、ファイルシステム内の ``Sprite.tscn`` ファイルをドラッ" -"グアンドドロップします。" +"ファイルシステムドック内で、先に保存した ``sprite_2d.tscn`` ファイルをクリッ" +"クして、Node2Dの上にドロップしインスタンス化します。" -#, fuzzy msgid "" "We want to add another node as a sibling of the Sprite2D. To do so, right-" "click on Node2D and select Add Child Node." msgstr "" -"もう一つ別のノードをSpriteと同列に追加します。Node2Dを右クリックし、子ノード" -"を追加を選択します。" +"もう一つ別のノードをSprite2Dと同レベルとして追加します。これをするには、" +"Node2Dを右クリックし、「子ノードを追加」を選択します。" -#, fuzzy msgid "Search for the :ref:`Button ` node and add it." -msgstr "Buttonノードを検索し、作成をクリックします。" +msgstr ":ref:`Button `ノードを検索して追加します。" msgid "" "The node is small by default. Click and drag on the bottom-right handle of " @@ -130,39 +127,37 @@ msgstr "" msgid "Click and drag on the button itself to move it closer to the sprite." msgstr "ボタンをクリック&ドラッグし、Spriteの近くへ動かします。" -#, fuzzy msgid "" "You can also write a label on the Button by editing its Text property in the " "Inspector. Enter ``Toggle motion``." msgstr "" -"インスペクター上のTextプロパティでButtonにラベル名をつけることができま" -"す。\"Toggle motion\"と入力しましょう。" +"インスペクター上のTextプロパティでButtonにラベルをつけることができます。 " +"``Toggle motion`` と入力しましょう。" msgid "Your scene tree and viewport should look like this." msgstr "シーンツリーとビューポートは次のようになります。" -#, fuzzy msgid "" "Save your newly created scene as ``node_2d.tscn``, if you haven't already. " "You can then run it with :kbd:`F6` (:kbd:`Cmd + R` on macOS). At the moment, " "the button will be visible, but nothing will happen if you press it." msgstr "" -"作成したシーンを保存しましょう。 :kbd:`F6`で実行できます。この時点では、ボタ" -"ンは表示されますが、押しても何も起こりません。" +"新たに作成したシーンについて、もしまだであれば ``node_2d.tscn`` として保存し" +"ましょう。 :kbd:`F6` (macOSでは:kbd:`Cmd + R`)で実行できます。この時点では、" +"ボタンは表示されますが、押しても何も起こりません。" msgid "Connecting a signal in the editor" msgstr "エディタ内でシグナルを接続する" -#, fuzzy msgid "" "Here, we want to connect the Button's \"pressed\" signal to our Sprite2D, " "and we want to call a new function that will toggle its motion on and off. " "We need to have a script attached to the Sprite2D node, which we do from the " "previous lesson." msgstr "" -"ここでは、Button の \"pressed\" シグナルを Sprite に接続し、その動作のオン・" -"オフを切り替える新しい関数を呼び出したいと思います。前のレッスンで行ったよう" -"に、Spriteノードにスクリプトをアタッチする必要があります。" +"ここでは、Button の \"pressed\" シグナルを Sprite2D に接続し、その動きのオ" +"ン・オフを切り替える新しい関数を呼び出しましょう。前のレッスンで行ったよう" +"に、Sprite2Dノードにスクリプトをアタッチする必要があります。" msgid "" "You can connect signals in the Node dock. Select the Button node and, on the " @@ -179,7 +174,6 @@ msgid "Double-click the \"pressed\" signal to open the node connection window." msgstr "" "\"pressed\"シグナルをダブルクリックし、ノード接続ウィンドウを開きます。" -#, fuzzy msgid "" "There, you can connect the signal to the Sprite2D node. The node needs a " "receiver method, a function that Godot will call when the Button emits the " @@ -187,10 +181,11 @@ msgid "" "callback methods \"_on_node_name_signal_name\". Here, it'll be " "\"_on_button_pressed\"." msgstr "" -"Spriteノードにシグナルを接続できます。ノードはreceiver関数を必要とします。こ" -"れは、ボタンがシグナルを発したときにGodotが呼び出す関数です。エディタにより一" -"つ自動で作成されます。慣習として、これらのコールバック関数は\"_on_ノード名_シ" -"グナル名\"で命名されます。この場合、\"_on_Button_pressed\"となります。" +"そこで、Sprite2Dノードにシグナルを接続できます。ノードはreceiverメソッドを必" +"要とします。これは、Buttonがシグナルを発信したときにGodotが呼び出す関数です。" +"エディタはこの関数を自動生成します。規約として、これらのコールバック関数は" +"\"_on_ノード名_シグナル名\"と命名されます。ここでの場合" +"は、\"_on_button_pressed\"となります。" msgid "" "When connecting signals via the editor's Node dock, you can use two modes. " @@ -235,7 +230,6 @@ msgstr "" "\\ ``pass``\\ キーワードの行を、ノードの動きを切り替えるコードに置き換えま" "しょう。" -#, fuzzy msgid "" "Our Sprite2D moves thanks to code in the ``_process()`` function. Godot " "provides a method to toggle processing on and off: :ref:`Node.set_process() " @@ -243,11 +237,11 @@ msgid "" "``is_processing()``, returns ``true`` if idle processing is active. We can " "use the ``not`` keyword to invert the value." msgstr "" -"スプライトが動くのは、\\ ``_process()``\\ 関数内のコードのおかげです。Godot " -"は処理のオンとオフを切り替えるメソッドを提供しています : :ref:`Node." -"set_process() `。Nodeクラスの別のメソッドであ" -"る\\ ``is_processing()``\\ は、アイドル処理が有効であれば \\ ``true``\\ を返" -"します。\\ ``not``\\ キーワードを使って、値を反転させることができます。" +"Sprite2Dが動くのは、\\ ``_process()``\\ 関数内のコードのおかげです。Godot は" +"処理のオンとオフを切り替えるメソッド : :ref:`Node.set_process() " +"`を提供しています。Nodeクラスの別のメソッドで" +"ある\\ ``is_processing()``\\ は、アイドル処理が有効であれば \\ ``true``\\ を" +"返します。\\ ``not``\\ キーワードで値を反転できます。" msgid "" "This function will toggle processing and, in turn, the icon's motion on and " @@ -265,9 +259,8 @@ msgstr "" "にノードを自動的に移動させる必要があります。次のコードに置き換えます (これは " "2 つ前のレッスンで見ています)。" -#, fuzzy msgid "Your complete ``sprite_2d.gd`` code should look like the following." -msgstr "完成した \\ ``Sprite.gd``\\ コードは次のようになります。" +msgstr "完成した \\ ``sprite_2d.gd``\\ コードは次のようになります。" msgid "" "Run the scene now and click the button to see the sprite start and stop." @@ -294,7 +287,6 @@ msgstr "" "ノードがあり、スキルのクールダウン時間や武器のリロードなどを実装するのに便利" "です。" -#, fuzzy msgid "" "Head back to the 2D workspace. You can either click the \"2D\" text at the " "top of the window or press :kbd:`Ctrl + F1` (:kbd:`Ctrl + Cmd + 1` on macOS)." @@ -302,54 +294,47 @@ msgstr "" "2Dワークスペースに戻りましょう。ウィンドウ上部の \"2D\" のテキストをクリック" "するか、 :kbd:`Ctrl + F1` (macOS では :kbd:`Alt + 1`) を押します。" -#, fuzzy msgid "" "In the Scene dock, right-click on the Sprite2D node and add a new child " "node. Search for Timer and add the corresponding node. Your scene should now " "look like this." msgstr "" -"シーン(\"Scene\") ドックで、Sprite ノードを右クリックし、新しい子ノードを追加" -"します。Timer を検索して、対応するノードを追加します。シーンは次のようになり" -"ます。" +"シーンドックで、Sprite2D ノードを右クリックし、新しい子ノードを追加します。" +"Timer を検索して、対応するノードを追加します。シーンは次のようになります。" -#, fuzzy msgid "" "With the Timer node selected, go to the Inspector and enable the " "**Autostart** property." msgstr "" "Timerノードを選択した状態で、インスペクタに移動し、\\ **Autostart**\\ プロパ" -"ティをチェックします。" +"ティを有効化します。" -#, fuzzy msgid "" "Click the script icon next to Sprite2D to jump back to the scripting " "workspace." msgstr "" -"スプライトの横にあるスクリプトアイコンをクリックして、スクリプトのワークス" -"ペースに戻ります。" +"Sprite2Dの横にあるスクリプトアイコンをクリックして、スクリプトのワークスペー" +"スに戻ります。" msgid "We need to do two operations to connect the nodes via code:" msgstr "ノードをコードで接続するには、2つの操作が必要です。" -#, fuzzy msgid "Get a reference to the Timer from the Sprite2D." -msgstr "Sprite から Timer への参照を取得します。" +msgstr "Sprite2D から Timer への参照を取得します。" -#, fuzzy msgid "Call the ``connect()`` method on the Timer's \"timeout\" signal." -msgstr "Timer の\\ ``connect()``\\ メソッドを呼び出します。" +msgstr "" +"Timer の\"timeout\"シグナルで、\\ ``connect()``\\ メソッドを呼び出します。" -#, fuzzy msgid "" "To connect to a signal via code, you need to call the ``connect()`` method " "of the signal you want to listen to. In this case, we want to listen to the " "Timer's \"timeout\" signal." msgstr "" "コードでシグナルに接続するには、シグナルを受信したいノードの\\ " -"``connect()``\\ メソッドを呼び出す必要があります。この場合、Timer のタイムア" -"ウト(\"timeout\")シグナルを受信します。" +"``connect()``\\ メソッドを呼び出す必要があります。この場合、Timer の" +"\"timeout\"シグナルを受信します。" -#, fuzzy msgid "" "We want to connect the signal when the scene is instantiated, and we can do " "that using the :ref:`Node._ready() ` built-" @@ -370,26 +355,23 @@ msgstr "" "` というメソッドを使用します。この参照は変数に格" "納することができます。" -#, fuzzy msgid "" "The function ``get_node()`` looks at the Sprite2D's children and gets nodes " "by their name. For example, if you renamed the Timer node to " "\"BlinkingTimer\" in the editor, you would have to change the call to " "``get_node(\"BlinkingTimer\")``." msgstr "" -"関数 \\ ``get_node()``\\ は Sprite の子を調べ、その名前によってノードを取得し" -"ます。たとえば、エディタで Timer ノードの名前を \"BlinkingTimer\" に変更した" -"場合、呼び出しを\\ ``get_node(\"BlinkingTimer\")``\\ に変更する必要がありま" +"関数 \\ ``get_node()``\\ は Sprite2D の子を調べ、その名前によってノードを取得" +"します。たとえば、エディタで Timer ノードの名前を \"BlinkingTimer\" に変更し" +"た場合、呼び出しを\\ ``get_node(\"BlinkingTimer\")``\\ に変更する必要がありま" "す。" -#, fuzzy msgid "" "We can now connect the Timer to the Sprite2D in the ``_ready()`` function." msgstr "" -"これで、\\ ``_ready()``\\ 関数の中で Timer を Sprite に接続することができま" +"これで、\\ ``_ready()``\\ 関数の中で Timer を Sprite2D に接続することができま" "す。" -#, fuzzy msgid "" "The line reads like so: we connect the Timer's \"timeout\" signal to the " "node to which the script is attached. When the Timer emits ``timeout``, we " @@ -398,15 +380,20 @@ msgid "" "visibility." msgstr "" "この行は次のようになります。Timer の \"timeout\" シグナルを、スクリプトが接続" -"されているノード(\\ ``self``\\ )に接続します。タイマーが \"timeout\" を発行" -"したら、関数 \"_on_Timer_timeout\" を呼び出します。スクリプトの下部にこの関数" -"を追加し、それを使用してスプライトの表示を切り替えましょう。" +"されているノードに接続します。Timer が \"timeout\" を発信したら、関数 " +"``_on_timer_timeout()`` を呼び出したいので、これを定義する必要があります。ス" +"クリプトの下部にこの関数を追加し、それを使用してスプライトの表示を切り替えま" +"しょう。" msgid "" "By convention, we name these callback methods in GDScript as " "\"_on_node_name_signal_name\" and in C# as \"OnNodeNameSignalName\". Here, " "it'll be \"_on_timer_timeout\" for GDScript and OnTimerTimeout() for C#." msgstr "" +"規約では、このようなコールバックメソッドはGDScriptでは" +"\"_on_node_name_signal_name\"と命名されて、C#では \"OnNodeNameSignalName\" と" +"命名されます。ここでは、GDScriptだと \"_on_timer_timeout\"、C#では " +"OnTimerTimeout() となります。" msgid "" "The ``visible`` property is a boolean that controls the visibility of our " @@ -426,12 +413,11 @@ msgstr "" msgid "Complete script" msgstr "完全なスクリプト" -#, fuzzy msgid "" "That's it for our little moving and blinking Godot icon demo! Here is the " "complete ``sprite_2d.gd`` file for reference." msgstr "" -"これで、Godot アイコンが動いて点滅する、小さなデモを終了します! 参考までに、" +"これで、Godot アイコンが動いて点滅する、小さなデモを終了します!参考までに、" "以下が\\ ``Sprite.gd``\\ の完全なファイルです。" msgid "Custom signals" @@ -469,10 +455,8 @@ msgstr "" "作成したシグナルは、組み込まれたシグナルと同じように動作します。シグナルは" "ノード(\"Node\")タブに表示され、他のシグナルと同様に接続することができます。" -#, fuzzy msgid "To emit a signal in your scripts, call ``emit()`` on the signal." -msgstr "" -"コードを介してシグナルを発信するには、\\ ``emit_signal()`` 関数を使用します。" +msgstr "スクリプト内でシグナルを発信するには、\\ ``emit()``\\ を呼び出します。" msgid "" "A signal can optionally declare one or more arguments. Specify the argument " @@ -491,13 +475,12 @@ msgstr "" "バック関数を生成できます。しかしながら、シグナルを発信するときに、任意の数の" "引数を発行できます。正しい値を出力するのはあなた次第です。" -#, fuzzy msgid "" "To emit values along with the signal, add them as extra arguments to the " "``emit()`` function:" msgstr "" -"シグナルと一緒に値を出力するには、\\ ``emit_signal()``\\ 関数に追加の引数とし" -"て値を追加します。" +"シグナルと一緒に値を出力するには、\\ ``emit()``\\ 関数に追加の引数として値を" +"追加します。" msgid "Summary" msgstr "概要" diff --git a/sphinx/po/ja/LC_MESSAGES/index.po b/sphinx/po/ja/LC_MESSAGES/index.po index 192c633778..6d5872d24a 100644 --- a/sphinx/po/ja/LC_MESSAGES/index.po +++ b/sphinx/po/ja/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -70,7 +70,7 @@ msgid "" "engine versions using the \"Read the Docs\" panel at the bottom of the " "sidebar." msgstr "" -"当分の間、翻訳版は安定板にしかありませんが、他バージョンの英語版ドキュメント" +"当分の間、翻訳版は安定版にしかありませんが、他バージョンの英語版ドキュメント" "はサイドパネルの下の\"Read the Docs\"(ドキュメントを読む)から参照できます。" msgid "" @@ -131,36 +131,13 @@ msgstr "翻訳ステータス" msgid "Offline documentation" msgstr "オフラインドキュメント" +#, fuzzy msgid "" -"To browse the documentation offline, you can use the mirror of the " -"documentation hosted on `DevDocs `__. To enable " -"offline browsing on DevDocs, you need to:" -msgstr "" -"オフライン時にドキュメントを参照する時、`DevDocs `__にある英語版のドキュメントを読めます。DevDocsでオフラインブラウジングを有" -"効にするには:" - -msgid "Click the three dots in the top-left corner, choose **Preferences**." -msgstr "左上にある三連ドットをクリックして**Preferences**を選びます。" - -msgid "" -"Enable the desired version of the Godot documentation by checking the box " -"next to it in the sidebar." -msgstr "" -"サイドバー内のチェックボックスを使い、任意のバージョンのGodotドキュメントを有" -"効化します。" - -msgid "Click the three dots in the top-left corner, choose **Offline data**." -msgstr "左上の三連ドットをクリックし、**Offline data**を選択します。" - -msgid "Click the **Install** link next to the Godot documentation." -msgstr "Godotドキュメントの隣にある**Install**リンクをクリックします。" - -msgid "" -"You can also `download an HTML copy `__ for " -"offline reading (updated every Monday). Extract the ZIP archive then open " -"the top-level ``index.html`` in a web browser." +"To browse the documentation offline, you can `download an HTML copy `__ for offline reading (updated every Monday). " +"Extract the ZIP archive then open the top-level ``index.html`` in a web " +"browser." msgstr "" "`HTMLのコピーをダウンロード `__ してオフラインでド" diff --git a/sphinx/po/ja/LC_MESSAGES/sphinx.po b/sphinx/po/ja/LC_MESSAGES/sphinx.po index c44fe76675..652b65cec2 100644 --- a/sphinx/po/ja/LC_MESSAGES/sphinx.po +++ b/sphinx/po/ja/LC_MESSAGES/sphinx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_antialiasing.po b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_antialiasing.po index 149a3f3657..c891194f32 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_antialiasing.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index c9778ccff6..a10f7464d9 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_meshes.po index 7e9fe5e454..9a046e5754 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_movement.po index f086ba1576..d236f96ff9 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index 3a6b9ce91f..69cdb92ce0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_transforms.po index b3db4670e7..c61106353b 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/canvas_layers.po index ef24eb6e68..7861a95559 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index a63279e431..fade344389 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/index.po index 4cdb31280f..4b6102cff7 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 4a0cce7778..4f18777af9 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 3ec9dc4328..10684a2056 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/using_tilesets.po b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/using_tilesets.po index b479676d69..c3fee8ed21 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/2d/using_tilesets.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/2d/using_tilesets.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/3d_antialiasing.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/3d_antialiasing.po index 7393359f93..9ed17568cd 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/3d_antialiasing.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/3d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po index 4dd359f247..e406827734 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/3d_text.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/3d_text.po index a45047d146..b4a064b15e 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/3d_text.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/3d_text.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/csg_tools.po index 960e146fc5..af617121f7 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 42694cb2ba..f58dbd2ae1 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po index 05020a9af3..a4bf883d21 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/index.po index 4f3d395d26..0b03b28527 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po index 60c2424ee9..faf01cb5ee 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po index e367e88a9f..019efe3796 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po index eb6fe37196..5d5a61d8fa 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po index 26536fa396..d273453155 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po index 77f387c3a7..200ae38e84 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 1a6b1c81b1..9d5d0d830a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/index.po index 2ffc88499e..436c6b8fbb 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 9685ec65ae..55062a76d0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 1900ff996f..cb6ac1bf09 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/mesh_lod.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/mesh_lod.po index acda2cfa6e..9f8ff76c33 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/mesh_lod.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/mesh_lod.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/occlusion_culling.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/occlusion_culling.po index 459705a562..a9711557aa 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/occlusion_culling.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/occlusion_culling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -132,7 +132,7 @@ msgid "" msgstr "" msgid "" -"The engine then uses this low-resolution buffer to test occludees' :abbr:" +"The engine then uses this low-resolution buffer to test the occludee's :abbr:" "`AABB (Axis-Aligned Bounding Box)` against the occluder shapes. The " "occludee's :abbr:`AABB (Axis-Aligned Bounding Box)` must be *fully occluded* " "by the occluder shape to be culled." diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/attractors.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/attractors.po index d2c0d38fd9..e5e98e7ee2 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/attractors.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/attractors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/collision.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/collision.po index c8206e2947..715d7cd051 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/collision.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/collision.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po index cb099fb33b..1d14b3b090 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po index ba49a04c8c..568f165122 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/index.po index 0b866234fb..3d2a7e8788 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po index 3a4870a5a1..c223fcd7d2 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,7 +83,7 @@ msgid "" msgstr "" msgid "" -"The ``Daming as Friction`` property changes the behavior of damping from a " +"The ``Damping as Friction`` property changes the behavior of damping from a " "constant deceleration to a deceleration based on speed." msgstr "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/properties.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/properties.po index 46861d1444..fa6c21650f 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/properties.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -44,7 +44,7 @@ msgid "" "particles emitted through the lifetime will be the ``Ammount`` * ``Amount " "Ratio``. Changing this value while emitted doesn't affect already created " "particles and doesn't cause the particle system to restart. It's useful for " -"making effects where the number of emitted particels varies over time." +"making effects where the number of emitted particles varies over time." msgstr "" msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/subemitters.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/subemitters.po index ae0f7e7425..dc13be49bd 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/subemitters.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/subemitters.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/trails.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/trails.po index 374ae47a9e..bff7732446 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/trails.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/trails.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/turbulence.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/turbulence.po index ea64597e77..9c068b8ad9 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/turbulence.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/particles/turbulence.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po index d50b42246c..cbae413a37 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po index b2b8af8417..08d0fb602c 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po index d64f5de713..a314f1b6f7 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po index f65d7036f6..33c15fd903 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po index 07809593a7..1ab1cc7cf5 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po index dad9a8aa48..17541ba971 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,8 +24,8 @@ msgstr "SurfaceToolの使用" msgid "" "The :ref:`SurfaceTool ` provides a useful interface for " "constructing geometry. The interface is similar to the :ref:`ImmediateMesh " -"` node. You set each per-vertex attribute (e.g. normal, " -"uv, color) and then when you add a vertex it captures the attributes." +"` class. You set each per-vertex attribute (e.g. " +"normal, uv, color) and then when you add a vertex it captures the attributes." msgstr "" ":ref:`SurfaceTool ` は、ジオメトリを構築するための便利なイン" "ターフェイスを提供します。このインターフェースは :ref:`ImmediateGeometry " diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/resolution_scaling.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/resolution_scaling.po index 988b45b13f..7bb73f17f2 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/resolution_scaling.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/resolution_scaling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -384,7 +384,9 @@ msgid "" "textures in the Import dock." msgstr "" -msgid "The formula used to determine the texture mipmap bias is: TODO" +msgid "" +"The formula used to determine the texture mipmap bias is: " +"``log2f(min(scaling_3d_scale, 1.0)) + custom_texture_mipmap_bias``" msgstr "" msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/standard_material_3d.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/standard_material_3d.po index f947fd8557..811c2e4384 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/standard_material_3d.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/standard_material_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -419,55 +419,61 @@ msgstr "シェーディング" msgid "Shading mode" msgstr "シェーディング" +#, fuzzy msgid "" -"Godot has a more or less uniform cost per pixel thanks to depth pre-pass. " -"All lighting calculations are made by running the lighting shader on every " -"pixel." +"Godot has a more or less uniform cost per pixel thanks to the depth pre-" +"pass. All lighting calculations are made by running the lighting shader on " +"every pixel." msgstr "" "Godotでは深度プリパスのおかげで、ピクセルあたりのコストはほぼ均一です。すべて" "の照明計算は、すべてのピクセルで照明シェーダーを実行することによって行われま" "す。" +#, fuzzy msgid "" "As these calculations are costly, performance can be brought down " "considerably in some corner cases such as drawing several layers of " -"transparency (which is common in particle systems). Switching to per-vertex " -"lighting may help in these cases." +"transparency (which is common in particle systems). Switching to the " +"**Unshaded** shading mode may help improve performance in these cases, " +"especially when the camera is close to particles." msgstr "" "これらの計算にはコストがかかるため、いくつもの透明度を持つレイヤーを描画する" "場合などの、一部のコーナーケース(極まれで厄介なケース)ではパフォーマンスが大" "幅に低下する可能性があります(これはパーティクルシステムでは一般的です)。これ" "らの場合、頂点ごとの照明に切り替えると役立つ場合があります。" +#, fuzzy msgid "" -"Additionally, on low-end or mobile devices, switching to vertex lighting can " -"considerably increase rendering performance." +"Additionally, on low-end or mobile devices, switching to unshaded rendering " +"can considerably increase rendering performance." msgstr "" "さらに、ローエンドまたはモバイルデバイスでは、頂点照明(vertex lighting)に切り" "替えると、レンダリングパフォーマンスが大幅に向上します。" msgid "" -"Keep in mind that when vertex lighting is enabled, only directional lighting " -"can produce shadows (for performance reasons)." +"Keep in mind that when unshaded rendering is enabled, lights will not affect " +"the material at all." +msgstr "" + +msgid "" +"**Per-Vertex** shading is listed as an option in the shading mode property. " +"However, per-vertex shading is currently unimplemented and will act " +"identical to per-pixel shading." msgstr "" -"vertex lightingを有効にすると、指向性のライティングのみが影を生成できることに" -"注意してください(パフォーマンス上の理由から)。" #, fuzzy msgid "" -"However, in some cases you might want to show just the albedo (color) and " -"ignore the rest. To do this you can set the shading mode to unshaded" -msgstr "" -"ただし、場合によっては、アルベド(色)のみを表示し、残りは無視したい場合があり" -"ます。このフラグをオンに切り替えると、すべてのシェーディングが削除され、照明" -"の影響を受けていない元々の色が表示されます。" +"Support for per-vertex shading is planned to be reimplemented in a future " +"Godot release." +msgstr "HDR *出力*のサポートは将来のリリースで追加される予定です。" msgid "Diffuse Mode" msgstr "\\ Diffuse Mode(拡散モード)" +#, fuzzy msgid "" "Specifies the algorithm used by diffuse scattering of light when hitting the " -"object. The default is *Burley*. Other modes are also available:" +"object. The default is **Burley**. Other modes are also available:" msgstr "" "光がオブジェクトに当たるときの拡散散乱で使用されるアルゴリズムを指定します。" "デフォルトは *Burley* です。他のモードも利用可能です:" @@ -491,13 +497,6 @@ msgstr "" "コストのサブサーフェススキャッタリングのシミュレーションに最適です。この実装" "は省エネルギーです。" -msgid "" -"**Oren Nayar:** This implementation aims to take microsurfacing into account " -"(via roughness). Works well for clay-like materials and some types of cloth." -msgstr "" -"**Oren Nayar:** この実装は、(roughnessによる)マイクロサーフェシングを考慮する" -"ことを目的としています。粘土のような素材やある種の布に適しています。" - #, fuzzy msgid "" "**Toon:** Provides a hard cut for lighting, with smoothing affected by " diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_decals.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_decals.po index 7d1bac9a75..01d82b8960 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_decals.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_decals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 60fa7bc6fe..e3dcb3338e 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 76d7a10bc8..b40fbb2341 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_transforms.po index 8df3085f40..164d5f8d98 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/variable_rate_shading.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/variable_rate_shading.po index 09c70a41e0..7411e2c9b0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/variable_rate_shading.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/variable_rate_shading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,9 +21,8 @@ msgstr "" msgid "Variable rate shading" msgstr "変数のキャスト" -#, fuzzy msgid "What is variable rate shading?" -msgstr "ビジュアル・スクリプトとは何か" +msgstr "Variable Rate Shadingとは?" msgid "" "In modern 3D rendering engines, shaders are much more complex compared to " diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/visibility_ranges.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/visibility_ranges.po index 1690ab2e1d..74103d1bfa 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/visibility_ranges.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/visibility_ranges.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -193,7 +193,7 @@ msgid "" "**Disabled:** Uses hysteresis to switch between LOD levels instantly. This " "prevents situations where LOD levels are switched back and forth quickly " "when the player moves forward and then backward at the LOD transition point. " -"The hystereis distance is determined by **Visibility Range > Begin Margin** " +"The hysteresis distance is determined by **Visibility Range > Begin Margin** " "and **Visibility Range > End Margin**. This mode provides the best " "performance as it doesn't force rendering to become transparent during the " "fade transition." diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/volumetric_fog.po b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/volumetric_fog.po index f992f7784c..00bf5feee8 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/3d/volumetric_fog.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/3d/volumetric_fog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 306baa5126..9a233fb5a3 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/animation_track_types.po b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/animation_track_types.po index 1733d812d7..3c80864bf1 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/animation_track_types.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/animation_track_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/animation_tree.po index d557781592..f733f78fe2 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/creating_movies.po b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/creating_movies.po index 313aba3236..2043ce7c3f 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/creating_movies.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/creating_movies.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/cutout_animation.po index 46f1bd5135..c13202327c 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/index.po index 8464ce97e1..ef09fe2221 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/introduction.po b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/introduction.po index 5a2cfcd76b..af909f9e13 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/introduction.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/playing_videos.po b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/playing_videos.po index eda38d100b..104e57a5a0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/animation/playing_videos.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/animation/playing_videos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po index 65a9c29420..49f8dbeb0a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -118,10 +118,11 @@ msgstr "" msgid "Animation Mode" msgstr "アニメーションモード" +#, fuzzy msgid "" "Godot and Blender have different structure to store animation data. In Godot " "animation data is stored in an AnimationPlayer node, instead of in each " -"animated node. In order to fix this inconsistence and still make the " +"animated node. In order to fix this inconsistency and still make the " "animation play versatile, this add-on has three animation exporting modes." msgstr "" "GodotとBlender は、アニメーション データを格納する構造が異なります。Godotで" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po index d90564181d..d70ba23b5b 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po index 4e31fe279f..40194fabc0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po index 39ce2276dd..865b4c0924 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po index 21b3060d28..041b4a5afc 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po index e0e5af6ed7..0fa9109f77 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po index d9b089b6ef..cc029b1fbf 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,11 +53,12 @@ msgstr "" msgid "Bone Weights" msgstr "ボーンウェイト" +#, fuzzy msgid "" -"Blender put rigged mesh vertices which has no bone weights at its original " -"position, but these vertices would be placed at (0, 0, 0) in Godot, making " -"the mesh deformed. Therefore, the exporter would raise an error for any " -"vertex with no bone weights detected in a rigged mesh." +"Blender puts rigged mesh vertices which have no bone weights at their " +"original position, but these vertices would be placed at (0, 0, 0) in Godot, " +"making the mesh deformed. Therefore, the exporter will raise an error for " +"any vertex with no bone weights detected in a rigged mesh." msgstr "" "Blenderは、原点にボーンウェイトのないリギングメッシュ頂点を配置しましたが、こ" "れらの頂点はGodotで(0、0、0)に配置され、メッシュが変形します。したがって、エ" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po index 2bbf1566d9..d9c7b9e047 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/import_process.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/import_process.po index 91b0bb2962..cdd7c5cee8 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/import_process.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -129,13 +129,12 @@ msgstr "" msgid "Files generated" msgstr "生成されたファイル" -#, fuzzy msgid "" "Importing will add an extra ``.import`` file next to the source file, " "containing the import configuration." msgstr "" -"インポートすると、インポート設定を含む .import ファイルが追加されま" -"す。 必ずこれらをあなたのバージョン管理システムにコミットしてください!" +"インポートすると、インポート設定を含む\\ ``.import``\\ ファイルがソー" +"スファイルの次に追加されます。" msgid "" "**Make sure to commit these files to your version control system**, as these " @@ -150,7 +149,6 @@ msgstr "" "さらに、追加のアセットは、隠しフォルダの「res://.import」にプリセットされま" "す:" -#, fuzzy msgid "" "If any of the files present in this folder is erased (or the whole folder), " "the asset or assets will be reimported automatically. As such, committing " @@ -159,10 +157,10 @@ msgid "" "on another computer, it requires considerably more space and bandwidth." msgstr "" "このフォルダに存在するファイルのいずれか(またはフォルダ全体)が消去されると、" -"アセットは自動的に再インポートされます。そのため、このフォルダをバージョン管" -"理システムにコミットすることはオプションです。別のコンピューターでチェックア" -"ウトするときの再インポート時間を短縮できますが、かなり多くの領域と転送時間が" -"かかります。あなたの好きな方法を選んで下さい(Pick your poison)!" +"アセットは自動的に再インポートされます。そのため、\\ ``.godot/``\\ フォルダを" +"バージョン管理システムにコミットすることはお勧めしません。このフォルダをコ" +"ミットすることで別のコンピュータでチェックアウトする際の再インポート時間を短" +"縮することができますが、かなり多くの容量と帯域幅が必要になります。" msgid "" "The default version control metadata that can be generated on project " @@ -213,13 +211,12 @@ msgstr "" "これは非常に単純なワークフローであり、慣れるまでにはほとんど時間がかかりませ" "ん。また、より正確なリソースの処理方法も強制します。" -#, fuzzy msgid "" "There are many types of assets available for import. Continue reading to " "understand how to work with all of them:" msgstr "" -"インポート可能なアセットの種類はたくさんありますので、そのすべてを操作する方" -"法を理解するために読んでください!" +"インポート可能なアセットの種類はたくさんあります。それらすべての扱い方を理解" +"するために読み進めてください:" #, fuzzy msgid ":ref:`doc_importing_images`" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po index 32cd458af5..9fc401f9f2 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po index 47f524ab21..761e59fd8e 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,10 +17,10 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Import configuration" -msgstr "プロジェクトの構成" +msgstr "インポートの構成" +#, fuzzy msgid "" "Godot provides several ways to customize the imported data, such as the " "import dock, the advanced import setting dialog, and inherited scenes. This " @@ -29,6 +29,12 @@ msgid "" "a script that runs code at the end of the import process to perform " "arbitrary customization." msgstr "" +"Godotは、インポートドック、高度なインポート設定ダイアログ、継承されたシーンな" +"ど、インポートされたデータをカスタマイズするいくつかの方法を提供します。これ" +"は、メッシュの調整、物理情報の追加、新しいノードの追加など、インポートされた" +"シーンにさらなる変更を加えるために使用できます。インポートプロセスの最後に" +"コードを実行するスクリプトを書いて、任意のカスタマイズを実行することもできま" +"す。" msgid "" "Note that, when applicable, modifying the original data should be preferred " @@ -791,9 +797,8 @@ msgid "" "described above." msgstr "サブリソースは編集できません(このために上記のように外部に保存します)" -#, fuzzy msgid "Other than that, everything is allowed." -msgstr "それ以外は、すべてが許可されています!" +msgstr "それ以外はすべてが許可されています。" msgid "Translation status" msgstr "翻訳ステータス" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po index 5dfef2e666..2755b5dc69 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po index d109311d97..f533c1a99b 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po index 3f1a4c10d5..d017a42f5a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po index aed82029f2..3791f1608f 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -454,16 +454,15 @@ msgstr "" msgid "Use real-time audio effects to reduce file size" msgstr "" -#, fuzzy msgid "" "Godot has an :ref:`extensive bus system ` with built-in " "effects. This saves SFX artists the need to add reverb to the sound effects, " "reducing their size greatly and ensuring correct trimming." msgstr "" -"Godotには、組み込みのエフェクトを持つ :ref:`豊富なバスシステム " -"`があります。これにより、SFXアーティストはサウンドエフェクト" -"にリバーブを追加する必要がなくなり、サイズを大幅に削減し、適切なトリミングを" -"確保できます。SFXのベイクドリバーブにノーと言いましょう!" +"Godotは組み込みエフェクトを備えた/ :ref:`豊富なバスシステム " +"`/ を持っています。これによりSFXアーティストが効果音にリバー" +"ブを追加する必要がなくなり、そのサイズを大幅に削減し、適切なトリミングを保証" +"します。" #, fuzzy msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po index 297d18cf0a..05e6ee4f3b 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po index c36ed1acd1..f53667ba32 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/index.po index 3ed80ec133..e22df56bff 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Assets pipeline" -msgstr "アセットの名前。" +msgstr "アセットパイプライン" msgid "Translation status" msgstr "翻訳ステータス" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po index ba4c92cc27..96c696d5b8 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/audio_buses.po index 074323402f..7f3d21f709 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/audio_effects.po b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/audio_effects.po index 44d0c1af48..a8f841c844 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/audio_effects.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/audio_effects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/audio_streams.po index 53e8f78549..f3c3e8f7b1 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/index.po index 299a396bdd..569cd2564b 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/recording_with_microphone.po b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/recording_with_microphone.po index 3b4684f684..cb670550bc 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/recording_with_microphone.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/recording_with_microphone.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/sync_with_audio.po index 6219f3d863..0a9b32b681 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/text_to_speech.po b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/text_to_speech.po index cbd761633a..8b3b8c3da3 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/audio/text_to_speech.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/audio/text_to_speech.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po index 2d6d9fb5af..de5de3d38e 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/data_preferences.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/data_preferences.po index 0ce4e0f96f..a7bc4c6200 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/data_preferences.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po index db709f76e7..d756d6af53 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/godot_notifications.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/godot_notifications.po index 4d962122c3..428f543947 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/godot_notifications.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/index.po index feb2163804..5a97c265c0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po index 91361d03a2..ba1741dbce 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/logic_preferences.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/logic_preferences.po index b91425a996..255c8a14b6 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/logic_preferences.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/node_alternatives.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/node_alternatives.po index a09d4ce398..c9e7dc023b 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/node_alternatives.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -118,10 +118,11 @@ msgstr "" "Godotリソースファイルとの間でオブジェクトプロパティをシリアル化/逆シリアル化" "(セーブおよびロード)する固有の機能を備えています。" +#, fuzzy msgid "" "**Example:** Scripts, PackedScene (for scene files), and other types like " "each of the :ref:`AudioEffect ` classes. Each of these " -"can be save and loaded, therefore they extend from Resource." +"can be saved and loaded, therefore they extend from Resource." msgstr "" "**例:** スクリプト、PackedScene(シーンファイル用)、および各 :ref:" "`AudioEffect ` クラスのような他のタイプ。これらはそれぞれ" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/project_organization.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/project_organization.po index 00d1b45e44..f0b6899d60 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/project_organization.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/scene_organization.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/scene_organization.po index cc35c9c991..2f7750f908 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/scene_organization.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -227,7 +227,7 @@ msgstr "" #, fuzzy msgid "" -"So, why does all this complex switcharoo work? Well, because scenes operate " +"So, why does all this complex switcheroo work? Well, because scenes operate " "best when they operate alone. If unable to work alone, then working with " "others anonymously (with minimal hard dependencies, i.e. loose coupling) is " "the next best thing. Inevitably, changes may need to be made to a class and " @@ -432,15 +432,14 @@ msgstr "" "目的のノードへの参照を簡単にプルするためのグループ(ターゲットの1つだけが存在" "すると想定)。" -#, fuzzy msgid "" "When should one do this? Well, this is subjective. The dilemma arises when " "one must micro-manage when a node must move around the SceneTree to preserve " "itself. For example..." msgstr "" -"いつこれを行うべきですか?まあ、決定するのは彼ら次第です。ジレンマは、ノード" -"がシーンツリー内を移動して自身を保持する必要がある場合に、細部まで管理する必" -"要があるときに発生します。例えば..." +"いつこれを行うべきでしょうか?まあ、これは主観的なものです。ノードが自身を保" +"持するために、シーンツリー内を移動するタイミングを細部まで管理する必要がある" +"ときにジレンマが発生します。例えば..." msgid "Add a \"player\" node to a \"room\"." msgstr "「プレイヤー」ノードを「ルーム」に追加する。" @@ -478,7 +477,6 @@ msgstr "新しい部屋をインスタンス化して追加します。" msgid "Re-add the player." msgstr "そこにプレイヤーを再度追加します。" -#, fuzzy msgid "" "The issue is that the player here is a \"special case\"; one where the " "developers must *know* that they need to handle the player this way for the " @@ -487,20 +485,19 @@ msgid "" "is dangerous. It's a maintenance burden, strains code readability, and " "bloats the intellectual content of a project unnecessarily." msgstr "" -"問題は、ここでのプレイヤーは「特別なケース」であり、開発者がプロジェクトのた" -"めにこの方法でプレイヤーを処理する必要があることを *知っている* 必要がありま" -"す。そのため、この情報をチームとして確実に共有する唯一の方法は、\\ *文書化* " -"することです。ただし、実装の詳細をドキュメントに保存することは危険です。これ" -"はメンテナンスの負担になり、コードの可読性を悪化させ、プロジェクトの知的コン" -"テンツを不必要に肥大化します。" +"問題は、ここでのプレイヤーは「特別なケース」であるということです。開発者は、" +"プロジェクトのためにこの方法でプレイヤーを処理する必要があることを *知ってい" +"る* 必要があります。そのため、この情報をチームとして確実に共有する唯一の方法" +"は、\\ *文書化* することです。ただし、実装の詳細をドキュメントに保存すること" +"は危険です。これはメンテナンスの負担になり、コードの可読性を悪化させ、プロ" +"ジェクトの知的コンテンツを不必要に肥大化します。" -#, fuzzy msgid "" "In a more complex game with larger assets, it can be a better idea to simply " "keep the player somewhere else in the SceneTree entirely. This results in:" msgstr "" -"より大きなアセットを使用したより複雑なゲームでは、シーンツリーのどこかでプレ" -"イヤーを完全に保持する方が良いでしょう。これには..." +"より大きなアセットを使用したより複雑なゲームでは、シーンツリーの別のどこかで" +"プレイヤーを完全に保持する方が良いでしょう。これには..." msgid "More consistency." msgstr "より一貫性が高くなります。" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po index fbc83b967e..dd7b7c6352 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/version_control_systems.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/version_control_systems.po index 9233cd2605..612a058f96 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/version_control_systems.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/version_control_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po index 28f41d8b53..d8759dede3 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -144,21 +144,17 @@ msgstr "" msgid "The content of a scene helps to define:" msgstr "シーンのコンテンツは、以下を定義するのに役立ちます:" -#, fuzzy msgid "What nodes are available to the script." -msgstr "スクリプトで使用可能なノード" +msgstr "スクリプトで使用可能なノード。" -#, fuzzy msgid "How they are organized." -msgstr "どのように構成されているか" +msgstr "どのように構成されているか。" -#, fuzzy msgid "How they are initialized." -msgstr "どのように初期化されるか" +msgstr "どのように初期化されるか。" -#, fuzzy msgid "What signal connections they have with each other." -msgstr "それら相互のシグナル接続" +msgstr "それらが互いにどのようなシグナルで接続されているか。" #, fuzzy msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/command_line_tutorial.po b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/command_line_tutorial.po index adb602ca19..0152a307cd 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/command_line_tutorial.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -722,17 +722,16 @@ msgstr "" msgid "Path" msgstr "パス" -#, fuzzy msgid "" "It is recommended to place your Godot editor binary in your ``PATH`` " "environment variable, so it can be executed easily from any place by typing " "``godot``. You can do so on Linux by placing the Godot binary in ``/usr/" "local/bin`` and making sure it is called ``godot`` (case-sensitive)." msgstr "" -"``godot`` と入力すればどこからでも簡単に実行できるように、godotバイナリをPATH" -"環境変数に含めることをお勧めします。Linuxでは、 ``/usr/local/bin`` にgodotバ" -"イナリを配置し、それが ``godot`` と呼ばれていることを確認することで、これを行" -"うことができます。" +"``godot`` と入力すればどこからでも簡単に実行できるように、Godotエディタのバイ" +"ナリをPATH環境変数に含めることをお勧めします。Linuxでこれを行うには、 ``/usr/" +"local/bin`` にGodotバイナリを配置し、それが ``godot`` として呼び出されるよう" +"にします。" msgid "" "To achieve this on Windows or macOS easily, you can install Godot using " @@ -752,18 +751,16 @@ msgstr "" "Godotバイナリの場所と現在の作業ディレクトリによっては、次のコマンドを正しく機" "能させるためにプロジェクトへのパスを設定する必要があります。" -#, fuzzy msgid "" "When running the editor, this can be done by giving the path to the " "``project.godot`` file of your project as either the first argument, like " "this:" msgstr "" -"これは、プロジェクトの ``project.godot`` ファイルへのパスを最初の引数として指" -"定することで実現できます:" +"エディタを実行する際に、プロジェクトの ``project.godot`` ファイルへのパスを第" +"1引数として指定してこれを実現できます:" -#, fuzzy msgid "For all commands, this can be done by using the ``--path`` argument:" -msgstr "または ``--path`` 引数を使用して:" +msgstr "すべてのコマンドでは、 ``--path`` 引数を使用してこれを実行できます:" msgid "" "For example, the full command for exporting your game (as explained below) " diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/customizing_editor.po b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/customizing_editor.po index 2d827c0c82..d7da98a432 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/customizing_editor.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/customizing_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/default_key_mapping.po b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/default_key_mapping.po index dc30d6bdad..719091cba7 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/default_key_mapping.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/default_key_mapping.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1755,102 +1755,147 @@ msgstr "``animation_editor/goto_prev_step``" msgid "Tile Map Editor" msgstr "TileMap エディタ" -msgid "Find Tile" -msgstr "タイルを検索" +msgid "Select" +msgstr "選択" -msgid "``tile_map_editor/find_tile``" +#, fuzzy +msgid "``tiles_editor/selection_tool``" +msgstr "``tile_map_editor/cut_selection``" + +msgid "Cut Selection" +msgstr "選択範囲を切り取り" + +#, fuzzy +msgid "``tiles_editor/cut``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "``tiles_editor/copy``" +msgstr "``script_text_editor/copy``" + +#, fuzzy +msgid "Paste Selection" +msgstr "選択範囲を消去" + +#, fuzzy +msgid "``tiles_editor/paste``" +msgstr "``tile_map_editor/paint_tile``" + +#, fuzzy +msgid "``tiles_editor/delete``" +msgstr "``tile_map_editor/select``" + +msgid "Cancel" +msgstr "" + +#, fuzzy +msgid ":kbd:`Esc`" +msgstr ":kbd:`E`" + +#, fuzzy +msgid "``tiles_editor/cancel``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "Paint" +msgstr "タイルをペイント" + +#, fuzzy +msgid "``tiles_editor/paint_tool``" +msgstr "``tile_map_editor/paint_tile``" + +msgid "Line" +msgstr "" + +#, fuzzy +msgid ":kbd:`L`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/line_tool``" msgstr "``tile_map_editor/find_tile``" -msgid "Pick Tile" -msgstr "タイルをピック" +#, fuzzy +msgid "Rect" +msgstr "\\ Rect2" -msgid ":kbd:`I`" -msgstr ":kbd:`I`" +#, fuzzy +msgid "``tiles_editor/rect_tool``" +msgstr "``tile_map_editor/select``" -msgid "``tile_map_editor/pick_tile``" -msgstr "``tile_map_editor/pick_tile``" +#, fuzzy +msgid "Bucket" +msgstr "塗りつぶし" -msgid "Paint Tile" -msgstr "タイルをペイント" +#, fuzzy +msgid ":kbd:`B`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/bucket_tool``" +msgstr "``tile_map_editor/bucket_fill``" + +#, fuzzy +msgid "Picker" +msgstr "色空間" msgid ":kbd:`P`" msgstr ":kbd:`P`" -msgid "``tile_map_editor/paint_tile``" -msgstr "``tile_map_editor/paint_tile``" +#, fuzzy +msgid "``tiles_editor/picker``" +msgstr "``tile_map_editor/pick_tile``" -msgid "Bucket Fill" -msgstr "塗りつぶし" +#, fuzzy +msgid "Eraser" +msgstr "Phaser(フェイザー)" -msgid "``tile_map_editor/bucket_fill``" -msgstr "``tile_map_editor/bucket_fill``" - -msgid "Transpose" -msgstr "行列(縦横)入れ替え" - -msgid "``tile_map_editor/transpose``" -msgstr "``tile_map_editor/transpose``" +#, fuzzy +msgid "``tiles_editor/eraser``" +msgstr "``tileset_editor/next_shape``" msgid "Flip Horizontally" msgstr "左右反転" -msgid ":kbd:`X`" -msgstr ":kbd:`X`" +#, fuzzy +msgid ":kbd:`C`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_horizontal``" +#, fuzzy +msgid "``tiles_editor/flip_tile_horizontal``" msgstr "``tile_map_editor/flip_horizontal``" msgid "Flip Vertically" msgstr "上下反転" -msgid ":kbd:`Z`" -msgstr ":kbd:`Z`" +#, fuzzy +msgid ":kbd:`V`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_vertical``" +#, fuzzy +msgid "``tiles_editor/flip_tile_vertical``" msgstr "``tile_map_editor/flip_vertical``" msgid "Rotate Left" msgstr "左に回転" -msgid "``tile_map_editor/rotate_left``" +msgid ":kbd:`Z`" +msgstr ":kbd:`Z`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_left``" msgstr "``tile_map_editor/rotate_left``" msgid "Rotate Right" msgstr "右に回転" -msgid "``tile_map_editor/rotate_right``" +msgid ":kbd:`X`" +msgstr ":kbd:`X`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_right``" msgstr "``tile_map_editor/rotate_right``" -msgid "Clear Transform" -msgstr "トランスフォームをクリア" - -msgid "``tile_map_editor/clear_transform``" -msgstr "``tile_map_editor/clear_transform``" - -msgid "Select" -msgstr "選択" - -msgid ":kbd:`M`" -msgstr ":kbd:`M`" - -msgid "``tile_map_editor/select``" -msgstr "``tile_map_editor/select``" - -msgid "Cut Selection" -msgstr "選択範囲を切り取り" - -msgid "``tile_map_editor/cut_selection``" -msgstr "``tile_map_editor/cut_selection``" - -msgid "``tile_map_editor/copy_selection``" -msgstr "``tile_map_editor/copy_selection``" - -msgid "Erase Selection" -msgstr "選択範囲を消去" - -msgid "``tile_map_editor/erase_selection``" -msgstr "``tile_map_editor/erase_selection``" - msgid "Tileset Editor" msgstr "Tilesetエディタ" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/external_editor.po b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/external_editor.po index 2746d03a42..85dbdbeeec 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/external_editor.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -160,9 +160,8 @@ msgid "" "`." msgstr "" -#, fuzzy msgid "Official editor plugins" -msgstr "プラグインの初期化" +msgstr "公式エディタプラグイン" msgid "We have official plugins for the following code editors:" msgstr "" @@ -172,9 +171,8 @@ msgid "" "`Visual Studio Code `_" msgstr "`GitHub `_" -#, fuzzy msgid "`Emacs `_" -msgstr "`GitHub `_" +msgstr "`Emacs `_" #, fuzzy msgid "LSP/DAP support" @@ -204,11 +202,12 @@ msgstr "" msgid "Below are some configuration steps for specific editors:" msgstr "" -#, fuzzy msgid "" "You need to install the official `Visual Studio Code plugin `_." -msgstr "`GitHub `_" +msgstr "" +"公式の `Visual Studio Code プラグイン `_ をインストールする必要があります。" msgid "" "For **LSP**, follow `these instructions \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/inspector_dock.po b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/inspector_dock.po index 9f24dad247..37f0cd82f9 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/inspector_dock.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/inspector_dock.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/managing_editor_features.po b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/managing_editor_features.po index 6757ccc5dc..f5e9b9f207 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/managing_editor_features.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/managing_editor_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/project_manager.po b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/project_manager.po index 3b079826d0..f2598a9659 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/project_manager.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/project_manager.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/project_settings.po b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/project_settings.po index a935dd9de1..9738f28ec3 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/project_settings.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/project_settings.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/using_the_android_editor.po b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/using_the_android_editor.po index 4f763489e0..291aef6cd8 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/using_the_android_editor.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/using_the_android_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/using_the_web_editor.po b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/using_the_web_editor.po index 265d77ff4d..69a7701abf 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/editor/using_the_web_editor.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/editor/using_the_web_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/android_gradle_build.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/android_gradle_build.po index b5af90d21f..d1339d6630 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/android_gradle_build.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/android_gradle_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po index a4c108d75b..f4c94da66e 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_android.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_android.po index afc37126a1..0db0ab7fbf 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_android.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -103,16 +103,24 @@ msgstr "" #, fuzzy msgid "" -"Alternatively, you can install the Android SDK using the `command line tools " -"`__." +"Alternatively, you can install the Android SDK with the `sdkmanager` command " +"line tool." msgstr "" "`コマンドラインツール `__ でもインストールできます。" +#, fuzzy msgid "" -"Once the command line tools are installed, run the `sdkmanager `__ command to complete " -"the setup process:" +"Install the command line tools package using these `instructions `__." +msgstr "" +"`この方法 `__ " +"でツールの更新を行います。" + +#, fuzzy +msgid "" +"Once the command line tools are installed, run the following `sdkmanager` " +"command to complete the setup process:" msgstr "" "コマンドラインツールインストール後、 `sdkmanager `__ コマンドでセットアップを完了します:" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po index 737775e610..a73c46f0ff 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -154,7 +154,7 @@ msgid "" "nothing else." msgstr "" -msgid "**Keep:** Export this resource as usual, with visual files interact." +msgid "**Keep:** Export this resource as usual, with visual files intact." msgstr "" msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_ios.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_ios.po index d1057b8fa9..f6f4daa329 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_ios.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_linux.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_linux.po index 20d044a065..32d806713c 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_linux.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_macos.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_macos.po index faecd68fb3..0f46f00416 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_macos.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_web.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_web.po index b4f29d7e61..6cac208bbf 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_web.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_windows.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_windows.po index 7c55a67a14..1737e44b97 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_windows.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_pcks.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_pcks.po index 2582cc79e0..04d2b5ee7a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_pcks.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_projects.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_projects.po index 14d6705824..8703e4d94d 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_projects.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/feature_tags.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/feature_tags.po index 5384d0a366..8d398c24b4 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/feature_tags.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/index.po index aa349d370c..6ca435a1db 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/one-click_deploy.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/one-click_deploy.po index 228c293498..2c9ecf6673 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/one-click_deploy.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/export/running_on_macos.po b/sphinx/po/ja/LC_MESSAGES/tutorials/export/running_on_macos.po index 2017f4e41f..c13b99ae97 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/export/running_on_macos.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/export/running_on_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/index.po index f24667e135..4e62ba88d5 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 6518051659..3f9ce07b2e 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -54,9 +54,10 @@ msgstr "" "の作成とインポートのプロセスについては、\\ :ref:" "`doc_importing_translations`\\ チュートリアルですでに説明されています。" +#, fuzzy msgid "" "We will be using the official demo as an example; you can `download it from " -"the Asset Library `_." +"the Asset Library `_." msgstr "" "公式デモを例に使用します。アセットライブラリからダウンロードできます。" "`download it from the Asset Library \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po index aa863eeae9..669e886650 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/pseudolocalization.po b/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/pseudolocalization.po index aa06bb765e..46097d778c 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/pseudolocalization.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/i18n/pseudolocalization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po index 89090e0f87..8440339a21 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -324,7 +324,7 @@ msgstr "" msgid "" "There are many ways to create mappings. One option is to use the mapping " "wizard in the `official Joypads demo `__. Once you have a working mapping for your controller, you can " +"asset/2785>`__. Once you have a working mapping for your controller, you can " "test it by defining the ``SDL_GAMECONTROLLERCONFIG`` environment variable " "before running Godot:" msgstr "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 2bea017aaf..746c88a37c 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po index c70dbb49f4..c1f5fb13da 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/index.po index e77ac81e11..d9c53159d0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/input_examples.po index 2df110a66d..19815c1620 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/inputevent.po index c3f3b5ecea..59d7a02c91 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 588ff7f56b..96e11a2977 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/ja/LC_MESSAGES/tutorials/io/background_loading.po index 5ff91c02c8..80249f39d7 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/io/binary_serialization_api.po b/sphinx/po/ja/LC_MESSAGES/tutorials/io/binary_serialization_api.po index 766b32a7f1..d70f7b5900 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/io/binary_serialization_api.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/io/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -594,9 +594,8 @@ msgstr "\\ X+0" msgid "The number of properties that are serialized" msgstr "6種類のパターンがあります:" -#, fuzzy msgid "For each property:" -msgstr "Areaのプロパティ" +msgstr "それぞれのプロパティ:" msgid "Y" msgstr "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/ja/LC_MESSAGES/tutorials/io/data_paths.po index 771a697d6a..ab7f636bb9 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/io/index.po index 8f60da3609..9394648883 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po b/sphinx/po/ja/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po index b8c683169b..6fbb023f94 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/ja/LC_MESSAGES/tutorials/io/saving_games.po index d8e2dbf8c3..919ae0347a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/ja/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 271d47bba0..1315ed3431 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/math/index.po index 3bdcf89d45..a639b714c9 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/ja/LC_MESSAGES/tutorials/math/interpolation.po index 0b6a183856..8980908c05 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/ja/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index e779b07d4f..1e4b4c1249 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/math/random_number_generation.po b/sphinx/po/ja/LC_MESSAGES/tutorials/math/random_number_generation.po index ae0df1d728..131e7b0462 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/math/random_number_generation.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/math/random_number_generation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/ja/LC_MESSAGES/tutorials/math/vector_math.po index cad94faf14..efad06f7fe 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/ja/LC_MESSAGES/tutorials/math/vectors_advanced.po index 61f6d8308c..577f57aaf2 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/index.po index 589d564ba6..868fe38b62 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po b/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po index d2c294a7b2..38123619e9 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po b/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po index 059faedeb0..ab85ce8e62 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po b/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po index b2bbb652c6..386d262d93 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -202,9 +202,8 @@ msgstr "" msgid "Using the Project Manager" msgstr "プロジェクトマネージャー" -#, fuzzy msgid "To use the project upgrade tool:" -msgstr "プロジェクトパスの設定" +msgstr "プロジェクトアップグレードツールを使うには:" #, fuzzy msgid "Open the Godot 4 Project Manager." diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/index.po index 4e896bba16..bef72dbdd5 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po index b665e013a8..6cf0928db0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po index 711de51998..54729e89b2 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po index e39d832c86..39252af107 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po index f19b1b3dc7..9a33ba0c4c 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,8 +40,8 @@ msgstr "" msgid "" "If the avoidance behavior should also change with the locomotion e.g. only " "avoid while standing or only avoid other agents in the same locomotion " -"state, switch the actors's avoidance agent to another avoidance map with " -"each locomotion change." +"state, switch the actor's avoidance agent to another avoidance map with each " +"locomotion change." msgstr "" msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po index a3dea329f9..8addb78f63 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po index 9af8b2a068..025ee51a33 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -244,7 +244,8 @@ msgid "" msgstr "" msgid "" -"Define the moveable navigation area with the NavigationPolygon draw tool." +"Define the movable navigation area with the NavigationPolygon draw tool. " +"Then click the `Bake NavigationPolygon`` button on the toolbar." msgstr "" msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po index 11c6ef1155..3559a77783 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po index 7b54f716ee..25b0ac6cf5 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po index 928d58a8e0..db6400482d 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po index d7a910b976..7c52899679 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po index d0348aca9d..56a3bb5437 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po index 3c1afa1c3f..5e8bdd4b50 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po index b8038dfee0..7e12d04a27 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po index e0d4a67c8d..deecdd60b0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -151,7 +151,7 @@ msgid "" msgstr "" #, fuzzy -msgid "Procedual obstacles" +msgid "Procedural obstacles" msgstr "プロシージャルな空。" msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po index 5810e6f40f..dfff847bb9 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,7 +49,7 @@ msgstr "" msgid "" "2D and 3D versions of ``NavigationPathQueryResult`` are available as :ref:" -"`NavigationPathQuerResult2D` and :ref:" +"`NavigationPathQueryResult2D` and :ref:" "`NavigationPathQueryResult3D` " "respectively." msgstr "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po index ae575d9a71..8fe47aabdc 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po index a983f58c46..05cf8e753c 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po index a897e076c4..b2375a8e06 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index c43d2e1084..812c255447 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -118,7 +118,7 @@ msgid "" "lifting behind the scenes in a generally optimized way." msgstr "" "要約すると、低レベルのネットワークAPIを使用して最大限の制御を行い、すべてを素" -"のネットワークプロトコルの上に実装するか、または `SceneTree " +"のネットワークプロトコルの上に実装するか、または :ref:`SceneTree " "`に基づいた高レベルAPIを使用するかです。これは、一般的に最適" "化された方法で、シーンの後ろで重い処理を引き受けます。" @@ -162,15 +162,6 @@ msgstr "" "`__。" -msgid "" -"If you want to use your low-level networking library of choice instead of " -"Godot's built-in networking, see here for an example: https://github.com/" -"PerduGames/gdnet3" -msgstr "" -"Godotの組み込みネットワークではなく、選択した低レベルネットワークライブラリを" -"使用する場合は、次の例を参照してください: https://github.com/PerduGames/" -"gdnet3" - #, fuzzy msgid "" "Adding networking to your game comes with some responsibility. It can make " @@ -194,7 +185,6 @@ msgstr "" "ん。もちろん実験はできますが、ネットワークアプリケーションをリリースするとき" "は、考えられるセキュリティ上の問題に常に注意してください。" -#, fuzzy msgid "Mid-level abstraction" msgstr "中レベルの抽象化" @@ -206,15 +196,14 @@ msgstr "" "ネットワークを介してゲームを同期する方法に入る前に、同期のための基本のネット" "ワークAPIがどのように機能するかを理解しておくと役立ちます。" -#, fuzzy msgid "" "Godot uses a mid-level object :ref:`MultiplayerPeer " "`. This object is not meant to be created directly, " "but is designed so that several C++ implementations can provide it." msgstr "" -"Godotは、中間レベルのオブジェクト :ref:`NetworkedMultiplayerPeer " -"` を使用します。このオブジェクトは直接作成す" -"るためのものではなく、いくつかの実装が提供できるように設計されています。" +"Godotは、中レベルのオブジェクト :ref:`MultiplayerPeer " +"` を使用します。このオブジェクトは直接作成するためのも" +"のではなく、いくつかのC++実装が提供できるように設計されています。" msgid "" "This object extends from :ref:`PacketPeer `, so it " @@ -227,7 +216,6 @@ msgstr "" "に、ピア、転送モードなどを設定するメソッドを追加します。また、ピアが接続また" "は切断したときに通知するシグナルも含まれています。" -#, fuzzy msgid "" "This class interface can abstract most types of network layers, topologies " "and libraries. By default, Godot provides an implementation based on ENet (:" @@ -239,14 +227,12 @@ msgid "" msgstr "" "このクラスインターフェイスは、ほとんどの種類のネットワーク層、トポロジ、およ" "びライブラリを抽象化できます。デフォルトでは、GodotはENet(:ref:" -"`NetworkedMultiplayerEnet `)に基づいた実装、" -"WebRTC(:ref:`WebRTCMultiplayer `)に基づいた実装、お" -"よびWebSocket(:ref:`WebSocketMultiplayerPeer < " -"class_WebSocketMultiplayerPeer> `)に基づいた実装を提供しますが、これはモバイ" -"ルAPI(アドホックWiFi、Bluetooth用)またはカスタムデバイス/コンソール固有のネッ" -"トワークAPIを実装するために使用できます。" +"`ENetMultiplayerPeer `)に基づいた実装、WebRTC(:" +"ref:`WebRTCMultiplayerPeer `)に基づいた実装、お" +"よびWebSocket(:ref:`WebSocketPeer `)に基づいた実装を提供" +"しますが、これはモバイルAPI(アドホックWiFi、Bluetooth用)またはカスタムデバイ" +"ス/コンソール固有のネットワークAPIを実装するためにも使用できます。" -#, fuzzy msgid "" "For most common cases, using this object directly is discouraged, as Godot " "provides even higher level networking facilities. This object is still made " @@ -254,11 +240,10 @@ msgid "" msgstr "" "ほとんどの場合、Godotはさらに高度なネットワーク機能を提供するため、このオブ" "ジェクトを直接使用することはお勧めしません。 それでも、ゲームに低レベルAPIの" -"特定のニーズがある場合に利用できます。" +"特定のニーズがある時のために利用できるようになっています。" -#, fuzzy msgid "Hosting considerations" -msgstr "その他の考慮事項" +msgstr "ホスティング時の考慮事項" msgid "" "When hosting a server, clients on your :abbr:`LAN (Local Area Network)` can " @@ -297,13 +282,12 @@ msgstr "" msgid "Initializing the network" msgstr "ネットワークの初期化" -#, fuzzy msgid "" "High level networking in Godot is managed by the :ref:`SceneTree " "`." msgstr "" -"Godotでネットワークを制御するオブジェクトは、ツリー関連のすべてを制御するオブ" -"ジェクトと同じです: :ref:`SceneTree `\\ 。" +"Godotの高レベルのネットワーキングは :ref:`SceneTree ` によっ" +"て管理されます。" msgid "" "Each node has a ``multiplayer`` property, which is a reference to the " @@ -443,9 +427,8 @@ msgstr "" msgid "The parameters and their functions are as follows:" msgstr "最も一般的な使用例は次のとおりです:" -#, fuzzy msgid "``mode``:" -msgstr "\\ ``node``" +msgstr "``mode``\\ :" msgid "" "``\"authority\"``: Only the multiplayer authority (the server) can call " @@ -457,9 +440,8 @@ msgid "" "transferring user input." msgstr "" -#, fuzzy msgid "``sync``:" -msgstr "``remotesync``" +msgstr "``sync``\\ :" msgid "``\"call_remote\"``: The function will not be called on the local peer." msgstr "" @@ -469,9 +451,8 @@ msgid "" "when the server is also a player." msgstr "" -#, fuzzy msgid "``transfer_mode``:" -msgstr "\\ ``transform``" +msgstr "``transfer_mode``\\ :" msgid "" "``\"unreliable\"`` Packets are not acknowledged, can be lost, and can arrive " diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/http_client_class.po index 69bbec74e3..611da66bc1 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/http_request_class.po index 408a4177d2..4a8176bf27 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/index.po index ae63d01ce6..87d1e6cfcf 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 31d4c4658e..1a1d5ffd08 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/webrtc.po index 5b9be8c4f7..f927c7e2d9 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/webrtc.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/webrtc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/websocket.po b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/websocket.po index 3b38f6009b..61e8e211f0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/networking/websocket.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/networking/websocket.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/cpu_optimization.po b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/cpu_optimization.po index a2178f3934..ebf8189517 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/cpu_optimization.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/cpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/general_optimization.po b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/general_optimization.po index 3c3c6eca9b..bb47508875 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/general_optimization.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/general_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/gpu_optimization.po b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/gpu_optimization.po index 0b45374237..cf940c4cd2 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/gpu_optimization.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/gpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/index.po index 77824dcacc..e3dab6af9d 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po index a3405eb70b..8a265fa953 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/thread_safe_apis.po b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/thread_safe_apis.po index 8ee1f19747..e9f1f612c8 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/thread_safe_apis.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/using_multimesh.po b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/using_multimesh.po index 5af562aa61..b37f716566 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/using_multimesh.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/using_multiple_threads.po b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/using_multiple_threads.po index 3efe0f7dc0..82e7cfa118 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/using_multiple_threads.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/using_servers.po b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/using_servers.po index 6665f61170..f7f6716c22 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/using_servers.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po index f15975df8c..890dc818f4 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po index c0804d4c66..2bbe66abaa 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/vertex_animation/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/vertex_animation/index.po index 9bb222e71c..fe6cb218d5 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/performance/vertex_animation/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/performance/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po index ee2626b4a3..22e8ba6e13 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po index 56e4ff8bb0..377ff4c6db 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/index.po index fe0c8fefae..3e1f5e250d 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 5781b0afba..af06ecc6f0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/large_world_coordinates.po b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/large_world_coordinates.po index ea7d709d63..6744f1e397 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/large_world_coordinates.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/large_world_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,9 +28,8 @@ msgid "" "enabled." msgstr "" -#, fuzzy msgid "Why use large world coordinates?" -msgstr "マウスと入力座標" +msgstr "なぜLarge World Coordinatesを使うのか?" msgid "" "In Godot, physics simulation and rendering both rely on *floating-point* " @@ -91,7 +90,7 @@ msgstr "" msgid "" "**Double-precision float range (represent all integers):** Between -9 " -"quadrillon and 9 quadrillon" +"quadrillion and 9 quadrillion" msgstr "" msgid "Range" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/physics_introduction.po index 621ad2d924..1d1380caad 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -72,6 +72,10 @@ msgid "" "are physics bodies and additionally extend :ref:`PhysicsBody2D " "`." msgstr "" +"Godotは4種類のコリジョンオブジェクトを提供しており、それらは全て\\ :ref:" +"`CollisionObject2D `\\ を継承しています。リストの下" +"の3つは物理ボディで更に\\ :ref:`PhysicsBody2D `\\ を継承" +"しています。" msgid ":ref:`Area2D `" msgstr "\\ :ref:`Area2D `" @@ -109,14 +113,12 @@ msgid "" "impulses, etc.) and the physics engine calculates the resulting movement. :" "ref:`Read more about using rigid bodies. `" msgstr "" -"これは、シミュレートされた2D物理を実装するノードです。\\ ``RigidBody2D`` を直" -"接制御するのではなく、それに力(重力、衝撃など)を適用し、物理エンジンが結果の" -"動きを計算します。\\ :ref:`リジッドボディの使用に関する詳細をお読みくださ" -"い。 `" +"これはシミュレーションされた2D物理を実装するノードです。\\ ``RigidBody2D``\\ " +"を直接操作するのではなく、力(重力、衝撃など)を加えて物理エンジンがその結果の" +"動きを計算します。\\ :ref:`doc_rigid_body`\\ を参照してください。" -#, fuzzy msgid ":ref:`CharacterBody2D `" -msgstr "\\ :ref:`StaticBody2D `" +msgstr ":ref:`CharacterBody2D `" msgid "" "A body that provides collision detection, but no physics. All movement and " @@ -125,15 +127,17 @@ msgstr "" "コリジョン検出を提供しますが、物理は提供しません。すべての移動および衝突応答" "はコードで実装する必要があります。" -#, fuzzy msgid "Physics material" -msgstr "\\ ParticlesMaterial" +msgstr "Physics material" msgid "" "Static bodies and rigid bodies can be configured to use a :ref:" "`PhysicsMaterial `. This allows adjusting the " "friction and bounce of an object, and set if it's absorbent and/or rough." msgstr "" +"StaticBodyとRigidBodyは\\ :ref:`PhysicsMaterial `\\ を" +"使うように設定できます。これにより、オブジェクトの摩擦や跳ね返りを調整した" +"り、吸収性やざらつきを設定することができます。" msgid "Collision shapes" msgstr "コリジョン形状" @@ -186,6 +190,9 @@ msgid "" "second). This rate is typically different from the frame rate which " "fluctuates based on what is rendered and available resources." msgstr "" +"物理エンジンは固定レート(デフォルトは60回/秒)で動作します。このレートは通" +"常、フレームレートとは異なります。フレームレートは描画内容や利用可能なリソー" +"スに応じて変わります。" msgid "" "It is important that all physics related code runs at this fixed rate. " @@ -195,8 +202,12 @@ msgid "" "processing. Godot provides two different callbacks, one for each of those " "processing rates." msgstr "" +"物理関連のコードはすべてこの固定レートで実行されることが重要です。そのため" +"Godotは\\ :ref:`アイドル処理と物理処理 `\\ " +"を区別しています。フレームごとに実行されるコードはアイドル処理と呼ばれ、物理" +"Tickごとに実行されるコードは物理処理と呼ばれます。Godotは2つの異なるコール" +"バックを提供します。" -#, fuzzy msgid "" "The physics callback, :ref:`Node._physics_process() " "`, is called before each physics " @@ -206,10 +217,13 @@ msgid "" "using the default 60 Hz physics update rate, it will typically be equal to " "``0.01666...`` (but not always, see below)." msgstr "" -"この不正確さを避けるために、ボディのプロパティにアクセスする必要があるコード" -"は、各物理ステップの前に一定のフレームレート(デフォルトでは1秒あたり60回)で呼" -"び出される :ref:`Node._physics_process() " -"` コールバックで実行する必要があります。" +"物理コールバックの\\ :ref:`Node._physics_process() " +"`\\ は、各物理ステップの前に呼び" +"出されます。ボディのプロパティにアクセスする必要があるコードはここで実行され" +"るべきです。このメソッドには\\ ``delta``\\ パラメーターが渡されます。このパラ" +"メーターは、最後のステップからの経過時間を\\ *秒*\\ 単位の浮動小数で表したも" +"のです。デフォルトの60Hzの物理演算の更新レートを使用する場合、通常は\\ " +"``0.01666...``\\ になります(ただし、常にそうなるわけではありません)。" msgid "" "It's recommended to always use the ``delta`` parameter when relevant in your " @@ -222,7 +236,6 @@ msgstr "" msgid "Collision layers and masks" msgstr "コリジョンレイヤーとマスク" -#, fuzzy msgid "" "One of the most powerful, but frequently misunderstood, collision features " "is the collision layer system. This system allows you to build up complex " @@ -230,10 +243,11 @@ msgid "" "and **masks**. Each ``CollisionObject2D`` has 32 different physics layers it " "can interact with." msgstr "" -"最も強力ですが、誤解されることが多い衝突機能の1つは、コリジョンレイヤーシステ" -"ムです。このシステムにより、さまざまなオブジェクト間の複雑な相互作用を構築で" -"きます。重要な概念は **レイヤー** と **マスク** です。各 " -"``CollisionObject2D`` には、相互作用できる20の異なる物理層があります。" +"最も強力ですが、誤解されることが多い衝突機能の1つが、コリジョンレイヤーシステ" +"ムです。このシステムによりさまざまなオブジェクト間の複雑な相互作用を構築でき" +"ます。重要な概念は\\ **レイヤー**\\ と\\ **マスク**\\ です。各\\ " +"``CollisionObject2D``\\ は、32の異なる物理レイヤーを持っていて、相互作用を設" +"定できます。" msgid "Let's look at each of the properties in turn:" msgstr "各プロパティを順番に見てみましょう:" @@ -245,7 +259,7 @@ msgid "" "This describes the layers that the object appears **in**. By default, all " "bodies are on layer ``1``." msgstr "" -"これは、オブジェクトが **in ** で表示されるレイヤーを記述します。デフォルトで" +"これは、オブジェクトが **in** で表示されるレイヤーを記述します。デフォルトで" "は、すべてのボディはレイヤー ``1`` 上にあります。" msgid "collision_mask" @@ -276,9 +290,8 @@ msgstr "" "に名前を付けると便利な場合があります。プロジェクト設定 → Layer Names で名前を" "割り当てることができます。" -#, fuzzy msgid "GUI example" -msgstr "入力の例" +msgstr "GUIの例" msgid "" "You have four node types in your game: Walls, Player, Enemy, and Coin. Both " @@ -303,21 +316,18 @@ msgstr "" "置します。次に、相互作用するレイヤーを選択して、各ノードの\"Mask\"プロパティ" "を設定します。たとえば、プレイヤーの設定は次のようになります:" -#, fuzzy msgid "Code example" -msgstr "例:" +msgstr "コード例" -#, fuzzy msgid "" "In function calls, layers are specified as a bitmask. Where a function " "enables all layers by default, the layer mask will be given as " "``0xffffffff``. Your code can use binary, hexadecimal, or decimal notation " "for layer masks, depending on your preference." msgstr "" -"関数が呼び出されるとレイヤーはビットマスクとして表すことができます。全レイ" -"ヤーがデフォルト状態でオンの場合、レイヤーマスクは ``0x7fffffff`` で表されま" -"す。コード中ではあなたの好みに応じて、レイヤーマスクをバイナリ・16進数・数値" -"で記述できます。" +"関数呼び出しでは、レイヤーはビットマスクで指定されます。関数がデフォルトで全" +"レイヤーを有効にする場合、レイヤーマスクは ``0xffffffff`` になります。レイ" +"ヤーマスクには、2進数、16進数、10進数表記を使用できます。" msgid "" "The code equivalent of the above example where layers 1, 3 and 4 were " diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 79fdda534a..51d925a7c3 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,10 +38,11 @@ msgstr "" "このチュートリアルでは、Platformer3Dデモを使用してラグドールをセットアップし" "ます。" +#, fuzzy msgid "" "You can download the Platformer3D demo on `GitHub `_ or using the " -"`Asset Library `_." +"`Asset Library `_." msgstr "" "Platformer3Dデモは、\\ `GitHub `_ から、または `Asset Library \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/rigid_body.po index f453ee708a..05e64fdb26 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/soft_body.po index 13b18f92b0..2b493ec2c2 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -94,7 +94,7 @@ msgstr "Platformer3Dのデモでマントを作りましょう。" msgid "" "You can download the Platformer3D demo on `GitHub `_ or `the Asset " -"Library `_." +"Library `_." msgstr "" "Platformer3Dデモは `GitHub ` または `アセットライブラリ \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/using_area_2d.po b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/using_area_2d.po index c88ff163ea..17255ed278 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/using_area_2d.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/using_area_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/using_character_body_2d.po b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/using_character_body_2d.po index c3a99a52f8..44e2787792 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/physics/using_character_body_2d.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/physics/using_character_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po index e087178518..ba8095f975 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -67,9 +67,8 @@ msgstr "" msgid "Call ``startConnection``" msgstr "\\ ``connection``" -#, fuzzy msgid "Initialization example:" -msgstr "最小限の接続例" +msgstr "初期化の例:" msgid "" "The API must be in a connected state prior to use. The ``connected`` signal " @@ -164,9 +163,8 @@ msgid "" "billingclient/api/Purchase>`_ class." msgstr "" -#, fuzzy msgid "Purchase fields:" -msgstr "ユーザーがアイテムを購入したかどうかを確認する" +msgstr "購入フィールド:" #, fuzzy msgid "Check purchase state" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/android_library.po b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/android_library.po index 4d25d717bd..e2426c9923 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/android_library.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/android_library.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/android_plugin.po b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/android_plugin.po index a3fe895a96..55702d1760 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/android_plugin.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -520,9 +520,9 @@ msgid "" msgstr "" msgid "" -"If targetting this use-case, make sure to include additional instructions " -"for how the ``AAR`` binaries should be included (e.g: custom additions to " -"the Android app's manifest)." +"If targeting this use-case, make sure to include additional instructions for " +"how the ``AAR`` binaries should be included (e.g: custom additions to the " +"Android app's manifest)." msgstr "" msgid "Reference implementations" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/index.po index 77a1a7d236..afeeb30e2e 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/consoles.po index 279e423635..6c43a6b493 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/index.po index 9ee4aaea44..572028edc5 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/ios/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/ios/index.po index 0f74267e33..7f6a7a2256 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/ios/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/ios/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po index 2f13b235ec..629d981d92 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po index 42c7d9493e..fb7919eb52 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po index 703ede7153..37ed04037b 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po index 39f1db0683..d4cfbedb92 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/web/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/web/index.po index 509184008c..70461b5b38 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/platform/web/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/platform/web/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po index a39f95d0fd..c8a4199d51 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 6b403ee1a4..c4b2dd7f95 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/index.po index 46beffbae8..0fba5f1689 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index ab67fce00b..df2c04c25f 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,14 +91,14 @@ msgstr "" msgid "" "You can implement four other methods to add controls to the inspector at " -"specific positions. The ``parse_begin()`` and ``parse_end()`` methods are " +"specific positions. The ``_parse_begin()`` and ``_parse_end()`` methods are " "called only once at the beginning and the end of parsing for each object, " "respectively. They can add controls at the top or bottom of the inspector " "layout by calling ``add_custom_control()``." msgstr "" msgid "" -"As the editor parses the object, it calls the ``parse_category()`` and " +"As the editor parses the object, it calls the ``_parse_category()`` and " "``_parse_property()`` methods. There, in addition to " "``add_custom_control()``, you can call both ``add_property_editor()`` and " "``add_property_editor_for_multiple_properties()``. Use these last two " diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po index bd51e135f7..09e1dd07e4 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 9cd8e3454c..2136ac3871 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 2aeef6c452..99bc6210a4 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po index 8b50143e2d..dd7e2efd22 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/index.po index d0ad0ed1d9..dbeb5b9a3e 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po index c240bd9fd1..9754522702 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/index.po index f02ca14976..232649f596 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/jitter_stutter.po b/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/jitter_stutter.po index df796a8ea1..b888857f53 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/jitter_stutter.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -295,7 +295,7 @@ msgid "" "(typically ``60``) work best when physics interpolation is disabled, as they " "will avoid jitter. This means values such as ``120``, ``180`` and ``240`` " "are good starting points. As a bonus, higher physics FPSes make tunneling " -"and physics unstability issues less likely to occur." +"and physics instability issues less likely to occur." msgstr "" msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po b/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po index c9c3900749..f5433e1bc8 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -154,6 +154,14 @@ msgstr "" "トする必要があります。Godotには、さまざまな画面サイズに合わせてビューポートの" "サイズを変更および拡大する方法を制御する多くの方法があります。" +msgid "" +"On this page, *window* refers to the screen area allotted to your game by " +"the system, while *viewport* refers to the root object (accessible from " +"``get_tree().root``) which the game controls to fill this screen area. This " +"viewport is a :ref:`Window ` instance. Recall from the :ref:" +"`introduction ` that *all* Window objects are viewports." +msgstr "" + msgid "" "To configure the stretch base size at runtime from a script, use the " "``get_tree().root.content_scale_size`` property (see :ref:`Window." @@ -242,18 +250,13 @@ msgstr "" msgid "Stretch Mode" msgstr "ストレッチモード(Stretch Mode)" +#, fuzzy msgid "" "The **Stretch Mode** setting defines how the base size is stretched to fit " -"the resolution of the window or screen." -msgstr "" -"**Stretch Mode** 設定は、ウィンドウまたは画面の解像度に合わせてベースサイズを" -"拡大する方法を定義します。" - -msgid "" -"The animations below use a \"base size\" of just 16×9 pixels to demonstrate " -"the effect of different stretch modes. A single sprite, also 16×9 pixels in " -"size, covers the entire viewport, and a diagonal :ref:`Line2D " -"` is added on top of it:" +"the resolution of the window or screen. The animations below use a \"base " +"size\" of just 16×9 pixels to demonstrate the effect of different stretch " +"modes. A single sprite, also 16×9 pixels in size, covers the entire " +"viewport, and a diagonal :ref:`Line2D ` is added on top of it:" msgstr "" "以下のアニメーションでは、さまざまなストレッチモードの効果を示すために、わず" "か16×9ピクセルの「ベースサイズ」を使用しています。同じくサイズが16×9ピクセル" @@ -749,9 +752,10 @@ msgid "" msgstr "" msgid "" -"You can define a minimum window size by setting ``OS.min_window_size`` in a " -"script's ``_ready()`` function. This prevents the user from resizing the " -"application below a certain size, which could break the UI layout." +"You can define a minimum window size by calling ``get_window()." +"set_min_size()`` in a script's ``_ready()`` function. This prevents the user " +"from resizing the application below a certain size, which could break the UI " +"layout." msgstr "" msgid "" @@ -766,22 +770,45 @@ msgid "hiDPI support" msgstr "サードパーティのサポート" msgid "" -"By default, Godot projects aren't considered DPI-aware by the operating " -"system. This is done to improve performance on low-end systems, since the " -"operating system's DPI fallback scaling will be faster than letting the " -"application scale itself (even when using the ``viewport`` stretch mode)." +"By default, Godot projects are considered DPI-aware by the operating system. " +"This is controlled by the **Display > Window > Dpi > Allow Hidpi** project " +"setting, which should be left enabled whenever possible. Disabling DPI " +"awareness can break fullscreen behavior on Windows." msgstr "" msgid "" -"However, the OS-provided DPI fallback scaling doesn't play well with " -"fullscreen mode. If you want crisp visuals on hiDPI displays or if project " -"uses fullscreen, it's recommended to enable **Display > Window > Dpi > Allow " -"Hidpi** in the Project Settings." +"Since Godot projects are DPI-aware, they may appear at a very small window " +"size when launching on an hiDPI display (proportionally to the screen " +"resolution). For a game, the most common way to work around this issue is to " +"make them fullscreen by default. Alternatively, you could set the window " +"size in an :ref:`autoload `'s ``_ready()`` function " +"according to the screen size." +msgstr "" + +msgid "To ensure 2D elements don't appear too small on hiDPI displays:" msgstr "" msgid "" -"**Allow Hidpi** is only effective on Windows and macOS. It's ignored on all " -"other platforms." +"For games, use the ``canvas_items`` or ``viewport`` stretch modes so that 2D " +"elements are automatically resized according to the current window size." +msgstr "" + +msgid "" +"For non-game applications, use the ``disabled`` stretch mode and set the " +"stretch scale to a value corresponding to the display scale factor in an :" +"ref:`autoload `'s ``_ready()`` function. The " +"display scale factor is set in the operating system's settings and can be " +"queried using :ref:" +"`screen_get_scale`. This method " +"is currently only implemented on macOS. On other operating systems, you will " +"need to implement a method to guess the display scale factor based on the " +"screen resolution (with a setting to let the user override this if needed). " +"This is the approach currently used by the Godot editor." +msgstr "" + +msgid "" +"The **Allow Hidpi** setting is only effective on Windows and macOS. It's " +"ignored on all other platforms." msgstr "" msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/viewports.po b/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/viewports.po index 51e5ed8e19..fe55be9d34 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/viewports.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/rendering/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po index 2e51bbfca1..1d24943556 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -305,14 +305,12 @@ msgstr "" "` および :ref:`@GlobalScope ` のクラス " "リファレンス ページを参照してください。" -#, fuzzy msgid "" "Keep in mind that the class you wish to attach to your node should have the " "same name as the ``.cs`` file. Otherwise, you will get the following error:" msgstr "" -"ノードにアタッチしたいクラスは ``.cs`` ファイルと同じ名前にする必要があること" -"に注意してください。そうしないと、次のエラーが発生し、シーンを実行できませ" -"ん: *\"Cannot find class XXX for script res://XXX.cs\"*" +"ノードにアタッチするクラスは ``.cs`` ファイルと同じ名前でなければならないこと" +"に注意してください。そうしないと、次のようなエラーが発生します:" msgid "*\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po index 1466fc1b29..6393d8e21f 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po index a0d71a0748..290a7cc5fd 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po index a7621178f1..60a5ffcbb2 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po index bc1fd7c9eb..33f8567942 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po index 7eb6704f5e..d3d80c52c4 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po index 8487ba097a..66fc7cdd22 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po index a6f0f37037..f71e2c1c56 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po index 35c88d2a76..e0ad2f66de 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po index db67b8dd5a..5b310cf87d 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po index 4667ee3f18..a52f2fea06 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po index 84da41b607..e53b845026 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po index 7f9b316982..420b58c008 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po index d9909db273..37a505c046 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po index 15aea71647..4786ce613d 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po index 6840d1ce8a..8aa36608c3 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po index 649e5c4364..477b8b6840 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po index 75227655d3..e9ab3c2195 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po index 6715518480..02244df69f 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po index b2e859c6d9..1154415da5 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po index 69f7c55822..39de9324ef 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po index f5a927c658..eb2e2d5e36 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po index d5e82ad01d..a0a8c13f03 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po index a648440b68..535b0df635 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po index eec1f7f44d..c8fa627c84 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po index 2120c3cad4..3192a73c82 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po index 383cc6c119..1cdc82dc59 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/index.po index cba44f7b22..b37c2cdfe6 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po index 3db7217e16..3ede355c45 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,12 +20,13 @@ msgstr "" msgid "Change scenes manually" msgstr "シーンを手動で変更する" +#, fuzzy msgid "" -"Sometimes it helps to have more control over how one swaps scenes around. As " -"mentioned above, a :ref:`Viewport `'s child nodes will " -"render to the image it generates. This holds true even for nodes outside of " -"the \"current\" scene. Autoloads fall into this category, but so do scenes " -"which one instances and adds to the tree at runtime:" +"Sometimes it helps to have more control over how one swaps scenes around. A :" +"ref:`Viewport `'s child nodes will render to the image it " +"generates, this holds true even for nodes outside of the \"current\" scene. " +"Autoloads fall into this category, but so do scenes which one instances and " +"adds to the tree at runtime:" msgstr "" "シーンを入れ替える方法をより詳細に制御できると便利な場合があります。前述のよ" "うに、\\ :ref:`Viewport ` の子ノードは、生成する画像にレンダ" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/creating_script_templates.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/creating_script_templates.po index b59ecf46c7..b1a363d55a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/creating_script_templates.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/creating_script_templates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -70,9 +70,11 @@ msgstr "" "macOS: ``$HOME/Library/Application Support/Godot/templates//``" msgid "" -"If no ``script_templates`` is detected, Godot will create a default set of " -"built-in templates automatically, so this logic can be used to reset the " -"default templates in case you've accidentally overwritten them." +"If you're getting Godot from somewhere other than the official website, such " +"as Steam, the folder might be in a different location. You can find it using " +"the Godot editor. Go to ``Editor > Open Editor Data/Settings Folder`` and it " +"will open a folder in your file browser, inside that folder is the " +"``script_templates`` folder." msgstr "" #, fuzzy @@ -134,9 +136,8 @@ msgstr "" msgid "Default behaviour and overriding it" msgstr "" -#, fuzzy msgid "By default:" -msgstr "デフォルトのフィーチャー" +msgstr "デフォルトの設定:" msgid "" "the template's name is the same as the file name (minus the extension, " @@ -258,8 +259,9 @@ msgstr "" msgid "``_CLASS_``" msgstr "" -msgid "The name of the new class (used in C# only)." -msgstr "" +#, fuzzy +msgid "The name of the new class." +msgstr "ファイルの内容。" msgid "``_BASE_``" msgstr "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po index 8aee9d9598..6e056ed22a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po index 4ca2842a84..dc6a798ad9 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po index 8c8ebedc6d..587d67e4cf 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/index.po index 20950f6126..0f7b3b5aa6 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po index c09473c47d..2da948657a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po index 69e8b554e8..5391990b6d 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,10 +110,9 @@ msgid "" msgstr "" msgid "" -"In Godot 3, **Frame Time** includes rendering time. Say you find a " -"mysterious spike of lag in your game, but your physics and scripts are all " -"running fast. The delay could be due to the appearance of particles or " -"visual effects!" +"**Frame Time** includes rendering time. Say you find a mysterious spike of " +"lag in your game, but your physics and scripts are all running fast. The " +"delay could be due to the appearance of particles or visual effects!" msgstr "" msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po index d535c4951b..2350ce6906 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/filesystem.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/filesystem.po index 8925367b2a..0bda9fb22a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/filesystem.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po index 84279dc0bd..2cd325b9f6 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdextension/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdextension/index.po index 91c5734b2c..4f589789a8 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdextension/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdextension/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po index 482b61b1fd..67946dd082 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po index e64c802321..31a728ba32 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po index 3fff3b19cc..8c9dd94d73 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po index 1a386b0332..51d6907cff 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -84,9 +84,8 @@ msgstr "" msgid "``@tutorial(The Title Here):``" msgstr "" -#, fuzzy msgid "Deprecated" -msgstr "複製" +msgstr "非推奨" #, fuzzy msgid "``@deprecated``" @@ -417,9 +416,8 @@ msgstr "とある [i]italic[/i] テキスト。" msgid "Some *italic* text." msgstr "とある *italic* テキスト。" -#, fuzzy msgid "``[kbd]`` ``[/kbd]``" -msgstr "\\ [kbd] [/kbd]" +msgstr "``[kbd]`` ``[/kbd]``" msgid "Keyboard/mouse shortcut" msgstr "キーボードとマウスのショートカット" @@ -431,9 +429,8 @@ msgstr "とある [kbd]Ctrl + C[/kbd] キー。" msgid "Some :kbd:`Ctrl + C` key." msgstr "とある :kbd:`Ctrl + C` キー。" -#, fuzzy msgid "``[code]`` ``[/code]``" -msgstr "\\ [code] [/code]" +msgstr "``[code]`` ``[/code]``" msgid "Monospace" msgstr "モノスペース" @@ -445,9 +442,8 @@ msgstr "とある [code]monospace[/code] テキスト。" msgid "Some ``monospace`` text." msgstr "とある ``monospace`` テキスト。" -#, fuzzy msgid "``[codeblock]`` ``[/codeblock]``" -msgstr "\\ [codeblock] [/codeblock]" +msgstr "``[codeblock]`` ``[/codeblock]``" msgid "Multiline preformatted block" msgstr "マルチラインプリフォーマットブロック" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po index 3b7a1857bb..ed6bfa3487 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po index f5c61024a8..c88df4f5b8 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po index c5f3cd6d19..3475137ea6 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/index.po index fe7f39905d..e63a18ee84 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po index b27b102545..da9d4d995b 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,23 +23,23 @@ msgstr "静的型付けGDScript" msgid "In this guide, you will learn:" msgstr "このガイドでは、次の内容について学習します:" -#, fuzzy msgid "how to use static typing in GDScript;" -msgstr "静的型付けGDScript" +msgstr "GDScriptでの静的型付けの使い方;" -#, fuzzy msgid "that static types can help you avoid bugs;" -msgstr "静的型は\\ **バグの回避に役立ちます**" +msgstr "静的型がバグの回避に役立つこと;" msgid "that static typing improves your experience with the editor." msgstr "" -#, fuzzy msgid "" "Where and how you use this language feature is entirely up to you: you can " "use it only in some sensitive GDScript files, use it everywhere, or don't " "use it at all." -msgstr "この新しい言語機能をどこで、どのように使うかは完全にあなた次第です!" +msgstr "" +"この言語機能をどこでどのように使用するかは完全にあなた次第です。一部の機密性" +"の高いGDScriptファイルでのみ使用することも、あらゆる場所で使用することも、" +"まったく使用しないこともできます。" msgid "" "Static types can be used on variables, constants, functions, parameters, and " @@ -167,9 +167,8 @@ msgstr "" "はありません。ただしコードの意図をより明確にするために、これを自分で行うこと" "もできます。" -#, fuzzy msgid "What can be a type hint" -msgstr "このエンジンで出来ることは?" +msgstr "型ヒント(Type Hint)として使用できるもの" #, fuzzy msgid "Here is a complete list of what can be used as a type hint:" @@ -607,13 +606,11 @@ msgstr "" "配列の個々のメンバの型を指定することはできません。これにより、エラーが発生し" "ます:" -#, fuzzy msgid "Nested types are not currently supported::" -msgstr "**モバイルブラウザは、現在はまだサポートされていません。**" +msgstr "ネストされた型は現在サポートされていません:" -#, fuzzy msgid "Typed dictionaries are not currently supported::" -msgstr "**モバイルブラウザは、現在はまだサポートされていません。**" +msgstr "型付きDictionaryは現在サポートされていません:" msgid "Summary" msgstr "概要" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po index 87ebbc4ef4..0d537e4ac7 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/groups.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/groups.po index f8a65870d1..a765153ebc 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/groups.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/groups.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po index 569f5d7251..65707e2be7 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po index 4776ecf0c7..86083df1d4 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/index.po index f0f86da55d..58c911e28a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po index db7a9fcff4..97310f8858 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po index 4b2854f2d5..b449b8583f 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/overridable_functions.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/overridable_functions.po index 26436f4269..fb335cf0af 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/overridable_functions.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/overridable_functions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/pausing_games.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/pausing_games.po index 4af660f520..432025d8c2 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/pausing_games.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/resources.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/resources.po index 1bacb69143..266fc85056 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/resources.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,19 +45,14 @@ msgstr "" "納**\\ に使います。それ自身はなにもしませんが、代わりにノードが、データの入っ" "たリソースを使用します。" -#, fuzzy msgid "" "Anything Godot saves or loads from disk is a resource. Be it a scene (a ``." "tscn`` or an ``.scn`` file), an image, a script... Here are some :ref:" "`Resource ` examples:" msgstr "" "Godotが保存したり、ディスクから読み込んだりするものは、すべてリソースです。こ" -"れは、シーン(.tscnや.scnファイル)や、画像、スクリプトなどが該当します。リソー" -"スの例は、\\ :ref:`Texture `\\ 、\\ :ref:`Script " -"`\\ 、\\ :ref:`Mesh `\\ 、\\ :ref:`Animation " -"`\\ 、\\ :ref:`AudioStream `\\ 、\\ :ref:" -"`Font `\\ 、\\ :ref:`Translation `\\ などで" -"す。" +"れは、シーン(.tscnや.scnファイル)や、画像、スクリプトなどが該当します。これら" +"は :ref:`Resource ` の例です:" #, fuzzy msgid ":ref:`Texture `" @@ -123,20 +118,17 @@ msgid "" "attached to." msgstr "**内蔵**\\ 。使用する\\*.tscnあるいは\\*.scnファイルの中に保存。" -#, fuzzy msgid "" "To be more specific, here's a :ref:`Texture2D ` in a :ref:" "`Sprite2D ` node:" msgstr "" -"具体的には、\\ :ref:`Sprite `\\ ノードの\\ :ref:`Texture " -"`\\ を以下に示します:" +"具体的には、\\ :ref:`Sprite2D `\\ ノードの\\ :ref:`Texture2D " +"`\\ を以下に示します:" -#, fuzzy msgid "" "Clicking the resource preview allows us to view the resource's properties." msgstr "" -"リソースのプレビューをクリックすると、リソースのプロパティを表示して編集でき" -"るようになります。" +"リソースのプレビューをクリックすると、リソースのプロパティを表示します。" msgid "" "The path property tells us where the resource comes from. In this case, it " @@ -175,20 +167,18 @@ msgstr "" "コードにてリソースを読み込む方法は、ふたつあります。ひとつ目は ``load()`` 関" "数で、いつでも使えます:" -#, fuzzy msgid "" "You can also ``preload`` resources. Unlike ``load``, this function will read " "the file from disk and load it at compile-time. As a result, you cannot call " "``preload`` with a variable path: you need to use a constant string." msgstr "" -"もうひとつは ``preload()`` です。この関数は ``load()`` とは違い、コンパイル時" -"にファイルをディスクから読み込んでロードします。そのため、パスが変数の場合は" -"preloadは呼べません。パスは定数の文字列である必要があります。" +"リソースを ``preload`` することもできます。この関数は ``load`` とは違い、コン" +"パイル時にファイルをディスクから読み込んでロードします。そのため、パスが変数" +"の場合は ``preload`` は呼べません。パスは定数の文字列である必要があります。" msgid "Loading scenes" msgstr "シーンの読み込み" -#, fuzzy msgid "" "Scenes are also resources, but there is a catch. Scenes saved to disk are " "resources of type :ref:`PackedScene `. The scene is " @@ -196,7 +186,8 @@ msgid "" msgstr "" "シーンもまたリソースですが、しかし注意点があります。シーンは、\\ :ref:" "`PackedScene `\\ 型のリソースとしてディスクに保存されま" -"す。リソースの内部にシーンが入れ込まれるのです。" +"す。\\ :ref:`Resource `\\ の内部にシーンが入れ込まれるので" +"す。" #, fuzzy msgid "" @@ -246,11 +237,12 @@ msgstr "" msgid "Creating your own resources" msgstr "独自のリソースを作成" +#, fuzzy msgid "" "Like any Object in Godot, users can also script Resources. Resource scripts " "inherit the ability to freely translate between object properties and " "serialized text or binary data (\\*.tres, \\*.res). They also inherit the " -"reference-counting memory management from the Reference type." +"reference-counting memory management from the RefCounted type." msgstr "" "Godotの他のオブジェクトと同様に、ユーザーはリソースをスクリプト化することもで" "きます。リソーススクリプトは、オブジェクトプロパティと、シリアル化されたテキ" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/scene_tree.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/scene_tree.po index af5c4e5ac3..ef645846b3 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/scene_tree.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po index ea5a7f8f0a..ffb4888b4f 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/singletons_autoload.po b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/singletons_autoload.po index 2b68162b08..31af23985f 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/singletons_autoload.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/scripting/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -107,17 +107,15 @@ msgid "" "` when the plugin is enabled." msgstr "" -#, fuzzy msgid "Autoload" msgstr "自動読み込み" -#, fuzzy msgid "" "You can create an Autoload to load a scene or a script that inherits from :" "ref:`class_Node`." msgstr "" -"AutoLoad を作成すれば、 :ref:`class_Node` を継承したシーンやスクリプトをロー" -"ドすることができます。" +"自動読み込みを作成すると、 :ref:`class_Node` を継承したシーンやスクリプトを" +"ロードすることができます。" msgid "" "When autoloading a script, a :ref:`class_Node` will be created and the " @@ -148,18 +146,10 @@ msgstr "" "し、それはノードの ``name`` プロパティとして割り当てられます。登録の順序はグ" "ローバルシーンツリーに追加され、それは上下の矢印キーで操作できます。" -msgid "" -"This means that any node can access a singleton named \"PlayerVariables\" " -"with:" -msgstr "" -"これの意味する所は以下のようにすれば\"PlayerVariables\"と名付けられたシングル" -"トンにアクセス出来るという事です:" - #, fuzzy msgid "" "If the **Enable** column is checked (which is the default), then the " -"singleton can be accessed directly in GDScript, without requiring " -"``get_node()``:" +"singleton can be accessed directly in GDScript:" msgstr "" "もし\"有効\"チェックがオンなら(デフォルトでオン)シングルトンは``get_node()``" "なしに、直接アクセス出来ます:" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po index 2af2ca59c8..262e17b28a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,29 +36,13 @@ msgstr "" "ムポストプロセッシングチュートリアル ` で概説され" "ているメソッドに既に精通している必要があります。" -#, fuzzy -msgid "" -"In the previous post-processing tutorial, we rendered the scene to a :ref:" -"`Viewport ` and then rendered the Viewport in a :ref:" -"`SubViewportContainer ` to the main scene. One " -"limitation of this method is that we could not access the depth buffer " -"because the depth buffer is only available in shaders and Viewports do not " -"maintain depth information." -msgstr "" -"前のポストプロセッシングチュートリアルでは、シーンを :ref:`Viewport " -"` にレンダリングしてから、ビューポートをメインシーンに対し" -"て :ref:`ViewportContainer ` を使ってレンダリングし" -"ました。この方法の1つの制限は、深度バッファーはSpatialシェーダーでのみ使用可" -"能であり、ビューポートは深度情報を保持しないため、深度バッファーにアクセスで" -"きないことです。" - msgid "Full screen quad" msgstr "フルスクリーン矩形" +#, fuzzy msgid "" -"In the :ref:`custom post-processing tutorial `, " -"we covered how to use a Viewport to make custom post-processing effects. " -"There are two main drawbacks of using a Viewport:" +"One way to make custom post-processing effects is by using a viewport. " +"However, there are two main drawbacks of using a Viewport:" msgstr "" ":ref:`カスタムポストプロセッシングのチュートリアル " "` で、ビューポートを使用してカスタムポストプロセッ" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/compute_shaders.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/compute_shaders.po index e77fff3703..911e714a48 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/compute_shaders.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/compute_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po index 6c01faf49a..d38a7425cf 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po index 2ce74074e7..52a841ff58 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/index.po index 64ca16c444..04839dc604 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po index f28bc52609..04e2587f45 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/making_trees.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/making_trees.po index 68dfe709b0..87e0bd5e07 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/making_trees.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po index 40e206d540..8cf7ee6507 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_materials.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_materials.po index d7d8a56a53..f982db8c19 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_materials.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po index 9d830334a6..b7068d28de 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po index 18d00f08a5..4b4611c61a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/index.po index 5af42e258c..9af91066e0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po index 35fc8d9e9d..e6eb0c09d0 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po index b152d7b117..e4ec97ae54 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po index 3ccb5d1ab0..3f2ed58ae7 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -691,38 +691,45 @@ msgid "" "Also, when comparing floating-point values against a number, make sure to " "compare them against a *range* instead of an exact number." msgstr "" +"また、浮動小数点値を比較する場合は、正確な数値ではなく *範囲* と比較してくだ" +"さい。" msgid "" "A comparison like ``if (value == 0.3)`` may not evaluate to ``true``. " "Floating-point math is often approximate and can defy expectations. It can " "also behave differently depending on the hardware." msgstr "" +"``if (value == 0.3)`` のような比較は、 ``true`` と評価されない可能性がありま" +"す。浮動小数点演算は近似的なことが多く、期待を裏切る可能性があります。また、" +"ハードウェアに応じて動作が異なる場合もあります。" -#, fuzzy msgid "**Don't** do this." -msgstr "「of the X」とは\\ **書かないでください**\\ :" +msgstr "これは **書かないでください** 。" msgid "" "Instead, always perform a range comparison with an epsilon value. The larger " "the floating-point number (and the less precise the floating-point number), " "the larger the epsilon value should be." msgstr "" +"代わりに、イプシロン値との範囲比較を行います。浮動小数点数が大きいほど (浮動" +"小数点数の精度が低いほど)、イプシロン値も大きくする必要があります。" msgid "" "See `floating-point-gui.de `__ for more " "information." msgstr "" +"詳細については `floating-point-gui.de `__ を" +"見てください。" msgid "Discarding" -msgstr "廃棄" +msgstr "ピクセルの破棄" -#, fuzzy msgid "" "Fragment and light functions can use the ``discard`` keyword. If used, the " "fragment is discarded and nothing is written." msgstr "" -"フラグメントおよびライト関数では、\\ **discard** キーワードを使用できます。使" -"用すると、フラグメントは破棄され、何も書き込まれません。" +"fragment関数とlight関数では、 ``discard`` キーワードを使用できます。discardが" +"実行されたフラグメントは破棄され、何も書き込まれません。" msgid "" "Beware that ``discard`` has a performance cost when used, as it will prevent " @@ -741,7 +748,6 @@ msgid "" "syntax:" msgstr "Godotシェーダーで関数を定義することが可能です。次の構文を使用します:" -#, fuzzy msgid "" "You can only use functions that have been defined above (higher in the " "editor) the function from which you are calling them. Redefining a function " @@ -749,7 +755,8 @@ msgid "" "cause an error." msgstr "" "呼び出し元の関数から見て上記(エディタの上方)で定義された関数のみを使用できま" -"す。" +"す。上記で既に定義されている関数 (または組み込み関数名) を再定義するとエラー" +"が発生します。" msgid "Function arguments can have special qualifiers:" msgstr "関数の引数には特別な修飾子を含めることができます:" @@ -767,6 +774,8 @@ msgid "" "**const**: Means the argument is a constant and cannot be changed, may be " "combined with **in** qualifier." msgstr "" +"**const**: 引数が定数で変更できないことを意味します。 **in** 修飾子と組み合わ" +"せることができます。" msgid "Example below:" msgstr "以下はその例です:" @@ -778,20 +787,24 @@ msgid "" "different names for functions that accept a different number of arguments or " "arguments of different types." msgstr "" +"GLSL とは異なり、Godot のシェーダ言語は関数のオーバーロードを**サポートしませ" +"ん**。これは、異なる引数の型や引数の数を受け入れる関数を複数回定義することは" +"できないことを意味します。回避策として、異なる数の引数または異なる型の引数を" +"受け入れる関数には別々の名前を指定します。" msgid "Varyings" msgstr "Varying(可変)" -#, fuzzy msgid "" "To send data from the vertex to the fragment (or light) processor function, " "*varyings* are used. They are set for every primitive vertex in the *vertex " "processor*, and the value is interpolated for every pixel in the *fragment " "processor*." msgstr "" -"頂点からフラグメントプロセッサー関数にデータを送信するには、\\ *varying* が使" -"用されます。それらは\\ *頂点プロセッサー*\\ のすべてのプリミティブ頂点に設定" -"され、フラグメントプロセッサーのすべてのピクセルに対して値が補間されます。" +"頂点からフラグメント (またはライト) プロセッサ関数にデータを送信するには、" +"*varying* が使用されます。それらは *頂点プロセッサ* のすべてのプリミティブ頂" +"点に対して設定され、*フラグメント プロセッサ* のすべてのピクセルに対して値が" +"補間されます。" msgid "Varying can also be an array:" msgstr "Varyingは配列にも指定できます:" @@ -801,16 +814,21 @@ msgid "" "*varying* keyword. To do so you can assign it in the *fragment* and later " "use it in the *light* function." msgstr "" +"*variing* キーワードを使用して、*fragment* から *light* プロセッサにデータを" +"送信することもできます。これを行うには、*fragment* で割り当てて、後で " +"*light* 関数で使用します。" msgid "" "Note that varying may not be assigned in custom functions or a *light " "processor* function like:" msgstr "" +"以下のようなカスタム関数や *light* 関数では、varying に代入することはできない" +"ことに注意してください。" msgid "" "This limitation was introduced to prevent incorrect usage before " "initialization." -msgstr "" +msgstr "この制限は、初期化前の誤った使用を防ぐために導入されました。" msgid "Interpolation qualifiers" msgstr "補間修飾子" @@ -864,36 +882,35 @@ msgstr "" "マテリアルのエディタでuniformを設定できます。または、GDScriptを使用して設定で" "きます:" -#, fuzzy msgid "" "The first argument to ``set_shader_parameter`` is the name of the uniform in " "the shader. It must match *exactly* to the name of the uniform in the shader " "or else it will not be recognized." msgstr "" -"``set_shader_param`` の最初の引数はシェーダーのuniformの名前です。シェーダー" -"のuniformの名前と\\ *完全に*\\ 一致する必要があります。一致しない場合、認識さ" -"れません。" +"``set_shader_parameter`` の最初の引数はシェーダーのuniformの名前です。シェー" +"ダーのuniformの名前と\\ *完全に*\\ 一致する必要があります。一致しない場合、認" +"識されません。" -#, fuzzy msgid "" "Any GLSL type except for *void* can be a uniform. Additionally, Godot " "provides optional shader hints to make the compiler understand for what the " "uniform is used, and how the editor should allow users to modify it." msgstr "" -"*void* を除くすべてのGLSLタイプはuniformにすることができます。さらに、Godotは" -"オプションのシェーダーヒントを提供して、uniformの使用内容をコンパイラに認識さ" -"せます。" +"*void* を除くすべてのGLSLタイプはuniformにすることができます。さらに、Godot " +"はuniformが何に使用されているか、およびエディターがユーザーにuniformをどのよ" +"うに変更できるようにするかをコンパイラーに理解させるためのオプションとして" +"シェーダーヒントを提供します。" -#, fuzzy msgid "" "It's important to understand that textures *that are supplied as color* " "require hints for proper sRGB -> linear conversion (i.e. ``source_color``), " "as Godot's 3D engine renders in linear color space. If this is not done, the " "texture will appear washed out." msgstr "" -"Godotの3Dエンジンは線形色空間でレンダリングするため、色として提供されるテクス" -"チャには適切なsRGB->線形変換(つまり、\\ ``hint_albedo``)のヒントが必要である" -"ことを理解することが重要です。" +"Godot の 3D エンジンはリニア色空間でレンダリングするため、*カラーとして提供さ" +"れる* テクスチャには、適切な sRGB -> リニア変換 (すなわち、``source_color``) " +"のためのヒントが必要であることを理解することが重要です。これを行わないとテク" +"スチャが色あせたように見えます。" msgid "" "The 2D renderer also renders in linear color space if the **Rendering > " @@ -902,115 +919,110 @@ msgid "" "``source_color`` will keep working correctly in ``canvas_item`` shaders, so " "it's recommend to use it either way." msgstr "" +"**[レンダリング] > [ビューポート] > [HDR 2D]** プロジェクト設定が有効になって" +"いる場合、2Dレンダラーはリニア 色空間でもレンダリングするため、 " +"``source_color`` も ``canvas_item`` シェーダで使用する必要があります。 2D " +"HDR が無効になっている場合でも、 ``source_color`` は ``canvas_item`` シェーダ" +"で正しく動作し続けるため、どちらの方法でも使用することをお勧めします。" msgid "Full list of hints below:" -msgstr "以下のヒントの完全なリスト:" +msgstr "以下はヒントの一覧です:" msgid "Hint" msgstr "ヒント" -#, fuzzy msgid "**vec3, vec4**" -msgstr "\\ **vec4**" +msgstr "\\ **vec3, vec4**" msgid "source_color" -msgstr "" +msgstr "\\ source_color" -#, fuzzy msgid "Used as color." -msgstr "色として使用" +msgstr "色として使用します。" msgid "**int, float**" -msgstr "**int、float**" +msgstr "\\ **int, float**" -#, fuzzy msgid "hint_range(min, max[, step])" -msgstr "\\ hint_range(min,max [,step] )" +msgstr "\\ hint_range(min, max[, step])" -#, fuzzy msgid "Restricted to values in a range (with min/max/step)." -msgstr "範囲として使用(最小/最大/ステップあり)" +msgstr "値の制限範囲を指定します (min/max/step)。" -#, fuzzy msgid "Used as albedo color." -msgstr "色として使用" +msgstr "アルベド色として使用します。" msgid "hint_normal" msgstr "\\ hint_normal" -#, fuzzy msgid "Used as normalmap." -msgstr "法線マップとして使用" +msgstr "法線マップとして使用します。" -#, fuzzy msgid "hint_default_white" -msgstr "\\ hint_white" +msgstr "\\ hint_default_white" -#, fuzzy msgid "As value or albedo color, default to opaque white." -msgstr "アルベド色として使用、デフォルトは白" +msgstr "アルベド色として使用します。デフォルトは白色。" -#, fuzzy msgid "hint_default_black" -msgstr "\\ hint_black" +msgstr "\\ hint_default_black" -#, fuzzy msgid "As value or albedo color, default to opaque black." -msgstr "アルベド色として使用、デフォルトは黒" +msgstr "アルベド色として使用します。デフォルトは黒色。" msgid "hint_default_transparent" -msgstr "" +msgstr "\\ hint_default_transparent" -#, fuzzy msgid "As value or albedo color, default to transparent black." -msgstr "アルベド色として使用、デフォルトは黒" +msgstr "アルベド色として使用します。デフォルトは黒色。" -#, fuzzy msgid "hint_anisotropy" -msgstr "\\ hint_aniso" +msgstr "\\ hint_anisotropy" msgid "As flowmap, default to right." -msgstr "フローマップとして、デフォルトは右です。" +msgstr "フローマップとして使用します。デフォルトは右方向。" msgid "hint_roughness[_r, _g, _b, _a, _normal, _gray]" -msgstr "" +msgstr "\\ hint_roughness[_r, _g, _b, _a, _normal, _gray]" msgid "" "Used for roughness limiter on import (attempts reducing specular aliasing). " "``_normal`` is a normal map that guides the roughness limiter, with " "roughness increasing in areas that have high-frequency detail." msgstr "" +"インポート時のラフネスリミッターに使用されます (鏡面反射光エイリアシングの軽" +"減を試みます)。``_normal`` は、ラフネスリミッターをガイドする法線マップであ" +"り、高周波のディテールを持つ領域では粗さが増加します。" msgid "filter[_nearest, _linear][_mipmap][_anisotropic]" -msgstr "" +msgstr "\\ filter[_nearest, _linear][_mipmap][_anisotropic]" msgid "Enabled specified texture filtering." -msgstr "" +msgstr "指定されたテクスチャフィルタリングを有効にします。" msgid "repeat[_enable, _disable]" -msgstr "" +msgstr "\\ repeat[_enable, _disable]" msgid "Enabled texture repeating." -msgstr "" +msgstr "テクスチャのリピートを有効にします。" msgid "hint_screen_texture" -msgstr "" +msgstr "\\ hint_screen_texture" msgid "Texture is the screen texture." -msgstr "" +msgstr "スクリーンのテクスチャを指定します。" -#, fuzzy msgid "hint_depth_texture" -msgstr "深度テクスチャ" +msgstr "\\ hint_depth_texture" msgid "Texture is the depth texture." -msgstr "" +msgstr "深度テクスチャを指定します。" msgid "hint_normal_roughness_texture" -msgstr "" +msgstr "\\ hint_normal_roughness_texture" msgid "Texture is the normal roughness texture (only supported in Forward+)." -msgstr "" +msgstr "法線とラフネスのテクスチャです (Forward+ でのみサポートされています)。" msgid "" "GDScript uses different variable types than GLSL does, so when passing " @@ -1036,24 +1048,20 @@ msgstr "" msgid "For example, a bvec2 of (bx, by) could be created in the following way:" msgstr "" -#, fuzzy msgid "**Vector2i**" -msgstr "\\ **Vector2**" +msgstr "\\ **Vector2i**" -#, fuzzy msgid "**Vector3i**" -msgstr "\\ **Vector3**" +msgstr "\\ **Vector3i**" -#, fuzzy msgid "**Vector4i**" -msgstr "\\ **Vector2**" +msgstr "\\ **Vector4i**" msgid "**Vector2**" msgstr "\\ **Vector2**" -#, fuzzy msgid "**Vector3**, **Color**" -msgstr "\\ **Vector3**" +msgstr "\\ **Vector3**, **Color**" msgid "When Color is used, it will be interpreted as (r, g, b)." msgstr "" @@ -2016,10 +2024,8 @@ msgid "gvec4_type **textureProj** (gsampler2D s, vec4 p [, float bias])" msgstr "" "\\ vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" -#, fuzzy msgid "gvec4_type **textureProj** (gsampler3D s, vec4 p [, float bias])" -msgstr "" -"\\ vec4_type **textureProj** ( sampler3D_type s, vec4 uv [, float bias] )" +msgstr "gvec4_type **textureProj** (gsampler3D s, vec4 p [, float bias])" #, fuzzy msgid "Perform a texture read with projection." @@ -2149,18 +2155,15 @@ msgstr "" msgid "gvec4_type **texelFetch** (gsampler3D s, ivec3 p, int lod)" msgstr "\\ vec4_type **texelFetch** ( sampler3D_type s, ivec3 uv, int lod )" -#, fuzzy msgid "Fetches a single texel using integer coordinates." -msgstr "整数座標を使用して単一のテクセルを取得する" +msgstr "整数座標を使用して単一のテクセルを取得する。" #, fuzzy msgid "gvec4_type **textureGather** (gsampler2D s, vec2 p [, int comps])" msgstr "\\ vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" -#, fuzzy msgid "gvec4_type **textureGather** (gsampler2DArray s, vec3 p [, int comps])" -msgstr "" -"\\ vec4_type **texture** ( sampler2DArray_type s, vec3 uv [, float bias] )" +msgstr "gvec4_type **textureGather** (gsampler2DArray s, vec3 p [, int comps])" #, fuzzy msgid "vec4 **textureGather** (samplerCube s, vec3 p [, int comps])" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po index d57a280141..a3aa78cd1b 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -265,8 +265,8 @@ msgid "in float **LIGHTX_SIZE**" msgstr "\\ inout float **POINT_SIZE**" msgid "" -"Angular diameter of ``LIGHTX`` in the sky. Expressed in degrees. For " -"reference, the sun from earth is about 0.5 degrees." +"Angular diameter of ``LIGHTX`` in the sky. Expressed in radians. For " +"reference, the sun from earth is about .0087 radians (0.5 degrees)." msgstr "" #, fuzzy diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po index b25ce0563d..2f7630fcd7 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po index 29c0c858d4..8d75e92002 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -35,9 +35,9 @@ msgstr "" msgid "" "Since the Godot shader language is close to C-style languages and GLSL, this " -"guide is inspired by Godot's own GLSL formatting. You can view an example of " -"a GLSL file in Godot's source code `here `__." +"guide is inspired by Godot's own GLSL formatting. You can view examples of " +"GLSL files in Godot's source code `here `__." msgstr "" msgid "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po index a3706b916d..aa033975b6 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/visual_shaders.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/visual_shaders.po index 1d8146e6a6..4d48a522bc 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/visual_shaders.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/visual_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po index ee40587a16..c1a22dba01 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po index afb4cd0241..2afb6ce37f 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po index b3cd39fb5c..8efb9b5325 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po index 608955ddf1..e172fa3769 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/troubleshooting.po b/sphinx/po/ja/LC_MESSAGES/tutorials/troubleshooting.po index 40e466139a..37c7735f93 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/troubleshooting.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/troubleshooting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -384,9 +384,8 @@ msgstr "" "フィックスドライバーのコントロールパネルでアプリケーション毎に設定することを" "推奨します。" -#, fuzzy msgid "The editor or project appears to have washed out colors" -msgstr "エディタやプロジェクトの開始に非常に時間がかかる。" +msgstr "エディターやプロジェクトが色落ちしているように見える" msgid "" "On Windows, this is usually caused by incorrect OS or monitor settings, as " diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po index 8b562cccd9..f23a65879a 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -299,9 +299,8 @@ msgid "" "`doc_bbcode_in_richtextlabel_paragraph_options`." msgstr "" -#, fuzzy msgid "``[p]{text}[/p]``" -msgstr "\\ ``[b]{text}[/b]``" +msgstr "``[p]{text}[/p]``" #, fuzzy msgid "``[p {options}]{text}[/p]``" @@ -330,9 +329,8 @@ msgstr "{text}を右揃えにします。" msgid "Same as ``[p align=left]``." msgstr "" -#, fuzzy msgid "``[left]{text}[/left]``" -msgstr "\\ ``[indent]{text}[/indent]``" +msgstr "``[left]{text}[/left]``" msgid "**right**" msgstr "**右**" @@ -665,9 +663,8 @@ msgid "" "ref:`doc_bbcode_in_richtextlabel_unordered_list_bullet`." msgstr "" -#, fuzzy msgid "``[ul]{items}[/ul]``" -msgstr "\\ ``[u]{text}[/u]``" +msgstr "``[ul]{items}[/ul]``" #, fuzzy msgid "``[ul bullet={bullet}]{items}[/ul]``" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/control_node_gallery.po b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/control_node_gallery.po index d86481f125..aef79a9eb6 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/control_node_gallery.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/control_node_gallery.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/custom_gui_controls.po b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/custom_gui_controls.po index a22d193ac2..d863ab6776 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/custom_gui_controls.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_containers.po b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_containers.po index 046307eed7..1d85349757 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_containers.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,13 +21,12 @@ msgstr "" msgid "Using Containers" msgstr "コンテナ" -#, fuzzy msgid "" ":ref:`Anchors ` are an efficient way to handle " "different aspect ratios for basic multiple resolution handling in GUIs." msgstr "" ":ref:`アンカー ` は、GUIでの基本的な複数解像度処理に対" -"して異なるアスペクト比を処理する効率的な方法ですが、" +"して異なるアスペクト比を処理する効率的な方法です。" msgid "For more complex user interfaces, they can become difficult to use." msgstr "より複雑なユーザーインターフェイスの場合、使いにくい可能性があります。" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_navigation.po b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_navigation.po index 6bd338c979..58d221ec10 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_navigation.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_navigation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_skinning.po b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_skinning.po index 9c96d35e0f..b6891799aa 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_skinning.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po index 83b549cfb5..465dc97a95 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_using_fonts.po b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_using_fonts.po index 445e284a4a..de06eedb11 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_using_fonts.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_using_fonts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -549,9 +549,8 @@ msgid "" "system fonts is not supported on all platforms." msgstr "" -#, fuzzy msgid "It's possible to use a system font as a fallback font too." -msgstr "ライブラリとしてGodotを使用できますか?" +msgstr "システムフォントをフォールバックフォントとして使用することも可能です。" #, fuzzy msgid "Using icon fonts" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po index daca11db4b..76a973b223 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/index.po index 0af6a685ff..31b0ad3526 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/size_and_anchors.po b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/size_and_anchors.po index fce9608114..d18b03b16c 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/ui/size_and_anchors.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/ui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -50,7 +50,6 @@ msgstr "" "下部に合わせる必要があったり、あるいは、右または左の余白を必要とするもので" "す。" -#, fuzzy msgid "" "This is done by editing the *margin* properties of controls. Each control " "has four margins: left, right, bottom, and top, which correspond to the " @@ -58,10 +57,11 @@ msgid "" "distance in pixels relative to the top-left corner of the parent control or " "(in case there is no parent control) the viewport." msgstr "" -"これは、コントロールの *Margin* プロパティを編集することにより行われます。各" -"コントロールには、Left、Right、Bottom、Top という4つのマージンがあります。デ" -"フォルトでは、それらはすべて、親コントロールまたは(親コントロールがない場合" -"は)ビューポートの左上隅からの相対的な距離をピクセル単位で表します。" +"これは、コントロールの *margin* プロパティを編集することにより行われます。各" +"コントロールには、Left、Right、Bottom、Top という4つのマージンがあり、これら" +"はコントロールの辺に対応しています。デフォルトでは、それらはすべて、親コント" +"ロールまたは(親コントロールがない場合は)ビューポートの左上隅からの相対的な距" +"離をピクセル単位で表します。" msgid "" "So to make the control wider you can make the right margin larger and/or " @@ -122,9 +122,8 @@ msgstr "" "す。そこから、コントロールが自然なサイズになるように負のマージンを設定しま" "す。" -#, fuzzy msgid "Layout Presets" -msgstr "プリセットのエクスポート" +msgstr "レイアウトプリセット" msgid "" "Instead of manually adjusting the margin and anchor values, you can use the " diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po index 4ee8ea82f7..7f8354818d 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/deploying_to_android.po b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/deploying_to_android.po index c1cb83565a..eef203d207 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/deploying_to_android.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/deploying_to_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/index.po b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/index.po index 0b63337c18..bb86bb7e2e 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/index.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po index 21f769be56..a5201651ac 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po index 388078cefa..735b406cb3 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/openxr_passthrough.po b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/openxr_passthrough.po index 59a7cc96df..35b6cfa9c2 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/openxr_passthrough.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/openxr_passthrough.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/setting_up_xr.po b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/setting_up_xr.po index 5462097f28..ecaabc4692 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/setting_up_xr.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/setting_up_xr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/xr_action_map.po b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/xr_action_map.po index 7d3d711d18..10897e05c4 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/xr_action_map.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/xr_action_map.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -355,7 +355,7 @@ msgid "" msgstr "" msgid "" -"The aim pose on most controllers is positioned slightly infront of the " +"The aim pose on most controllers is positioned slightly in front of the " "controller and aims forward. This is a great pose to use for laser pointers " "or to align the muzzle of a weapon with." msgstr "" diff --git a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/xr_room_scale.po b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/xr_room_scale.po index 5fb25f084f..27732dcf54 100644 --- a/sphinx/po/ja/LC_MESSAGES/tutorials/xr/xr_room_scale.po +++ b/sphinx/po/ja/LC_MESSAGES/tutorials/xr/xr_room_scale.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/about/complying_with_licenses.po b/sphinx/po/ko/LC_MESSAGES/about/complying_with_licenses.po index f07e2774ec..363a57132a 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/complying_with_licenses.po +++ b/sphinx/po/ko/LC_MESSAGES/about/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/ko/LC_MESSAGES/about/docs_changelog.po index 3d669c31d3..67d5623ec8 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/ko/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/about/faq.po b/sphinx/po/ko/LC_MESSAGES/about/faq.po index 345e00d489..510898e285 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/faq.po +++ b/sphinx/po/ko/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/about/introduction.po b/sphinx/po/ko/LC_MESSAGES/about/introduction.po index d6276143a7..3a20b1a1f1 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/ko/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,7 +42,6 @@ msgstr "" msgid "Before you start" msgstr "시작하기에 앞서" -#, fuzzy msgid "" "The :ref:`Tutorials and resources ` page lists " "video tutorials contributed by the community. If you prefer video to text, " @@ -50,8 +49,8 @@ msgid "" "` is a great starting point." msgstr "" ":ref:`튜토리얼과 리소스 ` 페이지에는 커뮤니티가 기여" -"한 영상 튜토리얼 목록이 있습니다. 문자보다 영상을 선호한다면, 한 번 보시기 바" -"랍니다. 아니면 :ref:`시작하기 `페이지가 좋은 출발점이 될 수 있습니" +"한 영상 튜토리얼 목록이 있습니다. 글보다 영상을 선호한다면 확인해 보시기 바랍" +"니다. 아니면 :ref:`시작하기 `페이지가 좋은 출발점이 될 수 있습니" "다." #, fuzzy @@ -62,7 +61,7 @@ msgid "" "godotengine.org/>`_." msgstr "" "튜토리얼 과정이나 프로젝트에 문제가 발생했다면, 다양한 :ref:`커뮤니티 채널 " -"`, 특히 Godot Discord 커뮤니티와 `Q&A `, 특히 Godot Discord 커뮤니티와 `포럼 ` 에서 도움을 받을 수 있습니다." msgid "About Godot Engine" @@ -171,7 +170,6 @@ msgstr "" "는 전체 Godot API를 문서화합니다. 여기에서 모든 클래스, 함수, 시그널 등에 대" "한 정보를 찾을 수 있습니다." -#, fuzzy msgid "" "In addition to this documentation, you may also want to take a look at the " "various `Godot demo projects `_) 라이선스로 사용할 수 있고, 저작자 표" -"시는 \"Juan Linietsky, Ariel Manzur, Godot Engine community\"로 하면 됩니다." +"creativecommons.org/licenses/by/3.0/>`_) 라이선스로 사용할 수 있습니다. 저작" +"자 표시는 \"Juan Linietsky, Ariel Manzur, and the Godot Engine community\"로 " +"하면 됩니다." msgid "*Have fun reading and making games with Godot Engine!*" msgstr "*재밌게 읽어보시고 Godot 엔진으로 즐겁게 게임을 개발해보세요!*" diff --git a/sphinx/po/ko/LC_MESSAGES/about/list_of_features.po b/sphinx/po/ko/LC_MESSAGES/about/list_of_features.po index 8f3335ac2d..2a88045ee3 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/list_of_features.po +++ b/sphinx/po/ko/LC_MESSAGES/about/list_of_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,20 +40,20 @@ msgid "" "See :ref:`doc_system_requirements` for hardware and software version " "requirements." msgstr "" +"하드웨어 및 소프트웨어 버전 요구사항은 :ref:`doc_system_requirements`를 참고" +"해주세요." msgid "**Can run both the editor and exported projects:**" msgstr "**에디터와 내보낸 프로젝트를 모두 실행할 수 있는 플랫폼:**" -#, fuzzy msgid "Windows (x86, 64-bit and 32-bit)." -msgstr "Windows 7 이상 (64비트 및 32비트)." +msgstr "Windows (x86, 64비트 및 32비트)." msgid "macOS (x86 and ARM, 64-bit only)." -msgstr "" +msgstr "macOS (x86 과 64비트 ARM 버전만)." -#, fuzzy msgid "Linux (x86 and ARM, 64-bit and 32-bit)." -msgstr "Windows 7 이상 (64비트 및 32비트)." +msgstr "Linux (x86 및 ARM, 64비트 및 32비트)." msgid "" "Binaries are statically linked and can run on any distribution if compiled " @@ -67,10 +67,13 @@ msgid "" "github.com/godotengine/buildroot>`__, allowing for binaries that work across " "common Linux distributions (including LTS variants)." msgstr "" +"공식 바이너리는 `Godot Engine buildroot `를 사용하여 컴파일되며 이를 통해 (LTS를 포함한) 일반적인 리눅스 배" +"포판들에서 바이너리가 동작할 수 있게 됩니다." #, fuzzy msgid "Android (editor support is experimental)." -msgstr "Android 6.0 이상 (에디터 지원은 시험 중입니다)." +msgstr "Android (에디터 지원은 실험적인 기능입니다)." msgid "" ":ref:`Web browsers `. Experimental in 4.0, using " @@ -83,7 +86,7 @@ msgid "**Runs exported projects:**" msgstr "**내보낸 프로젝트를 실행할 수 있는 플랫폼:**" msgid "iOS." -msgstr "" +msgstr "iOS." msgid ":ref:`Consoles `." msgstr ":ref:`콘솔 `." @@ -101,6 +104,10 @@ msgid "" "iOS platform support is available as of Godot 4.2, but is experimental and :" "ref:`some limitations apply `." msgstr "" +"Godot 4에서 C#으로 작성된 프로젝트는 현재 웹으로 내보낼 수 없습니다. 해당 플" +"랫폼에서 C#을 사용하시려면 Godot 3를 사용하는 것을 추천드립니다. Android와 " +"iOS 플랫폼은 Godot 4.2에서 내보낼 수 있지만, 이는 실험적인 기능이며 :ref:`일" +"부 제한사항 `이 있을 수 있습니다." msgid "Editor" msgstr "에디터" @@ -124,9 +131,8 @@ msgstr "" msgid "GDScript :ref:`debugger `." msgstr "GDScript :ref:`디버거 `." -#, fuzzy msgid "Support for debugging in threads is available since 4.2." -msgstr "스레드 디버깅은 아직 지원하지 않습니다." +msgstr "스레드 디버깅은 4.2부터 지원됩니다." msgid "" "Visual profiler with CPU and GPU time indications for each step of the " @@ -206,13 +212,16 @@ msgstr "렌더링" msgid "" "3 rendering *methods* (running over 2 rendering *drivers*) are available:" -msgstr "" +msgstr "렌더링 *방법* 3개가 (2개 *드라이버* 에 걸쳐) 존재함:" msgid "" "**Forward+**, running over Vulkan 1.0 (with optional Vulkan 1.1 and 1.2 " "features). The most advanced graphics backend, suited for desktop platforms " "only. Used by default on desktop platforms." msgstr "" +"**Forward+**, Vulkan 1.0에서 동작합니다 (선택적으로 Vulkan 1.1과 1.2 기능도 " +"지원합니다). 가장 발달된 그래픽스 백엔드이며 데스크탑 플랫폼 전용입니다. 데스" +"크탑 플랫폼에서 기본으로 사용됩니다." msgid "" "**Forward Mobile**, running over Vulkan 1.0 (with optional Vulkan 1.1 and " @@ -273,49 +282,54 @@ msgid "" "using FreeType or multi-channel signed distance fields (MSDF)." msgstr "" -#, fuzzy msgid "" "Bitmap fonts can be exported using tools like BMFont, or imported from " "images (for fixed-width fonts only)." -msgstr "비트맵 글꼴은 BMFont와 같은 툴로 내보낼 수 있습니다." +msgstr "" +"비트맵 글꼴은 BMFont와 같은 툴로 내보내거나 이미지 파일을 통해 불러올 수 있습" +"니다(고정폭 글꼴 전용)." -#, fuzzy msgid "" "Dynamic fonts support monochrome fonts as well as colored fonts (e.g. for " "emoji). Supported formats are TTF, OTF, WOFF1 and WOFF2." msgstr "" -"DynamicFont는 색상이 있는 글꼴 (예: 이모지(emoji)) 뿐만 아니라 흑백 글꼴도 지" -"원합니다. TTF와 OTF 형식을 지원합니다." +"Dynamic font는 흑백 글꼴 뿐만 아니라 색상 글꼴 역시 지원합니다 (예: 이모지" +"(emoji)). TTF와 OTF, WOFF1, WOFF2 형식을 지원합니다." -#, fuzzy msgid "" "Dynamic fonts support optional font outlines with adjustable width and color." -msgstr "DynamicFont는 글꼴 윤곽선 두께 및 색상 조정을 지원합니다." +msgstr "Dynamic font는 글꼴 윤곽선 두께 및 색상 조정을 지원합니다." msgid "" "Dynamic fonts support variable fonts and OpenType features including " "ligatures." msgstr "" +"Dynamic font는 베리어블 폰트와 합자를 포함한 OpenType 기능들을 지원합니다." msgid "" "Dynamic fonts support simulated bold and italic when the font file lacks " "those styles." -msgstr "" +msgstr "Dynamic font는 글꼴 파일에 상관없이 볼드체와 이탤릭체를 지원합니다." -#, fuzzy msgid "" "Dynamic fonts support oversampling to keep fonts sharp at higher resolutions." -msgstr "더 높은 해상도에서도 글꼴이 선명하게 보이도록 글꼴 오버샘플링 지원." +msgstr "" +"Dynamic font는 더 높은 해상도에서도 글꼴이 선명하게 보이도록 오버샘플링을 지" +"원합니다." msgid "" "Dynamic fonts support subpixel positioning to make fonts crisper at low " "sizes." msgstr "" +"Dynamic font는 글씨를 작은 크기에도 선명하게 하기 위해 높이기 위해 서브픽셀 " +"포지셔닝을 지원합니다." msgid "" "Dynamic fonts support LCD subpixel optimizations to make fonts even crisper " "at low sizes." msgstr "" +"Dynamic font는 글씨를 작은 크기에서도 선명하게 보이게 하기 위해 LCD 서브픽셀 " +"포지셔닝을 지원합니다." msgid "" "Signed distance field fonts can be scaled at any resolution without " @@ -341,8 +355,9 @@ msgstr "" msgid "2D tools" msgstr "2D 툴" +#, fuzzy msgid ":ref:`TileMaps ` for 2D tile-based level design." -msgstr "" +msgstr ":ref:`TileMaps `를 통한 2D 타일 기반 레벨 디자인" msgid "2D camera with built-in smoothing and drag margins." msgstr "스무딩(smoothing)과 드래그 마진(drag margin)이 적용된 2D 카메라." @@ -358,7 +373,7 @@ msgstr "노드가 Path2D 경로를 따라가도록 하는 PathFollow2D 노드." #, fuzzy msgid ":ref:`2D geometry helper class `." -msgstr "2D 기하 도우미 클래스." +msgstr ":ref:`2D 기하 도우미 클래스 `." msgid "2D physics" msgstr "2D 물리" @@ -373,13 +388,15 @@ msgid "" "Animatable bodies (for objects moving only by script or animation, such as " "doors and platforms)." msgstr "" +"애니메이션을 적용할 수 있는 물체(스크립트나 애니메이션으로만 움직이는, 문이" +"나 플랫폼과 같은 물체)." msgid "Rigid bodies." msgstr "강체(rigid bodies)." #, fuzzy msgid "Character bodies." -msgstr "정적 물체(static bodies)." +msgstr "캐릭터 물체." msgid "Joints." msgstr "관절(Joints)." @@ -390,10 +407,9 @@ msgstr "물체가 들어오거나 나가는 것을 감지하는 영역." msgid "**Collision detection:**" msgstr "**콜리전(Collision) 감지:**" -#, fuzzy msgid "" "Built-in shapes: line, box, circle, capsule, world boundary (infinite plane)." -msgstr "기본 모양: 선, 박스, 원, 캡슐." +msgstr "기본 모양: 선, 박스, 원, 캡슐, 월드 경계(무한한 평면)." msgid "" "Collision polygons (can be drawn manually or generated from a sprite in the " @@ -404,9 +420,8 @@ msgstr "" msgid "3D graphics" msgstr "3D 그래픽" -#, fuzzy msgid "HDR rendering with sRGB." -msgstr "sRGB를 사용한 선택적 HDR 렌더링(기본적으로 활성화됨)." +msgstr "sRGB를 사용한 HDR 렌더링." msgid "Perspective, orthographic and frustum-offset cameras." msgstr "" @@ -611,6 +626,8 @@ msgid "" "Supports GPU-based :ref:`denoising ` with " "JNLM, or CPU/GPU-based denoising with OIDN." msgstr "" +"JNLM을 사용한 GPU 기반의 :ref:`디노이징 `이" +"나 OIDN을 사용한 CPU/GPU 기반의 디노이징을 지원합니다." msgid "" ":ref:`Voxel-based GI probes `. Supports dynamic lights " @@ -705,6 +722,10 @@ msgid "" "(configured globally)." msgstr "근접, 이중선형, 삼중선형 또는 비등방성 필터링." +msgid "" +"Optional distance fade system to fade distant decals, improving performance." +msgstr "" + msgid "" "When using the Forward+ backend (default on desktop), decals are rendered " "with clustered forward optimizations to decrease their individual cost. " diff --git a/sphinx/po/ko/LC_MESSAGES/about/release_policy.po b/sphinx/po/ko/LC_MESSAGES/about/release_policy.po index 3e0329a8a5..72218a1d1f 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/release_policy.po +++ b/sphinx/po/ko/LC_MESSAGES/about/release_policy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -181,7 +181,7 @@ msgid "Godot 4.3 (`master`)" msgstr "" #, fuzzy -msgid "April 2024 (estimate)" +msgid "June 2024 (estimate)" msgstr "2023년 1분기 (예상)" #, fuzzy @@ -437,8 +437,8 @@ msgstr "" msgid "" "In particular, after the very length release cycle for 4.0, we are pivoting " -"to a faster paced development workflow, with the 4.1 release expected within " -"late Q2 / early Q3 2023." +"to a faster paced development workflow, 4.1 released 4 months after 4.0, and " +"4.2 released 4 months after 4.1" msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/about/system_requirements.po b/sphinx/po/ko/LC_MESSAGES/about/system_requirements.po index 39cc975364..fd029439c0 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/system_requirements.po +++ b/sphinx/po/ko/LC_MESSAGES/about/system_requirements.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/asset_library/index.po b/sphinx/po/ko/LC_MESSAGES/community/asset_library/index.po index 3b6dc92fe6..3e3065be10 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/asset_library/index.po +++ b/sphinx/po/ko/LC_MESSAGES/community/asset_library/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po b/sphinx/po/ko/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po index 4a345b1bf8..68871cfb2c 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po +++ b/sphinx/po/ko/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/asset_library/using_assetlib.po b/sphinx/po/ko/LC_MESSAGES/community/asset_library/using_assetlib.po index 1566f18c5e..ed6996b5db 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/asset_library/using_assetlib.po +++ b/sphinx/po/ko/LC_MESSAGES/community/asset_library/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/asset_library/what_is_assetlib.po b/sphinx/po/ko/LC_MESSAGES/community/asset_library/what_is_assetlib.po index 91e36cadef..90bcfb1d9c 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/asset_library/what_is_assetlib.po +++ b/sphinx/po/ko/LC_MESSAGES/community/asset_library/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/channels.po b/sphinx/po/ko/LC_MESSAGES/community/channels.po index d7194f488d..c6e3de7638 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/channels.po +++ b/sphinx/po/ko/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/tutorials.po b/sphinx/po/ko/LC_MESSAGES/community/tutorials.po index 214bd67d7e..d460feb653 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/ko/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po index 9b3cef0881..33346bca56 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/code_style_guidelines.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/code_style_guidelines.po index afc7c7eb70..f58f745f34 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/code_style_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po index d3e4fe32d0..3dabc532de 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po index f790427701..81bb10eb75 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po index 529a61bdf4..80c7578dc3 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po index a122b6243d..f987183ec7 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po index 932aaff334..0d25f44c23 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,7 +32,7 @@ msgstr "요구사항" msgid "To compile export templates for the Web, the following is required:" msgstr "" -msgid "`Emscripten 1.39.9+ `__." +msgid "`Emscripten 3.1.39+ `__." msgstr "" msgid "`Python 3.6+ `__." @@ -50,6 +50,14 @@ msgid "" "`doc_introduction_to_the_buildsystem`." msgstr "" +msgid "" +"Emscripten 3.1.39+ is recommended, but older 3.x versions are known to work." +msgstr "" + +msgid "" +"Please note that the minimum requirement for GDExtension support is 3.1.14." +msgstr "" + msgid "Building export templates" msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po index b10bab6bd0..01cd32c287 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -190,7 +190,7 @@ msgstr "" msgid "" "After opening a command prompt, change to the root directory of the engine " -"source code (using ``cd``) and type::" +"source code (using ``cd``) and type:" msgstr "" msgid "" @@ -337,13 +337,13 @@ msgstr "" msgid "" "Windows export templates are created by compiling Godot without the editor, " -"with the following flags::" +"with the following flags:" msgstr "" msgid "" "If you plan on replacing the standard export templates, copy these to the " "following location, replacing ```` with the version identifier " -"(such as ``3.1.1.stable`` or ``3.2.dev``)::" +"(such as ``3.1.1.stable`` or ``3.2.dev``):" msgstr "" #, fuzzy diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po index a20cae6b14..7f1db4db41 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po index 6c3bc8309d..aef3c62f1b 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po index 49e35ed216..989b9c38bb 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/getting_source.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/getting_source.po index 86087ca9b7..cd6d1bd103 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/getting_source.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/index.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/index.po index 3d034a76be..59cad23f15 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/index.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po index 874daa7370..3ff962bb23 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -126,7 +126,7 @@ msgid "" msgstr "" #, fuzzy -msgid "For the previous build attempt, the result would look like this::" +msgid "For the previous build attempt, the result would look like this:" msgstr "지금까지, update\\_health 메서드는 이렇게 보입니다:" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po index 532e8d3a01..b8aeff3be8 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po index 3ef44a9789..ee5cf36866 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po index 0946d07169..96fbe67ca7 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po index 7bd75556bb..9e5d1103cf 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/index.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/index.po index 4467d54128..a47f207875 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/index.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po index 2aee10ab79..247e2c2703 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po index 0f1345436d..67692e510c 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po index 794a469100..196a2c534f 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po index bae3422239..68505c6755 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po index f27384efaf..a56838a5e2 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -128,7 +128,7 @@ msgstr "" msgid "" "The name under ``program`` depends on your build configuration, e.g. ``godot." "linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with " -"``platform=editor`` and ``dev_build=yes``." +"``target=editor`` and ``dev_build=yes``." msgstr "" #, fuzzy diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po index 6514495e6a..3d0924f8a7 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po index 4404feb374..886b16f52a 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -279,7 +279,7 @@ msgstr "뷰포트와 캔버스 변형" msgid "" ":ref:`stretch ` together with :" "ref:`stretch_shrink ` " -"declare for a *SubViewportContaner* if and by what integer factor the " +"declare for a *SubViewportContainer* if and by what integer factor the " "contained *SubViewport* should be scaled in comparison to the container's " "size." msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po index 7cf4857541..c01845e2fe 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po index 90115f9985..0d89792897 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/core_types.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/core_types.po index 7bf6202c05..5d9a537dee 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/core_types.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po index 6c650fcf53..1e4d99c80f 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po index 826cfcf73c..2134fcd60e 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po index fd4a9907c7..e4fb692d3a 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po index 83e254b663..c4b5eead55 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po index fc5269e31d..cc42982dd2 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po index 6082c4b958..94635084f2 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/index.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/index.po index cd5c1dfbf1..a2bc3e6771 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/index.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po index 2debf4e0c1..a1e792d72b 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po index 6cf54eaf55..dac3bc1938 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -413,9 +413,8 @@ msgstr "구현" #, fuzzy msgid "" -"`drivers/vulkan/rendering_device_driver_vulkan.cpp `__" +"`drivers/vulkan/rendering_device_vulkan.cpp `__" msgstr "https://github.com/godotengine/godot-demo-projects" #, fuzzy diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/object_class.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/object_class.po index e4d0ab6676..269d194785 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/object_class.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po index 0a26164bf7..73ce511700 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po index 546e30db5e..9b1fbb53c4 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po index c878915166..bcbf5a59d4 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/index.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/index.po index b8fa4ac1d5..804b6cf8ac 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/index.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/macos_debug.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/macos_debug.po index 013cfde5c9..e0f6190a9a 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/macos_debug.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/macos_debug.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po index e560b9a1cb..8c3abf4c15 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po index adf123d942..df10920a92 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/vulkan/index.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/vulkan/index.po index 7321d20c9a..d6f6a8931c 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/vulkan/index.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/vulkan/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po index 8e431c9dbf..a7bfbbc813 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/creating_icons.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/creating_icons.po index 244424bb99..9e8d0e570d 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/creating_icons.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/creating_icons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/editor_style_guide.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/editor_style_guide.po index 6bb64ef5dc..35b95d30e6 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/editor_style_guide.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/editor_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/index.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/index.po index bf7c4fc925..8ac3a44776 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/index.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po index 0564e9c9cb..476708ddfb 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po index 062105c470..86543450ef 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/file_formats/index.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/file_formats/index.po index 2679e6e34c..207830c016 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/file_formats/index.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/file_formats/tscn.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/file_formats/tscn.po index da49c2306e..d777480aa9 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/file_formats/tscn.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/development/index.po b/sphinx/po/ko/LC_MESSAGES/contributing/development/index.po index c42f25143c..428c8b92b2 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/development/index.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/development/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/building_the_manual.po b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/building_the_manual.po index 28cadfadbb..8cf1d11ba1 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/building_the_manual.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/building_the_manual.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/class_reference_primer.po b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/class_reference_primer.po index 0b58a36637..5e4c18c2c9 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/class_reference_primer.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/class_reference_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/content_guidelines.po b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/content_guidelines.po index 45413a0b7b..f4042ad67e 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/content_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/content_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po index 304ae4546f..61d2378ec6 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -217,7 +217,7 @@ msgid "**Bad:** Understanding Signals In Godot" msgstr "" msgid "" -"Only propers nouns, projects, people, and node class names should have their " +"Only proper nouns, projects, people, and node class names should have their " "first letter capitalized." msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po index eb25057832..4547f5e004 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,7 +75,7 @@ msgid "" "used. `Squoosh `_ is a converter developed by Google, " "is open source, and doesn't give Google any image rights by using it. When " "choosing compression if you can get an image that's under 300KB in size use " -"lossless compression. If it's over 300KB use just enough lossy compression " +"lossless compression. If it's over 300KB, use just enough lossy compression " "to get it under that size. If this results in noticable compression " "artifacts using less compression is fine, even if the file size is bigger." msgstr "" @@ -159,7 +159,7 @@ msgid "" "If the image is over 300KB in size try compressing it losslessly using " "`Squoosh `_. If it's still over 300KB change to lossy " "compression and slowly increase the compression until it's under 300KB. If " -"this results in noticable compression artifacts using less compression is " +"this results in noticeable compression artifacts using less compression is " "fine, even if the file size is bigger." msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po index a125027193..84a243538a 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po index 120eea4dde..308dede40f 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/index.po b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/index.po index 71e903e625..88a6a4752a 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/index.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po index e9f6daf185..03688ffdb1 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/ways_to_contribute.po b/sphinx/po/ko/LC_MESSAGES/contributing/ways_to_contribute.po index 3fbb83cc1e..45aa493c3a 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/ways_to_contribute.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/workflow/bisecting_regressions.po b/sphinx/po/ko/LC_MESSAGES/contributing/workflow/bisecting_regressions.po index 0710e38c0f..69cebe408b 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/workflow/bisecting_regressions.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/workflow/bisecting_regressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po b/sphinx/po/ko/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po index 50a7e091a8..346251042d 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -338,7 +338,7 @@ msgstr "" msgid "*Dependencies*: describes pull requests that update a dependency file." msgstr "" -msgid "*Enhancememnt*: new information to be added in an existing page." +msgid "*Enhancement*: new information to be added in an existing page." msgstr "" msgid "*Python*: Pull requests that update Python code." diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/workflow/index.po b/sphinx/po/ko/LC_MESSAGES/contributing/workflow/index.po index aa3e207f33..dccdc96cbd 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/workflow/index.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po b/sphinx/po/ko/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po index a295a4affc..a0dbd91f55 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/workflow/pr_workflow.po b/sphinx/po/ko/LC_MESSAGES/contributing/workflow/pr_workflow.po index c99dee52fb..ded3117412 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/workflow/pr_workflow.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/workflow/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/contributing/workflow/testing_pull_requests.po b/sphinx/po/ko/LC_MESSAGES/contributing/workflow/testing_pull_requests.po index d8eb7c9ee5..b89ac7a202 100644 --- a/sphinx/po/ko/LC_MESSAGES/contributing/workflow/testing_pull_requests.po +++ b/sphinx/po/ko/LC_MESSAGES/contributing/workflow/testing_pull_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -90,7 +90,7 @@ msgstr "" msgid "" "Now that you are on the fork's branch page, click the ``.github`` folder at " -"the top of the file list. Then, click on the ``workflows`` folder (whicb is " +"the top of the file list. Then, click on the ``workflows`` folder (which is " "inside the ``.github`` folder). Click the workflow file for the platform you " "wish to download artifacts for. *After* clicking on the file (which opens " "the file view), copy the page URL from your browser's address bar." diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po index 495781975a..4912a3bff6 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po index b6c1876f5f..469c82db6f 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po index c5317bfa88..f7cbf465ae 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -58,12 +58,13 @@ msgstr "" msgid "Start by declaring the member variables this object will need:" msgstr "이 오브젝트가 필요로 하는 멤버 변수를 선언함으로써 시작합시다:" +#, fuzzy msgid "" "Using the ``export`` keyword on the first variable ``speed`` allows us to " "set its value in the Inspector. This can be handy for values that you want " "to be able to adjust just like a node's built-in properties. Click on the " -"``Player`` node and you'll see the property now appears in the \"Script " -"Variables\" section of the Inspector. Remember, if you change the value " +"``Player`` node and you'll see the property now appears in the Inspector in " +"a new section with the name of the script. Remember, if you change the value " "here, it will override the value written in the script." msgstr "" "첫 번째 변수인 ``speed``\\ 에 ``export`` 키워드를 사용하면 인스펙터" @@ -270,8 +271,8 @@ msgstr "" #, fuzzy msgid "" -"Click \"Play Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you " -"can move the player around the screen in all directions." +"Click \"Run Current Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm " +"you can move the player around the screen in all directions." msgstr "" "\"씬 실행(Play Scene)\" (``F6``)을 누르고 플레이어가 화면 내에서 모든 방향으" "로 움직일 수 있는지 확인하세요." diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po index c20ae08d21..5faf2a6932 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po index 2b703bb1dc..2ad6074266 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -170,7 +170,7 @@ msgstr "" #, fuzzy msgid "" "Click the ``Main`` node and you will see the ``Mob Scene`` property in the " -"Inspector under \"Script Variables\"." +"Inspector under \"Main.gd\"." msgstr "" "``Main`` 노드를 클릭하면 인스펙터(Inspector)의 \"Script Variables\" 아래에서 " "``Mob`` 속성을 볼 수 있습니다." diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po index 534ad6a3eb..7b005b3e7b 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po index 16565f47c2..ba31327f3b 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/index.po index d9271674af..da27376d8f 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_2d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po index 02db752141..2f87bdaff8 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po index 3b02b71638..77e32157f4 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po index c6e779f25a..eb17956ffb 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po index 68ad5f565f..c26df919de 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -264,7 +264,7 @@ msgstr "|image10|" msgid "" "This will take you back to the script editor and add a new function for you, " "``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the " -"``queue_free()`` method. This function destroy the instance it's called on." +"``queue_free()`` method. This function destroys the instance it's called on." msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po index ef3821be68..ddd8af8271 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po index cd57023ba0..debe78d3fd 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po index d3e6ac39b0..849fd28d17 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po index 522ce1a9f2..df00db3183 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po index 64ff699dd8..2f38ad3e3b 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/going_further.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/going_further.po index bcad426c9d..700014692b 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/going_further.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/going_further.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/index.po index 72704efd83..0403ce4c06 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/first_3d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po b/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po index 122b4ef1ce..31ca09124b 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po b/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po index 9e46493b70..ea3816a463 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/index.po index 64f263b7bc..deb64848fe 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po b/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po index 021a49ccfc..6d1283e561 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po b/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po index b3130ed1b3..5973a422ae 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/learning_new_features.po b/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/learning_new_features.po index 9d5a1f759b..22401ef8e1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/learning_new_features.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/introduction/learning_new_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po index 6c82d414bb..0356c7f75a 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po index a676cc7ddc..ad728ce347 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -54,9 +54,10 @@ msgstr "" "성되어 있습니다. 또한 :ref:`Sprite ` 노드와 :ref:" "`CollisionShape2D `도 포함하고 있습니다." +#, fuzzy msgid "" -"Once you saved a scene, it works as a blueprint: you can reproduce it in " -"other scenes as many times as you'd like. Replicating an object from a " +"Once you have saved a scene, it works as a blueprint: you can reproduce it " +"in other scenes as many times as you'd like. Replicating an object from a " "template like this is called **instancing**." msgstr "" "한 번 씬을 저장하면, 이는 청사진(blueprint)으로 작동합니다. 원하는 만큼 다른 " @@ -111,15 +112,13 @@ msgstr "" "당신의 컴퓨터에 압축을 푸세요. 그러면 Godot을 열고, 프로젝트 매니저에서 프로" "젝트를 가져오기 위해 가져오기 버튼을 누릅니다." +#, fuzzy msgid "" -"In the pop-up that appears, click the browse button and navigate to the " -"folder you extracted." +"In the pop-up that appears navigate to the folder you extracted. Double-" +"click the ``project.godot`` file to open it." msgstr "" "팝업창이 나타나면 찾아보기 버튼을 클릭하고, 압축을 푼 폴더로 이동하세요." -msgid "Double-click the ``project.godot`` file to open it." -msgstr "``project.godot`` 파일을 더블 클릭하여 열어주세요." - msgid "Finally, click the Import & Edit button." msgstr "마지막으로 \"가져오기 & 편집\" 버튼을 클릭하세요." diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po index 90131ed776..01c177c295 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -117,7 +117,8 @@ msgstr "" msgid "On top of acting like nodes, scenes have the following characteristics:" msgstr "노드처럼 작동하는 것 외에도, 씬은 다음과 같은 속성을 갖습니다:" -msgid "They always have one root node, like the \"Character\" in our example." +#, fuzzy +msgid "They always have one root node, like the \"Player\" in our example." msgstr "" "씬은 항상 하나의 루트 노드를 가지며, 위의 예시에서는 \"Character\"가 해당합니" "다." diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po index 1e70ff0d03..3fc3fc6d79 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po index f55918d9c3..da6bcfeca7 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -266,9 +266,13 @@ msgid "" "iOS platform support is available as of Godot 4.2, but is experimental and :" "ref:`some limitations apply `." msgstr "" +"Godot 4에서 C#으로 작성된 프로젝트는 현재 웹으로 내보낼 수 없습니다. 해당 플" +"랫폼에서 C#을 사용하시려면 Godot 3를 사용하는 것을 추천드립니다. Android와 " +"iOS 플랫폼은 Godot 4.2에서 내보낼 수 있지만, 이는 실험적인 기능이며 :ref:`일" +"부 제한사항 `이 있을 수 있습니다." msgid "C++ via GDExtension" -msgstr "" +msgstr "GDExtension을 통한 C++" #, fuzzy msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po index d529d0b305..a3df042d7a 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po index 611d400313..5a82fe361e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -74,9 +74,9 @@ msgid "Scene setup" msgstr "씬 설정" msgid "" -"To add a button to our game, we will create a new main scene which will " -"include both a :ref:`Button ` and the ``sprite_2d.tscn`` scene " -"we created in the :ref:`doc_scripting_first_script` lesson." +"To add a button to our game, we will create a new scene which will include " +"both a :ref:`Button ` and the ``sprite_2d.tscn`` scene we " +"created in the :ref:`doc_scripting_first_script` lesson." msgstr "" msgid "Create a new scene by going to the menu Scene -> New Scene." diff --git a/sphinx/po/ko/LC_MESSAGES/index.po b/sphinx/po/ko/LC_MESSAGES/index.po index 6f61c992a1..130f1def33 100644 --- a/sphinx/po/ko/LC_MESSAGES/index.po +++ b/sphinx/po/ko/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -130,36 +130,13 @@ msgstr "번역 상태" msgid "Offline documentation" msgstr "오프라인 문서" +#, fuzzy msgid "" -"To browse the documentation offline, you can use the mirror of the " -"documentation hosted on `DevDocs `__. To enable " -"offline browsing on DevDocs, you need to:" -msgstr "" -"문서를 오프라인에서 읽고 싶으시다면, `DevDocs `__ " -"에서 호스팅되는 문서의 복제본을 사용할 수 있습니다. DevDocs에서 오프라인 조회" -"를 활성화하시려면 다음을 해 주세요:" - -msgid "Click the three dots in the top-left corner, choose **Preferences**." -msgstr "" -"좌상단의 끄트머리에 있는 세 개의 점을 클릭하고, **Preferences**를 선택합니다." - -msgid "" -"Enable the desired version of the Godot documentation by checking the box " -"next to it in the sidebar." -msgstr "" -"사이드바에서 원하는 고도 문서 버전 옆의 박스를 클릭하여 그것을 활성화합니다." - -msgid "Click the three dots in the top-left corner, choose **Offline data**." -msgstr "좌상단 끄트머리의 세개의 점을 클릭하고 **Offline data**를 선택합니다." - -msgid "Click the **Install** link next to the Godot documentation." -msgstr "Godot 문서 옆의 **설치** 링크를 누르세요." - -msgid "" -"You can also `download an HTML copy `__ for " -"offline reading (updated every Monday). Extract the ZIP archive then open " -"the top-level ``index.html`` in a web browser." +"To browse the documentation offline, you can `download an HTML copy `__ for offline reading (updated every Monday). " +"Extract the ZIP archive then open the top-level ``index.html`` in a web " +"browser." msgstr "" "오프라인으로 읽을 수 있는 `HTML 복사본을 다운로드받을 수도 있습니다 \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_antialiasing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_antialiasing.po index a4ec2ee38d..46fbe2ab9a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_antialiasing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index a4eb21c68d..799fac5699 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po index a25461b880..f676381f11 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po index 0602e750c4..3ea0e3200f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index f14b9de0cd..a147c44dad 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po index 4b387e4e82..56be3cb512 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po index c6f6f82b93..f94ebc1c22 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 450ed104b7..2508e9b5c4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po index b21132cd74..102d128cdf 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 8dfb4007cd..48483981a6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 5fb1efcb42..4eddf29def 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilesets.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilesets.po index 76aa4c9335..047581a188 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilesets.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilesets.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_antialiasing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_antialiasing.po index 7f6719d85a..32ca400422 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_antialiasing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po index 05f69d43dd..a71046d15f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_text.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_text.po index a361161dae..ec232ded10 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_text.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_text.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po index d3caa9727a..bb7b8c79cd 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index e8f714d86d..d5e26079ba 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po index 6ca291bf15..d4b281e63b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/index.po index eb22069d4a..7208f98cc0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po index 3189bda659..5f0c724fb2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po index 32b0c72c33..fe84798d66 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po index d85aa42de2..7585b3f658 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po index 2c3026b74c..36f9a62c81 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po index 14b601f934..38131f379c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 81bfee9788..9221d2b1a3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po index e0d63fdec4..3af3930250 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 9dd8eb4910..4605a0f511 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 77db3d3872..6031ff221e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/mesh_lod.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/mesh_lod.po index 5c07dbcbf0..8c65eb49f5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/mesh_lod.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/mesh_lod.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/occlusion_culling.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/occlusion_culling.po index fac47ba93c..a248d96f79 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/occlusion_culling.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/occlusion_culling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -131,7 +131,7 @@ msgid "" msgstr "" msgid "" -"The engine then uses this low-resolution buffer to test occludees' :abbr:" +"The engine then uses this low-resolution buffer to test the occludee's :abbr:" "`AABB (Axis-Aligned Bounding Box)` against the occluder shapes. The " "occludee's :abbr:`AABB (Axis-Aligned Bounding Box)` must be *fully occluded* " "by the occluder shape to be culled." diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/attractors.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/attractors.po index 8e19cea8a6..643d7c9534 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/attractors.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/attractors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/collision.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/collision.po index b73c688234..a0fb8f168a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/collision.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/collision.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po index 9ab2459281..874fa42ecb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po index d74c84a503..79d98ae586 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/index.po index 657d5033ab..4965dd5a1e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po index 545be4f47c..98b39e2714 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,7 +83,7 @@ msgid "" msgstr "" msgid "" -"The ``Daming as Friction`` property changes the behavior of damping from a " +"The ``Damping as Friction`` property changes the behavior of damping from a " "constant deceleration to a deceleration based on speed." msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/properties.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/properties.po index b65a182691..27fe560e1c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/properties.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -44,7 +44,7 @@ msgid "" "particles emitted through the lifetime will be the ``Ammount`` * ``Amount " "Ratio``. Changing this value while emitted doesn't affect already created " "particles and doesn't cause the particle system to restart. It's useful for " -"making effects where the number of emitted particels varies over time." +"making effects where the number of emitted particles varies over time." msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/subemitters.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/subemitters.po index db2c8ff91c..f344b4fc59 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/subemitters.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/subemitters.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/trails.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/trails.po index 6b95e66323..f667800ecd 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/trails.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/trails.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/turbulence.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/turbulence.po index 599ef95464..4437a460fc 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/turbulence.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/particles/turbulence.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po index 37f13cab33..7436f08b3a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po index edbf451fb4..6069c2142b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po index 902951b17f..16df11bc52 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po index 67f439ac93..147e9b4403 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po index 450adc273d..7723b49b3a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po index 4ab0d56f41..85efdac3d7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,8 +24,8 @@ msgstr "결과 시험하기" msgid "" "The :ref:`SurfaceTool ` provides a useful interface for " "constructing geometry. The interface is similar to the :ref:`ImmediateMesh " -"` node. You set each per-vertex attribute (e.g. normal, " -"uv, color) and then when you add a vertex it captures the attributes." +"` class. You set each per-vertex attribute (e.g. " +"normal, uv, color) and then when you add a vertex it captures the attributes." msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/resolution_scaling.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/resolution_scaling.po index e897ef01bc..fe78938a43 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/resolution_scaling.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/resolution_scaling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -382,7 +382,9 @@ msgid "" "textures in the Import dock." msgstr "" -msgid "The formula used to determine the texture mipmap bias is: TODO" +msgid "" +"The formula used to determine the texture mipmap bias is: " +"``log2f(min(scaling_3d_scale, 1.0)) + custom_texture_mipmap_bias``" msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/standard_material_3d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/standard_material_3d.po index 80d875f9fa..7fca605c13 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/standard_material_3d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/standard_material_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -375,31 +375,38 @@ msgid "Shading mode" msgstr "셰이딩" msgid "" -"Godot has a more or less uniform cost per pixel thanks to depth pre-pass. " -"All lighting calculations are made by running the lighting shader on every " -"pixel." +"Godot has a more or less uniform cost per pixel thanks to the depth pre-" +"pass. All lighting calculations are made by running the lighting shader on " +"every pixel." msgstr "" msgid "" "As these calculations are costly, performance can be brought down " "considerably in some corner cases such as drawing several layers of " -"transparency (which is common in particle systems). Switching to per-vertex " -"lighting may help in these cases." +"transparency (which is common in particle systems). Switching to the " +"**Unshaded** shading mode may help improve performance in these cases, " +"especially when the camera is close to particles." msgstr "" msgid "" -"Additionally, on low-end or mobile devices, switching to vertex lighting can " -"considerably increase rendering performance." +"Additionally, on low-end or mobile devices, switching to unshaded rendering " +"can considerably increase rendering performance." msgstr "" msgid "" -"Keep in mind that when vertex lighting is enabled, only directional lighting " -"can produce shadows (for performance reasons)." +"Keep in mind that when unshaded rendering is enabled, lights will not affect " +"the material at all." msgstr "" msgid "" -"However, in some cases you might want to show just the albedo (color) and " -"ignore the rest. To do this you can set the shading mode to unshaded" +"**Per-Vertex** shading is listed as an option in the shading mode property. " +"However, per-vertex shading is currently unimplemented and will act " +"identical to per-pixel shading." +msgstr "" + +msgid "" +"Support for per-vertex shading is planned to be reimplemented in a future " +"Godot release." msgstr "" msgid "Diffuse Mode" @@ -407,7 +414,7 @@ msgstr "디퓨즈 모드" msgid "" "Specifies the algorithm used by diffuse scattering of light when hitting the " -"object. The default is *Burley*. Other modes are also available:" +"object. The default is **Burley**. Other modes are also available:" msgstr "" msgid "" @@ -424,11 +431,6 @@ msgid "" "scattering. This implementation is energy conserving." msgstr "" -msgid "" -"**Oren Nayar:** This implementation aims to take microsurfacing into account " -"(via roughness). Works well for clay-like materials and some types of cloth." -msgstr "" - msgid "" "**Toon:** Provides a hard cut for lighting, with smoothing affected by " "roughness. It is recommended you disable sky contribution from your " diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_decals.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_decals.po index b712966c6f..4d6a9c0ecc 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_decals.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_decals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po index a24d8d0043..c599241c07 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 06be63317a..e1ec8ba3af 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po index 516b6e7064..b291f1fc9f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/variable_rate_shading.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/variable_rate_shading.po index b9ba63352f..e9c3f4135d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/variable_rate_shading.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/variable_rate_shading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/visibility_ranges.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/visibility_ranges.po index 65b0aec53c..57338a7802 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/visibility_ranges.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/visibility_ranges.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -194,7 +194,7 @@ msgid "" "**Disabled:** Uses hysteresis to switch between LOD levels instantly. This " "prevents situations where LOD levels are switched back and forth quickly " "when the player moves forward and then backward at the LOD transition point. " -"The hystereis distance is determined by **Visibility Range > Begin Margin** " +"The hysteresis distance is determined by **Visibility Range > Begin Margin** " "and **Visibility Range > End Margin**. This mode provides the best " "performance as it doesn't force rendering to become transparent during the " "fade transition." diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/volumetric_fog.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/volumetric_fog.po index 70ebc21d09..55e6bcaaf5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/volumetric_fog.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/volumetric_fog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 3c320bfe82..b9ead3ffd5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_track_types.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_track_types.po index fbf5f457bd..d8bad53e5f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_track_types.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_track_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po index 6ec63fac52..2cdb9a3f32 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/creating_movies.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/creating_movies.po index 5dc3270e2c..8cd1ae83f2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/creating_movies.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/creating_movies.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po index 8ec9a4efad..cdfc2d0d54 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po index df3f1219f2..80b4d1731d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction.po index 1f0396d9f3..e63aac88bb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/playing_videos.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/playing_videos.po index 5655212fe0..7c7fb047e5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/playing_videos.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/playing_videos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po index 8c15681d36..ab0c5dcab3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -114,10 +114,11 @@ msgstr "" msgid "Animation Mode" msgstr "애니메이션 모드" +#, fuzzy msgid "" "Godot and Blender have different structure to store animation data. In Godot " "animation data is stored in an AnimationPlayer node, instead of in each " -"animated node. In order to fix this inconsistence and still make the " +"animated node. In order to fix this inconsistency and still make the " "animation play versatile, this add-on has three animation exporting modes." msgstr "" "Godot와 블렌더는 애니메이션 데이터를 저장하는 다른 구조를 갖고 있습니다. " diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po index 662be8ef0a..3f9cf77679 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po index a86061a545..d5fe445425 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po index 2430b87eb5..e938f39177 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po index 9471dc48d7..14a553ad41 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po index e0359f7ec7..fdd628a61f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po index d0b012b76f..19ac718011 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,11 +51,12 @@ msgstr "" msgid "Bone Weights" msgstr "본 무게값" +#, fuzzy msgid "" -"Blender put rigged mesh vertices which has no bone weights at its original " -"position, but these vertices would be placed at (0, 0, 0) in Godot, making " -"the mesh deformed. Therefore, the exporter would raise an error for any " -"vertex with no bone weights detected in a rigged mesh." +"Blender puts rigged mesh vertices which have no bone weights at their " +"original position, but these vertices would be placed at (0, 0, 0) in Godot, " +"making the mesh deformed. Therefore, the exporter will raise an error for " +"any vertex with no bone weights detected in a rigged mesh." msgstr "" "블렌더는 원래 위치에서 본 무게값이 없는 리깅된 메시 꼭짓점을 넣었습니다, 하지" "만 이 꼭짓점은 Godot에서 (0, 0, 0)에 위치하게 되고, 메시가 변형되도록 만듭니" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po index 2cb787be14..a842a897a3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/import_process.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/import_process.po index a365f441db..7af7b4975a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/import_process.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po index 10160df2ab..41563f6cc5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po index 78594099f8..d3a0730dd7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po index 382605fc8a..5391f3735b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po index e56d01c436..348173c8d3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po index 81f7f34d80..d904caf5d2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po index 37f42444e2..3a18681c95 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po index 8f8bd56941..7aaa214a6e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po index e5ed0fc7dd..b4d67ade53 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/index.po index 9932756990..8fbf93b558 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po index 8faaf820e1..853c100d37 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po index 6056ce280e..31b52c8e62 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_effects.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_effects.po index b38b36c57d..b5bfd24313 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_effects.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_effects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po index 80da21d941..50825990b1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po index 9acbeeb5cb..ae2c64ec9a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/recording_with_microphone.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/recording_with_microphone.po index ffcf462149..b179c1730e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/recording_with_microphone.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/recording_with_microphone.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/sync_with_audio.po index 036f66ae26..322fe3530e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/text_to_speech.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/text_to_speech.po index f2ca9a3574..c7ac97ddab 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/text_to_speech.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/text_to_speech.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po index 61f0f8d37b..037df34c85 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,11 +17,9 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Autoloads versus regular nodes" -msgstr "오토로드 대 내장 노드" +msgstr "자동 로드 vs 일반 노드" -#, fuzzy msgid "" "Godot offers a feature to automatically load nodes at the root of your " "project, allowing you to access them globally, that can fulfill the role of " @@ -31,33 +29,31 @@ msgid "" msgstr "" "Godot은 프로젝트의 루트에 자동으로 노드를 로드하는 기능을 지원해 전역적으로 " "액세스가 가능하도록 합니다. 따라서 싱글턴 :ref:`doc_singletons_autoload`의 목" -"적에 부합합니다. 자동으로 로드된 노드들은 코드에서 :ref:`SceneTree." -"change_scene `로 씬을 변경할 때 할당이 " -"해제되지 않습니다." +"적에 부합합니다. 자동 로드된 노드들은 코드에서 :ref:`SceneTree.change_scene " +"`로 씬을 변경할 때 할당이 해제되지 않습" +"니다." msgid "" "In this guide, you will learn when to use the Autoload feature, and " "techniques you can use to avoid it." msgstr "" -"이 가이드에서는 오토로드 기능을 사용할 때와 이를 피하기 위한 기법을 배우게 됩" -"니다." +"이 가이드에서는 자동 로드 기능을 사용해야 하는 때가 언제인지와 사용하지 않기 " +"위해서는 어떻게 해야 하는지를 배우게 됩니다." msgid "The cutting audio issue" msgstr "오디오 잘림 문제" -#, fuzzy msgid "" "Other engines can encourage the use of creating manager classes, singletons " "that organize a lot of functionality into a globally accessible object. " "Godot offers many ways to avoid global state thanks to the node tree and " "signals." msgstr "" -"다른 엔진에서는 전역으로 접근 가능할 오브젝트에 다양한 기능을 구성하는 \"관리" -"자\" 클래스를 만들어 쓰는 것을 권장할 지도 모릅니다. Godot는 이러한 오브젝트" -"의 크기를 줄이는 방식을 지원하는 것으로 커집니다. 대신 내용물을 가능한 한 개" -"별 노드로 이동시킵니다." +"다른 엔진에서는 전역으로 접근 가능할 오브젝트에 다양한 기능을 구현한 \"관리자" +"\" 싱글턴 클래스를 만들어 쓰는 것을 권장할 지도 모릅니다. Godot는 노드 트리" +"와 시그널 덕분에 이러한 전역 상태의 선언을 회피할 수 있는 다양한 방법을 제공" +"합니다." -#, fuzzy msgid "" "For example, let's say we are building a platformer and want to collect " "coins that play a sound effect. There's a node for that: the :ref:" @@ -65,13 +61,12 @@ msgid "" "``AudioStreamPlayer`` while it is already playing a sound, the new sound " "interrupts the first." msgstr "" -"예를 들어, 한 개발자가 플랫포머 게임을 제작하면서 동전을 먹을 때 음향 효과가 " -"나게 하려면 어떻게 해야 할까요? 글쎄요, 이를 위한 노드가 있습니다: :ref:" -"`AudioStreamPlayer `. 하지만 소리가 재생되고 있는 도" -"중 AudioStreamPlayer를 \"재생(play)\"하면, 새로운 소리는 첫 번째 소리가 끝나" -"기 전에 재생하면서 방해가 된다는 것을, 테스트를 하면서 알게 됩니다." +"예를 들어, 플랫포머 게임을 제작하면서 동전을 먹을 때 음향 효과가 나게 하고 싶" +"다고 해 봅시다. 이를 위한 노드가 있습니다: :ref:`AudioStreamPlayer " +"`. 하지만 소리가 재생되고 있는 도중 " +"``AudioStreamPlayer``를 호출하면, 새로운 소리가 첫 번째 소리가 끝나기 전에 재" +"생됩니다." -#, fuzzy msgid "" "A solution is to code a global, autoloaded sound manager class. It generates " "a pool of ``AudioStreamPlayer`` nodes that cycle through as each new request " @@ -79,30 +74,27 @@ msgid "" "from anywhere in your project by calling ``Sound.play(\"coin_pickup." "ogg\")``. This solves the problem in the short term but causes more problems:" msgstr "" -"사용자는 SoundManager 오토로드 노드를 만들어 더 똑똑한 전체 시스템을 만드는 " -"것이 최선의 해결책이라고 생각하는 경향이 있습니다. 이것은 새로운 음향 효과 요" -"청이 들어올 때마다 순환하는 AudioStreamPlayer들의 풀(Pool)을 만들어냅니다. 그" -"런 다음 SoundManager를 오토로드로 만들어 어디서든 `SFX.play(\"coin_pickup." -"ogg\")`\\ 를 가지고 접근하도록 합니다. 사용자는 거의 알지 못했습니다, 자신이 " -"많은 복잡한 문제를 코드로 가지고 왔습니다." +"해결 방법은 전역 자동 로드 사운드 매니저 클래스를 만드는 것입니다. 여기에서 " +"``AudioStreamPlayer`` 노드의 풀을 만들어서 새로운 사운드 효과가 요청될때마다 " +"하나씩 순회하도록 하는 것입니다. 이 클래스를 ``Sound`` 라고 한다면 프로젝트 " +"어디에서든 ``Sound.play(\"coin_pickup.ogg\")`` 를 호출하여 사용할 수 있습니" +"다. 이렇게 하면 일시적으로 문제가 해결되지만 더 많은 문제가 발생하게 됩니다:" -#, fuzzy msgid "" "**Global state**: one object is now responsible for all objects' data. If " "the ``Sound`` class has errors or doesn't have an AudioStreamPlayer " "available, all the nodes calling it can break." msgstr "" -"**전역 상태**: 한 오브젝트가 이제 모든 오브젝트의 데이터를 담당합니다. SFX가 " -"오류가 발생하거나 AudioStreamPlayer를 사용할 수 없다면, 전부 망가집니다." +"**전역 상태**: 한 오브젝트가 이제 모든 오브젝트의 데이터를 담당합니다. " +"``Sound`` 클래스에 오류가 있거나 AudioStreamPlayer를 사용할 수 없다면, 이를 " +"호출하는 노드들 모두가 제대로 동작하지 않을 것입니다." -#, fuzzy msgid "" "**Global access**: now that any object can call ``Sound.play(sound_path)`` " "from anywhere, there's no longer an easy way to find the source of a bug." msgstr "" -"**전역 접근**: 이제 모든 오브젝트가 어디서든 `SFX.play(sound_path)`\\ 를 호출" -"할 수 있습니다, SFX 버그가 어디서 시작했는 지를 아는 쉬운 방법은 더 이상 없습" -"니다." +"**전역 접근**: 이제 모든 오브젝트가 어디서든 ``Sound.play(sound_path)`` 를 호" +"출할 수 있으므로, 버그의 출처를 찾기가 어려워집니다." msgid "" "**Global resource allocation**: with a pool of ``AudioStreamPlayer`` nodes " @@ -113,13 +105,12 @@ msgstr "" "너무 적게 생성하면 버그가 발생하고 너무 많이 생성하면 메모리를 비효율적으로 " "사용하게 됩니다." -#, fuzzy msgid "" "About global access, the problem is that any code anywhere could pass wrong " "data to the ``Sound`` autoload in our example. As a result, the domain to " "explore to fix the bug spans the entire project." msgstr "" -"전역 접근의 문제점은 어딘가의 어떤 코드든지 예제의 ``Sound`` 오토로드에 잘못" +"전역 접근의 문제점은 어딘가의 어떤 코드든지 예제의 ``Sound`` 자동 로드에 잘못" "된 데이터를 전달할 수 있다는 점 입니다. 결과적으로 버그를 찾기 위해 프로젝트 " "전체를 탐색해야 합니다." @@ -127,53 +118,51 @@ msgid "" "When you keep code inside a scene, only one or two scripts may be involved " "in audio." msgstr "" -"코드를 씬 내에 국한시킬 경우, 오디오에 개입할 수 있는 스크립트는 한 두개 뿐입" -"니다." +"코드를 씬 내에 국한시킬 경우, 오디오와 관련된 스크립트는 한 두개 뿐일 것입니" +"다." -#, fuzzy msgid "" "Contrast this with each scene keeping as many ``AudioStreamPlayer`` nodes as " "it needs within itself and all these problems go away:" msgstr "" -"이것과 반대로 각 씬이 필요한 만큼의 AudioStreamPlayer 노드를 유지하면 이 문제" -"는 사라집니다." +"이것과 반대로 각 씬이 필요한 만큼의 ``AudioStreamPlayer`` 노드를 유지하면 이 " +"문제는 사라집니다:" msgid "" "Each scene manages its own state information. If there is a problem with the " "data, it will only cause issues in that one scene." msgstr "" "각 씬은 자체적인 상태 정보를 관리합니다. 데이터에 문제가 생기면, 해당 데이터" -"가 있는 씬 내에서만 사고를 일으킵니다." +"가 있는 씬 내에서만 문제를 일으킵니다." msgid "" "Each scene accesses only its own nodes. Now, if there is a bug, it's easy to " "find which node is at fault." msgstr "" "각 씬은 자기 자신의 노드들에만 액세스합니다. 따라서 버그가 일어난다면 어느 노" -"드에서 오류가 생긴 것인지 특정하기가 쉽습니다." +"드가 문제인지 특정하기가 쉽습니다." msgid "Each scene allocates exactly the amount of resources it needs." msgstr "각 씬은 자신에게 정확히 필요한 양의 리소스만을 할당합니다." msgid "Managing shared functionality or data" -msgstr "공유 기능 및 데이터 관리하기" +msgstr "공유 기능 및 데이터 관리" msgid "" "Another reason to use an Autoload can be that you want to reuse the same " "method or data across many scenes." msgstr "" -"오토로드를 써야 하는 또 다른 이유는 동일한 메소드나 데이터를 여러 씬에서 재사" -"용 하고 싶기 때문입니다." +"자동 로드를 써야 하는 또 다른 이유는 동일한 메소드나 데이터를 여러 씬에서 재" +"사용 하고 싶기 때문입니다." -#, fuzzy msgid "" "In the case of functions, you can create a new type of ``Node`` that " "provides that feature for an individual scene using the :ref:`class_name " "` keyword in GDScript." msgstr "" "함수의 경우 GDScript의 :ref:`class_name `" -"키워드를 사용해 개별 씬에 기능을 지원하도록 새로운 타입의 ``Node``를 만들 수 " -"있습니다." +"키워드를 사용해 개별 씬에 기능을 지원하도록 새로운 타입의 ``Node`` 를 만들 " +"수 있습니다." msgid "When it comes to data, you can either:" msgstr "데이터의 경우 다음이 가능합니다:" @@ -188,11 +177,11 @@ msgid "" "Store the data in an object to which each node has access, for example using " "the ``owner`` property to access the scene's root node." msgstr "" -"``owner`` 속성(property)로 액세스 할 수 있는 씬의 루트 노드처럼 각 노드에 액" -"세스 할 수 있는 오브젝트에 데이터를 저장하는 것." +"예를 들어 ``owner`` 속성(property)으로 액세스 할 수 있는 씬의 루트 노드와 같" +"이, 각 노드가 액세스 할 수 있는 오브젝트에 데이터를 저장하는 것." msgid "When you should use an Autoload" -msgstr "언제 오토로드를 사용해야 하는지" +msgstr "자동 로드를 사용해야 하는 경우" msgid "" "GDScript supports the creation of ``static`` functions using ``static " @@ -201,26 +190,31 @@ msgid "" "them. The limitation of static functions is that they can't reference member " "variables, non-static functions or ``self``." msgstr "" +"GDScript는 ``static func`` 을 통해 ``static`` 함수를 만들 수 있습니다. " +"``class_name`` 과 같이 활용하면 인스턴스화 하지 않고도 헬퍼 함수들의 라이브러" +"리를 만들 수 있습니다. 정적 함수의 한계점은 멤버 변수와 비정적 함수, 또는 " +"``self`` 를 참조할 수 없다는 점입니다." msgid "" "Since Godot 4.1, GDScript also supports ``static`` variables using ``static " "var``. This means you can now share a variables across instances of a class " "without having to create a separate autoload." msgstr "" +"Godot 4.1 버전부터 GDScript는 ``static var`` 을 통한 ``static`` 변수를 지원합" +"니다. 즉 이제 클래스 인스턴스간 변수 공유를 별도의 자동 로드를 만들지 않고도 " +"가능하다는 뜻입니다." -#, fuzzy msgid "" "Still, autoloaded nodes can simplify your code for systems with a wide " "scope. If the autoload is managing its own information and not invading the " "data of other objects, then it's a great way to create systems that handle " "broad-scoped tasks. For example, a quest or a dialogue system." msgstr "" -"싱글톤이 자체 정보를 관리하고 있고, 다른 오브젝트의 데이터에 침범하지 않는다" -"면, 넓은 범위의 작업을 다루기 위해 \"시스템\" 클래스를 만드는 것이 좋은 방법" -"입니다. 예를 들어 타겟팅 시스템, 퀘스트 시스템, 아니면 대화 상자 시스템이 대" -"표적인 싱글톤 구현 사례입니다." +"그래도 여전히 자동 로드된 노드를 사용하면 넓은 범위에서 시스템을 위해 사용되" +"는 코드를 간결하게 유지할 수 있습니다. 자동 로드가 스스로의 정보를 관리하고 " +"다른 오브젝트의 데이터를 침범하지 않는 한, 넓은 범위의 작업을 관리하기에는 좋" +"은 방법입니다. 예를 들자면 퀘스트나 대화 상자 시스템의 경우가 있겠습니다." -#, fuzzy msgid "" "An autoload is *not* necessarily a singleton. Nothing prevents you from " "instantiating copies of an autoloaded node. An autoload is only a tool that " @@ -228,18 +222,18 @@ msgid "" "regardless of your game's node structure or which scene you run, e.g. by " "pressing the :kbd:`F6` key." msgstr "" -"오토로드는 정확히 말하자면 싱글턴은 아닙니다. 오토로드된 노드의 복사본을 인스" -"턴스화 하는데 아무런 제약이 없기 때문입니다. 오토로드는 그저 노드가 게임의 노" -"드 구조나 :kbd:`F6`키를 누르면 어떤 씬이 실행되는지 여부에 관계 없이 자동으" -"로 씬 트리의 자식 노드로 만들어주는 도구일 뿐입니다." +"자동 로드드가 싱글턴일 필요는 *없습니다*. 자동 로드된 노드의 복사본을 인스턴" +"스화 하는데 아무런 제약이 없기 때문입니다. 자동 로드는 그저 씬 트리의 루트 노" +"드의 자손으로 노드를 자동으로 로드해주는 기능일 뿐입니다. 게임의 노드 구조가 " +"어떤지, 현재 어떤 씬이 실행되고 있는지(예를 들어 :kbd:`F6` 를 눌렀을 경우처" +"럼)와 관계없이 말입니다." -#, fuzzy msgid "" "As a result, you can get the autoloaded node, for example an autoload called " "``Sound``, by calling ``get_node(\"/root/Sound\")``." msgstr "" -"결과적으로 만약 오토로드의 이름이 ``Sound`` 라면 ``get_node(\"/root/" -"Sound\")`` 를 호출해서 오토로드된 노드를 얻을 수 있습니다." +"결과적으로 만약 자동 로드의 이름이 ``Sound`` 라면 ``get_node(\"/root/" +"Sound\")`` 를 호출해서 자동 로드된 노드를 얻을 수 있습니다." msgid "Translation status" msgstr "번역 상태" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/data_preferences.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/data_preferences.po index 9fad85fb84..6e9725a121 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/data_preferences.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po index 48da2a33f6..05d3be7dcc 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/godot_notifications.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/godot_notifications.po index 197123f5e0..a191e83d5c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/godot_notifications.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/index.po index 7b8b515f7b..937a7235a2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po index 51077622aa..020b029b2b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/logic_preferences.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/logic_preferences.po index 9fd25373e7..1fec617c81 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/logic_preferences.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/node_alternatives.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/node_alternatives.po index 98d37f6248..b0972881a3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/node_alternatives.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "When and how to avoid using nodes for everything" -msgstr "노드를 모든 용도로 사용하는 것을 피하는 시기와 방법" +msgstr "노드를 모든 곳에서 사용하지 말아야 할 때와 이를 위한 방법" msgid "" "Nodes are cheap to produce, but even they have their limits. A project may " @@ -26,17 +26,17 @@ msgid "" "behavior though, the larger the strain each one adds to a project's " "performance." msgstr "" -"노드는 생산하기 저렴하지만 한계가 있습니다. 한 프로젝트는 모든 작업을 하는 " -"수 만 개의 노드로 이루어질 수 있습니다. 행동이 더 복잡할 수록, 프로젝트 성능" -"에 추가하는 각 변형은 더 커집니다." +"노드는 만들기 쉽지만 한계가 있습니다. 한 프로젝트에서 모든 작업을 위해 수 만 " +"개의 노드를 만들 수도 있습니다. 하지만 각각의 동작이 더 복잡해진다면, 프로젝" +"트의 성능에 부하가 더 크게 더해질 수 있습니다." msgid "" "Godot provides more lightweight objects for creating APIs which nodes use. " "Be sure to keep these in mind as options when designing how you wish to " "build your project's features." msgstr "" -"Godot는 노드가 사용하는 API를 만들기 위한 더 가벼운 오브젝트를 제공합니다. 어" -"떻게 프로젝트의 기능을 만들고 싶은 지를 설계할 때 옵션으로 다음을 명심하세요." +"Godot는 노드가 사용하는 API를 만들기 위한 더 가벼운 오브젝트를 제공합니다. 프" +"로젝트의 기능을 만들 때 아래와 같은 대안들을 기억해 두십시오." msgid "" ":ref:`Object `: The ultimate lightweight object, the original " @@ -44,10 +44,10 @@ msgid "" "difficult to create one's own custom data structures, even node structures, " "that are also lighter than the :ref:`Node ` class." msgstr "" -":ref:`오브젝트 `: 궁극의 경량 오브젝트로, 오리지널 오브젝트는 " -"수동으로 메모리 관리를 하는데 사용해야 합니다. 말인 즉슨, 자체 맞춤 데이터 구" -"조를 만드는 것이 그리 어렵지 않습니다, 심지어 맞춤 노드 구조도 만들 수 있는" -"데 :ref:`노드 `\\ 클래스보다 가볍죠." +":ref:`오브젝트 `: 가장 가벼운 오브젝트로, 오리지널 오브젝트는 " +"수동으로 메모리 관리를 하는데 사용해야 합니다. 또한 자체 데이터 구조를 만드" +"는 것이 그리 어렵지 않으며 :ref:`노드 ` 클래스보다 가벼운 노드 구" +"조도 만들 수 있습니다." msgid "" "**Example:** See the :ref:`Tree ` node. It supports a high level " @@ -55,10 +55,9 @@ msgid "" "columns. The data that it uses to generate its visualization though is " "actually a tree of :ref:`TreeItem ` Objects." msgstr "" -"**예시:** :ref:`트리 ` 노드를 참고하세요. 이 노드는 임의의 수의 " -"행과 열이 있는 콘텐츠 테이블의 하이 레벨 맞춤 설정을 제공합니다. 시각화에 사" -"용하는 데이터는 사실 :ref:`TreeItem ` 오브젝트들의 트리입니" -"다." +"**예시:** :ref:`트리 ` 노드를 참고하세요. 이 노드는 임의 개수의 " +"행과 열이 있는 테이블을 위한 고수준 커스터마이제이션을 제공합니다. 화면에 보" +"여지는 데이터는 실제로는 :ref:`TreeItem ` 오브젝트들입니다." #, fuzzy msgid "" @@ -115,10 +114,11 @@ msgstr "" "의 오브젝트 속성을 Godot 리소스 파일로 직렬화, 혹은 그 반대로 비직렬화하는데 " "타고났습니다 (예를 들어, 저장 및 불러오기)." +#, fuzzy msgid "" "**Example:** Scripts, PackedScene (for scene files), and other types like " "each of the :ref:`AudioEffect ` classes. Each of these " -"can be save and loaded, therefore they extend from Resource." +"can be saved and loaded, therefore they extend from Resource." msgstr "" "**예시:** 스크립트, PackedScene (씬 파일 용), 그리고 각 :ref:`AudioEffect " "` 클래스와 같은 다른 타입들. 각각은 저장되고 불러와 질 수 " diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/project_organization.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/project_organization.po index 2f2d24aa42..83117a49c6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/project_organization.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/scene_organization.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/scene_organization.po index 2447f79c54..3a1ad74272 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/scene_organization.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,18 +25,17 @@ msgid "" "content. Which nodes should one use? Where should one place them? How should " "they interact?" msgstr "" -"이 문서는 효과적인 씬 내용 조직에 관련된 주제를 다룹니다. 어떤 노드가 사용되" -"어야 할까? 어디에 그들을 배치해야할까? 어떻게 그들을 상호작용할까?" +"이 문서는 효과적인 씬 컨텐츠 구성 방법을 다룹니다. 어떤 노드를 사용해야 할까" +"요? 어디에 그들을 배치해야 할까요? 어떻게 상호작용하도록 해야 할까요?" msgid "How to build relationships effectively" -msgstr "효과적으로 관계를 짓는 방법" +msgstr "효과적인 관계(relationship) 구축 방법" msgid "" "When Godot users begin crafting their own scenes, they often run into the " "following problem:" msgstr "" -"Godot 사용자는 그들만의 씬을 제작하려 했을 때, 종종 다음과 같은 문제점에 봉착" -"했습니다:" +"Godot 사용자들은 씬을 만들 때, 종종 다음과 같은 문제점을 마주치게 됩니다:" msgid "" "They create their first scene and fill it with content only to eventually " @@ -51,7 +50,7 @@ msgstr "" "것 같은 불길한 기분을 느낄 쯤 씬의 가지를 개별의 씬으로 저장합니다. 그리고는 " "더 이상 이전처럼 직접적인 참조를 할 수가 없다는 것을 깨닫는거죠. 노드 경로가 " "목표를 찾을 수 없고 에디터의 시그널 연결이 무너지기 때문에 씬을 여러 곳에서 " -"재사용하는 것은 문제를 일으킵니다." +"재사용하는 것이 문제를 일으킵니다." msgid "" "To fix these problems, one must instantiate the sub-scenes without them " @@ -60,8 +59,8 @@ msgid "" "it." msgstr "" "이 문제를 해결하기 위해, 환경에 대한 세부 정보가 필요없는 하위 씬을 인스턴스" -"화해야 합니다. 하위 씬은 쓰이는 방식에 따라 까다롭게 만들어지진 않는다는 신뢰" -"를 가져야 합니다." +"화해야 합니다. 하위 씬이 사용되는 방식에 관계없이 잘 동작한다는 것을 믿을 수 " +"있어야 합니다." msgid "" "One of the biggest things to consider in OOP is maintaining focused, " @@ -87,8 +86,8 @@ msgid "" "That is, one should create scenes that keep everything they need within " "themselves." msgstr "" -"**가능하다면 의존성이 없는 씬을 설계해야합니다.** 이는 즉, 외부로 의존하지 않" -"아 모든 것을 유지하는 씬을 만들어야합니다." +"**가능하다면 의존성이 없는 씬을 설계해야합니다.** 즉, 필요한 모든 것들을 스스" +"로 가지고 있는 씬을 만들어야 합니다." msgid "" "If a scene must interact with an external context, experienced developers " @@ -101,36 +100,34 @@ msgstr "" "씬이 외부 컨텍스트와 상호작용해야 한다면, 경험있는 개발자들은 `의존성 주입 " "`_\\ 사용을 권장합니다. 이 기술은 " "하이 레벨 API를 사용해 로우 레벨 API의 의존성을 제공하는 것과 관련이 있습니" -"다. 왜 이럴까요? 외부 환경에 의존하는 클래스가 우연히 버그를 일으키거나 예측" -"하지 못한 행동을 할 수 있기 때문입니다." +"다. 왜 이럴까요? 외부 환경에 의존하는 클래스에서는 버그나 예측하지 못한 동작" +"이 발생하기 쉽기 때문입니다." msgid "" "To do this, one must expose data and then rely on a parent context to " "initialize it:" msgstr "" -"이러기 위해, 데이터를 드러낸 다음 초기화하기 위해 부모 컨텍스트에 의존하게 해" -"야합니다:" +"따라서 데이터를 노출하고, 초기화는 부모 컨텍스트 담당하도록 해야 합니다:" -#, fuzzy msgid "" "Connect to a signal. Extremely safe, but should be used only to \"respond\" " "to behavior, not start it. By convention, signal names are usually past-" "tense verbs like \"entered\", \"skill_activated\", or \"item_collected\"." msgstr "" -"시그널에 연결합니다. 매우 안전하지만 행동에 \"응답\"하는 데에만 사용해야하" -"고, 시작에는 쓰면 안됩니다. 시그널 이름은 보통 과거 시제 동사를 사용합니다, " -"\"entered\", \"skill_activated\", 혹은 \"item_collected\"처럼 말이죠." +"시그널에 연결합니다. 매우 안전하지만 동작에 \"응답\"하기 위해 사용해야하고, " +"동작을 시작하기 위해 사용하면 안됩니다. 시그널 이름은 보통 과거 시제 동사를 " +"사용합니다, \"entered\", \"skill_activated\", 혹은 \"item_collected\"처럼 말" +"이죠." msgid "Call a method. Used to start behavior." -msgstr "메서드를 호출합니다. 시작 동작에 사용됩니다." +msgstr "메서드를 호출합니다. 동작을 시작하기 위해 사용됩니다." -#, fuzzy msgid "" "Initialize a :ref:`Callable ` property. Safer than a method " "as ownership of the method is unnecessary. Used to start behavior." msgstr "" -":ref:`FuncRef ` 속성을 초기화합니다. 소유권이 불필요한 메서드" -"보다 안전합니다. 시작 동작에 사용됩니다." +":ref:`Callable ` 속성을 초기화합니다. 메서드의 소유권이 불필" +"요하므로 메서드 호출보다 안전합니다. 동작을 시작하는 데 사용됩니다." msgid "Initialize a Node or other Object reference." msgstr "노드나 다른 오브젝트 참조를 초기화합니다." @@ -138,15 +135,14 @@ msgstr "노드나 다른 오브젝트 참조를 초기화합니다." msgid "Initialize a NodePath." msgstr "노드 경로를 초기화합니다." -#, fuzzy msgid "" "These options hide the points of access from the child node. This in turn " "keeps the child **loosely coupled** to its environment. One can reuse it in " "another context without any extra changes to its API." msgstr "" -"이런 설정은 자손 노드로부터의 접근 소스를 숨깁니다. 이것은 차례대로 자손을 환" -"경에 **느슨하게 결합합니다**. API에 다른 추가 변경사항 없이 다른 컨텍스트에 " -"재 사용할 수 있습니다." +"이런 방법들을 통해 자손 노드로부터의 접근 소스를 숨깁니다. 결과적으로 자손을 " +"환경에 **느슨하게 결합합니다**. API에 다른 추가 변경사항 없이 다른 컨텍스트에" +"서 재사용할 수 있습니다." msgid "" "Although the examples above illustrate parent-child relationships, the same " @@ -163,8 +159,9 @@ msgid "" "dependencies on other objects. Whichever object actually owns the objects " "should manage the relationships between them." msgstr "" -"다른 오브젝트에 종속하는 노드가 아닌 오브젝트도 같은 원리가 적용됩니다. 어떤 " -"오브젝트든지 사실 오브젝트들을 소유하며 그들 간의 관계를 관리해야 합니다." +"노드가 아닌 오브젝트라도 다른 오브젝트와 종속성이 있는 경우 같은 원리가 적용" +"됩니다. 어떤 오브젝트든지 실제로 그들을 소유한 오브젝트가 그들간의 관계를 관" +"리해야 합니다." msgid "" "One should favor keeping data in-house (internal to a scene) though as " @@ -176,15 +173,14 @@ msgid "" "is otherwise known as development hell. Writing code that relies on external " "documentation for one to use it safely is error-prone by default." msgstr "" -"외부 컨텍스트에 종속성을 배치하듯이 데이터를, 심지어 느슨하게 결합된 것도 작" -"업 내 (씬 내부)에 유지하는 것이 좋지만, 여전히 노드가 환경의 무언가가 참이라" -"는 것을 생각하는 것입니다. 프로젝트의 디자인 철학은 문제가 발생하기 전에 이" -"를 예방하는 것입니다. 그렇지 않으면, 코드의 고유 책임이 개발자에게 넘어가 아" -"주 작은 규모에서 오브젝트 관계를 추적하기 위해 문서를 사용하게 될 것입니다; " -"달리 말해 개발 지옥으로 알려져 있습니다. 외부 문서를 사용하여 코드를 안전하" -"게 사용하는 코드 작성은 기본적으로 오류가 발생하기 쉽습니다." +"데이터를 스스로(씬 내부에) 가지고 있는 것을 우선시해야 합니다. 느슨한 연결로 " +"구현했다 할지라도 외부 컨텍스트에 종속성을 두는 것은 여전히 노드가 외부 환경" +"에 의존적이 되는 것이기 때문입니다. 프로젝트의 디자인 철학에서 이러한 점을 미" +"리 예방해야 합니다. 그렇지 않으면, 원래 코드 자체가 책임져야할 것들이 개발자" +"가 오브젝트간 세세한 관계까지 문서를 통해 확인해야만 하는 상황이 됩니다. 이" +"를 개발 지옥이라고 합니다. 안전한 사용을 위해 외부 문서를 확인해야만 하는 코" +"드를 작성한다면, 기본적으로 오류가 발생하기 쉽습니다." -#, fuzzy msgid "" "To avoid creating and maintaining such documentation, one converts the " "dependent node (\"child\" above) into a tool script that implements " @@ -196,14 +192,14 @@ msgid "" "self-documents the scene through the script code. No content duplication via " "documentation is necessary." msgstr "" -"그러한 문서를 작성하고 유지하는 것을 피하려면, 종속 노드 (위의 \"child\")를 " -"tool 스크립트로 변환하여 :ref:`_get_configuration_warning() " -"`\\ 을 구현해야 합니다. 여기서 " -"비어있지 않은 문자열을 반환하는 것으로 씬 독은 노드에 의해 툴팁 문자열과 함" -"께 경고 아이콘을 생성합니다. :ref:`Area2D `\\ 에서 자손 :ref:" -"`CollisionShape2D ` 노드가 없을 때 나타나는 그런 아이" -"콘과 같습니다. 그런 다음 편집기는 씬을 스크립트 코드를 통해 자체 문서화합니" -"다. 문서를 통한 콘텐츠 중복은 없습니다." +"그러한 문서를 작성하고 유지하는 것을 피하려면, 종속 노드 (위의 \"child\")를 " +"``_get_configuration_warnings()`` 를 구현하는 tool 스크립트로 변환해야 합니" +"다. 여기서 비어있지 않은 PackedStringArray을 반환하면 씬 독은 노드의 툴팁으" +"로 문자열과 함께 경고 아이콘을 생성합니다. :ref:`Area2D ` 에서 " +"자손 :ref:`CollisionShape2D ` 노드가 없을 때 나타나" +"는 그런 아이콘입니다. 이렇게 하는 것은 편집기가 스크립트 코드를 통해 씬을 자" +"체적으로 문서화한 것과 같습니다. 문서를 통해 중복된 내용을 다시 기재할 필요" +"가 없습니다." msgid "" "A GUI like this can better inform project users of critical information " @@ -214,12 +210,12 @@ msgid "" msgstr "" "이런 GUI는 프로젝트 사용자에게 노드에 대한 중요한 정보를 더 잘 전달할 수 있습" "니다. 외부 종속성을 갖고 있나요? 그러한 종속성을 만족시켰나요? 다른 프로그래" -"머들, 특히 디자이너와 작가들에게 노드에 무엇을 구성해야 하는 지를 메시지로 명" -"확하게 설명해야 할 것입니다." +"머들, 특히 디자이너와 작가들에게 노드를 구성하기 위해 어떻게 해야하는지를 메" +"시지로 명확하게 설명해야 합니다." #, fuzzy msgid "" -"So, why does all this complex switcharoo work? Well, because scenes operate " +"So, why does all this complex switcheroo work? Well, because scenes operate " "best when they operate alone. If unable to work alone, then working with " "others anonymously (with minimal hard dependencies, i.e. loose coupling) is " "the next best thing. Inevitably, changes may need to be made to a class and " @@ -228,9 +224,9 @@ msgid "" "indirection is to avoid ending up in a situation where changing one class " "results in adversely effecting other classes dependent on it." msgstr "" -"그럼 이런 돌려막기 작업을 왜 할까요? 씬은 홀로 작동할 때 가장 잘 작동하기 때" -"문입니다. 홀로 작동할 수 없다면, 익명으로 다른 것들과 작동하는게 제일 좋습니" -"다(느슨한 결합처럼 강한 종속성을 최소화 하도록). 만약 클래스를 피치 못하게 변" +"그럼 이런 복잡한 변환은 왜 하는걸까요? 씬은 홀로 작동할 때 가장 잘 작동하기 " +"때문입니다. 홀로 작동할 수 없는 경우엔 익명으로 다른 것들과 (느슨한 결합, 즉 " +"최소한의 종속성만으로) 작동하는 것이 차선입니다. 만약 클래스를 피치 못하게 변" "경해야 하는 상황이 생기고 이 변경으로 인해 다른 씬과 예상하지 못한 방법으로 " "상호작용이 일어난다면 문제가 생기기 시작합니다. 한 클래스의 결과의 변화가 다" "른 클래스에 영향을 끼치는 일을 피할 수 있도록 하는게 이런 간접적인 접근을 지" @@ -259,9 +255,8 @@ msgid "`YAGNI `_" msgstr "`YAGNI `_" msgid "Choosing a node tree structure" -msgstr "노드 트리 구조 선택하기" +msgstr "노드 트리 구조 선택" -#, fuzzy msgid "" "So, a developer starts work on a game only to stop at the vast possibilities " "before them. They might know what they want to do, what systems they want to " @@ -270,14 +265,12 @@ msgid "" "But, for those who are unsure, this helpful guide can give them a sample of " "a decent structure to start with." msgstr "" -"따라서 개발자는 게임을 작업하기 전에 게임에 있어서의 막대한 가능성을 막을 수 " -"있습니다. 그들은 그들이 작업하고 싶은 것, 그들이 갖고 싶은 시스템을 알고 있" -"을 것입니다, 하지만 *어디에* 그것들을 넣을 수 있을까요? 음, 게임을 만드는 것" -"은 항상 그들에게 달려있습니다. 노드 트리는 무수한 방법으로 만들 수 있습니다. " -"하지만 확실하지 않은 사람들을 위해, 이 유용한 가이드가 시작하기에 알맞은 구" -"조 샘플을 보여드리겠습니다." +"개발자가 게임을 만들기다 보면 막대한 가능성 때문에 멈춰서게 됩니다. 작업하고 " +"싶은 것이 무엇이고, 필요한 시스템이 뭔지는 알지만, *어디에* 그것들을 넣어야 " +"할까요? 음, 게임을 만드는 것은 항상 스스로에게 달려있습니다. 노드 트리는 무수" +"히 많은 방법으로 만들 수 있습니다. 하지만 잘 모르겠는 분들을 위해 이 가이드에" +"서 시작하기에 알맞은 구조 예시들을 보여드리겠습니다." -#, fuzzy msgid "" "A game should always have a sort of \"entry point\"; somewhere the developer " "can definitively track where things begin so that they can follow the logic " @@ -286,11 +279,11 @@ msgid "" "applications, this would be the \"main\" function. In this case, it would be " "a Main node." msgstr "" -"게임은 항상 일종은 \"진입 지점\"을 갖습니다; 때로는 개발자들이 어디서 진입 지" -"점이 시작하는지 명확하게 추적하고 그렇게 해서 다른 곳에서도 그 논리를 따르게 " -"할 수 있습니다. 이 지점은 프로그램에서 조감 시점으로 모든 다른 데이터와 논리" -"를 전달하는 곳이기도 합니다. 전통적인 애플리케이션의 경우, 이것은 \"main\" 함" -"수가 될 것입니다. 이 경우에는, Main 노드가 될 것입니다." +"게임은 항상 일종은 \"진입점\"을 갖고, 이 진입점은 개발자들이 어디서부터 게임" +"이 시작되는지 확실히 파악할 수 있어서 이후 로직을 명확하게 추적할 수 있게 해" +"줍니다. 이 지점은 프로그램의 모든 데이터와 로직을 확인하기 위한 큰 그림으로 " +"활용되기도 합니다. 전통적인 애플리케이션의 경우, 이것은 \"main\" 함수가 될 것" +"입니다. 우리의 경우 이는 Main 노드입니다." msgid "Node \"Main\" (main.gd)" msgstr "노드 \"Main\" (main.gd)" @@ -309,9 +302,8 @@ msgstr "" "습니다. 그리고 프로젝트에 필요한 다양한 메뉴와 위젯을 관리하는 게임용 기본 " "GUI가 필요합니다." -#, fuzzy msgid "Node2D/Node3D \"World\" (game_world.gd)" -msgstr "Node2D/Spatial \"World\" (game_world.gd)" +msgstr "Node2D/Node3D \"World\" (game_world.gd)" msgid "Control \"GUI\" (gui.gd)" msgstr "Control \"GUI\" (gui.gd)" @@ -345,7 +337,7 @@ msgid "" "... then one should create an :ref:`autoload 'singleton' node " "`." msgstr "" -"... 그러려면 :ref:`오토로드 '싱글톤' 노드 `\\ 를 만" +"... 그러려면 :ref:`오토로드 '싱글톤' 노드 `\\ 를 만" "들어야 합니다." #, fuzzy @@ -371,14 +363,13 @@ msgstr "" "로 루트의 자손으로 추가해야 합니다. 그렇지 않으면, GUI 노드는 씬을 전환하는 " "동안 자신 또한 삭제됩니다." -#, fuzzy msgid "" "If one has systems that modify other systems' data, one should define those " "as their own scripts or scenes rather than autoloads. For more information " "on the reasons, please see the :ref:`Autoloads versus regular nodes " "` documentation." msgstr "" -"다은 시스템의 데이터를 수정하는 시스템을 갖고 있다면, 오토로드보다는 자체 스" +"다른 시스템의 데이터를 수정하는 시스템을 갖고 있다면, 오토로드보다는 자체 스" "크립트나 씬으로 데이터를 정의해야 합니다. 그 이유에 대한 더 자세한 정보는 " "ref:`'오토로드 vs. 내장 노드' ` 문서를 " "참고하세요." @@ -392,11 +383,10 @@ msgid "" "relation." msgstr "" "게임 내 각 하위 시스템은 SceneTree 안에 자체 섹션을 가져야 합니다. 노드가 부" -"모의 실질적인 요소가 되는 경우에만 노드 자손 관계를 사용해야 합니다. 자손을 " -"제거해야 부모를 합리적으로 제거하는 것일까요? 그렇지 않으면 노드는 동기나 다" -"른 관계로서 계층 구조 내에 자리를 잡아야 합니다." +"모의 실질적인 요소가 되는 경우에만 노드 자손 관계를 사용해야 합니다. 부모를 " +"제거하는 경우 자손이 반드시 같이 제거되어야 하나요? 그렇지 않다면 노드는 동기" +"나 다른 관계로서 계층 구조 내에 자리를 잡아야 합니다." -#, fuzzy msgid "" "In some cases, one needs these separated nodes to *also* position themselves " "relative to each other. One can use the :ref:`RemoteTransform " @@ -406,12 +396,12 @@ msgid "" "node. To assign the ``target`` :ref:`NodePath `, use one of " "the following:" msgstr "" -"몇몇 경우에는, 분리된 노드 간의 상대적인 위치가 필요합니다. 이를 위해 :ref:" -"`RemoteTransform ` / :ref:`RemoteTransform2D " -"`노드를 사용할 수 있습니다. 이것으로 대상 노드는 조" -"건부로 선택된 Remote\\* 노드의 변형 요소를 상속할 수 있습니다. ``대상`` :" -"ref:`NodePath `\\ 에 접근하려면 다음 방식 중 하나를 사용하세" -"요:" +"몇몇 경우에는, 분리된 노드 간의 상대적인 위치가 필요합니다. 이를 위해 :ref:" +"`RemoteTransform ` / :ref:`RemoteTransform2D " +"`노드를 사용할 수 있습니다. 이를 사용하면 대상 노드" +"가 Remote\\* 노드의 선택된 트랜스폼 요소를 조건부로 상속할 수 있습니다. ``대" +"상`` :ref:`NodePath ` 를 할당하려면 다음 방식 중 하나를 사용" +"합니다:" msgid "" "A reliable third party, likely a parent node, to mediate the assignment." @@ -423,18 +413,17 @@ msgid "" msgstr "" "원하는 노드에 쉽게 참조를 끌어올 수 있는 그룹 (대상 하나만 속한다고 가정)." -#, fuzzy msgid "" "When should one do this? Well, this is subjective. The dilemma arises when " "one must micro-manage when a node must move around the SceneTree to preserve " "itself. For example..." msgstr "" -"언제 해봐야 할까요? 흠, 결정하는 것은 여러분에게 달렸습니다. 마이크로 급 관리" -"를 해야 할 때나, 노드 자체를 보존하기 위해 SceneTree의 여기 저기로 움직여야 " -"할 때 이 딜레마가 발생합니다. 예를 들어..." +"언제 이러한 방법을 사용해야 할까요? 여러분에게 달렸습니다. SceneTree 내에서 " +"노드가 여기저기 바뀌어야 할 때 마이크로매니지를 해야하는 딜레마가 발생합니" +"다. 예를 들어..." msgid "Add a \"player\" node to a \"room\"." -msgstr "\"플레이어\" 노드를 \"방\"에 추가하기." +msgstr "\"플레이어\" 노드를 \"방\"에 추가합니다." msgid "Need to change rooms, so one must delete the current room." msgstr "방을 바꿔야 해서, 현재 방을 삭제해야 합니다." @@ -450,11 +439,11 @@ msgid "" "If not, one can just create the two rooms, move the player and delete the " "old one. No problem." msgstr "" -"걱정되지 않다면, 그냥 두 개의 방을 만들고, 플레이어를 이동시키고, 이전 것을 " -"삭제합니다. 문제없습니다." +"걱정되지 않는다면, 그냥 두 개의 방을 만들고, 플레이어를 이동시키고, 이전 것" +"을 삭제합니다. 문제없습니다." msgid "If so, one will need to..." -msgstr "걱정된다면, 이렇게 해보죠..." +msgstr "걱정된다면, 아래와 같이 해야 합니다..." msgid "Move the player somewhere else in the tree." msgstr "플레이어를 트리 어딘가로 이동시킵니다." @@ -516,10 +505,9 @@ msgid "" "to their children." msgstr "" "**선언형** 해결: :ref:`Node `\\ 를 둘의 계층 구조 사이에 놓습니" -"다. 변형이 없는 노드이므로 노드는 자손들에게 부모의 정보를 전달하지 않을 것입" -"니다." +"다. 트랜스폼이 없는 노드이므로 노드는 자손들에게 부모의 정보를 전달하지 않을 " +"것입니다." -#, fuzzy msgid "" "The **imperative** solution: Use the ``top_level`` property for the :ref:" "`CanvasItem ` or :ref:`Node3D " @@ -527,9 +515,8 @@ msgid "" "inherited transform." msgstr "" "**명령형** 해결: :ref:`CanvasItem `" -"또는 :ref:`Spatial ` 노드의 " -"``set_as_toplevel`` Setter를 사용합니다. 이것으로 노드는 상속된 변형의 영향" -"을 무시합니다." +"또는 :ref:`Node3D ` 노드의 ``top_level`` 속" +"성을 사용합니다. 이렇게 하면 노드는 상속된 트랜스폼을 무시합니다." msgid "" "If building a networked game, keep in mind which nodes and gameplay systems " @@ -541,11 +528,10 @@ msgid "" msgstr "" "네트워크 게임을 만든다면, 어떤 노드와 게임 플레이 시스템이 모든 플레이어와 관" "련 있는지, 단지 권위 있는 서버와 관련 있는지 알아야 합니다. 예를 들어, 사용자" -"는 모든 플레이어의 \"PlayerController\" 논리 사본을 가질 필요가 없습니다. 대" -"신 그들의 것만이 필요합니다. 따라서 \"World\"에서 그들을 분리하여 게임 연결" -"의 관리를 단순화할 수 있습니다." +"는 모든 플레이어의 \"PlayerController\" 로직의 사본을 가질 필요가 없습니다. " +"대신 자신의 것만 있으면 됩니다. 따라서 \"World\"에서 그들을 분리하여 게임 연" +"결의 관리를 단순화할 수 있습니다." -#, fuzzy msgid "" "The key to scene organization is to consider the SceneTree in relational " "terms rather than spatial terms. Are the nodes dependent on their parent's " @@ -554,9 +540,9 @@ msgid "" "that parent (and likely part of that parent's scene if they aren't already)." msgstr "" "씬 조직의 핵심은 SceneTree를 공간적 용어보다는 관계적 용어로 생각하는 것입니" -"다. 노드가 부모의 존재에 의존해야 할까요? 그렇지 않아도 된다면, 그들은 다른 " -"어딘가에서 스스로 잘 있을 수 있을 겁니다. 의존해야 한다면, 그들은 부모의 자손" -"으로 (그리고 준비가 되지 않았다면 부모의 씬의 일부로) 존재해야 할 것입니다." +"다. 노드가 부모의 존재에 의존적인가요? 그렇지 않다면, 그들은 다른 어딘가에서 " +"스스로 잘 있을 수 있을 겁니다. 의존적이라면, 그들은 부모의 자손으로 (그리고 " +"부모의 씬의 일부로) 존재해야 할 것입니다." msgid "" "Does this mean nodes themselves are components? Not at all. Godot's node " @@ -564,9 +550,10 @@ msgid "" "one still has the flexibility to move nodes around, it is still best when " "such moves are unnecessary by default." msgstr "" -"이것이 노드 자체가 구성 요소를 뜻하는 걸까요? 전혀요. Godot의 노드 트리는 집" -"합 관계를 형성합니다, 구성의 일부가 아닙니다. 하지만 노드가 움직이는 유동성" -"을 지니고 있더라도, 그것이 기본적으로 불필요한 것이 가장 좋습니다." +"이것이 노드가 구성 요소(component)라는 뜻일까요? 전혀 아닙니다. Godot의 노드 " +"트리는 집합(aggregation) 관계를 구성하는 것이지, 합성(composition)이 아닙니" +"다. 노드를 유연하게 이동할 수 있긴 하지만, 기본적으로 그러한 이동이 필요하지 " +"않은 것이 가장 좋습니다." msgid "Translation status" msgstr "번역 상태" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po index b2002f524b..c392b56cd5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,19 +24,19 @@ msgid "" "We've already covered how scenes and scripts are different. Scripts define " "an engine class extension with imperative code, scenes with declarative code." msgstr "" -"우리는 이미 씬과 스크립트가 다르다는 것을 압니다. 스크립트는 명령형 코드, 선" -"언형 코드로 만든 씬을 사용해 엔진 클래스 확장을 정의합니다." +"우리는 이미 씬과 스크립트가 어떻게 다른지 알아 보았습니다. 스크립트는 명령형 " +"코드로 엔진 클래스 확장을 정의하고, 씬은 선언형 코드로 정의합니다." -#, fuzzy msgid "" "Each system's capabilities are different as a result. Scenes can define how " "an extended class initializes, but not what its behavior actually is. Scenes " "are often used in conjunction with a script, the scene declaring a " "composition of nodes, and the script adding behaviour with imperative code." msgstr "" -"각 시스템의 능력은 결과적으로는 다릅니다. 씬은 어떻게 확장된 클래스를 초기화" -"하는 지 정의할 수 있지만, 씬은 종종 스크립트와 함께 사용되어 선언형 코드 스크" -"립트의 확장으로 작업하기도 합니다." +"결과적으로 각 시스템의 능력은 다릅니다. 씬은 어떻게 확장된 클래스를 초기화하" +"는 지 정의할 수 있지만, 실제 동작은 정의할 수 없습니다. 씬은 종종 스크립트와 " +"함께 사용되며, 씬을 통해 노드의 구성이 정의되고 스크립트를 통해 선언형 코드" +"로 기술된 동작이 추가됩니다." msgid "Anonymous types" msgstr "익명 타입" @@ -46,8 +46,8 @@ msgid "" "alone. This is, in essence, what the Godot Editor does, only in the C++ " "constructor of its objects." msgstr "" -"스크립트 하나 만으로 씬의 내용을 완전히 정의하는 것은 *가능합니다*. 본질적으" -"로, Godot 편집기가 하는 일은 오직 오브젝트의 C++ 생성자에서 이루어집니다." +"스크립트 하나 만으로 씬의 내용을 완전히 정의하는 것도 *가능합니다*. 이것이 본" +"질적으로 Godot 편집기가 하는 일이고, 오브젝트의 C++ 생성자에서 이루어집니다." msgid "" "But, choosing which one to use can be a dilemma. Creating script instances " @@ -69,17 +69,16 @@ msgstr "" msgid "Named types" msgstr "명명된 타입" -#, fuzzy msgid "" "Scripts can be registered as a new type within the editor itself. This " "displays it as a new type in the node or resource creation dialog with an " "optional icon. This way, the user's ability to use the script is much more " "streamlined. Rather than having to..." msgstr "" -"몇 가지 경우에서, 사용자는 편집기 자체 내에서 스크립트를 새로운 타입으로 등록" -"할 수 있습니다. 노드 생성 또는 리소스 생성 대화상자에서 선택한 아이콘이 있는 " -"새 타입으로 나타납니다. 이런 경우, 스크립트를 사용하는 사용자의 능력은 훨씬 " -"더 간소화 되었습니다. 더 이상 다음과 같이 하지 않아도 됩니다..." +"에디터 자체에서 스크립트를 새로운 타입으로 등록할 수 있습니다. 노드 생성 또" +"는 리소스 생성 대화 상자에서 새로운 타입으로 추가적인 아이콘과 함께 표시됩니" +"다. 이런 경우, 사용자가 스크립트를 사용하는 것이 훨씬 더 간소화됩니다. 아래" +"와 같이 하지 않아도 됩니다..." msgid "Know the base type of the script they would like to use." msgstr "사용하고 싶은 스크립트의 기본 타입을 알기." @@ -90,41 +89,40 @@ msgstr "기본 타입의 인스턴스를 생성하기." msgid "Add the script to the node." msgstr "노드에 스크립트를 추가하기." -#, fuzzy msgid "" "With a registered script, the scripted type instead becomes a creation " "option like the other nodes and resources in the system. The creation dialog " "even has a search bar to look up the type by name." msgstr "" -"등록된 스크립트를 사용하면, 스크립트된 타입에서 다른 시스템 내 노드와 리소스" -"와 같은 생성 옵션이 됩니다. 위의 작업을 하지 않아도 됩니다. 생성 대화 상자는 " -"타입을 이름으로 찾아볼 수 있는 검색 상자도 있습니다." +"등록된 스크립트에 대해서 다른 시스템 내 노드와 리소스와 같이 스크립트로 만들" +"어진 타입의 생성 옵션이 나타납니다. 생성 대화 상자에는 타입을 이름으로 찾아" +"볼 수 있는 검색 상자도 있습니다." -#, fuzzy msgid "There are two systems for registering types:" -msgstr "타입을 등록하는 데는 두 가지 시스템이 있습니다..." +msgstr "타입을 등록하는 데는 두 가지 시스템이 있습니다:" msgid ":ref:`Custom Types `" -msgstr ":ref:`맞춤 타입 `" +msgstr ":ref:`커스텀 타입 `" msgid "Editor-only. Typenames are not accessible at runtime." -msgstr "편집기만 가능. 런타임 도중 타입이름에 접근할 수 없습니다." +msgstr "에디터에서만 사용 가능. 런타임에는 타입 이름에 접근할 수 없습니다." msgid "Does not support inherited custom types." -msgstr "상속된 맞춤 타입을 지원하지 않습니다." +msgstr "상속된 커스텀 타입을 지원하지 않습니다." msgid "An initializer tool. Creates the node with the script. Nothing more." -msgstr "초기화 툴. 스크립트로 노드를 만듭니다. 더 이상은 없습니다." +msgstr "" +"초기화 툴입니다. 스크립트를 사용해 노드를 만듭니다. 다른 기능은 없습니다." msgid "" "Editor has no type-awareness of the script or its relationship to other " "engine types or scripts." msgstr "" -"편집기는 스크립트에 대한 타입 인식이나 다른 엔진 타입이나 스크립트 간의 관계" -"가 없습니다." +"에디터는 스크립트에 대한 타입 인식, 다른 엔진 타입이나 스크립트와의 관계를 인" +"식할 수 없습니다." msgid "Allows users to define an icon." -msgstr "사용자가 아이콘을 정의할 수 있도록 합니다." +msgstr "사용자가 아이콘을 정의할 수 있습니다." msgid "" "Works for all scripting languages because it deals with Script resources in " @@ -136,31 +134,31 @@ msgid "" "`." msgstr "" ":ref:`EditorPlugin.add_custom_type " -"`\\ 을 사용해 설정합니다." +"` 을 사용해 설정합니다." #, fuzzy msgid ":ref:`Script Classes `" msgstr ":ref:`스크립트 클래스 `" msgid "Editor and runtime accessible." -msgstr "편집기와 런타임에 접근할 수 있습니다." +msgstr "에디터와 런타임에서 모두 접근할 수 있습니다." msgid "Displays inheritance relationships in full." -msgstr "상속 관계를 전체적으로 표시합니다." +msgstr "상속 관계 전체를 표시합니다." msgid "" "Creates the node with the script, but can also change types or extend the " "type from the editor." msgstr "" -"스크립트로 노드를 만듭니다, 하지만 편집기에서 타입을 바꾸거나 확장할 수도 있" -"습니다." +"스크립트가 부착되어 있는 노드를 만들지만, 에디터에서 타입을 바꾸거나 확장할 " +"수도 있습니다." msgid "" "Editor is aware of inheritance relationships between scripts, script " "classes, and engine C++ classes." msgstr "" -"편집기는 스크립트, 스크립트 클래스 및 엔진 C++ 클래스 간의 상속 관계를 인식합" -"니다." +"에디터는 스크립트, 스크립트 클래스, 엔진 C++ 클래스 간의 상속 관계를 인식합니" +"다." msgid "" "Engine developers must add support for languages manually (both name " @@ -177,8 +175,8 @@ msgid "" "scripting languages. Each scripting language must implement its own support " "for exposing this information." msgstr "" -"편집기는 프로젝트 폴더를 스캔하고 모든 스크립팅 언어의 노출된 이름을 등록합니" -"다. 각 스크립팅 언어가 이 정보가 노출되는 것을 자체적인 지원으로 구현해야 합" +"에디터는 프로젝트 폴더를 탐색하여 모든 스크립팅 언어의 노출된 이름을 등록합니" +"다. 각 스크립팅 언어에 대해 이러한 정보의 노출에 대한 지원을 각각 구현해야 합" "니다." msgid "" @@ -187,10 +185,9 @@ msgid "" "script resource. Creating instances and accessing constants or static " "methods is viable from anywhere." msgstr "" -"두 방법론 모두 생성 대화 상자에 이름을 추가할 수 있습니다, 하지만 특히 스크립" -"트 클래스는 사용자가 스크립트 리소스를 불러오지 않고도 타입이름에 접근할 수 " -"있습니다. 인스턴스를 만들고 상수나 정적 메서드에 접근하는 것은 어디서나 가능" -"합니다." +"두 방법론 모두 생성 대화 상자에 이름을 추가할 수 있습니다. 하지만 스크립트 클" +"래스는 사용자가 스크립트 리소스를 불러오지 않고도 타입이름에 접근할 수 있습니" +"다. 인스턴스를 만들고 상수나 정적 메서드에 접근하는 것은 어디서나 가능합니다." msgid "" "With features like these, one may wish their type to be a script without a " @@ -198,31 +195,30 @@ msgid "" "creating in-house tools for designers to use will find an easier time of " "things this way." msgstr "" -"이러한 기능으로, 사람들은 사용자가 사용하기 쉽도록 그들의 타입이 씬이 없는 스" -"크립트가 되길 원합니다. 플러그인을 개발하거나 디자이너를 위한 사내 툴을 만드" -"는 사람들에게 이러한 방식은 더 쉬운 작업 시간을 찾을 수 있을 겁니다." +"이러한 기능을 사용하는 경우 씬 없이도 스크립트로 만든 타입을 통해 사용 편의성" +"을 제공할 수 있습니다. 플러그인을 개발하거나 디자이너를 위한 사내 툴을 만드" +"는 사람들에게 이러한 방식의 구현이 더 편리할 것입니다." msgid "" "On the downside, it also means having to use largely imperative programming." -msgstr "단점은 명령형 프로그래밍을 주로 사용해야 하는 것입니다." +msgstr "단점은 명령형 프로그래밍을 주로 사용해야 한다는 것입니다." msgid "Performance of Script vs PackedScene" -msgstr "스크립트와 PackedScene의 성능 비교" +msgstr "스크립트와 PackedScene의 성능" msgid "" "One last aspect to consider when choosing scenes and scripts is execution " "speed." msgstr "마지막으로 씬과 스크립트를 선택할 때 고려할 사항은 실행 속도입니다." -#, fuzzy msgid "" "As the size of objects increases, the scripts' necessary size to create and " "initialize them grows much larger. Creating node hierarchies demonstrates " "this. Each Node's logic could be several hundred lines of code in length." msgstr "" -"오브젝트의 규모가 커질수록, 그것을 만드는 데 필요한 스크립트의 규모도 더욱 " -"더 커집니다. 이것은 노드 계층 구조를 만드는 것으로 드러납니다. 각 노드의 논리" -"는 수 백줄의 코드가 될 수 있습니다." +"오브젝트의 규모가 커질수록, 오브젝트를 만들고 초기화 하는 데 필요한 스크립트" +"의 크기는 더욱 더 커집니다. 노드 계층 구조를 만드는 것이 그러한 경우입니다. " +"각 노드의 로직은 수 백줄의 코드가 될 수 있습니다." msgid "" "The code example below creates a new ``Node``, changes its name, assigns a " @@ -230,7 +226,7 @@ msgid "" "along with it, and finally adds it as a child of the ``Main`` node:" msgstr "" "아래의 코드 예제는 새로운 ``Node`` 를 생성하고, 이름을 변경하고, 스크립트를 " -"지정하고, 소유자를 부모가 될 노드로 초기화해 디스크에 같이 저장되도록 한 뒤 " +"할당하고, 부모가 될 노드를 소유자로 지정하여 디스크에 같이 저장되도록 한 뒤 " "``Main`` 노드의 자식으로 등록하는 코드입니다:" msgid "" @@ -250,15 +246,15 @@ msgid "" "scripts." msgstr "" "씬은 이런 문제를 피할 수 있도록 해줍니다. 씬이 상속하는 기본 타입인 :ref:" -"`PackedScene `은 오브젝트를 생성할 때 직렬화된 데이터를 사" -"용하는 리소스를 정의합니다. 엔진은 백엔드에서 씬을 여러 뭉치로 처리할 수 있" -"게 되고 스크립트보다 훨씬 나은 성능을 보입니다." +"`PackedScene `은 오브젝트를 생성에 필요한, 직렬화된 데이터" +"를 사용하는 리소스를 정의합니다. 엔진은 백엔드에서 씬을 배치(batch)로 처리할 " +"수 있게 되고 스크립트보다 훨씬 나은 성능을 보입니다." msgid "Conclusion" msgstr "결론" msgid "In the end, the best approach is to consider the following:" -msgstr "마지막으로, 최선의 접근법은 다음을 고려해보는 것입니다:" +msgstr "결론적으로, 최선의 접근법은 아래 사항들을 고려하는 것입니다:" msgid "" "If one wishes to create a basic tool that is going to be re-used in several " @@ -267,26 +263,26 @@ msgid "" "chances are that it should probably be a script, likely one with a custom " "name/icon." msgstr "" -"여러 다른 프로젝트에서 재사용하며, (\"프로그래머\"라는 이름표가 없는 사람들" -"을 포함한) 모든 실력 수준의 사람들이 사용할 수 있는 기본 툴을 만들고 싶다면, " -"아마 스크립트로 만들어야 할 것입니다, 맞춤 이름/아이콘을 줄 수 있으니까요." +"여러 다른 프로젝트에서 재사용될 예정이며, (\"프로그래머\"라는 이름표가 없는 " +"사람들을 포함한) 모든 실력 수준의 사람들이 사용할 수 있는 기본 툴을 만들고 싶" +"다면, 아마 커스텀한 이름과 아이콘을 가지고 있는 스크립트로 만들어야 할 것입니" +"다." msgid "" "If one wishes to create a concept that is particular to their game, then it " "should always be a scene. Scenes are easier to track/edit and provide more " "security than scripts." msgstr "" -"게임에 특화된 개념을 만들고 시다면, 그것은 항상 씬이 되어야 합니다. 씬이 스크" -"립트보다 더 쉽게 연결/편집하고 더 보안이 좋습니다." +"게임에 필요한 어떤 개념이라면, 거의 대부분의 경우 씬으로 만들어야 합니다. 씬" +"이 스크립트보다 더 쉽게 추적/편집이 가능하고 보안성이 높습니다." -#, fuzzy msgid "" "If one would like to give a name to a scene, then they can still sort of do " "this by declaring a script class and giving it a scene as a constant. The " "script becomes, in effect, a namespace:" msgstr "" -"씬에 이름을 주고 싶다면, 스크립트 클래스를 선언하고 상수로 씬을 지정하여 3.1" -"에서 이 작업을 수행할 수 있습니다. 스크립트는 사실상 네임스페이스가 됩니다:" +"씬에 이름을 부여하고 싶다면, 스크립트 클래스를 선언하고 상수로 씬을 지정하여 " +"원하는 바를 달성할 수 있습니다. 스크립트는 사실상 네임스페이스가 됩니다:" msgid "Translation status" msgstr "번역 상태" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/version_control_systems.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/version_control_systems.po index 5c9f32cbdd..cf9e590b52 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/version_control_systems.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/version_control_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po index ae9ee24fc6..aade450540 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -33,9 +33,9 @@ msgid "" "programming principles to the scripts and scenes that compose your game. " "That is why it's useful to understand how we can think of them as classes." msgstr "" -"하지만 많은 Godot에서의 모범 사례들에서 게임을 제작할 때 스크립트와 씬에 객" -"체 지향 프로그래밍 원리를 적용했습니다. 때문에 이 둘을 클래스처럼 여길 수 있" -"다는 점을 이해하는 것이 유용합니다." +"하지만 많은 Godot의 모범 사례들이 게임을 제작할 때 스크립트와 씬에 객체 지향 " +"프로그래밍 원리를 적용합니다. 때문에 이 둘을 클래스처럼 생각하는 것이 도움이 " +"됩니다." msgid "" "This guide briefly explains how scripts and scenes work in the engine's core " @@ -104,7 +104,6 @@ msgstr "" ":ref:`Script `를 오브젝트에 붙이면 ``ClassDB`` 에 있는 메서드, " "속성(property) 및 시그널을 상속합니다." -#, fuzzy msgid "" "Even scripts that don't use the ``extends`` keyword implicitly inherit from " "the engine's base :ref:`RefCounted ` class. As a result, " @@ -113,9 +112,9 @@ msgid "" "`." msgstr "" "``extends`` 키워드를 사용하지 않는 스크립트도 묵시적으로 엔진의 기본 :ref:" -"`Reference ` 클래스를 상속합니다. 결과적으로 ``extends`` 키" -"워드를 사용하지 않고 스크립트를 인스턴스화 할 수 있습니다. 스크립트가 " -"``Reference`` 를 상속하기 때문에 :ref:`Node `에는 붙일 수 없습니" +"`RefCounted ` 클래스를 상속합니다. 결과적으로 ``extends`` " +"키워드를 사용하지 않고 스크립트를 인스턴스화 할 수 있습니다. 스크립트가 " +"``RefCounted`` 를 상속하기 때문에 :ref:`Node `에는 붙일 수 없습니" "다." msgid "Scenes" @@ -132,30 +131,26 @@ msgstr "" "들의 집합입니다. 씬을 생성하는 것은 스크립트가 노드를 생성한 후 이를 " "``add_child()`` 를 사용해 자식으로 추가하는 것과 유사합니다." -#, fuzzy msgid "" "We often pair a scene with a scripted root node that makes use of the " "scene's nodes. As such, the script extends the scene by adding behavior " "through imperative code." msgstr "" -"종종 씬과 씬의 노드들을 사용하는 스크립트가 붙은 루트 노드를 짝지어 생각해볼 " -"수 있는 경우가 있습니다. 이런 관점에서 씬은 스크립트의 코드를 상속하는 것처" -"럼 볼 수 있습니다." +"종종 씬과 씬의 노드들을 사용하는 (루트 노드에 연결된)스크립트를 짝지어 생각합" +"니다. 이렇게 보면 스크립트는 씬에 필요한 동작을 추가함으로써 씬을 상속하는 것" +"이기도 합니다." msgid "The content of a scene helps to define:" msgstr "씬의 구성물은 다음을 정의하는데 도움이 됩니다:" -#, fuzzy msgid "What nodes are available to the script." -msgstr "어떤 노드를 스크립트에서 사용할 수 있는가" +msgstr "어떤 노드를 스크립트에서 사용할 수 있는지" -#, fuzzy msgid "How they are organized." -msgstr "어떻게 그들이 조직되어 있는지" +msgstr "노드들이 어떻게 조직화 되어있는지" -#, fuzzy msgid "How they are initialized." -msgstr "어떻게 그들이 초기화되는지" +msgstr "노드들이 어떻게 초기화되는지" #, fuzzy msgid "What signal connections they have with each other." @@ -167,9 +162,9 @@ msgid "" "apply to written code also apply to scenes: single responsibility, " "encapsulation, and others." msgstr "" -"자, 왜 이렇게 씬 조직이 중요할까요? 씬의 인스턴스가 *바로* 오브젝트라는 것을 " -"이해해야합니다. 결과적으로 단일 책임 원칙, 캡슐화 등 코드에 적용할 수 있는 객" -"체 지향 기법을 씬에도 적용할 수 있습니다." +"왜 씬의 구성에 이런 사항들이 중요할까요? 이는 씬의 인스턴스가 *곧* 오브젝트이" +"기 때문입니다. 결과적으로 단일 책임 원칙, 캡슐화 등 코드에 적용할 수 있는 객" +"체 지향 기법이 씬에도 적용될 수 있습니다." msgid "" "The scene is *always an extension of the script attached to its root node*, " @@ -181,7 +176,7 @@ msgstr "" msgid "" "Most of the techniques explained in this best practices series build on this " "point." -msgstr "모범 사례에서 설명된 여러 기법들은 이런 점을 이용합니다." +msgstr "모범 사례에서 설명하는 여러 기법들은 이런 점에 기반하고 있습니다." msgid "Translation status" msgstr "번역 상태" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/command_line_tutorial.po b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/command_line_tutorial.po index 8ae3856117..ec08bfa0d4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/command_line_tutorial.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/customizing_editor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/customizing_editor.po index 036f3916a4..3c9c12c921 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/customizing_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/customizing_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/default_key_mapping.po b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/default_key_mapping.po index ea02cbc14d..ab810d6cd7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/default_key_mapping.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/default_key_mapping.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1761,100 +1761,143 @@ msgstr "" msgid "Tile Map Editor" msgstr "카메라 노드" -msgid "Find Tile" -msgstr "타일 찾기" - -msgid "``tile_map_editor/find_tile``" -msgstr "" - -msgid "Pick Tile" -msgstr "타일 선택" - -msgid ":kbd:`I`" -msgstr "" - -msgid "``tile_map_editor/pick_tile``" -msgstr "" - -msgid "Paint Tile" -msgstr "타일 칠하기" - -msgid ":kbd:`P`" -msgstr "" - -msgid "``tile_map_editor/paint_tile``" -msgstr "" - -msgid "Bucket Fill" -msgstr "버킷 채우기" - -msgid "``tile_map_editor/bucket_fill``" -msgstr "" - -msgid "Transpose" -msgstr "전치" - -msgid "``tile_map_editor/transpose``" -msgstr "" - -msgid "Flip Horizontally" -msgstr "수평으로 뒤집기" - -msgid ":kbd:`X`" -msgstr "" - -msgid "``tile_map_editor/flip_horizontal``" -msgstr "" - -msgid "Flip Vertically" -msgstr "수직으로 뒤집기" - -msgid ":kbd:`Z`" -msgstr "" - -msgid "``tile_map_editor/flip_vertical``" -msgstr "" - -msgid "Rotate Left" -msgstr "왼쪽으로 회전" - -msgid "``tile_map_editor/rotate_left``" -msgstr "" - -msgid "Rotate Right" -msgstr "오른쪽으로 회전" - -msgid "``tile_map_editor/rotate_right``" -msgstr "" - -msgid "Clear Transform" -msgstr "변형 지우기" - -msgid "``tile_map_editor/clear_transform``" -msgstr "" - msgid "Select" msgstr "선택" -msgid ":kbd:`M`" -msgstr "" - -msgid "``tile_map_editor/select``" -msgstr "" +#, fuzzy +msgid "``tiles_editor/selection_tool``" +msgstr "``editor/editor_help``" msgid "Cut Selection" msgstr "선택 항목 잘라내기" -msgid "``tile_map_editor/cut_selection``" -msgstr "" +#, fuzzy +msgid "``tiles_editor/cut``" +msgstr "``editor/undo``" -msgid "``tile_map_editor/copy_selection``" -msgstr "" +#, fuzzy +msgid "``tiles_editor/copy``" +msgstr "``editor/quick_open``" -msgid "Erase Selection" +#, fuzzy +msgid "Paste Selection" msgstr "선택 항목 지우기" -msgid "``tile_map_editor/erase_selection``" +#, fuzzy +msgid "``tiles_editor/paste``" +msgstr "``editor/open_scene``" + +#, fuzzy +msgid "``tiles_editor/delete``" +msgstr "``editor/open_scene``" + +msgid "Cancel" +msgstr "" + +#, fuzzy +msgid ":kbd:`Esc`" +msgstr ":kbd:`F1`" + +#, fuzzy +msgid "``tiles_editor/cancel``" +msgstr "``editor/open_scene``" + +#, fuzzy +msgid "Paint" +msgstr "타일 칠하기" + +#, fuzzy +msgid "``tiles_editor/paint_tool``" +msgstr "``editor/next_tab``" + +msgid "Line" +msgstr "" + +#, fuzzy +msgid ":kbd:`L`" +msgstr ":kbd:`F1`" + +#, fuzzy +msgid "``tiles_editor/line_tool``" +msgstr "``editor/next_tab``" + +#, fuzzy +msgid "Rect" +msgstr "Rect2" + +#, fuzzy +msgid "``tiles_editor/rect_tool``" +msgstr "``editor/next_tab``" + +#, fuzzy +msgid "Bucket" +msgstr "버킷 채우기" + +#, fuzzy +msgid ":kbd:`B`" +msgstr ":kbd:`F1`" + +#, fuzzy +msgid "``tiles_editor/bucket_tool``" +msgstr "``editor/quick_open``" + +#, fuzzy +msgid "Picker" +msgstr "색깔" + +msgid ":kbd:`P`" +msgstr "" + +#, fuzzy +msgid "``tiles_editor/picker``" +msgstr "``editor/quick_open``" + +msgid "Eraser" +msgstr "" + +#, fuzzy +msgid "``tiles_editor/eraser``" +msgstr "``editor/editor_script``" + +msgid "Flip Horizontally" +msgstr "수평으로 뒤집기" + +#, fuzzy +msgid ":kbd:`C`" +msgstr ":kbd:`F1`" + +#, fuzzy +msgid "``tiles_editor/flip_tile_horizontal``" +msgstr "``get_rotation()``" + +msgid "Flip Vertically" +msgstr "수직으로 뒤집기" + +#, fuzzy +msgid ":kbd:`V`" +msgstr ":kbd:`F1`" + +#, fuzzy +msgid "``tiles_editor/flip_tile_vertical``" +msgstr "``editor/filter_files``" + +msgid "Rotate Left" +msgstr "왼쪽으로 회전" + +msgid ":kbd:`Z`" +msgstr "" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_left``" +msgstr "``editor/filter_files``" + +msgid "Rotate Right" +msgstr "오른쪽으로 회전" + +msgid ":kbd:`X`" +msgstr "" + +msgid "``tiles_editor/rotate_tile_right``" msgstr "" #, fuzzy diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/external_editor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/external_editor.po index 28187fe72e..be9badae55 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/external_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/index.po index 7dc0f4e3dc..60d781f072 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/inspector_dock.po b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/inspector_dock.po index e8b755216d..0e2d8638c9 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/inspector_dock.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/inspector_dock.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/managing_editor_features.po b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/managing_editor_features.po index 67dbca557b..f7415dee42 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/managing_editor_features.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/managing_editor_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/project_manager.po b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/project_manager.po index 396fa05389..d97a795a90 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/project_manager.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/project_manager.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/project_settings.po b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/project_settings.po index 73f4951bc7..8b827fbf96 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/project_settings.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/project_settings.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/using_the_android_editor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/using_the_android_editor.po index 3258e19cfe..e4d47bd007 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/using_the_android_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/using_the_android_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/using_the_web_editor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/using_the_web_editor.po index 4fa84c596b..0a664d3e6b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/editor/using_the_web_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/editor/using_the_web_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/android_gradle_build.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/android_gradle_build.po index 0f1f66e159..b52fe0e2f1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/android_gradle_build.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/android_gradle_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po index 61d406899a..9468d04c38 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_android.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_android.po index b066392221..0770c84912 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_android.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -102,16 +102,24 @@ msgstr "" #, fuzzy msgid "" -"Alternatively, you can install the Android SDK using the `command line tools " -"`__." +"Alternatively, you can install the Android SDK with the `sdkmanager` command " +"line tool." msgstr "" "`커맨드 라인 툴 `__ 을 " "사용해 설치할 수도 있습니다." +#, fuzzy msgid "" -"Once the command line tools are installed, run the `sdkmanager `__ command to complete " -"the setup process:" +"Install the command line tools package using these `instructions `__." +msgstr "" +"실행한 뒤 `설명 `__ 을 참고해 SDK 설정을 마치십시오." + +#, fuzzy +msgid "" +"Once the command line tools are installed, run the following `sdkmanager` " +"command to complete the setup process:" msgstr "" "커맨드 라인 툴이 설치되면 아래의 `sdkmanager `__ 명령을 실행해 설정을 완료하십시오:" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po index 92bf3691d5..2f9a28aa29 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -166,7 +166,7 @@ msgid "" "nothing else." msgstr "" -msgid "**Keep:** Export this resource as usual, with visual files interact." +msgid "**Keep:** Export this resource as usual, with visual files intact." msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_ios.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_ios.po index 800a9485a2..7930932ba8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_ios.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_linux.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_linux.po index c2e0b848c3..478c9dcca0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_linux.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_macos.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_macos.po index 74a9e846f1..5fe5cc91b0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_macos.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_web.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_web.po index acb9213eeb..5bfc27ea5e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_web.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_windows.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_windows.po index 7f481f6edb..f3a3655e0e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_windows.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_pcks.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_pcks.po index f003a9e9a8..b4ef4b47c5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_pcks.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_projects.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_projects.po index 2b2b48ceec..fc7cf43571 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_projects.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/feature_tags.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/feature_tags.po index e93351ca68..a0278e2f2f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/feature_tags.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/index.po index c87cbc04fe..a7a7c7de12 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/one-click_deploy.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/one-click_deploy.po index dca942a1d9..9ec2be8ef4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/one-click_deploy.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/export/running_on_macos.po b/sphinx/po/ko/LC_MESSAGES/tutorials/export/running_on_macos.po index 85fd119850..ca86d3f790 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/export/running_on_macos.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/export/running_on_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po index cb2f47b353..989a38b13e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 316f97455b..389efe02cb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,9 +49,10 @@ msgid "" "reading this page." msgstr "" +#, fuzzy msgid "" "We will be using the official demo as an example; you can `download it from " -"the Asset Library `_." +"the Asset Library `_." msgstr "" "예제로써 공식 데모를 이용할 것 입니다.; `애셋라이브러리에서 다운 받을수 있습" "니다. `_." diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po index d98f5927d1..005d714606 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po index b19d3c0f67..324eed6ee3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/pseudolocalization.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/pseudolocalization.po index 242becc809..8acdf5a857 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/pseudolocalization.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/pseudolocalization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po index d62ffd877d..b041282d72 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -320,7 +320,7 @@ msgstr "" msgid "" "There are many ways to create mappings. One option is to use the mapping " "wizard in the `official Joypads demo `__. Once you have a working mapping for your controller, you can " +"asset/2785>`__. Once you have a working mapping for your controller, you can " "test it by defining the ``SDL_GAMECONTROLLERCONFIG`` environment variable " "before running Godot:" msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index acd13d0b74..5693797885 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po index 2bcb0ad1d2..5045c9608b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po index ed61607b1c..ab19d0353b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/input_examples.po index db861ceaed..7123feb512 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po index 174d8c7a6b..cdb838bcec 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 05256bc177..d0b774f3e1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po index ea48bb4a8f..36baa57b0c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/binary_serialization_api.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/binary_serialization_api.po index d852494a12..43f2f86d06 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/binary_serialization_api.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po index e41daa8407..34408dddd2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po index 601add6378..84667acb01 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po index 8a87065cc6..289d25db16 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po index bc4bff19c5..a7bfd2e49d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/beziers_and_curves.po index de06c8f51f..44bb57d23b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po index 60b446527d..fa6e73fbd0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/interpolation.po index 5d45e07a50..fa4cc68b6c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 1f8f685292..12476d0174 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/random_number_generation.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/random_number_generation.po index 3c4beeb372..31007e0579 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/random_number_generation.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/random_number_generation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po index c08bc1f0fc..1221096c3a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po index a4841396fb..856aff5997 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/index.po index 36912ea3e7..d149998d50 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po b/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po index 6ba3584dc8..3884b06fb5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po b/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po index dc3c133f0c..4aa9b04930 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po b/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po index 3d081efd3f..a5b295d463 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/index.po index d59fd2d352..69cdfb80c8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po index 8eff157b66..99c4162f9a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po index 4a71e66b94..5c3f6e6f50 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po index 75385305eb..74f7912326 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po index 87349fd967..5634eb3b01 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,8 +40,8 @@ msgstr "" msgid "" "If the avoidance behavior should also change with the locomotion e.g. only " "avoid while standing or only avoid other agents in the same locomotion " -"state, switch the actors's avoidance agent to another avoidance map with " -"each locomotion change." +"state, switch the actor's avoidance agent to another avoidance map with each " +"locomotion change." msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po index dcdc12dcc9..fa56427578 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po index e7462106db..42630393f7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -238,7 +238,8 @@ msgid "" msgstr "" msgid "" -"Define the moveable navigation area with the NavigationPolygon draw tool." +"Define the movable navigation area with the NavigationPolygon draw tool. " +"Then click the `Bake NavigationPolygon`` button on the toolbar." msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po index ece6c5cb85..84d6795faf 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po index a266406ff2..efc0a86ec3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po index b630c2176d..ea5114ee94 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po index 149b6845db..e6e9f9fe0a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po index 4c9f0dd8a9..cbe1e91d01 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po index 7de0a53c1d..494c3968cb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po index 5d842ad37a..0c39ee6a66 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po index aa344b5402..65ef69ccdc 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -151,7 +151,7 @@ msgid "" msgstr "" #, fuzzy -msgid "Procedual obstacles" +msgid "Procedural obstacles" msgstr "절차적 하늘." msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po index f2cb0eb388..024cdba077 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,7 +49,7 @@ msgstr "" msgid "" "2D and 3D versions of ``NavigationPathQueryResult`` are available as :ref:" -"`NavigationPathQuerResult2D` and :ref:" +"`NavigationPathQueryResult2D` and :ref:" "`NavigationPathQueryResult3D` " "respectively." msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po index 2361641480..3880d548ec 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po index 898fee97e6..82aa8ee8d3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po index cdce62c684..5591a44e20 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 2a3019acba..6fb35f9a1a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -160,14 +160,6 @@ msgstr "" "임에서 네트워킹 모델 소개 `__\\ 도 있습니다." -msgid "" -"If you want to use your low-level networking library of choice instead of " -"Godot's built-in networking, see here for an example: https://github.com/" -"PerduGames/gdnet3" -msgstr "" -"Godot의 내장 네트워킹 대신 로우 레벨 네트워킹 라이브러리를 쓰고 싶다면, 여기" -"서 예제를 확인하세요: https://github.com/PerduGames/gdnet3" - #, fuzzy msgid "" "Adding networking to your game comes with some responsibility. It can make " diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po index 2bddf66cd3..b81020ade9 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po index 1da55bae49..f7517eec5e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po index adb2576f49..febb712e1d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 8a85186442..80187d83cb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/webrtc.po index a6f9633a7d..89acc88366 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/webrtc.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/webrtc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/websocket.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/websocket.po index 825cb7f498..dcfd086b7a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/websocket.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/websocket.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/cpu_optimization.po b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/cpu_optimization.po index c12f15e1e1..506c443d9a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/cpu_optimization.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/cpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/general_optimization.po b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/general_optimization.po index 1d032c44fd..294e8a3e00 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/general_optimization.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/general_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/gpu_optimization.po b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/gpu_optimization.po index a1ed93a9fc..197d82b8ca 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/gpu_optimization.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/gpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/index.po index a5f1f394e7..88592c2326 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po index e7eda34aac..7768c600c6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/thread_safe_apis.po b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/thread_safe_apis.po index e47410d312..1420c6105b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/thread_safe_apis.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/using_multimesh.po b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/using_multimesh.po index 92345e850a..854347e5ee 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/using_multimesh.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/using_multiple_threads.po b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/using_multiple_threads.po index 7e91fdddd1..3a4c789daa 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/using_multiple_threads.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/using_servers.po b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/using_servers.po index bfd082c89b..8cbcc6b5fb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/using_servers.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po index f947bab7b5..d0a2025626 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po index f1af093014..e2119ad985 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/vertex_animation/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/vertex_animation/index.po index af20082065..94695534b4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/performance/vertex_animation/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/performance/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po index 46e5b19d8c..0dc817ebb5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po index b368d621bc..14faab6a69 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po index 86d9f7014a..314bc4c3ce 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index f9f12b8eb6..f341c88716 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/large_world_coordinates.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/large_world_coordinates.po index 82709eb224..bad11fd2a0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/large_world_coordinates.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/large_world_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,7 +91,7 @@ msgstr "" msgid "" "**Double-precision float range (represent all integers):** Between -9 " -"quadrillon and 9 quadrillon" +"quadrillion and 9 quadrillion" msgstr "" #, fuzzy diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po index 5afd0c509a..0b3fedaa85 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 03513a91eb..5c655e0048 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,7 +42,7 @@ msgstr "" msgid "" "You can download the Platformer3D demo on `GitHub `_ or using the " -"`Asset Library `_." +"`Asset Library `_." msgstr "" "`GitHub `_ 또는 `Asset Library \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po index 024c8a5f52..80b806384b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po index f44075d833..feb713de56 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,7 +75,7 @@ msgstr "" msgid "" "You can download the Platformer3D demo on `GitHub `_ or `the Asset " -"Library `_." +"Library `_." msgstr "" "`GitHub `_ 또는 `Asset Library \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_area_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_area_2d.po index 8a492cec38..d3256b6557 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_area_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_area_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_character_body_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_character_body_2d.po index c7fa32906f..36de98ebcb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_character_body_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_character_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po index d0bae814ec..5e3011787b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/android_library.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/android_library.po index 614ff81863..948a4825b1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/android_library.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/android_library.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/android_plugin.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/android_plugin.po index e1ef5cec4d..585c9fbb6f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/android_plugin.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -504,9 +504,9 @@ msgid "" msgstr "" msgid "" -"If targetting this use-case, make sure to include additional instructions " -"for how the ``AAR`` binaries should be included (e.g: custom additions to " -"the Android app's manifest)." +"If targeting this use-case, make sure to include additional instructions for " +"how the ``AAR`` binaries should be included (e.g: custom additions to the " +"Android app's manifest)." msgstr "" #, fuzzy diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/index.po index ebac935a4a..1ec1c88b8e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po index 000c049c4d..40453aae24 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po index 6250517c1f..38b519dbdf 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/ios/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/ios/index.po index fe2589e42c..74cfd4b638 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/ios/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/ios/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po index a17703115d..c3ebc10dc3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po index 3b73e5c769..e86124a19f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po index afa9aa3b32..78b4d878ad 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po index b5d97e5992..52cf00d8ed 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/web/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/web/index.po index cb9b559e4f..258805e54d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/web/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/web/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po index 4d421a05ac..0cd882dd88 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 69237ff5c2..e043c8a5e4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po index e17525eae7..c79dae596e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index 91051c8217..5a65c40a4a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -92,14 +92,14 @@ msgstr "" msgid "" "You can implement four other methods to add controls to the inspector at " -"specific positions. The ``parse_begin()`` and ``parse_end()`` methods are " +"specific positions. The ``_parse_begin()`` and ``_parse_end()`` methods are " "called only once at the beginning and the end of parsing for each object, " "respectively. They can add controls at the top or bottom of the inspector " "layout by calling ``add_custom_control()``." msgstr "" msgid "" -"As the editor parses the object, it calls the ``parse_category()`` and " +"As the editor parses the object, it calls the ``_parse_category()`` and " "``_parse_property()`` methods. There, in addition to " "``add_custom_control()``, you can call both ``add_property_editor()`` and " "``add_property_editor_for_multiple_properties()``. Use these last two " diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po index 7b324a8dd8..66e944f078 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index cb2f219b65..96a9bf4c66 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index fc39fa8310..4a921c8e97 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po index a2b20d2852..318d1047fb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po index 282914ee15..6b9bd06f80 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po index 5aab1931e3..2a248c7191 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/index.po index aeb8a34209..25e370494b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/jitter_stutter.po b/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/jitter_stutter.po index 4982ef2369..b43ba02717 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/jitter_stutter.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -232,7 +232,7 @@ msgid "" "(typically ``60``) work best when physics interpolation is disabled, as they " "will avoid jitter. This means values such as ``120``, ``180`` and ``240`` " "are good starting points. As a bonus, higher physics FPSes make tunneling " -"and physics unstability issues less likely to occur." +"and physics instability issues less likely to occur." msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po b/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po index 87993db032..b165102200 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -115,6 +115,14 @@ msgid "" "viewport will be resized and stretched to different screen sizes." msgstr "" +msgid "" +"On this page, *window* refers to the screen area allotted to your game by " +"the system, while *viewport* refers to the root object (accessible from " +"``get_tree().root``) which the game controls to fill this screen area. This " +"viewport is a :ref:`Window ` instance. Recall from the :ref:" +"`introduction ` that *all* Window objects are viewports." +msgstr "" + msgid "" "To configure the stretch base size at runtime from a script, use the " "``get_tree().root.content_scale_size`` property (see :ref:`Window." @@ -179,14 +187,10 @@ msgstr "늘리기 모드" msgid "" "The **Stretch Mode** setting defines how the base size is stretched to fit " -"the resolution of the window or screen." -msgstr "" - -msgid "" -"The animations below use a \"base size\" of just 16×9 pixels to demonstrate " -"the effect of different stretch modes. A single sprite, also 16×9 pixels in " -"size, covers the entire viewport, and a diagonal :ref:`Line2D " -"` is added on top of it:" +"the resolution of the window or screen. The animations below use a \"base " +"size\" of just 16×9 pixels to demonstrate the effect of different stretch " +"modes. A single sprite, also 16×9 pixels in size, covers the entire " +"viewport, and a diagonal :ref:`Line2D ` is added on top of it:" msgstr "" msgid "" @@ -601,9 +605,10 @@ msgid "" msgstr "" msgid "" -"You can define a minimum window size by setting ``OS.min_window_size`` in a " -"script's ``_ready()`` function. This prevents the user from resizing the " -"application below a certain size, which could break the UI layout." +"You can define a minimum window size by calling ``get_window()." +"set_min_size()`` in a script's ``_ready()`` function. This prevents the user " +"from resizing the application below a certain size, which could break the UI " +"layout." msgstr "" msgid "" @@ -618,22 +623,45 @@ msgid "hiDPI support" msgstr "모드 지원 제공" msgid "" -"By default, Godot projects aren't considered DPI-aware by the operating " -"system. This is done to improve performance on low-end systems, since the " -"operating system's DPI fallback scaling will be faster than letting the " -"application scale itself (even when using the ``viewport`` stretch mode)." +"By default, Godot projects are considered DPI-aware by the operating system. " +"This is controlled by the **Display > Window > Dpi > Allow Hidpi** project " +"setting, which should be left enabled whenever possible. Disabling DPI " +"awareness can break fullscreen behavior on Windows." msgstr "" msgid "" -"However, the OS-provided DPI fallback scaling doesn't play well with " -"fullscreen mode. If you want crisp visuals on hiDPI displays or if project " -"uses fullscreen, it's recommended to enable **Display > Window > Dpi > Allow " -"Hidpi** in the Project Settings." +"Since Godot projects are DPI-aware, they may appear at a very small window " +"size when launching on an hiDPI display (proportionally to the screen " +"resolution). For a game, the most common way to work around this issue is to " +"make them fullscreen by default. Alternatively, you could set the window " +"size in an :ref:`autoload `'s ``_ready()`` function " +"according to the screen size." +msgstr "" + +msgid "To ensure 2D elements don't appear too small on hiDPI displays:" msgstr "" msgid "" -"**Allow Hidpi** is only effective on Windows and macOS. It's ignored on all " -"other platforms." +"For games, use the ``canvas_items`` or ``viewport`` stretch modes so that 2D " +"elements are automatically resized according to the current window size." +msgstr "" + +msgid "" +"For non-game applications, use the ``disabled`` stretch mode and set the " +"stretch scale to a value corresponding to the display scale factor in an :" +"ref:`autoload `'s ``_ready()`` function. The " +"display scale factor is set in the operating system's settings and can be " +"queried using :ref:" +"`screen_get_scale`. This method " +"is currently only implemented on macOS. On other operating systems, you will " +"need to implement a method to guess the display scale factor based on the " +"screen resolution (with a setting to let the user override this if needed). " +"This is the approach currently used by the Godot editor." +msgstr "" + +msgid "" +"The **Allow Hidpi** setting is only effective on Windows and macOS. It's " +"ignored on all other platforms." msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/viewports.po b/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/viewports.po index faff24ab3b..e45b8dbcb3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/viewports.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/rendering/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po index fa999885bd..2e4b5f782a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po index 6a3d2e489f..684c763f26 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po index fa2cade9ba..ceae656a9b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po index a2afa4f2ea..1f9611e59b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po index e0e4e5c9bc..7b1d7e0c1e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po index c08ce0c223..1b2aa6726f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po index b6c2a4f101..36c479120c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po index c0aa29c061..eb891a58f1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po index 8c6067f691..ece4053537 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po index d7307647bc..cc0d566d2b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po index 0e2b3a0a8f..42c1533a3a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po index 65f8a36593..fd590eeb5a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po index bdd7386e8e..baaf92cd82 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po index b6661cde98..c0c1e1bde5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po index 40df858ab0..41eac61652 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po index ec105713b3..cafd7e2223 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po index a8f4044d21..f2411889b6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po index 85d52ee5bc..4cbb209faa 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po index 465301fd09..87e02da6ae 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po index 06bffc9e34..f122aa0e5e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po index dcfa027e71..d7397f714c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po index 2ffd47bcb4..7dc147ebf1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po index 4fd4ee932e..eb62ce2102 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po index c3d9168cdd..32bb517e00 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po index 2a9cab715d..23c51962e9 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po index 4127e3835b..80ddf1d74f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po index 38af752186..6e85cb2996 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/index.po index b9488a1097..044b7fbe52 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po index 46a0c9fd08..861fb05ddf 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,11 +22,11 @@ msgid "Change scenes manually" msgstr "수동으로 함수 만들기" msgid "" -"Sometimes it helps to have more control over how one swaps scenes around. As " -"mentioned above, a :ref:`Viewport `'s child nodes will " -"render to the image it generates. This holds true even for nodes outside of " -"the \"current\" scene. Autoloads fall into this category, but so do scenes " -"which one instances and adds to the tree at runtime:" +"Sometimes it helps to have more control over how one swaps scenes around. A :" +"ref:`Viewport `'s child nodes will render to the image it " +"generates, this holds true even for nodes outside of the \"current\" scene. " +"Autoloads fall into this category, but so do scenes which one instances and " +"adds to the tree at runtime:" msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/creating_script_templates.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/creating_script_templates.po index 4b6ac64757..f7e915edb0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/creating_script_templates.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/creating_script_templates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -70,13 +70,12 @@ msgid "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgstr "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgid "" -"If no ``script_templates`` is detected, Godot will create a default set of " -"built-in templates automatically, so this logic can be used to reset the " -"default templates in case you've accidentally overwritten them." +"If you're getting Godot from somewhere other than the official website, such " +"as Steam, the folder might be in a different location. You can find it using " +"the Godot editor. Go to ``Editor > Open Editor Data/Settings Folder`` and it " +"will open a folder in your file browser, inside that folder is the " +"``script_templates`` folder." msgstr "" -"만약 ``script_templates``\\ 가 감지되지 않으면 Godot에서 기본 내장 템플릿 집" -"합을 자동으로 생성하므로 실수로 경로를 덮어쓴 경우 기본 템플릿을 재설정하는 " -"데 이 로직을 사용할 수 있습니다." msgid "Project-defined templates" msgstr "프로젝트에서 정의된 템플릿" @@ -260,7 +259,8 @@ msgstr "새 클래스의 이름(C#에서만 사용)." msgid "``_CLASS_``" msgstr "``%CLASS%``" -msgid "The name of the new class (used in C# only)." +#, fuzzy +msgid "The name of the new class." msgstr "새 클래스의 이름(C#에서만 사용)." #, fuzzy diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po index c63b5bd52a..7cc0f3896f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po index 51b087a248..333277dc09 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po index a5c70dc270..adfe653ddd 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/index.po index eec288672c..e5d856155f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po index 979ce2e78f..6a4d4cb655 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po index 0778752298..44d7eb1eca 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -109,10 +109,9 @@ msgid "" msgstr "" msgid "" -"In Godot 3, **Frame Time** includes rendering time. Say you find a " -"mysterious spike of lag in your game, but your physics and scripts are all " -"running fast. The delay could be due to the appearance of particles or " -"visual effects!" +"**Frame Time** includes rendering time. Say you find a mysterious spike of " +"lag in your game, but your physics and scripts are all running fast. The " +"delay could be due to the appearance of particles or visual effects!" msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po index f6ef9e91f2..71a722f140 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/filesystem.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/filesystem.po index e5393aeb51..66a033e6b0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/filesystem.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po index 205f8086dd..e84d3d2d40 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdextension/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdextension/index.po index a39a58e399..82a34a722a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdextension/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdextension/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po index 1d2f4b630b..5b12877c71 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po index a50da5f1d4..b9d66b11fa 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po index 22a5a2aa05..9c0f7d5f9b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po index 6af7a29149..2e2a2e064c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po index 1394e3e82d..933108887a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po index 9719c8c3d5..fe2b13ba70 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po index a90b177fe8..ac0c5e7d45 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/index.po index b782bf4e3b..44185db5ec 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po index 9c5b933fc4..6784621ae8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po index 66bcb2ce60..e4405a5984 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/groups.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/groups.po index 4cc91b26e6..94adc9e664 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/groups.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/groups.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po index fec459d48f..eb2b76dcbb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po index 04badb60ca..5fced90b22 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/index.po index fc0ffec426..b74db1f6a7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po index 3ec43ed68f..9ea84c3e0d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po index 6646f30b8f..05a9f20d86 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/overridable_functions.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/overridable_functions.po index 71a4f1ac22..f41b1d3d3b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/overridable_functions.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/overridable_functions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/pausing_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/pausing_games.po index 1e96831011..0af2d3ca8c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/pausing_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/resources.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/resources.po index b72fbd3edc..b052df6970 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/resources.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -241,11 +241,12 @@ msgstr "" msgid "Creating your own resources" msgstr "여러분만의 리소스 만들기" +#, fuzzy msgid "" "Like any Object in Godot, users can also script Resources. Resource scripts " "inherit the ability to freely translate between object properties and " "serialized text or binary data (\\*.tres, \\*.res). They also inherit the " -"reference-counting memory management from the Reference type." +"reference-counting memory management from the RefCounted type." msgstr "" "Godot의 어떤 오브젝트나 마찬가지로 유저는 리소스를 스크립트로 작성할 수도 있" "습니다. 리소스 스크립트는 개체 속성과 직렬화된 텍스트 또는 이진 데이터(/*." diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/scene_tree.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/scene_tree.po index ce016c6b25..f58f1834fa 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/scene_tree.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po index a840677341..973eb9b93f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/singletons_autoload.po b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/singletons_autoload.po index c041cdeb12..cb3bdbcd9b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/singletons_autoload.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/scripting/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -141,18 +141,10 @@ msgstr "" "는 노드의 ``name`` 속성으로 할당된 이름이 필요합니다. 전역 씬 트리에 추가되" "는 항목의 순서는 위쪽/아래쪽 화살표 키를 사용하여 조작할 수 있습니다." -msgid "" -"This means that any node can access a singleton named \"PlayerVariables\" " -"with:" -msgstr "" -"위의 경우 모든 노드에서 다음 코드를 사용해 \"PlayerVariables\" 라는 싱글톤을 " -"접근할 수 있습니다:" - #, fuzzy msgid "" "If the **Enable** column is checked (which is the default), then the " -"singleton can be accessed directly in GDScript, without requiring " -"``get_node()``:" +"singleton can be accessed directly in GDScript:" msgstr "" "**Enable** 열이 선택되어 있으면(기본값) ``get_node()`` 함수 없이 싱글톤에 직" "접 액세스할 수 있습니다:" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po index 9751f336d5..b8316ac3ac 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,22 +31,12 @@ msgid "" "post-processing tutorial `." msgstr "" -msgid "" -"In the previous post-processing tutorial, we rendered the scene to a :ref:" -"`Viewport ` and then rendered the Viewport in a :ref:" -"`SubViewportContainer ` to the main scene. One " -"limitation of this method is that we could not access the depth buffer " -"because the depth buffer is only available in shaders and Viewports do not " -"maintain depth information." -msgstr "" - msgid "Full screen quad" msgstr "" msgid "" -"In the :ref:`custom post-processing tutorial `, " -"we covered how to use a Viewport to make custom post-processing effects. " -"There are two main drawbacks of using a Viewport:" +"One way to make custom post-processing effects is by using a viewport. " +"However, there are two main drawbacks of using a Viewport:" msgstr "" msgid "The depth buffer cannot be accessed" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/compute_shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/compute_shaders.po index 20ba138d91..2b5f3f8537 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/compute_shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/compute_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po index 4795797081..59eb2a2f80 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po index 3a8d83eb82..50eebe6c85 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/index.po index a77454a525..245175fa1c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po index 752963d0b4..b393dd87e4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/making_trees.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/making_trees.po index 82c124caca..e4f9ab8fb4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/making_trees.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po index 5853c30057..1c5d1933a2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_materials.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_materials.po index 448148afee..d2e0d73c3c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_materials.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po index aebfb715c2..5024ec2353 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po index 8f5af67ac2..1f86369feb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/index.po index 65217c3e86..927780dd8b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po index 60df4bec3c..ee0a33e23e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po index a1864c5e70..72241595f1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po index d1f7480f1e..6ed27b6a48 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po index a5e75a2199..702f1a8a3a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -249,8 +249,8 @@ msgid "in float **LIGHTX_SIZE**" msgstr "" msgid "" -"Angular diameter of ``LIGHTX`` in the sky. Expressed in degrees. For " -"reference, the sun from earth is about 0.5 degrees." +"Angular diameter of ``LIGHTX`` in the sky. Expressed in radians. For " +"reference, the sun from earth is about .0087 radians (0.5 degrees)." msgstr "" msgid "in float **PI**" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po index 192ebe8130..72f3494976 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po index 7dd06cb8ef..4ed49ea64e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -35,9 +35,9 @@ msgstr "" msgid "" "Since the Godot shader language is close to C-style languages and GLSL, this " -"guide is inspired by Godot's own GLSL formatting. You can view an example of " -"a GLSL file in Godot's source code `here `__." +"guide is inspired by Godot's own GLSL formatting. You can view examples of " +"GLSL files in Godot's source code `here `__." msgstr "" msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po index d7cb413581..df624ec75f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/visual_shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/visual_shaders.po index 58331aed8a..3243eb5c5c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/visual_shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/visual_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po index dbef25b944..62e8203312 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po index c7d04aaef9..695a808d8f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po index 268d00c706..170d7111cb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po index 818dac231c..41a1fc884b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/troubleshooting.po b/sphinx/po/ko/LC_MESSAGES/tutorials/troubleshooting.po index 54a2f9376e..1b2f151a52 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/troubleshooting.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/troubleshooting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po index f5ed937d4d..ef0f33d514 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/control_node_gallery.po b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/control_node_gallery.po index f4e5a4cc10..39b8365f20 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/control_node_gallery.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/control_node_gallery.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/custom_gui_controls.po b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/custom_gui_controls.po index cfb4a80ef1..ebbbe29620 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/custom_gui_controls.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_containers.po b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_containers.po index e0ed2aff8f..d490f84d40 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_containers.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_navigation.po b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_navigation.po index 521827213a..8251d398b5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_navigation.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_navigation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_skinning.po b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_skinning.po index 7b07ba72e0..9fd5b43f8f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_skinning.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po index 09b64be966..d24e7c53c1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_using_fonts.po b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_using_fonts.po index c89cef6671..a57bacfc3d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_using_fonts.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_using_fonts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po index 5af0f1a862..a0d5f81d97 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/index.po index 296d87cf5e..a12cd61e42 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/size_and_anchors.po b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/size_and_anchors.po index d3475d3845..599437e3f0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/ui/size_and_anchors.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/ui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po index 019bdff61c..dae2bb9e89 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/deploying_to_android.po b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/deploying_to_android.po index 5d875b6716..73bb6f2b6a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/deploying_to_android.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/deploying_to_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/index.po index 64b9cc729b..9c786d69d1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po index e697d2d008..2b0224a30c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po index d46e04cd11..3b6314d3a7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/openxr_passthrough.po b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/openxr_passthrough.po index 5ca1541e09..ba084d0204 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/openxr_passthrough.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/openxr_passthrough.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/setting_up_xr.po b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/setting_up_xr.po index 491b575ee2..421b4408ce 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/setting_up_xr.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/setting_up_xr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/xr_action_map.po b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/xr_action_map.po index 0a81f973bd..f291ae815f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/xr_action_map.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/xr_action_map.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -355,7 +355,7 @@ msgid "" msgstr "" msgid "" -"The aim pose on most controllers is positioned slightly infront of the " +"The aim pose on most controllers is positioned slightly in front of the " "controller and aims forward. This is a great pose to use for laser pointers " "or to align the muzzle of a weapon with." msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/xr_room_scale.po b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/xr_room_scale.po index ff4ea62f94..1755cde2a5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/xr/xr_room_scale.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/xr/xr_room_scale.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/about/complying_with_licenses.po b/sphinx/po/pl/LC_MESSAGES/about/complying_with_licenses.po index 6c0d31590e..1cb42a7ac6 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/complying_with_licenses.po +++ b/sphinx/po/pl/LC_MESSAGES/about/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/pl/LC_MESSAGES/about/docs_changelog.po index bba2c79885..69a61f2bb7 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/pl/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/about/faq.po b/sphinx/po/pl/LC_MESSAGES/about/faq.po index e1442fdf5d..70030df761 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/faq.po +++ b/sphinx/po/pl/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/about/introduction.po b/sphinx/po/pl/LC_MESSAGES/about/introduction.po index 040971f910..3c3789d4b3 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/pl/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -44,7 +44,6 @@ msgstr "" msgid "Before you start" msgstr "Zanim zaczniesz" -#, fuzzy msgid "" "The :ref:`Tutorials and resources ` page lists " "video tutorials contributed by the community. If you prefer video to text, " @@ -56,17 +55,16 @@ msgstr "" "zamiast tekstu, może warto się im przyjrzeć. W przeciwnym razie, :ref:" "`Rozpoczynanie ` jest dobrym punktem początkowym." -#, fuzzy msgid "" "In case you have trouble with one of the tutorials or your project, you can " "find help on the various :ref:`Community channels `, " "especially the Godot `Discord`_ community and `Forum `_." msgstr "" -"W przypadku wystąpienia problemów z poradnikami lub twoim projektem możesz " -"znaleźć pomoc na wielu :ref:`Kanałach społeczności " -"`, szczególnie na platformie Discord i `Q&A `_." +"W przypadku wystąpienia problemów z poradnikami lub twoim projektem, możesz " +"znaleźć pomoc na różnych :ref:`Kanałach społeczności " +"`, w szczególności na kanele `Discord`_ oraz na " +"`Forum `_." msgid "About Godot Engine" msgstr "O silniku Godot" diff --git a/sphinx/po/pl/LC_MESSAGES/about/list_of_features.po b/sphinx/po/pl/LC_MESSAGES/about/list_of_features.po index b4ce5687df..f0f034764f 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/list_of_features.po +++ b/sphinx/po/pl/LC_MESSAGES/about/list_of_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,22 +20,19 @@ msgstr "" msgid "List of features" msgstr "Lista funkcji" -#, fuzzy msgid "This page aims to list **all** features currently supported by Godot." msgstr "" "Ta strona ma na celu wyszczególnienie wszystkich funkcji aktualnie " "obsługiwanych przez Godot." -#, fuzzy msgid "" "This page lists features supported by the current stable version of Godot. " "Some of these features may not be available in the `LTS release series (3.x) " "`__." msgstr "" "Ta strona zawiera listę funkcji wspieranych przez obecną stabilną wersję " -"Godota (3.5). `Szerszy zakres funkcjonalności `__ jest dostępny w najnowszej wersji " -"deweloperskiej (4.0)." +"silnika Godot. Niektóre z tych funkcji mogą być niedostępne w wydaniu `LTS " +"(3.x)`__." msgid "Platforms" msgstr "Platformy" @@ -44,20 +41,20 @@ msgid "" "See :ref:`doc_system_requirements` for hardware and software version " "requirements." msgstr "" +"Zobacz sekcję :ref:`doc_system_requirements` aby zapoznać się z wymaganiami " +"systemowymi oraz sprzętowymi." msgid "**Can run both the editor and exported projects:**" msgstr "**Można uruchomić zarówno edytor jak i wyeksportowane projekty:**" -#, fuzzy msgid "Windows (x86, 64-bit and 32-bit)." -msgstr "Windows 7 lub nowszy (64-bitowy i 32-bitowy)." +msgstr "Windows (x86, 64-bitowy i 32-bitowy)." msgid "macOS (x86 and ARM, 64-bit only)." -msgstr "" +msgstr "macOS (x86 oraz ARM, wyłącznie 64-bitowy)." -#, fuzzy msgid "Linux (x86 and ARM, 64-bit and 32-bit)." -msgstr "Windows 7 lub nowszy (64-bitowy i 32-bitowy)." +msgstr "Linux (x86 oraz ARM 64-bitowy i 32-bitowy)." msgid "" "Binaries are statically linked and can run on any distribution if compiled " @@ -71,10 +68,12 @@ msgid "" "github.com/godotengine/buildroot>`__, allowing for binaries that work across " "common Linux distributions (including LTS variants)." msgstr "" +"Oficjalne pliki binarne są skompilowane przy użyciu `Godot Engine buildroot " +"`__, pozwalając na działanie na " +"różnych dystrybucjach Linuksa (w tym LTS)." -#, fuzzy msgid "Android (editor support is experimental)." -msgstr "Android 6.0 lub nowszy (obsługa edytora jest eksperymentalna)." +msgstr "Android (obsługa edytora jest eksperymentalna)." msgid "" ":ref:`Web browsers `. Experimental in 4.0, using " @@ -88,18 +87,18 @@ msgid "**Runs exported projects:**" msgstr "**Uruchamia wyeksportowane projekty:**" msgid "iOS." -msgstr "" +msgstr "iOS." msgid ":ref:`Consoles `." msgstr "1: :ref:`Konsole`." -#, fuzzy msgid "" "Godot aims to be as platform-independent as possible and can be :ref:`ported " "to new platforms ` with relative ease." msgstr "" -"Godot ma na celu jak największą niezależność od platform i może być " -"względnie prosto przeniesiony na nowe." +"Godot ma na celu być jak najbardziej niezależny od platform i może być " +"względnie prosto :ref:`przeniesiony na nowe " +"platformy`" msgid "" "Projects written in C# using Godot 4 currently cannot be exported to the web " @@ -135,9 +134,8 @@ msgstr "" msgid "GDScript :ref:`debugger `." msgstr ":ref:`Debuger ` GDScript." -#, fuzzy msgid "Support for debugging in threads is available since 4.2." -msgstr "Obecnie brak wsparcia dla debugowania w wątkach." +msgstr "Wsparcie dla debugowania w wątkach jest dostępne od wersji 4.2." msgid "" "Visual profiler with CPU and GPU time indications for each step of the " @@ -182,9 +180,8 @@ msgstr "Przejęcie kontroli nad kamerą." msgid "Move the in-editor camera and see the result in the running project." msgstr "Ruszanie kamerą w edytorze wpływa na kamerę w uruchomionym projekcie." -#, fuzzy msgid "Built-in offline class reference documentation." -msgstr "Wbudowane odwołania do klas w dokumentacji offline." +msgstr "Wbudowane odnośniki do klas w dokumentacji offline." msgid "Use the editor in dozens of languages contributed by the community." msgstr "Używaj edytora w dziesiątkach języków dodanych przez społeczność." @@ -206,13 +203,12 @@ msgstr "" ":ref:`Twórz swoje własne wtyczki ` wykorzystując " "GDScript, by dodać nowe funkcjonalności lub przyspieszyć swoją pracę." -#, fuzzy msgid "" ":ref:`Download projects from the asset library ` " "in the Project Manager and import them directly." msgstr "" -":ref:`Pobieraj projekty z biblioteki zasobów ` w " -"menadżerze projektów i importuj je bezpośrednio." +":ref:`Pobierz projekty z biblioteki zasobów ` w " +"Menadżerze Projektów i importuj je bezpośrednio." msgid "Rendering" msgstr "Renderowanie" @@ -258,18 +254,15 @@ msgstr "Grafika 2D" msgid "Sprite, polygon and line rendering." msgstr "Renderowanie duszków, wielokątów i linii." -#, fuzzy msgid "" "High-level tools to draw lines and polygons such as :ref:`class_Polygon2D` " "and :ref:`class_Line2D`, with support for texturing." msgstr "" -"Wysokopoziomowe narzędzia do rysowania linii i wielokątów takie jak " -"Polygon2D i Line2D." +"Wysoko-poziomowe narzędzia do rysowania linii i wielokątów, takie jak :ref:" +"`class_Polygon2D` i :ref:`class_Line2D` ze wsparciem dla teksturowania." -#, fuzzy msgid "AnimatedSprite2D as a helper for creating animated sprites." -msgstr "" -"AnimatedSprite jako pomoc przy tworzeniu animowanych duszków (Sprites)." +msgstr "AnimatedSprite2D jako pomoc przy tworzeniu animowanych sprite'ów." msgid "Parallax layers." msgstr "Płótna." @@ -284,13 +277,11 @@ msgstr "" ":ref:` Oświetlenie 2D ` z mapami normalnymi i " "mapami lustrzanymi." -#, fuzzy msgid "Point (omni/spot) and directional 2D lights." -msgstr "Wielokierunkowe światła." +msgstr "Punktowe (dookólne/miejscowe) i kierunkowe światła 2D." -#, fuzzy msgid "Hard or soft shadows (adjustable on a per-light basis)." -msgstr "Dithering można określić na podstawie co-piksel lub co-obiekt." +msgstr "Twarde lub miękkie cienie (regulowane na podstawie światła)." msgid "" "Custom shaders can access a real-time :abbr:`SDF (Signed Distance Field)` " @@ -311,27 +302,25 @@ msgstr "" "rasteryzacja przy użyciu FreeType lub wielokanałowych podpisanych pól " "odległości (MSDF)." -#, fuzzy msgid "" "Bitmap fonts can be exported using tools like BMFont, or imported from " "images (for fixed-width fonts only)." msgstr "" "Czcionki bitmapowe mogą zostać wyeksportowane przy użyciu narzędzi takich " -"jak BMFont." +"jak BMFont, lub zostać zaimportowane z obrazów (tylko dla czcionek z stałą " +"szerokością)." -#, fuzzy msgid "" "Dynamic fonts support monochrome fonts as well as colored fonts (e.g. for " "emoji). Supported formats are TTF, OTF, WOFF1 and WOFF2." msgstr "" -"DynamicFont obsługuje zarówno czcionki monochromatyczne, jak i kolorowe (np. " -"emotikony). Obsługiwane formaty to TTF, OTF, WOFF1 oraz WOFF1." +"Dynamic Font obsługuje zarówno czcionki monochromatyczne, jak i kolorowe " +"(np. emotikony). Obsługiwane formaty to TTF, OTF, WOFF1 oraz WOFF2." -#, fuzzy msgid "" "Dynamic fonts support optional font outlines with adjustable width and color." msgstr "" -"DynamicFont obsługuje opcjonalne kontury z regulowaną szerokością i kolorem." +"Dynamic Font obsługuje opcjonalne kontury z regulowaną szerokością i kolorem." msgid "" "Dynamic fonts support variable fonts and OpenType features including " @@ -347,12 +336,11 @@ msgstr "" "Czcionki dynamiczne obsługują symulowane pogrubienie i kursywę, gdy plik " "czcionki nie zawiera tych stylów." -#, fuzzy msgid "" "Dynamic fonts support oversampling to keep fonts sharp at higher resolutions." msgstr "" -"Obsługa nadpróbkowania czcionek w celu utrzymania ostrości przy wyższych " -"rozdzielczościach." +"Dynamic Fonts wspiera nadpróbkowania w celu utrzymania ostrości przy " +"wyższych rozdzielczościach." msgid "" "Dynamic fonts support subpixel positioning to make fonts crisper at low " @@ -439,9 +427,8 @@ msgstr "" msgid "Rigid bodies." msgstr "Obiekty sztywne." -#, fuzzy msgid "Character bodies." -msgstr "Obiekty statyczne." +msgstr "Obiekty postaci." msgid "Joints." msgstr "Połączenia." @@ -452,17 +439,18 @@ msgstr "Obszary wykrywające wchodzące lub opuszczające obiekty." msgid "**Collision detection:**" msgstr "**Detekcja kolizji:**" -#, fuzzy msgid "" "Built-in shapes: line, box, circle, capsule, world boundary (infinite plane)." -msgstr "Wbudowane kształty: linia, prostokąt, koło, kapsuła." +msgstr "" +"Wbudowane kształty: linia, prostokąt, koło, kapsuła, granica świata " +"(nieskończona płaszczyzna)." msgid "" "Collision polygons (can be drawn manually or generated from a sprite in the " "editor)." msgstr "" -"Wielokąty (mogą być narysowane manualnie lub wygenerowane z duszka w " -"edytorze)." +"Wielokąty kolizyjne (mogą być narysowane manualnie lub wygenerowane ze " +"sprite w edytorze)." msgid "3D graphics" msgstr "Grafika 3D" @@ -495,13 +483,12 @@ msgstr "**Renderowanie oparte na fizyce (wbudowane właściwości materiałów): msgid "Follows the Disney PBR model." msgstr "Naśladuje model PBR Disneya." -#, fuzzy msgid "" "Supports Burley, Lambert, Lambert Wrap (half-Lambert) and Toon diffuse " "shading modes." msgstr "" -"Obsługuje tryby cieniowania: Lambert, Lambert Wrap (half-Lambert), Oren-" -"Nayar i Toon." +"Obsługuje tryby cieniowania: Burley, Lambert, Lambert Wrap (half-Lambert) " +"oraz Toon." #, fuzzy msgid "Supports Schlick-GGX, Toon and Disabled specular shading modes." @@ -514,31 +501,29 @@ msgstr "" "Wykorzystuje przepływ pracy zbudowany wokół skali metaliczność-chropowatość " "z obsługą tekstur ORM." -#, fuzzy msgid "" "Uses horizon specular occlusion (Filament model) to improve material " "appearance." msgstr "" "Wykorzystuje okluzję zwierciadlaną horyzontu (model Filament), aby poprawić " -"wygląd materiału" +"wygląd materiału." msgid "Normal mapping." msgstr "Mapowanie normalnych." -#, fuzzy msgid "" "Parallax/relief mapping with automatic level of detail based on distance." msgstr "" -"*GLES3: * Mapowanie paralaksy / wypukłości z automatycznym poziomem " -"szczegółowości na podstawie odległości." +"Mapowanie paralaksy / wypukłości z automatycznym poziomem szczegółowości na " +"podstawie odległości." -#, fuzzy msgid "Detail mapping for the albedo and normal maps." -msgstr "Szczegółowe mapowanie dla albedo I normal mapsów." +msgstr "" +"Mapowanie szczegółów (detali) dla albedo (kolor bazowy) i map normal " +"(wypukłość)." -#, fuzzy msgid "Sub-surface scattering and transmittance." -msgstr "*GLES3: * Przepuszczalność i rozpraszanie podpowierzchniowe." +msgstr "Pod-powierzchowne rozpraszanie i przepuszczalność." #, fuzzy msgid "" @@ -790,6 +775,13 @@ msgid "" "(configured globally)." msgstr "Filtrowanie, bliskie, dwuliniowe, trójliniowe lub anizotropiczne." +#, fuzzy +msgid "" +"Optional distance fade system to fade distant decals, improving performance." +msgstr "" +"Nieobowiązkowy system zanikania na odległość aby światła znikały i ich " +"cienie, poprawiając wydajność." + msgid "" "When using the Forward+ backend (default on desktop), decals are rendered " "with clustered forward optimizations to decrease their individual cost. " diff --git a/sphinx/po/pl/LC_MESSAGES/about/release_policy.po b/sphinx/po/pl/LC_MESSAGES/about/release_policy.po index c207648428..345c235de3 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/release_policy.po +++ b/sphinx/po/pl/LC_MESSAGES/about/release_policy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -197,7 +197,7 @@ msgid "Godot 4.3 (`master`)" msgstr "" #, fuzzy -msgid "April 2024 (estimate)" +msgid "June 2024 (estimate)" msgstr "Q1 2023 (estymaty)" #, fuzzy @@ -474,8 +474,8 @@ msgstr "" msgid "" "In particular, after the very length release cycle for 4.0, we are pivoting " -"to a faster paced development workflow, with the 4.1 release expected within " -"late Q2 / early Q3 2023." +"to a faster paced development workflow, 4.1 released 4 months after 4.0, and " +"4.2 released 4 months after 4.1" msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/about/system_requirements.po b/sphinx/po/pl/LC_MESSAGES/about/system_requirements.po index 8477800e51..527b606975 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/system_requirements.po +++ b/sphinx/po/pl/LC_MESSAGES/about/system_requirements.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/asset_library/index.po b/sphinx/po/pl/LC_MESSAGES/community/asset_library/index.po index 7d662f0624..6c2e4bb63d 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/asset_library/index.po +++ b/sphinx/po/pl/LC_MESSAGES/community/asset_library/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po b/sphinx/po/pl/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po index cc2155627f..230f1c0446 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po +++ b/sphinx/po/pl/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/asset_library/using_assetlib.po b/sphinx/po/pl/LC_MESSAGES/community/asset_library/using_assetlib.po index 9732fc81aa..71aa8bf877 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/asset_library/using_assetlib.po +++ b/sphinx/po/pl/LC_MESSAGES/community/asset_library/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/asset_library/what_is_assetlib.po b/sphinx/po/pl/LC_MESSAGES/community/asset_library/what_is_assetlib.po index 869e3624c3..a0636572ed 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/asset_library/what_is_assetlib.po +++ b/sphinx/po/pl/LC_MESSAGES/community/asset_library/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/channels.po b/sphinx/po/pl/LC_MESSAGES/community/channels.po index 1f73aa68d8..acc41ce401 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/channels.po +++ b/sphinx/po/pl/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/tutorials.po b/sphinx/po/pl/LC_MESSAGES/community/tutorials.po index cd51b61bd8..efae2ffb4a 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/pl/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po index e2aeaf107c..582ba9e0e9 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/code_style_guidelines.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/code_style_guidelines.po index e66147741a..d90e39681f 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/code_style_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po index 318559b30f..7a6b00740c 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po index 9cb59f7436..f980c0af53 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po index b5976117a8..6778db8f96 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po index 1046eeb02d..3efb10812e 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po index 871b604fd7..8c2d894a6b 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -35,7 +35,7 @@ msgstr "" "kroki:" #, fuzzy -msgid "`Emscripten 1.39.9+ `__." +msgid "`Emscripten 3.1.39+ `__." msgstr "`Python 2.7+ lub Python 3.5+ `__." #, fuzzy @@ -55,6 +55,14 @@ msgid "" "`doc_introduction_to_the_buildsystem`." msgstr "" +msgid "" +"Emscripten 3.1.39+ is recommended, but older 3.x versions are known to work." +msgstr "" + +msgid "" +"Please note that the minimum requirement for GDExtension support is 3.1.14." +msgstr "" + msgid "Building export templates" msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po index 8430015493..be3bf0c3ce 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -193,7 +193,7 @@ msgstr "Uruchamianie SCons" #, fuzzy msgid "" "After opening a command prompt, change to the root directory of the engine " -"source code (using ``cd``) and type::" +"source code (using ``cd``) and type:" msgstr "" "Otwórz terminal, przejdź do głównego katalogu kodu źródłowego silnika i " "wpisz:" @@ -344,13 +344,13 @@ msgstr "" msgid "" "Windows export templates are created by compiling Godot without the editor, " -"with the following flags::" +"with the following flags:" msgstr "" msgid "" "If you plan on replacing the standard export templates, copy these to the " "following location, replacing ```` with the version identifier " -"(such as ``3.1.1.stable`` or ``3.2.dev``)::" +"(such as ``3.1.1.stable`` or ``3.2.dev``):" msgstr "" #, fuzzy diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po index 4b25d89fb9..c680e4752f 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po index 32ce5f66a8..803999ddfd 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po index 908c6b4235..4e637bfa51 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/getting_source.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/getting_source.po index 918cfd1da2..c2e101a40a 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/getting_source.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/index.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/index.po index 7bdf39c905..a11b2ce6d9 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/index.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po index cae0200c11..ec80452277 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -126,7 +126,7 @@ msgid "" msgstr "" #, fuzzy -msgid "For the previous build attempt, the result would look like this::" +msgid "For the previous build attempt, the result would look like this:" msgstr "Na koniec wszystko powinno wyglądać tak:" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po index 97fca0ae52..a51ce989dc 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po index c93dd9b7d3..1de8880629 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po index e6326a882e..1fd5a6a3a3 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po index 32553586fe..c8f5fbd861 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/index.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/index.po index c89e583ac7..9fb8673896 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/index.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po index 662ab0cd31..518d6d2af3 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po index 834278652a..d35ea39405 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po index 3661f34774..902c6db963 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po index 5de3268065..caec827e7b 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po index bed6cfa4d0..3e02ba29fe 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -126,7 +126,7 @@ msgstr "" msgid "" "The name under ``program`` depends on your build configuration, e.g. ``godot." "linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with " -"``platform=editor`` and ``dev_build=yes``." +"``target=editor`` and ``dev_build=yes``." msgstr "" #, fuzzy diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po index f6d135c8d6..e9646fea9c 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po index a7e31d3362..9b58e511a7 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -270,7 +270,7 @@ msgstr "" msgid "" ":ref:`stretch ` together with :" "ref:`stretch_shrink ` " -"declare for a *SubViewportContaner* if and by what integer factor the " +"declare for a *SubViewportContainer* if and by what integer factor the " "contained *SubViewport* should be scaled in comparison to the container's " "size." msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po index 830159d591..99c5c27996 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po index 1c44435f77..a1f23add18 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/core_types.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/core_types.po index 1807a720fd..30f17ca0cd 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/core_types.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po index 8a2d63541c..8c47759a7f 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po index faa8c67e74..19c0c274f3 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po index fdff62df21..07521b7ea2 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po index 4d02a804ce..6de76a8901 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po index 7e5b9df7dd..3796a9f0f9 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po index 01a2f12fd2..c3d8a5ce70 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/index.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/index.po index 156a03cc9a..3c83088729 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/index.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po index 35b2b04475..baaecff058 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po index 27d4c6bed4..95e3b9c56b 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -415,9 +415,8 @@ msgstr "Implementacja" #, fuzzy msgid "" -"`drivers/vulkan/rendering_device_driver_vulkan.cpp `__" +"`drivers/vulkan/rendering_device_vulkan.cpp `__" msgstr "" "`core/io/resource_loader.cpp `__" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/object_class.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/object_class.po index 6ed05ac456..e7914792a9 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/object_class.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po index d547c58af9..2827cc1145 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po index 128caf1a80..63d623e7c0 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po index f0456fba92..5273cfec29 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/index.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/index.po index 82bd903a9c..cd75936bf3 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/index.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/macos_debug.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/macos_debug.po index 32ff34f1d6..9c187a0cbc 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/macos_debug.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/macos_debug.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po index 1dd1d40edc..398a769472 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po index 48e9dafc8b..0dad7d2678 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/vulkan/index.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/vulkan/index.po index b31d6671dc..13c46602e2 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/vulkan/index.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/vulkan/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po index 537d166402..0d6821eb32 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/creating_icons.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/creating_icons.po index 8b65418e9a..c2a9aa8c03 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/creating_icons.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/creating_icons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/editor_style_guide.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/editor_style_guide.po index 55a2492063..079d356bd3 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/editor_style_guide.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/editor_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/index.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/index.po index 979807968f..eba7b5ae74 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/index.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po index 542034a49b..813377ed28 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po index 36b4f3330a..8784d55f05 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/file_formats/index.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/file_formats/index.po index ac8fc7ba3b..11653b6680 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/file_formats/index.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/file_formats/tscn.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/file_formats/tscn.po index e59a2d2dd1..efe8013e02 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/file_formats/tscn.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/development/index.po b/sphinx/po/pl/LC_MESSAGES/contributing/development/index.po index cd46856f94..a8a8c3c361 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/development/index.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/development/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/building_the_manual.po b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/building_the_manual.po index 70c0cfe1a9..db7d51e6af 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/building_the_manual.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/building_the_manual.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/class_reference_primer.po b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/class_reference_primer.po index 7fe0eb22b4..0a7ccc059e 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/class_reference_primer.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/class_reference_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/content_guidelines.po b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/content_guidelines.po index 8019a809ec..149c152d00 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/content_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/content_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po index 355be28592..ecb10db80a 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -224,7 +224,7 @@ msgstr "" #, fuzzy msgid "" -"Only propers nouns, projects, people, and node class names should have their " +"Only proper nouns, projects, people, and node class names should have their " "first letter capitalized." msgstr "Tylko projekty, ludzie i nazwy węzłów klas są pisane wielką literą." diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po index 4a4dee4367..440e40ac9e 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,7 +75,7 @@ msgid "" "used. `Squoosh `_ is a converter developed by Google, " "is open source, and doesn't give Google any image rights by using it. When " "choosing compression if you can get an image that's under 300KB in size use " -"lossless compression. If it's over 300KB use just enough lossy compression " +"lossless compression. If it's over 300KB, use just enough lossy compression " "to get it under that size. If this results in noticable compression " "artifacts using less compression is fine, even if the file size is bigger." msgstr "" @@ -161,7 +161,7 @@ msgid "" "If the image is over 300KB in size try compressing it losslessly using " "`Squoosh `_. If it's still over 300KB change to lossy " "compression and slowly increase the compression until it's under 300KB. If " -"this results in noticable compression artifacts using less compression is " +"this results in noticeable compression artifacts using less compression is " "fine, even if the file size is bigger." msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po index 930ddae604..04c78c8408 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po index e75e61d0cc..b81f71ad5b 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/index.po b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/index.po index 2a0c87f450..7c97fb6e83 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/index.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po index b7952572b4..4ce291527a 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/ways_to_contribute.po b/sphinx/po/pl/LC_MESSAGES/contributing/ways_to_contribute.po index c64ee184d0..ef5b3d1b76 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/ways_to_contribute.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/workflow/bisecting_regressions.po b/sphinx/po/pl/LC_MESSAGES/contributing/workflow/bisecting_regressions.po index 54dba64f5b..fdc58cd582 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/workflow/bisecting_regressions.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/workflow/bisecting_regressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po b/sphinx/po/pl/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po index c4ebccdbc2..7879a44f54 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -394,7 +394,7 @@ msgstr "" msgid "*Dependencies*: describes pull requests that update a dependency file." msgstr "" -msgid "*Enhancememnt*: new information to be added in an existing page." +msgid "*Enhancement*: new information to be added in an existing page." msgstr "" msgid "*Python*: Pull requests that update Python code." diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/workflow/index.po b/sphinx/po/pl/LC_MESSAGES/contributing/workflow/index.po index 404345b887..6fd80d3694 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/workflow/index.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po b/sphinx/po/pl/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po index 6a901cabac..f79ece3990 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/workflow/pr_workflow.po b/sphinx/po/pl/LC_MESSAGES/contributing/workflow/pr_workflow.po index 5720cd630f..bd65d440e2 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/workflow/pr_workflow.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/workflow/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/contributing/workflow/testing_pull_requests.po b/sphinx/po/pl/LC_MESSAGES/contributing/workflow/testing_pull_requests.po index 20ac2d7b8b..fe855029e9 100644 --- a/sphinx/po/pl/LC_MESSAGES/contributing/workflow/testing_pull_requests.po +++ b/sphinx/po/pl/LC_MESSAGES/contributing/workflow/testing_pull_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -90,7 +90,7 @@ msgstr "" msgid "" "Now that you are on the fork's branch page, click the ``.github`` folder at " -"the top of the file list. Then, click on the ``workflows`` folder (whicb is " +"the top of the file list. Then, click on the ``workflows`` folder (which is " "inside the ``.github`` folder). Click the workflow file for the platform you " "wish to download artifacts for. *After* clicking on the file (which opens " "the file view), copy the page URL from your browser's address bar." diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po index 6091542c27..8a0ad24ba7 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po index 5ebeff2422..d32b2f1de2 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po index 07057fcaee..7de6680459 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -59,12 +59,13 @@ msgid "Start by declaring the member variables this object will need:" msgstr "" "Zacznij od zadeklarowania zmiennych, których ten obiekt będzie potrzebował:" +#, fuzzy msgid "" "Using the ``export`` keyword on the first variable ``speed`` allows us to " "set its value in the Inspector. This can be handy for values that you want " "to be able to adjust just like a node's built-in properties. Click on the " -"``Player`` node and you'll see the property now appears in the \"Script " -"Variables\" section of the Inspector. Remember, if you change the value " +"``Player`` node and you'll see the property now appears in the Inspector in " +"a new section with the name of the script. Remember, if you change the value " "here, it will override the value written in the script." msgstr "" "Użycie słowa kluczowego ``export`` przy pierwszej zmiennej ``speed`` pozwala " @@ -277,8 +278,8 @@ msgstr "" #, fuzzy msgid "" -"Click \"Play Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you " -"can move the player around the screen in all directions." +"Click \"Run Current Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm " +"you can move the player around the screen in all directions." msgstr "" "Kliknij \"Odtwórz scenę\" (``F6``) i potwierdź, że możesz poruszać graczem " "po ekranie we wszystkich kierunkach." diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po index 791c755652..96be6a1e68 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po index 4739ea4c53..a1e3657b77 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -174,7 +174,7 @@ msgstr "" #, fuzzy msgid "" "Click the ``Main`` node and you will see the ``Mob Scene`` property in the " -"Inspector under \"Script Variables\"." +"Inspector under \"Main.gd\"." msgstr "" "Kliknij na węzeł ``Main``, żeby zobaczyć właściwość ``Mob`` w inspektorze w " "sekcji \"Zmienne Skryptu\"." diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po index 0662d10bdd..2059ee708c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po index 30df8f8a52..13612c7720 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/index.po index c480faeeb9..beec5ef4f5 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_2d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po index b7ee6adad8..cf2e9ec387 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po index 6a326e62d4..f5d225c0e5 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po index 408309a331..627426d43c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po index 709e6d83fc..4f28db78c3 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -270,7 +270,7 @@ msgstr "|image10|" msgid "" "This will take you back to the script editor and add a new function for you, " "``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the " -"``queue_free()`` method. This function destroy the instance it's called on." +"``queue_free()`` method. This function destroys the instance it's called on." msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po index b6ae971649..c51614423f 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po index b4ce27798f..7000c51b0a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po index a638b5f980..1898690cfa 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po index d6b7f86ac7..eb531e2503 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po index bd86fc36ec..87951ed7ed 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/going_further.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/going_further.po index 9db8dda0cc..377a5aa1f5 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/going_further.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/going_further.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/index.po index 97bbd6205d..a70c16c95c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/first_3d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po b/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po index fdfc46623a..f0c00bc2c5 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po b/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po index 2398794e82..43d9a3c7d5 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/index.po index e182257209..a7beba15f3 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po b/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po index 25dd72f41a..f4d0e916a5 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po b/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po index be1632e086..f34c227caf 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/learning_new_features.po b/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/learning_new_features.po index e87a25af04..e3268f03c0 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/learning_new_features.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/introduction/learning_new_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po index 29594d7607..0ed73d38d1 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po index 0d6349179b..2bdfe5d160 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -54,9 +54,10 @@ msgstr "" "piłce spadać i odbijać się od ścian, węzła :ref:`Sprite2D ` " "oraz :ref:`CollisionShape2D `." +#, fuzzy msgid "" -"Once you saved a scene, it works as a blueprint: you can reproduce it in " -"other scenes as many times as you'd like. Replicating an object from a " +"Once you have saved a scene, it works as a blueprint: you can reproduce it " +"in other scenes as many times as you'd like. Replicating an object from a " "template like this is called **instancing**." msgstr "" "Po zapisaniu sceny działa ona jak forma dla rzeźby: możesz odlać, odtworzyć " @@ -117,16 +118,14 @@ msgstr "" "Otwórz Godot i w Menedżerze Projektu, kliknij przycisk „Zaimportuj”, aby " "zaimportować projekt." +#, fuzzy msgid "" -"In the pop-up that appears, click the browse button and navigate to the " -"folder you extracted." +"In the pop-up that appears navigate to the folder you extracted. Double-" +"click the ``project.godot`` file to open it." msgstr "" "W okienku, które wyskoczy, kliknij przycisk przeglądania i przejdź do " "rozpakowanego folderu." -msgid "Double-click the ``project.godot`` file to open it." -msgstr "Kliknij dwa razy plik ``project.godot``, aby go otworzyć." - msgid "Finally, click the Import & Edit button." msgstr "Na końcu, kliknij przycisk Importuj i Edytuj." diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po index e9d4fe1ee0..9b6e355c17 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -101,7 +101,7 @@ msgstr "" msgid "On top of acting like nodes, scenes have the following characteristics:" msgstr "Scena Mob będzie korzystać z następujących węzłów:" -msgid "They always have one root node, like the \"Character\" in our example." +msgid "They always have one root node, like the \"Player\" in our example." msgstr "" #, fuzzy diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po index 32f9aa633c..7dc814100d 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po index d8a4b21429..da3ab9f792 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po index a7819f7ea2..b270b0f395 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po index ca392e651c..19cb438241 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -62,9 +62,9 @@ msgid "Scene setup" msgstr "Konfiguracja sceny" msgid "" -"To add a button to our game, we will create a new main scene which will " -"include both a :ref:`Button ` and the ``sprite_2d.tscn`` scene " -"we created in the :ref:`doc_scripting_first_script` lesson." +"To add a button to our game, we will create a new scene which will include " +"both a :ref:`Button ` and the ``sprite_2d.tscn`` scene we " +"created in the :ref:`doc_scripting_first_script` lesson." msgstr "" msgid "Create a new scene by going to the menu Scene -> New Scene." diff --git a/sphinx/po/pl/LC_MESSAGES/index.po b/sphinx/po/pl/LC_MESSAGES/index.po index 878b561845..e1d228d14c 100644 --- a/sphinx/po/pl/LC_MESSAGES/index.po +++ b/sphinx/po/pl/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -35,9 +35,8 @@ msgstr "Społeczność" msgid "Class reference" msgstr "Referencja klas" -#, fuzzy msgid "Godot Docs – *4.2* branch" -msgstr "Dokumentacja Godot - gałąź *master*" +msgstr "Dokumentacja Godot - wersja *4.2*" msgid "" "Godot's documentation is available in various languages and versions. Expand " @@ -135,36 +134,13 @@ msgstr "Status tłumaczenia" msgid "Offline documentation" msgstr "Dokumentacja offline" +#, fuzzy msgid "" -"To browse the documentation offline, you can use the mirror of the " -"documentation hosted on `DevDocs `__. To enable " -"offline browsing on DevDocs, you need to:" -msgstr "" -"Ąby przeglądać dokumentację offline, możesz użyć lustrzanej kopii " -"dokumentacji utrzymywanej na `DevDocs`__. Aby " -"włączyć przeglądanie offline na DevDocs, musisz:" - -msgid "Click the three dots in the top-left corner, choose **Preferences**." -msgstr "Kliknij trzy kropki w lewym górnym rogu i wybierz **Preferencje**." - -msgid "" -"Enable the desired version of the Godot documentation by checking the box " -"next to it in the sidebar." -msgstr "" -"Włącz pożądaną wersję dokumentacji Godota zaznaczając pole obok niej na " -"pasku bocznym." - -msgid "Click the three dots in the top-left corner, choose **Offline data**." -msgstr "Kliknij trzy kropki w górnym lewym rogu, wybierz **Dane offline**." - -msgid "Click the **Install** link next to the Godot documentation." -msgstr "Kliknij link **Instaluje** obok dokumentacji Godota." - -msgid "" -"You can also `download an HTML copy `__ for " -"offline reading (updated every Monday). Extract the ZIP archive then open " -"the top-level ``index.html`` in a web browser." +"To browse the documentation offline, you can `download an HTML copy `__ for offline reading (updated every Monday). " +"Extract the ZIP archive then open the top-level ``index.html`` in a web " +"browser." msgstr "" "Możesz również `pobrać kopię dokumentacji HTML \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_antialiasing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_antialiasing.po index e6b022eb4e..18a07fb608 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_antialiasing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index ecddabdb7a..b3cb4e621f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po index 1831245661..910263e761 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po index 9257ef4d5f..07726a4884 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index deb741efad..92bc85e023 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po index 2c9b982974..f03d8152f9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po index 79b830382a..3a9ee4f03e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index e2ceb36df0..74988ed672 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po index 565b0866c5..bd9ddf0038 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 1f71050408..a9aebbe6cf 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 4f447b62af..0487153d30 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilesets.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilesets.po index 1039ef2f24..06581534a3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilesets.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilesets.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_antialiasing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_antialiasing.po index 26cc391d7c..ee3a041aea 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_antialiasing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po index 7a81f1f8bf..e5855890d9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_text.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_text.po index 3c8af62e17..f8b74bdcd0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_text.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_text.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po index 4d01eb146a..a8b3dadf3b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 65e50701d6..ecba6b9c18 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po index 0a651b3e08..495fce86ec 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/index.po index 80b331bb5a..a72e8fba61 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po index 7937c77e31..e025074f3c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po index 8de3b050df..8372423881 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po index 1aec19e0c2..d88ef550be 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po index 274e1c4dec..29765baeab 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po index dfa89fca45..ff930f09cd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index cbb6e5feb5..dc5d67e870 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po index 6dc623d494..2b99a68b7c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 42404f616c..0cd61f98f6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 1bee9d758f..fd47c37069 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/mesh_lod.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/mesh_lod.po index 0c482f69c0..cc5899d97b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/mesh_lod.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/mesh_lod.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/occlusion_culling.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/occlusion_culling.po index d15837a2e3..dcbf987b03 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/occlusion_culling.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/occlusion_culling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -132,7 +132,7 @@ msgid "" msgstr "" msgid "" -"The engine then uses this low-resolution buffer to test occludees' :abbr:" +"The engine then uses this low-resolution buffer to test the occludee's :abbr:" "`AABB (Axis-Aligned Bounding Box)` against the occluder shapes. The " "occludee's :abbr:`AABB (Axis-Aligned Bounding Box)` must be *fully occluded* " "by the occluder shape to be culled." diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/attractors.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/attractors.po index d15d381774..909afdd7a8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/attractors.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/attractors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/collision.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/collision.po index b8381c46dd..adf0d318d9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/collision.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/collision.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po index 0da3cf780d..b66f29ab71 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po index 48aa7cdf91..d34ff9b623 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/index.po index b5986ad8eb..1f3f067e0e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po index 2bcbbd96e7..555b5454f7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,7 +83,7 @@ msgid "" msgstr "" msgid "" -"The ``Daming as Friction`` property changes the behavior of damping from a " +"The ``Damping as Friction`` property changes the behavior of damping from a " "constant deceleration to a deceleration based on speed." msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/properties.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/properties.po index f81bcf0fdd..5850fe2959 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/properties.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -44,7 +44,7 @@ msgid "" "particles emitted through the lifetime will be the ``Ammount`` * ``Amount " "Ratio``. Changing this value while emitted doesn't affect already created " "particles and doesn't cause the particle system to restart. It's useful for " -"making effects where the number of emitted particels varies over time." +"making effects where the number of emitted particles varies over time." msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/subemitters.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/subemitters.po index 4e4d8240ab..5de0ace4a5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/subemitters.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/subemitters.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/trails.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/trails.po index a09c71f6fe..9353914dd2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/trails.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/trails.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/turbulence.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/turbulence.po index 8a624f3522..cfffd5f54d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/turbulence.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/particles/turbulence.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po index f41c1e9cd9..bd58c05648 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po index 6456380d5d..34bc6dd65b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po index 2018b77ec1..3533c982fe 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po index 9944fc4564..ea27e45185 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po index 56ea7bb3fb..823b8aa41f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po index 63163d5f10..6c46571196 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,8 +24,8 @@ msgstr "Używanie modułu" msgid "" "The :ref:`SurfaceTool ` provides a useful interface for " "constructing geometry. The interface is similar to the :ref:`ImmediateMesh " -"` node. You set each per-vertex attribute (e.g. normal, " -"uv, color) and then when you add a vertex it captures the attributes." +"` class. You set each per-vertex attribute (e.g. " +"normal, uv, color) and then when you add a vertex it captures the attributes." msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/resolution_scaling.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/resolution_scaling.po index 277490eaf4..f278a0912b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/resolution_scaling.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/resolution_scaling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -383,7 +383,9 @@ msgid "" "textures in the Import dock." msgstr "" -msgid "The formula used to determine the texture mipmap bias is: TODO" +msgid "" +"The formula used to determine the texture mipmap bias is: " +"``log2f(min(scaling_3d_scale, 1.0)) + custom_texture_mipmap_bias``" msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/standard_material_3d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/standard_material_3d.po index d8fa93e353..3d697a962d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/standard_material_3d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/standard_material_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -371,39 +371,47 @@ msgid "Shading mode" msgstr "Shadery" msgid "" -"Godot has a more or less uniform cost per pixel thanks to depth pre-pass. " -"All lighting calculations are made by running the lighting shader on every " -"pixel." +"Godot has a more or less uniform cost per pixel thanks to the depth pre-" +"pass. All lighting calculations are made by running the lighting shader on " +"every pixel." msgstr "" msgid "" "As these calculations are costly, performance can be brought down " "considerably in some corner cases such as drawing several layers of " -"transparency (which is common in particle systems). Switching to per-vertex " -"lighting may help in these cases." +"transparency (which is common in particle systems). Switching to the " +"**Unshaded** shading mode may help improve performance in these cases, " +"especially when the camera is close to particles." msgstr "" msgid "" -"Additionally, on low-end or mobile devices, switching to vertex lighting can " -"considerably increase rendering performance." +"Additionally, on low-end or mobile devices, switching to unshaded rendering " +"can considerably increase rendering performance." msgstr "" msgid "" -"Keep in mind that when vertex lighting is enabled, only directional lighting " -"can produce shadows (for performance reasons)." +"Keep in mind that when unshaded rendering is enabled, lights will not affect " +"the material at all." msgstr "" msgid "" -"However, in some cases you might want to show just the albedo (color) and " -"ignore the rest. To do this you can set the shading mode to unshaded" +"**Per-Vertex** shading is listed as an option in the shading mode property. " +"However, per-vertex shading is currently unimplemented and will act " +"identical to per-pixel shading." msgstr "" +#, fuzzy +msgid "" +"Support for per-vertex shading is planned to be reimplemented in a future " +"Godot release." +msgstr "Obsługa *wyjścia* HDR jest planowana w przyszłej wersji." + msgid "Diffuse Mode" msgstr "" msgid "" "Specifies the algorithm used by diffuse scattering of light when hitting the " -"object. The default is *Burley*. Other modes are also available:" +"object. The default is **Burley**. Other modes are also available:" msgstr "" msgid "" @@ -420,11 +428,6 @@ msgid "" "scattering. This implementation is energy conserving." msgstr "" -msgid "" -"**Oren Nayar:** This implementation aims to take microsurfacing into account " -"(via roughness). Works well for clay-like materials and some types of cloth." -msgstr "" - msgid "" "**Toon:** Provides a hard cut for lighting, with smoothing affected by " "roughness. It is recommended you disable sky contribution from your " diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_decals.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_decals.po index 05f854c905..cbccf83a77 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_decals.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_decals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po index a17d6ab072..6abf8eb9a7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 813bac3d3c..9f4283a4e5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po index 8cd0c2ee7d..3cc482145a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/variable_rate_shading.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/variable_rate_shading.po index 9a57b7ef80..dfc3a41d95 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/variable_rate_shading.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/variable_rate_shading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/visibility_ranges.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/visibility_ranges.po index 8a6ca68138..6b73a791d0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/visibility_ranges.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/visibility_ranges.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -194,7 +194,7 @@ msgid "" "**Disabled:** Uses hysteresis to switch between LOD levels instantly. This " "prevents situations where LOD levels are switched back and forth quickly " "when the player moves forward and then backward at the LOD transition point. " -"The hystereis distance is determined by **Visibility Range > Begin Margin** " +"The hysteresis distance is determined by **Visibility Range > Begin Margin** " "and **Visibility Range > End Margin**. This mode provides the best " "performance as it doesn't force rendering to become transparent during the " "fade transition." diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/volumetric_fog.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/volumetric_fog.po index 1f836c902f..a5458c8127 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/volumetric_fog.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/volumetric_fog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 2a5cd7451e..ad93fa952e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_track_types.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_track_types.po index d0f8b62ae5..7524040edd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_track_types.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_track_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po index be04b465a5..f677ed5737 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/creating_movies.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/creating_movies.po index 91876e1fc3..3769d2abfd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/creating_movies.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/creating_movies.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po index b676216e65..85104b4468 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po index f4167e748e..b9a4a5fdb9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction.po index 47bf53fbe2..a14292d3c2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/playing_videos.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/playing_videos.po index 230502c8d6..a148b79892 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/playing_videos.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/playing_videos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po index 533dede444..175b8f169d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -105,7 +105,7 @@ msgstr "Zapętlanie animacji" msgid "" "Godot and Blender have different structure to store animation data. In Godot " "animation data is stored in an AnimationPlayer node, instead of in each " -"animated node. In order to fix this inconsistence and still make the " +"animated node. In order to fix this inconsistency and still make the " "animation play versatile, this add-on has three animation exporting modes." msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po index 4e24288718..609395650d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po index ae9366894e..bf86fcbdb6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po index 73b0fc257f..b3d03807ca 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po index 2aeff5b6ee..c9dfef37c6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po index ed142e6aa2..29ebd8e852 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po index 4816e0e01d..79d0f606b1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,10 +45,10 @@ msgid "Bone Weights" msgstr "" msgid "" -"Blender put rigged mesh vertices which has no bone weights at its original " -"position, but these vertices would be placed at (0, 0, 0) in Godot, making " -"the mesh deformed. Therefore, the exporter would raise an error for any " -"vertex with no bone weights detected in a rigged mesh." +"Blender puts rigged mesh vertices which have no bone weights at their " +"original position, but these vertices would be placed at (0, 0, 0) in Godot, " +"making the mesh deformed. Therefore, the exporter will raise an error for " +"any vertex with no bone weights detected in a rigged mesh." msgstr "" msgid "Non-Deform Bone" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po index 9ad2ccd5ca..389d352173 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/import_process.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/import_process.po index 0aec8c0a2e..6671020fd8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/import_process.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po index 27170c13f2..c459cd1646 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po index 0feebddc0d..3498891e6e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po index e329f77a19..e638fceb37 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po index ba5ef2813f..ff164d83bd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po index 857900ed1c..1dd60bd230 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po index 9368c2551e..44ef03f0da 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po index 8329a642d9..54dff8d663 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po index 4bc4f6d479..209bdd11c8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/index.po index be09456ad3..581d84b7f8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po index a247d8dc08..f534c413d0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po index 314058af6d..41e8a54f01 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_effects.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_effects.po index ef46ccde3e..8a5ffb36b1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_effects.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_effects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po index 0491a30329..7a4b0938cb 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po index e76149b663..4638e8f2f1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/recording_with_microphone.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/recording_with_microphone.po index 0bc923e72b..9c1acfb0f2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/recording_with_microphone.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/recording_with_microphone.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/sync_with_audio.po index bbf7d00ec5..b9074c8f1a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/text_to_speech.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/text_to_speech.po index 918e4500ae..cb4cd28759 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/text_to_speech.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/text_to_speech.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po index b49c8c5575..2f8011b7de 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/data_preferences.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/data_preferences.po index 3dcad0f9c9..2ff3be7820 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/data_preferences.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po index 6bffc5b5e7..52f908c457 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/godot_notifications.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/godot_notifications.po index 768865a06a..47f7f7ae9f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/godot_notifications.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/index.po index ea246f9c63..56eb0ddfce 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po index 15d5d8027a..890cbb8745 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/logic_preferences.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/logic_preferences.po index d54943cd69..e432a749e1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/logic_preferences.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/node_alternatives.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/node_alternatives.po index 3a5498af2e..3636b0e300 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/node_alternatives.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -86,7 +86,7 @@ msgstr "" msgid "" "**Example:** Scripts, PackedScene (for scene files), and other types like " "each of the :ref:`AudioEffect ` classes. Each of these " -"can be save and loaded, therefore they extend from Resource." +"can be saved and loaded, therefore they extend from Resource." msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/project_organization.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/project_organization.po index 9cc6afa7a7..adf1ef8eab 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/project_organization.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/scene_organization.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/scene_organization.po index 6f1c10a00a..e5b9b04303 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/scene_organization.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -155,7 +155,7 @@ msgid "" msgstr "" msgid "" -"So, why does all this complex switcharoo work? Well, because scenes operate " +"So, why does all this complex switcheroo work? Well, because scenes operate " "best when they operate alone. If unable to work alone, then working with " "others anonymously (with minimal hard dependencies, i.e. loose coupling) is " "the next best thing. Inevitably, changes may need to be made to a class and " diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po index 97c4bec305..d1e12b304b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/version_control_systems.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/version_control_systems.po index cf9f637ee8..dccb8e1f66 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/version_control_systems.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/version_control_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po index efb78f2733..a17e99dc24 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/command_line_tutorial.po b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/command_line_tutorial.po index a1a80bab5e..ffa6d83cb2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/command_line_tutorial.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/customizing_editor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/customizing_editor.po index ab5261bac0..ffef5c69ea 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/customizing_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/customizing_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/default_key_mapping.po b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/default_key_mapping.po index 6c87d8d94f..563cda21c7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/default_key_mapping.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/default_key_mapping.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1749,100 +1749,125 @@ msgstr "" msgid "Tile Map Editor" msgstr "Kamery" -msgid "Find Tile" -msgstr "Znajdź kafelek" - -msgid "``tile_map_editor/find_tile``" -msgstr "" - -msgid "Pick Tile" -msgstr "Wybierz kafelek" - -msgid ":kbd:`I`" -msgstr "" - -msgid "``tile_map_editor/pick_tile``" -msgstr "" - -msgid "Paint Tile" -msgstr "Maluj kafelek" - -msgid ":kbd:`P`" -msgstr "" - -msgid "``tile_map_editor/paint_tile``" -msgstr "" - -msgid "Bucket Fill" -msgstr "Wypełnienie" - -msgid "``tile_map_editor/bucket_fill``" -msgstr "" - -msgid "Transpose" -msgstr "Transpozycja" - -msgid "``tile_map_editor/transpose``" -msgstr "" - -msgid "Flip Horizontally" -msgstr "Odbij poziomo" - -msgid ":kbd:`X`" -msgstr "" - -msgid "``tile_map_editor/flip_horizontal``" -msgstr "" - -msgid "Flip Vertically" -msgstr "Odbij pionowo" - -msgid ":kbd:`Z`" -msgstr "" - -msgid "``tile_map_editor/flip_vertical``" -msgstr "" - -msgid "Rotate Left" -msgstr "Obróć w lewo" - -msgid "``tile_map_editor/rotate_left``" -msgstr "" - -msgid "Rotate Right" -msgstr "Obróć w prawo" - -msgid "``tile_map_editor/rotate_right``" -msgstr "" - -msgid "Clear Transform" -msgstr "Wyczyść przekształcenie" - -msgid "``tile_map_editor/clear_transform``" -msgstr "" - msgid "Select" msgstr "Zaznacz" -msgid ":kbd:`M`" -msgstr "" - -msgid "``tile_map_editor/select``" +msgid "``tiles_editor/selection_tool``" msgstr "" msgid "Cut Selection" msgstr "Wytnij zaznaczenie" -msgid "``tile_map_editor/cut_selection``" +msgid "``tiles_editor/cut``" msgstr "" -msgid "``tile_map_editor/copy_selection``" +msgid "``tiles_editor/copy``" msgstr "" -msgid "Erase Selection" +#, fuzzy +msgid "Paste Selection" msgstr "Usuń zaznaczenie" -msgid "``tile_map_editor/erase_selection``" +msgid "``tiles_editor/paste``" +msgstr "" + +msgid "``tiles_editor/delete``" +msgstr "" + +msgid "Cancel" +msgstr "" + +msgid ":kbd:`Esc`" +msgstr "" + +#, fuzzy +msgid "``tiles_editor/cancel``" +msgstr "inst2dict" + +#, fuzzy +msgid "Paint" +msgstr "Maluj kafelek" + +msgid "``tiles_editor/paint_tool``" +msgstr "" + +msgid "Line" +msgstr "" + +msgid ":kbd:`L`" +msgstr "" + +msgid "``tiles_editor/line_tool``" +msgstr "" + +#, fuzzy +msgid "Rect" +msgstr "Rect2" + +msgid "``tiles_editor/rect_tool``" +msgstr "" + +#, fuzzy +msgid "Bucket" +msgstr "Wypełnienie" + +msgid ":kbd:`B`" +msgstr "" + +msgid "``tiles_editor/bucket_tool``" +msgstr "" + +#, fuzzy +msgid "Picker" +msgstr "Kolor" + +msgid ":kbd:`P`" +msgstr "" + +msgid "``tiles_editor/picker``" +msgstr "" + +msgid "Eraser" +msgstr "" + +msgid "``tiles_editor/eraser``" +msgstr "" + +msgid "Flip Horizontally" +msgstr "Odbij poziomo" + +msgid ":kbd:`C`" +msgstr "" + +#, fuzzy +msgid "``tiles_editor/flip_tile_horizontal``" +msgstr "get_rotation()" + +msgid "Flip Vertically" +msgstr "Odbij pionowo" + +msgid ":kbd:`V`" +msgstr "" + +msgid "``tiles_editor/flip_tile_vertical``" +msgstr "" + +msgid "Rotate Left" +msgstr "Obróć w lewo" + +msgid ":kbd:`Z`" +msgstr "" + +msgid "``tiles_editor/rotate_tile_left``" +msgstr "" + +msgid "Rotate Right" +msgstr "Obróć w prawo" + +msgid ":kbd:`X`" +msgstr "" + +msgid "``tiles_editor/rotate_tile_right``" msgstr "" #, fuzzy diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/external_editor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/external_editor.po index 831fe63829..63166f2589 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/external_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/index.po index 083c610329..c68eb7ebd5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/inspector_dock.po b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/inspector_dock.po index 325f8ac42d..09a206e21a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/inspector_dock.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/inspector_dock.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/managing_editor_features.po b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/managing_editor_features.po index d625aa1694..3ccee0879a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/managing_editor_features.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/managing_editor_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/project_manager.po b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/project_manager.po index 85cfb5b409..48f157e523 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/project_manager.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/project_manager.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/project_settings.po b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/project_settings.po index efa2cd2ed5..18d449f25b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/project_settings.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/project_settings.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/using_the_android_editor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/using_the_android_editor.po index cfada809f9..9420fe96f1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/using_the_android_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/using_the_android_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/using_the_web_editor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/using_the_web_editor.po index cb419505a9..b80c6d5446 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/editor/using_the_web_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/editor/using_the_web_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/android_gradle_build.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/android_gradle_build.po index 8181db9bd0..66f453ad96 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/android_gradle_build.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/android_gradle_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po index 5a6f808b96..c6e137ada2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_android.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_android.po index bf8a625896..c089576f2b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_android.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -97,16 +97,23 @@ msgstr "" #, fuzzy msgid "" -"Alternatively, you can install the Android SDK using the `command line tools " -"`__." +"Alternatively, you can install the Android SDK with the `sdkmanager` command " +"line tool." msgstr "" "Pobierz i zainstaluj `Android SDK z `__." +#, fuzzy msgid "" -"Once the command line tools are installed, run the `sdkmanager `__ command to complete " -"the setup process:" +"Install the command line tools package using these `instructions `__." +msgstr "" +"Pobierz i zainstaluj `Android Studio z `__." + +msgid "" +"Once the command line tools are installed, run the following `sdkmanager` " +"command to complete the setup process:" msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po index e085d2be32..fb29d80b47 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -154,7 +154,7 @@ msgid "" "nothing else." msgstr "" -msgid "**Keep:** Export this resource as usual, with visual files interact." +msgid "**Keep:** Export this resource as usual, with visual files intact." msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_ios.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_ios.po index d42098c151..462ab2c5b7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_ios.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_linux.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_linux.po index 70e390660a..fb7c6a4af3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_linux.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_macos.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_macos.po index 4281abac46..005d8f7f66 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_macos.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_web.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_web.po index 2bbc011cf5..591844d613 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_web.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_windows.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_windows.po index 1c73069f35..ccd2f5e25d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_windows.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_pcks.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_pcks.po index a691cb3cd6..ea01de4545 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_pcks.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_projects.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_projects.po index bcac37e264..3000b2ad0d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_projects.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/feature_tags.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/feature_tags.po index 9474d73269..21d049001c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/feature_tags.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/index.po index df209584bb..1b68855050 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/one-click_deploy.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/one-click_deploy.po index 83557dc537..99469f5aa5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/one-click_deploy.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/export/running_on_macos.po b/sphinx/po/pl/LC_MESSAGES/tutorials/export/running_on_macos.po index 7287d697e2..7abc868804 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/export/running_on_macos.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/export/running_on_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po index 12c406e020..20c29ff3a4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 1083f44e0f..2fa0f225d3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,10 +42,11 @@ msgid "" "reading this page." msgstr "" +#, fuzzy msgid "" "We will be using the official demo as an example; you can `download it from " -"the Asset Library `_." -msgstr "" +"the Asset Library `_." +msgstr "`Forum (godotdevelopers.org) `_" msgid "Configuring the imported translation" msgstr "Konfigurowanie zaimportowanego tłumaczenia" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po index 2c81ccb564..bc02030736 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po index 3845659bc9..66915ddca3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/pseudolocalization.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/pseudolocalization.po index a862a2b3cb..0b112d4d7a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/pseudolocalization.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/pseudolocalization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po index dfe3c6f6fe..0916ef1034 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -322,7 +322,7 @@ msgstr "" msgid "" "There are many ways to create mappings. One option is to use the mapping " "wizard in the `official Joypads demo `__. Once you have a working mapping for your controller, you can " +"asset/2785>`__. Once you have a working mapping for your controller, you can " "test it by defining the ``SDL_GAMECONTROLLERCONFIG`` environment variable " "before running Godot:" msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 1d69dc1fed..75bc242dc0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po index c73503ff95..2bc678bb8f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po index fd17273e27..b7c1bb9809 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/input_examples.po index fb50c05745..6a77f309e7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po index a7fc86222d..449c33bae1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 4cccbcaa18..8e0e863c37 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po index b3fb7834fb..d72fdd66de 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/binary_serialization_api.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/binary_serialization_api.po index 7be036e116..cf170fa107 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/binary_serialization_api.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po index 8e8d187b56..ff18fd94ef 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po index 05d71f4e4f..bcf92b14c0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po index e526a04fb0..4f15e3186d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po index 10250dab06..d3c83ae86b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/beziers_and_curves.po index def0121e30..a506a15ca7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po index 388843d8fa..fcced912af 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/interpolation.po index e3554ca214..c7654ba7d1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index cc743e3902..971a2368e1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/random_number_generation.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/random_number_generation.po index 8b98659bb0..cceba38df7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/random_number_generation.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/random_number_generation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po index 8080b1cd5a..a91b488241 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po index 2c17fadef7..0b19dc73e7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/index.po index 89dba5bcb1..eceac425a8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po b/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po index 8d9bc51c11..56e34d6b9e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po b/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po index f0c2b60e42..a7aadbb957 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po b/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po index 46c39c47f7..49f13b1cfe 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/index.po index 7d83299048..6b91a5a403 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po index 9ea3bdfbbd..012fb75efb 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po index a011b7eef1..ae666589ab 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po index 346f7a2ade..36958ee644 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po index 1dd032518e..edbb079778 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,8 +40,8 @@ msgstr "" msgid "" "If the avoidance behavior should also change with the locomotion e.g. only " "avoid while standing or only avoid other agents in the same locomotion " -"state, switch the actors's avoidance agent to another avoidance map with " -"each locomotion change." +"state, switch the actor's avoidance agent to another avoidance map with each " +"locomotion change." msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po index 848565a6fb..1bcf5b4bd9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po index 226fe4599f..6dea048efc 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -243,7 +243,8 @@ msgid "" msgstr "" msgid "" -"Define the moveable navigation area with the NavigationPolygon draw tool." +"Define the movable navigation area with the NavigationPolygon draw tool. " +"Then click the `Bake NavigationPolygon`` button on the toolbar." msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po index 4db720c5a5..a9ba3bd229 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po index 18e3889509..3037de52af 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po index 1111bda0da..bf0a1f3334 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po index 214717747b..bacf9cb25d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po index 30acc3d126..41c04329f3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po index ab2ee3ab99..104f715b1c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po index 6e3a09d41f..3a3d348661 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po index 74de3ac4ec..8f2c5594de 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -151,7 +151,7 @@ msgid "" msgstr "" #, fuzzy -msgid "Procedual obstacles" +msgid "Procedural obstacles" msgstr "Proceduralne niebo." msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po index 4ec73c479d..201a146600 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,7 +49,7 @@ msgstr "" msgid "" "2D and 3D versions of ``NavigationPathQueryResult`` are available as :ref:" -"`NavigationPathQuerResult2D` and :ref:" +"`NavigationPathQueryResult2D` and :ref:" "`NavigationPathQueryResult3D` " "respectively." msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po index 853c053307..0ad0404210 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po index 803a90d3e7..ded17244f3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po index 2a72822546..768e62bd15 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 93f4e8d87d..8bee4dfd68 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -108,12 +108,6 @@ msgid "" "what_every_programmer_needs_to_know_about_game_networking/>`__." msgstr "" -msgid "" -"If you want to use your low-level networking library of choice instead of " -"Godot's built-in networking, see here for an example: https://github.com/" -"PerduGames/gdnet3" -msgstr "" - msgid "" "Adding networking to your game comes with some responsibility. It can make " "your application vulnerable if done wrong and may lead to cheats or " diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po index 0ee04cc4cf..dff881b6dd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po index 60d2b4e8f3..16a789086a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po index f6ccd9ab32..f829985106 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po index c781671689..2eeda338e9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/webrtc.po index 1099bbc487..b567d1f67f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/webrtc.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/webrtc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/websocket.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/websocket.po index 00f7e329d0..dc33b54534 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/websocket.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/websocket.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/cpu_optimization.po b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/cpu_optimization.po index f42b748ff7..9d65316d6a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/cpu_optimization.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/cpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/general_optimization.po b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/general_optimization.po index 22797ea244..fef1071700 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/general_optimization.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/general_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/gpu_optimization.po b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/gpu_optimization.po index fe5febed2d..b6d6797cd1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/gpu_optimization.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/gpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/index.po index 27f578fead..a64c587974 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po index 984ae711de..c6d8c5fa2b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/thread_safe_apis.po b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/thread_safe_apis.po index ddcbe23196..13cea49cd5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/thread_safe_apis.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/using_multimesh.po b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/using_multimesh.po index d4d856ef41..1739fd94c3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/using_multimesh.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/using_multiple_threads.po b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/using_multiple_threads.po index ad212a6fd9..fc92e76f5e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/using_multiple_threads.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/using_servers.po b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/using_servers.po index 681225b249..3bc3e9ce7e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/using_servers.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po index aeab276f1a..9358f51c66 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po index dbed58816a..66ea4512d3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/vertex_animation/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/vertex_animation/index.po index a74e12e3f6..09e3241fee 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/performance/vertex_animation/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/performance/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po index 76462d9508..1c0ac4c642 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po index c0bc7864aa..efb83a05ed 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po index 22a08c03aa..68bec75313 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index bdf6ea884c..0c62d7f10b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/large_world_coordinates.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/large_world_coordinates.po index a1d54340d8..cc6ba17107 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/large_world_coordinates.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/large_world_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -90,7 +90,7 @@ msgstr "" msgid "" "**Double-precision float range (represent all integers):** Between -9 " -"quadrillon and 9 quadrillon" +"quadrillion and 9 quadrillion" msgstr "" msgid "Range" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po index 17b924a1fe..59011abbd7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 74587a96fb..ff37df2005 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,7 +37,7 @@ msgstr "" msgid "" "You can download the Platformer3D demo on `GitHub `_ or using the " -"`Asset Library `_." +"`Asset Library `_." msgstr "" #, fuzzy diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po index bf26b80b02..2a3ceda13b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po index 3375a0dbad..a08cd460cd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po index 457d47fdd2..c5e965f755 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,7 +75,7 @@ msgstr "" msgid "" "You can download the Platformer3D demo on `GitHub `_ or `the Asset " -"Library `_." +"Library `_." msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po index 1c7c01ac4a..f286470a9b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_area_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_area_2d.po index 1ecad82c99..59fd45f6b2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_area_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_area_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_character_body_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_character_body_2d.po index 8b0a3b93c6..11d4ec4ac8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_character_body_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_character_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po index 1eb723c8b9..b23ba0e5bd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/android_library.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/android_library.po index 07efcd4487..37744f05e4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/android_library.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/android_library.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/android_plugin.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/android_plugin.po index 998dbf802a..af825d6d9f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/android_plugin.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -507,9 +507,9 @@ msgid "" msgstr "" msgid "" -"If targetting this use-case, make sure to include additional instructions " -"for how the ``AAR`` binaries should be included (e.g: custom additions to " -"the Android app's manifest)." +"If targeting this use-case, make sure to include additional instructions for " +"how the ``AAR`` binaries should be included (e.g: custom additions to the " +"Android app's manifest)." msgstr "" #, fuzzy diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/index.po index e70f013851..229490e07a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po index d6b90ef8f2..bcc2e8502c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po index 374c7cca8f..f70db30f79 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/ios/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/ios/index.po index be88b4eea5..816aa81e0e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/ios/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/ios/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po index e972b93b5f..e085e62aca 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po index 43e497d71c..a546089683 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po index 375bccbcb2..35e2e61510 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po index a199e26482..8fe5546cfc 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/web/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/web/index.po index a2ec7db25e..2bdd4e3781 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/web/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/web/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po index 03ace6141c..f96d8decd1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 1aaeee6100..19307b8a0b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po index 2d8b8ce872..4a3d8fa45b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index 71b7f04c25..b7c5ef70b5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -92,14 +92,14 @@ msgstr "" msgid "" "You can implement four other methods to add controls to the inspector at " -"specific positions. The ``parse_begin()`` and ``parse_end()`` methods are " +"specific positions. The ``_parse_begin()`` and ``_parse_end()`` methods are " "called only once at the beginning and the end of parsing for each object, " "respectively. They can add controls at the top or bottom of the inspector " "layout by calling ``add_custom_control()``." msgstr "" msgid "" -"As the editor parses the object, it calls the ``parse_category()`` and " +"As the editor parses the object, it calls the ``_parse_category()`` and " "``_parse_property()`` methods. There, in addition to " "``add_custom_control()``, you can call both ``add_property_editor()`` and " "``add_property_editor_for_multiple_properties()``. Use these last two " diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po index 719ad51a7b..b16a174a06 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 72933840e0..d14ff8229f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 94402ac16f..d05bd6753a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po index d205924e41..57a105d997 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po index 9712507720..357fe6db04 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po index 3278e21f8a..8841cdbe35 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/index.po index 6d330b80e1..2ec4633283 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/jitter_stutter.po b/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/jitter_stutter.po index 2637946e59..3c1a3fb735 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/jitter_stutter.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -232,7 +232,7 @@ msgid "" "(typically ``60``) work best when physics interpolation is disabled, as they " "will avoid jitter. This means values such as ``120``, ``180`` and ``240`` " "are good starting points. As a bonus, higher physics FPSes make tunneling " -"and physics unstability issues less likely to occur." +"and physics instability issues less likely to occur." msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po b/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po index 36cb011dba..6c02737c57 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -118,6 +118,14 @@ msgid "" "viewport will be resized and stretched to different screen sizes." msgstr "" +msgid "" +"On this page, *window* refers to the screen area allotted to your game by " +"the system, while *viewport* refers to the root object (accessible from " +"``get_tree().root``) which the game controls to fill this screen area. This " +"viewport is a :ref:`Window ` instance. Recall from the :ref:" +"`introduction ` that *all* Window objects are viewports." +msgstr "" + msgid "" "To configure the stretch base size at runtime from a script, use the " "``get_tree().root.content_scale_size`` property (see :ref:`Window." @@ -200,14 +208,10 @@ msgstr "Tryb rozciągania" msgid "" "The **Stretch Mode** setting defines how the base size is stretched to fit " -"the resolution of the window or screen." -msgstr "" - -msgid "" -"The animations below use a \"base size\" of just 16×9 pixels to demonstrate " -"the effect of different stretch modes. A single sprite, also 16×9 pixels in " -"size, covers the entire viewport, and a diagonal :ref:`Line2D " -"` is added on top of it:" +"the resolution of the window or screen. The animations below use a \"base " +"size\" of just 16×9 pixels to demonstrate the effect of different stretch " +"modes. A single sprite, also 16×9 pixels in size, covers the entire " +"viewport, and a diagonal :ref:`Line2D ` is added on top of it:" msgstr "" msgid "" @@ -638,9 +642,10 @@ msgid "" msgstr "" msgid "" -"You can define a minimum window size by setting ``OS.min_window_size`` in a " -"script's ``_ready()`` function. This prevents the user from resizing the " -"application below a certain size, which could break the UI layout." +"You can define a minimum window size by calling ``get_window()." +"set_min_size()`` in a script's ``_ready()`` function. This prevents the user " +"from resizing the application below a certain size, which could break the UI " +"layout." msgstr "" msgid "" @@ -655,22 +660,45 @@ msgid "hiDPI support" msgstr "Wparcie zewnętrzne" msgid "" -"By default, Godot projects aren't considered DPI-aware by the operating " -"system. This is done to improve performance on low-end systems, since the " -"operating system's DPI fallback scaling will be faster than letting the " -"application scale itself (even when using the ``viewport`` stretch mode)." +"By default, Godot projects are considered DPI-aware by the operating system. " +"This is controlled by the **Display > Window > Dpi > Allow Hidpi** project " +"setting, which should be left enabled whenever possible. Disabling DPI " +"awareness can break fullscreen behavior on Windows." msgstr "" msgid "" -"However, the OS-provided DPI fallback scaling doesn't play well with " -"fullscreen mode. If you want crisp visuals on hiDPI displays or if project " -"uses fullscreen, it's recommended to enable **Display > Window > Dpi > Allow " -"Hidpi** in the Project Settings." +"Since Godot projects are DPI-aware, they may appear at a very small window " +"size when launching on an hiDPI display (proportionally to the screen " +"resolution). For a game, the most common way to work around this issue is to " +"make them fullscreen by default. Alternatively, you could set the window " +"size in an :ref:`autoload `'s ``_ready()`` function " +"according to the screen size." +msgstr "" + +msgid "To ensure 2D elements don't appear too small on hiDPI displays:" msgstr "" msgid "" -"**Allow Hidpi** is only effective on Windows and macOS. It's ignored on all " -"other platforms." +"For games, use the ``canvas_items`` or ``viewport`` stretch modes so that 2D " +"elements are automatically resized according to the current window size." +msgstr "" + +msgid "" +"For non-game applications, use the ``disabled`` stretch mode and set the " +"stretch scale to a value corresponding to the display scale factor in an :" +"ref:`autoload `'s ``_ready()`` function. The " +"display scale factor is set in the operating system's settings and can be " +"queried using :ref:" +"`screen_get_scale`. This method " +"is currently only implemented on macOS. On other operating systems, you will " +"need to implement a method to guess the display scale factor based on the " +"screen resolution (with a setting to let the user override this if needed). " +"This is the approach currently used by the Godot editor." +msgstr "" + +msgid "" +"The **Allow Hidpi** setting is only effective on Windows and macOS. It's " +"ignored on all other platforms." msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/viewports.po b/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/viewports.po index c1d1680843..b81ae4463b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/viewports.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/rendering/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po index 06a964daa8..aac0b8f7ae 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po index 064416c126..ce4371cf17 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po index b3ed6cced1..9a2885b4b2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po index d77ed736f4..23042a4fd2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po index 1b8eef0955..f32479c8d2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po index 59f48e38d2..960ca86cde 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po index 0b22f7428b..0ab44817e4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po index 3dd08e0311..bbcd6e171c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po index 7c70d8358f..eca52a6176 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po index 745f048c29..88c5e41be6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po index 0e7c25eec0..a5ff9d43aa 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po index f0dc918d93..a2584e8c0d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po index d4ef4978a8..34b26fb84a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po index 08a405c751..682e216abd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po index 5d7a8e806a..ff19aff7d7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po index 622759e78c..e0f122bd77 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po index aab9f1dd68..41f33bba4f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po index 9b7ac8b5c9..1d4674f5e6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po index 4be2187690..e9fd276de1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po index b21f452caf..46669793db 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po index 2f5283de49..30573d77eb 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po index ade1e1b1e4..b1b669bf50 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po index 27a8f716e3..ce92d429f8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po index 29b8f0efd8..3b10be8026 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po index e887c63681..4c4bb3a0c1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po index 583b460903..6518b22925 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po index 8ef6c47a21..593ddba600 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/index.po index a47b9fc6cd..70d4620cab 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po index d4cb2cb096..ff35eabc8d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,11 +22,11 @@ msgid "Change scenes manually" msgstr "Ręczne tworzenie funkcji" msgid "" -"Sometimes it helps to have more control over how one swaps scenes around. As " -"mentioned above, a :ref:`Viewport `'s child nodes will " -"render to the image it generates. This holds true even for nodes outside of " -"the \"current\" scene. Autoloads fall into this category, but so do scenes " -"which one instances and adds to the tree at runtime:" +"Sometimes it helps to have more control over how one swaps scenes around. A :" +"ref:`Viewport `'s child nodes will render to the image it " +"generates, this holds true even for nodes outside of the \"current\" scene. " +"Autoloads fall into this category, but so do scenes which one instances and " +"adds to the tree at runtime:" msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/creating_script_templates.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/creating_script_templates.po index 61af368762..280c1a800d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/creating_script_templates.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/creating_script_templates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -69,9 +69,11 @@ msgid "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgstr "macOS: ``/users/[username]/.godot/templates``" msgid "" -"If no ``script_templates`` is detected, Godot will create a default set of " -"built-in templates automatically, so this logic can be used to reset the " -"default templates in case you've accidentally overwritten them." +"If you're getting Godot from somewhere other than the official website, such " +"as Steam, the folder might be in a different location. You can find it using " +"the Godot editor. Go to ``Editor > Open Editor Data/Settings Folder`` and it " +"will open a folder in your file browser, inside that folder is the " +"``script_templates`` folder." msgstr "" #, fuzzy @@ -244,8 +246,9 @@ msgstr "" msgid "``_CLASS_``" msgstr "" -msgid "The name of the new class (used in C# only)." -msgstr "" +#, fuzzy +msgid "The name of the new class." +msgstr "Ścieżka bezwzględna do pliku." msgid "``_BASE_``" msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po index 9428684b04..78ba25db2c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po index a1073ada9a..90ad4b071f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po index d51d6fcc7d..c10f664690 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/index.po index a700cba179..6f65009707 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po index 7c7f0b7193..dfe6561a6b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po index 7da336b655..f6ad3c82e2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -109,10 +109,9 @@ msgid "" msgstr "" msgid "" -"In Godot 3, **Frame Time** includes rendering time. Say you find a " -"mysterious spike of lag in your game, but your physics and scripts are all " -"running fast. The delay could be due to the appearance of particles or " -"visual effects!" +"**Frame Time** includes rendering time. Say you find a mysterious spike of " +"lag in your game, but your physics and scripts are all running fast. The " +"delay could be due to the appearance of particles or visual effects!" msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po index 7b55b69e52..c1d6183391 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/filesystem.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/filesystem.po index 67137d651b..8886902b49 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/filesystem.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po index 9dc9671bc7..1f96d3ee2e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdextension/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdextension/index.po index ae18a317d3..536a4a712f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdextension/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdextension/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po index dcb8f42d1c..6be10cf1d9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po index fbc6fa40bc..7d29db53fd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po index c93b899b7f..012bdc3c3d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po index a76252d732..d1997095b4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po index 7d80cb1489..8e6f8b3d8f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po index d12d03ce5a..c93281cdfa 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po index 4af6bfddb8..6f01a3fcf7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/index.po index 9ae26c898b..69f7ce1e66 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po index 69a0164615..1cd9a0aa28 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po index f85626a8e2..864a271d24 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/groups.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/groups.po index 0e18bbe935..a82ed2c296 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/groups.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/groups.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po index ae2cffa89f..50d0797b14 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po index 68d248cb63..be381e2fa7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/index.po index 84ac5efc7d..777a68329e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po index ae0c45bda5..4308333665 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po index 6587f00264..53b69c2594 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/overridable_functions.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/overridable_functions.po index 389abda048..d669fb6148 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/overridable_functions.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/overridable_functions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/pausing_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/pausing_games.po index 252eb0fae9..4efe25cd6d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/pausing_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/resources.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/resources.po index 5597ddae18..571dd89f5f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/resources.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -233,7 +233,7 @@ msgid "" "Like any Object in Godot, users can also script Resources. Resource scripts " "inherit the ability to freely translate between object properties and " "serialized text or binary data (\\*.tres, \\*.res). They also inherit the " -"reference-counting memory management from the Reference type." +"reference-counting memory management from the RefCounted type." msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/scene_tree.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/scene_tree.po index a4cf36b5be..31ce5a8304 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/scene_tree.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po index 4365849be6..344c4fbed6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/singletons_autoload.po b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/singletons_autoload.po index c5e04ba781..52669fd1d3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/singletons_autoload.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/scripting/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -115,15 +115,9 @@ msgid "" "will read these nodes in top-to-bottom order." msgstr "" -msgid "" -"This means that any node can access a singleton named \"PlayerVariables\" " -"with:" -msgstr "" - msgid "" "If the **Enable** column is checked (which is the default), then the " -"singleton can be accessed directly in GDScript, without requiring " -"``get_node()``:" +"singleton can be accessed directly in GDScript:" msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po index b4827fe5f6..bee64fffec 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,22 +31,12 @@ msgid "" "post-processing tutorial `." msgstr "" -msgid "" -"In the previous post-processing tutorial, we rendered the scene to a :ref:" -"`Viewport ` and then rendered the Viewport in a :ref:" -"`SubViewportContainer ` to the main scene. One " -"limitation of this method is that we could not access the depth buffer " -"because the depth buffer is only available in shaders and Viewports do not " -"maintain depth information." -msgstr "" - msgid "Full screen quad" msgstr "Pełnoekranowy quad" msgid "" -"In the :ref:`custom post-processing tutorial `, " -"we covered how to use a Viewport to make custom post-processing effects. " -"There are two main drawbacks of using a Viewport:" +"One way to make custom post-processing effects is by using a viewport. " +"However, there are two main drawbacks of using a Viewport:" msgstr "" msgid "The depth buffer cannot be accessed" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/compute_shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/compute_shaders.po index 08d4f61527..2c59aff328 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/compute_shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/compute_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po index 83f9baccfa..47bb722a20 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po index 51fb4e2d36..a5b01340d1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/index.po index 1439ee09c7..e59186f1bb 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po index 17437bec46..8a49d665a4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/making_trees.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/making_trees.po index c0140d5830..1e5c172ff0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/making_trees.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po index 0a3d951881..27dcf19e1e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_materials.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_materials.po index d77fae6644..248ac15486 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_materials.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po index 13ba42d574..74c3bd0147 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po index a50eb20880..fbe8b194a7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/index.po index a95d86e317..9c3d7d2506 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po index 4f55f4a7c6..d71fd8bec6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po index e15de8eb6c..78e2e86057 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po index 55bc857018..b4364a5a1c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po index 1030f9df58..04cd8782de 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -249,8 +249,8 @@ msgid "in float **LIGHTX_SIZE**" msgstr "" msgid "" -"Angular diameter of ``LIGHTX`` in the sky. Expressed in degrees. For " -"reference, the sun from earth is about 0.5 degrees." +"Angular diameter of ``LIGHTX`` in the sky. Expressed in radians. For " +"reference, the sun from earth is about .0087 radians (0.5 degrees)." msgstr "" msgid "in float **PI**" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po index dc77fb9fb0..ba0d0ac49e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po index 6d6972991f..bcbb6a2d22 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -35,9 +35,9 @@ msgstr "" msgid "" "Since the Godot shader language is close to C-style languages and GLSL, this " -"guide is inspired by Godot's own GLSL formatting. You can view an example of " -"a GLSL file in Godot's source code `here `__." +"guide is inspired by Godot's own GLSL formatting. You can view examples of " +"GLSL files in Godot's source code `here `__." msgstr "" msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po index c0fdf786a1..2ef5ac308e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/visual_shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/visual_shaders.po index 1339a67692..dabf9b920d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/visual_shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/visual_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po index b333913f52..526b71b600 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po index b168831d69..eba3b626de 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po index 0905cae780..5957a586b4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po index 7c33a64411..3f5383b606 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/troubleshooting.po b/sphinx/po/pl/LC_MESSAGES/tutorials/troubleshooting.po index 979feadba7..9084430ec4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/troubleshooting.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/troubleshooting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po index 41dec321dd..0e8f031dff 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/control_node_gallery.po b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/control_node_gallery.po index 41dae50331..ac2d2443bb 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/control_node_gallery.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/control_node_gallery.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/custom_gui_controls.po b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/custom_gui_controls.po index a3a10b2d1b..e69d837352 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/custom_gui_controls.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_containers.po b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_containers.po index 45dc4e03f0..c85a95fdee 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_containers.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_navigation.po b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_navigation.po index f19cff89f9..5a035a7449 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_navigation.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_navigation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_skinning.po b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_skinning.po index 3e6cb4a32a..6d66ef58da 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_skinning.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po index 9e0e8cfbb3..f555ce5d6b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_using_fonts.po b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_using_fonts.po index b2910715b9..bbe4cdaeb1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_using_fonts.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_using_fonts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po index 9e73d17add..5ff4844037 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/index.po index 12a80a5a2a..bebfbbc332 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/size_and_anchors.po b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/size_and_anchors.po index 24270e9942..b598aa916a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/ui/size_and_anchors.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/ui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po index d02296a2bb..64d56b3135 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/deploying_to_android.po b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/deploying_to_android.po index f68ce44f8d..8a5371d791 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/deploying_to_android.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/deploying_to_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/index.po index b16f456c70..a199d6a510 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po index b76600e630..b7f756e368 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po index bc7686ce33..589ed57663 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/openxr_passthrough.po b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/openxr_passthrough.po index 71cb5f0f53..07ee58c59b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/openxr_passthrough.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/openxr_passthrough.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/setting_up_xr.po b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/setting_up_xr.po index b78cab64bb..1f6b780e6f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/setting_up_xr.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/setting_up_xr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/xr_action_map.po b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/xr_action_map.po index 6ae957d913..6870b56351 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/xr_action_map.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/xr_action_map.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -355,7 +355,7 @@ msgid "" msgstr "" msgid "" -"The aim pose on most controllers is positioned slightly infront of the " +"The aim pose on most controllers is positioned slightly in front of the " "controller and aims forward. This is a great pose to use for laser pointers " "or to align the muzzle of a weapon with." msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/xr_room_scale.po b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/xr_room_scale.po index 2563cc44f3..5706d7a6a9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/xr/xr_room_scale.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/xr/xr_room_scale.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/complying_with_licenses.po b/sphinx/po/pt_BR/LC_MESSAGES/about/complying_with_licenses.po index 66dedfd558..5f595f6424 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/complying_with_licenses.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/pt_BR/LC_MESSAGES/about/docs_changelog.po index 7645220747..55e91a91a9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po b/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po index 9fa92415b6..cd15c9d356 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po b/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po index d3c7d007c4..3e2f89f1f6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/list_of_features.po b/sphinx/po/pt_BR/LC_MESSAGES/about/list_of_features.po index 85a0324e40..17f3f11c44 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/list_of_features.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/list_of_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,10 +20,10 @@ msgstr "" msgid "List of features" msgstr "Lista de funcionalidades" -#, fuzzy msgid "This page aims to list **all** features currently supported by Godot." msgstr "" -"Esta página visa listar todos os recursos atualmente suportados pelo Godot." +"Esta página visa listar **todos** os recursos atualmente suportados pelo " +"Godot." #, fuzzy msgid "" @@ -43,6 +43,7 @@ msgid "" "See :ref:`doc_system_requirements` for hardware and software version " "requirements." msgstr "" +"Veja :ref:`doc_system_requirements` para requisitos de hardware e software." msgid "**Can run both the editor and exported projects:**" msgstr "" @@ -53,7 +54,7 @@ msgid "Windows (x86, 64-bit and 32-bit)." msgstr "Windows 7 e superior (64-bit e 32-bit)." msgid "macOS (x86 and ARM, 64-bit only)." -msgstr "" +msgstr "macOS (x86 and ARM, apenas para sistemas de 64-bit)." #, fuzzy msgid "Linux (x86 and ARM, 64-bit and 32-bit)." @@ -88,7 +89,7 @@ msgid "**Runs exported projects:**" msgstr "**É possível executar apenas projetos exportados em:**" msgid "iOS." -msgstr "" +msgstr "iOS." msgid ":ref:`Consoles `." msgstr ":ref:`Consoles `." @@ -135,14 +136,15 @@ msgstr "" msgid "GDScript :ref:`debugger `." msgstr "GDScript :ref:`depurador `." -#, fuzzy msgid "Support for debugging in threads is available since 4.2." -msgstr "Por enquanto, sem suporte para depuração em threads." +msgstr "Suporte para depuração em threads está disponível desde a versão 4.2." msgid "" "Visual profiler with CPU and GPU time indications for each step of the " "rendering pipeline." msgstr "" +"Analisador gráfico com indicações de tempo de CPU e GPU para cada passo do " +"pipeline de renderização." msgid "" "Performance monitoring tools, including :ref:`custom performance monitors " @@ -459,6 +461,8 @@ msgid "" ":ref:`doc_variable_rate_shading` on supported GPUs in Forward+ and Forward " "Mobile." msgstr "" +":ref:`doc_variable_rate_shading` em GPU suportadas por Avançado+ e Avançado " +"Mobile." msgid "**Physically-based rendering (built-in material features):**" msgstr "" @@ -467,7 +471,6 @@ msgstr "" msgid "Follows the Disney PBR model." msgstr "Segue o modelo Disney PBR." -#, fuzzy msgid "" "Supports Burley, Lambert, Lambert Wrap (half-Lambert) and Toon diffuse " "shading modes." @@ -475,7 +478,6 @@ msgstr "" "Suporta os modos de sombreamento difuso Lambert, Lambert Wrap (meio " "Lambert), Oren-Nayar e Toon." -#, fuzzy msgid "Supports Schlick-GGX, Toon and Disabled specular shading modes." msgstr "" "Suporta os modos de sombreamento especular Schlick-GGX, Blinn, Phong, Toon e " @@ -485,18 +487,16 @@ msgid "Uses a roughness-metallic workflow with support for ORM textures." msgstr "" "Utiliza o fluxo de trabalho roughness-metallic com suporte para texturas ORM." -#, fuzzy msgid "" "Uses horizon specular occlusion (Filament model) to improve material " "appearance." msgstr "" "Usa oclusão especular do horizonte (modelo de filamento) para melhorar a " -"aparência do material" +"aparência do material." msgid "Normal mapping." msgstr "Mapeamento Normal." -#, fuzzy msgid "" "Parallax/relief mapping with automatic level of detail based on distance." msgstr "" @@ -510,7 +510,6 @@ msgstr "Mapeamento detalhado para os mapas albedo e normal." msgid "Sub-surface scattering and transmittance." msgstr "*GLES3:* Espalhamento e transmitância sub-superficiais." -#, fuzzy msgid "" "Screen-space refraction with support for material roughness (resulting in " "blurry refraction)." @@ -519,11 +518,11 @@ msgstr "" "refração borrada). No GLES2, a refração ainda é funcional, mas não tem " "suporte para a rugosidade do material." -#, fuzzy msgid "Proximity fade (soft particles) and distance fade." -msgstr "*GLES3:* Desvanecimento de proximidade (partículas suaves)." +msgstr "" +"Desvanecimento de proximidade (partículas suaves) e desvanecimento de " +"distância." -#, fuzzy msgid "" "Distance fade can use alpha blending or dithering to avoid going through the " "transparent pipeline." @@ -546,11 +545,12 @@ msgstr "Luzes unidirecionais." msgid "Spot lights with adjustable cone angle and attenuation." msgstr "Focos de luz com ajuste de ângulo por cone e atenuação." -#, fuzzy msgid "" "Specular, indirect light, and volumetric fog energy can be adjusted on a per-" "light basis." -msgstr "A energia especular pode ser ajustada por luz." +msgstr "" +"Neblina especular, luz indireta e neblina volumétrica pode ser ajustada por " +"luz." msgid "" "Adjustable light \"size\" for fake area lights (will also make shadows " @@ -568,12 +568,20 @@ msgid "" "Clustered rendering also lifts any limits on the number of lights that can " "be used on a mesh." msgstr "" +"Quando usando o backend Avançado( padrão no desktop), luzes são rederizadas " +"com otimizações futuras agrupadas para diminuir o custo individual de " +"processamento. A renderização em cluster também elimina quaisquer limites no " +"número de luzes que podem ser usadas em uma malha." +#, fuzzy msgid "" "When using the Forward Mobile backend, up to 8 omni lights and 8 spot lights " "can be displayed per mesh resource. Baked lighting can be used to overcome " "this limit if needed." msgstr "" +"Quando usando o backend Mobile, até 8 omni luzes e 8 spot de luz pode ser " +"mostrados por recursos de mesh. A iluminação gerada pode ser usada para " +"superar esse limite" msgid "**Shadow mapping:**" msgstr "**Mapeamento de sombras:**" @@ -592,9 +600,8 @@ msgstr "" "*OmniLight:* Paraboloide duplo (rápido) ou mapa do cubo (mais lento, porém " "mais preciso ). Suporta texturas de projeção de cores na forma de panoramas." -#, fuzzy msgid "*SpotLight:* Single texture. Supports colored projector textures." -msgstr "*Destaque:* Textura única." +msgstr "*SpotLight:* Textura única. Suporta projeção de texturas coloridas." msgid "" "Shadow normal offset bias and shadow pancaking to decrease the amount of " @@ -749,6 +756,10 @@ msgid "" "(configured globally)." msgstr "Filtragem mais próxima, bilinear, trilinear ou anisotrópica." +msgid "" +"Optional distance fade system to fade distant decals, improving performance." +msgstr "" + msgid "" "When using the Forward+ backend (default on desktop), decals are rendered " "with clustered forward optimizations to decrease their individual cost. " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/release_policy.po b/sphinx/po/pt_BR/LC_MESSAGES/about/release_policy.po index 89f24b94ce..d8936a6e71 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/release_policy.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/release_policy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -196,7 +196,7 @@ msgid "Godot 4.3 (`master`)" msgstr "Godot 4.2 (`master`)" #, fuzzy -msgid "April 2024 (estimate)" +msgid "June 2024 (estimate)" msgstr "Q1 2023 (Previsto)" #, fuzzy @@ -477,8 +477,8 @@ msgstr "" msgid "" "In particular, after the very length release cycle for 4.0, we are pivoting " -"to a faster paced development workflow, with the 4.1 release expected within " -"late Q2 / early Q3 2023." +"to a faster paced development workflow, 4.1 released 4 months after 4.0, and " +"4.2 released 4 months after 4.1" msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/system_requirements.po b/sphinx/po/pt_BR/LC_MESSAGES/about/system_requirements.po index 33023763d4..3f46c8bc60 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/system_requirements.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/system_requirements.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/index.po b/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/index.po index 01c3c9d34a..e2b0034137 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po b/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po index f2b27dbd64..bc1288a721 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/using_assetlib.po b/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/using_assetlib.po index cfbf69ced0..f4a3610602 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/using_assetlib.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/what_is_assetlib.po b/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/what_is_assetlib.po index 06a90d4335..97d06b7466 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/what_is_assetlib.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/asset_library/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po b/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po index e5f9cc1fa4..d262ef7dd0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po b/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po index ebc929f13b..af45be5ec4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po index 9b6d3eae37..c5d8bc723c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/code_style_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/code_style_guidelines.po index fbdd37b25a..a1b55b278e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/code_style_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po index df94899932..6e2ea7663d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po index 976d2ac4a5..a43644a6ff 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po index 18f20d67e0..7398a6dfb2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po index d40fb16c14..9dda55d752 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po index 6b04e56497..93f048ad5c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,7 +34,8 @@ msgstr "" "Para compilar modelos de exportação para a Web, é necessário fazer o " "seguinte:" -msgid "`Emscripten 1.39.9+ `__." +#, fuzzy +msgid "`Emscripten 3.1.39+ `__." msgstr "`Emscripten 1.39.9+ `__." #, fuzzy @@ -54,6 +55,14 @@ msgid "" "`doc_introduction_to_the_buildsystem`." msgstr "" +msgid "" +"Emscripten 3.1.39+ is recommended, but older 3.x versions are known to work." +msgstr "" + +msgid "" +"Please note that the minimum requirement for GDExtension support is 3.1.14." +msgstr "" + msgid "Building export templates" msgstr "Construindo modelos de exportação" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po index c5152daf19..f908d49bd2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -188,7 +188,7 @@ msgstr "Executando SCons" msgid "" "After opening a command prompt, change to the root directory of the engine " -"source code (using ``cd``) and type::" +"source code (using ``cd``) and type:" msgstr "" msgid "" @@ -337,13 +337,13 @@ msgstr "" msgid "" "Windows export templates are created by compiling Godot without the editor, " -"with the following flags::" +"with the following flags:" msgstr "" msgid "" "If you plan on replacing the standard export templates, copy these to the " "following location, replacing ```` with the version identifier " -"(such as ``3.1.1.stable`` or ``3.2.dev``)::" +"(such as ``3.1.1.stable`` or ``3.2.dev``):" msgstr "" msgid "With the following names::" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po index cc372705c3..a190c074bc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po index b722866575..67599e2453 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po index 1b892bddbf..c36a9d6b23 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/getting_source.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/getting_source.po index 17b3c66c82..3bc1e438ee 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/getting_source.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/index.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/index.po index 25fa422b38..28c4485b20 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po index 3c6bf32fda..0a0e4a69a0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -145,7 +145,8 @@ msgstr "" "Os executáveis resultantes serão colocados na subpasta ``bin/``, geralmente " "com esta convenção de nomenclatura::" -msgid "For the previous build attempt, the result would look like this::" +#, fuzzy +msgid "For the previous build attempt, the result would look like this:" msgstr "Para a tentativa de compilação anterior, o resultado ficaria assim:" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po index 51edd7366a..71df54414e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po index 02d6b8b702..970c66e216 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po index f1fd62cd01..e99d51724e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po index 3f41e7671f..51b3007bb3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/index.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/index.po index 72229046d4..9fef24daa2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po index e6e31dbcf1..f29c605f14 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po index 4fca5f220c..fd65558ab5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po index 5c65bb8bd1..d5d0953ca0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po index 492cbe8639..9b8dc4cd7c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po index 49fd583b4d..b247d5af07 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -127,7 +127,7 @@ msgstr "" msgid "" "The name under ``program`` depends on your build configuration, e.g. ``godot." "linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with " -"``platform=editor`` and ``dev_build=yes``." +"``target=editor`` and ``dev_build=yes``." msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po index a0b3392506..5356e2ef7d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po index 4e06e5bbf1..bad0b943c0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -280,7 +280,7 @@ msgstr "Transformações de janela de exibição e tela" msgid "" ":ref:`stretch ` together with :" "ref:`stretch_shrink ` " -"declare for a *SubViewportContaner* if and by what integer factor the " +"declare for a *SubViewportContainer* if and by what integer factor the " "contained *SubViewport* should be scaled in comparison to the container's " "size." msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po index aa394e5076..419a946259 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po index fe8bbae044..30c9e723c7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/core_types.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/core_types.po index 2e840e7de0..0d5311b699 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/core_types.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po index 52d879dcc9..1774d08a15 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po index d65d60df03..cfa9a09b5b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po index 67bfa4339c..3611e043d9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po index 74201cf05c..402ff49fe5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po index 0476209e7a..ce7ed314d0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po index d78cc1f198..6eb3138e5a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/index.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/index.po index d6674ddf0b..93bf2daa43 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po index 7ce1f8700b..86af850a42 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po index dff7305234..0e4cc85d51 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -417,9 +417,8 @@ msgstr "Implementações de referência" #, fuzzy msgid "" -"`drivers/vulkan/rendering_device_driver_vulkan.cpp `__" +"`drivers/vulkan/rendering_device_vulkan.cpp `__" msgstr "" "`servers/register_server_types.cpp `__" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/object_class.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/object_class.po index a4e0794971..eb7027d5f4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/object_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po index 7b124132b8..183f787569 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po index 2a84a00c67..34d23981d5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po index 86e1362c1a..5b372affcd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/index.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/index.po index a48472a25b..a786944f7a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/macos_debug.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/macos_debug.po index b1fc5e7281..e8e4f1cae0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/macos_debug.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/macos_debug.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po index b934fec4d1..f98683a977 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po index ba771be6f6..bdf32dfd72 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/vulkan/index.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/vulkan/index.po index 6df40421ac..6a94e6448b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/vulkan/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/vulkan/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po index e31cb2dfcc..a1b9f859d0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/creating_icons.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/creating_icons.po index ac57cf0576..6990d635cb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/creating_icons.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/creating_icons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/editor_style_guide.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/editor_style_guide.po index 3279f655d1..3e4cd7ec83 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/editor_style_guide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/editor_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/index.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/index.po index ffffe2b930..b06b423d43 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po index f51fcd2313..58886ea9ba 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po index 1c623afd21..ace45c11fb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/file_formats/index.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/file_formats/index.po index c84bb9d376..e31af03079 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/file_formats/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/file_formats/tscn.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/file_formats/tscn.po index 6bfedfb2a5..37d165f191 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/file_formats/tscn.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/index.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/index.po index c37957b954..cb5930584d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/development/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/building_the_manual.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/building_the_manual.po index 54ea3090c7..44323da639 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/building_the_manual.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/building_the_manual.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/class_reference_primer.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/class_reference_primer.po index 5e2733c2ff..a81d399447 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/class_reference_primer.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/class_reference_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/content_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/content_guidelines.po index f137b1e777..932e5d6004 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/content_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/content_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po index 6009eecb4b..d69c65c6d2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -217,7 +217,7 @@ msgid "**Bad:** Understanding Signals In Godot" msgstr "" msgid "" -"Only propers nouns, projects, people, and node class names should have their " +"Only proper nouns, projects, people, and node class names should have their " "first letter capitalized." msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po index 70f397b764..976778d5e9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,7 +75,7 @@ msgid "" "used. `Squoosh `_ is a converter developed by Google, " "is open source, and doesn't give Google any image rights by using it. When " "choosing compression if you can get an image that's under 300KB in size use " -"lossless compression. If it's over 300KB use just enough lossy compression " +"lossless compression. If it's over 300KB, use just enough lossy compression " "to get it under that size. If this results in noticable compression " "artifacts using less compression is fine, even if the file size is bigger." msgstr "" @@ -161,7 +161,7 @@ msgid "" "If the image is over 300KB in size try compressing it losslessly using " "`Squoosh `_. If it's still over 300KB change to lossy " "compression and slowly increase the compression until it's under 300KB. If " -"this results in noticable compression artifacts using less compression is " +"this results in noticeable compression artifacts using less compression is " "fine, even if the file size is bigger." msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po index 3e527d207c..5587e4af9f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po index fea86a9be0..d13dd4b591 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/index.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/index.po index cb79d5152e..1eaf1fd5a3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po index da9507f20a..c2bda07173 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/ways_to_contribute.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/ways_to_contribute.po index c8add944ed..2c1af78e12 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/ways_to_contribute.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/bisecting_regressions.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/bisecting_regressions.po index 912d3c8eb7..ef926523b8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/bisecting_regressions.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/bisecting_regressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po index 823304ddbc..f53e87075e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -338,7 +338,7 @@ msgstr "" msgid "*Dependencies*: describes pull requests that update a dependency file." msgstr "" -msgid "*Enhancememnt*: new information to be added in an existing page." +msgid "*Enhancement*: new information to be added in an existing page." msgstr "" msgid "*Python*: Pull requests that update Python code." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/index.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/index.po index 69672b443f..626d2f38a8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po index 7c9392032e..9cd95e0f91 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/pr_workflow.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/pr_workflow.po index c35da1d96c..d23473b63c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/pr_workflow.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/testing_pull_requests.po b/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/testing_pull_requests.po index f7d824d1f5..6817608024 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/testing_pull_requests.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/contributing/workflow/testing_pull_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -90,7 +90,7 @@ msgstr "" msgid "" "Now that you are on the fork's branch page, click the ``.github`` folder at " -"the top of the file list. Then, click on the ``workflows`` folder (whicb is " +"the top of the file list. Then, click on the ``workflows`` folder (which is " "inside the ``.github`` folder). Click the workflow file for the platform you " "wish to download artifacts for. *After* clicking on the file (which opens " "the file view), copy the page URL from your browser's address bar." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po index d5bd0c0512..ae989676dd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,8 +81,8 @@ msgstr "" "Este jogo usará o modo retrato, então precisamos ajustar as dimensões da " "janela de jogo. Clique em *Projeto -> Configurações do Projeto* para abrir " "as configurações do projeto e, na coluna esquerda, abra a aba *Exibição -> " -"Janela*. Ali, configure \"Width\" (Largura) para ``480`` e " -"\"Height\" (Altura) para ``720``." +"Janela*. Ali, configure \"Width\" (Largura) para ``480`` e \"Height\" " +"(Altura) para ``720``." #, fuzzy msgid "" @@ -90,9 +90,9 @@ msgid "" "**Aspect** to ``keep``. This ensures that the game scales consistently on " "different sized screens." msgstr "" -"Além disso, role para o fim desta seção e, nas opções " -"\"Stretch\" (Alongamento), defina ``Mode`` (Modo) para \"2d\" e ``Aspect`` " -"(Aspecto) para \"keep\" (manter). Isso garante que o jogo seja escalado " +"Além disso, role para o fim desta seção e, nas opções \"Stretch\" " +"(Alongamento), defina ``Mode`` (Modo) para \"2d\" e ``Aspect`` (Aspecto) " +"para \"keep\" (manter). Isso garante que o jogo seja escalado " "consistentemente em telas de tamanhos diferentes." msgid "Organizing the project" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po index aa717fb5ad..816be31efc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -174,12 +174,12 @@ msgid "" "sprite:" msgstr "" "Finalmente, adicione um :ref:`CollisionShape2D ` " -"(forma de colisão 2D) como filho de ``Player``. Isso determina a " -"\"hitbox\" (caixa de acerto) do jogador, ou seja, os limites da sua área de " -"colisão. Para este personagem, um nó ``CapsuleShape2D`` (forma cápsula 2D) é " -"o que melhor se encaixa. Então, ao lado de \"Shape\" (forma) no Inspetor, " -"clique em \"[vazio]\" -> \"Novo CapsuleShape2D\". Utilizando os dois " -"manipuladores de tamanho, redimensione a forma para cobrir o sprite:" +"(forma de colisão 2D) como filho de ``Player``. Isso determina a \"hitbox\" " +"(caixa de acerto) do jogador, ou seja, os limites da sua área de colisão. " +"Para este personagem, um nó ``CapsuleShape2D`` (forma cápsula 2D) é o que " +"melhor se encaixa. Então, ao lado de \"Shape\" (forma) no Inspetor, clique " +"em \"[vazio]\" -> \"Novo CapsuleShape2D\". Utilizando os dois manipuladores " +"de tamanho, redimensione a forma para cobrir o sprite:" msgid "When you're finished, your ``Player`` scene should look like this:" msgstr "Quando tiver finalizado, sua cena ``Player`` deveria se parecer assim:" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po index a13376714c..454c7e8566 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -60,12 +60,13 @@ msgstr "" msgid "Start by declaring the member variables this object will need:" msgstr "Comece declarando as variáveis membro que este objeto irá precisar:" +#, fuzzy msgid "" "Using the ``export`` keyword on the first variable ``speed`` allows us to " "set its value in the Inspector. This can be handy for values that you want " "to be able to adjust just like a node's built-in properties. Click on the " -"``Player`` node and you'll see the property now appears in the \"Script " -"Variables\" section of the Inspector. Remember, if you change the value " +"``Player`` node and you'll see the property now appears in the Inspector in " +"a new section with the name of the script. Remember, if you change the value " "here, it will override the value written in the script." msgstr "" "Usar a palavra-chave ``export`` na primeira variável, ``speed``, nos permite " @@ -283,9 +284,10 @@ msgstr "" "este valor você se certifica que seu movimento será constante, mesmo quando " "a taxa de quadros sofrer alterações." +#, fuzzy msgid "" -"Click \"Play Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you " -"can move the player around the screen in all directions." +"Click \"Run Current Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm " +"you can move the player around the screen in all directions." msgstr "" "Clique em \"Rodar Cena\" (:kbd:`F6`, :kbd:`Cmd + R` no macOS) e confira se " "consegue mover o jogador pela tela em todas as direções." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po index b969c119c7..27e1878a7c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po index 2c4c77e478..a4acba6402 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -173,9 +173,10 @@ msgstr "" "``export (PackedScene)`` para permitir-nos escolher a cena Inimigo que " "queremos instanciar." +#, fuzzy msgid "" "Click the ``Main`` node and you will see the ``Mob Scene`` property in the " -"Inspector under \"Script Variables\"." +"Inspector under \"Main.gd\"." msgstr "" "Clique no nó ``Principal``e você verá a propriedade ``Cena Mob`` no " "inspetor, abaixo das ``Variáveis do Script``." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po index b15b9c95da..ade06783bb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po index 47f155fef8..5ecee12e83 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/index.po index e74e2318d4..ff96db849f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_2d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po index 9c9d998ac8..1353433e63 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po index 062fa1eea0..081a132394 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po index b1c4431acc..f6ac90105f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po index d737917bee..6f94e089ba 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -349,7 +349,7 @@ msgstr "image10" msgid "" "This will take you back to the script editor and add a new function for you, " "``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the " -"``queue_free()`` method. This function destroy the instance it's called on." +"``queue_free()`` method. This function destroys the instance it's called on." msgstr "" "Isto o levará de volta ao editor de scripts e adicionará uma nova função " "para você, ``_on_VisibilityNotifier_screen_exited()``. A partir dela, chame " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po index 020be2462a..c6afbcb235 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po index b845943532..84a1f4ce93 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po index 731510e0b5..4ab4c6c22a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po index 039e08d746..5dd4fd493f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po index 0a8cad3a09..fc89707cf3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -507,8 +507,8 @@ msgstr "" "Abra a cena *Player*, selecione o nó AnimationPlayer e abra a animação " "\"float\". Em seguida, clique em **Animação > Entendido. Em seguida, abra " "``mob.tscn``, crie um nó filho AnimationPlayer e selecione-o. Clique " -"**Animation > Paste** e certifique-se de que o botão com um ícone \"A+" -"\" (Autoplay on Load) e as setas de looping (Animation looping) também estão " +"**Animation > Paste** e certifique-se de que o botão com um ícone \"A+\" " +"(Autoplay on Load) e as setas de looping (Animation looping) também estão " "ligados no editor de animação no painel inferior. É isso; todos os monstros " "vão agora executar a animação flutuante." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/going_further.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/going_further.po index 0bda89b189..3862052793 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/going_further.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/going_further.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/index.po index af5841ea5b..3c382ecbde 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/first_3d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po index 8058b9af72..184a8fb4f6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po index 7f48aa8ae5..2222145115 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/index.po index 5bab557c8d..0a981eb211 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po index 88c50e2abf..496abd2b33 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po index af4907f82d..1c94b2bf76 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/learning_new_features.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/learning_new_features.po index cc8c601e3d..2635043262 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/learning_new_features.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/introduction/learning_new_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po index c0b5e84d06..bcc84637de 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po index 44965ac6e9..af1c3c9b07 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -56,9 +56,10 @@ msgstr "" "quique nas paredes, um nó :ref:`Sprite `e um :ref:" "`CollisionShape2D `." +#, fuzzy msgid "" -"Once you saved a scene, it works as a blueprint: you can reproduce it in " -"other scenes as many times as you'd like. Replicating an object from a " +"Once you have saved a scene, it works as a blueprint: you can reproduce it " +"in other scenes as many times as you'd like. Replicating an object from a " "template like this is called **instancing**." msgstr "" "Depois de salvar uma cena, ela funciona como um projeto: você pode reproduzi-" @@ -115,16 +116,14 @@ msgstr "" "Extraia o arquivo em seu computador. Depois, abra o Godot e no gerenciador " "de projetos, clique no botão Importar para importar o projeto." +#, fuzzy msgid "" -"In the pop-up that appears, click the browse button and navigate to the " -"folder you extracted." +"In the pop-up that appears navigate to the folder you extracted. Double-" +"click the ``project.godot`` file to open it." msgstr "" "No pop-up que aparecer, clique o botão explorar e navegue até a pasta que " "você extraiu." -msgid "Double-click the ``project.godot`` file to open it." -msgstr "Clique duas vezes no arquivo ``project.godot ` para abri-lo." - msgid "Finally, click the Import & Edit button." msgstr "Por fim, clique no botão Importar e Editar." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po index 40e319c4a0..a1ffe22c7a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -119,7 +119,8 @@ msgstr "" msgid "On top of acting like nodes, scenes have the following characteristics:" msgstr "Além de agirem como nós, cenas tem os seguintes atributos:" -msgid "They always have one root node, like the \"Character\" in our example." +#, fuzzy +msgid "They always have one root node, like the \"Player\" in our example." msgstr "Elas sempre tem um nó raiz, como o \"Character\" no nosso exemplo." #, fuzzy diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po index e47e3c4a97..ac2f328011 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po index b673eb65b2..ce579b4a7c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po index 8bcd5d5a63..dc5b59e398 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po index f9a4ea7217..e4e490a4ac 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,9 +76,9 @@ msgstr "Configuração da cena" #, fuzzy msgid "" -"To add a button to our game, we will create a new main scene which will " -"include both a :ref:`Button ` and the ``sprite_2d.tscn`` scene " -"we created in the :ref:`doc_scripting_first_script` lesson." +"To add a button to our game, we will create a new scene which will include " +"both a :ref:`Button ` and the ``sprite_2d.tscn`` scene we " +"created in the :ref:`doc_scripting_first_script` lesson." msgstr "" "Para adicionar um botão ao nosso jogo, criaremos uma nova cena \"principal\" " "que incluirá um botão e a cena ``Sprite.tscn`` que criamos em lições " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/index.po b/sphinx/po/pt_BR/LC_MESSAGES/index.po index 9edee360b9..007a097c84 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,7 +36,7 @@ msgid "Class reference" msgstr "Referência de classe" msgid "Godot Docs – *4.2* branch" -msgstr "Documentação do Godot - versão *4.2*" +msgstr "Documentação do Godot — versão *4.2*" msgid "" "Godot's documentation is available in various languages and versions. Expand " @@ -137,39 +137,13 @@ msgstr "Progresso da Tradução" msgid "Offline documentation" msgstr "Documentação offline" +#, fuzzy msgid "" -"To browse the documentation offline, you can use the mirror of the " -"documentation hosted on `DevDocs `__. To enable " -"offline browsing on DevDocs, you need to:" -msgstr "" -"Para acessar a documentação offline, você pode usar o espelho da " -"documentação hospedada em `DevDocs `__. Para " -"Habilitar a navegação offline no DevDocs, você precisa:" - -msgid "Click the three dots in the top-left corner, choose **Preferences**." -msgstr "" -"Clicar nos 3 pontos no canto superior esquerdo, escolher **Preferências**." - -msgid "" -"Enable the desired version of the Godot documentation by checking the box " -"next to it in the sidebar." -msgstr "" -"Habilitar a versão desejada da documentação do Godot marcando a caixa ao " -"lado na barra lateral." - -msgid "Click the three dots in the top-left corner, choose **Offline data**." -msgstr "" -"Clicar nos três pontos no canto superior esquerdo, escolher a opção **Dados " -"offline**." - -msgid "Click the **Install** link next to the Godot documentation." -msgstr "Clique no link **Instalar** próximo à documentação do Godot." - -msgid "" -"You can also `download an HTML copy `__ for " -"offline reading (updated every Monday). Extract the ZIP archive then open " -"the top-level ``index.html`` in a web browser." +"To browse the documentation offline, you can `download an HTML copy `__ for offline reading (updated every Monday). " +"Extract the ZIP archive then open the top-level ``index.html`` in a web " +"browser." msgstr "" "Você também pode `baixar uma cópia em HTML \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_antialiasing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_antialiasing.po index cd29b54ed6..4fba817e95 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_antialiasing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 8a4e9b25a0..be6a8d31be 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po index 97e2fa56e7..4dcc080353 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po index a254115093..8dfc2b33cf 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index 80800c86dd..bce750d183 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po index 727bd25258..12dd75cfd9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po index 3a3bbd9607..34f7493812 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 4944954a91..af895f4529 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po index 0dad4f514b..cef2af1bc7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index b4bf3043ad..75d86e5dc5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 0d255d67e5..1c7a705454 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilesets.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilesets.po index 8e4277b27c..5bd2c5842c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilesets.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilesets.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_antialiasing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_antialiasing.po index 7eadb77083..36384570f9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_antialiasing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po index 33a8dda46c..c5f73fabe0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_text.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_text.po index 2adef9d7b6..50d44c815f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_text.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_text.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po index 2acf96538b..57060f8165 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 1cd1382637..0a5c4639a3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po index 7ce943b1ae..9466a15f5b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/index.po index 1a6d370b63..0b595e9ede 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po index cf6aae4809..56a310a28c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po index af383a5b2b..28ad8f7ad5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po index 7462968ceb..65d26df1e8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po index cb64f8c316..564a0c5a0c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po index bb58a4641a..693b1090e0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index d435e631b9..a201369308 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po index 8c98e9705e..1d5e298941 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 0984f4724e..a46594569e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index f6b2cc578d..b66ac7d104 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/mesh_lod.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/mesh_lod.po index 1c280831f6..70028089b3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/mesh_lod.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/mesh_lod.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/occlusion_culling.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/occlusion_culling.po index 0f7ed66080..b0a24f585a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/occlusion_culling.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/occlusion_culling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -132,7 +132,7 @@ msgid "" msgstr "" msgid "" -"The engine then uses this low-resolution buffer to test occludees' :abbr:" +"The engine then uses this low-resolution buffer to test the occludee's :abbr:" "`AABB (Axis-Aligned Bounding Box)` against the occluder shapes. The " "occludee's :abbr:`AABB (Axis-Aligned Bounding Box)` must be *fully occluded* " "by the occluder shape to be culled." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/attractors.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/attractors.po index 999ab8b154..28d41a0403 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/attractors.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/attractors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/collision.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/collision.po index daebb9d35c..7bcc1434e7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/collision.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/collision.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po index 0a6fd2f837..126427d2a3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po index ac6a42ffeb..74d3eefd47 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/index.po index 9c1bc2eba8..d5267aabfa 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po index 338cf7d253..7b7e31e150 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,7 +83,7 @@ msgid "" msgstr "" msgid "" -"The ``Daming as Friction`` property changes the behavior of damping from a " +"The ``Damping as Friction`` property changes the behavior of damping from a " "constant deceleration to a deceleration based on speed." msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/properties.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/properties.po index 45bdd44cf8..69c9ee14fa 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/properties.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -44,7 +44,7 @@ msgid "" "particles emitted through the lifetime will be the ``Ammount`` * ``Amount " "Ratio``. Changing this value while emitted doesn't affect already created " "particles and doesn't cause the particle system to restart. It's useful for " -"making effects where the number of emitted particels varies over time." +"making effects where the number of emitted particles varies over time." msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/subemitters.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/subemitters.po index e3e0efefd3..c2753c084e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/subemitters.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/subemitters.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/trails.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/trails.po index ca47b6749d..52004d9ed3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/trails.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/trails.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/turbulence.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/turbulence.po index 22dddc3d3f..890ec43c2e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/turbulence.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/particles/turbulence.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po index 6c2efc00a2..aa8f66b7d7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po index 021982c7b5..322c1c614f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po index 20f10e4211..bf9ad5eb03 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po index d5d7e9b1c4..756844296e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po index f950a05b6d..0895ca43e6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po index aa0fcdda6c..571ae4a484 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,8 +23,8 @@ msgstr "Usando o SurfaceTool" msgid "" "The :ref:`SurfaceTool ` provides a useful interface for " "constructing geometry. The interface is similar to the :ref:`ImmediateMesh " -"` node. You set each per-vertex attribute (e.g. normal, " -"uv, color) and then when you add a vertex it captures the attributes." +"` class. You set each per-vertex attribute (e.g. " +"normal, uv, color) and then when you add a vertex it captures the attributes." msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/resolution_scaling.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/resolution_scaling.po index 5901698787..e158019efe 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/resolution_scaling.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/resolution_scaling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -384,7 +384,9 @@ msgid "" "textures in the Import dock." msgstr "" -msgid "The formula used to determine the texture mipmap bias is: TODO" +msgid "" +"The formula used to determine the texture mipmap bias is: " +"``log2f(min(scaling_3d_scale, 1.0)) + custom_texture_mipmap_bias``" msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/standard_material_3d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/standard_material_3d.po index 8d16ed3a78..2fca84ba72 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/standard_material_3d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/standard_material_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -430,56 +430,61 @@ msgstr "Criando Shaders(shading)" msgid "Shading mode" msgstr "Criando Shaders(shading)" +#, fuzzy msgid "" -"Godot has a more or less uniform cost per pixel thanks to depth pre-pass. " -"All lighting calculations are made by running the lighting shader on every " -"pixel." +"Godot has a more or less uniform cost per pixel thanks to the depth pre-" +"pass. All lighting calculations are made by running the lighting shader on " +"every pixel." msgstr "" "Godot tem um custo mais ou menos uniforme por pixel, graças à pré-passagem " "de profundidade. Todos os cálculos de iluminação são feitos executando o " "shader de iluminação em cada pixel." +#, fuzzy msgid "" "As these calculations are costly, performance can be brought down " "considerably in some corner cases such as drawing several layers of " -"transparency (which is common in particle systems). Switching to per-vertex " -"lighting may help in these cases." +"transparency (which is common in particle systems). Switching to the " +"**Unshaded** shading mode may help improve performance in these cases, " +"especially when the camera is close to particles." msgstr "" "Como esses cálculos são custosos, o desempenho pode ser reduzido " "consideravelmente em alguns casos extremos, como desenhar várias camadas de " "transparência (o que é comum em sistemas de partículas). Mudar para a " "iluminação por vértice pode ajudar nesses casos." +#, fuzzy msgid "" -"Additionally, on low-end or mobile devices, switching to vertex lighting can " -"considerably increase rendering performance." +"Additionally, on low-end or mobile devices, switching to unshaded rendering " +"can considerably increase rendering performance." msgstr "" "Além disso, em dispositivos mais simples ou móveis, a mudança para " "iluminação de vértice pode aumentar consideravelmente o desempenho de " "renderização." msgid "" -"Keep in mind that when vertex lighting is enabled, only directional lighting " -"can produce shadows (for performance reasons)." +"Keep in mind that when unshaded rendering is enabled, lights will not affect " +"the material at all." msgstr "" -"Tenha em mente que quando a iluminação do vértice está habilitada, somente a " -"iluminação direcional pode produzir sombras (por razões de desempenho)." -#, fuzzy msgid "" -"However, in some cases you might want to show just the albedo (color) and " -"ignore the rest. To do this you can set the shading mode to unshaded" +"**Per-Vertex** shading is listed as an option in the shading mode property. " +"However, per-vertex shading is currently unimplemented and will act " +"identical to per-pixel shading." +msgstr "" + +msgid "" +"Support for per-vertex shading is planned to be reimplemented in a future " +"Godot release." msgstr "" -"No entanto, em alguns casos, você pode querer mostrar apenas o albedo (cor) " -"e ignorar o resto. Ativar esse sinalizador removerá todo o sombreamento e " -"exibirá cores puras e não iluminadas." msgid "Diffuse Mode" msgstr "Modo Difuso" +#, fuzzy msgid "" "Specifies the algorithm used by diffuse scattering of light when hitting the " -"object. The default is *Burley*. Other modes are also available:" +"object. The default is **Burley**. Other modes are also available:" msgstr "" "Especifica o algoritmo usado pela dispersão difusa da luz ao atingir o " "objeto. O padrão é *Burley*. Outros modos também estão disponíveis:" @@ -502,14 +507,6 @@ msgstr "" "rugosidade aumenta. Funciona muito bem para o cabelo e simula a dispersão de " "baixo custo da superfície subterrânea. Esta implementação conserva energia." -msgid "" -"**Oren Nayar:** This implementation aims to take microsurfacing into account " -"(via roughness). Works well for clay-like materials and some types of cloth." -msgstr "" -"**Oren Nayar:** Esta implementação visa levar em conta a micro-superfície " -"(via rugosidade). Funciona bem para materiais semelhantes ao barro e alguns " -"tipos de tecido." - #, fuzzy msgid "" "**Toon:** Provides a hard cut for lighting, with smoothing affected by " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_decals.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_decals.po index b390260356..7eeaf2b629 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_decals.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_decals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 88feee2487..d4eea04522 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 20a3153083..8901e853a0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po index 6300ccca6d..d949884456 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/variable_rate_shading.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/variable_rate_shading.po index a1d277be87..c051ce0943 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/variable_rate_shading.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/variable_rate_shading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/visibility_ranges.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/visibility_ranges.po index b66b0fc2dc..a419686441 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/visibility_ranges.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/visibility_ranges.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -193,7 +193,7 @@ msgid "" "**Disabled:** Uses hysteresis to switch between LOD levels instantly. This " "prevents situations where LOD levels are switched back and forth quickly " "when the player moves forward and then backward at the LOD transition point. " -"The hystereis distance is determined by **Visibility Range > Begin Margin** " +"The hysteresis distance is determined by **Visibility Range > Begin Margin** " "and **Visibility Range > End Margin**. This mode provides the best " "performance as it doesn't force rendering to become transparent during the " "fade transition." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/volumetric_fog.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/volumetric_fog.po index 4650842861..a41a4247c2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/volumetric_fog.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/volumetric_fog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po index e974604b19..6451dab3a7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_track_types.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_track_types.po index 0fe9fe285b..2469219ce3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_track_types.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_track_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po index d9adf2e5e8..b7f70113c8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/creating_movies.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/creating_movies.po index 87dc2824b3..486709c632 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/creating_movies.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/creating_movies.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po index b3e986c0c5..7d3952003e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po index 91e78a4d9e..bb0c7733fa 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction.po index 08fb7e97ff..0c84fa8fce 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -574,10 +574,10 @@ msgid "" "only keyframe should be at time 0, and give it the desired default value for " "each track." msgstr "" -"Para faixas existentes, você pode adicionar uma animação chamada " -"\"RESET\" (com distinção entre maiúsculas e minúsculas) e adicionar faixas " -"para cada propriedade que deseja redefinir. O único quadro-chave deve estar " -"no tempo 0 e dar a ele o valor padrão desejado para cada faixa." +"Para faixas existentes, você pode adicionar uma animação chamada \"RESET\" " +"(com distinção entre maiúsculas e minúsculas) e adicionar faixas para cada " +"propriedade que deseja redefinir. O único quadro-chave deve estar no tempo 0 " +"e dar a ele o valor padrão desejado para cada faixa." msgid "" "If AnimationPlayer's **Reset On Save** property is set to ``true``, the " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/playing_videos.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/playing_videos.po index 1d77bfcfa8..aa11d8afa4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/playing_videos.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/playing_videos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po index 67d1c9236a..64ba4641a5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -116,10 +116,11 @@ msgstr "" msgid "Animation Mode" msgstr "Modo de Animação" +#, fuzzy msgid "" "Godot and Blender have different structure to store animation data. In Godot " "animation data is stored in an AnimationPlayer node, instead of in each " -"animated node. In order to fix this inconsistence and still make the " +"animated node. In order to fix this inconsistency and still make the " "animation play versatile, this add-on has three animation exporting modes." msgstr "" "Godot e Blender têm estruturas diferentes para armazenar dados de animação. " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po index 10e6a29517..43084ca971 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po index f2ec3d27b4..5155ac4984 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po index 748b859adb..d9caed0cba 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po index aa99e9b2f9..62b9466d24 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po index 76511bfcf7..28d823bb47 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po index 65cf3047c7..a53cdfc444 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,11 +53,12 @@ msgstr "" msgid "Bone Weights" msgstr "Peso dos ossos" +#, fuzzy msgid "" -"Blender put rigged mesh vertices which has no bone weights at its original " -"position, but these vertices would be placed at (0, 0, 0) in Godot, making " -"the mesh deformed. Therefore, the exporter would raise an error for any " -"vertex with no bone weights detected in a rigged mesh." +"Blender puts rigged mesh vertices which have no bone weights at their " +"original position, but these vertices would be placed at (0, 0, 0) in Godot, " +"making the mesh deformed. Therefore, the exporter will raise an error for " +"any vertex with no bone weights detected in a rigged mesh." msgstr "" "Blender (Programa usado para criação de modelos 3D) colocou o modelo " "manimulado que não tem pessos ósseos na posição original, porém os vértices " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po index 2dc93f8d3f..d18d8fde73 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/import_process.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/import_process.po index 111405b555..84bad0d3a6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/import_process.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po index f50fe8a5e8..b2ecd3d2e0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po index 2d846ac075..61069d3bc2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po index 44bb89e030..e699e03a36 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po index 3695076b09..0177f5455d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po index 4507abc62b..507e56ba94 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po index 9616814f3e..65131b303e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po index 176a0ce1b9..186e6615fc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po index 06223052b9..7419598e49 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/index.po index 012f83643b..35aa8de3da 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po index 5b9b442d7d..383d9c68e8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po index 25585b9700..946eacb199 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_effects.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_effects.po index 89bb52573f..d8b822e2e0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_effects.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_effects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po index 135ef6da94..844bf6059c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po index f28447362d..7986a86bc8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/recording_with_microphone.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/recording_with_microphone.po index 2625e6490a..20fa12967f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/recording_with_microphone.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/recording_with_microphone.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/sync_with_audio.po index a88affd3e0..471ee586fe 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/text_to_speech.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/text_to_speech.po index 70cf0858fe..d7a047bcd2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/text_to_speech.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/text_to_speech.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po index a310a84dbf..7fbfb084c8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/data_preferences.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/data_preferences.po index 770d915933..74061381ac 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/data_preferences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po index ecc13723ec..3e9b4665a7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/godot_notifications.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/godot_notifications.po index 7290e6525c..1cbf51f40d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/godot_notifications.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/index.po index ace02405b1..d1d3360de9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po index 3d7ba239f4..996d6aa87d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/logic_preferences.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/logic_preferences.po index 498f566d63..d34e1e1012 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/logic_preferences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/node_alternatives.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/node_alternatives.po index fd6b13e6e6..52a13cea21 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/node_alternatives.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -119,10 +119,11 @@ msgstr "" "Reference. Eles têm a capacidade inata de serializar/deserializar (ou seja, " "salvar e carregar) suas propriedades de/para arquivos de recursos do Godot." +#, fuzzy msgid "" "**Example:** Scripts, PackedScene (for scene files), and other types like " "each of the :ref:`AudioEffect ` classes. Each of these " -"can be save and loaded, therefore they extend from Resource." +"can be saved and loaded, therefore they extend from Resource." msgstr "" "**Exemplo:** Scripts, PackedScene (para arquivos de cena), e outros tipos " "como cada uma das classes :ref:`AudioEffect `. Cada uma " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/project_organization.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/project_organization.po index 74ccafbc82..a5bc47f801 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/project_organization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/scene_organization.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/scene_organization.po index 8031cca1d8..33244bdc8f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/scene_organization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -229,7 +229,7 @@ msgstr "" #, fuzzy msgid "" -"So, why does all this complex switcharoo work? Well, because scenes operate " +"So, why does all this complex switcheroo work? Well, because scenes operate " "best when they operate alone. If unable to work alone, then working with " "others anonymously (with minimal hard dependencies, i.e. loose coupling) is " "the next best thing. Inevitably, changes may need to be made to a class and " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po index 2d6a01b8bd..8e920ef9e2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/version_control_systems.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/version_control_systems.po index 1a3e1939b3..d7eba6e890 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/version_control_systems.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/version_control_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po index d717401127..eb28972043 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/command_line_tutorial.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/command_line_tutorial.po index 7fd50bd249..18ad61993a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/command_line_tutorial.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/customizing_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/customizing_editor.po index c3fa7c557d..9bd5471614 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/customizing_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/customizing_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/default_key_mapping.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/default_key_mapping.po index e764f364a7..b9543cae63 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/default_key_mapping.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/default_key_mapping.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1756,102 +1756,147 @@ msgstr "``animation_editor/goto_prev_step``" msgid "Tile Map Editor" msgstr "Editor de Tile Map" -msgid "Find Tile" -msgstr "Encontrar Tile" +msgid "Select" +msgstr "Selecionar" -msgid "``tile_map_editor/find_tile``" +#, fuzzy +msgid "``tiles_editor/selection_tool``" +msgstr "``tile_map_editor/cut_selection``" + +msgid "Cut Selection" +msgstr "Recortar Seleção" + +#, fuzzy +msgid "``tiles_editor/cut``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "``tiles_editor/copy``" +msgstr "``script_text_editor/copy``" + +#, fuzzy +msgid "Paste Selection" +msgstr "Apagar Seleção" + +#, fuzzy +msgid "``tiles_editor/paste``" +msgstr "``tile_map_editor/paint_tile``" + +#, fuzzy +msgid "``tiles_editor/delete``" +msgstr "``tile_map_editor/select``" + +msgid "Cancel" +msgstr "" + +#, fuzzy +msgid ":kbd:`Esc`" +msgstr ":kbd:`E`" + +#, fuzzy +msgid "``tiles_editor/cancel``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "Paint" +msgstr "Pintar Tile" + +#, fuzzy +msgid "``tiles_editor/paint_tool``" +msgstr "``tile_map_editor/paint_tile``" + +msgid "Line" +msgstr "" + +#, fuzzy +msgid ":kbd:`L`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/line_tool``" msgstr "``tile_map_editor/find_tile``" -msgid "Pick Tile" -msgstr "Escolher Tile" +#, fuzzy +msgid "Rect" +msgstr "Rect2" -msgid ":kbd:`I`" -msgstr ":kbd:`I`" +#, fuzzy +msgid "``tiles_editor/rect_tool``" +msgstr "``tile_map_editor/select``" -msgid "``tile_map_editor/pick_tile``" -msgstr "``tile_map_editor/pick_tile``" +#, fuzzy +msgid "Bucket" +msgstr "Preenchimento de Balde" -msgid "Paint Tile" -msgstr "Pintar Tile" +#, fuzzy +msgid ":kbd:`B`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/bucket_tool``" +msgstr "``tile_map_editor/bucket_fill``" + +#, fuzzy +msgid "Picker" +msgstr "ColorPicker (Seletor de Cores)" msgid ":kbd:`P`" msgstr ":kbd:`P`" -msgid "``tile_map_editor/paint_tile``" -msgstr "``tile_map_editor/paint_tile``" +#, fuzzy +msgid "``tiles_editor/picker``" +msgstr "``tile_map_editor/pick_tile``" -msgid "Bucket Fill" -msgstr "Preenchimento de Balde" +#, fuzzy +msgid "Eraser" +msgstr "Phaser" -msgid "``tile_map_editor/bucket_fill``" -msgstr "``tile_map_editor/bucket_fill``" - -msgid "Transpose" -msgstr "Transpor" - -msgid "``tile_map_editor/transpose``" -msgstr "``tile_map_editor/transpose``" +#, fuzzy +msgid "``tiles_editor/eraser``" +msgstr "``tileset_editor/next_shape``" msgid "Flip Horizontally" msgstr "Inverter Horizontalmente" -msgid ":kbd:`X`" -msgstr ":kbd:`X`" +#, fuzzy +msgid ":kbd:`C`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_horizontal``" +#, fuzzy +msgid "``tiles_editor/flip_tile_horizontal``" msgstr "``tile_map_editor/flip_horizontal``" msgid "Flip Vertically" msgstr "Inverter Verticalmente" -msgid ":kbd:`Z`" -msgstr ":kbd:`Z`" +#, fuzzy +msgid ":kbd:`V`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_vertical``" +#, fuzzy +msgid "``tiles_editor/flip_tile_vertical``" msgstr "``tile_map_editor/flip_vertical``" msgid "Rotate Left" msgstr "Girar à Esquerda" -msgid "``tile_map_editor/rotate_left``" +msgid ":kbd:`Z`" +msgstr ":kbd:`Z`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_left``" msgstr "``tile_map_editor/rotate_left``" msgid "Rotate Right" msgstr "Girar à Direita" -msgid "``tile_map_editor/rotate_right``" +msgid ":kbd:`X`" +msgstr ":kbd:`X`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_right``" msgstr "``tile_map_editor/rotate_right``" -msgid "Clear Transform" -msgstr "Limpar Transformação" - -msgid "``tile_map_editor/clear_transform``" -msgstr "``tile_map_editor/clear_transform``" - -msgid "Select" -msgstr "Selecionar" - -msgid ":kbd:`M`" -msgstr ":kbd:`M`" - -msgid "``tile_map_editor/select``" -msgstr "``tile_map_editor/select``" - -msgid "Cut Selection" -msgstr "Recortar Seleção" - -msgid "``tile_map_editor/cut_selection``" -msgstr "``tile_map_editor/cut_selection``" - -msgid "``tile_map_editor/copy_selection``" -msgstr "``tile_map_editor/copy_selection``" - -msgid "Erase Selection" -msgstr "Apagar Seleção" - -msgid "``tile_map_editor/erase_selection``" -msgstr "``tile_map_editor/erase_selection``" - msgid "Tileset Editor" msgstr "Editor de Tileset" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/external_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/external_editor.po index 647cf28cb3..a07ab0f8b2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/external_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/index.po index 7df96ad95e..ded0f65580 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/inspector_dock.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/inspector_dock.po index 8c4779603f..fdcec53edb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/inspector_dock.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/inspector_dock.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/managing_editor_features.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/managing_editor_features.po index 757f719171..f310ec74f0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/managing_editor_features.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/managing_editor_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/project_manager.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/project_manager.po index a5a2801f9a..2e0a1700d8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/project_manager.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/project_manager.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/project_settings.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/project_settings.po index d370a92106..0c8f2e26bf 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/project_settings.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/project_settings.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/using_the_android_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/using_the_android_editor.po index 8766dfd74f..29a2aed9f2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/using_the_android_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/using_the_android_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/using_the_web_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/using_the_web_editor.po index 2e6cfe31b7..1302fd2697 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/using_the_web_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/editor/using_the_web_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/android_gradle_build.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/android_gradle_build.po index bbc32cd28f..b9052714f2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/android_gradle_build.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/android_gradle_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po index 9dea3245ec..173450b2f9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_android.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_android.po index ef433efeaf..bbbb60581d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_android.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -106,16 +106,25 @@ msgstr "NDK versão r23c (23.2.8568313)" #, fuzzy msgid "" -"Alternatively, you can install the Android SDK using the `command line tools " -"`__." +"Alternatively, you can install the Android SDK with the `sdkmanager` command " +"line tool." msgstr "" "Você pode instalá-lo utilizando as `ferramentas de linha de comando `__." +#, fuzzy msgid "" -"Once the command line tools are installed, run the `sdkmanager `__ command to complete " -"the setup process:" +"Install the command line tools package using these `instructions `__." +msgstr "" +"Execute-o uma vez para concluir a configuração do SDK usando estas " +"`instruções `__." + +#, fuzzy +msgid "" +"Once the command line tools are installed, run the following `sdkmanager` " +"command to complete the setup process:" msgstr "" "Assim que as ferramentas de linha de comando estiverem instaladas, execute o " "comando `sdkmanager \n" "Language-Team: LANGUAGE \n" @@ -168,7 +168,7 @@ msgid "" "nothing else." msgstr "" -msgid "**Keep:** Export this resource as usual, with visual files interact." +msgid "**Keep:** Export this resource as usual, with visual files intact." msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_ios.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_ios.po index 79cec058f4..d75f105da3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_ios.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_linux.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_linux.po index dc7f0899f0..2b3d86bfec 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_linux.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_macos.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_macos.po index 9694159908..d7f972b382 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_macos.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_web.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_web.po index f0190f7636..6b586b124c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_web.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_windows.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_windows.po index a4838ed651..498e08c4f5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_windows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_pcks.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_pcks.po index 0f08db11de..c30623d4e9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_pcks.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_projects.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_projects.po index 97188dd209..c631f4b841 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_projects.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/feature_tags.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/feature_tags.po index a194ba0099..505b3426bb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/feature_tags.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/index.po index 215e50a630..ee625f7ed8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/one-click_deploy.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/one-click_deploy.po index 55e68b21b4..1c6b82184b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/one-click_deploy.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/running_on_macos.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/running_on_macos.po index 558f90d45b..ea79f8e5a0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/running_on_macos.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/export/running_on_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po index 4c044d9aaf..b39fe7eb13 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 662a550607..3e2a6800d2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,9 +55,10 @@ msgstr "" "abordado no tutorial :ref:`doc_importing_translations`, então este poderia " "ser visto mais como uma continuação daquele." +#, fuzzy msgid "" "We will be using the official demo as an example; you can `download it from " -"the Asset Library `_." +"the Asset Library `_." msgstr "" "Utilizaremos a demonstração oficial como exemplo; você pode `baixá-la da " "Biblioteca de Assets `_." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po index d62831c435..95077cd2f7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po index 799faf9f16..a10b73f894 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/pseudolocalization.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/pseudolocalization.po index f0d6a23076..ca032bb9e1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/pseudolocalization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/pseudolocalization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po index 0d6ffcc83a..1a111518b9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -398,10 +398,11 @@ msgstr "" "mapeamento atualizado para ser incluído na próxima versão do Godot abrindo " "uma solicitação pull no repositório vinculado." +#, fuzzy msgid "" "There are many ways to create mappings. One option is to use the mapping " "wizard in the `official Joypads demo `__. Once you have a working mapping for your controller, you can " +"asset/2785>`__. Once you have a working mapping for your controller, you can " "test it by defining the ``SDL_GAMECONTROLLERCONFIG`` environment variable " "before running Godot:" msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 12395ad7d0..e4074d9976 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po index 5064e904f2..cb70a562fa 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po index ae8e10542d..e4561d9c60 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/input_examples.po index f3d87f300e..7bde8c3f62 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po index b89d3081e1..fe637aff5f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 7af45411db..d8046e2b6f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po index b4dff612cb..0bf0957670 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/binary_serialization_api.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/binary_serialization_api.po index 1b8c8ae773..6c2dda14d0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/binary_serialization_api.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po index d9fdb60d86..0857e4f973 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po index 4e6b89234c..4497146327 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po index e7c7181c48..a13c34655c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po index 6dbdbedbe0..bd3e28b7b2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 7024ac1624..4d6b18a63f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po index f222d0f37f..c0a0152812 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/interpolation.po index d3bc4c6518..7f89e1b922 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index f8d0428165..5fa20c01a0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/random_number_generation.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/random_number_generation.po index 9996adf256..f30fbba822 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/random_number_generation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/random_number_generation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po index 7688c38d40..febaa8c2dc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po index 7e93cb9f83..ef9331d6f4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/index.po index 0a3d410bc8..b739a18e38 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po index 28b1fc6bba..c64d6f4472 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po index 96f2d69f94..aa56e6603a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po index 2dba604d45..8976881d4d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/index.po index 2f9059ea83..cc84c7ce3c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po index 29727c4a90..ecca805675 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po index 9b93e62838..a2974eff13 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po index c5099d2e78..0cb5c21798 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po index 75c770b656..96fa8ffb93 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,8 +40,8 @@ msgstr "" msgid "" "If the avoidance behavior should also change with the locomotion e.g. only " "avoid while standing or only avoid other agents in the same locomotion " -"state, switch the actors's avoidance agent to another avoidance map with " -"each locomotion change." +"state, switch the actor's avoidance agent to another avoidance map with each " +"locomotion change." msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po index b54d11a964..373f22c358 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po index 4d1a58f5e8..2fad51edd5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -240,7 +240,8 @@ msgid "" msgstr "" msgid "" -"Define the moveable navigation area with the NavigationPolygon draw tool." +"Define the movable navigation area with the NavigationPolygon draw tool. " +"Then click the `Bake NavigationPolygon`` button on the toolbar." msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po index fd72e8e59d..e283202f59 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po index 2d0e7e84e1..a36e97bca3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po index 4398ad5a0a..239a25bad2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po index c526f70235..dd3ca33eb5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po index e956a617bb..e062bb8f91 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po index a37221773e..31bfdd9026 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po index 03aa5e4f26..9e83ac6f9e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po index d4420977a9..df934f7855 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -151,7 +151,7 @@ msgid "" msgstr "" #, fuzzy -msgid "Procedual obstacles" +msgid "Procedural obstacles" msgstr "Céu procedural." msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po index 3d75660ecd..8a3c7b0f14 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,7 +49,7 @@ msgstr "" msgid "" "2D and 3D versions of ``NavigationPathQueryResult`` are available as :ref:" -"`NavigationPathQuerResult2D` and :ref:" +"`NavigationPathQueryResult2D` and :ref:" "`NavigationPathQueryResult3D` " "respectively." msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po index 6c938728bb..15bd17ed5f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po index 51897b5cb3..d8284ae969 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po index 21b7baebb4..467993cd1b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 75144d0271..6146864fb3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -106,12 +106,6 @@ msgid "" "what_every_programmer_needs_to_know_about_game_networking/>`__." msgstr "" -msgid "" -"If you want to use your low-level networking library of choice instead of " -"Godot's built-in networking, see here for an example: https://github.com/" -"PerduGames/gdnet3" -msgstr "" - msgid "" "Adding networking to your game comes with some responsibility. It can make " "your application vulnerable if done wrong and may lead to cheats or " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po index 05353d1efe..2fbd4ce7f6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po index 9ae3cb6500..ace7184220 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po index fde89cf3cb..2412e6da18 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 50caa4917f..e0be9f6ba7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/webrtc.po index 3b59d8e0b2..757abbbdb8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/webrtc.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/webrtc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/websocket.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/websocket.po index c6112ad458..87517fa8b6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/websocket.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/websocket.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/cpu_optimization.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/cpu_optimization.po index 4a0c8c1b8d..7f7aa5ffd4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/cpu_optimization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/cpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/general_optimization.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/general_optimization.po index bf5c42597c..6867dcb14f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/general_optimization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/general_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/gpu_optimization.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/gpu_optimization.po index b86d28d971..e2e874351a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/gpu_optimization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/gpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/index.po index 65695f4590..8f4ec711c3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po index 56297c38d9..867c6635ab 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/thread_safe_apis.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/thread_safe_apis.po index 651333db61..8978fd6780 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/thread_safe_apis.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/using_multimesh.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/using_multimesh.po index 8b4f610107..9fa8c1d318 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/using_multimesh.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/using_multiple_threads.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/using_multiple_threads.po index 8c2379b1b7..bcdcea4565 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/using_multiple_threads.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/using_servers.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/using_servers.po index 0ff3e07edc..5b97c1898d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/using_servers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po index 3fa681dd0b..902c46d96e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po index 78df6d9f33..de1099efa2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/vertex_animation/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/vertex_animation/index.po index e09b6226a2..d5e6453cc3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/vertex_animation/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/performance/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po index 30755ffbc2..eb597efb65 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po index 93237a4d07..ac30daa4df 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po index f0108510b7..1dbe888888 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 7e780a30bd..b89c332bb4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/large_world_coordinates.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/large_world_coordinates.po index ff7c4ae6ab..f391e9d54d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/large_world_coordinates.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/large_world_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,7 +91,7 @@ msgstr "" msgid "" "**Double-precision float range (represent all integers):** Between -9 " -"quadrillon and 9 quadrillon" +"quadrillion and 9 quadrillion" msgstr "" #, fuzzy diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po index b65e411484..a594e8c7f7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -302,10 +302,9 @@ msgid "" msgstr "" "Comece nomeando as camadas 1 a 4 como \"muros\", \"jogador\", \"inimigos\" e " "\"moedas\" e coloque cada tipo de nó em sua camada respectiva usando a " -"propriedade \"Camada\" (Layer). Então configure a propriedade " -"\"Máscara\" (Mask) de cada nó selecionando as camadas com que ele deveria " -"interagir. Por exemplo, as configurações do Jogador (Player) deveriam se " -"parecer com isto:" +"propriedade \"Camada\" (Layer). Então configure a propriedade \"Máscara\" " +"(Mask) de cada nó selecionando as camadas com que ele deveria interagir. Por " +"exemplo, as configurações do Jogador (Player) deveriam se parecer com isto:" msgid "Code example" msgstr "Exemplo de código" @@ -413,8 +412,8 @@ msgid "" "\"Friction\", or \"Bounce\", which can be set in the Inspector." msgstr "" "Você pode modificar o comportamento de um corpo rígido através de " -"propriedades como \"Mass\" (massa), \"Friction\" (atrito) ou " -"\"Bounce\" (restituição/quique), configuráveis no Inspetor." +"propriedades como \"Mass\" (massa), \"Friction\" (atrito) ou \"Bounce\" " +"(restituição/quique), configuráveis no Inspetor." msgid "" "The body's behavior is also affected by the world's properties, as set in " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 6a704c2dbd..a977ba9ba0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,7 +36,7 @@ msgstr "" msgid "" "You can download the Platformer3D demo on `GitHub `_ or using the " -"`Asset Library `_." +"`Asset Library `_." msgstr "" msgid "Setting up the ragdoll" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po index 9231df2316..ee368d8d9e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po index 3213ce7b9e..2d6ee4b75d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po index b465df4b59..eda7a3b049 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,7 +91,7 @@ msgstr "" msgid "" "You can download the Platformer3D demo on `GitHub `_ or `the Asset " -"Library `_." +"Library `_." msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po index 41e893f2a3..86973e033f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_area_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_area_2d.po index d5f2638f20..0f3de7a5c8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_area_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_area_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_character_body_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_character_body_2d.po index 69dc127296..1530c65e7b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_character_body_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_character_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po index 27af6dda00..3855d5aee4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/android_library.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/android_library.po index 636e05ff9a..1b33ba39e9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/android_library.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/android_library.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/android_plugin.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/android_plugin.po index 8348fcd8b4..ef5558ecd2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/android_plugin.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -513,9 +513,9 @@ msgid "" msgstr "" msgid "" -"If targetting this use-case, make sure to include additional instructions " -"for how the ``AAR`` binaries should be included (e.g: custom additions to " -"the Android app's manifest)." +"If targeting this use-case, make sure to include additional instructions for " +"how the ``AAR`` binaries should be included (e.g: custom additions to the " +"Android app's manifest)." msgstr "" msgid "Reference implementations" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/index.po index e538712a4c..03762c47a3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po index a15d79581a..6dc4f24497 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po index 2721e9def6..28b2dedbc7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/ios/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/ios/index.po index a61eddda43..59d683baf6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/ios/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/ios/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po index 96e082593b..d70381c3c8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po index 110d2f1fe4..ffa88a7b97 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po index fb2eca0aa6..bbc660b3cd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po index a037b3583b..d5554c41fe 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/web/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/web/index.po index 22e72704bf..02c94557b1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/web/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/web/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po index d4d155661f..5e7491203a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index a7a41f7882..ef96b62bb9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po index ce051d1e59..09f4d9f243 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index daa3ada020..f5b37d6209 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -89,14 +89,14 @@ msgstr "" msgid "" "You can implement four other methods to add controls to the inspector at " -"specific positions. The ``parse_begin()`` and ``parse_end()`` methods are " +"specific positions. The ``_parse_begin()`` and ``_parse_end()`` methods are " "called only once at the beginning and the end of parsing for each object, " "respectively. They can add controls at the top or bottom of the inspector " "layout by calling ``add_custom_control()``." msgstr "" msgid "" -"As the editor parses the object, it calls the ``parse_category()`` and " +"As the editor parses the object, it calls the ``_parse_category()`` and " "``_parse_property()`` methods. There, in addition to " "``add_custom_control()``, you can call both ``add_property_editor()`` and " "``add_property_editor_for_multiple_properties()``. Use these last two " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po index b800438b0b..80c1f318c4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index d536d6cf2d..b8ffcffbe2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 1c237480ed..aa776974dc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po index f06530443b..20f8171158 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po index 9c84f3fd4d..24465d32af 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po index 820356380f..85db274b99 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/index.po index 6987b7853c..62eccb69b4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/jitter_stutter.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/jitter_stutter.po index 43b663847b..d14e9b2491 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/jitter_stutter.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -232,7 +232,7 @@ msgid "" "(typically ``60``) work best when physics interpolation is disabled, as they " "will avoid jitter. This means values such as ``120``, ``180`` and ``240`` " "are good starting points. As a bonus, higher physics FPSes make tunneling " -"and physics unstability issues less likely to occur." +"and physics instability issues less likely to occur." msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po index 0418772bfc..be37f1ee06 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -115,6 +115,14 @@ msgid "" "viewport will be resized and stretched to different screen sizes." msgstr "" +msgid "" +"On this page, *window* refers to the screen area allotted to your game by " +"the system, while *viewport* refers to the root object (accessible from " +"``get_tree().root``) which the game controls to fill this screen area. This " +"viewport is a :ref:`Window ` instance. Recall from the :ref:" +"`introduction ` that *all* Window objects are viewports." +msgstr "" + msgid "" "To configure the stretch base size at runtime from a script, use the " "``get_tree().root.content_scale_size`` property (see :ref:`Window." @@ -179,14 +187,10 @@ msgstr "Modo Esticado" msgid "" "The **Stretch Mode** setting defines how the base size is stretched to fit " -"the resolution of the window or screen." -msgstr "" - -msgid "" -"The animations below use a \"base size\" of just 16×9 pixels to demonstrate " -"the effect of different stretch modes. A single sprite, also 16×9 pixels in " -"size, covers the entire viewport, and a diagonal :ref:`Line2D " -"` is added on top of it:" +"the resolution of the window or screen. The animations below use a \"base " +"size\" of just 16×9 pixels to demonstrate the effect of different stretch " +"modes. A single sprite, also 16×9 pixels in size, covers the entire " +"viewport, and a diagonal :ref:`Line2D ` is added on top of it:" msgstr "" msgid "" @@ -599,9 +603,10 @@ msgid "" msgstr "" msgid "" -"You can define a minimum window size by setting ``OS.min_window_size`` in a " -"script's ``_ready()`` function. This prevents the user from resizing the " -"application below a certain size, which could break the UI layout." +"You can define a minimum window size by calling ``get_window()." +"set_min_size()`` in a script's ``_ready()`` function. This prevents the user " +"from resizing the application below a certain size, which could break the UI " +"layout." msgstr "" msgid "" @@ -615,22 +620,45 @@ msgid "hiDPI support" msgstr "Suporte a hiDPI" msgid "" -"By default, Godot projects aren't considered DPI-aware by the operating " -"system. This is done to improve performance on low-end systems, since the " -"operating system's DPI fallback scaling will be faster than letting the " -"application scale itself (even when using the ``viewport`` stretch mode)." +"By default, Godot projects are considered DPI-aware by the operating system. " +"This is controlled by the **Display > Window > Dpi > Allow Hidpi** project " +"setting, which should be left enabled whenever possible. Disabling DPI " +"awareness can break fullscreen behavior on Windows." msgstr "" msgid "" -"However, the OS-provided DPI fallback scaling doesn't play well with " -"fullscreen mode. If you want crisp visuals on hiDPI displays or if project " -"uses fullscreen, it's recommended to enable **Display > Window > Dpi > Allow " -"Hidpi** in the Project Settings." +"Since Godot projects are DPI-aware, they may appear at a very small window " +"size when launching on an hiDPI display (proportionally to the screen " +"resolution). For a game, the most common way to work around this issue is to " +"make them fullscreen by default. Alternatively, you could set the window " +"size in an :ref:`autoload `'s ``_ready()`` function " +"according to the screen size." +msgstr "" + +msgid "To ensure 2D elements don't appear too small on hiDPI displays:" msgstr "" msgid "" -"**Allow Hidpi** is only effective on Windows and macOS. It's ignored on all " -"other platforms." +"For games, use the ``canvas_items`` or ``viewport`` stretch modes so that 2D " +"elements are automatically resized according to the current window size." +msgstr "" + +msgid "" +"For non-game applications, use the ``disabled`` stretch mode and set the " +"stretch scale to a value corresponding to the display scale factor in an :" +"ref:`autoload `'s ``_ready()`` function. The " +"display scale factor is set in the operating system's settings and can be " +"queried using :ref:" +"`screen_get_scale`. This method " +"is currently only implemented on macOS. On other operating systems, you will " +"need to implement a method to guess the display scale factor based on the " +"screen resolution (with a setting to let the user override this if needed). " +"This is the approach currently used by the Godot editor." +msgstr "" + +msgid "" +"The **Allow Hidpi** setting is only effective on Windows and macOS. It's " +"ignored on all other platforms." msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/viewports.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/viewports.po index a7fc452de4..2ea5ec0f8e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/viewports.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/rendering/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po index b13f8fdcd0..77585e941d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po index f080fc359a..e13c4d7aeb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po index 8ae0c2aa05..1fe409f90d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po index bdf123d1c5..3940c1ecd7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po index 1cb37eaf40..74d3ab295d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po index ea9a53f57c..87b8be142a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po index 4466f6de7c..8ee90304b3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po index af26657a4a..6f5feb7eb9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po index 2129c5ea6c..35e15d2525 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po index a0a340d038..f55a818267 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po index a6c1c9cc8f..d6b27f8edd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po index afd6ed0f9f..8aa90236ee 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po index fbfdad9cdc..e13ce9068f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po index 3c2ff241d2..9ba23f1712 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po index 07660a720f..fdf80b9d74 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po index f82d0e6efe..a69e47f043 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po index d6c73be3dc..d18a2159bd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po index 8e15be816f..ac3734ea55 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po index 9d4d0ff1f8..47a9ad8503 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po index 4d8aa4a597..4d4ffb0b93 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po index 25a5519d66..3c698f929f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po index 163df187e7..ae8cc17701 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po index 786db993ce..a315465a58 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po index 4d1abdf3dd..7bfdffed6c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po index 411aaf0aaf..ec5a93414c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po index 582515f327..4103fb194d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po index 9ffba7418e..e08520ce63 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/index.po index 3a9ffc5585..e8053451b4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po index bc3d3e8062..5686a24d8d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -21,11 +21,11 @@ msgid "Change scenes manually" msgstr "Alterar cenas manualmente" msgid "" -"Sometimes it helps to have more control over how one swaps scenes around. As " -"mentioned above, a :ref:`Viewport `'s child nodes will " -"render to the image it generates. This holds true even for nodes outside of " -"the \"current\" scene. Autoloads fall into this category, but so do scenes " -"which one instances and adds to the tree at runtime:" +"Sometimes it helps to have more control over how one swaps scenes around. A :" +"ref:`Viewport `'s child nodes will render to the image it " +"generates, this holds true even for nodes outside of the \"current\" scene. " +"Autoloads fall into this category, but so do scenes which one instances and " +"adds to the tree at runtime:" msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/creating_script_templates.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/creating_script_templates.po index 45ee76a865..1e1ee2669e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/creating_script_templates.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/creating_script_templates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -71,14 +71,12 @@ msgid "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgstr "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgid "" -"If no ``script_templates`` is detected, Godot will create a default set of " -"built-in templates automatically, so this logic can be used to reset the " -"default templates in case you've accidentally overwritten them." +"If you're getting Godot from somewhere other than the official website, such " +"as Steam, the folder might be in a different location. You can find it using " +"the Godot editor. Go to ``Editor > Open Editor Data/Settings Folder`` and it " +"will open a folder in your file browser, inside that folder is the " +"``script_templates`` folder." msgstr "" -"Se nenhum \"script_templates\" for detectado, o Godot irá criar um conjunto " -"de modelos automaticamente, essa mesma lógica pode ser usada para reverter " -"os modelos ao estado original, caso você acidentalmente tenha cometido algum " -"erro." msgid "Project-defined templates" msgstr "Modelos definidos pelo projeto" @@ -270,7 +268,8 @@ msgstr "O nome da nova classe (usado apenas em C#)." msgid "``_CLASS_``" msgstr "``%CLASS%``" -msgid "The name of the new class (used in C# only)." +#, fuzzy +msgid "The name of the new class." msgstr "O nome da nova classe (usado apenas em C#)." #, fuzzy diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po index 076d199523..db9e7e2afb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po index 8ceac3157c..e2f6e07de7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po index 70723cce70..845521bfd9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/index.po index 96b39ff381..c9e66d1ef8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po index 6bd115de53..3f242b8ab5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po index 47a9ddb55a..499015e4ef 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,10 +110,9 @@ msgid "" msgstr "" msgid "" -"In Godot 3, **Frame Time** includes rendering time. Say you find a " -"mysterious spike of lag in your game, but your physics and scripts are all " -"running fast. The delay could be due to the appearance of particles or " -"visual effects!" +"**Frame Time** includes rendering time. Say you find a mysterious spike of " +"lag in your game, but your physics and scripts are all running fast. The " +"delay could be due to the appearance of particles or visual effects!" msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po index eceb7a24db..b06597c5c1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/filesystem.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/filesystem.po index b3d76378f3..d00b4c6950 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/filesystem.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po index ddbab5f6ec..0e2e52b3ac 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdextension/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdextension/index.po index 48e661834f..fac3089bba 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdextension/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdextension/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po index 9ad36c9f9f..1bc7e8492d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po index bc671569fb..21ad02c1d1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po index 1f8ab175ac..a85777073a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po index 9ec8ad3d41..fcb0bfdaf2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_documentation_comments.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po index f02c342112..af3fc2594d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po index aae4d8c61f..1625e1a069 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po index f148722393..448e5114bf 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/index.po index 8d57058ef5..2ed65cd311 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po index 9e30edbe81..0c6c042eb6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po index 775275e1ed..36d6021a40 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/groups.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/groups.po index 436e79aff5..0ac7894fbd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/groups.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/groups.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po index 4eb9c6ea30..b28ec1ddb0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po index 385da7c1a3..ee883b0388 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/index.po index 77a3784963..68cad459f1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po index cd831d5d61..5c719e92e3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po index 8013344c09..48d98d374c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/overridable_functions.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/overridable_functions.po index 7acc4c6b8e..66485262f3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/overridable_functions.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/overridable_functions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/pausing_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/pausing_games.po index f99594b501..0f8b8803a7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/pausing_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/resources.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/resources.po index 499d927999..d99fead523 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/resources.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -247,11 +247,12 @@ msgstr "" msgid "Creating your own resources" msgstr "Criando seus próprios recursos" +#, fuzzy msgid "" "Like any Object in Godot, users can also script Resources. Resource scripts " "inherit the ability to freely translate between object properties and " "serialized text or binary data (\\*.tres, \\*.res). They also inherit the " -"reference-counting memory management from the Reference type." +"reference-counting memory management from the RefCounted type." msgstr "" "Como qualquer Objeto em Godot, os usuários também podem criar scripts em " "Recursos. Scripts de recursos herdam a capacidade de mover-se livremente " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/scene_tree.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/scene_tree.po index ae0e1157e4..ccff8e4adc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/scene_tree.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -245,9 +245,8 @@ msgid "" "notification ( ``_enter_tree()`` callback in GDScript) in top-to-bottom " "order (pre-order traversal)." msgstr "" -"Cada nó da cena recém-adicionada receberá a notificação " -"\"enter_tree\" (callback _enter_tree() em GDScript) na ordem de cima para " -"baixo." +"Cada nó da cena recém-adicionada receberá a notificação \"enter_tree\" " +"(callback _enter_tree() em GDScript) na ordem de cima para baixo." #, fuzzy msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po index dac10dfeb7..3ab0cb61fd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/singletons_autoload.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/singletons_autoload.po index 968eaffb6f..e34acab42b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/singletons_autoload.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/scripting/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -152,18 +152,10 @@ msgstr "" "ser manipulada utilizando as teclas de seta para cima/baixo. Como nas cenas " "normais, o engine lerá estes nós em ordem de cima para baixo." -msgid "" -"This means that any node can access a singleton named \"PlayerVariables\" " -"with:" -msgstr "" -"Isso significa que qualquer nó pode acessar um singleton chamado " -"\"PlayerVariables\" com:" - #, fuzzy msgid "" "If the **Enable** column is checked (which is the default), then the " -"singleton can be accessed directly in GDScript, without requiring " -"``get_node()``:" +"singleton can be accessed directly in GDScript:" msgstr "" "Se a coluna \"Enable\" estiver marcada (que é o padrão), então o singleton " "pode ser acessado diretamente sem a necessidade de ``get_node()``:" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po index 6308840aee..24879b6fc1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,22 +31,12 @@ msgid "" "post-processing tutorial `." msgstr "" -msgid "" -"In the previous post-processing tutorial, we rendered the scene to a :ref:" -"`Viewport ` and then rendered the Viewport in a :ref:" -"`SubViewportContainer ` to the main scene. One " -"limitation of this method is that we could not access the depth buffer " -"because the depth buffer is only available in shaders and Viewports do not " -"maintain depth information." -msgstr "" - msgid "Full screen quad" msgstr "" msgid "" -"In the :ref:`custom post-processing tutorial `, " -"we covered how to use a Viewport to make custom post-processing effects. " -"There are two main drawbacks of using a Viewport:" +"One way to make custom post-processing effects is by using a viewport. " +"However, there are two main drawbacks of using a Viewport:" msgstr "" msgid "The depth buffer cannot be accessed" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/compute_shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/compute_shaders.po index c3c4efbfae..36c58dfd6b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/compute_shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/compute_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po index 2b8069e921..8f0787afa6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po index f452280e27..969d52d5d9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/index.po index bb7e72f06c..667e9a1bd1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po index 0c5431c65d..c714a16447 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/making_trees.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/making_trees.po index 440f35a02d..1b2c286085 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/making_trees.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po index 5317c388e8..807940dcb4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_materials.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_materials.po index 3e1a5279b2..5a2ef055e5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_materials.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po index 3941391b0c..f1a9b9f649 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po index 05fea66469..3335440d4e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/index.po index e6e403a871..5d9e995a11 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po index eb496f8604..c8fdc50065 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po index 406a2fe436..454a399a26 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po index f3f6e8d5ca..d376adc284 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po index 8335ff4a15..ee383952cf 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -255,8 +255,8 @@ msgid "in float **LIGHTX_SIZE**" msgstr "in vec2 **LIGHT_UV**" msgid "" -"Angular diameter of ``LIGHTX`` in the sky. Expressed in degrees. For " -"reference, the sun from earth is about 0.5 degrees." +"Angular diameter of ``LIGHTX`` in the sky. Expressed in radians. For " +"reference, the sun from earth is about .0087 radians (0.5 degrees)." msgstr "" #, fuzzy diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po index e511b2ab11..ba9fcd48dd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po index 1584bf8768..2ded11e97a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,9 +34,9 @@ msgstr "" msgid "" "Since the Godot shader language is close to C-style languages and GLSL, this " -"guide is inspired by Godot's own GLSL formatting. You can view an example of " -"a GLSL file in Godot's source code `here `__." +"guide is inspired by Godot's own GLSL formatting. You can view examples of " +"GLSL files in Godot's source code `here `__." msgstr "" msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po index 106d13c6ab..43c40539ad 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/visual_shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/visual_shaders.po index 93a3fa6326..7b01644480 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/visual_shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/visual_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po index ef27df7249..67677ec494 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po index 08a3bc093e..22f0a0210d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po index 44fdcaa77b..345a4ba3b2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po index 6138ff8aea..3a22e066e7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/troubleshooting.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/troubleshooting.po index 2cd878eb54..4ec9132837 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/troubleshooting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/troubleshooting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po index b2e4da76da..e17f2157da 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/control_node_gallery.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/control_node_gallery.po index 6ede8bb523..10ff6cffe6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/control_node_gallery.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/control_node_gallery.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/custom_gui_controls.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/custom_gui_controls.po index fe2a11373c..cfae403472 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/custom_gui_controls.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_containers.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_containers.po index d2b0c9815c..879b50d7c4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_containers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_navigation.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_navigation.po index 4bdbca7e41..a55b911042 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_navigation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_navigation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_skinning.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_skinning.po index 49a670b05d..bf3ca85dd8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_skinning.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po index 4c0d8ad13f..9c0cf1349a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_using_fonts.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_using_fonts.po index a418012845..fef337a381 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_using_fonts.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_using_fonts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po index 2a8894278d..ecfd6ccee0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/index.po index d85d9330c9..19a24df129 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/size_and_anchors.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/size_and_anchors.po index 9bda8bbe1c..31b3e74d3a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/size_and_anchors.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/ui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po index 7c5f861740..3bc14579d1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/deploying_to_android.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/deploying_to_android.po index e1ae403907..68672e5246 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/deploying_to_android.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/deploying_to_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/index.po index d0e8c0d8f7..06cdea3b1f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po index 8cd711e672..c42adefe2f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po index be458d16bd..51b98117e2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/openxr_passthrough.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/openxr_passthrough.po index 91dc22d621..19d2659282 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/openxr_passthrough.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/openxr_passthrough.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/setting_up_xr.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/setting_up_xr.po index 15620631d8..06de2047f0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/setting_up_xr.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/setting_up_xr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/xr_action_map.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/xr_action_map.po index 77a661bd4b..dfefaf3fe6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/xr_action_map.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/xr_action_map.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -355,7 +355,7 @@ msgid "" msgstr "" msgid "" -"The aim pose on most controllers is positioned slightly infront of the " +"The aim pose on most controllers is positioned slightly in front of the " "controller and aims forward. This is a great pose to use for laser pointers " "or to align the muzzle of a weapon with." msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/xr_room_scale.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/xr_room_scale.po index ebc3d14f0f..2be25fb410 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/xr_room_scale.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/xr/xr_room_scale.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/about/complying_with_licenses.po b/sphinx/po/ru/LC_MESSAGES/about/complying_with_licenses.po index f1f2d60e3c..0a6df5db6b 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/complying_with_licenses.po +++ b/sphinx/po/ru/LC_MESSAGES/about/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,12 +46,17 @@ msgstr "" "проект могут иметь иную лицензию, но она должна быть совместима с " "изначальной." +#, fuzzy msgid "" "This section covers compliance with licenses from a user perspective. If you " "are interested in licence compliance as a contributor, you can find " "guidelines :ref:`here " "`." msgstr "" +"В этом разделе рассматривается соблюдение лицензий с точки зрения " +"пользователя. Если вы заинтересованы в соблюдении лицензий как контрибьютор, " +"вы можете найти руководство :ref:`здесь " +"`." msgid "" "In your project's credits screen, remember to also list third-party notices " @@ -75,8 +80,8 @@ msgid "" "In the case of the MIT license, the only requirement is to include the " "license text somewhere in your game or derivative project." msgstr "" -"В случае лицензии MIT ,единственным требованием является включение текста " -"лицензии куда-нибудь в вашей игре или производном проекте." +"В случае лицензии MIT, единственным требованием является включение текста " +"лицензии где-то в вашей игре или производном проекте." msgid "This text reads as follows:" msgstr "Этот текст гласит:" @@ -164,15 +169,19 @@ msgid "" "the engine binary, which prevents the information from becoming outdated if " "you update engine versions." msgstr "" +"Godot предоставляет несколько методов для получения информации о лицензии в " +"синглтоне Engine. Это позволяет вам получать информацию о лицензии " +"непосредственно из бинарных файлов движка, что предотвращает устаревание " +"информации при обновлении версий движка." msgid "For the engine itself:" -msgstr "" +msgstr "Для самого движка:" msgid ":ref:`Engine.get_license_text`" -msgstr "" +msgstr ":ref:`Engine.get_license_text`" msgid "For third-party components used by the engine:" -msgstr "" +msgstr "Для сторонних компонентов, используемых движком:" #, fuzzy msgid ":ref:`Engine.get_license_info`" @@ -191,6 +200,8 @@ msgid "" "For miscellaneous engine contributor information. You don't have to include " "these ones in your project, but they're listed here for reference:" msgstr "" +"Для получения различной информации о контрибьютерах движка. Вы не обязаны " +"включать их в свой проект, но они приведены здесь для справки:" #, fuzzy msgid ":ref:`Engine.get_author_info`" @@ -224,6 +235,9 @@ msgid "" "This menu is typically accessed with a button called **Third-party " "Licenses** or **Open Source Licenses**." msgstr "" +"Некоторые игры имеют специальное меню (часто в настройках) для отображения " +"лицензий. Доступ к этому меню обычно осуществляется с помощью кнопки **Third-" +"party Licenses** или **Open Source Licenses**." msgid "Output log" msgstr "Лог вывода" diff --git a/sphinx/po/ru/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/ru/LC_MESSAGES/about/docs_changelog.po index 8e7a0c21f4..76704bbd9e 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/ru/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -68,7 +68,7 @@ msgid ":ref:`doc_upgrading_to_godot_4.2`" msgstr ":ref:`doc_converting_glsl_to_godot_shaders`" msgid "I/O" -msgstr "" +msgstr "I/O" #, fuzzy msgid ":ref:`doc_runtime_loading_and_saving`" @@ -321,11 +321,10 @@ msgstr "Правила и рекомендации для разработчик msgid ":ref:`doc_bisecting_regressions`" msgstr ":ref:`doc_using_servers`" -#, fuzzy msgid ":ref:`doc_editor_and_docs_localization`" msgstr "" "Дополнительную информацию смотрите здесь: :ref:" -"`doc_editor_and_docs_localization`." +"`doc_editor_and_docs_localization`" #, fuzzy msgid ":ref:`doc_introduction_to_editor_development`" @@ -403,9 +402,8 @@ msgstr ":ref:`doc_visual_shaders`" msgid ":ref:`doc_shaders_style_guide`" msgstr ":ref:`doc_shading_language`" -#, fuzzy msgid ":ref:`doc_debugger_panel`" -msgstr "GDScript :ref:`отладчик `." +msgstr "GDScript :ref:`отладчик `" #, fuzzy msgid ":ref:`doc_creating_script_templates`" @@ -423,6 +421,8 @@ msgid "" ":ref:`doc_gdscript_warning_system` (split from :ref:" "`doc_gdscript_static_typing`)" msgstr "" +":ref:`doc_gdscript_warning_system` (отделить от :ref:" +"`doc_gdscript_static_typing`)" #, fuzzy msgid "User Interface (UI)" diff --git a/sphinx/po/ru/LC_MESSAGES/about/faq.po b/sphinx/po/ru/LC_MESSAGES/about/faq.po index 44f519df86..fc07c0fbe0 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/faq.po +++ b/sphinx/po/ru/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -332,11 +332,11 @@ msgid "" "took an enormous amount of code. After some experiments with `Python " "`__, that also proved difficult to embed." msgstr "" -"В ранние годы в движке использовался скриптовый язык `Lua `__. Lua работает быстро, но привязка к объектно-ориентированной системе " -"(с помощью откатов) была сложной, медленной и занимала огромное количество " -"кода. После некоторых экспериментов с `Python `__, " -"его так же оказалось трудно внедрить." +"В ранние дни, движок использовал скриптовый язык `Lua `__. Lua может быть быстрым благодаря LuaJIT, но привязка к объектно-" +"ориентированной системе (с помощью откатов) была сложной и медленной и " +"занимала огромное количество кода. После некоторых экспериментов с `Python " +"`__, его так же оказалось трудно внедрить." msgid "" "The main reasons for creating a custom scripting language for Godot were:" @@ -423,10 +423,10 @@ msgid "" "SDKs, as integrating with these would go against Godot's ethos." msgstr "" "Целью Godot является создание бесплатного и открытого движка с лицензией " -"MIT, который является модульным и расширяемым. Сообщество разработчиков " -"движка не планирует поддерживать сторонние SDK с закрытым исходным кодом/" -"проприетарные SDK, поскольку интеграция с ними будет противоречить идеалу " -"Godot." +"MIT, который является модульным и расширяемым. Нет никаких планов основного " +"сообщества разработчиков движка поддерживать сторонние, с закрытым исходным " +"кодом/проприетарные SDK, поскольку интеграция с ними будет противоречить " +"идеалу Godot." msgid "" "That said, because Godot is open source and modular, nothing prevents you or " @@ -453,10 +453,10 @@ msgid "" "community, and it grows along with ambitious community contributors like you." msgstr "" "Если вы знаете стороннее SDK, которое не поддерживается Godot, но при этом " -"бесплатное и с поддержкой открытого исходного кода, тогда вы можете начать " -"работу по интеграции самостоятельно. Godot не принадлежит одному человеку; " -"он принадлежит сообществу, растет вместе с амбициозными участниками " -"сообщества, такими как вы." +"бесплатное и с открытым исходным кодом, тогда вы можете начать работу по " +"интеграции самостоятельно. Godot не принадлежит одному человеку; он " +"принадлежит сообществу, растет вместе с амбициозными участниками сообщества, " +"такими как вы." msgid "How can I extend Godot?" msgstr "Как я могу расширить Godot?" diff --git a/sphinx/po/ru/LC_MESSAGES/about/introduction.po b/sphinx/po/ru/LC_MESSAGES/about/introduction.po index 679e937a62..d59c9c7a89 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/ru/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -54,7 +54,6 @@ msgstr "" "тексту, возможно, вам стоит обратить на них внимание. Еще одна прекрасная " "точка для старта — :ref:`Getting Started `." -#, fuzzy msgid "" "In case you have trouble with one of the tutorials or your project, you can " "find help on the various :ref:`Community channels `, " diff --git a/sphinx/po/ru/LC_MESSAGES/about/list_of_features.po b/sphinx/po/ru/LC_MESSAGES/about/list_of_features.po index 76c0b6863d..0daacfaf80 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/list_of_features.po +++ b/sphinx/po/ru/LC_MESSAGES/about/list_of_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,20 +42,20 @@ msgid "" "See :ref:`doc_system_requirements` for hardware and software version " "requirements." msgstr "" +"См. :ref:`doc_system_requirements' чтобы узнать системные требования и " +"необходимые для работы программы." msgid "**Can run both the editor and exported projects:**" msgstr "**Редактор и экспортированные проекты можно запустить на:**" -#, fuzzy msgid "Windows (x86, 64-bit and 32-bit)." -msgstr "Windows 7 и выше (64-битная и 32-битная)." +msgstr "Windows (x86, 64-bit и 32-bit)." msgid "macOS (x86 and ARM, 64-bit only)." -msgstr "" +msgstr "macOS (x86 и ARM, только 64-bit)." -#, fuzzy msgid "Linux (x86 and ARM, 64-bit and 32-bit)." -msgstr "Windows 7 и выше (64-битная и 32-битная)." +msgstr "Linux (x86 и ARM, 64-bit и 32-bit)." msgid "" "Binaries are statically linked and can run on any distribution if compiled " @@ -69,10 +69,12 @@ msgid "" "github.com/godotengine/buildroot>`__, allowing for binaries that work across " "common Linux distributions (including LTS variants)." msgstr "" +"Официальные бинарные файлы скомпилированы с помощью `Godot Engine buildroot " +"`__, позволяя использовать " +"бинарные файлы, работающие в общих дистрибутивах Linux (включая LTS версии)." -#, fuzzy msgid "Android (editor support is experimental)." -msgstr "Android 6.0 и новее (поддержка редактора является экспериментальной)." +msgstr "Android (поддержка редактора является экспериментальной)." msgid "" ":ref:`Web browsers `. Experimental in 4.0, using " @@ -85,7 +87,7 @@ msgid "**Runs exported projects:**" msgstr "**Запускает экспортированные проекты:**" msgid "iOS." -msgstr "" +msgstr "iOS." msgid ":ref:`Consoles `." msgstr ":ref:`Консоли `." @@ -132,9 +134,8 @@ msgstr "" msgid "GDScript :ref:`debugger `." msgstr "GDScript :ref:`отладчик `." -#, fuzzy msgid "Support for debugging in threads is available since 4.2." -msgstr "Пока не поддерживается отладка в потоках." +msgstr "Поддержка отладки в потоках доступна с версии 4.2." msgid "" "Visual profiler with CPU and GPU time indications for each step of the " @@ -278,9 +279,8 @@ msgstr "" ":ref:`2D освещение ` с картами нормалей и картами " "отражений." -#, fuzzy msgid "Point (omni/spot) and directional 2D lights." -msgstr "Всенаправленный свет." +msgstr "Точечное (всенаправленное/спотовое) и направленное 2D освещение." msgid "Hard or soft shadows (adjustable on a per-light basis)." msgstr "Жесткие или мягкие тени (изменяются для каждого источника)." @@ -304,7 +304,6 @@ msgstr "" "растеризация с помощью FreeType или многоканальных знаковых полей расстояний " "(MSDF)." -#, fuzzy msgid "" "Bitmap fonts can be exported using tools like BMFont, or imported from " "images (for fixed-width fonts only)." @@ -313,19 +312,17 @@ msgstr "" "BMFont, или импортировать из изображений (только для шрифтов с фиксированной " "шириной)." -#, fuzzy msgid "" "Dynamic fonts support monochrome fonts as well as colored fonts (e.g. for " "emoji). Supported formats are TTF, OTF, WOFF1 and WOFF2." msgstr "" -"DynamicFont поддерживает монохромные шрифты, а также цветные шрифты " +"Динамичные шрифты поддерживают монохромные шрифты, а также цветные шрифты " "(например, для эмодзи). Поддерживаемые форматы: TTF, OTF, WOFF1 и WOFF2." -#, fuzzy msgid "" "Dynamic fonts support optional font outlines with adjustable width and color." msgstr "" -"DynamicFont поддерживает дополнительные контуры шрифтов с регулируемой " +"Динамичные шрифты поддерживают дополнительные контуры шрифтов с регулируемой " "шириной и цветом." msgid "" @@ -342,12 +339,11 @@ msgstr "" "Динамические шрифты поддерживают симмуляцию жирного шрифта и курсива для " "случаев, когда в файле шрифтов отсутствуют эти стили." -#, fuzzy msgid "" "Dynamic fonts support oversampling to keep fonts sharp at higher resolutions." msgstr "" -"Поддержка передискретизации шрифтов для сохранения резкости шрифтов при " -"более высоком разрешении." +"Динамичные шрифты поддерживают передискретизацию шрифтов для сохранения " +"четкости шрифтов при более высоком разрешении." msgid "" "Dynamic fonts support subpixel positioning to make fonts crisper at low " @@ -373,11 +369,12 @@ msgstr "" "многоканальности позволяет масштабировать многоканальные SDF-шрифты до " "мелких размеров лучше, по сравнению с монохромными SDF-шрифтами." -#, fuzzy msgid "" "GPU-based :ref:`particles ` with support for :ref:" "`custom particle shaders `." -msgstr "Частицы на базе GPU с поддержкой пользовательских шейдеров частиц." +msgstr "" +":ref:`Частицы ` на базе GPU с поддержкой :ref:" +"`пользовательских шейдеров частиц `." msgid "CPU-based particles." msgstr "Частицы на базе процессора." @@ -411,9 +408,8 @@ msgstr "Пути могут быть нарисованы в редакторе msgid "PathFollow2D node to make nodes follow a Path2D." msgstr "Узел PathFollow2D, чтобы заставить узлы следовать по Path2D." -#, fuzzy msgid ":ref:`2D geometry helper class `." -msgstr "Вспомогательный класс 2D геометрии." +msgstr ":ref:`2D geometry вспомогательный класс `." msgid "2D physics" msgstr "2D физика" @@ -434,9 +430,8 @@ msgstr "" msgid "Rigid bodies." msgstr "Жёсткие тела (rigid bodies)." -#, fuzzy msgid "Character bodies." -msgstr "Статические тела." +msgstr "Тела персонажей." msgid "Joints." msgstr "Суставы." @@ -497,7 +492,6 @@ msgstr "" "Поддерживает режимы затенения Lambert, Lambert Wrap (half-Lambert), Oren-" "Nayar и Toon." -#, fuzzy msgid "Supports Schlick-GGX, Toon and Disabled specular shading modes." msgstr "" "Поддерживает режимы Schlick-GGX, Blinn, Phong, Toon и отключенный specular " @@ -520,36 +514,31 @@ msgstr "Карты нормалей." msgid "" "Parallax/relief mapping with automatic level of detail based on distance." msgstr "" -"*GLES3:* Карты parallax/relief с автоматическим определением уровня " -"детализации в зависимости от расстояния (LOD)." +"Карты параллакса/рельефа с автоматическим определением уровня детализации в " +"зависимости от расстояния (LOD)." msgid "Detail mapping for the albedo and normal maps." msgstr "Детальное отображение для карт альбедо и нормалей." -#, fuzzy msgid "Sub-surface scattering and transmittance." -msgstr "*GLES3:* Подповерхностное рассеяние и пропускание." +msgstr "Подповерхностное рассеивание и пропускание." -#, fuzzy msgid "" "Screen-space refraction with support for material roughness (resulting in " "blurry refraction)." msgstr "" -"*GLES3:* преломление с поддержкой шероховатости материала (что приводит к " -"размытому преломлению). На GLES2 рефракция все еще функциональна, но не " -"имеет поддержки шероховатости материала." +"Преломление пространства экрана с поддержкой шероховатости материала (что " +"приводит к размытому преломлению)." -#, fuzzy msgid "Proximity fade (soft particles) and distance fade." -msgstr "*GLES3:* Proximity fade (мягкие частицы)." +msgstr "Затухание близости (мягкие частицы) и затухание расстояния." -#, fuzzy msgid "" "Distance fade can use alpha blending or dithering to avoid going through the " "transparent pipeline." msgstr "" -"Уменьшение расстояния, при котором можно использовать альфа-смешение или " -"сглаживание, чтобы избежать прохождения прозрачного конвейера." +"Затухание дальности может использовать дизеринг или сглаживание для " +"избежания прохождения конвейера прозрачности." msgid "Dithering can be determined on a per-pixel or per-object basis." msgstr "" @@ -626,14 +615,15 @@ msgstr "" "*OmniLight:* Двойной параболоид (быстрый) или кубическая карта (медленнее, " "но точнее). Поддерживает цветные текстуры проектора в виде панорам." -#, fuzzy msgid "*SpotLight:* Single texture. Supports colored projector textures." -msgstr "*SpotLight:* Одна текстура." +msgstr "*SpotLight:* Одна текстура. Поддерживает цветную проекцию текстур." msgid "" "Shadow normal offset bias and shadow pancaking to decrease the amount of " "visible shadow acne and peter-panning." msgstr "" +"Смещение нормального смещения тени и панорамирование теней, чтобы уменьшить " +"количество видимых прыщей в тенях и панорамирования." msgid "" ":abbr:`PCSS (Percentage Closer Soft Shadows)`-like shadow blur based on the " @@ -665,14 +655,12 @@ msgstr "" "и непрямого освещения. Режим запекания можно регулировать в зависимости от " "освещённости, что позволяет использовать гибридное облегчённое запекание." -#, fuzzy msgid "" "Supports lighting dynamic objects using automatic and manually placed probes." msgstr "" -"Поддерживает освещение динамических объектов с помощью автоматической " -"системы на основе октодерева. Установка датчика вручную не требуется." +"Поддерживает освещение динамических объектов используя автоматические и " +"ручные датчики." -#, fuzzy msgid "" "Optionally supports directional lighting and rough reflections based on " "spherical harmonics." @@ -788,7 +776,6 @@ msgstr "" "При использовании рендерера Forward Mobile, на один меш могут отображаться " "до восьми Reflection Probe." -#, fuzzy msgid "**Decals:**" msgstr "**Возможности:**" @@ -828,6 +815,13 @@ msgstr "" "Поддержка ближайшей, билинейной, трилинейной или анизотропной фильтрации " "текстур (настраивается глобально)." +#, fuzzy +msgid "" +"Optional distance fade system to fade distant decals, improving performance." +msgstr "" +"Система опционального затухания на дистанции обеспечивает затухание далёкого " +"света, а также теней, созданных им, улучшает производительность." + msgid "" "When using the Forward+ backend (default on desktop), decals are rendered " "with clustered forward optimizations to decrease their individual cost. " @@ -890,9 +884,8 @@ msgstr "" "Поддержка автоматического изменения цвета тумана в зависимости от цвета неба " "(aerial perspective)." -#, fuzzy msgid "Support for sun scattering in the fog." -msgstr "Поддержка плагинов визуальных шейдеров." +msgstr "Поддержка рассеивания солнца в тумане." msgid "" "Support for controlling how much fog rendering should affect the sky, with " @@ -992,8 +985,8 @@ msgid "" "Automatic exposure adjustments based on viewport brightness (and manual " "exposure override)." msgstr "" -"*GLES3:* Автоматическая регулировка экспозиции в зависимости от яркости " -"области просмотра." +"Автоматическая регулировка экспозиции в зависимости от яркости области " +"просмотра (и ручного переопределения)." msgid "" "Near and far depth of field with adjustable bokeh simulation (box, hexagon, " @@ -1002,19 +995,19 @@ msgstr "" "Глубина резкости вблизи и вдали с настраиваемой имитацией боке (коробка, " "шестиугольник, круг)." -#, fuzzy msgid "Screen-space ambient occlusion (SSAO) at half or full resolution." msgstr "" -"*GLES3:* Преграждение окружающего света в экранном пространстве (SSAO)." +"Окружающая окклюзия экранного пространства (SSAO) при половинном или полном " +"разрешении." #, fuzzy msgid "" "Glow/bloom with optional bicubic upscaling and several blend modes " "available: Screen, Soft Light, Add, Replace, Mix." msgstr "" -"Свечение/блум c возможным увеличением разрешения и несколькими доступными " -"режимами смешения: Screen (Экран), Soft Light (Мягкий свет), Add (Добавить), " -"Replace (Заменить)." +"Свечение/блум c возможностью бикубического апскейлинга и несколькими " +"доступными режимами смешения: Screen (Экран), Soft Light (Мягкий свет), Add " +"(Добавить), Replace (Заменить), Mix (Смешивание)." #, fuzzy msgid "Glow can have a colored dirt map texture, acting as a lens dirt effect." @@ -1033,7 +1026,7 @@ msgstr "" msgid "Color correction using a one-dimensional ramp or a 3D LUT texture." msgstr "" "Коррекция цвета с использованием одномерной рамп-функции (линейно-временной " -"функции)." +"функции) или текстуры 3D LUT." msgid "Roughness limiter to reduce the impact of specular aliasing." msgstr "" @@ -1062,18 +1055,14 @@ msgid "Basis Universal (slow, but results in smaller files)." msgstr "" "Basis Universal (медленно, но позволяет получить файлы меньшего размера)." -#, fuzzy msgid "BPTC for high-quality compression (not supported on macOS)." -msgstr "" -"*GLES3:* BPTC для высококачественного сжатия (не поддерживается на macOS)." +msgstr "BPTC для высококачественного сжатия (не поддерживается на macOS)." -#, fuzzy msgid "ETC2 (not supported on macOS)." -msgstr "*GLES3:* ETC2 (не поддерживается на macOS)." +msgstr "ETC2 (не поддерживается на macOS)." -#, fuzzy msgid "S3TC (not supported on mobile/Web platforms)." -msgstr "*GLES3:* S3TC (поддерживается лишь на настольных компьютерах)." +msgstr "S3TC (не поддерживается на мобильных/Web платформах)." msgid "**Anti-aliasing:**" msgstr "**Сглаживание:**" @@ -1114,7 +1103,6 @@ msgstr "" "Альфа-сглаживание, альфа-сглаживание MSAA для покрытия и альфа-хэширование " "на основе каждого материала." -#, fuzzy msgid "**Resolution scaling:**" msgstr "**Масштабирование разрешения:**" @@ -1151,9 +1139,10 @@ msgid "" "further improve quality. This can be helpful when :ref:`using Godot for " "offline rendering `." msgstr "" -"Большинство этих эффектов можно отрегулировать для улучшения " -"производительности или дальнейшего повышения качества. Это может быть " -"полезно при использовании Godot для оффлайн рендеринга." +"Большинство перечисленных выше эффектов можно отрегулировать для повышения " +"производительности или дальнейшего улучшения качества. Это может быть " +"полезно при :ref:`использовании Godot для оффлайн рендеринга " +"`." msgid "3D tools" msgstr "3D инструменты" @@ -1164,7 +1153,7 @@ msgid "" "torus, ribbon, tube." msgstr "" "Встроенные сетки: куб, цилиндр/конус, (полу)сфера, призма, плоскость, " -"четырёхугольник." +"четырёхугольник, тор, лента, труба." msgid ":ref:`GridMaps ` for 3D tile-based level design." msgstr "" @@ -1191,13 +1180,15 @@ msgstr "Узел PathFollow3D, чтобы заставить узлы следо #, fuzzy msgid ":ref:`3D geometry helper class `." -msgstr "Вспомогательный класс 3D геометрии." +msgstr ":ref:`Вспомогательный класс 3D геометрии `." #, fuzzy msgid "" "Support for exporting the current scene as a glTF 2.0 file, both from the " "editor and at run-time from an exported project." -msgstr "Поддержка экспорта текущей сцены как glTF 2.0 файла из редактора." +msgstr "" +"Поддержка экспорта текущей сцены как glTF 2.0 файла, прямо из редактора и во " +"время выполнения из экспортированного проекта." msgid "3D physics" msgstr "3D физика" @@ -1213,11 +1204,12 @@ msgstr "Sоft bodies." msgid "Ragdolls." msgstr "Система Ragdolls." -#, fuzzy msgid "" "Built-in shapes: cuboid, sphere, capsule, cylinder, world boundary (infinite " "plane)." -msgstr "Встроенные формы: куб, сфера, капсула, цилиндр." +msgstr "" +"Встроенные формы: кубоид, сфера, капсула, цилиндр, граница мира (бесконечная " +"плоскость)." msgid "Generate triangle collision shapes for any mesh from the editor." msgstr "Создание треугольных форм столкновения для любой сетки из редактора." @@ -1270,11 +1262,10 @@ msgid "" msgstr "" "Поддержка :ref:`межъязыковых сценариев `." -#, fuzzy msgid "" "Many 2D, 3D and 4D linear algebra data types such as vectors and transforms." msgstr "" -"Многие типы данных 2D и 3D линейной алгебры, такие как векторы и " +"Многие типы данных 2D, 3D и 4D линейной алгебры, такие как векторы и " "трансформации." msgid ":ref:`GDScript: `" @@ -1312,9 +1303,8 @@ msgstr "" msgid "Supports .NET 6 and higher." msgstr "Поддерживает .NET 6 и выше." -#, fuzzy msgid "Full support for the C# 10.0 syntax and features." -msgstr "Полная поддержка синтаксиса и возможностей C# 7.0." +msgstr "Полная поддержка C# 10.0 синтаксиса и возможностей." msgid "" "Supports Windows, Linux, and macOS. As of 4.2 experimental support for " @@ -1349,9 +1339,8 @@ msgstr "" "Для использования функциональных возможностей IDE рекомендуется использовать " "внешний редактор." -#, fuzzy msgid "**GDExtension (C, C++, Rust, D, ...):**" -msgstr "**GDNative (C, C++, Rust, D, ..):**" +msgstr "**GDExtension (C, C++, Rust, D, ...):**" msgid "" "When you need it, link to native libraries for higher performance and third-" @@ -1419,11 +1408,11 @@ msgstr "" #, fuzzy msgid "Support for random volume and pitch." -msgstr "Поддержка плагинов визуальных шейдеров." +msgstr "Поддержка случайной громкости и высоты тона." #, fuzzy msgid "Support for real-time pitch scaling." -msgstr "Поддержка плагинов визуальных шейдеров." +msgstr "Поддержка масштабирования тона в реальном времени." msgid "" "Support for sequential/random sample selection, including repetition " @@ -1443,8 +1432,7 @@ msgstr "" msgid "" "Support for :ref:`procedural audio generation `." msgstr "" -"Инструменты для :ref:`генерации процедурной геометрии " -"`." +"Поддержка :ref:`процедурной генерации звука `." msgid "Audio input to record microphones." msgstr "Аудиовход для записи микрофонов." @@ -1479,7 +1467,7 @@ msgstr "**Форматы:**" #, fuzzy msgid "*Images:* See :ref:`doc_importing_images`." -msgstr "*Изображения:* Cмотреть :ref:`doc_import_images`." +msgstr "*Изображения:* Cмотреть :ref:`doc_importing_images`." msgid "*Audio:*" msgstr "*Аудио:*" @@ -1495,7 +1483,7 @@ msgstr "MP3." #, fuzzy msgid "*3D scenes:* See :ref:`doc_importing_3d_scenes`." -msgstr "*Изображения:* Cмотреть :ref:`doc_import_images`." +msgstr "*3D сцены:* Cмотреть :ref:`doc_importing_3d_scenes`." msgid "glTF 2.0 *(recommended)*." msgstr "glTF 2.0 *(рекомендуется)*." @@ -1520,15 +1508,14 @@ msgid "" "imported as a 3D scene)." msgstr "" "Wavefront OBJ (только статические сцены, могут быть загружены " -"непосредственно как сетка)." +"непосредственно как сетка или импортированы как 3D-сцена)." -#, fuzzy msgid "" "Support for loading glTF 2.0 scenes at run-time, including from an exported " "project." msgstr "" -"Генерируйте навигационные сетки в редакторе или во время выполнения (включая " -"из экспортированного проекта)." +"Поддержка загрузки сцен glTF 2.0 во время выполнения, в том числе из " +"экспортированного проекта." msgid "" "3D meshes use `Mikktspace `__ to generate " @@ -1542,13 +1529,12 @@ msgstr "" msgid "Input" msgstr "Вход" -#, fuzzy msgid "" ":ref:`Input mapping system ` using hardcoded input " "events or remappable input actions." msgstr "" -"Система сопоставления ввода с использованием жёстко запрограммированных " -"событий ввода или переназначаемых действий ввода." +":ref:`Система сопоставления ввода ` с использованием " +"жёстко запрограммированных событий ввода или переназначаемых действий ввода." msgid "" "Axis values can be mapped to two different actions with a configurable " @@ -1621,21 +1607,26 @@ msgstr "Сеть" msgid "" "Low-level TCP networking using :ref:`class_StreamPeer` and :ref:" "`class_TCPServer`." -msgstr "Низкоуровневая сеть TCP с использованием StreamPeer и TCP_Server." +msgstr "" +"Низкоуровневая сеть TCP с использованием :ref:`class_StreamPeer`и :ref:" +"`class_TCPServer`." #, fuzzy msgid "" "Low-level UDP networking using :ref:`class_PacketPeer` and :ref:" "`class_UDPServer`." -msgstr "Низкоуровневая сеть UDP с использованием PacketPeer и UDPServer." +msgstr "" +"Низкоуровневая сеть UDP с использованием :ref:`class_PacketPeer` и :ref:" +"`class_UDPServer`." #, fuzzy msgid "Low-level HTTP requests using :ref:`class_HTTPClient`." -msgstr "Низкоуровневые HTTP-запросы с использованием HTTPClient." +msgstr "Низкоуровневые HTTP-запросы с использованием :ref:`class_HTTPClient`." #, fuzzy msgid "High-level HTTP requests using :ref:`class_HTTPRequest`." -msgstr "Высокоуровневые HTTP-запросы с использованием HTTPRequest." +msgstr "" +"Высокоуровневые HTTP-запросы с использованием :ref:`class_HTTPRequest`." msgid "Supports HTTPS out of the box using bundled certificates." msgstr "" @@ -1645,7 +1636,9 @@ msgstr "" msgid "" ":ref:`High-level multiplayer ` API using UDP and " "ENet." -msgstr "Многопользовательский API высокого уровня с использованием UDP и ENet." +msgstr "" +":ref:`Высокоуровневый мультиплеерный `API с " +"использованием UDP и ENet." msgid "Automatic replication using remote procedure calls (RPCs)." msgstr "" @@ -1658,20 +1651,23 @@ msgstr "Поддержка ненадёжных, надёжных и заказ msgid "" ":ref:`WebSocket ` client and server, available on all " "platforms." -msgstr "Клиент и сервер WebSocket, доступные на всех платформах." +msgstr "" +":ref:`WebSocket ` клиент и сервер, доступные на всех " +"платформах." #, fuzzy msgid "" ":ref:`WebRTC ` client and server, available on all platforms." -msgstr "Клиент и сервер WebRTC, доступные на всех платформах." +msgstr "" +":ref:`WebRTC ` клиент и сервер, доступные на всех платформах." #, fuzzy msgid "" "Support for :ref:`UPnP ` to sidestep the requirement to forward " "ports when hosting a server behind a NAT." msgstr "" -"Поддержка UPnP для обхода требования пересылки портов при размещении сервера " -"за NAT." +"Поддержка :ref:`UPnP ` для обхода требования пересылки портов " +"при размещении сервера за NAT." msgid "Internationalization" msgstr "Интернационализация" @@ -1689,7 +1685,7 @@ msgstr "" #, fuzzy msgid "Support for generating gettext POT and PO files from the editor." -msgstr "Поддержка экспорта текущей сцены как glTF 2.0 файла из редактора." +msgstr "Поддержка генерации gettext POT и PO файлов из редактора." msgid "" "Use localized strings in your project automatically in GUI elements or by " @@ -1771,7 +1767,9 @@ msgstr "Интеграция глобального меню в macOS." msgid "" "Execute commands in a blocking or non-blocking manner (including running " "multiple instances of the same project)." -msgstr "Выполнять команды блокирующим или неблокирующим образом." +msgstr "" +"Выполнять команды блокирующим или неблокирующим образом (включая запуск " +"нескольких экземпляров одного и того же проекта)." msgid "" "Open file paths and URLs using default or custom protocol handlers (if " @@ -1819,7 +1817,8 @@ msgid "" "Including support for popular desktop headsets like the Valve Index, WMR " "headsets, and Quest over Link." msgstr "" -"Включает поддержку популярных гарнитур, таких как Meta Quest и Valve Index." +"Включает поддержку популярных настольных гарнитур, таких как Valve Index, " +"WMR гарнитуры и Quest over Link." msgid "" "Support for :ref:`Android based headsets ` using " @@ -1833,7 +1832,8 @@ msgid "" "Including support for popular stand alone headsets like the Meta Quest 1/2/3 " "and Pro, Pico 4, Magic Leap 2, and Lynx R1." msgstr "" -"Включает поддержку популярных гарнитур, таких как Meta Quest и Valve Index." +"Включает поддержку популярных автономных гарнитур, таких как Meta Quest " +"1/2/3 и Pro, Pico 4, Magic Leap 2, и Lynx R1." msgid "Other devices supported through an XR plugin structure." msgstr "Другие устройства, поддерживаемые через структуру плагинов XR." @@ -1879,7 +1879,8 @@ msgstr "" #, fuzzy msgid "" "Dropdown menus using :ref:`class_PopupMenu` and :ref:`class_OptionButton`." -msgstr "Выпадающие меню с помощью PopupMenu и OptionButton." +msgstr "" +"Выпадающие меню с помощью :ref:`class_PopupMenu` и :ref:`class_OptionButton`." msgid "Scrollbars." msgstr "Полосы прокрутки." @@ -1893,7 +1894,8 @@ msgid "" "`, with support for animated custom effects." msgstr "" "RichTextLabel для :ref:`текста, отформатированного с использованием BBCode " -"`." +"`, с поддержкой анимированных пользовательских " +"эффектов." msgid "Trees (can also be used to represent tables)." msgstr "Деревья (также могут использоваться для представления таблиц)." @@ -1926,7 +1928,9 @@ msgstr ":ref:`Grid `-компоновка." #, fuzzy msgid "" ":ref:`Flow ` layouts (similar to autowrapping text)." -msgstr ":ref:`Stack `-компоновка." +msgstr "" +":ref:`Flow `-компоновка (аналогично автоматическому " +"переносу текста)." #, fuzzy msgid "" @@ -1934,8 +1938,9 @@ msgid "" "` and :ref:`aspect ratio " "` layouts." msgstr "" -":ref:`Margin ` и :ref:`centered " -"`-компоновка." +":ref:`Margin `, :ref:`centered " +"`и :ref:`aspect ratio ` -" +"компоновка." msgid ":ref:`Draggable splitter ` layouts." msgstr "Макеты :ref:`Переносимого разделителя `." @@ -1945,8 +1950,8 @@ msgid "" "Scale to :ref:`multiple resolutions ` using the " "``canvas_items`` or ``viewport`` stretch modes." msgstr "" -"Масштабирование до нескольких разрешений с помощью режимов растяжения ``2d`` " -"или ``viewport``." +"Масштабирование до :ref:`нескольких разрешений ` с " +"помощью ``canvas_items`` или ``viewport`` режимов растяжения." msgid "" "Support any aspect ratio using anchors and the ``expand`` stretch aspect." @@ -2019,10 +2024,10 @@ msgid "Binary formats are faster to save/load for large scenes/resources." msgstr "" "Двоичные форматы быстрее сохранять/загружать для больших сцен/ресурсов." -#, fuzzy msgid "Read and write text or binary files using :ref:`class_FileAccess`." msgstr "" -"Чтение и запись текстовых или двоичных файлов с помощью :ref:`class_File`." +"Чтение и запись текстовых или двоичных файлов с помощью :ref:" +"`class_FileAccess`." msgid "Can optionally be compressed or encrypted." msgstr "При необходимости могут быть сжаты или зашифрованы." @@ -2118,17 +2123,15 @@ msgstr "" "Выведите цветной текст на стандартный вывод на всех платформах, используя :" "ref:`print_rich `." -#, fuzzy msgid "" "Support for :ref:`C++ modules ` statically linked " "into the engine binary." msgstr "" -"Поддержка :ref:`модулей C++ `, статически " +"Поддержка :ref:`C++ модулей `, статически " "связанных с двоичным файлом движка." -#, fuzzy msgid "Engine and editor written in C++17." -msgstr "Движок и редактор написаны на C++03." +msgstr "Движок и редактор написаны на C++17." msgid "" "Can be :ref:`compiled ` using GCC, " diff --git a/sphinx/po/ru/LC_MESSAGES/about/release_policy.po b/sphinx/po/ru/LC_MESSAGES/about/release_policy.po index ad8cfaa42f..47a62ccfca 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/release_policy.po +++ b/sphinx/po/ru/LC_MESSAGES/about/release_policy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -196,7 +196,7 @@ msgid "Godot 4.3 (`master`)" msgstr "Godot 4.2 (`основная версия`)" #, fuzzy -msgid "April 2024 (estimate)" +msgid "June 2024 (estimate)" msgstr "3-й квартал, 2023 г. (начало)" msgid "" @@ -449,6 +449,14 @@ msgid "" "as required to fix some bugs. This is especially the case in classes marked " "as *experimental* in the documentation." msgstr "" +"Для *незначительных* релизов вам следует определять целесообразность " +"обновления в каждом конкретном случае. Мы приложили много усилий, чтобы " +"сделать процесс обновления как можно более плавным, но в незначительных " +"релизах могут присутствовать некоторые разрушающие изменения, а также " +"повышенный риск регрессий. Некоторые исправления, включенные в минорные " +"выпуски, могут также изменить ожидаемое поведение класса, что необходимо для " +"исправления некоторых ошибок. Особенно это касается классов, помеченных в " +"документации как *экспериментальные*." msgid "" "*Major* releases bring a lot of new functionality, but they also remove " @@ -460,6 +468,15 @@ msgid "" "3.5.2 and possibly 3.6 in the future, but not to 4.0+, unless your project " "really needs the new features that come with 4.0+." msgstr "" +"*Первостепенные* релизы приносят много нового функционала, но они также " +"удаляют предыдущие функциональные возможности и могут повысить требования к " +"оборудованию. Они также требуют гораздо больше работы для обновления по " +"сравнению со второстепенными релизами. Мы рекомендуем придерживаться " +"основного релиза, c которого вы начинали свой проект, если вы довольны тем, " +"как работает ваш проект в настоящее время. Например, если ваш проект был " +"начат с 3.5, мы рекомендуем обновить до 3.5.2 и, возможно, 3.6 в будущем, но " +"не до 4.0+, если только ваш проект действительно не нуждается в " +"нововведениях, которые появляются с 4.0+." msgid "When is the next release out?" msgstr "Когда следующий релиз?" @@ -473,11 +490,15 @@ msgstr "" "исторически выпускается большой или маленький релиз Godot каждый год, с " "несколькими обслуживающими обновлениями между ними." +#, fuzzy msgid "" "In particular, after the very length release cycle for 4.0, we are pivoting " -"to a faster paced development workflow, with the 4.1 release expected within " -"late Q2 / early Q3 2023." +"to a faster paced development workflow, 4.1 released 4 months after 4.0, and " +"4.2 released 4 months after 4.1" msgstr "" +"В частности, после очень длинного цикла релиза для 4.0, мы переходим к более " +"быстрому темпу разработки, с релизом 4.1 ожидаемым в конце второго / начале " +"третьего квартала 2023." msgid "" "Frequent minor releases will enable us to ship new features faster (possibly " @@ -485,6 +506,11 @@ msgid "" "features and their usability. Likewise, the general user experience will be " "improved more steadily with a faster path to the end users." msgstr "" +"Частые минорные релизы позволят нам быстрее выпускать новые функции " +"(возможно, экспериментальные), быстро получать отзывы пользователей и " +"проводить итерации для улучшения этих функций и их удобства. Аналогичным " +"образом, общий пользовательский опыт будет улучшаться более стабильно и " +"быстрее дойдет до конечных пользователей." msgid "" "Maintenance (patch) releases are released as needed with potentially very " @@ -502,18 +528,27 @@ msgid "" "4.x, or having published games which they need to keep updating for platform " "requirements)." msgstr "" +"Релиз 3.6 все ещё запланирован и должен стать последней стабильной веткой " +"Godot 3.x. Это будет выпуск с долгосрочной поддержкой (LTS), который мы " +"планируем поддерживать до тех пор, пока он все еще нужен пользователям (из-" +"за отсутствия функций в Godot 4.x или из-за опубликованных игр, которые им " +"необходимо постоянно обновлять в соответствии с требованиями платформы)." msgid "What are the criteria for compatibility across engine versions?" -msgstr "" +msgstr "Каковы критерии совместимости разных версий движка?" msgid "" "This section is intended to be used by contributors to determine which " "changes are safe for a given release. The list is not exhaustive; it only " "outlines the most common situations encountered during Godot's development." msgstr "" +"Этот раздел предназначен для использования участниками чтобы определить, " +"какие изменения безопасны для данного выпуска. Список не является " +"исчерпывающим; в нем лишь описаны наиболее распространенные ситуации, с " +"которыми сталкиваются разработчики Godot." msgid "The following changes are acceptable in patch releases:" -msgstr "" +msgstr "Следующие изменения допустимы в выпусках патчей:" msgid "" "Fixing a bug in a way that has no major negative impact on most projects, " @@ -523,32 +558,45 @@ msgid "" "of projects, it should be made optional (e.g. using a project setting or " "separate method)." msgstr "" +"Исправление ошибки таким образом, чтобы это не оказало существенного " +"негативного влияния на большинство проектов, например, визуальная ошибка или " +"ошибка физики. Физический движок Godot не является детерминированным, " +"поэтому считается, что исправления ошибок физики не нарушают совместимость. " +"Если исправление ошибки оказывает негативное влияние, которое может повлиять " +"на множество проектов, его следует сделать необязательным (например, " +"используя настройки проекта или отдельный метод)." msgid "Adding a new optional parameter to a method." -msgstr "" +msgstr "Добавление нового необязательного параметра в метод." msgid "Small-scale editor usability tweaks." -msgstr "" +msgstr "Мелкие доработки юзабилити редактора." msgid "" "Note that we tend to be more conservative with the fixes we allow in each " "subsequent patch release. For instance, 4.0.1 may receive more impactful " "fixes than 4.0.4 would." msgstr "" +"Обратите внимание, что мы склонны быть более консервативными в отношении " +"исправлений, которые мы допускаем в каждом последующем выпуске патча. " +"Например, 4.0.1 может получить более значимые исправления, чем 4.0.4." msgid "" "The following changes are acceptable in minor releases, but not patch " "releases:" msgstr "" +"Следующие изменения допустимы в минорных выпусках, но не в выпусках патчей:" -#, fuzzy msgid "Significant new features." -msgstr "Изучение новых функций" +msgstr "Значительные новые возможности." msgid "" "Renaming a method parameter. In C#, method parameters can be passed by name " "(but not in GDScript). As a result, this can break some projects that use C#." msgstr "" +"Переименование параметра метода. В C# параметры метода могут передаваться по " +"имени (но не в GDScript). В результате это может нарушить работу некоторых " +"проектов, использующих C#." msgid "" "Deprecating a method, member variable, or class. This is done by adding a " @@ -556,9 +604,14 @@ msgid "" "When a method is marked as deprecated, it's slated to be removed in the next " "*major* release." msgstr "" +"Объявляющий устаревшим метод, переменную-член или класс. Это делается путем " +"добавления флага устаревания к ссылке на класс, который будет отображаться в " +"редакторе. Когда метод помечен как устаревший, его планируется удалить в " +"следующем *основном* выпуске." msgid "Changes that affect the default project theme's visuals." msgstr "" +"Изменения, влияющие на визуальное оформление темы проекта по умолчанию." msgid "" "Bug fixes which significantly change the behavior or the output, with the " @@ -566,33 +619,47 @@ msgid "" "may favor keeping a buggy behavior so we don't break existing projects which " "likely already rely on the bug or use a workaround." msgstr "" +"Исправления ошибок, которые существенно изменяют поведение или выходные " +"данные с целью лучшего соответствия ожиданиям пользователей. Для сравнения, " +"в выпусках исправлений мы можем предпочесть сохранение поведения с ошибками, " +"чтобы не нарушать существующие проекты, которые, вероятно, уже используют " +"ошибку или обходной путь." msgid "Performance optimizations that result in visual changes." -msgstr "" +msgstr "Оптимизация производительности, приводящая к визуальным изменениям." msgid "" "The following changes are considered **compatibility-breaking** and can only " "be performed in a new major release:" msgstr "" +"Следующие изменения считаются **нарушающими совместимость** и могут быть " +"выполнены только в новом крупном выпуске:" msgid "Renaming or removing a method, member variable, or class." -msgstr "" +msgstr "Переименование или удаление метода, переменной-члена или класса." msgid "" "Modifying a node's inheritance tree by making it inherit from a different " "class." msgstr "" +"Изменение дерева наследования узла, чтобы он наследовался от другого класса." msgid "" "Changing the default value of a project setting value in a way that affects " "existing projects. To only affect new projects, the project manager should " "write a modified ``project.godot`` instead." msgstr "" +"Изменение значения по умолчанию для установки проекта таким образом, который " +"влияет на существующие проекты. Чтобы повлиять только на новые проекты, " +"руководитель проекта должен вместо этого написать измененный ``project." +"godot``." msgid "" "Since Godot 5.0 hasn't been branched off yet, we currently discourage making " "compatibility-breaking changes of this kind." msgstr "" +"Поскольку Godot 5.0 еще не был выпущен, в настоящее время мы не рекомендуем " +"вносить подобные изменения, нарушающие совместимость." msgid "" "When modifying a method's signature in any fashion (including adding an " @@ -602,6 +669,12 @@ msgid "" "request #76446 `_ for more " "information." msgstr "" +"При изменении сигнатуры метода любым способом (включая добавление " +"дополнительного параметра) должен быть создан метод совместимости " +"GDExtension. Это гарантирует, что существующие GDExtensions продолжают " +"работать через патч и мелкие релизы, чтобы пользователям не приходилось их " +"перекомпилировать. Смотрите `pull request #76446 `_ для получения дополнительной информации." msgid "Translation status" msgstr "Статус перевода" diff --git a/sphinx/po/ru/LC_MESSAGES/about/system_requirements.po b/sphinx/po/ru/LC_MESSAGES/about/system_requirements.po index c459b156b2..969096c080 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/system_requirements.po +++ b/sphinx/po/ru/LC_MESSAGES/about/system_requirements.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "System requirements" -msgstr "Требования" +msgstr "Системные требования" msgid "" "This page contains system requirements for the editor and exported projects. " @@ -27,101 +26,122 @@ msgid "" "be referred to if you're looking to build or upgrade a system to use Godot " "on." msgstr "" +"Эта страница содержит системные требования к редактору и экспортируемым " +"проектам. Эти спецификации даны только для информационных целей, но они " +"могут быть использованы, если вы хотите собрать или обновить систему для " +"использования Godot." #, fuzzy msgid "Godot editor" -msgstr "Отладка редактора через gdb" +msgstr "Godot редактор" msgid "" "These are the **minimum** specifications required to run the Godot editor " "and work on a simple 2D or 3D project:" msgstr "" +"Это **минимальные** требования, необходимые для запуска редактора Godot и " +"работы над простым 2D или 3D-проектом:" msgid "Desktop or laptop PC - Minimum" -msgstr "" +msgstr "Минимальные требования к ПК или ноутбуку" msgid "**CPU**" -msgstr "" +msgstr "**CPU**" msgid "**Windows:** x86_32 CPU with SSE2 instructions, or any x86_64 CPU" msgstr "" +"**Windows:** x86_32 процессор с инструкциями SSE2 или любым процессором " +"x86_64" msgid "*Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300*" -msgstr "" +msgstr "*Пример: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300*" msgid "**macOS:** x86_64 or ARM CPU (Apple Silicon)" -msgstr "" +msgstr "**macOS:** x86_64 или ARM CPU (Apple Silicon)" msgid "*Example: Intel Core 2 Duo SU9400, Apple M1*" -msgstr "" +msgstr "*Пример: Intel Core 2 Duo SU9400, Apple M1*" msgid "" "**Linux:** x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU" msgstr "" +"**Linux:** x86_32 CPU с инструкциями SSE2, x86_64 CPU, ARMv7 или ARMv8 CPU" msgid "" "*Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Raspberry Pi 4*" msgstr "" +"*Пример: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Raspberry Pi 4*" msgid "**GPU**" -msgstr "" +msgstr "**GPU**" msgid "" "**Forward+ rendering method:** Integrated graphics with full Vulkan 1.0 " "support" msgstr "" +"**Метод рендеринга Forward+:** Интегрированная графика с полной поддержкой " +"Vulkan 1.0" msgid "" "*Example: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics " "(Kaveri)*" msgstr "" +"*Пример: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics (Kaveri)*" msgid "" "**Mobile rendering method:** Integrated graphics with full Vulkan 1.0 support" msgstr "" +"**Мобильный метод рендеринга:** Интегрированная графика с полной поддержкой " +"Vulkan 1.0." msgid "" "**Compatibility rendering method:** Integrated graphics with full OpenGL 3.3 " "support" msgstr "" +"**Метод совместимого рендеринга:** Интегрированная графика с полной " +"поддержкой OpenGL 3.3" msgid "" "*Example: Intel HD Graphics 2500 (Ivy Bridge), AMD Radeon R5 Graphics " "(Kaveri)*" msgstr "" +"*Пример: Intel HD Graphics 2500 (Ivy Bridge), AMD Radeon R5 Graphics " +"(Kaveri)*" msgid "**RAM**" -msgstr "" +msgstr "**ОЗУ**" -#, fuzzy msgid "**Native editor:** 4 GB" -msgstr "**Для редактора:**" +msgstr "**Нативный редактор:** 4 GB" -#, fuzzy msgid "**Web editor:** 8 GB" -msgstr "**Для редактора:**" +msgstr "**Веб-редактор:** 8 GB" -#, fuzzy msgid "**Storage**" -msgstr "Хранилище" +msgstr "**Хранилище**" msgid "" "200 MB (used for the executable, project files and cache). Exporting " "projects requires downloading export templates separately (1.3 GB after " "installation)." msgstr "" +"200 МБ (используется для исполняемого файла, файлов проекта и кэша). Для " +"экспорта проектов необходимо отдельно загрузить шаблоны экспорта (1,3 ГБ " +"после установки)." -#, fuzzy msgid "**Operating system**" -msgstr "Система предупреждений" +msgstr "**Операционная система**" msgid "" "**Native editor:** Windows 7, macOS 10.13 (Compatibility) or macOS 10.15 " "(Forward+/Mobile), Linux distribution released after 2016" msgstr "" +"**Встроенный редактор:** Windows 7, macOS 10.13 (Compatibility) или macOS " +"10.15 (Forward+/Mobile), дистрибутив Linux, выпущенный после 2016 года" msgid "**Web editor:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64" msgstr "" +"**Веб-редактор:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64" msgid "" "Windows 7/8/8.1 are supported on a best-effort basis. These versions are not " @@ -130,172 +150,214 @@ msgid "" "for Windows 7/8/8.1 may be removed in a :ref:`future Godot 4.x release " "`." msgstr "" +"Windows 7/8/8.1 поддерживаются в максимально возможном объеме. Эти версии не " +"тестируются и некоторые свойства могут отсутствовать (например, цветной " +"вывод на консоль :ref:`print_rich `). " +"Поддержка Windows 7/8/8.1 может быть удалена в :ref:`будущем выпуске Godot 4." +"x `." msgid "" "Vulkan drivers for these Windows versions are known to have issues with " "memory leaks. As a result, it's recommended to stick to the Compatibility " "rendering method when running Godot on an Windows version older than 10." msgstr "" +"Известно, что драйверы Vulkan для этих версий Windows имеют проблемы с " +"утечками памяти. В результате рекомендуется придерживаться метода рендеринга " +"совместимости при запуске Godot в версии Windows старше 10." msgid "Mobile device (smartphone/tablet) - Minimum" -msgstr "" +msgstr "Мобильное устройство (смартфон/планшет) – Минимум" msgid "**Android:** SoC with any 32-bit or 64-bit ARM or x86 CPU" -msgstr "" +msgstr "**Android:** SoC с любым 32-битным или 64-битным ARM или x86 CPU" msgid "*Example: Qualcomm Snapdragon 430, Samsung Exynos 5 Octa 5430*" -msgstr "" +msgstr "*Пример: Qualcomm Snapdragon 430, Samsung Exynos 5 Octa 5430*" -#, fuzzy msgid "**iOS:** *Cannot run the editor*" -msgstr "**Для редактора:**" +msgstr "**iOS:** *Невозможно запустить редактор*" msgid "" "**Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.0 support" msgstr "" +"**Метод рендеринга Forward+:** SoC с GPU и полной поддержкой Vulkan 1.0" +#, fuzzy msgid "*Example: Qualcomm Adreno 505, Mali-G71 MP2*" -msgstr "" +msgstr "*Пример: Qualcomm Adreno 505, Mali-G71 MP2*" msgid "" "**Mobile rendering method:** SoC featuring GPU with full Vulkan 1.0 support" msgstr "" +"**Метод мобильного рендеринга:** SoC с GPU и полной поддержкой Vulkan 1.0" msgid "" "**Compatibility rendering method:** SoC featuring GPU with full OpenGL ES " "3.0 support" msgstr "" +"**Метод совместимого рендеринга:** SoC с GPU и полной поддержкой OpenGL ES " +"3.0" msgid "*Example: Qualcomm Adreno 306, Mali-T628 MP6*" -msgstr "" +msgstr "*Пример: Qualcomm Adreno 306, Mali-T628 MP6*" -#, fuzzy msgid "**Native editor:** 3 GB" -msgstr "**Для редактора:**" +msgstr "**Нативный редактор:** 3 GB" -#, fuzzy msgid "**Web editor:** 6 GB" -msgstr "**Для редактора:**" +msgstr "**Веб-редактор:** 6 GB" msgid "" "**Native editor:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/" "Mobile), iOS 11.0" msgstr "" +"**Нативный редактор:** Android 6.0 (Compatibility) или Android 9.0 (Forward+/" +"Mobile), iOS 11.0" msgid "" "**Web editor:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, " "Samsung Internet 15" msgstr "" +"**Веб-редактор:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, " +"Samsung Internet 15" msgid "" "These are the **recommended** specifications to get a smooth experience with " "the Godot editor on a simple 2D or 3D project:" msgstr "" +"Вот **рекомендуемые** характеристики, необходимые для удобной работы с " +"редактором Godot в простом 2D или 3D проекте:" msgid "Desktop or laptop PC - Recommended" -msgstr "" +msgstr "Персональный компьютер или ноутбук — Рекомендуется" msgid "" "**Windows:** x86_64 CPU with SSE4.2 instructions, with 4 physical cores or " "more" msgstr "" +"**Windows:** процессор x86_64 с инструкциями SSE4.2, с 4 физическими ядрами " +"и более" +#, fuzzy msgid "*Example: Intel Core i5-6600K, AMD Ryzen 5 1600*" -msgstr "" +msgstr "*Пример: Intel Core i5-6600K, AMD Ryzen 5 1600*" msgid "*Example: Intel Core i5-8500, Apple M1*" -msgstr "" +msgstr "*Пример: Intel Core i5-8500, Apple M1*" msgid "" "*Example: Intel Core i5-6600K, AMD Ryzen 5 1600, Raspberry Pi 5 with " "overclocking*" msgstr "" +"*Пример: Intel Core i5-6600K, AMD Ryzen 5 1600, Raspberry Pi 5 with " +"overclocking*" msgid "" "**Forward+ rendering method:** Dedicated graphics with full Vulkan 1.2 " "support" msgstr "" +"**Метод рендеринга Forward+:** Выделенная графика с полной поддержкой Vulkan " +"1.2" +#, fuzzy msgid "" "*Example: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)*" msgstr "" +"*Пример: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)*" msgid "" "**Mobile rendering method:** Dedicated graphics with full Vulkan 1.2 support" msgstr "" +"**Метод рендеринга для мобильных устройств:** Выделенная графика с полной " +"поддержкой Vulkan 1.2" msgid "" "**Compatibility rendering method:** Dedicated graphics with full OpenGL 4.6 " "support" msgstr "" +"**Метод совместимого рендеринга:** Выделенная графика с полной поддержкой " +"OpenGL 4.6" msgid "" "*Example: NVIDIA GeForce GTX 650 (Kepler), AMD Radeon HD 7750 (GCN 1.0)*" msgstr "" +"*Пример: NVIDIA GeForce GTX 650 (Kepler), AMD Radeon HD 7750 (GCN 1.0)*" -#, fuzzy msgid "**Native editor:** 8 GB" -msgstr "**Для редактора:**" +msgstr "**Нативный редактор:** 8 GB" -#, fuzzy msgid "**Web editor:** 12 GB" -msgstr "**Для редактора:**" +msgstr "**Веб-редактор:** 12 GB" msgid "" "1.5 GB (used for the executable, project files, all export templates and " "cache)" msgstr "" +"1.5 GB (используется для исполняемого файла, файлов проекта, всех шаблонов " +"экспорта и кэша)" msgid "" "**Native editor:** Windows 10, macOS 10.15, Linux distribution released " "after 2020" msgstr "" +"**Нативный редактор:** Windows 10, macOS 10.15, дистрибутив Linux, " +"выпущенный после 2020 года" msgid "**Web editor:** Latest version of Firefox, Chrome, Edge, Safari, Opera" msgstr "" +"**Веб редактор:** Последняя версия Firefox, Chrome, Edge, Safari, Opera." msgid "Mobile device (smartphone/tablet) - Recommended" -msgstr "" +msgstr "Мобильное устройство (смартфон/планшет) – Рекомендуется" msgid "" "**Android:** SoC with 64-bit ARM or x86 CPU, with 3 \"performance\" cores or " "more" msgstr "" +"**Android:** SoC с 64-bit ARM или x86 CPU, с 3 или более " +"\"производительными\" ядрами" +#, fuzzy msgid "*Example: Qualcomm Snapdragon 845, Samsung Exynos 9810*" -msgstr "" +msgstr "*Пример: Qualcomm Snapdragon 845, Samsung Exynos 9810*" msgid "" "**Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.2 support" msgstr "" +"**Метод рендеринга Forward+:** SoC с GPU и полной поддержкой Vulkan 1.2" +#, fuzzy msgid "*Example: Qualcomm Adreno 630, Mali-G72 MP18*" -msgstr "" +msgstr "*Пример: Qualcomm Adreno 630, Mali-G72 MP18*" msgid "" "**Mobile rendering method:** SoC featuring GPU with full Vulkan 1.2 support" msgstr "" +"**Метод мобильного рендеринга:** SoC с GPU и полной поддержкой Vulkan 1.2" msgid "" "**Compatibility rendering method:** SoC featuring GPU with full OpenGL ES " "3.2 support" msgstr "" +"**Метод совместимого рендеринга:** SoC с GPU и полной поддержкой OpenGL ES " +"3.2" #, fuzzy msgid "**Native editor:** 6 GB" -msgstr "**Для редактора:**" +msgstr "**Нативный редактор:** 6 ГБ" msgid "**Native editor:** Android 9.0 or iOS 11.0" -msgstr "" +msgstr "**Нативный редактор:** Android 9.0 или iOS 11.0" msgid "" "**Web editor:** Latest version of Firefox, Chrome, Edge, Safari, Opera, " "Samsung Internet" msgstr "" +"**Веб-редактор:** Последняя версия Firefox, Chrome, Edge, Safari, Opera, " +"Samsung Internet" -#, fuzzy msgid "Exported Godot project" -msgstr "Экспорт проекта Godot в Xcode" +msgstr "Экспортированный проект Godot" msgid "" "The requirements below are a baseline for a **simple** 2D or 3D project, " @@ -305,6 +367,13 @@ msgid "" "programs running on the system while the project is running will also " "compete for resources, including RAM and video RAM." msgstr "" +"Приведенные ниже требования являются базовыми для **простого** 2D или 3D " +"проекта с базовыми сценариями и небольшим количеством визуальных излишеств. " +"Требования к процессору, графическому процессору, оперативной памяти и " +"памяти будут сильно различаться в зависимости от масштаба вашего проекта, " +"метода его рендеринга, разрешения области просмотра и выбранных графических " +"настроек. Другие программы, работающие в системе во время работы проекта, " +"также будут конкурировать за ресурсы, включая оперативную и видеопамять." msgid "" "It is strongly recommended to do your own testing on low-end hardware to " @@ -313,110 +382,133 @@ msgid "" "`__ to your project." msgstr "" +"Настоятельно рекомендуется провести собственное тестирование на " +"низкопроизводительном оборудовании, чтобы убедиться, что ваш проект работает " +"с желаемой скоростью. Чтобы обеспечить масштабируемость для оборудования " +"начального уровня, вам также необходимо добавить в свой проект `graphics " +"options menu `__." msgid "" "These are the **minimum** specifications required to run a simple 2D or 3D " "project exported with Godot:" msgstr "" +"Вот **минимальные** характеристики, необходимые для запуска простого 2D или " +"3D проекта, экспортированного с помощью Godot:" -#, fuzzy msgid "**For native exports:** 2 GB" -msgstr "**Для редактора:**" +msgstr "**Для нативного экспорта:** 2 GB" -#, fuzzy msgid "**For web exports:** 4 GB" -msgstr "**Для редактора:**" +msgstr "**Для экспорта в Web:** 4 GB" msgid "150 MB (used for the executable, project files and cache)" -msgstr "" +msgstr "150 MB (используется для исполняемого файла, файлов проекта и кеша)" msgid "" "**For native exports:** Windows 7, macOS 10.13 (Compatibility) or macOS " "10.15 (Forward+/Mobile), Linux distribution released after 2016" msgstr "" +"**Для нативного экспорта:** Windows 7, macOS 10.13 (Compatibility) или macOS " +"10.15 (Forward+/Mobile), дистрибутив Linux, выпущенный после 2016 года" msgid "" "**For web exports:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64" msgstr "" +"**Для экспорта в Web:** Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64" msgid "**iOS:** SoC with any 64-bit ARM CPU" -msgstr "" +msgstr "**iOS:** SoC с любым 64-bit ARM CPU" msgid "*Example: Apple A7 (iPhone 5S)*" -msgstr "" +msgstr "*Пример: Apple A7 (iPhone 5S)*" msgid "" "*Example: Qualcomm Adreno 505, Mali-G71 MP2, PowerVR G6430 (iPhone 6S/iPhone " "SE 1)*" msgstr "" +"*Пример: Qualcomm Adreno 505, Mali-G71 MP2, PowerVR G6430 (iPhone 6S/iPhone " +"SE 1)*" msgid "" "*Example: Qualcomm Adreno 306, Mali-T628 MP6, PowerVR G6430 (iPhone 5S)*" msgstr "" +"*Пример: Qualcomm Adreno 306, Mali-T628 MP6, PowerVR G6430 (iPhone 5S)*" -#, fuzzy msgid "**For native exports:** 1 GB" -msgstr "**Для редактора:**" +msgstr "**Для нативного экспорта:** 1 GB" -#, fuzzy msgid "**For web exports:** 2 GB" -msgstr "**Для редактора:**" +msgstr "**Для экспорта в Web:** 2 GB" msgid "" "**For native exports:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/" "Mobile), iOS 11.0" msgstr "" +"**Для нативного экспорта:** Android 6.0 (Compatibility) или Android 9.0 " +"(Forward+/Mobile), iOS 11.0" msgid "" "**For web exports:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, " "Samsung Internet 15" msgstr "" +"**Для экспорта в Web:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera " +"64, Samsung Internet 15" msgid "" "These are the **recommended** specifications to get a smooth experience with " "a simple 2D or 3D project exported with Godot:" msgstr "" +"Вот **рекомендуемые** характеристики, позволяющие беспрепятственно работать " +"с простым 2D или 3D проектом, экспортированным с помощью Godot:" -#, fuzzy msgid "**For native exports:** 4 GB" -msgstr "**Для редактора:**" +msgstr "**Для нативного экспорта:** 4 GB" -#, fuzzy msgid "**For web exports:** 8 GB" -msgstr "**Для редактора:**" +msgstr "**Для экспорта в Web:** 8 GB" msgid "" "**For native exports:** Windows 10, macOS 10.15, Linux distribution released " "after 2020" msgstr "" +"**Для нативного экспорта:** Windows 10, macOS 10.15, дистрибутив Linux, " +"выпущенный после 2020 года" msgid "" "**For web exports:** Latest version of Firefox, Chrome, Edge, Safari, Opera" msgstr "" +"**Для экспорта в Web:** Последняя версия Firefox, Chrome, Edge, Safari, Opera" msgid "**iOS:** SoC with 64-bit ARM CPU" -msgstr "" +msgstr "**iOS:** SoC с 64-bit ARM CPU" msgid "*Example: Apple A11 (iPhone XS/XR)*" -msgstr "" +msgstr "*Пример: Apple A11 (iPhone XS/XR)*" msgid "" "*Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple G11P (iPhone XR/XS)*" msgstr "" +"*Пример: Qualcomm Adreno 630, Mali-G72 MP18, Apple G11P (iPhone XR/XS)*" msgid "**For native exports:** Android 9.0 or iOS 11.0" -msgstr "" +msgstr "**Для нативного экспорта** Android 9.0 или iOS 11.0" msgid "" "**For web exports:** Latest version of Firefox, Chrome, Edge, Safari, Opera, " "Samsung Internet" msgstr "" +"**Для экспорта в Web:** Последняя версия Firefox, Chrome, Edge, Safari, " +"Opera, Samsung Internet" msgid "" "Godot doesn't use OpenGL/OpenGL ES extensions introduced after OpenGL 3.3/" "OpenGL ES 3.0, but GPUs supporting newer OpenGL/OpenGL ES versions generally " "have fewer driver issues." msgstr "" +"Godot не использует расширения OpenGL/OpenGL ES, представленные после OpenGL " +"3.3/OpenGL ES 3.0, но графические процессоры, поддерживающие новые версии " +"OpenGL/OpenGL ES, обычно имеют меньше проблем с драйверами." msgid "Translation status" msgstr "Статус перевода" diff --git a/sphinx/po/ru/LC_MESSAGES/community/asset_library/index.po b/sphinx/po/ru/LC_MESSAGES/community/asset_library/index.po index a431020d52..99c3b1af50 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/asset_library/index.po +++ b/sphinx/po/ru/LC_MESSAGES/community/asset_library/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po b/sphinx/po/ru/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po index 7f18696f3f..cdac8667fb 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po +++ b/sphinx/po/ru/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -225,6 +225,8 @@ msgid "" "Once you are logged in, you will be able to head over to the \"Submit " "Assets\" page of the AssetLib, which will look like this:" msgstr "" +"Как только вы войдёте в систему, вы сможете перейти на страницу \"Добавить " +"Ресурсы\" библиотеки расширений, которая будет выглядеть так:" msgid "|image0|" msgstr "|image0|" @@ -328,9 +330,14 @@ msgid "" "github.com///issues`. You may leave this field empty if you " "use your provider's issue tracker, and it's part of the same repository." msgstr "" +"URL-адрес средства отслеживания проблем с вашим ассетом. Опять же, это будет " +"отличаться от хоста репозитория к хосту репозитория, но, скорее всего, будет " +"похоже на `https://github.com///issues`. Вы можете оставить " +"это поле пустым, если используете систему отслеживания ошибок вашего " +"провайдера, и она является частью того же репозитория." msgid "**Download Commit**:" -msgstr "" +msgstr "**Загрузить коммит**:" msgid "" "The commit of the asset. For example, " @@ -350,13 +357,12 @@ msgstr "" "миниатюры в результатах поиска AssetLib и на странице ресурса). Должно быть " "изображение в формате PNG или JPG." -#, fuzzy msgid "" "The **icon** must be square (1:1 aspect ratio). It should have a minimum " "resolution of 128×128 pixels." msgstr "" -"**иконка** должна быть квадратной, соотношение ее сторон должно составлять " -"1:1. Также желательно, чтобы ее разрешение составляло 64x64 пикселя." +"Иконка должна быть квадратной, соотношение ее сторон должно составлять 1:1. " +"Минимальное разрешение 128×128 пикселя." msgid "**License**:" msgstr "**Licеnse**:" diff --git a/sphinx/po/ru/LC_MESSAGES/community/asset_library/using_assetlib.po b/sphinx/po/ru/LC_MESSAGES/community/asset_library/using_assetlib.po index 3fb316556f..5b4b13cba5 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/asset_library/using_assetlib.po +++ b/sphinx/po/ru/LC_MESSAGES/community/asset_library/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/asset_library/what_is_assetlib.po b/sphinx/po/ru/LC_MESSAGES/community/asset_library/what_is_assetlib.po index 9d040054ab..284056d267 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/asset_library/what_is_assetlib.po +++ b/sphinx/po/ru/LC_MESSAGES/community/asset_library/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/channels.po b/sphinx/po/ru/LC_MESSAGES/community/channels.po index 5382498343..4f8a7874e8 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/channels.po +++ b/sphinx/po/ru/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -41,9 +41,8 @@ msgstr "" "Краткий обзор этих и других каналов также доступен на `веб-сайте Godot " "`_." -#, fuzzy msgid "Forums" -msgstr "Форум" +msgstr "Форумы" #, fuzzy msgid "`Official Godot Forum `_" @@ -54,7 +53,7 @@ msgid "`Community Forum `_" msgstr "`Форумы Godot `_" msgid "Chats" -msgstr "" +msgstr "Чаты" #, fuzzy msgid "`Godot Contributors Chat `_" diff --git a/sphinx/po/ru/LC_MESSAGES/community/tutorials.po b/sphinx/po/ru/LC_MESSAGES/community/tutorials.po index 33d42e69ba..dc0f3a7ac5 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/ru/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -84,117 +84,105 @@ msgstr "" msgid "Video tutorials" msgstr "Видео-уроки" -#, fuzzy msgid "" "`BornCG `_ (2D and 3D, GDScript)" msgstr "" "`BornCG `_ (2D и 3D, GDScript)." +"list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35>`_ (2D и 3D, GDScript)" -#, fuzzy msgid "" "`Clear Code `_ (2D, GDScript, " "Programming Basics)" msgstr "" -"`Godot Tutorials `_ (2D, GDScript, Основы Программирования)." +"`Clear Code `_ (2D, GDScript, " +"Основы Программирования)" -#, fuzzy msgid "" "`FencerDevLog `_ (2D, 3D, GDScript, " "Shaders)" -msgstr "`Garbaj `_ (3D, GDScriрt)." +msgstr "" +"`FencerDevLog `_ (2D, 3D, GDScriрt, " +"Шейдеры)" -#, fuzzy msgid "" "`FinePointCGI `_ " "(2D, 3D, GDScript and C#)" msgstr "" -"`Gonkee `_ (2D и " -"3D, GDScript, Shaders)." +"`FinePointCGI `_ " +"(2D и 3D, GDScript и C#)" -#, fuzzy msgid "" "`GDQuest `_ (2D and 3D, GDScript and C#)" msgstr "" "`GDQuest `_ (2D и 3D, GDScript, VisualScript и C#)." +"playlists>`_ (2D и 3D, GDScript и C#)" -#, fuzzy msgid "" "`Game Dev Artisan `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScriрt)." +msgstr "" +"`Game Dev Artisan `_ (2D, GDScriрt)" -#, fuzzy msgid "" "`Game Development Center `_ " "(2D, networked multiplayer, GDScript)" msgstr "" -"`Game Development Channel `_ (2D, GDScript)." +"`Game Development Center `_ " +"(2D, сетевой мультиплеер, GDScript)" -#, fuzzy msgid "" "`Game Endeavor `_ (2D, GDScript)" msgstr "" "`Gаme Endeavor `_ (2D, GDScript)." +"videos>`_ (2D, GDScript)" -#, fuzzy msgid "`Gwizz `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScriрt)." +msgstr "`Gwizz `_ (2D, GDScript)" -#, fuzzy msgid "" "`Godotneers `_ (2D, Shaders, GDScript)" -msgstr "`Garbaj `_ (3D, GDScriрt)." +msgstr "" +"`Godotneers `_ (2D, Шейдеры, GDScript)" -#, fuzzy msgid "`HeartBeast `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScriрt)." +msgstr "`HeartBeast `_ (2D, GDScript)" -#, fuzzy msgid "" "`KidsCanCode `__ (2D and 3D, GDScript)" msgstr "" "`KidsCanCode `__ (2D и 3D, GDScript и VisualScript)." +"playlists>`__ (2D и 3D, GDScript)" -#, fuzzy msgid "`Maker Tech `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScriрt)." +msgstr "`Maker Tech `_ (2D, GDScript)" -#, fuzzy msgid "`Pigdev `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScriрt)." +msgstr "`Pigdev `_ (2D, GDScript)" -#, fuzzy msgid "" "`Queble `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScriрt)." +msgstr "" +"`Queble `_ (2D, GDScript)" -#, fuzzy msgid "`Quiver `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3D, GDScriрt)." +msgstr "`Quiver `_ (2D, GDScript)" msgid "Text tutorials" msgstr "Текстовые уроки" -#, fuzzy msgid "`FinepointCGI website by Mitch `__" -msgstr "`Веб-сайт FinepointCGI от Mitch `__" +msgstr "`Веб-сайт FinepointCGI от Mitch `__" msgid "`GDScript website by Andrew Wilkes `__" msgstr "`Веб-сайт GDScript Эндрю Уилкиса `__" -#, fuzzy msgid "" "`Godot Recipes by KidsCanCode `__" -msgstr "`Godot Рецепты от KidsCanCode " +msgstr "" +"`Godot Рецепты от KidsCanCode `__" msgid "" "`Godot Tutorials by SomethingLikeGames `_" -#, fuzzy msgid "`bitbrain `_" -msgstr "`YоuTube `_" +msgstr "`bitbrain `_" #, fuzzy msgid "`DevDuck (2D) `_" -msgstr "`YоuTube `_" +msgstr "`DevDuck (2D) `_" msgid "Resources" msgstr "Ресурсы" @@ -240,14 +227,15 @@ msgstr "" "`awesome-godot: Кураторский список бесплатных/свободных плагинов, скриптов и " "дополнений `_" -#, fuzzy msgid "`Godot Asset Library `_" -msgstr "`Форумы Godot `_" +msgstr "`Godot Asset Library `_" msgid "" "`Godot Shaders: A community-driven shader library `_" msgstr "" +"`Godot Shaders: библиотека шейдеров, управляемая сообществом `_" msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po index b1b1294efb..fe66a019d5 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/best_practices_for_engine_contributors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/code_style_guidelines.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/code_style_guidelines.po index 9d74b4e7fb..cfb59a8481 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/code_style_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po index 0f2634212d..0acd0a05d7 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,13 +18,16 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" msgid "Compiling for Android" -msgstr "" +msgstr "Компиляция для Android" msgid "" "This page describes how to compile Android export template binaries from " "source. If you're looking to export your project to Android instead, read :" "ref:`doc_exporting_for_android`." msgstr "" +"Эта страница описывает, как скомпилировать \"шаблон экспорта\" Android из " +"исходных файлов. Если вы хотите экспортировать свой проект в Android, " +"читайте :ref:`doc_exporting_for_android`." msgid "Note" msgstr "Примечание" @@ -34,18 +37,24 @@ msgid "" "enough. Compiling the Android APK manually is mostly useful for custom " "builds or custom packages for the deployer." msgstr "" +"В большинстве случаев достаточно использовать встроенный шаблоны экспорта. " +"Компиляция Android APK вручную полезна в основном для пользовательских " +"сборок." msgid "" "Also, you still need to follow the steps mentioned in the :ref:" "`doc_exporting_for_android` tutorial before attempting to build a custom " "export template." msgstr "" +"Кроме того, перед тем как приступить к созданию шаблона экспорта, необходимо " +"выполнить шаги, описанные в руководстве :ref:`doc_exporting_for_android`." msgid "Requirements" msgstr "Требования" msgid "For compiling under Windows, Linux or macOS, the following is required:" msgstr "" +"Для компиляции на системах Windows, Linux или macOS необходимо следующее:" #, fuzzy msgid "`Python 3.6+ `_." @@ -60,37 +69,33 @@ msgid "" "(command-line tools are sufficient)." msgstr "" "`Android SDK `_ " -"(достаточно инструментов командной строки)." +"(достаточно лишь \"command-line tools\")." -#, fuzzy msgid "Required SDK components will be automatically installed." -msgstr "Теперь ваш проект будет автоматически подписан при экспорте." +msgstr "Необходимые компоненты SDK будут установлены автоматически." -#, fuzzy msgid "On Linux," -msgstr "Linux" +msgstr "На Linux," -#, fuzzy msgid "" "**do not use an Android SDK provided by your distribution's repositories as " "it will often be outdated**." msgstr "" -"Если вы используете Linux, **не используйте Android SDK, предоставляемый " -"репозиториями вашего дистрибутива, поскольку он часто будет устаревшим**." +"**Не используйте Android SDK из репозиториев вашего дистрибутива, так как он " +"часто бывает устаревшим**." msgid "Gradle (will be downloaded and installed automatically if missing)." -msgstr "" +msgstr "Gradle (будет загружен и установлен автоматически, если отсутствует)." msgid "JDK 17 (either OpenJDK or Oracle JDK)." -msgstr "" +msgstr "JDK 17 (либо OpenJDK, либо Oracle JDK)." -#, fuzzy msgid "" "You can download a build from `ojdkbuild `_." msgstr "" -"Скачайте и установите `OpenJDK 8 `__." +"Вы можете скачать билд из `ojdkbuild `_." msgid "" "To get the Godot source code for compiling, see :ref:`doc_getting_source`." @@ -104,7 +109,7 @@ msgstr "" "`doc_introduction_to_the_buildsystem`." msgid "Setting up the buildsystem" -msgstr "" +msgstr "Настройка билда" msgid "" "Set the environment variable ``ANDROID_HOME`` to point to the Android SDK. " diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po index 8ba8eda0d5..9cbd7288f8 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po index eaa7906ab7..b6ab844801 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po index 01732ad4fd..83391946f4 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po index a026751ebb..df1f31a9df 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -33,7 +33,7 @@ msgid "To compile export templates for the Web, the following is required:" msgstr "Для составления шаблонов экспорта для Web необходимо следующее:" #, fuzzy -msgid "`Emscripten 1.39.9+ `__." +msgid "`Emscripten 3.1.39+ `__." msgstr "`Python 2.7+ или Python 3.5+ `__." #, fuzzy @@ -55,6 +55,14 @@ msgstr "" "Для общего обзора использования SCons в Godot, смотрите :ref:" "`doc_introduction_to_the_buildsystem`." +msgid "" +"Emscripten 3.1.39+ is recommended, but older 3.x versions are known to work." +msgstr "" + +msgid "" +"Please note that the minimum requirement for GDExtension support is 3.1.14." +msgstr "" + msgid "Building export templates" msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po index 1b3295590f..d08de1d775 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -204,10 +204,13 @@ msgstr "" msgid "Running SCons" msgstr "" +#, fuzzy msgid "" "After opening a command prompt, change to the root directory of the engine " -"source code (using ``cd``) and type::" +"source code (using ``cd``) and type:" msgstr "" +"Запустите терминал, перейдите в корневой каталог исходного кода движка и " +"введите:" msgid "" "When compiling with multiple CPU threads, SCons may warn about pywin32 being " @@ -355,13 +358,13 @@ msgstr "" msgid "" "Windows export templates are created by compiling Godot without the editor, " -"with the following flags::" +"with the following flags:" msgstr "" msgid "" "If you plan on replacing the standard export templates, copy these to the " "following location, replacing ```` with the version identifier " -"(such as ``3.1.1.stable`` or ``3.2.dev``)::" +"(such as ``3.1.1.stable`` or ``3.2.dev``):" msgstr "" #, fuzzy diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po index ff23a01832..5b0dfb8e74 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po index 8043258e57..14f0c114a8 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po index 189b74dcfa..82a50b51ae 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/getting_source.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/getting_source.po index e9db49e31f..21f1594aa2 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/getting_source.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/index.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/index.po index 846d554935..8747d24ae0 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/index.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po index ac519bea2a..c31efaf7da 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -136,7 +136,7 @@ msgstr "" "в соответствии с данными правилами наименования:" #, fuzzy -msgid "For the previous build attempt, the result would look like this::" +msgid "For the previous build attempt, the result would look like this:" msgstr "Для предыдущего примера сборки результат будет выглядеть так:" #, fuzzy diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po index adacf26423..13dbedd58b 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po index f64dabd489..f7cb00b287 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po index 7cdfd58bf3..9c45038afe 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po index c8ceacc1c2..10be043f45 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/index.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/index.po index c6af6d658e..9796cccd20 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/index.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po index 72a4f300cb..65193d501d 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po index dc31353750..c3bd105487 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po index 44013aa12f..8c8c07b053 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po index 9faada1a17..891308a823 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po index da4537140e..10254e0f91 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -135,7 +135,7 @@ msgstr "" msgid "" "The name under ``program`` depends on your build configuration, e.g. ``godot." "linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with " -"``platform=editor`` and ``dev_build=yes``." +"``target=editor`` and ``dev_build=yes``." msgstr "" msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po index 00c51f2516..9684e91729 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po index 8e752e8e0c..c44e242ec9 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -280,7 +280,7 @@ msgstr "Преобразование области просмотра и хол msgid "" ":ref:`stretch ` together with :" "ref:`stretch_shrink ` " -"declare for a *SubViewportContaner* if and by what integer factor the " +"declare for a *SubViewportContainer* if and by what integer factor the " "contained *SubViewport* should be scaled in comparison to the container's " "size." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po index c339e8d3f0..6e97e8dfa0 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po index e03e4ff5a7..080394e3e1 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/core_types.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/core_types.po index 184ba19265..8a1ccb6d62 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/core_types.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po index 09211cff0c..058104b7fd 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -88,6 +88,10 @@ msgid "" "in a number of ways such as with an internal counter for a tone generator, " "internal/external buffer, or a file reference." msgstr "" +"AudioStream состоит из трёх компонентов: контейнер данный, название потока и " +"класс генератор AudioStreamPlayback. Аудио данные могут быть загружены " +"множественными способами как внутренний счётчик или же генератором тона, " +"внешним/внутренним буфером, или же при помощи указателя на файл." msgid "" "Some AudioStreams need to be stateless such as objects loaded from " diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po index 86de3dcc39..902da8309b 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po index 02fef833a7..40ba34b124 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po index 13801d3ffd..79da08f370 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po index bde69ed2c9..3a67f82d89 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po index 3509d66cb3..3757980b4a 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/index.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/index.po index e7d5fa6396..f7801f20df 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/index.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po index 4b72e9eb35..aa2e564131 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po index 04a70d38ee..6f297774f1 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -418,9 +418,8 @@ msgstr "Реализация" #, fuzzy msgid "" -"`drivers/vulkan/rendering_device_driver_vulkan.cpp `__" +"`drivers/vulkan/rendering_device_vulkan.cpp `__" msgstr "https://github.com/godotengine/godot-demo-projects" #, fuzzy @@ -796,14 +795,16 @@ msgid "" "yet." msgstr "" -#, fuzzy msgid "Temporal antialiasing" -msgstr "Множественная выборка сглаживания (MSAA)" +msgstr "Временное сглаживание" +#, fuzzy msgid "" "Only available in the Forward+ backend, not the Forward Mobile or " "Compatibility methods." msgstr "" +"Доступно только в отрисовщике Forward+, не в методах Forward Mobile или " +"Compatibility." msgid "" "Godot uses a custom TAA implementation based on the old TAA implementation " @@ -829,9 +830,14 @@ msgid "" "top of the RenderingDevice abstraction as opposed to using AMD's reference " "code directly." msgstr "" +"Альтернативно, FSR 2.2 можно использовать в качестве решения для " +"масштабирования, которое также предоставляет собственный алгоритм временного " +"сглаживания. FSR 2.2 реализован поверх абстракции RenderingDevice, а не " +"напрямую с использованием референсного кода AMD." +#, fuzzy msgid "**TAA resolve:**" -msgstr "" +msgstr "**TAA решение:**" #, fuzzy msgid "" @@ -841,7 +847,7 @@ msgid "" msgstr "https://github.com/godotengine/godot-demo-projects" msgid "**FSR 2.2:**" -msgstr "" +msgstr "**FSR 2.2:**" #, fuzzy msgid "" @@ -894,7 +900,7 @@ msgid "" msgstr "" msgid "**Core GI C++ code:**" -msgstr "" +msgstr "**Core GI C++ код:**" #, fuzzy msgid "" @@ -973,8 +979,9 @@ msgid "" "shaders/environment/sdfgi_direct_light.glsl>`__" msgstr "https://github.com/godotengine/godot-demo-projects" +#, fuzzy msgid "**Lightmapper C++ code:**" -msgstr "" +msgstr "**Lightmapper C++ код:**" #, fuzzy msgid "" @@ -1034,10 +1041,13 @@ msgstr "" msgid "Depth of field" msgstr "Глубина резкости" +#, fuzzy msgid "" "Only available in the Forward+ and Forward Mobile methods, not the " "Compatibility backend." msgstr "" +"Доступно только в методах Forward+ и Forward Mobile, а не в отрисовщике " +"Compatibility." msgid "" "The Forward+ and Forward Mobile methods use different approaches to DOF " diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/object_class.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/object_class.po index 896ff0ae03..2a509ce22e 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/object_class.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po index ace6180801..b015f9fe18 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po index 6fb8e52aa0..389d8f1574 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po index c5bcec2ae8..d311ecd8cd 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/index.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/index.po index 9b51fa187c..f032712909 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/index.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/macos_debug.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/macos_debug.po index 7efdb3c7c4..7875b48310 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/macos_debug.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/macos_debug.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po index 90b2aab8c3..bbf5518283 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po index 8edee4e95c..b57746789a 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/vulkan/index.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/vulkan/index.po index c014188681..58d245ad32 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/vulkan/index.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/vulkan/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po index de2ff0916b..f63e8fa99f 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/creating_icons.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/creating_icons.po index 644dc1be34..c04b861245 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/creating_icons.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/creating_icons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/editor_style_guide.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/editor_style_guide.po index 4d3e0ba700..75acf44e45 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/editor_style_guide.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/editor_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/index.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/index.po index 9010390159..3375febd78 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/index.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po index eebc9594e6..dbc861f32d 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po index 20b45da24a..769882b0df 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/file_formats/gdscript_grammar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/file_formats/index.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/file_formats/index.po index bce7dbae8a..3eb6b7842e 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/file_formats/index.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/file_formats/tscn.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/file_formats/tscn.po index ad28186d7f..962d904e70 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/file_formats/tscn.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/development/index.po b/sphinx/po/ru/LC_MESSAGES/contributing/development/index.po index 42b4e87b10..11087fefe6 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/development/index.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/development/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/building_the_manual.po b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/building_the_manual.po index 3cbfa8056e..e0a7c3eaa3 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/building_the_manual.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/building_the_manual.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/class_reference_primer.po b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/class_reference_primer.po index 40761c346e..3b14e92ce3 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/class_reference_primer.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/class_reference_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -304,9 +304,8 @@ msgstr "" msgid "Line 2." msgstr "" -#, fuzzy msgid "``[b]`` ``[/b]``" -msgstr "``<<`` ``>>``" +msgstr "``[b]`` ``[/b]``" msgid "Bold" msgstr "Жирный" @@ -317,9 +316,8 @@ msgstr "" msgid "Some **bold** text." msgstr "" -#, fuzzy msgid "``[i]`` ``[/i]``" -msgstr "``<<`` ``>>``" +msgstr "``[i]`` ``[/i]``" msgid "Italic" msgstr "Italic" @@ -337,9 +335,8 @@ msgstr "" msgid "Keyboard/mouse shortcut" msgstr "Сочетание клавиш" -#, fuzzy msgid "``Some [kbd]Ctrl + C[/kbd] key.``" -msgstr "Некоторые :kbd:`Ctrl + C` key." +msgstr "``Некоторые [kbd]Ctrl + C[/kbd] клавиши.``" msgid "Some :kbd:`Ctrl + C` key." msgstr "Некоторые :kbd:`Ctrl + C` key." @@ -375,9 +372,8 @@ msgstr "" msgid "Codeblock for multiple languages" msgstr "" -#, fuzzy msgid "``[gdscript]`` ``[/gdscript]``" -msgstr "/ [gdscript] [/gdscript]" +msgstr "``[gdscript]`` ``[/gdscript]``" msgid "GDScript codeblock tab in codeblocks" msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/content_guidelines.po b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/content_guidelines.po index 48aaa385fc..16a87c379c 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/content_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/content_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po index 80207e5c39..3013f25a06 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -244,7 +244,7 @@ msgstr "" #, fuzzy msgid "" -"Only propers nouns, projects, people, and node class names should have their " +"Only proper nouns, projects, people, and node class names should have their " "first letter capitalized." msgstr "" "Только имена собственные (названия проектов, имена людей) и наименования " diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po index 0bcadc41d4..83fd17939f 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,7 +75,7 @@ msgid "" "used. `Squoosh `_ is a converter developed by Google, " "is open source, and doesn't give Google any image rights by using it. When " "choosing compression if you can get an image that's under 300KB in size use " -"lossless compression. If it's over 300KB use just enough lossy compression " +"lossless compression. If it's over 300KB, use just enough lossy compression " "to get it under that size. If this results in noticable compression " "artifacts using less compression is fine, even if the file size is bigger." msgstr "" @@ -161,7 +161,7 @@ msgid "" "If the image is over 300KB in size try compressing it losslessly using " "`Squoosh `_. If it's still over 300KB change to lossy " "compression and slowly increase the compression until it's under 300KB. If " -"this results in noticable compression artifacts using less compression is " +"this results in noticeable compression artifacts using less compression is " "fine, even if the file size is bigger." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po index 9533434d2d..2b4a7ce187 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -147,9 +147,8 @@ msgstr "" msgid "**Don't** use the progressive form for instant changes." msgstr "**Не** используйте прогрессивную форму для мгновенных изменений." -#, fuzzy msgid "**Do** use simple present, past, or future." -msgstr "**Используйте** простое настоящее, претерит или будущее время." +msgstr "**Используйте** простое настоящее, прошлое или будущее время." msgid "" "Exception: If the subject is not clear, replacing \"ing\" verbs is not an " diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po index 2dee3f0f31..3f68641860 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -88,10 +88,10 @@ msgid "" "interface, then the online documentation, and eventually the class reference " "if there are enough translators to keep up with updates." msgstr "" -"Перевод всего официального контента Godot это огромная задача, поэтому мы " -"рекоммендуем переводить ресурсы исходя из следующего приоритета: сначала " -"интерфейс редактора, затем онлайн документацию и только в самом конце - " -"справку классов, в случае если переводчиков будет достаточно чтобы " +"Перевод всего официального контента Godot - это огромная задача, поэтому мы " +"рекомендуем переводить ресурсы исходя из следующего приоритета: сначала " +"интерфейс редактора, затем онлайн документация и только в самом конце - " +"справка классов, в случае, если переводчиков будет достаточно, чтобы " "поддерживать перевод вышестоящих пунктов актуальным." msgid "Using Weblate for translations" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/index.po b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/index.po index e9c4e3ca0f..ec922ba375 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/index.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po index 0e2e00744c..26e91b182f 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/ways_to_contribute.po b/sphinx/po/ru/LC_MESSAGES/contributing/ways_to_contribute.po index b445c33a3f..d092f37e2b 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/ways_to_contribute.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/workflow/bisecting_regressions.po b/sphinx/po/ru/LC_MESSAGES/contributing/workflow/bisecting_regressions.po index 5ad9eb4dbb..4d3657e52d 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/workflow/bisecting_regressions.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/workflow/bisecting_regressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po b/sphinx/po/ru/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po index eeaa5c0e33..6005630529 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -381,7 +381,7 @@ msgstr "" msgid "*Dependencies*: describes pull requests that update a dependency file." msgstr "" -msgid "*Enhancememnt*: new information to be added in an existing page." +msgid "*Enhancement*: new information to be added in an existing page." msgstr "" msgid "*Python*: Pull requests that update Python code." diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/workflow/index.po b/sphinx/po/ru/LC_MESSAGES/contributing/workflow/index.po index f70364a9f7..9992f06b1d 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/workflow/index.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po b/sphinx/po/ru/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po index f7f4bf93a6..a22c9b266e 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/workflow/pr_workflow.po b/sphinx/po/ru/LC_MESSAGES/contributing/workflow/pr_workflow.po index a8f43964bd..11ebaf21d7 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/workflow/pr_workflow.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/workflow/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -634,10 +634,10 @@ msgid "" "upstream ``master`` branch)." msgstr "" "После того как изменения будут загружены на GitHub, на странице репозитория " -"вы увидите строку \"This branch is 2 commits ahead of godotengine:" -"master\" (\"Эта ветка опережает godotengine:master на 2 коммита\"). Также " -"там может быть указано отставание на несколько коммитов, если ваша ветка не " -"была синхронизирована с веткой ``master`` исходного репозитория." +"вы увидите строку \"This branch is 2 commits ahead of godotengine:master\" " +"(\"Эта ветка опережает godotengine:master на 2 коммита\"). Также там может " +"быть указано отставание на несколько коммитов, если ваша ветка не была " +"синхронизирована с веткой ``master`` исходного репозитория." msgid "" "On that line, there is a \"Pull request\" link. Clicking it will open a form " diff --git a/sphinx/po/ru/LC_MESSAGES/contributing/workflow/testing_pull_requests.po b/sphinx/po/ru/LC_MESSAGES/contributing/workflow/testing_pull_requests.po index 826777dcb0..7286eed662 100644 --- a/sphinx/po/ru/LC_MESSAGES/contributing/workflow/testing_pull_requests.po +++ b/sphinx/po/ru/LC_MESSAGES/contributing/workflow/testing_pull_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -90,7 +90,7 @@ msgstr "" msgid "" "Now that you are on the fork's branch page, click the ``.github`` folder at " -"the top of the file list. Then, click on the ``workflows`` folder (whicb is " +"the top of the file list. Then, click on the ``workflows`` folder (which is " "inside the ``.github`` folder). Click the workflow file for the platform you " "wish to download artifacts for. *After* clicking on the file (which opens " "the file view), copy the page URL from your browser's address bar." diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po index f71ef60170..f71cd308a2 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po index 7c13bf316e..a97b3e7bad 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po index 4b038f00a5..6471012cec 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -61,12 +61,13 @@ msgid "Start by declaring the member variables this object will need:" msgstr "" "Начните с объявления переменных - членов, которые понадобятся этому объекту:" +#, fuzzy msgid "" "Using the ``export`` keyword on the first variable ``speed`` allows us to " "set its value in the Inspector. This can be handy for values that you want " "to be able to adjust just like a node's built-in properties. Click on the " -"``Player`` node and you'll see the property now appears in the \"Script " -"Variables\" section of the Inspector. Remember, if you change the value " +"``Player`` node and you'll see the property now appears in the Inspector in " +"a new section with the name of the script. Remember, if you change the value " "here, it will override the value written in the script." msgstr "" "Использование ключевого слова ``export`` у первой переменной ``speed`` " @@ -288,9 +289,10 @@ msgstr "" "Благодаря использованию этого значения скорость движения будет постоянной " "даже при изменении частоты кадров." +#, fuzzy msgid "" -"Click \"Play Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you " -"can move the player around the screen in all directions." +"Click \"Run Current Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm " +"you can move the player around the screen in all directions." msgstr "" "Нажмите \"Запустить сцену\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) и " "удостоверьтесь, что вы можете перемещать игрока по экрану во всех " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po index 8fd978e745..0afa4a4c2f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po index 39ffb41c2f..ac87627a67 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -171,9 +171,10 @@ msgstr "" "mob_scene: PackedScene``, что позволяет нам выбрать сцену Mob, экземпляр " "которой мы хотим сделать." +#, fuzzy msgid "" "Click the ``Main`` node and you will see the ``Mob Scene`` property in the " -"Inspector under \"Script Variables\"." +"Inspector under \"Main.gd\"." msgstr "" "Выберите узел ``Main`` и вы увидите свойство ``MobScene`` в окне Инспектора " "под \"Script Variables\"." @@ -192,8 +193,8 @@ msgid "" "Click the down arrow next to \"[empty]\" and choose \"Load\". Select ``mob." "tscn``." msgstr "" -"Нажмите стрелочку вниз рядом с \"[пусто]\" и выберите " -"\"Загрузить\" (\"Load\"). Затем выберите ``mob.tscn``." +"Нажмите стрелочку вниз рядом с \"[пусто]\" и выберите \"Загрузить\" " +"(\"Load\"). Затем выберите ``mob.tscn``." msgid "" "Next, select the instance of the ``Player`` scene under ``Main`` node in the " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po index 6b60c1bf84..0c2ff639eb 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -207,8 +207,8 @@ msgid "" "We now want to display a message temporarily, such as \"Get Ready\", so we " "add the following code" msgstr "" -"Теперь мы хотим временно отобразить сообщение, например \"Get " -"Ready\" (Приготовьтесь), поэтому мы добавляем следующий код" +"Теперь мы хотим временно отобразить сообщение, например \"Get Ready\" " +"(Приготовьтесь), поэтому мы добавляем следующий код" msgid "" "We also need to process what happens when the player loses. The code below " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po index 65a4d9c02b..b307338f61 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/index.po index b7db93fdbc..bee1e0e54d 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_2d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -143,6 +143,9 @@ msgid "" "project-starters/releases/download/latest-4.x/dodge_the_creeps_2d_assets." "zip>`_." msgstr "" +"`dodge_the_creeps_2d_assets.zip `_." msgid "Contents" msgstr "Содержание" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po index ecf9194131..3112148431 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -218,15 +218,14 @@ msgstr "" "Переместите поверхность вниз на ``1`` метр. Ярлык в нижнем левом углу окна " "просмотра показывает, насколько вы перетащили узел." -#, fuzzy msgid "" "Moving the *Ground* node down moves both children along with it. Ensure you " "move the *Ground* node, **not** the *MeshInstance3D* or the " "*CollisionShape3D*." msgstr "" -"Перемещение узла *Ground* вниз сдвигает оба дочерних узла вместе с ним. " -"Убедитесь в том, что Вы перемещаете узел *Ground*, а не *MeshInstance* or " -"the *CollisionShape*." +"При перемещении узла *Ground* вниз, оба дочерних узла перемещаются вместе с " +"ним. Убедитесь, что вы перемещаете узел *Ground*, а **не** *MeshInstance3D* " +"или *CollisionShape3D*." msgid "Ultimately, ``Ground``'s transform.position.y should be -1" msgstr "В конечном итоге, Transform.position.y у ``Ground`` должен быть -1" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po index cee76f281f..8c5fa948a5 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,10 +46,9 @@ msgstr "image0" msgid "" "Create a :ref:`CharacterBody3D ` node as the root" msgstr "" -"Создайте узел :ref:`CharacterBody3D `в качестве " +"Создайте узел :ref:`CharacterBody3D ` в качестве " "корневого узла" -#, fuzzy msgid "" "Name the :ref:`CharacterBody3D ` to ``Player``. " "Character bodies are complementary to the area and rigid bodies used in the " @@ -58,12 +57,12 @@ msgid "" "dictate their movement. You will see how we use the node's unique features " "when we code the jump and squash mechanics." msgstr "" -"Кинематические тела являются вспомогательными для области и для негнущихся " -"тел, которые используются в руководствах по 2D-играм. Как и негнущиеся тела, " -"они могут двигаться и сталкиваться с окружением, но вместо того, чтобы их " -"контролировал физический движок, Вы определяете их движения. Вы увидите, как " -"мы используем уникальные свойства узла при кодировании прыжков и механике " -"сжимания." +"Переименуйте :ref:`CharacterBody3D ` в ``Player``. " +"Как и жесткие тела, :ref:`CharacterBody3D ` могут " +"двигаться и сталкиваться с окружением, но вместо того, чтобы управляться " +"физическим движком, **вы** диктуете их движение. Вы увидите, как мы " +"используем уникальные возможности узла, когда будем кодировать механику " +"прыжков." msgid "" "To learn more about the different physics node types, see the :ref:" @@ -81,22 +80,19 @@ msgstr "" "персонажа. Позже это позволит нам вращать модель через код, пока он " "проигрывает анимацию." -#, fuzzy msgid "" "Add a :ref:`Node3D ` node as a child of ``Player`` and name it " "``Pivot``" msgstr "" -"Добавьте новый узел :ref:`Room` в качестве дочернего элемента " -"roomlist." +"Добавьте узел :ref:`Node3D ` в качестве дочернего узла " +"``Player`` и назовите его ``Pivot``" -#, fuzzy msgid "" "Then, in the FileSystem dock, expand the ``art/`` folder by double-clicking " "it and drag and drop ``player.glb`` onto ``Pivot``." msgstr "" -"Добавьте узел *Spatial*, как дочерний узла *Player*, и назовите его *Pivot*. " -"Затем на панели Файловой системы расширьте папку ``art/``, нажав на неё два " -"раза, перетащив и бросив ``player.glb``на узел *Pivot*." +"Затем в панели \"Файловая система\" разверните папку ``art/``, дважды " +"щелкнув по ней, и перетащите ``player.glb`` на ``Pivot``." msgid "|image1|" msgstr "|image1|" @@ -104,13 +100,12 @@ msgstr "|image1|" msgid "image1" msgstr "image1" -#, fuzzy msgid "" "This should instantiate the model as a child of ``Pivot``. You can rename it " "to ``Character``." msgstr "" -"Это должно инстанцировать модель, как дочернюю от *Pivot*. Вы можете " -"переименовать её в *Character*." +"Это должно инстанцировать модель как дочернюю модель ``Pivot''. Вам нужно " +"переименовать ее в ``Character``." msgid "|image2|" msgstr "|image2|" @@ -146,7 +141,7 @@ msgstr "" "*SphereShape* параметрам *Shape*. Каркас сферы появится ниже персонажа." msgid "The sphere's wireframe appears below the character." -msgstr "" +msgstr "Каркас сферы отображается под персонажем." msgid "|image3|" msgstr "|image3|" @@ -191,9 +186,8 @@ msgstr "|image5|" msgid "image5" msgstr "image5" -#, fuzzy msgid "Save the scene as ``player.tscn``" -msgstr "Сохраните сцены как ``Player.tscn``." +msgstr "Сохраните сцену как ``Player.tscn``" msgid "" "With the nodes ready, we can almost get coding. But first, we need to define " @@ -292,7 +286,7 @@ msgstr "" "\". Сделайте это для ``move_left`` и нажмите *Клавиша* в выпадающем меню." msgid "Bind also the :kbd:`A` key, onto the action ``move_left``." -msgstr "" +msgstr "Привяжите также :kbd:`A` , на действие ``move_left``." msgid "|image12|" msgstr "|image12|" @@ -309,10 +303,11 @@ msgstr "" "\"+\", но в этот раз выберите *Joy Axis*." msgid "Select the negative X axis of the left joystick." -msgstr "" +msgstr "Выберите отрицательную ось X левого джойстика." +#, fuzzy msgid "Leave the other values as default and press *OK*" -msgstr "" +msgstr "Остальные значения оставьте как есть и нажмите *OK*" msgid "" "If you want controllers to have different input actions, you should use the " @@ -320,6 +315,10 @@ msgid "" "plugged gamepad, Device 1 corresponds to the second plugged gamepad, and so " "on." msgstr "" +"Если вы хотите, чтобы контроллеры имели разные действия ввода, вам следует " +"использовать параметр «Устройства» в разделе «Дополнительные параметры». " +"Устройство 0 соответствует первому подключенному геймпаду, Устройство 1 " +"соответствует второму подключенному геймпаду и так далее." #, fuzzy msgid "" @@ -338,10 +337,13 @@ msgstr "|image15|" msgid "image15" msgstr "image15" +#, fuzzy msgid "" "The final action to set up is the ``jump`` action. Bind the Space key and " "the gamepad's A button." msgstr "" +"Последнее действие, которое нужно назначить - ``jump``. Привяжите клавишу " +"Space и кнопку A на геймпаде." msgid "|image16|" msgstr "|image16|" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po index e185efc5d4..177b0a0282 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -143,6 +143,8 @@ msgid "" "We compute the direction the ``$Pivot`` is looking by creating a :ref:`Basis " "` that looks in the ``direction`` direction." msgstr "" +"Мы вычисляем направление, в котором смотрит ``$Pivot``, создавая :ref:`Basis " +"`, который смотрит в ``direction`` направлении." #, fuzzy msgid "" @@ -188,7 +190,6 @@ msgstr "" "и столкновение. Позже мы будем использовать это свойство, чтобы написать код " "к прыжку." -#, fuzzy msgid "" "On the last line, we call ``CharacterBody3D.move_and_slide()`` which is a " "powerful method of the ``CharacterBody3D`` class that allows you to move a " @@ -197,9 +198,10 @@ msgid "" "the :ref:`CharacterBody3D `" msgstr "" "В последней строке мы вызываем ``KinematicBody.move_and_slide()``. Это " -"эффективный метод класса ``KinematicBody``, который позволяет Вам плавно " +"эффективный метод класса ``KinematicBody``, который позволяет плавно " "передвигать персонажа. Если он ударяется об стену в середине движения, то " -"движок попытается сгладить действие для Вас." +"движок попытается сгладить действие. Он использует значение *velocity*, " +"присущее :ref:`Тело персонажа 3D `" msgid "And that's all the code you need to move the character on the floor." msgstr "Вот и весь код, необходимый для перемещения персонажа по полу." @@ -407,6 +409,7 @@ msgstr "" "*Orthogonal* и *Size* на ``19``. Теперь персонаж должен выглядеть более " "плоским и поверхность должна заполнять задний план." +#, fuzzy msgid "" "When using an orthogonal camera in Godot 4, directional shadow quality is " "dependent on the camera's *Far* value. The higher the *Far* value, the " @@ -414,13 +417,23 @@ msgid "" "also decrease shadow quality as the shadow rendering has to cover a greater " "distance." msgstr "" +"При использовании ортогональной камеры в Godot 4 качество направленных теней " +"зависит от значения *Дальности* камеры. Чем выше значение *Дальности*, тем " +"дальше камера может видеть. Однако более высокие значения *Дальности* также " +"снижают качество тени, так как рендеринг тени должен покрывать большее " +"расстояние." +#, fuzzy msgid "" "If directional shadows look too blurry after switching to an orthogonal " "camera, decrease the camera's *Far* property to a lower value such as " "``100``. Don't decrease this *Far* property too much, or objects in the " "distance will start disappearing." msgstr "" +"Если направленные тени выглядят слишком размытыми после переключения на " +"ортогональную камеру, уменьшите свойство *Дальности* камеры до более низкого " +"значения, например ``100``. Не уменьшайте свойство *Дальности* слишком " +"сильно, иначе объекты вдали начнут исчезать." msgid "|image10|" msgstr "|image10|" @@ -428,10 +441,13 @@ msgstr "|image10|" msgid "image10" msgstr "image10" +#, fuzzy msgid "" "Test your scene and you should be able to move in all 8 directions and not " "glitch through the floor!" msgstr "" +"Протестируйте вашу сцену: теперь вы должны иметь возможность двигаться во " +"всех 8 направлениях и не проваливаться сквозь пол!" #, fuzzy msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po index 230eda4122..f6bec537cb 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -50,8 +50,10 @@ msgstr "" "*Pivot*, чтобы добавить 3D-модель монстра в сцену. Вы можете переименовать " "только что созданный узел *mob* в *Character*." +#, fuzzy msgid "You can rename the newly created ``mob`` node into ``Character``." msgstr "" +"Вы можете переименовать только что созданный узел ``mob`` в ``Character``." msgid "|image0|" msgstr "|image0|" @@ -73,9 +75,8 @@ msgstr "|image1|" msgid "image1" msgstr "image1" -#, fuzzy msgid "Add a :ref:`CollisionShape3D `." -msgstr ":ref:`CollisionShape2D `" +msgstr "Добавьте :ref:`CollisionShape3D `." msgid "|image2|" msgstr "|image2|" @@ -286,6 +287,7 @@ msgstr "" "выводит случайное значение между ``-PI / 4`` радианами и ``PI / 4`` " "радианами." +#, fuzzy msgid "" "We got a random position, now we need a ``random_speed``. ``randi_range()`` " "will be useful as it gives random int values, and we will use ``min_speed`` " @@ -293,6 +295,14 @@ msgid "" "to multiply our ``CharacterBody3D.velocity``. After ``random_speed`` is " "applied, we rotate ``CharacterBody3D.velocity`` Vector3 towards the player." msgstr "" +"Мы получили случайную позицию, теперь нам нужно получить ``random_speed``. В " +"данном случае пригодится функция``randi_range()``, так как она возвращает " +"случайные целые числа в определённом диапазоне, поэтому мы используем " +"``min_speed`` и ``max_speed`` в качестве предельных значений. " +"``random_speed`` просто является целым числом, и мы просто используем его " +"для умножения ``CharacterBody3D.velocity``. После умножения " +"``CharacterBody3D.velocity`` на ``random_speed``, мы поворачиваем Vector3 " +"``CharacterBody3D.velocity`` в сторону игрока." msgid "Leaving the screen" msgstr "Уход с экрана" @@ -336,9 +346,8 @@ msgstr "|image9|" msgid "image9" msgstr "image9" -#, fuzzy msgid "Connect the signal to the ``Mob``" -msgstr "Подключите сигнал к *Mob*." +msgstr "Подключите сигнал к *Mob*" msgid "|image10|" msgstr "|image10|" @@ -350,7 +359,7 @@ msgstr "image10" msgid "" "This will take you back to the script editor and add a new function for you, " "``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the " -"``queue_free()`` method. This function destroy the instance it's called on." +"``queue_free()`` method. This function destroys the instance it's called on." msgstr "" "Это вернёт вас в редактор скриптов и добавит новую функцию " "``_on_VisibilityNotifier_screen_exited()``. Из неё вызовите метод " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po index a38328a872..e00cfd2d3d 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -291,7 +291,7 @@ msgstr "" "металла до камня или воды." msgid "Expand the *Albedo* section." -msgstr "" +msgstr "Расширьте раздел *Albedo*." #, fuzzy msgid "" @@ -529,6 +529,11 @@ msgid "" "camera's viewport, so any random value between 0 and 1 is a random position " "alongside the edges of the viewport!" msgstr "" +"Выше ``randf()`` выдает случайное значение между ``0`` и ``1``, что и " +"ожидает ``progress_ratio`` узла *PathFollow*: 0 - начало пути, 1 - конец " +"пути. Путь, который мы задали, проходит вокруг области обзора камеры, " +"поэтому любое случайное значение между 0 и 1 - это случайная позиция вдоль " +"краев области обзора!" #, fuzzy msgid "Here is the complete ``main.gd`` script so far, for reference." diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po index 616619bfea..10feb894d0 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -473,6 +473,10 @@ msgid "" "squash()``, which may otherwise result in unintended bugs such as counting " "the score multiple times for one kill." msgstr "" +"После обработки логики сквоша и отскока мы досрочно завершаем цикл с помощью " +"оператора ``break``, чтобы предотвратить дальнейшие дублирующие вызовы ``mob." +"squash()``, которые в противном случае могут привести к непреднамеренным " +"ошибкам, таким как подсчет очков несколько раз за одно убийство." #, fuzzy msgid "" @@ -498,6 +502,9 @@ msgid "" "all Signals ending with `EventHandler`, see :ref:`C# Signals " "`." msgstr "" +"При использовании C# Godot будет автоматически создавать соответствующие " +"события для всех сигналов, заканчивающихся на `EventHandler`, см. :ref:`C# " +"Signals `." msgid "We will use the signal to add points to the score in the next lesson." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po index ca88877fdc..957fbe9191 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -166,7 +166,7 @@ msgstr "" "правильно, персонаж должен умереть, когда на него натолкнётся враг." msgid "gives error because there is no $Player!" -msgstr "" +msgstr "выдает ошибку, потому что не существует $Player!" #, fuzzy msgid "" @@ -249,9 +249,8 @@ msgstr "Начиная с ``Main.gd``." msgid "Next is ``Mob.gd``." msgstr "Далее ``Mob.gd``." -#, fuzzy msgid "Finally, the longest script, ``Player.gd``:" -msgstr "Наконец, самый длинный скрипт, ``Player.gd``." +msgstr "Наконец, самый длинный скрипт, ``Player.gd``:" msgid "See you in the next lesson to add the score and the retry option." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po index 537b66dc26..f6133124bd 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -166,7 +166,8 @@ msgid "" "common font file formats are TrueType Font (TTF) and OpenType Font (OTF)." msgstr "" "Это ожидает файл шрифта, подобный тем, которые есть на вашем компьютере. " -"DynamicFont поддерживает следующие форматы:" +"Двумя распространенными форматами файлов шрифтов являются TrueType Font " +"(TTF) и OpenType Font (OTF)." #, fuzzy msgid "" @@ -247,7 +248,7 @@ msgid "" "At the bottom of the ``_on_mob_timer_timeout()`` function, add the following " "line:" msgstr "" -"В нижней части функции ``_on_MobTimer_timeout()`` добавьте следующую строку." +"В нижней части ``_on_mob_timer_timeout()``функции добавьте следующую строку:" #, fuzzy msgid "" @@ -286,6 +287,10 @@ msgid "" "In C#, consider using `string interpolation with \"$\" `_." msgstr "" +"Подробнее о форматировании строк можно узнать здесь: :ref:" +"`doc_gdscript_printf`. В C# можно использовать `интерполяцию строк с помощью " +"\"$\" `_." msgid "" "You can now play the game and squash a few enemies to see the score increase." @@ -415,6 +420,10 @@ msgid "" "the *Text* \"Press Enter to retry.\" To move it and anchor it in the center " "of the screen, apply *Anchor Preset -> Center* to it." msgstr "" +"Затем добавьте :ref:`Label ` в качестве дочернего элемента " +"``Retry`` и задайте ему *Text* \"Нажмите Enter, чтобы повторить попытку\". " +"Чтобы переместить ее и закрепить в центре экрана, примените к ней *Anchor " +"Preset -> Center*." msgid "|image14|" msgstr "|image14|" @@ -577,6 +586,9 @@ msgid "" "``MusicPlayer.tscn`` now loads into any scene you open or play. So if you " "run the game now, the music will play automatically in any scene." msgstr "" +"``MusicPlayer.tscn`` теперь загружается в любую сцену, которую вы открываете " +"или играете. Так что если вы запустите игру сейчас, музыка будет играть " +"автоматически в любой сцене." msgid "" "Before we wrap up this lesson, here's a quick look at how it works under the " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po index 269452799b..e526b11b2e 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -224,6 +224,8 @@ msgstr "image10" msgid "" "For this tutorial, just create RESET Track(s) which is the default choice" msgstr "" +"В этом руководстве мы просто создадим дорожку (дорожки) RESET, которая будет " +"выбрана по умолчанию" msgid "" "Two tracks appear in the editor with a diamond icon representing each " @@ -257,6 +259,8 @@ msgid "" "Move the time cursor to ``0.5`` seconds by clicking and dragging on the gray " "timeline." msgstr "" +"Переместите курсор времени на ``0,5`` секунд, щелкнув и перетащив его на " +"серой временной шкале." #, fuzzy msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/going_further.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/going_further.po index 2944089d91..2bd7d4047a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/going_further.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/going_further.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/index.po index a591bc3789..af6bf9b410 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/first_3d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,10 +42,10 @@ msgid "" "**build upon them** with new code and features." msgstr "" "Игра, которую мы будем кодировать здесь, похожа на :ref:" -"`doc_your_first_2d_game`, с изюминкой: теперь вы можете прыгать, и ваша цель " -"- раздавить Крипов. Таким образом, вы как **узнаете паттерны**, изученные в " -"предыдущем руководстве, и будете **использовать их** с новым кодом и " -"функциями." +"`doc_your_first_2d_game`, с изюминкой: теперь вы можете прыгать, и ваша " +"цель — раздавить Крипов. Таким образом, вы как **узнаете паттерны**, " +"изученные в предыдущем руководстве, так и будете **использовать их** с новым " +"кодом и функциями." msgid "You will learn to:" msgstr "Вы научитесь:" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po b/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po index ef7c5ff35e..2774222c66 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po b/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po index a5f0cb415e..f429a91166 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -65,7 +65,7 @@ msgid "" msgstr "" "В основе Godot лежит объектно-ориентированный дизайн с его гибкой системой " "сцен и иерархией узлов. Он старается держаться подальше от строгих шаблонов " -"программированияв в угоду интуитивному способу структурирования вашей игры." +"программирования в угоду интуитивному способу структурирования вашей игры." msgid "" "For one, Godot lets you **compose or aggregate** scenes. It's like nested " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/index.po index 500395bf14..41e195ae2f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po b/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po index 22a772a365..2806bf75fc 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po b/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po index 3d6d841ecd..9adc742f2b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -138,9 +138,8 @@ msgid "" "Signals are Godot's version of the *observer* pattern. You can read more " "about it here: https://gameprogrammingpatterns.com/observer.html" msgstr "" -"Сигналы — это версия паттерна *наблюдатель*, разработанная Godot. Подробнее " -"об этом можно прочитать здесь: https://gameprogrammingpatterns.com/observer." -"html." +"Сигналы - это версия шаблона *наблюдатель* в Godot. Подробнее о нем вы " +"можете прочитать здесь: https://gameprogrammingpatterns.com/observer.html" msgid "" "For example, buttons emit a signal when pressed. You can connect to this " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/learning_new_features.po b/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/learning_new_features.po index 6114366756..16085a8a9b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/learning_new_features.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/introduction/learning_new_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po index 1581f27ab3..35346d6b3f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po index 70f872960a..6d6680dbd5 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,9 +55,10 @@ msgstr "" "стен, узла :ref:`Sprite2D ` и узла :ref:" "`CollisionShape2D`." +#, fuzzy msgid "" -"Once you saved a scene, it works as a blueprint: you can reproduce it in " -"other scenes as many times as you'd like. Replicating an object from a " +"Once you have saved a scene, it works as a blueprint: you can reproduce it " +"in other scenes as many times as you'd like. Replicating an object from a " "template like this is called **instancing**." msgstr "" "После сохранения сцены она работает как шаблон: вы можете воспроизводить ее " @@ -117,16 +118,14 @@ msgid "" msgstr "" "В Менеджере Проектов нажмите кнопку *Import*, чтобы импортировать проект." +#, fuzzy msgid "" -"In the pop-up that appears, click the browse button and navigate to the " -"folder you extracted." +"In the pop-up that appears navigate to the folder you extracted. Double-" +"click the ``project.godot`` file to open it." msgstr "" "В появившемся всплывающем окне нажмите кнопку Browse и перейдите к папке, " "которую вы извлекли." -msgid "Double-click the ``project.godot`` file to open it." -msgstr "Дважды щелкните файл ``project.godot``, чтобы открыть его." - msgid "Finally, click the Import & Edit button." msgstr "" "Наконец, нажмите кнопку **Import & Edit button** (Импорт и редактирование)." diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po index ae78ecc63c..33c124ac34 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -124,7 +124,8 @@ msgstr "" "Помимо того, что сцены действуют как узлы, они обладают следующими " "атрибутами:" -msgid "They always have one root node, like the \"Character\" in our example." +#, fuzzy +msgid "They always have one root node, like the \"Player\" in our example." msgstr "Они всегда имеют один корневой узел, как \"Персонаж\" в нашем примере." #, fuzzy diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po index 22178ce842..23ee6ab6cc 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -106,8 +106,8 @@ msgid "" "the scene dock and select \"Attach Script\"." msgstr "" "Чтобы создать и прикрепить новый скрипт к нашему узлу, нажмите правой " -"кнопкой мыши на Sprite2D в панели сцены и выберите \"Прикрепить " -"Скрипт\" (Attach Script)." +"кнопкой мыши на Sprite2D в панели сцены и выберите \"Прикрепить Скрипт\" " +"(Attach Script)." msgid "" "The Attach Node Script window appears. It allows you to select the script's " @@ -126,10 +126,13 @@ msgstr "" "Оставьте остальные параметры по умолчанию и нажмите кнопку Create (Создать), " "чтобы создать скрипт." +#, fuzzy msgid "" "C# script names need to match their class name. In this case, you should " "name the file ``MySprite2D.cs``." msgstr "" +"Названия скриптов C# должны совпадать с названием класса. В этом случае, вы " +"должны назвать файл ``MySprite2D.cs``." msgid "" "The Script workspace should appear with your new ``sprite_2d.gd`` file open " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po index 70e178a475..d4ae17525b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po index edd2f1aa1d..6f8d06b064 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -41,12 +41,13 @@ msgid "" "that don't happen every frame, like pressing :kbd:`Space` to jump. To learn " "more about input callbacks, see :ref:`doc_inputevent`." msgstr "" -"Встроенные обратные вызовы ввода, в основном ``_unhandled_input()``. " -"Например, ``_process()``, это встроенная виртуальная функция, которую Godot " -"вызывает каждый раз, когда игрок нажимает клавишу. Это инструмент, который " -"вы захотите использовать, чтобы реагировать на события, которые не " -"происходят каждый кадр, например, нажатие :kbd:`Space` для прыжка. Чтобы " -"узнать больше об обратных вызовах ввода, посмотрите :ref:`doc_inputevent`." +"Встроенные обратные вызовы ввода, в основном ``_unhandled_input()``. Подобно " +"функции ``_process()`` функция ``_unhandled_input()`` — это встроенная " +"виртуальная функция, которую Godot вызывает каждый раз, когда игрок нажимает " +"клавишу. Это инструмент, который вы захотите использовать, чтобы реагировать " +"на события, которые не происходят каждый кадр, например, нажатие :kbd:" +"`Space` для прыжка. Чтобы узнать больше об обратных вызовах ввода, " +"посмотрите :ref:`doc_inputevent`." msgid "" "The ``Input`` singleton. A singleton is a globally accessible object. Godot " @@ -154,8 +155,8 @@ msgid "" "constant of the built-in ``Vector`` type representing a 2D vector of length " "0." msgstr "" -"Мы инициализируем ``velocity'' со значением ``Vector2.ZERO'', еще одной " -"константой встроенного типа ``Vector'', представляющей двумерный вектор " +"Мы инициализируем ``velocity`` со значением ``Vector2.ZERO``, еще одной " +"константой встроенного типа ``Vector``, представляющей двумерный вектор " "нулевой длины." msgid "" @@ -191,7 +192,7 @@ msgid "" msgstr "" "В общем, каждый скрипт в Godot представляет собой класс и расширяет один из " "встроенных классов движка. Типы узлов, от которых наследуются ваши классы, " -"дают вам доступ к таким свойствам, как ``вращение`` и ``позиция`` в случае " +"дают вам доступ к таким свойствам, как ``rotation`` и ``position`` в случае " "нашего спрайта. Вы также наследуете множество функций, которые мы не " "использовали в этом примере." diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po index b528f4894d..6a8b5c5e87 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -77,10 +77,11 @@ msgstr "" msgid "Scene setup" msgstr "Настройка сцены" +#, fuzzy msgid "" -"To add a button to our game, we will create a new main scene which will " -"include both a :ref:`Button ` and the ``sprite_2d.tscn`` scene " -"we created in the :ref:`doc_scripting_first_script` lesson." +"To add a button to our game, we will create a new scene which will include " +"both a :ref:`Button ` and the ``sprite_2d.tscn`` scene we " +"created in the :ref:`doc_scripting_first_script` lesson." msgstr "" "Чтобы добавить кнопку в нашу игру, мы создадим новую главную сцену, которая " "будет содержать как кнопку, так и сцену ``sprite_2d.tscn``, которую мы " @@ -101,7 +102,7 @@ msgid "" "previously onto the Node2D to instantiate it." msgstr "" "На панели \"Файловая система\" (File System) зажмите и перетащите файл " -"``sprite_2d.tscn``, который вы сохранили ранее, на в узел Node2D, чтобы " +"``sprite_2d.tscn``, который вы сохранили ранее, на узел Node2D, чтобы " "создать экземпляр его класса." msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/index.po b/sphinx/po/ru/LC_MESSAGES/index.po index f9aba248b5..05afd90f41 100644 --- a/sphinx/po/ru/LC_MESSAGES/index.po +++ b/sphinx/po/ru/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -138,38 +138,13 @@ msgstr "Статус перевода" msgid "Offline documentation" msgstr "Офлайн документация" +#, fuzzy msgid "" -"To browse the documentation offline, you can use the mirror of the " -"documentation hosted on `DevDocs `__. To enable " -"offline browsing on DevDocs, you need to:" -msgstr "" -"Для просмотра документации оффлайн, Вы можете использовать зеркало " -"документации, размещенное на `DevDocs `__. Для " -"включения автономного просмотра на DevDocs вам нужно:" - -msgid "Click the three dots in the top-left corner, choose **Preferences**." -msgstr "Нажмите на три точки в верхнем левом углу и выберите **Настройки**." - -msgid "" -"Enable the desired version of the Godot documentation by checking the box " -"next to it in the sidebar." -msgstr "" -"Включите необходимую версию документации Godot, установив флажок рядом с ней " -"в боковой панели." - -msgid "Click the three dots in the top-left corner, choose **Offline data**." -msgstr "" -"Нажмите на три точки в верхнем-левом углу и выберите **Офлайн данные**." - -msgid "Click the **Install** link next to the Godot documentation." -msgstr "" -"Нажмите ссылку **Установить** расположенной рядом с документацией Godot." - -msgid "" -"You can also `download an HTML copy `__ for " -"offline reading (updated every Monday). Extract the ZIP archive then open " -"the top-level ``index.html`` in a web browser." +"To browse the documentation offline, you can `download an HTML copy `__ for offline reading (updated every Monday). " +"Extract the ZIP archive then open the top-level ``index.html`` in a web " +"browser." msgstr "" "Также можно `загрузить HTML-копию документа (на английском) \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_antialiasing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_antialiasing.po index 8a842ea17d..ae15f79960 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_antialiasing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index bb557fb4a7..8e751d14f4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po index 3ab434e77f..16f6a3e269 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po index 708e1003d9..dce259a4d6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index 3076e48d3b..9031cc4ff6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po index dbe2ebfa83..32bcc302a8 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po index bc9f8d42aa..f7060c15c3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 2b298b3972..43ee110f81 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po index b8b133d161..4c8847be5a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 92a801fc9d..4b19c65d93 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 3cb50baedb..b1dbdbb186 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilesets.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilesets.po index ddd94d91c9..bf17215dad 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilesets.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilesets.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_antialiasing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_antialiasing.po index d2a998f63a..fdf6012abf 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_antialiasing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po index 73df7f1196..0b9c971a94 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_text.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_text.po index f5453862ce..aa5183ad78 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_text.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_text.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po index fd5d99ea66..53190ba15a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index a48333cbe3..4ce25b8548 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po index 5d7322b185..0524784c02 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/index.po index 990983e995..ec604b6784 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po index 6aa89428be..67ee63ca98 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po index 6559b73bbd..eafa697257 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po index fb3c2f2cd4..7585478cfc 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po index 7a6d5232f8..df40ec6980 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po index e02177945c..17d7184051 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index bf47e25ad8..e89df99756 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po index 7bd31236b2..0c3184d73d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 9202dd7d70..bb9e7c6ebc 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index e87bc65a41..775f8cadf5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/mesh_lod.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/mesh_lod.po index 833452411c..dac5c276c0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/mesh_lod.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/mesh_lod.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/occlusion_culling.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/occlusion_culling.po index 4c683bf965..3a7366c43c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/occlusion_culling.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/occlusion_culling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -132,7 +132,7 @@ msgid "" msgstr "" msgid "" -"The engine then uses this low-resolution buffer to test occludees' :abbr:" +"The engine then uses this low-resolution buffer to test the occludee's :abbr:" "`AABB (Axis-Aligned Bounding Box)` against the occluder shapes. The " "occludee's :abbr:`AABB (Axis-Aligned Bounding Box)` must be *fully occluded* " "by the occluder shape to be culled." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/attractors.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/attractors.po index b6439b3897..0617e782c5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/attractors.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/attractors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -176,6 +176,12 @@ msgid "" "elongated shapes, you have to change its ``Scale`` in the attractor's " "``Node3D`` section." msgstr "" +"Сферические аттракторы имеют сферическую область влияния. Вы управляете их " +"размером с помощью свойства ``Radius``. Хотя коробчатые аттракторы не " +"обязательно должны быть идеальными кубами, сферические аттракторы всегда " +"будут сферами: невозможно установить ширину независимо от высоты. Если вы " +"хотите использовать сферический аттрактор для вытянутых фигур, вам " +"необходимо изменить его ``Scale`` in the attractor's ``Node3D``." msgid "" "To create a sphere attractor, add a new child node to your scene and select " @@ -183,24 +189,30 @@ msgid "" "animate the sphere position or attach it to a moving node for more dynamic " "effects." msgstr "" +"Чтобы создать сферический аттрактор, добавьте в сцену новый дочерний узел и " +"выберите ``GPUParticlesAttractorSphere3D`` из списка доступных узлов. Вы " +"можете анимировать положение сферы или прикрепить ее к движущемуся узлу для " +"получения более динамичных эффектов." msgid "Sphere attractor parts particle field" -msgstr "" +msgstr "Сферический аттрактор разделяет поле частиц" msgid "" "A sphere attractor with a negative strength value parts a particle field as " "it moves through it." msgstr "" +"Сферический аттрактор с отрицательным значением силы разделяет поле частицы " +"при движении через него." #, fuzzy msgid "Vector field attractors" msgstr "Операции над векторами" msgid "Particle attractor vector field" -msgstr "" +msgstr "Векторное поле аттрактора частиц" msgid "Vector field attractor in the node list" -msgstr "" +msgstr "Аттрактор векторного поля в списке узлов" msgid "" "A vector field is a 3D area that contains vectors positioned on a grid. The " @@ -209,6 +221,11 @@ msgid "" "can be completely random or aligned in a way that forms distinct patterns " "and paths." msgstr "" +"Векторное поле — это трехмерная область, содержащая векторы, расположенные " +"на сетке. Плотность сетки определяет количество векторов и расстояние между " +"ними. Каждый вектор в векторном поле указывает в определенном направлении. " +"Это может быть полностью случайным или выровненным таким образом, чтобы " +"формировать отдельные шаблоны и пути." msgid "" "When particles interact with a vector field, their movement direction " @@ -216,6 +233,11 @@ msgid "" "to the next vector in the field, it changes direction to match that vector's " "direction. The particle's speed depends on the vector's length." msgstr "" +"Когда частицы взаимодействуют с векторным полем, направление их движения " +"меняется в соответствии с ближайшим вектором поля. Когда частица " +"приближается к следующему вектору в поле, она меняет направление, чтобы оно " +"соответствовало направлению этого вектора. Скорость частицы зависит от длины " +"вектора." msgid "" "Like box attractors, vector field attractors have a box-shaped influence " @@ -225,11 +247,20 @@ msgid "" "` where every pixel represents a vector with the pixel's " "color interpreted as the vector's direction and size." msgstr "" +"Подобно коробчатым аттракторам, аттракторы векторного поля имеют область " +"влияния коробчатой формы. Вы управляете их размером с помощью свойства " +"``Extents``, где значение (X=1,0,Y=1,0,Z=1,0) создает прямоугольник с " +"областью влияния шириной 2 метра с каждой стороны. Свойство ``Texture`` " +"принимает :ref:`3D texture `, где каждый пиксель " +"представляет вектор, цвет которого интерпретируется как направление и размер " +"вектора." msgid "" "When a texture is used as a vector field, there are two types of conversion " "you need to be aware of:" msgstr "" +"Когда текстура используется в качестве векторного поля, необходимо учитывать " +"два типа преобразования:" msgid "" "The texture coordinates map to the attractor bounds. The image below shows " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/collision.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/collision.po index 5fcf72b2a0..7851d954e2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/collision.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/collision.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -156,12 +156,23 @@ msgid "" "and react to changes in the level. Different settings for the height field " "density offer a wide range of performance adjustments." msgstr "" +"Столкновение частиц в поле высот очень полезно для больших открытых " +"областей, которым необходимо сталкиваться с частицами. Во время выполнения " +"узел создает поле высоты из всех ячеек в пределах его границ, которые " +"соответствуют его маске отсечения. Частицы сталкиваются с сеткой, которую " +"представляет это поле высоты. Поскольку генерация поля высот выполняется " +"динамически, оно может следовать за камерой игрока и реагировать на " +"изменения уровня. Различные настройки плотности поля высот предлагают " +"широкий диапазон настроек производительности." msgid "" "To create a height field collision node, add a new child node to your scene " "and select ``GPUParticlesCollisionHeightField3D`` from the list of available " "nodes." msgstr "" +"Чтобы создать узел столкновения поля высот, добавьте в сцену новый дочерний " +"узел и выберите ``GPUParticlesCollisionHeightField3D`` из списка доступных " +"узлов." msgid "" "A height field collision node is shaped like a box. The ``Extents`` property " @@ -178,13 +189,20 @@ msgid "" "geometry or get stuck in the air during collision events. They might also " "ignore some smaller meshes completely." msgstr "" +"Свойство ``Resolution`` управляет детализацией поля высоты. Более низкое " +"разрешение работает быстрее за счет точности. Если разрешение поля высот " +"слишком низкое, это может выглядеть так, будто частицы проникают в геометрию " +"уровня или застревают в воздухе во время столкновений. Они также могут " +"полностью игнорировать некоторые более мелкие сетки." msgid "Height field resolutions" -msgstr "" +msgstr "Разрешение поля высот" msgid "" "At low resolutions, height field collision misses some finer details (left)" msgstr "" +"При низком разрешении при столкновении полей высот упускаются некоторые " +"мелкие детали (слева)" msgid "" "The ``Update Mode`` property controls when the height field is recreated " @@ -201,6 +219,10 @@ msgid "" "Moved``, it is the *height field node* whose movement triggers an update. " "The height field is not updated when one of the meshes inside it moves." msgstr "" +"Важно помнить, что когда для параметра ``Update Mode`` установлено значение " +"``When Moved``, именно *height field node*, перемещение которого запускает " +"обновление. Поле высоты не обновляется, когда одна из ячеек внутри него " +"перемещается." msgid "" "The ``Follow Camera Enabled`` property makes the height field follow the " @@ -209,17 +231,22 @@ msgid "" "around the player while not wasting performance on regions that are out of " "sight or too far away." msgstr "" +"Свойство ``Follow Camera Enabled`` заставляет поле высоты следовать за " +"текущей камерой, если оно включено. Он будет обновляться при каждом движении " +"камеры. Это свойство можно использовать, чтобы гарантировать, что вокруг " +"игрока всегда происходит столкновение частиц, не теряя при этом " +"производительности в областях, которые находятся вне поля зрения или слишком " +"далеко." -#, fuzzy msgid "SDF collision" -msgstr "Столкновения" +msgstr "SDF столкновения" #, fuzzy msgid "Particle collision SDF" msgstr "Примитивные формы столкновений" msgid "SDF collision in the node list" -msgstr "" +msgstr "Столкновения SDF в списке узлов" msgid "" "SDF collision nodes create a `signed distance field \n" "Language-Team: LANGUAGE \n" @@ -39,24 +39,23 @@ msgid "" "into one in an external DCC software." msgstr "" -#, fuzzy msgid "Creating emission points" -msgstr "Создание контента" +msgstr "Создание точек выбросов" msgid "Create particle emission points..." -msgstr "" +msgstr "Создать точки выброса частиц..." msgid "Select mesh for emission" -msgstr "" +msgstr "Выберите сетку для выброса" msgid "\\...from a mesh instance as the source" -msgstr "" +msgstr "\\...из экземпляра сетки в качестве источника" msgid "Set emission density" -msgstr "" +msgstr "Установить плотность выбросов" msgid "More points = higher particle density" -msgstr "" +msgstr "Больше очков = выше плотность частиц" msgid "" "To make use of this feature, start by creating a particle system in the " @@ -72,6 +71,10 @@ msgid "" "selection. The next dialog window deals with the amount of points and how to " "generate them." msgstr "" +"Появится диалоговое окно и попросит вас выбрать узел в качестве источника " +"выброса. Выберите один из экземпляров сетки на сцене и подтвердите свой " +"выбор. Следующее диалоговое окно посвящено количеству очков и способу их " +"создания." msgid "" "``Emission Points`` controls the total number of points that you are about " @@ -79,6 +82,10 @@ msgid "" "depends on the size of the source mesh (how much area you have to cover) and " "the desired density of the particles." msgstr "" +"``Emission Points`` контролируют общее количество очков, которые вы " +"собираетесь сгенерировать. Частицы будут появляться из этих точек, поэтому " +"то, что здесь вводить, зависит от размера исходной сетки (сколько площади " +"вам нужно покрыть) и желаемой плотности частиц." msgid "" "``Emission Source`` offers 3 different options for how the points are " @@ -108,7 +115,7 @@ msgid "Emission textures" msgstr "Формы излучения" msgid "The available emission shape textures" -msgstr "" +msgstr "Доступные текстуры формы выбросов" msgid "" "All the data for complex particle emission shapes is stored in a set of " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po index 14c997069f..84e4921ba4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,6 +31,9 @@ msgid "" "particles, we have to set up two parameters on the node: the ``Process " "Material`` and at least one ``Draw Pass``." msgstr "" +"Чтобы начать работу с частицами, первым делом нам нужно добавить в сцену " +"узел ``GPUParticles3D``. Прежде чем мы сможем увидеть частицы, нам нужно " +"задать два параметра узла: ``Process Material`` и хотя бы один ``Draw Pass``." #, fuzzy msgid "The process material" @@ -57,6 +60,12 @@ msgid "" "A click on the newly added material displays a long list of properties that " "you can set to control each particle's behavior." msgstr "" +":ref:`class_ParticleProcessMaterial` - это особый вид материала. Мы не " +"используем его для отрисовки объектов. Мы используем его для обновления " +"данных и поведения частиц на GPU, а не на CPU, что дает огромный прирост " +"производительности. Щелчок на только что добавленном материале отображает " +"длинный список свойств, которые вы можете установить для управления " +"поведением каждой частицы." #, fuzzy msgid "Draw passes" @@ -73,6 +82,12 @@ msgid "" "``x`` and ``y``. Reducing the mesh's size makes it a little easier to tell " "the individual particle meshes apart at this stage." msgstr "" +"Для рендеринга частиц необходимо определить хотя бы один проход отрисовки. " +"Для этого перейдите в раздел ``Draw Passes`` на панели инспектора. Щелкните " +"на поле рядом с ``Pass 1`` и выберите ``New QuadMesh`` из выпадающего меню. " +"После этого щелкните на сетке и установите ее ``Размер`` на 0,1 для ``x`` и " +"``y``. Уменьшение размера сетки позволяет немного легче различать отдельные " +"сетки частиц на данном этапе." msgid "" "You can use up to 4 draw passes per particle system. Each pass can render a " @@ -81,11 +96,19 @@ msgid "" "composing complex effects: Compute particle behavior once and feed it to " "multiple render passes." msgstr "" +"Вы можете использовать до 4 проходов отрисовки для каждой системы частиц. " +"Каждый проход может отрисовывать отдельную сетку со своим уникальным " +"материалом. Все проходы отрисовки используют данные, вычисляемые материалом " +"процесса, что является эффективным методом для создания сложных эффектов: " +"Вычислите поведение частиц один раз и передайте его на несколько проходов " +"рендеринга." msgid "" "Using multiple draw passes: yellow rectangles (pass1) and blue spheres (pass " "2)" msgstr "" +"Использование нескольких проходов рисования: желтые прямоугольники (проход " +"1) и синие сферы (проход 2)" msgid "" "If you followed the steps above, your particle system should now be emitting " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/index.po index b62eef8cc8..0a9b666b72 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,6 +53,8 @@ msgid "" "Every particle system you create in Godot consists of two main parts: " "particles and emitters." msgstr "" +"Каждая система частиц, которую вы создаете в Godot, состоит из двух основных " +"частей: частиц и эмиттеров." msgid "Particles" msgstr "Частицы" @@ -67,6 +69,13 @@ msgid "" "think of a fire, you can think of all the little embers flying away from it " "as individual particles." msgstr "" +"Частица - это видимая часть системы частиц. Это то, что вы видите на экране, " +"когда система частиц активна: Крошечные пылинки, пламя огня, светящиеся шары " +"магического эффекта. В одной системе может быть от пары сотен до десятков " +"тысяч частиц. Вы можете рандомизировать размер частицы, ее скорость и " +"направление движения, а также менять ее цвет в течение всего времени жизни. " +"Когда вы думаете о пожаре, вы можете представить себе все маленькие угольки, " +"разлетающиеся от него, как отдельные частицы." #, fuzzy msgid "Emitters" @@ -80,22 +89,30 @@ msgid "" "example, an emitter would be the heat at the center of the fire that creates " "the embers and the flames." msgstr "" +"Эмиттер - это то, что создает частицы. Обычно эмиттеры не видны, но они " +"могут иметь форму. Эта форма определяет, где и как порождаются частицы, " +"например, должны ли они заполнять комнату, как пыль, или вылетать из одной " +"точки, как фонтан. Возвращаясь к примеру с огнем, эмиттер - это тепло в " +"центре огня, которое создает угли и пламя." #, fuzzy msgid "Node overview" msgstr "Свойства узла" msgid "A list of nodes related to 3D particles" -msgstr "" +msgstr "Список узлов, относящихся к 3D-частицам" msgid "All 3D particle nodes available in Godot" -msgstr "" +msgstr "Все узлы 3D-частиц, доступные в Godot" msgid "" "There are two types of 3D particle systems in Godot: :ref:" "`class_GPUParticles3D`, which are processed on the GPU, and :ref:" "`class_CPUParticles3D`, which are processed on the CPU." msgstr "" +"В Godot есть два типа систем 3D-частиц: :ref:`class_GPUParticles3D`, которые " +"обрабатываются на GPU, и :ref:`class_CPUParticles3D`, которые обрабатываются " +"на CPU." msgid "" "CPU particle systems are less flexible than their GPU counterpart, but they " @@ -105,6 +122,12 @@ msgid "" "individual particles. In addition they currently do not have all the " "available options GPU particles have for control." msgstr "" +"Системы частиц на CPU менее гибкие, чем их аналоги на GPU, но они работают " +"на более широком спектре оборудования и обеспечивают лучшую поддержку старых " +"устройств и мобильных телефонов. Поскольку они обрабатываются на CPU, они не " +"так производительны, как системы частиц GPU, и не могут отрисовывать такое " +"количество отдельных частиц. Кроме того, в настоящее время они не имеют всех " +"доступных опций для управления частицами GPU." msgid "" "GPU particle systems run on the GPU and can render hundreds of thousands of " @@ -112,6 +135,10 @@ msgid "" "them, which makes them very flexible. You can also make them interact with " "the environment by using attractor and collision nodes." msgstr "" +"GPU-системы частиц работают на GPU и могут рендерить сотни тысяч частиц на " +"современном оборудовании. Для них можно писать собственные шейдеры частиц, " +"что делает их очень гибкими. Вы также можете заставить их взаимодействовать " +"с окружением, используя узлы аттракторов и коллизий." msgid "" "There are three particle attractor nodes: :ref:" @@ -121,6 +148,12 @@ msgid "" "force to all particles in its reach and pulls them closer or pushes them " "away based on the direction of that force." msgstr "" +"Существует три узла аттрактора частиц: :ref:" +"`class_GPUParticlesAttractorBox3D`, :ref:" +"`class_GPUParticlesAttractorSphere3D` и :ref:" +"`class_GPUParticlesAttractorVectorField3D`. Узел аттрактора прикладывает " +"силу ко всем частицам в зоне его действия и притягивает или отталкивает их в " +"зависимости от направления этой силы." msgid "" "There are several particle collision nodes. :ref:" @@ -136,6 +169,17 @@ msgid "" "your world and the objects in it and uses that for large-scale particle " "collisions." msgstr "" +"Существует несколько узлов столкновения частиц. :ref:" +"`class_GPUParticlesCollisionBox3D` и :ref:" +"`class_GPUParticlesCollisionSphere3D` - самые простые. С их помощью можно " +"создать базовые фигуры, такие как коробки, пол или стена, с которыми " +"сталкиваются частицы. Два других узла обеспечивают более сложное поведение " +"столкновений. Узел :ref:`class_GPUParticlesCollisionSDF3D` полезен, когда вы " +"хотите, чтобы частицы сталкивались в закрытых сценах без необходимости " +"вручную создавать все отдельные коллайдеры для коробок и сфер. Если вы " +"хотите, чтобы частицы сталкивались с большими открытыми сценами, используйте " +"ноду :ref:`class_GPUParticlesCollisionHeightField3D`. Он создает карту высот " +"вашего мира и объектов в нем и использует ее для масштабных коллизий частиц." #, fuzzy msgid "Basic usage" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po index 45904ba5c9..d692716f0c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,7 +83,7 @@ msgid "" msgstr "" msgid "" -"The ``Daming as Friction`` property changes the behavior of damping from a " +"The ``Damping as Friction`` property changes the behavior of damping from a " "constant deceleration to a deceleration based on speed." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/properties.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/properties.po index bf7803ebf2..11254e5fe0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/properties.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -44,7 +44,7 @@ msgid "" "particles emitted through the lifetime will be the ``Ammount`` * ``Amount " "Ratio``. Changing this value while emitted doesn't affect already created " "particles and doesn't cause the particle system to restart. It's useful for " -"making effects where the number of emitted particels varies over time." +"making effects where the number of emitted particles varies over time." msgstr "" msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/subemitters.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/subemitters.po index dc272c99da..8ca36d50e2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/subemitters.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/subemitters.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/trails.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/trails.po index 25792e4744..315f3e57ef 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/trails.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/trails.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/turbulence.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/turbulence.po index 807e4faffb..e2aae224cf 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/turbulence.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/particles/turbulence.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po index b035113fdb..3fb0ca2e1f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po index 7e46a999b0..11312226a1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po index a97419ffd3..c226fcd354 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po index efe851d700..9c726a1bf2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po index 25a87eb369..e23e10f28a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po index 835ce90285..a91990273e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,8 +24,8 @@ msgstr "Использование SurfaceTool" msgid "" "The :ref:`SurfaceTool ` provides a useful interface for " "constructing geometry. The interface is similar to the :ref:`ImmediateMesh " -"` node. You set each per-vertex attribute (e.g. normal, " -"uv, color) and then when you add a vertex it captures the attributes." +"` class. You set each per-vertex attribute (e.g. " +"normal, uv, color) and then when you add a vertex it captures the attributes." msgstr "" ":ref:`SurfaceTool ` предоставляет полезный интерфейс для " "построения геометрии. Интерфейс аналогичен узлу :ref:`ImmediateGeometry " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/resolution_scaling.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/resolution_scaling.po index 1109702ba6..b6a545b391 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/resolution_scaling.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/resolution_scaling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -385,7 +385,9 @@ msgid "" msgstr "" #, fuzzy -msgid "The formula used to determine the texture mipmap bias is: TODO" +msgid "" +"The formula used to determine the texture mipmap bias is: " +"``log2f(min(scaling_3d_scale, 1.0)) + custom_texture_mipmap_bias``" msgstr "Формула, используемая для определения смещения MIP-карты текстур: TODO" msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/standard_material_3d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/standard_material_3d.po index 95b4433c16..d8bda8b205 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/standard_material_3d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/standard_material_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -430,56 +430,62 @@ msgstr "Шейдинг (Затенение)" msgid "Shading mode" msgstr "Шейдинг (Затенение)" +#, fuzzy msgid "" -"Godot has a more or less uniform cost per pixel thanks to depth pre-pass. " -"All lighting calculations are made by running the lighting shader on every " -"pixel." +"Godot has a more or less uniform cost per pixel thanks to the depth pre-" +"pass. All lighting calculations are made by running the lighting shader on " +"every pixel." msgstr "" "Godot более и менее одинаков в отображении каждого пикселя благодаря пре-" "обработке глубины. Все вычисления света делаются запуском шейдера света на " "каждом пикселе." +#, fuzzy msgid "" "As these calculations are costly, performance can be brought down " "considerably in some corner cases such as drawing several layers of " -"transparency (which is common in particle systems). Switching to per-vertex " -"lighting may help in these cases." +"transparency (which is common in particle systems). Switching to the " +"**Unshaded** shading mode may help improve performance in these cases, " +"especially when the camera is close to particles." msgstr "" "Так как эти вычисления дорогостоящие, производительность может значительно " "понизиться в некоторых особых случаях таких как отрисовка множества слоёв " "прозрачности (что обычно происходит в системах частиц). Переключение на " "режим света для-каждой-вершины может помочь в этих случаях." +#, fuzzy msgid "" -"Additionally, on low-end or mobile devices, switching to vertex lighting can " -"considerably increase rendering performance." +"Additionally, on low-end or mobile devices, switching to unshaded rendering " +"can considerably increase rendering performance." msgstr "" "Дополнительно, на низко-производительных или мобильных устройствах, " "переключение на режим вершинного освещения может существенно повысить " "производительность отрисовки." msgid "" -"Keep in mind that when vertex lighting is enabled, only directional lighting " -"can produce shadows (for performance reasons)." +"Keep in mind that when unshaded rendering is enabled, lights will not affect " +"the material at all." +msgstr "" + +msgid "" +"**Per-Vertex** shading is listed as an option in the shading mode property. " +"However, per-vertex shading is currently unimplemented and will act " +"identical to per-pixel shading." msgstr "" -"Имейте ввиду что когда вершинное освещение включено, только направленный " -"свет может создавать тени (по причинам производительности)." #, fuzzy msgid "" -"However, in some cases you might want to show just the albedo (color) and " -"ignore the rest. To do this you can set the shading mode to unshaded" -msgstr "" -"Тем не менее, в некоторых случаях вам может потребоваться отобразить только " -"альбедо (цвет) и игнорировать остальное. Включение этого флага убирает весь " -"шейдинг и показывает чистый, неосвещенный цвет." +"Support for per-vertex shading is planned to be reimplemented in a future " +"Godot release." +msgstr "Поддержка HDR *вывода* запланирована в будущих релизах." msgid "Diffuse Mode" msgstr "Режим смешения" +#, fuzzy msgid "" "Specifies the algorithm used by diffuse scattering of light when hitting the " -"object. The default is *Burley*. Other modes are also available:" +"object. The default is **Burley**. Other modes are also available:" msgstr "" "Указывает алгоритм, используемый при диффузном рассеянии света при попадании " "на объект. По умолчанию используется *Burley*. Также доступны другие режимы:" @@ -503,14 +509,6 @@ msgstr "" "увеличении шероховатости. Отлично подходит для волос и моделирования " "дешевого подповерхностного рассеяния. Эта реализация экономит энергию." -msgid "" -"**Oren Nayar:** This implementation aims to take microsurfacing into account " -"(via roughness). Works well for clay-like materials and some types of cloth." -msgstr "" -"**Oren Nayar:** Эта реализация направлена на учет микрошлифов (через " -"шероховатость). Хорошо работает для глиноподобных материалов и некоторых " -"типов ткани." - #, fuzzy msgid "" "**Toon:** Provides a hard cut for lighting, with smoothing affected by " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_decals.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_decals.po index b0a5430aa3..3743a6dea2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_decals.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_decals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po index ba4f5f2d87..af049a1357 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 5ebe58268d..53695c5ec1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po index 78b284fb00..37ec8717c1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/variable_rate_shading.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/variable_rate_shading.po index 6af965bd72..592468a8a2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/variable_rate_shading.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/variable_rate_shading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/visibility_ranges.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/visibility_ranges.po index a5cdd6e691..f42f62268c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/visibility_ranges.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/visibility_ranges.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,10 +34,11 @@ msgid "What visibility ranges can do and which scenarios they are useful in." msgstr "" msgid "How to set up visibility ranges (manual LOD) in Godot." -msgstr "" +msgstr "Как настроить дальность видимости (ручной LOD) в Godot." msgid "How to tune visibility ranges for best performance and quality." msgstr "" +"Как настроить дальность видимости для лучшей производительности и качества." msgid "" "If you only need meshes to become less detailed over distance but don't have " @@ -194,7 +195,7 @@ msgid "" "**Disabled:** Uses hysteresis to switch between LOD levels instantly. This " "prevents situations where LOD levels are switched back and forth quickly " "when the player moves forward and then backward at the LOD transition point. " -"The hystereis distance is determined by **Visibility Range > Begin Margin** " +"The hysteresis distance is determined by **Visibility Range > Begin Margin** " "and **Visibility Range > End Margin**. This mode provides the best " "performance as it doesn't force rendering to become transparent during the " "fade transition." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/volumetric_fog.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/volumetric_fog.po index 81bb28ccd3..700f8871cd 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/volumetric_fog.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/volumetric_fog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -290,6 +290,12 @@ msgid "" "performance cost, but at the cost of lower fog range). Alternatively, the " "FogVolume can be made thicker and use a lower density in the **Material**." msgstr "" +"Тонкие объёмы тумана могут проскальзывать/мерцать когда камера в движении. " +"Это может быть предотвращено, изменив в настройках проекта **Рендеринг > " +"Среда > Объёмный Туман > Глубина объёма** (с ценой производительность), или " +"же уменьшив в свойствах объемного тумана среды **Длина** (без потери " +"произовительности, но с ценой уменьшенной дальности тумана). Можно также " +"уменьшить плотность FogVolume в **Материал**, или же сделать узел толще." #, fuzzy msgid "FogVolume properties" @@ -324,6 +330,10 @@ msgid "" "Negative values can be used to subtract fog from other FogVolumes or global " "volumetric fog." msgstr "" +"**Плотность:** Плотность FogVolume. Более плотные объекты будут казаться " +"более непрозрачным, но может страдать от недостатка сэмплов в виже полосок. " +"Отрицательные значения могут быть использованы для вычитания тумана от " +"других FogVolume или глобального объёмного тумана." msgid "" "**Albedo:** The single-scattering Color of the FogVolume. Internally, member " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 5cd726dab5..195de2a85c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -108,15 +108,14 @@ msgstr "" msgid "Creating the polygons" msgstr "Создание полигонов" -#, fuzzy msgid "" "Create a new scene for your model (if it's going to be an animated " "character, you may want to use a ``CharacterBody2D``). For ease of use, an " "empty 2D node is created as a root for the polygons." msgstr "" -"Создайте новую сцену для модели (если она будет анимированным персонажем, " -"может понадобиться использовать ``KinematicBody2D``). Для удобства " -"использования в качестве корня для полигонов создается пустой 2D узел." +"Создайте новую сцену для вашей модели (если это будет анимированный " +"персонаж, то лучше использовать ``CharacterBody2D``). Для простоты " +"использования в качестве корневого узла мы создадим пустой 2D-узел." msgid "" "Begin with a ``Polygon2D`` node. There is no need to place it anywhere in " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_track_types.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_track_types.po index affae5e20f..a0e361ce83 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_track_types.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_track_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po index 32a8ffe811..59fe2552c2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -258,7 +258,6 @@ msgstr "" "автоматически переходит в спящий режим на следующем кадре процесса, " "установив значение ``seek_position`` равным ``-1.0``." -#, fuzzy msgid "TimeSeek" msgstr "TimeSeek" @@ -294,7 +293,6 @@ msgstr "" "Позволяет масштабировать скорость анимации (или обращать ее) в любых " "дочерних узлах. Установка значения в 0 приостановит анимацию." -#, fuzzy msgid "Transition" msgstr "Переход" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/creating_movies.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/creating_movies.po index 131e3ce5c8..b1b5965bda 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/creating_movies.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/creating_movies.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po index 1e72ec7d30..12c7234555 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po index 7816efa96b..de2599fa72 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction.po index 77568f008a..dea1fe0cbd 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/playing_videos.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/playing_videos.po index f70744b387..e50b615684 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/playing_videos.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/playing_videos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po index 617542bfb5..76e5575a00 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -116,10 +116,11 @@ msgstr "" msgid "Animation Mode" msgstr "Режим Анимации" +#, fuzzy msgid "" "Godot and Blender have different structure to store animation data. In Godot " "animation data is stored in an AnimationPlayer node, instead of in each " -"animated node. In order to fix this inconsistence and still make the " +"animated node. In order to fix this inconsistency and still make the " "animation play versatile, this add-on has three animation exporting modes." msgstr "" "Godot и Blender имеют разную структуру для хранения данных анимации. В Godot " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po index 8818b54da7..08826d3f45 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po index c1388e263d..1ff72bb747 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po index 269a3a25d3..e1865209dd 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -103,7 +103,7 @@ msgstr "" "реализации, а именно:" msgid "all the ``noisy textures``" -msgstr "все ``noisy textures``(\"шумные текстуры\")" +msgstr "все ``noisy textures`` (\"шумные текстуры\")" msgid "``generated texture coordinates``" msgstr "``сгенерированные текстурные координаты``" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po index 427d88e2e1..15aea94a02 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po index e4373088b1..5356ef62ed 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,8 +24,8 @@ msgid "" "Exporting physics properties is done by enabling \"Rigid Body\" in Blender's " "physics tab:" msgstr "" -"Экспорт физических свойств выполняется путем включения «Жесткого " -"тела» (Rigid Body) на вкладке физики Блендера:" +"Экспорт физических свойств выполняется путем включения «Жесткого тела» " +"(Rigid Body) на вкладке физики Блендера:" #, fuzzy msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po index 7b9ada7bf0..d2715a675f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -52,11 +52,12 @@ msgstr "" msgid "Bone Weights" msgstr "Вес костей" +#, fuzzy msgid "" -"Blender put rigged mesh vertices which has no bone weights at its original " -"position, but these vertices would be placed at (0, 0, 0) in Godot, making " -"the mesh deformed. Therefore, the exporter would raise an error for any " -"vertex with no bone weights detected in a rigged mesh." +"Blender puts rigged mesh vertices which have no bone weights at their " +"original position, but these vertices would be placed at (0, 0, 0) in Godot, " +"making the mesh deformed. Therefore, the exporter will raise an error for " +"any vertex with no bone weights detected in a rigged mesh." msgstr "" "Blender поместил обработанные вершины меша, у которых нет веса костей, в его " "исходное положение, но эти вершины будут помещены в (0, 0, 0) в Godot, " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po index 12c2c4d6a5..013bdda97f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/import_process.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/import_process.po index 3b28cafe41..ee1af72724 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/import_process.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po index 0efca3116a..a63a93d542 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po index 4e42cdfdc2..d34a3a30ad 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -797,9 +797,8 @@ msgstr "" "Внутренние ресурсы не могут быть изменены (сохраните их извне как описано " "выше)" -#, fuzzy msgid "Other than that, everything is allowed." -msgstr "Кроме этого, разрешено все!" +msgstr "Кроме этого, разрешено все." msgid "Translation status" msgstr "Статус перевода" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po index 3569f3bfca..b361fd8088 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po index 92ac87b24d..2288150530 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po index 2f68b3a9b6..54d74e7e86 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po index 902acf4f0b..f8e3abcdc1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po index 99c4b4e695..4716795979 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -610,10 +610,10 @@ msgstr "" "артефакты, которые не очень хорошо выглядят на картах нормалей, формат " "сжатия RGTC лучше всего подходит для этих данных. Если для этого параметра " "установлено значение \"Enabled\" (включено), Godot будет импортировать " -"изображение как сжатое RGTC. По умолчанию он установлен на " -"\"Detect\" (обнаружение), что означает, что если текстура когда-либо будет " -"использоваться в качестве карты нормалей, она будет изменена на " -"\"Enabled\" (включено) и повторно импортирована автоматически." +"изображение как сжатое RGTC. По умолчанию он установлен на \"Detect\" " +"(обнаружение), что означает, что если текстура когда-либо будет " +"использоваться в качестве карты нормалей, она будет изменена на \"Enabled\" " +"(включено) и повторно импортирована автоматически." #, fuzzy msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po index d1f8d3ab6c..f03c46dadb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/index.po index 2c251b7f2b..afdfed5fe0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po index 34cd9644b7..0ef24792d6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po index a21f7c8a1c..da661c8091 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_effects.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_effects.po index ab333ca795..947915026f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_effects.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_effects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po index 4346000e51..dc441df8af 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po index 881ee7e75a..31e6995dd6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/recording_with_microphone.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/recording_with_microphone.po index 201121c8ea..7d0f4b93a9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/recording_with_microphone.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/recording_with_microphone.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/sync_with_audio.po index 1bd314e36c..14c4751544 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/text_to_speech.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/text_to_speech.po index cc89bff4c2..d962c3f4c5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/text_to_speech.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/text_to_speech.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po index a29f5b137b..b16b042e4b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/data_preferences.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/data_preferences.po index 5c997d104e..0e63fad640 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/data_preferences.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -349,8 +349,8 @@ msgid "" "Note that Godot does not provide this feature out-of-the-box (because they " "aren't meant for this task)." msgstr "" -"Обратите внимание, что Godot не предоставляет эту функцию \"из " -"коробки\" (потому что она не предназначены для этой задачи)." +"Обратите внимание, что Godot не предоставляет эту функцию \"из коробки\" " +"(потому что она не предназначены для этой задачи)." msgid "" "Godot implements Objects as stupid, but dynamic containers of data content. " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po index 4dc6c92cef..b0ae7c7a88 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -168,6 +168,8 @@ msgid "" "Note that this happens even for non-legal symbol names, such as names " "starting with a digit or containing a slash." msgstr "" +"Обратите внимание, что это происходит даже для нелегальных имен символов, " +"таких как имена, начинающиеся с цифры или содержащие косую черту." msgid "" "As a result, this duck-typed system can locate a property either in the " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/godot_notifications.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/godot_notifications.po index e39c3ee05d..a142b5ba9f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/godot_notifications.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -221,7 +221,7 @@ msgstr "" "инициализирует свои свойства." msgid "The C# equivalent to GDScript's ``_init()`` method is the constructor." -msgstr "" +msgstr "Конструктор в C#, является эквивалентом метода GDScript ``_init()``." #, fuzzy msgid "" @@ -246,11 +246,15 @@ msgid "" "**``_init()`` assignment:** the property's value is replaced by any " "assignments made in ``_init()``, triggering the setter." msgstr "" +"**``_init()`` назначение:** значение свойства заменяется любыми " +"назначениями, сделанными в ``_init()``, вызывая сеттер." msgid "" "**Exported value assignment:** an exported property's value is again " "replaced by any value set in the Inspector, triggering the setter." msgstr "" +"**Присвоение экспортируемого значения:** значение экспортируемого свойства " +"снова заменяется любым значением, установленным в инспекторе, вызывая сеттер." #, fuzzy msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/index.po index 76b7ab292d..cb5a7b3376 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po index 58cc38c02e..d30c6dbc74 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/logic_preferences.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/logic_preferences.po index eb8037d6a5..3b15ffbf12 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/logic_preferences.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,13 +29,16 @@ msgstr "" "с этими дилеммами." msgid "Adding nodes and changing properties: which first?" -msgstr "" +msgstr "Добавление узлов и изменение свойств: что сначала?" msgid "" "When initializing nodes from a script at runtime, you may need to change " "properties such as the node's name or position. A common dilemma is, when " "should you change those values?" msgstr "" +"При инициализации узлов из скрипта во время выполнения может потребоваться " +"изменить такие свойства, как имя или положение узла. Часто возникающая " +"дилемма: когда следует изменять эти значения?" msgid "" "It is the best practice to change values on a node before adding it to the " @@ -44,11 +47,18 @@ msgid "" "on your game's performance, but in heavy use cases such as procedural " "generation, it can bring your game to a crawl." msgstr "" +"Лучше всего изменять значения узла перед добавлением его в дерево сцены. " +"Некоторые сеттеры свойств содержат код для обновления других соответствующих " +"значений, и этот код может быть медленным! В большинстве случаев этот код не " +"влияет на производительность игры, но в тяжелых случаях, таких как " +"процедурная генерация, он может замедлить работу игры." msgid "" "For these reasons, it is always a best practice to set the initial values of " "a node before adding it to the scene tree." msgstr "" +"По этим причинам лучше всего задавать начальные значения узла перед его " +"добавлением в дерево сцены." msgid "Loading vs. preloading" msgstr "Загрузка и предварительная загрузка" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/node_alternatives.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/node_alternatives.po index 90e7eb5435..2e5c89f37a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/node_alternatives.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -116,10 +116,11 @@ msgstr "" "обладают врожденной способностью сериализовать/десериализовать (т.е. " "сохранять и загружать) свойства своих объектов в/из файлов ресурсов Godot." +#, fuzzy msgid "" "**Example:** Scripts, PackedScene (for scene files), and other types like " "each of the :ref:`AudioEffect ` classes. Each of these " -"can be save and loaded, therefore they extend from Resource." +"can be saved and loaded, therefore they extend from Resource." msgstr "" "**Пример:** Scripts, PackedScene (для файлов сцены) и другие типы, например " "каждый из классов :ref:`AudioEffect `. Каждый из них " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/project_organization.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/project_organization.po index 56d3e1237a..f1cde632c2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/project_organization.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -145,6 +145,9 @@ msgid "" "both the beginning and end of the filename (\".gdignore.\"). Windows will " "automatically remove the trailing dot when you confirm the name." msgstr "" +"Чтобы создать файл, имя которого начинается с точки в Windows, поставьте " +"точку в начале и в конце имени файла (\".gdignore.\"). Windows автоматически " +"удалит точку, когда вы подтвердите имя." #, fuzzy msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/scene_organization.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/scene_organization.po index 26d49c1a3f..1df61980dc 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/scene_organization.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -127,8 +127,8 @@ msgstr "" "Подключение к сигналу. Очень безопасно, но должно использоваться только для " "\"реагирования\" на поведение, а не для его запуска. По традиции, именами " "сигналов обычно служат глаголы прошедшего времени типа \"вошел\" (entered), " -"\"навык_активирован\" (skill_activated) или " -"\"предмет_собран\" (item_collected)." +"\"навык_активирован\" (skill_activated) или \"предмет_собран\" " +"(item_collected)." msgid "Call a method. Used to start behavior." msgstr "Вызов метода. Используется для запуска поведения." @@ -233,8 +233,9 @@ msgstr "" "и писателям, потребуются чёткие инструкции в сообщениях, говорящие им, что " "делать, чтобы настроить его." +#, fuzzy msgid "" -"So, why does all this complex switcharoo work? Well, because scenes operate " +"So, why does all this complex switcheroo work? Well, because scenes operate " "best when they operate alone. If unable to work alone, then working with " "others anonymously (with minimal hard dependencies, i.e. loose coupling) is " "the next best thing. Inevitably, changes may need to be made to a class and " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po index 39f753c13d..451f9c62b6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/version_control_systems.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/version_control_systems.po index a81f0d57af..3c30fa3abe 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/version_control_systems.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/version_control_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po index 2fbd6c643a..5cbfc2203b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/command_line_tutorial.po b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/command_line_tutorial.po index d577528351..4ff6a01fd0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/command_line_tutorial.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/customizing_editor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/customizing_editor.po index 3d117331f5..62c03d24d7 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/customizing_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/customizing_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,6 +26,9 @@ msgid "" "can split several elements to separate windows to better make use of multi-" "monitor setups." msgstr "" +"По умолчанию интерфейс Godot работает в одном окне. Начиная с Godot 4.0, вы " +"можете разделить несколько элементов на отдельные окна, чтобы лучше " +"использовать системы с несколькими мониторами." #, fuzzy msgid "Moving and resizing docks" @@ -35,6 +38,8 @@ msgid "" "Click and drag on the edge of any dock or panel to resize it horizontally or " "vertically:" msgstr "" +"Нажмите и перетащите край любого дока или панели, чтобы изменить его размер " +"по горизонтали или вертикали:" #, fuzzy msgid "Resizing a dock in the editor" @@ -45,6 +50,9 @@ msgid "" "location, or split it to a separate window by choosing **Make Floating** in " "the submenu that appears:" msgstr "" +"Нажмите значок «3 вертикальные точки» в верхней части любой панели, чтобы " +"изменить его расположение, или выделите его в отдельное окно, выбрав " +"**Сделать плавающим** в появившемся подменю:" #, fuzzy msgid "Moving a dock in the editor" @@ -56,39 +64,53 @@ msgid "" "left corner on macOS). Alternatively, you can press :kbd:`Alt + F4` while " "the split window is focused." msgstr "" +"Чтобы переместить плавающую панель обратно в окно редактора, закройте окно " +"панели, используя кнопку **×** в правом верхнем углу окна (или в левом " +"верхнем углу на macOS). Кроме того, вы можете нажать :kbd:`Alt + F4`, когда " +"разделенное окно находится в фокусе." msgid "Splitting the script or shader editor to its own window" -msgstr "" +msgstr "Отделяет скрипт либо редактор шейдера в отдельное окно" msgid "" "This feature is only available on platforms that support spawning multiple " "windows: Windows, macOS and Linux." msgstr "" +"Эта особенность доступна только на платформах, поддерживающих создание " +"нескольких окон: Windows, macOS и Linux." msgid "" "This feature is also not available if **Single Window Mode** is enabled in " "the Editor Settings." msgstr "" +"Эта функция также недоступна, если в настройках редактора включен режим " +"\"Одного окна\"." msgid "" "Since Godot 4.1, you can split the script or shader editor to its own window." msgstr "" +"Начиная с версии Godot 4.1, вы можете разделить скрипт или редактор шейдеров " +"в отдельное окно." msgid "" "To split the script editor to its own window, click the corresponding button " "in the top-right corner of the script editor:" msgstr "" +"Чтобы разделить редактор скриптов в отдельное окно, нажмите соответствующую " +"кнопку в правом верхнем углу редактора скриптов:" msgid "Splitting the script editor to its own window" -msgstr "" +msgstr "Разделение редактора сценариев на отдельные окна" msgid "" "To split the shader editor to its own window, click the corresponding button " "in the top-right corner of the script editor:" msgstr "" +"Чтобы отделить редактор шейдеров в отдельное окно, нажмите соответствующую " +"кнопку в правом верхнем углу редактора скриптов:" msgid "Splitting the shader editor to its own window" -msgstr "" +msgstr "Разделение редактора шейдеров на отдельные окна" msgid "" "To go back to the previous state (with the script/shader editor embedded in " @@ -97,6 +119,11 @@ msgid "" "Alternatively, you can press :kbd:`Alt + F4` while the split window is " "focused." msgstr "" +"Чтобы вернуться к предыдущему состоянию (с редактором скриптов/шейдеров, " +"встроенным в окно редактора), закройте разделённое окно с помощью кнопки " +"**×** в правом верхнем углу окна (или в верхнем левом углу на macOS). В " +"качестве альтернативы вы можете нажать :kbd: \"Alt + F4\", пока окно " +"разделённое окно сфокусировано." #, fuzzy msgid "Customizing editor layouts" @@ -108,12 +135,20 @@ msgid "" "it may be more convenient to have docks laid out in a different fashion " "compared to when you're designing a level." msgstr "" +"Возможно, вам захочется сохранить и загрузить конфигурацию док-станции в " +"зависимости от типа задачи, над которой вы работаете. Например, при работе " +"над анимацией персонажа может быть удобнее расположить доки иначе, чем при " +"проектировании уровня." msgid "" "For this purpose, Godot provides a way to save and restore editor layouts. " "Before saving a layout, make changes to the docks you'd like to save. The " "following changes are persisted to the saved layout:" msgstr "" +"Для этой цели Godot предоставляет возможность сохранять и восстанавливать " +"макеты редактора. Прежде чем сохранять макет, внесите изменения в доки, " +"которые хотите сохранить. В сохраненном макете сохраняются следующие " +"изменения:" #, fuzzy msgid "Moving a dock." @@ -128,17 +163,22 @@ msgid "Making a dock floating." msgstr "Создание форка и клонирование" msgid "Changing a floating dock's position or size." -msgstr "" +msgstr "Изменение положения или размера панели." msgid "" "FileSystem dock properties: split mode, display mode, sorting order, file " "list display mode, selected paths and unfolded paths." msgstr "" +"Свойства док-станции файловой системы: режим разделения, режим отображения, " +"порядок сортировки, режим отображения списка файлов, выбранные пути и " +"развернутые пути." msgid "" "Splitting the script or shader editor to its own window is *not* persisted " "as part of a layout." msgstr "" +"Разделение скрипта или шейдерного редактора на отдельные окна * не* " +"сохраняется как часть макета." msgid "" "After making changes, open the **Editor** menu at the top of the editor then " @@ -146,6 +186,10 @@ msgid "" "**Save**. If you've already saved an editor layout, you can choose to " "override an existing layout using the list." msgstr "" +"После внесения изменений откройте меню \"Редактор\" в верхней части " +"редактора и выберите \"Макеты редактора\" > \"Сохранить\". Введите название " +"макета и нажмите \"Сохранить\". Если вы уже сохранили макет редактора, вы " +"можете перезаписать существующий макет, используя список." msgid "" "After making changes, open the **Editor** menu at the top of the editor then " @@ -154,11 +198,19 @@ msgid "" "that can't be removed. The default layout matches a fresh Godot installation " "with no changes made to the docks' position and size, and no floating docks." msgstr "" +"После внесения изменений откройте меню \"Редактор\" в верхней части " +"редактора и выберите \"Макеты редактора\". В выпадающем списке вы увидите " +"список сохраненных макетов редактора, а также **Макет по умолчанию**, " +"который является встроенным макетом редактора и не может быть удален. Схема " +"по умолчанию соответствует новой установке Godot без каких-либо изменений в " +"расположении и размере панелей, а также без плавучих панелей." msgid "" "You can remove a layout using the **Delete** option in the **Editor " "Layouts** dropdown." msgstr "" +"Вы можете удалить макет, используя опцию **Удалить** в раскрывающемся списке " +"**Редактор макетов**." msgid "" "If you name the saved layout ``Default`` (case-sensitive), the default " @@ -166,21 +218,30 @@ msgid "" "in the list of layouts to overwrite until you overwrite it once, but you can " "still write its name manually." msgstr "" +"Если вы назовете сохраненный макет `По умолчанию` (с учетом регистра), макет " +"редактора по умолчанию будет перезаписан. Обратите внимание, что `По " +"умолчанию` не отображается в списке макетов для перезаписи, пока вы не " +"перезапишете его один раз, но вы все равно можете ввести его название " +"вручную." msgid "" "You can go back to the standard default layout by removing the ``Default`` " "layout after overriding it. (This option does not appear if you haven't " "overridden the default layout yet.)" msgstr "" +"Вы можете вернуться к стандартному макету по умолчанию, удалив макет `По " +"умолчанию` после его перезаписи. (Этот параметр не отображается, если вы еще " +"не перезаписи макет по умолчанию.)" msgid "" "Editor layouts are saved to a file named ``editor_layouts.cfg`` in the " "configuration path of the :ref:`doc_data_paths_editor_data_paths`." msgstr "" +"Макеты редактора сохраняются в файле с именем ``editor_layouts.cfg`` в пути " +"конфигурации :ref:`doc_data_paths_editor_data_paths`." -#, fuzzy msgid "Customizing editor settings" -msgstr "Настройка презентации" +msgstr "Настройка параметров редактора" msgid "" "In the **Editor** menu at the top of the editor, you can find an **Editor " @@ -188,13 +249,16 @@ msgid "" "with settings used by the editor. These settings are shared across all " "projects and are not saved in the project files." msgstr "" +"В меню **Редактор** в верхней части редактора вы можете найти опцию " +"**Настройки редактора**. Она откроет окно, аналогичное окну \"Настройки " +"проекта\", но с настройками, используемыми редактором. Эти настройки " +"являются общими для всех проектов и не сохраняются в файлах проектов." -#, fuzzy msgid "The Editor Settings window" -msgstr "Настройки редактора" +msgstr "Окно настроек редактора" msgid "Some commonly changed settings are:" -msgstr "" +msgstr "Некоторые часто изменяемые параметры:" msgid "" "**Interface > Editor > Editor Language:** Controls the language the editor " @@ -203,6 +267,11 @@ msgid "" "by tutorials. The language can also be changed in the top-right corner of " "the project manager." msgstr "" +"**Интерфейс > Редактор > Язык редактора.** Управляет языком, на котором " +"отображается редактор. Чтобы упростить изучение руководств на английском " +"языке, вы можете изменить его на английский, чтобы названия меню были " +"идентичны именам, указанным в руководствах. Язык также можно изменить в " +"правом верхнем углу менеджера проектов." msgid "" "**Interface > Editor > Display Scale:** Controls how large UI elements " @@ -210,6 +279,11 @@ msgid "" "on your display's DPI and resolution. Due to engine limitations, it only " "takes the display-provided scaling factor on macOS, not on Windows or Linux." msgstr "" +"**Интерфейс > Редактор > Язык редактора.** Управляет языком, на котором " +"отображается редактор. Чтобы упростить изучение руководств на английском " +"языке, вы можете изменить его на английский, чтобы названия меню были " +"идентичны именам, указанным в руководствах. Язык также можно изменить в " +"правом верхнем углу менеджера проектов." msgid "" "**Interface > Editor > Single Window Mode:** If enabled, this forces the " @@ -217,6 +291,11 @@ msgid "" "splitting the script/shaders editor to their own window. Single-window mode " "can be more stable, especially on Linux when using Wayland." msgstr "" +"**Интерфейс > Редактор > Режим единого окна:** Если этот параметр включен, " +"редактор будет использовать одно окно. Это отключает некоторые функции, " +"такие как разделение редактора сценариев/шейдеров на отдельное окно. Режим " +"одного окна может быть более стабильным, особенно в Linux при использовании " +"Wayland." msgid "" "**Interface > Theme > Preset:** The editor theme preset to use. The " @@ -224,35 +303,58 @@ msgid "" "with sunlight. The **Black (OLED)** preset can reduce power consumption on " "OLED displays, which are increasingly common in laptops and phones/tablets." msgstr "" +"**Интерфейс > Тема > Предустановка.** Используемая предустановка темы " +"редактора. Предустановленную тему **Светлая** может быть легче читать, если " +"вы находитесь на улице или в комнате, где солнечно. Предустановка **Черный " +"(OLED)** позволяет снизить энергопотребление OLED-дисплеев, которые все чаще " +"встречаются в ноутбуках и телефонах/планшетах." msgid "" "**FileSystem > Directories > Autoscan Project Path:** This can be set to a " "folder path that will be automatically scanned for projects in the project " "manager every time it starts." msgstr "" +"**Файловая система > Каталоги > Путь к автосканированию проекта:** можно " +"задать путь к папке, которая будет автоматически сканироваться на наличие " +"проектов в диспетчере проектов при каждом запуске." msgid "" "**FileSystem > Directories > Default Project Path:** Controls the default " "location where new projects are created in the project manager." msgstr "" +"**Файловая система > Каталоги > Путь к проекту по умолчанию:** Управляет " +"расположением по умолчанию, в котором создаются новые проекты в диспетчере " +"проектов." msgid "" "**Editors > 3D > Emulate Numpad:** This allows using the top row 0-9 keys in " "the 3D editor as their equivalent numpad keys. It's recommended to enable " "this option if you don't have a number pad on your keyboard." msgstr "" +"**Редакторы > 3D > Эмуляция цифровой клавиатуры:** это позволяет " +"использовать клавиши 0–9 верхнего ряда в 3D-редакторе в качестве " +"эквивалентных клавиш цифровой клавиатуры. Рекомендуется включить эту опцию, " +"если на вашей клавиатуре нет цифровой клавиатуры." msgid "" "**Editors > 3D > Emulate 3 Button Mouse:** This allows using the pan, zoom " "and orbit modifiers in the 3D editor even when not holding down any mouse " "button. It's recommended to enable this option if you're using a trackpad." msgstr "" +"**Редакторы > 3D > Эмуляция трехкнопочной мыши:** позволяет использовать " +"модификаторы панорамирования, масштабирования и орбиты в 3D-редакторе, даже " +"если не удерживать нажатой кнопку мыши. Рекомендуется включить эту опцию, " +"если вы используете трекпад." msgid "" "See the :ref:`class_EditorSettings` class reference for a complete " "description of most editor settings. You can also hover an editor setting's " "name with the mouse in the Editor Settings to show its description." msgstr "" +"См. ссылку на класс :ref:`class_EditorSettings` для полного описания " +"большинства настроек редактора. Вы также можете навести указатель мыши на " +"имя параметра редактора в настройках редактора, чтобы отобразить его " +"описание." msgid "Translation status" msgstr "Статус перевода" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/default_key_mapping.po b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/default_key_mapping.po index a09ca9bd2d..b3dc0caa7c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/default_key_mapping.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/default_key_mapping.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1756,102 +1756,147 @@ msgstr "``animation_editor/goto_prev_step``" msgid "Tile Map Editor" msgstr "Редактор тайлов" -msgid "Find Tile" -msgstr "Найти тайл" +msgid "Select" +msgstr "Выбор" -msgid "``tile_map_editor/find_tile``" +#, fuzzy +msgid "``tiles_editor/selection_tool``" +msgstr "``tile_map_editor/cut_selection``" + +msgid "Cut Selection" +msgstr "Вырезать выделенное" + +#, fuzzy +msgid "``tiles_editor/cut``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "``tiles_editor/copy``" +msgstr "``script_text_editor/copy``" + +#, fuzzy +msgid "Paste Selection" +msgstr "Очистить выделенное" + +#, fuzzy +msgid "``tiles_editor/paste``" +msgstr "``tile_map_editor/paint_tile``" + +#, fuzzy +msgid "``tiles_editor/delete``" +msgstr "``tile_map_editor/select``" + +msgid "Cancel" +msgstr "" + +#, fuzzy +msgid ":kbd:`Esc`" +msgstr ":kbd:`E`" + +#, fuzzy +msgid "``tiles_editor/cancel``" +msgstr "``tile_map_editor/select``" + +#, fuzzy +msgid "Paint" +msgstr "Покрасить тайл" + +#, fuzzy +msgid "``tiles_editor/paint_tool``" +msgstr "``tile_map_editor/paint_tile``" + +msgid "Line" +msgstr "" + +#, fuzzy +msgid ":kbd:`L`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/line_tool``" msgstr "``tile_map_editor/find_tile``" -msgid "Pick Tile" -msgstr "Выбрать тайл" +#, fuzzy +msgid "Rect" +msgstr "Rеct2" -msgid ":kbd:`I`" -msgstr ":kbd:`I`" +#, fuzzy +msgid "``tiles_editor/rect_tool``" +msgstr "``tile_map_editor/select``" -msgid "``tile_map_editor/pick_tile``" -msgstr "``tile_map_editor/pick_tile``" +#, fuzzy +msgid "Bucket" +msgstr "Заливка" -msgid "Paint Tile" -msgstr "Покрасить тайл" +#, fuzzy +msgid ":kbd:`B`" +msgstr ":kbd:`Q`" + +#, fuzzy +msgid "``tiles_editor/bucket_tool``" +msgstr "``tile_map_editor/bucket_fill``" + +#, fuzzy +msgid "Picker" +msgstr "Цветовое пространство" msgid ":kbd:`P`" msgstr ":kbd:`P`" -msgid "``tile_map_editor/paint_tile``" -msgstr "``tile_map_editor/paint_tile``" +#, fuzzy +msgid "``tiles_editor/picker``" +msgstr "``tile_map_editor/pick_tile``" -msgid "Bucket Fill" -msgstr "Заливка" +#, fuzzy +msgid "Eraser" +msgstr "Фэйзер" -msgid "``tile_map_editor/bucket_fill``" -msgstr "``tile_map_editor/bucket_fill``" - -msgid "Transpose" -msgstr "Транспонировать" - -msgid "``tile_map_editor/transpose``" -msgstr "``tile_map_editor/transpose``" +#, fuzzy +msgid "``tiles_editor/eraser``" +msgstr "``tileset_editor/next_shape``" msgid "Flip Horizontally" msgstr "Перевернуть по горизонтали" -msgid ":kbd:`X`" -msgstr ":kbd:`X`" +#, fuzzy +msgid ":kbd:`C`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_horizontal``" +#, fuzzy +msgid "``tiles_editor/flip_tile_horizontal``" msgstr "``tile_map_editor/flip_horizontal``" msgid "Flip Vertically" msgstr "Перевернуть по вертикали" -msgid ":kbd:`Z`" -msgstr ":kbd:`Z`" +#, fuzzy +msgid ":kbd:`V`" +msgstr ":kbd:`Q`" -msgid "``tile_map_editor/flip_vertical``" +#, fuzzy +msgid "``tiles_editor/flip_tile_vertical``" msgstr "``tile_map_editor/flip_vertical``" msgid "Rotate Left" msgstr "Повернуть влево" -msgid "``tile_map_editor/rotate_left``" +msgid ":kbd:`Z`" +msgstr ":kbd:`Z`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_left``" msgstr "``tile_map_editor/rotate_left``" msgid "Rotate Right" msgstr "Повернуть вправо" -msgid "``tile_map_editor/rotate_right``" +msgid ":kbd:`X`" +msgstr ":kbd:`X`" + +#, fuzzy +msgid "``tiles_editor/rotate_tile_right``" msgstr "``tile_map_editor/rotate_right``" -msgid "Clear Transform" -msgstr "Очистить преобразование" - -msgid "``tile_map_editor/clear_transform``" -msgstr "``tile_map_editor/clear_transform``" - -msgid "Select" -msgstr "Выбор" - -msgid ":kbd:`M`" -msgstr ":kbd:`M`" - -msgid "``tile_map_editor/select``" -msgstr "``tile_map_editor/select``" - -msgid "Cut Selection" -msgstr "Вырезать выделенное" - -msgid "``tile_map_editor/cut_selection``" -msgstr "``tile_map_editor/cut_selection``" - -msgid "``tile_map_editor/copy_selection``" -msgstr "``tile_map_editor/copy_selection``" - -msgid "Erase Selection" -msgstr "Очистить выделенное" - -msgid "``tile_map_editor/erase_selection``" -msgstr "``tile_map_editor/erase_selection``" - msgid "Tileset Editor" msgstr "Редактор набора плиток" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/external_editor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/external_editor.po index e589dff542..17d159dd2e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/external_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/index.po index 36c5bda4ff..1f28a60c63 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,6 +25,8 @@ msgid "" "In this section, we cover the Godot editor in general, from its interface to " "using it with the command line." msgstr "" +"В этом разделе мы рассмотрим редактор Godot в целом, от его интерфейса до " +"использования в командной строке." #, fuzzy msgid "Editor's interface" @@ -54,6 +56,11 @@ msgid "" "parity with the Desktop version of the editor, the Android port has a " "certain amount of caveats you should be aware of." msgstr "" +"Godot предлагает собственный порт редактора, работающий полностью на " +"устройствах Android. Порт для Android можно загрузить со страницы загрузок " +"для Android `__. Несмотря на то, " +"что мы стремимся к паритету возможностей с десктопной версией редактора, " +"Android-порт имеет ряд оговорок, о которых вам следует знать." #, fuzzy msgid "Web editor" @@ -64,6 +71,9 @@ msgid "" "browser. No download is required to use it, but it has a certain amount of " "caveats you should be aware of." msgstr "" +"Godot предлагает HTML5-версию редактора, работающего полностью в вашем " +"браузере. Для ее использования не требуется загрузка, но она имеет ряд " +"недостатков, о которых вам следует знать." #, fuzzy msgid "Advanced features" @@ -74,6 +84,9 @@ msgid "" "developers, such as calling Godot from the command line and using an " "external text editor like Visual Studio Code or Emacs." msgstr "" +"Статьи ниже посвящены расширенным возможностям, полезным для опытных " +"разработчиков, таким как вызов Godot из командной строки и использование " +"внешнего текстового редактора, например Visual Studio Code или Emacs." #, fuzzy msgid "Managing editor features" @@ -85,6 +98,10 @@ msgid "" "you're working on a project that's only 2D or only 3D and don't want to see " "what you don't need." msgstr "" +"Godot позволяет удалять функции из редактора. Это может быть полезно, если " +"вы преподаватель, пытающийся постепенно вводить студентов в редактор, или " +"если вы работаете над проектом, который состоит только из 2D или только из " +"3D, и не хотите видеть то, что вам не нужно." msgid "Translation status" msgstr "Статус перевода" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/inspector_dock.po b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/inspector_dock.po index a04a157767..72e281592f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/inspector_dock.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/inspector_dock.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,34 +25,42 @@ msgid "" "This page explains how the Inspector dock works in-depth. You will learn how " "to edit properties, fold and unfold areas, use the search bar, and more." msgstr "" +"На этой странице подробно рассказывается о работе дока \"Инспектор\". Вы " +"узнаете, как редактировать свойства, сворачивать и разворачивать области, " +"использовать строку поиска и многое другое." msgid "This page is a work-in-progress." -msgstr "" +msgstr "Эта страница находится в процессе разработки." #, fuzzy msgid "Overview of the interface" msgstr "Обзор файлов PCK" msgid "Let's start by looking at the dock's main parts." -msgstr "" +msgstr "Для начала давайте рассмотрим основные части дока." msgid "At the top are the file and navigation buttons." -msgstr "" +msgstr "В верхней части находятся кнопки файлов и навигации." msgid "" "Below it, you can find the selected node's name, its type, and the tools " "menu on the right side." msgstr "" +"Под ним находится имя выбранного узла, его тип, а справа - меню инструментов." msgid "" "If you click the tool menu icon, a drop-down menu offers some view and edit " "options." msgstr "" +"Если вы нажмете на значок меню инструментов, в выпадающем меню появятся " +"некоторые опции просмотра и редактирования." msgid "" "Then comes the search bar. Type anything in it to filter displayed " "properties. Delete the text to clear the search." msgstr "" +"Далее идет строка поиска. Введите в нее любой текст, чтобы отфильтровать " +"отображаемые свойства. Удалите текст, чтобы очистить поиск." msgid "Translation status" msgstr "Статус перевода" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/managing_editor_features.po b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/managing_editor_features.po index 834896ac7f..4d02ab65dd 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/managing_editor_features.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/managing_editor_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/project_manager.po b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/project_manager.po index 2be5bef32e..caac390194 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/project_manager.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/project_manager.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,6 +34,8 @@ msgid "" "In the window's top-right corner, a drop-down menu allows you to change the " "editor's language." msgstr "" +"В правом верхнем углу окна находится выпадающее меню, позволяющее изменить " +"язык редактора." #, fuzzy msgid "Creating and importing projects" @@ -41,7 +43,7 @@ msgstr "Создание нового проекта" #, fuzzy msgid "To create a new project:" -msgstr "Создайте новый проект." +msgstr "Создание нового проекта:" #, fuzzy msgid "Click the **New** button on the top-left of the window." @@ -53,6 +55,8 @@ msgid "" "Give the project a name, choose an empty folder on your computer to save the " "files, and select a rendering backend." msgstr "" +"Дайте проекту имя, выберите пустую папку на вашем компьютере для сохранения " +"файлов и выберите бэкенд для рендеринга." #, fuzzy msgid "" @@ -69,12 +73,17 @@ msgid "" "Click the **Browse** button to open Godot's file browser and pick a location " "or type the folder's path in the Project Path field." msgstr "" +"Нажмите кнопку **Browse**, чтобы открыть браузер файлов Godot, и выберите " +"местоположение или введите путь к папке в поле Путь Проекта (Project Path)." msgid "" "When you see the green tick on the right, it means the engine detects an " "empty folder. You can also click the **Create Folder** button to create an " "empty folder based on your project's name." msgstr "" +"Когда вы увидите зеленую галочку справа, это означает, что движок обнаружил " +"пустую папку. Вы также можете нажать кнопку **Создать папку**, чтобы создать " +"пустую папку на основе названия вашего проекта." #, fuzzy msgid "Opening and importing projects" @@ -84,15 +93,20 @@ msgid "" "The next time you open the Project Manager, you'll see your new project in " "the list. Double click on it to open it in the editor." msgstr "" +"Когда вы в следующий раз откроете Менеджер проектов, вы увидите в списке " +"свой новый проект. Дважды щелкните на нем, чтобы открыть его в редакторе." msgid "" "You can similarly import existing projects using the **Import** button. " "Locate the folder that contains the project or the **project.godot** file to " "import and edit it." msgstr "" +"Аналогичным образом можно импортировать существующие проекты с помощью " +"кнопки **Импорт**. Найдите папку, содержащую проект или файл **project." +"godot** для импорта, и отредактируйте его." msgid "When the folder path is correct, you'll see a green checkmark." -msgstr "" +msgstr "Если путь к папке указан правильно, вы увидите зеленую галочку." #, fuzzy msgid "Downloading demos and templates" @@ -103,12 +117,15 @@ msgid "" "templates and demos from the :ref:`Asset Library ` to " "help you get started faster." msgstr "" +"На вкладке **Asset Library Projects** вы можете загрузить шаблоны проектов с " +"открытым исходным кодом и демо-версии из :ref:`Asset Library " +"`, чтобы помочь вам быстрее начать работу." msgid "To download a demo or template:" -msgstr "" +msgstr "Чтобы загрузить демо-версию или шаблон:" msgid "Click on its title." -msgstr "" +msgstr "Щелкните на название." #, fuzzy msgid "On the page that opens, click the download button." @@ -118,6 +135,8 @@ msgid "" "Once it finished downloading, click install and choose where you want to " "save the project." msgstr "" +"После завершения загрузки нажмите кнопку \"Установить\" и выберите место, " +"где вы хотите сохранить проект." msgid "Translation status" msgstr "Статус перевода" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/project_settings.po b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/project_settings.po index 799758fa11..c7fdfac54e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/project_settings.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/project_settings.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,6 +25,9 @@ msgid "" "to access and modify project settings via code, see :ref:`ProjectSettings " "`." msgstr "" +"Эта страница объясняет, как использовать окно настроек проекта. Если вы " +"хотите получить доступ и изменить настройки проекта с помощью кода, " +"смотрите :ref:`ProjectSettings `." msgid "" "Godot stores the project settings in a project.godot file, a plain text file " @@ -32,6 +35,11 @@ msgid "" "project's execution. To simplify this process, Godot provides a project " "settings dialog, which acts as a front-end to editing a project.godot file." msgstr "" +"Godot хранит настройки проекта в файле project.godot — обычном текстовом " +"файле в формате INI. Существуют десятки настроек, которые можно менять, " +"чтобы управлять выполнением проекта. Чтобы упростить этот процесс, Godot " +"предоставляет диалог настроек проекта, который выступает в качестве " +"фронтенда для редактирования файла project.godot." #, fuzzy msgid "To access that dialog, select Project -> Project Settings." @@ -41,6 +49,9 @@ msgid "" "Once the window opens, let's select a main scene. Locate the `Application/" "Run/Main Scene` property and click on it to select 'hello.tscn'." msgstr "" +"Когда откроется окно, давайте выберем главную сцену. Найдите свойство " +"`Приложение/Запустить/Главная сцена` и щелкните на нем, чтобы выбрать файл " +"'hello.tscn'." msgid "" "The project settings dialog provides a lot of options that can be saved to a " @@ -48,6 +59,10 @@ msgid "" "tick appears to the left of its name. This means that the property will be " "saved in the project.godot file and remembered." msgstr "" +"Диалог настроек проекта содержит множество параметров, которые можно " +"сохранить в файле project.godot, и показывает их значения по умолчанию. Если " +"вы измените значение, слева от его имени появится галочка. Это означает, что " +"свойство будет сохранено в файле project.godot и запомнено." msgid "Translation status" msgstr "Статус перевода" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/using_the_android_editor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/using_the_android_editor.po index c69db62f60..3375eeda3d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/using_the_android_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/using_the_android_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,6 +27,11 @@ msgid "" "editor `__ that can be used to " "work on new or existing projects on Android devices." msgstr "" +"В 2023 году `мы добавили `__ `порт редактора `__ для Android, который можно " +"использовать для работайте над новыми или существующими проектами на " +"устройствах Android." #, fuzzy msgid "" @@ -40,18 +45,21 @@ msgstr "" "`doc_using_the_web_editor_limitations` ниже." msgid "Android devices support" -msgstr "" +msgstr "Поддержка Android устройств" msgid "" "The Android editor requires devices running Android 5 Lollipop or higher, " "with at least OpenGL 3 support. This includes (not exhaustive):" msgstr "" +"Для редактора Android требуются устройства под управлением Android 5 " +"Lollipop или более поздней версии с поддержкой OpenGL 3 как минимум. Сюда " +"входят (не исчерпывающие):" msgid "Android tablets, foldables and large phones" -msgstr "" +msgstr "Планшеты Android, складные и большие телефоны" msgid "Android-powered netbooks" -msgstr "" +msgstr "Нетбуки на базе Android" #, fuzzy msgid "Chromebooks supporting Android apps" @@ -69,13 +77,19 @@ msgid "" "the editor is still functional, but has limited access to the device's files " "and directories." msgstr "" +"Редактору Android требуется `Разрешение на доступ ко всем файлам `__. Разрешение позволяет редактору создавать/импортировать/читать " +"файлы проекта из любого места на устройстве. Без разрешения редактор по-" +"прежнему работает, но имеет ограниченный доступ к файлам и каталогам " +"устройства." #, fuzzy msgid "Limitations & known issues" msgstr "Ограничения на Xbox One" msgid "Here are the known limitations and issues of the Android editor:" -msgstr "" +msgstr "Вот известные ограничения и проблемы редактора Android:" #, fuzzy msgid "No C#/Mono support" @@ -89,6 +103,8 @@ msgid "" "While available, the *Vulkan Forward+* renderer is not recommended due to " "severe performance issues" msgstr "" +"Модуль рендеринга *Vulkan Forward+* доступен, но не рекомендуется из-за " +"серьезных проблем с производительностью" msgid "" "No support for building and exporting an Android APK binary. As a " @@ -96,17 +112,23 @@ msgid "" "docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html#pck-" "versus-zip-pack-file-formats>`__" msgstr "" +"Нет поддержки создания и экспорта двоичного файла Android APK. В качестве " +"обходного пути вы можете создать и экспортировать файл `Godot PCK или ZIP " +"`__" msgid "No support for building and exporting binaries for other platforms" -msgstr "" +msgstr "Нет поддержки создания и экспорта двоичных файлов для других платформ" msgid "" "Performance and stability issues when using the *Vulkan Mobile* renderer for " "a project" msgstr "" +"Проблемы с производительностью и стабильностью при использовании средства " +"рендеринга *Vulkan Mobile* для проекта" msgid "UX not optimized for Android phones form-factor" -msgstr "" +msgstr "UX не оптимизирован для форм-фактора телефонов Android" msgid "" "`Android Go devices `__ " "for a list of known bugs." msgstr "" -"Посмотрите `список нерешенных проблем на GitHub связанных с веб-редактором " -"`__ " "для получения списка известных ошибок." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/using_the_web_editor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/using_the_web_editor.po index 9bfb412fbc..697ea81fd6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/editor/using_the_web_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/editor/using_the_web_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,22 +24,21 @@ msgid "" "Since Godot 3.3, there is a `Web editor `__ " "you can use to work on new or existing projects." msgstr "" -"Начиная с Godot 3.3, существует `Веб-редактор ` __, который вы можете использовать для работы над новыми или " -"существующими проектами." +"Начиная с Godot 3.3, есть «редактор Веб `__ " +"Вы можете использовать для работы над новыми или существующими проектами." msgid "" "The web editor is in a preliminary stage. While its feature set may be " "sufficient for educational purposes, it is currently **not recommended for " "production work**. See :ref:`doc_using_the_web_editor_limitations` below." msgstr "" -"Веб-редактор находится на предварительной стадии. Хотя его набор функций " -"может быть достаточным для образовательных целей, в настоящее время он **не " -"рекомендуется для производственной работы**. Смотрите: ref: " -"`doc_using_the_web_editor_limitations` ниже." +"Веб-редактор находится на предварительной стадии. Хотя его набор признаков " +"может быть достаточным для образовательных целей, в настоящее время он не " +"рекомендуется для производственных работ**. See :ref:" +"`doc_using_the_web_editor_limitations` below." msgid "Browser support" -msgstr "Поддержка браузерами" +msgstr "Поддержка браузером" msgid "" "The Web editor requires support for WebAssembly's SharedArrayBuffer. This is " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/android_gradle_build.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/android_gradle_build.po index 5054e83e85..14f3389887 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/android_gradle_build.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/android_gradle_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po index dd4a1baef6..372f333def 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_android.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_android.po index 6cd67d68de..2c3334ae55 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_android.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -98,16 +98,24 @@ msgstr "NDK version r23c (23.2.8568313)" #, fuzzy msgid "" -"Alternatively, you can install the Android SDK using the `command line tools " -"`__." +"Alternatively, you can install the Android SDK with the `sdkmanager` command " +"line tool." msgstr "" "Также, вы можете установить Android SDK, используя `command line tools " "`__." +#, fuzzy msgid "" -"Once the command line tools are installed, run the `sdkmanager `__ command to complete " -"the setup process:" +"Install the command line tools package using these `instructions `__." +msgstr "" +"Запустите её один раз чтобы завершить установку SDK по `инструкциям `__." + +#, fuzzy +msgid "" +"Once the command line tools are installed, run the following `sdkmanager` " +"command to complete the setup process:" msgstr "" "После установки command line tools запустите команду `sdkmanager `__, чтобы завершить " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po index 3036505a4b..fbfb5278d4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_dedicated_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -169,7 +169,7 @@ msgid "" "nothing else." msgstr "" -msgid "**Keep:** Export this resource as usual, with visual files interact." +msgid "**Keep:** Export this resource as usual, with visual files intact." msgstr "" msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_ios.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_ios.po index 3cb6652cc9..b1935bb75d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_ios.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_linux.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_linux.po index 18a5c898e1..5a35aa93c2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_linux.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_macos.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_macos.po index 928a390c00..8755075755 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_macos.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -152,6 +152,10 @@ msgid "" "com/documentation/security/notarizing_macos_software_before_distribution/" "customizing_the_notarization_workflow>`__ to the exported project." msgstr "" +"После завершения нотариального заверения `прикрепите билет `__ к экспортированному проекту." #, fuzzy msgid "" @@ -331,19 +335,26 @@ msgid "" "com/documentation/security/notarizing_macos_software_before_distribution?" "language=objc>`__ for more info." msgstr "" +"Дополнительную информацию см. в разделе `Заверение программного обеспечения " +"macOS перед распространением `__." #, fuzzy msgid "Entitlements" msgstr "Окружение" msgid "Hardened Runtime Entitlements" -msgstr "" +msgstr "Усиленные права во время выполнения" msgid "" "Hardened Runtime entitlements manage security options and resource access " "policy. See `Hardened Runtime `__ for more info." msgstr "" +"Усиленные права среды выполнения управляют параметрами безопасности и " +"политикой доступа к ресурсам. Дополнительную информацию см. в разделе " +"`Hardened Runtime `__." #, fuzzy msgid "Entitlement" @@ -370,6 +381,9 @@ msgid "" "you are using add-ons with dynamic or self-modifying native code, enable " "them according to the add-on documentation." msgstr "" +"Позволяет создавать записываемую и исполняемую память без ограничений JIT. " +"Если вы используете надстройки с динамическим или самоизменяющимся " +"собственным кодом, включите их в соответствии с документацией надстройки." #, fuzzy msgid "Allow DYLD Environment Variables [4]_" @@ -398,6 +412,9 @@ msgid "" "it's enabled you should also provide usage message in the `privacy/" "microphone_usage_description` option." msgstr "" +"Включите, если вам нужно использовать микрофон или другие источники " +"аудиовхода. Если он включен, вы также должны указать сообщение об " +"использовании в опции `privacy/microphone_usage_description`." msgid "Camera" msgstr "Камера" @@ -406,6 +423,9 @@ msgid "" "Enable if you need to use the camera, if it's enabled you should also " "provide usage message in the `privacy/camera_usage_description` option." msgstr "" +"Включите, если вам нужно использовать камеру. Если она включена, вы также " +"должны указать сообщение об использовании в опции `privacy/" +"camera_usage_description`." msgid "Location" msgstr "Расположение" @@ -415,6 +435,9 @@ msgid "" "it's enabled you should also provide usage message in the `privacy/" "location_usage_description` option." msgstr "" +"Включите, если вам нужно использовать информацию о местоположении из служб " +"определения местоположения. Если она включена, вы также должны указать " +"сообщение об использовании в опции `privacy/location_usage_description`." msgid "Address Book" msgstr "Адресная книга" @@ -464,6 +487,9 @@ msgid "" "``Allow DYLD Environment Variables`` entitlements are always enabled for the " "Godot Mono exports, and are not visible in the export options." msgstr "" +"Права ``Разрешить выполнение кода JIT``, ``Разрешить неподписанную " +"исполняемую память`` и ``Разрешить переменные среды DYLD`` всегда включены " +"для экспорта Godot Mono и не отображаются в параметрах экспорта." msgid "" "These features aren't supported by Godot out of the box, enable them only if " @@ -473,10 +499,10 @@ msgstr "" "случае, если вы используете дополнения, которые их требуют." msgid "To notarize an app, you must disable the ``Debugging`` entitlement." -msgstr "" +msgstr "Чтобы заверить приложение, вы должны отключить право ``Debugging``." msgid "App Sandbox Entitlement" -msgstr "" +msgstr "Право на песочницу приложения" msgid "" "The App Sandbox restricts access to user data, networking and devices. " @@ -486,6 +512,13 @@ msgid "" "developer.apple.com/documentation/security/app_sandbox?language=objc>`__ for " "more info." msgstr "" +"Приложение Sandbox ограничивает доступ к пользовательским данным, сетями и " +"устройствам. Приложения, запущенные в Sandbox, не могут получить доступ к " +"большей части файловой системы, не могут использовать пользовательские файлы " +"диалогов и выполнять бинарные файлы (с использованием ``OS.execute`` и ``OS." +"create_process``) за пределами пакета ``.app``. Смотрите `App Sandbox " +"`__ для получения дополнительной информации." #, fuzzy msgid "" @@ -523,6 +556,8 @@ msgid "" "Enable to allow app to interact with USB devices. This entitlement is " "required to use wired controllers." msgstr "" +"Включите, чтобы разрешить приложению взаимодействовать с USB-устройствами. " +"Это право необходимо для использования проводных контроллеров." msgid "Device Bluetooth" msgstr "Устройство Bluetooth" @@ -575,24 +610,33 @@ msgid "" "Allows read or write access to arbitrary folder. To gain access, a folder " "must be selected from the native file dialog by the user." msgstr "" +"Разрешает доступ для чтения или записи к произвольной папке. Чтобы получить " +"доступ, пользователь должен выбрать папку в собственном диалоговом окне " +"файла." msgid "Helper Executable" -msgstr "" +msgstr "Вспомогательный исполняемый файл" msgid "" "List of helper executables to embedded to the app bundle. Sandboxed app are " "limited to execute only these executable." msgstr "" +"Список вспомогательных исполняемых файлов для внедрения в пакет приложения. " +"Приложение в песочнице может выполнять только эти исполняемые файлы." msgid "" "You can optionally provide usage messages for various folders in the " "`privacy/*_folder_usage_description` options." msgstr "" +"При желании вы можете предоставить сообщения об использовании для различных " +"папок в параметрах `privacy/*_folder_usage_description`." msgid "" "You can override default entitlements by selecting custom entitlements file, " "in this case all other entitlement are ignored." msgstr "" +"Вы можете переопределить права по умолчанию, выбрав собственный файл " +"разрешений; в этом случае все остальные права игнорируются." #, fuzzy msgid "Environment variables" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_web.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_web.po index 6d348c9976..3b85e965e2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_web.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -201,12 +201,21 @@ msgid "" "cause networked games to disconnect if the user switches tabs for a long " "duration." msgstr "" +"Проект будет приостановлен браузером, когда вкладка перестанет быть активной " +"вкладкой в браузере пользователя. Это означает, что такие функции, как ` " +"`_process()` ` и ` `_physical_process()` `, больше не будут выполняться до " +"тех пор, пока пользователь снова не сделает вкладку активной (путем " +"обратного переключения на вкладку). Это может привести к отключению сетевых " +"игр, если пользователь переключает вкладки в течение длительного времени." msgid "" "This limitation does not apply to unfocused browser *windows*. Therefore, on " "the user's side, this can be worked around by running the project in a " "separate *window* instead of a separate tab." msgstr "" +"Это ограничение не распространяется на несфокусированный браузер *windows*. " +"Следовательно, со стороны пользователя эту проблему можно обойти, запустив " +"проект в отдельном *окне* вместо отдельной вкладки." msgid "Full screen and mouse capture" msgstr "Полный экран и захват мыши" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_windows.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_windows.po index 180f7b9319..f886fd678e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_windows.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_pcks.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_pcks.po index 9edd86fda1..a6f3e09464 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_pcks.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_projects.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_projects.po index a789418a13..1154558895 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_projects.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/feature_tags.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/feature_tags.po index 99ac34c031..696c71b125 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/feature_tags.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/index.po index 72e964e9a7..5e539a38fe 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/one-click_deploy.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/one-click_deploy.po index 7ec52a24b6..5303a1665f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/one-click_deploy.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/export/running_on_macos.po b/sphinx/po/ru/LC_MESSAGES/tutorials/export/running_on_macos.po index 2c48ada184..1e9da764f6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/export/running_on_macos.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/export/running_on_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,6 +29,8 @@ msgstr "" msgid "" "By default, macOS will run only applications that are signed and notarized." msgstr "" +"По умолчанию macOS будет запускать только подписанные и нотариально " +"заверенные приложения." msgid "" "When running an app from the Downloads folder or when still in quarantine, " @@ -46,28 +48,40 @@ msgid "" "Depending on the way a macOS app is signed and distributed, the following " "scenarios are possible:" msgstr "" +"В зависимости от способа подписи и распространения приложения macOS возможны " +"следующие сценарии:" msgid "App is signed, notarized and distributed via App Store" -msgstr "" +msgstr "Приложение подписано, заверено и распространено через App Store" msgid "" "App developers need to join the Apple Developer Program, and configure " "signing and notarization options during export, then upload the app to the " "App Store." msgstr "" +"Разработчикам приложений нужно присоединиться к программе Apple Developer " +"Program и настроить параметры подписи и нотариального заверения во время " +"экспорта, а затем загрузить приложение в App Store." msgid "" "The app should run out of the box, without extra user interaction required." msgstr "" +"Приложение должно работать сразу после установки, без необходимости " +"дополнительного взаимодействия с пользователем." msgid "App is signed, notarized and distributed outside App Store" msgstr "" +"Приложение подписано, нотариально заверено и распространено за пределами App " +"Store" msgid "" "App developers need to join the Apple Developer Program, and configure " "signing and notarization options during export, then distribute the app as " "\".DMG\" or \".ZIP\" archive." msgstr "" +"Разработчикам приложений нужно присоединиться к программе Apple Developer " +"Program и настроить параметры подписи и нотариального заверения во время " +"экспорта, а затем распространить приложение как \".DMG\" или \".ZIP\" архив." msgid "" "When you run the app for the first time, the following dialog is displayed:" @@ -95,24 +109,33 @@ msgstr "" msgid "App is signed (including ad-hoc signatures) but not notarized" msgstr "" +"Приложение подписано (включая специальные подписи), но не нотариально " +"заверено" msgid "" "App developer used self-signed certificate or ad-hoc signing (default Godot " "behavior for exported project)." msgstr "" +"Разработчик приложения использовал самозаверяющий сертификат или специальную " +"подпись (поведение Godot по умолчанию для экспортированного проекта)." msgid "To run this app, you can temporarily override Gatekeeper:" msgstr "" +"Чтобы запустить это приложение, вы можете временно переопределить Gatekeeper:" msgid "" "Either open ``System Preferences``, click ``Security & Privacy``, then click " "``General``, and click ``Open Anyway``." msgstr "" +"Либо откройте ``System Preferences``, нажмите ``Security & Privacy``, затем " +"нажмите ``General``, и нажмите ``Open Anyway``." msgid "" "Or, right-click (Control-click) on the app icon in the Finder window and " "select ``Open`` from the menu." msgstr "" +"Или щёлкните правой кнопкой мыши на значке приложения в окне поиск и " +"выберите ``Open`` из меню." msgid "Then click ``Open`` in the confirmation dialog." msgstr "Затем нажмите «Открыть» в диалоговом окне подтверждения." @@ -135,28 +158,36 @@ msgstr "" msgid "App is built using official export templates, but it is not signed." msgstr "" +"Приложение создано с использованием официальных шаблонов экспорта, но не " +"подписано." msgid "" "To run this app, you should remove the quarantine extended file attribute " "manually:" msgstr "" +"Чтобы запустить это приложение, вы должны удалить атрибут расширенного файла " +"карантина вручную:" msgid "" "Open ``Terminal.app`` (press :kbd:`Cmd + Space` and enter ``Terminal``)." msgstr "" msgid "Navigate to the folder containing the target application." -msgstr "" +msgstr "Перейдите в папку, содержащую целевое приложение." msgid "" "Use the ``cd path_to_the_app_folder`` command, e.g. ``cd ~/Downloads/`` if " "it's in the ``Downloads`` folder." msgstr "" +"Используйте команду ``cd path_to_the_app_folder``, например. ``cd ~/" +"Downloads/``, если оно в папке ``Downloads``." msgid "" "Run the command ``xattr -dr com.apple.quarantine \"Unsigned Game.app\"`` " "(including quotation marks and ``.app`` extension)." msgstr "" +"Запустите команду ``xattr -dr com.apple.quarantine \"Unsigned Game.app\"`` " +"(включая кавычки и расширение ``.app``)." msgid "" "Neither app nor executable is signed (relevant for Apple Silicon Macs only)" @@ -166,9 +197,13 @@ msgid "" "App is built using custom export templates, compiled using OSXCross, and it " "is not signed at all." msgstr "" +"Приложение создано с использованием пользовательских шаблонов экспорта, " +"скомпилировано с использованием OSXCross и вообще не подписано." msgid "To run this app, you can ad-hoc sign it yourself:" msgstr "" +"Чтобы запустить это приложение, вы можете для данного случая подписать его " +"самостоятельно:" #, fuzzy msgid "" @@ -186,11 +221,15 @@ msgid "" "``xattr -dr com.apple.quarantine \"Unsigned Game.app\"`` (including " "quotation marks and \".app\" extension)." msgstr "" +"``xattr -dr com.apple.quarantine «Unsigned Game.app»`` (включая кавычки и " +"расширение \".app\")." msgid "" "``codesign -s - --force --deep \"Unsigned Game.app\"`` (including quotation " "marks and \".app\" extension)." msgstr "" +"``codesign -s - --force --deep \"Unsigned Game.app\"`` (включая кавычки и " +"расширение \".app\")." msgid "Translation status" msgstr "Статус перевода" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po index 8b321e1d69..e3106d7d25 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 2ff37075ec..05ed22c261 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -54,9 +54,10 @@ msgstr "" "рассмотрен в уроке :ref:`doc_importing_translations`, поэтому этот урок " "можно рассматривать как продолжение этого." +#, fuzzy msgid "" "We will be using the official demo as an example; you can `download it from " -"the Asset Library `_." +"the Asset Library `_." msgstr "" "В качестве примера мы будем использовать официальную демонстрацию; вы можете " "`скачать ее из библиотеки ассетов \n" "Language-Team: LANGUAGE \n" @@ -2670,7 +2670,7 @@ msgid "nn" msgstr "nn" msgid "Norwegian Nynorsk" -msgstr "" +msgstr "Норвежский Нюнорск" #, fuzzy msgid "nnh" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po index 49278941a8..6bcd977958 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/pseudolocalization.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/pseudolocalization.po index 573a392cb5..4eb21c051c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/pseudolocalization.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/pseudolocalization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po index 15b3d2b175..b5e7a82e56 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/controllers_gamepads_joysticks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,6 +25,9 @@ msgid "" "`SDL game controller database `__." msgstr "" +"Godot поддерживает сотни моделей контроллеров благодаря созданной " +"сообществом `базе данных игровых контроллеров SDL `__." #, fuzzy msgid "" @@ -49,6 +52,8 @@ msgid "" "**How to write your input logic to support both keyboard and controller " "inputs.**" msgstr "" +"**Как написать логику ввода для поддержки ввода как с клавиатуры, так и с " +"контроллера.**" #, fuzzy msgid "**How controllers can behave differently from keyboard/mouse input.**" @@ -68,45 +73,64 @@ msgid "" "should create *input actions* in the Project Settings which will then refer " "to specified key and controller inputs." msgstr "" +"Благодаря системе действий ввода Godot, Godot позволяет поддерживать ввод " +"как с клавиатуры, так и с контроллера, без необходимости писать отдельные " +"пути кода. Вместо жесткого кодирования клавиш или кнопок контроллера в ваших " +"сценариях вам следует создать *действия ввода* в настройках проекта, которые " +"затем будут ссылаться на указанные входы клавиш и контроллера." msgid "" "Input actions are explained in detail on the :ref:`doc_inputevent` page." -msgstr "" +msgstr "Действия ввода подробно описаны на странице :ref:`doc_inputevent`." msgid "" "Unlike keyboard input, supporting both mouse and controller input for an " "action (such as looking around in a first-person game) will require " "different code paths since these have to be handled separately." msgstr "" +"В отличие от ввода с клавиатуры, поддержка ввода с помощью мыши и " +"контроллера для действия (например, осмотра в игре от первого лица) " +"потребует разных путей кода, поскольку они должны обрабатываться отдельно." #, fuzzy msgid "Which Input singleton method should I use?" msgstr "Что такое GDScript и зачем мне его использовать?" msgid "There are 3 ways to get input in an analog-aware way:" -msgstr "" +msgstr "Существует 3 способа получения аналогового ввода:" msgid "" "When you have two axes (such as joystick or WASD movement) and want both " "axes to behave as a single input, use ``Input.get_vector()``:" msgstr "" +"Если у вас есть две оси (например, джойстик или движение WASD) и вы хотите, " +"чтобы обе оси вели себя как один вход, используйте ``Input.get_vector()``:" msgid "" "When you have one axis that can go both ways (such as a throttle on a flight " "stick), or when you want to handle separate axes individually, use ``Input." "get_axis()``:" msgstr "" +"Если у вас есть одна ось, которая может двигаться в обе стороны (например, " +"дроссель на ручке управления полетом), или когда вы хотите обрабатывать " +"отдельные оси индивидуально, используйте ``Input.get_axis()``:" msgid "" "For other types of analog input, such as handling a trigger or handling one " "direction at a time, use ``Input.get_action_strength()``:" msgstr "" +"Для других типов аналогового ввода, таких как обработка триггера или " +"обработка одного направления за раз, используйте ``Input." +"get_action_strength()``:" msgid "" "For non-analog digital/boolean input (only \"pressed\" or \"not pressed\" " "values), such as controller buttons, mouse buttons or keyboard keys, use " "``Input.is_action_pressed()``:" msgstr "" +"Для неаналогового цифрового/логического ввода (только значения «нажато» или " +"«не нажато»), например кнопок контроллера, кнопок мыши или клавиш " +"клавиатуры, используйте ``Input.is_action_pressed()``:" msgid "" "If you need to know whether an input was *just* pressed in the previous " @@ -121,6 +145,9 @@ msgid "" "``Input.get_axis()`` aren't available. Only ``Input.get_action_strength()`` " "and ``Input.is_action_pressed()`` are available in Godot 3.3." msgstr "" +"В версиях Godot до 3.4, таких как 3.3, ``Input.get_vector()`` и ``Input." +"get_axis()`` недоступны. В Godot 3.3 доступны только ``Input." +"get_action_strength()`` и ``Input.is_action_pressed()``." #, fuzzy msgid "Vibration" @@ -155,15 +182,17 @@ msgid "" msgstr "" msgid "Differences between keyboard/mouse and controller input" -msgstr "" +msgstr "Различия между клавиатурой/мышью и вводом контроллера" msgid "" "If you're used to handling keyboard and mouse input, you may be surprised by " "how controllers handle specific situations." msgstr "" +"Если вы привыкли обрабатывать ввод с клавиатуры и мыши, вы можете быть " +"удивлены тем, как контроллеры справляются с конкретными ситуациями." msgid "Dead zone" -msgstr "" +msgstr "Мертвая зона" msgid "" "Unlike keyboards and mice, controllers offer axes with *analog* inputs. The " @@ -227,6 +256,11 @@ msgid "" "(also known as \"echo\" events). This is because the operating system never " "sends \"echo\" events for controller input in the first place." msgstr "" +"В отличие от ввода с клавиатуры, удержание кнопки контроллера, например " +"направления крестовины, **не** будет генерировать повторяющиеся события " +"ввода через фиксированные интервалы (также известные как события «эха»). Это " +"связано с тем, что операционная система вообще никогда не отправляет «эхо»-" +"события для ввода контроллера." msgid "" "If you want controller buttons to send echo events, you will have to " @@ -235,6 +269,11 @@ msgid "" "regular intervals. This can be accomplished with the help of a :ref:" "`class_Timer` node." msgstr "" +"Если вы хотите, чтобы кнопки контроллера отправляли эхо-события, вам " +"придется генерировать объекты :ref:`class_InputEvent` с помощью кода и " +"анализировать их с помощью :ref:`Input.parse_input_event() " +"` через регулярные промежутки времени. " +"Это можно сделать с помощью узла class_Timer." #, fuzzy msgid "Window focus" @@ -304,13 +343,16 @@ msgstr "" "одну, чтобы сообщить свой интерес." msgid "My controller isn't recognized by Godot." -msgstr "" +msgstr "Мой контроллер не распознается Годо." msgid "" "First, check that your controller is recognized by other applications. You " "can use the `Gamepad Tester `__ website to " "confirm that your controller is recognized." msgstr "" +"Сначала убедитесь, что ваш контроллер распознается другими приложениями. Вы " +"можете использовать веб-сайт `Gamepad Tester `__, чтобы убедиться, что ваш контроллер распознан." msgid "" "On Windows Godot only supports up to 4 controllers at a time. This is " @@ -320,7 +362,7 @@ msgid "" msgstr "" msgid "My controller has incorrectly mapped buttons or axes." -msgstr "" +msgstr "У моего контроллера неправильно назначены кнопки или оси." msgid "" "First, if your controller provides some kind of firmware update utility, " @@ -341,14 +383,25 @@ msgid "" "included in the next Godot version by opening a pull request on the linked " "repository." msgstr "" +"Если кнопки сопоставлены неправильно, это может быть связано с ошибочным " +"сопоставлением из `базы данных игровых контроллеров SDL `__. Вы можете внести обновленное сопоставление " +"для включения в следующую версию Godot, открыв запрос на включение в " +"связанном репозитории." +#, fuzzy msgid "" "There are many ways to create mappings. One option is to use the mapping " "wizard in the `official Joypads demo `__. Once you have a working mapping for your controller, you can " +"asset/2785>`__. Once you have a working mapping for your controller, you can " "test it by defining the ``SDL_GAMECONTROLLERCONFIG`` environment variable " "before running Godot:" msgstr "" +"Существует множество способов создания сопоставлений. Один из вариантов — " +"использовать мастер сопоставления из «официальной демонстрации Joypads " +"»__. Когда у вас есть " +"рабочее сопоставление для вашего контроллера, вы можете протестировать его, " +"определив переменную среды ``SDL_GAMECONTROLLERCONFIG`` перед запуском Godot:" msgid "" "To test mappings on non-desktop platforms or to distribute your project with " @@ -356,9 +409,16 @@ msgid "" "add_joy_mapping() ` as early as possible " "in a script's ``_ready()`` function." msgstr "" +"Чтобы протестировать сопоставления на платформах, отличных от настольных " +"компьютеров, или распространить свой проект с дополнительными " +"сопоставлениями контроллеров, вы можете добавить их, вызвав :ref:`Input." +"add_joy_mapping() ` как можно раньше в " +"функции скрипта ``_ready()``." msgid "My controller works on a given platform, but not on another platform." msgstr "" +"Мой контроллер работает на данной платформе, но не работает на другой " +"платформе." msgid "Linux" msgstr "Linux" @@ -387,6 +447,11 @@ msgid "" "browsers. As a result, you may have to instruct your players to use a " "different browser if they can't get their controller to work." msgstr "" +"Поддержка контроллеров HTML5 часто менее надежна по сравнению с «родными» " +"платформами. Качество поддержки контроллеров сильно различается в разных " +"браузерах. В результате вам, возможно, придется поручить своим игрокам " +"использовать другой браузер, если они не смогут заставить свой контроллер " +"работать." msgid "Translation status" msgstr "Статус перевода" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index ef42064eb1..00010a3ba6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po index c7a835b2f9..e6991b3280 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po index 81b4a1a341..81bc6deb12 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/input_examples.po index 4c614b1a05..d2c945d7bc 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po index f9981aad49..377bc62c7b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 7128750ccf..a1bbc6fb76 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po index 7756aa1b95..e9eb097b48 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/binary_serialization_api.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/binary_serialization_api.po index 2989ffe3f9..4a0b886acc 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/binary_serialization_api.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -173,7 +173,7 @@ msgid "15" msgstr "15" msgid "node path" -msgstr "" +msgstr "путь к узлу" msgid "16" msgstr "16" @@ -203,7 +203,7 @@ msgid "20" msgstr "20" msgid "raw array" -msgstr "" +msgstr "необработанный массив" msgid "21" msgstr "21" @@ -237,25 +237,25 @@ msgid "25" msgstr "25" msgid "string array" -msgstr "" +msgstr "строковый массив" msgid "26" msgstr "26" msgid "vector2 array" -msgstr "" +msgstr "vector2 массив" msgid "27" msgstr "27" msgid "vector3 array" -msgstr "" +msgstr "vector3 массив" msgid "28" msgstr "28" msgid "color array" -msgstr "" +msgstr "цветовая матрица" #, fuzzy msgid "29" @@ -281,10 +281,10 @@ msgstr "" "использует двойную точность." msgid "0: null" -msgstr "" +msgstr "0: null" msgid "1: :ref:`bool`" -msgstr "" +msgstr "1: :ref:`bool`" msgid "Offset" msgstr "Отступ" @@ -302,7 +302,7 @@ msgid "0 for False, 1 for True" msgstr "0 для False, 1 для True" msgid "2: :ref:`int`" -msgstr "" +msgstr "2: :ref:`int`" msgid "" "If no flags are set (flags == 0), the integer is sent as a 32 bit integer:" @@ -352,7 +352,7 @@ msgid "IEEE 754 double-precision float" msgstr "IEE 754 32-Битное Число с плавающей точкой" msgid "4: :ref:`String`" -msgstr "" +msgstr "4: :ref:`String`" #, fuzzy msgid "String length (in bytes)" @@ -372,7 +372,7 @@ msgid "This field is padded to 4 bytes." msgstr "Это поле укладывается в 4 байта." msgid "5: :ref:`Vector2`" -msgstr "" +msgstr "5: :ref:`Vector2`" #, fuzzy msgid "X coordinate" @@ -383,23 +383,23 @@ msgid "Y coordinate" msgstr "Координата по оси Y" msgid "6: :ref:`Rect2`" -msgstr "" +msgstr "6: :ref:`Rect2`" msgid "X size" -msgstr "" +msgstr "размер Х" msgid "Y size" -msgstr "" +msgstr "Размер Y" msgid "7: :ref:`Vector3`" -msgstr "" +msgstr "7: :ref:`Vector3`" #, fuzzy msgid "Z coordinate" msgstr "Координата по оси Z" msgid "8: :ref:`Transform2D`" -msgstr "" +msgstr "8: :ref:`Transform2D`" msgid "The X component of the X column vector, accessed via [0][0]" msgstr "" @@ -426,7 +426,7 @@ msgstr "" "Компонент Y исходного вектора, доступ к которому осуществляется через [2][1]" msgid "9: :ref:`Plane`" -msgstr "" +msgstr "9: :ref:`Plane`" msgid "Normal X" msgstr "Нормаль по оси X" @@ -457,13 +457,13 @@ msgid "Real W" msgstr "Настоящее значение по оси W" msgid "11: :ref:`AABB`" -msgstr "" +msgstr "11: :ref:`AABB`" msgid "Z size" -msgstr "" +msgstr "Размер Z" msgid "12: :ref:`Basis`" -msgstr "" +msgstr "12: :ref:`Basis`" msgid "The Z component of the X column vector, accessed via [0][2]" msgstr "" @@ -517,22 +517,22 @@ msgstr "" "Компонент Z исходного вектора, доступ к которому осуществляется через [3][2]" msgid "14: :ref:`Color`" -msgstr "" +msgstr "14: :ref:`Color`" msgid "Red (typically 0..1, can be above 1 for overbright colors)" -msgstr "" +msgstr "Красный (обычно 0..1, может быть больше 1 для особо ярких цветов)" msgid "Green (typically 0..1, can be above 1 for overbright colors)" -msgstr "" +msgstr "Зеленый (обычно 0..1, может быть больше 1 для особо ярких цветов)" msgid "Blue (typically 0..1, can be above 1 for overbright colors)" -msgstr "" +msgstr "Синий (обычно 0..1, может быть больше 1 для особо ярких цветов)" msgid "Alpha (0..1)" msgstr "Альфа (0..1)" msgid "15: :ref:`NodePath`" -msgstr "" +msgstr "15: :ref:`NodePath`" #, fuzzy msgid "" @@ -573,7 +573,7 @@ msgid "Every name string is padded to 4 bytes." msgstr "Каждая строка имени уложена в 4 байта." msgid "16: :ref:`RID` (unsupported)" -msgstr "" +msgstr "16: :ref:`RID` (Не поддерживается)" #, fuzzy msgid "17: :ref:`Object`" @@ -666,10 +666,10 @@ msgid "" msgstr "" msgid "18: :ref:`Dictionary`" -msgstr "" +msgstr "18: :ref:`Dictionary`" msgid "val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool)" -msgstr "" +msgstr "val&0x7FFFFFFF = элементы, val&0x80000000 = общий (bool)" msgid "" "Then what follows is, for amount of \"elements\", pairs of key and value, " @@ -679,7 +679,7 @@ msgstr "" "другим, использует тот же формат." msgid "19: :ref:`Array`" -msgstr "" +msgstr "19: :ref:`Array`" msgid "" "Then what follows is, for amount of \"elements\", values one after the " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po index 1071b49193..87fdd0b371 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,7 +29,7 @@ msgid "" msgstr "" msgid "Path separators" -msgstr "" +msgstr "Разделители путей" msgid "" "To make supporting multiple platforms easier, Godot uses **UNIX-style path " @@ -63,6 +63,9 @@ msgid "" "``project.godot`` text file, even if the file is empty. The folder that " "contains this file is your project's root folder." msgstr "" +"Godot считает, что проект существует в любой папке, содержащей текстовый " +"файл ` `project.godot` `, даже если этот файл пуст. Папка, содержащая этот " +"файл, является корневой папкой вашего проекта." msgid "" "You can access any file relative to it by writing paths starting with " @@ -81,6 +84,11 @@ msgid "" "because when the game is running, the project's file system will likely be " "read-only." msgstr "" +"Чтобы хранить постоянные файлы данных, такие как сохранения или настройки " +"игрока, вам нужно использовать префикс папки ``user://`` вместо префикса " +"папки ``res://`` в качестве префикса пути. Это связано с тем, что во время " +"работы игры файловая система проекта, скорее всего, будет доступна только " +"для чтения." msgid "" "The ``user://`` prefix points to a different directory on the user's device. " @@ -227,10 +235,10 @@ msgid "Editor data" msgstr "Руководство редактора" msgid "Windows: ``%APPDATA%\\Godot\\``" -msgstr "" +msgstr "Windows: ``%APPDATA%\\Godot\\``" msgid "macOS: ``~/Library/Application Support/Godot/``" -msgstr "" +msgstr "macOS: ``~/Library/Application Support/Godot/``" #, fuzzy msgid "Linux: ``~/.local/share/godot/``" @@ -241,19 +249,19 @@ msgid "Editor settings" msgstr "Настройки редактора" msgid "Linux: ``~/.config/godot/``" -msgstr "" +msgstr "Linux: ``~/.config/godot/``" msgid "Cache" msgstr "Кэш" msgid "Windows: ``%TEMP%\\Godot\\``" -msgstr "" +msgstr "Windows: ``%TEMP%\\Godot\\``" msgid "macOS: ``~/Library/Caches/Godot/``" -msgstr "" +msgstr "macOS: ``~/Library/Caches/Godot/``" msgid "Linux: ``~/.cache/godot/``" -msgstr "" +msgstr "Linux: ``~/.cache/godot/``" msgid "**Editor data** contains export templates and project-specific data." msgstr "" @@ -275,15 +283,22 @@ msgid "" "all platforms. You can override environment variables following the " "specification to change the editor and project data paths." msgstr "" +"Godot соответствует `Спецификации базового каталога XDG `__ на " +"всех платформах. Вы можете переопределить переменные среды в соответствии со " +"спецификацией, чтобы изменить пути к данным редактора и проекта." msgid "" "If you use `Godot packaged as a Flatpak `__, the editor data paths will be located in " "subfolders in ``~/.var/app/org.godotengine.Godot/``." msgstr "" +"Если вы используете `Godot, упакованный в виде Flatpak `__, пути к данным редактора будут " +"расположены в подпапках ``~/.var/app/ org.godotengine.Godot/``." msgid "Self-contained mode" -msgstr "" +msgstr "Автономный режим" msgid "" "If you create a file called ``._sc_`` or ``_sc_`` in the same directory as " @@ -298,6 +313,8 @@ msgid "" "The `Steam release of Godot `__ " "uses self-contained mode by default." msgstr "" +"`В версии Godot для Steam `__ по " +"умолчанию используется автономный режим." msgid "" "Self-contained mode is not supported in exported projects yet. To read and " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po index 1b4790e979..9f0e1acb69 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po index efa21ad1cf..c5b7743eb4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/runtime_file_loading_and_saving.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po index 0da7c0c8ff..caf210b29a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 8098b2f9e8..86f26465ad 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po index 00b341c0ab..4b9a947eef 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/interpolation.po index c68677b987..7bcbd74cf1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 8e732da838..917a394305 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/random_number_generation.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/random_number_generation.po index a069caca9d..1ab7b7687f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/random_number_generation.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/random_number_generation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po index 430955c843..45026d1e52 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po index ade767709f..e0ea663c55 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -70,7 +70,7 @@ msgstr "" "прикреплён к началу координат), а не линия." msgid "Distance to plane" -msgstr "" +msgstr "Расстояние до самолета" msgid "" "Now that it's clear what a plane is, let's go back to the dot product. The " @@ -78,40 +78,59 @@ msgid "" "time we do dot product between vector and position), returns the **distance " "from the point to the plane**:" msgstr "" +"Теперь, когда понятно, что такое плоскость, вернемся к скалярному " +"произведению. Скалярное произведение между **единичным вектором** и любой " +"**точкой в пространстве** (да, на этот раз мы делаем скалярное произведение " +"между вектором и положением) возвращает **расстояние от точки до плоскости**:" msgid "" "But not just the absolute distance, if the point is in the negative half " "space the distance will be negative, too:" msgstr "" +"Но не только абсолютное расстояние: если точка находится в отрицательном " +"полупространстве, расстояние тоже будет отрицательным:" msgid "This allows us to tell which side of the plane a point is." msgstr "" +"Это позволяет нам определить, на какой стороне плоскости находится точка." msgid "Away from the origin" -msgstr "" +msgstr "Вдали от источника" msgid "" "I know what you are thinking! So far this is nice, but *real* planes are " "everywhere in space, not only passing through the origin. You want real " "*plane* action and you want it *now*." msgstr "" +"Я знаю, что вы думаете! Пока что это хорошо, но *реальные* плоскости есть " +"повсюду в пространстве, а не только проходят через начало координат. Вы " +"хотите настоящего *плоскостного* действия, и вы хотите этого *сейчас*." msgid "" "Remember that planes not only split space in two, but they also have " "*polarity*. This means that it is possible to have perfectly overlapping " "planes, but their negative and positive half-spaces are swapped." msgstr "" +"Помните, что плоскости не только делят пространство на две части, но и " +"обладают *полярностью*. Это означает, что можно иметь идеально " +"перекрывающиеся плоскости, но их отрицательное и положительное " +"полупространства поменяются местами." msgid "" "With this in mind, let's describe a full plane as a **normal** *N* and a " "**distance from the origin** scalar *D*. Thus, our plane is represented by N " "and D. For example:" msgstr "" +"Имея это в виду, давайте опишем полную плоскость как **нормальную** *N* и " +"скаляр **расстояния от начала координат** *D*. Таким образом, наша плоскость " +"обозначается буквами N и D. Например:" msgid "" "For 3D math, Godot provides a :ref:`Plane ` built-in type that " "handles this." msgstr "" +"Для 3D-математики Godot предоставляет встроенный тип :ref:`Plane " +"`, который обрабатывает это." msgid "" "Basically, N and D can represent any plane in space, be it for 2D or 3D " @@ -120,6 +139,11 @@ msgid "" "plane, travelling in N direction. As an example, imagine you want to reach a " "point in the plane, you will just do:" msgstr "" +"По сути, N и D могут представлять любую плоскость в пространстве, будь то 2D " +"или 3D (в зависимости от количества измерений N), и математика для обоих " +"одинакова. Это то же самое, что и раньше, но D — это расстояние от начала " +"координат до плоскости, движущейся в направлении N. В качестве примера " +"представьте, что вы хотите достичь точки на плоскости, вы просто сделаете:" msgid "" "This will stretch (resize) the normal vector and make it touch the plane. " @@ -127,18 +151,25 @@ msgid "" "seems. If we want to tell, again, the distance from the point to the plane, " "we do the same but adjusting for distance:" msgstr "" +"Это растянет (изменит размер) вектор нормали и заставит его коснуться " +"плоскости. Эта математика может показаться запутанной, но на самом деле она " +"намного проще, чем кажется. Если мы хотим снова определить расстояние от " +"точки до плоскости, мы делаем то же самое, но с поправкой на расстояние:" msgid "The same thing, using a built-in function:" -msgstr "" +msgstr "То же самое, используя встроенную функцию:" msgid "This will, again, return either a positive or negative distance." -msgstr "" +msgstr "Это снова вернет либо положительное, либо отрицательное расстояние." msgid "" "Flipping the polarity of the plane can be done by negating both N and D. " "This will result in a plane in the same position, but with inverted negative " "and positive half spaces:" msgstr "" +"Изменение полярности плоскости можно выполнить, отрицая N и D. В результате " +"плоскость окажется в том же положении, но с перевернутыми отрицательными и " +"положительными полупространствами:" msgid "" "Godot also implements this operator in :ref:`Plane `. So, using " @@ -152,13 +183,16 @@ msgid "" msgstr "" msgid "Constructing a plane in 2D" -msgstr "" +msgstr "Построение плоскости в 2D" msgid "" "Planes clearly don't come out of nowhere, so they must be built. " "Constructing them in 2D is easy, this can be done from either a normal (unit " "vector) and a point, or from two points in space." msgstr "" +"Плоскости явно не появляются из ниоткуда, поэтому их надо строить. Построить " +"их в 2D легко, это можно сделать либо по нормали (единичному вектору) и " +"точке, либо по двум точкам в пространстве." msgid "" "In the case of a normal and a point, most of the work is done, as the normal " @@ -173,6 +207,11 @@ msgid "" "must be obtained first, and then it needs to be rotated 90° degrees to " "either side:" msgstr "" +"Для двух точек пространства, на самом деле через них проходят две плоскости, " +"разделяющие одно и то же пространство, но с нормалями, направленными в " +"противоположные стороны. Чтобы вычислить нормаль из двух точек, сначала " +"необходимо получить вектор направления, а затем его нужно повернуть на 90 ° " +"градусов в любую сторону:" msgid "" "The rest is the same as the previous example. Either point_a or point_b will " @@ -184,7 +223,7 @@ msgid "" msgstr "" msgid "Some examples of planes" -msgstr "" +msgstr "Несколько примеров плоскостей" msgid "" "Here is an example of what planes are useful for. Imagine you have a `convex " @@ -198,15 +237,21 @@ msgid "" "segment. Once we have the list of planes, we can do neat things, for example " "checking if a point is inside the polygon." msgstr "" +"Для каждого сегмента многоугольника мы вычисляем плоскость, проходящую через " +"этот сегмент. Получив список плоскостей, мы можем делать изящные вещи, " +"например проверять, находится ли точка внутри многоугольника." msgid "" "We go through all planes, if we can find a plane where the distance to the " "point is positive, then the point is outside the polygon. If we can't, then " "the point is inside." msgstr "" +"Проходим все плоскости, если удается найти плоскость, в которой расстояние " +"до точки положительное, то точка находится вне многоугольника. Если не " +"можем, то точка внутри." msgid "Code should be something like this:" -msgstr "" +msgstr "Код должен быть примерно таким:" msgid "" "Pretty cool, huh? But this gets much better! With a little more effort, " @@ -214,6 +259,11 @@ msgid "" "This is called the Separating Axis Theorem (or SAT) and most physics engines " "use this to detect collision." msgstr "" +"Довольно круто, да? Но это может стать намного лучше! Приложив немного " +"больше усилий, аналогичная логика сообщит нам, когда два выпуклых " +"многоугольника перекрываются. Это называется теоремой о разделяющей оси (или " +"SAT (Separating Axis Theorem)), и большинство физических движков используют " +"ее для обнаружения столкновений." msgid "" "With a point, just checking if a plane returns a positive distance is enough " @@ -222,6 +272,11 @@ msgid "" "it. This check is performed with the planes of A against the points of B, " "and then with the planes of B against the points of A:" msgstr "" +"В случае с точкой достаточно просто проверить, возвращает ли плоскость " +"положительное расстояние, чтобы определить, находится ли точка снаружи. С " +"другим многоугольником мы должны найти плоскость, в которой *все* *другие* " +"*полигоны* *точки* возвращают положительное расстояние до него. Эта проверка " +"выполняется с плоскостями А по точкам В, а затем с плоскостями В по точкам А:" msgid "" "As you can see, planes are quite useful, and this is the tip of the iceberg. " @@ -229,9 +284,14 @@ msgid "" "usually just handled by splitting the concave polygon into smaller convex " "polygons, or using a technique such as BSP (which is not used much nowadays)." msgstr "" +"Как видите, плоскости весьма полезны, и это лишь верхушка айсберга. Вам " +"может быть интересно, что происходит с невыпуклыми многоугольниками. Обычно " +"это решается путем разделения вогнутого многоугольника на более мелкие " +"выпуклые многоугольники или с использованием такого метода, как BSP (который " +"в настоящее время мало используется)." msgid "Collision detection in 3D" -msgstr "" +msgstr "Обнаружение столкновений в 3D" msgid "" "This is another bonus bit, a reward for being patient and keeping up with " @@ -240,18 +300,30 @@ msgid "" "pretty well) but it's used by almost all physics engines and collision " "detection libraries :)" msgstr "" +"Это еще один бонус, награда за терпение и понимание хода мысли этого " +"длинного руководства. Вот еще одна мудрость. Возможно, это не что-то для " +"прямого использования (Godot уже неплохо справляется с обнаружением " +"столкновений), но оно используется почти всеми физическими движками и " +"библиотеками обнаружения столкновений :)" msgid "" "Remember that converting a convex shape in 2D to an array of 2D planes was " "useful for collision detection? You could detect if a point was inside any " "convex shape, or if two 2D convex shapes were overlapping." msgstr "" +"Помните, преобразование выпуклой формы в 2D в массив 2D плоскостей было " +"полезно для обнаружения столкновений? Вы могли определить, находится ли " +"точка внутри какой-либо выпуклой формы или перекрываются две выпуклые " +"двумерные формы." msgid "" "Well, this works in 3D too, if two 3D polyhedral shapes are colliding, you " "won't be able to find a separating plane. If a separating plane is found, " "then the shapes are definitely not colliding." msgstr "" +"Что ж, это работает и в 3D: если две трехмерные многогранные фигуры " +"сталкиваются, вы не сможете найти разделяющую плоскость. Если разделяющая " +"плоскость найдена, то фигуры точно не сталкиваются." msgid "" "To refresh a bit a separating plane means that all vertices of polygon A are " @@ -259,6 +331,10 @@ msgid "" "side. This plane is always one of the face-planes of either polygon A or " "polygon B." msgstr "" +"Немного обновить разделяющую плоскость означает, что все вершины " +"многоугольника A находятся на одной стороне плоскости, а все вершины " +"многоугольника B — на другой стороне. Эта плоскость всегда является одной из " +"граней либо многоугольника A, либо многоугольника B." msgid "" "In 3D though, there is a problem to this approach, because it is possible " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/index.po index dcad4b47f3..e3023f7295 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po b/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po index d4a08bc3b1..217c37e954 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.1.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -98,6 +98,8 @@ msgid "" "Method ``get_meta_list`` changes return type from ``PackedStringArray`` to " "``Array[StringName]``" msgstr "" +"Метод ``get_meta_list`` изменяет возврат типа ``PackedStringArray`` в " +"``Array[StringName]``" msgid "|❌|" msgstr "" @@ -115,6 +117,8 @@ msgstr "" msgid "" "Method ``create_action`` adds a new ``backward_undo_ops`` optional parameter" msgstr "" +"Метод ``create_action`` создаёт новый опциональный параметр " +"``backward_undo_ops``" msgid "|✔️ with compat|" msgstr "" @@ -129,6 +133,7 @@ msgid "" "Method ``wait_for_task_completion`` changes return type from ``void`` to " "``Error``" msgstr "" +"Метод ``wait_for_task_completion`` изменяет тип возрата ``void`` в ``Error``" msgid "`GH-77143`_" msgstr "" @@ -141,7 +146,7 @@ msgid "**AnimationNode**" msgstr "Режим Анимации" msgid "Method ``_process`` adds a new ``test_only`` parameter" -msgstr "" +msgstr "Метод ``_process`` добавляет новый параметр ``test_only``" msgid "`GH-75759`_" msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po b/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po index f670edc24b..4ee85c697b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.2.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -496,28 +496,34 @@ msgid "Method ``get_connection_output_slot`` removed" msgstr "" msgid "Method ``get_connection_output_type`` removed" -msgstr "" +msgstr "Метод ``get_connection_output_type`` удалён" msgid "Property ``language`` removed" -msgstr "" +msgstr "Свойство ``language`` удалено" msgid "Signal ``node_deselected`` moved to base class ``GraphElement``" msgstr "" +"Сигнал ``node_deselected`` был перемещён в базовый класс ``GraphElement``" msgid "Signal ``node_selected`` moved to base class ``GraphElement``" msgstr "" +"Сигнал ``node_selected`` был перемещён в базовый класс ``GraphElement``" msgid "Property ``overlay`` removed" -msgstr "" +msgstr "Свойство ``overlay`` удалено" msgid "Property ``position_offset`` moved to base class ``GraphElement``" msgstr "" +"Свойство ``position_offset`` было перемещено в базовый класс ``GraphElement``" msgid "Signal ``position_offset_changed`` moved to base class ``GraphElement``" msgstr "" +"Сигнал ``position_offset_changed`` был перемещён в базовый класс " +"``GraphElement``" msgid "Signal ``raise_request`` moved to base class ``GraphElement``" msgstr "" +"Сигнал ``raise_request`` был перемещён в базовый класс ``GraphElement``" msgid "Property ``resizable`` moved to base class ``GraphElement``" msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po b/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po index 3aa8843dcf..9b5be13781 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/migrating/upgrading_to_godot_4.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -444,7 +444,6 @@ msgstr "" msgid "GIProbe" msgstr "Использование GIProbe (карты тайтлов)" -#, fuzzy msgid "VoxelGI" msgstr "VoxelGI" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/index.po index 791c3e0b87..409ee76240 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po index b101b22d06..0275c88c4a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_connecting_navmesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po index 611856560a..a1633cd2ac 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_debug_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po index e009af2c5b..879cd95124 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_different_actor_area_access.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po index 555465ea35..f4b44754c4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_different_actor_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,8 +40,8 @@ msgstr "" msgid "" "If the avoidance behavior should also change with the locomotion e.g. only " "avoid while standing or only avoid other agents in the same locomotion " -"state, switch the actors's avoidance agent to another avoidance map with " -"each locomotion change." +"state, switch the actor's avoidance agent to another avoidance map with each " +"locomotion change." msgstr "" msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po index 35f5fb6577..8022cd9062 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_different_actor_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po index 1559c77f48..61575001ca 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -240,7 +240,8 @@ msgid "" msgstr "" msgid "" -"Define the moveable navigation area with the NavigationPolygon draw tool." +"Define the movable navigation area with the NavigationPolygon draw tool. " +"Then click the `Bake NavigationPolygon`` button on the toolbar." msgstr "" msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po index f6b1ceca33..9faa3cc72a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_introduction_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po index 9facfdcf39..7778dafc41 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_optimizing_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po index 1185b56563..09ceec9142 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationagents.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po index a57efdadcb..4ba4dc343a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlayers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po index 57bf15d78e..1a18849a7b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationlinks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po index 43ec592cfa..5a4a277a8c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po index d7a2361aa7..944a67ca0f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationmeshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po index dd1de62cfc..d684515d37 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationobstacles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -150,7 +150,7 @@ msgid "" msgstr "" #, fuzzy -msgid "Procedual obstacles" +msgid "Procedural obstacles" msgstr "Процедурное небо." msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po index ff7670849d..f4aa4d07be 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpathqueryobjects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,7 +49,7 @@ msgstr "" msgid "" "2D and 3D versions of ``NavigationPathQueryResult`` are available as :ref:" -"`NavigationPathQuerResult2D` and :ref:" +"`NavigationPathQueryResult2D` and :ref:" "`NavigationPathQueryResult3D` " "respectively." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po index 88cbb3a35f..485424ea3c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationpaths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po index 1da451c2b8..c79b2263ef 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationregions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po index c9fe340b2e..a0554f084e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/navigation/navigation_using_navigationservers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 3ff0923feb..f6c0ec657a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -165,14 +165,6 @@ msgstr "" "`introduction to networking models in games `__." -msgid "" -"If you want to use your low-level networking library of choice instead of " -"Godot's built-in networking, see here for an example: https://github.com/" -"PerduGames/gdnet3" -msgstr "" -"Если вы хотите использовать низкоуровневую сетевую библиотеку вместо " -"встроенной сети Godot, см. здесь пример: https://github.com/PerduGames/gdnet3" - #, fuzzy msgid "" "Adding networking to your game comes with some responsibility. It can make " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po index 772f8030d2..907bc5d900 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po index 62c8e96c8e..861d9e6364 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po index 6a69e35280..eebbbb3809 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po index eb260254ee..a8fa3bd639 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/webrtc.po index 023dd2be54..61f774a836 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/webrtc.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/webrtc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/websocket.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/websocket.po index 8861ec4023..ed0c6f14bf 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/websocket.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/websocket.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/cpu_optimization.po b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/cpu_optimization.po index aadd9c2ff6..47a42327bb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/cpu_optimization.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/cpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/general_optimization.po b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/general_optimization.po index 1a54149901..f0c4597ab1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/general_optimization.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/general_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -30,24 +30,31 @@ msgid "" "it's all too easy to produce software that will bring even the fastest " "computer to its knees." msgstr "" +"В идеальном мире компьютеры работали бы с бесконечной скоростью. " +"Единственным ограничением того, чего мы можем достичь, является наше " +"воображение. Однако в реальном мире слишком легко создать программное " +"обеспечение, которое поставит на колени даже самый быстрый компьютер." msgid "" "Thus, designing games and other software is a compromise between what we " "would like to be possible, and what we can realistically achieve while " "maintaining good performance." msgstr "" +"Таким образом, разработка игр и другого программного обеспечения — это " +"компромисс между тем, чего нам хотелось бы, и тем, чего мы реально можем " +"достичь, сохраняя при этом хорошую производительность." msgid "To achieve the best results, we have two approaches:" -msgstr "" +msgstr "Для достижения наилучших результатов у нас есть два подхода:" msgid "Work faster." -msgstr "" +msgstr "Работайте быстрее." msgid "Work smarter." -msgstr "" +msgstr "Работайте разумнее." msgid "And preferably, we will use a blend of the two." -msgstr "" +msgstr "И желательно, мы будем использовать смесь этих двух." #, fuzzy msgid "Smoke and mirrors" @@ -60,24 +67,36 @@ msgid "" "and should strive to learn the tricks of the trade while trying to invent " "new ones." msgstr "" +"Частью более разумной работы является признание того, что в играх мы часто " +"можем заставить игрока поверить, что он находится в мире, который гораздо " +"более сложный, интерактивный и графически захватывающий, чем он есть на " +"самом деле. Хороший программист — волшебник, и он должен стремиться изучать " +"хитрости профессии и одновременно пытаться изобретать новые." msgid "The nature of slowness" -msgstr "" +msgstr "Природа медлительности" msgid "" "To the outside observer, performance problems are often lumped together. But " "in reality, there are several different kinds of performance problems:" msgstr "" +"Для стороннего наблюдателя проблемы с производительностью часто смешиваются " +"в одну кучу. Но на самом деле существует несколько различных проблем с " +"производительностью:" msgid "" "A slow process that occurs every frame, leading to a continuously low frame " "rate." msgstr "" +"Медленный процесс, происходящий в каждом кадре и приводящий к постоянно " +"низкой частоте кадров." msgid "" "An intermittent process that causes \"spikes\" of slowness, leading to " "stalls." msgstr "" +"Прерывистый процесс, вызывающий \"всплески\" замедления, приводящие к " +"остановкам." msgid "" "A slow process that occurs outside of normal gameplay, for instance, when " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/gpu_optimization.po b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/gpu_optimization.po index 6464ba7789..927c816514 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/gpu_optimization.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/gpu_optimization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/index.po index 7f8d6b10eb..baf8b7b836 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po index 7e2ec8a929..c8b651477f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/optimizing_3d_performance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/thread_safe_apis.po b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/thread_safe_apis.po index 8e37800dfe..002733403a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/thread_safe_apis.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/using_multimesh.po b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/using_multimesh.po index 3cb3540fd7..4e749071b4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/using_multimesh.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/using_multiple_threads.po b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/using_multiple_threads.po index 4088ec7313..1ae2aa2dff 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/using_multiple_threads.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/using_servers.po b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/using_servers.po index 2a132827e4..1afcf5432d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/using_servers.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po index 7c1e771455..5d1b15b11e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po index 8ded32a50a..e185bcccfd 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/vertex_animation/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/vertex_animation/index.po index 5b9aaa4bba..a1154dcbd2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/performance/vertex_animation/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/performance/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po index fe9043cbd0..3de83fbbd1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/collision_shapes_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po index 4882868bc8..a76bf7e9a9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/collision_shapes_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po index 4accc4f4d4..b11c4900ac 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index bd305a62a2..7046f2ebe9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/large_world_coordinates.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/large_world_coordinates.po index 70175611d8..8a69682044 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/large_world_coordinates.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/large_world_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,7 +91,7 @@ msgstr "" msgid "" "**Double-precision float range (represent all integers):** Between -9 " -"quadrillon and 9 quadrillon" +"quadrillion and 9 quadrillion" msgstr "" msgid "Range" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po index 2f648d69e8..c89b9185a1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 4f868bafbe..3870b9536b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,21 +28,21 @@ msgid "" "simulation to create realistic procedural animation. They are used for death " "animations in many games." msgstr "" -"Начиная с версии 3.1, Godot поддерживает физику тряпичных кукол (ragdolls). " -"Для создания реалистичной процедурной анимации тряпичные куклы используют " -"физическое моделирование. Они используются для анимации смерти во многих " -"играх." +"Начиная с версии 3.1, Godot поддерживает физику ragdoll'ов. Для создания " +"реалистичной процедурной анимации ragdoll'ы используют физическое " +"моделирование. Они используются для анимации смерти во многих играх." msgid "" "In this tutorial, we will be using the Platformer3D demo to set up a ragdoll." msgstr "" -"В этом учебном пособии мы будем использовать пример Platformer3D для " -"настройки тряпичной куклы." +"В этом руководстве мы будем использовать пример Platformer3D для настройки " +"ragdoll'ов." +#, fuzzy msgid "" "You can download the Platformer3D demo on `GitHub `_ or using the " -"`Asset Library `_." +"`Asset Library `_." msgstr "" "Вы можете скачать пример Platformer3D с `GitHub `_ или " @@ -50,22 +50,21 @@ msgstr "" "asset/125>`_." msgid "Setting up the ragdoll" -msgstr "Настройка куклы" +msgstr "Настройка ragdoll'а" msgid "Creating physical bones" msgstr "Создание физических костей" -#, fuzzy msgid "" "Like many other features in the engine, there is a node to set up a ragdoll: " "the :ref:`PhysicalBone3D ` node. To simplify the " "setup, you can generate ``PhysicalBone`` nodes with the \"Create physical " "skeleton\" feature in the skeleton node." msgstr "" -"Как и для многих других возможностей движка существует узел для настройки " -"куклы: :ref:`PhysicalBone `. Для упрощения настройки Вы " -"можете создать узлы ``PhysicalBone`` через функцию \"Создать физический " -"скелет\" в узле скелетона." +"Как и для многих других возможностей движка, существует узел для настройки " +"ragdoll'а: :ref:`PhysicalBone3D `. Для упрощения " +"настройки Вы можете создать узлы ``PhysicalBone`` через функцию \"Создать " +"физический скелет\" в узле ``Skeleton3D``." msgid "" "Open the platformer demo in Godot, and then the Robi scene. Select the " @@ -81,14 +80,14 @@ msgid "" msgstr "" "Щелкните его и выберите опцию ``Создать физический скелет``. Godot будет " "генерировать узлы ``PhysicalBone`` и формы столкновений для каждой кости " -"скелета и штыревые крепления для их соединения:" +"скелета и соединит их между собой:" msgid "" "Some of the generated bones aren't necessary: the ``MASTER`` bone for " "example. So we're going to clean up the skeleton by removing them." msgstr "" "Некоторые из созданных костей не являются необходимыми: например, " -"кость``MAIN``. Мы очистим скелет, удалив её." +"кость``MASTER``. Мы очистим скелет, удалив её." msgid "Cleaning up the skeleton" msgstr "Очистка скелета" @@ -99,8 +98,8 @@ msgid "" "the simulation, as well as all utility bones." msgstr "" "Каждая ``PhysicalBone``, которую должен моделировать движок, ухудшает " -"производительность, поэтому Вы захотите удалить каждую кость, которая " -"слишком мала, чтобы оказывать влияние на моделирование, а также все " +"производительность, поэтому вы скорее всего захотите удалить каждую кость, " +"которая слишком мала, чтобы оказывать влияние на моделирование, а также все " "вспомогательные кости." msgid "" @@ -109,7 +108,7 @@ msgid "" "one for the palm, one for the thumb, and a last one for the other four " "fingers." msgstr "" -"Например, если мы берем гуманоида, Вы не захотите иметь физические кости для " +"Например, если мы берем гуманоида, вам не нужно иметь физические кости для " "каждого пальца. Вместо этого Вы можете использовать единственную кость для " "всей руки, или одну для ладони, одну для большого пальца и последнюю для " "остальных четырех пальцев." @@ -121,7 +120,7 @@ msgid "" msgstr "" "Удалите эти физические кости: ``MASTER``, ``waist``, ``neck``, " "``headtracker``. Это даст нам оптимизированный скелет и облегчит управление " -"куклой." +"ragdoll'ом." msgid "Collision shape adjustment" msgstr "Настройка форм столкновений" @@ -156,7 +155,7 @@ msgid "This is the final result:" msgstr "Это и есть финальный результат:" msgid "Simulating the ragdoll" -msgstr "Моделирование куклы" +msgstr "Моделирование ragdoll'а" msgid "" "The ragdoll is now ready to use. To start the simulation and play the " @@ -164,24 +163,24 @@ msgid "" "method. Attach a script to the skeleton node and call the method in the " "``_ready`` method:" msgstr "" -"Теперь кукла готова к использованию. Для запуска моделирования и " -"воспроизведения анимации куклы необходимо вызвать метод " -"``physical_bones_start_simulation``. Присоедините скрипт к скелетному узлу и " -"вызовите метод в ``_ready`` методе:" +"Теперь ragdoll готов к использованию. Чтобы запустить симуляцию и " +"воспроизвести анимацию ragdoll'а, необходимо вызвать метод " +"``physical_bones_start_simulation``. Присоедините скрипт к узлу скелета и " +"вызовите метод в ``_ready``:" msgid "" "To stop the simulation, call the ``physical_bones_stop_simulation()`` method." msgstr "" -"Чтобы остановить моделирование, вызовите метод " +"Чтобы остановить симуляцию, вызовите метод " "``physical_bones_stop_simulation()``." msgid "" "You can also limit the simulation to only a few bones. To do so, pass the " "bone names as a parameter. Here's an example of partial ragdoll simulation:" msgstr "" -"Можно также ограничить моделирование только несколькими костями. Для этого " -"передайте имена костей в качестве параметра. Вот пример частичного " -"моделирования куклы:" +"Можно также ограничить симуляцию только несколькими костями. Для этого " +"передайте имена костей в качестве параметра. Вот пример частичной симуляции " +"ragdoll'а:" msgid "Collision layer and mask" msgstr "Слой столкновения и маска" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po index a115a3f6d6..078b6eece8 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po index 615befdb3f..afbac05eea 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po index f3f1b874c1..2fde798444 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -78,7 +78,7 @@ msgstr "" msgid "" "You can download the Platformer3D demo on `GitHub `_ or `the Asset " -"Library `_." +"Library `_." msgstr "" "Вы можете скачать пример Platformer3D с `GitHub `_ или " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po index 0cfa0cd4d3..f595443b4c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/troubleshooting_physics_issues.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,6 +24,8 @@ msgstr "Тестирование и отчёты о проблемах" msgid "" "When working with a physics engine, you may encounter unexpected results." msgstr "" +"При работе с физическим движком вы можете столкнуться с неожиданными " +"результатами." msgid "" "While many of these issues can be resolved through configuration, some of " @@ -36,7 +38,7 @@ msgid "" msgstr "" msgid "Objects are passing through each other at high speeds" -msgstr "" +msgstr "Объекты проходят друг через друга на высоких скоростях" msgid "" "This is known as *tunneling*. Enabling **Continuous CD** in the RigidBody " @@ -89,6 +91,8 @@ msgstr "" msgid "Scaled physics bodies or collision shapes do not collide correctly" msgstr "" +"Масштабированные физические тела или формы столкновений не сталкиваются " +"правильно" msgid "" "Godot does not currently support scaling of physics bodies or collision " @@ -109,17 +113,17 @@ msgid "" msgstr "" msgid "Thin objects are wobbly when resting on the floor" -msgstr "" +msgstr "Тонкие предметы шатаются, когда лежат на полу" #, fuzzy msgid "This can be due to one of two causes:" msgstr "Это приведёт к тому что:" msgid "The floor's collision shape is too thin." -msgstr "" +msgstr "Форма столкновения пола слишком тонкая." msgid "The RigidBody's collision shape is too thin." -msgstr "" +msgstr "Форма столкновения RigidBody's слишком тонкая." msgid "" "In the first case, this can be alleviated by making the floor's collision " @@ -127,12 +131,20 @@ msgid "" "get below in some way, you can make the collider thicker than the floor's " "visual representation." msgstr "" +"В первом случае это можно облегчить, сделав форму столкновения пола толще. " +"Например, если у вас тонкий пол, ниже которого игрок каким-то образом не " +"может пройти, вы можете сделать коллайдер толще, чем визуальное " +"представление пола." msgid "" "In the second case, this can usually only be resolved by increasing the " "physics simulation rate (as making the shape thicker would cause a " "disconnect between the RigidBody's visual representation and its collision)." msgstr "" +"Во втором случае эту проблему обычно можно решить только увеличением " +"скорости физического моделирования (поскольку увеличение толщины формы " +"приведет к разрыву между визуальным представлением RigidBody's и его " +"столкновением)." msgid "" "In both cases, increasing the physics simulation rate can also help " @@ -154,6 +166,11 @@ msgid "" "why many other physics engines don't provide any support for them. There are " "several known bugs with cylinder collision shapes currently." msgstr "" +"При переходе от Bullet к GodotPhysics в Godot 4 формы столкновений цилиндров " +"пришлось переопределять с нуля. Однако формы столкновений цилиндров — одна " +"из самых сложных для поддержки форм, поэтому многие другие физические движки " +"не предоставляют для них никакой поддержки. В настоящее время известно " +"несколько ошибок с формами столкновения цилиндров." msgid "" "We recommend using box or capsule collision shapes for characters for now. " @@ -162,9 +179,14 @@ msgid "" "not have this downside, but their shape can make precision platforming more " "difficult." msgstr "" +"На данный момент мы рекомендуем использовать для персонажей формы " +"столкновения коробок или капсул. Коробки обычно обеспечивают лучшую " +"надежность, но имеют недостаток: персонажу требуется больше места по " +"диагонали. Формы столкновения капсул не имеют этого недостатка, но их форма " +"может затруднить точный платформер." msgid "VehicleBody simulation is unstable, especially at high speeds" -msgstr "" +msgstr "Симуляция VehicleBody нестабильна, особенно на высоких скоростях" msgid "" "When a physics body moves at a high speed, it travels a large distance " @@ -186,13 +208,16 @@ msgid "" msgstr "" msgid "Collision results in bumps when an object moves across tiles" -msgstr "" +msgstr "Столкновение приводит к ударам, когда объект движется по тайлам" msgid "" "This is a known issue in the physics engine caused by the object bumping on " "a shape's edges, even though that edge is covered by another shape. This can " "occur in both 2D and 3D." msgstr "" +"Это известная проблема физического движка, возникающая из-за того, что " +"объект ударяется о края фигуры, даже если этот край закрыт другой фигурой. " +"Это может происходить как в 2D, так и в 3D." msgid "" "The best way to work around this issue is to create a \"composite\" " @@ -202,15 +227,25 @@ msgid "" "per-island basis (which means each group of touching tiles gets its own " "collider)." msgstr "" +"Лучший способ обойти эту проблему — создать «составной» коллайдер. Это " +"означает, что вместо столкновения отдельных плиток вы создаете единую форму " +"столкновения, представляющую столкновение для группы плиток. Как правило, " +"вам следует разделять составные коллайдеры по каждому острову (это означает, " +"что каждая группа соприкасающихся тайлов получает свой собственный " +"коллайдер)." msgid "" "Using a composite collider can also improve physics simulation performance " "in certain cases. However, since the composite collision shape is much more " "complex, this may not be a net performance win in all cases." msgstr "" +"Использование составного коллайдера также может в некоторых случаях повысить " +"производительность физического анализа. Однако, поскольку составная форма " +"реализуется гораздо сложнее, она не во всех случаях может принести чистый " +"выигрыш в производительности." msgid "Framerate drops when an object touches another object" -msgstr "" +msgstr "Частота кадров падает, когда объект касается другого объекта" msgid "" "This is likely due to one of the objects using a collision shape that is too " @@ -219,11 +254,19 @@ msgid "" "generation, it's possible that you ended up with dozens if not hundreds of " "shapes created for a single convex shape collision resource." msgstr "" +"Вероятно, это связано с тем, что один из объектов использует слишком сложную " +"форму столкновения. Выпуклые формы столкновений должны использовать как " +"можно меньшее количество фигур из соображений производительности. Полагаясь " +"на автоматическую генерацию Godot, возможно, вы получите десятки, если не " +"сотни фигур, созданных для одного ресурса столкновения выпуклых форм." msgid "" "In some cases, replacing a convex collider with a couple of primitive " "collision shapes (box, sphere, or capsule) can deliver better performance." msgstr "" +"В некоторых случаях замена выпуклого коллайдера парой примитивных форм " +"столкновения (коробка, сфера или капсула) может обеспечить лучшую " +"производительность." msgid "" "This issue can also occur with StaticBodies that use very detailed trimesh " @@ -235,6 +278,8 @@ msgstr "" msgid "Physics simulation is unreliable when far away from the world origin" msgstr "" +"Физическое моделирование ненадежно, когда оно находится далеко от начала " +"координат мира" msgid "" "This is caused by floating-point precision errors, which become more " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_area_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_area_2d.po index 41c4a9d8e0..42bc4cb4d0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_area_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_area_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_character_body_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_character_body_2d.po index 05152a0947..94024a0061 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_character_body_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_character_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po index bcf14d2fc1..bd42ce3e31 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/android_library.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/android_library.po index cda9987737..574dbe09d6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/android_library.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/android_library.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/android_plugin.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/android_plugin.po index 0102cab96d..c83c798164 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/android_plugin.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -505,9 +505,9 @@ msgid "" msgstr "" msgid "" -"If targetting this use-case, make sure to include additional instructions " -"for how the ``AAR`` binaries should be included (e.g: custom additions to " -"the Android app's manifest)." +"If targeting this use-case, make sure to include additional instructions for " +"how the ``AAR`` binaries should be included (e.g: custom additions to the " +"Android app's manifest)." msgstr "" #, fuzzy diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/index.po index d4bc8c41eb..ca16ca7d91 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po index 36f0dd91eb..69df5be90d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po index 6543fe4cd1..6956c251e6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/ios/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/ios/index.po index ad8aae7147..b8ea2ceb01 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/ios/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/ios/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po index 991ffa604b..9a9915b3c8 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/ios/ios_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po index 562b399480..65a9105a5b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/ios/plugins_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po index a284e4d7b6..1911a8b76d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/web/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po index d2764d4b5a..45ff52c638 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/web/html5_shell_classref.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/web/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/web/index.po index d4e2ba9c25..73c0f71d74 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/web/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/web/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po index e5b7e03095..ba4e8a9fbb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/3d_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index d5ba629fad..6695b4e153 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po index 66c4fb0f7c..fe6ce9a444 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index 2a6be861bc..43752dce98 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,14 +91,14 @@ msgstr "" msgid "" "You can implement four other methods to add controls to the inspector at " -"specific positions. The ``parse_begin()`` and ``parse_end()`` methods are " +"specific positions. The ``_parse_begin()`` and ``_parse_end()`` methods are " "called only once at the beginning and the end of parsing for each object, " "respectively. They can add controls at the top or bottom of the inspector " "layout by calling ``add_custom_control()``." msgstr "" msgid "" -"As the editor parses the object, it calls the ``parse_category()`` and " +"As the editor parses the object, it calls the ``_parse_category()`` and " "``_parse_property()`` methods. There, in addition to " "``add_custom_control()``, you can call both ``add_property_editor()`` and " "``add_property_editor_for_multiple_properties()``. Use these last two " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po index 0bf82592a2..6bfae7e518 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/installing_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 1caeb030da..5f8cf349c9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 2efec7704b..904b5fd49a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po index dc9cb23255..513ec42b2c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/visual_shader_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po index 80c5c2e7ab..9bc21ffae1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po index 205af82cc6..75f7da3577 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/index.po index a410c7ed97..b440ca3546 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/jitter_stutter.po b/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/jitter_stutter.po index 993c271792..21dbeba6fd 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/jitter_stutter.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -301,7 +301,7 @@ msgid "" "(typically ``60``) work best when physics interpolation is disabled, as they " "will avoid jitter. This means values such as ``120``, ``180`` and ``240`` " "are good starting points. As a bonus, higher physics FPSes make tunneling " -"and physics unstability issues less likely to occur." +"and physics instability issues less likely to occur." msgstr "" msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po b/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po index 708f6861e9..aa4b419dc3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -117,6 +117,14 @@ msgid "" "viewport will be resized and stretched to different screen sizes." msgstr "" +msgid "" +"On this page, *window* refers to the screen area allotted to your game by " +"the system, while *viewport* refers to the root object (accessible from " +"``get_tree().root``) which the game controls to fill this screen area. This " +"viewport is a :ref:`Window ` instance. Recall from the :ref:" +"`introduction ` that *all* Window objects are viewports." +msgstr "" + msgid "" "To configure the stretch base size at runtime from a script, use the " "``get_tree().root.content_scale_size`` property (see :ref:`Window." @@ -190,14 +198,10 @@ msgstr "Режим растяжения" msgid "" "The **Stretch Mode** setting defines how the base size is stretched to fit " -"the resolution of the window or screen." -msgstr "" - -msgid "" -"The animations below use a \"base size\" of just 16×9 pixels to demonstrate " -"the effect of different stretch modes. A single sprite, also 16×9 pixels in " -"size, covers the entire viewport, and a diagonal :ref:`Line2D " -"` is added on top of it:" +"the resolution of the window or screen. The animations below use a \"base " +"size\" of just 16×9 pixels to demonstrate the effect of different stretch " +"modes. A single sprite, also 16×9 pixels in size, covers the entire " +"viewport, and a diagonal :ref:`Line2D ` is added on top of it:" msgstr "" msgid "" @@ -630,9 +634,10 @@ msgid "" msgstr "" msgid "" -"You can define a minimum window size by setting ``OS.min_window_size`` in a " -"script's ``_ready()`` function. This prevents the user from resizing the " -"application below a certain size, which could break the UI layout." +"You can define a minimum window size by calling ``get_window()." +"set_min_size()`` in a script's ``_ready()`` function. This prevents the user " +"from resizing the application below a certain size, which could break the UI " +"layout." msgstr "" msgid "" @@ -646,22 +651,45 @@ msgid "hiDPI support" msgstr "Поддержка дисплеев высокой плотности(DPI)" msgid "" -"By default, Godot projects aren't considered DPI-aware by the operating " -"system. This is done to improve performance on low-end systems, since the " -"operating system's DPI fallback scaling will be faster than letting the " -"application scale itself (even when using the ``viewport`` stretch mode)." +"By default, Godot projects are considered DPI-aware by the operating system. " +"This is controlled by the **Display > Window > Dpi > Allow Hidpi** project " +"setting, which should be left enabled whenever possible. Disabling DPI " +"awareness can break fullscreen behavior on Windows." msgstr "" msgid "" -"However, the OS-provided DPI fallback scaling doesn't play well with " -"fullscreen mode. If you want crisp visuals on hiDPI displays or if project " -"uses fullscreen, it's recommended to enable **Display > Window > Dpi > Allow " -"Hidpi** in the Project Settings." +"Since Godot projects are DPI-aware, they may appear at a very small window " +"size when launching on an hiDPI display (proportionally to the screen " +"resolution). For a game, the most common way to work around this issue is to " +"make them fullscreen by default. Alternatively, you could set the window " +"size in an :ref:`autoload `'s ``_ready()`` function " +"according to the screen size." +msgstr "" + +msgid "To ensure 2D elements don't appear too small on hiDPI displays:" msgstr "" msgid "" -"**Allow Hidpi** is only effective on Windows and macOS. It's ignored on all " -"other platforms." +"For games, use the ``canvas_items`` or ``viewport`` stretch modes so that 2D " +"elements are automatically resized according to the current window size." +msgstr "" + +msgid "" +"For non-game applications, use the ``disabled`` stretch mode and set the " +"stretch scale to a value corresponding to the display scale factor in an :" +"ref:`autoload `'s ``_ready()`` function. The " +"display scale factor is set in the operating system's settings and can be " +"queried using :ref:" +"`screen_get_scale`. This method " +"is currently only implemented on macOS. On other operating systems, you will " +"need to implement a method to guess the display scale factor based on the " +"screen resolution (with a setting to let the user override this if needed). " +"This is the approach currently used by the Godot editor." +msgstr "" + +msgid "" +"The **Allow Hidpi** setting is only effective on Windows and macOS. It's " +"ignored on all other platforms." msgstr "" msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/viewports.po b/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/viewports.po index 5c45313542..3847cdc668 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/viewports.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/rendering/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po index aacc3d1bdc..d55885ab2d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -43,6 +43,8 @@ msgid "" "C# is a high-level programming language developed by Microsoft. In Godot, it " "is implemented with .NET 6.0." msgstr "" +"C# - это высоко-уровневый язык программирования, разработанный Microsoft. В " +"Godot, это язык внедрён при помощи .NET 6.0." msgid "" "Projects written in C# using Godot 4 currently cannot be exported to the web " @@ -267,6 +269,10 @@ msgid "" "``NuGet.Config`` file. When you build your Godot project again, the file " "will be automatically created with default values." msgstr "" +"Простой способ исправить файл конфигурации NuGet - его восстановление. На " +"вашем проводнике, перейдите к директорию ``%AppData%\\NuGet``. Переименуйте " +"или удалите файл `NuGet.Config``. При повторной сборки проекта Godot, файл " +"будет автоматически создан с стардартными значениями." msgid "Creating a C# script" msgstr "Создание C# скрипта" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po index 43fe292e7f..601cf9f944 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_collections.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po index 31bcd11314..a818f74cb0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -934,7 +934,7 @@ msgid "range" msgstr "range" msgid "GD.Range or `System.Linq.Enumerable.Range`_" -msgstr "" +msgstr "GD.Range или `System.Linq.Enumerable.Range`_" msgid "type_exists" msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po index 67ce9d28fb..7f7f88f9b1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po index 58e90e9a95..f33d87fd39 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po index 74ac8a8d24..9ec3882710 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_global_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po index 9624036836..80f97fa39b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po index 6021f6191c..8bebf742c8 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po index adbb551f59..32d970e347 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/c_sharp_variant.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po index c30af6f6ec..611bbcd001 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0001.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po index 2f3a2ced1c..a594e23d23 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0002.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po index c6b50716e3..ff05bed9d7 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0101.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po index 3475731f4b..564382fd50 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0102.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po index 28ad844d4a..c4a9830c70 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0103.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po index afb90f7fb5..b6e096c82f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0104.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po index 71fdc1dbeb..a4ae2dc5aa 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0105.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po index 163c98fafb..8f152ebeda 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0106.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po index cc3127409d..d0268afe60 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0107.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po index cc538017bd..2ac04ecef5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0201.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po index f43ca76c13..27e9169b51 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0202.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po index b120200744..b860560e99 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0203.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po index f314e0f460..2941aa47bf 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0301.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po index bbaf642740..55d4597134 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0302.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po index 44bccce417..8f0e3e9249 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0303.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po index 58e86630af..9c7aa5241c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0401.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po index 712a72e2f5..7a7b9c3bd1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/GD0402.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po index 01685dd459..15ff832c83 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/diagnostics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/index.po index d10bcf19bc..c00e4bd46b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -35,6 +35,9 @@ msgid "" "version `_ of the editor from the Godot " "website." msgstr "" +"Стандартный исполняемый файл Godot не содержит поддержку C#. Вместо этого, " +"чтобы включить поддержку C# для вашего проекта, необхоимо `скачать .NET " +"версию `_ редактора из вебсайта Godot." msgid "Godot API for C#" msgstr "" @@ -59,7 +62,7 @@ msgstr "" "поддерживается, - это UWP." msgid "Android support is currently experimental and has a few limitations." -msgstr "" +msgstr "Поддержка Android экспериментальная и содержит некоторый ограничения." msgid "" "Projects targeting Android need to target .NET 7.0 or higher. This requires " @@ -93,6 +96,8 @@ msgid "" "Currently, projects written in C# cannot be exported to the web platform. To " "use C# on that platform, consider Godot 3 instead." msgstr "" +"Пока что проекты, написанные на C#, не могут быть экспортированны на веб " +"платформу. Чтобы использовать C# на этой платформе, используйте Godot 3." msgid "Translation status" msgstr "Статус перевода" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po index c269f429d3..eff529eb00 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,12 +20,13 @@ msgstr "" msgid "Change scenes manually" msgstr "Изменение сцен вручную" +#, fuzzy msgid "" -"Sometimes it helps to have more control over how one swaps scenes around. As " -"mentioned above, a :ref:`Viewport `'s child nodes will " -"render to the image it generates. This holds true even for nodes outside of " -"the \"current\" scene. Autoloads fall into this category, but so do scenes " -"which one instances and adds to the tree at runtime:" +"Sometimes it helps to have more control over how one swaps scenes around. A :" +"ref:`Viewport `'s child nodes will render to the image it " +"generates, this holds true even for nodes outside of the \"current\" scene. " +"Autoloads fall into this category, but so do scenes which one instances and " +"adds to the tree at runtime:" msgstr "" "Иногда полезно иметь больше контроля над тем, как менять местами сцены. Как " "упоминалось выше, дочерние узлы :ref:`Viewport ` будут " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/creating_script_templates.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/creating_script_templates.po index e180e6c396..e820475967 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/creating_script_templates.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/creating_script_templates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -71,13 +71,12 @@ msgid "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgstr "macOS: ``$HOME/Library/Application Support/Godot/script_templates/``" msgid "" -"If no ``script_templates`` is detected, Godot will create a default set of " -"built-in templates automatically, so this logic can be used to reset the " -"default templates in case you've accidentally overwritten them." +"If you're getting Godot from somewhere other than the official website, such " +"as Steam, the folder might be in a different location. You can find it using " +"the Godot editor. Go to ``Editor > Open Editor Data/Settings Folder`` and it " +"will open a folder in your file browser, inside that folder is the " +"``script_templates`` folder." msgstr "" -"Если ``script_templates`` не обнаружен, Godot автоматически создаст набор " -"встроенных шаблонов по умолчанию, поэтому эта логика может быть использована " -"для сброса шаблонов по умолчанию в случае их случайной перезаписи." msgid "Project-defined templates" msgstr "Шаблоны, определенные проектом" @@ -270,7 +269,8 @@ msgstr "Имя нового класса (используется только msgid "``_CLASS_``" msgstr "``%CLASS%``" -msgid "The name of the new class (used in C# only)." +#, fuzzy +msgid "The name of the new class." msgstr "Имя нового класса (используется только в C#)." #, fuzzy diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po index bd602efef9..ab71c7733d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/cross_language_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po index b70c2bff36..8b013a9c1e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/custom_performance_monitors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po index 4f0d0858fd..ff7bbf95cd 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/debugger_panel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/index.po index 9d8e9d7c80..8520ee6383 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po index 0d1566fa51..b13d0a330c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po index 8a94c4364a..339007a92c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/debug/the_profiler.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,10 +110,9 @@ msgid "" msgstr "" msgid "" -"In Godot 3, **Frame Time** includes rendering time. Say you find a " -"mysterious spike of lag in your game, but your physics and scripts are all " -"running fast. The delay could be due to the appearance of particles or " -"visual effects!" +"**Frame Time** includes rendering time. Say you find a mysterious spike of " +"lag in your game, but your physics and scripts are all running fast. The " +"delay could be due to the appearance of particles or visual effects!" msgstr "" msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po index f499288049..6b3a0ed0a0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/evaluating_expressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/filesystem.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/filesystem.po index d15237da29..3ab70f8024 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/filesystem.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po index d6338fd9a7..1e3745d712 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdextension/gdextension_cpp_example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdextension/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdextension/index.po index 23e9092cf5..ecd6366f15 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdextension/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdextension/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po index 76b4474a55..1a7a59d6b9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdextension/what_is_gdextension.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -229,7 +229,7 @@ msgstr "" "которую вы используете." msgid "Version compatibility" -msgstr "" +msgstr "Совместимость версий" msgid "" "GDExtension add-ons compiled for a given Godot version are only guaranteed " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po index d635eba956..3de1e6a0da 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po index 815861a951..51cc99fe8b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -183,7 +183,7 @@ msgid "" msgstr "Немедленный переход к следующей итерации ``for`` или ``while`` циклов." msgid "pass" -msgstr "пропуск" +msgstr "pass" msgid "" "Used where a statement is required syntactically but execution of code is " @@ -199,7 +199,7 @@ msgid "Returns a value from a function." msgstr "Возвращает значение из функции." msgid "class" -msgstr "класс" +msgstr "class" #, fuzzy msgid "Defines an inner class. See `Inner classes`_." @@ -229,9 +229,8 @@ msgstr "" "Проверяет, расширяет ли переменная данный класс, или принадлежит ли она " "данному встроенному типу." -#, fuzzy msgid "in" -msgstr "Найти" +msgstr "in" msgid "" "Tests whether a value is within a string, array, range, dictionary, or node. " @@ -304,7 +303,7 @@ msgstr "" "Предварительно загружает класс или переменную. См. `Классы как ресурсы`_." msgid "await" -msgstr "" +msgstr "await" msgid "" "Waits for a signal or a coroutine to finish. See `Awaiting for signals or " @@ -312,7 +311,7 @@ msgid "" msgstr "" msgid "yield" -msgstr "выход" +msgstr "yield" msgid "Previously used for coroutines. Kept as keyword for transition." msgstr "" @@ -372,9 +371,8 @@ msgstr "**Оператор**" msgid "**Description**" msgstr "**Описание**" -#, fuzzy msgid "``(`` ``)``" -msgstr "``<<`` ``>>``" +msgstr "``(`` ``)``" #, fuzzy msgid "Grouping (highest priority)" @@ -732,26 +730,26 @@ msgid "Floating-point number (real)" msgstr "Число с плавающей точкой (вещественное число)" msgid "``\"Hello\"``, ``'Hi'``" -msgstr "``\"Здравствуй\"``, ``\"Привет!\"``" +msgstr "``\"Здравствуй\"``, ``'Привет!'``" msgid "Regular strings" msgstr "Обычные строки" msgid "``\"\"\"Hello\"\"\"``, ``'''Hi'''``" -msgstr "``\"Здравствуй\"``, ``\"Привет!\"``" +msgstr "``\"\"\"Здравствуй\"\"\"``, ``'''Привет!'''``" msgid "Triple-quoted regular strings" msgstr "Строки в тройных кавычках" msgid "``r\"Hello\"``, ``r'Hi'``" -msgstr "``\"Здравствуй\"``, ``\"Привет\"``" +msgstr "``r\"Здравствуй\"``, ``r'Привет'``" #, fuzzy msgid "Raw strings" msgstr "string" msgid "``r\"\"\"Hello\"\"\"``, ``r'''Hi'''``" -msgstr "``\"Здравствуй\"``, ``\"Привет\"``" +msgstr "``r\"\"\"Здравствуй\"\"\"``, ``r'''Привет'''``" #, fuzzy msgid "Triple-quoted raw strings" @@ -884,11 +882,12 @@ msgstr "``\\uXXXX``" msgid "UTF-32 Unicode codepoint ``XXXXXX`` (hexadecimal, case-insensitive)" msgstr "Символ Unicode ``XXXX``(шестнадцатеричный, без учета регистра )" -#, fuzzy msgid "" "There are two ways to represent an escaped Unicode character above " "``0xFFFF``:" -msgstr "Есть два способа экспортирования проекта на сервер:" +msgstr "" +"Есть два способа представить экранированный символ Unicode с кодом выше " +"``0xFFFF``:" msgid "" "as a `UTF-16 surrogate pair \n" "Language-Team: LANGUAGE \n" @@ -381,9 +381,8 @@ msgstr "" msgid "Line 2." msgstr "" -#, fuzzy msgid "``[b]`` ``[/b]``" -msgstr "``<<`` ``>>``" +msgstr "``[b]`` ``[/b]``" msgid "Bold" msgstr "Жирный" @@ -394,9 +393,8 @@ msgstr "" msgid "Some **bold** text." msgstr "" -#, fuzzy msgid "``[i]`` ``[/i]``" -msgstr "``<<`` ``>>``" +msgstr "``[i]`` ``[/i]``" msgid "Italic" msgstr "Italic" @@ -414,9 +412,8 @@ msgstr "" msgid "Keyboard/mouse shortcut" msgstr "Сочетание клавиш" -#, fuzzy msgid "``Some [kbd]Ctrl + C[/kbd] key.``" -msgstr "Некоторые :kbd:`Ctrl + C` key." +msgstr "``Некоторые [kbd]Ctrl + C[/kbd] клавиши.``" msgid "Some :kbd:`Ctrl + C` key." msgstr "Некоторые :kbd:`Ctrl + C` key." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po index e765c51af3..bc115ad205 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_exports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po index 07f4618ce3..183b757e95 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -324,8 +324,8 @@ msgid "" "used, rounding to integral value. The integer to use for padding must appear " "before the dot." msgstr "" -"Точность может быть задана для действительных чисел, добавлением \"." -"\" (*точки*) с целым числом рядом с ним. Без целого числа после \".\", " +"Точность может быть задана для действительных чисел, добавлением \".\" " +"(*точки*) с целым числом рядом с ним. Без целого числа после \".\", " "используется точность 0, округляя до целочисленного значения. Целое число, " "которое нужно использовать для отступа, должно появиться перед точкой." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po index 6cc567361f..242bdc3bb2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/index.po index c7a4ba4fa1..495fb9b4e3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po index 289d112cef..33364aae68 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -193,7 +193,7 @@ msgid "" msgstr "" msgid ":ref:`Built-in types `." -msgstr ":ref:`Built-in `" +msgstr ":ref:`Встроенные типы `." #, fuzzy msgid "Native classes (``Object``, ``Node``, ``Area2D``, ``Camera2D``, etc.)." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po index 9f4e859900..e293e178a0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/gdscript/warning_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/groups.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/groups.po index 80e823e169..af309af694 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/groups.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/groups.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po index 293eb8d33c..a7878e4090 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/how_to_read_the_godot_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po index 1ffdcd2a3f..cfd30087c0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/idle_and_physics_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/index.po index 5ed5499bb9..b5d56da2ef 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po index f2b6a300e4..1bc6afaadc 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -63,6 +63,8 @@ msgid "" "We'll use an ``Area2D`` for the bullet, which moves in a straight line at a " "given velocity:" msgstr "" +"Мы используем ``Area2D`` для пули, которая движется прямолинейно при " +"заданной скорости:" msgid "" "However, if the bullets are added as children of the player, then they will " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po index 9fe72f732b..02cbec1a33 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/nodes_and_scene_instances.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/overridable_functions.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/overridable_functions.po index a48c0c5595..830b254730 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/overridable_functions.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/overridable_functions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/pausing_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/pausing_games.po index 16e7607a72..675038f867 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/pausing_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -116,14 +116,14 @@ msgid "" "every node will be paused. Several things happen when a node stops " "processing." msgstr "" -"По умолчанию все узлы имеют это свойство в состоянии " -"\"Наследовать\" (Inherit). Это означает, что они будут обрабатывать (или не " -"обрабатывать) только в зависимости от того, какое свойство установлено на " -"родительском узле. Если родитель установлен в состояние \"Наследовать\", то " -"будет проверяться \"дедушка\" и так далее. В конечном итоге, если состояние " -"не может быть найдено ни в одном из дедушек и бабушек, используется " -"состояние паузы в SceneTree. Это означает, что по умолчанию, когда игра " -"поставлена на паузу, каждый узел будет поставлен на паузу." +"По умолчанию все узлы имеют это свойство в состоянии \"Наследовать\" " +"(Inherit). Это означает, что они будут обрабатывать (или не обрабатывать) " +"только в зависимости от того, какое свойство установлено на родительском " +"узле. Если родитель установлен в состояние \"Наследовать\", то будет " +"проверяться \"дедушка\" и так далее. В конечном итоге, если состояние не " +"может быть найдено ни в одном из дедушек и бабушек, используется состояние " +"паузы в SceneTree. Это означает, что по умолчанию, когда игра поставлена на " +"паузу, каждый узел будет поставлен на паузу." msgid "" "The ``_process``, ``_physics_process``, ``_input``, and ``_input_event`` " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/resources.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/resources.po index 365dd90491..8eae904dc2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/resources.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -250,11 +250,12 @@ msgstr "" msgid "Creating your own resources" msgstr "Создание собственных ресурсов" +#, fuzzy msgid "" "Like any Object in Godot, users can also script Resources. Resource scripts " "inherit the ability to freely translate between object properties and " "serialized text or binary data (\\*.tres, \\*.res). They also inherit the " -"reference-counting memory management from the Reference type." +"reference-counting memory management from the RefCounted type." msgstr "" "Как и любой объект в Godot, пользователи также могут создавать скрипты " "Ресурсов. Скрипты ресурса наследуют возможность свободного перемещения между " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/scene_tree.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/scene_tree.po index db150d1f0c..329bf84d81 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/scene_tree.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -248,9 +248,8 @@ msgid "" "notification ( ``_enter_tree()`` callback in GDScript) in top-to-bottom " "order (pre-order traversal)." msgstr "" -"Каждый узел новой добавленной сцены получит уведомление " -"\"enter_tree\" (обратный вызов _enter_tree() в GDScript) в порядке сверху " -"вниз." +"Каждый узел новой добавленной сцены получит уведомление \"enter_tree\" " +"(обратный вызов _enter_tree() в GDScript) в порядке сверху вниз." #, fuzzy msgid "" @@ -268,8 +267,8 @@ msgid "" "notification ( ``_exit_tree()`` callback in GDScript) in bottom-to-top order " "(the exact reverse of top-to-bottom order)." msgstr "" -"Когда сцена (или ее часть) удалена, они получают уведомление \"exit " -"scene\" (обратный вызов _exit_tree() в GDScript) в порядке снизу вверх" +"Когда сцена (или ее часть) удалена, они получают уведомление \"exit scene\" " +"(обратный вызов _exit_tree() в GDScript) в порядке снизу вверх" msgid "Changing current scene" msgstr "Смена текущей сцены" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po index e88b9ff282..a6ce94c26a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/scene_unique_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/singletons_autoload.po b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/singletons_autoload.po index 3f2c90d165..f871bacab1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/singletons_autoload.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/scripting/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -154,18 +154,10 @@ msgstr "" "расположения записей в дереве глобальной сцены может быть изменен с помощью " "клавиш со стрелками вверх/вниз." -msgid "" -"This means that any node can access a singleton named \"PlayerVariables\" " -"with:" -msgstr "" -"Это означает, что любой узел может получить доступ к синглтону с именем " -"\"PlayerVariables\":" - #, fuzzy msgid "" "If the **Enable** column is checked (which is the default), then the " -"singleton can be accessed directly in GDScript, without requiring " -"``get_node()``:" +"singleton can be accessed directly in GDScript:" msgstr "" "Если столбец **Enable** отмечен (по умолчанию), то к синглтону можно " "получить доступ напрямую, не требуя ``get_node()``:" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po index 53ae9398d5..37c391a0fa 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,22 +32,12 @@ msgid "" "post-processing tutorial `." msgstr "" -msgid "" -"In the previous post-processing tutorial, we rendered the scene to a :ref:" -"`Viewport ` and then rendered the Viewport in a :ref:" -"`SubViewportContainer ` to the main scene. One " -"limitation of this method is that we could not access the depth buffer " -"because the depth buffer is only available in shaders and Viewports do not " -"maintain depth information." -msgstr "" - msgid "Full screen quad" msgstr "" msgid "" -"In the :ref:`custom post-processing tutorial `, " -"we covered how to use a Viewport to make custom post-processing effects. " -"There are two main drawbacks of using a Viewport:" +"One way to make custom post-processing effects is by using a viewport. " +"However, there are two main drawbacks of using a Viewport:" msgstr "" msgid "The depth buffer cannot be accessed" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/compute_shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/compute_shaders.po index b64ecaa1d8..c44ecc241c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/compute_shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/compute_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po index 76c5809470..8008aba888 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/converting_glsl_to_godot_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -200,7 +200,7 @@ msgid "Type" msgstr "Тип" msgid "Equivalent" -msgstr "" +msgstr "Эквивалент" msgid "Description" msgstr "Описание" @@ -212,7 +212,7 @@ msgid "out vec4" msgstr "" msgid "COLOR" -msgstr "" +msgstr "ЦВЕТ" msgid "Output color for each pixel." msgstr "" @@ -230,7 +230,7 @@ msgid "For full screen quads. For smaller quads, use UV." msgstr "" msgid "VERTEX" -msgstr "" +msgstr "ВЕРШИНА" msgid "Position of Vertex, output from Vertex Shader." msgstr "" @@ -242,7 +242,7 @@ msgid "float" msgstr "float" msgid "POINT_SIZE" -msgstr "" +msgstr "РАЗМЕР_ТОЧКИ" msgid "Size of Point primitive." msgstr "" @@ -254,7 +254,7 @@ msgid "vec2" msgstr "" msgid "POINT_COORD" -msgstr "" +msgstr "МЕСТОПОЛОЖЕНИЕ_ТОЧКИ" msgid "Position on point when drawing Point primitives." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po index 46ad33eead..84b8450dc5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/index.po index aacd49c18a..8ea36f82ef 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po index 109892841f..fee4e6246c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/introduction_to_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/making_trees.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/making_trees.po index 174810161a..71e94eb377 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/making_trees.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po index 299916df98..15ee38b721 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_materials.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_materials.po index d112616805..ab81c51cfe 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_materials.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po index f8acc5524c..5d301af4ce 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po index ea47e0087d..3d2dd05e7d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/fog_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/index.po index 4550da9704..67caae8ee5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po index cf7fa2dbd2..2acd076205 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po index df75d11a1d..919f0a10f5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/shader_preprocessor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po index 117891aa0a..84e79fc00b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -605,7 +605,7 @@ msgid "additive" msgstr "аддитивный (additive)" msgid "**+, -**" -msgstr "" +msgstr "**+, -**" msgid "5" msgstr "5" @@ -614,7 +614,7 @@ msgid "bit-wise shift" msgstr "побитовый сдвиг" msgid "**<<, >>**" -msgstr "" +msgstr "**<<, >>**" msgid "6" msgstr "6" @@ -623,7 +623,7 @@ msgid "relational" msgstr "реляционный (relational)" msgid "**<, >, <=, >=**" -msgstr "" +msgstr "**<, >, <=, >=**" msgid "7" msgstr "7" @@ -632,7 +632,7 @@ msgid "equality" msgstr "равенства (equality)" msgid "**==, !=**" -msgstr "" +msgstr "**==, !=**" msgid "8" msgstr "8" @@ -968,7 +968,7 @@ msgid "Used as color." msgstr "Используется как цвет." msgid "**int, float**" -msgstr "" +msgstr "**int, float**" msgid "hint_range(min, max[, step])" msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po index 9b5a0e05f5..eade19555d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/sky_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -254,8 +254,8 @@ msgid "in float **LIGHTX_SIZE**" msgstr "в vec2 **LIGHT_UV**" msgid "" -"Angular diameter of ``LIGHTX`` in the sky. Expressed in degrees. For " -"reference, the sun from earth is about 0.5 degrees." +"Angular diameter of ``LIGHTX`` in the sky. Expressed in radians. For " +"reference, the sun from earth is about .0087 radians (0.5 degrees)." msgstr "" msgid "in float **PI**" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po index c352d1c8c6..e6ce73f376 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shader_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -206,13 +206,13 @@ msgid "Disable computing shadows in shader." msgstr "Отключение вычисления теней в шейдере." msgid "**ambient_light_disabled**" -msgstr "" +msgstr "**Свет_окружения_отключен**" msgid "Disable contribution from ambient light and radiance map." msgstr "" msgid "**shadow_to_opacity**" -msgstr "" +msgstr "**Тень_непрозрачна**" msgid "" "Lighting modifies the alpha so shadowed areas are opaque and non-shadowed " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po index 31590b0eb2..4c08226d1a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/shaders_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,9 +36,9 @@ msgstr "" msgid "" "Since the Godot shader language is close to C-style languages and GLSL, this " -"guide is inspired by Godot's own GLSL formatting. You can view an example of " -"a GLSL file in Godot's source code `here `__." +"guide is inspired by Godot's own GLSL formatting. You can view examples of " +"GLSL files in Godot's source code `here `__." msgstr "" msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po index 834b53a6c2..99dd931978 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/visual_shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/visual_shaders.po index 08a2cab780..5d76af729d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/visual_shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/visual_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -216,10 +216,10 @@ msgid "Cyan" msgstr "" msgid "Scalar is a single value." -msgstr "" +msgstr "Скаляр - это единственное значение." msgid "|scalar|" -msgstr "" +msgstr "|скаляр|" msgid "Vector" msgstr "Вектор" @@ -228,7 +228,7 @@ msgid "Purple" msgstr "" msgid "Vector is a set of values." -msgstr "" +msgstr "Вектор - это набор значений." #, fuzzy msgid "|vector|" @@ -239,7 +239,7 @@ msgid "Boolean" msgstr "bool" msgid "Blue" -msgstr "" +msgstr "Синий" msgid "On or off, true or false." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po index 24dfa57831..229f86d855 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po index 4d383487a5..6747012ce7 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_2d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po index 16b7c36d32..d1ea6dddcf 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/your_first_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po index 43c7cc38ec..82b888d255 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shaders/your_first_shader/your_second_3d_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/troubleshooting.po b/sphinx/po/ru/LC_MESSAGES/tutorials/troubleshooting.po index 3a0a00dc26..5220df15d1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/troubleshooting.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/troubleshooting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,7 +40,7 @@ msgid "" "computer noisy" msgstr "" "Редактор работает медленно и использует все ресурсы CPU и GPU, делая мой " -"компьютер шумным." +"компьютер шумным" msgid "" "This is a known issue, especially on macOS since most Macs have Retina " @@ -115,6 +115,7 @@ msgstr "" msgid "There are several workarounds for this:" msgstr "На это есть несколько причин:" +#, fuzzy msgid "" "Enable **Interface > Editor > Update Continuously** in the Editor Settings. " "Keep in mind this will increase power usage and heat/noise emissions since " @@ -125,6 +126,14 @@ msgid "" "make the editor feel less reactive but will help decrease CPU and GPU usage " "significantly." msgstr "" +"Включите **Интерфейс > Редактор > Обновлять непрерывно** в настройках " +"редактора. Имейте в виду, что это увеличит энергопотребление и тепло/шум, " +"поскольку редактор будет постоянно рендерить, даже если на экране ничего не " +"изменилось. Чтобы уменьшить это, вы можете увеличить **Low Processor Mode " +"Sleep (µsec)** до ``33000`` (30 FPS) в настройках редактора. Это значение " +"определяет количество *микросекунд* между кадрами для рендеринга. Более " +"высокие значения сделают редактор менее реактивным, но помогут значительно " +"снизить нагрузку на CPU и GPU." msgid "" "Alternatively, disable variable refresh rate on your monitor or in the " @@ -133,11 +142,16 @@ msgstr "" "В качестве альтернативы, вы можете отключить переменную частоту обновления " "на вашем мониторе или в графическом драйвере." +#, fuzzy msgid "" "VRR flicker can be reduced on some displays using the **VRR Control** or " "**Fine Tune Dark Areas** options in your monitor's OSD. These options may " "increase input lag or result in crushed blacks." msgstr "" +"Мерцание VRR на некоторых мониторах можно уменьшить с помощью опций **VRR " +"Control** или **Fine Tune Dark Areas** в экранном меню монитора. Эти опции " +"могут увеличить задержку ввода или привести к появлению размытого черного " +"цвета." msgid "" "If using an OLED display, use the **Black (OLED)** editor theme preset in " @@ -191,6 +205,13 @@ msgid "" "default is ``6007``; try another value that is greater than ``1024``, such " "as ``7007``." msgstr "" +"Брандмауэры, такие как Portmaster, также могут блокировать порт отладки. Это " +"приводит к тому, что проект долго запускается и не может использовать " +"отладочные функции в редакторе (например, просмотр вывода ``print()``). Эту " +"проблему можно решить, изменив порт отладки, используемый проектом, в " +"настройках редактора (**Сеть> Отладка> Удаленный порт**). По умолчанию " +"используется ``6007``; попробуйте выбрать другое значение, большее, чем " +"``1024``, например ``7007``." #, fuzzy msgid "The Godot editor appears frozen after clicking the system console" @@ -242,6 +263,12 @@ msgid "" "would bring several benefits, it isn't planned to be done in the near future " "due to the complexity of the task." msgstr "" +"Это связано с ограничением дизайна док-станции macOS. Единственным известным " +"способом решения этой проблемы было бы объединение менеджера проектов и " +"редактора в один процесс, что означает, что менеджер проектов больше не " +"будет порождать отдельный процесс при запуске редактора. Хотя использование " +"одного экземпляра процесса дало бы несколько преимуществ, в ближайшее время " +"это не планируется делать из-за сложности задачи." msgid "" "To avoid this issue, keep the Godot editor's dock icon at its default " @@ -288,6 +315,8 @@ msgid "" "Correct appearance (left), oversharpened appearance due to graphics driver " "sharpening (right)" msgstr "" +"Правильный вид (слева), чрезмерно резкий вид из-за повышения резкости " +"графическим драйвером (справа)" msgid "" "If the editor or project appears overly sharp, this is likely due to image " @@ -315,12 +344,20 @@ msgid "" "the settings \"cog\" icon in the top-right corner. Go to the **Graphics** " "tab then disable **Radeon Image Sharpening**." msgstr "" +"**AMD (Windows):** Откройте меню Пуск и выберите **AMD Software**. Нажмите " +"на значок настроек \"шестеренка\" в правом верхнем углу. Перейдите на " +"вкладку **Графика**, затем отключите **Усиление резкости изображения " +"Radeon**." msgid "" "If the editor or project appears overly blurry, this is likely due to :abbr:" "`FXAA (Fast Approximate AntiAliasing)` being forced on all Vulkan or OpenGL " "applications by your graphics driver." msgstr "" +"Если редактор или проект выглядит слишком размытым, это, скорее всего, " +"связано с тем, что :abbr:`FXAA (Fast Approximate AntiAliasing)` " +"принудительно включается во все приложения Vulkan или OpenGL вашим " +"графическим драйвером." msgid "" "**NVIDIA (Windows):** Open the start menu and choose **NVIDIA Control " @@ -328,12 +365,19 @@ msgid "" "middle, scroll to **Fast Approximate Antialiasing** and set it to " "**Application Controlled**." msgstr "" +"**NVIDIA (Windows):** Откройте меню Пуск и выберите **Панель управления " +"NVIDIA**. Откройте вкладку **Управление параметрами 3D** слева. В списке " +"посередине прокрутите список до **Сглаживание - FXAA** и установите для него " +"значение **Управляется приложением**." msgid "" "**NVIDIA (Linux):** Open the applications menu and choose **NVIDIA X Server " "Settings**. Select to **Antialiasing Settings** on the left, then uncheck " "**Enable FXAA**." msgstr "" +"**NVIDIA (Linux):** Откройте меню приложений и выберите **Настройки сервера " +"NVIDIA X**. Выберите **Настройки сглаживания** слева, затем снимите флажок " +"**Включить FXAA**." msgid "" "**AMD (Windows):** Open the start menu and choose **AMD Software**. Click " @@ -341,12 +385,20 @@ msgid "" "tab, scroll to the bottom and click **Advanced** to unfold its settings. " "Disable **Morphological Anti-Aliasing**." msgstr "" +"**AMD (Windows):** Откройте меню «Пуск» и выберите **Программное обеспечение " +"AMD**. Нажмите значок настроек «шестеренка» в правом верхнем углу. Перейдите " +"на вкладку **Графика**, прокрутите страницу вниз и нажмите " +"**Дополнительно**, чтобы развернуть ее настройки. Отключите " +"**Морфологическое сглаживание**." msgid "" "Third-party vendor-independent utilities such as vkBasalt may also force " "sharpening or FXAA on all Vulkan applications. You may want to check their " "configuration as well." msgstr "" +"Сторонние утилиты, не зависящие от производителя, такие как vkBasalt, также " +"могут принудительно накладывать резкость или FXAA на все приложения Vulkan. " +"Возможно, вам захочется проверить их конфигурацию." msgid "" "After changing options in the graphics driver or third-party utilities, " @@ -360,6 +412,10 @@ msgid "" "recommended to do so on a per-application basis using the application " "profiles system provided by graphics drivers' control panels." msgstr "" +"Если вы все же хотите принудительно настраивать резкость или FXAA в других " +"приложениях, рекомендуется делать это по отдельности, используя систему " +"профилей приложений, предоставляемую панелями управления графических " +"драйверов." #, fuzzy msgid "The editor or project appears to have washed out colors" @@ -370,6 +426,9 @@ msgid "" "Godot currently does not support :abbr:`HDR (High Dynamic Range)` *output* " "(even though it may internally render in HDR)." msgstr "" +"На Windows это обычно вызвано неправильными настройками ОС или монитора, " +"поскольку в настоящее время Godot не поддерживает :abbr:`HDR (High Dynamic " +"Range)` * *вывод (хотя внутренне он может рендерить в HDR)." msgid "" "As `most displays are not designed to display SDR content in HDR mode " @@ -381,6 +440,15 @@ msgid "" "automatically based on applications currently running, you can use " "`AutoActions `__." msgstr "" +"Поскольку`большинство дисплеев не предназначены для отображения контента SDR " +"в режиме HDR `__ " +"рекомендуется отключить HDR в настройках Windows, если не запущены " +"приложения, использующие вывод HDR. В Windows 11 это можно сделать, нажав :" +"kbd:`Windows + Alt + B` (этот ярлык является частью приложения Xbox Game " +"Bar). Чтобы автоматически переключать HDR в зависимости от запущенных в " +"данный момент приложений, вы можете использовать `AutoActions `__." msgid "" "If you insist on leaving HDR enabled, it is possible to somewhat improve the " @@ -393,14 +461,27 @@ msgid "" "The end result will still likely be inferior to disabling HDR on the " "display, though." msgstr "" +"Если вы настаиваете на том, чтобы оставить включенным HDR, можно несколько " +"улучшить результат, обеспечив, чтобы дисплей настроен на использование :abbr:" +"`HGIG (HDR Gaming Interest Group)` тонального отображения (в отличие от :" +"abbr:`DTM (динамическое тональное отображение) )`), затем `с помощью " +"приложения калибровки HDR для Windows `__. Также настоятельно рекомендуется " +"использовать Windows 11 вместо Windows 10 при использовании HDR. Однако " +"конечный результат, скорее всего, будет хуже, чем при отключении HDR на " +"дисплее." msgid "Support for HDR *output* is planned in a future release." msgstr "Поддержка HDR *вывода* запланирована в будущих релизах." +#, fuzzy msgid "" "The editor/project freezes or displays glitched visuals after resuming the " "PC from suspend" msgstr "" +"Редактор/проект зависает или отображает глючные визуальные эффекты после " +"возобновления работы компьютера из режима ожидания" msgid "" "This is a known issue on Linux with NVIDIA graphics when using the " @@ -410,6 +491,13 @@ msgid "" "related issues compared to the Forward+ and Forward Mobile rendering methods " "(which use Vulkan)." msgstr "" +"Это известная проблема в Linux с графикой NVIDIA при использовании " +"проприетарного драйвера. Окончательного решения пока нет, поскольку " +"приостановка в Linux + NVIDIA часто приводит к ошибкам при использовании " +"OpenGL или Vulkan. Метод рендеринга совместимости (который использует " +"OpenGL), как правило, менее подвержен проблемам, связанным с вылетами, по " +"сравнению с методами рендеринга Forward+ и Forward Mobile (которые " +"используют Vulkan)." msgid "" "The NVIDIA driver offers an *experimental* `option to preserve video memory " @@ -418,6 +506,11 @@ msgid "" "this issue. This option has been reported to work better with more recent " "NVIDIA driver versions." msgstr "" +"Драйвер NVIDIA предлагает *экспериментальную* `опцию сохранения видеопамяти " +"после приостановки `__, которая может " +"решить эту проблему. Сообщалось, что эта опция лучше работает с более новыми " +"версиями драйверов NVIDIA." msgid "" "To avoid losing work, save scenes in the editor before putting the PC to " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po index 3c7b6ae551..6ef0d2b072 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/control_node_gallery.po b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/control_node_gallery.po index 4fda1c333a..2efde61152 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/control_node_gallery.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/control_node_gallery.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/custom_gui_controls.po b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/custom_gui_controls.po index f212aaf76c..77eca1edbf 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/custom_gui_controls.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_containers.po b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_containers.po index 338e27f560..0220f770b3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_containers.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_navigation.po b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_navigation.po index 10552a8146..f5cd14c25f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_navigation.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_navigation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_skinning.po b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_skinning.po index 913a6742fb..2be819d182 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_skinning.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po index 4e5e9a13a4..04d6f23974 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_theme_type_variations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_using_fonts.po b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_using_fonts.po index 6457da70b9..824c813b14 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_using_fonts.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_using_fonts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -493,7 +493,7 @@ msgstr "" #, fuzzy msgid "Using emoji" -msgstr "Использование кода" +msgstr "Использование эмоджи" msgid "Godot has limited support for emoji fonts:" msgstr "" @@ -549,11 +549,11 @@ msgstr "" #, fuzzy msgid "It's possible to use a system font as a fallback font too." -msgstr "Можно ли использовать Godot как библиотеку?" +msgstr "Системный шрифт также можно использовать в качестве запасного." #, fuzzy msgid "Using icon fonts" -msgstr "Сложение векторов" +msgstr "Использование шрифтов-значков" msgid "" "Tools like `Fontello `__ can be used to generate font " @@ -607,8 +607,9 @@ msgid "" "main font's characters will take priority over the fallback font's ligatures." msgstr "" +#, fuzzy msgid "Font fallbacks" -msgstr "" +msgstr "Резервные шрифты" msgid "" "Godot supports defining one or more fallbacks when the main font lacks a " @@ -616,19 +617,31 @@ msgid "" "fallbacks:" msgstr "" +#, fuzzy msgid "" "Use a font that only supports Latin character sets, but use another font to " "be able to display text another character set such as Cyrillic." msgstr "" +"Используйте шрифт, поддерживающий только латинские наборы символов, но " +"используйте другой шрифт, для возможности отображать текст другим набором " +"символов, например кириллицей." +#, fuzzy msgid "Use a font to render text, and another font to render emoji or icons." msgstr "" +"Используйте шрифт для отображения текста, и другой шрифт, чтобы сделать " +"emoji или иконки." +#, fuzzy msgid "" "Open the Advanced Import Settings dialog by double-clicking the font file in " "the FileSystem dock. You can also select the font in the FileSystem dock, go " "to the Import dock then choose **Advanced…** at the bottom:" msgstr "" +"Откройте диалог Расширенных Параметров Импорта, дважды щелкнув на файл " +"шрифта в панеле Файловой системы. Вы также можете выбрать шрифт в панели " +"Файловой системы, перейти в панель Импорта затем выбрать **Advanced...** " +"внизу:" #, fuzzy msgid "Import dock" @@ -666,7 +679,7 @@ msgstr "" #, fuzzy msgid "Variable fonts" -msgstr "Переменные" +msgstr "Переменные шрифты" msgid "" "Godot has full support for `variable fonts `__, " @@ -724,8 +737,9 @@ msgid "" "other places:" msgstr "" +#, fuzzy msgid "Saving FontVariation to an external resource file" -msgstr "" +msgstr "Сохранение FontVariation во внешний ресурсный файл" msgid "Faux bold and italic" msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po index 4b1c6dff08..54a848cb35 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/gui_using_theme_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/index.po index 299ad53b86..420547d7de 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/size_and_anchors.po b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/size_and_anchors.po index 336ef270ca..34104769e0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/ui/size_and_anchors.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/ui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,6 +26,9 @@ msgid "" "position and size of each one of them. Unfortunately, that is rarely the " "case." msgstr "" +"Если игра всегда работала на одинаковом устройстве и разрешении, тогда " +"позиционирование и масштабирование кнопок управления было бы проще некуда. К " +"сожалению, этот случай работает не всегда." msgid "" "Only TVs nowadays have a standard resolution and aspect ratio. Everything " @@ -39,6 +42,10 @@ msgid "" "Some will need to follow the bottom of the screen, others the top of the " "screen, or maybe the right or left margins." msgstr "" +"Существует много способов как с этим бороться, но давайте пока представим " +"что разрешение экрана изменилось и кнопки управления должны быть перемещены. " +"Некоторые должны быть внизу экрана, остальные наверху экрана, или же на " +"остальных боковых сторонах." msgid "" "This is done by editing the *margin* properties of controls. Each control " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po index 548fd2c3bc..cbaf55bdc7 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/basic_xr_locomotion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/deploying_to_android.po b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/deploying_to_android.po index 095972c26e..b4a0131185 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/deploying_to_android.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/deploying_to_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/index.po index d5b9c4d37f..38b3a87944 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po index 012e939b64..83d3c34fe8 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/introducing_xr_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po index c5713334e4..b9e7c9199f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/openxr_hand_tracking.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/openxr_passthrough.po b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/openxr_passthrough.po index bda359858d..a38c80f912 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/openxr_passthrough.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/openxr_passthrough.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/setting_up_xr.po b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/setting_up_xr.po index 281d3c46e0..0577f05b25 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/setting_up_xr.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/setting_up_xr.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/xr_action_map.po b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/xr_action_map.po index 994a4ab837..741c25460a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/xr_action_map.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/xr_action_map.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -355,7 +355,7 @@ msgid "" msgstr "" msgid "" -"The aim pose on most controllers is positioned slightly infront of the " +"The aim pose on most controllers is positioned slightly in front of the " "controller and aims forward. This is a great pose to use for laser pointers " "or to align the muzzle of a weapon with." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/xr_room_scale.po b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/xr_room_scale.po index 8d8ece7431..2af32b8254 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/xr/xr_room_scale.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/xr/xr_room_scale.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/about/complying_with_licenses.po b/sphinx/po/tr/LC_MESSAGES/about/complying_with_licenses.po index 770bf0b9b8..acc1f3e4fd 100644 --- a/sphinx/po/tr/LC_MESSAGES/about/complying_with_licenses.po +++ b/sphinx/po/tr/LC_MESSAGES/about/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -210,17 +210,12 @@ msgstr "" msgid "Output log" msgstr "Çıktı günlüğü" -#, fuzzy msgid "" "Printing the licensing text using the :ref:`print() " "` function may be enough on platforms where " "a global output log is readable. This is the case on desktop platforms, " "Android and HTML5 (but not iOS)." msgstr "" -"Genel çıktı günlüğünün okunabilir olduğu platformlarda, :ref:`print() " -"` fonksiyonunu kullanarak lisans metnini " -"yazdırmak yeterli olabilir. Bu durum masaüstü platformlarda, Android ve " -"HTML5'te geçerlidir (ancak iOS ve UWP'de geçerli değildir)." msgid "Accompanying file" msgstr "Eşlik eden dosya" diff --git a/sphinx/po/tr/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/tr/LC_MESSAGES/about/docs_changelog.po index cfe0a53b30..fb47b6c835 100644 --- a/sphinx/po/tr/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/tr/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,406 +20,317 @@ msgstr "" msgid "Documentation changelog" msgstr "Belgelendirme değişiklik günlüğü" -#, fuzzy msgid "" "The documentation is continually being improved. New releases include new " "pages, fixes and updates to existing pages, and many updates to the :ref:" "`class reference `. Below is a list of new pages added " "since version 3.0." msgstr "" -"Belgeler sürekli olarak geliştirilmektedir. Sürüm 3.2 yayınında, birçok yeni " -"öğretici, eski öğreticiler için birçok düzeltme ve güncelleme, ve :ref:" -"`sınıf başvurusu ` için birçok güncelleme içerir. Aşağıda, " -"3.1 sürümünden sonra eklenen yeni öğreticilerin bir listesi bulunmaktadır." -#, fuzzy msgid "" "This document only contains new pages so not all changes are reflected, many " "pages have been substantially updated but are not reflected in this document." msgstr "" -"Bu belge sadece yeni öğreticileri içerir yani tüm değişiklikler yansıtılmaz; " -"öğreticilerin çoğunluğu büyük ölçüde güncellenmiş fakat bu belgeye " -"yansıtılmamıştır." -#, fuzzy msgid "New pages since version 4.1" -msgstr "Sürüm 3.0'dan bu yana çıkan yeni öğreticiler" +msgstr "" msgid "C#" msgstr "C#" -#, fuzzy msgid ":ref:`doc_c_sharp_diagnostics`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr "" msgid "Development" msgstr "Geliştirme" -#, fuzzy msgid ":ref:`doc_2d_coordinate_systems`" -msgstr ":ref:`doc_what_are_godot_classes`" +msgstr "" -#, fuzzy msgid "Migrating" -msgstr "Işıklandırma" +msgstr "" -#, fuzzy msgid ":ref:`doc_upgrading_to_godot_4.2`" -msgstr ":ref:`doc_converting_glsl_to_godot_shaders`" +msgstr "" -#, fuzzy msgid "I/O" -msgstr "IO" +msgstr "I/O" -#, fuzzy msgid ":ref:`doc_runtime_loading_and_saving`" -msgstr ":ref:`doc_exporting_basics`" +msgstr "" msgid "Platform-specific" msgstr "Platforma-özgü" -#, fuzzy msgid ":ref:`doc_android_library`" -msgstr ":ref:`doc_android_plugin`" +msgstr "" -#, fuzzy msgid "New pages since version 4.0" -msgstr "Sürüm 3.0'dan bu yana çıkan yeni öğreticiler" +msgstr "" -#, fuzzy msgid ":ref:`doc_internal_rendering_architecture`" -msgstr ":ref:`doc_beziers_and_curves`" +msgstr "" -#, fuzzy msgid ":ref:`doc_using_sanitizers`" -msgstr ":ref:`doc_using_servers`" +msgstr "" -#, fuzzy msgid ":ref:`doc_upgrading_to_godot_4.1`" -msgstr ":ref:`doc_converting_glsl_to_godot_shaders`" +msgstr "" msgid "Physics" msgstr "Fizik" -#, fuzzy msgid ":ref:`doc_troubleshooting_physics_issues`" -msgstr ":ref:`doc_exporting_basics`" +msgstr "" -#, fuzzy msgid "New pages since version 3.6" -msgstr "3.1 sürümünden bu yana gelen öğreticiler" +msgstr "" msgid "2D" msgstr "2B" -#, fuzzy msgid ":ref:`doc_2d_antialiasing`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr "" msgid "3D" msgstr "3B" -#, fuzzy msgid ":ref:`doc_3d_antialiasing`" -msgstr ":ref:`doc_godot_notifications`" +msgstr "" -#, fuzzy msgid ":ref:`doc_faking_global_illumination`" -msgstr ":ref:`doc_interpolation`" +msgstr "" -#, fuzzy msgid ":ref:`doc_introduction_to_global_illumination`" -msgstr ":ref:`doc_introduction_to_shaders`" +msgstr "" -#, fuzzy msgid ":ref:`doc_mesh_lod`" -msgstr ":ref:`doc_2d_meshes`" +msgstr "" -#, fuzzy msgid ":ref:`doc_occlusion_culling`" -msgstr ":ref:`doc_using_multimesh`" +msgstr "" -#, fuzzy msgid ":ref:`doc_using_sdfgi`" -msgstr ":ref:`doc_using_servers`" +msgstr "" -#, fuzzy msgid ":ref:`doc_using_decals`" -msgstr ":ref:`doc_signals`" +msgstr "" -#, fuzzy msgid ":ref:`doc_visibility_ranges`" -msgstr ":ref:`doc_visual_shaders`" +msgstr "" -#, fuzzy msgid ":ref:`doc_volumetric_fog`" -msgstr ":ref:`doc_webrtc`" +msgstr "" -#, fuzzy msgid ":ref:`doc_variable_rate_shading`" -msgstr ":ref:`doc_particle_shader`" +msgstr "" -#, fuzzy msgid ":ref:`doc_physical_light_and_camera_units`" -msgstr ":ref:`doc_2d_lights_and_shadows`" +msgstr "" msgid "Animation" msgstr "Animasyon" -#, fuzzy msgid ":ref:`doc_creating_movies`" -msgstr ":ref:`doc_making_trees`" +msgstr "" msgid "Assets pipeline" msgstr "" -#, fuzzy msgid ":ref:`doc_retargeting_3d_skeletons`" -msgstr ":ref:`doc_2d_skeletons`" +msgstr "" -#, fuzzy msgid ":ref:`doc_custom_platform_ports`" -msgstr ":ref:`doc_custom_postprocessing`" +msgstr "" -#, fuzzy msgid ":ref:`doc_upgrading_to_godot_4`" -msgstr ":ref:`doc_converting_glsl_to_godot_shaders`" +msgstr "" -#, fuzzy msgid ":ref:`doc_large_world_coordinates`" -msgstr ":ref:`doc_what_are_godot_classes`" +msgstr "" msgid "Scripting" msgstr "Betik oluştuma" -#, fuzzy msgid ":ref:`doc_custom_performance_monitors`" -msgstr ":ref:`doc_custom_postprocessing`" +msgstr "" -#, fuzzy msgid ":ref:`doc_c_sharp_collections`" -msgstr ":ref:`doc_2d_skeletons`" +msgstr "" -#, fuzzy msgid ":ref:`doc_c_sharp_global_classes`" -msgstr ":ref:`doc_what_are_godot_classes`" +msgstr "" -#, fuzzy msgid ":ref:`doc_c_sharp_variant`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr "" msgid "Shaders" msgstr "Gölgelendiriciler" -#, fuzzy msgid ":ref:`doc_compute_shaders`" -msgstr ":ref:`doc_particle_shader`" +msgstr "" msgid "Workflow" msgstr "" -#, fuzzy msgid ":ref:`doc_pr_review_guidelines`" -msgstr ":ref:`doc_data_preferences`" +msgstr "" -#, fuzzy msgid "XR" -msgstr "X" +msgstr "" -#, fuzzy msgid ":ref:`doc_introducing_xr_tools`" -msgstr ":ref:`doc_introduction_to_shaders`" +msgstr "" -#, fuzzy msgid ":ref:`doc_xr_action_map`" -msgstr ":ref:`doc_interpolation`" +msgstr "" -#, fuzzy msgid ":ref:`doc_deploying_to_android`" -msgstr ":ref:`doc_exporting_basics`" +msgstr "" -#, fuzzy msgid "New pages since version 3.5" -msgstr "3.1 sürümünden bu yana gelen öğreticiler" +msgstr "" msgid "None." msgstr "" -#, fuzzy msgid "New pages since version 3.4" -msgstr "3.1 sürümünden bu yana gelen öğreticiler" +msgstr "" -#, fuzzy msgid ":ref:`doc_3d_text`" -msgstr ":ref:`doc_webrtc`" +msgstr "" -#, fuzzy msgid ":ref:`doc_playing_videos`" -msgstr ":ref:`doc_making_trees`" +msgstr "" msgid "Editor" msgstr "Düzenleyici" -#, fuzzy msgid ":ref:`doc_managing_editor_features`" -msgstr ":ref:`doc_making_trees`" +msgstr "" -#, fuzzy msgid "New pages since version 3.3" -msgstr "3.1 sürümünden bu yana gelen öğreticiler" +msgstr "" msgid "C++" msgstr "" -#, fuzzy msgid ":ref:`doc_cpp_usage_guidelines`" -msgstr ":ref:`doc_using_multimesh`" +msgstr "" msgid "GDScript" msgstr "GDScript" -#, fuzzy msgid ":ref:`doc_gdscript_documentation_comments`" -msgstr ":ref:`doc_gdscript_static_typing`" +msgstr "" -#, fuzzy msgid "New pages since version 3.2" -msgstr "3.1 sürümünden bu yana gelen öğreticiler" +msgstr "" -#, fuzzy msgid ":ref:`doc_3d_rendering_limitations`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr "" msgid "About" msgstr "Hakkında" -#, fuzzy msgid ":ref:`doc_troubleshooting`" -msgstr ":ref:`doc_interpolation`" +msgstr "" -#, fuzzy msgid ":ref:`doc_list_of_features`" -msgstr ":ref:`doc_viewport_as_texture`" +msgstr "" -#, fuzzy msgid ":ref:`doc_release_policy`" -msgstr ":ref:`doc_thread_safe_apis`" +msgstr "" msgid "Best practices" msgstr "" -#, fuzzy msgid ":ref:`doc_version_control_systems`" -msgstr ":ref:`doc_ragdoll_system`" +msgstr "" msgid "Community" msgstr "Topluluk" -#, fuzzy msgid ":ref:`doc_best_practices_for_engine_contributors`" -msgstr "Bakınız :ref:`doc_ways_to_contribute`." +msgstr ":ref:`doc_best_practices_for_engine_contributors`" -#, fuzzy msgid ":ref:`doc_bisecting_regressions`" -msgstr ":ref:`doc_using_servers`" +msgstr "" -#, fuzzy msgid ":ref:`doc_editor_and_docs_localization`" -msgstr ":ref:`doc_scene_organization`" +msgstr "" -#, fuzzy msgid ":ref:`doc_introduction_to_editor_development`" -msgstr ":ref:`doc_introduction_to_shaders`" +msgstr ":ref:`doc_introduction_to_editor_development`" -#, fuzzy msgid ":ref:`doc_editor_style_guide`" -msgstr ":ref:`doc_jitter_stutter`" +msgstr "" -#, fuzzy msgid ":ref:`doc_common_engine_methods_and_macros`" -msgstr ":ref:`doc_controlling_thousands_of_fish`" +msgstr "" -#, fuzzy msgid ":ref:`doc_vulkan_validation_layers`" -msgstr ":ref:`doc_animation_tree`" +msgstr "" -#, fuzzy msgid ":ref:`doc_gdscript_grammar`" -msgstr ":ref:`doc_2d_sprite_animation`" +msgstr "" msgid "Configuring an IDE: :ref:`doc_configuring_an_ide_code_blocks`" msgstr "" -#, fuzzy msgid ":ref:`doc_default_key_mapping`" -msgstr ":ref:`doc_thread_safe_apis`" +msgstr "" -#, fuzzy msgid ":ref:`doc_using_the_web_editor`" -msgstr ":ref:`Web `" +msgstr "" msgid "Export" msgstr "Dışa Aktar" -#, fuzzy msgid ":ref:`doc_exporting_for_dedicated_servers`" -msgstr "" -":ref:`Başsız Linux ve macOS sunucuları " -"`." +msgstr ":ref:`doc_exporting_for_dedicated_servers`" msgid "Input" msgstr "Giriş" -#, fuzzy msgid ":ref:`doc_controllers_gamepads_joysticks`" -msgstr ":ref:`doc_controlling_thousands_of_fish`" +msgstr "" msgid "Math" msgstr "Matematik" -#, fuzzy msgid ":ref:`doc_random_number_generation`" -msgstr ":ref:`doc_android_plugin`" +msgstr "" -#, fuzzy msgid ":ref:`doc_plugins_for_ios`" -msgstr ":ref:`doc_optimizing_for_size`" +msgstr "" -#, fuzzy msgid ":ref:`doc_ios_plugin`" -msgstr ":ref:`doc_android_plugin`" +msgstr "" -#, fuzzy msgid ":ref:`doc_html5_shell_classref`" -msgstr ":ref:`doc_what_are_godot_classes`" +msgstr "" -#, fuzzy msgid ":ref:`doc_collision_shapes_2d`" -msgstr ":ref:`doc_visual_shaders`" +msgstr "" -#, fuzzy msgid ":ref:`doc_collision_shapes_3d`" -msgstr ":ref:`doc_visual_shaders`" +msgstr "" -#, fuzzy msgid ":ref:`doc_shaders_style_guide`" -msgstr ":ref:`doc_shading_language`" +msgstr "" -#, fuzzy msgid ":ref:`doc_debugger_panel`" -msgstr "GDScript :ref:`hata ayıklayıcısı`." +msgstr ":ref:`doc_debugger_panel`" -#, fuzzy msgid ":ref:`doc_creating_script_templates`" -msgstr ":ref:`doc_input_examples`" +msgstr "" -#, fuzzy msgid ":ref:`doc_evaluating_expressions`" -msgstr "İfadeleri hesaplamak" +msgstr "" -#, fuzzy msgid ":ref:`doc_what_is_gdextension`" -msgstr ":ref:`doc_what_are_godot_classes`" +msgstr "" msgid "" ":ref:`doc_gdscript_warning_system` (split from :ref:" @@ -429,20 +340,17 @@ msgstr "" msgid "User Interface (UI)" msgstr "" -#, fuzzy msgid ":ref:`doc_control_node_gallery`" -msgstr ":ref:`doc_node_alternatives`" +msgstr "" -#, fuzzy msgid "New pages since version 3.1" -msgstr "3.1 sürümünden bu yana gelen öğreticiler" +msgstr "" msgid "Project workflow" msgstr "Proje iş akışı" -#, fuzzy msgid ":ref:`doc_android_gradle_build`" -msgstr ":ref:`doc_android_custom_build`" +msgstr "" msgid ":ref:`doc_2d_sprite_animation`" msgstr ":ref:`doc_2d_sprite_animation`" @@ -537,9 +445,8 @@ msgstr ":ref:`doc_surfacetool`" msgid ":ref:`doc_meshdatatool`" msgstr ":ref:`doc_meshdatatool`" -#, fuzzy msgid ":ref:`doc_immediatemesh`" -msgstr ":ref:`doc_immediategeometry`" +msgstr "" msgid "Optimization" msgstr "En İyileştirme" @@ -556,9 +463,8 @@ msgstr "Hukuki" msgid ":ref:`doc_complying_with_licenses`" msgstr ":ref:`doc_complying_with_licenses`" -#, fuzzy msgid "New pages since version 3.0" -msgstr "Sürüm 3.0'dan bu yana çıkan yeni öğreticiler" +msgstr "" msgid "Step by step" msgstr "Adım adım" @@ -671,9 +577,8 @@ msgstr ":ref:`doc_particle_shader`" msgid ":ref:`doc_making_main_screen_plugins`" msgstr ":ref:`doc_making_main_screen_plugins`" -#, fuzzy msgid ":ref:`doc_3d_gizmo_plugins`" -msgstr ":ref:`doc_spatial_gizmo_plugins`" +msgstr "" msgid ":ref:`doc_customizing_html5_shell`" msgstr ":ref:`doc_customizing_html5_shell`" diff --git a/sphinx/po/tr/LC_MESSAGES/about/faq.po b/sphinx/po/tr/LC_MESSAGES/about/faq.po index 5255beee42..361a5ab7a6 100644 --- a/sphinx/po/tr/LC_MESSAGES/about/faq.po +++ b/sphinx/po/tr/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,18 +27,12 @@ msgid "" "What can I do with Godot? How much does it cost? What are the license terms?" msgstr "Godot ile ne yapabilirim? Ne kadar öderim? Lisans şartları nelerdir?" -#, fuzzy msgid "" "Godot is `Free and open source Software `_ available under the `OSI-approved `_ MIT license. This means it is free as in " "\"free speech\" as well as in \"free beer.\"" msgstr "" -"Godot, `OSI-onaylı ` MIT lisansı " -"altında bulunan `Özgür ve Açık Kaynaklı Yazılımdır `. Bu, " -"\"konuşma özgürlüğü\" gibi özgür olmasının yanı sıra \"bedava bira\" gibi " -"ücretsiz olduğu anlamına gelir" msgid "In short:" msgstr "Kısaca:" @@ -58,17 +52,12 @@ msgstr "" "Godot'yu içinizden geldiği gibi değiştirme, dağıtma, yeniden dağıtma, ve " "yeniden düzenlemekte özgürsünüz." -#, fuzzy msgid "" "All the contents of this accompanying documentation are published under the " "permissive Creative Commons Attribution 3.0 (`CC BY 3.0 `_) license, with attribution to \"Juan " "Linietsky, Ariel Manzur and the Godot Engine community.\"" msgstr "" -"Bu eşlikçi belgelerin bütün içeriği, hoşgörülü Creative Commons Attribution " -"3.0 (`CC-BY 3.0 `_) lisansı " -"altında, ve \"Juan Linietsky, Ariel Manzur and the Godot Engine topluluğu.\" " -"adına atıf verilerek yayınlanmaktadır" msgid "" "Logos and icons are generally under the same Creative Commons license. Note " @@ -79,7 +68,6 @@ msgstr "" "Ancak, Godot'nun kaynak koduna dahil olan bazı üçüncü-taraf kütüphanelerinin " "farklı lisansları olabileceğini unutmayın." -#, fuzzy msgid "" "For full details, look at the `COPYRIGHT.txt `_ as well as the `LICENSE.txt `_ " "files in the Godot repository." msgstr "" -"Tüm ayrıntılar için, Godot github deposundaki `COPYRIGHT.txt `_ ile `LICENSE.txt `_ ve `LOGO_LICENSE.txt " -"`_ isimli " -"dosyaları inceleyin." msgid "" "Also, see `the license page on the Godot website ` section." msgstr "" -"Godot için resmi olarak desteklenen diller şunlardır; GDScript, Visual " -"Scripting, C# ve C++. Her bir dil için :ref:`betik yazma ` bölümündeki alt-bölümlere bakınız." msgid "" "If you are just starting out with either Godot or game development in " @@ -207,7 +176,6 @@ msgstr "" "ve Pazara-Kalan-Süre (Time-To-Market, TTM) 'ye odaklanmak için hızlı, dost " "canlısı ve oyunlarınızı geliştirmek için yetenekli bir yol sunar." -#, fuzzy msgid "" "Note that C# support is still relatively new, and as such, you may encounter " "some issues along the way. C# support is also currently missing on the web " @@ -218,15 +186,7 @@ msgid "" "godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Atopic%3Adotnet>`__ " "is a great way to start your troubleshooting." msgstr "" -"Lütfen, C# desteğinin nispeten yeni olduğunu, ve bu nedenle onu kullanırken " -"bazı sorunlarla karşılaşabileceğinizi unutmayın. Dost canlısı ve gayretli " -"geliştirme topluluğumuz her zaman yeni sorunları çözmeye hazırdır, ancak " -"Godot açık kaynaklı bir proje olduğu için, sorunu önce kendiniz gidermeye " -"çallışmanızı öneririz. Sorunları gidermek için `çözülmemiş sorunlar `_ sayfası içindeki tartışmalarda arama " -"yapmak iyi bir yoldur." -#, fuzzy msgid "" "As for new languages, support is possible via third parties with " "GDExtensions. (See the question about plugins below). Work is currently " @@ -234,16 +194,10 @@ msgid "" "github.com/touilleMan/godot-python>`_ and `Nim `_." msgstr "" -"Yeni diller için, GDNative / NativeScript / PluginScript kullanan üçüncü-" -"taraf paketler aracılığı ile destek vermek mümkündür. (Eklentilerle ilgili " -"aşağıdaki sorulara bakınız.) Şu anda geliştirilmekte olan ama resmi olmayan " -"Godot'ya dil bağlama projeleri var: `Python `_ ve`Nim `_." msgid "What is GDScript and why should I use it?" msgstr "GDScript nedir ve neden kullanmalıyım?" -#, fuzzy msgid "" "GDScript is Godot's integrated scripting language. It was built from the " "ground up to maximize Godot's potential in the least amount of code, " @@ -253,28 +207,14 @@ msgid "" "complete overview of the power GDScript offers you, check out the :ref:" "`GDScript scripting guide `." msgstr "" -"GDScript, Godot'nun dahili betik dilidir. Hem acemi hem de uzman " -"geliştiricilerin, Godot'nun gücünden mümkün olduğunca hızlı şekilde " -"faydalanabilmelerini sağlamak amacıyla, Godot'nun potansiyelini en az " -"miktarda kod kullanarak en üst seviyede açığa çıkaracak şekilde en temelden " -"üretildi. Eğer bugüne kadar Python gibi bir dilde herhangi bir şey " -"yazdıysanız, o zaman kendinizi evinizdeymiş gibi hissedeceksiniz. Örnekler, " -"tarihçe ve GDScript'in size sunduğu gücün tam bir değerlendirmesi için " -"şuraya bakınız, :ref:`GDScript betik yazma rehberi `." -#, fuzzy msgid "" "There are several reasons to use GDScript, especially when you are " "prototyping, in alpha/beta stages of your project, or are not creating the " "next AAA title. The most salient reason is the overall **reduction of " "complexity**." msgstr "" -"GDScript'i kullanmak için birçok sebep vardır -- özellikle ön-örnekleme " -"yaparken, alfa/beta aşamasındaysanız, veya gişe rekorları kıracak bir " -"sonraki AAA oyunu yazmıyorsanız -- ancak en göze çarpan sebep geniş kapsamlı " -"bir **karmaşıklığın azaltılmasıdır**." -#, fuzzy msgid "" "The original intent of creating a tightly integrated, custom scripting " "language for Godot was two-fold: first, it reduces the amount of time " @@ -286,17 +226,7 @@ msgid "" "lot of time trying to get a small set of incremental features working across " "a large set of languages." msgstr "" -"Godot için sıkıca bütünleşmiş, özel bir dil oluşturmadaki asıl amaç iki " -"katmandan oluşuyor: ilk olarak, Godot ile başlayıp çalışır hale gelmek için " -"gerekli süreyi azaltarak, geliştiricilerin kendilerini ifade etmeleri için " -"yazılım motoru üzerinde üretim odaklı hızlı bir yol sunması; ikincisi, bakım " -"yapmanın genel ağırlığını hafifletiyor, sorunların boyutlarını daraltıyor, " -"ve motorun geliştiricilerinin hataları ezmeye odaklanmalarına ve motorun " -"çekirdeği ile ilgili özellikleri geliştirmelerine izin veriyor -- bunun " -"yerine, geniş bir diller kümesinden, artışlı bir şekilde çalışan " -"özelliklerden küçük bir küme alıp onunla vakit kaybediyor olabilirlerdi." -#, fuzzy msgid "" "Since Godot is an open source project, it was imperative from the start to " "prioritize a more integrated and seamless experience over attracting " @@ -308,16 +238,6 @@ msgid "" "once you see how powerful it is and rapid your development becomes, we think " "GDScript will grow on you." msgstr "" -"Godot'nun açık-kaynaklı bir proje olmasından dolayı, başlangıçtan itibaren " -"daha çok bütünleşmiş ve kusursuz bir deneyime öncelik verilmesi, çok bilinen " -"yazılım dillerini destekleyip daha çok kullanıcı çekmeye kıyasla bir " -"zorunluluktu -- özellikle o çok bilinen dillerin desteklenmesinin daha kötü " -"bir deneyimle sonuçlanması söz konusuyken. Godot içinde farklı bir yazılım " -"dilini kullanmak isterseniz bunu anlıyoruz (yukarıda listelenen destek " -"listesine bir göz atın). Ama yine de, henüz GDScript'i denemediyseniz, **üç " -"günlüğüne** bir deneyin. Tıpkı Godot gibi, ne kadar güçlü bir dil olduğunu " -"ve geliştirmenizin nasıl hızla ilerlediğini görünce, GDscript'i daha çok " -"benimseyeceğinizi düşünüyoruz.." msgid "" "More information about getting comfortable with GDScript or dynamically " @@ -332,7 +252,6 @@ msgid "What were the motivations behind creating GDScript?" msgstr "" "GDScript dilini oluştururken bizi heveslendirip harekete geçiren şey neydi?" -#, fuzzy msgid "" "In the early days, the engine used the `Lua `__ " "scripting language. Lua can be fast thanks to LuaJIT, but creating bindings " @@ -340,12 +259,12 @@ msgid "" "took an enormous amount of code. After some experiments with `Python " "`__, that also proved difficult to embed." msgstr "" -"İlk zamanlarda motor, `Lua `__ betik dilini " -"kullanıyordu. Lua hızlıdır, ancak nesne yönelimli bir sistemle bağlantılar " -"oluşturmak (son-çare geçişleri kullanarak) karmaşık ve yavaştı, ve çok büyük " -"miktarda kod yazmayı gerektiriyordu. `Python `__ ile " -"yapılan bazı denemelerden sonra, bu dilin de koda gömülmesinin zor olduğu " -"ortaya çıktı." +"İlk günlerinde, motor `Lua `__ betik dilini " +"kullanıyordu. Lua, LuaJIT sayesinde hızlı olabilir, ancak nesne yönelimli " +"bir sisteme (son-çare geçişleri kullanarak) bağlar oluşturmak karmaşık ve " +"yavaştı ve çok fazla kod yazmayı gerektiriyordu. `Python `__ ile yapılan bazı denemelerden sonra, bunun da koda gömülmesinin zor " +"olduğu ortaya çıktı." msgid "" "The main reasons for creating a custom scripting language for Godot were:" @@ -368,27 +287,18 @@ msgstr "" "desteği çok zayıftır ve bunları Godot'nun çalışma yöntemlerine uyarlamak çok " "verimsizdir." -#, fuzzy msgid "" "Many existing languages have horrible interfaces for binding to C++, " "resulting in a large amount of code, bugs, bottlenecks, and general " "inefficiency (Lua, Python, Squirrel, JavaScript, etc.). We wanted to focus " "on a great engine, not a great number of integrations." msgstr "" -"Mevcut dillerin çoğunda, C++ bağlayıcı arayüzleri korkunçtur, bu da çok " -"büyük miktarda kod, hatalar, darboğazlar, ve genel verimsizliğe neden olur " -"(Lua, Python, Squirrel, JavaScript, vb.). Bir sürü şeyi birleştirmeye değil, " -"kullanışlı harika bir motor yapmaya odaklanmak istedik." -#, fuzzy msgid "" "No native vector types (Vector3, Transform3D, etc.), resulting in highly " "reduced performance when using custom types (Lua, Python, Squirrel, " "JavaScript, ActionScript, etc.)." msgstr "" -"Yerleşik vektör tipleri (vector3, matrix4, vb.) yoktur, bu da özel tipleri " -"kulllanırken performansı büyük ölçüde azaltır (Lua, Python, Squirrel, " -"JavaScript, ActionScript, vb.)." msgid "" "Garbage collector results in stalls or unnecessarily large memory usage " @@ -397,22 +307,17 @@ msgstr "" "Çöp toplayıcılar takılmalara ya da gereksiz yere aşırı büyük bellek " "kullanımına sebep olurlar (Lua, Python, JavaScript, ActionScript, vb.)." -#, fuzzy msgid "" "Difficulty integrating with the code editor for providing code completion, " "live editing, etc. (all of them)." msgstr "" -"Kod tamamlama, gerçek zamanlı düzenleme vb. gibi özellikleri sağlamak için " -"kod düzenleyici ile bütünleşik hale getirme zorluğu (hepsinde geçerli). " -"GDScript bunu çok iyi destekler." msgid "GDScript was designed to curtail the issues above, and more." msgstr "" "GDScript, yukarıdaki sorunları, ve daha fazlasını, azaltmak için tasarlandı." -#, fuzzy msgid "What 3D model formats does Godot support?" -msgstr "Godot hangi türden 3B model biçimlerini destekler?" +msgstr "" msgid "" "You can find detailed information on supported formats, how to export them " @@ -429,29 +334,18 @@ msgstr "" "Godot'da [FMOD, GameWorks, vb. gibi kapalı SDK'lar] gelecekte desteklenecek " "mi?" -#, fuzzy msgid "" "The aim of Godot is to create a free and open source MIT-licensed engine " "that is modular and extendable. There are no plans for the core engine " "development community to support any third-party, closed-source/proprietary " "SDKs, as integrating with these would go against Godot's ethos." msgstr "" -"Godot'nun amacı, birimsel ve genişletilebilir özellikte, özgür ve açık " -"kaynak MIT lisanslı bir motor oluşturmaktır. Çekirdek motor geliştirme " -"topluluğu için herhangi bir üçüncü-taraf, kapalı-kaynaklı/tescilli SDK’yı " -"destekleme planları yoktur, çünkü bunlarla bütünleşmek Godot’nun inançlarına " -"aykırıdır." -#, fuzzy msgid "" "That said, because Godot is open source and modular, nothing prevents you or " "anyone else interested in adding those libraries as a module and shipping " "your game with them, as either open- or closed-source." msgstr "" -"Bununla birlikte, Godot açık-kaynaklı ve birimsel olduğundan, hiçbir şey " -"sizin veya ilgilenen herhangi birinin bu kütüphaneleri bir birim olarak " -"eklemenizi ve oyununuzu onlarla birlikte -- açık- veya kapalı-kaynaklı " -"olarak -- dağıtmanızı engelleyemez." msgid "" "To see how support for your SDK of choice could still be provided, look at " @@ -460,18 +354,12 @@ msgstr "" "Tercih ettiğiniz SDK için desteğin nasıl sağlanabileceğini görmek için " "aşağıdaki Eklentiler sorusuna bakın." -#, fuzzy msgid "" "If you know of a third-party SDK that is not supported by Godot but that " "offers free and open source integration, consider starting the integration " "work yourself. Godot is not owned by one person; it belongs to the " "community, and it grows along with ambitious community contributors like you." msgstr "" -"Godot tarafından desteklenmeyen, ama özgür ve açık-kaynak bütünleşmesi " -"sağlayan üçüncü-taraf bir SDK biliyorsanız, isterseniz kendiniz bir " -"bütünleştime çalışması başlatmayı düşünebilirsiniz. Godot tek bir kişiye ait " -"değildir; topluluğa aittir, ve sizin gibi hırslı topluluk katılımcılarının " -"katkılarıyla büyüyor." msgid "How can I extend Godot?" msgstr "Godot'yu nasıl genişletebilirim?" @@ -485,29 +373,22 @@ msgstr "" "yollarla Godot'yu genişletmek için, :ref:`Düzenleyici Eklentileri " "`sayfasına ve araç betiklerine bir göz atınız." -#, fuzzy msgid "" "Also, see the official blog post on GDExtension, a way to develop native " "extensions for Godot:" -msgstr "Ayrıca, bu konulardaki resmi günlük yayınlarına bakınız:" +msgstr "" -#, fuzzy msgid "" "`Introducing GDNative's successor, GDExtension `_" -msgstr "`GDNative burada! `_" +msgstr "" -#, fuzzy msgid "" "You can also take a look at the GDScript implementation, the Godot modules, " "as well as the `Jolt physics engine integration `__ for Godot. This would be a good starting point to see " "how another third-party library integrates with Godot." msgstr "" -"Ayrıca GDScript'in nasıl uyarlandığına, Godot'nun birimlerine, ve Godot için " -"`resmi-olmayan Python desteği `_ " -"'ne göz atabilirsiniz. Bu, başka bir üçüncü-taraf kütüphanenin Godot ile " -"nasıl bütünleştiğini görmek için iyi bir başlangıç noktası olacaktır." msgid "" "How do I install the Godot editor on my system (for desktop integration)?" @@ -554,18 +435,12 @@ msgid "Right-click the Godot executable and choose **Create Shortcut**." msgstr "" "Godot çalıştırılabilir dosyasına sağ-tıklayın ve **Kısayol Oluştur** seçin." -#, fuzzy msgid "" "Move the created shortcut to ``%APPDATA%\\Microsoft\\Windows\\Start " "Menu\\Programs``. This is the user-wide location for shortcuts that will " "appear in the Start menu. You can also pin Godot in the task bar by right-" "clicking the executable and choosing **Pin to Task Bar**." msgstr "" -"Oluşturulan kısayolu, ``%LOCALAPPDATA%\\Microsoft\\Windows\\Start " -"Menu\\Programs`` (dosya gezgininin adres çubuğuna yazın) konumuna taşıyın. " -"Bu, kullanıcının Başlat menüsünde görünecek kısayollar için kullanılan " -"konumdur. Ayrıca, yürütülebilir dosyayı sağ tıklatıp **Görev Çubuğuna " -"Sabitle**'yi seçerek Godot'yu görev çubuğuna sabitleyebilirsiniz." msgid "" "Drag the extracted Godot application to ``/Applications/Godot.app``, then " @@ -613,7 +488,6 @@ msgstr "" "desktop`` dosyasının içindeki ``Path=`` satırını Godot çalıştırılabilir " "dosyasının uzun *gerçek* yolunu içerecek şekilde değiştirebilirsiniz." -#, fuzzy msgid "" "Save `this .desktop file `__ to ``$HOME/." @@ -621,11 +495,6 @@ msgid "" "also save the ``.desktop`` file to ``/usr/local/share/applications`` to make " "the shortcut available for all users." msgstr "" -"Bu `.desktop dosyası `__ 'nı, ``$HOME/.local/" -"share/applications/`` klsörüne kopyalayın. Eğer yönetici yetkileriniz varsa, " -"bu ``.desktop`` dosyasını, kısayolun bütün kullanıcılara görüneceği ``/usr/" -"local/share/applications`` yoluna da kaydedebilirsiniz." msgid "Is the Godot editor a portable application?" msgstr "Godot düzenleyicisi, taşınabilir bir uygulama mıdır?" @@ -661,7 +530,6 @@ msgstr "" msgid "Why does Godot use Vulkan or OpenGL instead of Direct3D?" msgstr "Godot neden Direct3D yerine Vulkan veya OpenGL kullanıyor?" -#, fuzzy msgid "" "Godot aims for cross-platform compatibility and open standards first and " "foremost. OpenGL and Vulkan are the technologies that are both open and " @@ -669,11 +537,6 @@ msgid "" "project developed with Godot on Windows will run out of the box on Linux, " "macOS, and more." msgstr "" -"Godot, her şeyden önce çapraz platform uyumluluğunu ve açık standartları " -"hedeflemektedir. OpenGL ve Vulkan, (neredeyse) tüm platformlarda hem açık " -"hem de mevcut teknolojilerdir. Bu tasarım kararı sayesinde, Windows'ta Godot " -"ile geliştirilen bir proje Linux, macOS, ve daha bir çok platformda da " -"çalışır." msgid "" "Since Godot only has a few people working on its renderer, we would prefer " @@ -686,34 +549,24 @@ msgstr "" "ötesinde, tüm platformlarda tek bir API kullanmak, daha az platforma-özgü " "sorun ve çok daha fazla tutarlılık sağlıyor." -#, fuzzy msgid "" "In the long term, we may develop a Direct3D 12 renderer for Godot (mainly " "for Xbox), but Vulkan and OpenGL will remain the default rendering backends " "on all platforms, including Windows." msgstr "" -"Uzun vadede, Godot için bir Direct3D 12 işleyici geliştirmemiz olası (esas " -"olarak Xbox'ı hedefleyen), ancak Windows da dahil olmak üzere, Vulkan ve " -"OpenGL tüm platformlarda varsayılan işleyici arka-uçlar olarak kalmaya devam " -"edecektir." msgid "Why does Godot aim to keep its core feature set small?" msgstr "Godot neden çekirdek özelliklerini küçük tutmayı hedefliyor?" -#, fuzzy msgid "" "Godot intentionally does not include features that can be implemented by add-" "ons unless they are used very often. One example of something not used often " "is advanced artificial intelligence functionality." msgstr "" -"Godot, çok sık kullanılmadıkları sürece, eklentiler yoluyla sağlanabilecek " -"özellikleri bilerek dahil etmez. Bunun bir örneği olarak, gelişmiş yapay " -"zeka işlevselliği verilebilir." msgid "There are several reasons for this:" msgstr "Bunun için bir çok neden var:" -#, fuzzy msgid "" "**Code maintenance and surface for bugs.** Every time we accept new code in " "the Godot repository, existing contributors often take the responsibility of " @@ -723,13 +576,6 @@ msgid "" "never fixed. On top of that, the \"API surface\" that needs to be tested and " "checked for regressions keeps increasing over time." msgstr "" -"**Kod bakımı ve hataların kapsamı.** Godot deposunda yeni bir kodu her kabul " -"ettiğimizde, mevcut katkıda bulunanlar genellikle onu sürdürme sorumluluğunu " -"üstlenirler. Katkıda bulunanlardan bazıları, kodları birleştirildikten sonra " -"her zaman ortalıkta olmayabilirler, bu da söz konusu kodun bakımını " -"yapmamızı zorlaştırabilir. Bu durum, asla düzeltilemeyen hatalara sahip kötü " -"bakımlı özelliklere yol açabilir. Üstelik, tutarlılığınının kontrol edilip " -"onaylanması gereken \"API kapsamı\" zamanla artmaya devam eder." msgid "" "**Ease of contribution.** By keeping the codebase small and tidy, it can " @@ -754,7 +600,6 @@ msgstr "" "sürede çalıştırabilmesini sağlamak, Godot'yu tüm ülkelerdeki geliştiriciler " "için daha erişilebilir hale getirir." -#, fuzzy msgid "" "**Keeping the binary size small for export templates.** This directly " "impacts the size of projects exported with Godot. On mobile and web " @@ -763,12 +608,6 @@ msgid "" "high-speed Internet is not readily available. To add to this, strict data " "usage caps are often in effect in those countries." msgstr "" -"**Dışa aktarma şablonları için ikili-tip dosya boyutunun küçük tutulması.** " -"Bu, Godot ile dışa aktarılan projelerin boyutunu doğrudan etkiler. Mobil ve " -"web platformlarında, düşük güçteki cihazlara hızlı kurulum ve yüklenme " -"sağlamak için dosya boyutlarını düşük tutmak birincil önceliktir. Ayrıca, " -"yüksek hızlı internetin mevcut olmadığı birçok ülke var. Buna ek olarak, bu " -"ülkelerde genellikle katı veri kullanım sınırları geçerlidir." msgid "" "For all the reasons above, we have to be selective of what we can accept as " @@ -815,19 +654,13 @@ msgstr "" "DPI değerlerinde (dots-per-inch, inç başına nokta sayısı), çeşitli " "çözünürlüklerde ve en-boy oranlarında Android ve Apple cihazları yapıldı." -#, fuzzy msgid "" "The most common and proper way to achieve this is to, instead, use a single " "base resolution for the game and only handle different screen aspect ratios. " "This is mostly needed for 2D, as in 3D, it's just a matter of camera " "vertical or horizontal FOV." msgstr "" -"Bunu başarmanın en yaygın ve uygun yolu, bunun yerine, oyun için tek bir " -"temel çözünürlük kullanmak ve sadece farklı ekran en-boy oranlarını idare " -"etmektir. Bu, çoğunlukla 2B için gereklidir, çünkü 3B'de bunu kameranın XFov " -"veya YFov (field-of-view, görüş alanı) ayarlarıyla yapmak kolaydır." -#, fuzzy msgid "" "Choose a single base resolution for your game. Even if there are devices " "that go up to 1440p and devices that go down to 400p, regular hardware " @@ -837,23 +670,12 @@ msgid "" "the more memory they will take and the longer the time it will take for " "loading." msgstr "" -"Oyununuz için tek bir temel çözünürlük seçin. 2K'ya kadar çıkan cihazlar ve " -"400p'ye kadar düşen cihazlar olsa bile, cihazınızdaki olağan donanım " -"ölçeklendirmesi, performansı çok az veya hiç etkilemeden bunu halledecektir. " -"En yaygın kullanılan seçenekler ya 1080p (1920x1080) veya 720p (1280x720) " -"civarındadır. Dikkat etmeniz gereken, çözünürlük ne kadar yüksek olursa, " -"varlıklarınız o kadar büyük olur, o kadar çok hafıza kullanırlar, ve " -"yüklenme süreleri de o kadar uzar." -#, fuzzy msgid "" "Use the stretch options in Godot; canvas items stretching while keeping " "aspect ratios works best. Check the :ref:`doc_multiple_resolutions` tutorial " "on how to achieve this." msgstr "" -"Godot'daki gerdirme seçeneklerini kullanın; en boy oranlarını korurken 2B " -"gerdirme en iyi sonucu verir. Bunu nasıl başaracağınıza ilişkin :ref:" -"`doc_multiple_resolutions` öğreticisine göz atın." msgid "" "Determine a minimum resolution and then decide if you want your game to " @@ -919,13 +741,10 @@ msgstr "" msgid "I would like to contribute! How can I get started?" msgstr "Katkıda bulunmak istiyorum! Nasıl başlayabilirim?" -#, fuzzy msgid "" "Awesome! As an open source project, Godot thrives off of the innovation and " "the ambition of developers like you." msgstr "" -"Harika! Açık-kaynaklı bir proje olarak Godot, sizin gibi geliştiricilerin " -"yaratıcılığı ve hırsı ile gelişip büyüyor." msgid "" "The best way to start contributing to Godot is by using it and reporting any " @@ -1099,9 +918,8 @@ msgstr "" "düzenleyicisini kullanarak oyun-olmayan uygulamalar oluşturabilirsiniz " "`." -#, fuzzy msgid "Why does Godot use the SCons build system?" -msgstr "Godot, neden istisnalar (exceptions) kullanmıyor?" +msgstr "" msgid "" "Godot uses the `SCons `__ build system. There are no " @@ -1155,15 +973,11 @@ msgstr "" msgid "Why does Godot not use STL (Standard Template Library)?" msgstr "Godot neden STL (Standart Şablon Kütüphanesi) kullanmıyor?" -#, fuzzy msgid "" "Like many other libraries (Qt as an example), Godot does not make use of STL " "(with a few exceptions such as threading primitives). We believe STL is a " "great general-purpose library, but we had special requirements for Godot." msgstr "" -"Diğer birçok kütüphane gibi (örnek olarak Qt), Godot STL'yi kullanmaz. " -"STL'nin harika bir genel amaçlı kütüphane olduğuna inanıyoruz, ancak Godot " -"için özel gereksinimlerimiz vardı." msgid "" "STL templates create very large symbols, which results in huge debug " @@ -1220,13 +1034,10 @@ msgstr "" "betiğe kadar bile izini sürebilirsiniz), ve sonra olabildiğince incelikle " "kurtarma yaparak devam etmeye çalışacaktır." -#, fuzzy msgid "" "Additionally, exceptions significantly increase the binary size for the " "executable and result in increased compile times." msgstr "" -"Buna ek olarak, istisnalar çalıştırılabilir ikili-tip dosyanın boyutunu " -"önemli ölçüde arttırır." msgid "Does Godot use an ECS (Entity Component System)?" msgstr "" @@ -1252,23 +1063,14 @@ msgid "" "`__." msgstr "" -#, fuzzy msgid "Why does Godot not force users to implement DOD (Data-Oriented Design)?" msgstr "" -"Godot neden kullanıcıların DoD (Data oriented Design, Veri-yönelimli " -"Tasarım) kullanmalarını zorunlu kılmıyor?" -#, fuzzy msgid "" "While Godot internally attempts to use cache coherency as much as possible, " "we believe users don't need to be forced to use DOD practices." msgstr "" -"Godot dahili olarak, birçok ağır performans görevini yapmak için, mümkün " -"olduğunca iyi şekilde önbellek tutarlılığını kullanmaya çalışırken, bizler " -"ise çoğu kullanıcının DoD adetlerine uymaya gerçektende zorlanması " -"gerekmediğine inanıyoruz." -#, fuzzy msgid "" "DOD is mostly a cache coherency optimization that can only provide " "significant performance improvements when dealing with dozens of thousands " @@ -1277,12 +1079,6 @@ msgid "" "result in a meaningful improvement in performance. In such a case, you " "should consider a different approach to optimization." msgstr "" -"DoD genel olarak bir önbellek tutarlılığı en iyileştirmesidir; ancak sadece " -"on binlerce nesneyle çalışırken (üzerlerinde her kare için küçük " -"değişiklikler yapılan) önemli performans iyileştirmeleri kazandırabilir. " -"Örneğin, çerçeve başına birkaç yüz tane grafik öğe veya düşman taşıyorsanız, " -"DoD size yardımcı olamaz, ve en iyileştirme için farklı bir yaklaşım " -"düşünmeniz gerekir." msgid "" "The vast majority of games do not need this and Godot provides handy helpers " @@ -1292,15 +1088,11 @@ msgstr "" "çok durumda işi yerine getirmesi için Godot size kullanışlı yardımcılar " "sunar." -#, fuzzy msgid "" "If a game needs to process such a large amount of objects, our " "recommendation is to use C++ and GDExtensions for performance-heavy tasks " "and GDScript (or C#) for the rest of the game." msgstr "" -"Eğer bir oyunun gerçektende bu kadar çok fazla miktarda nesne işlemesi " -"gerekliyse, bizim önerimiz yüksek performans gereken parçalar için C++ ve " -"GDNative, ve oyunun geri kalanı için ise GDScript (veya C#) kullanmanızdır." msgid "How can I support Godot development or contribute?" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/about/introduction.po b/sphinx/po/tr/LC_MESSAGES/about/introduction.po index 9077c3f8d8..bb791acba7 100644 --- a/sphinx/po/tr/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/tr/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,7 +45,6 @@ msgstr "" msgid "Before you start" msgstr "Başlamadan önce" -#, fuzzy msgid "" "The :ref:`Tutorials and resources ` page lists " "video tutorials contributed by the community. If you prefer video to text, " @@ -53,12 +52,11 @@ msgid "" "` is a great starting point." msgstr "" ":ref:`Öğreticiler ve kaynaklar ` sayfası, topluluk " -"tarafından katkıda bulunulan video öğreticileri listeler. Video izlemeyi " +"tarafından katkıda bulunulan öğretici videoları listeler. Video izlemeyi " "metin okumaya tercih ederseniz, bunlara bir göz atabilirsiniz (Dilleri " "çoğunlukla İngilizcedir). Aksi takdirde, :ref:`Başlarken ` " "sayfası harika bir başlangıç noktasıdır." -#, fuzzy msgid "" "In case you have trouble with one of the tutorials or your project, you can " "find help on the various :ref:`Community channels `, " @@ -121,35 +119,32 @@ msgstr "Belgelerin düzeni" msgid "This documentation is organized into several sections:" msgstr "Bu belgeler birkaç bölüm halinde düzenlenmiştir:" -#, fuzzy msgid "" "**About** contains this introduction as well as information about the " "engine, its history, its licensing, authors, etc. It also contains the :ref:" "`doc_faq`." msgstr "" -":ref:`sec-general` bölümü bu tanıtım sayfasının yanında, motorun kendisi, " -"tarihi, lisanslanması, yazarları vb. hakkında bilgileri de içerir. Ayrıca :" -"ref:`doc_faq` 'ı da kapsar." +"**Hakkında** bölümü bu tanıtım sayfasının yanında, motorun kendisi, tarihi, " +"lisanslanması, yazarları vb. hakkında bilgileri de içerir. Ayrıca :ref:" +"`doc_faq` 'ı da kapsar." -#, fuzzy msgid "" "**Getting Started** contains all necessary information on using the engine " "to make games. It starts with the :ref:`Step by step ` tutorial which should be the entry point for all new users. " "**This is the best place to start if you're new!**" msgstr "" -":ref:`sec-learn` bölümü, bu belgelerin *varlık amacı*dır, ve oyun yapmak " -"için motorun nasıl kullanılacağı ile ilgili tüm gerekli bilgileri içerir. " -"Tüm yeni kullanıcılar için başlangıç noktası olması gereken :ref:`Adım adım " -"` öğreticisi ile başlar." +"**Başlarken** bölümü, oyun yapmak için motorun nasıl kullanılacağı ile " +"ilgili tüm gerekli bilgileri içerir. Tüm yeni kullanıcılar için başlangıç " +"noktası olması gereken :ref:`Adım adım ` öğreticisi " +"ile başlar. **Eğer yeniyseniz burası başlamak için en iyi yer**" -#, fuzzy msgid "" "The **Manual** can be read or referenced as needed, in any order. It " "contains feature-specific tutorials and documentation." msgstr "" -":ref:`sec-tutorials` bölümü gerektiği zaman, herhangi bir sırada okunabilir. " -"Bu bölüm özellik-odaklı öğreticiler ve belgeler içerir." +"**Kılavuz** bölümü gerektiği zaman, herhangi bir sırada okunabilir. Bu bölüm " +"özellik-odaklı öğreticiler ve dokümanlar içerir." msgid "" "**Contributing** gives information related to contributing to Godot, whether " @@ -158,19 +153,24 @@ msgid "" "sections intended for advanced users and contributors, with information on " "compiling the engine, contributing to the editor, or developing C++ modules." msgstr "" +"**Katkıda bulunmak **, temel motor, dokümantasyon, denemelikler veya diğer " +"parçalar ile ilgili Godot'a katkıda bulunma ile ilgili bilgi verir. " +"Hataların nasıl rapor edeceğini, katkıda bulunan iş akışlarının nasıl " +"organize edildiğini, vb tanımlar. Ayrıca, gelişmiş kullanıcılar ve katkıda " +"bulunanlar için de motoru derleme, düzenleyiciye katkıda bulunma ya da C++ " +"modülleri geliştime hakkında bölümler içerir." -#, fuzzy msgid "" "**Community** is dedicated to the life of Godot's community. It points to " "various community channels like the `Godot Contributors Chat `_ and `Discord`_ and contains a list of recommended third-" "party tutorials and materials outside of this documentation." msgstr "" -":ref:`sec-community` bölümü, motorun geliştirilmesine ve topluluk yaşamına " -"katkıda bulunmak hakkında bilgiler verir; hata bildirimi yapmak, " -"belgelendirmeye yardım etmek, vb. Ayrıca IRC ve Discord gibi çeşitli " -"topluluk kanallarına yol gösterir, ve bu belgelendirmenin haricinde önerilen " -"üçüncü-taraf öğreticilerin listesini içerir." +"**Topluluk** bölümü, motorun geliştirilmesine ve topluluk yaşamına katkıda " +"bulunmak hakkında bilgiler verir; hata bildirimi yapmak, belgelendirmeye " +"yardım etmek, vb. Ayrıca IRC ve Discord gibi çeşitli topluluk kanallarına " +"yol gösterir, ve bu belgelendirmenin haricinde önerilen üçüncü-taraf " +"öğreticilerin listesini içerir." msgid "" "Finally, the **Class reference** documents the full Godot API, also " @@ -182,17 +182,14 @@ msgstr "" "sınıflar, fonksiyonlar, sinyaller ve diğer benzer şeyler hakkında bilgileri " "bulabilirsiniz." -#, fuzzy msgid "" "In addition to this documentation, you may also want to take a look at the " "various `Godot demo projects `_." msgstr "" -"Bu belgelere ek olarak, github üzerinden çeşitli `Godot demo projelerine " -"`_ 'de bakmak " -"isteyebilirsiniz." +"Bu belgelere ek olarak, çeşitli `Godot demo projelerine `_ 'de bakmak isteyebilirsiniz." -#, fuzzy msgid "About this documentation" msgstr "Belgeler hakkında" @@ -206,8 +203,15 @@ msgid "" "`Documentation team `_ on " "`Godot Contributors Chat `_." msgstr "" +"Godot Motoru topluluğunun üyeleri, bu dokümanı sürekli olarak yazıp, " +"düzeltip, düzenleyip iyileştiriyorlar. Her zaman yardıma açığız. Github'ta " +"sorun bildirerek ya da dokümanları kendi dilinize çevirerek katkı " +"sağlayabilirsiniz. Yardım etmek ilginizi çekiyorsa, bakınız :ref:`Katkıda " +"bulunma yolları ` ve :ref:`Dokümantasyon " +"`, ya da `Godot Contributors Chat " +"`_ üzerinden `Dokümantasyon takımı `_ iletişime geçiniz." -#, fuzzy msgid "" "All documentation content is licensed under the permissive Creative Commons " "Attribution 3.0 (`CC BY 3.0 `_) lisansı altında, ve \"Juan " -"Linietsky, Ariel Manzur and the Godot Engine community\" adına atıflarla " +"Linietsky, Ariel Manzur and the Godot Motor topluluğu\" adına atıflarla " "yapılır." msgid "*Have fun reading and making games with Godot Engine!*" diff --git a/sphinx/po/tr/LC_MESSAGES/about/list_of_features.po b/sphinx/po/tr/LC_MESSAGES/about/list_of_features.po index 57b62a4584..e9d7e126a2 100644 --- a/sphinx/po/tr/LC_MESSAGES/about/list_of_features.po +++ b/sphinx/po/tr/LC_MESSAGES/about/list_of_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,22 +20,19 @@ msgstr "" msgid "List of features" msgstr "Özellikler listesi" -#, fuzzy msgid "This page aims to list **all** features currently supported by Godot." msgstr "" -"Bu sayfa, Godot tarafından şu anda desteklenen tüm özellikleri listelemeyi " -"amaçlamaktadır." +"Bu sayfa, Godot tarafından şu anda desteklenen **tüm** özellikleri " +"listelemeyi amaçlamaktadır." -#, fuzzy msgid "" "This page lists features supported by the current stable version of Godot. " "Some of these features may not be available in the `LTS release series (3.x) " "`__." msgstr "" -"Bu sayfa, şu anki kararlı Godot (3.5) sürümü tarafından desteklenen " -"özellikleri listeler. Son geliştirme sürümünde (4.0) `daha fazla özellik " -"`__ " -"mevcuttur." +"Bu sayfa, Godot'un mevcut stabil versiyonu tarafından desteklenen " +"özellikleri içeriyor. Bu özelliklerin bazıları \"LTS sürüm serisi (3.x) " +"'__." msgid "Platforms" msgstr "Platformlar" @@ -44,20 +41,19 @@ msgid "" "See :ref:`doc_system_requirements` for hardware and software version " "requirements." msgstr "" +"Donanım ve yazılım isterleri için bakınız: :ref:`doc_system_requirements`." msgid "**Can run both the editor and exported projects:**" msgstr "**Hem düzenleyici hem de dışa aktarılan projeleri çalıştırabilir:**" -#, fuzzy msgid "Windows (x86, 64-bit and 32-bit)." -msgstr "Windows 7 ve sonrası (64-bit ve 32-bit)." +msgstr "Windows (x86, 64-bit ve 32-bit)." msgid "macOS (x86 and ARM, 64-bit only)." -msgstr "" +msgstr "macOS (x86 ve ARM, sadece 64-bit)." -#, fuzzy msgid "Linux (x86 and ARM, 64-bit and 32-bit)." -msgstr "Windows 7 ve sonrası (64-bit ve 32-bit)." +msgstr "Linux (x86 ve ARM, 64-bit ve 32-bit)." msgid "" "Binaries are statically linked and can run on any distribution if compiled " @@ -71,32 +67,37 @@ msgid "" "github.com/godotengine/buildroot>`__, allowing for binaries that work across " "common Linux distributions (including LTS variants)." msgstr "" +"Resmî koşturulabilirler `Godot Motor kökyapım `__ ile derlenmiştir; bu sayede koşturulabilirler, " +"yaygın olarak kullanılan Linux dağıtımlarında (Uzun Dönem Destek türleri " +"dahil) çalışabilirler." -#, fuzzy msgid "Android (editor support is experimental)." -msgstr "Android (deneysel)" +msgstr "Android (deneysel düzenleyici desteği)." msgid "" ":ref:`Web browsers `. Experimental in 4.0, using " "Godot 3.x is recommended instead when targeting HTML5." msgstr "" +":ref:`Web tarayıcıları `. 4.0'da deneysel, bu " +"nedenle HTML5 için Godot 3.x kullanılması önerilir." msgid "**Runs exported projects:**" msgstr "**Dışa aktarılan projeleri çalıştırır:**" msgid "iOS." -msgstr "" +msgstr "iOS." msgid ":ref:`Consoles `." msgstr ":ref:`Oyun Konsolları `." -#, fuzzy msgid "" "Godot aims to be as platform-independent as possible and can be :ref:`ported " "to new platforms ` with relative ease." msgstr "" -"Godot, olabildiğince platformdan bağımsız olmayı, ve yeni platformlara " -"göreceli bir kolaylıkla taşınabilir olmayı hedefler." +"Godot, mümkün olduğunca platforma bağımlı olmamayı hedefliyor ve olabilir: " +"“Yeni platformlara geçirildi ” nispeten kolaylık " +"ile." msgid "" "Projects written in C# using Godot 4 currently cannot be exported to the web " @@ -104,6 +105,10 @@ msgid "" "iOS platform support is available as of Godot 4.2, but is experimental and :" "ref:`some limitations apply `." msgstr "" +"C# ile yazılmış Godot 4 projeleri web platformu için dışa aktarılamaz. Bu " +"platformda C# kullanmak için Godot 3'ü değerlendirin. Godot 4.2 ile birlikte " +"Android ve iOS platformları desteklenmektedir, bu destek deneyseldir ve :ref:" +"`bazı kısıtlamalar var `." msgid "Editor" msgstr "Düzenleyici" @@ -127,19 +132,22 @@ msgstr "" msgid "GDScript :ref:`debugger `." msgstr "GDScript :ref:`hata ayıklayıcısı`." -#, fuzzy msgid "Support for debugging in threads is available since 4.2." -msgstr "İş parçacıklarında hata ayıklama desteği henüz yok." +msgstr "İş parçacıklarında hata ayıklama desteği 4.2'den beri mevcut." msgid "" "Visual profiler with CPU and GPU time indications for each step of the " "rendering pipeline." msgstr "" +"CPU ve GPU zaman işaretleri ile görsel profil çıkarıcı, uygulama hattının " +"her bir adımını gösterir." msgid "" "Performance monitoring tools, including :ref:`custom performance monitors " "`." msgstr "" +"Performans izleme araçları, :ref:`özel performans izleyicileri " +"` kapsayan." msgid "Live script reloading." msgstr "Canlı betik yeniden yüklemesi." @@ -194,7 +202,6 @@ msgstr "" "Yeni özellikler eklemek veya iş akışınızı hızlandırmak için GDScript'i " "kullanarak :ref:`kendi eklentilerinizi oluşturun `." -#, fuzzy msgid "" ":ref:`Download projects from the asset library ` " "in the Project Manager and import them directly." @@ -207,25 +214,35 @@ msgstr "İşleme" msgid "" "3 rendering *methods* (running over 2 rendering *drivers*) are available:" -msgstr "" +msgstr "3 resmedici *yöntem* ( 2'den fazla çalışan *sürücü*) mevcuttur:" msgid "" "**Forward+**, running over Vulkan 1.0 (with optional Vulkan 1.1 and 1.2 " "features). The most advanced graphics backend, suited for desktop platforms " "only. Used by default on desktop platforms." msgstr "" +"**Forward+**, Vulkan 1.0'ın üzerinde çalışır (seçenekli Vulkan 1.1 ve 1.2 " +"özellikleri ile). En gelişmiş grafik arka ucu, sadece masaüstü platformları " +"için uygundur. masaüstü platformlarda varsayılan olarak kullanılır." msgid "" "**Forward Mobile**, running over Vulkan 1.0 (with optional Vulkan 1.1 and " "1.2 features). Less features, but renders simple scenes faster. Suited for " "mobile and desktop platforms. Used by default on mobile platforms." msgstr "" +"**Forward Mobile**, Vulkan 1.0 üzerinde çalışır (seçenekli Vulkan 1.1 ve 1.2 " +"özellikleri ile). Daha az özellik barındırır, ancak basit sahneleri daha " +"hızlı resmeder. Mobil ve masaüstü platformları için uygundur. Mobil " +"platformlarda varsayılan olarak kullanılır." msgid "" "**Compatibility**, running over OpenGL 3.3 / OpenGL ES 3.0 / WebGL 2.0. The " "least advanced graphics backend, suited for low-end desktop and mobile " "platforms. Used by default on the web platform." msgstr "" +"**Uyumluluk**, OpenGL 3.3 / OpenGL ES 3.0 / WebGL 2.0. En az gelişmiş grafik " +"arka uç, düşük özellikli masaüstü ve mobil platformlar için uygun. Web " +"platformunda varsayılan olarak kullanılır." msgid "2D graphics" msgstr "2B grafikler" @@ -233,17 +250,16 @@ msgstr "2B grafikler" msgid "Sprite, polygon and line rendering." msgstr "Grafik öğe (sprite), çokgen, ve çizgi işleme." -#, fuzzy msgid "" "High-level tools to draw lines and polygons such as :ref:`class_Polygon2D` " "and :ref:`class_Line2D`, with support for texturing." msgstr "" -"Polygon2D ve Line2D gibi çizgiler ve çokgenler çizmek için üst-düzey araçlar." +"Çizgileri ve poligonları dokulama desteği ile çizmek için üst düzey araçlar: " +"'class_Polygon2D' ve:ref: 'class_Line2D'." -#, fuzzy msgid "AnimatedSprite2D as a helper for creating animated sprites." msgstr "" -"Animasyonlu grafik öğeler oluşturmak için, AnimatedSprite yardımcı aracı." +"Animasyonlu grafik öğeler oluşturmak için, AnimatedSprite2B yardımcı aracı." msgid "Parallax layers." msgstr "Iraklık açısı (parallax) katmanları." @@ -255,14 +271,14 @@ msgid "" ":ref:`2D lighting ` with normal maps and specular " "maps." msgstr "" +":ref:`2B aydınlatma ` normal ve yansıtıcı " +"haritalar ile." -#, fuzzy msgid "Point (omni/spot) and directional 2D lights." -msgstr "Her-yönlü ışıklar." +msgstr "Nokta (Her-yönlü/sahne) ve yönlü ışıklar." -#, fuzzy msgid "Hard or soft shadows (adjustable on a per-light basis)." -msgstr "Yasıtma enerjisi, ışık-başına temelli olarak ayarlanabilir." +msgstr "Sert veya yumuşak gölgeler (her aydınlatma ayarlanabilir)." msgid "" "Custom shaders can access a real-time :abbr:`SDF (Signed Distance Field)` " @@ -276,28 +292,22 @@ msgid "" "using FreeType or multi-channel signed distance fields (MSDF)." msgstr "" -#, fuzzy msgid "" "Bitmap fonts can be exported using tools like BMFont, or imported from " "images (for fixed-width fonts only)." msgstr "" -"Bitharitası yazıtipleri, BMFont gibi araçlar kullanılarak dışa aktarılabilir." +"Bitmap yazı tipleri, BMFont gibi araçlar kullanılarak dışa aktarılabilir, " +"veya resimlerden içe aktarılabilir (yalnızca sabit genişlikli yazı tipleri " +"için)." -#, fuzzy msgid "" "Dynamic fonts support monochrome fonts as well as colored fonts (e.g. for " "emoji). Supported formats are TTF, OTF, WOFF1 and WOFF2." msgstr "" -"DynamicFont, tek renkli yazı tiplerinin yanı sıra renkli yazı tiplerini de " -"destekler (ifade simgeleri gibi). Desteklenen biçimler: TTF, OTF, WOFF1 ve " -"WOFF2." -#, fuzzy msgid "" "Dynamic fonts support optional font outlines with adjustable width and color." msgstr "" -"DynamicFont, ayarlanabilir genişlik ve renkte isteğe bağlı yazı tipi " -"anahatlarını destekler." msgid "" "Dynamic fonts support variable fonts and OpenType features including " @@ -309,12 +319,9 @@ msgid "" "those styles." msgstr "" -#, fuzzy msgid "" "Dynamic fonts support oversampling to keep fonts sharp at higher resolutions." msgstr "" -"Yazı tiplerini daha yüksek çözünürlüklerde keskin tutmak için, yazıtipi " -"sıkörnekleme desteği." msgid "" "Dynamic fonts support subpixel positioning to make fonts crisper at low " @@ -332,11 +339,10 @@ msgid "" "to lower sizes better compared to monochrome SDF fonts." msgstr "" -#, fuzzy msgid "" "GPU-based :ref:`particles ` with support for :ref:" "`custom particle shaders `." -msgstr "Özel parçacık gölgelendiricileri için GPU-tabanlı parçacık desteği." +msgstr "" msgid "CPU-based particles." msgstr "CPU-tabanlı parçacıklar." @@ -366,9 +372,8 @@ msgid "PathFollow2D node to make nodes follow a Path2D." msgstr "" "Düğümlerin bir Path2D'yi takip etmesini sağlamak için PathFollow2D düğümü." -#, fuzzy msgid ":ref:`2D geometry helper class `." -msgstr "2B geometri yardımcı sınıfı." +msgstr "" msgid "2D physics" msgstr "2B fizik" @@ -387,9 +392,8 @@ msgstr "" msgid "Rigid bodies." msgstr "Katı cisimler." -#, fuzzy msgid "Character bodies." -msgstr "Durağan cisimler." +msgstr "" msgid "Joints." msgstr "Eklemler." @@ -400,10 +404,9 @@ msgstr "İçine giren veya çıkan cisimleri tespit eden alanlar." msgid "**Collision detection:**" msgstr "**Çarpışma algılaması.**" -#, fuzzy msgid "" "Built-in shapes: line, box, circle, capsule, world boundary (infinite plane)." -msgstr "Yerleşik şekiller: çizgi, kutu, daire, kapsül." +msgstr "" msgid "" "Collision polygons (can be drawn manually or generated from a sprite in the " @@ -415,9 +418,8 @@ msgstr "" msgid "3D graphics" msgstr "3B grafikler" -#, fuzzy msgid "HDR rendering with sRGB." -msgstr "sRGB ile isteğe bağlı HDR işleme (varsayılan olarak etkin)." +msgstr "" msgid "Perspective, orthographic and frustum-offset cameras." msgstr "" @@ -440,68 +442,49 @@ msgstr "**Fiziksel-tabanlı işleme (yerleşik malzeme özellikleri)**" msgid "Follows the Disney PBR model." msgstr "Disney PBR modelini izler." -#, fuzzy msgid "" "Supports Burley, Lambert, Lambert Wrap (half-Lambert) and Toon diffuse " "shading modes." msgstr "" -"Lambert, Lambert Sarması (yarı-Lambert), Oren-Nayar ve Toon karışma " -"gölgelemesi kiplerini destekler." -#, fuzzy msgid "Supports Schlick-GGX, Toon and Disabled specular shading modes." msgstr "" -"Schlick-GGX, Blinn, Phong, Toon ve Devredışı yansıtıcı gölgelendirme " -"kiplerini destekler." msgid "Uses a roughness-metallic workflow with support for ORM textures." msgstr "ORM dokuları için destek içeren pürüzlülük-metalik iş akışı kullanır." -#, fuzzy msgid "" "Uses horizon specular occlusion (Filament model) to improve material " "appearance." msgstr "" "Malzeme görünümünü iyileştirmek için, ufuk çizgisi yansıtıcı perdeleme " -"kullanır (Filament modeli)" +"kullanır (Filament modeli)." msgid "Normal mapping." msgstr "Normal haritalaması." -#, fuzzy msgid "" "Parallax/relief mapping with automatic level of detail based on distance." msgstr "" -"*GLES3:* Mesafeye dayalı otomatik detay seviyesi ile paralaks / kabartma " -"haritalama." msgid "Detail mapping for the albedo and normal maps." msgstr "Albedo ve normal haritaları için detay haritalama." -#, fuzzy msgid "Sub-surface scattering and transmittance." -msgstr "*GLES3:* Yüzey-altı saçılma ve geçirgenlik." +msgstr "" -#, fuzzy msgid "" "Screen-space refraction with support for material roughness (resulting in " "blurry refraction)." msgstr "" -"*GLES3:* Malzeme pürüzlülüğü desteği ile kırılma (bulanık kırılmaya neden " -"olur). GLES2'de, kırılma hala işlevseldir ancak malzeme pürüzlülüğü desteği " -"yoktur." -#, fuzzy msgid "Proximity fade (soft particles) and distance fade." -msgstr "*GLES3:* Yakınlık solması (yumuşak parçacıklar)." +msgstr "" -#, fuzzy msgid "" "Distance fade can use alpha blending or dithering to avoid going through the " "transparent pipeline." msgstr "" -"Şeffaf iş hattından geçmekten kaçınmak için alfa harmanlama veya titreklik " -"kullanabilen mesafe solması." msgid "Dithering can be determined on a per-pixel or per-object basis." msgstr "" @@ -566,9 +549,8 @@ msgstr "" "*Her Yönlü Işık:* Çift paraboloid (hızlı) veya küp haritası (daha yavaş ama " "daha doğru). Panoramalar biçiminde renkli yansıtma dokularını destekler." -#, fuzzy msgid "*SpotLight:* Single texture. Supports colored projector textures." -msgstr "*Spot Işığı:* Tekil doku." +msgstr "" msgid "" "Shadow normal offset bias and shadow pancaking to decrease the amount of " @@ -580,19 +562,16 @@ msgid "" "light size and distance from the surface the shadow is cast on." msgstr "" -#, fuzzy msgid "Adjustable shadow blur on a per-light basis." -msgstr "Yasıtma enerjisi, ışık-başına temelli olarak ayarlanabilir." +msgstr "" msgid "**Global illumination with indirect lighting:**" msgstr "**Dolaylı ışıklandırma ile küresel aydınlatma:**" -#, fuzzy msgid "" ":ref:`Baked lightmaps ` (fast, but can't be updated " "at run-time)." msgstr "" -"Pişirilmiş ışık haritaları (hızlıdır, ancak çalışma zamanında güncellenemez)." msgid "" "Supports baking indirect light only or baking both direct and indirect " @@ -603,13 +582,9 @@ msgstr "" "ışıklandırmayı pişirmeyi destekler. Pişirme modu, melez ışık pişirme " "kurulumlarına izin vermek için ışık-başına temelli olarak ayarlanabilir." -#, fuzzy msgid "" "Supports lighting dynamic objects using automatic and manually placed probes." msgstr "" -"Otomatik olarak sekizağaç-tabanlı (octree) bir sistem kullanarak, dinamik " -"nesnelerin aydınlatılmasını destekler. El ile sonda yerleştirmeye gerek " -"yoktur." msgid "" "Optionally supports directional lighting and rough reflections based on " @@ -693,9 +668,8 @@ msgid "" "displayed per mesh resource." msgstr "" -#, fuzzy msgid "**Decals:**" -msgstr "**Özellikler:**" +msgstr "" msgid "" ":ref:`Supports albedo `, emissive, :abbr:`ORM (Occlusion " @@ -717,11 +691,14 @@ msgid "" "every frame." msgstr "" -#, fuzzy msgid "" "Support for nearest, bilinear, trilinear or anisotropic texture filtering " "(configured globally)." -msgstr "En yakın, çift-doğrusal, üç-doğrusal veya eşyönsüz filtreleme." +msgstr "" + +msgid "" +"Optional distance fade system to fade distant decals, improving performance." +msgstr "" msgid "" "When using the Forward+ backend (default on desktop), decals are rendered " @@ -765,26 +742,21 @@ msgstr "" msgid "Exponential height fog." msgstr "" -#, fuzzy msgid "" "Support for automatic fog color depending on the sky color (aerial " "perspective)." msgstr "" -"Kamera yönüne bağlı olarak otomatik derinlik sis rengi desteği (güneş " -"rengine uyacak şekilde)." -#, fuzzy msgid "Support for sun scattering in the fog." -msgstr "Görsel gölgelendirici eklenti desteği." +msgstr "" msgid "" "Support for controlling how much fog rendering should affect the sky, with " "separate controls for traditional and volumetric fog." msgstr "" -#, fuzzy msgid "Support for making specific materials ignore fog." -msgstr "Görsel gölgelendirici eklenti desteği." +msgstr "" msgid "**Volumetric fog:**" msgstr "" @@ -847,28 +819,23 @@ msgstr "**Sonra-işleme**" msgid "Tonemapping (Linear, Reinhard, Filmic, ACES)." msgstr "Ton haritalaması (Doğrusal, Reinhard, Filmic, ACES)." -#, fuzzy msgid "" "Automatic exposure adjustments based on viewport brightness (and manual " "exposure override)." -msgstr "*GLES3:* Çerçeve parlaklığına dayalı otomatik pozlama ayarlamaları." +msgstr "" msgid "" "Near and far depth of field with adjustable bokeh simulation (box, hexagon, " "circle)." msgstr "" -#, fuzzy msgid "Screen-space ambient occlusion (SSAO) at half or full resolution." -msgstr "*GLES3:* Ekran-uzayı ortam perdelemesi (SSAO)." +msgstr "" -#, fuzzy msgid "" "Glow/bloom with optional bicubic upscaling and several blend modes " "available: Screen, Soft Light, Add, Replace, Mix." msgstr "" -"İsteğe bağlı bikübik üst-ölçekleme ve birçok harmanlama kipi ile parıltı/" -"parlama: Ekran, Yumuşak Işık, Ekle, Değiştir." msgid "Glow can have a colored dirt map texture, acting as a lens dirt effect." msgstr "" @@ -878,9 +845,8 @@ msgid "" "`." msgstr "" -#, fuzzy msgid "Color correction using a one-dimensional ramp or a 3D LUT texture." -msgstr "Tek-boyutlu yokuş kullanarak renk düzeltme." +msgstr "" msgid "Roughness limiter to reduce the impact of specular aliasing." msgstr "" @@ -894,11 +860,9 @@ msgstr "**Doku fitreleme:**" msgid "Nearest, bilinear, trilinear or anisotropic filtering." msgstr "En yakın, çift-doğrusal, üç-doğrusal veya eşyönsüz filtreleme." -#, fuzzy msgid "" "Filtering options are defined on a per-use basis, not a per-texture basis." msgstr "" -"Titreklik piksel-başına veya nesne-başına temelli olarak belirlenebilir." msgid "**Texture compression:**" msgstr "**Doku sıkıştırma:**" @@ -906,17 +870,14 @@ msgstr "**Doku sıkıştırma:**" msgid "Basis Universal (slow, but results in smaller files)." msgstr "" -#, fuzzy msgid "BPTC for high-quality compression (not supported on macOS)." -msgstr "*GLES3:* Yüksek-kalite sıkıştırma için BPTC (macOS'ta desteklenmez)." +msgstr "" -#, fuzzy msgid "ETC2 (not supported on macOS)." -msgstr "*GLES3:* ETC2 (macOS'ta desteklenmez)." +msgstr "" -#, fuzzy msgid "S3TC (not supported on mobile/Web platforms)." -msgstr "S3TC (sadece masaüstü platformlarda desteklenir)." +msgstr "" msgid "**Anti-aliasing:**" msgstr "**Kenar yumuşatma:**" @@ -948,9 +909,8 @@ msgid "" "material basis." msgstr "" -#, fuzzy msgid "**Resolution scaling:**" -msgstr "**Yansımalar:**" +msgstr "" msgid "" "Support for :ref:`rendering 3D at a lower resolution " @@ -969,26 +929,19 @@ msgid "" "lower resolution scales. It can also be modified with a manual offset." msgstr "" -#, fuzzy msgid "" "Most effects listed above can be adjusted for better performance or to " "further improve quality. This can be helpful when :ref:`using Godot for " "offline rendering `." msgstr "" -"Yukarıda listelenen efektlerin çoğu, daha iyi performans için veya kaliteyi " -"daha da iyileştirmek için ayarlanabilir. Godot'yu çevrimdışı işleme için " -"kullanırken bu yardımcı olabilir." msgid "3D tools" msgstr "3B araçlar" -#, fuzzy msgid "" "Built-in meshes: cube, cylinder/cone, (hemi)sphere, prism, plane, quad, " "torus, ribbon, tube." msgstr "" -"Yerleşik örgüler: küp, silindir / koni, (yarım)küre, prizma, düzlem, " -"dörtkenar." msgid ":ref:`GridMaps ` for 3D tile-based level design." msgstr "" @@ -1010,17 +963,13 @@ msgid "PathFollow3D node to make nodes follow a Path3D." msgstr "" "Düğümlerin bir Path3D'yi takip etmesini sağlamak için PathFollow3D düğümü." -#, fuzzy msgid ":ref:`3D geometry helper class `." -msgstr "3B geometri yardımcı sınıfı." +msgstr "" -#, fuzzy msgid "" "Support for exporting the current scene as a glTF 2.0 file, both from the " "editor and at run-time from an exported project." msgstr "" -"Düzenleyicinin içinden, mevcut sahneyi glTF 2.0 dosyası olarak dışa aktarma " -"desteği." msgid "3D physics" msgstr "3B fizik" @@ -1035,11 +984,10 @@ msgstr "Yumuşak cisimler." msgid "Ragdolls." msgstr "Bez Bebekler." -#, fuzzy msgid "" "Built-in shapes: cuboid, sphere, capsule, cylinder, world boundary (infinite " "plane)." -msgstr "Yerleşik şekiller: küboid, küre, kapsül, silindir." +msgstr "" msgid "Generate triangle collision shapes for any mesh from the editor." msgstr "" @@ -1091,11 +1039,9 @@ msgid "" msgstr "" ":ref:`Çapraz-dil betik yazımı ` için destek." -#, fuzzy msgid "" "Many 2D, 3D and 4D linear algebra data types such as vectors and transforms." msgstr "" -"Vektörler ve dönüşümler gibi birçok 2B ve 3B doğrusal cebir veri tipleri." msgid ":ref:`GDScript: `" msgstr ":ref:`GDScript: `" @@ -1133,9 +1079,8 @@ msgstr "" msgid "Supports .NET 6 and higher." msgstr "" -#, fuzzy msgid "Full support for the C# 10.0 syntax and features." -msgstr "C# 7.0 sözdizimi ve özellikleri için tam destek." +msgstr "" msgid "" "Supports Windows, Linux, and macOS. As of 4.2 experimental support for " @@ -1162,9 +1107,8 @@ msgstr "" "IDE işlevselliğinden yararlanmak için, harici bir düzenleyici kullanılması " "önerilir." -#, fuzzy msgid "**GDExtension (C, C++, Rust, D, ...):**" -msgstr "**GDNative (C, C++, Rust, D, ...):**" +msgstr "" msgid "" "When you need it, link to native libraries for higher performance and third-" @@ -1220,13 +1164,11 @@ msgid "" "AudioStreamPlayer node)." msgstr "" -#, fuzzy msgid "Support for random volume and pitch." -msgstr "Görsel gölgelendirici eklenti desteği." +msgstr "" -#, fuzzy msgid "Support for real-time pitch scaling." -msgstr "Görsel gölgelendirici eklenti desteği." +msgstr "" msgid "" "Support for sequential/random sample selection, including repetition " @@ -1240,11 +1182,9 @@ msgstr "" "Kameradan farklı bir konumdan dinlemek için 2B ve 3B dinleyici, Listener2D " "ve Listener3D, düğümleri." -#, fuzzy msgid "" "Support for :ref:`procedural audio generation `." msgstr "" -":ref:`Yöntemsel geometri üretimi ` için araçlar." msgid "Audio input to record microphones." msgstr "" @@ -1276,9 +1216,8 @@ msgstr ":ref:`Özel içe aktarma eklentileri ` için destek. msgid "**Formats:**" msgstr "**Biçimler:**" -#, fuzzy msgid "*Images:* See :ref:`doc_importing_images`." -msgstr "*Resimler:* Bakınız :ref:`doc_import_images`." +msgstr "" msgid "*Audio:*" msgstr "*Ses:*" @@ -1292,9 +1231,8 @@ msgstr "Ogg Vorbis." msgid "MP3." msgstr "MP3." -#, fuzzy msgid "*3D scenes:* See :ref:`doc_importing_3d_scenes`." -msgstr "*Resimler:* Bakınız :ref:`doc_import_images`." +msgstr "" msgid "glTF 2.0 *(recommended)*." msgstr "glTF 2.0 *(önerilen)*." @@ -1311,20 +1249,15 @@ msgstr "" msgid "Collada (.dae)." msgstr "Collada (.dae)." -#, fuzzy msgid "" "Wavefront OBJ (static scenes only, can be loaded directly as a mesh or " "imported as a 3D scene)." msgstr "" -"Wavefront OBJ (yalnızca statik sahneler, doğrudan örgü olarak yüklenebilir)." -#, fuzzy msgid "" "Support for loading glTF 2.0 scenes at run-time, including from an exported " "project." msgstr "" -"Düzenleyiciden, ya da çalışma sırasında, gezinme örgüleri oluşturun (dışa " -"aktarılan projeyi dahil ederek)." msgid "" "3D meshes use `Mikktspace `__ to generate " @@ -1338,13 +1271,10 @@ msgstr "" msgid "Input" msgstr "Giriş" -#, fuzzy msgid "" ":ref:`Input mapping system ` using hardcoded input " "events or remappable input actions." msgstr "" -"Sabit-kodlanmış giriş olaylarını veya yeniden haritalanabilir giriş " -"eylemlerini kullanan giriş haritalama sistemi." msgid "" "Axis values can be mapped to two different actions with a configurable " @@ -1412,35 +1342,30 @@ msgstr "" msgid "Networking" msgstr "Ağ oluşturma" -#, fuzzy msgid "" "Low-level TCP networking using :ref:`class_StreamPeer` and :ref:" "`class_TCPServer`." -msgstr "StreamPeer ve TCP_Server kullanarak düşük-seviyeli TCP ağı oluşturma." +msgstr "" -#, fuzzy msgid "" "Low-level UDP networking using :ref:`class_PacketPeer` and :ref:" "`class_UDPServer`." -msgstr "PacketPeer ve UDPServer kullanarak düşük-seviyeli UDP ağı oluşturma." +msgstr "" -#, fuzzy msgid "Low-level HTTP requests using :ref:`class_HTTPClient`." -msgstr "HTTPClient kullanan düşük-seviyeli HTTP istekleri oluşturma." +msgstr "" -#, fuzzy msgid "High-level HTTP requests using :ref:`class_HTTPRequest`." -msgstr "HTTPRequest kullanan yüksek-seviyeli HTTP istekleri oluşturma." +msgstr "" msgid "Supports HTTPS out of the box using bundled certificates." msgstr "" "Paketlenmiş sertifikaları kullanarak, HTTPS'yi yerleşik olarak destekler." -#, fuzzy msgid "" ":ref:`High-level multiplayer ` API using UDP and " "ENet." -msgstr "UDP ve ENet kullanan yüksek-seviye çok-oyunculu API." +msgstr "" msgid "Automatic replication using remote procedure calls (RPCs)." msgstr "Uzak yöntem çağrılarını (RPC'ler) kullanarak otomatik çoğaltma." @@ -1448,24 +1373,19 @@ msgstr "Uzak yöntem çağrılarını (RPC'ler) kullanarak otomatik çoğaltma." msgid "Supports unreliable, reliable and ordered transfers." msgstr "Güvenilmez, güvenilir ve düzenli aktarımları destekler." -#, fuzzy msgid "" ":ref:`WebSocket ` client and server, available on all " "platforms." -msgstr "Tüm platformlarda mevcut olan WebSocket istemcisi ve sunucusu." +msgstr "" -#, fuzzy msgid "" ":ref:`WebRTC ` client and server, available on all platforms." -msgstr "Tüm platformlarda mevcut olan WebRTC istemcisi ve sunucusu." +msgstr "" -#, fuzzy msgid "" "Support for :ref:`UPnP ` to sidestep the requirement to forward " "ports when hosting a server behind a NAT." msgstr "" -"Bir NAT arkasında bir sunucuya ev sahipliği yaparken, port yönlendirme " -"gereksinimini ortadan kaldırmak için UPnP desteği." msgid "Internationalization" msgstr "Uluslararası Kullanılırlık" @@ -1480,11 +1400,8 @@ msgstr "" "Yerelleştirme dizelerini :ref:`CSV ` ya da :" "ref:`gettext ` kullanarak depolayın." -#, fuzzy msgid "Support for generating gettext POT and PO files from the editor." msgstr "" -"Düzenleyicinin içinden, mevcut sahneyi glTF 2.0 dosyası olarak dışa aktarma " -"desteği." msgid "" "Use localized strings in your project automatically in GUI elements or by " @@ -1517,11 +1434,8 @@ msgstr "Pencereleme ve işletim sistemi bütünleşmesi" msgid "Spawn multiple independent windows within a single process." msgstr "" -#, fuzzy msgid "Move, resize, minimize, and maximize windows spawned by the project." msgstr "" -"Proje tarafından oluşturulan pencereyi taşıyın, yeniden boyutlandırın, " -"küçültün ve büyütün." msgid "Change the window title and icon." msgstr "Pencere başlığını ve simgesini değiştirin." @@ -1539,22 +1453,19 @@ msgid "" "can optionally use exclusive fullscreen to reduce input lag." msgstr "" -#, fuzzy msgid "Borderless windows (fullscreen or non-fullscreen)." -msgstr "Kenarlıksız pencere (tam ekran veya tam ekran olmayan)." +msgstr "" -#, fuzzy msgid "Ability to keep a window always on top." -msgstr "Pencereyi her zaman üstte tutabilme özelliği." +msgstr "" msgid "Global menu integration on macOS." msgstr "MacOS'ta genel menü bütünleşmesi." -#, fuzzy msgid "" "Execute commands in a blocking or non-blocking manner (including running " "multiple instances of the same project)." -msgstr "Komutları, engelleyici veya engellemeyen bir şekilde çalıştırın." +msgstr "" msgid "" "Open file paths and URLs using default or custom protocol handlers (if " @@ -1590,22 +1501,20 @@ msgstr "Arttırılmış gerçeklik (XR) desteği (AR ve VR)" msgid "Out of the box :ref:`support for OpenXR `." msgstr "" -#, fuzzy msgid "" "Including support for popular desktop headsets like the Valve Index, WMR " "headsets, and Quest over Link." -msgstr "Meta Quest ve Valve Index gibi popüler kulaklıklar için destek içerir." +msgstr "" msgid "" "Support for :ref:`Android based headsets ` using " "OpenXR through a plugin." msgstr "" -#, fuzzy msgid "" "Including support for popular stand alone headsets like the Meta Quest 1/2/3 " "and Pro, Pico 4, Magic Leap 2, and Lynx R1." -msgstr "Meta Quest ve Valve Index gibi popüler kulaklıklar için destek içerir." +msgstr "" msgid "Other devices supported through an XR plugin structure." msgstr "" @@ -1642,10 +1551,9 @@ msgid "" "features such as displaying line numbers and syntax highlighting." msgstr "" -#, fuzzy msgid "" "Dropdown menus using :ref:`class_PopupMenu` and :ref:`class_OptionButton`." -msgstr "PopupMenu ve OptionButton kullanan açılır menüler." +msgstr "" msgid "Scrollbars." msgstr "Kaydırma çubukları." @@ -1653,13 +1561,10 @@ msgstr "Kaydırma çubukları." msgid "Labels." msgstr "Etiketler." -#, fuzzy msgid "" "RichTextLabel for :ref:`text formatted using BBCode " "`, with support for animated custom effects." msgstr "" -":ref:`BBCode ile biçimlendirilmiş metinler ` " -"için RichTextLabel (zengin metin etiket sınıfı)." msgid "Trees (can also be used to represent tables)." msgstr "Ağaçlar (listeleri temsil etmek için de kullanılabilir)." @@ -1689,30 +1594,23 @@ msgstr ":ref:`Yığın ` yerleşim düzenleri." msgid ":ref:`Grid ` layouts." msgstr ":ref:`Izgara ` yerleşim düzenleri." -#, fuzzy msgid "" ":ref:`Flow ` layouts (similar to autowrapping text)." -msgstr ":ref:`Yığın ` yerleşim düzenleri." +msgstr "" -#, fuzzy msgid "" ":ref:`Margin `, :ref:`centered " "` and :ref:`aspect ratio " "` layouts." msgstr "" -":ref:`Kenar boşluğu ` ve :ref:`ortalanmış " -"` yerleşim düzenleri." msgid ":ref:`Draggable splitter ` layouts." msgstr ":ref:`Taşınabilir ayırıcı ` yerleşim düzenleri." -#, fuzzy msgid "" "Scale to :ref:`multiple resolutions ` using the " "``canvas_items`` or ``viewport`` stretch modes." msgstr "" -"``2b`` veya ``çerçeve`` esnetme kiplerini kullanarak çoklu çözünürlüğe " -"ölçekleyin." msgid "" "Support any aspect ratio using anchors and the ``expand`` stretch aspect." @@ -1793,11 +1691,8 @@ msgstr "" "İkili-tip biçimler, büyük sahneleri/kaynakları kaydetmek/yüklemek için çok " "daha hızlıdır." -#, fuzzy msgid "Read and write text or binary files using :ref:`class_FileAccess`." msgstr "" -":ref:`class_File` sınıfını kullanarak metin veya ikili-tip dosyaları okuyun " -"ve yazın." msgid "Can optionally be compressed or encrypted." msgstr "İsteğe bağlı olarak sıkıştırılabilir veya şifrelenebilir." @@ -1883,17 +1778,13 @@ msgid "" "`print_rich `." msgstr "" -#, fuzzy msgid "" "Support for :ref:`C++ modules ` statically linked " "into the engine binary." msgstr "" -"Motorun çalıştırılabilir dosyasına statik bağlanabilen :ref:`C++ birimleri " -"`için destek." -#, fuzzy msgid "Engine and editor written in C++17." -msgstr "C++03 ile yazılmış motor ve düzenleyici." +msgstr "" msgid "" "Can be :ref:`compiled ` using GCC, " @@ -1914,13 +1805,10 @@ msgstr "" msgid "Licensed under the permissive MIT license." msgstr "Hoşgörülü MIT lisansı altında lisanslanmıştır." -#, fuzzy msgid "" "Open development process with :ref:`contributions welcome " "`." msgstr "" -":ref:`Kıymetli desteklerinizle büyüyen `açık kaynak " -"geliştirme süreci." msgid "" "The `Godot proposals repository \n" "Language-Team: LANGUAGE \n" @@ -20,17 +20,12 @@ msgstr "" msgid "Godot release policy" msgstr "Godot yayınlanma politikası" -#, fuzzy msgid "" "Godot's release policy is in constant evolution. The description below " "provides a general idea of what to expect, but what will actually happen " "depends on the choices of core contributors and the needs of the community " "at a given time." msgstr "" -"Godot'nun yayınlanma politikası sürekli gelişim içindedir. Aşağıda " -"açıklananlar, ne bekleyeceğiniz konusunda genel bir fikir vermeyi " -"amaçlamaktadır, ancak gerçekte ne olacağı, çekirdek ekipteki katılımcıların " -"seçimlerine ve belirli zamanlarda topluluğun ihtiyaçlarına bağlıdır." msgid "Godot versioning" msgstr "Godot sürümleri" @@ -54,51 +49,30 @@ msgstr "" "taşıma çalışması anlamına gelen büyük uyumluluk çatışmaları olduğunda " "artırılır." -#, fuzzy msgid "" "For example, porting Godot projects from Godot 3.x to Godot 4.x requires " "running the project through a conversion tool, and then performing a number " "of further adjustments manually for what the tool could not do automatically." msgstr "" -"Örneğin, Godot projelerini Godot 2.1'den Godot 3.0'a taşımak, projeyi bir " -"dönüştürme aracından geçirmeyi ve ardından aracın otomatik olarak " -"yapamayacağı şeyler için elden bir dizi başka ayarlamayı gerektiriyordu." -#, fuzzy msgid "" "The ``minor`` version is incremented for feature releases that do not break " "compatibility in a major way. Minor compatibility breakage in very specific " "areas *may* happen in minor versions, but the vast majority of projects " "should not be affected or require significant porting work." msgstr "" -"``Küçük`` sürüm, uyumluluğu büyük ölçüde bozmadan yeni özellik ekleyen " -"sürümler için artırılır. Çok özel alanlarda küçük uyumluluk çatışmaları bu " -"küçük sürümlerde *meydana gelebilir*, ancak projelerin büyük çoğunluğu " -"bundan hiç etkilenmemeli ya da fazla önemli taşıma çalışmaları " -"gerektirmemelidir." -#, fuzzy msgid "" "This is because Godot, as a game engine, covers many areas like rendering, " "physics, and scripting. Fixing bugs or implementing new features in one area " "might sometimes require changing a feature's behavior or modifying a class's " "interface, even if the rest of the engine API remains backwards compatible." msgstr "" -"Bunun nedeni, Godot'nun bir oyun motoru olarak işleme, fizik özellikleri, " -"betik oluşturma, vb. gibi birçok alanı kapsaması, ve belirli bir alanda " -"hataları düzeltmenin veya yeni özellikleri yazıp eklemenin bazen bir " -"özelliğin davranışını ya da bir sınıfın arayüzünü değiştirmeyi " -"gerektirebilmesidir; bu süreçte motor API'sinin geri kalanı geriye doğru " -"uyumlu kalmaya devam eder." -#, fuzzy msgid "" "Upgrading to a new minor version is recommended for all users, but some " "testing is necessary to ensure that your project still behaves as expected." msgstr "" -"Bu nedenle, yeni bir küçük sürüme yükseltme tüm kullanıcılar için önerilir, " -"ancak projenizin yeni bir alt sürümde hala beklendiği gibi davrandığından " -"emin olmak için bazı testler yapmak gereklidir." msgid "" "The ``patch`` version is incremented for maintenance releases which focus on " @@ -125,7 +99,6 @@ msgstr "" "Bu nedenle, yeni yama sürümlerine güncellemek güvenli kabul edilir, ve " "belirli bir kararlı dalın tüm kullanıcıları için şiddetle önerilir." -#, fuzzy msgid "" "We call ``major.minor`` combinations *stable branches*. Each stable branch " "starts with a ``major.minor`` release (without the ``0`` for ``patch``) and " @@ -133,27 +106,17 @@ msgid "" "name (for example patch updates for the 4.0 stable branch are developed in " "the ``4.0`` Git branch)." msgstr "" -"``Büyük.küçük`` birleşimlerine *kararlı dallar* diyoruz. Her kararlı dal, " -"bir ``büyük.küçük`` yayımıyla başlar (``patch`` yama için ``0`` olmadan), ve " -"bunların bakım sürümleri aynı isimli bir Git dalında geliştirilir (örneğin, " -"3.3 kararlı dal için yama güncellemesi, ``3.3`` Git dalında geliştirilir)." msgid "Release support timeline" msgstr "Yayınlanma desteği zaman çizelgesi" -#, fuzzy msgid "" "Stable branches are supported *at least* until the next stable branch is " "released and has received its first patch update. In practice, we support " "stable branches on a *best effort* basis for as long as they have active " "users who need maintenance updates." msgstr "" -"Kararlı dallar, *en azından* bir sonraki kararlı dal piyasaya sürülene ve " -"ilk yama güncellemesini alana kadar desteklenir. Uygulamada, bakım " -"güncellemelerine ihtiyaç duyan aktif kullanıcıları olduğu sürece, kararlı " -"dalları *en iyi çaba* temelinde destekliyoruz." -#, fuzzy msgid "" "Whenever a new major version is released, we make the previous stable branch " "a long-term supported release, and do our best to provide fixes for issues " @@ -161,12 +124,6 @@ msgid "" "new major version. This was the case for the 2.1 branch, and is the case for " "the 3.6 branch." msgstr "" -"Yeni bir büyük sürüm yayınlandığında, önceki kararlı dalı uzun-vadeli " -"desteklenen bir sürüm haline getiriyoruz, ve karmaşık projeleri yeni ana " -"sürüme taşıyamayan bu dalın kullanıcılarının karşılaştığı sorunları gidermek " -"için elimizden gelenin en iyisini yapıyoruz. Bu durum, 2.1 dalı için " -"geçerliydi, ve Godot 4.0 piyasaya sürüldüğü zaman, en son kararlı 3.x dalı " -"içinde geçerli olacaktır." msgid "" "In a given minor release series, only the latest patch release receives " @@ -191,78 +148,59 @@ msgstr "**Destek seviyesi**" msgid "Godot 4.3 (`master`)" msgstr "" -#, fuzzy -msgid "April 2024 (estimate)" -msgstr "2023 1. Çeyrek (tahmini)" +msgid "June 2024 (estimate)" +msgstr "" -#, fuzzy msgid "" "|unstable| *Development.* Receives new features, usability and performance " "improvements, as well as bug fixes, while under development." msgstr "" -"|supported| *Beta.* Geliştirme aşaması boyunca yeni özelliklerin yanı sıra " -"hata düzeltmeleri de alır. 4.0'dan *sonra* yayınlanacaktır." msgid "unstable" msgstr "unstable" -#, fuzzy msgid "Godot 4.2" -msgstr "Godot 4.0" +msgstr "Godot 4.2" -#, fuzzy msgid "November 2023" -msgstr "Kasım 2021" +msgstr "Kasım 2023" -#, fuzzy msgid "" "|supported| Receives fixes for bugs and security issues, as well as patches " "that enable platform support." msgstr "" -"|supported| Hata düzeltmeleri, güvenlik ve platform desteği sorunları için " -"düzeltmeler, ve ayrıca geriye-dönük-uyumlu kullanılabilirlik geliştirmeleri " -"alır." msgid "supported" msgstr "supported" -#, fuzzy msgid "Godot 4.1" -msgstr "Godot 4.0" +msgstr "Godot 4.1" -#, fuzzy msgid "July 2023" -msgstr "Temmuz 2016" +msgstr "Temmuz 2023" msgid "Godot 4.0" msgstr "Godot 4.0" -#, fuzzy msgid "March 2023" -msgstr "Mart 2019" +msgstr "Mart 2023" -#, fuzzy msgid "|eol| No longer supported (last update: 4.0.4)." -msgstr "|eol| Artık desteklenmiyor (son güncelleme: 2.0.4.1)." +msgstr "" msgid "eol" msgstr "eol" -#, fuzzy msgid "Godot 3.6 (`3.x`, LTS)" -msgstr "Godot 3.6 (LTS)" +msgstr "" -#, fuzzy msgid "Q1 2024 (estimate)" -msgstr "2023 1. Çeyrek (tahmini)" +msgstr "" -#, fuzzy msgid "" "|supported| *Beta.* Receives new features, usability and performance " "improvements, as well as bug fixes, while under development." msgstr "" -"|supported| *Beta.* Geliştirme aşaması boyunca yeni özelliklerin yanı sıra " -"hata düzeltmeleri de alır. 4.0'dan *sonra* yayınlanacaktır." msgid "Godot 3.5" msgstr "Godot 3.5" @@ -276,9 +214,8 @@ msgstr "Godot 3.4" msgid "November 2021" msgstr "Kasım 2021" -#, fuzzy msgid "|eol| No longer supported (last update: 3.4.5)." -msgstr "|eol| Artık desteklenmiyor (son güncelleme: 3.2.3)." +msgstr "" msgid "Godot 3.3" msgstr "Godot 3.3" @@ -286,9 +223,8 @@ msgstr "Godot 3.3" msgid "April 2021" msgstr "Nisan 2021" -#, fuzzy msgid "|eol| No longer supported (last update: 3.3.4)." -msgstr "|eol| Artık desteklenmiyor (son güncelleme: 3.2.3)." +msgstr "" msgid "Godot 3.2" msgstr "Godot 3.2" @@ -372,9 +308,8 @@ msgid "" "from Godot 3.x to 4.x." msgstr "" -#, fuzzy msgid "Which version should I use for a new project?" -msgstr "Hangisini kullanmalıyım?" +msgstr "" msgid "" "We recommend using Godot 4.x for new projects, as the Godot 4.x series will " @@ -438,19 +373,15 @@ msgstr "" msgid "When is the next release out?" msgstr "Bir sonraki sürüm ne zaman çıkacak?" -#, fuzzy msgid "" "While Godot contributors aren't working under any deadlines, we strive to " "publish minor releases relatively frequently." msgstr "" -"Katkıda bulunanlar herhangi bir son teslim tarihine bağımlı çalışmasa da, " -"Godot 3.3 'ten bu yana yıllık ortalama iki tane 3.x küçük sürümü olacak " -"şekilde, küçük sürümleri göreceli daha sık yayınlamaya uğraşıyoruz." msgid "" "In particular, after the very length release cycle for 4.0, we are pivoting " -"to a faster paced development workflow, with the 4.1 release expected within " -"late Q2 / early Q3 2023." +"to a faster paced development workflow, 4.1 released 4 months after 4.0, and " +"4.2 released 4 months after 4.1" msgstr "" msgid "" @@ -515,9 +446,8 @@ msgid "" "releases:" msgstr "" -#, fuzzy msgid "Significant new features." -msgstr "Yeni özellikleri öğrenmek" +msgstr "Önemli yeni özellikler." msgid "" "Renaming a method parameter. In C#, method parameters can be passed by name " diff --git a/sphinx/po/tr/LC_MESSAGES/about/system_requirements.po b/sphinx/po/tr/LC_MESSAGES/about/system_requirements.po index 32fc2b859e..5ea1177fbc 100644 --- a/sphinx/po/tr/LC_MESSAGES/about/system_requirements.po +++ b/sphinx/po/tr/LC_MESSAGES/about/system_requirements.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "System requirements" -msgstr "Gereklilikler" +msgstr "" msgid "" "This page contains system requirements for the editor and exported projects. " @@ -28,9 +27,8 @@ msgid "" "on." msgstr "" -#, fuzzy msgid "Godot editor" -msgstr "Android Studio" +msgstr "" msgid "" "These are the **minimum** specifications required to run the Godot editor " @@ -93,17 +91,14 @@ msgstr "" msgid "**RAM**" msgstr "" -#, fuzzy msgid "**Native editor:** 4 GB" -msgstr "**Düzenleyici için.**" +msgstr "" -#, fuzzy msgid "**Web editor:** 8 GB" -msgstr "**Düzenleyici için.**" +msgstr "" -#, fuzzy msgid "**Storage**" -msgstr "Depolama" +msgstr "" msgid "" "200 MB (used for the executable, project files and cache). Exporting " @@ -145,9 +140,8 @@ msgstr "" msgid "*Example: Qualcomm Snapdragon 430, Samsung Exynos 5 Octa 5430*" msgstr "" -#, fuzzy msgid "**iOS:** *Cannot run the editor*" -msgstr "**Düzenleyici için.**" +msgstr "" msgid "" "**Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.0 support" @@ -168,13 +162,11 @@ msgstr "" msgid "*Example: Qualcomm Adreno 306, Mali-T628 MP6*" msgstr "" -#, fuzzy msgid "**Native editor:** 3 GB" -msgstr "**Düzenleyici için.**" +msgstr "" -#, fuzzy msgid "**Web editor:** 6 GB" -msgstr "**Düzenleyici için.**" +msgstr "" msgid "" "**Native editor:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/" @@ -232,13 +224,11 @@ msgid "" "*Example: NVIDIA GeForce GTX 650 (Kepler), AMD Radeon HD 7750 (GCN 1.0)*" msgstr "" -#, fuzzy msgid "**Native editor:** 8 GB" -msgstr "**Düzenleyici için.**" +msgstr "" -#, fuzzy msgid "**Web editor:** 12 GB" -msgstr "**Düzenleyici için.**" +msgstr "" msgid "" "1.5 GB (used for the executable, project files, all export templates and " @@ -280,9 +270,8 @@ msgid "" "3.2 support" msgstr "" -#, fuzzy msgid "**Native editor:** 6 GB" -msgstr "**Düzenleyici için.**" +msgstr "" msgid "**Native editor:** Android 9.0 or iOS 11.0" msgstr "" @@ -292,9 +281,8 @@ msgid "" "Samsung Internet" msgstr "" -#, fuzzy msgid "Exported Godot project" -msgstr "Oyuncu sahnesini oluşturmak" +msgstr "" msgid "" "The requirements below are a baseline for a **simple** 2D or 3D project, " @@ -318,13 +306,11 @@ msgid "" "project exported with Godot:" msgstr "" -#, fuzzy msgid "**For native exports:** 2 GB" -msgstr "**Düzenleyici için.**" +msgstr "" -#, fuzzy msgid "**For web exports:** 4 GB" -msgstr "**Düzenleyici için.**" +msgstr "" msgid "150 MB (used for the executable, project files and cache)" msgstr "" @@ -353,13 +339,11 @@ msgid "" "*Example: Qualcomm Adreno 306, Mali-T628 MP6, PowerVR G6430 (iPhone 5S)*" msgstr "" -#, fuzzy msgid "**For native exports:** 1 GB" -msgstr "**Düzenleyici için.**" +msgstr "" -#, fuzzy msgid "**For web exports:** 2 GB" -msgstr "**Düzenleyici için.**" +msgstr "" msgid "" "**For native exports:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/" @@ -376,13 +360,11 @@ msgid "" "a simple 2D or 3D project exported with Godot:" msgstr "" -#, fuzzy msgid "**For native exports:** 4 GB" -msgstr "**Düzenleyici için.**" +msgstr "" -#, fuzzy msgid "**For web exports:** 8 GB" -msgstr "**Düzenleyici için.**" +msgstr "" msgid "" "**For native exports:** Windows 10, macOS 10.15, Linux distribution released " diff --git a/sphinx/po/tr/LC_MESSAGES/community/asset_library/index.po b/sphinx/po/tr/LC_MESSAGES/community/asset_library/index.po index 94be3d657f..6747557a04 100644 --- a/sphinx/po/tr/LC_MESSAGES/community/asset_library/index.po +++ b/sphinx/po/tr/LC_MESSAGES/community/asset_library/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po b/sphinx/po/tr/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po index f76f3a3ef1..56ab5189b8 100644 --- a/sphinx/po/tr/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po +++ b/sphinx/po/tr/LC_MESSAGES/community/asset_library/submitting_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/community/asset_library/using_assetlib.po b/sphinx/po/tr/LC_MESSAGES/community/asset_library/using_assetlib.po index 670c05a347..6f29c56c6a 100644 --- a/sphinx/po/tr/LC_MESSAGES/community/asset_library/using_assetlib.po +++ b/sphinx/po/tr/LC_MESSAGES/community/asset_library/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/community/asset_library/what_is_assetlib.po b/sphinx/po/tr/LC_MESSAGES/community/asset_library/what_is_assetlib.po index 7c39fcb7d4..560e7134ee 100644 --- a/sphinx/po/tr/LC_MESSAGES/community/asset_library/what_is_assetlib.po +++ b/sphinx/po/tr/LC_MESSAGES/community/asset_library/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/community/channels.po b/sphinx/po/tr/LC_MESSAGES/community/channels.po index 4d8e42c33b..bc50efffc2 100644 --- a/sphinx/po/tr/LC_MESSAGES/community/channels.po +++ b/sphinx/po/tr/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,13 +40,11 @@ msgstr "" msgid "Forums" msgstr "" -#, fuzzy msgid "`Official Godot Forum `_" -msgstr "`Godot Contributors Chat `_" +msgstr "" -#, fuzzy msgid "`Community Forum `_" -msgstr "`Godot Forumları `_" +msgstr "" msgid "Chats" msgstr "" @@ -61,11 +59,10 @@ msgid "" "`Matrix (IRC compatible) `_" msgstr "" -#, fuzzy msgid "" "`IRC (#godotengine on Libera.Chat) `_" -msgstr "`Godot Contributors Chat `_" +msgstr "" msgid "" "As of January 2021, core developer chat has moved to the Godot Contributors " @@ -97,9 +94,8 @@ msgstr "" msgid "`Steam `_" msgstr "" -#, fuzzy msgid "`itch.io `_" -msgstr "`D `__" +msgstr "" msgid "`linkin.bio `_" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/community/tutorials.po b/sphinx/po/tr/LC_MESSAGES/community/tutorials.po index 2f75a60e59..b55bdb060e 100644 --- a/sphinx/po/tr/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/tr/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -47,19 +47,11 @@ msgstr "" msgid "Where to start" msgstr "Nereden başlamalı" -#, fuzzy msgid "" "The Godot video tutorials by `GDQuest `_ are well-regarded in the community and " "often recommended as a gentle introduction to beginners." msgstr "" -"The Godot video tutorials by `GDQuest `_, `Game from Scratch `_ " -"ve `KidsCanCode `_ tarafından sunulan Godot videoları, topluluk tarafından da " -"saygıyla kabullenilmiş ve yeni başlayanlar için uygun bir giriş olarak " -"sıklıkla tavsiye edilirler." msgid "" "GDQuest's *Learn GDScript From Zero* is a free and open source interactive " @@ -79,103 +71,72 @@ msgstr "" msgid "Video tutorials" msgstr "Video öğreticiler" -#, fuzzy msgid "" "`BornCG `_ (2D and 3D, GDScript)" msgstr "" -"`BornCG `_ (2B ve 3B, GDScript)." -#, fuzzy msgid "" "`Clear Code `_ (2D, GDScript, " "Programming Basics)" msgstr "" -"`Godot Öğreticileri `_ (2B, GDScript, Programlama Temelleri)." -#, fuzzy msgid "" "`FencerDevLog `_ (2D, 3D, GDScript, " "Shaders)" -msgstr "`Garbaj `_ (3B, GDScript)." +msgstr "" -#, fuzzy msgid "" "`FinePointCGI `_ " "(2D, 3D, GDScript and C#)" msgstr "" -"`FinePointCGI `_ " -"(2B, 3B, GDScript ve C#)." -#, fuzzy msgid "" "`GDQuest `_ (2D and 3D, GDScript and C#)" msgstr "" -"`GDQuest Youtube Kanalı `_ (2B ve 3B, GDScript, VisualScript ve " -"C#)." -#, fuzzy msgid "" "`Game Dev Artisan `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3B, GDScript)." +msgstr "" -#, fuzzy msgid "" "`Game Development Center `_ " "(2D, networked multiplayer, GDScript)" msgstr "" -"`Game Development Center `_ " -"(2B, ağda çoklu oyunculu, GDScript)." -#, fuzzy msgid "" "`Game Endeavor `_ (2D, GDScript)" msgstr "" -"`Game Endeavor Youtube Kanalı `_ (2B, GDScript)." -#, fuzzy msgid "`Gwizz `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3B, GDScript)." +msgstr "" -#, fuzzy msgid "" "`Godotneers `_ (2D, Shaders, GDScript)" -msgstr "`Garbaj `_ (3B, GDScript)." +msgstr "" -#, fuzzy msgid "`HeartBeast `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3B, GDScript)." +msgstr "" -#, fuzzy msgid "" "`KidsCanCode `__ (2D and 3D, GDScript)" msgstr "" -"`KidsCanCode Youtube Kanalı `__ (2B ve 3B, GDScript ve VisualScript)." -#, fuzzy msgid "`Maker Tech `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3B, GDScript)." +msgstr "" -#, fuzzy msgid "`Pigdev `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3B, GDScript)." +msgstr "" -#, fuzzy msgid "" "`Queble `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3B, GDScript)." +msgstr "" -#, fuzzy msgid "`Quiver `_ (2D, GDScript)" -msgstr "`Garbaj `_ (3B, GDScript)." +msgstr "" msgid "Text tutorials" msgstr "Metin tabanlı öğreticiler" @@ -212,9 +173,8 @@ msgstr "" "`Bastiaan Olij Youtube Kanalı (Artırılmış Gerçeklik & Sanal Gerçeklik) " "`_" -#, fuzzy msgid "`bitbrain `_" -msgstr "`Garbaj `_ (3B, GDScript)." +msgstr "" msgid "`DevDuck (2D) `_" msgstr "" @@ -229,9 +189,8 @@ msgstr "" "`awesome-godot: Ücretsiz/libre eklentiler, betikler ve diğer eklentiler " "listesi `_" -#, fuzzy msgid "`Godot Asset Library `_" -msgstr "`Godot Contributors Chat `_" +msgstr "" msgid "" "`Godot Shaders: A community-driven shader library \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/code_style_guidelines.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/code_style_guidelines.po index ae029d9e58..efb83d074c 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/code_style_guidelines.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,17 +38,12 @@ msgstr "" msgid "C++ and Objective-C" msgstr "C++ ve Objective-C" -#, fuzzy msgid "" "There are no written guidelines, but the code style agreed upon by the " "developers is enforced via the `clang-format `__ code beautifier, which takes care for you of all our " "conventions. To name a few:" msgstr "" -"Yazılı bir kılavuz yok, ama geliştiricilerin üzerinde anlaşıp takip ettiği " -"bir kodlama tarzı, `clang-format `__ kod güzelleştirici aracılığı ile zorunlu tutulur; bizim " -"geleneklerimizi sizin yerinize uygular. Bir kaçına isim verecek olursak:" msgid "" "Indentation and alignment are both tab based (respectively one and two tabs)" @@ -78,7 +73,6 @@ msgstr "" "format `__ " "dosyasında anahatlarıyla verilmiştir." -#, fuzzy msgid "" "As long as you ensure that your style matches the surrounding code and that " "you not introducing trailing whitespace or space-based indentation, you " @@ -86,13 +80,7 @@ msgid "" "advise that you set up clang-format locally to check and automatically fix " "all your commits." msgstr "" -"Eğer tarzınız çevreleyen kod ile uyumlu ise, ve uçlarda beyaz boşluklar " -"bırakmadan ya da girintilerde boşluk kulllanmadan çalışırsanız, bir sorun " -"olmayacaktır. Ancak, eğer sürekli ve düzenli olarak katkıda bulunmayı " -"hedefliyorsanız, sizden mutlaka istediğimiz `clang-format` kurmanız ve her " -"işlemenizin yerel olarak denetlenip otomatik düzeltilmesini sağlamanızdır." -#, fuzzy msgid "" "Godot's code style should *not* be applied to third-party code, i.e. that is " "included in Godot's source tree but was not written specifically for our " @@ -100,12 +88,6 @@ msgid "" "own style guides (or lack thereof), and don't want to introduce differences " "that would make syncing with upstream repositories harder." msgstr "" -"Godot'nun kod tarzı, üçüncü-taraf kodlara uygulanmamalıdır; bunlar Godot'nun " -"kaynak ağacında dahil edilmiş olabilirler, ancak bizim projemize özel olarak " -"yazılmadılar. Böyle kodlar genellikle farklı üst-akıntı projelerden, ve " -"kendilerine ait tarz rehberleri ile gelirler (yada rehberleri yoktur), ve " -"her düzenlemede farklılıklar oluşturup bu üst-akıntı depolar ile kod " -"eşlemesi yapmayı zorlaştırmayı istemiyoruz." msgid "" "Third-party code is usually included in the ``thirdparty/`` folder and can " @@ -152,7 +134,6 @@ msgstr "Kurulum" msgid "Here's how to install clang-format:" msgstr "clang-format 'ı şu şekilde kurabilirsiniz:" -#, fuzzy msgid "" "Linux: It will usually be available out-of-the-box with the clang toolchain " "packaged by your distribution. If your distro version is not the required " @@ -160,25 +141,13 @@ msgid "" "releases.llvm.org/download.html>`__, or if you are on a Debian derivative, " "use the `upstream repos `__." msgstr "" -"Linux: Genellikle kullandığınız dağıtımın `clang`araçzinciri ile birlikte " -"kutu-içeriğine-dahil olarak gelmektedir. Eğer dağıtım sürümünüz gerekli " -"olanı vermiyorsa, `LLVM web sitesi `__ üzerinden hazır ön-derlenmiş bir sürümü indirebilir, ya da eğer bir " -"Debian-türevi kullanıyorsanız `LLVM üst-akıntı depoları `__ 'nı kullanabilirsiniz." -#, fuzzy msgid "" "macOS and Windows: You can download precompiled binaries from the `LLVM " "website `__. You may need to add " "the path to the binary's folder to your system's ``PATH`` environment " "variable to be able to call ``clang-format`` out of the box." msgstr "" -"macOS ve Windows: Ön-derlenmiş çalıştırılabilir dosyaları `LLVM web sitesi " -"`__ üzerinden indirebilirsiniz. " -"``clang-format`` komutunu doğrudan çalıştırabilmek için, çalıştırılabilir " -"dosyayı koyduğunuz klasör yolunu, sisteminizin ``PATH`` çevre değişkenine " -"eklemeniz gerekebilir." msgid "" "You then have different possibilities to apply clang-format to your changes:" @@ -189,13 +158,10 @@ msgstr "" msgid "Manual usage" msgstr "Elden kullanım" -#, fuzzy msgid "" "You can apply clang-format manually for one or more files with the following " "command:" msgstr "" -"Bir veya daha fazla dosya üzerinde clang-format çalıştırmak için aşağıdaki " -"komutu uygulayın:" msgid "" "``-i`` means that the changes should be written directly to the file (by " @@ -228,13 +194,10 @@ msgstr "" "işlemenizi kontrol etmek için önce otomatik olarak `clang-format` " "çalıştırıyor ve değişiklikleri son işlemenize uygulamanıza yardım ediyor." -#, fuzzy msgid "" "This \"hook\" is a script that can be found in ``misc/hooks``, refer to that " "folder's README.md for installation instructions." msgstr "" -"Bu \"kanca\", ``misc/hooks`` altında bulabileceğiniz bir betik dosyasıdır; " -"kurulum talimatları için aynı klasördeki README.md dosyasına başvurun." msgid "" "If your clang-format is not in the ``PATH``, you may have to edit the ``pre-" @@ -250,26 +213,19 @@ msgstr "" msgid "IDE plugin" msgstr "IDE eklentisi" -#, fuzzy msgid "" "Most IDEs or code editors have beautifier plugins that can be configured to " "run clang-format automatically, for example, each time you save a file." msgstr "" -"Pek çok IDE yada kod düzenleyici güzelleştirici eklentilere sahiptir; " -"bunları, mesela dosyayı her kaydettiğinizde, otomatik olarak `clang-format` " -"komutunu çalıştırması için ayarlayabilirsiniz." msgid "Here is a non-exhaustive list of beautifier plugins for some IDEs:" msgstr "" "Aşağıda, bazı IDEler için güzelleştirici eklentilerin küçük bir listesi var:" -#, fuzzy msgid "" "Qt Creator: `Beautifier plugin `__" msgstr "" -"Qt Creator: `Beautifier eklentisi `__" msgid "" "Visual Studio Code: `Clang-Format `__" -#, fuzzy msgid "" "Visual Studio: `Clang Power Tools 2022 `__" msgstr "" -"Visual Studio: `ClangFormat `__" msgid "vim: `vim-clang-format `__" msgstr "vim: `vim-clang-format `__" @@ -298,10 +251,8 @@ msgstr "" "yerine sadece `ClangFormat `__ seçeneğini etkinleştirin" -#, fuzzy msgid "(Pull requests are welcome to extend this list with tested plugins.)" msgstr "" -"(Denenmiş eklentileri listeye ekleyen çekme istekleri başımızın üstünedir)" msgid "Header includes" msgstr "Başlık dosya içermeleri" @@ -410,13 +361,10 @@ msgstr "" msgid "Using black locally" msgstr "`black` 'i yerel olarak kullanma" -#, fuzzy msgid "" "First of all, you will need to install Black. Black requires Python 3.7+ to " "run." msgstr "" -"İlk olarak, `black` 'i kurmalısınız. Black 'in çalışabilmesi için Python " -"3.6.0+ sürümü gerekir." msgid "Here's how to install black:" msgstr "`black` 'in kurulumu şu şekildedir:" @@ -466,18 +414,12 @@ msgstr "" msgid "Editor integration" msgstr "Düzenleyici bütünleşmesi" -#, fuzzy msgid "" "Many IDEs or code editors have beautifier plugins that can be configured to " "run black automatically, for example, each time you save a file. For " "details, you can check `Black editor integration `__." msgstr "" -"Bir çok IDE yada kod düzenleyici güzelleştirici eklentilere sahiptir; " -"bunları, mesela dosyayı her kaydettiğinizde, otomatik olarak `black` " -"komutunu çalıştırması için ayarlayabilirsiniz. Detaylar için `Black " -"düzenleyici bütünleşmesi `__ sayfasına bakabilirsiniz." msgid "Comment style guide" msgstr "Yorum tarzı rehberi" @@ -510,13 +452,10 @@ msgstr "" msgid "Wrap comments to ~100 characters." msgstr "Yorum satırlarını ~100 karakterle sınırlayıp alt satırda devam edin." -#, fuzzy msgid "" "You can use ``TODO:``, ``FIXME:``, ``NOTE:``, or ``HACK:`` as admonitions " "when needed." msgstr "" -"Gerekli olduğunda, dekor olarak ``TODO:``, ``FIXME:``, ``NOTE:``, or ``HACK:" -"`` kullanın (yapılacaklar, beni düzelt, not al, buna el at)." msgid "**Example:**" msgstr "**Örnek:**" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po index 5069397a78..0ec7c63096 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -61,9 +61,8 @@ msgstr "" msgid "Required SDK components will be automatically installed." msgstr "" -#, fuzzy msgid "On Linux," -msgstr "Linux" +msgstr "" msgid "" "**do not use an Android SDK provided by your distribution's repositories as " @@ -236,9 +235,8 @@ msgid "" "time you build you will automatically have the custom templates referenced." msgstr "" -#, fuzzy msgid "Building the Godot editor" -msgstr "Yerleşik tema düzenleyici." +msgstr "" msgid "" "Compiling the editor is done by calling SCons from the Godot root directory " @@ -250,17 +248,15 @@ msgid "" "android_editor-release.apk``." msgstr "" -#, fuzzy msgid "Removing the Editor templates" -msgstr "Düzenleyici özelliklerini yönetmek" +msgstr "" msgid "" "You can use the following commands to remove the generated editor templates:" msgstr "" -#, fuzzy msgid "Installing the Godot editor" -msgstr "Tema düzenleyiciyi kullanmak" +msgstr "" msgid "" "With an Android device with Developer Options enabled, connect the Android " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po index 8a02d724c0..e0ad748131 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po index f8f1475d0e..94ff498dd0 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_linuxbsd.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Compiling for Linux, \\*BSD" -msgstr "Linux için dışa aktarmak" +msgstr "" msgid "" "This page describes how to compile Linux editor and export template binaries " @@ -66,9 +65,8 @@ msgstr "" msgid "ALSA." msgstr "" -#, fuzzy msgid "PulseAudio." -msgstr "Ses" +msgstr "" msgid "*Optional* - libudev (build with ``udev=yes``)." msgstr "" @@ -85,13 +83,11 @@ msgstr "" msgid "Distro-specific one-liners" msgstr "" -#, fuzzy msgid "Alpine Linux" -msgstr "Windows, Linux" +msgstr "" -#, fuzzy msgid "Arch Linux" -msgstr "Linux" +msgstr "" msgid "Debian/Ubuntu" msgstr "" @@ -276,9 +272,8 @@ msgstr "" msgid "If this error occurs::" msgstr "" -#, fuzzy msgid "There are two solutions:" -msgstr "Bunu yapmanın iki yolu var:" +msgstr "" msgid "In your SCons command, add the parameter ``use_static_cpp=no``." msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po index 12fbd1319f..d2a428a0e0 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_macos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po index 240d2c53cd..d676507cc9 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,7 +32,7 @@ msgstr "Gereklilikler" msgid "To compile export templates for the Web, the following is required:" msgstr "" -msgid "`Emscripten 1.39.9+ `__." +msgid "`Emscripten 3.1.39+ `__." msgstr "" msgid "`Python 3.6+ `__." @@ -50,6 +50,14 @@ msgid "" "`doc_introduction_to_the_buildsystem`." msgstr "" +msgid "" +"Emscripten 3.1.39+ is recommended, but older 3.x versions are known to work." +msgstr "" + +msgid "" +"Please note that the minimum requirement for GDExtension support is 3.1.14." +msgstr "" + msgid "Building export templates" msgstr "" @@ -112,9 +120,8 @@ msgid "" "``web_dlink_release.zip`` for the release template::" msgstr "" -#, fuzzy msgid "Building the editor" -msgstr "Yerleşik tema düzenleyici." +msgstr "" msgid "" "It is also possible to build a version of the Godot editor that can run in " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po index 4d6982e2e3..0f17b9b78e 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -187,7 +187,7 @@ msgstr "" msgid "" "After opening a command prompt, change to the root directory of the engine " -"source code (using ``cd``) and type::" +"source code (using ``cd``) and type:" msgstr "" msgid "" @@ -332,13 +332,13 @@ msgstr "" msgid "" "Windows export templates are created by compiling Godot without the editor, " -"with the following flags::" +"with the following flags:" msgstr "" msgid "" "If you plan on replacing the standard export templates, copy these to the " "following location, replacing ```` with the version identifier " -"(such as ``3.1.1.stable`` or ``3.2.dev``)::" +"(such as ``3.1.1.stable`` or ``3.2.dev``):" msgstr "" msgid "With the following names::" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po index 5d20f349ed..90116944d7 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_with_dotnet.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Compiling with .NET" -msgstr "Lisanslara Uyma" +msgstr "" msgid "Requirements" msgstr "Gereklilikler" @@ -87,9 +86,8 @@ msgid "" "the glue sources." msgstr "" -#, fuzzy msgid "Building the managed libraries" -msgstr "Sphinx ile elde derleme" +msgstr "" msgid "" "Once you have generated the .NET glue, you can build the managed libraries " @@ -117,9 +115,8 @@ msgid "" "directory`." msgstr "" -#, fuzzy msgid "Build Platform" -msgstr "Platformlar" +msgstr "" msgid "" "Provide the ``--godot-platform=`` argument to control for which " @@ -192,9 +189,8 @@ msgstr "" msgid "Example (Windows)" msgstr "" -#, fuzzy msgid "Example (Linux, \\*BSD)" -msgstr "X11 (Linux, \\*BSD)" +msgstr "" msgid "Data directory" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po index 95efa5aa8e..7e150dba21 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Compiling with PCK encryption key" -msgstr ":ref:`doc_compiling_with_script_encryption_key`" +msgstr "" msgid "" "The export dialog gives you the option to encrypt your PCK file with a 256-" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po index 2553fe3081..23145a2a0b 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/getting_source.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/getting_source.po index b82e668c63..343aab3acf 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/getting_source.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/index.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/index.po index 76e581f811..23d4fb7a63 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/index.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -47,9 +47,8 @@ msgid "" "which options to use to compile it regardless of your target platform." msgstr "" -#, fuzzy msgid "Building for target platforms" -msgstr "Desteklenen platformlar" +msgstr "" msgid "" "Below you can find instructions for compiling the engine for your specific " @@ -59,9 +58,8 @@ msgid "" "their best to cover all possible situations." msgstr "" -#, fuzzy msgid "Other compilation targets and options" -msgstr "Kaynak seçenekleri" +msgstr "" msgid "" "Some additional universal compilation options require further setup. Namely, " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po index 508f730cb8..5b98f66dd6 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,29 +46,23 @@ msgid "" "learn more:" msgstr "" -#, fuzzy msgid ":ref:`doc_compiling_for_android`" -msgstr ":ref:`doc_optimizing_for_size`" +msgstr "" -#, fuzzy msgid ":ref:`doc_compiling_for_ios`" -msgstr ":ref:`doc_optimizing_for_size`" +msgstr "" -#, fuzzy msgid ":ref:`doc_compiling_for_linuxbsd`" -msgstr ":ref:`doc_complying_with_licenses`" +msgstr "" -#, fuzzy msgid ":ref:`doc_compiling_for_macos`" -msgstr ":ref:`doc_optimizing_for_size`" +msgstr "" -#, fuzzy msgid ":ref:`doc_compiling_for_web`" -msgstr ":ref:`doc_optimizing_for_size`" +msgstr "" -#, fuzzy msgid ":ref:`doc_compiling_for_windows`" -msgstr ":ref:`doc_optimizing_for_size`" +msgstr "" msgid "" "These articles cover in great detail both how to setup your environment to " @@ -77,9 +71,8 @@ msgid "" "reference platform-specific and universal configuration options." msgstr "" -#, fuzzy msgid "Using multi-threading" -msgstr "Çoklu iş parçaları" +msgstr "" msgid "" "The build process may take a while, depending on how powerful your system " @@ -89,9 +82,8 @@ msgid "" "parameter to specify how many threads will be used for the build." msgstr "" -#, fuzzy msgid "Example for using 4 threads::" -msgstr "Örnek:" +msgstr "" msgid "Platform selection" msgstr "" @@ -125,8 +117,9 @@ msgid "" "generally with this naming convention::" msgstr "" -msgid "For the previous build attempt, the result would look like this::" -msgstr "" +#, fuzzy +msgid "For the previous build attempt, the result would look like this:" +msgstr "Son halinde bunun gibi görünmelidir:" msgid "" "This means that the binary is for Linux *or* \\*BSD (*not* both), is not " @@ -177,9 +170,8 @@ msgid "" "can run projects but does not include the editor or the Project Manager." msgstr "" -#, fuzzy msgid "Development and production aliases" -msgstr "Geliştirme ipuçları" +msgstr "" msgid "" "When creating builds for development (running debugging/:ref:`profiling " @@ -241,9 +233,8 @@ msgid "" "ref:`doc_using_sanitizers` for more information." msgstr "" -#, fuzzy msgid "Debugging symbols" -msgstr "Hata Ayıklama" +msgstr "" msgid "" "By default, ``debug_symbols=no`` is used, which means **no** debugging " @@ -274,9 +265,8 @@ msgid "" "a binary you've already compiled." msgstr "" -#, fuzzy msgid "Optimization level" -msgstr "En İyileştirme" +msgstr "" msgid "Several compiler optimization levels can be chosen from:" msgstr "" @@ -317,9 +307,8 @@ msgid "" "using the ``CFLAGS``, ``CCFLAGS`` and ``CXXFLAGS`` SCons options." msgstr "" -#, fuzzy msgid "Architecture" -msgstr "dokular" +msgstr "" msgid "" "The ``arch`` option is meant to control the CPU or OS version intended to " @@ -365,9 +354,8 @@ msgid "" "to override built-in module implementations." msgstr "" -#, fuzzy msgid ":ref:`doc_custom_modules_in_cpp`" -msgstr ":ref:`doc_custom_modules_in_c++`" +msgstr "" msgid "Cleaning generated files" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po index 480928e541..af1685ef38 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -203,9 +203,8 @@ msgstr "" msgid "TextEdit" msgstr "TextEdit" -#, fuzzy msgid "CodeEdit" -msgstr "TextEdit" +msgstr "" msgid "SyntaxHighlighter" msgstr "" @@ -255,9 +254,8 @@ msgstr "" msgid "HSplitContainer" msgstr "" -#, fuzzy msgid "VSplitContainer" -msgstr "Taşıyıcılar Kullanmak" +msgstr "" msgid "GraphNode" msgstr "" @@ -357,11 +355,8 @@ msgid "" "gzip as it has a greater potential for file size reduction." msgstr "" -#, fuzzy msgid "See :ref:`doc_exporting_for_web_serving_the_files` for instructions." msgstr "" -":ref:`Başsız Linux ve macOS sunucuları " -"`." msgid "Translation status" msgstr "Çeviri durumu" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po index 3daad4c133..805215de9b 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/android_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,9 +32,8 @@ msgstr "" msgid "Importing the project" msgstr "" -#, fuzzy msgid "From the Android Studio's welcome window select **Open**." -msgstr "Android Studio hoş geldiniz penceresi." +msgstr "" msgid "Android Studio's welcome window." msgstr "Android Studio hoş geldiniz penceresi." @@ -47,9 +46,8 @@ msgstr "" msgid "Android Studio will import and index the project." msgstr "" -#, fuzzy msgid "Android Studio project layout" -msgstr "Android Studio" +msgstr "" msgid "" "The project is organized using `Android Studio's modules `_." msgstr "" -#, fuzzy msgid "``editor`` module:" -msgstr "``editor`` module:" +msgstr "" msgid "" "Located under ``/platform/android/java/editor``, this " @@ -191,13 +188,10 @@ msgid "" "`_." msgstr "" -#, fuzzy msgid "" "If you run into any issues, ask for help in `Godot's Android dev channel " "`__." msgstr "" -"Bir sorunla karşılaşırsanız, `Godot topluluk kanalları `__ 'ndan yardım isteyebilirsiniz." msgid "Translation status" msgstr "Çeviri durumu" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po index 5a33b666a4..633e0f4fb3 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/clion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -41,9 +41,8 @@ msgid "" "other advanced code navigation and refactoring functionality." msgstr "" -#, fuzzy msgid "Compiling and debugging the project" -msgstr "Proje düzeni oluşturma" +msgstr "" msgid "" "CLion does not support compiling and debugging Godot via SCons out of the " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po index ba06401eb1..bda80591f5 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/code_blocks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/index.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/index.po index 5b8bcb165b..d3a48c2afa 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/index.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po index 2bf0e82f61..533af9e9de 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/kdevelop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po index fdadd50f7c..22552dbcad 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/qt_creator.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po index 4c21e446a0..7d1b2203a9 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/rider.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -69,9 +69,8 @@ msgid "" "able to build the project from Rider." msgstr "" -#, fuzzy msgid "Compiling and debugging the project" -msgstr "Proje düzeni oluşturma" +msgstr "" msgid "" "Rider comes with a built-in debugger that can be used to debug the Godot " @@ -80,12 +79,9 @@ msgid "" "debug the editor, you need to configure the debugger first." msgstr "" -#, fuzzy msgid "" "Click on the **Godot > Edit Configurations** option at the top of the screen." msgstr "" -"Label düğümünün üzerine tıklayıp seçin, ve sonra pencerenin alt tarafındaki " -"Oluştur düğmesine tıklayın." msgid "" "Delete what is under **Program arguments** and paste the following line:" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po index 5eea3e3981..4267dcf55f 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po index 2bf96b7890..07ccfdc4ae 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/visual_studio_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -124,7 +124,7 @@ msgstr "" msgid "" "The name under ``program`` depends on your build configuration, e.g. ``godot." "linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with " -"``platform=editor`` and ``dev_build=yes``." +"``target=editor`` and ``dev_build=yes``." msgstr "" msgid "" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po index d64a8fd6d6..8b2cac4ff5 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/configuring_an_ide/xcode.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po index 5562f722eb..c50959a7d8 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/2d_coordinate_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -63,18 +63,16 @@ msgstr "" msgid "Click graphic to enlarge." msgstr "" -#, fuzzy msgid "**Item Coordinates**" -msgstr "Sonraki Koordinat" +msgstr "" msgid "" "This is the local coordinate system of a :ref:`CanvasItem " "`." msgstr "" -#, fuzzy msgid "**Parent Item Coordinates**" -msgstr "Sonraki Koordinat" +msgstr "" msgid "" "This is the local coordinate system of the parent's *CanvasItem*. When " @@ -83,9 +81,8 @@ msgid "" "`CanvasItems.top_level `." msgstr "" -#, fuzzy msgid "**Canvas Coordinates**" -msgstr "Önceki Koordinat" +msgstr "" msgid "" "As mentioned in the previous tutorial :ref:`doc_canvas_layers`, there are " @@ -94,16 +91,14 @@ msgid "" "*Viewport* can contain multiple *Canvases* with different coordinate systems." msgstr "" -#, fuzzy msgid "**Viewport Coordinates**" -msgstr "Sonraki Koordinat" +msgstr "" msgid "This is the coordinate system of the :ref:`Viewport `." msgstr "" -#, fuzzy msgid "**Camera Coordinates**" -msgstr "Sonraki Koordinat" +msgstr "" msgid "" "This is only used internally for functionality like 3D-camera ray " @@ -140,9 +135,8 @@ msgid "" "Screen Coordinates." msgstr "" -#, fuzzy msgid "Node transforms" -msgstr "Dönüştürme" +msgstr "" msgid "" "Each of the mentioned nodes have one or more transforms associated with them " @@ -152,9 +146,8 @@ msgid "" "effects of each of them." msgstr "" -#, fuzzy msgid "**CanvasItem transform**" -msgstr "**Transform**" +msgstr "" msgid "*CanvasItems* are either *Control*-nodes or *Node2D*-nodes." msgstr "" @@ -180,9 +173,8 @@ msgid "" "*SubViewport*." msgstr "" -#, fuzzy msgid "**CanvasLayer transform**" -msgstr "**Transform**" +msgstr "" msgid "" "The *CanvasLayer's* :ref:`transform ` " @@ -240,9 +232,8 @@ msgid "" "have non-default :ref:`scale `." msgstr "" -#, fuzzy msgid "**Window transform**" -msgstr "**Transform**" +msgstr "" msgid "" "In order to scale and position the *Window's* content as described in :ref:" @@ -267,7 +258,7 @@ msgstr "" msgid "" ":ref:`stretch ` together with :" "ref:`stretch_shrink ` " -"declare for a *SubViewportContaner* if and by what integer factor the " +"declare for a *SubViewportContainer* if and by what integer factor the " "contained *SubViewport* should be scaled in comparison to the container's " "size." msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po index 1dc03fa769..933acdf689 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po index 1c788867c6..35dcbf10cd 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/common_engine_methods_and_macros.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -170,14 +170,11 @@ msgid "" "well." msgstr "" -#, fuzzy msgid "" "See `core/error/error_macros.h `__ in Godot's codebase for more " "information about each error macro." msgstr "" -"`core/io/fileaccess.h `_" msgid "" "Some functions return an error code (materialized by a return type of " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/core_types.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/core_types.po index 8bca1d8968..8e268913fb 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/core_types.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -62,13 +62,10 @@ msgstr "" msgid "References:" msgstr "" -#, fuzzy msgid "" "`core/typedefs.h `__" msgstr "" -"`core/typedefs.h `__" msgid "Memory model" msgstr "" @@ -160,21 +157,15 @@ msgid "" "amount of accesses." msgstr "" -#, fuzzy msgid "" "`core/os/memory.h `__" msgstr "" -"`core/os/memory.h `__" -#, fuzzy msgid "" "`core/pool_vector.h `__" msgstr "" -"`core/pool_vector.h `__" msgid "Containers" msgstr "" @@ -213,36 +204,25 @@ msgid "" "counter." msgstr "" -#, fuzzy msgid "" "`core/templates/vector.h `__" msgstr "" -"`core/vector.h `__" -#, fuzzy msgid "" "`core/templates/list.h `__" msgstr "" -"`core/list.h `__" -#, fuzzy msgid "" "`core/templates/set.h `__" msgstr "" -"`core/math/audio_frame.h `__" -#, fuzzy msgid "" "`core/templates/map.h `__" msgstr "" -"`core/math/audio_frame.h `__" msgid "String" msgstr "Dize" @@ -254,13 +234,10 @@ msgid "" "visualization." msgstr "" -#, fuzzy msgid "" "`core/string/ustring.h `__" msgstr "" -"`core/ustring.h `__" msgid "StringName" msgstr "" @@ -277,13 +254,10 @@ msgid "" "fast." msgstr "" -#, fuzzy msgid "" "`core/string/string_name.h `__" msgstr "" -"`core/string_name.h `__" msgid "Math types" msgstr "" @@ -292,11 +266,9 @@ msgid "" "There are several linear math types available in the core/math directory." msgstr "" -#, fuzzy msgid "" "`core/math `__" msgstr "" -"`core/math `__" msgid "NodePath" msgstr "" @@ -306,13 +278,10 @@ msgid "" "referencing them fast." msgstr "" -#, fuzzy msgid "" "`core/string/node_path.h `__" msgstr "" -"`core/node_path.h `__" msgid "RID" msgstr "" @@ -323,12 +292,10 @@ msgid "" "directly. RIDs are unique, even for different types of referenced data." msgstr "" -#, fuzzy msgid "" "`core/templates/rid.h `__" msgstr "" -"`core/rid.h `__" msgid "Translation status" msgstr "Çeviri durumu" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po index a7f0404f05..2d4480b431 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,13 +51,10 @@ msgstr "" "`servers/audio/audio_stream.h `__" -#, fuzzy msgid "" "`scene/audio/audio_stream_player.cpp `__" msgstr "" -"`scene/audio/audioplayer.cpp `__" msgid "What for?" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po index d65baf7602..cc2ed1821c 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -92,12 +92,10 @@ msgstr "" msgid ":ref:`RID`" msgstr "" -#, fuzzy msgid "" "`core/templates/rid.h `__" msgstr "" -"`core/rid.h `__" msgid "Registering the class in GDScript" msgstr "" @@ -158,13 +156,10 @@ msgstr "" msgid "References:" msgstr "" -#, fuzzy msgid "" "`core/object/message_queue.cpp `__" msgstr "" -"`core/message_queue.cpp `__" msgid "Summing it up" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po index 44bcff47f1..164d6f4610 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -430,9 +430,8 @@ msgid "" "you might encounter an error similar to the following:" msgstr "" -#, fuzzy msgid "Writing custom unit tests" -msgstr "Belgelerin yazılması" +msgstr "" msgid "" "It's possible to write self-contained unit tests as part of a C++ module. If " @@ -440,9 +439,8 @@ msgid "" "refer to :ref:`doc_unit_testing`." msgstr "" -#, fuzzy msgid "The procedure is the following:" -msgstr "Bu, aşağıdaki adımlar takip edilerek yapılabilir:" +msgstr "" msgid "Create a new directory named ``tests/`` under your module's root:" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po index 77fb821490..466b7c9a67 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/custom_platform_ports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Custom platform ports" -msgstr "Platform desteği" +msgstr "" msgid "" "Similar to :ref:`doc_custom_modules_in_cpp`, Godot's multi-platform " @@ -70,57 +69,38 @@ msgid "" "from the :ref:`class_OS` singleton." msgstr "" -#, fuzzy msgid "Official platform ports" -msgstr "Resmi düzenleyici eklentileri" +msgstr "" msgid "" "The official platform ports can be used as a reference when creating a " "custom platform port:" msgstr "" -#, fuzzy msgid "" "`Windows `__" msgstr "" -"`editor/icons `__" -#, fuzzy msgid "" "`macOS `__" msgstr "" -"`editor/icons `__" -#, fuzzy msgid "" "`Linux/\\*BSD `__" msgstr "" -"`editor/icons `__" -#, fuzzy msgid "" "`Android `__" msgstr "" -"`editor/icons `__" -#, fuzzy msgid "`iOS `__" msgstr "" -"`editor/icons `__" -#, fuzzy msgid "`Web `__" msgstr "" -"`editor/icons `__" msgid "" "While platform code is usually self-contained, there are exceptions to this " @@ -167,9 +147,8 @@ msgid "" "as a reference." msgstr "" -#, fuzzy msgid "**detect.py file**" -msgstr "**Doku fitreleme:**" +msgstr "" msgid "" "A ``detect.py`` file must be created within the platform's folder with all " @@ -275,13 +254,10 @@ msgid "" "logs aren't readily accessible." msgstr "" -#, fuzzy msgid "" "`Text-to-speech driver `__ (for accessibility)." msgstr "" -"`core/io/fileaccess.h `_" msgid "" "`Export handler \n" "Language-Team: LANGUAGE \n" @@ -139,13 +139,10 @@ msgid "" "kw=streambuf>`_" msgstr "" -#, fuzzy msgid "" "`core/io/file_access.h `_" msgstr "" -"`core/io/fileaccess.h `_" msgid "Registering the new file format" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po index fe5fc9dcdc..afb64e699d 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/godot_architecture_diagram.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/index.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/index.po index 8751064dc0..42d8263643 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/index.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po index db688efd43..b90c295880 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,9 +32,8 @@ msgstr "Control" msgid "Node2D" msgstr "" -#, fuzzy msgid "Node3D" -msgstr "Düğümler" +msgstr "" msgid "Source files: :download:`class_tree.zip `." msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po index 7263e19637..0b689dfed3 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/internal_rendering_architecture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -52,13 +52,11 @@ msgid "" "abstraction over Vulkan/Direct3D 12." msgstr "" -#, fuzzy msgid "Rendering methods" -msgstr "İşleme" +msgstr "" -#, fuzzy msgid "Forward+" -msgstr "İleri Git" +msgstr "" msgid "" "This is a forward renderer that uses a *clustered* approach to lighting." @@ -76,9 +74,8 @@ msgid "" "hardware, but is substantially less efficient on mobile." msgstr "" -#, fuzzy msgid "Forward Mobile" -msgstr "Mobil" +msgstr "" msgid "" "This is a forward renderer that uses a traditional single-pass approach to " @@ -154,9 +151,8 @@ msgid "" "processing effects are also not available." msgstr "" -#, fuzzy msgid "Compatibility" -msgstr "Derleme" +msgstr "" msgid "" "This is the only rendering method available when using the OpenGL driver. " @@ -221,9 +217,8 @@ msgid "" "could be used in situations where performance is favored over flexibility." msgstr "" -#, fuzzy msgid "Rendering drivers" -msgstr "İşleme" +msgstr "" msgid "Godot 4 supports the following graphics APIs:" msgstr "" @@ -253,28 +248,21 @@ msgstr "" msgid "**Vulkan context creation:**" msgstr "" -#, fuzzy msgid "" "`drivers/vulkan/vulkan_context.cpp `__" msgstr "" -"`core/variant.h `__" msgid "**Direct3D 12 context creation:**" msgstr "" -#, fuzzy msgid "" "`drivers/d3d12/d3d12_context.cpp `__" msgstr "" -"`core/variant.h `__" -#, fuzzy msgid "Direct3D 12" -msgstr "Yön" +msgstr "" msgid "" "Like Vulkan, the Direct3D 12 driver targets modern platforms only. It is " @@ -305,9 +293,8 @@ msgid "" "more information." msgstr "" -#, fuzzy msgid "Metal" -msgstr "Metalik" +msgstr "" msgid "" "Godot supports Metal rendering via `MoltenVK `__" +"`drivers/vulkan/rendering_device_vulkan.cpp `__" msgstr "" "`servers/register_server_types.cpp `__" @@ -425,14 +410,11 @@ msgstr "" msgid "**Direct3D 12 RenderingDevice implementation:**" msgstr "" -#, fuzzy msgid "" "`drivers/d3d12/rendering_device_driver_d3d12.cpp `__" msgstr "" -"`servers/register_server_types.cpp `__" msgid "Core rendering classes architecture" msgstr "" @@ -448,18 +430,14 @@ msgid "" "rendering_architecture_diagram.webp>`__" msgstr "" -#, fuzzy msgid "Core shaders" -msgstr "Özel gölgelendiriciler" +msgstr "" -#, fuzzy msgid "" "While shaders in Godot projects are written using a :ref:`custom language " "inspired by GLSL `, core shaders are written directly " "in GLSL." msgstr "" -":ref:`GLSL'den ilham alan gölgelendirici dili ` " -"kullanan metin tabanlı gölgelendiriciler." msgid "" "These core shaders are embedded in the editor and export template binaries " @@ -523,73 +501,54 @@ msgstr "" msgid "**Core GLSL material shaders:**" msgstr "" -#, fuzzy msgid "" "Forward+: `servers/rendering/renderer_rd/shaders/forward_clustered/" "scene_forward_clustered.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "Forward Mobile: `servers/rendering/renderer_rd/shaders/forward_mobile/" "scene_forward_mobile.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "Compatibility: `drivers/gles3/shaders/scene.glsl `__" msgstr "" -"`core/reference.h `__" msgid "**Material shader generation:**" msgstr "" -#, fuzzy msgid "" "`scene/resources/material.cpp `__" msgstr "" -"`core/io/resource_saver.h `__" msgid "" "**Other GLSL shaders for Forward+ and Forward Mobile rendering methods:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/ `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`modules/lightmapper_rd/ `__" msgstr "" -"`core/map.h `__" msgid "**Other GLSL shaders for the Compatibility rendering method:**" msgstr "" -#, fuzzy msgid "" "`drivers/gles3/shaders/ `__" msgstr "" -"`core/list.h `__" msgid "2D and 3D rendering separation" msgstr "" @@ -637,37 +596,27 @@ msgstr "" msgid "**2D and 3D rendering buffer configuration C++ code:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp " "`__" msgstr "" -"`servers/register_server_types.cpp `__" msgid "**FSR 1.0:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/effects/fsr.cpp `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`thirdparty/amd-fsr/ `__" msgstr "" -"`editor/icons `__" -#, fuzzy msgid "2D rendering techniques" -msgstr "işleme/yığınlama/seçenekler" +msgstr "" msgid "" "2D light rendering is performed in a single pass to allow for better " @@ -703,22 +652,17 @@ msgstr "" msgid "**2D SDF generation GLSL shader:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/canvas_sdf.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "3D rendering techniques" -msgstr "işleme/yığınlama/seçenekler" +msgstr "" -#, fuzzy msgid "Batching and instancing" -msgstr "Animasyon ve giydirme" +msgstr "" msgid "" "In the Forward+ backend, Vulkan instancing is used to group rendering of " @@ -726,9 +670,8 @@ msgid "" "merging, but it still allows instances to be culled individually." msgstr "" -#, fuzzy msgid "Light, decal and reflection probe rendering" -msgstr "Grafik öğe (sprite), çokgen, ve çizgi işleme." +msgstr "" msgid "" "Reflection probe and decal rendering are currently not available in the " @@ -843,46 +786,33 @@ msgstr "" msgid "**TAA resolve:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" msgid "**FSR 2.2:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/effects/fsr2.cpp `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/fsr2/ `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`thirdparty/amd-fsr2/ `__" msgstr "" -"`editor/icons `__" -#, fuzzy msgid "Global illumination" -msgstr "Genel yerleşikler" +msgstr "" msgid "" "VoxelGI and SDFGI are only available in the Forward+ backend, not the " @@ -914,164 +844,111 @@ msgstr "" msgid "**Core GI C++ code:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/environment/gi.cpp `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`scene/3d/voxel_gi.cpp `__ - VoxelGI node" msgstr "" -"`scene/audio/audioplayer.cpp `__" -#, fuzzy msgid "" "`editor/plugins/voxel_gi_editor_plugin.cpp `__ - Editor UI for " "the VoxelGI node" msgstr "" -"`editor/editor_node.cpp `__: Ana düzenleyici ilk başlatma dosyası. Etkin " -"olarak da, \"ana sahne\" nin düzenleyicisi." msgid "**Core GI GLSL shaders:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/voxel_gi.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/voxel_gi_debug.glsl " "`__ - VoxelGI debug draw mode" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_debug.glsl `__ - SDFGI Cascades debug draw mode" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_debug_probes.glsl " "`__ - SDFGI Probes debug draw " "mode" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_integrate.glsl " "`__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_preprocess.glsl " "`__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/sdfgi_direct_light.glsl " "`__" msgstr "" -"`servers/register_server_types.cpp `__" msgid "**Lightmapper C++ code:**" msgstr "" -#, fuzzy msgid "" "`scene/3d/lightmap_gi.cpp `__ - LightmapGI node" msgstr "" -"`scene/audio/audioplayer.cpp `__" -#, fuzzy msgid "" "`editor/plugins/lightmap_gi_editor_plugin.cpp `__ " "- Editor UI for the LightmapGI node" msgstr "" -"`editor/editor_node.cpp `__: Ana düzenleyici ilk başlatma dosyası. Etkin " -"olarak da, \"ana sahne\" nin düzenleyicisi." -#, fuzzy msgid "" "`scene/3d/lightmapper.cpp `__ - Abstract class" msgstr "" -"`scene/audio/audioplayer.cpp `__" -#, fuzzy msgid "" "`modules/lightmapper_rd/lightmapper_rd.cpp `__ - GPU-based " "lightmapper implementation" msgstr "" -"`core/io/image_loader.h `_" msgid "**Lightmapper GLSL shaders:**" msgstr "" -#, fuzzy msgid "" "`modules/lightmapper_rd/lm_raster.glsl `__" msgstr "" -"`core/io/image_loader.h `_" -#, fuzzy msgid "" "`modules/lightmapper_rd/lm_compute.glsl `__" msgstr "" -"`core/typedefs.h `__" -#, fuzzy msgid "" "`modules/lightmapper_rd/lm_blendseams.glsl `__" msgstr "" -"`core/typedefs.h `__" msgid "Depth of field" msgstr "" @@ -1098,38 +975,29 @@ msgstr "" msgid "**Depth of field C++ code:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/effects/bokeh_dof.cpp `__" msgstr "" -"`servers/register_server_types.cpp `__" msgid "**Depth of field GLSL shader (compute - used for Forward+):**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" msgid "**Depth of field GLSL shader (raster - used for Forward Mobile):**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl " "`__" msgstr "" -"`servers/register_server_types.cpp `__" msgid "Screen-space effects (SSAO, SSIL, SSR, SSS)" msgstr "" @@ -1157,150 +1025,105 @@ msgid "" "performance." msgstr "" -#, fuzzy msgid "**Screen-space effects C++ code:**" -msgstr "*GLES3:* Ekran-uzayı yansımaları." +msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/effects/ss_effects.cpp `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "**Screen-space ambient occlusion GLSL shader:**" -msgstr "*GLES3:* Ekran-uzayı ortam perdelemesi (SSAO)." +msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssao.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssao_blur.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssao_interleave.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssao_importance_map.glsl " "`__" msgstr "" -"`servers/register_server_types.cpp `__" msgid "**Screen-space indirect lighting GLSL shader:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssil.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssil_blur.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssil_interleave.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/ssil_importance_map.glsl " "`__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "**Screen-space reflections GLSL shader:**" -msgstr "*GLES3:* Ekran-uzayı yansımaları." +msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl " "`__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/screen_space_reflection_scale." "glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/" "screen_space_reflection_filter.glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "**Subsurface scattering GLSL:**" -msgstr "Yüzeyaltı Saçılması" +msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/effects/subsurface_scattering.glsl " "`__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "Sky rendering" -msgstr "İşleme" +msgstr "" -#, fuzzy msgid ":ref:`doc_sky_shader`" -msgstr ":ref:`doc_spatial_shader`" +msgstr "" msgid "" "Godot supports using shaders to render the sky background. The radiance map " @@ -1323,32 +1146,23 @@ msgstr "" msgid "**Sky rendering C++ code:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/environment/sky.cpp `__ - Sky rendering" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`scene/resources/sky.cpp `__ - Sky resource (not to be confused with sky " "rendering)" msgstr "" -"`core/resource.h `__" -#, fuzzy msgid "" "`scene/resources/sky_material.cpp `__ SkyMaterial resources (used in " "the Sky resource)" msgstr "" -"`core/io/resource_loader.cpp `_" msgid "**Sky rendering GLSL shader:**" msgstr "" @@ -1356,9 +1170,8 @@ msgstr "" msgid "Volumetric fog" msgstr "" -#, fuzzy msgid ":ref:`doc_fog_shader`" -msgstr ":ref:`doc_spatial_shader`" +msgstr "" msgid "" "Godot supports a frustum-aligned voxel (froxel) approach to volumetric fog " @@ -1382,52 +1195,37 @@ msgstr "" msgid "**Volumetric fog C++ code:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/environment/fog.cpp `__ - General volumetric fog" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`scene/3d/fog_volume.cpp `__ - FogVolume node" msgstr "" -"`scene/audio/audioplayer.cpp `__" -#, fuzzy msgid "" "`scene/resources/fog_material.cpp `__ - FogMaterial resource (used " "by FogVolume)" msgstr "" -"`core/io/resource_loader.cpp `_" msgid "**Volumetric fog GLSL shaders:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl " "`__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process." "glsl `__" msgstr "" -"`servers/register_server_types.cpp `__" msgid "Occlusion culling" msgstr "" @@ -1489,26 +1287,19 @@ msgstr "" msgid "**Occlusion culling C++ code:**" msgstr "" -#, fuzzy msgid "" "`scene/3d/occluder_instance_3d.cpp `__" msgstr "" -"`scene/audio/audioplayer.cpp `__" -#, fuzzy msgid "" "`servers/rendering/renderer_scene_occlusion_cull.cpp `__" msgstr "" -"`servers/register_server_types.cpp `__" -#, fuzzy msgid "Visibility range (LOD)" -msgstr "Görünürlük Dikdörtgeni" +msgstr "" msgid "" "Godot supports manually authored hierarchical level of detail (HLOD), with " @@ -1525,13 +1316,10 @@ msgstr "" msgid "**Visibility range C++ code:**" msgstr "" -#, fuzzy msgid "" "`servers/rendering/renderer_scene_cull.cpp `__" msgstr "" -"`servers/register_server_types.cpp `__" msgid "Automatic mesh LOD" msgstr "" @@ -1572,13 +1360,10 @@ msgstr "" msgid "**Mesh LOD generation on import C++ code:**" msgstr "" -#, fuzzy msgid "" "`scene/resources/importer_mesh.cpp `__" msgstr "" -"`core/io/resource_loader.cpp `_" msgid "**Mesh LOD determination C++ code:**" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/object_class.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/object_class.po index f5637b9187..7930328ce1 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/object_class.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -41,13 +41,10 @@ msgstr "" msgid "References:" msgstr "" -#, fuzzy msgid "" "`core/object/object.h `__" msgstr "" -"`core/object.h `__" msgid "Registering an Object" msgstr "" @@ -107,13 +104,10 @@ msgid "" "a string passing the name can be passed for brevity." msgstr "" -#, fuzzy msgid "" "`core/object/class_db.h `__" msgstr "" -"`core/class_db.h `__" msgid "Constants" msgstr "Sabitler" @@ -260,13 +254,10 @@ msgid "" "templates point to it." msgstr "" -#, fuzzy msgid "" "`core/object/reference.h `__" msgstr "" -"`core/object.h `__" msgid "Resources" msgstr "Kaynaklar" @@ -283,13 +274,10 @@ msgstr "" msgid "Resources without a path are fine too." msgstr "" -#, fuzzy msgid "" "`core/io/resource.h `__" msgstr "" -"`core/resource.h `__" msgid "Resource loading" msgstr "" @@ -306,13 +294,10 @@ msgstr "" msgid "resourceinteractiveloader (TODO)" msgstr "" -#, fuzzy msgid "" "`core/io/resource_loader.h `__" msgstr "" -"`core/io/resource_loader.cpp `_" msgid "Resource saving" msgstr "" @@ -327,13 +312,10 @@ msgid "" "someresource.res::1``. This also helps to cache them when loaded." msgstr "" -#, fuzzy msgid "" "`core/io/resource_saver.h `__" msgstr "" -"`core/io/resource_saver.h `__" msgid "Translation status" msgstr "Çeviri durumu" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po index 0af74aaf91..4f553990cf 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/unit_testing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Unit testing" -msgstr "Düzenleyici ayarı" +msgstr "" msgid "" "Godot Engine allows to write unit tests directly in C++. The engine " @@ -30,9 +29,8 @@ msgid "" "instead, which is located at the root of the engine source code." msgstr "" -#, fuzzy msgid "Platform and target support" -msgstr "Platform desteği" +msgstr "" msgid "" "C++ unit tests can be run on Linux, macOS, and Windows operating systems." @@ -43,9 +41,8 @@ msgid "" "templates cannot be tested currently." msgstr "" -#, fuzzy msgid "Running tests" -msgstr "Sahneyi çalıştırmak" +msgstr "" msgid "" "Before tests can be actually run, the engine must be compiled with the " @@ -77,9 +74,8 @@ msgid "" "opening a pull request." msgstr "" -#, fuzzy msgid "Filtering tests" -msgstr "Dosyaları Filtrele" +msgstr "" msgid "" "By default, all tests are run if you don't supply any extra arguments after " @@ -94,16 +90,14 @@ msgid "" "in test suites, test cases, and source file names:" msgstr "" -#, fuzzy msgid "**Filter options**" -msgstr "**Yansımalar:**" +msgstr "" msgid "**Shorthand**" msgstr "" -#, fuzzy msgid "**Examples**" -msgstr "**Örnek:**" +msgstr "**Örnekler**" msgid "``--test-suite``" msgstr "" @@ -147,9 +141,8 @@ msgid "" "In order to skip those kind of tests, run the following command:" msgstr "" -#, fuzzy msgid "Writing tests" -msgstr "El kitabı yazılması" +msgstr "" msgid "" "Test suites represent C++ header files which must be included as part of the " @@ -198,18 +191,16 @@ msgid "" "write module tests, refer to :ref:`doc_custom_module_unit_tests`." msgstr "" -#, fuzzy msgid "Assertions" -msgstr "**Sürüm**" +msgstr "" msgid "" "A list of all commonly used assertions used throughout the Godot tests, " "sorted by severity." msgstr "" -#, fuzzy msgid "**Assertion**" -msgstr "**Sürüm**" +msgstr "" msgid "**Description**" msgstr "" @@ -278,9 +269,8 @@ msgid "" "doc/markdown/assertions.md>`_." msgstr "" -#, fuzzy msgid "Logging" -msgstr "Hata Ayıklama" +msgstr "" msgid "" "The test output is handled by doctest itself, and does not rely on Godot " @@ -324,9 +314,8 @@ msgid "" "markdown/logging.md>`_." msgstr "" -#, fuzzy msgid "Testing failure paths" -msgstr "Çevirileri test etmek" +msgstr "" msgid "" "Sometimes, it's not always feasible to test for an *expected* result. With " @@ -349,9 +338,8 @@ msgid "" "from the engine, for instance:" msgstr "" -#, fuzzy msgid "Test tools" -msgstr "2B araçlar" +msgstr "" msgid "" "Test tools are advanced methods which allow you to run arbitrary procedures " @@ -403,9 +391,8 @@ msgstr "" msgid "tests for warnings;" msgstr "" -#, fuzzy msgid "tests for features." -msgstr "Özellikler listesi" +msgstr "" msgid "" "Therefore, the process of writing integration tests for GDScript is the " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po index 837c5b3b93..4cfe8fc195 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/core_and_modules/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -78,13 +78,10 @@ msgstr "" msgid "References:" msgstr "" -#, fuzzy msgid "" "`core/variant/variant.h `__" msgstr "" -"`core/variant.h `__" msgid "Containers: Dictionary and Array" msgstr "" @@ -105,21 +102,15 @@ msgid "" "Copy-on-write (COW) mode support for containers was dropped with Godot 3.0." msgstr "" -#, fuzzy msgid "" "`core/variant/dictionary.h `__" msgstr "" -"`core/dictionary.h `__" -#, fuzzy msgid "" "`core/variant/array.h `__" msgstr "" -"`core/variant.h `__" msgid "Translation status" msgstr "Çeviri durumu" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po index e8b37f8b56..3ccb6597d9 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/cpp_usage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/index.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/index.po index 49562635a4..cfa4d7ca67 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/index.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,9 +26,8 @@ msgid "" "possibility." msgstr "" -#, fuzzy msgid "Debugging the editor" -msgstr "Tema düzenleyiciyi kullanmak" +msgstr "" msgid "" "When working on the Godot editor keep in mind that by default the executable " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/macos_debug.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/macos_debug.po index a534134200..54c5dc3ee4 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/macos_debug.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/macos_debug.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po index 754d6d83d9..655736e39f 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/using_cpp_profilers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po index 1b08204890..8640688c9e 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/using_sanitizers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,13 +17,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Using sanitizers" -msgstr "Taşıyıcılar Kullanmak" +msgstr "" -#, fuzzy msgid "What are sanitizers?" -msgstr "Lisanslar nedir?" +msgstr "" msgid "" "Sanitizers are static instrumentation tools that help find bugs that " @@ -70,9 +68,8 @@ msgstr "" msgid "Address sanitizer (ASAN)" msgstr "" -#, fuzzy msgid "Available in Clang and GCC." -msgstr "Kullanılabilir betik dilleri" +msgstr "" msgid "**Supported platforms:** Linux, macOS, Windows (Visual Studio), Web" msgstr "" @@ -120,9 +117,8 @@ msgstr "" msgid "Leak sanitizer (LSAN)" msgstr "" -#, fuzzy msgid "**Supported platforms:** Linux, Web" -msgstr "Desteklenen platformlar" +msgstr "" msgid "" "`Clang LSAN documentation `__" @@ -150,9 +146,8 @@ msgstr "" msgid "Available in Clang only, not GCC." msgstr "" -#, fuzzy msgid "**Supported platforms:** Linux" -msgstr "Desteklenen platformlar" +msgstr "" msgid "" "`Clang MSAN documentation \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po index ccce6ce66f..b394eb0f40 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/debugging/vulkan/vulkan_validation_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Validation layers" -msgstr "AnimationPlayer" +msgstr "" msgid "" "Validation layers enable developers to verify their application's correct " @@ -77,20 +76,17 @@ msgid "" "occurs." msgstr "" -#, fuzzy msgid "Linux, \\*BSD" -msgstr "X11 (Linux, \\*BSD)" +msgstr "" msgid "Install Vulkan validation layers from your distribution's repositories:" msgstr "" -#, fuzzy msgid "Alpine Linux" -msgstr "Windows, Linux" +msgstr "" -#, fuzzy msgid "Arch Linux" -msgstr "Linux" +msgstr "" msgid "Debian/Ubuntu" msgstr "" @@ -181,9 +177,8 @@ msgid "" "create it." msgstr "" -#, fuzzy msgid "Compile and run the Android app" -msgstr "Bir Android eklentisini yüklemek ve kullanmak" +msgstr "" msgid "" "Linked validation layers are automatically loaded and enabled in Android " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/creating_icons.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/creating_icons.po index d7a7c2b249..6bc9b15f69 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/creating_icons.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/creating_icons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/editor_style_guide.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/editor_style_guide.po index c6dc80f7cc..e6c7352d4e 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/editor_style_guide.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/editor_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/index.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/index.po index 4c4bb96e09..5e2a2a3661 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/index.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po index 930a3b219c..0a0bf3da95 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/editor/introduction_to_editor_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,25 +76,17 @@ msgstr "" msgid "Some important files in the editor are:" msgstr "" -#, fuzzy msgid "" "`editor/editor_node.cpp `__: Main editor initialization file. Effectively the " "\"main scene\" of the editor." msgstr "" -"`editor/editor_node.cpp `__: Ana düzenleyici ilk başlatma dosyası. Etkin " -"olarak da, \"ana sahne\" nin düzenleyicisi." -#, fuzzy msgid "" "`editor/project_manager.cpp `__: Main Project Manager initialization " "file. Effectively the \"main scene\" of the Project Manager." msgstr "" -"`editor/project_manager.cpp `__: Ana proje yöneticisi ilk başlatma dosyası. " -"Etkin olarak da, \"ana sahne\" nin proje yöneticisi." msgid "" "`editor/plugins/canvas_item_editor_plugin.cpp `__: The 3D " "editor viewport and related functionality (toolbar at the top, editing " "modes, overlaid panels, …)." msgstr "" -"`editor/editor_node.cpp `__: Ana düzenleyici ilk başlatma dosyası. Etkin " -"olarak da, \"ana sahne\" nin düzenleyicisi." msgid "" "`editor/plugins/node_3d_editor_gizmos.cpp \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/file_formats/index.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/file_formats/index.po index 732254d484..5febb673d6 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/file_formats/index.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/file_formats/tscn.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/file_formats/tscn.po index 91cef97263..a92ec26168 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/file_formats/tscn.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -73,9 +73,8 @@ msgstr "Dosya yapısı" msgid "There are five main sections inside the TSCN file:" msgstr "" -#, fuzzy msgid "File descriptor" -msgstr "Betik Filtrele" +msgstr "" msgid "External resources" msgstr "" @@ -246,9 +245,8 @@ msgstr "" msgid "``position``: Vector3" msgstr "" -#, fuzzy msgid "``rotation``: Quaternion" -msgstr "``Rotation``" +msgstr "" msgid "``scale``: Vector3" msgstr "" @@ -442,9 +440,8 @@ msgstr "" msgid "Animation" msgstr "Animasyon" -#, fuzzy msgid "Each animation has the following properties:" -msgstr "Bu, aşağıdaki adımlar takip edilerek yapılabilir:" +msgstr "" msgid "" "``length``: The animation's length in seconds. Note that keyframes may be " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/development/index.po b/sphinx/po/tr/LC_MESSAGES/contributing/development/index.po index c9c6e444eb..8f9ebfe5fc 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/development/index.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/development/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,9 +36,8 @@ msgstr "" msgid "Buildsystem and work environment" msgstr "" -#, fuzzy msgid "Engine architecture" -msgstr "dokular" +msgstr "" msgid "Translation status" msgstr "Çeviri durumu" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/building_the_manual.po b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/building_the_manual.po index 861d36caba..9445c01760 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/building_the_manual.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/building_the_manual.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,9 +29,8 @@ msgstr "" msgid "Before you get started, make sure that you have:" msgstr "" -#, fuzzy msgid "`Git `_" -msgstr "`D `__" +msgstr "" msgid "" "`make `_ (unless you're using Windows)" @@ -59,9 +58,8 @@ msgstr "" msgid "Windows" msgstr "Windows" -#, fuzzy msgid "Other platforms" -msgstr "Desteklenen platformlar" +msgstr "" msgid "Activate the virtual environment:" msgstr "" @@ -101,9 +99,8 @@ msgid "" "in your web browser." msgstr "" -#, fuzzy msgid "Dealing with errors" -msgstr "Kuaterniyonlarla ara değerleme yapmak" +msgstr "" msgid "If you run into errors, you may try the following command:" msgstr "" @@ -121,13 +118,11 @@ msgid "" "issues/3157>`__ for more detail." msgstr "" -#, fuzzy msgid "Hints for performance" -msgstr "Denetleyici performans ipuçları" +msgstr "" -#, fuzzy msgid "RAM usage" -msgstr "Elden kullanım" +msgstr "" msgid "" "Building the documentation requires at least 8 GB of RAM to run without disk " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/class_reference_primer.po b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/class_reference_primer.po index e828197ab0..f2c3492c73 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/class_reference_primer.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/class_reference_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Class reference primer" -msgstr "Sınıf başvuru kılavuları" +msgstr "" msgid "" "This page explains how to write the class reference. You will learn where to " @@ -179,9 +178,8 @@ msgid "" "tags, usage examples and the results after conversion to reStructuredText." msgstr "" -#, fuzzy msgid "Linking" -msgstr "Işık Pişirme" +msgstr "" msgid "" "Whenever you link to a member of another class, you need to specify the " @@ -189,9 +187,8 @@ msgid "" "be omitted." msgstr "" -#, fuzzy msgid "Tag and Description" -msgstr "Tanım" +msgstr "" msgid "Example" msgstr "" @@ -199,28 +196,23 @@ msgstr "" msgid "Result" msgstr "Sonucu" -#, fuzzy msgid "``[Class]``" -msgstr "[Class]" +msgstr "" -#, fuzzy msgid "Link to class" -msgstr "Bir sınıfa bağlantı verir" +msgstr "" -#, fuzzy msgid "``Move the [Sprite2D].``" -msgstr "Grafik öğeyi, [Sprite], taşıyın." +msgstr "" -#, fuzzy msgid "Move the :ref:`class_Sprite2D`." -msgstr "Grafik öğeyi, :ref:`class_Sprite`, taşıyın." +msgstr "" msgid "``[annotation Class.name]``" msgstr "" -#, fuzzy msgid "Link to annotation" -msgstr "Başka bir sınıfa ait bir yönteme bağlantı verin" +msgstr "" msgid "``See [annotation @GDScript.@export].``" msgstr "" @@ -228,13 +220,11 @@ msgstr "" msgid "See :ref:`@GDScript.@export `." msgstr "" -#, fuzzy msgid "``[constant Class.name]``" -msgstr "[signal Sınıf.sinyal_ismi]" +msgstr "" -#, fuzzy msgid "Link to constant" -msgstr "PI sabiti." +msgstr "" msgid "``See [constant @GlobalScope.KEY_F1].``" msgstr "" @@ -242,13 +232,11 @@ msgstr "" msgid "See :ref:`@GlobalScope.KEY_F1 `." msgstr "" -#, fuzzy msgid "``[enum Class.name]``" -msgstr "[member Sınıf.üye_ismi]" +msgstr "" -#, fuzzy msgid "Link to enum" -msgstr "Lisanlara bağlantı" +msgstr "" msgid "``See [enum Mesh.ArrayType].``" msgstr "" @@ -256,61 +244,47 @@ msgstr "" msgid "See :ref:`Mesh.ArrayType `." msgstr "" -#, fuzzy msgid "``[method Class.name]``" -msgstr "[method Sınıf.yöntem_ismi]" +msgstr "" -#, fuzzy msgid "Link to method" -msgstr "Bu sınıftaki bir yönteme bağlantı verin" +msgstr "" -#, fuzzy msgid "``Call [method Node3D.hide].``" -msgstr "[method hide] çağrısı yapın." +msgstr "" -#, fuzzy msgid "Call :ref:`Node3D.hide() `." -msgstr ":ref:`hide ` çağrısı yapın." +msgstr "" -#, fuzzy msgid "``[member Class.name]``" -msgstr "[member Sınıf.üye_ismi]" +msgstr "" -#, fuzzy msgid "Link to member" -msgstr "Üyeyi Düzenle" +msgstr "" -#, fuzzy msgid "``Get [member Node2D.scale].``" -msgstr "[member Node2D.scale] değerini getir." +msgstr "" -#, fuzzy msgid "Get :ref:`Node2D.scale `." -msgstr ":ref:`scale ` değerini getir." +msgstr "" -#, fuzzy msgid "``[signal Class.name]``" -msgstr "[signal Sınıf.sinyal_ismi]" +msgstr "" -#, fuzzy msgid "Link to signal" -msgstr "Sinyalleri kullanmak" +msgstr "" -#, fuzzy msgid "``Emit [signal Node.renamed].``" -msgstr "[signal Node.renamed] sinyalini yayınla." +msgstr "" -#, fuzzy msgid "Emit :ref:`Node.renamed `." -msgstr ":ref:`renamed ` sinyalini yayınla." +msgstr "" -#, fuzzy msgid "``[theme_item Class.name]``" -msgstr "[method Sınıf.yöntem_ismi]" +msgstr "" -#, fuzzy msgid "Link to theme item" -msgstr "Lisanlara bağlantı" +msgstr "" msgid "``See [theme_item Label.font].``" msgstr "" @@ -321,9 +295,8 @@ msgstr "" msgid "Currently only :ref:`class_@GDScript` has annotations." msgstr "" -#, fuzzy msgid "Formatting text" -msgstr "Biçimlendirme" +msgstr "" msgid "``[param name]``" msgstr "" @@ -355,30 +328,26 @@ msgstr "" msgid "Line 2." msgstr "" -#, fuzzy msgid "``[b]`` ``[/b]``" -msgstr "[b] [/b]" +msgstr "" msgid "Bold" msgstr "Kalın harfli" -#, fuzzy msgid "``Some [b]bold[/b] text.``" -msgstr "Bazı [b]kalın harfli[/b] metin." +msgstr "" msgid "Some **bold** text." msgstr "Bazı **kalın harfli** metin." -#, fuzzy msgid "``[i]`` ``[/i]``" -msgstr "[i] [/i]" +msgstr "" msgid "Italic" msgstr "Eğik harfli" -#, fuzzy msgid "``Some [i]italic[/i] text.``" -msgstr "Bazı [i]eğik harfli[/i] yazı." +msgstr "" msgid "Some *italic* text." msgstr "Bazı **eğik harfli** yazı." @@ -389,16 +358,14 @@ msgstr "``[kbd]`` ``[/kbd]``" msgid "Keyboard/mouse shortcut" msgstr "Klavye/fare kısayolu" -#, fuzzy msgid "``Some [kbd]Ctrl + C[/kbd] key.``" -msgstr "[kbd]Ctrl + C[/kbd] tuşlarına bas." +msgstr "" msgid "Some :kbd:`Ctrl + C` key." msgstr ":kbd:`Ctrl + C` tuşlarına bas." -#, fuzzy msgid "Formatting code" -msgstr "Biçimlendirme" +msgstr "" msgid "``[code]`` ``[/code]``" msgstr "``[code]`` ``[/code]``" @@ -406,9 +373,8 @@ msgstr "``[code]`` ``[/code]``" msgid "Monospace" msgstr "sabit aralıklı yazıtipi" -#, fuzzy msgid "``Some [code]monospace[/code] text.``" -msgstr "Bazı [code]sabit aralıklı yazıtipi[/code] metni." +msgstr "" msgid "Some ``monospace`` text." msgstr "Bazı ``sabit aralıklı yazıtipi`` metni." @@ -425,9 +391,8 @@ msgstr "*Aşağıya bakın.*" msgid "``[codeblocks]`` ``[/codeblocks]``" msgstr "``[codeblocks]`` ``[/codeblocks]``" -#, fuzzy msgid "Codeblock for multiple languages" -msgstr "Çoklu diller için [codeblock]" +msgstr "" msgid "``[gdscript]`` ``[/gdscript]``" msgstr "``[gdscript]`` ``[/gdscript]``" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/content_guidelines.po b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/content_guidelines.po index 8fee2538c6..dfdf8efcb7 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/content_guidelines.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/content_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po index a3f00f5cb4..4dea7b8014 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/contributing_to_the_documentation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -210,7 +210,7 @@ msgid "**Bad:** Understanding Signals In Godot" msgstr "" msgid "" -"Only propers nouns, projects, people, and node class names should have their " +"Only proper nouns, projects, people, and node class names should have their " "first letter capitalized." msgstr "" @@ -263,17 +263,12 @@ msgstr "" msgid "License" msgstr "Lisans" -#, fuzzy msgid "" "This documentation and every page it contains is published under the terms " "of the `Creative Commons Attribution 3.0 license (CC BY 3.0) `_, with attribution to \"Juan " "Linietsky, Ariel Manzur and the Godot community\"." msgstr "" -"Tüm içerikler, hoşgörülü Creative Commons Attribution 3.0 (`CC-BY 3.0 " -"`_) lisansı altında, ve \"Juan " -"Linietsky, Ariel Manzur and the Godot Engine community\" adına atıflarla " -"yapılır." msgid "" "By contributing to the documentation on the GitHub repository, you agree " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po index fba0eece11..78d0efe59d 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/docs_image_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Creating documentation images" -msgstr "Belgelerin yazılması" +msgstr "" msgid "" "Throughout documentation images are often needed to make the explanation of " @@ -27,9 +26,8 @@ msgid "" "explain the process from beginning to end." msgstr "" -#, fuzzy msgid "Capturing an image" -msgstr "Animasyon Ağacı oluşturmak" +msgstr "" msgid "" "To take a picture of something in Godot a screen capture tool can be used." @@ -63,9 +61,8 @@ msgid "" "instructions on how to do this later on this page." msgstr "" -#, fuzzy msgid "Format conversion" -msgstr "Oda Dönüşümü" +msgstr "" msgid "" "The current format for images in Godot's documentation is WebP (``.webp``). " @@ -75,7 +72,7 @@ msgid "" "used. `Squoosh `_ is a converter developed by Google, " "is open source, and doesn't give Google any image rights by using it. When " "choosing compression if you can get an image that's under 300KB in size use " -"lossless compression. If it's over 300KB use just enough lossy compression " +"lossless compression. If it's over 300KB, use just enough lossy compression " "to get it under that size. If this results in noticable compression " "artifacts using less compression is fine, even if the file size is bigger." msgstr "" @@ -158,7 +155,7 @@ msgid "" "If the image is over 300KB in size try compressing it losslessly using " "`Squoosh `_. If it's still over 300KB change to lossy " "compression and slowly increase the compression until it's under 300KB. If " -"this results in noticable compression artifacts using less compression is " +"this results in noticeable compression artifacts using less compression is " "fine, even if the file size is bigger." msgstr "" @@ -195,9 +192,8 @@ msgid "" "colors." msgstr "" -#, fuzzy msgid "Adding an image to a documentation page" -msgstr "Belgelerin düzeni" +msgstr "" msgid "" "Once you've finished working on your image, it can be added to the " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po index fc0edd3da8..a2e64a8833 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Writing guidelines" -msgstr "İçerik kılavuzları" +msgstr "" msgid "" "The Godot community is rich and international. Users come from all around " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po index a5ae53e4d4..76ff74b577 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/editor_and_docs_localization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/index.po b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/index.po index 632ffb7fd0..def5d04be3 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/index.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po index 0fc93f2d73..8e7ae6815c 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/documentation/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,9 +38,8 @@ msgid "" "material." msgstr "" -#, fuzzy msgid "The source of the class reference" -msgstr "Sınıf başvurularına katkıda bulunma" +msgstr "" msgid "" "As the class reference is available in two places, online and in the editor, " @@ -104,30 +103,19 @@ msgid "" "find documentation pages missing descriptions." msgstr "" -#, fuzzy msgid "" "If you decide to document a class, but don't know what a particular method " "does, don't worry. Leave it for now, and list the methods you skipped when " "you open a pull request with your changes. Another writer will take care of " "it." msgstr "" -"Sorun değil. Şimdilik bunu arka alın, ve değişiklikleriniz için çekme isteği " -"gönderince atladığınız yöntemleri listeleyin. Başka bir yazar bunun icabına " -"bakacaktır." -#, fuzzy msgid "" "You can still look at the methods' implementation in Godot's source code on " "GitHub. If you have doubts, feel free to ask on the `Q&A website `_ and `Godot Contributors Chat `_." msgstr "" -"Yine de bir yöntemin nasıl yazıldığını görmek için, Godot'nun GitHub " -"üzerindeki kaynak kodlarına bakabilirsiniz. Şüpheleriniz varsa, `Q&A web " -"sitesi `__ ve `Godot Contributors Chat `_ üzerinde sormaktan çekinmeyin. (Türkçe yardım " -"bulmak kolay olmayabilir, Sabredin, yada yavaştan İngilizce de ilerlemeye " -"başlayın)." msgid "" "Unless you make minor changes, like fixing a typo, we do not recommend using " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/ways_to_contribute.po b/sphinx/po/tr/LC_MESSAGES/contributing/ways_to_contribute.po index df5f5521a9..d80a78e974 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/ways_to_contribute.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/workflow/bisecting_regressions.po b/sphinx/po/tr/LC_MESSAGES/contributing/workflow/bisecting_regressions.po index c534207797..969ef3c548 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/workflow/bisecting_regressions.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/workflow/bisecting_regressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -135,9 +135,8 @@ msgid "" "release build (add it to your ``$HOME/.bashrc`` or similar):" msgstr "" -#, fuzzy msgid "Example usage:" -msgstr "Örnek:" +msgstr "" msgid "" "To refer to the latest state of the master branch, you can use ``master`` " @@ -145,9 +144,8 @@ msgid "" "commit hashes, ``master`` is a perpetually moving target." msgstr "" -#, fuzzy msgid "Build the engine" -msgstr "Motora katkıda bulunmak" +msgstr "" msgid "" ":ref:`Get Godot's source code using Git `. Once this is " @@ -158,9 +156,8 @@ msgstr "" msgid "Compile Godot. This assumes you've set up a build environment:" msgstr "" -#, fuzzy msgid "Run the engine" -msgstr "Sahneyi çalıştırmak" +msgstr "" msgid "" "Run the binary located in the ``bin/`` folder and try to reproduce the bug." diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po b/sphinx/po/tr/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po index 60a0c38e68..ce38a7dc6e 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/workflow/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -271,10 +271,8 @@ msgstr "" msgid "*Network*: relates to (lot-level) networking." msgstr "" -#, fuzzy msgid "*Particles*: particles, particle systems and their editors." msgstr "" -"parçacık sistemi için :ref:`parçacık gölgelendirici `." msgid "*Physics*: relates to the physics engine (2D/3D)." msgstr "" @@ -338,15 +336,14 @@ msgstr "" msgid "*Dependencies*: describes pull requests that update a dependency file." msgstr "" -msgid "*Enhancememnt*: new information to be added in an existing page." +msgid "*Enhancement*: new information to be added in an existing page." msgstr "" msgid "*Python*: Pull requests that update Python code." msgstr "" -#, fuzzy msgid "**Area:**" -msgstr "**Kamera:**" +msgstr "" msgid "" "*About*: Issues and PRs related to the About section of the documentation " @@ -378,9 +375,8 @@ msgid "" "documentation." msgstr "" -#, fuzzy msgid "**Content:**" -msgstr "**Sabit**" +msgstr "" msgid "" "*Images*: Issues and PRs involving outdated or incorrect images in articles." diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/workflow/index.po b/sphinx/po/tr/LC_MESSAGES/contributing/workflow/index.po index 2f39f54eb9..6022110302 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/workflow/index.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Contribution workflow" -msgstr "Çevirilere katkıda bulunma" +msgstr "" msgid "" "Godot is a large project, both in terms of the codebase and the workload for " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po b/sphinx/po/tr/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po index cfe450ac96..86f14dd334 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/workflow/pr_review_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -297,9 +297,8 @@ msgid "" "shy." msgstr "" -#, fuzzy msgid "Code style review" -msgstr "Kod tarzı rehberleri" +msgstr "" msgid "" "Generally speaking, we aim to conduct a code review before a style/clarity " diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/workflow/pr_workflow.po b/sphinx/po/tr/LC_MESSAGES/contributing/workflow/pr_workflow.po index 27ee7c8301..5d223f21b8 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/workflow/pr_workflow.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/workflow/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/contributing/workflow/testing_pull_requests.po b/sphinx/po/tr/LC_MESSAGES/contributing/workflow/testing_pull_requests.po index a39a8ecd52..e933f79820 100644 --- a/sphinx/po/tr/LC_MESSAGES/contributing/workflow/testing_pull_requests.po +++ b/sphinx/po/tr/LC_MESSAGES/contributing/workflow/testing_pull_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -89,7 +89,7 @@ msgstr "" msgid "" "Now that you are on the fork's branch page, click the ``.github`` folder at " -"the top of the file list. Then, click on the ``workflows`` folder (whicb is " +"the top of the file list. Then, click on the ``workflows`` folder (which is " "inside the ``.github`` folder). Click the workflow file for the platform you " "wish to download artifacts for. *After* clicking on the file (which opens " "the file view), copy the page URL from your browser's address bar." diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po index e31642e525..5ed581708f 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/01.project_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,7 +34,6 @@ msgstr "" msgid "GDScript" msgstr "GDScript" -#, fuzzy msgid "" "Download `dodge_the_creeps_2d_assets.zip ` varlık dosyasını " -"indirin. Bu arşiv dosyası oyunumuz için kullanacağınız resimleri ve sesleri " -"içeriyor. Dosya içeriğini ayıklayın ve sonra ``art/`` ve ``fonts/`` " -"klasörlerini projenizin klasörüne taşıyın." msgid "C#" msgstr "C#" -#, fuzzy msgid "" "Ensure that you have the required dependencies to use C# in Godot. You need " "the latest stable .NET SDK, and an editor such as VS Code. See :ref:" "`doc_c_sharp_setup`." msgstr "" -"Godot içinde C# kullanabilmeniz için gerekli bağımlılıkların kurulu " -"olduğundan emin olun. .NET Core 3.1 SDK ile VSCode gibi bir düzenleyiciye " -"ihtiyacınız olacak. Detaylar için :ref:`doc_c_sharp_setup` sayfasına bakın." msgid "C++" msgstr "" @@ -71,29 +62,18 @@ msgstr "" msgid "Your project folder should look like this." msgstr "Proje klasörünüz bunun gibi görünmelidir." -#, fuzzy msgid "" "This game is designed for portrait mode, so we need to adjust the size of " "the game window. Click on *Project -> Project Settings* to open the project " "settings window, in the left column open the *Display -> Window* tab. There, " "set \"Viewport Width\" to ``480`` and \"Viewport Height\" to ``720``." msgstr "" -"Bu oyun, dikey ekran kipi için tasarlanmıştır, yani oyun penceresinin " -"boyutunu ayarlamamız gerekiyor. *Proje -> Proje Ayarları* 'ndan proje " -"ayarları penceresini açın, ve soldaki sütundan *Görüntü -> Pencere* " -"sekmesine geçin. Buradan, \"Genişlik\" değerini ``480``, \"Yükseklik\" " -"değerini ``720`` yapın." -#, fuzzy msgid "" "Also, under the **Stretch** options, set **Mode** to ``canvas_items`` and " "**Aspect** to ``keep``. This ensures that the game scales consistently on " "different sized screens." msgstr "" -"Ayrıca, bu bölümde biraz daha aşağıya gidip, \"Esnetme\" seçenekleri " -"altından, ``Kip`` değerini \"2B\" ve ``En/Boy Oranı`` değerini \"koru\" " -"yapın. Bunu yapmak, oyunun farklı ekran boyutlarında tutarlı bir şekilde " -"ölçeklenmesini sağlar." msgid "Organizing the project" msgstr "Proje düzeni oluşturma" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po index 0415d81073..3da1fc84e6 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/02.player_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -68,17 +68,12 @@ msgstr "" "(oyuncu) olarak değiştirin. Şimdi, sahnenin kök düğümünü ayarladığımıza " "göre, daha fazla işlevsellik kazandırmak için daha fazla düğüm ekleyebiliriz." -#, fuzzy msgid "" "Before we add any children to the ``Player`` node, we want to make sure we " "don't accidentally move or resize them by clicking on them. Select the node " "and click the icon to the right of the lock. Its tooltip says \"Make " "selected node's children not selectable.\"" msgstr "" -"``Player`` düğümüne herhangi bir alt düğüm eklemeden önce, kazara üzerlerine " -"tıklayıp onları boyutlandırmağımızdan ya da taşımayacağımızdan emin olmak " -"istiyoruz. Düğümü seçip kilit simgesinin sağ tarafındaki simgeye tıklayın; " -"araç ipucu olarak \"Nesnenin alt-öğelerini seçilemez yapın\" yazar" msgid "" "Save the scene. Click Scene -> Save, or press :kbd:`Ctrl + S` on Windows/" @@ -113,7 +108,6 @@ msgstr "" msgid "Sprite animation" msgstr "Grafik öğe animasyonu" -#, fuzzy msgid "" "Click on the ``Player`` node and add (:kbd:`Ctrl + A` on Windows/Linux or :" "kbd:`Cmd + A` on macOS) a child node :ref:`AnimatedSprite2D " @@ -125,17 +119,7 @@ msgid "" "property under the ``Animation`` tab in the Inspector and click \"[empty]\" -" "> \"New SpriteFrames\". Click again to open the \"SpriteFrames\" panel:" msgstr "" -"``Player`` düğümüne tıklayın, ve alt-öğe olarak bir :ref:`AnimatedSprite " -"` (hareketli grafik öğe) düğümü ekleyin. " -"``AnimatedSprite`` oyuncu için görünüm ve animasyonları tutacak. Düğümün yan " -"tarafında bir uyarı işareti olduğuna dikkat edin. Bir ``AnimatedSprite`` " -"düğümü, bir :ref:`SpriteFrames ` (grafik öğe kareleri) " -"kaynağına ihtiyaç duyar, bu da görüntüleyebileceği animasyonların bir " -"listesidir. Bir tane oluşturmak için, Denetleyici bölmesinden ``Kareler`` " -"özelliğini bulun ve \"[boş]\" -> \"Yeni SpriteFrames\" 'e tıklayın.Buna " -"tekrar tıklayarak \"SpriteFrames\" panelini açın:" -#, fuzzy msgid "" "On the left is a list of animations. Click the \"default\" one and rename it " "to \"walk\". Then click the \"Add Animation\" button to create a second " @@ -145,28 +129,14 @@ msgid "" "into the \"Animation Frames\" side of the panel for the corresponding " "animation:" msgstr "" -"Sol tarafta animasyonların listesi var. \"varsayılan\" yazana tıklayın ve " -"ismini \"walk\" (yürü) olarak değiştirin. Sonra \"Yeni Animasyon\" düğmesine " -"basarak, \"up\" (yukarı) isminde ikinci bir animasyon oluşturun. " -"\"DosyaSistemi\" sekmesinden oyuncu resimlerini bulun - daha önce zip " -"dosyasından çıkardığımız ``art`` klasöründeler. Her animasyon için iki resim " -"sürükleyin - isimleri ``playerGrey_up[1/2]`` ve ``playerGrey_walk[1/2]``, ve " -"bunlara karşılık gelen animasyonlar için \"Animasyon Kareleri\" isimli yan " -"panelin içine bırakın:" -#, fuzzy msgid "" "The player images are a bit too large for the game window, so we need to " "scale them down. Click on the ``AnimatedSprite2D`` node and set the " "``Scale`` property to ``(0.5, 0.5)``. You can find it in the Inspector under " "the ``Node2D`` heading." msgstr "" -"Oyuncu resimleri, oyun penceresi için biraz büyük, yani bunları biraz " -"küçültmeliyiz. ``AnimatedSprite`` düğümüne tıklayın ve ``Ölçek`` (scale) " -"özelliğini ``(0.5,0.5)`` olarak ayarlayın. Bu özelliği Denetleyici içinde " -"``Node2D`` başlığı altında bulabilirsiniz." -#, fuzzy msgid "" "Finally, add a :ref:`CollisionShape2D ` as a child " "of ``Player``. This will determine the player's \"hitbox\", or the bounds of " @@ -175,13 +145,6 @@ msgid "" "CapsuleShape2D\". Using the two size handles, resize the shape to cover the " "sprite:" msgstr "" -"Son olarak, ``Player`` ın alt-öğesi olarak bir 2B çarpışma şekli, :ref:" -"`CollisionShape2D `, ekleyin. Bu oyuncunun " -"\"çarpışma-kutusu\"nu, yani çarpışma alanı için sınırlarını belirleyecek. Bu " -"karakter için, bir ``CapsuleShape2D`` düğümü en iyi sonucu verir, bu yüzden " -"Denetleyicideki \"Şekil\" ifadesinin yanındaki \"[boş]\"\" -> \"Yeni " -"CapsuleShape2D\" 'ye tıklayın. İki tane boyutlandırma tutumacını kullanarak, " -"grafik öğeyi kapsayacak biçimde şekli yeniden boyutlandırın:" msgid "When you're finished, your ``Player`` scene should look like this:" msgstr "Bitirdiğinizde, ``Player`` sahneniz bunun gibi görünmelidir:" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po index 71dc2280a1..2093671cc0 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/03.coding_the_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -60,12 +60,13 @@ msgstr "" msgid "Start by declaring the member variables this object will need:" msgstr "Bu nesnenin ihtiyaç duyacağı üye değişkenleri tanımlayarak başlayın:" +#, fuzzy msgid "" "Using the ``export`` keyword on the first variable ``speed`` allows us to " "set its value in the Inspector. This can be handy for values that you want " "to be able to adjust just like a node's built-in properties. Click on the " -"``Player`` node and you'll see the property now appears in the \"Script " -"Variables\" section of the Inspector. Remember, if you change the value " +"``Player`` node and you'll see the property now appears in the Inspector in " +"a new section with the name of the script. Remember, if you change the value " "here, it will override the value written in the script." msgstr "" "``export`` anahtar kelimesini, ilk değişkenimiz ``speed`` ile kullanmak, bu " @@ -76,16 +77,11 @@ msgstr "" "göreceksiniz. Aklınızda tutun, değeri buradan değiştirirseniz, oyun " "çalışınca betiğin içinde yazdıklarınızın üzerine yazacaktır." -#, fuzzy msgid "" "If you're using C#, you need to (re)build the project assemblies whenever " "you want to see new export variables or signals. This build can be manually " "triggered by clicking the **Build** button at the top right of the editor." msgstr "" -"Eğer C# kullanıyorsanız, yeni dışa aktarılan değişkenleri yada sinyalleri " -"görmek istediğinizde, projeyi (tekrar) derlemeniz gerekir. Bu derlemeyi elle " -"başlatmak için, düzenleyici penceresinin alt tarafındaki \"Mono\" kelimesine " -"tıklayıp Mono Paneli'ni açın, ve \"Projeyi Derle\" düğmesine tıklayın." msgid "" "Your ``player.gd`` script should already contain a ``_ready()`` and a " @@ -228,35 +224,22 @@ msgstr "" "`doc_vector_math` bölümünde bakabilirsiniz. Bu öğreticinin kalanı için " "mecburi değildir, ama bunu bilmek sizin için iyi olacaktır." -#, fuzzy msgid "" "We also check whether the player is moving so we can call ``play()`` or " "``stop()`` on the AnimatedSprite2D." msgstr "" -"Ayrıca oyuncunun hareket edip etmediğini de denetliyoruz ki AnimatedSprite " -"'ın ``play()`` (oynat) ya da ``stop()`` (durdur) fonksiyonlarını " -"çağırabilelim." -#, fuzzy msgid "" "``$`` is shorthand for ``get_node()``. So in the code above, " "``$AnimatedSprite2D.play()`` is the same as ``get_node(\"AnimatedSprite2D\")." "play()``." msgstr "" -"``$`` ifadesi ``get_node()`` (düğümü bul) fonksiyonunun kısa halidir. " -"Yukarıdaki kodda, ``$AnimatedSprite.play()`` ile " -"``get_node(\"AnimatedSprite\").play()`` aynı işi yapar." -#, fuzzy msgid "" "In GDScript, ``$`` returns the node at the relative path from the current " "node, or returns ``null`` if the node is not found. Since AnimatedSprite2D " "is a child of the current node, we can use ``$AnimatedSprite2D``." msgstr "" -"GDScript 'te ``$`` ifadesi, geçerli düğüm üzerinden göreceli yol üzerindeki " -"düğümü döndürür, ya da eğer bir düğüm bulamazsa ``null`` döndürür. " -"AnimatedSprite geçerli düğümün bir alt-öğesi olduğu için, doğrudan " -"``$AnimatedSprite`` kullanabiliriz." msgid "" "Now that we have a movement direction, we can update the player's position. " @@ -282,9 +265,10 @@ msgstr "" "eder - önceki karenin tamamlanması için geçen süre. Bu değeri kullanmak, " "kare oynatma oranı değişse bile hareketinizin tutarlı kalmasını sağlar." +#, fuzzy msgid "" -"Click \"Play Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm you " -"can move the player around the screen in all directions." +"Click \"Run Current Scene\" (:kbd:`F6`, :kbd:`Cmd + R` on macOS) and confirm " +"you can move the player around the screen in all directions." msgstr "" "\"Sahneyi Oynat\"a tıklayın (klavyeden :kbd:`F6`, macOS için :kbd:`Cmd + " "R`), oyuncuyu ekranda her yöne hareket ettirebildiğinizi doğrulayın." @@ -299,20 +283,15 @@ msgstr "" "``Attempt to call function 'play' in base 'null instance' on a null " "instance``" -#, fuzzy msgid "" "this likely means you spelled the name of the AnimatedSprite2D node wrong. " "Node names are case-sensitive and ``$NodeName`` must match the name you see " "in the scene tree." msgstr "" -"bu muhtemelen, AnimatedSprite düğümünün ismini yanlış yazdığınız anlamına " -"gelir. Düğüm isimleri büyük/küçük harfe duyarlıdır ve ``$Düğümİsmi``, sahne " -"ağacında gördüğünüz isimle eşleşmelidir." msgid "Choosing animations" msgstr "Animasyonları seçme" -#, fuzzy msgid "" "Now that the player can move, we need to change which animation the " "AnimatedSprite2D is playing based on its direction. We have the \"walk\" " @@ -322,14 +301,6 @@ msgid "" "vertically with ``flip_v`` for downward movement. Let's place this code at " "the end of the ``_process()`` function:" msgstr "" -"Artık oyuncu hareket edebildiğine göre, hareket yönüne göre " -"AnimatedSprite'ın hangi animasyonu oynatacağını değiştirmemiz gerekiyor. " -"Oyuncu sağa doğru yürürken görünen \"walk\" (yürü) animasyonumuz zaten var. " -"Bu animasyon, sola hareket için ``flip_h`` özelliği kullanılarak yatay " -"üzerinde ters çevrilmelidir. Ayrıca aşağı doğru hareket için ``flip_v`` " -"kullanılarak dikey üzerinde ters çevrilmesi gereken \"up\" (yukarı) " -"animasyonumuz da var. Bu kodu ``_process ()`` fonksiyonun sonuna ekleyelim " -"(girinti miktarına dikkat):" msgid "" "The boolean assignments in the code above are a common shorthand for " @@ -398,20 +369,12 @@ msgstr "" "sekmesine tıklayarak, oyuncunun yayabileceği sinyallerin listesini " "görebilirsiniz:" -#, fuzzy msgid "" "Notice our custom \"hit\" signal is there as well! Since our enemies are " "going to be ``RigidBody2D`` nodes, we want the ``body_entered(body: " "Node2D)`` signal. This signal will be emitted when a body contacts the " "player. Click \"Connect..\" and the \"Connect a Signal\" window appears." msgstr "" -"Özel yazdığımız \"hit\" sinyalimizin de listede olduğuna dikkat edin! " -"Düşmanlarımız birer 2B katı cisim, ``RigidBody2D``, düğümleri olacağından, " -"``body_entered(body: Node)`` sinyalini istiyoruz. Bu sinyal, bir cisim " -"oyuncuya temas ettiğinde yayılacaktır. \"Bağla..\" 'yı tıklayın, ve \"Bir " -"Sinyal Bağla\" penceresi görünecektir. Bu ayarlardan herhangi birini " -"değiştirmemize gerek olmadığı için, tekrar \"Bağla\" 'yı tıklayın. Godot, " -"oyuncunuzun betiği içinde otomatik olarak bir fonksiyon oluşturacaktır." msgid "" "Godot will create a function with that exact name directly in script for " diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po index aea63f6c06..e4194d4518 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/04.creating_the_enemy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -39,23 +39,20 @@ msgstr "" msgid "Node setup" msgstr "Düğüm ayarı" -#, fuzzy msgid "Click Scene -> New Scene from the top menu and add the following nodes:" -msgstr "Sahne -> Yeni Sahne 'ye tıklayın, ve aşağıdaki düğümleri ekleyin:" +msgstr "" msgid ":ref:`RigidBody2D ` (named ``Mob``)" msgstr ":ref:`RigidBody2D ` (``Mob`` isimli)" -#, fuzzy msgid ":ref:`AnimatedSprite2D `" -msgstr ":ref:`AnimatedSprite `" +msgstr "" msgid ":ref:`CollisionShape2D `" msgstr ":ref:`CollisionShape2D `" -#, fuzzy msgid ":ref:`VisibleOnScreenNotifier2D `" -msgstr ":ref:`VisibilityNotifier2D `" +msgstr "" msgid "" "Don't forget to set the children so they can't be selected, like you did " @@ -70,29 +67,18 @@ msgid "" "will prevent the mob from falling downwards." msgstr "" -#, fuzzy msgid "" "In addition, under the :ref:`CollisionObject2D ` " "section just beneath the **RigidBody2D** section, expand the **Collision** " "group and uncheck the ``1`` inside the ``Mask`` property. This will ensure " "the mobs do not collide with each other." msgstr "" -":ref:`RigidBody2D ` özelliklerinde, ``Yerçekimi Ölçeği`` " -"'ni ``0`` yapın, bu şekilde düşmanlar aşağıya doğru düşmeyecekler. Ek " -"olarak, :ref:`CollisionObject2D ` kısmında, " -"``Maske`` özelliğine tıklayıp ilk kutunun seçimini kaldırın. Bu, düşmanların " -"birbirleriyle çarpışmasını önleyecektir." -#, fuzzy msgid "" "Set up the :ref:`AnimatedSprite2D ` like you did for " "the player. This time, we have 3 animations: ``fly``, ``swim``, and " "``walk``. There are two images for each animation in the art folder." msgstr "" -"Oyuncu için yaptığınız gibi, bir :ref:`AnimatedSprite " -"` ayarlayın. Bu sefer, 3 tane animasyonumuz var: " -"``fly``, ``swim``, ve ``walk`` (uç, yüz, yürü). \"art\" klasöründe, her " -"animasyon için iki tane resim var." msgid "" "The ``Animation Speed`` property has to be set for each individual " @@ -111,24 +97,16 @@ msgstr "" "Bu animasyonlardan birini rastgele seçeceğiz, böylece düşmanların biraz " "çeşitliliği olacak." -#, fuzzy msgid "" "Like the player images, these mob images need to be scaled down. Set the " "``AnimatedSprite2D``'s ``Scale`` property to ``(0.75, 0.75)``." msgstr "" -"Oyuncu resimlerinde olduğu gibi, bu düşman resimlerinin de küçültülmesi " -"gerekiyor. ``AnimatedSprite`` öğesinin ``Ölçek`` özelliğini ``(0.75, 0.75)`` " -"olarak ayarlayın." -#, fuzzy msgid "" "As in the ``Player`` scene, add a ``CapsuleShape2D`` for the collision. To " "align the shape with the image, you'll need to set the ``Rotation`` property " "to ``90`` (under \"Transform\" in the Inspector)." msgstr "" -"``Player`` sahnesinde olduğu gibi, çarpışma için bir ``CapsuleShape2D`` " -"ekleyin. Şekil ile resmi hizalamak için ``Dönme Açıları`` özelliğini ``90`` " -"olarak ayarlamanız gerekir (Denetleyici içinde \"Dönüştürme\" altında)." msgid "Save the scene." msgstr "Sahneyi kaydedin." @@ -146,15 +124,11 @@ msgstr "" "Şimdi betiğin geri kalanına bakalım. \"_ready() '' fonksiyonunda, bir " "animasyon oynatıyoruz ve üç animasyon türünden birini rastgele seçiyoruz:" -#, fuzzy msgid "" "First, we get the list of animation names from the AnimatedSprite2D's " "``sprite_frames`` property. This returns an Array containing all three " "animation names: ``[\"walk\", \"swim\", \"fly\"]``." msgstr "" -"İlk olarak, AnimatedSprite 'ın ``frames`` özelliğini kullanıp animasyon " -"isimlerinin listesini alıyoruz. Bu bize, üç animasyon ismini içeren bir dizi " -"(Array) döndürür: ``[\"walk\", \"swim\", \"fly\"]`` (yürü, yüz,uç)." msgid "" "We then need to pick a random number between ``0`` and ``2`` to select one " @@ -166,15 +140,11 @@ msgstr "" "başlar). ``randi() % n`` işlemi, ``0`` ile ``n-1`` arasında rastgele bir " "tamsayı seçer." -#, fuzzy msgid "" "The last piece is to make the mobs delete themselves when they leave the " "screen. Connect the ``screen_exited()`` signal of the " "``VisibleOnScreenNotifier2D`` node to the ``Mob`` and add this code:" msgstr "" -"Son parça, düşmanlar ekrandan ayrıldıklarında kendilerini silmelerini " -"sağlamak olacak. ``VisibilityNotifier2D`` düğümünün ``screen_exited()`` " -"sinyalini bağlayın, ve şu kodu ekleyin:" msgid "This completes the `Mob` scene." msgstr "Bu `Mob` sahnesini tamamlar." diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po index 89b5544419..84b3cacdcd 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/05.the_main_game_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,13 +37,10 @@ msgstr "" "oyunun mantığını tutması için kullanacak olmamızdır. Bunun kendisinde 2B " "işlevselliği gerekli değildir.)" -#, fuzzy msgid "" "Click the **Instance** button (represented by a chain link icon) and select " "your saved ``player.tscn``." msgstr "" -"**Örnekleme** (instance) düğmesine basın (zincir bağlantı simgesi) ve " -"kaydettiğiniz ``Player.tscn`` dosyasını seçin." msgid "" "Now, add the following nodes as children of ``Main``, and name them as shown " @@ -73,13 +70,10 @@ msgstr "" ":ref:`Timer ` (``StartTimer`` isminde) - başlamadan önce kısa " "bir gecikme yapacak" -#, fuzzy msgid "" ":ref:`Marker2D ` (named ``StartPosition``) - to indicate the " "player's start position" msgstr "" -":ref:`Position2D ` (``StartPosition`` isminde) - oyuncunun " -"başlama konumunu belirleyecek" msgid "" "Set the ``Wait Time`` property of each of the ``Timer`` nodes as follows:" @@ -120,7 +114,6 @@ msgstr "" "seçtiğinizde, düzenleyicinin üst kısmında yeni düğmelerin ortaya çıktığını " "göreceksiniz:" -#, fuzzy msgid "" "Select the middle one (\"Add Point\") and draw the path by clicking to add " "the points at the corners shown. To have the points snap to the grid, make " @@ -128,12 +121,6 @@ msgid "" "options can be found to the left of the \"Lock\" button, appearing as a " "magnet next to some dots and intersecting lines, respectively." msgstr "" -"Ortadakini seçin (\"Nokta Ekle\") ve gösterilen köşelere tıklayıp noktalar " -"ekleyerek yolu çizin. Noktaların ızgaraya tutunması için, \"Izgara " -"tutunmasını Kullan\" ve \"Tutunma Kullan\" 'ın ikisinin de seçili " -"olduklarından emin olun. Bu seçenekler \"Kilit\" düğmesinin solunda " -"bulunurlar; simgeleri sırasıyla bir kaç noktanın ve bir kaç kesişen çizginin " -"üzerinde duran U mıknatısı olarak görünürler." msgid "" "Draw the path in *clockwise* order, or your mobs will spawn pointing " @@ -167,19 +154,16 @@ msgstr "Sahneniz bunun gibi görünmelidir:" msgid "Main script" msgstr "Ana betik" -#, fuzzy msgid "" "Add a script to ``Main``. At the top of the script, we use ``@export var " "mob_scene: PackedScene`` to allow us to choose the Mob scene we want to " "instance." msgstr "" -"``Main`` sahnesine bir betik ekleyin. Betiğin en üst kısmında, örneklemek " -"istediğimiz düşman sahnesini seçebilmeyi sağlamak için ``export " -"(PackedScene)`` kullanıyoruz." +#, fuzzy msgid "" "Click the ``Main`` node and you will see the ``Mob Scene`` property in the " -"Inspector under \"Script Variables\"." +"Inspector under \"Main.gd\"." msgstr "" "``Main`` düğümüne tıklarsanız, Denetleyicinin \"Betik Değişkenleri\" " "kısmında ``Mob Scene`` özelliğini göreceksiniz." @@ -187,33 +171,22 @@ msgstr "" msgid "You can assign this property's value in two ways:" msgstr "Bu özelliğin değerini iki şekilde atayabilirsiniz:" -#, fuzzy msgid "" "Drag ``mob.tscn`` from the \"FileSystem\" dock and drop it in the **Mob " "Scene** property." msgstr "" -"\"DosyaSistemi\" yuvasından ``Mob.tscn`` dosyasını sürükleyip, **Mob Scene** " -"özelliğinin içine bırakın." -#, fuzzy msgid "" "Click the down arrow next to \"[empty]\" and choose \"Load\". Select ``mob." "tscn``." msgstr "" -"\"[boş]\" yazısının yanındaki oku tıklayın ve \"Yükle\" deyin. ``Mob.tscn`` " -"yi seçin." -#, fuzzy msgid "" "Next, select the instance of the ``Player`` scene under ``Main`` node in the " "Scene dock, and access the Node dock on the sidebar. Make sure to have the " "Signals tab selected in the Node dock." msgstr "" -"Sonra, Sahne yuvasında ``Player`` düğümünü seçip, diğer kenar çubuğunda " -"Düğüm yuvasına erişin. Düğüm yuvasında Sinyaller sekmesinin olduğundan emin " -"olun." -#, fuzzy msgid "" "You should see a list of the signals for the ``Player`` node. Find and " "double-click the ``hit`` signal in the list (or right-click it and select " @@ -225,29 +198,14 @@ msgid "" "``Main`` script. Add the following code to the new function, as well as a " "``new_game`` function that will set everything up for a new game:" msgstr "" -"``Player`` düğümü için var olan sinyallerin bir listesini görmelisiniz. " -"Listeden ``hit`` sinyalini bulup çift tıklayın (veya sağ-tıklayıp \"Bağlan..." -"\" seçin). Bu, sinyal bağlantı penceresini açacaktır. ``game_over`` (oyun " -"bitti) isminde yeni bir fonksiyon istiyoruz; bu, oyun sona erdiğinde neler " -"yapılacağını yönetecek. Sinyal bağlantı penceresinin alt kısmındaki \"Alıcı " -"Yöntem\" kutusuna \"game_over\" yazıp, \"Bağlan\" düğmesine tıklayın. " -"Eklenen yeni fonksiyona aşağıdaki kodu ekleyin, ve ayrıca yeni bir oyun " -"başlatmak için gereken ayarları yapacak ``new_game`` isimli fonksiyonu da " -"ekleyin:" -#, fuzzy msgid "" "Now connect the ``timeout()`` signal of each of the Timer nodes " "(``StartTimer``, ``ScoreTimer``, and ``MobTimer``) to the main script. " "``StartTimer`` will start the other two timers. ``ScoreTimer`` will " "increment the score by 1." msgstr "" -"Şimdi her bir zamanlayıcı düğümü (``StartTimer``, ``ScoreTimer`` , ve " -"``MobTimer``) için ``timeout()`` sinyalini ana betiğe başlayın. " -"``StartTimer`` diğer iki zamanlayıcıyı başlatacak. ``ScoreTimer`` puanı her " -"seferinde 1 arttıracak." -#, fuzzy msgid "" "In ``_on_mob_timer_timeout()``, we will create a mob instance, pick a random " "starting location along the ``Path2D``, and set the mob in motion. The " @@ -257,14 +215,6 @@ msgid "" "for how fast each mob will move (it would be boring if they were all moving " "at the same speed)." msgstr "" -"``_on_MobTimer_timeout()`` fonksiyonunda, bir düşman örneği oluşturacak, " -"``Path2D`` yolunun üzerinde rastgele bir başlama konumu seçecek, ve düşmana " -"bir hareket vereceğiz. 2B yol izleme, ``PathFollow2D``, düğümü bir yolu " -"izlerken otomatik olarak dönecektir, bu şekilde düşmanın konumu gibi hangi " -"yönde hareket ettiğini de seçebiliriz. Bir düşman ortaya çıktığında, " -"``150.0`` ve ``250.0`` arasında rastgele bir değer alıp, bunu her düşmanın " -"hızını belirlemek için kullanacağız (hepsi aynı hızda hareket ederse çok " -"sıkıcı olurdu)." msgid "" "Note that a new instance must be added to the scene using ``add_child()``." @@ -272,7 +222,6 @@ msgstr "" "Dikkat edin, sahneye yeni bir örnekleme eklemek için ``add_child()`` (alt-" "öğe ekle) kullanmak gerekiyor." -#, fuzzy msgid "" "Why ``PI``? In functions requiring angles, Godot uses *radians*, not " "degrees. Pi represents a half turn in radians, about ``3.1415`` (there is " @@ -280,12 +229,6 @@ msgid "" "working with degrees, you'll need to use the ``deg_to_rad()`` and " "``rad_to_deg()`` functions to convert between the two." msgstr "" -"Neden ``PI``? Açılarla çalışan fonksiyonlarda, Godot *radyan* kullanır, " -"derece değil. Pi sayısı radyan cinsinden yarım tur dönmeyi temsil eder; " -"değeri yaklaşık ``3.1415`` (bir de değeri ``2 * PI`` olan ``TAU`` var). Eğer " -"açılarla çalışırken daha rahat hissediyorsanız, derece ve radyan arasında " -"çevirme yapmak için ``deg2rad()`` ve ``rad2deg()`` fonksiyonlarını " -"kullanmanız gerekecek." msgid "Testing the scene" msgstr "Sahneyi test etmek" @@ -297,24 +240,16 @@ msgstr "" "Herşeyin çalıştığından emin olmak için sahneyi test edelim. Aşağıdaki " "``new_game`` çağrısını ``_ready()`` içine ekleyin:" -#, fuzzy msgid "" "Let's also assign ``Main`` as our \"Main Scene\" - the one that runs " "automatically when the game launches. Press the \"Play\" button and select " "``main.tscn`` when prompted." msgstr "" -"Ayrıca \"Ana Sahne\"miz olarak ``Main``sahnesini atayalım - oyun " -"çalıştığında otomatik olarak bunu başlatacak. \"Oynat\" düğmesine tıklayın " -"ve sorulduğunda ``Main.tscn`` 'yi seçin." -#, fuzzy msgid "" "If you had already set another scene as the \"Main Scene\", you can right " "click ``main.tscn`` in the FileSystem dock and select \"Set As Main Scene\"." msgstr "" -"Eğer daha önce başka bir sahneyi \"Ana Sahne\" olarak atadıysanız, " -"DosyaSistemi yuvasından ``Main.tscn``dosyasını sağ tıklayın, ve \"Ana Sahne " -"olarak ayarla\" 'yı seçin." msgid "" "You should be able to move the player around, see mobs spawning, and see the " @@ -324,13 +259,10 @@ msgstr "" "görebiliyor, ve bir düşman çarpınca oyuncunun kaybolduğunu görüyor olmanız " "gerek." -#, fuzzy msgid "" "When you're sure everything is working, remove the call to ``new_game()`` " "from ``_ready()`` and replace it with ``pass``." msgstr "" -"Her şeyin çalıştığından emin olduğunuzda, ``_ready()`` içindeki " -"``new_game()`` çağrısını kaldırın." msgid "" "What's our game lacking? Some user interface. In the next lesson, we'll add " diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po index e055799ec8..c565741375 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/06.heads_up_display.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,17 +28,12 @@ msgstr "" "tekrar başlatma düğmesi gibi şeyleri göstermesi için bir Kullanıcı Arayüzü " "(UI) gerektiriyor." -#, fuzzy msgid "" "Create a new scene, click the \"Other Node\" button and add a :ref:" "`CanvasLayer ` node named ``HUD``. \"HUD\" stands for " "\"heads-up display\", an informational display that appears as an overlay on " "top of the game view." msgstr "" -"Yeni bir sahne oluşturun, ve ``HUD`` isminde bir kanvas katmanı düğümü, :ref:" -"`CanvasLayer ` ekleyin. \"HUD\" 'un anlamı \"heads-up " -"display\" yani \"kafa-üstü gösterge\"; oyun görüş alanının üzerine serilmiş " -"olarak görünen bir bilgilendirme göstergesi." msgid "" "The :ref:`CanvasLayer ` node lets us draw our UI elements " @@ -97,13 +92,10 @@ msgstr "" "pek iyi ölçeklenmez. Oyun varlıkları ile birlikte gelen \"Xolonium-Regular." "ttf\" isimli bir yazıtipi var. Bu yazıtipini kullanmak için şunu yapın:" -#, fuzzy msgid "" "Under \"Theme Overrides > Fonts\", choose \"Load\" and select the \"Xolonium-" "Regular.ttf\" file." msgstr "" -"Eklediğiniz \"DynamicFont\" 'a tıklayın, ve **Yazı Tipi > Yazıtipi Verisi** " -"altında \"Yükle\" 'yi tıklayıp \"Xolonium-Regular.ttf\" dosyasını seçin." msgid "" "The font size is still too small, increase it to ``64`` under \"Theme " @@ -111,18 +103,11 @@ msgid "" "repeat the changes for the ``Message`` and ``StartButton`` nodes." msgstr "" -#, fuzzy msgid "" "**Anchors:** ``Control`` nodes have a position and size, but they also have " "anchors. Anchors define the origin - the reference point for the edges of " "the node." msgstr "" -"**Çapalar ve Kenar Boşlukları:** ``Control`` düğümlerinin bir konumu ve " -"boyutu vardır, ama ayrıca çapaları ve kenar boşlukları da vardır. Çapalar " -"merkezi tanımlar - düğümün kenarları için bir başvuru noktası. Kenar " -"boşlukları, bu denetim düğümünü hareket ettirince ya da tekrar " -"boyutlandırınca otomatik olarak güncellenirler. Denetim düğümünün " -"kenarlarından çapasına kadar olan uzaklığı temsil ederler." msgid "" "Arrange the nodes as shown below. You can drag the nodes to place them " @@ -148,9 +133,8 @@ msgstr "" msgid "Message" msgstr "Message" -#, fuzzy msgid "Add the text ``Dodge the Creeps!``." -msgstr "*Metin* : ``Dodge the Creeps!``" +msgstr "Bu yazıyı ekleyin ``Dodge the Creeps!``." msgid "" "Set the \"Autowrap Mode\" to ``Word``, otherwise the label will stay on one " @@ -168,9 +152,8 @@ msgstr "" msgid "StartButton" msgstr "StartButton" -#, fuzzy msgid "Add the text ``Start``." -msgstr "*Metin* : ``Başlat``" +msgstr "Bu yazıyı ekleyin ``Start``." msgid "" "Under \"Control - Layout/Transform\", set \"Size X\" to ``200`` and \"Size " @@ -193,23 +176,18 @@ msgstr "" msgid "Now add this script to ``HUD``:" msgstr "Şimdi bu betiği ``HUD`` 'a ekleyin:" -#, fuzzy msgid "" "We now want to display a message temporarily, such as \"Get Ready\", so we " "add the following code" msgstr "" -"Bu fonksiyon, \"Hazır Ol\" gibi geçici bir ileti görüntülemek istediğimizde " -"çağırılır." +"Şimdi geçici olarak \"Hazır Ol\" gibi bir mesaj görüntülemek istiyoruz, bu " +"yüzden aşağıdaki kodu ekliyoruz" -#, fuzzy msgid "" "We also need to process what happens when the player loses. The code below " "will show \"Game Over\" for 2 seconds, then return to the title screen and, " "after a brief pause, show the \"Start\" button." msgstr "" -"Bu fonksiyon, oyuncu kaybedince çalışır. 2 saniye süreyle \"Oyun Bitti\" " -"yazasını gösterecek, sonra başlık ekranına geri dönecek, kısa bir duraklama " -"yapacak ve \"Başlat\" düğmesini gösterecek." msgid "" "This function is called when the player loses. It will show \"Game Over\" " @@ -235,14 +213,10 @@ msgstr "" msgid "Add the code below to ``HUD`` to update the score" msgstr "" -#, fuzzy msgid "" "Connect the ``pressed()`` signal of ``StartButton`` and the ``timeout()`` " "signal of ``MessageTimer``, and add the following code to the new functions:" msgstr "" -"``MessageTimer`` 'ın ``timeout()`` sinyali ile ``StartButton`` 'ın " -"``pressed()`` sinyalini bağlayın ve yeni fonksiyonlara aşağıdaki kodları " -"ekleyin:" msgid "Connecting HUD to Main" msgstr "HUD 'u Main 'e bağlamak" @@ -264,7 +238,6 @@ msgstr "" "Şimdi ``HUD``işlevselliğini ``Main`` betiğimize bağlamamız gerekiyor. Bunun " "için ``Main`` sahnemize bir kaç şey eklememiz gerekiyor:" -#, fuzzy msgid "" "In the Node tab, connect the HUD's ``start_game`` signal to the " "``new_game()`` function of the Main node by clicking the \"Pick\" button in " @@ -272,11 +245,6 @@ msgid "" "type \"new_game\" below \"Receiver Method\" in the window. Verify that the " "green connection icon now appears next to ``func new_game()`` in the script." msgstr "" -"Düğüm sekmesinde, HUD 'un ``start_game`` sinyalini Main düğümünün " -"``new_game()`` fonksiyonuna bağlayın; bunun için \"Bir Sinyal Bağla\" " -"penceresinde \"Alıcı Yöntem\" kutusuna \"new_game\" yazın. Betiğin " -"içerisinde ``func new_game()`` satırının solunda yeşil bağlantı simgesinin " -"göründüğünü onaylayın." msgid "" "In ``new_game()``, update the score display and show the \"Get Ready\" " @@ -290,29 +258,20 @@ msgstr "" "``game_over()`` fonksiyonunda, karşılık gelen ``HUD`` fonksiyonunu " "çağırmamız gerekiyor:" -#, fuzzy msgid "" "Finally, add this to ``_on_score_timer_timeout()`` to keep the display in " "sync with the changing score:" msgstr "" -"Son olarak, göstergemizi ve değişen puanı eşlemek için, şunu " -"``_on_ScoreTimer_timeout()`` fonksiyonuna ekleyin:" -#, fuzzy msgid "" "Remember to remove the call to ``new_game()`` from ``_ready()`` if you " "haven't already, otherwise your game will start automatically." msgstr "" -"Her şeyin çalıştığından emin olduğunuzda, ``_ready()`` içindeki " -"``new_game()`` çağrısını kaldırın." -#, fuzzy msgid "" "Now you're ready to play! Click the \"Play the Project\" button. You will be " "asked to select a main scene, so choose ``main.tscn``." msgstr "" -"Artık oynamaya hazırsınız! \"Projeyi Oynat\" düğmesine tıklayın. Bir ana " -"sahne seçmeniz istenecek, ``Main.tscn`` sahnesini seçin." msgid "Removing old creeps" msgstr "Eski düşmanları kaldırmak" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po index 341e00f624..e4251fc7cc 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/07.finishing-up.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,7 +34,6 @@ msgstr "Kendi fikirlerinizi ekleyerek oynanışı genişletmekte özgürsünüz. msgid "Background" msgstr "Arkaplan" -#, fuzzy msgid "" "The default gray background is not very appealing, so let's change its " "color. One way to do this is to use a :ref:`ColorRect ` " @@ -44,13 +43,6 @@ msgid "" "either in the toolbar at the top of the viewport or in the inspector so that " "it covers the screen." msgstr "" -"Varsayılan gri arkaplan pek çekici değil, o yüzden rengini değiştirelim. " -"Bunu yapmanın bir yolu, bir renk diktörtgeni düğümü, :ref:`ColorRect " -"`, kullanmaktır. Bunu taşıyıp ``Main`` altındaki ilk " -"sıradaki düğüm yapın, bu şekilde diğer bütün düğümlerin arkasında " -"çizilecektir. ``ColorRect``'in sadece bir özelliği vardır: ``Renk``. " -"İstediğiniz bir rengi seçin ve \"Yerleşim Düzeni\" -> \"Tam Dikdörtgen\" " -"seçin, bu şekilde ekranın tamamını kaplar." msgid "" "You could also add a background image, if you have one, by using a " @@ -62,17 +54,12 @@ msgstr "" msgid "Sound effects" msgstr "Ses efektleri" -#, fuzzy msgid "" "Sound and music can be the single most effective way to add appeal to the " "game experience. In your game's **art** folder, you have two sound files: " "\"House In a Forest Loop.ogg\" for background music, and \"gameover.wav\" " "for when the player loses." msgstr "" -"Ses ve müzik, oyun deneyimini çekici hale getirme konusunda, tek başına en " -"etkili yol olabilir. Oyununuzun varlıklar klasöründe iki tane ses dosyası " -"var: arkaplan müziği için \"House In a Forest Loop.ogg\" , ve oyuncu " -"kaybettiği zaman için \"gameover.wav\"." msgid "" "Add two :ref:`AudioStreamPlayer ` nodes as children " diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/index.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/index.po index 58c447c569..77cc7f98de 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/index.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_2d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -100,11 +100,10 @@ msgstr "" msgid "You can find a completed version of this project at this location:" msgstr "Bu projenin tamamlanmış bir sürümünü şu adreste bulabilirsiniz:" -#, fuzzy msgid "" "https://github.com/godotengine/godot-demo-projects/tree/master/2d/" "dodge_the_creeps" -msgstr "https://github.com/godotengine/godot-demo-projects" +msgstr "" msgid "Prerequisites" msgstr "Gereksinimler" @@ -116,15 +115,11 @@ msgstr "" "Bu adım-adım öğretici, önceki :ref:`Başlangıç ` " "bölümünü sonuna kadar tamamlamış yeni başlayanlar düşünülerek tasarlandı." -#, fuzzy msgid "" "If you're an experienced programmer, you can find the complete demo's source " "code here: `Dodge the Creeps source code `__." msgstr "" -"Eğer deneyimli bir programcı iseniz, tamamlanmış demo kaynak kodlarını " -"şurada bulabilirsiniz: `Godot demo projeler `__." msgid "" "We prepared some game assets you'll need to download so we can jump straight " diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po index eef6510d61..abb0f2acb3 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/01.game_setup.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,26 +27,17 @@ msgstr "" "Bu bölümde oyun sahasını ayarlayacağız. İlk olarak, başlangıç varlıklarını " "içe aktarıp oyun sahnesini kurarak başlayalım." -#, fuzzy msgid "" "We've prepared a Godot project with the 3D models and sounds we'll use for " "this tutorial, linked in the index page. If you haven't done so yet, you can " "download the archive here: `Squash the Creeps assets `__." msgstr "" -"Bu öğreticide kullanacağımız, giriş sayfasında bağlantısını verdiğimiz, 3B " -"modelleri ve sesleri içeren bir Godot projesi hazırladık. Henüz " -"yapmadıysanız, arşiv dosyasını buradan indirebilirsiniz: `Squash the Creeps " -"assets `__." -#, fuzzy msgid "" "Once you downloaded it, extract the .zip archive on your computer. Open the " "Godot Project Manager and click the *Import* button." msgstr "" -"İndirmeniz bitince, .zip dosyasını bilgisayarınızda bir yere açın. Godot " -"proje yöneticisini açın ve \"İçe Aktar\" düğmesine tıklayın." msgid "" "In the import popup, enter the full path to the freshly created directory " @@ -81,7 +72,6 @@ msgstr "" msgid "Setting up the playable area" msgstr "Oynanabilir sahayı ayarlamak" -#, fuzzy msgid "" "We're going to create our main scene with a plain :ref:`Node ` " "as its root. In the *Scene* dock, click the *Add Child Node* button " @@ -90,21 +80,12 @@ msgid "" "on *Node* and choose *Rename* (or :kbd:`F2`). Alternatively, to add a node " "to the scene, you can press :kbd:`Ctrl + a` (or :kbd:`Cmd + a` on macOS)." msgstr "" -"Ana sahnemizi, kök olarak bir sade düğüm, *Node*, kullanarak oluşturacağız. " -"*Sahne* yuvasında sol-üstte \"+\" simgesi ile verilen *Düğüm Ekle\" " -"düğmesine tıklayın ve *Node* ismine çift-tıklayın. İsmini \"Main\" olarak " -"değiştirin. Alternatif olarak, sahneye bir düğüm eklemek için :kbd:`Ctrl + " -"a` (macOS için :kbd:`Cmd + a`) tuşlarına basabilirsiniz." -#, fuzzy msgid "" "Save the scene as ``main.tscn`` by pressing :kbd:`Ctrl + s` (:kbd:`Cmd + s` " "on macOS)." msgstr "" -"Sahneyi ``Main.tscn`` olarak kaydedin; :kbd:`Ctrl + S` (macOS için :kbd:`Cmd " -"+ S`) basabilirsiniz." -#, fuzzy msgid "" "We'll start by adding a floor that'll prevent the characters from falling. " "To create static colliders like the floor, walls, or ceilings, you can use :" @@ -115,36 +96,21 @@ msgid "" "`. Rename the :ref:`StaticBody3D " "` to ``Ground``." msgstr "" -"İlk olarak karakterimizin düşmesini engelleyecek bir taban ekleyerek " -"başlayacağız. Taban, duvarlar, veya tavanlar, gibi statik çarpışıcılar " -"eklemek için statik cisim düğümü, *StaticBody*, kullanabilirsiniz. Bunlar " -"çarpışma alanını tanımlamak için bir çarpışma şekli, *CollisionShape*, alt-" -"öğesine ihtiyaç duyarlar. *Main* düğümü seçiliyken, bir *StaticBody* düğümü, " -"ve sonra bir *CollisionShape* ekleyin. *StaticBody* düğümüne *Ground* (yer) " -"ismini verin." msgid "Your scene tree should look like this" msgstr "Sahne ağacınız şöyle görünmelidir" -#, fuzzy msgid "" "A warning sign next to the :ref:`CollisionShape3D ` " "appears because we haven't defined its shape. If you click the icon, a popup " "appears to give you more information." msgstr "" -"*CollisionShape* düğümünün yanında bir uyarı işareti görünür çünkü henüz " -"bunun şeklini tanımlamadık. Eğer simgeye tıklarsanız, daha fazla bilgi veren " -"bir pencere açılacaktır." -#, fuzzy msgid "" "To create a shape, select the :ref:`CollisionShape3D " "` node, head to the *Inspector* and click the " "** field next to the *Shape* property. Create a new *BoxShape3D*." msgstr "" -"Bir şekil oluşturmak için, *CollisionShape* seçiliyken, *Denetleyici* " -"yuvasına gidin ve *Shape* (şekil) özelliğinin yanındaki *[boş]* yazan alana " -"tıklayın. Yeni bir *Box Shape* oluşturun (kutu şekli)." msgid "" "The box shape is perfect for flat ground and walls. Its thickness makes it " @@ -153,7 +119,6 @@ msgstr "" "Kutu şekli düz taban ve duvarlar için mükemmeldir. Kalınlığı onu, hızlı-" "hareket-eden nesneleri bile engellemek için güvenilir yapıyor." -#, fuzzy msgid "" "A box's wireframe appears in the viewport with three orange dots. You can " "click and drag these to edit the shape's extents interactively. We can also " @@ -161,40 +126,22 @@ msgid "" "` to expand the resource. Set its *Size* to ``60`` on the " "X axis, ``2`` for the Y axis, and ``60`` for the Z axis." msgstr "" -"Bir kutunun tel kafesi, çerçevede üç turuncu nokta olarak görünür. Şeklin " -"uzanımlarını etkileşimli olarak düzenlemek için bunları tıklayıp " -"sürükleyebilirsiniz. Ayrıca, bu boyutları düzenleyicide tam olarak " -"ayarlayabilirsiniz. Kaynaklarını genişletmek için *BoxShape* üzerine " -"tıklayın. *Uzanımlar* ayarlarını, X ekseninde ``30``, Y ekseni için ``1``, " -"ve Z ekseni için ``30`` yapın." -#, fuzzy msgid "" "Collision shapes are invisible. We need to add a visual floor that goes " "along with it. Select the ``Ground`` node and add a :ref:`MeshInstance3D " "` as its child." msgstr "" -"Çarpışma şekilleri görünmezdir. Buna eşlik eden görsel bir taban eklememiz " -"gerekiyor. *Ground* düğümünü seçin ve alt-öğe olarak bir *MeshInstance* " -"ekleyin (örgü örneklemesi)." -#, fuzzy msgid "" "In the *Inspector*, click on the field next to *Mesh* and create a :ref:" "`BoxMesh ` resource to create a visible box." msgstr "" -"*Denetleyici* 'de, *Örgü* 'nün yanındaki alana tıklayın ve görünür bir küp " -"oluşturmak için bir *CubeMesh* kaynağı oluşturun." -#, fuzzy msgid "" "Once again, it's too small by default. Click the box icon to expand the " "resource and set its *Size* to ``60``, ``2``, and ``60``." msgstr "" -"Bir kez daha, bu varsayılan olarak çok küçüktür. Kaynağı genişletmek için " -"küp simgesine tıklayın ve *Boyut*'unu ``60``, ``2``, ve ``60`` olarak " -"ayarlayın. Küp kaynağı uzanımlar yerine bir boyut ile çalıştığından, " -"çarpışma şekline uyması için bu değerleri kullanmamız gerekiyor." msgid "" "You should see a wide grey slab that covers the grid and blue and red axes " @@ -203,16 +150,11 @@ msgstr "" "Çerçevenin içinde ızgarayı kaplayan geniş gri bir tabaka ile mavi ve kırmızı " "eksenleri görüyor olmalısınız." -#, fuzzy msgid "" "We're going to move the ground down so we can see the floor grid. Select the " "``Ground`` node, hold the :kbd:`Ctrl` key down to turn on grid snapping, and " "click and drag down on the Y axis. It's the green arrow in the move gizmo." msgstr "" -"Yeri aşağıya taşıyacağız, böylece taban ızgarasını görebiliriz. *Ground* " -"düğümünü seçin, ızgara tutunasını açmak için :kbd:`Ctrl` tuşuna basılı tutun " -"(macOS için :kbd:`Cmd`), ve Y eksenine tıklayıp aşağıya sürükleyin. Bu " -"taşıma aletlerinden yeşil olan oktur." msgid "" "If you can't see the 3D object manipulator like on the image above, ensure " @@ -222,24 +164,17 @@ msgstr "" "görüntünün üzerindeki araç çubuğunda *Seçme Kipi* 'nin etkin olduğundan emin " "olun." -#, fuzzy msgid "" "Move the ground down ``1`` meter, in order to have a visible editor grid. A " "label in the bottom-left corner of the viewport tells you how much you're " "translating the node." msgstr "" -"Yeri ``1`` metre aşağıya taşıyın. Çerçevenin sol-alt köşesindeki bir etiket " -"size, düğümü yerini ne kadar değiştirdiğinizi söyler." -#, fuzzy msgid "" "Moving the *Ground* node down moves both children along with it. Ensure you " "move the *Ground* node, **not** the *MeshInstance3D* or the " "*CollisionShape3D*." msgstr "" -"*Ground* düğümünü taşımak, her iki alt-öğeyi de onunla birlikte taşır. " -"*Ground* düğümünü taşıdığınızdan emin olun, *MeshInstance* veya " -"*CollisionShape* düğümlerini **değil**." msgid "Ultimately, ``Ground``'s transform.position.y should be -1" msgstr "" @@ -250,18 +185,12 @@ msgid "" "`." msgstr "" -#, fuzzy msgid "" "We need to move and rotate the :ref:`DirectionalLight3D " "` node. Move it up by clicking and dragging on the " "manipulator's green arrow and click and drag on the red arc to rotate it " "around the X axis, until the ground is lit." msgstr "" -"Şimdi de bir yönlü ışık ekleyelim, ki sahnemiz sadece gri olmasın. *Main* " -"düğümünü seçin ve alt-öğe olarak bir yönlü ışık, *DirectionalLight*, " -"ekleyin. Bunu taşıyıp döndürmemiz gerekiyor. Yönlendiricilerdeki yeşil oka " -"tıklayıp sürükleyerek bunu yukarıya taşıyın, ve kırmızı kemeri tıklayıp " -"sürükleyerek X ekseni etrafında döndürüp yeri aydınlatın." msgid "" "In the *Inspector*, turn on *Shadow -> Enabled* by clicking the checkbox." diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po index 892d8fdd61..fe78692e78 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/02.player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,11 +29,10 @@ msgstr "" "kaydedecek, ve oyuncu hareketini kodlayacağız. Bittiğinde, sekiz yönde " "hareket eden oynanabilir bir karaktere sahip olacaksınız." -#, fuzzy msgid "" "Create a new scene by going to the Scene menu in the top-left and clicking " "*New Scene*." -msgstr "Sahne -> Yeni Sahne menüsüne giderek yeni bir sahne oluşturun." +msgstr "" msgid "|image0|" msgstr "|image0|" @@ -45,7 +44,6 @@ msgid "" "Create a :ref:`CharacterBody3D ` node as the root" msgstr "" -#, fuzzy msgid "" "Name the :ref:`CharacterBody3D ` to ``Player``. " "Character bodies are complementary to the area and rigid bodies used in the " @@ -54,12 +52,6 @@ msgid "" "dictate their movement. You will see how we use the node's unique features " "when we code the jump and squash mechanics." msgstr "" -"Kinematik cisimler, 2B oyun öğreticisinde kullanılan alan ve katı cisimler " -"ile birbirlerini tamamlarlar. Katı cisimler gibi, hareket edebilir ve " -"çevreyle çarpışabilirler, ancak fizik motoru tarafından kontrol edilmek " -"yerine hareketlerini siz belirlersiniz. Zıplama ve ezme mekaniklerini " -"kodlarken bu düğümün benzersiz özelliklerini nasıl kullandığımızı " -"göreceksiniz." msgid "" "To learn more about the different physics node types, see the :ref:" @@ -82,15 +74,10 @@ msgid "" "``Pivot``" msgstr "" -#, fuzzy msgid "" "Then, in the FileSystem dock, expand the ``art/`` folder by double-clicking " "it and drag and drop ``player.glb`` onto ``Pivot``." msgstr "" -"*Player* düğümünün alt-öğesi olarak bir uzaysal düğüm, *Spatial*, ekleyin ve " -"ismini *Pivot* (dayanak noktası) koyun. Ardından, DosyaSistemi yuvasından " -"``art/`` klasörünü çift tıklayarak genişletin ve ``player.glb`` dosyasını " -"sürükleyip *Pivot* düğümünün üzerine bırakın." msgid "|image1|" msgstr "|image1|" @@ -98,13 +85,10 @@ msgstr "|image1|" msgid "image1" msgstr "image1" -#, fuzzy msgid "" "This should instantiate the model as a child of ``Pivot``. You can rename it " "to ``Character``." msgstr "" -"Bu, modeli *Pivot* için bir alt-öğe olarak örneklemelidir. Bunu *Character* " -"olarak yeniden isimlendirebilirsiniz." msgid "|image2|" msgstr "|image2|" @@ -112,7 +96,6 @@ msgstr "|image2|" msgid "image2" msgstr "image2" -#, fuzzy msgid "" "The ``.glb`` files contain 3D scene data based on the open source GLTF 2.0 " "specification. They're a modern and powerful alternative to a proprietary " @@ -120,13 +103,7 @@ msgid "" "designed the model in `Blender 3D `__ and exported " "it to GLTF." msgstr "" -"``.glb`` dosyaları, açık-kaynaklı GLTF 2.0 teknik özelliklerine dayalı 3B " -"sahne verilerini içerir. Godot içinde desteklenen FBX gibi tescilli biçimler " -"için modern ve güçlü bir alternatiftir. Bu dosyaları üretmek için, bu modeli " -"`Blender 3D `__'de tasarladık ve GLTF olarak dışa " -"aktardık." -#, fuzzy msgid "" "As with all kinds of physics nodes, we need a collision shape for our " "character to collide with the environment. Select the ``Player`` node again " @@ -134,10 +111,6 @@ msgid "" "the *Inspector*, on the *Shape* property, add a new :ref:`SphereShape3D " "`." msgstr "" -"Her çeşit fizik düğümünde olduğu gibi, karakterimizin çevreyle çarpışması " -"için bir çarpışma şekline ihtiyacımız var. Tekrar *Player* düğümünü seçin ve " -"bir *CollisionShape* ekleyin. *Denetleyci*'de *Şekil* özelliğine bir " -"*SphereShape* atayın. Kürenin tel çerçevesi karakterin altında görünür." msgid "The sphere's wireframe appears below the character." msgstr "" @@ -171,13 +144,10 @@ msgstr "|image4|" msgid "image4" msgstr "image4" -#, fuzzy msgid "" "You can toggle the model's visibility by clicking the eye icon next to the " "``Character`` or the ``Pivot`` nodes." msgstr "" -"Modelin görünürlüğünü *Character* veya *Pivot* düğümlerinin yanındaki göz " -"simgesine tıklayarak değiştirebilirsiniz." msgid "|image5|" msgstr "|image5|" @@ -185,9 +155,8 @@ msgstr "|image5|" msgid "image5" msgstr "image5" -#, fuzzy msgid "Save the scene as ``player.tscn``" -msgstr "Sahneyi ``Player.tscn`` olarak kaydedin." +msgstr "Sahneyi ``player.tscn`` olarak kaydedin" msgid "" "With the nodes ready, we can almost get coding. But first, we need to define " @@ -290,15 +259,11 @@ msgid "" "on." msgstr "" -#, fuzzy msgid "" "Do the same for the other input actions. For example, bind the right arrow, " "D, and the left joystick's positive axis to ``move_right``. After binding " "all keys, your interface should look like this." msgstr "" -"Aynısını diğer girdi eylemleri içinde yapın. Örneğin, sağ ok tuşunu, D " -"harfini, ve oyun kolunun sağ eksenini sağa doğru harekete, ``move_right``, " -"atayın. Tüm tuşların ataması bittiğinde, arayüzünüz bunun gibi görünmelidir." msgid "|image15|" msgstr "|image15|" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po index 832d932612..03ad283e00 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/03.player_movement_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -187,7 +187,6 @@ msgstr "" msgid "Adding a camera" msgstr "Bir kamera eklemek" -#, fuzzy msgid "" "Let's add the camera next. Like we did with our *Player*\\ 's *Pivot*, we're " "going to create a basic rig. Right-click on the ``Main`` node again and " @@ -195,11 +194,6 @@ msgid "" "name it ``CameraPivot``. Select ``CameraPivot`` and add a child node :ref:" "`Camera3D ` to it. Your scene tree should look like this." msgstr "" -"Şimdi de kamerayı ekleyelim. Oyuncunun, *Player*, eksenine, *Pivot* " -"yaptığımız gibi, temel bir düzenek oluşturacağız. *Main* düğümünü sağ-" -"tıklayın ve bu sefer *Al-öğe Ekle\" yi seçin. Yeni bir 3B konum, " -"*Position3D*, oluşturup ismini *CameraPivot* yapın, ve buna alt-öğe olarak " -"*Camera* düğümü ekleyin. Sahne ağacınız bunun gibi görünmelidir." msgid "|image3|" msgstr "|image3|" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po index 72fc939303..96d98f6478 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/04.mob_scene.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -58,9 +58,8 @@ msgstr "|image1|" msgid "image1" msgstr "image1" -#, fuzzy msgid "Add a :ref:`CollisionShape3D `." -msgstr ":ref:`CollisionShape2D `" +msgstr "Bir :ref:`CollisionShape3D ` ekleyin." msgid "|image2|" msgstr "|image2|" @@ -242,9 +241,8 @@ msgstr "|image9|" msgid "image9" msgstr "image9" -#, fuzzy msgid "Connect the signal to the ``Mob``" -msgstr "Bir sinyali, düzenleyici içinden bağlamak" +msgstr "" msgid "|image10|" msgstr "|image10|" @@ -255,7 +253,7 @@ msgstr "image10" msgid "" "This will take you back to the script editor and add a new function for you, " "``_on_visible_on_screen_notifier_3d_screen_exited()``. From it, call the " -"``queue_free()`` method. This function destroy the instance it's called on." +"``queue_free()`` method. This function destroys the instance it's called on." msgstr "" msgid "" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po index 8ddd48f2b3..02c5086a46 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/05.spawning_mobs.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -310,9 +310,8 @@ msgstr "" msgid "Spawning monsters randomly" msgstr "" -#, fuzzy msgid "Right-click on the ``Main`` node and attach a new script to it." -msgstr "\"Ana\" düğümüne sağ-tıklayın ve buna yeni bir betik iliştirin." +msgstr "" msgid "" "We first export a variable to the *Inspector* so that we can assign ``mob." @@ -337,11 +336,10 @@ msgstr "" msgid "image20" msgstr "" -#, fuzzy msgid "" "Add a new :ref:`Timer ` node as a child of ``Main``. Name it " "``MobTimer``." -msgstr "``MessageTimer`` isminde bir :ref:`Timer ` düğümü." +msgstr "" msgid "|image21|" msgstr "" @@ -420,9 +418,8 @@ msgid "" "alongside the edges of the viewport!" msgstr "" -#, fuzzy msgid "Here is the complete ``main.gd`` script so far, for reference." -msgstr "Tamamlanmış ``Sprite.gd`` dosyası, başvuru amaçlı aşağıda verilmiştir." +msgstr "" msgid "" "You can test the scene by pressing :kbd:`F6`. You should see the monsters " diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po index 08933d0344..589677128b 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/06.jump_and_squash.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po index dad3e5f09e..66cf32f697 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/07.killing_player.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -154,11 +154,8 @@ msgstr "|image5|" msgid "image5" msgstr "image5" -#, fuzzy msgid "Get the timer, and stop it, in the ``_on_player_hit()`` function." msgstr "" -"Şimdi artık Timer ile Sprite bağlantısını ``_ready()`` fonksiyonu içinde " -"yapabiliriz." msgid "" "If you try the game now, the monsters will stop spawning when you die, and " diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po index 5e32193f2f..7f572d91ce 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/08.score_and_replay.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,9 +36,9 @@ msgid "" "the 2D screen, where you can edit your User Interface (UI)." msgstr "" -#, fuzzy msgid "Add a :ref:`Label ` node and name it ``ScoreLabel``" -msgstr "``ScoreLabel`` isminde bir :ref:`Label ` düğümü." +msgstr "" +"Bir :ref:`Label ` düğümü ekleyin ve adını ``ScoreLabel`` koyun" msgid "|image1|" msgstr "|image1|" @@ -373,14 +373,10 @@ msgid "" "also use it to create globally accessible objects." msgstr "" -#, fuzzy msgid "" "Create a new scene by going to the *Scene* menu and clicking *New Scene* or " "by using the *+* icon next to your currently opened scene." msgstr "" -"Sol-üstteki Sahne menüsüne gidip *Yeni Sahne* öğesine tıklayarak yeni bir " -"sahne oluşturun. Kök olarak bir *KinematicBody* düğümü oluşturun ve *Player* " -"ismini verin." msgid "|image15|" msgstr "|image15|" @@ -471,9 +467,8 @@ msgid "" "to make the game both look and feel much nicer." msgstr "" -#, fuzzy msgid "Here is the complete ``main.gd`` script for reference." -msgstr "Tamamlanmış ``Sprite.gd`` dosyası, başvuru amaçlı aşağıda verilmiştir." +msgstr "" msgid "Translation status" msgstr "Çeviri durumu" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po index 10546502f1..58f11002f5 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/09.adding_animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/going_further.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/going_further.po index 270a84d4b6..adfae49a11 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/going_further.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/going_further.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,14 +42,10 @@ msgid "" "and build upon what you've learned so far." msgstr "" -#, fuzzy msgid "" "But before that, here's a link to download a completed version of the " "project: ``_." msgstr "" -"Bu belgelere ek olarak, github üzerinden çeşitli `Godot demo projelerine " -"`_ 'de bakmak " -"isteyebilirsiniz." msgid "Exploring the manual" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/index.po b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/index.po index 87ae19b269..0836408955 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/index.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/first_3d_game/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -84,7 +84,6 @@ msgstr "3B bir oyunda kullanıcı arayüzü çizmek." msgid "And more." msgstr "Ve daha fazlası." -#, fuzzy msgid "" "This tutorial is for beginners who followed the complete getting started " "series. We'll start slow with detailed instructions and shorten them as we " @@ -92,11 +91,6 @@ msgid "" "complete demo's source code here: `Squash the Creep source code `__." msgstr "" -"Bu öğretici, bütün başlangıç serisini takip etmiş yeni başlayanlar içindir. " -"Detaylı talimatlarla yavaştan başlayacak ve benzer adımları tekrar ederken " -"bunları kısaltacağız. Eğer deneyimli bir programcı iseniz, tamamlanmış demo " -"kaynak koduna şuradan göz atabilirsiniz: `Squash the Creep kaynak kodu " -"`__." msgid "" "You can follow this series without having done the 2D one. However, if " @@ -109,15 +103,11 @@ msgstr "" "kodlamak her zaman daha karmaşıktır ve 2B serisi size, daha rahat takip " "edebilmeniz için gereken temelleri verecektir." -#, fuzzy msgid "" "We prepared some game assets so we can jump straight to the code. You can " "download them here: `Squash the Creeps assets `__." msgstr "" -"Doğrudan kodlamaya geçebilmemiz için size bazı oyun varlıkları hazırladık. " -"Bunları şuradan indirebilirsiniz: `Squash the Creeps assets `__." msgid "" "We will first work on a basic prototype for the player's movement. We will " diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po b/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po index 0decfd99df..9b7bde0d8d 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/first_look_at_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,31 +34,20 @@ msgstr "" "Düzenleyicinin arayüzü, ve onu nasıl kullanacağınız hakkında kapsamlı bir " "analiz için, :ref:`Düzenleyici kılavuzu ` 'na bakınız." -#, fuzzy msgid "The Project Manager" -msgstr "Proje yöneticisi" +msgstr "" -#, fuzzy msgid "" "When you launch Godot, the first window you see is the Project Manager. In " "the default tab **Local Projects**, you can manage existing projects, import " "or create new ones, and more." msgstr "" -"Godot'yu başlattığınızda, göreceğiniz ilk pencere Proje Yöneticisi'dir. " -"Varsayılan sekmesinde, yani \"Projeler\" de, var olan projelerinizi " -"yönetebilir, yenilerini oluşturabilir yada içe aktarabilir, ve daha " -"fazlasını yapabilirsiniz." -#, fuzzy msgid "" "At the top of the window, there is another tab named \"Asset Library " "Projects\". You can search for demo projects in the open source asset " "library, which includes many projects developed by the community." msgstr "" -"Pencerenin üst kısmında, \"Varlık Kütüphanei Projeleri\" isminde bir başka " -"sekme daha var. Bu açık-kaynaklı varlık kütüphanesi içinde, bir çoğu " -"topluluk tarafından geliştirilmiş, demo projeler, şablonlar, ve tamamlanmış " -"projeleri arayabilirsiniz." msgid "" "To learn the Project Manager's ins and outs, read :ref:`doc_project_manager`." @@ -112,13 +101,10 @@ msgstr "" msgid "Below is the 3D one." msgstr "Aşağıdaki ise 3B için olanı." -#, fuzzy msgid "" "Let's look at the docks. The **FileSystem** dock lists your project files, " "including scripts, images, audio samples, and more." msgstr "" -"Şimdide yuvalara bir bakalım. **DosyaSistemi** yuvası proje dosyalarınızı " -"listeler; betikler, resimler, ses örnekleri, ve daha fazlası." msgid "The **Scene** dock lists the active scene's nodes." msgstr "**Sahne** yuvası, etkin durumda olan sahnenin düğümlerini gösterir." @@ -192,14 +178,10 @@ msgstr "" "**Betik ekranı** kendi hata ayıklayıcısı, zengin oto-tamamlaması, ve " "yerleşik kod başvurusu bulunan tam özellikli bir kod düzenleyicidir." -#, fuzzy msgid "" "Finally, the **AssetLib** is a library of free and open source add-ons, " "scripts, and assets to use in your projects." msgstr "" -"Son olarak **VarlıkKütüphanesi**, projelerinizde kullanabileceğiniz ücretsiz/" -"özgür ve açık kaynaklı eklentiler, betikler ve varlıklardan oluşan bir " -"kütüphanedir." msgid "" "You can learn more about the asset library in :ref:`doc_what_is_assetlib`." @@ -221,13 +203,10 @@ msgstr "" "sabit, veya sinyal hakkında bilgiyi, düzenleyiciden ayrılmadan " "arayabilirsiniz:" -#, fuzzy msgid "" "Pressing :kbd:`F1` (or :kbd:`Alt + Space` on macOS, or :kbd:`fn + F1` for " "laptops with a :kbd:`fn` key) anywhere in the editor." msgstr "" -"Düzenleyicinin herhangi bir yerindeyken :kbd:`F1` tuşuna basmak (macOS için :" -"kbd:`Alt + Boşluk`)." msgid "" "Clicking the \"Search Help\" button in the top-right of the Script main " diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po b/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po index a9be8a4c43..a841b6bb13 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -146,16 +146,11 @@ msgstr "|image1|" msgid "image1" msgstr "image1" -#, fuzzy msgid "" "Sprite2D is a Node2D, a CanvasItem and a Node. It has all the properties and " "features of its three parent classes, like transforms or the ability to draw " "custom shapes and render with a custom shader." msgstr "" -"Sprite (grafik öğe) bir Node2D, bir CanvasItem (kanvas öğesi) ve bir " -"Node'dur. Her üç üst-öğenin sunduğu bütün özelliklere sahiptir; örneğin " -"dönüştürmeler, özel şekiller çizme yeteneği, ve özel gölgelendirici ile " -"işleme." msgid "All-inclusive package" msgstr "Her-şeyi-içeren paket" @@ -178,29 +173,18 @@ msgstr "|image2|" msgid "image2" msgstr "image2" -#, fuzzy msgid "" "The goal is to offer a full package to create games and a continuous user " "experience. You can still work with external programs as long as there is an " "import plugin available in Godot for it. Or you can create one, like the " "`Tiled Map Importer `__." msgstr "" -"Bunun amacı, oyunlar ve sürekli kullanıcı deneyimi oluşturmak için tam bir " -"paket sunmak. Yine de, bir içe aktarma eklentisi bulunuyorsa, harici " -"programları da kullanmanız mümkündür. Ya da, mesela`Tiled Map Importer " -"`__ (karolu harita içe " -"aktarıcısı) gibi, kendiniz bir eklenti oluşturabilirsiniz." -#, fuzzy msgid "" "That is also partly why Godot offers its own programming language GDScript " "along with C#. GDScript is designed for the needs of game developers and " "game designers, and is tightly integrated in the engine and the editor." msgstr "" -"Bu ayrıca, kısmen Godot'nun neden, C#'a ek olarak GDScript ve VisualScript " -"gibi kendi programlama dillerini de sunduğunun sebebidir. Bunlar, oyun " -"geliştiricilerin ve oyun tasarımcılarının ihtiyaçlarına göre tasarlandılar, " -"ve motor ve düzenleyici ile sıkı bir şekilde bütünleştiler." msgid "" "GDScript lets you write code using an indentation-based syntax, yet it " @@ -213,15 +197,11 @@ msgstr "" "özelliği de sunar. Bunun yanında, Vector (vektör) ve Color (renk) gibi " "yerleşik tiplerle oynanış kodlama için en iyileştirilmiştir." -#, fuzzy msgid "" "Note that with GDExtension, you can write high-performance code using " "compiled languages like C, C++, Rust, D, Haxe, or Swift without recompiling " "the engine." msgstr "" -"Bunlara ek olarak, GDNative kullanarak C, C++, Rust, ya da Python (Cython " -"kullanarak) gibi derlenen dilleri kullanarak, motoru baştan derlemenize " -"gerek kalmadan yüksek-performanslı kodlar yazabilirsiniz." msgid "" "Note that the 3D workspace doesn't feature as many tools as the 2D " @@ -336,15 +316,11 @@ msgstr "" "anlamı, **aynı kodları kullanarak** oyunlarınızda sahneler oluşturabilir, " "veya **eklentiler yazıp düzenleyiciyi genişletebilirsiniz.**" -#, fuzzy msgid "" "This leads to a reliable and flexible UI system, as it powers the editor " "itself. With the ``@tool`` annotation, you can run any game code in the " "editor." msgstr "" -"Bu şekilde, güvenilir ve esnek bir arayüz sistemi ortaya çıkar, çünkü bu " -"düzenleyicinin kendisine güç veren şeydir. ``tool`` (araç) anahtar kelimesi " -"ile, herhangi bir oyun kodunu düzenleyicide çalıştırabilirsiniz." msgid "|image5|" msgstr "|image5|" @@ -361,18 +337,12 @@ msgstr "" "tabanlı programlama sistemi ve arayüzünün geri kalanı için, Godot'nun arayüz " "araçlarını kullanır.*" -#, fuzzy msgid "" "Put the ``@tool`` annotation at the top of any GDScript file and it will run " "in the editor. This lets you import and export plugins, create plugins like " "custom level editors, or create scripts with the same nodes and API you use " "in your projects." msgstr "" -"``tool`` anahtar kelimesini herhangi bir GDScript dosyasının en üstüne " -"koyarsanız, düzenleyicinin içinde çalışacaktır. Bu şekilde eklentileri içe " -"ve dışa aktarabilir, özel seviye düzenleyicileri gibi eklentiler " -"oluşturabilir, veya projelerinizde kullandığınız aynı düğümleri ve API'leri " -"kullanan betikler yazabilirsiniz." msgid "" "The editor is fully written in C++ and is statically compiled into the " diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/index.po b/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/index.po index 665e1f0535..7abc4eee51 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/index.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po b/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po index ad67a614aa..83dcd98bb6 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/introduction_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -59,32 +59,21 @@ msgstr "" "güçlü programlama yeteneklerine sahip olmanız, ya da oyununuzu sizin için " "bunlara uyarlayacak bir geliştirici bulmanız gerekir." -#, fuzzy msgid "" "The Godot team can't provide an open source console export due to the " "licensing terms imposed by console manufacturers. Regardless of the engine " "you use, though, releasing games on consoles is always a lot of work. You " "can read more on that here: :ref:`doc_consoles`." msgstr "" -"Godot takımı, konsol üreticilerinin zorunlu kıldığı lisanslama şartlarından " -"dolayı, konsollar için açık-kaynaklı bir dışa aktarım sunamaz. Ayrıca, " -"kullanılan motordan bağımsız olarak, konsollar için oyun yayınlamak her " -"zaman oldukça zahmetli bir iş olmuştur. Bunun hakkında daha fazla bilgiyi :" -"ref:`doc_consoles` sayfasında okuyabilirsiniz." msgid "What can the engine do?" msgstr "Bu motor neler yapabilir?" -#, fuzzy msgid "" "Godot was initially developed in-house by an Argentinian game studio. Its " "development started in 2001, and the engine was rewritten and improved " "tremendously since its open source release in 2014." msgstr "" -"Başlangıçta Godot, Arjantinli bir oyun atölyesinin ev-eğlencesi olarak " -"geliştirilmişti. Geliştirilmesi 2001 yılında başlamış, ve motorun açık-" -"kaynak olarak yayınlandığı 2014 yılından bu yana baştan yazılmış ve muazzam " -"bir şekilde gelişme göstermiştir." msgid "" "Some examples of games created with Godot include Ex-Zodiac and Helms of " @@ -93,14 +82,10 @@ msgstr "" "Godot ile geliştirilen oyunlara örnek olarak Ex-Zodiac ve Helms of Fury " "verilebilir." -#, fuzzy msgid "" "As for applications, the open source pixel art drawing program Pixelorama is " "powered by Godot, and so is the voxel RPG creator RPG in a box." msgstr "" -"Uygulama olarak ise, Godot'nu güç verdiği açık-kaynaklı piksel sanatı çizim " -"programı olan Pixelorama, ve bir voxel RPG oyun oluşturucusu olan \"RPG in a " -"box\" verilebilir." msgid "You can find many more examples in the `official showcase videos`_." msgstr "Çok daha fazla örneği `resmi vitrin videoları`_ içinde bulabilirsiniz." @@ -157,26 +142,17 @@ msgstr "" "scripting-C#>` kullanabilirsiniz. Bu ikisi, desteklediğimiz iki ana betik " "dilidir." -#, fuzzy msgid "" "With the GDExtension technology, you can also write gameplay or high-" "performance algorithms in C or C++ without recompiling the engine. You can " "use this technology to integrate third-party libraries and other Software " "Development Kits (SDK) in the engine." msgstr "" -":ref:`GDNative ` teknolojisi yardımıyla C veya C++ " -"kullanarak, motorun yeniden derlenmesine gerek kalmadan, oyununuzun " -"oynanışını ya da yüksek-performans isteyen algoritmaları yazabilirsiniz. Bu " -"teknolojiyi kullanarak, üçüncü-parti kütüphanelerin ya da diğer Yazılım " -"Geliştirme Kit'lerinin (SKD) motor ile bütünleşmesini sağlayabilirsiniz." -#, fuzzy msgid "" "Of course, you can also directly add modules and features to the engine, as " "it's completely free and open source." msgstr "" -"Elbette, tamamen ücretsiz/özgür ve açık-kaynaklı olduğu için, birimleri ve " -"özellikleri doğrudan motora ekleyebilirsiniz." msgid "What do I need to know to use Godot?" msgstr "Godot'yu kullanmak için neleri bilmem gerekiyor?" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po b/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po index 759c67bea5..43493b3ae3 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/key_concepts_overview.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,24 +76,16 @@ msgstr "" "gibi düzenleyeceğiniz, oyununuzu oluşturan en küçük yapı taşlarıdır. " "Aşağıda, bir karakterin düğümlerine örnek verilmiştir." -#, fuzzy msgid "" "It is made of a ``CharacterBody2D`` node named \"Player\", a ``Camera2D``, a " "``Sprite2D``, and a ``CollisionShape2D``." msgstr "" -"\"Character\" isminde bir 2B kinematik cisim düğümü, ``KinematicBody2D``, ve " -"altında bir grafik öğe, ``Sprite``, 2B bir kamera, ``Camera2D``, ve 2B bir " -"çarpışma şekli ``CollisionShape2D``, kullanılmıştır." -#, fuzzy msgid "" "The node names end with \"2D\" because this is a 2D scene. Their 3D " "counterparts have names that end with \"3D\". Be aware that \"Spatial\" " "Nodes are now called \"Node3D\" starting with Godot 4." msgstr "" -"Burada, düğüm isimleri \"2D\" ile bitiyor çünkü bu 2 boyutlu (2B) bir " -"sahnedir. Bunların 3 boyutlu (3B) karşılıklarının isimleri \"3D\" ile biter. " -"(D harfi Dimension yani Boyut)." msgid "" "Notice how nodes and scenes look the same in the editor. When you save a " diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/learning_new_features.po b/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/learning_new_features.po index 302aa722db..ddaf648cad 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/learning_new_features.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/introduction/learning_new_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,7 +49,6 @@ msgstr "" "için var ise, genellikle onunla yakından ilgili diğer içeriklere bağlantılar " "barındırır." -#, fuzzy msgid "" "The manual has a companion class reference that explains each Godot class's " "available functions and properties when programming. While the manual covers " @@ -59,24 +58,11 @@ msgid "" "offline, from within the Godot editor. To do so, go to Help -> Search Help " "or press :kbd:`F1`." msgstr "" -"Kılavız içerisinde ayrıca sınıf başvuru sayfalarını da barındırır; bunlar, " -"programlama yaparken kullanacağınız, Godot sınıflarındaki kullanılabilir " -"fonksiyonları ve özellikleri açıklar. Kılavuz'un kendisi genel özellikleri, " -"kavramları, ve düzenleyiciyi nasıl kullanacağınızı kapsarken, başvuru " -"sayfaları tamamen Godot'nun betik yazma API'lerinin kullanılması ile " -"ilgilidir (API - Application Programming Interface, Uygulama Programlama " -"Arayüzü). Bunlara hem çevrimiçi hem de çevrimdışı olarak erişebilirsiniz. " -"Başvuruları, Godot düzenleyicinin içinden, çevrimdışı olarak gezinmenizi " -"öneririz. Bunun için, menülerde \"Yardım -> Yardımda Ara\" seçin, ya da " -"klavyede :kbd:`F1` tuşuna basın." -#, fuzzy msgid "" "To browse it online, head to the manual's :ref:`Class Reference " "` section." msgstr "" -"Çevrimiçin taramak için, kılavuzun :ref:`Sınıf Başvurusu ` " -"bölümüne gidin." msgid "A class reference's page tells you:" msgstr "Bir sınıfın başvuru sayfası şunları verir:" @@ -158,7 +144,6 @@ msgstr "" "gerekirse, bir çok `aktif topluluk `_ " "'tan birinde diğer kullanıcılardan yardım isteyebilirsiniz." -#, fuzzy msgid "" "The best place to ask questions and find already answered ones is the " "official `Questions & Answers `_ site. These " @@ -168,14 +153,6 @@ msgid "" "asking a question, be sure to look for existing answers that might solve " "your problem on this website or using your preferred search engine." msgstr "" -"Soru sormak için ve var olan cevapları bulmak için en iyi yer resmi " -"`Questions & Answers `_ (soru&cevap) sitesidir. " -"Verile yanıtlar arama motoru sonuçlarında görüntülenir ve saklanır, bu " -"şekilde kullanıcıların platformdaki tartışmalardan yararlanması sağlanır. " -"Bir soru sorduğunuzda, bunun bir bağlantısını diğer sosyal platformlarda da " -"paylaşabilirsiniz. Bir soru sormadan önce, bu siteden ya da tercih ettiğiniz " -"bir arama motorundan, probleminiz için var olan çözümleri araştırdığınızdan " -"emin olun." msgid "" "Asking questions well and providing details will help others answer you " @@ -278,15 +255,11 @@ msgstr "" "sürümü belirtin. Kullanımdaki özellikler ve arayüz çok hızlı geliştiği için, " "alacağınız cevapta farklı olabilecektir." -#, fuzzy msgid "" "Following these guidelines will maximize your chances of getting the answer " "you're looking for. They will save time both for you and the persons helping " "you." msgstr "" -"Buradaki ilkeleri takip etmeniz, aradığınız cevabı bulma şansınızı en " -"yükseğe çıkaracaktır. Bunlar, hem sizin hem de size yardım edenlerin " -"zamandan tasarruf etmesini sağlar." msgid "Community tutorials" msgstr "Topluluk öğreticileri" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/index.po index 56e15db178..4a7f534e60 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/instancing.po index e83b9475fe..be76a90c5b 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,35 +31,24 @@ msgstr "" "herhangi bir sayıda sahneye ayırabilirsiniz. Bu özellik, oyununuzu parçalara " "ayırıp, farklı bileşenlerini bir düzene koymanızı sağlar." -#, fuzzy msgid "" "You can create as many scenes as you'd like and save them as files with the " "``.tscn`` extension, which stands for \"text scene\". The ``label.tscn`` " "file from the previous lesson was an example. We call those files \"Packed " "Scenes\" as they pack information about your scene's content." msgstr "" -"İstediğiniz kadar çok sahne oluşturabilir ve bunları ``.tscn`` uzantılı " -"dosyalar olarak (anlamı metin sahnesi, text scene) kaydedebilirsiniz. Önceki " -"dersteki ``Label.tscn`` dosyası buna bir örnektir. Bu dosyalara " -"\"Peketlenmiş Sahneler\" adını veriyoruz, çünkü sahnenizin içeriği " -"hakkındaki bilgileri paket olarak taşıyorlar." -#, fuzzy msgid "" "Here's an example of a ball. It's composed of a :ref:`RigidBody2D " "` node as its root named Ball, which allows the ball to " "fall and bounce on walls, a :ref:`Sprite2D ` node, and a :" "ref:`CollisionShape2D `." msgstr "" -"Şu top örneğine bakalım. Kök düğümü olarak Ball isminde bir :ref:" -"`RigidBody2D ` düğümü kullanıyor, böylece topun düşmesini " -"ve duvarlardan sekmesini sağlıyor, ve altında bir grafik öğe düğümü, :ref:" -"`Sprite `, ve bir çarpışma şekli, :ref:`CollisionShape2D " -"` bulunduruyor." +#, fuzzy msgid "" -"Once you saved a scene, it works as a blueprint: you can reproduce it in " -"other scenes as many times as you'd like. Replicating an object from a " +"Once you have saved a scene, it works as a blueprint: you can reproduce it " +"in other scenes as many times as you'd like. Replicating an object from a " "template like this is called **instancing**." msgstr "" "Bir sahneyi kaydettiğinizde, bir tasarım planı olarak işliyor: bunu başka " @@ -77,31 +66,22 @@ msgstr "" "görürsünüz. Ayrıca, dikkat ederseniz, her bir kopyanın kendi benzersiz ismi " "var." -#, fuzzy msgid "" "Every instance of the Ball scene starts with the same structure and " "properties as ``ball.tscn``. However, you can modify each independently, " "such as changing how they bounce, how heavy they are, or any property " "exposed by the source scene." msgstr "" -"Ball sahnesinin her bir örneklemesi ``Ball.tscn`` ile aynı yapıda ve aynı " -"özelliklerle başlar. Ancak, bunları birbirlerinden bağımsız olarak, mesela " -"nasıl sıçradıklarını, ne kadar ağır olduklarını, ya da kaynak sahneden " -"kullanıma açık herhangi bir özelliğini, değiştirebiliriniz." msgid "In practice" msgstr "Uygulamada" -#, fuzzy msgid "" "Let's use instancing in practice to see how it works in Godot. We invite you " "to download the ball's sample project we prepared for you: " "`instancing_starter.zip `_." msgstr "" -"Godot'da nasıl işlediğini görmek için örneklemeyi bir alıştırmada " -"kullanalım. Sizin için hazırladığımız, topları kullanan örnek projemizi " -"indirmenizi istiyoruz: :download:`instancing.zip `." msgid "" "Extract the archive on your computer. To import it, you need the Project " @@ -110,36 +90,26 @@ msgid "" "Shift + Q`, :kbd:`Ctrl + Option + Cmd + Q` on macOS)" msgstr "" -#, fuzzy msgid "" "In the Project Manager, click the *Import* button to import the project." msgstr "" -"Arşiv dosyasını bilgisayarınıza açın. Sonra Godot'yu açın ve projeyi içe " -"aktarmak için proje yöneticisinde İçe Aktar düğmesine basın. (önceki proje " -"açıksa kapatın)." +#, fuzzy msgid "" -"In the pop-up that appears, click the browse button and navigate to the " -"folder you extracted." +"In the pop-up that appears navigate to the folder you extracted. Double-" +"click the ``project.godot`` file to open it." msgstr "" "Açılan pencerede, Gözat düğmesine tıklayın ve ayıkladığınız klasöre gidin." -msgid "Double-click the ``project.godot`` file to open it." -msgstr "Açmak için ``project.godot`` dosyasına çift-tıklayın." - msgid "Finally, click the Import & Edit button." msgstr "Son olarak, İçe Aktar & Düzenle düğmesine tıklayın." -#, fuzzy msgid "" "The project contains two packed scenes: ``main.tscn``, containing walls " "against which the ball collides, and ``ball.tscn``. The Main scene should " "open automatically. If you're seeing an empty 3D scene instead of the main " "scene, click the 2D button at the top of the screen." msgstr "" -"Bu proje iki tane paketlenmiş sahne içeriyor: topların çarpışacağı duvarları " -"içeren ``Main.tscn``, ve bir de ``Ball.tscn``. Ana sahne otomatik olarak " -"açılacaktır." msgid "" "Let's add a ball as a child of the Main node. In the Scene dock, select the " @@ -161,23 +131,17 @@ msgstr "Toplar, çerçevenin sol-üst köşesinde ortaya çıkarlar." msgid "Click on it and drag it towards the center of the view." msgstr "Üzerine tıklayıp görünümün ortalarına doğru sürükleyin." -#, fuzzy msgid "" "Play the game by pressing :kbd:`F5` (:kbd:`Cmd + B` on macOS). You should " "see it fall." -msgstr "F5 tuşuna basarak oyunu başlattın. Topun düştüğünü göreceksiniz." +msgstr "" -#, fuzzy msgid "" "Now, we want to create more instances of the Ball node. With the ball still " "selected, press :kbd:`Ctrl + D` (:kbd:`Cmd + D` on macOS) to call the " "duplicate command. Click and drag to move the new ball to a different " "location." msgstr "" -"Şimdi, bu Ball düğümünden daha fazla örnekleme oluşturmak istiyoruz. Top " -"düğümünü seçin, ve çoğaltma komutunu çağırmak için :kbd:`Ctrl-D` (macOS " -"için :kbd:`Cmd-D`) tuşuna basın. Yeni topun konumunu değiştirmek için " -"üzerine tıklayıp sürükleyin. (kopya olan diğerinin hemen üzerinde çizilir)." msgid "You can repeat this process until you have several in the scene." msgstr "Sahnede bunlardan bir sürü olana kadar bu işlemi tekrar edebilirsiniz." @@ -206,15 +170,11 @@ msgstr "" "Denetleyiciyi kullanarak, diğerlerini etkilemeden bir topun özelliklerini " "değiştirmek." -#, fuzzy msgid "" "Change the default properties of every Ball by opening the ``ball.tscn`` " "scene and making a change to the Ball node there. Upon saving, all instances " "of the Ball in the project will see their values update." msgstr "" -"``Ball.tscn`` sahnesini açıp oradaki Ball düğümünü değiştirerek, bütün " -"topların varsayılan özelliklerini değiştirmek. Kaydettiğinizde, projenizdeki " -"Ball düğümünün bütün örneklemeleri bu değer güncellemesini görecektir." msgid "" "Changing a property on an instance always overrides values from the " @@ -223,33 +183,22 @@ msgstr "" "Bir örnekleme üzerinden bir özelliği değiştirmek, her zaman paket sahneden " "karşılık gelen değerlerin üzerine yazar." -#, fuzzy msgid "" "Let's try this. Open ``ball.tscn`` and select the Ball node. In the " "Inspector on the right, click on the PhysicsMaterial property to expand it." msgstr "" -"Şimdi bunu bir deneyelim. ``Ball.tscn`` 'yi açın ve Ball düğümünü seçin. " -"Sağdaki denetleyiciden, PhysicsMaterial özelliğine tıklayıp genişletin." -#, fuzzy msgid "" "Set its Bounce property to ``0.5`` by clicking on the number field, typing " "``0.5``, and pressing :kbd:`Enter`." msgstr "" -"Zıplama özelliğini, Bounce, ``2`` yapın; yanındaki sayı alanına tıklayın ve " -"``2`` yazıp :kbd:`Enter` basın." -#, fuzzy msgid "" "Play the game by pressing :kbd:`F5` (:kbd:`Cmd + B` on macOS) and notice how " "all balls now bounce a lot more. As the Ball scene is a template for all " "instances, modifying it and saving causes all instances to update " "accordingly." msgstr "" -":kbd:`F5`tuşuna basarak oyunu çalıştırın ve topların artık daha fazla " -"zıpladığına dikkat edin. Ball sahnesi bütün örneklemeler için bir şablon " -"olduğu için, bunu değiştirip kaydetmek aynı şekilde bütün örneklemelerin " -"güncellenmesine yol açar." msgid "" "Let's now adjust an individual instance. Head back to the Main scene by " @@ -288,7 +237,6 @@ msgstr "" "Oyunu tekrar çalıştırın ve bu topun artık diğerlerinden çok daha hızlı " "düştüğüne dikkat edin." -#, fuzzy msgid "" "You may notice you are unable to change the values of the " "``PhysicsMaterial`` of the ball. This is because ``PhysicsMaterial`` is a " @@ -297,12 +245,6 @@ msgid "" "instance, right-click on it in the Inspector and click Make Unique in the " "contextual menu." msgstr "" -"Eğer ``PhysicsMaterial`` 'in bir örneklemesindeki bir değeri " -"değiştirirseniz, bu diğerlerini de etkileyecektir. Bunun sebebi, " -"``PhysicsMaterial`` 'in bir kaynak olmasıdır, ve kaynaklar örneklemeler " -"arasında paylaşılırlar. Bir kaynağı bir örneklemeye özel yapmak için, " -"Denetleyicide üzerine sağ-tıklayın ve içerik menüsünden Benzersiz Yap'ı " -"seçin." msgid "" "Resources are another essential building block of Godot games we will cover " @@ -348,15 +290,11 @@ msgstr "" "durumdaki bir varlığı temsil eder. Oklar ise size hangi sahnede hangi " "varlığın olduğunu gösterir." -#, fuzzy msgid "" "Once you have a diagram, we recommend creating a scene for each element " "listed in it to develop your game. You'll use instancing, either by code or " "directly in the editor, to build your tree of scenes." msgstr "" -"Böyle bir şemanız olduğunda, oyununuzu geliştirirken bu listedeki her bir " -"öğe için bir sahne oluşturmanızı öneriyoruz. Sahne ağacınızı oluşturmak için " -"örneklemeyi, ya kodun içinden ya da doğrudan düzenliyicide kullanacaksınız." msgid "" "Programmers tend to spend a lot of time designing abstract architectures and " @@ -420,13 +358,10 @@ msgstr "" msgid "Summary" msgstr "Özet" -#, fuzzy msgid "" "Instancing, the process of producing an object from a blueprint, has many " "handy uses. With scenes, it gives you:" msgstr "" -"Örnekleme, bir taslaktan bir nesne üretme işlemi, bir çok yararlı kullanıma " -"sahiptir. Sahneler ile, size şunları verir:" msgid "The ability to divide your game into reusable components." msgstr "Oyununuzu yeniden kullanılabilen bileşenlere ayırma yeteneği." diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po index 08d558b8d9..338c9fdb96 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/nodes_and_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -43,9 +43,8 @@ msgstr "" "oynatabilen, bir kamerayı temsil eden, ve daha pek çok şey yapabilen " "düzinelerce türleri vardır." -#, fuzzy msgid "All nodes have the following characteristics:" -msgstr "Bütün düğümler aşağıdaki özellliklere sahiptir:" +msgstr "" msgid "A name." msgstr "Bir isim." @@ -62,7 +61,6 @@ msgstr "Yeni özellikler ve işlevler ekleyerek genişletebilirsiniz." msgid "You can add them to another node as a child." msgstr "Başka bir düğüme alt-öğe olarak ekleyebilirsiniz." -#, fuzzy msgid "" "The last characteristic is important. **Together, nodes form a tree**, which " "is a powerful feature to organize projects. Since different nodes have " @@ -72,13 +70,6 @@ msgid "" "` node, a :ref:`Camera2D ` node, and a :ref:" "`CollisionShape2D ` node." msgstr "" -"Buradaki asıl olay son özelliktedir. **Birlikte, düğümler bir ağaç " -"oluştururlar**, ki bu projeleri düzenlemek için güçlü bir özelliktir. Farklı " -"düğümlerin farklı işlevleri olduğundan, onları birleştirmek daha karmaşık " -"davranışlar üretir. Daha önce gördüğümüz gibi, kameranın takip ettiği " -"oynanabilir bir karakteri, \"Character\" isminde bir kinematik cisim düğümü, " -"bir grafik öğe düğümü, bir kamera düğümü, ve bir çarpışma şekli düğümü " -"kullanarak oluşturabilirsiniz." msgid "Scenes" msgstr "Sahneler" @@ -120,19 +111,17 @@ msgstr "" "sahne** olmasına ihtiyaç duyar. Bu sahne, siz veya bir oyuncu oyunu ilk " "çalıştırdığında, Godot'nun ilk yükleyeceği sahnedir." -#, fuzzy msgid "On top of acting like nodes, scenes have the following characteristics:" msgstr "" -"Bir düğüm gibi davranmanın dışında, sahneler aşağıdaki özelliklere sahiptir:" -msgid "They always have one root node, like the \"Character\" in our example." +#, fuzzy +msgid "They always have one root node, like the \"Player\" in our example." msgstr "" "Her zaman bir tane kök düğüme sahiptir; yukarıdaki örneğimizdeki " "\"Character\" gibi." -#, fuzzy msgid "You can save them to your local drive and load them later." -msgstr "Bunları diskinize kaydedebilir ve sonra tekrar yükleyebilirsiniz." +msgstr "" msgid "" "You can create as many instances of a scene as you'd like. You could have " @@ -145,17 +134,12 @@ msgstr "" msgid "Creating your first scene" msgstr "İlk sahnenizi oluşturmak" -#, fuzzy msgid "" "Let's create our first scene with a single node. To do so, you will need to :" "ref:`create a new project ` first. " "After opening the project, you should see an empty editor." msgstr "" -"Hadi şimdi tek düğümden oluşan ilk sahnenizi oluşturun. Bunun için, ilk " -"olarak yeni bir proje oluşturmanız gerekecek. Projeyi açtığınızda, boş bir " -"düzenleyici göreceksiniz." -#, fuzzy msgid "" "In an empty scene, the Scene dock on the left shows several options to add a " "root node quickly. \"2D Scene\" adds a :ref:`Node2D ` node, " @@ -167,23 +151,11 @@ msgid "" "Scene dock, which usually adds a new node as a child of the currently " "selected node." msgstr "" -"Boş bir sahnede, hızlıca bir kök düğüm eklemek için soldaki Sahne yuvasında " -"birkaç seçenek bulunur. \"2B Sahne\" bir 2B düğüm ekler (Node2D), \"3B " -"Sahne\" bir 3B uzaysal düğüm ekler (Node3D), \"Kullanıcı Arayüzü\" bir " -"denetim düğümü ekler (Control). Bu hazır-ayarlar kolaylık olsun diye var; " -"kullanmak zorunlu değil. \"Diğer Düğüm\" herhangi bir düğümü kök düğüm " -"olarak seçmenize izin verir. Boş bir sahnede iken \"Diğer Düğüm\" düğmesine " -"basmak, Sahne yuvasının sol-üst yanındaki artı simgeli \"Alt-öğe Düğüm " -"Ekle\" 'ye basmaya eşdeğerdir; bu düğme normalde yeni düğümü, seçili olan " -"düğümün alt-öğesi olarak ekler." -#, fuzzy msgid "" "We're going to add a single :ref:`Label ` node to our scene. " "Its function is to draw text on the screen." msgstr "" -"Sahnemize tek bir etiket düğümü, Label, ekleyeceğiz. Bunun işlevi ekrana bir " -"metin çizdirmektir." msgid "" "Press the \"Add Child Node\" button or \"Other Node\" to create a root node." @@ -275,13 +247,10 @@ msgstr "" "Oynat düğmesine basın, veya :kbd:`F6` tuşunu kullanın (MacOS için :kbd:`Cmd " "+ R`)." -#, fuzzy msgid "" "A popup invites you to save the scene, which is required to run it. Click " "the Save button in the file browser to save it as ``label.tscn``." msgstr "" -"Sahneyi kaydetmenizi isteyen bir ileti penceresi açılacak; çalıştırmak için " -"bu gerekli." msgid "" "The Save Scene As dialog, like other file dialogs in the editor, only allows " @@ -303,12 +272,10 @@ msgstr "" "Uygulama, yeni bir pencerede açılmalı ve \"Merhaba Dünya\" yazısını " "gösteriyor olmalıdır." -#, fuzzy msgid "" "Close the window or press :kbd:`F8` (:kbd:`Cmd + .` on macOS) to quit the " "running scene." msgstr "" -"Çalışan sahneden çıkmak için pencereyi kapatın, yada :kbd:`F8` tuşuna basın." msgid "Setting the main scene" msgstr "Ana sahneyi ayarlamak" @@ -326,13 +293,10 @@ msgstr "" msgid "A popup window appears and invites you to select the main scene." msgstr "Bir ileti penceresi açılır ve sizden ana sahneyi seçmenizi ister." -#, fuzzy msgid "" "Click the Select button, and in the file dialog that appears, double click " "on ``label.tscn``." msgstr "" -"Seç düğmesine basın, ve açılan dosya ileti penceresinde, Label.tscn 'ye çift " -"tıklayın." msgid "" "The demo should run again. Moving forward, every time you run the project, " @@ -341,17 +305,12 @@ msgstr "" "Demo tekrar çalışacaktır. Bundan sonra, projenizi her çalıştırdığınızda, " "Godot başlama noktası olarak bu sahneyi kullanacaktır." -#, fuzzy msgid "" "The editor saves the main scene's path in a project.godot file in your " "project's directory. While you can edit this text file directly to change " "project settings, you can also use the \"Project -> Project Settings\" " "window to do so. For more information, see :ref:`doc_project_settings`." msgstr "" -"Düzenleyici, ana sahnenin yolunu projenizin klasöründeki project.godot " -"isimli dosyaya kaydeder. Proje ayarlanızı değiştirmek için bu metin " -"dosyasını elinizde düzenleyebileceğiniz gibi, bunu \"Proje -> Proje " -"Ayarları\" penceresinden de yapabilirsiniz." msgid "" "In the next part, we will discuss another key concept in games and in Godot: " diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po index 21b88e38d5..c6156d8f15 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/scripting_first_script.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,55 +49,36 @@ msgstr "" msgid "Project setup" msgstr "Proje ayarları" -#, fuzzy msgid "" "Please :ref:`create a new project ` to " "start with a clean slate. Your project should contain one picture: the Godot " "icon, which we often use for prototyping in the community." msgstr "" -"Lütfen, temiz bir başlangıç için yeni bir proje oluştur. Proje içerisinde " -"bir tane resim olması gerekiyor: Godot simgesi. Bunu topluluk içinde " -"sıklıkla ön örnek amaçlı kullanıyoruz." -#, fuzzy msgid "" "We need to create a Sprite2D node to display it in the game. In the Scene " "dock, click the Other Node button." msgstr "" -"Oyunun içinde bunu görüntülemek için bir grafik öğe düğümü, Sprite, " -"oluşturmalıyız. Sahne yuvasında, Diğer Düğüm düğmesine tıklayın." -#, fuzzy msgid "" "Type \"Sprite2D\" in the search bar to filter nodes and double-click on " "Sprite2D to create the node." msgstr "" -"Düğümleri filtrelemek için arama çubuğunda \"Sprite\" yazın ve düğümü " -"oluşturmak için Sprite'a çift-tıklayın." -#, fuzzy msgid "Your Scene tab should now only have a Sprite2D node." -msgstr "Sahne sekmeniz şimdi tek bir Sprite düğümü içermelidir." +msgstr "" -#, fuzzy msgid "" "A Sprite2D node needs a texture to display. In the Inspector on the right, " "you can see that the Texture property says \"[empty]\". To display the Godot " "icon, click and drag the file ``icon.svg`` from the FileSystem dock onto the " "Texture slot." msgstr "" -"Bir Sprite düğümü, görüntülemek için bir doku ister. Sağ taraftaki " -"Denetleyicide, doku özelliğinin, Texture, \"[boş]\" olduğunu göreceksiniz. " -"Godot simgesini göstermek için DosyaSistemi yuvasındaki ``icon.png`` " -"dosyasını Texture oluğuna sürükleyip bırakın." -#, fuzzy msgid "" "You can create Sprite2D nodes automatically by dragging and dropping images " "on the viewport." msgstr "" -"Sprite düğümlerini, çerçeve üzerine sürükleyip bırakarak, otomatik olarak " -"oluşturabilirsiniz." msgid "" "Then, click and drag the icon in the viewport to center it in the game view." @@ -108,13 +89,10 @@ msgstr "" msgid "Creating a new script" msgstr "Yeni bir betik oluşturmak" -#, fuzzy msgid "" "To create and attach a new script to our node, right-click on Sprite2D in " "the scene dock and select \"Attach Script\"." msgstr "" -"Yeni bir betik oluşturup düğümümüze eklemek için, Sahne yuvasındaki Sprite'a " -"sağ-tıklayın ve \"Betik Bağla\" seçin." msgid "" "The Attach Node Script window appears. It allows you to select the script's " @@ -123,30 +101,22 @@ msgstr "" "Düğüm Betiği Bağla penceresi açılacak. Bu size, betiğin dilini, yolunu, ve " "diğer bir takım seçenekleri daha seçebilme imkanı sağlar." -#, fuzzy msgid "" "Change the Template field from \"Node: Default\" to \"Object: Empty\" to " "start with a clean file. Leave the other options set to their default values " "and click the Create button to create the script." msgstr "" -"Temzi bir dosya ile başlamak için Şablon değerini Varsayılan'dan Boş'a " -"değiştirin. Diğer seçenekleri varsayılan ayarında bırakın ve Oluştur " -"düğmesine tıklayarak betiği oluşturun." msgid "" "C# script names need to match their class name. In this case, you should " "name the file ``MySprite2D.cs``." msgstr "" -#, fuzzy msgid "" "The Script workspace should appear with your new ``sprite_2d.gd`` file open " "and the following line of code:" msgstr "" -"Betik çalışma alanı açılmalı ve yeni ``Sprite.gd``dosyasını göstermeli; " -"dosya içinde şu satırlar olacaktır:" -#, fuzzy msgid "" "Every GDScript file is implicitly a class. The ``extends`` keyword defines " "the class this script inherits or extends. In this case, it's ``Sprite2D``, " @@ -154,22 +124,12 @@ msgid "" "the Sprite2D node, including classes it extends, like ``Node2D``, " "``CanvasItem``, and ``Node``." msgstr "" -"Her GDScript dosyası ayrıca tam birer sınıftır. ``extends`` anahtar kelimesi " -"bu betiğin miras aldığı yada genişlettiği sınıfı tanımlar. Bu durumda bunun " -"değeri ``Sprite``, yani betiğimiz Sprite düğümünün sahip olduğu bütün " -"özellik ve fonksiyonlara erişebilir demektir; bunlara onun da genişlettiği " -"``Node2D``, ``CanvasItem``, ve ``Node`` sınıflar da dahildir." -#, fuzzy msgid "" "In GDScript, if you omit the line with the ``extends`` keyword, your class " "will implicitly extend :ref:`RefCounted `, which Godot " "uses to manage your application's memory." msgstr "" -"GDScript'te, eğer ``extends`` anahtar kelimesini kaldırırsanız, sınıfınız " -"dahili olarak başvuru sınıfını, :ref:`Reference `, " -"genişletecektir ve bu da Godot'nun uygulama hafızasını yönetmek için " -"kullandığı sınıftır." msgid "" "Inherited properties include the ones you can see in the Inspector dock, " @@ -191,13 +151,10 @@ msgstr "" "kutusunun sağındaki simgeden bu görünümü değiştirebilir, Türkçe isimlerini " "de görebilirsiniz)." -#, fuzzy msgid "" "You can hover over any property's name in the Inspector to see a description " "and its identifier in code." msgstr "" -"Denetleyicide herhangi bir özelliğin isminin üzerine gelirseniz, onun " -"açıklamasını ve kod içindeki tanımlayıcısını görürsünüz." msgid "Hello, world!" msgstr "Merhaba, dünya!" @@ -234,37 +191,26 @@ msgstr "" "doğru şekilde girintilemezseniz, düzenleyici bunu kırmızı renkte " "vurgulayacak ve şu hata iletisini gösterecektir: \"Indented block expected\"." -#, fuzzy msgid "" "Save the scene as ``sprite_2d.tscn`` if you haven't already, then press :kbd:" "`F6` (:kbd:`Cmd + R` on macOS) to run it. Look at the **Output** bottom " "panel that expands. It should display \"Hello, world!\"." msgstr "" -"Henüz yapmadıysanız sahneyi kaydedin, sonra çalıştırmak için :kbd:`F6` " -"(macOS için :kbd:`Cmd + R`) basın. Altta genişleyen **Çıktı** paneline " -"bakın. \"Merhaba, dünya!\" görmelisiniz." -#, fuzzy msgid "" "Delete the ``_init()`` function, so you're only left with the line ``extends " "Sprite2D``." msgstr "" -"``_init()`` fonksiyonunu silin, geriye sadece ``extends Sprite`` satırı " -"kalsın." msgid "Turning around" msgstr "Etrafında dönmek" -#, fuzzy msgid "" "It's time to make our node move and rotate. To do so, we're going to add two " "member variables to our script: the movement speed in pixels per second and " "the angular speed in radians per second. Add the following after the " "``extends Sprite2D`` line." msgstr "" -"Düğümümüzü hareket ettirme ve döndürme zamanı geldi. Bunun için, betiğimize " -"iki tane üye değişken ekleyeceğiz: saniyedeki piksel sayısı cinsinden " -"hareket hızı, ve saniyedeki radyan cinsinden açısal hız." msgid "" "Member variables sit near the top of the script, after any \"extends\" " @@ -286,7 +232,6 @@ msgstr "" "derece cinsinden hesaplamak isterseniz bunun için kullanabileceğiniz " "yerleşik fonksiyon ve özellikler de bulunur." -#, fuzzy msgid "" "To move our icon, we need to update its position and rotation every frame in " "the game loop. We can use the ``_process()`` virtual function of the " @@ -294,12 +239,6 @@ msgid "" "like Sprite2D, Godot will call the function every frame and pass it an " "argument named ``delta``, the time elapsed since the last frame." msgstr "" -"Simgemizi hareket ettirmek için, oyun döngüsünün her karesinde bunun " -"konumunu ve dönmesini güncellememiz gerekir. Bunun için ``Node`` sınıfının " -"``_process()``sanal fonksiyonunu kullanabiliriz. Eğer bunu, Sprite gibi Node " -"sınıfını genişleten herhangi bir sınıfın içinde tanımlarsanız, Godot bu " -"fonksiyonu her kare için çağıracak, ve buna son kareden bu yana geçen süreyi " -"belirten ``delta`` isimli bir girdi değişkeni gönderecektir." msgid "" "Games work by rendering many images per second, each called a frame, and " @@ -352,17 +291,12 @@ msgstr "" "caiz ise, motor ile haberleşmek için üzerine yazabileceğiniz yerleşik " "fonksiyonlar, bir alt çizgi ile başlarlar." -#, fuzzy msgid "" "The line inside the function, ``rotation += angular_speed * delta``, " "increments our sprite's rotation every frame. Here, ``rotation`` is a " "property inherited from the class ``Node2D``, which ``Sprite2D`` extends. It " "controls the rotation of our node and works with radians." msgstr "" -"Fonksiyonun içindeki satır, ``rotation += angular_speed * delta``, her " -"karede grafik öğemizin dönüşünü arttırır. Burada ``rotation`` (dönme), " -"``Sprite`` tarafından genişletilen ``Node2D`` sınıfından miras alınan bir " -"özelliktir. Düğümümüzün dönüşünü denetler ve radyan cinsinden çalışır." msgid "" "In the code editor, you can ctrl-click on any built-in property or function " @@ -385,15 +319,11 @@ msgstr "" msgid "Moving forward" msgstr "İleri gitmek" -#, fuzzy msgid "" "Let's now make the node move. Add the following two lines inside of the " "``_process()`` function, ensuring the new lines are indented the same way as " "the ``rotation += angular_speed * delta`` line before them." msgstr "" -"Şimdi de düğümü hareket ettirelim. Aşağıdaki iki satırı ``_process()`` " -"fonksiyonuna ekleyin; girinti miktarının önceki ile aynı olduğundan emin " -"olun." msgid "" "As we already saw, the ``var`` keyword defines a new variable. If you put it " @@ -406,7 +336,6 @@ msgstr "" "Bir fonsiyonun içinde ise, yerel bir değişkeni tanımlar: sadece fonksiyonun " "kapsamında var olur." -#, fuzzy msgid "" "We define a local variable named ``velocity``, a 2D vector representing both " "a direction and a speed. To make the node move forward, we start from the " @@ -416,13 +345,6 @@ msgid "" "Multiplied by our ``speed`` property, it gives us a velocity we can use to " "move the node forward." msgstr "" -"``velocity`` (hız vektörü) isminde yerel bir değişken tanılıyoruz; bu hem " -"hızı hem de yönü temsil eden 2B bir vektördür. Düğümü ileri hareket ettirmek " -"için, Vector2 sınıfının, yukarıya işaret eden Vector2.UP sabiti ile " -"başlıyoruz ve bunu ``Vector2.rotated()`` yöntemini çağırarak döndürüyoruz. " -"Bu ifade, ``Vector2.UP.rotated(rotation)``, simgemize göreceli olarak " -"ileriyi işaret eden bir vektördür. ``speed`` özelliği ile çarparsak, düğümü " -"ileriye hareket ettirmek için kullanabileceğimiz hız vektörünü verir." msgid "" "We add ``velocity * delta`` to the node's ``position`` to move it. The " @@ -448,21 +370,16 @@ msgstr "" "kullanarak nesneleri hareket ettireceğiniz başka bir yaklaşımı " "öğreneceksiniz." -#, fuzzy msgid "" "Our node currently moves by itself. In the next part, :ref:" "`doc_scripting_player_input`, we'll use player input to control it." msgstr "" -"Düğümümüz şu an için kendi başına hareket ediyor. Sıradaki bölümde, :ref:" -"`doc_scripting_player_input`, bunu denetlemek için oyuncu girdisini " -"kullanacağız." msgid "Complete script" msgstr "Tamamlanmış betik" -#, fuzzy msgid "Here is the complete ``sprite_2d.gd`` file for reference." -msgstr "Tamamlanmış ``Sprite.gd`` dosyası, başvuru amaçlı aşağıda verilmiştir." +msgstr "" msgid "Translation status" msgstr "Çeviri durumu" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po index aeb05b7368..4e17c2b059 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/scripting_languages.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -52,30 +52,18 @@ msgstr "" msgid "Available scripting languages" msgstr "Kullanılabilir betik dilleri" -#, fuzzy msgid "" "Godot offers **four gameplay programming languages**: GDScript, C#, and, via " "its GDExtension technology, C and C++. There are more community-supported " "languages, but these are the official ones." msgstr "" -"Godot, **beş tane oynanış programlama dili** sunar: GDScript, C#, " -"VisualScript, ve, GDNative teknolojisi yoluyla, C ve C++. :ref:`Topluluk-" -"destekli diler ` mevcuttur, ancak " -"bu saydıklarımız resmi olanlardır." -#, fuzzy msgid "" "You can use multiple languages in a single project. For instance, in a team, " "you could code gameplay logic in GDScript as it's fast to write, and use C# " "or C++ to implement complex algorithms and maximize their performance. Or " "you can write everything in GDScript or C#. It's your call." msgstr "" -"Tek bir proje içinde birden çok dil kullanabilirsiniz. Örneğin, bir takımda, " -"siz GDScript ile oynanış mantığını yazardınız çünkü yazması hızlıdır, seviye " -"tasarımcıları macera betiklerini görsel dil olan VisualScript ile yazar, ve " -"karmaşık algoritmaları yürütmek için C# yada C++ kullanıp performansı en üst " -"seviyeye çıkarabilirdiniz. Ya da her şeyi GDScript veya C# ile " -"yazabilirsiniz. Karar size kalmış." msgid "" "We provide this flexibility to answer the needs of different game projects " @@ -210,7 +198,6 @@ msgstr "" msgid ".NET / C#" msgstr ".NET / C#" -#, fuzzy msgid "" "As Microsoft's `C# `_ is a favorite amongst game developers, we " @@ -218,11 +205,6 @@ msgid "" "libraries written for it. We were able to add support for it thanks to a " "generous donation from Microsoft." msgstr "" -"Microsoft 'un `C# `_ dili, oyun geliştiricileri arasında gözde " -"olduğu için, resmi olarak destek veriyoruz. C#, kendisi için yazılmış " -"tonlarca kütüphanesi olan olgun ve esnek bir dildir. Bu desteği, " -"Microsoft'tan gelen cömert bir bağış sayesinde ekleyebildik." msgid "" "C# offers a good tradeoff between performance and ease of use, although you " @@ -231,28 +213,18 @@ msgstr "" "C#, performans ve kullanım kolaylığı arasında iyi bir denge sunar, ancak çöp " "toplayıcısı hakkında dikkatli olmanız gerekir." -#, fuzzy msgid "" "You must use the .NET edition of the Godot editor to script in C#. You can " "download it on the Godot website's `download `_ page." msgstr "" -"C# ile betik yazabilmeniz için Godot'nun Mono sürümünü kullanmanız " -"gerekiyor. Godot web sitesindeki `download `_ sayfasından indirebilirsiniz.." -#, fuzzy msgid "" "Since Godot uses .NET 6, in theory, you can use any third-party .NET library " "or framework in Godot, as well as any Common Language Infrastructure-" "compliant programming language, such as F#, Boo, or ClojureCLR. However, C# " "is the only officially supported .NET option." msgstr "" -"Godot, `Mono `_ .NET çalışma zamanını kullandığı " -"için, teoride, Godot'nun içinde herhangi bir üçüncü-taraf .NET kütüphanesi " -"veya çerçevesini, ve hatta F#, Boo, ve ClojureCLR gibi Ortak Dil Altyapısına " -"uyumlu herhangi bir programlama dilini kullanabilirsiniz. Ancak pratikte, C# " -"resmi olarak desteklenen tek .NET seçeneğidir." msgid "" "GDScript code itself doesn't execute as fast as compiled C# or C++. However, " @@ -272,17 +244,18 @@ msgid "" "iOS platform support is available as of Godot 4.2, but is experimental and :" "ref:`some limitations apply `." msgstr "" +"C# ile yazılmış Godot 4 projeleri web platformu için dışa aktarılamaz. Bu " +"platformda C# kullanmak için Godot 3'ü değerlendirin. Godot 4.2 ile birlikte " +"Android ve iOS platformları desteklenmektedir, bu destek deneyseldir ve :ref:" +"`bazı kısıtlamalar var `." msgid "C++ via GDExtension" msgstr "" -#, fuzzy msgid "" "GDExtension allows you to write game code in C++ without needing to " "recompile Godot." msgstr "" -"GDNative, kodunu tekrar derlemeniz gerekmeden, veya hatta Godot'yu yeniden " -"başlatmadan, oyun kodunuzu C veya C++ ile yazmanıza olanak sağlar." msgid "" "You can use any version of the language or mix compiler brands and versions " @@ -293,22 +266,15 @@ msgstr "" "kütüphaneler için derleyici markalarını ve sürümlerini karıştırabilirsiniz; " "bunların hepsi dahili bir C API Köprüsü kullanmamız sayesindedir." -#, fuzzy msgid "" "GDExtension is the best choice for performance. You don't need to use it " "throughout an entire game, as you can write other parts in GDScript or C#." msgstr "" -"GDNative, performans açısından en iyi seçimdir. Ancak bunu tüm oyun boyunca " -"kullanmanız gerekmez, çünkü diğer kısımları GDScript, C#, ya da VisualScript " -"ile yazabilirsiniz." -#, fuzzy msgid "" "When working with GDExtension, the available types, functions, and " "properties closely resemble Godot's actual C++ API." msgstr "" -"GDNative ile çalışırken, kullanılabilir durumdaki tipler, fonksiyonlar ve " -"özellikler, Godot'nun asıl C++ API'sine çok yakından benzer." msgid "Summary" msgstr "Özet" @@ -320,13 +286,10 @@ msgstr "" "Betikler, bir düğüme bağladığınız ve onun özelliklerini genişleten kodlar " "içeren dosyalardır." -#, fuzzy msgid "" "Godot supports four official scripting languages, offering you flexibility " "between performance and ease of use." msgstr "" -"Godot, performans ve kullanım kolaylığı arasında esneklik sağlayan, beş " -"resmi betik dilini destekler." msgid "" "You can mix languages, for instance, to implement demanding algorithms with " diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po index 2f15ced96e..afa5439128 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/scripting_player_input.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,16 +20,11 @@ msgstr "" msgid "Listening to player input" msgstr "Oyuncu girdisini dinlemek" -#, fuzzy msgid "" "Building upon the previous lesson, :ref:`doc_scripting_first_script`, let's " "look at another important feature of any game: giving control to the player. " "To add this, we need to modify our ``sprite_2d.gd`` code." msgstr "" -"Önceki dersimize, :ref:`doc_scripting_first_script`, devam ederek şimdi de " -"herhangi bir oyun için bir başka önemli özelliğe göz atalım: kontrolü " -"oyuncuya vermek. Bunu eklemek için, ``Sprite.gd`` kodumuzda değişiklik " -"yapmamız gerek." msgid "You have two main tools to process the player's input in Godot:" msgstr "Oyuncu girdilerini işlemek için, Godot'da iki ana araç bulunur:" @@ -168,9 +163,8 @@ msgstr "" msgid "Complete script" msgstr "Tamamlanmış betik" -#, fuzzy msgid "Here is the complete ``sprite_2d.gd`` file for reference." -msgstr "Tamamlanmış ``Sprite.gd`` dosyası, başvuru amaçlı aşağıda verilmiştir." +msgstr "" msgid "" "If you run the scene, you should now be able to rotate with the left and " @@ -182,7 +176,6 @@ msgstr "" msgid "Summary" msgstr "Özet" -#, fuzzy msgid "" "In summary, every script in Godot represents a class and extends one of the " "engine's built-in classes. The node types your classes inherit from give you " @@ -190,11 +183,6 @@ msgid "" "case. You also inherit many functions, which we didn't get to use in this " "example." msgstr "" -"Özet olarak, Godot'daki her betik bir sınıfı temsil eder ve motorun dahili " -"sınıflarından birini genişletir. Sınıfınızın miras aldığı düğümün tipi, " -"mesela grafik öğeniz için ``rotation`` ve ``position`` gibi özelliklere " -"erişmenizi sağlar. Ayrıca, bu örneğimizde kullanma fırsatımız olmayan pek " -"çok fonksiyonu da miras alırsınız." msgid "" "In GDScript, the variables you put at the top of the file are your class's " @@ -226,14 +214,10 @@ msgstr "" "vermenizi sağlar. Özellikle, ``_process()`` döngüsü içerisinden çokça " "kullanmaya başlayacaksınız." -#, fuzzy msgid "" "In the next lesson, :ref:`doc_signals`, we'll build upon the relationship " "between scripts and nodes by having our nodes trigger code in scripts." msgstr "" -"Sıradaki :ref:`doc_signals` dersinde, betiklerimizin ve düğümlerimizin " -"arasındaki ilişkiyi, düğümlerimizin betik içindeki kodu tetiklemesini " -"sağlayarak geliştireceğiz." msgid "Translation status" msgstr "Çeviri durumu" diff --git a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/signals.po index 9315966402..20ce57c573 100644 --- a/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/tr/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,17 +46,12 @@ msgstr "" "Coupling_(computer_programming)>`_ 'yı sınırlandırır ve kodunuzun esnek " "kalmasını sağlar." -#, fuzzy msgid "" "For example, you might have a life bar on the screen that represents the " "player's health. When the player takes damage or uses a healing potion, you " "want the bar to reflect the change. To do so, in Godot, you would use " "signals." msgstr "" -"Örneğin ekrnda, oyuncunun sağlığını temsil eden bir yaşam çubuğunuz " -"olabilir. Oyuncu hasar alınca ya da sağlık iksiri kullanırsa, çubuğun bu " -"değişimi yansıtmasını istersiniz. Bunu yapmak için, Godot'da, sinyalleri " -"kullanırdınız." msgid "" "As mentioned in the introduction, signals are Godot's version of the " @@ -77,46 +72,32 @@ msgstr "" msgid "Scene setup" msgstr "Sahne ayarları" -#, fuzzy msgid "" -"To add a button to our game, we will create a new main scene which will " -"include both a :ref:`Button ` and the ``sprite_2d.tscn`` scene " -"we created in the :ref:`doc_scripting_first_script` lesson." +"To add a button to our game, we will create a new scene which will include " +"both a :ref:`Button ` and the ``sprite_2d.tscn`` scene we " +"created in the :ref:`doc_scripting_first_script` lesson." msgstr "" -"Oyunumuza bir düğme eklemek için, yeni bir \"ana\" sahne oluşturacak ve " -"içine hem bir düğme hem de daha önceki derslerde betiğini de yazdığımız " -"``Sprite.tscn`` sahnesini dahil edeceğiz." msgid "Create a new scene by going to the menu Scene -> New Scene." msgstr "Sahne -> Yeni Sahne menüsüne giderek yeni bir sahne oluşturun." -#, fuzzy msgid "" "In the Scene dock, click the 2D Scene button. This will add a :ref:`Node2D " "` as our root." msgstr "" -"Sahne yuvasında, 2B Sahne düğmesine tıklayın. Bu kök sahnemiz olarak bir " -"Node2D ekleyecek." -#, fuzzy msgid "" "In the FileSystem dock, click and drag the ``sprite_2d.tscn`` file you saved " "previously onto the Node2D to instantiate it." msgstr "" -"DosyaSistemi yuvasında, daha önce kaydettiğiniz ``Sprite.tscn`` dosyasına " -"tıklayın ve bir örneklemesini oluşturmak için Node2D 'nin üzerine sürükleyin." -#, fuzzy msgid "" "We want to add another node as a sibling of the Sprite2D. To do so, right-" "click on Node2D and select Add Child Node." msgstr "" -"Grafik öğemizin, Sprite, kardeş-öğesi olarak bir başka düğüm eklemek " -"istiyoruz. Bunun için, Node2D 'yi sağ tıklayın ve Alt-öğe Ekle 'yi seçin." -#, fuzzy msgid "Search for the :ref:`Button ` node and add it." -msgstr "Button (düğme) düğüm tipini arayın ve ekleyin." +msgstr "" msgid "" "The node is small by default. Click and drag on the bottom-right handle of " @@ -136,41 +117,29 @@ msgstr "" msgid "Click and drag on the button itself to move it closer to the sprite." msgstr "Düğmenin kendi üzerine tıklayın ve grafik öğenin yakınına taşıyın." -#, fuzzy msgid "" "You can also write a label on the Button by editing its Text property in the " "Inspector. Enter ``Toggle motion``." msgstr "" -"Ayrıca, Denetleyicide düğmenin metin özelliğini (Text) düzenleyerek ona bir " -"etiket yazabilirsiniz. \"Toggle motion\" yazın (hareketi aç/kapat)." msgid "Your scene tree and viewport should look like this." msgstr "Sahne ağacınız ve çerçeve bunun gibi görünmelidir." -#, fuzzy msgid "" "Save your newly created scene as ``node_2d.tscn``, if you haven't already. " "You can then run it with :kbd:`F6` (:kbd:`Cmd + R` on macOS). At the moment, " "the button will be visible, but nothing will happen if you press it." msgstr "" -"Yeni oluşturduğunuz sahnenizi kaydedin. Bunu daha sonra :kbd:`F6` ile " -"çalıştırabilirsiniz. Şu an için, düğme görünür durumda olacak, ama " -"bastığınızda hiç bir şey olmayacaktır." msgid "Connecting a signal in the editor" msgstr "Bir sinyali, düzenleyici içinden bağlamak" -#, fuzzy msgid "" "Here, we want to connect the Button's \"pressed\" signal to our Sprite2D, " "and we want to call a new function that will toggle its motion on and off. " "We need to have a script attached to the Sprite2D node, which we do from the " "previous lesson." msgstr "" -"Burada, düğmenin (Button) \"pressed\" sinyalini grafik öğemize (Sprite) " -"bağlamak istiyoruz, ve bunun hareketini açıp kapayacak bir fonksiyon " -"çağırmak istiyoruz. Sprite düğümüne bir betik bağlamamız gerekiyor, ki bunu " -"önceki derste yapmıştık." msgid "" "You can connect signals in the Node dock. Select the Button node and, on the " @@ -190,7 +159,6 @@ msgid "Double-click the \"pressed\" signal to open the node connection window." msgstr "" "Düğüm bağlantı penceresini açmak için \"pressed\" sinyaline çift-tıklayın." -#, fuzzy msgid "" "There, you can connect the signal to the Sprite2D node. The node needs a " "receiver method, a function that Godot will call when the Button emits the " @@ -198,11 +166,6 @@ msgid "" "callback methods \"_on_node_name_signal_name\". Here, it'll be " "\"_on_button_pressed\"." msgstr "" -"Oradan, bu sinyali Sprite düğümüne bağlayabilirsiniz. Düğümün bir alıcı " -"yönteme, Button bir sinyal yayınladığında Godot'un çağıracağı bir " -"fonksiyona, ihtiyacı var. Düzenleyici sizin için bir tane üretecek. " -"Geleneksel olarak, bu geri çağrı yöntemlerini \"_on_Düğümİsmi_sinyal_ismi\" " -"olarak isimlendiriyoruz. Burada, bunun ismi \"_on_Button_pressed\" olacak." msgid "" "When connecting signals via the editor's Node dock, you can use two modes. " @@ -248,7 +211,6 @@ msgstr "" "Hadi şimdi, ``pass`` anahtar kelimesi olan satırı, düğümün hareketini açıp " "kapatacak olan kod ile değiştirelim." -#, fuzzy msgid "" "Our Sprite2D moves thanks to code in the ``_process()`` function. Godot " "provides a method to toggle processing on and off: :ref:`Node.set_process() " @@ -256,12 +218,6 @@ msgid "" "``is_processing()``, returns ``true`` if idle processing is active. We can " "use the ``not`` keyword to invert the value." msgstr "" -"``_process()`` fonksiyonundaki kod sayesinde grafik öğemiz hareket " -"edebiliyor. Godot bize bu işlemeyi açıp kapatmak için bir yöntem sunuyor: :" -"ref:`Node.set_process() `. Node sınıfının bir " -"başka yöntemi, ``is_processing()``, boşta (idle) işleme etkin ise ``true`` " -"(doğru) döndürür. Bu değeri tersine çevirmek için ``not`` (değil) anahtar " -"kelimesini kullanabiliriz." msgid "" "This function will toggle processing and, in turn, the icon's motion on and " @@ -279,9 +235,8 @@ msgstr "" "ettirip oyuncudan giriş beklemeyecek şekilde basitleştirmeliyiz. Bunu, iki " "ders önce gördüğümüz, aşağıdaki kod ile değiştirin:" -#, fuzzy msgid "Your complete ``sprite_2d.gd`` code should look like the following." -msgstr "Tamamlanmış ``Sprite.gd`` kodunuz şunun gibi görünmelidir." +msgstr "" msgid "" "Run the scene now and click the button to see the sprite start and stop." @@ -308,73 +263,48 @@ msgstr "" "silah doldurma, ve daha pek çok şey için kullanışlı olan bir zamanlayıcı, :" "ref:`Timer `, düğümü vardır." -#, fuzzy msgid "" "Head back to the 2D workspace. You can either click the \"2D\" text at the " "top of the window or press :kbd:`Ctrl + F1` (:kbd:`Ctrl + Cmd + 1` on macOS)." msgstr "" -"2B çalışma alanına geri dönün. Bunun için, pencerenin en üstündeki \"2B\" " -"yazısına tıklayabilir, ya da :kbd:`Ctrl + F1` (macOS için :kbd:`Alt + 1`) " -"tuşlarına basabilirsiniz." -#, fuzzy msgid "" "In the Scene dock, right-click on the Sprite2D node and add a new child " "node. Search for Timer and add the corresponding node. Your scene should now " "look like this." msgstr "" -"Sahne yuvasında, grafik öğe, Sprite, düğümüne sağ-tıklayın ve yeni bir alt-" -"öğe ekleyin. Zamanlayıcıyı, Timer, arayın ve ilgili düğüme ekleyin. Sahneniz " -"bunun gibi görünmelidir." -#, fuzzy msgid "" "With the Timer node selected, go to the Inspector and enable the " "**Autostart** property." msgstr "" -"Timer düğümü seçiliyken, Denetleyiciye gidin ve **Otobaşlat** özelliğini " -"işaretleyin." -#, fuzzy msgid "" "Click the script icon next to Sprite2D to jump back to the scripting " "workspace." msgstr "" -"Betik çalışma alanına geri sıçramak için, Sprite'ın yanındaki betik " -"simgesine tıklayın." msgid "We need to do two operations to connect the nodes via code:" msgstr "Düğümü kodun içinden bağlamak için iki işlem yapmamız gerekiyor:" -#, fuzzy msgid "Get a reference to the Timer from the Sprite2D." -msgstr "Sprite içinden Timer 'a bir başvuru almak." +msgstr "" -#, fuzzy msgid "Call the ``connect()`` method on the Timer's \"timeout\" signal." -msgstr "Timer 'ın ``connect()`` yöntemini çağırmak." +msgstr "" -#, fuzzy msgid "" "To connect to a signal via code, you need to call the ``connect()`` method " "of the signal you want to listen to. In this case, we want to listen to the " "Timer's \"timeout\" signal." msgstr "" -"Bir sinyali kodun içinden bağlamak için, dinlemek istediğiniz düğümün " -"``connect()`` (bağlan) yöntemini çağırmanız gerekiyor. Bu durumda, Timer " -"düğümünün \"timeout\" sinyalini dinlemek istiyoruz." -#, fuzzy msgid "" "We want to connect the signal when the scene is instantiated, and we can do " "that using the :ref:`Node._ready() ` built-" "in function, which is called automatically by the engine when a node is " "fully instantiated." msgstr "" -"Sinyali, sahne örneklemesi tamamlanınca bağlamak istiyoruz, ve bunu :ref:" -"`Node._ready() ` (hazır) yerleşik fonksiyonu ile " -"yapabiliriz; bu, bir düğümün örneklemesi bütünüyle tamamlandığı zaman, motor " -"tarafından otomatik olarak çağırılır." msgid "" "To get a reference to a node relative to the current one, we use the method :" @@ -385,26 +315,17 @@ msgstr "" "`Node.get_node() ` (düğüm al) yöntemini " "kullanırız. Bu başvuruyu bir değişkende saklayabiliriz." -#, fuzzy msgid "" "The function ``get_node()`` looks at the Sprite2D's children and gets nodes " "by their name. For example, if you renamed the Timer node to " "\"BlinkingTimer\" in the editor, you would have to change the call to " "``get_node(\"BlinkingTimer\")``." msgstr "" -"``get_node()`` fonksiyonu, Sprite 'ın alt-öğelerine bakar ve onları " -"isimleriyle alır. Örneğin, eğer düzenleyicide Timer düğümünün ismini " -"\"YanSönZamanlayıcı\" olarak değiştirmiş olsaydınız, bu çağrıyı " -"``get_node(\"YanSönZamanlayıcı\")`` olarak değiştirmeniz gerekecekti." -#, fuzzy msgid "" "We can now connect the Timer to the Sprite2D in the ``_ready()`` function." msgstr "" -"Şimdi artık Timer ile Sprite bağlantısını ``_ready()`` fonksiyonu içinde " -"yapabiliriz." -#, fuzzy msgid "" "The line reads like so: we connect the Timer's \"timeout\" signal to the " "node to which the script is attached. When the Timer emits ``timeout``, we " @@ -412,11 +333,6 @@ msgid "" "Let's add it at the bottom of our script and use it to toggle our sprite's " "visibility." msgstr "" -"Bu satırlar şunu söylüyor: Timer 'ın \"timeout\" sinyalini, betiğin bağlı " -"olduğu bu düğüme (``self``) bağlıyoruz. Timer düğümü \"timeout\" sinyalini " -"yayınladığında, \"_on_Timer_timeout\" fonksiyonunu çağırmak istiyoruz; bu " -"fonksiyonu da tanımlamamız gerekiyor. Hadi bunu da betiğimizin altına " -"ekleyelim ve grafik öğemizin görünürlüğünü açıp kapatmak için kullanalım." msgid "" "By convention, we name these callback methods in GDScript as " @@ -444,13 +360,10 @@ msgstr "" msgid "Complete script" msgstr "Tamamlanmış betik" -#, fuzzy msgid "" "That's it for our little moving and blinking Godot icon demo! Here is the " "complete ``sprite_2d.gd`` file for reference." msgstr "" -"Hareket eden ve yanıp sönen Godot simgeli küçük projemizden bu kadar! " -"Başvuru amaçlı, tamamlanmış ``Sprite.gd`` dosyası aşağıdadır." msgid "Custom signals" msgstr "Özel sinyaller" @@ -489,11 +402,8 @@ msgstr "" "Sizin sinyaliniz de aynı yerleşik olanlar gibi çalışır: Düğüm sekmesinde " "görünürler ve bunlara aynı diğerleri gibi bağlanabilirsiniz." -#, fuzzy msgid "To emit a signal in your scripts, call ``emit()`` on the signal." msgstr "" -"Betiğinizin içinden bir sinyal yayınlamak için, ``emit_signal()`` çağrısı " -"yapın." msgid "" "A signal can optionally declare one or more arguments. Specify the argument " @@ -515,13 +425,10 @@ msgstr "" "de yayabilirsiniz. Yani, doğru değerleri yayınlamak sizin " "sorumluluğunuzdadır." -#, fuzzy msgid "" "To emit values along with the signal, add them as extra arguments to the " "``emit()`` function:" msgstr "" -"Sinyal ile birlikte değerler de yayınlamak için, bunları ``emit_signal()`` " -"fonksiyonuna ek girdi değişkenleri olarak ekleyin:" msgid "Summary" msgstr "Özet" diff --git a/sphinx/po/tr/LC_MESSAGES/index.po b/sphinx/po/tr/LC_MESSAGES/index.po index 2ca38e3385..1254382b54 100644 --- a/sphinx/po/tr/LC_MESSAGES/index.po +++ b/sphinx/po/tr/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -139,37 +139,13 @@ msgstr "Çeviri durumu" msgid "Offline documentation" msgstr "Çevrimdışı belgeler" +#, fuzzy msgid "" -"To browse the documentation offline, you can use the mirror of the " -"documentation hosted on `DevDocs `__. To enable " -"offline browsing on DevDocs, you need to:" -msgstr "" -"Belgelere çevrimdışı göz atmak için, `DevDocs `__ " -"üzerinde barındırılan belgelerin aynasını kullanabilirsiniz. DevDocs'ta " -"çevrimdışı taramayı etkinleştirmek için şunları yapmanız gerekir:" - -msgid "Click the three dots in the top-left corner, choose **Preferences**." -msgstr "Sol üst köşedeki üç noktaya tıklayın, **Tercihler** öğesini seçin." - -msgid "" -"Enable the desired version of the Godot documentation by checking the box " -"next to it in the sidebar." -msgstr "" -"Kenar çubuğunda yanındaki kutuyu işaretleyerek Godot belgelerinin " -"istediğiniz sürümünü etkinleştirin." - -msgid "Click the three dots in the top-left corner, choose **Offline data**." -msgstr "" -"Sol üst köşedeki üç noktaya tıklayın, **Çevrimdışı veri** öğesini seçin." - -msgid "Click the **Install** link next to the Godot documentation." -msgstr "Godot belgelerinin yanındaki **Yükle** bağlantısını tıklayın." - -msgid "" -"You can also `download an HTML copy `__ for " -"offline reading (updated every Monday). Extract the ZIP archive then open " -"the top-level ``index.html`` in a web browser." +"To browse the documentation offline, you can `download an HTML copy `__ for offline reading (updated every Monday). " +"Extract the ZIP archive then open the top-level ``index.html`` in a web " +"browser." msgstr "" "Ayrıca, çevrimdışı okuyabilmek için belgelerin `bir HTML kopyasını " "indirebilirsiniz \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_antialiasing.po b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_antialiasing.po index 11868cd727..b6a175f59f 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_antialiasing.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "2D antialiasing" -msgstr "**Kenar yumuşatma:**" +msgstr "" msgid "" "Godot also supports antialiasing in 3D rendering. This is covered on the :" @@ -81,9 +80,8 @@ msgid "" "For these nodes, you can use 2D multisample antialiasing instead." msgstr "" -#, fuzzy msgid "Multisample antialiasing (MSAA)" -msgstr "Çok-örnekli kenar yumuşatma (MSAA)." +msgstr "" msgid "" "Before enabling MSAA in 2D, it's important to understand what MSAA will " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 7e2105a23f..5b85c78590 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,9 +110,8 @@ msgid "" "to **Enabled** in the Sprite2D's properties." msgstr "" -#, fuzzy msgid "Point lights" -msgstr "Ortamsal Işık" +msgstr "" msgid "" "Point lights (also called positional lights) are the most common element in " @@ -155,9 +154,8 @@ msgid "" "\"neutral\" point light texture (right-click > **Save Image As…**):" msgstr "" -#, fuzzy msgid "Neutral point light texture" -msgstr "Dokuları okumak" +msgstr "" msgid "" "If you need different falloff, you can procedurally create a texture by " @@ -213,9 +211,8 @@ msgid "" "generated from LightOccluder2D nodes present in the scene." msgstr "" -#, fuzzy msgid "Common light properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "Both PointLight2D and DirectionalLight2D offer common properties, which are " @@ -267,9 +264,8 @@ msgid "" "Mask**. This can be used to prevent certain objects from receiving light." msgstr "" -#, fuzzy msgid "Setting up shadows" -msgstr "Projeyi ayarlamak" +msgstr "" msgid "" "After enabling the **Shadow > Enabled** property on a PointLight2D or " @@ -304,9 +300,8 @@ msgid "" "objects from casting shadows." msgstr "" -#, fuzzy msgid "There are two ways to create light occluders:" -msgstr "Bunu yapmanın iki yolu var:" +msgstr "" msgid "Automatically generating a light occluder" msgstr "" @@ -369,9 +364,8 @@ msgid "" "depending on their respective **Occluder Light Mask** properties." msgstr "" -#, fuzzy msgid "Hard shadows" -msgstr "Sert veya yumuşak gölgeler." +msgstr "" msgid "Soft shadows (PCF13, Filter Smooth 1.5)" msgstr "" @@ -381,9 +375,8 @@ msgid "" "(PCF5, Filter Smooth 4)" msgstr "" -#, fuzzy msgid "Occluder draw order" -msgstr "Perdeleyici Düğümler" +msgstr "" msgid "" "**LightOccluder2Ds follows the usual 2D drawing order.** This is important " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_meshes.po index 27cb7d8e84..6b8780f7b8 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_movement.po index 1930011a17..f4c1011efd 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -61,9 +61,8 @@ msgid "" "pressing two keys at the same time." msgstr "" -#, fuzzy msgid "Add a script to the character body and add the following code:" -msgstr "Sahne -> Yeni Sahne 'ye tıklayın, ve aşağıdaki düğümleri ekleyin:" +msgstr "" msgid "" "In the ``get_input()`` function, we use :ref:`Input ` " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index c1d1b7f5a1..56b28f9a6d 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "2D sprite animation" -msgstr "2B grafik öğe animasyonu" +msgstr "" msgid "Introduction" msgstr "Giriş" @@ -45,9 +44,8 @@ msgid "" "tgfcoder." msgstr "" -#, fuzzy msgid "Individual images with AnimatedSprite2D" -msgstr "AnimatedSprite ile grafik öğe kağıdı" +msgstr "" msgid "" "In this scenario, you have a collection of images, each containing one of " @@ -112,9 +110,8 @@ msgid "" "released." msgstr "" -#, fuzzy msgid "Sprite sheet with AnimatedSprite2D" -msgstr "AnimatedSprite ile grafik öğe kağıdı" +msgstr "" msgid "" "You can also easily animate from a sprite sheet with the class " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_transforms.po index f03368c755..165da54f06 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,9 +83,8 @@ msgid "" "function was added for convenience." msgstr "" -#, fuzzy msgid "Window transform" -msgstr "2B dönüştürmeleri kullanmak" +msgstr "" msgid "" "The root viewport is a :ref:`Window `. In order to scale and " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/canvas_layers.po index 2ebb5951e8..07a873de01 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 388f4bdcb4..9b54591ede 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -220,9 +220,8 @@ msgid "" "Vector2 coordinates) and its color, like this:" msgstr "" -#, fuzzy msgid "When running it you should see something like this:" -msgstr "Animasyonun bitmiş hali bunun gibi bir şeye benzemelidir:" +msgstr "" msgid "" "Note the lower part of the logo looks segmented- this is because a low " @@ -237,9 +236,8 @@ msgid "" "order to have a closed shape." msgstr "" -#, fuzzy msgid "Drawing connected lines" -msgstr "İçerik oluşturma" +msgstr "" msgid "" "Drawing a sequence of connected lines that don't close down to form a " @@ -286,9 +284,8 @@ msgid "" "for other constants and ways to define Colors." msgstr "" -#, fuzzy msgid "Drawing circles" -msgstr "Çizim" +msgstr "" msgid "" "To create the eyes, we are going to add 4 additional calls to draw the eye " @@ -302,9 +299,8 @@ msgid "" "center, the second is its radius, and the third is its color:" msgstr "" -#, fuzzy msgid "When executing it, you should have something like this:" -msgstr "Animasyonun bitmiş hali bunun gibi bir şeye benzemelidir:" +msgstr "" msgid "" "For partial, unfilled arcs (portions of a circle shape between certain " @@ -312,9 +308,8 @@ msgid "" "`." msgstr "" -#, fuzzy msgid "Drawing lines" -msgstr "Çizim" +msgstr "" msgid "" "To draw the final shape (the nose) we will use a line to approximate it." @@ -336,9 +331,8 @@ msgid "" "` method." msgstr "" -#, fuzzy msgid "Drawing text" -msgstr "Biçimlendirme" +msgstr "" msgid "" "While using the :ref:`Label ` Node is the most common way to " @@ -358,9 +352,8 @@ msgid "" "parameters: font, position, text, horizontal alignment, width, and font size." msgstr "" -#, fuzzy msgid "You should see the following on your screen:" -msgstr "Aşağıdaki kodu betiğin içine ekleyin:" +msgstr "" msgid "" "Additional parameters as well as other methods related to text and " @@ -442,9 +435,8 @@ msgid "" "`sin`) curve:" msgstr "" -#, fuzzy msgid "It will look somewhat like this when run:" -msgstr "Şimdi sahneniz bunun gibi bir şeye benzemelidir:" +msgstr "" msgid "" "Please note that ``_mouth_width`` is a user defined property like any other " @@ -499,15 +491,13 @@ msgid "" "top left corner and that obtained position." msgstr "" -#, fuzzy msgid "" "The width, color, and position of the starting point can be configured with " "with the corresponding properties." -msgstr "Yol bulmanın sonucu aşağıdaki özelliklerden etkilenebilir." +msgstr "" -#, fuzzy msgid "It should look like this when run:" -msgstr "Son halinde bunun gibi görünmelidir:" +msgstr "" msgid "Drawing an arc between 2 points" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/index.po index fb8b1844be..ba99096239 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 2cd76dc7aa..24691bacd9 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "2D particle systems" -msgstr "Parçacık Sistemleri" +msgstr "" msgid "Intro" msgstr "" @@ -72,9 +71,8 @@ msgid "" "needs a ParticleProcessMaterial to function." msgstr "" -#, fuzzy msgid "ParticleProcessMaterial" -msgstr "Uzaysal Malzeme" +msgstr "" msgid "" "To add a process material to your particles node, go to ``Process Material`` " @@ -98,9 +96,8 @@ msgstr "" msgid "The texture is set via the **Texture** property:" msgstr "" -#, fuzzy msgid "Using an animation flipbook" -msgstr "Animasyon Ağacını (AnimationTree) kullanmak" +msgstr "" msgid "" "Particle flipbooks are suited to reproduce complex effects such as smoke, " @@ -425,9 +422,8 @@ msgstr "Renk" msgid "Used to change the color of the particles being emitted." msgstr "" -#, fuzzy msgid "Hue Variation" -msgstr "Onaylanma Seçenekleri" +msgstr "" msgid "" "The ``Variation`` value sets the initial hue variation applied to each " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 0a979347e9..9e86b8e6f7 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -59,9 +59,8 @@ msgstr "" msgid "Saving the built-in TileSet resource to an external resource file" msgstr "" -#, fuzzy msgid "Creating TileMap layers" -msgstr "Oyuncu sahnesini oluşturmak" +msgstr "" msgid "" "As of Godot 4.0, you can place several *layers* in a single TileMap node. " @@ -133,9 +132,8 @@ msgid "" "all tiles that were placed on the layer." msgstr "" -#, fuzzy msgid "Opening the TileMap editor" -msgstr "Tema düzenleyiciyi kullanmak" +msgstr "" msgid "" "Select the TileMap node, then open the TileMap panel at the bottom of the " @@ -209,9 +207,8 @@ msgid "" "painting on the right of the base tiles:" msgstr "" -#, fuzzy msgid "Selecting an alternative tile in the TileMap editor" -msgstr "Bir sinyali, düzenleyici içinden bağlamak" +msgstr "" msgid "" "Lastly, if you've created a *scenes collection* in the TileSet, you can " @@ -221,9 +218,8 @@ msgstr "" msgid "Placing a scene tile containing particles using the TileMap editor" msgstr "" -#, fuzzy msgid "Painting modes and tools" -msgstr "Odaları ve Geçitleri Düzenlemek" +msgstr "" msgid "" "Using the toolbar at the top of the TileMap editor, you can choose between " @@ -234,9 +230,8 @@ msgstr "" msgid "From left to right, the painting modes and tools you can choose are:" msgstr "" -#, fuzzy msgid "Selection" -msgstr "Seçimi Kes" +msgstr "" msgid "" "Select tiles by clicking a single tile, or by holding down the left mouse " @@ -272,9 +267,8 @@ msgid "" "`Escape` to cancel pasting." msgstr "" -#, fuzzy msgid "Paint" -msgstr "Karo Boya" +msgstr "" msgid "" "The standard Paint mode allows you to place tiles by clicking or holding " @@ -392,13 +386,11 @@ msgid "" "tool, you can place them in a repeating pattern within the filled area." msgstr "" -#, fuzzy msgid "Using the Bucket Fill tool" -msgstr "Tema düzenleyiciyi kullanmak" +msgstr "" -#, fuzzy msgid "Picker" -msgstr "Karo Seç" +msgstr "" msgid "" "After selecting Picker mode, you can pick existing tiles in the 2D editor by " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/using_tilesets.po b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/using_tilesets.po index 0b1275d1d4..6b30234966 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/2d/using_tilesets.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/2d/using_tilesets.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Using TileSets" -msgstr "Bir dosya kullanmak" +msgstr "" msgid "Introduction" msgstr "Giriş" @@ -49,13 +48,11 @@ msgid "" "they can be rectangular, hexagonal, or isometric (pseudo-3D perspective)." msgstr "" -#, fuzzy msgid "Creating a new TileSet" -msgstr "Yeni bir betik oluşturmak" +msgstr "" -#, fuzzy msgid "Using a tilesheet" -msgstr "Bir dosya kullanmak" +msgstr "" msgid "" "This demonstration will use the following tiles taken from `Kenney's " @@ -253,9 +250,8 @@ msgid "" "TileSet editor, and create a new **Scenes Collection** in the left column:" msgstr "" -#, fuzzy msgid "Creating a scenes collection in the TileSet editor" -msgstr "Bir sinyali, düzenleyici içinden bağlamak" +msgstr "" msgid "" "After creating a scenes collection, you can enter a descriptive name for the " @@ -529,9 +525,8 @@ msgid "" "Assigning custom data in the TileSet editor using tile property painting" msgstr "" -#, fuzzy msgid "Creating terrain sets (autotiling)" -msgstr "Girdi eylemlerini oluşturmak" +msgstr "" msgid "" "This functionality was implemented in a different form as *autotiling* in " @@ -589,9 +584,8 @@ msgid "" "*within* the terrain set:" msgstr "" -#, fuzzy msgid "Creating a terrain within the terrain set" -msgstr "Denetleyici ile etkileşmek" +msgstr "" msgid "" "In the TileSet editor, switch to Select mode and click a tile. In the middle " @@ -682,9 +676,8 @@ msgid "" "Selecting multiple tiles using the Select mode, then applying properties" msgstr "" -#, fuzzy msgid "Using tile property painting" -msgstr "Yeniden deneme seçeneğini kodlamak" +msgstr "" msgid "" "If you wish to apply a single property to several tiles at once, you can use " @@ -697,9 +690,8 @@ msgid "" "properties onto tiles." msgstr "" -#, fuzzy msgid "Painting tile properties using the TileSet editor" -msgstr "Metinleri bir metin düzenleyici ile düzenleyin." +msgstr "" msgid "" "Tile property painting is especially useful with properties that are time-" @@ -709,9 +701,8 @@ msgstr "" msgid "Painting a collision polygon, then left-clicking tiles to apply it" msgstr "" -#, fuzzy msgid "Creating alternative tiles" -msgstr "Animasyon Ağacı oluşturmak" +msgstr "" msgid "" "Sometimes, you want to use a single tile image (found only once within the " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/3d_antialiasing.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/3d_antialiasing.po index dc531bffe5..38d14099f6 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/3d_antialiasing.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/3d_antialiasing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "3D antialiasing" -msgstr "**Kenar yumuşatma:**" +msgstr "" msgid "" "Godot also supports antialiasing in 2D rendering. This is covered on the :" @@ -52,19 +51,14 @@ msgid "" "are detailed below." msgstr "" -#, fuzzy msgid "" "You can compare antialiasing algorithms in action using the `3D Antialiasing " "demo project `__." msgstr "" -"Eğer bir örneğe bakarak daha iyi öğreniyorsanız, bir demo projeyi `burada " -"`__ bulabilirsiniz." -#, fuzzy msgid "Multisample antialiasing (MSAA)" -msgstr "Çok-örnekli kenar yumuşatma (MSAA)." +msgstr "" msgid "" "This technique is the \"historical\" way of dealing with aliasing. MSAA is " @@ -110,9 +104,8 @@ msgid "" "Note that alpha antialiasing is not used here:" msgstr "" -#, fuzzy msgid "Temporal antialiasing (TAA)" -msgstr "Çok-örnekli kenar yumuşatma (MSAA)." +msgstr "" msgid "" "*This is only available in the Clustered Forward backend, not the Forward " @@ -189,9 +182,8 @@ msgid "" "screenshot." msgstr "" -#, fuzzy msgid "Fast approximate antialiasing (FXAA)" -msgstr "Hızlı yaklaşıklık kenar yumuşatması (FXAA)." +msgstr "" msgid "" "*This is only available in the Clustered Forward and Forward Mobile " @@ -227,9 +219,8 @@ msgstr "" msgid "Comparison between no antialiasing (left) and FXAA (right):" msgstr "" -#, fuzzy msgid "Supersample antialiasing (SSAA)" -msgstr "Çok-örnekli kenar yumuşatma (MSAA)." +msgstr "" msgid "" "Supersampling provides the highest quality of antialiasing possible, but " @@ -318,9 +309,8 @@ msgid "" "that occurs on geometry edges on detailed meshes." msgstr "" -#, fuzzy msgid "Which antialiasing technique should I use?" -msgstr "Hangi dili kullanmalıyım?" +msgstr "" msgid "" "**There is no \"one size fits all\" antialiasing technique.** Since " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po index bcec7cd971..fc26d23262 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/3d_rendering_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/3d_text.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/3d_text.po index d6fde44f74..6e9ea57f47 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/3d_text.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/3d_text.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,27 +36,18 @@ msgid "" "enough." msgstr "" -#, fuzzy msgid "" "You can see 3D text in action using the `3D Labels and Texts demo project " "`__." msgstr "" -"Eğer bir örneğe bakarak daha iyi öğreniyorsanız, bir demo projeyi `burada " -"`__ bulabilirsiniz." -#, fuzzy msgid "" "This page does **not** cover how to display a GUI scene within a 3D " "environment. For information on how to achieve that, see the `GUI in 3D " "`__ demo project." msgstr "" -"Bu sayfada, bir arayüz sahnesinin 3B ortamda nasıl görüntüleneceği bilgisi " -"**bulunmaz**. Bunu nasıl yapacağınız hakkında daha fazla bilgi için, `bu " -"demo proje `__ 'ye bakın." msgid "Label3D" msgstr "Label3D" @@ -117,9 +108,8 @@ msgid "" "rendering limitations page for more information." msgstr "" -#, fuzzy msgid "TextMesh" -msgstr "Doku" +msgstr "" msgid "" "The TextMesh resource has similarities to Label3D. They both display text in " @@ -148,9 +138,8 @@ msgstr "" msgid "TextMesh can use custom shaders, unlike Label3D." msgstr "" -#, fuzzy msgid "There are some limitations to TextMesh:" -msgstr "Dikkat edilecek bazı şeyler var:" +msgstr "" msgid "" "No built-in outline support, unlike Label3D. This can be simulated using " @@ -182,13 +171,10 @@ msgid "" "should then be used to set the ``position`` property of a Control node." msgstr "" -#, fuzzy msgid "" "See the `3D waypoints `__ demo for an example of this." msgstr "" -"Örnekler için `3B çerçeve ölçekleme demosu `__ 'na bakın." msgid "" "Any Control node can be used, including Label, RichTextLabel or even nodes " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/csg_tools.po index dc621b4cd7..e3ec37f385 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,15 +45,11 @@ msgid "" "trenchbroom/>`__ and import them in Godot." msgstr "" -#, fuzzy msgid "" "You can check how to use CSG nodes to build various shapes (such as stairs " "or roads) using the `Constructive Solid Geometry demo project `__." msgstr "" -"Eğer bir örneğe bakarak daha iyi öğreniyorsanız, bir demo projeyi `burada " -"`__ bulabilirsiniz." msgid "Introduction to CSG nodes" msgstr "CSG düğümlerine giriş" @@ -63,30 +59,26 @@ msgid "" "are the CSG nodes:" msgstr "" -#, fuzzy msgid ":ref:`CSGBox3D `" -msgstr ":ref:`class_BoxShape`" +msgstr "" msgid ":ref:`CSGCylinder3D ` (also supports cone)" msgstr "" -#, fuzzy msgid ":ref:`CSGSphere3D `" -msgstr ":ref:`class_SphereShape`" +msgstr "" msgid ":ref:`CSGTorus3D `" msgstr "" -#, fuzzy msgid ":ref:`CSGPolygon3D `" -msgstr ":ref:`CollisionShape2D `" +msgstr "" msgid ":ref:`CSGMesh3D `" msgstr "" -#, fuzzy msgid ":ref:`CSGCombiner3D `" -msgstr ":ref:`int `" +msgstr "" msgid "CSG tools features" msgstr "" @@ -256,13 +248,10 @@ msgid "" "adjust its dimension for the mattress." msgstr "" -#, fuzzy msgid "" "We will create another CSGCombiner3D named ``pillow`` as the child of " "``bed``. The scene tree should look like this:" msgstr "" -"``bed`` 'in alt-öğesi olarak ``pillow`` (yastık) isminde başka bir " -"CSGCombiner oluşturacağız. Sahne ağacınız bunun gibi görünmelidir:" msgid "" "We will combine 3 CSGSphere3D nodes in **Union** mode to form a pillow. " @@ -395,9 +384,8 @@ msgid "" "choose **Paste**." msgstr "" -#, fuzzy msgid "Exporting as glTF" -msgstr "Dışa Aktarım" +msgstr "" msgid "" "It can be useful to block out a level using CSG, then export it as a 3d " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index b135f9fb02..c2afe067ed 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -123,9 +123,8 @@ msgid "" "depending on scene brightness." msgstr "" -#, fuzzy msgid "There are two kinds of CameraAttribute resources available:" -msgstr "Kullanabileceğiniz iki tür işlem var:" +msgstr "" msgid "" "**CameraAttributesPractical:** Features are exposed using arbitrary units, " @@ -192,9 +191,8 @@ msgid "" "be taken into account when tweaking lighting in your scene." msgstr "" -#, fuzzy msgid "There are several background modes available:" -msgstr "Bunun için bir çok neden var:" +msgstr "" msgid "" "**Clear Color** uses the default clear color defined in the project " @@ -222,9 +220,8 @@ msgid "" "\"hall of mirrors\" visual glitch if the sky is visible at any time." msgstr "" -#, fuzzy msgid "Sky materials" -msgstr "Malzemeler" +msgstr "" msgid "" "When using the **Sky** background mode (or the ambient/reflected light mode " @@ -293,9 +290,8 @@ msgid "" "depending on the camera's position and viewing angle." msgstr "" -#, fuzzy msgid "There are several types of ambient light to choose from:" -msgstr "Bunun için bir çok neden var:" +msgstr "" msgid "" "**Background:** Source ambient light from the background, such as the sky, " @@ -355,9 +351,8 @@ msgid "" "lighting with ambient lighting from the probes." msgstr "" -#, fuzzy msgid "Reflected light" -msgstr "Yansımalar" +msgstr "" msgid "" "Reflected light (also called specular light) is the other of the two " @@ -869,9 +864,8 @@ msgstr "" msgid "Using glow in 2D" msgstr "" -#, fuzzy msgid "There are 2 ways to use glow in 2D:" -msgstr "Bunu yapmanın iki yolu var:" +msgstr "" msgid "" "Since Godot 4.2, you can enable HDR for 2D rendering when using the Forward+ " @@ -972,9 +966,8 @@ msgid "" "**Contrast**, and **Saturation** properties:" msgstr "" -#, fuzzy msgid "**Color correction using a 1D gradient**" -msgstr "Tek-boyutlu yokuş kullanarak renk düzeltme." +msgstr "" msgid "" "The second adjustment is by supplying a color correction gradient. This can " @@ -994,9 +987,8 @@ msgid "" "But creating custom ones will allow to map each channel to a different color:" msgstr "" -#, fuzzy msgid "**Color correction using a 3D LUT**" -msgstr "Tek-boyutlu yokuş kullanarak renk düzeltme." +msgstr "" msgid "" "A 3D look-up-texture (LUT) can also be used for color correction. This is a " @@ -1098,9 +1090,8 @@ msgid "" "distance, focal length, and aperture." msgstr "" -#, fuzzy msgid "Exposure" -msgstr "Dışa Aktar" +msgstr "" msgid "" "This multiplies the overall scene brightness visible from the camera. Higher " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po index 27d1aef503..027f4e9b81 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/faking_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/index.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/index.po index a365a41648..776fafe884 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/index.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Global illumination" -msgstr "Genel yerleşikler" +msgstr "" msgid "Translation status" msgstr "Çeviri durumu" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po index 859f43b5c0..2893d341ca 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/introduction_to_global_illumination.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Introduction to global illumination" -msgstr "Grafik Kullnıcı Arayüzünü (GUI) giydirmeye giriş" +msgstr "" msgid "What is global illumination?" msgstr "Genel aydınlatma nedir?" @@ -97,9 +96,8 @@ msgid "" "limitations documentation for ways to reduce this effect." msgstr "" -#, fuzzy msgid "Specular lighting" -msgstr "Köşe Işıklandırması" +msgstr "" msgid "" "Specular lighting is also referred to as *reflections*. This is the lighting " @@ -122,9 +120,8 @@ msgid "" "targeting low-end hardware." msgstr "" -#, fuzzy msgid "Which global illumination technique should I use?" -msgstr "Hangi dili kullanmalıyım?" +msgstr "" msgid "" "When determining a global illumination (GI) technique to use, there are " @@ -173,9 +170,8 @@ msgstr "" msgid "In order of performance from fastest to slowest:" msgstr "" -#, fuzzy msgid "**ReflectionProbe:**" -msgstr "**Yansımalar:**" +msgstr "" msgid "" "ReflectionProbes with their update mode set to **Always** are much more " @@ -209,9 +205,8 @@ msgid "" "**Not available** *when using the Forward Mobile or Compatibility backends.*" msgstr "" -#, fuzzy msgid "**Screen-space indirect lighting (SSIL):**" -msgstr "*GLES3:* Ekran-uzayı ortam perdelemesi (SSAO)." +msgstr "" msgid "" "The SSIL quality and number of blur passes can be adjusted in the Project " @@ -231,9 +226,8 @@ msgid "" "*when using the Forward Mobile or Compatibility backends.*" msgstr "" -#, fuzzy msgid "Visuals" -msgstr "VisualScript" +msgstr "" msgid "" "For comparison, here's a 3D scene with no global illumination options used:" @@ -352,9 +346,8 @@ msgid "" "reflective sphere." msgstr "" -#, fuzzy msgid "Real-time ability" -msgstr "**Gerçek-zamanlı ışıklandırma:**" +msgstr "" msgid "**VoxelGI:** |good| Fully real-time." msgstr "" @@ -489,15 +482,11 @@ msgid "" "See also :ref:`doc_introduction_to_global_illumination_alternatives`." msgstr "" -#, fuzzy msgid "" "You can compare global illumination techniques in action using the `Global " "Illumination demo project `__." msgstr "" -"Eğer bir örneğe bakarak daha iyi öğreniyorsanız, bir demo projeyi `burada " -"`__ bulabilirsiniz." msgid "Which global illumination mode should I use on meshes and lights?" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po index 3a20c3efd0..af1f3be36c 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -104,9 +104,8 @@ msgid "" "to display any reflection." msgstr "" -#, fuzzy msgid "Setting up a ReflectionProbe" -msgstr "Projeyi ayarlamak" +msgstr "" msgid "Add a :ref:`class_ReflectionProbe` node." msgstr "" @@ -124,9 +123,8 @@ msgid "" "having to place too many ReflectionProbe nodes." msgstr "" -#, fuzzy msgid "ReflectionProbe properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "**Update Mode:** Controls when the reflection probe updates. **Once** only " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po index f7b9e79aa6..af7fdded76 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/using_lightmap_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -332,9 +332,8 @@ msgid "" "to create flickering static torches that have their indirect light baked." msgstr "" -#, fuzzy msgid "Static" -msgstr "Durağan cisimler." +msgstr "" msgid "" "Both indirect and direct lighting will be baked. Since static surfaces can " @@ -647,9 +646,8 @@ msgid "" "be lit in real-time)." msgstr "" -#, fuzzy msgid "There are 2 ways to add light probes to a scene:" -msgstr "Bir projeyi, bir sunucu için dışa aktarmanın iki yolu var:" +msgstr "" msgid "" "**Automatic:** Set **Gen Probes > Subdiv** to a value other than " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po index d31d27cbdb..1c16bd187e 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/using_sdfgi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -54,16 +54,14 @@ msgstr "" msgid "Visual comparison" msgstr "" -#, fuzzy msgid "SDFGI disabled." -msgstr "Devre Dışı" +msgstr "" msgid "SDFGI enabled." msgstr "" -#, fuzzy msgid "Setting up SDFGI" -msgstr "Ayar" +msgstr "" msgid "" "In Godot, SDFGI is the global illumination technique with the fewest " @@ -93,9 +91,8 @@ msgid "" "it moves, so you do not need to configure extents (unlike VoxelGI)." msgstr "" -#, fuzzy msgid "Environment SDFGI properties" -msgstr "Ortam seçenekleri" +msgstr "" msgid "" "In the Environment resource, there are several properties available to " @@ -183,9 +180,8 @@ msgid "" "value if you notice striping artifacts in indirect lighting or reflections." msgstr "" -#, fuzzy msgid "SDFGI interaction with lights and objects" -msgstr "Denetleyici ile etkileşmek" +msgstr "" msgid "" "The amount of indirect energy emitted by a light is governed by its color, " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po index 8f696cb428..a351e46f2b 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/global_illumination/using_voxel_gi.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,9 +46,8 @@ msgstr "" msgid "VoxelGI enabled." msgstr "" -#, fuzzy msgid "Setting up VoxelGI" -msgstr "Oynatıcıyı (VideoPlayer) Ayarlamak" +msgstr "" msgid "" "Make sure your static level geometry is imported with the Light Baking " @@ -89,9 +88,8 @@ msgid "" "ensuring it loads and saves quickly." msgstr "" -#, fuzzy msgid "VoxelGI node properties" -msgstr "Bir düğümün özelliklerini değiştirmek" +msgstr "" msgid "" "The following properties can be adjusted in the VoxelGI node inspector " @@ -162,9 +160,8 @@ msgid "" "leaking from the environment." msgstr "" -#, fuzzy msgid "VoxelGI interaction with lights and objects" -msgstr "Denetleyici ile etkileşmek" +msgstr "" msgid "" "To ensure correct visuals when using VoxelGI, you must configure your meshes " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index fddbbaaea7..dbdb624fac 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/index.po index f9ec06b85c..4eb0fbbe06 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index ba6950d778..b476b2020c 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 18f7521f34..091ac00187 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -52,15 +52,11 @@ msgid "" "the :ref:`doc_standard_material_3d` tutorial." msgstr "" -#, fuzzy msgid "" "You can compare various types of lights in action using the `3D Lights and " "Shadows demo project `__." msgstr "" -"Eğer bir örneğe bakarak daha iyi öğreniyorsanız, bir demo projeyi `burada " -"`__ bulabilirsiniz." msgid "Light nodes" msgstr "" @@ -228,9 +224,8 @@ msgid "" "`doc_lights_and_shadows_shadow_filter_mode`." msgstr "" -#, fuzzy msgid "Tweaking shadow bias" -msgstr "Projeyi ayarlamak" +msgstr "" msgid "" "Below is an image of what tweaking bias looks like. Default values work for " @@ -637,9 +632,8 @@ msgid "" "the root :ref:`class_Viewport`." msgstr "" -#, fuzzy msgid "Shadow map size" -msgstr "**Gölge haritalama:**" +msgstr "" msgid "" "High shadow resolutions result in sharper shadows, but at a significant " @@ -759,9 +753,8 @@ msgid "" "``light_size`` property to ``0.0`` in a script." msgstr "" -#, fuzzy msgid "Projector filter mode" -msgstr "Proje iş akışı" +msgstr "" msgid "" "The way projectors are rendered also has an impact on performance. The " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/mesh_lod.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/mesh_lod.po index fba63e250a..49b2a2066f 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/mesh_lod.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/mesh_lod.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,15 +40,11 @@ msgid "" "you can explore if it doesn't meet your expectations)." msgstr "" -#, fuzzy msgid "" "You can see how mesh LOD works in action using the `Occlusion Culling and " "Mesh LOD demo project `__." msgstr "" -"Eğer bir örneğe bakarak daha iyi öğreniyorsanız, bir demo projeyi `burada " -"`__ bulabilirsiniz." msgid "Introduction" msgstr "Giriş" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/occlusion_culling.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/occlusion_culling.po index c94546bf00..03d39b6c5e 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/occlusion_culling.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/occlusion_culling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,15 +37,11 @@ msgstr "" msgid "Troubleshooting common issues with occlusion culling." msgstr "" -#, fuzzy msgid "" "You can see how occlusion culling works in action using the `Occlusion " "Culling and Mesh LOD demo project `__." msgstr "" -"Eğer bir örneğe bakarak daha iyi öğreniyorsanız, bir demo projeyi `burada " -"`__ bulabilirsiniz." msgid "Why use occlusion culling" msgstr "" @@ -128,7 +124,7 @@ msgid "" msgstr "" msgid "" -"The engine then uses this low-resolution buffer to test occludees' :abbr:" +"The engine then uses this low-resolution buffer to test the occludee's :abbr:" "`AABB (Axis-Aligned Bounding Box)` against the occluder shapes. The " "occludee's :abbr:`AABB (Axis-Aligned Bounding Box)` must be *fully occluded* " "by the occluder shape to be culled." @@ -140,9 +136,8 @@ msgid "" "effective than smaller ones (such as decoration props)." msgstr "" -#, fuzzy msgid "Setting up occlusion culling" -msgstr "Eklentinizi ayarlamak" +msgstr "" msgid "" "The first step to using occlusion culling is to enable the **Rendering > " @@ -163,9 +158,8 @@ msgid "" "simplified representation of the scene with only static objects to be baked." msgstr "" -#, fuzzy msgid "There are two ways to set up occluders in a scene:" -msgstr "Bir projeyi, bir sunucu için dışa aktarmanın iki yolu var:" +msgstr "" msgid "Automatically baking occluders (recommended)" msgstr "" @@ -284,9 +278,8 @@ msgid "" "running project." msgstr "" -#, fuzzy msgid "Performance considerations" -msgstr "Performans izleme araçları." +msgstr "" msgid "Design your levels to take advantage of occlusion culling" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/attractors.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/attractors.po index b5f6875185..16c5f8e3b8 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/attractors.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/attractors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,13 +17,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "3D Particle attractors" -msgstr "Parçacık gölgelendirileri" +msgstr "" -#, fuzzy msgid "Particle attractors" -msgstr "Parçacık gölgelendirileri" +msgstr "" msgid "" "Particle attractors are nodes that apply a force to all particles within " @@ -46,17 +44,14 @@ msgid "" "properties in Godot, you can also change this at runtime." msgstr "" -#, fuzzy msgid "Common properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" -#, fuzzy msgid "Common particle attractor properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" -#, fuzzy msgid "Common attractor properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "There are some properties that you can find on all attractors. They're " @@ -154,13 +149,11 @@ msgid "" "moves through it." msgstr "" -#, fuzzy msgid "Sphere attractors" -msgstr "İşleçler" +msgstr "" -#, fuzzy msgid "Particle attractor sphere" -msgstr "Parçacık gölgelendirileri" +msgstr "" msgid "Sphere attractor in the node list" msgstr "" @@ -189,9 +182,8 @@ msgid "" "it moves through it." msgstr "" -#, fuzzy msgid "Vector field attractors" -msgstr "Vektör ara değerlemesi" +msgstr "" msgid "Particle attractor vector field" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/collision.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/collision.po index 46598ba28f..e0ae4843b5 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/collision.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/collision.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,13 +17,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "3D Particle collisions" -msgstr "İlkel çarpışma şekilleri" +msgstr "" -#, fuzzy msgid "Particle collisions" -msgstr "İlkel çarpışma şekilleri" +msgstr "" msgid "" "Since GPU particles are processed entirely on the GPU, they don't have " @@ -38,17 +36,14 @@ msgstr "" msgid "GPU Particle collision is not yet implemented for 2D particle systems." msgstr "" -#, fuzzy msgid "Common properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" -#, fuzzy msgid "Common particle collision properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" -#, fuzzy msgid "Common collision properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "There are some properties that you can find on all collision nodes. They're " @@ -70,17 +65,14 @@ msgid "" "it is fixed." msgstr "" -#, fuzzy msgid "Box collision" -msgstr "Dışbükey çarpışma şekilleri" +msgstr "" -#, fuzzy msgid "Particle collision box" -msgstr "İlkel çarpışma şekilleri" +msgstr "" -#, fuzzy msgid "Box collision in the node list" -msgstr "Dışbükey çarpışma şekilleri" +msgstr "" msgid "" "Box collision nodes are shaped like a solid, rectangular box. You control " @@ -97,20 +89,17 @@ msgid "" "effects." msgstr "" -#, fuzzy msgid "Box collision with particle systems" -msgstr "Parçacık Sistemleri" +msgstr "" msgid "Two particle systems collide with a box collision node" msgstr "" -#, fuzzy msgid "Sphere collision" -msgstr "Kesinlik" +msgstr "" -#, fuzzy msgid "Particle collision sphere" -msgstr "İlkel çarpışma şekilleri" +msgstr "" msgid "Sphere collision in the node list" msgstr "" @@ -136,13 +125,11 @@ msgstr "" msgid "Two particle systems collide with a sphere collision node" msgstr "" -#, fuzzy msgid "Height field collision" -msgstr "Çarpışmalar için hazırlık" +msgstr "" -#, fuzzy msgid "Particle collision height field" -msgstr "İlkel çarpışma şekilleri" +msgstr "" msgid "Height field collision in the node list" msgstr "" @@ -210,13 +197,11 @@ msgid "" "sight or too far away." msgstr "" -#, fuzzy msgid "SDF collision" -msgstr "Fonksiyonlar" +msgstr "" -#, fuzzy msgid "Particle collision SDF" -msgstr "İlkel çarpışma şekilleri" +msgstr "" msgid "SDF collision in the node list" msgstr "" @@ -243,9 +228,8 @@ msgid "" "and cannot change at runtime." msgstr "" -#, fuzzy msgid "SDF particle collision" -msgstr "Çarpışmalar için hazırlık" +msgstr "" msgid "" "SDF particle collision allows for very detailed 3-dimensional collision " @@ -267,9 +251,8 @@ msgid "" "meshes completely." msgstr "" -#, fuzzy msgid "Resolution comparison" -msgstr "Kaynak seçenekleri" +msgstr "" msgid "" "The same area covered by a signed distance field at different resolutions: " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po index a08b09aea4..ebb4a256ca 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/complex_shapes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Complex emission shapes" -msgstr "Çarpışma Şekilleri" +msgstr "" msgid "" "When it is not enough to emit particles from one of the simple shapes " @@ -39,9 +38,8 @@ msgid "" "into one in an external DCC software." msgstr "" -#, fuzzy msgid "Creating emission points" -msgstr "Düğüm oluşturmak" +msgstr "" msgid "Create particle emission points..." msgstr "" @@ -99,13 +97,11 @@ msgid "" "the source mesh." msgstr "" -#, fuzzy msgid "Emission shape textures" -msgstr "Yayılım Şekilleri" +msgstr "" -#, fuzzy msgid "Emission textures" -msgstr "Yayılım Şekilleri" +msgstr "" msgid "The available emission shape textures" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po index 79aa45adfc..0ca73cd1da 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/creating_a_3d_particle_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,13 +17,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Creating a 3D particle system" -msgstr "Parçacık Sistemleri" +msgstr "" -#, fuzzy msgid "Required particle node properties" -msgstr "Bir düğümün özelliklerini değiştirmek" +msgstr "" msgid "" "To get started with particles, the first thing we need to do is add a " @@ -32,9 +30,8 @@ msgid "" "Material`` and at least one ``Draw Pass``." msgstr "" -#, fuzzy msgid "The process material" -msgstr "Fizik malzeme" +msgstr "" msgid "" "To add a process material to your particles node, go to ``Process Material`` " @@ -42,9 +39,8 @@ msgid "" "from the dropdown menu select ``New ParticleProcessMaterial``." msgstr "" -#, fuzzy msgid "Creating a process material" -msgstr "Uzaysal Malzeme" +msgstr "" msgid "" ":ref:`class_ParticleProcessMaterial` is a special kind of material. We don't " @@ -92,9 +88,8 @@ msgid "" "effects more interesting." msgstr "" -#, fuzzy msgid "Particle conversion" -msgstr "Parçacık düğümleri" +msgstr "" msgid "Turning GPU into CPU particles" msgstr "" @@ -122,60 +117,47 @@ msgstr "" msgid "turbulence" msgstr "" -#, fuzzy msgid "sub-emitters" -msgstr "Titreşme" +msgstr "" -#, fuzzy msgid "trails" -msgstr "Braille" +msgstr "" -#, fuzzy msgid "attractors" -msgstr "İşleçler" +msgstr "" -#, fuzzy msgid "collision" -msgstr "Çarpışma Kipi" +msgstr "" -#, fuzzy msgid "You also lose the following properties:" -msgstr "Bu, aşağıdaki adımlar takip edilerek yapılabilir:" +msgstr "" -#, fuzzy msgid "``Ammount Ratio``" -msgstr "``Rotation``" +msgstr "" -#, fuzzy msgid "``Interp to End``" -msgstr "Ara Değerleme" +msgstr "" msgid "``Damping as Friction``" msgstr "" -#, fuzzy msgid "``Emission Shape Offset``" -msgstr "Yayılım Şekilleri" +msgstr "" -#, fuzzy msgid "``Emission Shape Scale``" -msgstr "Yayılım Şekilleri" +msgstr "" -#, fuzzy msgid "``Inherit Velocity Ratio``" -msgstr "Başlangıç Hızı" +msgstr "" -#, fuzzy msgid "``Velocity Pivot``" -msgstr "Vektör" +msgstr "" -#, fuzzy msgid "``Directional Velocity``" -msgstr "Başlangıç Hızı" +msgstr "" -#, fuzzy msgid "``Radial Velocity``" -msgstr "Başlangıç Hızı" +msgstr "" msgid "``Velocity Limit``" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/index.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/index.po index 3a6b94e853..84d4bb52fb 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/index.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Particle systems (3D)" -msgstr "Parçacık sistemleri (2B)" +msgstr "" msgid "" "This section of the tutorial covers (3D) GPU-accelerated particle systems. " @@ -62,9 +61,8 @@ msgid "" "as individual particles." msgstr "" -#, fuzzy msgid "Emitters" -msgstr "Titreşme" +msgstr "" msgid "" "An emitter is what's creating the particles. Emitters are usually not " @@ -75,9 +73,8 @@ msgid "" "the embers and the flames." msgstr "" -#, fuzzy msgid "Node overview" -msgstr "Özet" +msgstr "" msgid "A list of nodes related to 3D particles" msgstr "" @@ -134,9 +131,8 @@ msgstr "" msgid "Basic usage" msgstr "" -#, fuzzy msgid "Advanced topics" -msgstr "Gelişmiş vektör matematiği" +msgstr "" msgid "Translation status" msgstr "Çeviri durumu" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po index fca6c0262d..7e29757ddf 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/process_material_properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,17 +17,14 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Process material properties" -msgstr "Bir düğümün özelliklerini değiştirmek" +msgstr "" -#, fuzzy msgid "ParticleProcessMaterial properties" -msgstr "Uzaysal Malzeme" +msgstr "" -#, fuzzy msgid "Min, max, and curve properties" -msgstr "Bir düğümün özelliklerini değiştirmek" +msgstr "" msgid "" "The properties in this material control how particles behave and change over " @@ -42,9 +39,8 @@ msgid "" "expressed this way." msgstr "" -#, fuzzy msgid "Time" -msgstr "Zaman damgası" +msgstr "" msgid "" "The ``Lifetime Randomness`` property controls how much randomness to apply " @@ -55,9 +51,8 @@ msgid "" "[0.0, ``Lifetime``]." msgstr "" -#, fuzzy msgid "Particle flags" -msgstr "Parçacıklar" +msgstr "" msgid "" "The ``Align Y`` property aligns each particle's Y-axis with its velocity. " @@ -83,16 +78,15 @@ msgid "" msgstr "" msgid "" -"The ``Daming as Friction`` property changes the behavior of damping from a " +"The ``Damping as Friction`` property changes the behavior of damping from a " "constant deceleration to a deceleration based on speed." msgstr "" msgid "Spawn" msgstr "" -#, fuzzy msgid "Emission shape" -msgstr "Yayılım Şekilleri" +msgstr "" msgid "" "Particles can emit from a single point in space or in a way that they fill " @@ -104,22 +98,19 @@ msgid "" "instead of filling it out, all particles spawn on the sphere's surface." msgstr "" -#, fuzzy msgid "Simple particle emission shapes" -msgstr "İlkel çarpışma şekilleri" +msgstr "" msgid "" "Particles emitting from a point (left), in a sphere (middle), and in a box " "(right)" msgstr "" -#, fuzzy msgid "Ring-shaped particle system" -msgstr "Parçacık Sistemleri" +msgstr "" -#, fuzzy msgid "A ring-shaped particle system" -msgstr "Parçacık Sistemleri" +msgstr "" msgid "" "The ``Ring`` emission shape makes particles emit in the shape of a ring. You " @@ -205,9 +196,8 @@ msgid "" "next." msgstr "" -#, fuzzy msgid "Initial velocity" -msgstr "Başlangıç Hızı" +msgstr "" msgid "" "While the ``Direction`` property controls a particle's movement direction, " @@ -220,9 +210,8 @@ msgid "" "setting a negative velocity." msgstr "" -#, fuzzy msgid "Accelerations" -msgstr "**Sürüm**" +msgstr "" msgid "Gravity" msgstr "Yer Çekimi" @@ -245,9 +234,8 @@ msgid "" "Left\\: (X=0,Y=-9.8,Z=0), middle\\: (X=0,Y=9.8,Z=0), right\\: (X=4,Y=2,Z=0)." msgstr "" -#, fuzzy msgid "Angular velocity" -msgstr "Açısal Hız" +msgstr "" msgid "" "``Angular Velocity`` controls a particle's speed of rotation `as described " @@ -262,9 +250,8 @@ msgid "" "The `Damping <#damping>`__ property has no effect on the angular velocity." msgstr "" -#, fuzzy msgid "Linear acceleration" -msgstr "Seçimi Merkeze Getir" +msgstr "" msgid "" "A particle's velocity is a constant value: once it's set, it doesn't change " @@ -290,9 +277,8 @@ msgid "" "acceleration is changed again." msgstr "" -#, fuzzy msgid "Radial acceleration" -msgstr "El ayarlı kamera ara değerlemesi" +msgstr "" msgid "" "The ``Radial Accel`` property adds a gravity-like force to all particles, " @@ -308,9 +294,8 @@ msgstr "" msgid "Negative (left) and positive (right) radial acceleration" msgstr "" -#, fuzzy msgid "Tangential acceleration" -msgstr "El ayarlı kamera ara değerlemesi" +msgstr "" msgid "Tangents on a circle" msgstr "" @@ -360,9 +345,8 @@ msgid "" "takes to bring particles to a complete halt." msgstr "" -#, fuzzy msgid "Attractor interaction" -msgstr "Vektör ara değerlemesi" +msgstr "" msgid "" "If you want the particle system to interact with :ref:`particle attractors " @@ -397,13 +381,11 @@ msgid "" "own ``Color`` or ``Texture`` property." msgstr "" -#, fuzzy msgid "Particle color ramp" -msgstr "Parçacık düğümleri" +msgstr "" -#, fuzzy msgid "Setting up a color ramp" -msgstr "Eklentinizi ayarlamak" +msgstr "" msgid "" "There are two ``Ramp`` properties in the ``Color`` group. These allow you to " @@ -425,9 +407,8 @@ msgid "" "to the range to change its color." msgstr "" -#, fuzzy msgid "Hue variation" -msgstr "Onaylanma Seçenekleri" +msgstr "" msgid "" "Like the ``Color`` property, ``Hue Variation`` controls a particle's color, " @@ -521,9 +502,8 @@ msgid "" "starting position." msgstr "" -#, fuzzy msgid "Animated particles" -msgstr "AnimatedSprite ile grafik öğe kağıdı" +msgstr "" msgid "Three different particle systems using the same smoke sprite sheet" msgstr "" @@ -555,9 +535,8 @@ msgid "" "something like ``3`` to reach an acceptable framerate." msgstr "" -#, fuzzy msgid "Animated particles lifetimes" -msgstr "AnimatedSprite ile grafik öğe kağıdı" +msgstr "" msgid "" "The same particle system at different lifetimes: 1 second (left), 2 seconds " @@ -584,9 +563,8 @@ msgid "" "`." msgstr "" -#, fuzzy msgid "Collision" -msgstr "Çarpışma Kipi" +msgstr "" msgid "" "The ``Mode`` property controls how and if emitters collide with particle " @@ -618,16 +596,14 @@ msgid "" "` section in this manual." msgstr "" -#, fuzzy msgid "Sub-emitter" -msgstr "Titreşme" +msgstr "" msgid "Sub-emitter modes" msgstr "" -#, fuzzy msgid "The available sub-emitter modes" -msgstr "Mevcut öğeleri sorgulama" +msgstr "" msgid "" "The ``Mode`` property controls how and when sub-emitters are spawned. Set it " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/properties.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/properties.po index 7b14af6bb1..b673ad74a1 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/properties.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/properties.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,13 +17,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "3D Particle system properties" -msgstr "Parçacık Sistemleri" +msgstr "" -#, fuzzy msgid "Emitter properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "The checkbox next to the ``Emitting`` property activates and deactivates the " @@ -44,7 +42,7 @@ msgid "" "particles emitted through the lifetime will be the ``Ammount`` * ``Amount " "Ratio``. Changing this value while emitted doesn't affect already created " "particles and doesn't cause the particle system to restart. It's useful for " -"making effects where the number of emitted particels varies over time." +"making effects where the number of emitted particles varies over time." msgstr "" msgid "" @@ -54,9 +52,8 @@ msgid "" "explanation of how to add a sub-emitter to a particle system." msgstr "" -#, fuzzy msgid "Time properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "The ``Lifetime`` property controls how long each particle exists before it " @@ -166,9 +163,8 @@ msgid "" "running at ``10`` FPS appears as smooth as running at ``60``." msgstr "" -#, fuzzy msgid "Collision properties" -msgstr "Çarpışma nesneleri" +msgstr "" msgid "" "The ``Base Size`` property defines each particle's default collision size, " @@ -179,13 +175,11 @@ msgid "" "collision geometry." msgstr "" -#, fuzzy msgid "Drawing properties" -msgstr "Bir düğümün özelliklerini değiştirmek" +msgstr "" -#, fuzzy msgid "Particle drawing properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "The ``Visibility AABB`` property defines a box around the particle system's " @@ -238,17 +232,14 @@ msgid "" "velocity." msgstr "" -#, fuzzy msgid "Trail properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" -#, fuzzy msgid "Particle trails" -msgstr "**Parçacıklar:**" +msgstr "" -#, fuzzy msgid "Particle trail properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "The ``Enabled`` property controls whether particles are rendered as trails. " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/subemitters.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/subemitters.po index 6c584fc7de..65e1c699b3 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/subemitters.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/subemitters.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Particle sub-emitters" -msgstr "Parçacık gölgelendirileri" +msgstr "" msgid "Chained sub-emitters" msgstr "" @@ -39,9 +38,8 @@ msgstr "" msgid "Click to assign a sub-emitter..." msgstr "" -#, fuzzy msgid "List particle systems" -msgstr "Parçacık Sistemleri" +msgstr "" msgid "\\...and select one from the scene" msgstr "" @@ -83,9 +81,8 @@ msgid "" "other kind of recursive or self-referential sub-emitter setup." msgstr "" -#, fuzzy msgid "Emitter mode" -msgstr "Titreşme" +msgstr "" msgid "" "When you assign a sub-emitter, you don't see it spawn right away. Emitting " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/trails.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/trails.po index 75be39082f..b90b4fcb27 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/trails.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/trails.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,21 +17,17 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "3D Particle trails" -msgstr "**Parçacıklar:**" +msgstr "" -#, fuzzy msgid "Particle trails" -msgstr "**Parçacıklar:**" +msgstr "" -#, fuzzy msgid "Particle trail params" -msgstr "**Parçacıklar:**" +msgstr "" -#, fuzzy msgid "Setting up particle trails" -msgstr "Oyun sahasını ayarlamak" +msgstr "" msgid "" "Godot provides several types of trails you can add to a particle system. " @@ -53,9 +49,8 @@ msgstr "" msgid "Ribbon trails" msgstr "" -#, fuzzy msgid "Particle ribbon" -msgstr "Parçacık düğümleri" +msgstr "" msgid "Important ribbon mesh parameters" msgstr "" @@ -97,9 +92,8 @@ msgid "" "total length." msgstr "" -#, fuzzy msgid "Particle ribbon sections" -msgstr "Parçacık düğümleri" +msgstr "" msgid "" "3 sections, 1m section length (left) vs. 12 sections, 0.25m section length " @@ -116,9 +110,8 @@ msgid "" "curve's value at ``1.0`` at the trail's tail." msgstr "" -#, fuzzy msgid "Particle ribbon curves" -msgstr "Parçacık düğümleri" +msgstr "" msgid "" "Particle trails shaped by different curves. The trails move from left to " @@ -133,9 +126,8 @@ msgid "" "curve more closely." msgstr "" -#, fuzzy msgid "Particle ribbon segments" -msgstr "Parçacık düğümleri" +msgstr "" msgid "" "Particle trail shape smoothness: 1 segment per section (top), 12 segments " @@ -151,9 +143,8 @@ msgid "" "of quads." msgstr "" -#, fuzzy msgid "Particle tube trails" -msgstr "**Parçacıklar:**" +msgstr "" msgid "Tube trails emit cylindrical particles" msgstr "" @@ -168,9 +159,8 @@ msgid "" "should now be emitting in long, cylindrical trails." msgstr "" -#, fuzzy msgid "Particle tube" -msgstr "Parçacık düğümleri" +msgstr "" msgid "Important tube mesh parameters" msgstr "" @@ -202,9 +192,8 @@ msgid "" "tail." msgstr "" -#, fuzzy msgid "Particle tubes" -msgstr "Parçacık düğümleri" +msgstr "" msgid "" "Particle tube trails with a custom curve shape: 4 radial steps, 3 sections, " @@ -220,9 +209,8 @@ msgid "" "particle trail keeps its Y-axis aligned along the direction of its movement." msgstr "" -#, fuzzy msgid "Particle tubes aligned" -msgstr "Parçacık gölgelendirileri" +msgstr "" msgid "" "Particle tube trails without alignment (left) and with Y-axis aligned to " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/turbulence.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/turbulence.po index 59146c919d..dfef9dba7f 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/turbulence.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/particles/turbulence.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Particle turbulence" -msgstr "Parçacık düğümleri" +msgstr "" msgid "" "Turbulence uses a noise texture to add variation and interesting patterns to " @@ -29,13 +28,11 @@ msgid "" "behavior." msgstr "" -#, fuzzy msgid "Turbulence properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" -#, fuzzy msgid "Particle turbulence properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "There are two things you have to do before turbulence has any effect on a " @@ -55,9 +52,8 @@ msgid "" "Using turbulence is not recommended when targeting mobile/web platforms." msgstr "" -#, fuzzy msgid "Noise properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "The basis for particle turbulence is a noise pattern. There are several " @@ -129,9 +125,8 @@ msgid "" "higher panning speeds when repetition becomes noticeable faster." msgstr "" -#, fuzzy msgid "Influence properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "The influence properties determine how much each particle is affected by " @@ -159,9 +154,8 @@ msgid "" "influence values (right)" msgstr "" -#, fuzzy msgid "Displacement properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "Displacement changes a particle's starting position. Use ``Initial " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po index 56b830dedf..d5b70efd74 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/physical_light_and_camera_units.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,9 +76,8 @@ msgstr "" msgid "Physical light units are only available in 3D rendering, not 2D." msgstr "" -#, fuzzy msgid "Setting up physical light units" -msgstr "Otomatik imzalamayı ayarlamak" +msgstr "" msgid "" "Physical light units can be enabled separately from physical camera units." @@ -87,13 +86,11 @@ msgstr "" msgid "To enable physical light units correctly, there are 4 steps required:" msgstr "" -#, fuzzy msgid "Enable the project setting." -msgstr "Hata ayıklama proje ayarları" +msgstr "" -#, fuzzy msgid "Configure the camera." -msgstr "Oyuncuyu Kodlamak" +msgstr "" msgid "Configure the environment." msgstr "" @@ -110,9 +107,8 @@ msgid "" "decreased in the advanced Project Settings." msgstr "" -#, fuzzy msgid "Enable the project setting" -msgstr "Hata ayıklama proje ayarları" +msgstr "" msgid "" "Open the Project Settings, enable the **Advanced** toggle then enable " @@ -120,9 +116,8 @@ msgid "" "editor." msgstr "" -#, fuzzy msgid "Configure the camera" -msgstr "Oyuncuyu Kodlamak" +msgstr "" msgid "" "When physical light units are enabled and if you have a WorldEnvironment " @@ -237,9 +232,8 @@ msgid "" "this energy is multiplied by the intensity." msgstr "" -#, fuzzy msgid "Configure the light nodes" -msgstr "Düğüm oluşturmak" +msgstr "" msgid "" "After enabling physical light units, 2 new properties become available in " @@ -295,9 +289,8 @@ msgid "" "lux." msgstr "" -#, fuzzy msgid "**Color temperature**" -msgstr "**Color**" +msgstr "" msgid "" "6500 Kelvin is white. Higher values result in colder (bluer) colors, while " @@ -320,9 +313,8 @@ msgid "" "non-realistic properties." msgstr "" -#, fuzzy msgid "Setting up physical camera units" -msgstr "Oyun sahasını ayarlamak" +msgstr "" msgid "" "Physical camera units can be enabled separately from physical light units." diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po index b939dbdf42..e1bebadba9 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/arraymesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -78,9 +78,8 @@ msgstr "1" msgid "``ARRAY_NORMAL``" msgstr "" -#, fuzzy msgid ":ref:`PackedVector3Array `" -msgstr ":ref:`PoolIntArray `" +msgstr "" msgid "2" msgstr "2" @@ -101,9 +100,8 @@ msgstr "3" msgid "``ARRAY_COLOR``" msgstr "" -#, fuzzy msgid ":ref:`PackedColorArray `" -msgstr ":ref:`PoolIntArray `" +msgstr "" msgid "4" msgstr "4" @@ -153,9 +151,8 @@ msgstr "" msgid "``ARRAY_INDEX``" msgstr "" -#, fuzzy msgid ":ref:`PackedInt32Array `" -msgstr ":ref:`PoolIntArray `" +msgstr "" msgid "" "In most cases when creating a mesh, we define it by its vertex positions. So " @@ -181,9 +178,8 @@ msgid "" "are typically left empty." msgstr "" -#, fuzzy msgid "Setting up the ArrayMesh" -msgstr "Projeyi ayarlamak" +msgstr "" msgid "" "In the editor, create a :ref:`MeshInstance3D ` and add " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po index 65ae95f5b4..39dfdbb846 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/immediatemesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,12 +76,9 @@ msgid "" "multiple surfaces for the mesh." msgstr "" -#, fuzzy msgid "" "The example code below draws a single triangle in the ``_ready()`` function." msgstr "" -"Şimdi artık Timer ile Sprite bağlantısını ``_ready()`` fonksiyonu içinde " -"yapabiliriz." msgid "" "The ImmediateMesh can also be used across frames. Each time you call " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po index b74e867359..4dd7abd440 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po index fe8fb1ae91..05a43b5c06 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/meshdatatool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po index 905a520dc9..3b8f9c1a01 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/procedural_geometry/surfacetool.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,8 +23,8 @@ msgstr "" msgid "" "The :ref:`SurfaceTool ` provides a useful interface for " "constructing geometry. The interface is similar to the :ref:`ImmediateMesh " -"` node. You set each per-vertex attribute (e.g. normal, " -"uv, color) and then when you add a vertex it captures the attributes." +"` class. You set each per-vertex attribute (e.g. " +"normal, uv, color) and then when you add a vertex it captures the attributes." msgstr "" msgid "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/resolution_scaling.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/resolution_scaling.po index ffec2e7f5a..3ddc5af8c2 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/resolution_scaling.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/resolution_scaling.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -43,15 +43,11 @@ msgid "" "scale and graphics settings in your in-game menus." msgstr "" -#, fuzzy msgid "" "You can compare resolution scaling modes and factors in action using the `3D " "Antialiasing demo project `__." msgstr "" -"Eğer bir örneğe bakarak daha iyi öğreniyorsanız, bir demo projeyi `burada " -"`__ bulabilirsiniz." msgid "" "Resolution scaling is currently not available for 2D rendering, but it can " @@ -59,18 +55,16 @@ msgid "" "`doc_multiple_resolutions` for more information." msgstr "" -#, fuzzy msgid "Resolution scaling options" -msgstr "Kaynak seçenekleri" +msgstr "" msgid "" "In the advanced Project Settings' **Rendering > Scaling 3D** section, you " "can find several options for 3D resolution scaling:" msgstr "" -#, fuzzy msgid "Scaling mode" -msgstr "Ölçek Kipi" +msgstr "" msgid "**Bilinear:** Standard bilinear filtering (default)." msgstr "" @@ -118,9 +112,8 @@ msgid "" "it already performs temporal antialiasing." msgstr "" -#, fuzzy msgid "Rendering scale" -msgstr "İşleme" +msgstr "" msgid "" "The **Rendering > Scaling 3D > Scale** setting adjusts the resolution scale. " @@ -160,13 +153,11 @@ msgstr "" msgid "**1920×1080 (Full HD)**" msgstr "" -#, fuzzy msgid "Resolution scale factor" -msgstr "Uzaktan denetleyici." +msgstr "" -#, fuzzy msgid "3D rendering resolution" -msgstr "Mobil işleme sınırlamaları" +msgstr "" msgid "Megapixels rendered per frame" msgstr "" @@ -364,9 +355,8 @@ msgid "" "remains functional in this case." msgstr "" -#, fuzzy msgid "Mipmap bias" -msgstr "Mip-haritaları" +msgstr "" msgid "" "Godot automatically uses a negative texture mipmap bias when the 3D " @@ -382,7 +372,9 @@ msgid "" "textures in the Import dock." msgstr "" -msgid "The formula used to determine the texture mipmap bias is: TODO" +msgid "" +"The formula used to determine the texture mipmap bias is: " +"``log2f(min(scaling_3d_scale, 1.0)) + custom_texture_mipmap_bias``" msgstr "" msgid "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/standard_material_3d.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/standard_material_3d.po index 4d06cf6ad8..1d0255148e 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/standard_material_3d.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/standard_material_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,9 +75,8 @@ msgid "" "it's with the export preset for unreal engine, which also uses ORM textures." msgstr "" -#, fuzzy msgid "Transparency" -msgstr "Saydam" +msgstr "" msgid "" "By default, materials in Godot are opaque. This is fast to render, but it " @@ -197,9 +196,8 @@ msgid "" "another transparency mode is more suited for your needs." msgstr "" -#, fuzzy msgid "Alpha Antialiasing" -msgstr "**Kenar yumuşatma:**" +msgstr "" msgid "" "This property is only visible when the transparency mode is **Alpha " @@ -215,9 +213,8 @@ msgid "" "exhibit ghosting artifacts." msgstr "" -#, fuzzy msgid "There are 3 alpha antialiasing modes available:" -msgstr "Bunun için bir çok neden var:" +msgstr "" msgid "" "**Disabled:** No alpha antialiasing. Edges of transparent materials will " @@ -365,36 +362,42 @@ msgstr "" msgid "Shading" msgstr "Gölgelendirme" -#, fuzzy msgid "Shading mode" -msgstr "Gölgelendirme" +msgstr "" msgid "" -"Godot has a more or less uniform cost per pixel thanks to depth pre-pass. " -"All lighting calculations are made by running the lighting shader on every " -"pixel." +"Godot has a more or less uniform cost per pixel thanks to the depth pre-" +"pass. All lighting calculations are made by running the lighting shader on " +"every pixel." msgstr "" msgid "" "As these calculations are costly, performance can be brought down " "considerably in some corner cases such as drawing several layers of " -"transparency (which is common in particle systems). Switching to per-vertex " -"lighting may help in these cases." +"transparency (which is common in particle systems). Switching to the " +"**Unshaded** shading mode may help improve performance in these cases, " +"especially when the camera is close to particles." msgstr "" msgid "" -"Additionally, on low-end or mobile devices, switching to vertex lighting can " -"considerably increase rendering performance." +"Additionally, on low-end or mobile devices, switching to unshaded rendering " +"can considerably increase rendering performance." msgstr "" msgid "" -"Keep in mind that when vertex lighting is enabled, only directional lighting " -"can produce shadows (for performance reasons)." +"Keep in mind that when unshaded rendering is enabled, lights will not affect " +"the material at all." msgstr "" msgid "" -"However, in some cases you might want to show just the albedo (color) and " -"ignore the rest. To do this you can set the shading mode to unshaded" +"**Per-Vertex** shading is listed as an option in the shading mode property. " +"However, per-vertex shading is currently unimplemented and will act " +"identical to per-pixel shading." +msgstr "" + +msgid "" +"Support for per-vertex shading is planned to be reimplemented in a future " +"Godot release." msgstr "" msgid "Diffuse Mode" @@ -402,7 +405,7 @@ msgstr "Karışma Kipi" msgid "" "Specifies the algorithm used by diffuse scattering of light when hitting the " -"object. The default is *Burley*. Other modes are also available:" +"object. The default is **Burley**. Other modes are also available:" msgstr "" msgid "" @@ -419,11 +422,6 @@ msgid "" "scattering. This implementation is energy conserving." msgstr "" -msgid "" -"**Oren Nayar:** This implementation aims to take microsurfacing into account " -"(via roughness). Works well for clay-like materials and some types of cloth." -msgstr "" - msgid "" "**Toon:** Provides a hard cut for lighting, with smoothing affected by " "roughness. It is recommended you disable sky contribution from your " @@ -465,9 +463,8 @@ msgid "" "otherwise light it." msgstr "" -#, fuzzy msgid "Disable Fog" -msgstr "Devre Dışı" +msgstr "" msgid "" "Makes the object unaffected by depth-based or volumetric fog. This is useful " @@ -652,9 +649,8 @@ msgid "" "marble, colored liquids, etc." msgstr "" -#, fuzzy msgid "Back Lighting" -msgstr "Işıklandırma" +msgstr "" msgid "" "This controls how much light from the lit side (visible to light) is " @@ -799,9 +795,8 @@ msgid "" "option makes it use world space instead." msgstr "" -#, fuzzy msgid "Sampling" -msgstr "Derleme" +msgstr "" msgid "Filter" msgstr "Filtrele" @@ -841,9 +836,8 @@ msgid "" "AR." msgstr "" -#, fuzzy msgid "Billboard" -msgstr "Pano" +msgstr "" msgid "Billboard Mode" msgstr "" @@ -948,9 +942,8 @@ msgid "" "better, **Object Dither** (which is even faster than **Pixel Dither**)." msgstr "" -#, fuzzy msgid "Material Settings" -msgstr "Malzemeler" +msgstr "" msgid "Render priority" msgstr "" @@ -961,9 +954,8 @@ msgid "" "but no color draw, such as cracks on the floor)." msgstr "" -#, fuzzy msgid "Next Pass" -msgstr "Sonraki sekme" +msgstr "" msgid "" "Sets the material to be used for the next pass. This renders the object " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_decals.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_decals.po index 88eea9d339..05cdde9dd4 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_decals.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_decals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Using decals" -msgstr "Sinyalleri kullanmak" +msgstr "" msgid "" "Decals are only supported in the Clustered Forward and Forward Mobile " @@ -57,13 +56,10 @@ msgstr "" msgid "How to balance decal configuration between performance and quality." msgstr "" -#, fuzzy msgid "" "The Godot demo projects repository contains a `3D decals demo `__." msgstr "" -"Örnekler için `3B çerçeve ölçekleme demosu `__ 'na bakın." msgid "" "If you're looking to write arbitrary 3D text on top of a surface, use :ref:" @@ -108,9 +104,8 @@ msgid "" "time (and then be removed using ``queue_free()``) to improve performance." msgstr "" -#, fuzzy msgid "Blob shadows" -msgstr "Gölgeler" +msgstr "" msgid "" "Blob shadows are frequently used in mobile projects (or to follow a retro " @@ -142,13 +137,11 @@ msgstr "" msgid "Quick start guide" msgstr "" -#, fuzzy msgid "Creating decals in the editor" -msgstr "Bir sinyali, düzenleyici içinden bağlamak" +msgstr "" -#, fuzzy msgid "Create a Decal node in the 3D editor." -msgstr "Godot düzenleyici kullanarak tamamlanmış bir 2B oyun oluşturmak." +msgstr "" msgid "" "In the inspector, expand the **Textures** section and load a texture in " @@ -173,9 +166,8 @@ msgid "" "disable layer 2 in the decal's **Cull Mask** property." msgstr "" -#, fuzzy msgid "Decal node properties" -msgstr "Bir düğümün özelliklerini değiştirmek" +msgstr "" msgid "" "**Extents:** The size of the decal. The Y axis determines the length of the " @@ -243,9 +235,8 @@ msgid "" "performance cost due to the added normal angle computations." msgstr "" -#, fuzzy msgid "Vertical Fade" -msgstr "Parçacık gölgelendirileri" +msgstr "" msgid "" "**Upper Fade:** The curve over which the decal will fade as the surface gets " @@ -259,9 +250,8 @@ msgid "" "(away from the decal's projection angle). Only positive values are valid." msgstr "" -#, fuzzy msgid "Distance Fade" -msgstr "Mesafe" +msgstr "" msgid "" "**Enabled:** Controls whether distance fade (a form of :abbr:`LOD (Level of " @@ -282,9 +272,8 @@ msgid "" "transition, which is more suited when the camera moves fast." msgstr "" -#, fuzzy msgid "Cull Mask" -msgstr "Çarpışma Maskesi" +msgstr "" msgid "" "**Cull Mask:** Specifies which VisualInstance3D layers this decal will " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 1f347648ce..49ee15a97a 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -39,15 +39,11 @@ msgstr "" msgid "Example project" msgstr "" -#, fuzzy msgid "" "To learn how GridMaps work, start by downloading the sample project: " "`gridmap_starter.zip `_." msgstr "" -"Eğer bir örneğe bakarak daha iyi öğreniyorsanız, bir demo projeyi `burada " -"`__ bulabilirsiniz." msgid "" "Unzip this project and add it to the Project Manager using the \"Import\" " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 2a3c44c228..7013bd9950 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -60,14 +60,10 @@ msgid "" "duplicated. In the tree case, this would be the tree itself." msgstr "" -#, fuzzy msgid "" "In our example, we would use a :ref:`Node3D ` node as the root " "node of the scene. Your scene tree would look like this:" msgstr "" -"Bu demo için, ``ViewportContainer`` içeren bir :ref:`Node2D `, " -"ve son olarak bir ``Viewport`` kullanacağız. **Sahne** sekmeniz bunun gibi " -"görünmelidir:" msgid "For simplicity's sake, this tutorial uses built-in primitives." msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_transforms.po index 22867d1b8f..d675abbb36 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/variable_rate_shading.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/variable_rate_shading.po index 19164b0db1..24e182e250 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/variable_rate_shading.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/variable_rate_shading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,9 +20,8 @@ msgstr "" msgid "Variable rate shading" msgstr "" -#, fuzzy msgid "What is variable rate shading?" -msgstr "İkiye ayırma nedir?" +msgstr "" msgid "" "In modern 3D rendering engines, shaders are much more complex compared to " @@ -79,9 +78,8 @@ msgid "" "performance)" msgstr "" -#, fuzzy msgid "Hardware support" -msgstr "Tarayıcı desteği" +msgstr "" msgid "Variable rate shading is only supported on specific GPUs:" msgstr "" @@ -103,9 +101,8 @@ msgstr "" msgid "Intel integrated graphics do not support variable rate shading." msgstr "" -#, fuzzy msgid "**Mobile SoCs:**" -msgstr "**mobil**" +msgstr "" msgid "Snapdragon 888 and newer" msgstr "" @@ -163,9 +160,8 @@ msgid "" "`command line argument `." msgstr "" -#, fuzzy msgid "Creating a VRS density map" -msgstr "Yeni bir betik oluşturmak" +msgstr "" msgid "" "If using the **Texture** VRS mode, you *must* set a texture to be used as a " @@ -181,9 +177,8 @@ msgid "" "the performance gains from VRS." msgstr "" -#, fuzzy msgid "The texture must follow these rules:" -msgstr "Bu metnin tamamı şöyledir:" +msgstr "" msgid "" "The texture *must* use a lossless compression format so that colors can be " @@ -304,9 +299,8 @@ msgid "" "low, or textures will appear grainy." msgstr "" -#, fuzzy msgid "Performance comparison" -msgstr "Performans izleme araçları." +msgstr "" msgid "" "To give an idea of how much VRS can improve performance in theory, here's a " @@ -318,21 +312,17 @@ msgid "" "Results were captured on a GeForce RTX 4090 with the NVIDIA 525.60.11 driver." msgstr "" -#, fuzzy msgid "Resolution" -msgstr "Kaynak seçenekleri" +msgstr "" -#, fuzzy msgid "VRS disabled" -msgstr "Devre Dışı" +msgstr "" -#, fuzzy msgid "VRS enabled" -msgstr "Etkin" +msgstr "" -#, fuzzy msgid "Performance improvement" -msgstr "Performans izleme araçları." +msgstr "" msgid "1920×1080 (Full HD)" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/visibility_ranges.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/visibility_ranges.po index e47fd0fff5..ed9ba92ef5 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/visibility_ranges.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/visibility_ranges.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Visibility ranges (HLOD)" -msgstr "Görünürlük Dikdörtgeni" +msgstr "" msgid "" "Along with :ref:`doc_mesh_lod` and :ref:`doc_occlusion_culling`, visibility " @@ -87,9 +86,8 @@ msgid "" "relevant to the player." msgstr "" -#, fuzzy msgid "Setting up visibility range" -msgstr "Otomatik imzalamayı ayarlamak" +msgstr "" msgid "" "This is a quick-start guide for configuring a basic LOD system. After " @@ -136,9 +134,8 @@ msgid "" "transition from a sphere to a box as the camera moves away." msgstr "" -#, fuzzy msgid "Visibility range properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "In the inspector of any node that inherits from GeometryInstance3D, you can " @@ -191,7 +188,7 @@ msgid "" "**Disabled:** Uses hysteresis to switch between LOD levels instantly. This " "prevents situations where LOD levels are switched back and forth quickly " "when the player moves forward and then backward at the LOD transition point. " -"The hystereis distance is determined by **Visibility Range > Begin Margin** " +"The hysteresis distance is determined by **Visibility Range > Begin Margin** " "and **Visibility Range > End Margin**. This mode provides the best " "performance as it doesn't force rendering to become transparent during the " "fade transition." @@ -218,9 +215,8 @@ msgid "" "hierarchical LOD." msgstr "" -#, fuzzy msgid "Visibility parent" -msgstr "Görünürlük Dikdörtgeni" +msgstr "" msgid "" "The **Visibility Parent** property makes it easier to set up :abbr:`HLOD " @@ -291,9 +287,8 @@ msgid "" "the visibility parent." msgstr "" -#, fuzzy msgid "Configuration tips" -msgstr "Animasyon ipuçları" +msgstr "" msgid "Use simpler materials at a distance to improve performance" msgstr "" @@ -339,20 +334,17 @@ msgstr "Yükseklik" msgid "Subsurface Scattering" msgstr "Yüzeyaltı Saçılması" -#, fuzzy msgid "Back Lighting" -msgstr "Işıklandırma" +msgstr "" msgid "Refraction" msgstr "Kırılma" -#, fuzzy msgid "Proximity Fade" -msgstr "Öncelik Kipi" +msgstr "" -#, fuzzy msgid "Use dithering for LOD transitions" -msgstr "Çevirileri test etmek" +msgstr "" msgid "" "Godot currently only supports alpha-based fading for visibility ranges. You " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/volumetric_fog.po b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/volumetric_fog.po index be0cceeca5..8ae70a02f8 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/3d/volumetric_fog.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/3d/volumetric_fog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,15 +46,11 @@ msgid "" "What fog volumes are and how they differ from \"global\" volumetric fog." msgstr "" -#, fuzzy msgid "" "You can see how volumetric fog works in action using the `Volumetric Fog " "demo project `__." msgstr "" -"Eğer bir örneğe bakarak daha iyi öğreniyorsanız, bir demo projeyi `burada " -"`__ bulabilirsiniz." msgid "" "Here is a comparison between traditional fog (which does not interact with " @@ -263,9 +259,8 @@ msgid "" "global volumetric fog is undesired, set its **Density** to ``0.0``." msgstr "" -#, fuzzy msgid "Create a FogVolume node." -msgstr "Klasör Oluştur" +msgstr "" msgid "Assign a new FogMaterial to the FogVolume node's **Material** property." msgstr "" @@ -288,9 +283,8 @@ msgid "" "FogVolume can be made thicker and use a lower density in the **Material**." msgstr "" -#, fuzzy msgid "FogVolume properties" -msgstr "Düzenlenebilir özellikler." +msgstr "" msgid "" "**Extents:** The size of the FogVolume when **Shape** is **Ellipsoid**, " @@ -401,9 +395,8 @@ msgid "" "achieve this." msgstr "" -#, fuzzy msgid "Custom FogVolume shaders" -msgstr "Özel gölgelendiriciler" +msgstr "" msgid "" "This page only covers the built-in settings offered by FogMaterial. If you " @@ -434,9 +427,8 @@ msgstr "" msgid "Quads generally have a lower performance cost than volumetric fog." msgstr "" -#, fuzzy msgid "This approach has a few downsides though:" -msgstr "Yine de bir kaç farklılık var:" +msgstr "" msgid "" "The fog effect has less realistic falloff, especially if the camera enters " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/2d_skeletons.po index ac63a011bb..5fdb749ded 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/animation_track_types.po b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/animation_track_types.po index 270b4a28ba..3974622aed 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/animation_track_types.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/animation_track_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Animation Track types" -msgstr "Animasyon İzi Düzenleyicisi" +msgstr "" msgid "" "This page gives an overview of the track types available for Godot's " @@ -51,18 +50,16 @@ msgid "" "reduce resource capacity through compression." msgstr "" -#, fuzzy msgid "Blend Shape Track" -msgstr "Harmanlama şekilleri" +msgstr "" msgid "" "A blend shape track is optimized for animating blend shape in :ref:" "`MeshInstance3D `." msgstr "" -#, fuzzy msgid "Call Method Track" -msgstr "[method hide] çağrısı yapın." +msgstr "" msgid "" "A call method track allow you to call a function at a precise time from " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/animation_tree.po index a5e828b292..b1f0769937 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/creating_movies.po b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/creating_movies.po index 5bd703210d..686feaae78 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/creating_movies.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/creating_movies.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Creating movies" -msgstr "Düğüm oluşturmak" +msgstr "" msgid "" "Godot can record **non-real-time** video and audio from any 2D or 3D " @@ -167,9 +166,8 @@ msgid "" "automatically used when running the project from the editor." msgstr "" -#, fuzzy msgid "Command line usage" -msgstr "Komut satırı başvurusu" +msgstr "" msgid "" "Movie Maker can also be enabled from the :ref:`command line " @@ -209,9 +207,8 @@ msgid "" "project that will record a video file." msgstr "" -#, fuzzy msgid "Choosing an output format" -msgstr "Animasyonları seçme" +msgstr "" msgid "" "Output formats are provided by the :ref:`MovieWriter ` " @@ -219,9 +216,8 @@ msgid "" "more can be implemented by extensions:" msgstr "" -#, fuzzy msgid "AVI (recommended)" -msgstr "glTF 2.0 *(önerilen)*." +msgstr "" msgid "" "AVI container with MJPEG for video and uncompressed audio. Features lossy " @@ -269,9 +265,8 @@ msgid "" "the same name as the ``.png`` file (minus the extension)." msgstr "" -#, fuzzy msgid "Custom" -msgstr "Özel klasör" +msgstr "" msgid "" "If you need to encode directly to a different format or pipe a stream " @@ -454,9 +449,8 @@ msgid "" "those settings with the ``movie`` :ref:`feature tag `." msgstr "" -#, fuzzy msgid "Post-processing steps" -msgstr "**Sonra-işleme**" +msgstr "" msgid "Some common post-processing steps are listed below." msgstr "" @@ -467,9 +461,8 @@ msgid "" "avoiding multiple lossy encoding steps." msgstr "" -#, fuzzy msgid "Converting AVI video to MP4" -msgstr "Girintiyi Sekmelere Dönüştür" +msgstr "" msgid "" "While some platforms such as YouTube support uploading the AVI file " @@ -526,9 +519,8 @@ msgid "" "support storing transparency, so you can use WebM/VP9 as an alternative:" msgstr "" -#, fuzzy msgid "Cutting video" -msgstr "Düğümleri almak" +msgstr "" msgid "" "You can trim parts of the video you don't want to keep after the video is " @@ -549,9 +541,8 @@ msgid "" "preserving its existing aspect ratio:" msgstr "" -#, fuzzy msgid "Reducing framerate" -msgstr "Bir kamera eklemek" +msgstr "" msgid "" "The following command changes a video's framerate to 30 FPS, dropping some " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/cutout_animation.po index 04eea94055..b8073651e9 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/index.po index 6e6ad5bcbd..98a613103b 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/introduction.po b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/introduction.po index c2827560c4..b1b97fe0b3 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/introduction.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -171,9 +171,8 @@ msgid "" "default Godot icon for the sprite's texture." msgstr "" -#, fuzzy msgid "Adding an animation" -msgstr "Animasyon Ekle" +msgstr "" msgid "" "Select the AnimationPlayer node and click the \"Animation\" button in the " @@ -187,9 +186,8 @@ msgstr "Animasyon Ekle" msgid "Add a new animation" msgstr "" -#, fuzzy msgid "Manage an animation libraries" -msgstr "Animasyon Ağacı oluşturmak" +msgstr "" msgid "" "For reusability, the animation is registered in a list in the animation " @@ -198,9 +196,8 @@ msgid "" "[Global] animation library that AnimationPlayer has by default." msgstr "" -#, fuzzy msgid "Manage animations" -msgstr "kamera animasyonu" +msgstr "" msgid "" "If there are multiple animation libraries and you try to add an animation, a " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/playing_videos.po b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/playing_videos.po index 985416237f..c06298dcf2 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/animation/playing_videos.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/animation/playing_videos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -56,20 +56,16 @@ msgid "" "extensions are videos - some of them may only contain audio." msgstr "" -#, fuzzy msgid "Setting up VideoStreamPlayer" -msgstr "Oynatıcıyı (VideoPlayer) Ayarlamak" +msgstr "" msgid "Create a VideoStreamPlayer node using the Create New Node dialog." msgstr "" -#, fuzzy msgid "" "Select the VideoStreamPlayer node in the scene tree dock, go to the " "inspector and load an ``.ogv`` file in the Stream property." msgstr "" -"Timer düğümü seçiliyken, Denetleyiciye gidin ve **Otobaşlat** özelliğini " -"işaretleyin." msgid "" "If you don't have your video in Ogg Theora format yet, jump to :ref:" @@ -197,9 +193,8 @@ msgstr "" "ve `3B GUI demo `__ 'ya bakın." -#, fuzzy msgid "Looping a video" -msgstr "Düğümleri almak" +msgstr "" msgid "" "For looping a video, the **Loop** property can be enabled. This will " @@ -372,9 +367,8 @@ msgid "" "and using a `VideoStreamPlayer` node to display the video content." msgstr "" -#, fuzzy msgid "Scene Setup" -msgstr "Sahne ayarları" +msgstr "" msgid "" "Ensure that the scene contains a `VideoStreamPlayer` node to play the video " @@ -382,9 +376,8 @@ msgid "" "effect." msgstr "" -#, fuzzy msgid "Writing the Custom Shader" -msgstr "El kitabı yazılması" +msgstr "" msgid "To implement the chroma key effect, follow these steps:" msgstr "" @@ -414,9 +407,8 @@ msgid "" "and users can customize it according to their specific requirements." msgstr "" -#, fuzzy msgid "UI Controls" -msgstr "Control" +msgstr "" msgid "" "To allow users to manipulate the chroma key effect in real-time, we created " @@ -429,9 +421,8 @@ msgid "" "are :" msgstr "" -#, fuzzy msgid "Signal Handling" -msgstr "Giriş" +msgstr "" msgid "" "Connect the appropriate signal from the UI elements to the `Control` node's " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po index 45cfbfca73..b235a81ceb 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -100,7 +100,7 @@ msgstr "Animasyon Kipi" msgid "" "Godot and Blender have different structure to store animation data. In Godot " "animation data is stored in an AnimationPlayer node, instead of in each " -"animated node. In order to fix this inconsistence and still make the " +"animated node. In order to fix this inconsistency and still make the " "animation play versatile, this add-on has three animation exporting modes." msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po index e7ea372df0..442e15354c 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po index 4929279954..c170e23897 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po index 508d29fcfd..8c38734317 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po index 2d004bdde2..5ee8d41a72 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po index 7bcb6d850c..7af96261d3 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po index 7885d92d8d..28b68fab02 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,10 +45,10 @@ msgid "Bone Weights" msgstr "" msgid "" -"Blender put rigged mesh vertices which has no bone weights at its original " -"position, but these vertices would be placed at (0, 0, 0) in Godot, making " -"the mesh deformed. Therefore, the exporter would raise an error for any " -"vertex with no bone weights detected in a rigged mesh." +"Blender puts rigged mesh vertices which have no bone weights at their " +"original position, but these vertices would be placed at (0, 0, 0) in Godot, " +"making the mesh deformed. Therefore, the exporter will raise an error for " +"any vertex with no bone weights detected in a rigged mesh." msgstr "" msgid "Non-Deform Bone" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po index ed7fcef336..7e0496539a 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/exporting_3d_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/import_process.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/import_process.po index 22a1f4c2ae..067c196f21 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/import_process.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -170,9 +170,8 @@ msgid "" "dialog:" msgstr "" -#, fuzzy msgid "Further reading" -msgstr "Çoklu iş parçaları" +msgstr "" msgid "" "This workflow takes a little time to get used to, but it enforces a more " @@ -184,21 +183,17 @@ msgid "" "understand how to work with all of them:" msgstr "" -#, fuzzy msgid ":ref:`doc_importing_images`" -msgstr ":ref:`doc_exporting_basics`" +msgstr "" -#, fuzzy msgid ":ref:`doc_importing_audio_samples`" -msgstr ":ref:`doc_exporting_basics`" +msgstr "" -#, fuzzy msgid ":ref:`doc_importing_3d_scenes`" -msgstr ":ref:`doc_exporting_basics`" +msgstr "" -#, fuzzy msgid ":ref:`doc_importing_translations`" -msgstr ":ref:`doc_exporting_basics`" +msgstr "" msgid "Translation status" msgstr "Çeviri durumu" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po index d83c68ff50..11c0d30907 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/available_formats.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Available 3D formats" -msgstr "Dosya biçimleri" +msgstr "" msgid "" "When dealing with 3D assets, Godot has a flexible and configurable importer." @@ -53,17 +52,12 @@ msgid "" "skeletons, animations, UV2, PBR materials, ...)." msgstr "" -#, fuzzy msgid "" "FBX, supported via `FBX2glTF `__ " "integration. This requires installing an external program that links against " "the proprietary FBX SDK, so we recommend using other formats listed above " "(if suitable for your workflow)." msgstr "" -"FBX, Open Asset Import (açık varlık içe aktarması) kütüphanesi yoluyla " -"desteklenmektedir. Ancak FBX tescilli bir üründür, bu yüzden çalışma " -"akışınıza uygun ise, yukarıda listelenen diğer biçimleri kullanmanızı " -"öneriyoruz." msgid "" "Copy the scene file together with the textures and mesh data (if separate) " @@ -74,9 +68,8 @@ msgstr "" msgid "Exporting glTF 2.0 files from Blender (recommended)" msgstr "" -#, fuzzy msgid "There are 3 ways to export glTF files from Blender:" -msgstr "Bir projeyi, bir sunucu için dışa aktarmanın iki yolu var:" +msgstr "" msgid "As a glTF binary file (``.glb``)." msgstr "" @@ -250,9 +243,8 @@ msgid "" "format: it doesn't support skinning, animation, UV2 or PBR materials." msgstr "" -#, fuzzy msgid "There are 2 ways to use OBJ meshes in Godot:" -msgstr "Bunu yapmanın iki yolu var:" +msgstr "" msgid "" "Load them directly in a MeshInstance3D node, or any other property that " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po index f6dea9c6b3..f7dc638948 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Import configuration" -msgstr "İçe aktarma seçenekleri" +msgstr "" msgid "" "Godot provides several ways to customize the imported data, such as the " @@ -87,9 +86,8 @@ msgid "" "or possibly both." msgstr "" -#, fuzzy msgid "Using the Import dock" -msgstr "Tema düzenleyiciyi kullanmak" +msgstr "" msgid "" "The following options can be adjusted in the Import dock after selecting a " @@ -117,9 +115,8 @@ msgid "" "multiply the scale of the root node instead." msgstr "" -#, fuzzy msgid "**Meshes**" -msgstr "Örgüler" +msgstr "" msgid "" "**Ensure Tangents:** If checked, generate vertex tangents using `Mikktspace " @@ -163,9 +160,8 @@ msgid "" "lightmap sizes and longer bake times." msgstr "" -#, fuzzy msgid "**Skins**" -msgstr "**Gökyüzü:**" +msgstr "" msgid "" "**Use Named Skins:** If checked, use named :ref:`Skins ` for " @@ -202,9 +198,8 @@ msgid "" "common in models exported from other tools such as Maya." msgstr "" -#, fuzzy msgid "**Animation**" -msgstr "Animasyon" +msgstr "" msgid "**Import:** If checked, import animations from the 3D scene." msgstr "" @@ -232,9 +227,8 @@ msgid "" "certain 3D scenes, depending on the contents of their animation tracks." msgstr "" -#, fuzzy msgid "**Import Script**" -msgstr "**Özellik Açıklamaları**" +msgstr "" msgid "" "**Path:** Path to an import script, which can run code *after* the import " @@ -274,9 +268,8 @@ msgid "" "Poly Haven `__" msgstr "" -#, fuzzy msgid "**Configuring node import options**" -msgstr "Bir düğümün özelliklerini değiştirmek" +msgstr "" msgid "" "You can select individual nodes that compose the scene while in the " @@ -375,11 +368,10 @@ msgid "" "individual meshes or materials:" msgstr "" -#, fuzzy msgid "" "Switch to the **Meshes** or **Materials** tab in the top-left corner of the " "dialog." -msgstr "Toplar, çerçevenin sol-üst köşesinde ortaya çıkarlar." +msgstr "" msgid "" "Stay in the **Scene** tab, but unfold the options on the tree view on the " @@ -396,9 +388,8 @@ msgstr "" msgid "Advanced Import Settings dialog (Meshes tab)" msgstr "" -#, fuzzy msgid "The options are as follows:" -msgstr "Bu metnin tamamı şöyledir:" +msgstr "" msgid "" "**Save to File:** Saves the :ref:`class_Mesh` *resource* to an external file " @@ -569,9 +560,8 @@ msgid "" "entirely different)." msgstr "" -#, fuzzy msgid "Using animation libraries" -msgstr "Animasyon Ağacını (AnimationTree) kullanmak" +msgstr "" msgid "" "As of Godot 4.0, you can choose to import **only** animations from a glTF " @@ -602,9 +592,8 @@ msgid "" "`doc_importing_3d_scenes_using_the_import_dock` for more information." msgstr "" -#, fuzzy msgid "Filter script" -msgstr "Betik Filtrele" +msgstr "" msgid "" "It is possible to specify a filter script in a special syntax to decide " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po index 119ca892a6..77075e41a8 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po index 397330cd8e..1b46fa192a 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Model export considerations" -msgstr "Animasyonları seçme" +msgstr "" msgid "" "Before exporting a 3D model from a 3D modeling application, such as Blender, " @@ -113,9 +112,8 @@ msgid "" "exporting with your favorite 3D editor." msgstr "" -#, fuzzy msgid "Lighting considerations" -msgstr "ışık animasyonu" +msgstr "" msgid "" "While it's possible to import lights from a 3D scene using the glTF, ``." diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po index f2382620f1..380c4948d2 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -112,9 +112,8 @@ msgstr "" msgid "Single arrow will create a :ref:`class_SeparationRayShape3D`." msgstr "" -#, fuzzy msgid "Cube will create a :ref:`class_BoxShape3D`." -msgstr ":ref:`class_BoxShape`" +msgstr "" msgid "Image will create a :ref:`class_WorldBoundaryShape3D`." msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po index 6b86d674c6..d33e073e71 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,9 +20,8 @@ msgstr "" msgid "Importing audio samples" msgstr "" -#, fuzzy msgid "Supported audio formats" -msgstr "Desteklenen resim biçimleri" +msgstr "" msgid "" "Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3." @@ -148,9 +147,8 @@ msgid "" "`doc_audio_streams` for more information." msgstr "" -#, fuzzy msgid "Import options (WAV)" -msgstr "İçe aktarma seçenekleri" +msgstr "" msgid "Force > 8 Bit" msgstr "" @@ -257,9 +255,8 @@ msgid "" "playing indefinitely." msgstr "" -#, fuzzy msgid "Compress > Mode" -msgstr "Sıkıştır" +msgstr "" msgid "" "Two compression modes can be chosen for WAV files: **Disabled** (default) or " @@ -385,9 +382,8 @@ msgstr "" msgid "Best practices" msgstr "" -#, fuzzy msgid "Use appropriate quality settings" -msgstr "Uygun animasyonu oynat." +msgstr "" msgid "" "While keeping pristine-quality audio sources is important if you're " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po index 521ab990e6..491b2d576e 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -230,9 +230,8 @@ msgid "" "documentation." msgstr "" -#, fuzzy msgid "Compress > Mode" -msgstr "Sıkıştır" +msgstr "" msgid "" "Images are one of the largest assets in a game. To handle them efficiently, " @@ -295,9 +294,8 @@ msgstr "" msgid "bad" msgstr "" -#, fuzzy msgid "Compress mode" -msgstr "Sıkıştır" +msgstr "" msgid "Lossless" msgstr "" @@ -305,9 +303,8 @@ msgstr "" msgid "Lossy" msgstr "" -#, fuzzy msgid "VRAM Compressed" -msgstr "Sıkıştır" +msgstr "" msgid "VRAM Uncompressed" msgstr "" @@ -354,9 +351,8 @@ msgstr "" msgid "|good| Small" msgstr "" -#, fuzzy msgid "**Performance**" -msgstr "**Performans:**" +msgstr "" msgid "|regular| Normal" msgstr "" @@ -364,9 +360,8 @@ msgstr "" msgid "|good| Fast" msgstr "" -#, fuzzy msgid "**Quality loss**" -msgstr "Kalite" +msgstr "" msgid "|good| None" msgstr "" @@ -386,9 +381,8 @@ msgstr "" msgid "Estimated memory usage for a single RGBA8 texture with mipmaps enabled:" msgstr "" -#, fuzzy msgid "Texture size" -msgstr "Doku" +msgstr "" msgid "**128×128**" msgstr "" @@ -522,9 +516,8 @@ msgid "" "an alpha channel. To perform this, the alpha channel is discarded on import." msgstr "" -#, fuzzy msgid "Compress > Normal Map" -msgstr "Normal Haritası" +msgstr "" msgid "" "When using a texture as normal map, only the red and green channels are " @@ -624,9 +617,8 @@ msgid "" "enabling mipmaps but memory usage will increase." msgstr "" -#, fuzzy msgid "Mipmaps > Limit" -msgstr "Mip-haritaları" +msgstr "" msgid "" "**Mipmaps > Limit** is currently not implemented and has no effect when " @@ -640,18 +632,16 @@ msgid "" "graininess." msgstr "" -#, fuzzy msgid "Roughness > Mode" -msgstr "Pürüzlülük" +msgstr "" msgid "" "The color channel to consider as a roughness map in this texture. Only " "effective if **Roughness > Src Normal** is not empty." msgstr "" -#, fuzzy msgid "Roughness > Src Normal" -msgstr "Pürüzlülük" +msgstr "" msgid "" "The path to the texture to consider as a normal map for roughness filtering " @@ -662,9 +652,8 @@ msgstr "" msgid "Roughness filtering on import is only used in 3D rendering, not 2D." msgstr "" -#, fuzzy msgid "Process > Fix Alpha Border" -msgstr "Alfa Kenarını Düzelt" +msgstr "" msgid "" "This puts pixels of the same surrounding color in transition from " @@ -702,9 +691,8 @@ msgstr "" msgid "Process > Normal Map Invert Y" msgstr "" -#, fuzzy msgid "Process > HDR as sRGB" -msgstr "HDR'yi sRGB Olarak Al" +msgstr "" msgid "" "Some HDR images you can find online may be broken and contain sRGB color " @@ -767,9 +755,8 @@ msgid "" "in 3D), but choosing **VRAM Compressed** or **Basis Universal** will." msgstr "" -#, fuzzy msgid "SVG > Scale" -msgstr "Hız Ölçeği" +msgstr "" msgid "*This is only available for SVG images.*" msgstr "" @@ -840,9 +827,8 @@ msgid "" "blurriness, which is typically 4K in modern desktop games)." msgstr "" -#, fuzzy msgid "There are 2 ways to proceed:" -msgstr "Bunu yapmanın iki yolu var:" +msgstr "" msgid "" "Use a high base resolution in the project settings (such as 4K), then use " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po index 631fa7fe7e..db080c44cc 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/index.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/index.po index a006c317cb..23f293a631 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/index.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po index 59b4f08e95..091d2d91d9 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/assets_pipeline/retargeting_3d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -111,9 +111,8 @@ msgid "" "sections below." msgstr "" -#, fuzzy msgid "Remove Tracks" -msgstr "Tüm Kesme Noktalarını Kaldır" +msgstr "" msgid "" "If you import resources as an :ref:`class_animationlibrary` that will be " @@ -123,16 +122,14 @@ msgid "" "the accessories to not animate." msgstr "" -#, fuzzy msgid "Except Bone Transform" -msgstr "Dönüştürmeyi Temizle" +msgstr "" msgid "Removes any tracks except the bone Transform track from the animations." msgstr "" -#, fuzzy msgid "Unimportant Positions" -msgstr "İçe aktarma seçenekleri" +msgstr "" msgid "" "Removes Position tracks other than ``root_bone`` and ``scale_base_bone`` " @@ -149,9 +146,8 @@ msgstr "" msgid "Removes unmapped bone Transform tracks from the animations." msgstr "" -#, fuzzy msgid "Bone Renamer" -msgstr "Toplu Yeniden İsimlendir" +msgstr "" msgid "Rename Bones" msgstr "" @@ -159,9 +155,8 @@ msgstr "" msgid "Rename the mapped bones." msgstr "" -#, fuzzy msgid "Unique Node" -msgstr "Düğümleri Kes" +msgstr "" msgid "" "Makes Skeleton a unique node with the name specified in the " @@ -198,9 +193,8 @@ msgid "" "fix it with these options." msgstr "" -#, fuzzy msgid "Apply Node Transform" -msgstr "Dönüştürmeyi Temizle" +msgstr "" msgid "" "If the asset is not exported correctly for sharing, the imported Skeleton " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/audio_buses.po index 7caeb2d342..e8bb9bd8fa 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/audio_effects.po b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/audio_effects.po index 846602e0c6..f68b9ddeb6 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/audio_effects.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/audio_effects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -17,9 +17,8 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#, fuzzy msgid "Audio effects" -msgstr "Ses efektleri" +msgstr "" msgid "" "Godot includes several audio effects that can be added to an audio bus to " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/audio_streams.po index 0ab5c68e9c..5dc33f9b3a 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/index.po index ed1e9255d6..0f3c4a60ab 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/recording_with_microphone.po b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/recording_with_microphone.po index 214936522e..89b97e2747 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/recording_with_microphone.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/recording_with_microphone.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/sync_with_audio.po index 5baf912057..aa6329adf1 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/text_to_speech.po b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/text_to_speech.po index ffdfe0c41f..6de30afb92 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/audio/text_to_speech.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/audio/text_to_speech.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,9 +20,8 @@ msgstr "" msgid "Text to speech" msgstr "" -#, fuzzy msgid "Basic Usage" -msgstr "Kullanımı" +msgstr "" msgid "Basic usage of text-to-speech involves the following one-time steps:" msgstr "" @@ -41,9 +40,8 @@ msgid "" "to avoid unnecessary overhead. To enable it:" msgstr "" -#, fuzzy msgid "Go to **Project > Project Settings**" -msgstr "*Proje -> Proje Ayarları* 'na gidin." +msgstr "" msgid "Make sure the **Advanced Settings** toggle is enabled" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po index c8f3dbd4a9..4029085d62 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/data_preferences.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/data_preferences.po index 1949453aa3..5bd1478e5b 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/data_preferences.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po index d06dab104d..a082c1152b 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/godot_notifications.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/godot_notifications.po index b47a362d8f..19716cf53b 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/godot_notifications.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/index.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/index.po index ccfd627b7a..230b54f50f 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/index.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po index 7d96aa064f..62f7669158 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/logic_preferences.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/logic_preferences.po index 12c750f8ef..8b081e5c64 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/logic_preferences.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/node_alternatives.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/node_alternatives.po index e8b25f0650..09d9fddd02 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/node_alternatives.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -86,7 +86,7 @@ msgstr "" msgid "" "**Example:** Scripts, PackedScene (for scene files), and other types like " "each of the :ref:`AudioEffect ` classes. Each of these " -"can be save and loaded, therefore they extend from Resource." +"can be saved and loaded, therefore they extend from Resource." msgstr "" msgid "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/project_organization.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/project_organization.po index 3699f7035e..a8d8d6ab7d 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/project_organization.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/scene_organization.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/scene_organization.po index 33b1060696..843e7928c6 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/scene_organization.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -154,7 +154,7 @@ msgid "" msgstr "" msgid "" -"So, why does all this complex switcharoo work? Well, because scenes operate " +"So, why does all this complex switcheroo work? Well, because scenes operate " "best when they operate alone. If unable to work alone, then working with " "others anonymously (with minimal hard dependencies, i.e. loose coupling) is " "the next best thing. Inevitably, changes may need to be made to a class and " diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po index 066a57c1ba..ddd2efe14b 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -78,9 +78,8 @@ msgid "" "even has a search bar to look up the type by name." msgstr "" -#, fuzzy msgid "There are two systems for registering types:" -msgstr "Bunu yapmanın iki yolu var:" +msgstr "" msgid ":ref:`Custom Types `" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/version_control_systems.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/version_control_systems.po index 56d5561203..5759f33d4a 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/version_control_systems.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/version_control_systems.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,9 +28,8 @@ msgid "" "files." msgstr "" -#, fuzzy msgid "Version control plugins" -msgstr "Android eklentileri oluşturmak" +msgstr "" msgid "" "Godot also supports the use of version control systems in the editor itself. " @@ -52,13 +51,12 @@ msgid "" "godot-git-plugin/releases>`__." msgstr "" -#, fuzzy msgid "" "Documentation on how to use the Git plugin can be found on its `wiki " "`__." msgstr "" -"Son güncellemeler, belgeler, ve kynak kodu `Godot iOS eklenti deposu " -"`_ 'nda bulunabilir" +"Git eklentisinin nasıl kullanılacağına ilişkin belgeler `wiki `__ adresinde bulunabilir." msgid "Files to exclude from VCS" msgstr "" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po index 951ff729fe..312b1f14cd 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/tr/LC_MESSAGES/tutorials/editor/command_line_tutorial.po b/sphinx/po/tr/LC_MESSAGES/tutorials/editor/command_line_tutorial.po index 54136002dd..6509da64a7 100644 --- a/sphinx/po/tr/LC_MESSAGES/tutorials/editor/command_line_tutorial.po +++ b/sphinx/po/tr/LC_MESSAGES/tutorials/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-02-27 19:04+0100\n" +"POT-Creation-Date: 2024-05-10 15:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -48,13 +48,11 @@ msgstr "Komut satırı başvurusu" msgid "release" msgstr "" -#, fuzzy msgid "debug" -msgstr "Hata Ayıklama" +msgstr "" -#, fuzzy msgid "editor" -msgstr "Düzenleyici" +msgstr "" msgid "**Legend**" msgstr "" @@ -133,9 +131,8 @@ msgstr "" msgid "|editor| Start the Project Manager, even if a project is auto-detected." msgstr "" -#, fuzzy msgid "``--debug-server ``" -msgstr "``debugger/step_over``" +msgstr "" msgid "" "|editor| Start the editor debug server (``://[:]``, " @@ -281,9 +278,8 @@ msgstr "" msgid "``-f``, ``--fullscreen``" msgstr "" -#, fuzzy msgid "|release| Request fullscreen mode." -msgstr "Tam ekran kipi." +msgstr "" msgid "``-m``, ``--maximized``" msgstr "" @@ -402,9 +398,8 @@ msgstr "" msgid "|debug| Show collision shapes when running the scene." msgstr "" -#, fuzzy msgid "``--debug-paths``" -msgstr "``yol``" +msgstr "" msgid "|debug| Show path lines when running the scene." msgstr "" @@ -415,9 +410,8 @@ msgstr "" msgid "|debug| Show navigation polygons when running the scene." msgstr "" -#, fuzzy msgid "``--debug-avoidance``" -msgstr "``debugger/continue``" +msgstr "" msgid "|debug| Show navigation avoidance debug visuals when running the scene." msgstr "" @@ -492,9 +486,8 @@ msgstr "" msgid "``-s``, ``--script