mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2026-01-04 10:09:56 +03:00
Sync Sphinx and Weblate templates with current docs
This commit is contained in:
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-02-08 22:29+0100\n"
|
||||
"POT-Creation-Date: 2020-03-13 17:49+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -34,8 +34,8 @@ msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:18
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:39
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:213
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:247
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:303
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:356
|
||||
msgid "References"
|
||||
msgstr ""
|
||||
|
||||
@@ -44,7 +44,8 @@ msgid ":ref:`ResourceLoader<class_resourceloader>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:21
|
||||
msgid "`core/io/resource_loader.cpp <https://github.com/godotengine/godot/blob/master/core/io/resource_loader.cpp#L258>`__"
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:358
|
||||
msgid "`core/io/resource_loader.cpp <https://github.com/godotengine/godot/blob/master/core/io/resource_loader.cpp>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:24
|
||||
@@ -80,7 +81,7 @@ msgid "ImageFormatLoader should be used to load images."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:41
|
||||
msgid "`core/io/image_loader.h <https://github.com/godotengine/godot/blob/master/core/io/image_loader.h>`__"
|
||||
msgid "`core/io/image_loader.h <https://github.com/godotengine/godot/blob/master/core/io/image_loader.h>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:45
|
||||
@@ -99,55 +100,67 @@ msgstr ""
|
||||
msgid "In addition, ResourceFormatLoaders must convert file paths into resources with the ``load`` function. To load a resource, ``load`` must read and handle data serialization."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:110
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:109
|
||||
msgid "Creating a ResourceFormatSaver"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:111
|
||||
msgid "If you'd like to be able to edit and save a resource, you can implement a ``ResourceFormatSaver``:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:158
|
||||
msgid "Creating custom data types"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:112
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:160
|
||||
msgid "Godot may not have a proper substitute within its :ref:`doc_core_types` or managed resources. Godot needs a new registered data type to understand additional binary formats such as machine learning models."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:116
|
||||
msgid "Here is an example of how to create a custom datatype"
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:164
|
||||
msgid "Here is an example of creating a custom datatype:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:174
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:262
|
||||
msgid "Considerations"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:176
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:264
|
||||
msgid "Some libraries may not define certain common routines such as IO handling. Therefore, Godot call translations are required."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:179
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:267
|
||||
msgid "For example, here is the code for translating ``FileAccess`` calls into ``std::istream``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:215
|
||||
msgid "`istream <http://www.cplusplus.com/reference/istream/istream/>`__"
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:305
|
||||
msgid "`istream <http://www.cplusplus.com/reference/istream/istream/>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:216
|
||||
msgid "`streambuf <http://www.cplusplus.com/reference/streambuf/streambuf/?kw=streambuf>`__"
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:306
|
||||
msgid "`streambuf <http://www.cplusplus.com/reference/streambuf/streambuf/?kw=streambuf>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:217
|
||||
msgid "`core/io/fileaccess.h <https://github.com/godotengine/godot/blob/master/core/os/file_access.h>`__"
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:307
|
||||
msgid "`core/io/fileaccess.h <https://github.com/godotengine/godot/blob/master/core/os/file_access.h>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:220
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:310
|
||||
msgid "Registering the new file format"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:222
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:312
|
||||
msgid "Godot registers ``ResourcesFormatLoader`` with a ``ResourceLoader`` handler. The handler selects the proper loader automatically when ``load`` is called."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:249
|
||||
msgid "`core/io/resource_loader.cpp <https://github.com/godotengine/godot/blob/master/core/io/resource_loader.cpp#L280>`__"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:252
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:361
|
||||
msgid "Loading it on GDScript"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:363
|
||||
msgid "Save a file called ``demo.json`` with the following contents and place it in the project's root folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_resource_format_loaders.rst:379
|
||||
msgid "Then attach the following script to any node::"
|
||||
msgstr ""
|
||||
|
||||
|
||||
Reference in New Issue
Block a user