Sync Sphinx and Weblate templates with current docs

This commit is contained in:
Rémi Verschelde
2020-03-13 17:50:31 +01:00
parent 595ca9a914
commit 8b8c58da79
296 changed files with 7117 additions and 5030 deletions

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-02-08 22:29+0100\n"
"POT-Creation-Date: 2020-03-13 17:49+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -34,8 +34,8 @@ msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:18
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:39
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:213
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:247
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:303
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:356
msgid "References"
msgstr ""
@@ -44,7 +44,8 @@ msgid ":ref:`ResourceLoader<class_resourceloader>`"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:21
msgid "`core/io/resource_loader.cpp <https://github.com/godotengine/godot/blob/master/core/io/resource_loader.cpp#L258>`__"
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:358
msgid "`core/io/resource_loader.cpp <https://github.com/godotengine/godot/blob/master/core/io/resource_loader.cpp>`_"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:24
@@ -80,7 +81,7 @@ msgid "ImageFormatLoader should be used to load images."
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:41
msgid "`core/io/image_loader.h <https://github.com/godotengine/godot/blob/master/core/io/image_loader.h>`__"
msgid "`core/io/image_loader.h <https://github.com/godotengine/godot/blob/master/core/io/image_loader.h>`_"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:45
@@ -99,55 +100,67 @@ msgstr ""
msgid "In addition, ResourceFormatLoaders must convert file paths into resources with the ``load`` function. To load a resource, ``load`` must read and handle data serialization."
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:110
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:109
msgid "Creating a ResourceFormatSaver"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:111
msgid "If you'd like to be able to edit and save a resource, you can implement a ``ResourceFormatSaver``:"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:158
msgid "Creating custom data types"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:112
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:160
msgid "Godot may not have a proper substitute within its :ref:`doc_core_types` or managed resources. Godot needs a new registered data type to understand additional binary formats such as machine learning models."
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:116
msgid "Here is an example of how to create a custom datatype"
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:164
msgid "Here is an example of creating a custom datatype:"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:174
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:262
msgid "Considerations"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:176
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:264
msgid "Some libraries may not define certain common routines such as IO handling. Therefore, Godot call translations are required."
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:179
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:267
msgid "For example, here is the code for translating ``FileAccess`` calls into ``std::istream``."
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:215
msgid "`istream <http://www.cplusplus.com/reference/istream/istream/>`__"
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:305
msgid "`istream <http://www.cplusplus.com/reference/istream/istream/>`_"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:216
msgid "`streambuf <http://www.cplusplus.com/reference/streambuf/streambuf/?kw=streambuf>`__"
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:306
msgid "`streambuf <http://www.cplusplus.com/reference/streambuf/streambuf/?kw=streambuf>`_"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:217
msgid "`core/io/fileaccess.h <https://github.com/godotengine/godot/blob/master/core/os/file_access.h>`__"
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:307
msgid "`core/io/fileaccess.h <https://github.com/godotengine/godot/blob/master/core/os/file_access.h>`_"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:220
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:310
msgid "Registering the new file format"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:222
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:312
msgid "Godot registers ``ResourcesFormatLoader`` with a ``ResourceLoader`` handler. The handler selects the proper loader automatically when ``load`` is called."
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:249
msgid "`core/io/resource_loader.cpp <https://github.com/godotengine/godot/blob/master/core/io/resource_loader.cpp#L280>`__"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:252
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:361
msgid "Loading it on GDScript"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:363
msgid "Save a file called ``demo.json`` with the following contents and place it in the project's root folder:"
msgstr ""
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:379
msgid "Then attach the following script to any node::"
msgstr ""