diff --git a/sphinx/po/de/LC_MESSAGES/about/faq.po b/sphinx/po/de/LC_MESSAGES/about/faq.po index 00108db68e..833c3c805f 100644 --- a/sphinx/po/de/LC_MESSAGES/about/faq.po +++ b/sphinx/po/de/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -80,7 +80,7 @@ msgid "" msgstr "" "Für Logos und Symbole gilt generell die gleiche \"Creative Commons\"-Lizenz. " "Beachte jedoch, dass manche Fremdbibliotheken, die im Quellcode Godots " -"enthalten sind, abweichende Lizenzen haben können." +"enthalten sind, abweichende Lizenzen enthalten können." #: ../../docs/about/faq.rst:24 msgid "" @@ -158,7 +158,8 @@ msgid "" "systems with Linux, like the Raspberry Pi." msgstr "" "Einige Nutzer berichten, dass sie Godot auch auf ARM-basierten Linux-" -"Systemen – wie den Raspberry Pi – kompilieren und benutzen konnten." +"Systemen – wie dem Raspberry Pi – erfolgreich kompilieren und benutzen " +"konnten." #: ../../docs/about/faq.rst:54 msgid "" @@ -166,9 +167,9 @@ msgid "" "building for some consoles. However, none of this is included in the default " "build scripts or export templates at this time." msgstr "" -"Ferner gibt es einige inoffizielle Dritt-Anbieter, die Ports für bestimmte " -"Konsolen entwickeln. Allerdings ist nichts davon standardmäßig in den " -"Buildskripten oder Exportvorlagen enthalten." +"Ferner gibt es einige inoffizielle Dritt-Anbieter, die eine Portierung für " +"bestimmte Konsolen entwickeln. Allerdings ist nichts davon standardmäßig in " +"den Build-Skripten oder Exportvorlagen enthalten." #: ../../docs/about/faq.rst:58 msgid "" @@ -366,11 +367,11 @@ msgid "" "inefficiency (Lua, Python, Squirrel, JS, etc.) We wanted to focus on a great " "engine, not a great amount of integrations." msgstr "" -"Viele bestehende Sprachen haben grauenhafte Schnittstellen für die Anbindung " -"an C++, was zu einer großen Menge Code, Bugs, Flaschenhälsen \n" -"und allgemeinen Ineffizienz führt (Lua, Python, Squirrel, JS, etc.). Wir " -"wollten uns auf eine großartige Engine konzentrieren, nicht auf eine große " -"Anzahl von Integrationen." +"Viele bestehende Sprachen haben furchtbare Schnittstellen für die Anbindung " +"an C++, was zu einer Menge Code, Bugs, Flaschenhälsen \n" +"und einer grundsätzlichen Ineffizienz führt (Lua, Python, Squirrel, JS, " +"etc.). Wir wollten uns auf eine großartige Engine konzentrieren, nicht auf " +"eine große Anzahl von Anpassungen." #: ../../docs/about/faq.rst:133 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/about/index.po b/sphinx/po/de/LC_MESSAGES/about/index.po index 2bcff446af..49faacb147 100644 --- a/sphinx/po/de/LC_MESSAGES/about/index.po +++ b/sphinx/po/de/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/about/introduction.po b/sphinx/po/de/LC_MESSAGES/about/introduction.po index ff9c6b048f..4a424507cc 100644 --- a/sphinx/po/de/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/de/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,10 +40,10 @@ msgid "" "this documentation, so that you know where to start if you are a beginner or " "where to look if you need info on a specific feature." msgstr "" -"Diese Seite gibt einen Überblick zur Game-Engine und über diese " -"Dokumentation. Auf der einen Seite wird Anfängern gezeigt wie sie mit Godot " -"starten können, andererseits werden fortgeschrittene Anwender hier Verweise " -"zu spezifischeren Themen finden." +"Diese Seite gibt einen Überblick zur Game-Engine und der Dokumentation. Auf " +"der einen Seite wird Anfängern gezeigt wie sie mit Godot starten können, " +"andererseits werden fortgeschrittene Anwender hier Verweise zu " +"spezifischeren Themen finden." #: ../../docs/about/introduction.rst:21 msgid "About Godot Engine" @@ -70,13 +70,14 @@ msgid "" "mobile (Android, iOS) and web-based (HTML5) platforms." msgstr "" "Die Godot Engine ist eine funktionsreiche, plattformunabhängige " -"Entwicklungsumgebung, welche die Erstellung von Spiele in 2D und 3D " -"ermöglicht. Sie beinhaltet eine umfassende Sammlung von Werkzeugen. Damit " -"kann der Entwickler, ohne das Rad neu erfinden zu müssen, sich auf die " -"Spieleentwicklung konzentrieren. Mit wenig Aufwand können Spiele für viele " -"Plattformen exportiert werden. Dies schließt die am meisten verbreiteten " -"Desktop-Plattformen Linux, MacOS und Windows, mobile Betriebssysteme wie " -"Android und iOS sowie webbasierte Versionen im HTML5-Format ein." +"Entwicklungsumgebung, welche die Erstellung von Spielen in 2D und 3D " +"ermöglicht. Sie beinhaltet eine umfassende Sammlung von Werkzeugen, mit der " +"Entwickler, ohne das Rad stets neu erfinden zu müssen, sich auf die " +"Spieleentwicklung konzentrieren können. Mit wenig Aufwand können Spiele für " +"viele Plattformen exportiert werden, dies schließt die am meisten " +"verbreiteten Desktop-Plattformen Linux, MacOS und Windows, mobile " +"Betriebssysteme wie Android und iOS sowie webbasierte Versionen im HTML5-" +"Format ein." #: ../../docs/about/introduction.rst:34 msgid "" @@ -88,13 +89,13 @@ msgid "" "sfconservancy.org>`_ not-for-profit." msgstr "" "Godot ist vollständig frei und quelloffen und steht unter der äußerst " -"freizügigen MIT-Lizenz. Ohne jeglichen Haken, keine versteckten Gebühren, " -"nichts. Das Spiel gehört einzig und allein dem Nutzer, bis zur letzten Zeile " -"Engine-Code. Die Godot-Weiterentwicklung ist vollständig unabhängig, " -"gemeinschaftsgesteuert und gibt somit den Nutzern die Möglichkeit, " -"mitzuhelfen, die Engine nach ihren Vorstellungen zu gestalten. Godot wird " -"unterstützt durch die gemeinnützige `Software Freedom Conservancy `." +"freizügigen MIT-Lizenz. Ohne Haken oder versteckten Gebühren, nichts. Das " +"Spiel gehört einzig und allein dem Entwickler selbst, bis zur letzten Zeile " +"Engine-Code. Die Godot-Weiterentwicklung ist vollständig unabhängig und wird " +"durch ihre Gemeinschaft vorangetrieben. Das gibt Nutzern die Möglichkeit, an " +"der Entwicklung der Engine beizutragen und sie nach ihren Vorstellungen zu " +"gestalten. Godot wird unterstützt durch die gemeinnützige `Software Freedom " +"Conservancy `." #: ../../docs/about/introduction.rst:41 msgid "" @@ -124,7 +125,7 @@ msgstr "" "werden im Format `reStructuredText `_ erstellt und danach zu einer statischen Webseite transformiert. Dies " "kann lokal mit den quelloffenen Werkzeugen `Sphinx `_, bzw. online auf `ReadTheDocs `_ geschehen." +"org>`_ bzw. online auf `ReadTheDocs `_ geschehen." #: ../../docs/about/introduction.rst:55 msgid "" @@ -137,8 +138,8 @@ msgstr "" "Jeder kann zur Godot-Dokumentation beitragen, sei es durch das Erstellen von " "Issue-Tickets oder durch das Senden von Patches über Pull-Requests an das " "`Quellverzeichnis `_ auf GitHub, " -"oder auch durch das Übersetzen in die eigene Sprache auf `Hosted Weblate " -"`_." +"oder auch durch das Übersetzen der Seiten in die eigene Sprache auf `Hosted " +"Weblate `_." #: ../../docs/about/introduction.rst:61 msgid "" @@ -185,7 +186,7 @@ msgid "" msgstr "" "Der Abschnitt :ref:`sec-learn` beschreibt den zentralen Zweck dieser " "Dokumentation, da er alle nötigen Informationen zur Entwicklung von Spielen " -"mit der Godot-Engine enthält. Er beginnt mit einer :ref:`Schritt für Schritt " +"mit der Godot Engine enthält. Er beginnt mit einer :ref:`Schritt für Schritt " "`-Anleitung und ist für Neueinsteiger bestens " "geeignet." @@ -217,9 +218,9 @@ msgid "" "tutorials outside of this documentation." msgstr "" "Der Abschnitt :ref:`sec-community` enthält Informationen dazu, wie man zur " -"Entwicklung der Engine und zur Godot-Gemeinschaft beitragen kann, z.B. wie " -"man Bugs meldet oder bei der Dokumentation hilft. Dort sind auch Verweise " -"auf verschiedene soziale Kanäle, wie IRC und Discord, aufgeführt sowie eine " +"Entwicklung der Engine und zur Godot-Gemeinschaft beiträgt, bspw. wie man " +"Bugs meldet oder bei der Dokumentation hilft. Dort sind auch Verweise auf " +"verschiedene soziale Kanäle, wie IRC und Discord, aufgeführt sowie eine " "Liste empfohlener Fremd-Tutorials außerhalb dieser Dokumentation." #: ../../docs/about/introduction.rst:90 @@ -230,11 +231,12 @@ msgid "" "the generated files of the documentation are not meant to be modified. See :" "ref:`doc_updating_the_class_reference` for details." msgstr "" -"Der Abschnitt :ref:`sec-class-ref` schließlich ist die Dokumentation zur " -"Godot-API, welche auch direkt aus dem Skript-Editor der Engine heraus " -"einsehbar ist. Sie wird automatisch aus einer Datei im Haupt-Repository " -"generiert, daher sind Änderungen an den generierten Dateien nicht " -"vorgesehen. Für Details, siehe :ref:`doc_updating_the_class_reference`." +"Der Abschnitt :ref:`Klassenreferenz ` schließlich ist die " +"Dokumentation zur Godot-API, welche auch direkt aus dem Skript-Editor der " +"Engine heraus einsehbar ist. Sie wird automatisch aus einer Datei im Haupt-" +"Repository generiert, daher sind Änderungen an den generierten Dateien " +"selbst nicht vorgesehen. Für Genaueres, siehe :ref:" +"`doc_updating_the_class_reference`." #: ../../docs/about/introduction.rst:96 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/community/channels.po b/sphinx/po/de/LC_MESSAGES/community/channels.po index c678d2ca01..e9d7bf23c3 100644 --- a/sphinx/po/de/LC_MESSAGES/community/channels.po +++ b/sphinx/po/de/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/de/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index ba9e656d84..adf1316040 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/de/LC_MESSAGES/community/contributing/code_style_guidelines.po index 06e2b87351..25baa1a800 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/de/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 0be3d9c3c3..dc20785655 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/de/LC_MESSAGES/community/contributing/documentation_guidelines.po index eea4115913..dbce3fed48 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/index.po b/sphinx/po/de/LC_MESSAGES/community/contributing/index.po index e240ae8c7b..cd470a01d2 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/de/LC_MESSAGES/community/contributing/pr_workflow.po index 5c765ee914..85fd29c968 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/de/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 87c0493e3c..c79493cf49 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/de/LC_MESSAGES/community/contributing/ways_to_contribute.po index 836464ca60..5a5ba79507 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/index.po b/sphinx/po/de/LC_MESSAGES/community/index.po index 8dfb5407d4..5907f01ab4 100644 --- a/sphinx/po/de/LC_MESSAGES/community/index.po +++ b/sphinx/po/de/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/resources.po b/sphinx/po/de/LC_MESSAGES/community/resources.po index 57f87936cc..f5644ed85f 100644 --- a/sphinx/po/de/LC_MESSAGES/community/resources.po +++ b/sphinx/po/de/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/tutorials.po b/sphinx/po/de/LC_MESSAGES/community/tutorials.po index 236a72ebc3..406b1be45e 100644 --- a/sphinx/po/de/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/de/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/content/3d/index.po b/sphinx/po/de/LC_MESSAGES/content/3d/index.po index b3390a3a44..510a174491 100644 --- a/sphinx/po/de/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/de/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/de/LC_MESSAGES/content/3d/making_trees.po index 2f5dfb37fe..7e5c1d7800 100644 --- a/sphinx/po/de/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/de/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_android.po index 981639b067..95c358aa3e 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_ios.po index 0b2e8f60fc..92acd8fe6b 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_osx.po index 7259274018..2abed00e8e 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_uwp.po index e1b4d0b1fe..017b781f2b 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_web.po index 19e05b718b..58e125d4e5 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_windows.po index 0fbb022b0f..53add5585d 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_x11.po index f4ca8bef3b..09ffa85b44 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_mono.po index b03c30d4b1..e514661a1d 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -198,7 +198,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_with_mono.rst:126 msgid "Export templates" -msgstr "Vorlagen exportieren" +msgstr "Exportvorlagen" #: ../../docs/development/compiling/compiling_with_mono.rst:128 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 4635aadbf2..0f491ced59 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/de/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 571ffb11f9..86374c6281 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/de/LC_MESSAGES/development/compiling/getting_source.po index ddbd8b4ac8..116d216d5e 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/index.po b/sphinx/po/de/LC_MESSAGES/development/compiling/index.po index 6ef32ad234..c1d21ccc42 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/de/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 73d82fea45..5f445aac00 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -273,7 +273,7 @@ msgstr "" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:198 msgid "Export templates" -msgstr "Vorlagen exportieren" +msgstr "Exportvorlagen" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:200 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/de/LC_MESSAGES/development/compiling/optimizing_for_size.po index a19a2fd04d..1edb5cbcf4 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/de/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index f048a22b3d..858b2c7951 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/de/LC_MESSAGES/development/cpp/configuring_an_ide.po index f09d7cca70..4776ac22a2 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/de/LC_MESSAGES/development/cpp/core_types.po index 398307de4a..4d38b50e27 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/de/LC_MESSAGES/development/cpp/creating_android_modules.po index f9ecda4301..f3e02b9ab8 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_audiostreams.po index a5a22a17f5..1749a017d1 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_godot_servers.po index d026c70627..59b2cf1834 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 77accf12f6..1c7c7edc0d 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 3a43350bd1..5360fa4cf0 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/index.po b/sphinx/po/de/LC_MESSAGES/development/cpp/index.po index 0c08b03302..a9badb86d6 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/de/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 3112c3adca..1fa61e970b 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/de/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 73bfbc66ae..583aef9cb6 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/de/LC_MESSAGES/development/cpp/object_class.po index c9bd679395..2248346611 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/de/LC_MESSAGES/development/cpp/variant_class.po index c61732c2c2..fc70b4d72a 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/de/LC_MESSAGES/development/file_formats/index.po index 6c112249f2..dedca64163 100644 --- a/sphinx/po/de/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/de/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/de/LC_MESSAGES/development/file_formats/tscn.po index 498909c12f..fad8864c92 100644 --- a/sphinx/po/de/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/de/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -70,7 +70,7 @@ msgstr "" #: ../../docs/development/file_formats/tscn.rst:26 msgid "Nodes" -msgstr "Knoten" +msgstr "Nodes (Knoten)" #: ../../docs/development/file_formats/tscn.rst:27 msgid "Connections" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/de/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index a6c14a2f1d..85398da422 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -139,7 +139,7 @@ msgstr "" #: ../../docs/getting_started/editor/command_line_tutorial.rst:130 msgid "Exporting" -msgstr "" +msgstr "Exportieren" #: ../../docs/getting_started/editor/command_line_tutorial.rst:132 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/de/LC_MESSAGES/getting_started/editor/external_editor.po index f35ba7571b..863edd0c80 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/editor/index.po index f2b3626d0e..f23c7a0888 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/de/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 6c4466cc8f..b7feb6b54b 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 7d7cab3b3b..bb7dc45b39 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,24 +23,24 @@ msgstr "Einführung" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:6 msgid "" -"C# support is a new feature in Godot 3.0. As such, you may still run into " -"some issues, or find spots where the documentation could be improved. Please " -"report issues with C# in Godot on the `engine Github page `_. And any documentation issues on the " -"`documentation Github Page `_." +"C# support is a new feature available since Godot 3.0. As such, you may " +"still run into some issues, or find spots where the documentation could be " +"improved. Please report issues with C# in Godot on the `engine GitHub page " +"`_, and any documentation " +"issues on the `documentation GitHub page `_." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:11 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:14 msgid "" -"This page provides a brief intro to C#, both what it is and how to use it in " -"Godot. Afterwards, you may want to look at :ref:`how to use specific " -"features `, read about the :ref:`differences between " -"the C# and the GDScript API ` and (re)visit the :" -"ref:`Scripting section ` of the step-by-step tutorial." +"This page provides a brief introduction to C#, both what it is and how to " +"use it in Godot. Afterwards, you may want to look at :ref:`how to use " +"specific features `, read about the :ref:`differences " +"between the C# and the GDScript API ` and (re)visit " +"the :ref:`Scripting section ` of the step-by-step tutorial." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:16 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:21 msgid "" "C# is a high-level programming language developed by Microsoft. In Godot, it " "is implemented with the Mono 5.x .NET framework, including full support for " @@ -51,7 +51,7 @@ msgid "" "documentation." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:20 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 msgid "" "This is **not** a full-scale tutorial on the C# language as a whole. If you " "aren't already familiar with its syntax or features, see the `Microsoft C# " @@ -59,174 +59,176 @@ msgid "" "suitable introduction elsewhere." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:25 -msgid "Setup C# for Godot" -msgstr "" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:36 +#, fuzzy +msgid "Setting up C# for Godot" +msgstr "Projekt importieren" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:27 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39 +msgid "Windows" +msgstr "Windows" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 msgid "" -"Download and install the `Mono `_ SDK." +"Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " +"contains utilities required to use C# in Godot. If you don't plan on using " +"the Visual Studio IDE, you can download just the `Visual Studio Build Tools " +"`_ instead." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 -msgid "If you are using Godot 3.0.2, you must use Mono 5.4." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +msgid "macOS and Linux" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:31 -msgid "Godot 3.0.3+ requires Mono 5.12 on all platforms." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:33 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 msgid "" -"To download Mono v5.12+ on a Mac, locate the \"Stable Channel\" link from " -"the `Mono Downloads Page `_. The " -"Visual Studio channel is an earlier version of Mono and will not work with " -"Godot 3.0.3+." +"Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " +"matter since Godot bundles its own Mono 5.18 installation. We only need the " +"Mono installation for NuGet and MSBuild which are required to use C# in " +"Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:35 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 msgid "" -"You also need MSBuild (at least version 15.0), which should come with the " -"Mono installation." +"To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " +"Downloads Page `_. The Visual Studio " +"channel is an earlier version of Mono and will not work." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:37 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#, fuzzy +msgid "Additional notes" +msgstr "Nodes erstellen" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 msgid "" -"For instructions on installing older versions of Mono on Linux, see `this " -"page `_. Older versions of Mono for macOS and Windows " -"can be found `here `_." +"Your Godot version must have Mono support enabled, so make sure to download " +"the **Mono version** of Godot. If you are building Godot from source, make " +"sure to follow the steps to enable Mono support in your build as outlined in " +"the :ref:`doc_compiling_with_mono` page." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:40 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 msgid "" -"Additionally, your Godot version must have Mono support enabled, so ensure " -"you download the **Mono version** of Godot." +"In summary, you must have installed Visual Studio or Mono (depending on your " +"operating system) **and** the Mono-enabled version of Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:42 -msgid "" -"If you are building Godot from source, make sure to follow the steps to " -"include Mono support in your build outlined on the :ref:" -"`doc_compiling_with_mono` page." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:44 -msgid "" -"In summary, you must have installed 1) the correct Mono SDK version for your " -"Godot version, and 2) The Mono version of Godot." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:47 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 msgid "Configuring an external editor" msgstr "Einen externen Editor konfigurieren" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:49 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 msgid "" -"While Godot does have its own scripting editor, its support for C# is kept " -"minimal, and it's recommended that you use an external IDE or editor, such " -"as Microsoft Visual Studio Code, or MonoDevelop, which provide auto-" -"completion, debugging and other features useful when working with C#. To set " -"it up, in Godot click on ``Editor``, then ``Editor Settings``. Scroll down " -"to the bottom, to the ``Mono`` settings. Under Mono click on ``Editor``, and " -"on that page choose your external editor of choice." +"While Godot has its own script editor, its support for C# is kept minimal; " +"it's recommended that you use an external IDE or editor instead, such as " +"`Visual Studio Code `_ or MonoDevelop. These " +"provide auto-completion, debugging and other features useful when working " +"with C#. To set it up in Godot, click on **Editor → Editor Settings** and " +"scroll down to the bottom to the **Mono** settings. Under **Mono**, click on " +"**Editor** then choose your external editor of choice." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:57 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 msgid "" -"If you are using Visual Studio Code, ensure you download and install the ." -"NET tools extension. Without this, Godot will crash when trying to create a " -"new C# project or edit a C# script." +"If you are using Visual Studio Code, ensure you download and install the `C# " +"extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:60 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 msgid "Creating a C# script" msgstr "Erstellen eines C# Skripts" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:62 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 msgid "" -"After you successfully setup C# for Godot, you should see the following " +"After you successfully set up C# for Godot, you should see the following " "option when selecting ``Attach script`` in the context menu of a node in " "your scene:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 msgid "" -"Note that while some specifics change, most of the things work the same when " -"using C# for scripting. If you're new to Godot, you may want to peruse the " +"Note that while some specifics change, most concepts work the same when " +"using C# for scripting. If you're new to Godot, you may want to follow the " "tutorials on :ref:`doc_scripting` at this point. While some places in the " -"documentation still lack C# examples, most things can be transferred easily " -"from GDScript." +"documentation still lack C# examples, most concepts can be transferred " +"easily from GDScript." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:71 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 msgid "Project setup and workflow" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " -"and a project (``.csproj``) file, as well as some utility files and folders " -"(``.mono``, sometimes ``Properties``). All of these but ``.mono`` are " -"important and should be kept in your version control system. ``.mono`` can " -"be safely added to the ignore list of your VCS. When troubleshooting, it can " -"sometimes help to delete the ``.mono`` folder and let it regenerate." +"and a project file (``.csproj``), as well as some utility files and folders " +"(``.mono`` and ``Properties/AssemblyInfo.cs``). All of these but ``.mono`` " +"are important and should be committed to your version control system. ``." +"mono`` can be safely added to the ignore list of your VCS. When " +"troubleshooting, it can sometimes help to delete the ``.mono`` folder and " +"let it regenerate." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 msgid "" "Note that currently, there are some issues where Godot and the C# project " -"don't stay in sync; if you delete, rename or move things, like scripts or " -"nodes, they may no longer match up. In this case, it can help to edit the " -"solution files manually." +"don't stay in sync; if you delete, rename or move a C# script, the change " +"may not be reflected in the C# project file. In cases like this, you will " +"have to edit the C# project file manually." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:81 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 msgid "" -"Example: If you created a script (e.g. ``Test.cs``) and delete it in Godot, " -"the compilation will fail because now the missing file is still expected to " -"be there by the CS project. For now, you can simply open up the ``.csproj`` " -"file and look for the ``ItemGroup``, there should be a line included like " -"the following:" +"For example, if you created a script (e.g. ``Test.cs``) and delete it in " +"Godot, compilation will fail because the missing file is still expected to " +"be there by the C# project file. For now, you can simply open up the ``." +"csproj`` file and look for the ``ItemGroup``, there should be a line " +"included like the following:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 msgid "" -"Simply remove that line and your project should now again build fine. Same " +"Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 msgid "Example" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:97 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:124 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 msgid "" -"As you can see, the things normally in global scope in GDScript like Godot's " -"``print`` function are available in the ``GD`` namespace. For a list of " -"those, see the class reference pages for :ref:`@GDScript ` " -"and :ref:`@GlobalScope `." +"As you can see, functions normally in global scope in GDScript like Godot's " +"``print`` function are available in the ``GD`` class which is part of the " +"``Godot`` namespace. For a list of methods in the ``GD`` class, see the " +"class reference pages for :ref:`@GDScript ` and :ref:" +"`@GlobalScope `." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:128 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 msgid "" "Keep in mind that the class you wish to attach to your node should be named " -"as the ``.cs`` file. If not, you will get the following error and won't be " -"able to run the scene: ``Cannot find class XXX for script res://XXX.cs``." +"as the ``.cs`` file. Otherwise, you will get the following error and won't " +"be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:132 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 msgid "General differences between C# and GDScript" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:134 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -234,80 +236,89 @@ msgid "" "reasonably possible." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:138 -msgid "For more, see the :ref:`doc_c_sharp_differences` page." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#, fuzzy +msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "" +"Für mehr Informationen über Events, siehe :ref:`doc_inputevent` Tutorial." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 msgid "Current gotchas and known issues" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 msgid "" -"As C# support is quite new to Godot, there are some growing pains and things " -"that still need to be ironed out. Below is a list of the most important " -"issues you should be aware of when diving into C# in Godot, but if in doubt " -"also take a look over the official `issue tracker for Mono issues `_." +"As C# support is quite new in Godot, there are some growing pains and things " +"that need to be ironed out. Below is a list of the most important issues you " +"should be aware of when diving into C# in Godot, but if in doubt, also take " +"a look over the official `issue tracker for Mono issues `_." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)" +"com/godotengine/godot/issues/12917>`_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:147 -msgid "Writing editor plugins and tool scripts in C# are not yet supported" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +msgid "" +"Writing editor plugins is possible, but it is currently quite convoluted." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +msgid "" +"State is currently not saved and restored when hot-reloading, with the " +"exception of exported variables." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " -"Windows and macOS). HTML5, Android, iOS and UWP are not currently supported " -"(`#18364 comment `_)" +"Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " +"(`#20267 `_, `#20268 " +"`_ `#20270 `_ `#20271 `_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 msgid "" "Attached C# scripts should refer to a class that has a class name that " -"matches the file name and is unique within the project assembly (`#7402 " -"comment `_)" +"matches the file name." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:152 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 msgid "Performance of C# in Godot" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:154 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot - while generally in the same " -"order of magnitude - is roughly **~4x** that of GDScript in some naive " -"cases. For full performance, C++ is still a little faster; the specifics are " -"going to vary according to your use case. GDScript is likely fast enough for " -"most general scripting workloads. C# is faster, but requires some expensive " -"marshalling when talking to Godot." +"bunnymark>`_, the performance of C# in Godot — while generally in the same " +"order of magnitude — is roughly **~4×** that of GDScript in some naive " +"cases. C++ is still a little faster; the specifics are going to vary " +"according to your use case. GDScript is likely fast enough for most general " +"scripting workloads. C# is faster, but requires some expensive marshalling " +"when talking to Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:159 -msgid "Using Nuget packages in Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 +msgid "Using NuGet packages in Godot" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:161 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 msgid "" -"`Nuget `_ Packages can be installed and used with " -"Godot, as with any project. Many IDEs (such as vs code) can add packages " -"directly. They can also be added manually by adding the package reference in " -"the ``.csproj`` file located in the project root:" +"`NuGet `_ packages can be installed and used with " +"Godot, as with any C# project. Many IDEs are able to add packages directly. " +"They can also be added manually by adding the package reference in the ``." +"csproj`` file located in the project root:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:176 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 msgid "" -"Whenever packages are added or modified, run nuget restore in the root of " -"the project directory, to ensure that the nuget packages will be available " -"for msbuild to use, run::" +"Whenever packages are added or modified, run ``nuget restore`` in the root " +"of the project directory. To ensure that NuGet packages will be available " +"for msbuild to use, run:" msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 51c54a1951..89064dcda8 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 17f2c18618..3501087d23 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 29274c01c0..3137f7973a 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 50acd8e2c9..b6ce5a76f6 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index a1f44f0136..a3f71828e3 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 52b8fa1945..ea7cd3720b 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 185513c875..29f7f12092 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index 91cf4fbdbf..1d9bec34e7 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 1555586862..a774eef5dc 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index d00303afb8..9331805933 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -353,9 +353,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/scripting/gdscript/static_typing.rst:319 -#, fuzzy msgid "warning system project settings" -msgstr "Konfigurieren des Projektes" +msgstr "Konfigurieren des Warnverhaltens im Projekt" #: ../../docs/getting_started/scripting/gdscript/static_typing.rst:321 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/index.po index 649ffe556f..095e8cf2ad 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 77d44e7072..b4afe83023 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/index.po index d205bba533..dc936b3460 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index b064347153..3b9992529d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 4f28d5ca75..16bb0ddc94 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/animations.po index 1b3e6da265..0826df0bd1 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -50,9 +50,8 @@ msgid "" "First of all, add an :ref:`AnimationPlayer ` node to " "the scene as a child of \"background\" (the root node):" msgstr "" -"Fügen Sie der Szene zunächst einen :ref:`AnimationPlayer " -"` - Node als Kind von \"background\" (dem Wurzel-" -"Node) hinzu:" +"Füge der Szene zunächst einen :ref:`AnimationPlayer ` " +"- Node als Kind von \"background\" (dem Wurzel-Node) hinzu:" #: ../../docs/getting_started/step_by_step/animations.rst:23 msgid "" @@ -75,9 +74,9 @@ msgid "" "It's time to create a new animation! Press the new animation button and name " "the animation \"intro\" when the dialog appears." msgstr "" -"Es ist Zeit, eine neue Animation zu erstellen! Drücken Sie die neue " -"Animationsschaltfläche und benennen Sie die Animation \"Intro\", wenn der " -"Dialog angezeigt wird." +"Es ist Zeit, eine neue Animation zu erstellen! Drücke die „Neue Animation“-" +"Schaltfläche und benenne die Animation „Intro“, wenn der Dialog angezeigt " +"wird." #: ../../docs/getting_started/step_by_step/animations.rst:38 msgid "" @@ -104,15 +103,15 @@ msgid "" "\"Rect / Position\" property to ``(118, -400)`` and press the key button " "next to the property:" msgstr "" -"Wählen Sie bei geöffnetem Animationseditor-Bedienfeld den Knoten \"Logo\" " -"aus, setzen Sie die Eigenschaft \"Rect / Position\" auf ``(118, -400)`` und " -"drücken Sie die Schlüsselschaltfläche neben der Eigenschaft:" +"Wähle bei geöffnetem Animationseditor-Bedienfeld den Node \"Logo\" aus, " +"setze die Eigenschaft \"Rect / Position\" auf ``(118, -400)`` und drücke die " +"Schlüsselschaltfläche neben der Eigenschaft:" #: ../../docs/getting_started/step_by_step/animations.rst:56 msgid "When the dialog appears, confirm that you are creating a new track." msgstr "" -"Wenn das Dialogfeld angezeigt wird, vergewissern Sie sich, dass Sie eine " -"neue Spur erstellen." +"Wenn das Dialogfeld angezeigt wird, vergewissere Dich, dass Du eine neue " +"Spur erstellst." #: ../../docs/getting_started/step_by_step/animations.rst:58 msgid "The keyframe will be added in the animation player editor:" @@ -120,15 +119,15 @@ msgstr "Das Schlüsselbild wird im Animationsplayer-Editor hinzugefügt:" #: ../../docs/getting_started/step_by_step/animations.rst:62 msgid "Move the editor cursor to the end by clicking here:" -msgstr "Bewegen Sie den Editor-Cursor an das Ende, indem Sie hier klicken:" +msgstr "Bewege den Editor-Cursor an das Ende, indem Du hier klickst:" #: ../../docs/getting_started/step_by_step/animations.rst:66 msgid "" "Change the logo position to ``(118, 0)`` and add a keyframe again. With two " "keyframes, the animation happens." msgstr "" -"Ändern Sie die Logo-Position in ``(118, 0)`` und fügen Sie erneut ein " -"Schlüsselbild hinzu. Bei zwei Schlüsselbildern erfolgt die Animation." +"Ändere die Logo-Position in ``(118, 0)`` und füge erneut ein Schlüsselbild " +"hinzu. Bei zwei Schlüsselbildern erfolgt die Animation." #: ../../docs/getting_started/step_by_step/animations.rst:71 msgid "" @@ -143,8 +142,8 @@ msgid "" "Click the \"Autoplay on Load\" button to set the animation to start " "automatically when the scene starts." msgstr "" -"Klicken Sie auf die Schaltfläche \"Automatisch beim Laden abspielen\", um " -"die Animation beim Start der Szene automatisch zu starten." +"Klicke auf die Schaltfläche \"Automatisch beim Laden abspielen\", um die " +"Animation beim Start der Szene automatisch zu starten." #: ../../docs/getting_started/step_by_step/animations.rst:81 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/exporting.po index ef122ef698..fc687d5ad2 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/exporting.rst:4 msgid "Exporting" -msgstr "" +msgstr "Exportieren" #: ../../docs/getting_started/step_by_step/exporting.rst:7 msgid "Overview" @@ -32,6 +32,11 @@ msgid "" "Godot just so they can open your project. Instead, you can *export* your " "project, converting it into a \"package\" that can be run by anyone." msgstr "" +"Jetzt, da Du ein fertiges Spiel hast, willst Du wahrscheinlich Deinen Erfolg " +"mit anderen teilen. Es ist jedoch nicht praktisch, Deine Freunde zu bitten, " +"Godot herunterzuladen, nur damit sie Dein Projekt öffnen können. Stattdessen " +"kannst Du Dein Projekt *exportieren* und in ein „Paket“ konvertieren, das " +"von jedem ausgeführt werden kann." #: ../../docs/getting_started/step_by_step/exporting.rst:14 msgid "" @@ -40,18 +45,19 @@ msgid "" "a variety of platforms. First, however, we need to make some changes to the " "way the game works." msgstr "" -"Wie der Export abläuft, hängt von der Zielplattform ab. In diesem Tutorial " -"lernst Du, wie das Spiel \"Dodge the Creeps\" für unterschiedlichste " -"Plattformen exportiert wird. Zuallererst, allerdings, bedarf es einiger " -"Anpassungen der Projekteinstellungen des Spiels." +"Wie Du Dein Spiel exportierst, hängt davon ab, auf welche Plattform Du Dich " +"fokussierst. In diesem Tutorial erfährst Du, wie Du das Spiel \"Dodge the " +"Creeps\" für unterschiedliche Plattformen exportieren kannst. Zunächst " +"müssen wir jedoch einige Änderungen an der Funktionsweise des Spiels " +"vornehmen." #: ../../docs/getting_started/step_by_step/exporting.rst:19 msgid "" "If you haven't made \"Dodge the Creeps\" yourself yet, please read :ref:" "`doc_your_first_game` before continuing with this tutorial." msgstr "" -"Wenn du \"Dodge the Creeps\" noch nicht selbst erstellt hast, lies bitte :" -"ref:`doc_your_first_game`, bevor du mit diesem Tutorial weitermachst." +"Wenn du „Dodge the Creeps“ noch nicht selbst erstellt hast, lies bitte :ref:" +"`doc_your_first_game`, bevor du mit diesem Tutorial weitermachst." #: ../../docs/getting_started/step_by_step/exporting.rst:23 msgid "Preparing the project" @@ -117,7 +123,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/exporting.rst:122 msgid "Export templates" -msgstr "Vorlagen exportieren" +msgstr "Exportvorlagen" #: ../../docs/getting_started/step_by_step/exporting.rst:124 msgid "" @@ -150,26 +156,25 @@ msgstr "" "möglicherweise nicht ordnungsgemäß funktionieren." #: ../../docs/getting_started/step_by_step/exporting.rst:140 -#, fuzzy msgid "Export presets" -msgstr "Export-Vorlagen" +msgstr "Exportvoreinstellungen" #: ../../docs/getting_started/step_by_step/exporting.rst:142 msgid "" "Next, you can configure the export settings by clicking on *Project -> " "Export*:" msgstr "" -"Anschließend können Sie die Exporteinstellungen konfigurieren, indem Sie auf " -"*Projekt -> Exportieren* klicken:" +"Anschließend kannst Du die Exporteinstellungen konfigurieren, indem Du auf " +"*Projekt -> Exportieren* klickst:" #: ../../docs/getting_started/step_by_step/exporting.rst:146 msgid "" "Create a new export preset by clicking \"Add...\" and selecting a platform. " "You can make as many presets as you like with different settings." msgstr "" -"Erstellen Sie eine neue Exportvorgabe, indem Sie auf \"Hinzufügen...\" " -"klicken und eine Plattform auswählen. Sie können beliebig viele " -"Voreinstellungen mit verschiedenen Einstellungen vornehmen." +"Erstelle eine neue Exportvoreinstellung, indem Du auf \"Hinzufügen\" klickst " +"und eine Plattform auswählst. Du kannst mit verschiedenen Einstellungen " +"beliebig viele Voreinstellungen vornehmen." #: ../../docs/getting_started/step_by_step/exporting.rst:149 msgid "" @@ -177,8 +182,8 @@ msgid "" "a packed version of your project's data. This doesn't include an executable " "so the project can't be run on its own." msgstr "" -"Am unteren Rand des Fensters befinden sich zwei Schaltflächen. \"Export PCK/" -"ZIP\" erstellt nur eine gepackte Version der Daten Ihres Projekts. Dies " +"Am unteren Rand des Fensters befinden sich zwei Schaltflächen. \"Exportiere " +"PCK/ZIP\" erstellt nur eine gepackte Version der Daten Deines Projekts. Dies " "beinhaltet keine ausführbare Datei, so dass das Projekt nicht allein " "ausgeführt werden kann." @@ -187,29 +192,34 @@ msgid "" "The second button, \"Export Project\", creates a complete executable version " "of your game, such as an `.apk` for Android or an `.exe` for Windows." msgstr "" -"Die zweite Schaltfläche, \"Projekt Exportieren\", erstellt eine ausführbare " -"Datei deines Spieles, z.B. eine ‘.apk‘ für Android oder ‘.exe‘ für Windows." +"Die zweite Schaltfläche \"Projekt exportieren\" erstellt eine vollständig " +"ausführbare Version Deines Spiels, z. B. ‚.apk‘ für Android oder eine ‚.exe‘ " +"für Windows." #: ../../docs/getting_started/step_by_step/exporting.rst:156 msgid "" "In the \"Resources\" and \"Features\" tabs, you can customize how the game " "is exported for each platform. We can leave those settings alone for now." msgstr "" +"Auf den Registerkarten \"Ressourcen\" und \"Funktionen\" können Sie " +"festlegen, wie das Spiel für jede Plattform exportiert wird. Wir können " +"diese Einstellungen erst einmal so lassen wie sie sind." #: ../../docs/getting_started/step_by_step/exporting.rst:160 -#, fuzzy msgid "Exporting by platform" -msgstr "Exportieren für verschiedene Plattformen" +msgstr "Exportieren nach Plattform" #: ../../docs/getting_started/step_by_step/exporting.rst:162 msgid "" "In this section, we'll walk through the process for each platform, including " "any additional software or requirements you'll need." msgstr "" +"In diesem Abschnitt werden wir den Prozess für jede Plattform durchgehen, " +"einschließlich zusätzlicher Software oder Anforderungen, die Du benötigst." #: ../../docs/getting_started/step_by_step/exporting.rst:166 msgid "PC (Linux/macOS/Windows)" -msgstr "" +msgstr "PC (Linux/macOS/Windows)" #: ../../docs/getting_started/step_by_step/exporting.rst:168 msgid "" @@ -218,10 +228,15 @@ msgid "" "you want to make. Then click \"Export Project\" and choose a name and " "destination folder. Choose a location *outside* of your project folder." msgstr "" +"Der Export von PC-Plattformen funktioniert auf allen drei unterstützten " +"Betriebssystemen gleich. Öffne das Exportfenster und klicke auf " +"„Hinzufügen...“, um die gewünschte(n) Voreinstellung(en) zu erstellen. " +"Klicke dann auf \"Projekt exportieren\" und wähle einen Namen und einen " +"Zielordner aus. Wähle einen Ort *außerhalb* Deines Projektordners." #: ../../docs/getting_started/step_by_step/exporting.rst:173 msgid "Click \"Save\" and the engine will build the export files." -msgstr "" +msgstr "Klicke auf \"Speichern\" und die Engine erstellt die Exportdateien." #: ../../docs/getting_started/step_by_step/exporting.rst:175 msgid "" @@ -230,6 +245,10 @@ msgid "" "either case, the compressed file contains a macOS `.app` that you can double-" "click and run." msgstr "" +"Wenn Du dein Projekt für macOS exportierst, dann wird auf einem macOS-" +"Computer eine `.dmg`-Datei erzeugt, während unter Linux oder Windows eine` ." +"zip`-Datei erzeugt wird. In beiden Fällen enthält die komprimierte Datei " +"eine macOS `.app`, die Du doppelklicken und ausführen kannst." #: ../../docs/getting_started/step_by_step/exporting.rst:180 msgid "" @@ -237,6 +256,9 @@ msgid "" "than the default one, you need to change it manually. See: :ref:" "`doc_changing_application_icon_for_windows`." msgstr "" +"Wenn unter Windows die exportierte ausführbare Datei ein anderes Symbol als " +"das Standardsymbol haben soll, musst Du es manuell ändern. Siehe dazu: :ref:" +"`doc_changing_application_icon_for_windows`." #: ../../docs/getting_started/step_by_step/exporting.rst:185 msgid "Android" @@ -249,21 +271,29 @@ msgid "" "art than science, and you may need to do some experimenting and searching " "for help in order to get everything working." msgstr "" +"Mobile Geräte verfügen über eine Vielzahl von Funktionen. In den meisten " +"Fällen funktionieren die Standardeinstellungen von Godot, aber die " +"Entwicklung für mobile Geräte ist manchmal mehr Kunst als Wissenschaft, und " +"Du musst möglicherweise etwas experimentieren und nach Hilfe suchen, um " +"alles zum Laufen zu bringen." #: ../../docs/getting_started/step_by_step/exporting.rst:193 msgid "" "Before you can export your project for Android, you must download the " "following software:" msgstr "" +"Bevor Du Dein Projekt für Android exportieren kannst, musst Du folgende " +"Software herunterladen:" #: ../../docs/getting_started/step_by_step/exporting.rst:196 msgid "Android SDK: https://developer.android.com/studio/" -msgstr "" +msgstr "Android SDK: https://developer.android.com/studio/" #: ../../docs/getting_started/step_by_step/exporting.rst:197 msgid "" "Java JDK: http://www.oracle.com/technetwork/java/javase/downloads/index.html" msgstr "" +"Java JDK: http://www.oracle.com/technetwork/java/javase/downloads/index.html" #: ../../docs/getting_started/step_by_step/exporting.rst:199 msgid "" @@ -271,12 +301,18 @@ msgid "" "Manager* and install \"Android SDK Platform Tools\". This installs the `adb` " "command-line tool that Godot uses to communicate with your device." msgstr "" +"Wenn Du Android Studio zum ersten Mal ausführst, klicke auf *Konfigurieren -" +"> SDK-Manager* und installiere „Android SDK Platform Tools“. Dadurch wird " +"das Befehlszeilentool ‚adb‘ installiert, durch das Godot mit Deinem Gerät " +"kommuniziert." #: ../../docs/getting_started/step_by_step/exporting.rst:203 msgid "" "Next, create a debug keystore by running the following command on your " "system's command line:" msgstr "" +"Erstelle als Nächstes einen „Debug-Keystore“, indem Du den folgenden Befehl " +"in der Befehlszeile Deines Systems ausführst:" #: ../../docs/getting_started/step_by_step/exporting.rst:210 msgid "" @@ -285,24 +321,40 @@ msgid "" "applications on your system and the location of the keystore you just " "created." msgstr "" +"Klicken Sie in Godot auf *Editor -> Editor Settings* und wählen Sie den " +"Abschnitt *Export/Android*. Hier müssen Sie die Pfade zu den Android SDK-" +"Anwendungen auf Ihrem System und den Speicherort des gerade erstellten " +"Schlüsselspeichers festlegen.\n" +"\n" +"Klicke in Godot auf *Editor -> Editoreinstellungen* und wähle den Abschnitt " +"*Export/Android aus. Hier musst Du die Pfade zu den Android SDK-Anwendungen " +"auf Deinem System und den Speicherort des soeben erstellten Keystores " +"festlegen." #: ../../docs/getting_started/step_by_step/exporting.rst:216 msgid "" "Now you're ready to export. Click on *Project -> Export* and add a preset " "for Android (see above)." msgstr "" +"Jetzt ist alles für den Export fertig. Klicke auf *Projekt -> Exportieren* " +"und füge eine Voreinstellung für Android hinzu (siehe oben)." #: ../../docs/getting_started/step_by_step/exporting.rst:219 msgid "" "Click the \"Export Project\" button and Godot will build an APK you can " "download on your device. To do this on the command line, use the following:" msgstr "" +"Klicke auf die Schaltfläche „Projekt exportieren“, und Godot erstellt eine " +"APK, die Du auf Dein Gerät herunterladen kannst. Verwende dazu Folgendes in " +"der Befehlszeile:" #: ../../docs/getting_started/step_by_step/exporting.rst:226 msgid "" "Your device may need to be in *developer mode*. Consult your device's " "documentation for details." msgstr "" +"Möglicherweise muss sich Dein Gerät im *Entwicklermodus* befinden. Weitere " +"Informationen findest Du in der Dokumentation Deines Geräts." #: ../../docs/getting_started/step_by_step/exporting.rst:229 msgid "" @@ -310,12 +362,17 @@ msgid "" "cause a \"One-click Deploy\" button to appear in Godot's playtest button " "area:" msgstr "" +"Wenn Dein System dies unterstützt, wird beim Anschließen eines kompatiblen " +"Android-Geräts die Schaltfläche \"One-click Deploy\" im Bereich der Godot " +"Playtest-Schaltfläche angezeigt:" #: ../../docs/getting_started/step_by_step/exporting.rst:234 msgid "" "Clicking this button builds the APK and copies it onto your device in one " "step." msgstr "" +"Durch Klicken auf diese Schaltfläche wird die APK erstellt und in einem " +"Schritt auf Dein Gerät kopiert." #: ../../docs/getting_started/step_by_step/exporting.rst:237 msgid "iOS" @@ -326,6 +383,8 @@ msgid "" "In order to build your game for iOS, you must have a computer running macOS " "with Xcode installed." msgstr "" +"Um Dein Spiel für iOS zu erstellen, benötigst Du einen Computer mit macOS " +"auf dem Xcode installiert ist." #: ../../docs/getting_started/step_by_step/exporting.rst:242 msgid "" @@ -334,20 +393,28 @@ msgid "" "can find by logging in to your Apple developer account and looking in the " "\"Membership\" section." msgstr "" +"Vor dem Exportieren *musst* Du einige Einstellungen vornehmen, damit das " +"Projekt erfolgreich exportiert werden kann. Zuerst benötigst Du die „App " +"Store Team Id“, die Du findest, indem Du Dich bei Deinem Apple-" +"Entwicklerkonto anmeldest und im Abschnitt \"Mitgliedschaft\" nachsiehst." #: ../../docs/getting_started/step_by_step/exporting.rst:246 msgid "You must also provide icons and splash screen images as shown below:" msgstr "" +"Außerdem musst Du App-Icons und Begrüßungsbildschirme bereitstellen, wie " +"unten gezeigt:" #: ../../docs/getting_started/step_by_step/exporting.rst:250 msgid "Click \"Export Project\" and select a destination folder." -msgstr "" +msgstr "Klicke auf \"Projekt exportieren\" und wähle einen Zielordner aus." #: ../../docs/getting_started/step_by_step/exporting.rst:252 msgid "" "Once you have successfully exported the project, you'll find the following " "folders and files have been created in your selected location:" msgstr "" +"Nachdem Du das Projekt erfolgreich exportierst hast, findest Du an Deinem " +"ausgewählten Speicherort die folgenden Ordner und Dateien:" #: ../../docs/getting_started/step_by_step/exporting.rst:257 msgid "" @@ -355,40 +422,43 @@ msgid "" "build procedure is beyond the scope of this tutorial. See https://help.apple." "com/xcode/mac/current/#/devc8c2a6be1 for more information." msgstr "" +"Du kannst das Projekt jetzt in Xcode öffnen und das Projekt für iOS " +"erstellen. Die Xcode-Buildprozedur geht über den Rahmen dieses Tutorials " +"hinaus. Weitere Informationen findest Du unter https://help.apple.com/xcode/" +"mac/current/#/devc8c2a6be1 ." #: ../../docs/getting_started/step_by_step/exporting.rst:263 msgid "HTML5 (web)" -msgstr "" +msgstr "HTML5 (web)" #: ../../docs/getting_started/step_by_step/exporting.rst:265 msgid "" "Click \"Export Project\" on the HTML5 preset. We don't need to change any of " "the default settings." msgstr "" -"Klicken Sie auf \"Projekt exportieren\" auf der HTML5-Voreinstellung. Wir " -"müssen keine der Standardeinstellungen ändern." +"Klicke in der HTML5-Voreinstellung auf „Projekt exportieren“. Wir müssen " +"keine der Standardeinstellungen ändern." #: ../../docs/getting_started/step_by_step/exporting.rst:268 msgid "" "When the export is complete, you'll have a folder containing the following " "files:" msgstr "" -"Wenn der Export abgeschlossen ist, haben Sie einen Ordner mit den folgenden " +"Wenn der Export abgeschlossen ist, hast Du einen Ordner mit den folgenden " "Dateien:" #: ../../docs/getting_started/step_by_step/exporting.rst:273 -#, fuzzy msgid "" "Viewing the `.html` file in your browser lets you play the game. However, " "you can't open the file directly, it needs to be served by a web server. If " "you don't have one set up on your computer, you can use Google to find " "suggestions for your specific OS." msgstr "" -"Wenn Sie die Datei `.html` in Ihrem Browser ansehen, können Sie das Spiel " -"spielen. Sie können die Datei jedoch nicht direkt öffnen, sie muss von einem " -"Webserver bereitgestellt werden. Wenn Sie noch keines auf Ihrem Computer " -"eingerichtet haben, können Sie mit Google Vorschläge für Ihr spezifisches " -"Betriebssystem finden." +"Wenn Du die `.html'-Datei in Deinem Browser öffnest, kannst Du das Spiel " +"spielen. Du kannst die Datei jedoch nicht direkt öffnen. Sie muss von einem " +"Webserver bereitgestellt werden. Wenn Du noch keinen Webserver auf Deinem " +"Computer eingerichtet hast, kannst Du z.B. mit einer Suchmaschine " +"Anleitungen dazu für Dein Betriebssystem finden." #: ../../docs/getting_started/step_by_step/exporting.rst:278 msgid "" @@ -396,9 +466,9 @@ msgid "" "have to wait a few moments while the game loads before you see the start " "screen." msgstr "" -"Zeigen Sie mit Ihrem Browser auf die URL, unter der Sie die HTML-Datei " -"platziert haben. Möglicherweise müssen Sie einige Augenblicke warten, " -"während das Spiel geladen wird, bevor Sie den Startbildschirm sehen." +"Öffne die URL in Deinem Browser, unter der Du die HTML-Datei abgelegt hast. " +"Möglicherweise musst Du einige Sekunden warten, bis das Spiel geladen ist, " +"bevor Du den Startbildschirm siehst." #: ../../docs/getting_started/step_by_step/exporting.rst:283 msgid "" @@ -406,9 +476,9 @@ msgid "" "can disable it by setting \"Export With Debug\" off when you export the " "project." msgstr "" -"Das Konsolenfenster unter dem Spiel zeigt an, wenn etwas schief geht. Sie " -"können es deaktivieren, indem Sie beim Export des Projekts \"Export mit Debug" -"\" deaktivieren." +"Das Konsolenfenster unter dem Spiel zeigt an, ob etwas schief geht. Du " +"kannst es deaktivieren, indem Du beim Exportieren des Projekts \"Exportieren " +"mit Debuggen\" deaktivierst." #: ../../docs/getting_started/step_by_step/exporting.rst:286 msgid "" @@ -418,3 +488,8 @@ msgid "" "bugs you find at the `Godot Github repository `_." msgstr "" +"Die Browserunterstützung für WASM ist nicht sehr weit verbreitet. Firefox " +"und Chrome unterstützen beide, aber möglicherweise funktioniert nicht alles. " +"Stelle sicher, dass Du Deinen Browser auf die neueste Version aktualisiert " +"hast, und melde alle Fehler, die Du gefunden hast an `Godot Github " +"Repository `_." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 51568b14d6..599df263c3 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/filesystem.rst:4 msgid "File system" -msgstr "" +msgstr "Dateisystem" #: ../../docs/getting_started/step_by_step/filesystem.rst:7 msgid "Introduction" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index f4982fff0e..867a5398bc 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,11 +19,13 @@ msgstr "" #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:4 msgid "Godot’s design philosophy" -msgstr "" +msgstr "Godots Design-Philosophie" #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:6 msgid "Now that you've gotten your hands wet, let's talk about Godot's design." msgstr "" +"Jetzt, wo Du Deine Hände schmutzig gemacht hast, lass uns über Godots Design " +"sprechen." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:8 msgid "" @@ -32,6 +34,11 @@ msgid "" "This leads to different workflows and different ways to form your games’ " "structures. This all stems from their respective design philosophies." msgstr "" +"**Jede Spiel-Engine ist anders und erfüllt unterschiedliche Bedürfnisse.** " +"Sie bieten nicht nur eine Reihe von Funktionen, sondern auch das Design " +"jeder Engine ist einzigartig. Dies führt zu unterschiedlichen Workflows und " +"unterschiedlichen Möglichkeiten, um die Strukturen Deiner Spiele zu " +"gestalten. Dies alles ergibt sich aus ihren jeweiligen Designphilosophien." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:13 msgid "" @@ -41,16 +48,24 @@ msgid "" "you need to try it out for yourself and understand its design and " "limitations." msgstr "" +"Diese Seite soll Dir helfen, die Funktionsweise von Godot zu verstehen, " +"angefangen bei einigen Grundpfeilern. Es ist keine Liste verfügbarer " +"Funktionen und auch kein Engine-Vergleich. Um herauszufinden, ob eine Engine " +"für Dein Projekt gut geeignet ist, musst Du sie selbst ausprobieren und ihr " +"Design und ihre Einschränkungen verstehen." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:19 msgid "" "Please watch `Discover Godot 3, the Free game engine `_ if you're looking for an overview of the engine's features." msgstr "" +"Bitte schaue unter `Discover Godot 3, the Free game engine (englisch) " +"`_ nach, wenn Du einen Überblick über die " +"Funktionen der Engine suchst." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:23 msgid "Object-oriented design and composition" -msgstr "" +msgstr "Objektorientiertes Design und Komposition" #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:25 msgid "" @@ -58,6 +73,9 @@ msgid "" "system and Node hierarchy. It tries to stay away from strict programming " "patterns to offer an intuitive way to structure your game." msgstr "" +"Godot setzt auf objektorientiertes Design mit seinem flexiblen Szenensystem " +"und der Node-Hierarchie. Die Engine versucht sich von strengen " +"Programmiermustern fernzuhalten, um das Spiel intuitiv zu strukturieren." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:29 msgid "" @@ -67,10 +85,16 @@ msgid "" "Change the BlinkingLight's color, save, and all the BrokenLanterns in the " "city will update instantly." msgstr "" +"Du kannst zum Beispiel mit Godot Szenen **zusammenstellen oder " +"zusammenfassen**. Es ist wie verschachtelte Fertigteile: Du kannst eine " +"BlinkendesLicht-Szene und einer KaputteLaterne-Szene erstellen, die " +"BlinkendesLicht verwendet. Dann erstelle eine Stadt mit KaputteLaterne. " +"Ändere die Farbe des BlinkendesLicht, speichere es und alle KaputteLaterne " +"Objekte in der Stadt werden sofort aktualisiert." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:36 msgid "On top of that, you can **inherit** from any scene." -msgstr "" +msgstr "Darüber hinaus kannst Du von jeder Szene **erben**." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:38 msgid "" @@ -79,6 +103,11 @@ msgid "" "you’re free to design it by using the editor, using only the code, or mixing " "and matching the two." msgstr "" +"Eine Godot-Szene kann eine Waffe, ein Charakter, ein Gegenstand, eine Tür, " +"ein Level, ein Teil eines Levels sein ... alles, was Du möchtest. Es " +"funktioniert wie eine Klasse in reinem Code, außer dass Du es frei gestalten " +"kannst, indem Du den Editor oder nur den Code verwendest oder beides " +"kombinierst." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:43 msgid "" @@ -88,6 +117,11 @@ msgid "" "update as well. It helps you build your projects so that their structure " "matches the game’s design." msgstr "" +"Es unterscheidet sich von Fertigteilen in anderen 3D-Engines, da Du von " +"diesen Szenen erben und sie erweitern kannst. Du kannst einen Magier " +"erstellen, der Deinen Charakter erweitert. Ändere den Charakter im Editor " +"und der Magier wird ebenfalls aktualisiert. Es hilft Dir, Deine Projekte so " +"zu erstellen, dass ihre Struktur dem Design des Spiels entspricht." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:49 msgid "|image0|" @@ -100,6 +134,11 @@ msgid "" "from their parents up to the Node class. Although the engine does feature " "components like collision shapes, they’re the exception, not the norm." msgstr "" +"Beachte auch, dass Godot viele verschiedene Arten von Objekten bereitstellt, " +"die als Nodes bezeichnet werden und jeweils einen bestimmten Zweck haben. " +"Nodes sind Teil eines Baumes und erben immer von ihren Eltern bis zur Node-" +"Klasse. Obwohl die Engine auch über Komponenten wie Kollisionsformen " +"verfügt, handelt es sich hierbei um die Ausnahme und nicht um die Regel." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:57 msgid "|image1|" @@ -111,10 +150,14 @@ msgid "" "features of its three parent classes, like transforms or the ability to draw " "custom shapes and render with a custom shader." msgstr "" +"Sprite ist ein Node2D, ein CanvasItem und ein Node. Es verfügt über alle " +"Eigenschaften und Funktionen der drei übergeordneten Klassen, z. B. " +"Transformationen oder die Möglichkeit, benutzerdefinierte Formen zu zeichnen " +"und mit einem benutzerdefinierten Shader zu rendern." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:64 msgid "All-inclusive package" -msgstr "" +msgstr "Rundum-sorglos-Paket" #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:66 msgid "" @@ -123,6 +166,11 @@ msgid "" "shader editor, a debugger, a profiler, the ability to hot-reload locally and " "on remote devices, etc." msgstr "" +"Godot versucht, seine eigenen Werkzeuge zur Verfügung zu stellen, um die " +"häufigsten Bedürfnisse zu erfüllen. Es verfügt über einen dedizierten " +"Scripting-Arbeitsbereich, einen Animationseditor, einen Tilemap-Editor, " +"einen Shader-Editor, einen Debugger, einen Profiler, die Fähigkeit, Hot-" +"Reloads lokal und auf Remote-Geräten usw. durchzuführen." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:71 msgid "|image2|" @@ -135,6 +183,11 @@ msgid "" "import plugin for it. Or you can create one, like the `Tiled Map Importer " "`__." msgstr "" +"Ziel ist es, ein komplettes Paket für die Erstellung von Spielen und eine " +"kontinuierliche Benutzererfahrung anzubieten. Du kannst weiterhin mit " +"externen Programmen arbeiten, sofern dafür ein Import-Plugin vorhanden ist. " +"Du kannst auch ein eigenes erstellen, wie z. B. den `Tiled Map Importer " +"`__." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:78 msgid "" @@ -143,6 +196,10 @@ msgid "" "developers and game designers, and they’re tightly integrated in the engine " "and the editor." msgstr "" +"Aus diesem Grund bietet Godot neben C# auch seine eigenen " +"Programmiersprachen GDscript und VisualScript an. Sie sind für die " +"Bedürfnisse von Spieleentwicklern und -designern konzipiert und tief in die " +"Engine und den Editor integriert." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:83 msgid "" @@ -150,6 +207,10 @@ msgid "" "types and offers a static language's quality of auto-completion. It is also " "optimized for gameplay code with built-in types like Vectors and Colors." msgstr "" +"Mit GDscript kannst Du einfachen Code mit Python-ähnlicher Syntax schreiben, " +"jedoch erkennt es Typen und bietet die Vorzüge der Autovervollständigung " +"einer statischen Sprache. Es ist auch für Gameplay-Code mit integrierten " +"Typen wie Vektoren und Farben optimiert." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:87 msgid "" @@ -157,6 +218,9 @@ msgid "" "languages like C, C++, Rust, or Python (using the Cython compiler) without " "recompiling the engine." msgstr "" +"Beachte auch, dass Du mit GDNative Hochleistungscode mit kompilierten " +"Sprachen wie C, C++, Rust oder Python (mit dem Cython-Compiler) schreiben " +"kannst, ohne die Engine neu kompilieren zu müssen." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:91 msgid "|image3|" @@ -168,6 +232,9 @@ msgid "" "the editor. You can drag and drop nodes or resources into the graph to " "create new code blocks.*" msgstr "" +"*VisualScript ist eine knotenbasierte Programmiersprache, die sich gut in " +"den Editor integrieren lässt. Du kannst Nodes oder Ressourcen per Drag & " +"Drop in das Diagramm ziehen, um neue Codeblöcke zu erstellen.*" #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:97 msgid "" @@ -177,12 +244,11 @@ msgid "" "extend the editor’s functionality using game code. See `The Godot editor is " "a Godot game`_ below." msgstr "" -"Beachten Sie, dass der 3D-Arbeitsbereich nicht so viele Werkzeuge enthält " -"wie der 2D-Arbeitsbereich. Sie benötigen externe Programme oder Add-ons, um " -"Terrains zu bearbeiten, komplexe Charaktere zu animieren und so weiter. " -"Godot bietet eine komplette API, um die Funktionalität des Editors mit Hilfe " -"von Spiel-Code zu erweitern. Siehe `Der Godot editor ist ein Godot Spiel`_ " -"unten." +"Beachte, dass der 3D-Arbeitsbereich nicht so viele Werkzeuge enthält wie der " +"2D-Arbeitsbereich. Du benötigst externe Programme oder Add-ons, um Gelände " +"zu bearbeiten, komplexe Charaktere zu animieren und so weiter. Godot bietet " +"eine komplette API, um die Funktionalität des Editors mit Hilfe von Spiel-" +"Code zu erweitern. Siehe `Der Godot Editor ist ein Godot Spiel`_ unten." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:102 msgid "|image4|" @@ -197,9 +263,8 @@ msgstr "" "Zustände und Übergänge visuell verwalten.*" #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:108 -#, fuzzy msgid "Open source" -msgstr "Ressourcen" +msgstr "Open Source" #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:110 msgid "" @@ -208,6 +273,10 @@ msgid "" "as well. For the most part, they’re developed from the ground up by " "contributors." msgstr "" +"Godot bietet eine vollständig offenen Quellcode unter der **MIT-Lizenz** an. " +"Das bedeutet, dass alle Technologien, die mit ihm ausgeliefert werden, auch " +"frei sein müssen (wie in Freiheit). Sie werden größtenteils von Mitwirkenden " +"von Grund auf entwickelt." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:115 msgid "" @@ -219,7 +288,7 @@ msgstr "" "Jeder kann proprietäre Tools für die Bedürfnisse seiner Projekte einsetzen - " "sie werden einfach nicht mit der Engine ausgeliefert. Dies kann NVIDIA " "PhysX, Google AdMob oder ein FBX-Modell-Importeur sein. Jedes dieser Plugins " -"kann stattdessen als Drittanbieter-Plugin geliefert werden." +"kann stattdessen als Drittanbieter-Plugin mitgeliefert werden." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:120 msgid "" @@ -267,10 +336,15 @@ msgid "" "improvements in all corners of the engine at the same time in every major " "release." msgstr "" +"Obwohl eine handvoll Kernentwickler in Vollzeit an der Engine arbeiten, hat " +"das Projekt zum Zeitpunkt des Schreibens dieses Textes über 600 Mitwirkende. " +"Wohlwollende Programmierer arbeiten an Funktionen, die sie möglicherweise " +"selbst benötigen, sodass Sie in allen wichtigen Versionen gleichzeitig " +"Verbesserungen in allen Ecken der Engine sehen können." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:144 msgid "The Godot editor is a Godot game" -msgstr "" +msgstr "Der Godot Editor ist ein Godot Spiel" #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:146 msgid "" @@ -279,12 +353,20 @@ msgid "" "run game code in the editor. This means you can **use the same code** and " "scenes for your games, or **build plugins and extend the editor.**" msgstr "" +"Der Godot-Editor läuft auf der Spielengine. Er verwendet das eigene UI-" +"System der Engine und kann beim Testen von Projekten Code und Szenen per Hot-" +"Reload laden oder Spielcode im Editor ausführen. Das bedeutet, dass Du " +"**denselben Code** und dieselben Szenen für Deine Spiele verwenden oder " +"**Plugins erstellen und den Editor erweitern kannst.**" #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:151 msgid "" "This leads to a reliable and flexible UI system, as it powers the editor " "itself. With the ``tool`` keyword, you can run any game code in the editor." msgstr "" +"Dies führt zu einem zuverlässigen und flexiblen UI-System, da es den Editor " +"selbst steuert. Mit dem Schlüsselwort ``tool`` kannst Du beliebigen " +"Spielcode im Editor ausführen." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:154 msgid "|image5|" @@ -296,6 +378,9 @@ msgid "" "tools for its node-based programming system and for the rest of the " "interface.*" msgstr "" +"*RPG in a Box ist ein Voxel-RPG-Editor, der mit Godot 2 erstellt wurde. Er " +"verwendet Godots UI-Tools für sein knotenbasiertes Programmiersystem und für " +"den Rest der Benutzeroberfläche.*" #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:160 msgid "" @@ -304,10 +389,15 @@ msgid "" "custom level editors, or create scripts with the same nodes and API you use " "in your projects." msgstr "" +"Platziere das Schlüsselwort ``tool`` oben in einer GDScript-Datei, und es " +"wird im Editor ausgeführt. Auf diese Weise kannst Du Plugins importieren und " +"exportieren, Plugins wie benutzerdefinierte Level-Editoren erstellen oder " +"Skripts mit denselben Nodes und APIs erstellen, die Du in Deinen Projekten " +"verwendest." #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:166 msgid "Separate 2D and 3D engines" -msgstr "" +msgstr "Separate 2D- und 3D-Engines" #: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:168 msgid "" @@ -316,3 +406,7 @@ msgid "" "can render 2D in 3D, 3D in 2D, and overlay 2D sprites and interfaces over " "your 3D world." msgstr "" +"Godot bietet dedizierte 2D- und 3D-Rendering-Engines an. Daher ist **die " +"Basiseinheit für 2D-Szenen Pixel.** Obwohl die Engines getrennt sind, kannst " +"Du 2D in 3D und 3D in 2D rendern sowie 2D-Sprites und -Benutzeroberflächen " +"über Deine 3D-Welt platzieren." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po index 84bae429a2..9f20b79199 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po index 9a51d28b21..bc2e66639a 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/instancing.rst:4 msgid "Instancing" -msgstr "Instanzieren" +msgstr "Instanziieren" #: ../../docs/getting_started/step_by_step/instancing.rst:7 msgid "Introduction" @@ -37,15 +37,15 @@ msgstr "" "hinzuzufügen, kann bei kleinen Projekten funktionieren. Aber wenn ein " "Projekt an Größe und Komplexität zunimmt, wird der Nodebaum schnell " "unübersichtlich. Godot erlaubt es, ein Projekt in beliebig viele Szenen " -"aufzuteilen. Damit steht Ihnen ein mächtiges Werkzeug zur Verfügung, das " -"Ihnen hilft, die verschiedenen Komponenten Ihres Spiels zu organisieren." +"aufzuteilen. Damit steht Dir ein mächtiges Werkzeug zur Verfügung, das Dir " +"hilft, die verschiedenen Komponenten Deines Spiels zu organisieren." #: ../../docs/getting_started/step_by_step/instancing.rst:15 msgid "" "In :ref:`doc_scenes_and_nodes` you learned that a scene is a collection of " "nodes organized in a tree structure, with a single node as the tree root." msgstr "" -"In :ref:`doc_scenes_and_nodes` haben Sie gelernt, dass eine Szene eine " +"In :ref:`doc_scenes_and_nodes` hast Du gelernt, dass eine Szene eine " "Sammlung von Nodes ist, die in einer Baumstruktur organisiert sind, mit " "einem Node als Wurzel." @@ -73,14 +73,14 @@ msgstr "Im obigen Bild wurde Szene B als Instanz zu Szene A hinzugefügt." #: ../../docs/getting_started/step_by_step/instancing.rst:34 msgid "Instancing by example" -msgstr "Instanzieren anhand eines Beispiels" +msgstr "Instanziieren anhand eines Beispiels" #: ../../docs/getting_started/step_by_step/instancing.rst:36 msgid "" "To learn how instancing works, let's start by downloading a sample project: :" "download:`instancing.zip `." msgstr "" -"Um zu lernen, wie die Instanzierung funktioniert, laden wir zunächst ein " +"Um zu lernen, wie die Instanziierung funktioniert, laden wir zunächst ein " "Beispielprojekt herunter: :download:`instancing.zip `." #: ../../docs/getting_started/step_by_step/instancing.rst:39 @@ -88,9 +88,9 @@ msgid "" "Unzip this project anywhere you like. Then open Godot and add this project " "to the project manager using the 'Import' button:" msgstr "" -"Entpacken Sie dieses Projekt in ein beliebiges Verzeichnis. Öffnen Sie dann " -"Godot und fügen Sie dieses Projekt über die Schaltfläche'Importieren' dem " -"Projektmanager hinzu:" +"Entpacke dieses Projekt in ein beliebiges Verzeichnis. Öffne dann Godot und " +"füge dieses Projekt über die Schaltfläche 'Importieren' dem Projektmanager " +"hinzu:" #: ../../docs/getting_started/step_by_step/instancing.rst:44 msgid "" @@ -117,7 +117,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/instancing.rst:57 msgid "Open the ``Main`` scene, and then select the root node:" -msgstr "Öffne die ``Main`` Szene und selektiere das Stammnode:" +msgstr "Öffne die ``Main`` Szene und wähle den Wurzelnode aus:" #: ../../docs/getting_started/step_by_step/instancing.rst:61 msgid "" @@ -126,8 +126,8 @@ msgid "" "file as a Node.\") and select the ``Ball.tscn`` file." msgstr "" "Wir wollen der ``Main`` Szene eine Instanz der ``Ball`` Szene hinzufügen. " -"Klicke auf den kettenförmig Button (dessen Hover-text \"Instantiiere eine " -"Szenendatei als Node.\" lautet) und selektiere die Datei ``Ball.tscn``." +"Klicke auf den kettenförmig Schaltfläche (dessen Hover-text \"Instantiiere " +"eine Szenendatei als Node.\" lautet) und wähle die Datei ``Ball.tscn`` aus." #: ../../docs/getting_started/step_by_step/instancing.rst:67 msgid "" @@ -156,8 +156,8 @@ msgid "" "\"Duplicate\" (Ctrl-D):" msgstr "" "Du kannst der Szene so viele Instanzen hinzufügen wie du möchtest. Drücke " -"dazu wieder den\"Instanziieren\" Button, oder klicke auf die Ballinstanz und " -"drücke \"Duplizieren\" (Ctrl-D):" +"dazu wieder den\"Instanziieren\" Schaltfläche, oder klicke auf die " +"Ballinstanz und drücke \"Duplizieren\" (Ctrl-D):" #: ../../docs/getting_started/step_by_step/instancing.rst:86 msgid "Run the scene again and all of the balls will fall." @@ -165,7 +165,7 @@ msgstr "Wenn du die Szene erneut startest, werden all Bälle fallen." #: ../../docs/getting_started/step_by_step/instancing.rst:91 msgid "Editing instances" -msgstr "Bearbeite Instanzen" +msgstr "Instanzen bearbeiten" #: ../../docs/getting_started/step_by_step/instancing.rst:93 msgid "" @@ -176,8 +176,8 @@ msgid "" msgstr "" "Öffne die ``Ball`` Szene und ändere die Eigenschaft ``Bounce`` im Inspektor " "auf `1`. Drücke auf \"Starten\". Du wirst bemerken, dass alle Instanzen des " -"Balles viel mehr springen. Da die instantiierten Bälle auf der gespeicherten " -"Szene basieren, betreffen alle Änderungen an dieser Szene auch alle " +"Balles stärker springen. Da die instantiierten Bälle auf der gespeicherten " +"Szene basieren, betreffen alle Änderungen in dieser Szene auch alle " "Instanzen." #: ../../docs/getting_started/step_by_step/instancing.rst:98 @@ -187,9 +187,9 @@ msgid "" "Set its ``Bounce`` to ``1`` and press \"Play\"." msgstr "" "Du kannst auch einzelne Instanzen anpassen. Setze den `Bounce` Wert zurück " -"auf ``0.5`` und gehe dann in die ``Main`` Szene. Selektiere einen " -"instanziierten Ball und setze dessen ``Bounce`` Wert auf ``1``. Drücke " -"danach auf \"Starten\"." +"auf ``0.5`` und gehe dann in die ``Main`` Szene. Wähle einen instanziierten " +"Ball aus und setze dessen ``Bounce`` Wert auf ``1``. Drücke danach auf " +"\"Starten\"." #: ../../docs/getting_started/step_by_step/instancing.rst:104 msgid "" @@ -200,24 +200,23 @@ msgid "" "Pressing the revert button will restore the property to the value in the " "saved scene." msgstr "" -"Neben der angepassten Eigenschaft erscheint ein grauer \"Rückgängig\" " -"Button. Dieser Button wird angezeigt, wenn du eine Eigenschaft in einer " -"instanziierten Szene bearbeitet hast. Selbst wenn der Wert in der " -"Originalszene angepasst wird behält die Instanz den benutzerdefinierten " -"Wert. Durch Drücken des \"Rückgängig\" Buttons, wird die Eigenschaft auf den " -"Wert der gespeicherten Szene zurückgesetzt." +"Neben der angepassten Eigenschaft erscheint eine graue \"Rückgängig\"-" +"Schaltfläche. Diese Schaltfläche wird angezeigt, wenn du eine Eigenschaft in " +"einer instanziierten Szene bearbeitet hast. Selbst wenn der Wert in der " +"Originalszene angepasst wird behält die Instanz den benutzerdefinierten Wert " +"bei. Durch Drücken der \"Rückgängig\"-Schalfläche, wird die Eigenschaft auf " +"den Wert der gespeicherten Szene zurückgesetzt." #: ../../docs/getting_started/step_by_step/instancing.rst:112 msgid "Conclusion" msgstr "Fazit" #: ../../docs/getting_started/step_by_step/instancing.rst:114 -#, fuzzy msgid "" "Instancing can be useful when you want to create many copies of the same " "object. It is also possible to create instances in code by using GDScript, " "see :ref:`doc_instancing_continued`." msgstr "" -"Instanzieren kann nützlich sein, wenn du mehrere Kopien des gleichen Objekts " -"erstellen möchtest. Zudem ist es möglich Instanzen durch Code mittels " -"GDScript zu erstellen, siehe :ref:`doc_scripting_continued`." +"Die Instanziierung kann nützlich sein, wenn Du viele Kopien desselben " +"Objekts erstellen möchtest. Es ist auch möglich, mithilfe von GDScript " +"Instanzen im Code zu erstellen, siehe dazu :ref:`doc_instancing_continued`." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index e6675432f9..0a24b1905d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,7 +28,7 @@ msgstr "Wiederholung" #: ../../docs/getting_started/step_by_step/instancing_continued.rst:9 msgid "Instancing has many handy uses. At a glance, with instancing you have:" msgstr "" -"Das Instanziieren hat mehrere praktische Einsatzmöglichkeiten. Du kannst:" +"Das Instanziieren hat mehrere praktische Einsatzmöglichkeiten. Du hast:" #: ../../docs/getting_started/step_by_step/instancing_continued.rst:11 msgid "The ability to subdivide scenes and make them easier to manage." @@ -36,7 +36,7 @@ msgstr "Die Möglichkeit Szenen aufzuteilen und diese einfacher zu Hand haben." #: ../../docs/getting_started/step_by_step/instancing_continued.rst:12 msgid "A tool to manage and edit multiple node instances at once." -msgstr "Ein Werkzeug zum gleichzeitigen bearbeiten mehrerer Nodes." +msgstr "Ein Werkzeug zum gleichzeitigen Bearbeiten mehrerer Nodes." #: ../../docs/getting_started/step_by_step/instancing_continued.rst:13 msgid "" @@ -57,10 +57,10 @@ msgid "" "Godot from all the other engines out there. Godot was designed from the " "ground up around this concept." msgstr "" -"Aber die größte Stärke, wenn es um das Instanziieren von Szenen geht, ist, " -"dass es exellent als Designsprache funktioniert. Das ist die Godot von " -"anderen Engines uunterscheidet. Godot wurde von Anfang an nach diesem " -"Konzept entworfen." +"Die größte Stärke von Instanzen ist jedoch, dass sie als ausgezeichnete " +"Designsprache funktioniert. Dies ist so ziemlich das, was Godot von allen " +"anderen Engines unterscheidet. Godot wurde von Grund auf um dieses Konzept " +"herum entworfen." #: ../../docs/getting_started/step_by_step/instancing_continued.rst:24 msgid "" @@ -70,16 +70,15 @@ msgid "" "the visible elements in your game, the ones that can be named not just by a " "programmer, but by anyone." msgstr "" -"Beim Erstellen von Spielen mit Godot ist die die empfohlene Herangehensweise " -"die, alle gängigen Designschemas, wie MVC oder Entity-Relationship Diagramme " -"zu vergessen und statt dessen Szenen auf einem natürlicherem Weg zu " -"gestalteten. Beginne, in dem du dir die sichtbaren Elemente in deinem Spiel " -"vorstellst. Nicht nur die, die ein Programmierer nennen kann, sondern die, " -"die alle sehen." +"Bei der Erstellung von Spielen mit Godot wird empfohlen, die meisten " +"gängigen Entwurfsmuster, wie MVC- oder Entity-Relationship-Diagramme, zu " +"vergessen und stattdessen Szenen auf einem natürlicheren Weg zu gestalten. " +"Stelle Dir zunächst die sichtbaren Elemente in Deinem Spiel vor, die nicht " +"nur von einem Programmierer, sondern von jedermann benannt werden können." #: ../../docs/getting_started/step_by_step/instancing_continued.rst:30 msgid "For example, here's how a simple shooter game could be imagined:" -msgstr "So könnte man sich zum Beispiel einen simplen Shooter vorstellen:" +msgstr "So könnte man sich zum Beispiel einen einfachen Shooter vorstellen:" #: ../../docs/getting_started/step_by_step/instancing_continued.rst:34 msgid "" @@ -88,7 +87,7 @@ msgid "" "represent ownership of one component by another." msgstr "" "Solch ein Diagramm kann man für jedes mögliche Spiel erstellen. Schreibe " -"auf, welche Teile des Spiels du visualisieren kannst und füge Pfeile hinzu " +"auf, welche Teile des Spiels du visualisieren kannst und füge Pfeile hinzu, " "um die Beziehungen zwischen den Komponenten zu repräsentieren." #: ../../docs/getting_started/step_by_step/instancing_continued.rst:38 @@ -103,7 +102,6 @@ msgstr "" "du das Instanziieren (entweder im Code oder direkt im Editor) verwenden." #: ../../docs/getting_started/step_by_step/instancing_continued.rst:42 -#, fuzzy msgid "" "A lot of time spent in programming games (or software in general) is on " "designing an architecture and fitting game components to that architecture. " @@ -113,22 +111,22 @@ msgid "" "design based on scene instantiation means little other architectural code is " "needed." msgstr "" -"Beim Programmieren von Spielen (oder Software allgemein) wird viel Zeit " -"dafür investiert eine Architektur zu erstellen und die Spielekomponenten " -"dieser anzupassen. Das Entwerfen anhand von Szenen ersetzt diese " -"Herangehensweise und macht damit das Entwickeln schneller und mehr gerade " -"hinaus. Dies erlaubt es sich mehr auf die eigentliche Spiellogik zu " -"konzentrieren. Da die meisten Spielekomponenten direkt in eine Szene gesetzt " -"werden, erlaubt der Entwurf rund um Szeneninstanzierung, dass wenig " -"architektonischer Code nötig ist." +"Bei der Programmierung von Spielen (oder Software im Allgemeinen) wird viel " +"Zeit darauf verwendet, eine Architektur zu entwerfen und Spielekomponenten " +"an diese Architektur anzupassen. Das auf Szenen basierende Design ersetzt " +"diesen Ansatz und macht die Entwicklung viel schneller und einfacher, sodass " +"Du Dich auf die Spielelogik selbst konzentrieren kannst. Da die meisten " +"Spielekomponenten direkt einer Szene zugeordnet sind, erfordert die " +"Verwendung eines solchen Designs, das auf Szenen-Instantiierung basiert, " +"wenig anderen architektonischen Code." #: ../../docs/getting_started/step_by_step/instancing_continued.rst:48 msgid "" "Let's take a look at one more, somewhat more complex, example of an open-" "world type game with lots of assets and nested elements:" msgstr "" -"Schauen wir uns num etwas komplexeres wie zum Beispiel ein Open-World Spiel " -"an, welches viele Assets und verschachtete Elemente besitzt:" +"Schauen wir uns ein etwas komplexeres Beispiel eines Open-World-Spiels mit " +"vielen Nutzerinhalten (Assets) und verschachtelten Elementen an:" #: ../../docs/getting_started/step_by_step/instancing_continued.rst:53 msgid "" @@ -137,10 +135,10 @@ msgid "" "(also scenes) in them. Later, we could make a house scene, connecting rooms " "to make up its interior." msgstr "" -"Schau die das Raumelement an. Beginnen wir hier. Wir könnten ein Paar " -"verschiedene Raumszenen anlegen, welche verschiedene Sammlungen an " -"Möbeln(ebenfalls Szenen) beinhalten. Später können wir eine Hausszene " -"erstellen, welche die Räume verbindet und so das Innere beschreibt." +"Schau Dir das Raumelement an. Nehmen wir an, wir haben dort angefangen. Wir " +"könnten ein paar verschiedene Raumszenen mit verschiedenen Anordnungen von " +"Möbeln (auch Szenen) erstellen. Später könnten wir eine Hausszene erstellen, " +"die die Räume verbindet und so das Innere abbildet." #: ../../docs/getting_started/step_by_step/instancing_continued.rst:58 msgid "" @@ -148,9 +146,9 @@ msgid "" "houses. Then, we could start working on the world map terrain, adding the " "citadel onto it." msgstr "" -"Dann könnten wir eine Szene für eine Festung erstellen, welche aus vielen " -"dieser instanziierten Häuser besteht. Danach könnten wir anfangen und das " -"Terrain auf der Weltkarte erstellen und dort die Festung hinzufügen." +"Dann könnten wir eine „Festung“-Szene erstellen, die aus vielen " +"instanziierten Häusern besteht. Dann könnten wir anfangen, auf dem Gelände " +"der Weltkarte zu arbeiten und die Festung hinzuzufügen." #: ../../docs/getting_started/step_by_step/instancing_continued.rst:62 msgid "" @@ -158,7 +156,7 @@ msgid "" "them to the citadel as well. As a result, they would be indirectly added to " "the overall game world." msgstr "" -"Später könnten wir Szenen anlegen, die Wachen repräsentieren (und ander " +"Später könnten wir Szenen anlegen, die Wachen repräsentieren (und andere " "NPCs) und dieser der Festung hinzufügen. Das Resultat wäre, dass sie " "indirekt der kompletten Spielwelt hinzugefügt werden." @@ -171,12 +169,13 @@ msgid "" "designers, game designers, and animators, all working with the editor " "interface." msgstr "" -"Mit Godot ist es einfach neue Objekte hinzuzufügen, alles was man tun ist " -"ist mehr Szenen zu erstellen und zu initiieren. Darüber hinaus ist die UI " -"des Editors so entworfen worden, dass sie benutzerfreunflich für " -"Programmiere und nicht Programmierer ist. Ein typisches Entwicklerteam kann " -"2D und 3D Künstler, Leveldesigner, Gamedesigner und Animateure einschließen, " -"die alle mit diesem Editorinterface arbeiten." +"Mit Godot ist es einfach Dein Spiel auf diese Weise zu erweitern, da Du " +"lediglich weitere Szenen erstellen und instanziieren musst. Darüber hinaus " +"ist die Benutzeroberfläche des Editors so gestaltet, dass sie sowohl für " +"Programmierer als auch für Nichtprogrammierer anwenderfreundlich ist. Ein " +"typisches Entwicklerteam kann 2D- oder 3D-Künstler, Leveldesigner, " +"Spieldesigner und Animatoren umfassen, die alle mit der Editorschnittstelle " +"arbeiten." #: ../../docs/getting_started/step_by_step/instancing_continued.rst:73 msgid "Information overload!" @@ -188,9 +187,10 @@ msgid "" "However, the important part of this tutorial was to create an awareness of " "how scenes and instancing are used in real projects." msgstr "" -"Wir haben dir hier viele \"high-level\" Informationen auf einmal an den Kopf " -"geworfen. Allerdings war ein wichtiger Teil dieses Tutorials der, dir zu " -"zeigen wie Szenen und Instanziierung in realen Projekten verwendet wird." +"Dies ist eine Menge an Informationen auf hohem Niveau, die auf einmal auf " +"Dich zukommen. Der wichtigste Teil dieses Tutorials bestand jedoch darin, " +"ein Bewusstsein dafür zu schaffen, wie Szenen und Instanzen in realen " +"Projekten verwendet werden." #: ../../docs/getting_started/step_by_step/instancing_continued.rst:79 msgid "" @@ -198,7 +198,7 @@ msgid "" "making games and putting these concepts into practice. For now, don't worry " "about it too much, and go on to the next tutorial!" msgstr "" -"Alles, was wir hier beschrieben haben wird mit der Zeit für die ganz " -"natürlich, wenn du anfängst Spiele zu erstellen und die Konzepte in die " -"Praxis umsetzt. Kümmere dich für das erste nicht darum und beginne mit der " +"Alles, was wir hier beschrieben haben wird mit der Zeit ganz natürlich für " +"Dich, wenn Du anfängst Spiele zu erstellen und die Konzepte in die Praxis " +"umzusetzen. Kümmere Dich für das Erste nicht darum und beginne mit der " "nächsten Anleitung!" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 2d666f82aa..e7fc0dd980 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -231,7 +231,7 @@ msgid "" "why they’re folded by default." msgstr "" "In der **Bodenleiste** befindet sich die Debug-Konsole, der Animations-" -"Editor, Audiomixer etc. Sie ist relativ breit kann wertvollen Platz " +"Editor, Audiomixer etc. Sie ist relativ breit und kann wertvollen Platz " "einnehmen. Daher ist sie in der Regel zusammengeklappt." #: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:97 @@ -268,7 +268,7 @@ msgid "" "for 3D games. Press F2 to access it." msgstr "" "Im **3D-Arbeitsbereich** arbeitest Du mit Meshes und Lichtobjekten und " -"erstellst Levels für 3D-Spiele. Drücke F2, um hierauf zuzugreifen." +"erstellst Level für 3D-Spiele. Drücke F2, um hierauf zuzugreifen." #: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:113 msgid "|image16|" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/resources.po index 7810c75fe7..73db5d655a 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,10 +32,10 @@ msgid "" "features rely on it. There is another datatype that is just as important: :" "ref:`Resource `." msgstr "" -"Bisher waren :ref:`Node ` in Godot der wichtigste Datentyp, da " -"die meisten Verhalten und Features der Engine durch sie implementiert " -"werden. Ein anderer Datentyp ist ebenso wichtig: :ref:`Resource " -"`." +"Bisher haben wir uns auf die :ref:`Node ` Klasse in Godot " +"konzentriert, da dies die Klasse ist, die Du zum Kodieren von Verhalten " +"verwendest. Die meisten Funktionen der Engine sind darauf angewiesen. Ein " +"anderer Datentyp ist genauso wichtig: :ref:`Resource `." #: ../../docs/getting_started/step_by_step/resources.rst:15 msgid "" @@ -44,6 +44,10 @@ msgid "" "containers**. They don't do anything on their own: instead, nodes use the " "data contained in resources." msgstr "" +"*Nodes* geben Dir Funktionalität: Sie zeichnen Sprites, 3D-Modelle, " +"simulieren Physik, ordnen Benutzeroberflächen usw. an. **Ressourcen * sind " +"**Datencontainer**. Sie machen nichts alleine: Stattdessen verwenden Nodes " +"die in Ressourcen enthaltenen Daten." #: ../../docs/getting_started/step_by_step/resources.rst:19 msgid "" @@ -54,6 +58,12 @@ msgid "" "`, :ref:`Font `, :ref:`Translation " "`." msgstr "" +"Alles, was Godot speichert oder von der Festplatte lädt, ist eine Ressource. " +"Sei es eine Szene (eine .tscn- oder eine .scn-Datei), ein Bild, ein " +"Skript ... Hier einige Beispele für ``Resource``: :ref:`Texture " +"`, :ref:`Script `, :ref:`Mesh `, :" +"ref:`Animation `, :ref:`AudioStream `, :" +"ref:`Font `, :ref:`Translation `." #: ../../docs/getting_started/step_by_step/resources.rst:26 msgid "" @@ -62,6 +72,11 @@ msgid "" "again will return the same copy every time. As resources only contain data, " "there is no need to duplicate them." msgstr "" +"Wenn die Engine eine Ressource von der Festplatte lädt, **wird sie nur " +"einmal geladen**. Wenn sich bereits eine Kopie dieser Ressource im Speicher " +"befindet, wird beim erneuten Laden der Ressource jedes Mal dieselbe Kopie " +"zurückgegeben. Da Ressourcen nur Daten enthalten, müssen sie nicht " +"dupliziert werden." #: ../../docs/getting_started/step_by_step/resources.rst:31 msgid "" @@ -70,36 +85,50 @@ msgid "" "these types can become a resource. This means that both nodes and resources " "can contain resources as properties:" msgstr "" +"Jedes Objekt, sei es ein Node oder eine Ressource, kann Eigenschaften " +"exportieren. Es gibt viele Arten von Eigenschaften wie String, Integer " +"(Ganzzahl), Vector2 usw., und jeder dieser Typen kann zu einer Ressource " +"werden. Dies bedeutet, dass sowohl Nodes als auch Ressourcen Ressourcen als " +"Eigenschaften enthalten können:" #: ../../docs/getting_started/step_by_step/resources.rst:39 msgid "External vs built-in" -msgstr "" +msgstr "Extern vs. integriert" #: ../../docs/getting_started/step_by_step/resources.rst:41 msgid "There are two ways to save resources. They can be:" msgstr "" +"Es gibt zwei Möglichkeiten, Ressourcen zu speichern. Diese können sein:" #: ../../docs/getting_started/step_by_step/resources.rst:43 msgid "**External** to a scene, saved on the disk as individual files." msgstr "" +"**Extern** zu einer Szene, die als einzelne Dateien auf der Festplatte " +"gespeichert ist." #: ../../docs/getting_started/step_by_step/resources.rst:44 msgid "" "**Built-in**, saved inside the \\*.tscn or the \\*.scn file they're attached " "to." msgstr "" +"**Integriert** gespeichert in der \\*.tscn- oder \\*.scn-Datei, an die sie " +"angehängt sind." #: ../../docs/getting_started/step_by_step/resources.rst:46 msgid "" "To be more specific, here's a :ref:`Texture ` in a :ref:" "`Sprite ` node:" msgstr "" +"Um genauer zu sein, hier ist eine :ref:`Texture ` in einem :" +"ref:`Sprite ` Node:" #: ../../docs/getting_started/step_by_step/resources.rst:51 msgid "" "Clicking the resource preview allows us to view and edit the resource's " "properties." msgstr "" +"Wenn Du auf die Ressourcenvorschau klickst, kannst Du die Eigenschaften der " +"Ressource anzeigen und bearbeiten." #: ../../docs/getting_started/step_by_step/resources.rst:55 msgid "" @@ -108,6 +137,11 @@ msgid "" "file like this, it is an external resource. If you erase the path or this " "path is empty, it becomes a built-in resource." msgstr "" +"Die Pfadeigenschaft gibt an, woher die Ressource stammt. In diesem Fall " +"kommt sie von einem PNG-Bild namens ``robi.png``. Wenn die Ressource aus " +"einer solchen Datei stammt, handelt es sich um eine externe Ressource. Wenn " +"Du den Pfad löschst oder dieser Pfad leer ist, wird sie zu einer " +"integrierten Ressource." #: ../../docs/getting_started/step_by_step/resources.rst:60 msgid "" @@ -115,22 +149,30 @@ msgid "" "scene. In the example above, if you erase the path \\`\"res://robi.png\"\\` " "and save, Godot will save the image inside the .tscn scene file." msgstr "" +"Der Wechsel zwischen integrierten und externen Ressourcen erfolgt beim " +"Speichern der Szene. Wenn Du im obigen Beispiel den Pfad \\`\"res://robi.png " +"\"\\` löschst und speicherst, speichert Godot das Bild in der .tscn Szenen-" +"Datei." #: ../../docs/getting_started/step_by_step/resources.rst:66 msgid "" "Even if you save a built-in resource, when you instance a scene multiple " "times, the engine will only load one copy of it." msgstr "" +"Selbst wenn Du eine integrierte Ressource speicherst, lädt die Engine bei " +"einer mehrmaligen Instanzierung einer Szene nur eine Kopie davon." #: ../../docs/getting_started/step_by_step/resources.rst:70 msgid "Loading resources from code" -msgstr "" +msgstr "Laden von Ressourcen via Code" #: ../../docs/getting_started/step_by_step/resources.rst:72 msgid "" "There are two ways to load resources from code. First, you can use the " "``load()`` function anytime:" msgstr "" +"Es gibt zwei Möglichkeiten, Ressourcen im Code zu laden. Erstens kannst Du " +"jederzeit die Funktion ``load()`` verwenden:" #: ../../docs/getting_started/step_by_step/resources.rst:90 msgid "" @@ -138,10 +180,14 @@ msgid "" "the file from disk and load it at compile-time. As a result, you cannot call " "preload with a variable path: you need to use a constant string." msgstr "" +"Du kannst auch ``preload`` verwenden, um Ressourcen vorzuladen. Im Gegensatz " +"zu ``load`` liest diese Funktion die Datei von der Festplatte und lädt sie " +"erst zur Kompilierzeit. Daher kannst Du preload nicht mit einem variablen " +"Pfad aufrufen: Du musst eine konstante Zeichenkette (String) verwenden." #: ../../docs/getting_started/step_by_step/resources.rst:106 msgid "Loading scenes" -msgstr "" +msgstr "Laden von Szenen" #: ../../docs/getting_started/step_by_step/resources.rst:108 msgid "" @@ -149,12 +195,17 @@ msgid "" "resources of type :ref:`PackedScene `. The scene is " "packed inside a resource." msgstr "" +"Szenen sind auch Ressourcen, aber es gibt einen Haken. Auf der Festplatte " +"gespeicherte Szenen sind Ressourcen des Typs :ref:`PackedScene " +"`. Die Szene ist in eine Ressource gepackt." #: ../../docs/getting_started/step_by_step/resources.rst:112 msgid "" "To get an instance of the scene, you have to use the :ref:`PackedScene." "instance() ` method." msgstr "" +"Um eine Instanz der Szene zu erhalten, musst Du die Methode :ref:" +"`PackedScene.instance() ` verwenden." #: ../../docs/getting_started/step_by_step/resources.rst:133 msgid "" @@ -162,6 +213,9 @@ msgid "" "returns the root node of the scene. You can then add it as a child of any " "other node." msgstr "" +"Diese Methode erstellt die Nodes in der Hierarchie der Szene, konfiguriert " +"sie und gibt den Stammnode der Szene zurück. Du kannst es dann als " +"untergeordnetes Element eines anderen Nodes hinzufügen." #: ../../docs/getting_started/step_by_step/resources.rst:137 msgid "" @@ -171,10 +225,15 @@ msgid "" "disk each time. Remember that, as always, images, meshes, etc. are all " "shared between the scene instances." msgstr "" +"Der Ansatz hat mehrere Vorteile. Da die Funktion :ref:`PackedScene.instance " +"() ` ziemlich schnell ist, kannst Du neue " +"Feinde, Schüsse, Effekte usw. erstellen, ohne sie jedes Mal erneut von der " +"Festplatte laden zu müssen. Aber denke daran, dass Bilder, Meshes usw. von " +"den Szeneninstanzen immer gemeinsam genutzt werden." #: ../../docs/getting_started/step_by_step/resources.rst:144 msgid "Freeing resources" -msgstr "" +msgstr "Ressourcen freigeben" #: ../../docs/getting_started/step_by_step/resources.rst:146 msgid "" @@ -183,11 +242,14 @@ msgid "" "node, the engine frees all the resources it owns as well if no other node " "uses them." msgstr "" +"Wenn eine ``Ressource`` nicht mehr verwendet wird, wird sie automatisch " +"freigegeben. Da in den meisten Fällen Ressourcen in Nodes enthalten sind, " +"gibt die Engine bei der Freigabe eines Nodes alle Ressourcen frei, die ihm " +"gehören, sofern kein anderer Node sie verwendet." #: ../../docs/getting_started/step_by_step/resources.rst:151 -#, fuzzy msgid "Creating your own resources" -msgstr "Nodes erstellen" +msgstr "Eigene Ressourcen erstellen" #: ../../docs/getting_started/step_by_step/resources.rst:153 msgid "" @@ -196,6 +258,10 @@ msgid "" "serialized text or binary data (/*.tres, /*.res). They also inherit the " "reference-counting memory management from the Reference type." msgstr "" +"Wie jedes Objekt in Godot können Benutzer auch Ressourcen schreiben. " +"Ressourcenskripte erben die Fähigkeit, frei zwischen Objekteigenschaften und " +"serialisiertem Text oder binären Daten (/*.tres, /*.res) zu übersetzen. Sie " +"erben auch die Verwaltung des Referenzzählspeichers vom Referenztypen." #: ../../docs/getting_started/step_by_step/resources.rst:158 msgid "" @@ -206,12 +272,21 @@ msgid "" "ref:`Object `, :ref:`Reference `, and :ref:" "`Resource ` features:" msgstr "" +"Gegenüber alternativen Datenstrukturen, wie JSON-, CSV- oder " +"benutzerdefinierten TXT-Dateien, bietet dies viele entscheidende Vorteile. " +"Benutzer können diese Assets nur als :ref:`Dictionary ` " +"(JSON) oder als :ref:`File ` zum Analysieren importieren. Was " +"Ressourcen auszeichnet, ist ihre Vererbung von :ref:`Object " +"`, :ref:`Reference ` und :ref:`Resource " +"` Funktionen:" #: ../../docs/getting_started/step_by_step/resources.rst:165 msgid "" "They can define constants, so constants from other data fields or objects " "are not needed." msgstr "" +"Du kannst Konstanten definieren, sodass Konstanten aus anderen Datenfeldern " +"oder Objekten nicht benötigt werden." #: ../../docs/getting_started/step_by_step/resources.rst:167 msgid "" @@ -220,17 +295,26 @@ msgid "" "Resource script's structure needs to change, the game using the Resource " "need not also change." msgstr "" +"Du kannst Methoden definieren, einschließlich Setter- / Getter-Methoden für " +"Eigenschaften. Dies ermöglicht die Abstraktion und Einkapselung der zugrunde " +"liegenden Daten. Wenn die Struktur des Ressource-Skripts geändert werden " +"muss, muss das Spiel, das die Ressource verwendet, nicht ebenfalls geändert " +"werden." #: ../../docs/getting_started/step_by_step/resources.rst:169 msgid "" "They can define signals, so Resources can trigger responses to changes in " "the data they manage." msgstr "" +"Du kannst Signale definieren, sodass Ressourcen Antworten auf Änderungen in " +"den von ihnen verwalteten Daten auslösen können." #: ../../docs/getting_started/step_by_step/resources.rst:171 msgid "" "They have defined properties, so users know 100% that their data will exist." msgstr "" +"Sie verfügen über definierte Eigenschaften, sodass Benutzer zu 100% wissen, " +"dass ihre Daten vorhanden sind." #: ../../docs/getting_started/step_by_step/resources.rst:173 msgid "" @@ -238,12 +322,18 @@ msgid "" "feature. Users do not need to implement custom logic to import/export a " "resource file's data." msgstr "" +"Die automatische Serialisierung und Deserialisierung von Ressourcen ist eine " +"integrierte Funktion der Godot Engine. Benutzer müssen keine " +"benutzerdefinierte Logik implementieren, um die Daten einer Ressourcendatei " +"zu importieren oder zu exportieren." #: ../../docs/getting_started/step_by_step/resources.rst:175 msgid "" "Resources can even serialize sub-Resources recursively, meaning users can " "design even more sophisticated data structures." msgstr "" +"Ressourcen können sogar Teilressourcen rekursiv serialisieren, sodass " +"Benutzer noch ausgefeiltere Datenstrukturen entwerfen können." #: ../../docs/getting_started/step_by_step/resources.rst:177 msgid "" @@ -251,6 +341,10 @@ msgid "" "Upon exporting a game, Godot serializes resource files as binary files (\\*." "res) for increased speed and compression." msgstr "" +"Benutzer können Ressourcen als versionskontrollen-freundliche Textdateien " +"(\\*. tres) speichern. Beim Exportieren eines Spiels serialisiert Godot " +"Ressourcendateien als Binärdateien (\\*.res), um die Geschwindigkeit und " +"Komprimierung zu erhöhen." #: ../../docs/getting_started/step_by_step/resources.rst:179 msgid "" @@ -259,11 +353,17 @@ msgid "" "their data. To do so, double-click the resource file in the FileSystem dock " "or click the folder icon in the Inspector and open the file in the dialog." msgstr "" +"Der Inspektor der Godot Engine rendert die Ressourcendateien sofort. Daher " +"müssen Benutzer häufig keine eigene Logik implementieren, um ihre Daten zu " +"visualisieren oder zu bearbeiten. Doppelklicke dazu auf die Ressourcendatei " +"im Dateisystemdock oder klicke im Inspektor auf das Ordnersymbol und öffne " +"die Datei im Dialogfeld." #: ../../docs/getting_started/step_by_step/resources.rst:181 msgid "" "They can extend **other** resource types besides just the base Resource." msgstr "" +"Du kannst **andere** Ressourcentypen als nur die Basisressource erweitern." #: ../../docs/getting_started/step_by_step/resources.rst:185 msgid "" @@ -273,20 +373,31 @@ msgid "" "will invalidate the second object's variable. This is not so for Resources " "which won't free their memory until *all* instances are gone." msgstr "" +"Ressourcen und Dictionaries (Wörterbücher) unterscheiden sich auch " +"dahingehend, dass beide als Referenz übergeben werden, aber nur Ressourcen " +"werden als Referenz gezählt. Das bedeutet, wenn ein Dictionary zwischen " +"Objekten übergeben wird und das erste Objekt gelöscht wird, wird die " +"Variable des zweiten Objekts ungültig. Dies gilt nicht für Ressourcen, die " +"ihr Speicher erst freigegeben wird, wenn *alle* Instanzen nicht mehr " +"vorhanden sind." #: ../../docs/getting_started/step_by_step/resources.rst:215 msgid "Godot makes it easy to create custom Resources in the Inspector." msgstr "" +"Godot erleichtert es, im Inspektor benutzerdefinierte Ressourcen zu " +"erstellen." #: ../../docs/getting_started/step_by_step/resources.rst:217 msgid "" "Create a plain Resource object in the Inspector. This can even be a type " "that derives Resource, so long as your script is extending that type." msgstr "" +"Erstelle im Inspektor ein einfaches Ressourcenobjekt. Dies kann sogar ein " +"Typ sein, der Ressource ableitet, solange Dein Skript diesen Typ erweitert." #: ../../docs/getting_started/step_by_step/resources.rst:218 msgid "Set the ``script`` property in the Inspector to be your script." -msgstr "" +msgstr "Stelle die Eigenschaft ``script`` im Inspektor als Dein Skript ein." #: ../../docs/getting_started/step_by_step/resources.rst:220 msgid "" @@ -295,6 +406,12 @@ msgid "" "custom properties too! To save a resource from the Inspector, click the " "Inspector's tools menu (top right), and select \"Save\" or \"Save As...\"." msgstr "" +"Der Inspektor zeigt jetzt die benutzerdefinierten Eigenschaften Deines " +"Ressourcen-Skripts an. Wenn Du diese Werte bearbeiten und die Ressource " +"speicherst, serialisiert der Inspektor auch die benutzerdefinierten " +"Eigenschaften! Um eine Ressource aus dem Inspektor zu speichern, klicke auf " +"das Menü des Inspektors (oben rechts) und wähle \"Speichern\" oder " +"\"Speichern unter ...\"." #: ../../docs/getting_started/step_by_step/resources.rst:225 msgid "" @@ -304,11 +421,15 @@ msgid "" "creation dialog. This will auto-add your script to the Resource object you " "create." msgstr "" +"Wenn die Skriptsprache Folgendes unterstützt :ref:`script classes " +", dann wird der Prozess optimiert. Wenn " +"Du nur für Dein Skript einen Namen definieren, wird dieser dem " +"Erstellungsdialog des Inspektors hinzugefügt. Dadurch wird Dein Skript " +"automatisch zu dem von Dir erstellten Ressourcenobjekt hinzugefügt." #: ../../docs/getting_started/step_by_step/resources.rst:230 -#, fuzzy msgid "Let's see some examples." -msgstr "Einige Beispiele:" +msgstr "Sehen wir uns einige Beispiele an." #: ../../docs/getting_started/step_by_step/resources.rst:303 msgid "" @@ -318,6 +439,12 @@ msgid "" "ref:`EditorPlugin ` to create custom visualizations and " "editors for their data." msgstr "" +"Ressourcenskripte ähneln den ScriptableObjects von Unity. Der Inspektor " +"bietet integrierte Unterstützung für benutzerdefinierte Ressourcen an. Auf " +"Wunsch können Benutzer sogar eigene, auf Controls basierende Werkzeugskripte " +"erstellen und diese mit einem :ref:`EditorPlugin ` " +"kombinieren, um benutzerdefinierte Visualisierungen und Editoren für ihre " +"Daten zu erstellen." #: ../../docs/getting_started/step_by_step/resources.rst:309 msgid "" @@ -325,30 +452,43 @@ msgid "" "Resource scripts. DataTables are a String mapped to a custom struct, similar " "to a Dictionary mapping a String to a secondary custom Resource script." msgstr "" +"Die DataTables und CurveTables der Unreal Engine 4 können mit " +"Ressourcenskripten auch leicht neu erstellt werden. DataTables sind ein " +"String, der einer benutzerdefinierten Struktur zugeordnet ist, ähnlich einem " +"Dictionary, das einen String einem sekundären benutzerdefinierten " +"Ressourcenskript zuordnet." #: ../../docs/getting_started/step_by_step/resources.rst:345 msgid "" "Instead of just inlining the Dictionary values, one could also, " "alternatively..." msgstr "" +"Anstatt nur die Dictionary-Werte einzugeben, können Sie alternativ auch ..." #: ../../docs/getting_started/step_by_step/resources.rst:347 msgid "" "Import a table of values from a spreadsheet and generate these key-value " "pairs, or..." msgstr "" +"eine Wertetabelle aus einer Kalkulationstabelle importieren und diese " +"Schlüsselwertpaare generieren oder ..." #: ../../docs/getting_started/step_by_step/resources.rst:349 msgid "" "Design a visualization within the editor and create a simple plugin that " "adds it to the Inspector when you open these types of Resources." msgstr "" +"eine Visualisierung im Editor entwerfen und ein einfaches Plugin erstellen, " +"das beim Öffnen dieser Ressourcentypen zum Inspektor hinzugefügt wird." #: ../../docs/getting_started/step_by_step/resources.rst:352 msgid "" "CurveTables are the same thing, except mapped to an Array of float values or " "a :ref:`Curve `/:ref:`Curve2D ` resource object." msgstr "" +"CurveTables sind dasselbe wie DataTables, außer dass sie einem Array von " +"Float-Werten (Gleitkommawerten) oder einem Ressourcenobjekt, wie :ref:`Curve " +"` / :ref:`Curve2D ` zugeordnet sind." #: ../../docs/getting_started/step_by_step/resources.rst:357 msgid "" @@ -359,6 +499,13 @@ msgid "" "keyword in GDScript) won't work. Godot will not serialize the custom " "properties on the script subclass properly." msgstr "" +"Beachte, dass Ressourcendateien (\\*.tres /\\*.res) den Pfad des von Dir " +"verwendeten Skripts in der Datei speichert. Wenn sie geladen sind, werden " +"sie dieses Skript als Erweiterung ihres Typs abrufen und laden. Das " +"bedeutet, dass der Versuch, eine Unterklasse zuzuordnen, d. h. eine innere " +"Klasse eines Skripts (z. B. das Schlüsselwort ``class`` 'in GDScript), nicht " +"funktioniert. Godot wird die benutzerdefinierten Eigenschaften der " +"Skriptunterklasse nicht ordnungsgemäß serialisieren." #: ../../docs/getting_started/step_by_step/resources.rst:363 msgid "" @@ -366,3 +513,6 @@ msgid "" "doesn't extend ``Resource``, and then determine that the script failed to " "load for the Resource object since the types are incompatible." msgstr "" +"Im folgenden Beispiel würde Godot das ``Node``-Skript laden, prüfen, dass es " +"``Resource`` nicht erweitert, und dann feststellen, dass das Skript nicht " +"für das Ressourcenobjekt geladen wurde, da die Typen nicht kompatibel sind." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index f781e06a86..92dd316d2d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 1d096a6284..dde978b9c3 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,10 +32,10 @@ msgid "" "jacket. Now, instead of making games, you create new and delicious recipes " "for your guests." msgstr "" -"Stellen Sie sich für eine Sekunde vor, dass Sie kein Spieleentwickler mehr " -"sind. Stattdessen sind Sie ein Koch! Wechseln Sie Ihr Hipster-Outfit gegen " -"eine Toque und eine Zweireiher-Jacke. Statt Spiele zu erstellen, kreieren " -"Sie jetzt neue und leckere Rezepte für Ihre Gäste." +"Stelle Dir für eine Sekunde vor, dass Du kein Spieleentwickler mehr bist. " +"Stattdessen bist Du ein Koch! Wechsel Dein Hipster-Outfit gegen eine Toque " +"und eine Zweireiher-Jacke. Statt Spiele zu erstellen, kreierst Du jetzt neue " +"und leckere Rezepte für Deine Gäste." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:16 msgid "" @@ -45,8 +45,8 @@ msgid "" "creation." msgstr "" "Also, wie kreiert ein Koch ein Rezept? Rezepte sind in zwei Abschnitte " -"unterteilt: der erste beinhaltet die Zutaten und der zweite Anleitung. Auf " -"diese Weise kann jeder dem Rezept folgen und Ihre großartige Kreation " +"unterteilt: der erste beinhaltet die Zutaten und der zweite die Anleitung. " +"Auf diese Weise kann jeder dem Rezept folgen und Deine großartige Kreation " "genießen." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:21 @@ -57,19 +57,19 @@ msgid "" msgstr "" "Spiele in Godot zu entwickeln, fühlt sich ganz ähnlich an. Die Engine ist " "wie eine Küche. In dieser Küche sind die *Nodes* wie ein Kühlschrank voller " -"frischer Zutaten, mit denen Sie kochen können." +"frischer Zutaten, mit denen Du kochen kannst." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:25 msgid "" "There are many types of nodes. Some show images, others play sound, other " "nodes display 3D models, etc. There are dozens of them." msgstr "" -"Es gibt viele Arten von Nodes. Einige zeigen Bilder, andere spielen Klänge " -"ab, wieder andere zeigen 3D-Modelle an usw. Es gibt Dutzende dieser Nodes." +"Es gibt viele Arten von Nodes. Einige zeigen Bilder, andere spielen Töne ab, " +"wieder andere zeigen 3D-Modelle an usw. Es gibt Dutzende dieser Nodes." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:29 msgid "Nodes" -msgstr "Knoten" +msgstr "Nodes (Knoten)" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:31 msgid "" @@ -108,9 +108,9 @@ msgid "" "The last one is important. Nodes can have other nodes as children. When " "arranged in this way, the nodes become a **tree**." msgstr "" -"Der letzte Punkt ist wichtig. Nodes können anderen Nodes als \"Children/" -"Kinder\" haben. Wenn Nodes in dieser Art und Weise verschachtelt werden, " -"entstehen **Bäume**." +"Der letzte Punkt ist wichtig. Nodes können anderen Nodes als \"Kinder\" " +"haben. Wenn Nodes in dieser Art und Weise verschachtelt werden, entstehen " +"**Bäume**." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:46 msgid "" @@ -129,9 +129,9 @@ msgid "" "the next few sections. The most important fact to remember for now is that " "nodes exist and can be arranged this way." msgstr "" -"Machen Sie sich keine Sorgen, wenn Sie noch nicht alles komplett verstanden " -"haben. Wir werden in den nächsten Abschnitten die Konzepte vertiefen. Der " -"wichtigste, was Sie sich im Moment merken sollten ist, dass Spiele in Godot " +"Mache Dir keine Sorgen, wenn Du noch nicht alles komplett verstanden hast. " +"Wir werden in den nächsten Abschnitten die Konzepte vertiefen. Der " +"wichtigste, was Du Dir im Moment merken solltest, ist, dass Spiele in Godot " "aus Nodes aufgebaut sind und diese in einer Baumstruktur angeordnet werden " "können." @@ -143,7 +143,8 @@ msgstr "Szenen" msgid "" "Now that the concept of nodes has been defined, the next logical step is to " "explain what a Scene is." -msgstr "Nachdem klar ist, was Nodes sind, wenden wir uns den Szenen zu." +msgstr "" +"Nachdem das Konzept von Nodes geklärt ist, wenden wir uns nun den Szenen zu." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:62 msgid "" @@ -155,7 +156,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:65 msgid "always has one root node." -msgstr "hat immer einen Wurzel-Node." +msgstr "sie hat immer einen Wurzel-Node." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:66 msgid "can be saved to disk and loaded back." @@ -200,21 +201,20 @@ msgstr "" "Das wird unser Einstieg in die Nutzung des Editors sein." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:83 -#, fuzzy msgid "" "If you run the Godot executable outside of a project, the Project Manager " "appears. This helps developers manage their projects." msgstr "" -"Wenn Sie in Godot kein Projekt geöffnet haben, erscheint die " -"Projektverwaltung." +"Wenn Du die Godot-Programmdatei außerhalb eines Projekts ausführst, wird der " +"Projektmanager angezeigt. Dies hilft Entwicklern, ihre Projekte zu verwalten." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:88 msgid "" "To create a new project, click the \"New Project\" option. Choose and create " "a path for the project and specify the project name \"New Project\":" msgstr "" -"Um ein neues Projekt zu erstellen, klicken Sie auf den \"Neues Projekt\"-" -"Button. Wählen und erstellen Sie einen Pfad für das Spiel und geben Sie den " +"Um ein neues Projekt zu erstellen, klicke auf die \"Neues Projekt\"-" +"Schaltfläche. Wähle und erstelle einen Pfad für das Spiel und geb den " "Projektnamen \"Neues Projekt\" ein:" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:94 @@ -226,8 +226,8 @@ msgid "" "Once you've created the \"New Project\", then open it. This will open the " "Godot editor:" msgstr "" -"Nachdem Sie das \"Neue Projekt\" erstellt haben, öffnen Sie es. Dadurch wird " -"der Godot-Editor geöffnet:" +"Nachdem Du das \"Neue Projekt\" erstellt hast, öffne es. Dadurch wird der " +"Godot-Editor geöffnet:" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:101 msgid "" @@ -244,7 +244,7 @@ msgstr "" msgid "" "To do this, press the \"New Node\" button (which looks like a plus symbol):" msgstr "" -"Dazu drücken Sie den \"Node hier anhängen\"-Button (das kleine Pluszeichen " +"Dazu drücke die \"Node hier anhängen\"-Schaltfläche (das kleine Pluszeichen " "oben in der \"Szene\"-Palette):" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:110 @@ -260,14 +260,14 @@ msgid "" "From there, select the \"Label\" node first. Searching for it is probably " "the fastest way:" msgstr "" -"Wählen Sie aus der Liste den \"Label\"-Node aus. Am schnellsten finden Sie " -"den Node wahrscheinlich durch Suchen:" +"Wähle aus der Liste den \"Label\"-Node aus. Am schnellsten findest Du den " +"Node wahrscheinlich durch die Suche:" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:120 msgid "And finally, create the Label! A lot happens when Create is pressed:" msgstr "" -"Jetzt nur noch \"Erstellen\" drücken! Nach dem Druck auf den Button passiert " -"eine ganze Menge:" +"Jetzt nur noch \"Erstellen\" drücken! Nach dem Druck auf die Schaltfläche " +"passiert eine ganze Menge:" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:124 msgid "" @@ -301,23 +301,22 @@ msgid "" "Ok, everything's ready to run the scene! Press the PLAY SCENE Button on the " "top bar (or hit F6):" msgstr "" -"OK, jetzt ist alles bereit zum Ausführen der Szene! Drücken Sie den \"Szene " -"ausführen\"-Button rechts oben (die kleine Filmklappe mit Play-Symbol) oder " -"drücken Sie den Shortcut F6:" +"OK, jetzt ist alles bereit zum Ausführen der Szene! Drücken die \"Szene " +"ausführen\"-Schaltfläche rechts oben (die kleine Filmklappe mit Play-Symbol) " +"oder drücke F6:" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:141 msgid "Aaaand... Oops." msgstr "Uuuund... Ups." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:145 -#, fuzzy msgid "" "Scenes need to be saved to be run, so save the scene to something like Hello." "tscn in Scene -> Save:" msgstr "" -"Szenen müssen gespeichert werden, bevor sie ausgeführt werden können, also " -"speichern Sie die Szene indem Sie auf \"Szene\" -> \"Szene speichern\" " -"klicken und einen entsprechnden Namen vergeben, etwa \"hello.tscn\":" +"Szenen müssen gespeichert werden, damit sie ausgeführt werden können. " +"Speichere also die Szene unter \"Hello.tscn\" in \"Szene -> Szene Speichern" +"\" ab:" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:150 msgid "" @@ -330,13 +329,13 @@ msgid "" "are from inside the game." msgstr "" "Und hier passiert nun etwas interessantes. Der Dateidialog ist ein " -"besonderer Dateidialog, der es Ihnen ermöglicht, ausschließlich innerhalb " -"des Projekts zu speichern. Das Hauptverzeichnis des Projekts ist \"res://\", " -"was die Abkürzung für \"Resourcenpfad\" ist. Das bedeutet, Dateien können " -"nur innerhalb des Projektes abgespeichert werden. Behalten Sie bei " -"zukünftigen Dateioperationen immer im Hinterkopf, dass \"res://\" der " -"Resourcenpfad ist, und unabhängig von Plattform oder Installationsort immer " -"genutzt werden kann, um Resourcendateien von innerhalb des Spiels zu finden." +"besonderer Dateidialog, der es Dir ermöglicht, ausschließlich innerhalb des " +"Projekts zu speichern. Das Hauptverzeichnis des Projekts ist \"res://\", was " +"die Abkürzung für \"Resourcenpfad\" ist. Das bedeutet, Dateien können nur " +"innerhalb des Projektes abgespeichert werden. Behalte das bei zukünftigen " +"Dateioperationen immer im Hinterkopf, dass \"res://\" der Resourcenpfad ist, " +"und unabhängig von Plattform oder Installationsort immer genutzt werden " +"kann, um Resourcendateien innerhalb des Spiels zu finden." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:158 msgid "" @@ -348,7 +347,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:163 msgid "Success!" -msgstr "Erfolgreich!" +msgstr "Geschafft!" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:168 msgid "Configuring the project" @@ -383,18 +382,17 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:181 msgid "To access that dialog, select Project -> Project Settings. Try it now." msgstr "" -"Um diesen Dialog aufzurufen, wählen Sie im Menü \"Projekt\" -> " +"Um diesen Dialog aufzurufen, wähle im Menü \"Projekt\" -> " "\"Projekteinstellungen\" aus." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:183 -#, fuzzy msgid "" "Once the window opens, let's select a main scene. Locate the `Application/" "Run/Main Scene` property and click on it to select 'Hello.tscn'." msgstr "" -"Wenn sich das Fenster öffnet, wollen wir die Hauptszene festlegen. Suchen " -"Sie die `Application/Run/Main Scene` Einstellung, klicken Sie rechts auf das " -"kleine Dateisymbol und wählen Sie dann die 'hello.tscn' aus." +"Wenn sich das Fenster öffnet, wollen wir die Hauptszene festlegen. Suche " +"dazu die `Application/Run/Main Scene` Einstellung, klicke rechts auf das " +"kleine Dateisymbol und wähle dann die 'hello.tscn' aus." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 msgid "" @@ -402,7 +400,7 @@ msgid "" "scene will run, no matter which scene is actively being edited." msgstr "" "Mit dieser Änderung wird beim Drücken des Starten-Knopfes (oder F5) diese " -"Szene ausgeführt, ganz egal, welche Szene Sie gerade editieren." +"Szene ausgeführt, ganz egal, welche Szene Du gerade bearbeitest." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:191 msgid "" @@ -413,10 +411,10 @@ msgid "" msgstr "" "Der Projekteinstellungsdialog bietet eine Vielzahl von Optionen, die in der " "project.godot-Datei gespeichert werden und zeigt erst einmal die jeweiligen " -"Standardwerte an. Wenn Sie einen Wert ändern, wird rechts neben dem Wert ein " -"\"Nach links drehen\"- Pfeil angezeigt. Der bedeutet, dass die Eigenschaft " -"in der Datei project.godot gespeichert wird. Ein Klick auf diesen Pfeil " -"setzt den Wert wieder auf Standard." +"Standardwerte an. Wenn Du einen Wert änderst, wird rechts neben dem Wert ein " +"\"Nach links drehen\"- Pfeil angezeigt. Dieser bedeutet, dass die " +"Eigenschaft in der Datei project.godot gespeichert wird. Ein Klick auf " +"diesen Pfeil setzt den Wert wieder auf Standard." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:196 msgid "" @@ -424,9 +422,9 @@ msgid "" "read them in at run-time using the :ref:`ProjectSettings " "` singleton." msgstr "" -"Ausserdem ist es möglich benutzerdefinierte Einstellungen hinzuzufügen und " -"diese während der Laufzeit über den :ref:`Projekteinstellungen " -"`Singelton auslesen." +"Außerdem ist es möglich benutzerdefinierte Einstellungen hinzuzufügen und " +"diese während der Laufzeit über den :ref:`ProjectSettings " +"` Singelton auslesen." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:200 msgid "To be continued..." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting.po index c276c8de3b..b91b8d4ee6 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,16 +37,14 @@ msgstr "" "die Möglichkeit zusätzliche Sprachen dynamisch hinzuzufügen!" #: ../../docs/getting_started/step_by_step/scripting.rst:13 -#, fuzzy msgid "" "This is great, mostly due to the large amount of flexibility provided, but " "it also makes our work supporting languages more difficult." msgstr "" -"Das ist großartig, da die große Anzahl Sprachen mehr Flexibiliät bieten, " -"aber es macht unsere Arbeit, diese zu unterstützen, auch schwerer." +"Das ist großartig, vor allem aufgrund der großen Flexibilität, die aber auch " +"die Unterstützung von Sprachen erschwert." #: ../../docs/getting_started/step_by_step/scripting.rst:16 -#, fuzzy msgid "" "The \"main\" languages in Godot, though, are GDScript and VisualScript. The " "main reason to choose them is their level of integration with Godot, as this " @@ -54,12 +52,12 @@ msgid "" "and C++ need to be edited in a separate IDE. If you are a big fan of " "statically typed languages, go with C# and C++ instead." msgstr "" -"Die \"Haupt-\" Sprachen in Godot, sind GDScript und VisualScript. Der " -"Hauptgrund diese beiden zu wählen ist, die tiefe Integration mit Godot, da " -"das die Erfahrung reibungsloser macht; beide sind im Editor integriert, wo " -"hingegen C# und C++ in einer seperaten IDE bearbeitet werden müssen. Falls " -"du ein großer Fan von statisch typisierten Sprachen bist, wähle stattdessen " -"C# und C++." +"Die \"Hauptsprachen\" in Godot sind jedoch GDScript und VisualScript. Der " +"Hauptgrund dessen Auswahl, ist die starke Vernetzung mit Godot, die eine " +"reibungslose Bedienung ermöglicht. Beide verfügen über eine sehr gute " +"Editorintegration, während C# und C++ in einer separaten IDE bearbeitet " +"werden müssen. Wenn Sie ein großer Fan von statisch geschriebenen Sprachen " +"bist, solltest Du stattdessen C# und C++ verwenden." #: ../../docs/getting_started/step_by_step/scripting.rst:22 msgid "GDScript" @@ -84,7 +82,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scripting.rst:29 msgid "Loads and compiles blazingly fast." -msgstr "Läd und kompiliert unheimlich schnell." +msgstr "Lädt und kompiliert unheimlich schnell." #: ../../docs/getting_started/step_by_step/scripting.rst:30 msgid "" @@ -100,26 +98,26 @@ msgid "" "Has vector types built-in (such as Vectors, transforms, etc.), making it " "efficient for heavy use of linear algebra." msgstr "" -"Hat eingebaute Vektortypen ( wie Vectors, transforms, etc.), was sie " -"effizient für die Arbeit mit linearer Algebra macht." +"Hat integrierte Vektortypen (z. B. Vektoren, Transformationen usw.), die " +"eine effiziente Nutzung der linearen Algebra ermöglichen." #: ../../docs/getting_started/step_by_step/scripting.rst:32 msgid "" "Supports multiple threads as efficiently as statically typed languages - one " "of the limitations that made us avoid VMs such as Lua, Squirrel, etc." msgstr "" -"Unterstützt mehrere Threads, so effizient wie statisch typifizierter " -"Sprachen - was der Grund ist warum wir andere VM's wie Lua, Squirrel, etc " -"mieden." +"Unterstützt mehrere Threads genauso effizient wie statisch typisierte " +"Sprachen - eine der Einschränkungen, die dazu geführt haben, dass VMs wie " +"Lua, Squirrel usw. vermieden werden." #: ../../docs/getting_started/step_by_step/scripting.rst:33 msgid "" "Uses no garbage collector, so it trades a small bit of automation (most " "objects are reference counted anyway), by determinism." msgstr "" -"Nutzt keinen Garbage Collector, also handelt es sich um ein kleines Stück " -"Automatisierung (die meisten Objekte werden sowieso gezählt), durch " -"Determinismus." +"Verwendet kein automatisches Speichermanagement (Garbage Collector), tauscht " +"also ein kleines Stück Automatisierung (die meisten Objekte werden ohnehin " +"per Referenzzählung erfasst) gegen Kontrolle." #: ../../docs/getting_started/step_by_step/scripting.rst:34 msgid "" @@ -136,8 +134,8 @@ msgid "" "If you're undecided and have experience with programming, especially " "dynamically typed languages, go for GDScript!" msgstr "" -"Falls du unentschlossen bist und Erfahrung mit dem Programmieren, besonders " -"mit dynamischen Programiersprachen besizt, verwende GDScript!" +"Falls Du unentschlossen bist und Erfahrung mit dem Programmieren hast, vor " +"allem mit dynamisch typisierten Programmiersprachen, verwende GDScript!" #: ../../docs/getting_started/step_by_step/scripting.rst:40 msgid "VisualScript" @@ -151,7 +149,7 @@ msgid "" msgstr "" "Seit Version 3.0 unterstüzt Godot :ref:`Visual " "Scripting`. Dies ist eine typische " -"Implementierung einer \"blocks and connections\" Sprache, die an die " +"Implementierung einer \"Blöcke und Verbindungen\" Sprache, die an die " "funktionsweise von Godot angepasst wurde." #: ../../docs/getting_started/step_by_step/scripting.rst:46 @@ -160,22 +158,20 @@ msgid "" "experienced developers who want to make parts of the code more accessible to " "others, like game designers or artists." msgstr "" -"Visual Scripting ist ein großartiges Werkzeug für Menschen ohne " -"Programmierkenntnisse, aber auch erfahrene Programmierer können damit Teile " -"des Programmcodes, anderen leichter zugänglich machen, zum Beispiel für " -"Spiele-Designer und Künstler." +"Visual Scripting ist ein hervorragendes Werkzeug für Nicht-Programmierer " +"oder auch für erfahrene Entwickler, die Teile des Codes für andere " +"zugänglich machen möchten, wie zum Beispiel für Spieledesigner oder Künstler." #: ../../docs/getting_started/step_by_step/scripting.rst:50 msgid "" "It can also be used by programmers to build state machines or custom visual " "node workflows - for example, a dialogue system." msgstr "" -"Es kann von Programmierern auch dazu verwendet werden, Zustandsautomaten " -"oder eigene visuelle Node-Workflows - zum Beispiel Dialogsysteme - zu " -"entwickeln." +"Es kann auch von Programmierern verwendet werden, um Zustandsmaschinen oder " +"benutzerdefinierte Workflows für visuelle Nodes zu erstellen - " +"beispielsweise ein Dialogsystem." #: ../../docs/getting_started/step_by_step/scripting.rst:55 -#, fuzzy msgid ".NET / C#" msgstr ".NET / C#" @@ -185,19 +181,19 @@ msgid "" "official support for it. C# is a mature language with tons of code written " "for it, and support was added thanks to a generous donation from Microsoft." msgstr "" -"Da Microsofts C# eine beliebte Sprache bei Spielentwicklern ist, " +"Da Microsofts C# eine beliebte Programmiersprache bei Spieleentwicklern ist, " "unterstützen wir sie nun offiziell. C# ist eine ausgereifte " -"Programmiersprache in der bereits große Mengen Code geschrieben wurden. Die " -"Unterstützung wurde dank einer großzügigen Spende von Microsoft eingefügt." +"Programmiersprache, für die tonnenweise Code geschrieben wurden. Dank einer " +"großzügigen Spende von Microsoft konnte die Integration ermöglicht werden." #: ../../docs/getting_started/step_by_step/scripting.rst:62 msgid "" "It has an excellent tradeoff between performance and ease of use, although " "one must be aware of its garbage collector." msgstr "" -"C# besitzt eine exzellente Ausgewogenheit zwischen Leistung und " -"Nutzerfreundlichkeit, man muss sich allerdings seines 'Garbage Collectors' " -"bewusst sein." +"C# besitzt einen hervorragenden Kompromiss zwischen Leistung und " +"Benutzerfreundlichkeit, obwohl man sich seines Müllsammlers bewusst sein " +"muss." #: ../../docs/getting_started/step_by_step/scripting.rst:65 msgid "" @@ -269,12 +265,12 @@ msgid "" "will demonstrate:" msgstr "" "Für den Rest dieser Einleitung werden wir eine GUI Szene, bestehend aus " -"einem Text und einem Knopf, der bei Betätigung den Text aktualisiert, " -"erstellen. Dies wird demonstrieren:" +"einem Text und einer Schaltfläche, die bei Betätigung den Text aktualisiert, " +"erstellen. Dies umfasst:" #: ../../docs/getting_started/step_by_step/scripting.rst:96 msgid "Writing a script and attaching it to a node." -msgstr "Ein Skript schreiben und es einem Node hinzufügen." +msgstr "Das Schreiben eines Skriptes und das Hinzufügen in einem Node." #: ../../docs/getting_started/step_by_step/scripting.rst:97 msgid "Hooking up UI elements via signals." @@ -283,7 +279,8 @@ msgstr "UI Elemente mit Signalen verknüpfen." #: ../../docs/getting_started/step_by_step/scripting.rst:98 msgid "Writing a script that can access other nodes in the scene." msgstr "" -"Ein Skript schreiben welches Zugriff auf andere Nodes in der Szene hat." +"Das Schreiben eines Skripts, welches auf andere Nodes in der Szene zugreifen " +"kann." #: ../../docs/getting_started/step_by_step/scripting.rst:100 msgid "" @@ -292,23 +289,23 @@ msgid "" "short, so it will not take more than a few minutes to get an overview of the " "concepts." msgstr "" -"Bitte lesen Sie die :ref:`doc_gdscript` Referenz bevor sie fortfahren. Die " -"Sprache ist konzipiert um einfach zu sein, und die Referenz ist kurz, es " -"wird also höchstens einige Minuten dauern einen Überblick über die Konzepte " -"zu erlangen." +"Bitte lies die :ref:`doc_gdscript` Referenz bevor Du fortfährst. Es handelt " +"sich um eine Sprache, die so konzipiert ist, dass sie einfach ist und die " +"Referenz kurz ist. Daher dauert es nicht mehr als ein paar Minuten, um sich " +"einen Überblick über die Konzepte zu verschaffen." #: ../../docs/getting_started/step_by_step/scripting.rst:105 msgid "Scene setup" -msgstr "Eine Szene aufsetzen" +msgstr "Eine Szene einrichten" #: ../../docs/getting_started/step_by_step/scripting.rst:107 msgid "" "Use the \"Add Child Node\" dialogue accessed from the Scene tab (or by " "pressing ``Ctrl+A``) to create a hierarchy with the following nodes:" msgstr "" -"Benutze den \"Node hier anhängen\" Dialog, zugänglich über den Szenentab " -"(oder mit der Tastaturkombination ``Strg+A``), um eine Hierarchie mit den " -"folgenden Nodes zu erstellen:" +"Verwende den Dialog \"Node hier anhängen\", auf den Du über die " +"Registerkarte \"Szene\" (oder durch Drücken von ``Strg + A``) zugreifen " +"kannst, um eine Hierarchie mit den folgenden Nodes zu erstellen:" #: ../../docs/getting_started/step_by_step/scripting.rst:110 msgid "Panel" @@ -320,7 +317,7 @@ msgstr "Label" #: ../../docs/getting_started/step_by_step/scripting.rst:113 msgid "Button" -msgstr "Knopf" +msgstr "Button" #: ../../docs/getting_started/step_by_step/scripting.rst:115 msgid "The scene tree should look like this:" @@ -331,13 +328,13 @@ msgid "" "Use the 2D editor to position and resize the Button and Label so that they " "look like the image below. You can set the text from the Inspector tab." msgstr "" -"Verwende den 2D-Editor um den Button und das Label so zu positionieren, wie " -"im folgenden Bild dargestellt. Der Text kann im Inspektortab eingefügt " -"werden." +"Verwende den 2D-Editor, um die Schaltfläche (Button) und das Label so zu " +"positionieren, wie im folgenden Bild dargestellt. Du kannst den Text in der " +"der Registerkarte \"Inspektor\" festlegen." #: ../../docs/getting_started/step_by_step/scripting.rst:124 msgid "Finally, save the scene with a name such as ``sayhello.tscn``." -msgstr "Anschließend speichere die Szene unter den namen ``sayhello.tscn``." +msgstr "Anschließend speichere die Szene unter dem Namen ``sayhello.tscn``." #: ../../docs/getting_started/step_by_step/scripting.rst:129 msgid "Adding a script" @@ -348,26 +345,25 @@ msgid "" "Right click on the Panel node, then select \"Attach Script\" from the " "context menu:" msgstr "" -"Rechtsklicke auf das Panel Node und wähle \"Skript hinzufügen\" von dem " -"Kontextmenü:" +"Rechtsklicke auf den „Panel“-Node und wähle \"Skript hinzufügen\" im " +"Kontextmenü aus:" #: ../../docs/getting_started/step_by_step/scripting.rst:136 msgid "" "The script creation dialog will pop up. This dialog allows you to set the " "script's language, class name, and other relevant options." msgstr "" -"Es erscheint ein Dialogfenster um Skripte zu erstellen. Dieser Dialog " -"erlaubt die Auswahl der Skriptsprache, Klassenname und weitere relevante " -"Optionen." +"Der Dialog zur Skripterstellung wird angezeigt. In diesem Dialogfeld kannst " +"Du die Sprache, den Klassennamen und andere relevante Optionen des Skripts " +"einstellen." #: ../../docs/getting_started/step_by_step/scripting.rst:139 -#, fuzzy msgid "" "In GDScript, the file itself represents the class, so the class name field " "is not editable." msgstr "" -"In GDScript bestimmt der Dateiname die Klasse, daher ist der Klassenname " -"nicht editierbar." +"In GDScript stellt die Datei selbst die Klasse dar. Das Klassennamensfeld " +"kann daher nicht bearbeitet werden." #: ../../docs/getting_started/step_by_step/scripting.rst:142 msgid "" @@ -375,13 +371,15 @@ msgid "" "will automatically be filled in with \"Panel\". This is what we want, as the " "script's goal is to extend the functionality of our panel node." msgstr "" -"Wir fügen das Skript zu dem Node Panel hinzu, weshalb das Vererbungsfeld " -"\"Erbt\" automatisch mit \"Panel\" gefüllt wurde. In diesem Fall ist dies " -"erwünscht, da unser Skript eine funktionale Erweiterung von Panel ist." +"Der Node, an den das Skript angehängt wird, ist ein Panel. Das Feld \"Erbt\" " +"wird deshalb automatisch mit \"Panel\" ausgefüllt. In diesem Fall ist dies " +"erwünscht, da das Skript die Funktionalität unseres „Panel“-Nodes erweitern " +"soll." #: ../../docs/getting_started/step_by_step/scripting.rst:146 msgid "Finally, enter a path name for the script and select Create:" -msgstr "Wähle einen Dateinamen für das Skript und klicke auf \"Erstellen\":" +msgstr "" +"Wähle einen Dateinamen für das Skript aus und klicke auf \"Erstellen\":" #: ../../docs/getting_started/step_by_step/scripting.rst:150 msgid "" @@ -389,20 +387,19 @@ msgid "" "an \"Open script\" icon next to the node in the Scene tab, as well as in the " "script property under Inspector:" msgstr "" -"Damit wird das Skript erstellt und zu dem Node Panel hinzugefügt. Dies ist " -"ersichtlich an dem \"Skript öffnen\"-Symbol rechts von Panel im Szenenbaum " -"und als Skripteigenschaft im Inspektortab:" +"Das Skript wird dann erstellt und dem Node hinzugefügt. Dies ist erkennbar " +"an dem \"Skript öffnen\"-Symbol neben dem Node in der Registerkarte \"Szene" +"\" sowie in der Skripteigenschaft im Inspektor:" #: ../../docs/getting_started/step_by_step/scripting.rst:156 -#, fuzzy msgid "" "To edit the script, select either of these buttons, both of which are " "highlighted in the above image. This will bring you to the script editor, " "where a default template will be included:" msgstr "" -"Um das Skript zu bearbeiten, wähle eine der erwähnten Schlatflächen, welche " -"im obigen Bild hervorgehoben wurden. Dies wird den Skripteditor mit einer " -"Standardvorlage anzeigen:" +"Um das Skript zu bearbeiten, wähle eine dieser Schaltflächen aus, welche im " +"obigen Bild hervorgehoben sind. Dadurch wird der Skripteditor geöffnet, in " +"dem eine Standardvorlage angezeigt wird:" #: ../../docs/getting_started/step_by_step/scripting.rst:161 msgid "" @@ -411,8 +408,8 @@ msgid "" "the constructor; the constructor is instead ``_init()``." msgstr "" "Die Standardvorlage enthält recht wenig. Die ``_ready()``-Funktion wir " -"aufgerufen, wen das Node und alle seine Unterobjekt in die aktive Szene " -"eintreten. **Beachte:** ``_ready()`` ist kein Konstruktor, der Konstruktor " +"aufgerufen, wenn der Node und alle seine Unterobjekt die aktive Szene " +"betreten. **Beachte:** ``_ready()`` ist kein Konstruktor, der Konstruktor " "ist ``_init()``." #: ../../docs/getting_started/step_by_step/scripting.rst:166 @@ -426,15 +423,15 @@ msgid "" "siblings, and so on. The local scope of the script is the node. In other " "words, the script inherits the functions provided by that node." msgstr "" -"Das Skript fügt Verhalten zu dem Node hinzu. Es wird dazu verwendet, um die " -"Funktion des Nodes als auch Interaktion mit anderen Objekten, wie Ober-, " -"Unter- oder Nebennodes, zu steuern. Der lokale Aufgabenbereich des Skripts " -"ist das Node. Anders ausgedrückt, das Skript erbt die Funktionen welche das " -"Node zur Verfügung stellt." +"Ein Skript fügt einem Node ein Verhalten hinzu. Es wird verwendet, um zu " +"steuern, wie der Node funktioniert und wie er mit anderen Nodes interagiert: " +"untergeordnete, übergeordnete, gleichwertige Nodes usw. Der lokale Bereich " +"des Skripts ist der Node. Mit anderen Worten, das Skript erbt die von diesem " +"Node bereitgestellten Funktionen." #: ../../docs/getting_started/step_by_step/scripting.rst:176 msgid "Handling a signal" -msgstr "Signalbehandlung" +msgstr "Mit einem Signal umgehen" #: ../../docs/getting_started/step_by_step/scripting.rst:178 msgid "" @@ -443,11 +440,11 @@ msgid "" "mostly in GUI nodes, although other nodes have them too, and you can even " "define custom signals in your own scripts." msgstr "" -"Signale werden \"ausgesendet\", wenn eine bestimmte Arten von Aktion " -"stattfindet, welche mit beliebigen Funktionen in jeglicher Skriptinstanz " -"verbunden sein können. Signale werden hauptsächlich in Nodes für grafische " -"Benutzeroberflächen verwendet, obgleich andere Nodes diese auch besitzen " -"können und es sogar möglich ist eigene Signale in Skripten zu definieren." +"Signale werden \"ausgesendet\", wenn eine bestimmte Art von Aktion " +"stattfindet, und sie können mit jeder Funktion einer Skriptinstanz verbunden " +"werden. Signale werden hauptsächlich in Nodes für grafische " +"Benutzeroberflächen verwendet, obwohl andere Nodes diese auch besitzen " +"können. Du kannst sogar eigene Signale in Deinen eigenen Skripten definieren." #: ../../docs/getting_started/step_by_step/scripting.rst:183 msgid "" @@ -456,27 +453,28 @@ msgid "" "the second part. For the first part, Godot provides two ways to create " "connections: through a visual interface the editor provides or through code." msgstr "" -"In diesem Schritt werden wir das \"pressed()\"-Signal mit einer eigenen " -"Funktion verbinden. Erstellen der Verbindung ist der erste Schritt und " -"definieren der neuen Funktion der zweite. Für den ersten Schritt stellt " -"Godot zwei mögliche Wege zur Verfügung: durch ein grafisches Interface oder " -"programmiertechnisch." +"In diesem Schritt verbinden wir das \"pressed()\"-Signal mit einer eigenen " +"Funktion. Das Herstellen von Verbindungen ist der erste Teil und die " +"Definition der eigenen Funktion der zweite Teil. Für den ersten Teil bietet " +"Godot zwei Möglichkeiten, Verbindungen herzustellen: über eine grafische " +"Benutzeroberfläche, die der Editor bereitstellt, oder über Code." #: ../../docs/getting_started/step_by_step/scripting.rst:188 msgid "" "While we will use the code method for the remainder of this tutorial series, " "let's cover how the editor interface works for future reference." msgstr "" -"Während wir die Programmiermethode für den Rest dieser Anleitung verwenden, " -"lass uns das grafisch Interface für zukünftige Verweise abdecken." +"Während wir die Programmiermethode für den Rest dieser Anleitungsreihe " +"verwenden, gehen wir kurz auf die Funktionsweise der Editor-Oberfläche als " +"Referenz für die Zukunft ein." #: ../../docs/getting_started/step_by_step/scripting.rst:191 msgid "" "Select the Button node in the scene tree and then select the \"Node\" tab. " "Next, make sure that you have \"Signals\" selected." msgstr "" -"Wähle das Button Node im Szenenbaum und dann klicke auf das \"Node\"-Tab. " -"Als nächstes, stelle sicher, dass \"Signale\" ausgewählt ist." +"Wähle den „Button“-Node im Szenenbaum aus und klicke dann auf die \"Node\"-" +"Registerkarte. Als nächstes, stelle sicher, dass \"Signale\" ausgewählt ist." #: ../../docs/getting_started/step_by_step/scripting.rst:196 msgid "" @@ -484,9 +482,9 @@ msgid "" "\"Connect...\" button in the bottom right, you'll open up the connection " "creation dialogue." msgstr "" -"Wenn dann \"pressed()\" unter \"BaseButton\" ausgewählt und auf die " -"\"Verbinden...\"-Schaltfläche im unteren rechten Bereich geklickt wird, " -"erscheint eine Dialog, mit dem Signalverbindungen erstellt werden können." +"Wenn Du dann unter \"BaseButton\" die Option \"pressed()\" auswählst und " +"unten rechts auf die Schaltfläche \"Verbinden ...\" klickst, wird der " +"Verbindungserstellungsdialog geöffnet." #: ../../docs/getting_started/step_by_step/scripting.rst:201 msgid "" @@ -494,23 +492,23 @@ msgid "" "node which implements the method you want to trigger (represented here as a " "NodePath) and the name of the method to trigger." msgstr "" -"Im unteren linken Bereich sind die Schlüsselstellen für das Erstellen einer " -"Verbindung zu finden: ein Node, welches den Funktionsaufruf implementiert " -"der ausgelöst wird (dargestellt als \"Pfad zur Node\") und der Name des " -"Funktionsaufrufes." +"Unten links siehst Du die wichtigsten Elemente, die Du zum Erstellen einer " +"Verbindung benötigst einen Node, der die Methode implementiert, die Du " +"auslösen möchtest (hier \"Pfad zum Node\") und den Namen der Methode, die " +"ausgelöst werden soll." #: ../../docs/getting_started/step_by_step/scripting.rst:205 -#, fuzzy msgid "" "The top-left section displays a list of your scene's nodes with the emitting " "node's name highlighted in red. Select the \"Panel\" node here. When you " "select a node, the NodePath at the bottom will automatically update to point " "to a relative path from the emitting node to the selected node." msgstr "" -"Der obere linke Bereich zeigt eine Liste mit den Nodes in der Szene, mit der " -"Signalquelle hervorgehoben in Rot. Wähle hier das Panel Node aus. Nach der " -"Auswahl des Nodes wird der \"Pfad zur Node\" automatisch auf den relativen " -"Pfad von der Signalquelle zum ausgewählten Node aktualisiert." +"Im oberen linken Bereich wird eine Liste der Nodes Deiner Szene angezeigt, " +"wobei der Name der Signalquelle (Node) in Rot hervorgehoben ist. Wähle hier " +"den Node \"Panel\" aus. Nach der Auswahl des Nodes wird der \"Pfad zum Node" +"\" automatisch auf den relativen Pfad von der Signalquelle zum ausgewählten " +"Node aktualisiert." #: ../../docs/getting_started/step_by_step/scripting.rst:210 msgid "" @@ -519,35 +517,33 @@ msgid "" "do have the \"Make Function\" check button checked, then the editor will " "generate the function for you before setting up the connection." msgstr "" -"Als Standard enthält der Funktionsaufruf den Namen des Nodes von welchem das " -"Signal ausgeht (in diesem Fall \"Button\"), was in " -"\"_on_[SignalNode]_[SignalName]\" resultiert. Wenn \"Funktion erstellen\" " -"ausgewählt ist, dann wird automatisch ein Funktion generiert bevor die " -"Signalverbindung hergestellt wird." +"Standardmäßig enthält der Methodenname den Namen des sendenden Nodes (in " +"diesem Fall \"Button\" ), was zu \"_on_[EmitterNode]_[signal_name]\" führt. " +"Wenn Du die Schaltfläche \"Funktion erstellen\" aktiviert hast, erstellt der " +"Editor die Funktion für Dich, bevor die Verbindung hergestellt wird." #: ../../docs/getting_started/step_by_step/scripting.rst:215 -#, fuzzy msgid "" "And that concludes the guide on how to use the visual interface. However, " "this is a scripting tutorial, so for the sake of learning, let's dive into " "the manual process!" msgstr "" -"Und damit schließt der Leitfaden für das grafische Interface ab. Da dies " -"eine Skriptanleitung ist, lass uns nun die Programmiermethode abdecken!" +"Damit ist die Anleitung zum Verwenden der grafischen Benutzeroberfläche " +"abgeschlossen. Da dies jedoch eine Skripting-Anleitung ist, tauchen wir nun " +"in den manuellen Prozess ein!" #: ../../docs/getting_started/step_by_step/scripting.rst:219 -#, fuzzy msgid "" "To accomplish this, we will introduce a function that is probably the most " "used by Godot programmers: :ref:`Node.get_node() " "`. This function uses paths to fetch nodes " "anywhere in the scene, relative to the node that owns the script." msgstr "" -"Um dies zu erreichen werden wir eine Funktion benutzen, welche " -"wahrscheinlich eine der meist genutzten Funktionen bei Godot Programmierern " -"ist: :ref:`Node.get_node() `. Diese Funktion " -"benutzt Pfade um Nodes überall in der Szene, relative zu dem Node mit dem " -"aufrufendem Skript zu finden." +"Um dies zu erreichen, werden wir eine Funktion verwenden, die wahrscheinlich " +"von Godot-Programmierern am häufigsten verwendet wird: :ref:`Node.get_node " +"() `. Diese Funktion verwendet Pfade zum Abrufen " +"von Nodes an einer beliebigen Stelle in der Szene, relativ zu dem Node, dem " +"das Skript gehört." #: ../../docs/getting_started/step_by_step/scripting.rst:224 msgid "" @@ -563,9 +559,9 @@ msgid "" "is attached, you can fetch the Button by typing the following underneath the " "``_ready()`` function:" msgstr "" -"Da Button und Label Unternodes unter Panel sind, an welches dieses Skript " -"angefügt ist, ist es möglich Button zu finden indem folgendes unter die " -"``_ready()``-Funktion hinzugefügt wird:" +"Da \"Button\" und \"Label\" Unterelemente von \"Panel\" sind, an welches " +"dieses Skript angefügt ist, ist es möglich den \"Button\" zu finden indem " +"folgendes unter die ``_ready()``-Funktion hinzugefügt wird:" #: ../../docs/getting_started/step_by_step/scripting.rst:244 msgid "Next, write a function which will be called when the button is pressed:" @@ -574,18 +570,17 @@ msgstr "" "Schaltfläche von \"Button\" geklickt wird:" #: ../../docs/getting_started/step_by_step/scripting.rst:259 -#, fuzzy msgid "" "Finally, connect the button's \"pressed\" signal to ``_ready()`` by using :" "ref:`Object.connect() `." msgstr "" -"Abschließend verbinde das \"pressed\"-Signal in der ``_ready()``-Funktion " -"mit dem Funktionsaufruf :ref:`Object.connect() " -"`." +"Abschließend verbinde das \"pressed\" -Signal der Schaltfläche mit ``_ready " +"() ``, indem Du :ref:`Object.connect () ` " +"verwendest." #: ../../docs/getting_started/step_by_step/scripting.rst:275 msgid "The final script should look like this:" -msgstr "Des endgültige Skript sollte wie folgt aussehen:" +msgstr "Das endgültige Skript sollte wie folgt aussehen:" #: ../../docs/getting_started/step_by_step/scripting.rst:308 msgid "" @@ -605,12 +600,12 @@ msgid "" "In the above code, this means that Button must be a child of Panel. If " "Button were instead a child of Label, the code to obtain it would be:" msgstr "" -"Ein verbreitetes Missverständnis bezüglich dieser Anleitung ist die " -"Funktionsweise der ``get_node(path)``-Funktion. Für ein gegebenes Node, " -"``get_node(path)`` sucht die unmittelbaren Unternodes. In dem Programmcode " -"oberhalb bedeutet das, dass Button unterhalb von Panel angehängt sein muss. " -"Wäre Button stattdessen unterhalb von Label angesiedelt, dann müsste der " -"Funktionsaufruf folgendermaßen abgeändert werden:" +"Ein häufiges Missverständnis bezüglich dieser Anleitung ist, wie ``get_node " +"(path) `` funktioniert. Für einen bestimmten Node sucht ``get_node (path)`` " +"seine unmittelbar untergeordneten Elemente. Im obigen Code bedeutet dies, " +"dass \"Button\" ein untergeordnetes Element von \"Panel\" sein muss. Wenn " +"\"Button\" stattdessen ein untergeordnetes Element von \"Label\" wäre, dann " +"müsste der Funktionsaufruf folgendermaßen abgeändert werden:" #: ../../docs/getting_started/step_by_step/scripting.rst:334 msgid "Also, remember that nodes are referenced by name, not by type." @@ -624,9 +619,9 @@ msgid "" "to the connected function's parameters. You can add and remove values of " "different types." msgstr "" -"Die rechtsseitige Ansicht im \"Signal verbinden\"-Dialogfenster ist für die " -"Übergabe spezifischer Werte an den verbundenen Funktionsaufruf. Hier können " -"Werte verschiedener Typen hinzugefügt oder entfernt werden." +"Im rechten Bereich des Verbindungsdialogs werden bestimmte Werte an die " +"Parameter der verbundenen Funktion gebunden. Du kannst Werte verschiedener " +"Typen hinzufügen und entfernen." #: ../../docs/getting_started/step_by_step/scripting.rst:342 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 1a84876952..87e4c66a15 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,45 +23,44 @@ msgstr "Scripting (Fortsetzung)" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:7 msgid "Processing" -msgstr "Ablaufsteuerung" +msgstr "Prozessverarbeitung" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:9 msgid "" "Several actions in Godot are triggered by callbacks or virtual functions, so " "there is no need to write code that runs all the time." msgstr "" -"In Godot werden etliche Aktionen durch virtuelle oder Rückruffunktionen " -"ausgelöst, daher ist es nicht nötig Funktionen zu schreiben, die die ganze " -"Zeit aktive sind." +"Mehrere Aktionen in Godot werden durch Rückrufe (Callbacks) oder virtuelle " +"Funktionen ausgelöst, sodass kein Code geschrieben werden muss, der ständig " +"ausgeführt wird." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:12 msgid "" "However, it is still common to need a script to be processed on every frame. " "There are two types of processing: idle processing and physics processing." msgstr "" -"Es ist jedoch immernoch geläufig, dass ein Script bei jedem Frame ausgeführt " -"wird. Es gibt zwei Arten der Verarbeitung: Inaktive Verarbeitung und " +"Es ist jedoch immer noch üblich, dass für jeden Frame ein Skript verarbeitet " +"werden muss. Es gibt zwei Arten der Verarbeitung: Leerlaufverarbeitung und " "Physikverarbeitung." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:16 -#, fuzzy msgid "" "Idle processing is activated when the method :ref:`Node._process() " "` is found in a script. It can be turned off and " "on with the :ref:`Node.set_process() ` " "function." msgstr "" -"Inaktive Verarbeitung wird aktiviert, wenn die Methode :ref:'Node._process() " -"' in einen Skript gefunden wird. Sie kann mit :" -"ref:`Node.set_process() ` an- und " -"ausgeschaltet werden." +"Die Leerlaufverarbeitung wird aktiviert, wenn die Methode :ref:`Node." +"_process() ` in einem Skript gefunden wird. Sie " +"kann mit der Funktion :ref:`Node.set_process() " +"` ein- und ausgeschaltet werden." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:20 msgid "" "This method will be called every time a frame is drawn, so it's fully " "dependent on how many frames per second (FPS) the application is running at:" msgstr "" -"Diese Methode wird jedes mal aufgerufen wenn ein Frame gezeichnet wird. " +"Diese Methode wird jedes Mal aufgerufen, wenn ein Frame gezeichnet wird. " "Deshalb ist sie komplett abhängig davon, mit wie vielen Frames pro Sekunde " "(FPS) die Anwendung läuft:" @@ -70,24 +69,25 @@ msgid "" "The delta parameter contains the time elapsed in seconds, as a floating " "point, since the previous call to ``_process()``." msgstr "" -"Der delta Parameter enthält die vergangene Zeit in Sekunden als Fließkomma " -"seit dem letzten Aufruf von ``_process()``." +"Der delta Parameter enthält die vergangene Zeit in Sekunden als " +"Fließkommazahl (float) seit dem letzten Aufruf von ``_process()``." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:40 msgid "" "This parameter can be used to make sure things always take the same amount " "of time, regardless of the game's FPS." msgstr "" -"Dieser Parameter kann dazu verwendet werden um sicherzugehen, dass Dinge, " -"unabhängig von den FPS des Spiels, immer die gleiche Zeit benötigen." +"Dieser Parameter kann verwendet werden, um sicherzustellen, dass Dinge " +"unabhängig von den FPS des Spiels immer dieselbe Zeit in Anspruch nehmen." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:43 msgid "" "For example, movement is often multiplied with a time delta to make movement " "speed both constant and independent from the frame rate." msgstr "" -"Zum Beispiel wird Bewegung oft mit dem Zeit Delta multipliziert um die " -"Bewegungsgeschwindigkeit konstant und unabhängig von der Bildrate zu machen." +"Zum Beispiel wird die Bewegung oft mit einem Zeit-Delta multipliziert, um " +"die Bewegungsgeschwindigkeit sowohl konstant als auch unabhängig von der " +"Bildrate zu halten." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:46 msgid "" @@ -98,12 +98,12 @@ msgid "" "change the interval from the Project Settings, under Physics -> Common -> " "Physics Fps." msgstr "" -"Die Physikbearbeitung mit ``_physics_process()`` ist ähnlich, sollte aber " -"für Vorgänge benutzt werden, die vor jedem Physikschritt, wie das Steuern " -"eines Charakters, ablaufen sollen. Sie läuft immer vor einem Physikschritt " -"ab und wird nach einem festgelegten Zeitintervall aufgerufen: 60 mal pro " -"Sekunde ist vorgegeben. Man kann dieses Intervall in den " -"Projekteinstellungen unter Physics -> Common -> Physics Fps ändern." +"Die Physikverarbeitung mit ``_physics_process()`` ist ähnlich, sollte jedoch " +"für Prozesse verwendet werden, die vor jedem physikalischen Schritt " +"ausgeführt werden müssen, z. B. zum Steuern eines Charakters. Sie läuft " +"immer vor einem physikalischen Schritt ab und wird in festen Zeitabständen " +"aufgerufen: standardmäßig 60-mal pro Sekunde. Du kannst das Intervall in den " +"Projekteinstellungen unter Physik -> Allgemein -> Physik Fps ändern." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:52 msgid "" @@ -111,22 +111,23 @@ msgid "" "rate is not constant and is dependent on hardware and game optimization. Its " "execution is done after the physics step on single-threaded games." msgstr "" -"Die Funktion ``_process()``, jedoch wird nicht synchronisiert mit der " -"Physik. Die Bildrate ist nicht konstant und ist abhängig von Hardware-und " -"Spiele-Optimierung. Die Ausführung erfolgt nach der Physik Schritt bei " -"single-threaded-Spiele." +"Die Funktion ``_process()`` ist jedoch nicht mit der Physik synchronisiert. " +"Die Bildrate ist nicht konstant und hängt von der Hardware- und " +"Spieloptimierung ab. Die Ausführung erfolgt nach dem physikalischen Schritt " +"bei Single-Threaded-Spielen." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:55 msgid "" "A simple way to test this is to create a scene with a single Label node, " "with the following script:" msgstr "" -"Ein einfacher Weg, dies zu testen, wäre eine Szene mit einem einzigen Label-" -"Node mit dem folgenden Skript zu erstellen:" +"Eine einfache Möglichkeit, dies zu testen, besteht darin, eine Szene mit " +"einem einzelnen Label-Node zu erstellen. Du kannst dies mit dem folgendem " +"Skript erledigen:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:82 msgid "Which will show a counter increasing each frame." -msgstr "Welche ein Zähler anzeigen wird welche sich jeden Frame erhöht." +msgstr "Es zeigt einen Zähler, der die Frameanzahl erhöht." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:85 msgid "Groups" @@ -138,13 +139,12 @@ msgid "" "feature for organizing large scenes. There are two ways to do this. The " "first is from the UI, from the Groups button under the Node panel:" msgstr "" -"Ein nützliches Feature zur Organisation großer Szenen ist es, Knoten zu " -"Gruppen zusammenzufassen. Ein Knoten kann in beliebig vielen Gruppen sein. " -"Es gibt zwei Wege dies zu tun: Zum einen über die Benutzeroberfläche mit " -"Hilfe des 'Gruppen'-Knopfes im Node Panel:" +"Eine nützliche Funktion zur Organisation großer Szenen ist es, Nodes zu " +"Gruppen zusammenzufassen. Ein Node kann beliebig vielen Gruppen hinzugefügt " +"werden. Es gibt zwei Wege dies zu tun: Zum einen über die Benutzeroberfläche " +"mit Hilfe der 'Gruppen'-Schaltfläche im Node Panel:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:92 -#, fuzzy msgid "" "And the second way is from code. One example would be to tag nodes which are " "enemies:" @@ -153,34 +153,32 @@ msgstr "" "Gegner darstellen mit einem Tag zu versehen:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:110 -#, fuzzy msgid "" "This way, if the player is discovered sneaking into a secret base, all " "enemies can be notified about its alarm sounding by using :ref:`SceneTree." "call_group() `:" msgstr "" -"Wird der Spieler dabei entdeckt, sich in eine Geheimbasis zu schleichen, " -"können alle Gegner über den Alarmton informiert werden indem :ref:`SceneTree." -"call_group() ` benutzt wird:" +"Wird der Spieler dabei entdeckt, wie er sich in eine Geheimbasis schleicht, " +"können alle Gegner über einen Alarmton informiert werden indem :ref:" +"`SceneTree.call_group() ` benutzt wird:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:127 msgid "" "The above code calls the function ``player_was_discovered`` on every member " "of the group ``enemies``." msgstr "" -"Der obige Code ruft die Funktion ``player_was_discovered`` auf jedem " -"Mitglied der Gruppe ``enemies`` auf." +"Der Code oben ruft die Funktion ``player_was_discovered`` bei jedem Mitglied " +"der Gruppe ``enemies`` auf." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:130 -#, fuzzy msgid "" "It is also possible to get the full list of ``enemies`` nodes by calling :" "ref:`SceneTree.get_nodes_in_group() " "`:" msgstr "" -"Es ist möglich die Liste aller Gegnerknoten aus ``enemies`` zu bekommen, " -"indem man :ref:`SceneTree.get_nodes_in_group() " -"` aufruft:" +"Es ist auch möglich, die vollständige Liste der ``Feinde``-Nodes durch " +"Aufrufen von :ref:`SceneTree.get_nodes_in_group() " +"` zu erhalten:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:143 msgid "" @@ -190,19 +188,17 @@ msgid "" "and unpause it. It even comes with interesting signals. So check it out if " "you got some time!" msgstr "" -"Die :ref:`SceneTree ` Klasse hat viele nützliche " -"Funktionen, wie zum Beispiel um mit Szenen, deren Node-Hierarchien oder mit " -"Gruppen von Nodes zu interagieren. Sie erlaubt es dir einfach zwischen " -"Szenen zu wechseln oder sie neu zu laden, das Spiel zu beenden oder es zu " -"Pausieren/Fortzusetzen. Sie kommt sogar mit interessanten Signalen. Also sie " -"es dir an wenn du Zeit hast!" +"Die :ref:`SceneTree ` -Klasse stellt viele nützliche " +"Methoden bereit, z. B. die Interaktion mit Szenen, deren Node-Hierarchie und " +"Node-Gruppen. Du kannst Szenen einfach wechseln oder neu laden, das Spiel " +"beenden oder das Spiel pausieren und stoppen. Sie kommt sogar mit " +"interessanten Signalen. Also schau es dir an, wenn du Zeit hast!" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:151 msgid "Notifications" msgstr "Benachrichtigungen" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:153 -#, fuzzy msgid "" "Godot has a system of notifications. These are usually not needed for " "scripting, as it's too low-level and virtual functions are provided for most " @@ -210,12 +206,12 @@ msgid "" "`Object._notification() ` function in " "your script:" msgstr "" -"Godot bietet ein Benachrichtigungssystem. Dieses wird üblicherweise nicht " -"zum Schreiben von Skripten benötigt, da es zu Low-Level ist und für die " -"meisten Benachrichtigungen virtuelle Funktionen angeboten werden. Trotzdem " -"ist es gut, zu wissen, dass dieses Benachrichtigungssystem existiert. Zum " -"Beispiel ist es möglich, eine :ref:`Object._notification() " -"` Funktion im Skript einzufügen:" +"Godot verfügt über ein Benachrichtigungssystem. Diese wird in der Regel " +"nicht für das Schreiben von Skipten benötigt, da auf einem niedrigen Niveau " +"ist und für die meisten Funktionen virtuelle Funktionen zur Verfügung " +"stehen. Trotzdem ist es gut, zu wissen, dass dieses Benachrichtigungssystem " +"existiert. Du kannst beispielsweise die Funktion :ref:`Object._notification " +"() ` in Deinem Skript einfügen:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:188 msgid "" @@ -223,10 +219,9 @@ msgid "" "ref>` shows the notifications it can receive. However, in most cases " "GDScript provides simpler overrideable functions." msgstr "" -"Die Dokumentation jeder Klasse in der :ref:`Class Reference `listet die Benachrichtigungen, die sie erhalten kann, auf. Jedoch " -"bietet GDScript in dem meisten Fällen einfacher zu verwendende, " -"überschreibbare Funktionen." +"Die Dokumentation jeder Klasse in der :ref:`Class Reference ` " +"zeigt die Benachrichtigungen an, die sie erhalten kann. In den meisten " +"Fällen bietet GDScript jedoch einfachere überschreibbare Funktionen." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:193 msgid "Overrideable functions" @@ -237,8 +232,8 @@ msgid "" "Such overrideable functions, which are described as follows, can be applied " "to nodes:" msgstr "" -"Solche überschreibbaren Funktionen, welche im Folgenden beschrieben werden, " -"können auf Nodes angewandt werden:" +"Solche überschreibbaren Funktionen, die wie folgt beschrieben werden, können " +"auf Nodes angewendet werden:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:267 msgid "" @@ -257,8 +252,8 @@ msgid "" "To create a node from code, call the ``.new()`` method, like for any other " "class-based datatype. For example:" msgstr "" -"Um einen neuen Knoten mit Code zu erstellen, rufe, wie für jeden anderen " -"Klassenbasierten Datentyp, die ``.new()`` Methode auf. Zum Beispiel:" +"Um einen Node im Code zu erstellen, rufe die Methode ``.new()`` auf, genau " +"wie für jeden anderen klassenbasierten Datentyp auch. Zum Beispiel:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:297 msgid "" @@ -273,9 +268,10 @@ msgid "" "manually deleting nodes is much simpler than it appears. Free the base node " "and everything else in the subtree goes away with it." msgstr "" -"Wird ein Node gelöscht, so werden auch all seine Unternodes gelöscht. " -"Manuelles Löschen ist deshalb erheblich einfacher als es scheint. Lösche das " -"Basisnode und der restliche Unterbaum wird ebenfalls entfernt." +"Wird ein Node gelöscht, so werden auch all seine untergeordneten Nodes " +"gelöscht. Deshalb ist manuelles Löschen erheblich einfacher als es den " +"Anschein hat. Lösche den Basis-Node und der restliche Unterbaum wird " +"ebenfalls entfernt." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:317 msgid "" @@ -284,21 +280,19 @@ msgid "" "will crash the game. Running Godot with the debugger will often catch this " "case and warn you about it." msgstr "" -"Es kann vorkommen, dass ein Knoten gelöscht werden soll, der in diesem " -"Moment \"blockiert\" ist, z.B. weil er ein Signal sendet oder eine Funktion " -"aufruft. In diesem Fall wird der Löschvorgang das Spiel zum Absturz bringen. " -"Wird Godot mit dem Debugger ausgeführt, so werden diese Fälle häufig bemerkt " -"und es wird eine Warnung ausgegeben." +"Es kann vorkommen, dass wir einen Node löschen möchten, der gerade " +"\"blockiert\" ist, weil er ein Signal sendet oder eine Funktion aufruft. " +"Dies führt zum Absturz des Spiels. Wenn Du Godot mit dem Debugger ausführst, " +"wird dieser Fall häufig erkannt und Du wirst gewarnt." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:322 -#, fuzzy msgid "" "The safest way to delete a node is by using :ref:`Node.queue_free() " "`. This erases the node safely during idle." msgstr "" -"Der sicherste Weg einen Node zu löschen ist die Verwendung von :ref:`Node." -"queue_free() `. Dies Löscht das Node sicher, " -"während er in einem untätigen Zustand ist." +"Die sicherste Methode zum Löschen eines Nodes ist die Verwendung von :ref:" +"`Node.queue_free() `. Dadurch wird der Node im " +"Ruhezustand des Spiels sicher gelöscht." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:340 msgid "Instancing scenes" @@ -317,11 +311,10 @@ msgid "" "Preloading it can be more convenient, as it happens at parse time (GDScript " "only):" msgstr "" -"Vorheriges Laden kann zweckmäßiger sein, da dies bereits während des Parsens " -"geschieht (gilt nur für GDScript):" +"Das Vorladen kann bequemer sein, da dies zur Analysezeit geschieht (gilt nur " +"für GDScript):" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:363 -#, fuzzy msgid "" "But ``scene`` is not yet a node. It's packed in a special resource called :" "ref:`PackedScene `. To create the actual node, the " @@ -329,12 +322,11 @@ msgid "" "must be called. This will return the tree of nodes that can be added to the " "active scene:" msgstr "" -"Jedoch ist ``scene`` noch kein Knoten. Sie ist in einer speziellen " -"Ressource :ref:`PackedScene ` gepackt. Um den " -"tatsächlichen Knoten zu erstellen, muss die Funktion :ref:`PackedScene." -"instance() ` aufgerufen werden. Diese " -"wird den Baum der Knoten zurückgeben, der zur aktiven Szene hinzugefügt " -"werden kann:" +"``scene`` ist noch kein Node. Er ist in einer speziellen Ressource verpackt :" +"ref:`PackedScene `. Um den tatsächlichen Node zu " +"erstellen, muss die Funktion :ref:`PackedScene.instance() " +"` aufgerufen werden. Dies gibt die " +"Struktur der Nodes zurück, die der aktiven Szene hinzugefügt werden können:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:381 msgid "" @@ -343,10 +335,10 @@ msgid "" "This is especially useful to quickly instance several enemies, bullets, and " "other entities in the active scene." msgstr "" -"Der Vorteil dieses zweistufigen Prozesses ist, dass die gepackte Szene " -"geladen und vorgehalten werden kann, um dann so viele Instanzen zu erzeugen " -"wie gewünscht. Das ist besonders nützlich um schnell mehrere Gegner, " -"Geschosse oder andere Entitäten in der aktiven Szene zu instanziieren." +"Der Vorteil dieses zweistufigen Prozesses besteht darin, dass eine gepackte " +"Szene geladen bleibt und verwendet werden kann, sodass Du beliebig viele " +"Instanzen erstellen kannst. Dies ist besonders nützlich, um schnell mehrere " +"Feinde, Kugeln und andere Objekte in der aktiven Szene zu instanziieren." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:389 msgid "Register scripts as classes" @@ -358,9 +350,9 @@ msgid "" "Editor. By default, you can only access unnamed scripts by loading the file " "directly." msgstr "" -"Godot bietet die Funktionalität \"Skript als Klasse\" an um einzelne Skripte " -"im Editor zu registrieren. Standardmäßig kann aufunbenannte Skripte nur " -"dadurch zugegriffen werden, indem die Datei direkt geladen wird." +"Godot verfügt über eine \"Skript-Klassen\" -Funktion, um einzelne Skripte im " +"Editor zu registrieren. Standardmäßig kannst Du nur auf unbenannte Skripte " +"zugreifen, indem Du die Datei direkt lädst." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:395 msgid "" @@ -369,11 +361,11 @@ msgid "" "an optional path to an image to use as an icon. You will then find your new " "type in the Node or Resource creation dialog." msgstr "" -"Sie können ein Skript benennen und als Typ im Editor mit dem Schlüsselwort " -"``class_name`` registrieren, gefolgt vom Namen der Klasse. Sie können einem " -"Bild ein Komma und einen optionalen Pfad hinzufügen, um es als Symbol zu " -"verwenden. Sie finden Ihren neuen Typ dann im Dialogfeld Knoten- oder " -"Ressourcenerstellung." +"Du kannst ein Skript benennen und als Typ im Editor mit dem Schlüsselwort " +"``class_name``, gefolgt von dem Namen der Klasse, registrieren. Gefolgt von " +"einem Komma kannst du optional einen Pfad zu einer Bilddatei hinzufügen. Du " +"findest Deinen neuen Typen dann im Dialogfeld \"Nodes- oder " +"Ressourcenerstellung\"." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:417 msgid "In Godot 3.1:" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po index b045fbd2ee..578243c4de 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,18 +32,18 @@ msgid "" "example, rather than continuously checking a button to see if it's being " "pressed, the button can emit a signal when it's pressed." msgstr "" -"Signale sind Godot's-Version des Beobachtungsmusters. Dies erlaubt es der " -"Node eine Nachricht zu senden, auf diese Nachricht können andere Nodes hören " -"und diese beantworten. Als Beispiel, anstatt dass man die ganze Zeit prüft " -"ob eine Taste gedrückt wurde, könnte diese auch einfach eine Nachricht " -"schicken, wenn Sie gedrückt wurde." +"Signale sind Godots Version des *Beobachtungsmusters*. Sie ermöglichen es " +"einem Node, eine Nachricht zu senden, Nachrichten anderer Nodes zu empfangen " +"und auf diese antworten zu können. Anstatt beispielsweise ständig eine Taste " +"zu überprüfen, ob sie gedrückt wird, kann die Taste bei Betätigung ein " +"Signal senden." #: ../../docs/getting_started/step_by_step/signals.rst:14 msgid "" "You can read more about the observer pattern here: http://" "gameprogrammingpatterns.com/observer.html" msgstr "" -"Du kannst mehr zum Beobachter-Entwurfsmuster hier lesen: http://" +"Weitere Informationen zum Beobachtermuster findest Du hier: http://" "gameprogrammingpatterns.com/observer.html" #: ../../docs/getting_started/step_by_step/signals.rst:16 @@ -53,10 +53,10 @@ msgid "" "expect other objects to always be present, they can instead emit signals " "that any interested objects can subscribe to and respond." msgstr "" -"Signale sind eine Möglichkeit deine Spielobjekte von anderen Objekten *zu " -"lösen*, diese führt zu aufgeräumten und besser organisierten Code. Anstatt " -"dass du Spielobjekte dazu zwingst ständig jedes andere Objekt zu kennen, " -"erstellst du Signale an die sich jedes interessierte Objekt anmelden und " +"Signale sind eine Möglichkeit, Deine Spielobjekte von anderen Objekten *zu " +"lösen*, was zu besser organisiertem und überschaubarem Code führt. Anstatt, " +"dass Spielobjekte erwarten, dass andere Objekte immer vorhanden sind, können " +"sie stattdessen Signale aussenden, sodass jedes anderen verknüpfte Objekt " "darauf antworten kann." #: ../../docs/getting_started/step_by_step/signals.rst:21 @@ -64,8 +64,8 @@ msgid "" "Below you can see some examples of how you can use signals in your own " "projects." msgstr "" -"Nachfolgend sehen Sie einige Beispiele, wie Sie Signale in Ihren eigenen " -"Projekten verwenden können." +"Nachfolgend findest Du einige Beispiele, wie Du Signale in Deinen eigenen " +"Projekten verwenden kannst." #: ../../docs/getting_started/step_by_step/signals.rst:24 msgid "Timer example" @@ -79,14 +79,13 @@ msgid "" "other image you like. Attach a script to the root node, but don't add any " "code to it yet." msgstr "" -"Damit wir einmal sehen wie Signale funktionieren, benutzen wir eine :ref:" -"`Timer ` Knoten. Erstellt eine neue Szene mit einem Knoten und " -"zwei Kindern: einem \"Timer\" und einer :ref:`Sprite `. Du " -"kannst das Godot-Icon für die Sprite-Texture benutzen oder ein anderes Bild, " -"dass dir gefällt." +"Damit wir einmal sehen wie Signale funktionieren, benutzen wir einen :ref:" +"`Timer ` Node. Erstelle eine neue Szene mit einem Node und zwei " +"Unterelementen: einem \"Timer\" und einem :ref:`Sprite `. Du " +"kannst das Godot-Icon für die Sprite-Textur oder ein anderes Bild, das Dir " +"gefällt, verwenden." #: ../../docs/getting_started/step_by_step/signals.rst:31 -#, fuzzy msgid "Your scene tree should look like this:" msgstr "Der Szenenbaum sollte so aussehen:" @@ -96,9 +95,9 @@ msgid "" "This will cause the timer to start automatically when you run the scene. You " "can leave the *Wait Time* at 1 second." msgstr "" -"In den Eigenschaften des Timers, setze ein Häkchen in der \"An\" Box neben " -"*Autostart*. Dies wird den Timer automatisch starten, wenn du die Szene " -"startest. Die *Wait Time* solltest du bei 1 Sekunde lassen." +"Aktiviere in den Eigenschaften des Timer-Nodes das Kontrollkästchen \"An\" " +"neben *Autostart*. Dadurch wird der Timer automatisch gestartet, wenn Du die " +"Szene startest. Du kannst die *Wartezeit* auf 1 Sekunde belassen." #: ../../docs/getting_started/step_by_step/signals.rst:39 msgid "" @@ -107,10 +106,11 @@ msgid "" "case of the Timer node, the one we're concerned with is \"timeout\". This " "signal is emitted whenever the Timer reaches ``0``." msgstr "" -"Neben dem \"Inspektor\" Tab ist der \"Node\" Tab, wenn du auf diesen klickst " -"siehst du alle Signale die der ausgewählte Node aktivieren kann. Im Fall der " -"Timer Node interessiert uns gerade das \"timeout\" Signal, dies wird " -"aktiviert sobald der Timer ``0`` erreicht." +"Neben der Registerkarte \"Inspektor\" befindet sich eine Registerkarte mit " +"der Bezeichnung \"Node\". Klicke auf diese Registerkarte, um alle Signale " +"anzuzeigen, die der ausgewählte Node ausgeben kann. Im Falle des Timer-Nodes " +"handelt es sich um den \"Timeout\". Dieses Signal wird immer dann " +"ausgegeben, wenn der Timer \"0\" erreicht." #: ../../docs/getting_started/step_by_step/signals.rst:46 msgid "" @@ -118,7 +118,12 @@ msgid "" "following window, where you can define how you want to connect the signal:" msgstr "" "Klick auf das \"timeout()\" Signal und danach auf \"Verbinden...\". Auf dem " -"folgenden Fenster kannst du definieren wie das Signal verbunden werden soll:" +"folgenden Fenster kannst du definieren wie das Signal verbunden werden " +"soll:\n" +"\n" +"Klicke auf das Signal \"timeout()\" und klicke danach auf \"Verbinden...\". " +"Im folgenden Fenster kannst Du definieren, wie Du das Signal verbinden " +"möchtest:" #: ../../docs/getting_started/step_by_step/signals.rst:51 msgid "" @@ -127,18 +132,17 @@ msgid "" "- this is *not* an error, but is a visual indication that it's the node that " "is emitting the signal. Select the root node." msgstr "" -"Auf der linken Seite sehen Sie die Knoten in Ihrer Szene und können den " -"Knoten auswählen, den Sie auf das Signal \"hören\" möchten. Beachten Sie, " -"dass der Timer-Knoten rot ist - dies ist *kein Fehler*, sondern ist eine " -"visuelle Anzeige, dass es der Knoten ist, der das Signal aussendet. Wählen " -"Sie den Wurzelknoten aus." +"Auf der linken Seite siehst Du die Nodes in Deiner Szene. Du kannst den Node " +"auswählen, auf den das Signal \"hören\" soll. Beachte, dass der Timer-Node " +"rot ist. Dies ist *kein* Fehler, sondern ein visueller Hinweis darauf, dass " +"der Node das Signal aussendet. Wähle den Wurzel-Node aus." #: ../../docs/getting_started/step_by_step/signals.rst:56 msgid "" "The target node *must* have a script attached or you'll receive an error " "message." msgstr "" -"Der Zielknoten *muss* mit einem Skript verbunden sein oder es wird eine " +"Der Ziel-Node *muss* mit einem Skript verbunden sein oder es wird eine " "Fehlermeldung angezeigt." #: ../../docs/getting_started/step_by_step/signals.rst:59 @@ -149,17 +153,17 @@ msgid "" "``_on__`` but you can change it if you wish." msgstr "" "Am unteren Rand des Fensters befindet sich ein Feld mit der Bezeichnung " -"\"Methode im Knoten\". Dies ist der Name der Funktion im Skript des " -"Zielknotens, die Sie verwenden möchten. Standardmäßig erstellt Godot diese " -"Funktion mit der Namenskonvention ``_on__``, aber " -"Sie können sie ändern, wenn Sie möchten." +"\"Methode im Node\". Dies ist der Name der Funktion im Skript des Ziel-" +"Nodes, die Du verwenden möchten. Standardmäßig erstellt Godot diese Funktion " +"mit der Namenskonvention ``_on__``, aber Du kannst " +"sie ändern, wenn Du möchtest." #: ../../docs/getting_started/step_by_step/signals.rst:64 msgid "" "Click \"Connect\" and you'll see that the function has been created in the " "script:" msgstr "" -"Klicke auf \"Verbinden\" und du siehst, dass die Funktion im Skript erstellt " +"Klicke auf \"Verbinden\" und Du siehst, dass die Funktion im Skript erstellt " "wurde:" #: ../../docs/getting_started/step_by_step/signals.rst:84 @@ -167,18 +171,18 @@ msgid "" "Now we can replace the placeholder code with whatever code we want to run " "when the signal is received. Let's make the Sprite blink:" msgstr "" -"Jetzt können wir den Platzhalter Code mit beliebigem Code ersetzen, den wir " -"beim Empfangen des Signals ausführen möchten. Lasst uns die Sprite zum " -"Blinzeln bringen:" +"Jetzt können wir den Platzhaltercode durch den Code ersetzen, den wir " +"ausführen möchten, wenn das Signal empfangen wird. Lassen wir das Sprite " +"blinken:" #: ../../docs/getting_started/step_by_step/signals.rst:106 msgid "" "Run the scene and you'll see the Sprite blinking on and off every second. " "You can change the Timer's *Wait Time* property to alter this." msgstr "" -"Führen Sie die Szene aus und Sie werden sehen, wie das Sprite jede Sekunde " -"blinkt. Sie können die Eigenschaft *Wartezeit* des Timers ändern, um dies zu " -"verändern." +"Starte die Szene und beobachte, wie das Sprite im Sekundentakt ein- und " +"ausgeschaltet wird. Du kannst die *Wait Time* -Eigenschaft des Timers " +"verändern, um die Blinkfrequenz zu ändern." #: ../../docs/getting_started/step_by_step/signals.rst:110 msgid "Connecting signals in code" @@ -190,18 +194,18 @@ msgid "" "This is usually necessary when you're instancing nodes via code and so you " "can't use the editor to make the connection." msgstr "" -"Sie können die Signalverbindung auch im Code und nicht mit dem Editor " -"herstellen. Dies ist normalerweise notwendig, wenn Sie Knoten über Code " -"instanziieren und daher nicht den Editor verwenden können, um die Verbindung " -"herzustellen." +"Du kannst die Signalverbindung auch im Code und nicht mit dem Editor " +"herstellen. Dies ist normalerweise erforderlich, wenn Du Nodes über Code " +"instanziierst. Daher kannst Du den Editor nicht zum Herstellen der " +"Verbindung verwenden." #: ../../docs/getting_started/step_by_step/signals.rst:116 msgid "" "First, disconnect the signal by selecting the connection in the Timer's " "\"Node\" tab and clicking disconnect." msgstr "" -"Trennen Sie zunächst das Signal, indem Sie die Verbindung auf der " -"Registerkarte \"Knoten\" des Timers auswählen und auf Trennen klicken." +"Trenne zunächst das Signal, indem Du die Verbindung in der Registerkarte " +"\"Node\" des Timers auswählst und dort auf Trennen klickst." #: ../../docs/getting_started/step_by_step/signals.rst:121 msgid "" @@ -211,11 +215,11 @@ msgid "" ", )``. Here is the code for our Timer " "connection:" msgstr "" -"Um die Verbindung im Code herzustellen, können wir die Funktion " -"``connect``verwenden. Wir legen die Verbindung in ``_ready()``an, sodass sie " -"direkt beim Ausführen erstellt wird. Die Syntax der Funktion ist " -"``.connect(, , " -")``. Hier ist der Code für unsere Timer-Verbindung:" +"Um die Verbindung im Code herzustellen, können wir die Funktion ``connect`` " +"verwenden. Wir legen die Verbindung in ``_ready()``an, sodass sie direkt " +"beim Ausführen erstellt wird. Die Syntax der Funktion ist ``." +"connect(, , )``. Hier ist " +"der Code für unsere Timer-Verbindung:" #: ../../docs/getting_started/step_by_step/signals.rst:154 msgid "Custom signals" @@ -223,27 +227,24 @@ msgstr "Benutzerdefinierte Signale" #: ../../docs/getting_started/step_by_step/signals.rst:156 msgid "You can also declare your own custom signals in Godot:" -msgstr "" -"Sie können auch Ihre eigenen benutzerdefinierten Signale in Godot erzeugen:" +msgstr "Du kannst auch Deine eigenen Signale in Godot deklarieren:" #: ../../docs/getting_started/step_by_step/signals.rst:174 msgid "" "Once declared, your custom signals will appear in the Inspector and can be " "connected in the same way as a node's built-in signals." msgstr "" -"Nach der Deklaration erscheinen Ihre benutzerdefinierten Signale im " -"Inspektor und können wie die eingebauten Signale eines Knotens verbunden " +"Nach der Deklaration erscheinen Deine benutzerdefinierten Signale im " +"Inspektor und können wie die eingebauten Signale eines Nodes verbunden " "werden." #: ../../docs/getting_started/step_by_step/signals.rst:177 msgid "To emit a signal via code, use the ``emit`` function:" -msgstr "" -"Um ein Signal per Code auszusenden, verwenden Sie die Funktion ``emit``:" +msgstr "Um ein Signal per Code auszusenden, verwende die Funktion ``emit``:" #: ../../docs/getting_started/step_by_step/signals.rst:203 -#, fuzzy msgid "Shooting example" -msgstr "Einige Beispiele:" +msgstr "Beispiel für Geschosse" #: ../../docs/getting_started/step_by_step/signals.rst:205 msgid "" @@ -253,17 +254,18 @@ msgid "" "ref:`doc_instancing` for details." msgstr "" "Als ein weiteres Beispiel für die Signalverwendung betrachten wir einen " -"Spielercharakter, der sich drehen und auf die Maus schießen kann. Jedes Mal, " -"wenn die Maustaste gedrückt wird, erstellen wir eine Instanz der Kugel am " -"Standort des Spielers. Siehe :ref:`doc_instancing` für Details." +"Spielercharakter, der sich drehen und in Richtung Maus schießen kann. Jedes " +"Mal, wenn die Maustaste gedrückt wird, erstellen wir eine Instanz des " +"Geschosses an der Position des Spielers. Siehe :ref:`doc_instancing` für " +"Details." #: ../../docs/getting_started/step_by_step/signals.rst:210 msgid "" "However, if the bullets are added as children of the player, then they will " "remain \"attached\" to the player as it rotates:" msgstr "" -"Wenn die Kugeln jedoch als Kinder des Spielers hinzugefügt werden, bleiben " -"sie an den Spieler \"gebunden\", während er sich dreht:" +"Wenn die Geschosse jedoch als Unterelement des Spielers hinzugefügt werden, " +"bleiben sie an dem Spieler \"gebunden\", während er sich dreht:" #: ../../docs/getting_started/step_by_step/signals.rst:215 msgid "" @@ -274,16 +276,17 @@ msgid "" "\"main\" game scene, which may be the player's parent or even further up the " "tree." msgstr "" -"Stattdessen müssen die Kugeln unabhängig von der Bewegung des Spielers sein " -"- einmal abgefeuert, sollten sie sich weiterhin in einer geraden Linie " -"bewegen und der Spieler kann sie nicht mehr beeinflussen. Anstatt als Kind " -"des Spielers in den Szenenbaum aufgenommen zu werden, ist es sinnvoller, die " -"Kugel als Kind der \"Haupt\"-Spielszene hinzuzufügen, die entweder der " -"Elternteil des Spielers oder sogar weiter oben im Baum sein kann." +"Stattdessen müssen die Geschosse unabhängig von der Bewegung des Spielers " +"sein - einmal abgefeuert, sollten sie sich weiterhin in einer geraden Linie " +"bewegen und der Spieler kann sie nicht mehr beeinflussen. Anstatt das " +"Geschoss als Unterelement des Spielers in den Szenenbaum hinzuzufügen, ist " +"es sinnvoller, das Geschoss als Unterelement der \"Haupt\"-Spielszene " +"hinzuzufügen, die entweder das übergeordnete Objekt des Spielers oder sogar " +"weiter oben im Baum sein kann." #: ../../docs/getting_started/step_by_step/signals.rst:221 msgid "You could do this by adding the bullet directly:" -msgstr "Sie können dies tun, indem Sie die Kugel direkt hinzufügen:" +msgstr "Du kannst dies tun, indem Du das Geschoss direkt hinzufügst:" #: ../../docs/getting_started/step_by_step/signals.rst:234 msgid "" @@ -294,27 +297,26 @@ msgid "" "scene's node structure, the player's parent may no longer be the appropriate " "node to receive the bullets." msgstr "" -"Dies führt jedoch zu einem anderen Problem. Wenn Sie nun versuchen, Ihre " +"Dies führt jedoch zu einem anderen Problem. Wenn Du nun versuchen, Deine " "\"Spieler\"-Szene unabhängig voneinander zu testen, stürzt sie beim Schießen " -"ab, da kein übergeordneter Knoten zum Zugriff vorhanden ist. Dies macht es " -"viel schwieriger, Ihren Spieler-Code unabhängig zu testen und bedeutet auch, " -"dass, wenn Sie sich entscheiden, die Knotenstruktur Ihrer Hauptszene zu " -"ändern, das übergeordnete Element des Spielers möglicherweise nicht mehr der " -"geeignete Knoten ist, um die Kugeln zu erhalten." +"ab, da es keinen übergeordneten Node gibt, auf den Du zugreifen kannst. Dies " +"macht es viel schwieriger, den Spieler-Code unabhängig zu testen. Wenn Du " +"Dich entscheidest, die Node-Struktur der Hauptszene zu ändern, ist das " +"übergeordnete Element des Spielers möglicherweise nicht mehr der geeignete " +"Node, um das Geschoss zu empfangen." #: ../../docs/getting_started/step_by_step/signals.rst:241 -#, fuzzy msgid "" "The solution to this is to use a signal to \"emit\" the bullets from the " "player. The player then has no need to \"know\" what happens to the bullets " "after that - whatever node is connected to the signal can \"receive\" the " "bullets and take the appropriate action to spawn them." msgstr "" -"Die Lösung hierzu ist, ein Signal zu verwenden, um die Geschosse durch den " -"Spieler \"abzufeuern\". Der Spieler braucht dann nicht mehr zu \"wissen\", " -"was mit den Geschossen danach passiert - egal welches Node mit dem Signal " -"verbunden ist, es kann die Geschosse \"empfangen\" und die angemessene " -"Aktion durchführen um sie zu erzeugen." +"Die Lösung dafür ist, ein Signal zu verwenden, um die Geschosse vom Spieler " +"\"abzufeuern\". Der Spieler muss dann nicht \"wissen\", was danach mit den " +"Geschossen geschieht. Jeder Node, der mit dem Signal verbunden ist, kann die " +"Geschosse \"empfangen\" und entsprechende Aktionen durchführen, um sie zu " +"erzeugen." #: ../../docs/getting_started/step_by_step/signals.rst:247 msgid "Here is the code for the player using signals to emit the bullet:" @@ -327,8 +329,8 @@ msgid "" "In the main scene, we then connect the player's signal (it will appear in " "the \"Node\" tab)." msgstr "" -"In der Hauptszene verbinden wir das Signal des Spielers (es erscheint im " -"\"Node\"-Tab)." +"In der Hauptszene verbinden wir das Signal des Spielers (es erscheint in " +"\"Node\"-Registerkarte)." #: ../../docs/getting_started/step_by_step/signals.rst:314 msgid "" @@ -349,12 +351,11 @@ msgid "" "emits a ``body_entered`` signal whenever the player's physics body enters " "its collision shape, allowing you to know when the player collected it." msgstr "" -"Viele von Godots eingebauten Node-Typen verfügen über Signale, welche du zum " -"Erkennen von Events benutzen kannst. Zum Beispiel :ref:`Area2D " -"` repräsentiert eine Münze die immer das Signal " -"``body_entered`` sendet, wenn die Spielerfigur die Kollisions-Form der Münze " -"erreicht. Damit registrierst Du, das der Spieler die Münze erreicht hat und " -"einsammeln kann." +"Viele von Godots eingebauten Node-Typen verfügen über Signale, mit denen Du " +"Ereignissen kannst. Zum Beispiel ein :ref:`Area2D ` würde eine " +"Münze repräsentieren, die immer das Signal ``body_entered`` sendet, sobald " +"die Spielerfigur die Kollisions-Form der Münze berührt. Damit weißt Du, das " +"der Spieler die Münze erreicht hat und einsammeln kann." #: ../../docs/getting_started/step_by_step/signals.rst:327 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index e16a153608..99467d8da3 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index 8b7837a74a..3c7abfa713 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,8 +40,8 @@ msgid "" "can be placed directly in your project folder and Godot will import them " "automatically." msgstr "" -"Nachfolgend finden Sie eine Datei mit den Assets, die verwendet werden. Die " -"extrahierten Dateien können direkt in Ihrem Projektordner abgelegt werden " +"Nachfolgend findest Du eine Datei mit den Assets, die verwendet werden. Die " +"extrahierten Dateien können direkt in Deinem Projektordner abgelegt werden " "und werden von Godot automatisch importiert." #: ../../docs/getting_started/step_by_step/splash_screen.rst:18 @@ -57,8 +57,8 @@ msgid "" "Set the display resolution to 800x450 in Project Settings, and set up a new " "scene like this:" msgstr "" -"Stellen Sie die Anzeigeauflösung in den Projekteinstellungen auf 800 x 450 " -"ein und richten Sie eine neue Szene wie folgt ein:" +"Stelle die Anzeigeauflösung in den Projekteinstellungen auf 800 x 450 ein " +"und richte eine neue Szene wie folgt ein:" #: ../../docs/getting_started/step_by_step/splash_screen.rst:27 msgid "" @@ -67,8 +67,8 @@ msgid "" "to the texture property." msgstr "" "Die Nodes \"Hintergrund\" und \"Logo\" sind vom Typ :ref:`TextureRect " -"`. Um ein Bild anzuzeigen, ziehen Sie das entsprechende " -"Asset in die Textur-Eigenschaft." +"`. Um ein Bild anzuzeigen, ziehe das entsprechende Asset " +"in die Textur-Eigenschaft." #: ../../docs/getting_started/step_by_step/splash_screen.rst:32 msgid "" @@ -94,5 +94,5 @@ msgid "" "Go ahead and run the project. If you're satisfied with the results, " "continue to the next tutorial." msgstr "" -"Fahren Sie fort in dem Sie das Projekt ausführen. Wenn Sie mit den " -"Ergebnissen zufrieden sind, fahren Sie mit dem nächsten Tutorial fort." +"Fahre fort in dem Du das Projekt ausführst. Wenn Du mit den Ergebnissen " +"zufrieden bist, fahre mit dem nächsten Tutorial fort." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index f9bce664ff..1c2086a199 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 6519f5df9b..53e5b0e693 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 32f863ca1b..e5c62023e9 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:4 msgid "Design interfaces with the Control nodes" -msgstr "" +msgstr "Gestaltung von Benutzeroberflächen mit den Kontroll-Nodes" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:6 msgid "" @@ -32,31 +32,47 @@ msgid "" "them, to create anything from life bars to complex applications. Godot's " "entire editor and plugins use these nodes." msgstr "" +"Monitore, Displays und Fernseher existieren in allen Formen und Größen. Um " +"ein Spiel zu veröffentlichen, musst du verschiedene Bildschirm " +"Seitenverhältnisse und Auflösungen unterstützen. Es kann schwierig sein " +"zugängliche Interfaces zu erstellen welche sich an alle Plattformen " +"anpassen. Glücklicherweise kommt Godot mit robusten Werkzeugen um " +"zugängliche Benutzeroberflächen zu designen und zu verwalten. Um deine " +"Benutzeroberfläche zu gestalten wirst du Control Nodes verwenden. Dies sind " +"die Nodes mit dem grünen Symbol im Editor. Es gibt dutzende von ihnen, um " +"alles vom Lebensbalken bis zur komplexen Anwendungen zu kreieren. Der " +"gesamte Godot Editor und plugins dafür nutzen diese Nodes." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:17 msgid "Godot's editor is made with the engine's UI framework" -msgstr "" +msgstr "Der Godot Editor wurde mittels Godots UI-Framework erstellt." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:19 msgid "This guide will get you started with UI design. You will learn:" msgstr "" +"Diese Anleitung hilft dir mit dem UI design zu starten. Du wirst folgendes " +"lernen:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:21 msgid "The five most useful control nodes to build your games’ interface" msgstr "" +"Die fünf nützlichsten Control Nodes um die Benutzeroberfläche deines Spieles " +"zu erstellen" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:22 msgid "How to work with the anchor of UI elements" -msgstr "" +msgstr "Wie man anchor in UI Elementen verwendet" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:23 msgid "" "How to efficiently place and arrange your user interface using containers" msgstr "" +"Wie du deine Benutzeroberfläche effizient arrangierst indem du Container " +"verwendest" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:25 msgid "The five most common containers" -msgstr "" +msgstr "Die fünf am häufigst verwendeten Container" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:27 msgid "" @@ -75,87 +91,101 @@ msgid "" "with others, like the AnimationPlayer, Tween or the StreamPlayer. Control " "nodes are CanvasItems like Node2D, so you can apply shaders to them." msgstr "" +"Verwende Control Nodes nur wenn du Benutzeroberflächen erstellst. Sie haben " +"einzigartige Eigenschaften, welche es ihnen erlauben mit einander zu " +"arbeiten. Andere Nodes, wir zum Beispiel Node2D oder Sprite funktionieren " +"nicht. Du kannst immer noch einige Nodes verwenden die mit anderen arbeiten, " +"wie AnimationPlayer, Tween oder StreamPlayer. Control Nodes sind " +"CanvasItems, ebenso wie Node2D, du kannst also Shader auf sie anwenden." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:37 msgid "All control nodes share the same main properties:" -msgstr "" +msgstr "Alle Control Nodes teilen die selben Haupteigenschaften:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:39 msgid "Anchor" -msgstr "" +msgstr "Anchor (Anker)" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:40 msgid "Bounding rectangle" -msgstr "" +msgstr "Bounding rectangle (umgebendes Rechteck)" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:41 msgid "Focus and focus neighbor" -msgstr "" +msgstr "Focus and focus neighbor (Fokus und Fokus Nachbar)" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:42 msgid "Size flags" -msgstr "" +msgstr "Size flags (Größen Einstellungen)" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:43 msgid "Margin" -msgstr "" +msgstr "Margin (Seitenrand)" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:44 msgid "The optional UI theme" -msgstr "" +msgstr "Das optionale Benutzeroberflächen Theme" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:46 msgid "" "Once you understand the basics of the Control node, it will take you less " "time to learn all the nodes that derive from it." msgstr "" +"Wenn du die Grundlagen der Control Node verstanden hast, wird es dich dich " +"weniger Zeit kosten all die Nodes zu erlernen die davon abstammen." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:51 msgid "The 5 most common UI elements" -msgstr "" +msgstr "Die 5 häufigsten UI Elemente" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:53 msgid "" "Godot ships with dozens of Control nodes. A lot of them are here to help you " "build editor plugins and applications." msgstr "" +"Godot wird mit dutzenden Control Nodes geliefert. Viele von ihnen sind da, " +"um dir zu helfen Editor Plugins und Anwendungen zu erstellen." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:56 msgid "" "For most games, you'll only need five types of UI elements, and a few " "Containers. These five Control nodes are:" msgstr "" +"Für die meisten Spiele benötigst du nur fünf Arten von UI Elementen und ein " +"paar Container. Diese fünf Control Nodes sind:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:59 msgid "Label: for displaying text" -msgstr "" +msgstr "Label: um Text darzustellen" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:60 msgid "" "TextureRect: used mostly for backgrounds, or everything that should be a " "static image" -msgstr "" +msgstr "TextureRect: hauptsächlich Hintergründe oder statischen Bilder" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:62 msgid "" "TextureProgress: for lifebars, loading bars, horizontal, vertical or radial" msgstr "" +"TextureProgress: für Lebensbalken, Ladebalken, Horizontal, Vertikal oder " +"Radial" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:64 msgid "NinePatchRect: for scalable panels" -msgstr "" +msgstr "NinePatchRect: für skalierbare Paneele" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:65 msgid "TextureButton: to create buttons" -msgstr "" +msgstr "TextureButton: um Buttons zu erstellen" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:69 msgid "The 5 most common Control nodes for UI design" -msgstr "" +msgstr "Die 5 häufigsten Control Nodes für UI Design" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:72 msgid "TextureRect" -msgstr "" +msgstr "TextureRect" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:74 msgid "" @@ -163,6 +193,10 @@ msgid "" "the Sprite node, but it offers multiple scaling modes. Set the Stretch Mode " "property to change its behavior:" msgstr "" +"**TextureRect** zeigt eine Textur oder ein Bild innerhalb einer " +"Benutzeroberfläche. Es scheint der Sprite Node ähnlich, doch es bietet " +"mehrere Modi zu Skalieren. Setzte die Stretch Mode Eigenschaft um das " +"Verhalten zu ändern:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:78 msgid "" @@ -170,20 +204,31 @@ msgid "" "rectangle, only if ``expand`` property is ``true``; otherwise, it behaves " "like ``Keep`` mode. Default mode for backwards compatibility." msgstr "" +"``Scale on Expand (compat)`` skaliert die Texture um sich auf das " +"begrenzende Rechteck der Node anzupassen, nur wenn die ``expand`` " +"Eigenschaft ``true`` ist; ansonsten verhält es sich wie der ``Keep`` Modus. " +"Standart Modus für abwärts Kompatibilität." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:79 msgid "``Scale`` scales the texture to fit the node’s bounding rectangle" msgstr "" +"``Scale`` skaliert die Texture um sich dem begrenzenden Rechteck der Node " +"anzupassen" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:80 msgid "``Tile`` makes the texture repeat, but it won't scale" msgstr "" +"``Tile`` lässt sich die Textur wiederholen, sie wird allerdings nicht " +"skaliert" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:81 msgid "" "``Keep`` and ``Keep Centered`` force the texture to remain at its original " "size, in the top left corner or the center of the frame respectively" msgstr "" +"``Keep`` und ``Keep Centered`` zwingen die Textur ihre original Größe " +"beizubehalten und platzieren sie in der linken oberen Ecke, respektive der " +"Mitte des Rahmens" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:84 msgid "" @@ -191,6 +236,9 @@ msgid "" "to remain its original aspect ratio, in the top left corner or the center of " "the frame respectively" msgstr "" +"``Keep Aspect`` und ``Keep Aspect Centered`` skalieren die Textur, aber " +"erzwingen das originale Seitenverhältnis und platzieren sie in der linken " +"oberen Ecke, respektive der Mitte des Rahmens" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:85 msgid "" @@ -198,20 +246,25 @@ msgid "" "shorter side fits the bounding rectangle and the other one clips to the " "node’s limits" msgstr "" +"``Keep Aspect Covered`` funktioniert genau wie ``Keep Aspect Centered`` " +"allerdings wird die kürzere Seite dem begrenzenden Rechteck angepasst und " +"die längere geht bis an das Limit der Node" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:87 msgid "" "As with Sprite nodes, you can modulate the TextureRect's color. Click the " "``Modulate`` property and use the color picker." msgstr "" +"Wie mit Sprite Nodes kannst du die Farbe des TextureRect modulieren. Klicke " +"auf die ``Modulate`` Eigenschaft und verwende die Farbpipette." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:92 msgid "TextureRect modulated with a red color" -msgstr "" +msgstr "TextureRect moduliert mit einer roten Farbe" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:95 msgid "TextureButton" -msgstr "" +msgstr "TextureButton" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:97 msgid "" @@ -221,6 +274,12 @@ msgid "" "the keyboard's input. The sixth image slot, the Click Mask, lets you define " "the clickable area using a 2-bit, pure black and white image." msgstr "" +"**TextureButton** ist TextureRect ähnlich, außer dass er 5 Textur Slots hat: " +"einen für jeden Button Status. Meistens wirst du die Texturen Normal, " +"Pressed und Hover verwenden. Focused ist hilfreich wenn deine " +"Benutzeroberfläche Tastenkürzel erwartet. Der sechste Textur Slot, die Click " +"Mask, lässt dich mithilfe eines 2-bit Schwarz-Weiß Bildes die anklickbare " +"Zone definieren." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:104 msgid "" @@ -232,14 +291,21 @@ msgid "" "``modulate`` property, to change its color, and ``Resize`` and ``Stretch`` " "modes to change its scale behavior." msgstr "" +"In der Button Sektion findest du einige Check-boxen die das Verhalten der " +"Buttons verändern. Wenn der ``Toggle Mode`` aktiv ist, wechselt der Button " +"zwischen den Modi active und normal. ``Disabled`` deaktiviert den Button " +"standardmäßig und zeigt die ``Disabled`` Textur an. TextureButton teilt " +"einige Eigenschaften mit dem TextureFrame: er hat eine ``modulate`` " +"Eigenschaft, um seine Farbe zu ändern, sowie ``Resize`` und ``Stretch`` Modi " +"um sein skalierungs Verhalten zu ändern." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:114 msgid "TextureButton and its 5 texture slots" -msgstr "" +msgstr "TextureButton und seine 5 Textur Slots" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:117 msgid "TextureProgress" -msgstr "" +msgstr "TextureProgress" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:119 msgid "" @@ -247,6 +313,9 @@ msgid "" "Under and Over textures sandwich the Progress one, which displays the bar's " "value." msgstr "" +"**TextureProgress** stapelt bis zu 3 Sprite Ebenen um einen " +"Fortschrittsbalken zu erstellen. Die Under und Over Texturen nehmen die " +"Progress Textur in ihre Mitte, wo der Wert des Balkens angezeigt wird." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:123 msgid "" @@ -255,6 +324,10 @@ msgid "" "``Initial Angle`` and ``Fill Degrees`` properties let you limit the range of " "the gauge." msgstr "" +"Die ``Mode`` Eigenschaft kontrolliert in welche Richtung der Balken wächst: " +"Horizontal, Vertikal oder Radial. Setzt du sie auf Radial, lassen dich die " +"``Initial Angle`` und ``Fill Degrees`` Eigenschaften die Reichweite der Spur " +"begrenzen." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:128 msgid "" @@ -266,10 +339,18 @@ msgid "" "the default of ``1`` and ``100,`` and set the ``Value`` property to ``40``, " "40% of the ``Progress`` texture will show up, and 60% of it will stay hidden." msgstr "" +"Um den Balken zu animieren, wirf einen Blick auf die Range Sektion. Setze " +"die ``Min`` und ``Max`` Eigenschaften um die Reichweite der Skala zu " +"definieren. Um Beispielsweise einen Lebensbalken darzustellen, möchtest du " +"``Min`` auf ``0,`` und ``Max`` auf die maximalen Leben des Charakters " +"setzen. Ändere die ``Value`` Eigenschaft um den Balken zu aktualisieren. " +"Wenn du ``Min`` und ``Max`` auf ihren Werten ``1`` und ``100`` lässt, und " +"``Value`` auf den Wert ``40`` stellst, werden 40% der ``Progress`` Textur " +"angezeigt und 60% bleiben verborgen." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:138 msgid "TextureProgress bar, two thirds filled" -msgstr "" +msgstr "TextureProgress Balken, zwei drittel gefüllt" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:141 msgid "Label" @@ -283,14 +364,20 @@ msgid "" "is off, you won't be able to scale the node. You can align the text " "horizontally and vertically with Align and Valign, respectively." msgstr "" +"**Label** gibt Text an den Monitor aus. Du findest all seine Eigenschaften " +"in der Label Sektion, im Inspektor. Schreibe den Text in die ``Text`` " +"Eigenschaft und aktiviere Autowrap wenn du möchtest das die Größe der " +"Textbox vom Text bestimmt wird. Wenn Autowrap nicht aktiv ist, kannst du " +"diese Node nicht skalieren. Du kannst den Text mit horizontal und vertikal " +"mit Hilfe von Align, respektive Valign einrücken." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:152 msgid "Picture of a Label" -msgstr "" +msgstr "Bild eines Labels" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:155 msgid "NinePatchRect" -msgstr "" +msgstr "NinePatchRect" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:157 msgid "" @@ -299,31 +386,43 @@ msgid "" "corners. It is useful to build panels, dialog boxes and scalable backgrounds " "for your UI." msgstr "" +"**NinePatchRect** teilt eine Textur in 3 Reihen und Spalten. Die Mitte und " +"die Seiten werden gekachelt wenn du die Textur skalierst, es skaliert jedoch " +"niemald die Ecken. Hilfreich um Paneele, Dialogboxen und skalierbare " +"Hintergründe für deine Benutzeroberfläche zu entwerfen." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:164 msgid "NinePatchRect scaled with the min\\_size property" -msgstr "" +msgstr "NinePatchRect skaliert mit der min\\_size Eigenschaft" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:167 msgid "There are two workflows to build responsive UIs" msgstr "" +"Es gibt zwei Arbeitsroutinen um zugängliche Benutzeroberflächen zu entwerfen" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:169 msgid "" "There are two workflows to build scalable and flexible interfaces in Godot:" msgstr "" +"Es gibt zwei Arbeitsroutinen um skalierbare und flexible Benutzeroberflächen " +"mit Godot zu erstellen:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:171 msgid "" "You have many container nodes at your disposal that scale and place UI " "elements for you. They take control over their children." msgstr "" +"Du hast viele Container Nodes zur Verfügung, welche für dich UI Elemente " +"skalieren und platzieren. Sie übernehmen die Kontrolle über ihre Children." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:172 msgid "" "On the other side, you have the layout menu. It helps you to anchor, place " "and resize a UI element within its parent." msgstr "" +"Auf der anderen Seite hast du das Layout Menü. Es hilft dir beim verankern, " +"platzieren und verändern der Größe eines UI Elementes innerhalb seines " +"Parent." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:174 msgid "" @@ -335,16 +434,26 @@ msgid "" "cleaner hierarchies, but it's harder to arrange items in a row, column, " "grid, etc." msgstr "" +"Die beiden Ansätze sind nicht immer miteinander kompatibel. Weil ein " +"Container seine Children kontrolliert, kannst du das Layout-menü nicht für " +"sie verwenden. Jeder Container hat einen spezifischen Effekt, du musst also " +"eventuell mehrere von ihnen verschachteln um eine funktionierende " +"Benutzeroberfläche zu erhalten. Mit dem Layout Ansatz arbeitest du dich von " +"den Children aus nach oben. Da du keine extra Container zur Szene hinzufügen " +"musst kann dies zu einer saubereren Hierarchie führen, es ist allerdings " +"schwieriger Dinge in Reihen, Spalten oder Gittern anzuordnen." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:176 msgid "" "As you create UIs for your games and tools, you'll develop a sense for what " "fits best in each situation." msgstr "" +"Während du Benutzeroberflächen für deine Spiele und Tools erschaffst wirst " +"du einen Sinn dafür entwickeln, was in welcher Situation am besten passt." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:180 msgid "Place UI elements precisely with anchors" -msgstr "" +msgstr "Platziere UI Elemente präzise mit Ankern" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:182 msgid "" @@ -353,14 +462,18 @@ msgid "" "Top, Right and Bottom edges of the node. Change any of the 4 anchors to " "change the reference point of the margins." msgstr "" +"Control Nodes haben eine Position und Größe, aber sie haben außerdem Anker " +"und Seitenränder. Anker definieren den Ursprung oder den Referenzpunkt für " +"die linke, obere, rechte und untere Kante der Node. Ändere einen dieser 4 " +"Anker um den Referenzpunkt des Seitenrandes zu ändern." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:189 msgid "The anchor property" -msgstr "" +msgstr "Die Anker Eigenschaft" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:192 msgid "How to change the anchor" -msgstr "" +msgstr "Wie man den Anker ändert" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:194 msgid "" @@ -371,14 +484,20 @@ msgid "" "inspector’s 4 properties. The layout menu will only show up when you select " "a control node." msgstr "" +"Wie jede Eigenschaft, lassen sich die 4 Anker Punkte im Inspektor editieren, " +"dies ist allerdings nicht die bequemste Möglichkeit. Wenn du eine Control " +"Node auswählst, erscheint das layout Menü über der Hauptansicht, in der " +"Werkzeugleiste. Es enthält eine Liste von Symbolen um alle 4 Anker mit einem " +"einzigen Klick zu setzen, statt die 4 Eigenschaften im Inspektor zu " +"verwenden. Das layout Menü erscheint nur wenn du eine Control Node auswählst." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:203 msgid "The layout menu in the viewport" -msgstr "" +msgstr "Das layout Menü im Ansichtsfenster" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:206 msgid "Anchors are relative to the parent container" -msgstr "" +msgstr "Anker sind relativ zum parent Container" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:208 msgid "" @@ -390,16 +509,26 @@ msgid "" "position in pixels, while anchors are relative to the parent container's " "size." msgstr "" +"Jeder Anker ist ein Wert zwischen 0 und 1. Für den linken und oberen Anker " +"bedeutet ein Wert von 0, dass die Kanten der Node ohne Abstand an der oberen " +"und linken Kante ihres parent platziert wird. Für die rechte und untere " +"Kante bedeutet ein Wert von 1, dass diese Kanten an die rechte und untere " +"Kante des parent Containers angepasst werden. Andererseits repräsentieren " +"margins die Abstände zur Anker Position in Pixeln, während Anker relativ zur " +"Größe des parent Containers sind." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:218 msgid "" "Margins are relative to the anchor position, which is relative to the " "anchors. In practice, you'll often let the container update margins for you" msgstr "" +"Seitenränder sind relativ zur Anker Position, welche relativ zu den Ankern " +"ist. In der Praxis wirst du die Seitenränder häufig von Containern " +"aktualisieren lassen" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:223 msgid "Margins change with the anchor" -msgstr "" +msgstr "Seitenränder ändern sich mit dem Anker" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:225 msgid "" @@ -410,10 +539,17 @@ msgid "" "there's no parent, the margins will be relative to the node's own bounding " "Rectangle, set in the Rect section, in the inspector." msgstr "" +"Seitenränder werden automatisch aktualisiert, wenn du eine Control Node " +"bewegst oder die Größe änderst. Sie repräsentieren die Distanz von der Kante " +"der Control Node zu ihrem Anker, welcher relativ zu dem parent Container " +"oder zur Control Node ist. Deshalb sollten deine Control Nodes immer in " +"einem Container sein, wie wir gleich sehen werden. Wenn es kein parent gibt, " +"verhalten sich die Seitenränder relativ zum Begrenzungsrechteck der Node, " +"siehe Rect Sektion im Inspektor." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:235 msgid "Margins on a CenterContainer set to the \"Full Rect\" anchor" -msgstr "" +msgstr "Seitenränder eines CenterContainers auf \"Full Rect\" Anker gesetzt" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:237 msgid "" @@ -424,10 +560,19 @@ msgid "" "border of the screen? Use the MarginContainer. Want to build a vertical " "menu? Use the VBoxContainer. More on these below." msgstr "" +"Versuche die Anker zu ändern, oder verschachtele deine Control Nodes " +"innerhalb von Containern: die Seitenränder werden aktualisiert. Nur selten " +"musst die Seitenränder manuell editieren. Versuche immer zunächst einen " +"Container zu finden der dir hilft; Godot kommt mit Nodes für alle " +"Normalfälle. Du brauchst Platz zwischen dem Lebensbalken und dem Rand des " +"Bildschirms? Verwende den MarginContainer. Du möchtest ein vertikales Menü " +"bauen? Verwende den VBoxContainer. Mehr dazu unten." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:246 msgid "Use size tags to change how UI elements fill the available space" msgstr "" +"Verwende Größenmarkierungen um zu verändern, wie Benutzeroberflächen " +"Elemente den verfügbaren Platz ausfüllen" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:248 msgid "" @@ -439,10 +584,21 @@ msgid "" "up to a third of the available space, but no more. The container will take " "over the node and resize it automatically." msgstr "" +"Jede Control Node hat Größeneinstellungen. Sie sagen Containern wie " +"Benutzeroberflächen Elemente skaliert werden sollen. Wenn du die \"Fill\" " +"Einstellung zur Horizontal oder Vertikal Eigenschaft hinzufügst, wird das " +"Begrenzungsrechteck der Node soviel Platz einnehmen wie möglich, aber es " +"wird weiterhin seine Geschwister respektieren und ihre Größe unverändert " +"lassen. Wenn 3 TextureRect Nodes in einem HBoxContainer sind, und \"Fill\" " +"für beide Achsen eingestellt ist, wird jedes TextureRect bis zu einem " +"drittel des verfügbaren Platzes einnehmen, aber nicht mehr. Der Container " +"übernimmt die Node und ändert ihre Größe automatisch." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:258 msgid "3 UI elements in an HBoxContainer, they align horizontally" msgstr "" +"3 Benutzeroberflächen Elemente in einem HBoxContainer, sie reihen sich " +"horizontal auf" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:260 msgid "" @@ -450,21 +606,30 @@ msgid "" "against its siblings. Its bounding rectangle will grow against the edges of " "its parent, or until it's blocked by another UI node." msgstr "" +"Die \"Expand\" Einstellung lässt ein Benutzeroberflächen Element soviel " +"Platz einnehmen wie möglich, und dabei gegen seine Geschwister zu drücken. " +"Das Begrenzungsrechteck wird gegen die Kanten des parent wachsen, oder bis " +"es von anderen Benutzeroberflächen Nodes blockiert wird." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:266 msgid "" "The same example as above, but the center node has the \"Expand\" size flag" msgstr "" +"Das gleiche Beispiel wie oben, diesmal hat die mittlere Node die \"Expand\" " +"einstellung" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:269 msgid "" "You'll need some practice to understand the size tags, as their effect can " "change quite a bit depending on how you set up your interface." msgstr "" +"Du wirst etwas Übung brauchen um die Größen Einstellungen zu verstehen, da " +"ihr Effekt ziemlich stark variieren kann, je nachdem wie du deine " +"Benutzeroberfläche gestaltest." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:273 msgid "Arrange control nodes automatically with containers" -msgstr "" +msgstr "Arrangiere Control Nodes automatisch mit Containern" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:275 msgid "" @@ -473,6 +638,11 @@ msgid "" "interface or center nodes in their bounding rectangles. All built-in " "containers update in the editor, so you can see the effect instantly." msgstr "" +"Container arrangieren alle children Control Nodes automatisch, inklusive " +"andere Container in Reihen, Spalten und mehr. Benutze sie um Polster um " +"deine Oberfläche zu legen, oder zentriere Nodes in ihrem " +"Begrenzungsrechteck. Alle eingebauten Container aktualisieren im Editor, du " +"kannst den Effekt also sofort sehen." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:281 msgid "" @@ -480,29 +650,37 @@ msgid "" "elements. To change them, navigate down to the Custom Constants section in " "the Inspector." msgstr "" +"Container haben einige spezielle Eigenschaften um zu kontrollieren wie " +"Benutzeroberflächen Elemente arrangiert werden. Um sie zu ändern, navigiere " +"nach unten zur Custom Constants Sektion im Inspektor." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:286 msgid "The 5 most useful containers" -msgstr "" +msgstr "Die 5 nützlichsten Container" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:288 msgid "" "If you build tools, you might need all of the containers. But for most " "games, a handful will be enough:" msgstr "" +"Wenn du Werkzeuge baust, benötigst du möglicherweise alle Container. Für die " +"meisten Spiele aber sind eine handvoll ausreichend:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:291 msgid "MarginContainer, to add margins around part of the UI" msgstr "" +"MarginContainer, um Seitenränder um Teile der Benutzeroberfläche zu legen" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:292 msgid "CenterContainer, to center its children in its bounding box" -msgstr "" +msgstr "CenterContainer, um sein children im Begrenzungsrechteck zu zentrieren" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:293 msgid "" "VboxContainer and HboxContainer, to arrange UI elements in rows or columns" msgstr "" +"VboxContainer und HboxContainer, um Benutzeroberflächen Elemente in Reihen " +"oder Spalten zu arrangieren" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:295 msgid "GridContainer, to arrange Controls nodes in a grid-like pattern" @@ -517,11 +695,18 @@ msgid "" "want a single container nested inside it. If you use textures and buttons " "instead, they'll stack up." msgstr "" +"CenterContainer zentriert alle children innerhalb des Begrenzungsrechtecks. " +"Üblicherweise wird er für Titelbildschirme verwendet, wenn du möchtest dass " +"die Optionen in der Mitte des Ansichtsfensters bleiben. Da es alles " +"zentriert, möchtest du oft einen einzigen Container darin verschachtelt. " +"Wenn du stattdessen Texturen und Buttons benutzt, stapeln sich diese." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:305 msgid "" "CenterContainer in action. The life bar centers inside its parent container." msgstr "" +"CenterContainer in Aktion. Der Lebensbalken ist im parent Container " +"zentriert." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:308 msgid "" @@ -532,10 +717,19 @@ msgid "" "click the corresponding value box and type any number. It will activate " "automatically." msgstr "" +"Der MarginContainer fügt Seitenabstände zu beliebigen Seiten der child Nodes " +"hinzu. Verwende einen MarginContainer der die gesamte Ansicht umschließt, um " +"einen Abstand zwischen den Kanten des Fensters und der Benutzeroberfläche zu " +"erhalten. Du kannst einen Seitenrand oben, links, rechts oder unter am " +"Container einstellen. Du musst die Checkbox nicht aktivieren, klicke auf das " +"jeweilige Wertefeld und tippe irgendeine Zahl ein. Die Aktivierung erfolgt " +"automatisch." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:317 msgid "The MarginContainer adds a 40px margin around the Game User Interface" msgstr "" +"Der MarginContainer fügt einen 40px Seitenrand um die Benutzeroberfläche " +"hinzu" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:319 msgid "" @@ -546,10 +740,17 @@ msgid "" "rows and columns of different sizes, as you can nest them to your heart's " "content." msgstr "" +"Es gibt zwei BoxContainer: VBoxContainer und HBoxContainer. Du kannst die " +"BoxContainer Node selbst nicht verwenden, denn sie fungiert nur als " +"Hilfsklasse, aber du kannst vertikale und horizontale BoxContainer " +"verwenden. Sie arrangieren Nodes entweder in Reihen oder Spalten. Verwende " +"sie um Gegenstände in einem Laden auf zu reihen, oder baue komplexe Gitter " +"mit Reihen und Spalten verschiedener Größen, da du sie zu deinem " +"eigentlichem Inhalt hin verschachteln kannst." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:328 msgid "The HBoxContainer horizontally aligns UI elements" -msgstr "" +msgstr "Der HBoxContainer arrangiert Benutzeroberflächen Elemente horizontal" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:330 msgid "" @@ -560,6 +761,13 @@ msgid "" "add a spacer control node before its first child or after its last child, " "from a script." msgstr "" +"VBoxContainer arrangieren ihre children automatisch in Spalten. Es platziert " +"sie eines nach dem anderen. Wenn du den seperation Parameter benutzt, wird " +"eine Lücke zwischen den children gelassen. HBoxContainer arrangieren " +"Benutzeroberflächen Elemente in einer Reihe. Er ähnelt dem VBoxContainer, " +"mit einer extra ``add_spacer`` Methode um eine Spacer Control Node vor " +"seinem ersten oder nach seinem letzten children, aus einem Script heraus " +"hinzu zu fügen." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:337 msgid "" @@ -572,10 +780,21 @@ msgid "" "set the vertical and horizontal separation between the rows and columns " "respectively." msgstr "" +"Der GridContainer lässt dich Benutzeroberflächen Elemente in einem Gitter " +"ähnlichem Muster arrangieren. Du kannst nur kontrollieren wie viele Spalten " +"er hat und er wird die Anzahl der Reihen selbst festlegen, basierend auf der " +"Anzahl seiner children. Wenn du neun children hast, und drei Spalten, wirst " +"du 9÷3 = 3 Reihen erhalten. Füge weitere drei children hinzu und du erhältst " +"vier Reihen. Mit anderen Worten, er erschafft neue Reihen wenn du mehr " +"Texturen und Buttons hinzu fügst. Wie auch der BoxContainer, hat er zwei " +"Eigenschaften um den horizontalen und vertikalen Abstand der Reihen, " +"respektive Spalten einzustellen." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:348 msgid "A GridContainer with 2 columns. It sizes each column automatically." msgstr "" +"Ein GridContainer mit 2 Spalten. Es legt die Größe jeder Spalte automatisch " +"fest." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:350 msgid "" @@ -583,3 +802,6 @@ msgid "" "design more advanced interfaces, head to the :ref:`GUI section ` of the docs." msgstr "" +"Godots Benutzeroberflächen System ist komplex, und hat noch einiges mehr zu " +"bieten. Um zu lernen wie du fortgeschrittenere Oberflächen kreierst, wende " +"dich :ref:`GUI section ` in der Dokumentation zu." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 749832fb9a..718600ac0b 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,21 +19,26 @@ msgstr "" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:4 msgid "Design a title screen" -msgstr "" +msgstr "Erstelle einen Titelbildschirm" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:6 msgid "" "In the next two tutorials, you will build two responsive UI (user interface) " "scenes step-by-step using the engine's UI system:" msgstr "" +"In den nächsten zwei Tutorials, wirst du mithilfe des Benutzeroberflächen " +"Systems der Engine, Schritt für Schritt eine zugängliche Benutzeroberfläche " +"erstellen:" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:9 msgid "A main menu" -msgstr "" +msgstr "Ein Hauptmenü" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:10 msgid "A game UI with a health bar, energy bar, bomb and money counters" msgstr "" +"Die Benutzeroberfläche eines Spiels, mit Lebensbalken, Energiebalken, " +"Bomben- und Geldzähler" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:12 msgid "" @@ -41,10 +46,15 @@ msgid "" "Control nodes. This page focuses on the visual part: everything you do from " "the editor. To learn how to code a life bar, read :doc:`ui_code_a_life_bar`" msgstr "" +"Du wirst lernen wie man die Benutzeroberfläche eines Spiels effizient " +"gestaltet, und wie man Godots Control Nodes verwendet. Diese Seite " +"fokussiert sich auf den sichtbaren Teil: alles was du vom Editor aus machen " +"kannst. Um zu lernen wie man einen Lebensbalken programmiert, ließ :doc:" +"`ui_code_a_life_bar`" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:20 msgid "The GUI you're going to create" -msgstr "" +msgstr "Die graphische Benutzeroberfläche die du erstellen wirst" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:22 msgid "" @@ -54,10 +64,15 @@ msgid "" "final result. You'll find all the sprites in the ``start/assets/main_menu``` " "folder." msgstr "" +"Lade die Projekt Dateien herunter: :download:`ui_main_menu_design.zip ` und extrahiere das Archiv. Importiere das ``start/" +"`` Projekt nach Godot um dem Tutorial zu folgen. Der ``end\\`` Ordner " +"enthält das finale Ergebnis. Du findest alle Sprites im ``start/assets/" +"main_menu``` Ordner." #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:33 msgid "How to design your game UI" -msgstr "" +msgstr "Wie du die Benutzeroberfläche deines Spiels gestaltest" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:35 msgid "" @@ -69,10 +84,18 @@ msgid "" "sure the players can find their way around the interface using those " "placeholders." msgstr "" +"Um eine gute Benutzeroberfläche zu gestalten, möchtest du zunächst eine " +"grobe Skizze haben: eine flache gemalte Version die sich auf die " +"Positionierung deiner Komponente, ihre Größe, und die Benutzer Interaktion " +"fokussiert. Stift und Papier ist alles was du brauchst. Du solltest in " +"dieser Phase keine spektakulären und finalen Graphiken verwenden. Dann " +"benötigst du simple Platzhalter Sprites und kannst in Godot loslegen. Du " +"möchtest sicherstellen das die Spieler sich mit den Platzhaltern in der " +"Oberfläche zurecht finden." #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:45 msgid "The UI's rough plan or mockup" -msgstr "" +msgstr "Das grobe Modell oder der Plan für die Benutzeroberfläche" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:47 msgid "" @@ -80,16 +103,24 @@ msgid "" "simple and clean. Avoid special effects, animation, and detailed " "illustration before you have players playtest your UI. Otherwise:" msgstr "" +"Platzhalter muss nicht hässlich bedeuten, aber du solltest die Graphik " +"einfach und sauber halten. Vermeide spezial Effekte, Animationen und " +"detaillierte Illustrationen bevor Spieler deine Benutzeroberfläche getestet " +"haben. Ansonsten:" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:51 msgid "" "The graphics might skew the players' perception of the experience and you'll " "miss out on valuable feedback" msgstr "" +"Die Graphik könnte die Wahrnehmung des Spielers verzerren und du verpasst " +"wertvolle Rückmeldungen" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:53 msgid "If the User Experience doesn't work, you'll have to redo some sprites" msgstr "" +"Wenn die Benutzer Erfahrung nicht funktioniert, musst du einige Sprites neu " +"anfertigen" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:57 msgid "" @@ -99,22 +130,33 @@ msgid "" "visuals away, it's a lot easier to size and place UI elements properly. It " "helps you refine the design foundation you'll build upon." msgstr "" +"Versuche immer die Oberfläche mit einfachem Text und Boxen zum laufen zu " +"bekommen. Es ist einfach die Texturen später zu ersetzen. Professionelle UX-" +"Designer arbeiten häufig mit einfarbigen Umrissen und Boxen in Grau-stufe. " +"Wenn du Farbe und spektakuläre visuelle Effekte weg lässt, ist es viel " +"einfach die Benutzeroberflächen Elemente richtig zu positionieren. Es hilft " +"dir die Gestaltungsbasis zu verbessern, auf der du aufbaust." #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:64 msgid "There are two ways to design your UI in Godot. You can:" msgstr "" +"Es gibt zwei Wege deine Benutzeroberfläche in Godot zu gestalten. Du kannst:" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:66 msgid "" "Build it all in a single scene, and eventually save some branches as " "reusable scenes" msgstr "" +"Alles in einer einzigen Szene erstellen, und möglicherweise einige Zweige " +"als wiederverwendbare Szenen speichern" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:68 msgid "" "Build template scenes for reusable components and create specific components " "that inherit from your base scenes" msgstr "" +"Vorlagen Szenen für wiederverwendbare Komponente gestalten und spezifische " +"Komponente erstellen die von diesen Vorlagen abstammen" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:71 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 96a8f185b1..50e38b506b 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -220,7 +220,7 @@ msgid "" "symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames " "` resource, which is a list of the animations it can " "display. To create one, find the ``Frames`` property in the Inspector and " -"click \"\" -> \"New SpriteFrames\". Next, in the same location, click " +"click \"[empty]\" -> \"New SpriteFrames\". Next, in the same location, click " "````, then click \"Open Editor\" to open the \"SpriteFrames\" " "panel:" msgstr "" @@ -266,9 +266,9 @@ msgid "" "Finally, add a :ref:`CollisionShape2D ` as a child " "of ``Player``. This will determine the player's \"hitbox\", or the bounds of " "its collision area. For this character, a ``CapsuleShape2D`` node gives the " -"best fit, so next to \"Shape\" in the Inspector, click \"\"\" -> \"New " -"CapsuleShape2D\". Using the two size handles, resize the shape to cover the " -"sprite:" +"best fit, so next to \"Shape\" in the Inspector, click \"[empty]\"\" -> " +"\"New CapsuleShape2D\". Using the two size handles, resize the shape to " +"cover the sprite:" msgstr "" "Abschließend füge ein :ref:`CollisionShape2D ` als " "ein Unterobjekt von ``Player`` hinzu. Er bestimmt die \"hitbox\" des " @@ -1227,61 +1227,51 @@ msgid "ScoreLabel" msgstr "ScoreLabel" #: ../../docs/getting_started/step_by_step/your_first_game.rst:928 -#, fuzzy msgid "*Text* : ``0``" -msgstr "Text: ``0``" +msgstr "*Text* : ``0``" #: ../../docs/getting_started/step_by_step/your_first_game.rst:929 msgid "*Layout* : \"Top Wide\"" -msgstr "" +msgstr "*Layout* : \"Top Wide\"" #: ../../docs/getting_started/step_by_step/your_first_game.rst:930 #: ../../docs/getting_started/step_by_step/your_first_game.rst:937 msgid "*Align* : \"Center\"" -msgstr "*Ausrichtung* : \"zentriert\"" +msgstr "*Align* : \"Center\"" #: ../../docs/getting_started/step_by_step/your_first_game.rst:933 -#, fuzzy msgid "MessageLabel" msgstr "MessageLabel" #: ../../docs/getting_started/step_by_step/your_first_game.rst:935 -#, fuzzy msgid "*Text* : ``Dodge the Creeps!``" -msgstr "Text: ``Dodge the Creeps!``" +msgstr "*Text* : ``Dodge the Creeps!``" #: ../../docs/getting_started/step_by_step/your_first_game.rst:936 -#, fuzzy msgid "*Layout* : \"HCenter Wide\"" -msgstr "``Layout``: \"Center\"" +msgstr "*Layout* : \"HCenter Wide\"" #: ../../docs/getting_started/step_by_step/your_first_game.rst:940 -#, fuzzy msgid "StartButton" msgstr "StartButton" #: ../../docs/getting_started/step_by_step/your_first_game.rst:942 -#, fuzzy msgid "*Text* : ``Start``" -msgstr "Text: ``Start``" +msgstr "*Text* : ``Start``" #: ../../docs/getting_started/step_by_step/your_first_game.rst:943 -#, fuzzy msgid "*Layout* : \"Center Bottom\"" -msgstr "``Layout``: \"Center Bottom\"" +msgstr "*Layout* : \"Center Bottom\"" #: ../../docs/getting_started/step_by_step/your_first_game.rst:944 -#, fuzzy msgid "*Margin* :" -msgstr "``Margin``:" +msgstr "*Margin* :" #: ../../docs/getting_started/step_by_step/your_first_game.rst:946 -#, fuzzy msgid "Top: ``-200``" msgstr "Top: ``-200``" #: ../../docs/getting_started/step_by_step/your_first_game.rst:947 -#, fuzzy msgid "Bottom: ``-100``" msgstr "Bottom: ``-100``" @@ -1294,7 +1284,7 @@ msgid "" "The ``start_game`` signal tells the ``Main`` node that the button has been " "pressed." msgstr "" -"Das Ereignis ``start_game`` informiert den``Main``-Node, dass der Button " +"Das Signal ``start_game`` signalisiert dem Node ``Main``, dass die Taste " "gedrückt wurde." #: ../../docs/getting_started/step_by_step/your_first_game.rst:990 @@ -1313,6 +1303,9 @@ msgid "" "for 2 seconds, then return to the title screen and, after a brief pause, " "show the \"Start\" button." msgstr "" +"Diese Funktion wird aufgerufen, wenn der Spieler verliert. \"Game Over\" " +"wird für 2 Sekunden angezeigt und wechselt dann zum Titelbildschirm. Nach " +"einer kurzen Pause wird die \"Start\"-Schaltfläche angezeigt." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1025 msgid "" @@ -1321,20 +1314,28 @@ msgid "" "useful to delay, such as in the above code, where we want to wait a little " "bit of time before showing the \"Start\" button." msgstr "" +"Wenn Du eine Verzögerung benötigst, kannst Du als Timer-Node die Funktion " +"``create_timer()`` von SceneTree verwenden. Dies kann sehr nützlich sein, um " +"eine Verzögerung auszulösen, z. B. im obigen Code, wo wir ein wenig warten " +"müssen, bevor die Schaltfläche \"Start\" angezeigt wird." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1043 msgid "This function is called by ``Main`` whenever the score changes." msgstr "" +"Diese Funktion wird von ``Main`` aufgerufen, wenn sich der Punktestand " +"ändert." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1045 msgid "" "Connect the ``timeout()`` signal of ``MessageTimer`` and the ``pressed()`` " "signal of ``StartButton``." msgstr "" +"Verbinde das Signal ``timeout()`` von ``MessageTimer`` mit dem Signal " +"``pressed()`` von ``StartButton``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1072 msgid "Connecting HUD to Main" -msgstr "" +msgstr "Verbinde das HUD mit Main" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1074 msgid "" @@ -1343,44 +1344,60 @@ msgid "" "scene, and place it at the bottom of the tree. The full tree should look " "like this, so make sure you didn't miss anything:" msgstr "" +"Jetzt, da wir die ``HUD``-Szene erstellt haben, speichere sie und gehe " +"zurück zu ``Main``. Platziere die ``HUD``-Szene in ``Main`` genauso wie die " +"``Player``-Szene und platziere sie unten im Baum. Der gesamte Baum sollte so " +"aussehen, also stelle sicher, dass das nichts fehlt:" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1081 msgid "" "Now we need to connect the ``HUD`` functionality to our ``Main`` script. " "This requires a few additions to the ``Main`` scene:" msgstr "" +"Nun müssen wir die ``HUD``-Funktionalität mit unserem ``Main``-Skript " +"verbinden. Dies erfordert einige Ergänzungen in der ``Main``-Szene:" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1084 msgid "" "In the Node tab, connect the HUD's ``start_game`` signal to the " "``new_game()`` function." msgstr "" +"Verbinden Sie auf der Registerkarte Node das Signal ``start_game`` des HUD " +"mit der Funktion ``new_game()``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1087 msgid "" "In ``new_game()``, update the score display and show the \"Get Ready\" " "message:" msgstr "" +"Aktualisiere in ``new_game()`` die Punkteanzeige und zeige die Meldung \"Get " +"Ready\" an:" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1102 msgid "In ``game_over()`` we need to call the corresponding ``HUD`` function:" msgstr "" +"In ``game_over()`` müssen wir die entsprechende ``HUD`` Funktion aufrufen:" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1113 msgid "" "Finally, add this to ``_on_ScoreTimer_timeout()`` to keep the display in " "sync with the changing score:" msgstr "" +"Abschließend füge nachfolgendes ``_on_ScoreTimer_timeout()`` hinzu, um die " +"Anzeige mit den sich ändernden Punkten zu synchronisieren:" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1125 msgid "" "Now you're ready to play! Click the \"Play the Project\" button. You will be " "asked to select a main scene, so choose ``Main.tscn``." msgstr "" +"Jetzt kannst du spielen! Klicke auf die Schaltfläche \"Projekt abspielen " +"(F5)\". Du wirst aufgefordert, eine Hauptszene auszuwählen. Wähle dann " +"``Main.tscn`` aus." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1129 msgid "Finishing up" -msgstr "" +msgstr "Fertigstellung" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1131 msgid "" @@ -1388,10 +1405,14 @@ msgid "" "remaining steps to add a bit more \"juice\" to improve the game experience. " "Feel free to expand the gameplay with your own ideas." msgstr "" +"Wir haben jetzt alle Funktionen für unser Spiel fertiggestellt. Im Folgenden " +"werden einige Schritte beschrieben, um etwas mehr „Tiefe“ hinzuzufügen, die " +"Spielerlebnis verbessert. Zögere nicht, das Gameplay mit Deinen eigenen " +"Ideen zu erweitern." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1136 msgid "Background" -msgstr "" +msgstr "Hintergrund" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1138 msgid "" @@ -1402,16 +1423,24 @@ msgid "" "color you like and drag the size of the ``ColorRect`` so that it covers the " "screen." msgstr "" +"Der voreingestellte graue Hintergrund ist nicht sehr ansprechend, ändern wir " +"also die Farbe. Eine Möglichkeit, dies zu tun, ist die Verwendung eines :ref:" +"`ColorRect -Nodes. Mache ihn zum ersten Node unter " +"``Main``, damit er hinter dem anderen Node gezeichnet wird. ``ColorRect`` " +"hat nur eine Eigenschaft: ``Color``. Wähle eine Farbe aus, die Dir gefällt, " +"und ziehe die Größe des ``ColorRect`` so, dass es den Bildschirm abdeckt." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1145 msgid "" "You could also add a background image, if you have one, by using a " "``Sprite`` node." msgstr "" +"Wenn Du ein Hintergrundbild hast, kannst Du auch einen ``Sprite``-Node " +"hinzufügen." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1149 msgid "Sound effects" -msgstr "" +msgstr "Soundeffekte" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1151 msgid "" @@ -1420,6 +1449,10 @@ msgid "" "\"House In a Forest Loop.ogg\" for background music, and \"gameover.wav\" " "for when the player loses." msgstr "" +"Sound und Musik können effektive Mittel sein, das Spielerlebnis attraktiver " +"zu gestalten. In Deinem Ordner mit den Spielressourcen befinden sich zwei " +"Sounddateien: „House in a Forest Loop.ogg“ für Hintergrundmusik und " +"„gameover.wav“ für den Fall, dass der Spieler verliert." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1156 msgid "" @@ -1428,20 +1461,28 @@ msgid "" "each one, click on the ``Stream`` property, select \"Load\", and choose the " "corresponding audio file." msgstr "" +"Füge zwei :ref:`AudioStreamPlayer ` Nodes als " +"Kinder von ``Main`` hinzu. Benenne einen davon ``Music`` und den anderen " +"``DeathSound``. Klicke bei jedem Node auf die Eigenschaft ``Stream``, klicke " +"auf „Lade“ und wähle die entsprechende Audiodatei aus." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1161 msgid "" "To play the music, add ``$Music.play()`` in the ``new_game()`` function and " "``$Music.stop()`` in the ``game_over()`` function." msgstr "" +"Um die Musik abzuspielen, füge ``$Music.play()`` in der ``new_game()`` " +"Funktion und ``$Music.stop()`` in der ``game_over()`` Funktion hinzu." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1164 msgid "Finally, add ``$DeathSound.play()`` in the ``game_over()`` function." msgstr "" +"Füge schließlich ``$DeathSound.play()`` in der ``game_over()`` Funktion " +"hinzu." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1167 msgid "Keyboard Shortcut" -msgstr "" +msgstr "Tastenkürzel" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1169 msgid "" @@ -1449,6 +1490,10 @@ msgid "" "we could also start the game by pressing a key on the keyboard. One way to " "do this is using the \"Shortcut\" property of the ``Button`` node." msgstr "" +"Da das Spiel mit Tastatursteuerungen gespielt wird, wäre es praktisch, wenn " +"wir das Spiel auch durch Drücken einer Taste auf der Tastatur starten " +"könnten. Eine Möglichkeit hierzu ist die Verwendung der „Shortcut“ -" +"Eigenschaft des ``Button``-Nodes." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1173 msgid "" @@ -1459,12 +1504,20 @@ msgid "" "_Action_ property, type the name \"ui_select\". This is the default input " "event associated with the spacebar." msgstr "" +"Wähle in der ``HUD``-Szene den ``StartButton`` aus, und suche im Inspektor " +"nach seiner „Shortcut“-Eigenschaft. Wähle \"Neues Shortcut\" und klicke auf " +"das „Shortcut“-Element. Eine zweite „Shortcut“-Eigenschaft wird angezeigt. " +"Wähle „Neues InputEventAction“ und klicke auf das neue „InputEvent“-Element. " +"Gib schließlich in der Eigenschaft „Action“ den Namen „ui_select“ ein. Dies " +"ist das Standardeingabeereignis, das der Leertaste zugeordnet ist." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1181 msgid "" "Now when the start button appears, you can either click it or press the " "spacebar to start the game." msgstr "" +"Wenn nun die Start-Schaltfläche angezeigt wird, kannst Du entweder darauf " +"klicken oder die Leertaste drücken, um das Spiel zu starten." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1185 msgid "Project files" @@ -1472,13 +1525,12 @@ msgstr "Projektdateien" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1188 msgid "You can find a completed version of this project at these locations:" -msgstr "" +msgstr "Eine vollständige Version dieses Projekts findest Du unter:" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1188 msgid "https://github.com/kidscancode/Godot3_dodge/releases" -msgstr "" +msgstr "https://github.com/kidscancode/Godot3_dodge/releases" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1189 -#, fuzzy msgid "https://github.com/godotengine/godot-demo-projects" -msgstr "`GitHub `_" +msgstr "https://github.com/godotengine/godot-demo-projects" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 3a54ca036a..92916dedef 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index fdeceb92dc..a939ebac46 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index b2af512687..f9c9acbb79 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index a50b7f250a..6cd961589d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 27584d0432..b464355a07 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 7a8bccb5cd..83b10c95b2 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 60730e5da4..f32f554bf1 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 44b2b09bd5..5c0aa138e3 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index fb27039bf2..bbe00528d9 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index ffe1eafa8d..cb38e48fc7 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index c81df04168..9d02c47962 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -183,7 +183,7 @@ msgstr "" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:87 msgid "Nodes" -msgstr "Knoten" +msgstr "Nodes (Knoten)" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:90 msgid "Root Type" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index cfa1a0fd1a..4110b7c6c9 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/index.po index 05c8c4d0ef..b33ee037e3 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 59e09b570a..49c4e4e691 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index c9febef333..e99d4d6676 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 9e8a2c3ef8..162cd8bb90 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index e2b1164ef9..bbb120e209 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -184,8 +184,8 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:108 msgid "" "One can check for input actions within the input callbacks just the same. If " -"one wants to use delta time, one can fetch it from the :ref:`Performance " -"` singleton as needed." +"one wants to use delta time, one can fetch it from the related deltatime " +"methods as needed." msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:152 diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 8fe984ccd1..749f78f8be 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 76e5391bee..ec937b791f 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 72b7491f7e..41f97fa030 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 7cd6674f8b..2b17be996f 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index e866a3a989..2b6ffe3221 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index bcc71186cf..a6769a55b1 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index d2e90f8c4c..f6fbbf8a1b 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 2d3f86b128..fed7e90b1c 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index 65156aceb4..9828f0f907 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index cbb093378b..7aef74ecd0 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index aaa19e9dc4..cd807d51bc 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 40c3592546..d034cfefd8 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 3496bf539f..f462a0d4b2 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 348a7bd0f3..5a66dafe25 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index e2b23e9193..755b4dd558 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,12 +19,11 @@ msgstr "" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:4 msgid "Exporting projects" -msgstr "" +msgstr "Projekte exportieren" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:9 -#, fuzzy msgid "Why export?" -msgstr "export" +msgstr "Wozu exportieren?" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:11 msgid "" @@ -32,6 +31,9 @@ msgid "" "would compile the proper binaries and build the packages for each platform " "manually." msgstr "" +"Ursprünglich bot Godot keine Möglichkeit, Projekte zu exportieren. Die " +"Entwickler kompilierten die entsprechenden Binärdateien und Bibliotheken für " +"jede Plattform per Hand." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:15 msgid "" @@ -39,10 +41,13 @@ msgid "" "our company started taking more projects at the same time, it became evident " "that this was a bottleneck." msgstr "" +"Als immer mehr Entwickler (und Nicht-Programmierer) begannen, Godot " +"einzusetzen, und auch gleichzeitig unser Unternehmen immer mehr Aufträge " +"annahm, stellte sich das als Flaschenhals heraus." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:20 msgid "On PC" -msgstr "" +msgstr "Auf dem PC" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:22 msgid "" @@ -50,6 +55,9 @@ msgid "" "binary in the same directory as the ``project.godot`` file, then compress " "the project directory and you are done." msgstr "" +"Ein Projekt für den PC zu verteilen ist vergleichsweise einfach. Du legst " +"die ausführbare Godot-Datei im selben Verzeichnis wie die \n" +"``project.godot`` ab, komprimierst den Projektordner und das war's." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:26 msgid "" @@ -61,16 +69,26 @@ msgid "" "binary, which is smaller in size, more optimized and does not include tools " "like the editor and debugger." msgstr "" +"Das klingt zunächst einmal simpel, doch es gibt einige Gründe, warum ein " +"Entwickler sich gegen diese Methode auszusprechen mag. Einer davon kann " +"sein, dass es nicht gewünscht ist, viele einzelne Dateien zu verbreiten, " +"entweder um den internen Spielaufbau vor neugierigen Blicken zu schützen, " +"oder weil es unelegant ist, etc. Ein anderer Grund wäre, stattdessen eine " +"speziell kompilierte Binärdatei auszuliefern, die optimiert ist und eine " +"kleinere Dateigröße aufweist und ohne Entwicklungswerkzeuge, wie Editor und " +"Debugger auskommt." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:34 msgid "" "Finally, Godot has a simple but efficient system for creating DLCs as extra " "package files." msgstr "" +"Schließlich, bietet Godot ein einfaches aber effizientes System zur " +"Erzeugung von DLCs für zusätzliche Inhalte." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:38 msgid "On mobile" -msgstr "" +msgstr "Auf mobilen Geräten" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:40 msgid "" @@ -78,6 +96,10 @@ msgid "" "project on those devices, a binary for each of those platforms is built, " "then added to a native project together with the game data." msgstr "" +"Das gleiche Szenario ist auf mobilen Plattformen etwas komplizierter. Um ein " +"Projekt auf diesen Geräten zu verteilen, wird eine Binärdatei für jede " +"Zielplattform individuell kompiliert und diese im Anschluss in einem nativen " +"Projekt eingebettet, zusammen mit den Spielinhalten." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:45 msgid "" @@ -86,6 +108,11 @@ msgid "" "While learning each SDK is always encouraged, it can be frustrating to be " "forced to do it at an undesired time." msgstr "" +"Dies kann sich als problematisch erweisen, denn der Entwickler muss sich im " +"Vorfeld mit dem SDK der jeweiligen mobilen Plattform vertraut machen, ehe er " +"damit überhaupt etwas exportieren kann. Auch wenn es immer lobenswert ist, " +"sich in unterschiedliche SDKs einzuarbeiten, kann es frustrierend sein, wenn " +"das zu einer ungünstigen Gelegenheit kommt." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:50 msgid "" @@ -95,10 +122,16 @@ msgid "" "standardized for more than a decade, but mobile devices use different " "formats for texture compression, such as PVRTC (iOS) or ETC (Android)." msgstr "" +"Auch kommt eine weitere Problematik mit diesem Ansatz einher: " +"unterschiedliche Geräte verarbeiten bestimmte Daten in unterschiedlichen " +"Formaten. Als prominentes Beispiel dafür steht die Texturkomprimierung. " +"Unter PC-Hardware verwendet man dafür S3TC (BC), welches als der Standard " +"seit über einem Jahrzehnt gilt, doch mobile Geräte verwenden anderweitige " +"Formate für die Texturkomprimierung, wie PVRTC (iOS) oder ETC (Android)." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:58 msgid "Export menu" -msgstr "" +msgstr "Export-Menü" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:60 msgid "" @@ -106,16 +139,23 @@ msgid "" "proven to work the best. At the time of this writing, not all platforms are " "supported yet, but the supported platforms continue to grow." msgstr "" +"Nachdem verschiedene Lösungen für den Arbeitsablauf des Exports evaluiert " +"wurden, hat sich der gegenwärtige als am besten herausgestellt. Zum " +"Zeitpunkt dieses Schreibens sind noch nicht alle Plattformen abgedeckt, aber " +"die Zahl der unterstützten Plattformen nimmt zu." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:64 msgid "To open the export menu, click the **Export** button:" msgstr "" +"Um das Export-Menü zu öffnen, klicke auf die **Exportieren**-Schaltfläche:" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:68 msgid "" "The export menu will open. However, it will be completely empty. This is " "because we need to add an export preset." msgstr "" +"Das Exportieren-Fenster öffnet sich nun. Das Fenster ist jedoch leer. Das " +"liegt daran, dass wir noch ein Exportprofil anlegen müssen." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:73 msgid "" @@ -123,6 +163,9 @@ msgid "" "export menu. This will open a drop-down list of platforms to choose from for " "an export preset." msgstr "" +"Um ein Exportprofil anzulegen, klicke auf **Hinzufügen…** oben im " +"Exportieren-Fenster. Daraufhin klappt ein Menü mit einer Liste von " +"Plattformen auf, für die ein Profil gewählt werden kann." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:79 msgid "" @@ -133,16 +176,26 @@ msgid "" "is missing and will not allow the user to export for that platform until " "they resolve it:" msgstr "" +"Die Standardoptionen für den Export sind häufig ausreichend, eine Anpassung " +"ist daher üblicherweise nicht notwendig. Allerdings erfordern viele " +"Plattformen zusätzliche Werkzeuge (SDKs), die vor dem Export installiert " +"sein müssen. Außerdem benötigt Godot Exportvorlagen, die ebenfalls vorher " +"installiert sein müssen. Das Export-Menü weist darauf hin, wenn eine " +"Abhängigkeit fehlt und lässt den Export nicht zu, solange nicht alle " +"Probleme behoben worden sind:" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:88 msgid "" "At that time, the user is expected to come back to the documentation and " "follow instructions on how to properly set up that platform." msgstr "" +"Hier würde vom Anwender erwartet werden, dass er die Dokumentation " +"aufschlägt und den Anweisungen folgt, um dieses System entsprechend " +"einzurichten." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:92 msgid "Export templates" -msgstr "Vorlagen exportieren" +msgstr "Exportvorlagen" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:94 msgid "" @@ -151,52 +204,75 @@ msgid "" "a renamed ZIP archive) from the `download page of the website `_." msgstr "" +"Abgesehen von der grundsätzlichen Einrichtung, müssen auch die " +"Exportvorlagen installiert sein, um Projekte zu exportieren. Sie können als " +"TPZ-Dateien (ein umbenanntes ZIP-Archiv) aus dem `Download-Bereich der " +"Webseite `_ bezogen werden." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:99 msgid "" "Once downloaded, they can be installed using the **Install Export " "Templates** option in the editor:" msgstr "" +"Einmal heruntergeladen, können sie unter **Verwalte Exportvorlagen** im " +"Editor installiert werden:" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:105 msgid "Export mode" -msgstr "" +msgstr "Export-Modus" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:107 msgid "" "When exporting, Godot makes a list of all the files to export and then " "creates the package. There are 3 different modes for exporting:" msgstr "" +"Beim Exportieren erzeugt Godot eine Liste aller zu exportierenden Dateien " +"und erstellt dann das Paket. Es gibt 3 verschiedene Export-Modi:" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:110 msgid "Export every single file in the project" -msgstr "" +msgstr "Exportiere alle Ressourcen des Projekts" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:111 +#, fuzzy msgid "Export only resources (+ custom filter), this is the default." msgstr "" +"Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten), dies ist der " +"Standard." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:112 +#, fuzzy msgid "Export only selected resources (+ custom filter)" -msgstr "" +msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:116 +#, fuzzy msgid "" "**Export every single file** - This mode exports every single file in the " "project. This is good to test if something is being forgotten, but " "developers often have a lot of unrelated stuff around in the project " "directory, which makes it a bad idea." msgstr "" +"**Exportiere alle Ressourcen des Projekts** - This mode exports every single " +"file in the project. This is good to test if something is being forgotten, " +"but developers often have a lot of unrelated stuff around in the project " +"directory, which makes it a bad idea." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:121 +#, fuzzy msgid "" "**Export only resources** - Only resources are exported. For most projects, " "this is enough. However many developers like to use custom datafiles in " "their games. To compensate for this, filters can be added for extra " "extensions (for instance, ``*.txt,*.csv``)." msgstr "" +"**Exportiere ausgewählte Ressourcen** - Only resources are exported. For " +"most projects, this is enough. However many developers like to use custom " +"datafiles in their games. To compensate for this, filters can be added for " +"extra extensions (for instance, ``*.txt,*.csv``)." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:126 +#, fuzzy msgid "" "**Export only selected resources** - Only select resources from a list are " "exported. This is probably overkill for most projects, but in some cases it " @@ -204,10 +280,15 @@ msgid "" "is exported. Individual resources can be selected and dependency detection " "is performed to ensure that everything needed is added." msgstr "" +"**Exportiere ausgewählte Ressourcen** - Only select resources from a list " +"are exported. This is probably overkill for most projects, but in some cases " +"it is justified (usually huge projects). This mode offers total control of " +"what is exported. Individual resources can be selected and dependency " +"detection is performed to ensure that everything needed is added." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:136 msgid "Exporting from the command line" -msgstr "" +msgstr "Von der Kommandozeile exportieren" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:138 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 31313651f4..595e2a105e 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -306,7 +306,7 @@ msgstr "" #: ../../docs/getting_started/workflow/export/feature_tags.rst:98 msgid "Overriding project settings" -msgstr "" +msgstr "Projekteinstellungen überschreiben" #: ../../docs/getting_started/workflow/export/feature_tags.rst:100 msgid "" @@ -338,7 +338,7 @@ msgstr "" #: ../../docs/getting_started/workflow/export/feature_tags.rst:121 msgid "Customizing the build" -msgstr "" +msgstr "Den Build anpassen" #: ../../docs/getting_started/workflow/export/feature_tags.rst:123 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/index.po index 87cfda92ee..bd51439687 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 77a7aaa759..c990eb1a76 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/index.po index bc96020f64..abf085d844 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 5b9277c4ae..b47123a012 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index fa0fcff050..467d9a7435 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/index.po b/sphinx/po/de/LC_MESSAGES/index.po index 19ffbb8fcb..b5f54d0d03 100644 --- a/sphinx/po/de/LC_MESSAGES/index.po +++ b/sphinx/po/de/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,9 +26,9 @@ msgid "" "Godot's documentation is available in various languages and versions. Expand " "the \"Read the Docs\" panel at the bottom of the sidebar to see the list." msgstr "" -"Die Godot-Dokumentation ist in verschiedenen Sprachen und Versionen " -"vorhanden. Öffne die \"Read the Docs\"-Schaltfläche unten in der " -"Seitenleiste, um die Liste zu öffnen." +"Die Dokumentation von Godot ist in verschiedenen Sprachen und Versionen " +"verfügbar. Erweitern Sie den Bereich \"Read the Docs\" am unteren Rand der " +"Seitenleiste, um die Liste anzuzeigen." #: ../../docs/index.rst:10 msgid "" @@ -85,7 +85,7 @@ msgstr "" "quelloffenen und gemeinschaftlich entwickelten 2D- und 3D-Spiele-Engine! " "Falls du diese Dokumentation zum ersten Mal aufrufst, empfehlen wir Dir als " "erstes, die :ref:`Einführungsseite ` zu lesen, um eine " -"Übersicht über die Inhalte der Dokumentation zu erhalten." +"Übersicht der verfügbaren Inhalte zu erhalten." #: ../../docs/index.rst:34 msgid "" @@ -107,7 +107,7 @@ msgid "" msgstr "" "Die Godot Engine ist ein quelloffenes Projekt einer Gemeinschaft von " "Freiwilligen. Das für die Dokumentation zuständige Team ist für " -"Rückmeldungen und Hilfe dankbar, um Anleitungen und die Klassenreferenz zu " +"Rückmeldungen und Hilfe dankbar, um Anleitungen oder die Klassenreferenz zu " "verbessern. Wenn Du etwas nicht verstehst oder in der Dokumentation nicht " "finden kannst, hilf uns, die Dokumentation zu verbessern und sag uns " "Bescheid!" @@ -133,7 +133,7 @@ msgstr "" msgid "" "The main documentation for the site is organized into the following sections:" msgstr "" -"Die Hauptdokumentation der Seite ist in folgende Abschnitte gegliedert:" +"Die Hauptdokumentation von Godot ist in folgende Abschnitte gegliedert:" #: ../../docs/index.rst:61 msgid "General" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 037989db95..4a0aae1878 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,7 +91,7 @@ msgstr "" #: ../../docs/tutorials/2d/2d_lights_and_shadows.rst:46 msgid "Nodes" -msgstr "Knoten" +msgstr "Nodes (Knoten)" #: ../../docs/tutorials/2d/2d_lights_and_shadows.rst:52 msgid "The demo uses four different nodes:" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po index f700971ed6..a163de63c6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po index 97ea873613..d9c6601801 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po index e827dcb8c2..a363760498 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po index e99776de9c..1c94290832 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index b7554d0093..314aa2f4c2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po index 703d765ad7..8c81bb59f9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 5afaab5ea6..5950d38000 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 38a274372f..b92f9853ca 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 42598bcf02..f2d13ba393 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 895560212f..71f2423e52 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po index 2c28de77a4..6a00c7b70d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index c139bbdcba..606df41181 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -105,7 +105,7 @@ msgstr "" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:59 msgid "Background" -msgstr "" +msgstr "Hintergrund" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:61 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index aa5af9594f..660e54b22b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 8f93e853dc..2ba49163c4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index ae9531e959..aa4bae09f7 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index bcaea8247a..eafa26954e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index b56c4d6107..4e624bedae 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 45cb983fa1..fe7daf7d2f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 74b76cda3d..4574afe66c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/gi_probes.po index 8fe127de40..f7d74520bf 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index c7fb9fe2a5..3a118018a5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po index 780845b4fc..e9738aebaa 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 61efe3c84b..0c587b512c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index a8cf3b0516..804bbc6544 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/reflection_probes.po index d3afa123d8..fe1e6e5005 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/spatial_material.po index ef878a57d7..981c3d3e9e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 4654c8625a..05887ed903 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 7cfa1aebca..e3943140c6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po index 19b00e184f..8177448be8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po new file mode 100644 index 0000000000..f02bd80ec1 --- /dev/null +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -0,0 +1,404 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: de\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:4 +msgid "Animating thousands of fish with MeshInstance" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:6 +msgid "" +"This tutorial explores a technique used in the game `ABZU `_ for rendering and " +"animating thousands of fish using vertex animation and static mesh " +"instancing." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:10 +msgid "" +"In Godot, this can be accomplished with a custom :ref:`Shader " +"` and a :ref:`MultiMeshInstance `. " +"Using the following technique you can render thousands of animated objects, " +"even on low end hardware." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:14 +msgid "" +"We will start by animating one fish. Then, we will see how to extend that " +"animation to thousands of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:18 +#, fuzzy +msgid "Animating one Fish" +msgstr "Animationen" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:20 +msgid "" +"We will start with a single fish. Load your fish model into a :ref:" +"`MeshInstance ` and add a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:23 +msgid "" +"Here is the fish we will be using for the example images, you can use any " +"fish model you like." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:27 +msgid "" +"The fish model in this tutorial is made by `QuaterniusDev `_ and is shared with a creative commons license. CC0 1.0 Universal (CC0 " +"1.0) Public Domain Dedication https://creativecommons.org/publicdomain/" +"zero/1.0/" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:31 +msgid "" +"Typically, you would use bones and a :ref:`Skeleton ` to " +"animate objects. However, bones are animated on the CPU and so you end " +"having to calculate thousands of operations every frame and it becomes " +"impossible to have thousands of objects. Using vertex animation in a vertex " +"shader, you avoid using bones and can instead calculate the full animation " +"in a few lines of code and completely on the GPU." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:37 +msgid "The animation will be made of four key motions:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:39 +msgid "A side to side motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:40 +msgid "A pivot motion around the center of the fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:41 +msgid "A panning wave motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:42 +msgid "A panning twist motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:44 +msgid "" +"All the code for the animation will be in the vertex shader with uniforms " +"controlling the amount of motion. We use uniforms to control the strength of " +"the motion so that you can tweak the animation in editor and see the results " +"in real time, without the shader having to recompile." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:48 +msgid "" +"All the motions will be made using cosine waves applied to ``VERTEX`` in " +"model space. We want the vertices to be in model space so that the motion is " +"always relative to the orientation of the fish. For example, side-to-side " +"will always be move the fish back and forth in its left to right direction, " +"instead of on the ``x`` axis in the world orientation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:53 +msgid "" +"In order to control the speed of the animation, we will start by defining " +"our own time variable using ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:60 +msgid "" +"The first motion we will implement is the side to side motion. It can be " +"made by offsetting ``VERTEX.x`` by ``cos`` of ``TIME``. Each time the mesh " +"is rendered, all the vertices will move to the side by the amount of " +"``cos(time)``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:69 +#, fuzzy +msgid "The resulting animation should look something like this:" +msgstr "Der Szenenbaum sollte so aussehen:" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:73 +msgid "" +"Next, we add the pivot. Because the fish is centered at (0, 0), all we have " +"to do is multiply ``VERTEX`` by a rotation matrix for it to rotate around " +"the center of the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:76 +msgid "We construct a rotation matrix like so:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:85 +msgid "" +"And then we apply it in the ``x`` and ``z`` axes by multiplying it by " +"``VERTEX.xz``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:91 +#, fuzzy +msgid "With only the pivot applied you should see something like this:" +msgstr "Der Szenenbaum sollte so aussehen:" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:95 +msgid "" +"The next two motions need to pan down the spine of the fish. For that, we " +"need a new variable, ``body``. ``body`` is a float that is ``0`` at the tail " +"of the fish and ``1`` at its head." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:102 +msgid "" +"The next motion is a cosine wave that moves down the length of the fish. To " +"make it move along the spine of the fish, we offset the input to ``cos`` by " +"the position along the spine, which is the variable we defined above, " +"``body``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:111 +msgid "" +"This looks very similar to the side to side motion we defined above, but in " +"this one, by using ``body`` to offset ``cos`` each vertex along the spine " +"has a different position in the wave making it look like a wave is moving " +"along the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:117 +msgid "" +"The last motion is the twist, which is a panning roll along the spine. " +"Similarly to the pivot, we first construct a rotation matrix." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:126 +msgid "" +"We apply the rotation in the ``xy`` axes so that the fish appears to roll " +"around its spine. For this to work, the fishes spine needs to be centered on " +"the ``z`` axis." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:133 +#, fuzzy +msgid "Here is the fish with twist applied:" +msgstr "Versuche, das folgende GDScript-Beispiel zu verstehen::" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:137 +msgid "" +"If we apply all these motions one after another, we get a fluid jelly-like " +"motion." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:141 +msgid "" +"Normal fish swim mostly with the back half of their body. Accordingly, we " +"need to limit the panning motions to the back half of the fish. To do this, " +"we create a new variable, ``mask``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:144 +msgid "" +"``mask`` is a float that goes from ``0`` at the front of the fish to ``1`` " +"at the end using ``smoothstep`` to control the point at which the " +"transition from ``0`` to ``1`` happens." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:152 +msgid "Below is an image of the fish with ``mask`` used as ``COLOR``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:156 +msgid "" +"For the wave, we multiply the motion by ``mask`` which will limit it to the " +"back half." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:163 +msgid "" +"In order to apply the mask to the twist, we use ``mix``. ``mix`` allows us " +"to mix the vertex position between a fully rotated vertex and one that is " +"not rotated. We need to use ``mix`` instead of multiplying ``mask`` by the " +"rotated ``VERTEX`` because we are not adding the motion to the ``VERTEX`` we " +"are replacing the ``VERTEX`` with the rotated version. If we multiplied that " +"by ``mask`` we would shrink the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:174 +msgid "Putting the four motions together gives us the final animation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:178 +msgid "" +"Go ahead and play with the uniforms in order to alter the swim cycle of the " +"fish. You will find that you can create a wide variety of swim styles using " +"these four motions." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:182 +msgid "Making a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:184 +#, fuzzy +msgid "" +"Godot makes it easy to render thousands of the same object using a " +"MultiMeshInstance node." +msgstr "" +"Godot erleichtert es, im Inspektor benutzerdefinierte Ressourcen zu " +"erstellen." + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:186 +msgid "" +"A MultiMeshInstance node is created and used the same way you would make a " +"MeshInstance node. For this tutorial, we will name the MultiMeshInstance " +"node ``School``, because it will contain a school of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:190 +msgid "" +"Once you have a MultiMeshInstance add a :ref:`MultiMesh `, " +"and to that MultiMesh add your :ref:`Mesh ` with the shader from " +"above." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:193 +msgid "" +"MultiMeshes draw your Mesh with three additional per-instance properties: " +"Transform (rotation, translation, scale), Color, and Custom. Custom is used " +"to pass in 4 multi-use variables using a :ref:`Color `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:197 +msgid "" +"``instance_count`` specifies how many instances of the mesh you want to " +"draw. For now, leave ``instance_count`` at ``0`` because you cannot change " +"any of the other parameters while ``instance_count`` is larger than ``0``. " +"We will set ``instance count`` in GDScript later." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:201 +msgid "" +"``transform_format`` specifies whether the transforms used are 3D or 2D. For " +"this tutorial, select 3D." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:203 +msgid "" +"For both ``color_format`` and ``custom_data_format`` you can choose between " +"``None``, ``Byte``, and ``Float``. ``None`` means you won't be passing in " +"that data (either a per-instance ``COLOR`` variable, or ``INSTANCE_CUSTOM``) " +"to the shader. ``Byte`` means each number making up the color you pass in " +"will be stored with 8 bits while ``Float`` means each number will be stored " +"in a floating point number (32 bits). ``Float`` is slower but more precise, " +"``Byte`` will take less memory and be faster, but you may see some visual " +"artifacts." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:210 +msgid "Now, set ``instance_count`` to the number of fish you want to have." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:212 +msgid "Next we need to set the per-instance transforms." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:214 +msgid "" +"There are two ways to set per-instance transforms for MultiMeshes. The first " +"is entirely in editor and is described in the :ref:`MultiMeshInstance " +"tutorial `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:217 +msgid "" +"The second is to loop over all the instances and set their transforms in " +"code. Below, we use GDScript to loop over all the instances and set their " +"transform to a random position." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:227 +msgid "" +"Running this script will place the fish in random positions in a box around " +"the position of the MultiMeshInstance." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:230 +msgid "" +"If performance is an issue for you, try running the scene with GLES2 or with " +"fewer fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:232 +msgid "" +"Notice how all the fish are all in the same position in their swim cycle? " +"It makes them look very robotic. The next step is to give each fish a " +"different position in the swim cycle so the entire school looks more organic." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:237 +msgid "Animating a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:239 +msgid "" +"One of the benefits of animating the fish using ``cos`` functions is that " +"they are animated with one parameter, ``time``. In order to give each fish a " +"unique position in the swim cycle, we only need to offset ``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:243 +msgid "" +"We do that by adding the per-instance custom value ``INSTANCE_CUSTOM`` to " +"``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:249 +msgid "" +"Next, we need to pass a value into ``INSTANCE_CUSTOM``. We do that by adding " +"one line into the ``for`` loop from above. In the ``for`` loop we assign " +"each instance a set of four random floats to use." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:257 +msgid "" +"Now the fish all have unique positions in the swim cycle. You can give them " +"a little more individuality by using ``INSTANCE_CUSTOM`` to make them swim " +"faster or slower by multiplying by ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:266 +msgid "" +"You can even experiment with changing the per-instance color the same way " +"you changed the per-instance custom value." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:269 +msgid "" +"One problem that you will run into at this point is that the fish are " +"animated, but they are not moving. You can move them by updating the per-" +"instance transform for each fish every frame. Although doing so will be " +"faster then moving thousands of MeshInstances per frame, it is still likely " +"to be slow." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:274 +msgid "" +"In the next tutorial we will cover how to use :ref:`Particles " +"` to take advantage of the GPU and move each fish around " +"individually while still receiving the benefits of instancing." +msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po new file mode 100644 index 0000000000..2bb26359be --- /dev/null +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -0,0 +1,176 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: de\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:4 +msgid "Controlling thousands of fish with Particles" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:6 +msgid "" +"The problem with :ref:`MeshInstances ` is that it is " +"expensive to update their transform array. It is great for placing many " +"static objects around the scene. But it is still difficult to move the " +"objects around the scene." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:10 +msgid "" +"To make each instance move in an interesting way we will use a :ref:" +"`Particles ` node. Particles take advantage of GPU " +"acceleration by computing and setting the per-instance information in a :ref:" +"`Shader `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:14 +msgid "" +"Particles are not available in GLES2, instead use :ref:`CPUParticles " +"`, which do the same thing as Particles, but do not " +"benefit from GPU acceleration." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:17 +msgid "" +"First create a Particles node. Then, under \"Draw Passes\" set the " +"Particle's \"Draw Pass 1\" to your :ref:`Mesh `. Then under " +"\"Process Material\" create a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:21 +msgid "Set the ``shader_type`` to ``particles``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:27 +#, fuzzy +msgid "Then add the following two functions:" +msgstr "Füge den folgenden Code hinzu:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:51 +msgid "" +"These functions come from the default :ref:`ParticlesMaterial " +"`. They are used to generate a random number from " +"each particle's ``RANDOM_SEED``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:54 +msgid "" +"A unique thing about particle shaders is that some of the built-in variables " +"are saved across frames. ``TRANSFORM``, ``COLOR``, and ``CUSTOM`` can all be " +"accessed in the Spatial shader of the mesh, and also in the particle shader " +"the next time it is run." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:58 +msgid "" +"Next, setup your ``vertex`` function. Particles shaders only contain a " +"vertex function and no others." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:61 +msgid "" +"First we will distinguish between code that needs to be run only when the " +"particle system starts and code that should always run. We want to give each " +"fish a random position and a random animation offset when the system is " +"first run so we wrap that code in an ``if`` statement that checks the built-" +"in variable ``RESTART`` which becomes true for one frame when the particle " +"system is restarted." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:66 +msgid "From a high level, this looks like:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:78 +msgid "" +"Next, we need to generate 4 random numbers: 3 to create a random position " +"and one for the random offset of the swim cycle." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:81 +msgid "" +"First, generate 4 seeds inside the ``RESTART`` block using the ``hash`` " +"function provided above:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:90 +msgid "" +"Then, use those seeds to generate random numbers using ``rand_from_seed``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:99 +msgid "" +"Finally, assign ``position`` to ``TRANSFORM[3].xyz``, which is the part of " +"the transform that holds the position information." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:106 +msgid "Remember, all this code so far goes inside the ``RESTART`` block." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:108 +msgid "" +"The vertex shader for your mesh can stay the exact same as it was in the " +"previous tutorial." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:110 +msgid "" +"Now you can move each fish individually each frame, either by adding to the " +"``TRANSFORM`` directly or by writing to ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:113 +msgid "Let's transform the fish by setting their ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:119 +msgid "" +"This is the most basic way to set ``VELOCITY`` every particle (or fish) will " +"have the same velocity." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:121 +msgid "" +"Just by setting ``VELOCITY`` you can make the fish swim however you want. " +"For example, try the code below." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:128 +msgid "This will give each fish a unique speed between ``2`` and ``10``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:130 +msgid "" +"If you used ``CUSTOM.y`` in the last tutorial, you can also set the speed of " +"the swim animation based on the ``VELOCITY``. Just use ``CUSTOM.y``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:137 +#, fuzzy +msgid "This code gives you the following behavior:" +msgstr "Die Mob-Szene verwendet die folgenden Nodes:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:141 +msgid "" +"Using a ParticlesMaterial you can make the fish behavior as simple or " +"complex as you like. In this tutorial we only set Velocity, but in your own " +"Shaders you can also set ``COLOR``, rotation, scale (through ``TRANSFORM``). " +"Please refer to the :ref:`Particles Shader Reference ` " +"for more information on particle shaders." +msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/index.po new file mode 100644 index 0000000000..0f0f0212f7 --- /dev/null +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -0,0 +1,22 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: de\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/index.rst:2 +msgid "Animating thousands of objects" +msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 50566784f2..18742cde63 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po index 2ebc85d45f..08346dfd76 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po index 77af8b729d..f0e2c84c65 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po index 2984ff68ba..0cd2c08b48 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction_2d.po index dcee3433ab..26c3b31153 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/tutorials/animation/introduction_2d.rst:4 msgid "Introduction to the 2D animation features" -msgstr "" +msgstr "Einführung in die 2D-Animation" #: ../../docs/tutorials/animation/introduction_2d.rst:7 msgid "Overview" @@ -30,26 +30,28 @@ msgid "" "The :ref:`class_AnimationPlayer` node allows you to create anything from " "simple to complex animations." msgstr "" +"Der :ref:`class_AnimationPlayer`-Node erlaubt es, allerlei Animationen zu " +"erstellen - von ganz einfachen bis hin zu recht komplexen Abläufen." #: ../../docs/tutorials/animation/introduction_2d.rst:12 msgid "In this guide you learn to:" -msgstr "" +msgstr "In dieser Einführung lernst Du:" #: ../../docs/tutorials/animation/introduction_2d.rst:14 msgid "Work with the Animation Panel" -msgstr "" +msgstr "mit dem Animationspanel zu arbeiten" #: ../../docs/tutorials/animation/introduction_2d.rst:15 msgid "Animate any property of any node" -msgstr "" +msgstr "eine Eigenschaft eines beliebigen Nodes zu animieren" #: ../../docs/tutorials/animation/introduction_2d.rst:16 msgid "Create a simple animation" -msgstr "" +msgstr "eine simple Animation zu erstellen" #: ../../docs/tutorials/animation/introduction_2d.rst:17 msgid "Call functions with the powerful Call Function Tracks" -msgstr "" +msgstr "auf Funktionen mithilfe der Funktionsaufrufspur zuzugreifen" #: ../../docs/tutorials/animation/introduction_2d.rst:19 msgid "" @@ -59,16 +61,24 @@ msgid "" "textures. But not only. You can also control gameplay related values and " "call any function." msgstr "" +"In Godot kannst Du jeden Wert im Inspektor animieren. Eine Animation " +"entsteht, indem der Wert oder Zustand einer Eigenschaft zeitabhängig " +"verändert wird. So lässt sich alles Mögliche animieren: Sprites, UI-" +"Elemente, Partikel, die Sichtbarkeit sowie Texturfarben. Aber nicht nur: Du " +"kannst jede Funktion eines Skripts aus dem AnimationPlayer aufrufen und so " +"den weiteren Spielverlauf steuern." #: ../../docs/tutorials/animation/introduction_2d.rst:26 msgid "Create an AnimationPlayer node" -msgstr "" +msgstr "Einen AnimationPlayer-Node anlegen" #: ../../docs/tutorials/animation/introduction_2d.rst:28 msgid "" "To use the animation tools we first have to create an :ref:" "`class_AnimationPlayer` node." msgstr "" +"Um die Werkzeuge zur Animation zu verwenden, benötigen wir zunächst einen :" +"ref:`class_AnimationPlayer`-Node." #: ../../docs/tutorials/animation/introduction_2d.rst:31 msgid "" @@ -76,56 +86,65 @@ msgid "" "AnimationPlayer node can hold multiple animations, that can automatically " "transition to one another." msgstr "" +"Der AnimationPlayer-Node dient als Behälter für Animationsabfolgen. Es " +"können mehrere Animationen in einem AnimationPlayer-Node enthalten sein, " +"sodass es einen automatischen Übergang von der einen zur anderen gibt." #: ../../docs/tutorials/animation/introduction_2d.rst:38 msgid "The AnimationPlayer node" -msgstr "" +msgstr "Der AnimationPlayer-Node" #: ../../docs/tutorials/animation/introduction_2d.rst:40 msgid "" "Click on the AnimationPlayer node in the Node tab to open the Animation " "Panel at the bottom of the viewport." msgstr "" +"Klicke auf den AnimationPlayer-Node im Node-Tab, um das Animationspanel im " +"Ansichtsbereich unten zu öffnen." #: ../../docs/tutorials/animation/introduction_2d.rst:46 msgid "The animation panel position" -msgstr "" +msgstr "Das Animationspanel in der Bodenleiste" #: ../../docs/tutorials/animation/introduction_2d.rst:48 msgid "It consists of five parts:" -msgstr "" +msgstr "Es besteht aus fünf Bereichen:" #: ../../docs/tutorials/animation/introduction_2d.rst:53 msgid "The animation panel" -msgstr "" +msgstr "Das Animationspanel" #: ../../docs/tutorials/animation/introduction_2d.rst:55 msgid "Animation controls (i.e. add, load, save, and delete animations)" msgstr "" +"Bedienfelder zur Organisation von Animationen (d.h. hinzufügen, laden, " +"speichern und löschen von Animationen)" #: ../../docs/tutorials/animation/introduction_2d.rst:56 msgid "The tracks listing" -msgstr "" +msgstr "die Liste der Animationsspuren" #: ../../docs/tutorials/animation/introduction_2d.rst:57 msgid "The timeline with keyframes" -msgstr "" +msgstr "die Zeitleiste mit angelegten Schlüsselbildern (Keyframes)" #: ../../docs/tutorials/animation/introduction_2d.rst:58 msgid "The keyframe editor (when enabled)" -msgstr "" +msgstr "die Schlüsselbildbearbeitung (wenn aufgeklappt)" #: ../../docs/tutorials/animation/introduction_2d.rst:59 msgid "" "The timeline and track controls, where you can zoom the timeline and edit " "tracks for example." msgstr "" +"die Bedienfelder zur Verkleinerung/Vergrößerung der Zeitleiste sowie " +"Bearbeitung der Spuren." #: ../../docs/tutorials/animation/introduction_2d.rst:62 msgid "" "See the `animation panel reference <#animation-panel-reference>`__ below for " "details." -msgstr "" +msgstr "Siehe `#animation-panel-reference`__ unten für Genaueres." #: ../../docs/tutorials/animation/introduction_2d.rst:66 msgid "Computer animation relies on keyframes" @@ -188,7 +207,7 @@ msgstr "" #: ../../docs/tutorials/animation/introduction_2d.rst:113 msgid "Scene setup" -msgstr "Eine Szene aufsetzen" +msgstr "Eine Szene einrichten" #: ../../docs/tutorials/animation/introduction_2d.rst:115 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/index.po index fbac5f7354..843e7c75f5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 1380dbaf99..b94c11918b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 212d19faa7..43d3f79cf2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 9c7f164b0f..e403c86e40 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po index 289dd288e3..fb0c50f010 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po index 17a2c9796d..223a41108a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po index f1082e9327..c6581b025c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/debug/index.po index 49860acb24..f377df50e2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/de/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 60116f87ad..8fa782b245 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index bc14026297..dbb03461a9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index f62550781d..2b3ade2212 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_skinning.po index 5fae761135..4528f0b79a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/index.po index f687f8c342..79edf42acc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/size_and_anchors.po index b219e2d903..ce92608d90 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po index c050342dd9..941c47472b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 36afb2a8a3..8d4d426e2d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po index eb93b5f913..79920fef66 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index e82c1b8974..1be96f6ba4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po index 4d905e7cb1..36e30b747c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po index 10e3fa019f..1a018292f4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 46cccb6362..215ca9cf48 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po index 79cc8109b8..50ce6ea1eb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po index 327570617c..7619ccd7ce 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 5c7c3f3464..8fcce91b57 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po index beff565763..eb2f64ea54 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po index e642b345bc..6f74127591 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po index a202872527..8036feebbf 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index e3dd64f84c..e9ac4ea22c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -532,8 +532,9 @@ msgid "And can be accessed like this:" msgstr "" #: ../../docs/tutorials/math/matrices_and_transforms.rst:680 +#, fuzzy msgid "Rotation in 3D" -msgstr "" +msgstr "Rotationen im 3D-Raum" #: ../../docs/tutorials/math/matrices_and_transforms.rst:682 msgid "" @@ -543,10 +544,13 @@ msgid "" msgstr "" #: ../../docs/tutorials/math/matrices_and_transforms.rst:686 +#, fuzzy msgid "" "The axis for the rotation must be a *normal vector*. As in, a vector that " "can point to any direction, but length must be one (1.0)." msgstr "" +"Die Achse für die Rotation muss ein *Normalenvektor* sein. As in, a vector " +"that can point to any direction, aber die Länge muss eins (1.0) betragen." #: ../../docs/tutorials/math/matrices_and_transforms.rst:705 msgid "" @@ -570,4 +574,4 @@ msgstr "" #: ../../docs/tutorials/math/matrices_and_transforms.rst:715 msgid "An example:" -msgstr "" +msgstr "Ein Beispiel:" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po index d667031426..18ff702681 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -410,9 +410,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/math/vector_math.rst:428 -#, fuzzy msgid "More information" -msgstr "Animation" +msgstr "Mehr Informationen" #: ../../docs/tutorials/math/vector_math.rst:430 msgid "" @@ -422,8 +421,8 @@ msgstr "" #: ../../docs/tutorials/math/vector_math.rst:432 msgid ":ref:`doc_vectors_advanced`" -msgstr "" +msgstr ":ref:`doc_vectors_advanced`" #: ../../docs/tutorials/math/vector_math.rst:433 msgid ":ref:`doc_matrices_and_transforms`" -msgstr "" +msgstr ":ref:`doc_matrices_and_transforms`" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po index 31a5882391..1d42406b96 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,8 +22,9 @@ msgid "Advanced vector math" msgstr "" #: ../../docs/tutorials/math/vectors_advanced.rst:7 +#, fuzzy msgid "Planes" -msgstr "" +msgstr "Flächen" #: ../../docs/tutorials/math/vectors_advanced.rst:9 msgid "" @@ -55,8 +56,9 @@ msgid "" msgstr "" #: ../../docs/tutorials/math/vectors_advanced.rst:33 +#, fuzzy msgid "Distance to plane" -msgstr "" +msgstr "Abstand zur Fläche" #: ../../docs/tutorials/math/vectors_advanced.rst:35 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index f3ee557c7b..a5a606a9b0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index da84fe7534..23758abbce 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 240924199f..dafb245a74 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/index.po index b1b8d76afc..6f9f3cc777 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 3209534af0..dedabad2df 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/pausing_games.po index 466a307954..57d8fe73e5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index adde928877..1452130ebb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index c9a223f78e..3c5797ffbd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po index 4c097489ea..24c0fb5b5e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po index b69276b910..d24c9118ed 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po index c1b2de8754..b2fd697b63 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po index af37608d64..ff1049d033 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po index d1b98e9010..54c8069ae9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 315a0edbec..d694fe7d89 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -96,7 +96,7 @@ msgstr "" #: ../../docs/tutorials/physics/kinematic_character_2d.rst:80 msgid "Scene setup" -msgstr "Eine Szene aufsetzen" +msgstr "Eine Szene einrichten" #: ../../docs/tutorials/physics/kinematic_character_2d.rst:82 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po index 8bc720affc..da2cb31188 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po index b39c8ee14e..1e2790d579 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po index 451d96fef8..9e9034b65c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po index 14129462d1..26adaa568a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po index b68b2235fa..f3d221d38d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index ca54322dad..5a2674935b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 45da748228..ca3d930675 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po index 8aea2bb537..7c87945c4b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 24bb1b2c2d..c7752c2ecc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po index 263e4a8d04..93c152d151 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/services_for_ios.po index 878794d439..e2ff0ab6a9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 600a66e022..714b37df96 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po index 9f31f26b01..fa4a99970c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 26483249b6..80418ada65 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 4c29fa57b1..7f166ed0ad 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 6ed92958a2..fe16e3f524 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 58afd76e27..7168f6a37d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 6f10d3bff9..569b2141cc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po index 7a22cb43ad..9b6576e9e8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index f871478551..3d65f61735 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/index.po index c64743edff..9ec09368f4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index f76fccefad..ef03280ab9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 16f1f22495..7d0bb65d82 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 99e815f77a..e1fb8c2367 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shader_materials.po index 1286449e09..b9abf01f26 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index f688a4735e..482facd9d9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 57b0647a87..6775ab1388 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 6e75604564..ce73044c93 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 37637c9638..64f1b56b14 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 9f83c3ff9f..00145f7487 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 06a6f7acb9..9412b75fab 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index 38bda22479..033ccde682 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/threads/index.po index e1ef541bf6..b9985513ea 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/de/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 09d6a85176..a83d10f8f0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 14b735c9d7..cfb0486497 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/index.po index 894dcd5533..f455244437 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 8e3f848271..67a23274fe 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index ae39ea028b..f068ba22c9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/viewports.po index b80c50bb52..4f21153d9d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/vr/index.po index 23d70ab1c4..b9b3482597 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_primer.po index 6c35bb4e3c..99183452f0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 06f124204f..194d72889e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/about/faq.po b/sphinx/po/es/LC_MESSAGES/about/faq.po index d0411bb27f..0f02e67440 100644 --- a/sphinx/po/es/LC_MESSAGES/about/faq.po +++ b/sphinx/po/es/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/about/index.po b/sphinx/po/es/LC_MESSAGES/about/index.po index 4f5d47a9ff..ee2c604295 100644 --- a/sphinx/po/es/LC_MESSAGES/about/index.po +++ b/sphinx/po/es/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/about/introduction.po b/sphinx/po/es/LC_MESSAGES/about/introduction.po index 994e680500..8998c3a6a6 100644 --- a/sphinx/po/es/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/es/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/channels.po b/sphinx/po/es/LC_MESSAGES/community/channels.po index 2440797f7e..82ccefabd1 100644 --- a/sphinx/po/es/LC_MESSAGES/community/channels.po +++ b/sphinx/po/es/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/es/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 897fdecab9..b53ab75708 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/es/LC_MESSAGES/community/contributing/code_style_guidelines.po index 5c025eacf1..72c06cc3f5 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/es/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 9fdc69cc6e..c5a3944f32 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -478,7 +478,6 @@ msgid "" msgstr "" #: ../../docs/community/contributing/docs_writing_guidelines.rst:389 -#, fuzzy msgid "Image contribution guidelines" msgstr "Pautas para la contribución de imágenes" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/es/LC_MESSAGES/community/contributing/documentation_guidelines.po index 7e25502326..fd0bb49ca5 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/index.po b/sphinx/po/es/LC_MESSAGES/community/contributing/index.po index d0171a5295..737549878d 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/es/LC_MESSAGES/community/contributing/pr_workflow.po index 276f84414c..fbeaf710c2 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/es/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 96a613e2e8..61f2cfc878 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -424,9 +424,8 @@ msgstr "" #: ../../docs/community/contributing/updating_the_class_reference.rst:231 #: ../../docs/community/contributing/updating_the_class_reference.rst:233 -#, fuzzy msgid "See :ref:`hide `." -msgstr "See :ref:`hide `." +msgstr "Ver :ref:`hide `." #: ../../docs/community/contributing/updating_the_class_reference.rst:233 msgid "[method Class.methodname]" @@ -454,7 +453,6 @@ msgstr "" #: ../../docs/community/contributing/updating_the_class_reference.rst:235 #: ../../docs/community/contributing/updating_the_class_reference.rst:237 -#, fuzzy msgid "Get :ref:`scale `." msgstr "Get :ref:`scale `." @@ -484,9 +482,8 @@ msgstr "" #: ../../docs/community/contributing/updating_the_class_reference.rst:239 #: ../../docs/community/contributing/updating_the_class_reference.rst:241 -#, fuzzy msgid "Emit :ref:`renamed `." -msgstr "Get :ref:`scale `." +msgstr "Emit :ref:`renamed `." #: ../../docs/community/contributing/updating_the_class_reference.rst:241 msgid "[signal Class.signalname]" @@ -545,9 +542,8 @@ msgid "Some [code]monospace[/code] text." msgstr "" #: ../../docs/community/contributing/updating_the_class_reference.rst:247 -#, fuzzy msgid "Some ``monospace`` text." -msgstr "Algo de texto ``monospace``" +msgstr "Algo de texto ``monospace``." #: ../../docs/community/contributing/updating_the_class_reference.rst:249 msgid "[codeblock] [/codeblock]" @@ -562,15 +558,14 @@ msgid "*See below.*" msgstr "*Ver a continuación.*" #: ../../docs/community/contributing/updating_the_class_reference.rst:252 -#, fuzzy msgid "" "Use ``[codeblock]`` for pre-formatted code blocks. Inside ``[codeblock]``, " "always use **four spaces** for indentation (the parser will delete tabs). " "Example:" msgstr "" "Usa ``[bloque de código]`` para pre-formatear bloques de código. Dentro de " -"``[bloque de código]``, usa espacios para hacer sangría (el analizador " -"eliminará las tabulaciones). Como ejemplo:" +"``[bloque de código]``, usa *cuatro espacios* para hacer sangría (el " +"analizador eliminará las tabulaciones). Por ejemplo:" #: ../../docs/community/contributing/updating_the_class_reference.rst:262 msgid "Will display as:" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/es/LC_MESSAGES/community/contributing/ways_to_contribute.po index 4b162fd3b8..9f18d81264 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/index.po b/sphinx/po/es/LC_MESSAGES/community/index.po index 3afa0ba8b8..b101952768 100644 --- a/sphinx/po/es/LC_MESSAGES/community/index.po +++ b/sphinx/po/es/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/resources.po b/sphinx/po/es/LC_MESSAGES/community/resources.po index 3ff9840851..063a4994e3 100644 --- a/sphinx/po/es/LC_MESSAGES/community/resources.po +++ b/sphinx/po/es/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/tutorials.po b/sphinx/po/es/LC_MESSAGES/community/tutorials.po index 14e5dea6f7..f3fffb2b86 100644 --- a/sphinx/po/es/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/es/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/content/3d/index.po b/sphinx/po/es/LC_MESSAGES/content/3d/index.po index 8ce5472afa..9c1d8a13a3 100644 --- a/sphinx/po/es/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/es/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/content/3d/index.rst:2 -#, fuzzy msgid "Creating 3D content" msgstr "Creación de contenido 3D" diff --git a/sphinx/po/es/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/es/LC_MESSAGES/content/3d/making_trees.po index d18966d46e..158ecb77a8 100644 --- a/sphinx/po/es/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/es/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,7 +18,6 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/content/3d/making_trees.rst:4 -#, fuzzy msgid "Making trees" msgstr "Creando árboles" @@ -51,7 +50,6 @@ msgid "and opened it in Blender." msgstr "" #: ../../docs/content/3d/making_trees.rst:24 -#, fuzzy msgid "Paint with vertex colors" msgstr "Pintar con Vertex Colors" @@ -117,9 +115,8 @@ msgid "" msgstr "" #: ../../docs/content/3d/making_trees.rst:88 -#, fuzzy msgid "Improving the shader" -msgstr "Mejorando el Shader:" +msgstr "Mejorando el shader" #: ../../docs/content/3d/making_trees.rst:90 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_android.po index 0f1db2bd41..22dba9f639 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -56,11 +56,12 @@ msgid "`SCons `_ build system" msgstr "" #: ../../docs/development/compiling/compiling_for_android.rst:26 -#, fuzzy msgid "" "`Android SDK `_ " "(command-line tools are sufficient)" -msgstr "Android SDK: https://developer.android.com/studio/" +msgstr "" +"`Android SDK `_ (las " +"herramientas de línea de comandos son suficiente)" #: ../../docs/development/compiling/compiling_for_android.rst:28 msgid "" @@ -69,19 +70,18 @@ msgid "" msgstr "" #: ../../docs/development/compiling/compiling_for_android.rst:30 -#, fuzzy msgid "" "`Android NDK `_ r17 or later" -msgstr "Android SDK: https://developer.android.com/studio/" +msgstr "" +"`Android NDK `_ r17 o superior" #: ../../docs/development/compiling/compiling_for_android.rst:31 msgid "Gradle (will be downloaded and installed automatically if missing)" msgstr "" #: ../../docs/development/compiling/compiling_for_android.rst:32 -#, fuzzy msgid "JDK 8 (either OpenJDK or Oracle JDK)" -msgstr "Instalar OpenJDK u Oracle JDK" +msgstr "JDK 8 (puede ser OpenJDK u Oracle JDK)" #: ../../docs/development/compiling/compiling_for_android.rst:34 msgid "JDK 9 or later are not currently supported" @@ -158,21 +158,20 @@ msgid "" msgstr "" #: ../../docs/development/compiling/compiling_for_android.rst:86 -#, fuzzy msgid "" "Release template (used when exporting with **Debugging Enabled** unchecked)" msgstr "" -"Release template (se utiliza al exportar con \"Debugging Enabled\" OFF)" +"Release template (se utiliza al exportar con **Debugging Enabled** apagado)" #: ../../docs/development/compiling/compiling_for_android.rst:99 msgid "The resulting APK will be located at ``bin/android_release.apk``." msgstr "" #: ../../docs/development/compiling/compiling_for_android.rst:101 -#, fuzzy msgid "Debug template (used when exporting with **Debugging Enabled** checked)" msgstr "" -"Debug template (se utiliza cuando se exporta con \"Debugging Enabled\" ON)" +"Debug template (se utiliza cuando se exporta con **Debugging Enabled** " +"encendido)" #: ../../docs/development/compiling/compiling_for_android.rst:114 msgid "The resulting APK will be located at ``bin/android_debug.apk``." @@ -279,9 +278,8 @@ msgid "Check that the debug keystore is properly generated." msgstr "" #: ../../docs/development/compiling/compiling_for_android.rst:190 -#, fuzzy msgid "Check that the jarsigner executable is from JDK 8." -msgstr "El ejecutable *jarsigner* (desde JDK 6 u 8)" +msgstr "Revisar que el ejecutable jarsigner es de JDK 8." #: ../../docs/development/compiling/compiling_for_android.rst:192 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_ios.po index b4a1db070f..11aae07b8f 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_osx.po index b40d1b3d02..3c7ac033d0 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/development/compiling/compiling_for_osx.rst:4 -#, fuzzy msgid "Compiling for macOS" -msgstr "Ejecución en macOS" +msgstr "Compilando para macOS" #: ../../docs/development/compiling/compiling_for_osx.rst:9 msgid "Requirements" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_uwp.po index dfc4d1c696..4147ece34f 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_web.po index 1f7358be31..567404443d 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_windows.po index af7d336b28..a5468951ce 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_x11.po index 32bf4b346e..265bc29bb4 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_mono.po index 1fc1d72a04..f25328b343 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index ea0c21d348..a7484a2615 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,9 +38,8 @@ msgid "" msgstr "" #: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:18 -#, fuzzy msgid "Step by step (Linux)" -msgstr "Paso a paso" +msgstr "Paso a paso (Linux)" #: ../../docs/development/compiling/compiling_with_script_encryption_key.rst:20 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/es/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 1e19000e5b..7e5b2a1ff8 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/es/LC_MESSAGES/development/compiling/getting_source.po index 4ebedc057b..62c0f0ad39 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/index.po b/sphinx/po/es/LC_MESSAGES/development/compiling/index.po index 59ee9ad6a6..82688236c4 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/es/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 52896a85df..40dc2b7c76 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/es/LC_MESSAGES/development/compiling/optimizing_for_size.po index 8fc7c7ccd9..c40e932f10 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/es/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index cf8a1eae16..977622055e 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -119,9 +119,8 @@ msgid "" msgstr "" #: ../../docs/development/cpp/binding_to_external_libraries.rst:179 -#, fuzzy msgid "The final module should look like this:" -msgstr "El script final debería verse así:" +msgstr "El módulo debería verse así:" #: ../../docs/development/cpp/binding_to_external_libraries.rst:197 msgid "Using the module" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/es/LC_MESSAGES/development/cpp/configuring_an_ide.po index beae09dfa1..b9b82ddd06 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -203,9 +203,8 @@ msgid "" msgstr "" #: ../../docs/development/cpp/configuring_an_ide.rst:117 -#, fuzzy msgid "KDevelop" -msgstr "Desarrollo" +msgstr "KDevelop" #: ../../docs/development/cpp/configuring_an_ide.rst:119 msgid "" @@ -347,11 +346,10 @@ msgid "Add Godot Source to the Project:" msgstr "" #: ../../docs/development/cpp/configuring_an_ide.rst:215 -#, fuzzy msgid "Drag and drop Godot source into project file browser." msgstr "" -"En Finder, arrastra la carpeta del proyecto Godot al navegador de archivos " -"Xcode." +"Arrastra y suelta los fuentes de Godot en el navegador de archivos de " +"projecto." #: ../../docs/development/cpp/configuring_an_ide.rst:216 msgid "Uncheck *Create External Build System*" @@ -384,9 +382,8 @@ msgid "" msgstr "" #: ../../docs/development/cpp/configuring_an_ide.rst:231 -#, fuzzy msgid "Scheme setup" -msgstr "Configuración de la escena" +msgstr "Configuración del scheme" #: ../../docs/development/cpp/configuring_an_ide.rst:233 msgid "Edit Build Scheme of External Build Target:" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/es/LC_MESSAGES/development/cpp/core_types.po index 27983391de..d372796e21 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/es/LC_MESSAGES/development/cpp/creating_android_modules.po index d1b467668b..7581783216 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_audiostreams.po index 5cae705c0a..be480f611a 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_godot_servers.po index 4b487d5a82..67a71781d6 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 91e4893521..ef610768db 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index e42a3cef7f..9628e95d56 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:4 -#, fuzzy msgid "Custom resource format loaders" -msgstr "Cargando recursos desde código" +msgstr "Cargadores de recursos en formato personalizado" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:7 msgid "Introduction" @@ -121,9 +120,8 @@ msgid "" msgstr "" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:110 -#, fuzzy msgid "Creating custom data types" -msgstr "Creación de nodos" +msgstr "Creando tipos de datos personalizados" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:112 msgid "" @@ -169,9 +167,8 @@ msgid "" msgstr "" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:220 -#, fuzzy msgid "Registering the new file format" -msgstr "Registrar una clase en GDScript" +msgstr "Registrando un nuevo formato de archivo" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:222 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/index.po b/sphinx/po/es/LC_MESSAGES/development/cpp/index.po index 2c51434355..0abef7e11e 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/es/LC_MESSAGES/development/cpp/inheritance_class_tree.po index e2cdaade21..b73fb149d2 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/es/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index b104829a7b..0f752720bc 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/es/LC_MESSAGES/development/cpp/object_class.po index 57fd262217..17902d4ae7 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/es/LC_MESSAGES/development/cpp/variant_class.po index d9edc99989..be9a2a9a7c 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/es/LC_MESSAGES/development/file_formats/index.po index e81b4afdbd..cad90888b6 100644 --- a/sphinx/po/es/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/es/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/es/LC_MESSAGES/development/file_formats/tscn.po index be4b66d07c..564b579f6d 100644 --- a/sphinx/po/es/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/es/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,9 +46,8 @@ msgid "" msgstr "" #: ../../docs/development/file_formats/tscn.rst:19 -#, fuzzy msgid "File structure" -msgstr "Estructura de nodos" +msgstr "Estructura del archivo" #: ../../docs/development/file_formats/tscn.rst:21 msgid "There are five main sections inside the TSCN File:" @@ -126,9 +125,8 @@ msgid "" msgstr "" #: ../../docs/development/file_formats/tscn.rst:62 -#, fuzzy msgid "The scene tree" -msgstr "El sistema de escenas" +msgstr "El árbol de escenas" #: ../../docs/development/file_formats/tscn.rst:64 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/es/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 9eb8b4d522..11924793c6 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/es/LC_MESSAGES/getting_started/editor/external_editor.po index df18736769..b4eff6148d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/editor/index.po index 119b862fdd..02f6053ab4 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/es/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 9e0ca6c16c..daa3fac9f7 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index d98fbdb4d9..b6b6286c16 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,13 +22,14 @@ msgid "Introduction" msgstr "Introducción" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:6 +#, fuzzy msgid "" -"C# support is a new feature in Godot 3.0. As such, you may still run into " -"some issues, or find spots where the documentation could be improved. Please " -"report issues with C# in Godot on the `engine Github page `_. And any documentation issues on the " -"`documentation Github Page `_." +"C# support is a new feature available since Godot 3.0. As such, you may " +"still run into some issues, or find spots where the documentation could be " +"improved. Please report issues with C# in Godot on the `engine GitHub page " +"`_, and any documentation " +"issues on the `documentation GitHub page `_." msgstr "" "El soporte C# es una nueva característica en Godot 3.0. Como tal, es posible " "que todavía encuentres algunos problemas o puntos en los que la " @@ -37,13 +38,14 @@ msgstr "" "issues>`_. Y cualquier problema de documentación en `documentation Github " "Page `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:11 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:14 +#, fuzzy msgid "" -"This page provides a brief intro to C#, both what it is and how to use it in " -"Godot. Afterwards, you may want to look at :ref:`how to use specific " -"features `, read about the :ref:`differences between " -"the C# and the GDScript API ` and (re)visit the :" -"ref:`Scripting section ` of the step-by-step tutorial." +"This page provides a brief introduction to C#, both what it is and how to " +"use it in Godot. Afterwards, you may want to look at :ref:`how to use " +"specific features `, read about the :ref:`differences " +"between the C# and the GDScript API ` and (re)visit " +"the :ref:`Scripting section ` of the step-by-step tutorial." msgstr "" "Esta página proporciona una breve introducción a C#, tanto lo que es y cómo " "usarlo en Godot. Después, puede que quiera ver :ref:`cómo usar " @@ -51,7 +53,7 @@ msgstr "" "diferencias entre C# y GDScript API ` y (re)visite " "la sección :ref:`Scripting ` del tutorial paso a paso." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:16 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:21 msgid "" "C# is a high-level programming language developed by Microsoft. In Godot, it " "is implemented with the Mono 5.x .NET framework, including full support for " @@ -69,7 +71,7 @@ msgstr "" "la página `Compatibilidad `_ de la documentación de Mono." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:20 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 msgid "" "This is **not** a full-scale tutorial on the C# language as a whole. If you " "aren't already familiar with its syntax or features, see the `Microsoft C# " @@ -81,96 +83,90 @@ msgstr "" "guía `Microsoft C# `_ " "o busque una introducción adecuada en otro lugar." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:25 -msgid "Setup C# for Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:36 +#, fuzzy +msgid "Setting up C# for Godot" msgstr "Configuración C# para Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:27 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39 +msgid "Windows" +msgstr "Windows" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 msgid "" -"Download and install the `Mono `_ SDK." +"Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " +"contains utilities required to use C# in Godot. If you don't plan on using " +"the Visual Studio IDE, you can download just the `Visual Studio Build Tools " +"`_ instead." msgstr "" -"Descarga e instala el SDK de `Mono `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 -msgid "If you are using Godot 3.0.2, you must use Mono 5.4." -msgstr "Si estás usando Godot 3.0.2, deberás utilizar Mono 5.4." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +msgid "macOS and Linux" +msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:31 -msgid "Godot 3.0.3+ requires Mono 5.12 on all platforms." -msgstr "Godot 3.0.3+ requiere Mono 5.12 en todas las plataformas." - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:33 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 msgid "" -"To download Mono v5.12+ on a Mac, locate the \"Stable Channel\" link from " -"the `Mono Downloads Page `_. The " -"Visual Studio channel is an earlier version of Mono and will not work with " -"Godot 3.0.3+." +"Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " +"matter since Godot bundles its own Mono 5.18 installation. We only need the " +"Mono installation for NuGet and MSBuild which are required to use C# in " +"Godot." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#, fuzzy +msgid "" +"To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " +"Downloads Page `_. The Visual Studio " +"channel is an earlier version of Mono and will not work." msgstr "" "Para descargar Mono v5.12+ en una Mac, busca el link al \"Stable Channel\" " "en la `Mono Downloads Page `_. El " "\"Visual Studio channel\" es una versión de mono que no funcionará con Godot " "3.0.3+." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:35 -msgid "" -"You also need MSBuild (at least version 15.0), which should come with the " -"Mono installation." -msgstr "" -"También necesitarás MSBuild (al menos versión 15.0), la cual debería " -"agregarse con la instalación de Mono." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#, fuzzy +msgid "Additional notes" +msgstr "Información adicional:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:37 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#, fuzzy msgid "" -"For instructions on installing older versions of Mono on Linux, see `this " -"page `_. Older versions of Mono for macOS and Windows " -"can be found `here `_." -msgstr "" -"Para obtener instrucciones sobre la instalación de versiones anteriores de " -"Mono en Linux, consulta `esta página `_. Las versiones " -"más antiguas de Mono para MacOS y Windows se encuentran `aquí `_." - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:40 -msgid "" -"Additionally, your Godot version must have Mono support enabled, so ensure " -"you download the **Mono version** of Godot." -msgstr "" -"Adicionalmente, tu versión de Godot debe tener soporte de Mono, así que " -"asegúrate de descargar la **versión Mono** de Godot." - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:42 -msgid "" -"If you are building Godot from source, make sure to follow the steps to " -"include Mono support in your build outlined on the :ref:" -"`doc_compiling_with_mono` page." +"Your Godot version must have Mono support enabled, so make sure to download " +"the **Mono version** of Godot. If you are building Godot from source, make " +"sure to follow the steps to enable Mono support in your build as outlined in " +"the :ref:`doc_compiling_with_mono` page." msgstr "" "Si estás compilando Godot desde el código fuente, asegúrate de seguir los " "pasos para incluir soporte Mono en tu compilación que se describe en la " "página :ref :`doc_compiling_with_mono`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:44 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#, fuzzy msgid "" -"In summary, you must have installed 1) the correct Mono SDK version for your " -"Godot version, and 2) The Mono version of Godot." +"In summary, you must have installed Visual Studio or Mono (depending on your " +"operating system) **and** the Mono-enabled version of Godot." msgstr "" "En resumen, deberás tener instalado 1) el SDK correcto de mono " "correspondiente a la versión de Godot y, 2) La versión de Mono de Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:47 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 msgid "Configuring an external editor" msgstr "Configuración de un editor externo" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:49 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#, fuzzy msgid "" -"While Godot does have its own scripting editor, its support for C# is kept " -"minimal, and it's recommended that you use an external IDE or editor, such " -"as Microsoft Visual Studio Code, or MonoDevelop, which provide auto-" -"completion, debugging and other features useful when working with C#. To set " -"it up, in Godot click on ``Editor``, then ``Editor Settings``. Scroll down " -"to the bottom, to the ``Mono`` settings. Under Mono click on ``Editor``, and " -"on that page choose your external editor of choice." +"While Godot has its own script editor, its support for C# is kept minimal; " +"it's recommended that you use an external IDE or editor instead, such as " +"`Visual Studio Code `_ or MonoDevelop. These " +"provide auto-completion, debugging and other features useful when working " +"with C#. To set it up in Godot, click on **Editor → Editor Settings** and " +"scroll down to the bottom to the **Mono** settings. Under **Mono**, click on " +"**Editor** then choose your external editor of choice." msgstr "" "Siendo que Godot tiene su propio editor de código, su soporte para C# es " "mínimo, y se recomienda usar un IDE o editor externo, como Visual Studio " @@ -180,23 +176,21 @@ msgstr "" "inferior, a la opción ``Mono``. Dentro de esa opción haz clic en ``Editor``, " "y en esa página elige tu editor externo." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:57 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 msgid "" -"If you are using Visual Studio Code, ensure you download and install the ." -"NET tools extension. Without this, Godot will crash when trying to create a " -"new C# project or edit a C# script." +"If you are using Visual Studio Code, ensure you download and install the `C# " +"extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" -"Si estás usando Visual Studio Code, asegúrate de descargar e instalar la " -"extensión .NET tools. Sin esto, la versión de Godot se cerrará con errores " -"cuando intentes crear un proyecto C# o editar un script C#." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:60 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 msgid "Creating a C# script" msgstr "Creando un script de C#" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:62 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#, fuzzy msgid "" -"After you successfully setup C# for Godot, you should see the following " +"After you successfully set up C# for Godot, you should see the following " "option when selecting ``Attach script`` in the context menu of a node in " "your scene:" msgstr "" @@ -204,13 +198,14 @@ msgstr "" "la siguiente opción cuando selecciones ``Añadir script`` en el menú " "contextual de los nodos de tu escena:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#, fuzzy msgid "" -"Note that while some specifics change, most of the things work the same when " -"using C# for scripting. If you're new to Godot, you may want to peruse the " +"Note that while some specifics change, most concepts work the same when " +"using C# for scripting. If you're new to Godot, you may want to follow the " "tutorials on :ref:`doc_scripting` at this point. While some places in the " -"documentation still lack C# examples, most things can be transferred easily " -"from GDScript." +"documentation still lack C# examples, most concepts can be transferred " +"easily from GDScript." msgstr "" "Tomar nota de que, aunque algunos elementos específicos cambian, la mayoría " "funciona de la misma manera al usar C# para escribir código. Si estás " @@ -219,19 +214,21 @@ msgstr "" "la documentación no contiene ejemplos en C#, la mayoría de los ejemplos son " "fácilmente transferibles desde GDScript." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:71 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 msgid "Project setup and workflow" msgstr "Ajustes del proyecto y flujo de trabajo" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +#, fuzzy msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " -"and a project (``.csproj``) file, as well as some utility files and folders " -"(``.mono``, sometimes ``Properties``). All of these but ``.mono`` are " -"important and should be kept in your version control system. ``.mono`` can " -"be safely added to the ignore list of your VCS. When troubleshooting, it can " -"sometimes help to delete the ``.mono`` folder and let it regenerate." +"and a project file (``.csproj``), as well as some utility files and folders " +"(``.mono`` and ``Properties/AssemblyInfo.cs``). All of these but ``.mono`` " +"are important and should be committed to your version control system. ``." +"mono`` can be safely added to the ignore list of your VCS. When " +"troubleshooting, it can sometimes help to delete the ``.mono`` folder and " +"let it regenerate." msgstr "" "Cuando creas el primer script en C#, Godot inicializa los archivos de " "proyecto de C# para tu proyecto actual. Esto incluye generar una solución C# " @@ -242,34 +239,37 @@ msgstr "" "tu VCS. Cuando hay problemas, algunas veces ayuda borrar la carpeta ``." "mono`` y dejar que se vuelva a generar." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +#, fuzzy msgid "" "Note that currently, there are some issues where Godot and the C# project " -"don't stay in sync; if you delete, rename or move things, like scripts or " -"nodes, they may no longer match up. In this case, it can help to edit the " -"solution files manually." +"don't stay in sync; if you delete, rename or move a C# script, the change " +"may not be reflected in the C# project file. In cases like this, you will " +"have to edit the C# project file manually." msgstr "" "Ten en cuenta que actualmente hay algunos problemas en los que los proyectos " "Godot y C# no permanecen sincronizados; si eliminas, renombras o mueves " "cosas como scripts o nodos, es posible que ya no coincidan. En este caso, " "puede ser útil editar los archivos de la solución manualmente." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:81 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +#, fuzzy msgid "" -"Example: If you created a script (e.g. ``Test.cs``) and delete it in Godot, " -"the compilation will fail because now the missing file is still expected to " -"be there by the CS project. For now, you can simply open up the ``.csproj`` " -"file and look for the ``ItemGroup``, there should be a line included like " -"the following:" +"For example, if you created a script (e.g. ``Test.cs``) and delete it in " +"Godot, compilation will fail because the missing file is still expected to " +"be there by the C# project file. For now, you can simply open up the ``." +"csproj`` file and look for the ``ItemGroup``, there should be a line " +"included like the following:" msgstr "" "Ejemplo: Si creaste un script (e.g. ``Test.cs``) y lo borras en Godot, la " "compilación fallará porque se espera que el archivo que falta aún se " "encuentre en el proyecto CS. Para corregir, simplemente abre el ``.csproj`` " "y busca el ``ItemGroup``, debería haber una línea incluida como la siguiente:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#, fuzzy msgid "" -"Simply remove that line and your project should now again build fine. Same " +"Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" @@ -277,23 +277,25 @@ msgstr "" "correctamente. Lo mismo para renombrar y mover cosas, simplemente " "renombrarlas y moverlas en el archivo del proyecto si fuera necesario." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 msgid "Example" msgstr "Ejemplo" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:97 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" "Aquí hay un script C# en blanco con algunos comentarios para demostrar cómo " "funciona." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:124 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 +#, fuzzy msgid "" -"As you can see, the things normally in global scope in GDScript like Godot's " -"``print`` function are available in the ``GD`` namespace. For a list of " -"those, see the class reference pages for :ref:`@GDScript ` " -"and :ref:`@GlobalScope `." +"As you can see, functions normally in global scope in GDScript like Godot's " +"``print`` function are available in the ``GD`` class which is part of the " +"``Godot`` namespace. For a list of methods in the ``GD`` class, see the " +"class reference pages for :ref:`@GDScript ` and :ref:" +"`@GlobalScope `." msgstr "" "Como puedes ver, las cosas que normalmente están en el ámbito global de " "GDScript como la función ``print`` de Godot están disponibles en el espacio " @@ -301,22 +303,23 @@ msgstr "" "referencia de la clase para :ref:`@GDScript ` y :ref:" "`@GlobalScope `." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:128 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#, fuzzy msgid "" "Keep in mind that the class you wish to attach to your node should be named " -"as the ``.cs`` file. If not, you will get the following error and won't be " -"able to run the scene: ``Cannot find class XXX for script res://XXX.cs``." +"as the ``.cs`` file. Otherwise, you will get the following error and won't " +"be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" "Ten en cuenta que la clase que deseas adjuntar a tu nodo debe de ser " "nombrada como el archivo ``.cs``. De lo contrario, obtendrás el siguiente " "error y no podrás ejecutar la escena: ``Cannot find class XXX for script " "res://XXX.cs``." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:132 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 msgid "General differences between C# and GDScript" msgstr "Diferencias generales entre C# y GDScript" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:134 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -328,22 +331,24 @@ msgstr "" "convertido en propiedades. En general, la API de C# Godot se esfuerza en ser " "idiomática dentro de lo razonable." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:138 -msgid "For more, see the :ref:`doc_c_sharp_differences` page." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#, fuzzy +msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "" "Para más información, consulta la página :ref:`doc_c_sharp_differences`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 msgid "Current gotchas and known issues" msgstr "Problemas actuales y problemas conocidos" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#, fuzzy msgid "" -"As C# support is quite new to Godot, there are some growing pains and things " -"that still need to be ironed out. Below is a list of the most important " -"issues you should be aware of when diving into C# in Godot, but if in doubt " -"also take a look over the official `issue tracker for Mono issues `_." +"As C# support is quite new in Godot, there are some growing pains and things " +"that need to be ironed out. Below is a list of the most important issues you " +"should be aware of when diving into C# in Godot, but if in doubt, also take " +"a look over the official `issue tracker for Mono issues `_." msgstr "" "Como el soporte de C# es bastante nuevo para Godot, existen algunos " "problemas de desarrollo y asuntos que aún deben ser resueltos. Abajo hay una " @@ -352,59 +357,67 @@ msgstr "" "un vistazo al `rastreador de incidencias para incidencias Mono `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#, fuzzy msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)" +"com/godotengine/godot/issues/12917>`_)." msgstr "" "Como se explicó anteriormente, el proyecto C# no siempre se mantiene " "sincronizado automáticamente cuando las cosas son borradas, renombradas o " "movidas en Godot (`#12917 `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:147 -msgid "Writing editor plugins and tool scripts in C# are not yet supported" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +#, fuzzy +msgid "" +"Writing editor plugins is possible, but it is currently quite convoluted." msgstr "" "La creación de plugins para el editor y scripts en modo tool todavía no está " "soportado por C#" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +msgid "" +"State is currently not saved and restored when hot-reloading, with the " +"exception of exported variables." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#, fuzzy msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " -"Windows and macOS). HTML5, Android, iOS and UWP are not currently supported " -"(`#18364 comment `_)" +"Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " +"(`#20267 `_, `#20268 " +"`_ `#20270 `_ `#20271 `_)." msgstr "" "Los proyectos Mono sólo soportan exportar a plataformas de escritorio " "(Linux, Windows y macOS). HTML5, Android, iOS y UWP no están soportados " "actualmente (`#18364 comment `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 msgid "" "Attached C# scripts should refer to a class that has a class name that " -"matches the file name and is unique within the project assembly (`#7402 " -"comment `_)" +"matches the file name." msgstr "" -"Los scripts C# anexados deben referir a una clase que tenga el mismo nombre " -"que el archivo y además sea único en el proyecto (`#7402 comment `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:152 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 msgid "Performance of C# in Godot" msgstr "Rendimiento de C# en Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:154 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 +#, fuzzy msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot - while generally in the same " -"order of magnitude - is roughly **~4x** that of GDScript in some naive " -"cases. For full performance, C++ is still a little faster; the specifics are " -"going to vary according to your use case. GDScript is likely fast enough for " -"most general scripting workloads. C# is faster, but requires some expensive " -"marshalling when talking to Godot." +"bunnymark>`_, the performance of C# in Godot — while generally in the same " +"order of magnitude — is roughly **~4×** that of GDScript in some naive " +"cases. C++ is still a little faster; the specifics are going to vary " +"according to your use case. GDScript is likely fast enough for most general " +"scripting workloads. C# is faster, but requires some expensive marshalling " +"when talking to Godot." msgstr "" "De acuerdo con algunos datos preliminares `benchmarks `_, el rendimiento de C# en Godot - aunque " @@ -416,16 +429,18 @@ msgstr "" "pero requiere un procedimiento (marshalling) más costoso al comunicarse con " "Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:159 -msgid "Using Nuget packages in Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 +#, fuzzy +msgid "Using NuGet packages in Godot" msgstr "Uso de los paquetes Nuget en Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:161 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 +#, fuzzy msgid "" -"`Nuget `_ Packages can be installed and used with " -"Godot, as with any project. Many IDEs (such as vs code) can add packages " -"directly. They can also be added manually by adding the package reference in " -"the ``.csproj`` file located in the project root:" +"`NuGet `_ packages can be installed and used with " +"Godot, as with any C# project. Many IDEs are able to add packages directly. " +"They can also be added manually by adding the package reference in the ``." +"csproj`` file located in the project root:" msgstr "" "`NuGet `_ Los paquetes pueden ser instalados y " "usados con Godot, como con cualquier proyecto. Muchos IDEs (como VS Code) " @@ -433,11 +448,12 @@ msgstr "" "añadiendo la referencia del paquete en el archivo ``.csproj`` ubicado en la " "raíz del proyecto:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:176 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#, fuzzy msgid "" -"Whenever packages are added or modified, run nuget restore in the root of " -"the project directory, to ensure that the nuget packages will be available " -"for msbuild to use, run::" +"Whenever packages are added or modified, run ``nuget restore`` in the root " +"of the project directory. To ensure that NuGet packages will be available " +"for msbuild to use, run:" msgstr "" "Cada vez que se añadan o modifiquen paquetes, ejecuta nuget restore en la " "raíz del directorio del proyecto, para asegurarte de que los paquetes nuget " diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 04881afb65..1a11b29c48 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 836858dc8c..eb3d2417ec 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index eda7c41efa..ff96b09e28 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index e860a2048b..75a0c31e0f 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 1690645849..de08230302 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 2ca9bea663..2aa6ad70ff 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -245,9 +245,8 @@ msgid "do" msgstr "do" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:170 -#, fuzzy msgid "Reserved for future implementation of ``do... while`` loops." -msgstr "Reservado para futura implementación de bucles do...while." +msgstr "Reservado para futura implementación de bucles ``do... while``." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:172 #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:812 @@ -273,9 +272,8 @@ msgstr "switch" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:176 #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:178 -#, fuzzy msgid "Reserved for future implementation. See match_." -msgstr "Reservado para futura implementación." +msgstr "Reservado para futura implementación. Ver match_." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:178 msgid "case" @@ -1354,12 +1352,11 @@ msgstr "" "si quieres asignar números consecutivos a alguna constante." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:661 -#, fuzzy msgid "" "If you pass a name to the enum, it will put all the keys inside a constant " "dictionary of that name." msgstr "" -"Si le das nombre a la enumeración, todos los valores que esta contenga se " +"Si le das un nombre al enum, todos los valores que este contenga se " "asignarán a un diccionario de constantes con ese nombre." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:684 @@ -2194,6 +2191,9 @@ msgid "" "objects can listen to in a generic way. Create custom signals for a class " "using the ``signal`` keyword." msgstr "" +"Las señales son una forma de enviar mensajes que contienen notificaciones " +"desde un objeto que puede ser escuchado por otros de forma genérica. Crea " +"señales personalizadas para una clase usando la palabra clave ``signal``." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 msgid "" @@ -2201,6 +2201,9 @@ msgid "" "built-in signals of nodes such as :ref:`class_Button` or :ref:" "`class_RigidBody`." msgstr "" +"Estas señales pueden ser conectadas a métodos de la misma forma en la que " +"conectas señales propias de nodos tales como :ref:`class_Button` o :ref:" +"`class_RigidBody`." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1484 msgid "" @@ -2208,6 +2211,9 @@ msgid "" "the custom signal to a method in a separate script, using the :ref:`Object." "connect() ` method:" msgstr "" +"He aquí un ejemplo donde se crea una señal personalizada en un script y en " +"otro se conecta dicha señal a un método, usando a su vez el método ref:" +"`Object.connect() ` method:" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 msgid "" @@ -2217,6 +2223,11 @@ msgid "" "rather than the signal or the method, meaning that each connection has " "unique bindings." msgstr "" +"GDScript puede asociar argumentos a las conexiones entre una señal y un " +"método. Cuando la señal es emitida, llamando así al método conectado, el " +"argumento asociado es pasado al método. Estos argumentos asociados son en " +"realidad específicos a la conexión, en vez de serlos para la señal o el " +"método, queriendo decir que cada conexión tiene asociaciones únicas." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1519 msgid "" @@ -2224,6 +2235,10 @@ msgid "" "signal and a method, binding the button instance to the connection. The " "handler uses the bound argument to print which button instance was pressed." msgstr "" +"He aquí un ejemplo donde se crea una conexión entre la señal ``pressed`` de " +"un botón y un método, asociando la instancia del botón con la conexión. El " +"manejador usa el argumento asociado para imprimir cual instancia del botón " +"fue presionada." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1534 msgid "" @@ -2231,11 +2246,15 @@ msgid "" "` method which broadcasts the signal and " "arguments." msgstr "" +"Las señales son generadas por el método :ref:`Object.emit_signal() " +"` el cual difunde la señal y los argumentos." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1537 msgid "" "Extending a previous example to use all the features of GDScript signals:" msgstr "" +"Extendiendo un ejemplo previo para usar todas las prestaciones de las " +"señales en GDScript:" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1569 msgid "Coroutines with yield" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 2f8845e0cb..84545a2bf6 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index d217a6f596..bae13383e6 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/index.po index d8048e0a8d..7cb042a594 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index ab9706eaf2..7818ae347c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/index.po index ac85ab95d6..384640945f 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 6c5695886b..60dafe1aef 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/index.po index a0f6e7ab4b..d29ba3cf68 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 6978215a56..e21f0c8b8e 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index e4bbd01c86..64136f5b92 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/animations.po index 2b3f55797c..5e74a646e9 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/exporting.po index 2b6f5f456a..2dfaa197ab 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 256d49b9b9..a19bd7a947 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index b1eb553c4b..1de8432847 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po index 76a16872d1..2d0b79022c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po index cdb58725d2..231762c80b 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 0c4f557c03..319062adb5 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index d3dc7b4012..ae9197d76c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/resources.po index 5b53b429dd..9a93a8b523 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 714e469792..20e0d09d85 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 7c4a2694f6..c893619604 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting.po index cc11147405..5bc35d1147 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 0cac9cf3c7..037953e172 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po index 0ec243529f..0df79c32cb 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index b9128cfe77..8b6ca8e5de 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index db05f2c289..43f2a2a64e 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index d2c9295dd7..41ed8c2008 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 0abb28a549..b179cd393b 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index afaf59c655..2c0d19f592 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 7a241141dd..2f859a0caf 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 7c85d95915..57cdc71742 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -209,6 +209,7 @@ msgid "Sprite animation" msgstr "Animación del sprite" #: ../../docs/getting_started/step_by_step/your_first_game.rst:99 +#, fuzzy msgid "" "Click on the ``Player`` node and add an :ref:`AnimatedSprite " "` node as a child. The ``AnimatedSprite`` will handle " @@ -216,7 +217,7 @@ msgid "" "symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames " "` resource, which is a list of the animations it can " "display. To create one, find the ``Frames`` property in the Inspector and " -"click \"\" -> \"New SpriteFrames\". Next, in the same location, click " +"click \"[empty]\" -> \"New SpriteFrames\". Next, in the same location, click " "````, then click \"Open Editor\" to open the \"SpriteFrames\" " "panel:" msgstr "" @@ -256,13 +257,14 @@ msgstr "" "Inspector bajo el título ``Node2D``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:125 +#, fuzzy msgid "" "Finally, add a :ref:`CollisionShape2D ` as a child " "of ``Player``. This will determine the player's \"hitbox\", or the bounds of " "its collision area. For this character, a ``CapsuleShape2D`` node gives the " -"best fit, so next to \"Shape\" in the Inspector, click \"\"\" -> \"New " -"CapsuleShape2D\". Using the two size handles, resize the shape to cover the " -"sprite:" +"best fit, so next to \"Shape\" in the Inspector, click \"[empty]\"\" -> " +"\"New CapsuleShape2D\". Using the two size handles, resize the shape to " +"cover the sprite:" msgstr "" "Finalmente, añade un :ref:`CollisionShape2D ` como " "hijo de ``Player``. Esto determinará el \"hitbox\" del jugador, o los " diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 9ffbf3fb31..b6f91dc305 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index 21811f0b47..cc0c99250e 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index da536b8c42..f716571e8a 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 3f00c8cdfd..4efbcf69aa 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index e73e6e8a2b..934a860aa8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 4fec88ac3e..f9e782b838 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index e6652802e5..f8394b371c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/import_process.po index a9531b14e6..3260a185ac 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index ce456eacc4..74ec97e489 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 0f119d9b61..3f62249dad 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 395b47e943..e4a911e838 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 28021120fa..d796bbc8e8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/index.po index ffbc6b8cb2..162e560ea1 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 481e50eebc..8651079935 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 7a8f5f1fce..4e37008829 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:4 -#, fuzzy msgid "Data preferences" -msgstr "Referencia de shading" +msgstr "Selección de tipos de datos" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:6 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 4fc8f86e05..bc96d24d89 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:4 -#, fuzzy msgid "Godot interfaces" -msgstr "Modificando la interfaz" +msgstr "Interfaces en Godot" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:6 msgid "" @@ -41,9 +40,8 @@ msgid "The rest of this tutorial outlines the various ways of doing all this." msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:16 -#, fuzzy msgid "Acquiring object references" -msgstr "Referencia a un Atributo" +msgstr "Obteniendo referencias a objetos" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:18 msgid "" @@ -65,9 +63,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:114 -#, fuzzy msgid "Note the following:" -msgstr "Añade el siguiente código:" +msgstr "Nota lo siguiente:" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:116 msgid "There are many ways in which a language can load such resources." diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 82d6b49fcb..c24e175529 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:4 -#, fuzzy msgid "Godot notifications" -msgstr "Notificaciones" +msgstr "Notificaciones en Godot" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:6 msgid "" @@ -184,8 +183,8 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:108 msgid "" "One can check for input actions within the input callbacks just the same. If " -"one wants to use delta time, one can fetch it from the :ref:`Performance " -"` singleton as needed." +"one wants to use delta time, one can fetch it from the related deltatime " +"methods as needed." msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:152 diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 8a49863591..75246a6a79 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 5b1975bc3d..e50c0b1cef 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -30,6 +30,13 @@ msgid "" "outlining the best practices should help users feel less confused as they " "further explore Godot's depth." msgstr "" +"Esta serie de tutoriales busca ilustrar el flujo de trabajo recomendado en " +"Godot, es decir las \"mejores practicas\" para definir el API de su propio " +"juego. Godot permite una gran flexibilidad sobre como uno puede diseñar el " +"código de un proyecto y su estructura de escenas. Cada método va a tener sus " +"propias ventajas y desventajas, por eso describir las mejores practicas va a " +"ayudar a que los usuarios se sientan menos confundidos a medida que exploran " +"Godot en mayor profundidad." #: ../../docs/getting_started/workflow/best_practices/introduction_best_practices.rst:13 msgid "" @@ -41,6 +48,13 @@ msgid "" "advantages and disadvantages of each option, and then highlights the best " "course of action depending on the circumstances." msgstr "" +"Esta serie también esta diseñada para ayudar a que los usuarios empiecen a " +"pensar la mejor manera de razonar sobre las mejores practicas. Seria " +"imposible dar un resumen que abarque todo lo que uno debe hacer para " +"cualquier decisión de diseño. Es así que cada articulo separa los problemas " +"en las preguntas fundamentales que plantean, sugiere las soluciones " +"disponibles, analiza las ventajas y desventajas de cada opción, y marca el " +"mejor camino dependiendo de las circunstancias." #: ../../docs/getting_started/workflow/best_practices/introduction_best_practices.rst:21 msgid "" @@ -49,3 +63,7 @@ msgid "" "article. It is from there that the \"best practices\" for the rest of the " "engine become more clear, based on established OOP practices." msgstr "" +"A pesar de que los artículos en esta serie apuntan a temas específicos, es " +"recomendable comenzar con el articulo :ref:`doc_what_are_godot_classes`. Es " +"desde allí que las \"mejores practicas\" para el resto del motor se vuelven " +"más claras, basándose en practicas de POO ya establecidas." diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 11476fc423..3b4c2c14de 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:4 -#, fuzzy msgid "Logic preferences" -msgstr "Referencia de shading" +msgstr "Recomendaciones de lógica" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:6 msgid "" @@ -29,9 +28,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:10 -#, fuzzy msgid "Loading vs. preloading" -msgstr "Cargando escenas" +msgstr "Cargar (load) vs. pre-cargar (preload)" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:12 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 82083d3f70..f864c65b2e 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,9 +83,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:44 -#, fuzzy msgid "**Advantages:** same as the Object." -msgstr "**Ventajas:**" +msgstr "**Ventajas:** las mismas que Object." #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:46 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index d71ef9cf12..e0b7db6abd 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:4 -#, fuzzy msgid "Scene organization" -msgstr "Organización del proyecto" +msgstr "Organización de la escena" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:6 msgid "" @@ -211,9 +210,8 @@ msgid "`YAGNI `_" msgstr "" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:247 -#, fuzzy msgid "Choosing a node tree structure" -msgstr "Estructura de código" +msgstr "Eligiendo una estructura de árbol de nodos" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:249 msgid "" @@ -395,9 +393,8 @@ msgid "Instantiate and add the new room." msgstr "" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:345 -#, fuzzy msgid "Re-add the player." -msgstr "El jugador" +msgstr "Agrega nuevamente el jugador." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:347 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index e446f6ffc5..a089d0e628 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -61,9 +61,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:64 -#, fuzzy msgid "Named types" -msgstr "Tipos de Shaders" +msgstr "Tipos con nombre" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:66 msgid "" @@ -78,28 +77,24 @@ msgid "Know the base type of the script they would like to use." msgstr "" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:73 -#, fuzzy msgid "Create an instance of that base type." -msgstr "Creación de nodos" +msgstr "Crear una instancia de un tipo base." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:75 -#, fuzzy msgid "Add the script to the node." -msgstr "Agrega este código a la función:" +msgstr "Agrega el script al nodo." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:77 msgid "(Drag-n-drop method)" msgstr "" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:79 -#, fuzzy msgid "Find the script in the FileSystem dock." -msgstr "Ejecuta el script en el editor." +msgstr "Encuentra el script en el panel de Sistema de Archivos." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:81 -#, fuzzy msgid "Drag and drop the script onto the node in the Scene dock." -msgstr "Escribir un script que pueda acceder a otros nodos de la escena." +msgstr "Arrastre el script hasta el nodo en el panel de escenas." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:83 msgid "(Property method)" @@ -116,9 +111,8 @@ msgid "Select \"Load\" from the dropdown." msgstr "" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:89 -#, fuzzy msgid "Select the script from the file dialog." -msgstr "Ejecuta el script en el editor." +msgstr "Selecciona el script en el diálogo de selección de archivo." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:91 msgid "" @@ -129,9 +123,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:96 -#, fuzzy msgid "There are two systems for registering types..." -msgstr "Hay 6 tipos de patrones:" +msgstr "Existen dos modos de registrar tipos..." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:98 msgid "`Custom Types `" @@ -183,9 +176,8 @@ msgid "Editor and runtime accessible." msgstr "" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:119 -#, fuzzy msgid "Displays inheritance relationships in full." -msgstr "La herencia múltiple no está permitida." +msgstr "Muestra las relaciones de herencia de manera completa." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:121 msgid "" @@ -206,9 +198,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:132 -#, fuzzy msgid "Godot 3.1+ only." -msgstr "En Godot 3.1:" +msgstr "Sólo en Godot 3.1+." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:134 msgid "" @@ -243,9 +234,8 @@ msgid "Conclusion" msgstr "Conclusión" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:153 -#, fuzzy msgid "In the end, the best approach is to consider the following:" -msgstr "A lo largo del curso de esta serie de tutoriales, cubriremos cómo:" +msgstr "El mejor enfoque consiste en considerar lo siguiente:" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:155 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 71ee03a516..331ee6ec53 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:4 msgid "What are Godot classes really?" -msgstr "" +msgstr "¿Qué son realmente las clases en Godot?" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:6 msgid "" @@ -28,6 +28,10 @@ msgid "" "design. *How* they do this may not be clear to beginner or intermediate " "users though." msgstr "" +"Godot ofrece principalmente dos métodos para crear tipos: scripts y escenas. " +"Ambos representan una \"clase\" ya que Godot se meneja alrededor de un " +"diseño Orientado a Objetos. Sin embargo, *cómo* lo hacen, puede no ser claro " +"para los usuarios principiantes o intermedios." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:11 msgid "" @@ -36,6 +40,10 @@ msgid "" "they are resources that tell the engine a sequence of initializations to " "perform on an engine class." msgstr "" +"Godot Engine provee clases listas para usar (como :ref:`Node `), " +"pero los tipos creados por el usuario no son realmente clases. Por el " +"contrario, son recursos que le dicen al motor una secuencia de indicaciones " +"para realizar en una clase del motor." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:16 msgid "" @@ -44,25 +52,27 @@ msgid "" "class information (also called \"reflection\"). Things stored in the ClassDB " "include, among other things..." msgstr "" +"Las clases internas de Godot tienen métodos que registran los datos de una " +"clase mediante :ref:`ClassDB `. Esta base de datos provee " +"acceso a la información de la clase en tiempo de ejecución (algo también " +"llamado \"reflección\"). Las cosas guardadas en ClassDB incluyen, entre " +"otras cosas..." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:21 -#, fuzzy msgid "properties" -msgstr "Propiedades de los nodos" +msgstr "Propiedades" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:23 msgid "methods" -msgstr "" +msgstr "métodos" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:25 -#, fuzzy msgid "constants" msgstr "Constantes" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:27 -#, fuzzy msgid "signals" -msgstr "signal" +msgstr "señales" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:29 msgid "" @@ -73,6 +83,12 @@ msgid "" "a static `_bind_methods()` function that describes what C++ content it " "registers to the database and how." msgstr "" +"Además, ClassDB es lo que los Objetos usan para hacer chequeos cuando " +"realizar alguna operación. ¿Acceder una propiedad? ¿Invocar un método? " +"¿Emitir una señal? Va a chequear los registros de la base de datos (y los " +"registros de los tipos base del Objeto) para ver si el Objeto soporta la " +"operación. Cada Objeto de C++ define una función estática `_bind_methods()` " +"que describe que contenido de C++ registra en la base de datos y como." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:36 msgid "" @@ -81,6 +97,11 @@ msgid "" "data to be appended to an object's data. That way, users could inject their " "own properties and methods into the engine's Object query requests." msgstr "" +"Entonces, si el motor provee todos estos datos al iniciar ¿cómo un usuario " +"define sus propios datos? Seria bueno si los usuarios pudiesen definir un " +"conjunto customizado de datos para agregarse a los de un objeto. De esa " +"manera los usuario podrían inyectar sus propias propiedades y métodos en los " +"pedidos de búsqueda de los Objetos del motor." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:41 msgid "" @@ -151,9 +172,8 @@ msgid "It helps to define..." msgstr "" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:121 -#, fuzzy msgid "what objects are available to the script?" -msgstr "El papel del script" +msgstr "qué objetos son accesibles para el script?" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:123 msgid "how are they organized?" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 3e8fde2343..096d498ac8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -96,6 +96,8 @@ msgid "" "Linux and macOS users will also need to install `WINE `_ to use rcedit." msgstr "" +"Los usuarios de Linux y macOS también necesitarán instalar `WINE `_ para usar rcedit." #: ../../docs/getting_started/workflow/export/changing_application_icon_for_windows.rst:49 msgid "" @@ -128,6 +130,8 @@ msgstr "Probando el resultado" msgid "" "You can now export the project. If it worked correctly, you should see this:" msgstr "" +"Ahora puedes exportar el proyecto. Si no se ha producido ningún problema, " +"entonces deberías ver esto:" #: ../../docs/getting_started/workflow/export/changing_application_icon_for_windows.rst:69 msgid "ICO file requirements" @@ -158,6 +162,8 @@ msgid "" "Your ICO file should at least contain icons in the following resolutions: " "16×16, 48×48 and 256×256." msgstr "" +"Tu archivo ICO debe contener iconos en, al menos, las siguientes " +"resoluciones: 16×16, 48×48 and 256×256." #: ../../docs/getting_started/workflow/export/changing_application_icon_for_windows.rst:82 msgid "" @@ -174,3 +180,5 @@ msgid "" "It is also possible to convert a PNG image to an hiDPI-friendly ICO file " "using this `ImageMagick `_ command:" msgstr "" +"Es también posible convertir una imagen PNG a un archivo ICO compatible con " +"hiDPI usando este comando de `ImageMagick `_:" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index 5d0aab3107..c462672fbe 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -148,6 +148,8 @@ msgid "" "Uploading an APK to Google's Play Store requires you to sign using a non-" "debug keystore file; such file can be generated like this:" msgstr "" +"Subir un APK a Google Play Store requiere que sea firmado usando un archivo " +"keystore non-debug, el cual puede generarse así:" #: ../../docs/getting_started/workflow/export/exporting_for_android.rst:73 msgid "" @@ -156,24 +158,35 @@ msgid "" "guides to learn more about `APK signing `__." msgstr "" +"El keystore y su clave son usados para verificar su identidad como " +"desarrollador ¡Recuerde la contraseña y guardela en un lugar seguro! Utilice " +"las guías de Desarrollador Android de Google para aprender más sobre `firmar " +"paquetes APK `__" #: ../../docs/getting_started/workflow/export/exporting_for_android.rst:76 msgid "Now fill in the following forms in your Android Export Presets:" msgstr "" +"Ahora rellena los siguientes formularios en tus opciones predeterminadas de " +"exportación Android:" #: ../../docs/getting_started/workflow/export/exporting_for_android.rst:80 msgid "Release: Enter the path to the keystore file you just generated." msgstr "" +"Lanzamiento: Introduce la dirección a el archivo de almacén de claves que " +"acabas de generar." #: ../../docs/getting_started/workflow/export/exporting_for_android.rst:81 msgid "Release User: Replace with the key alias." -msgstr "" +msgstr "Usuario de lanzamiento : Reemplaza con el alias de la llave." #: ../../docs/getting_started/workflow/export/exporting_for_android.rst:82 msgid "" "Release Password: Key password. Note that the keystore password and the key " "password currently have to be the same." msgstr "" +"Contraseña de lanzamiento: contraseña de la llave. Ten en cuenta que la " +"contraseña del almacén de datos y la contraseña de la llave tienen que ser " +"iguales." #: ../../docs/getting_started/workflow/export/exporting_for_android.rst:84 msgid "" @@ -181,9 +194,14 @@ msgid "" "Version Control System, it is a good idea to remove it from public " "repositories." msgstr "" +"**Ahora tu archivo export_presets.cfg contiene información sensible;** si " +"estás usando un sistema de control de versiones, es una buena idea removerlo " +"de repositorios públicos." #: ../../docs/getting_started/workflow/export/exporting_for_android.rst:86 msgid "" "Don't forget to disable the ``Export With Debug`` button while choosing the " "APK's name." msgstr "" +"No olvides deshabilitar el botón ``Exportar con Depuración`` al seleccionar " +"el nombre del APK." diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 3479f8c88d..841280584d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index f677df0607..531831c37c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 0ba387dbde..58286c3e29 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index bbc7f68e7c..0105678513 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,7 +27,7 @@ msgid "" "This requires support for `WebAssembly `__ and " "`WebGL `__ in the user's browser." msgstr "" -"La exportación a HTML5 permite publicar juegos hechos en Godot Engine en el " +"Exportar a HTML5 permite publicar juegos hechos en Godot Engine en el " "navegador. Esto requiere soporte para las tecnologías recientes `WebAssembly " "`__ y `WebGL 2.0 `__ en el navegador del usuario." @@ -38,6 +38,9 @@ msgid "" "`F12`, to view **debug information** like JavaScript, engine, and WebGL " "errors." msgstr "" +"Usa la consola de desarrollo integrada en el navegador, usualmente se abre " +"presionando :kbd:`F12`, para ver **información de depuración** como " +"JavaScript, el motor, y errores de WebGL." #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:15 msgid "" @@ -50,30 +53,36 @@ msgstr "" "``file://``. Para evitar esto, utiliza un servidor local." #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:19 -#, fuzzy msgid "" "Python offers an easy method to start a local server. Use ``python -m " "SimpleHTTPServer`` with Python 2 or ``python -m http.server`` with Python 3 " "to serve the current working directory at ``http://localhost:8000``." msgstr "" -"``python -m http.server`` con Python 3, ejecutará el servidor en el " -"directorio de trabajo actual, accesible en ``http://localhost:8000``." +"Python ofrece un método fácil de comenzar un servidor local. Usa ``python -m " +"SimpleHTTPServer`` con Python 2 o ``python -m http.server`` con Python 3, " +"ejecutará el servidor en el directorio de trabajo actual, accesible en " +"``http://localhost:8000``." #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:25 msgid "WebGL 2" -msgstr "" +msgstr "WebGL 2" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:27 msgid "" "Until the *OpenGL ES 3* renderer is removed from Godot in favor of *Vulkan*, " "HTML5 export uses *WebGL 2* when the *GLES3* option selected." msgstr "" +"Hasta que el renderizador *OpenGL ES 3* sea eliminado de Godot a favor de " +"*Vulkan*, exportar a HTML5 usa *WebGL 2* cuando la opción *GLES3* ha sido " +"seleccionada." #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:30 msgid "" "Usage of WebGL 2 is not recommended due to its expected removal from Godot " "without replacement." msgstr "" +"El uso de WebGL 2 no es recomendado dado a que se espera sea removido de " +"Godot sin un remplazo." #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:33 msgid "" @@ -91,6 +100,8 @@ msgstr "" msgid "" "Godot's WebGL 2 renderer has issues with 3D and is no longer maintained." msgstr "" +"El renderizador WebGL 2 de Godot tiene problemas con el 3D y ha dejado de " +"ser mantenido." #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:41 msgid "Limitations" @@ -162,16 +173,23 @@ msgid "" "engine is started from within a valid input event handler. This requires :" "ref:`customization of the HTML page `." msgstr "" +"Por la misma razón, la opción de proyecto a pantalla completa no funciona a " +"menos que el motor sea lanzado desde un manejador de eventos de entrada " +"válido. Esto requiere :ref:`customizar la página HTML " +"`." #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:74 msgid "Audio autoplay" -msgstr "" +msgstr "Reproducción automática de audio" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:76 msgid "" "Chrome restricts how websites may play audio. It may be necessary for the " "player to click or tap or press a key to enable audio." msgstr "" +"Chrome restringe como las páginas web pueden reproducir sonido. Puede que " +"sea necesario para el jugador hacer clic, tocar la pantalla o presionar un " +"botón para habilitar el sonido." #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:79 msgid "" @@ -179,14 +197,17 @@ msgid "" "policies `__." msgstr "" +"Google ofrece información adicional acerca de su `política de reproducción " +"automática de Web Audio `__." #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:83 msgid ":ref:`class_HTTPClient` and :ref:`class_HTTPRequest`" -msgstr "" +msgstr ":ref:`class_HTTPClient` y :ref:`class_HTTPRequest`" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:85 msgid "The HTTP classes have several restrictions on the HTML5 platform:" -msgstr "" +msgstr "Las clases HTTP tiene varias restricciones en la plataforma HTML5:" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:87 msgid "Accessing or changing the ``StreamPeer`` is not possible" @@ -235,7 +256,7 @@ msgstr "" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:102 msgid "Boot splash is not displayed" -msgstr "" +msgstr "La pantalla de inicio no es mostrada" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:104 msgid "" @@ -243,6 +264,10 @@ msgid "" "However, the image is exported as a PNG file, so :ref:`custom HTML pages " "` can display it." msgstr "" +"La página HTML por defecto no muestra la pantalla de inicio mientras se " +"carga. Sin embargo, la imagen es exportada como un archivo PNG, así :ref:" +"`las páginas HTML customizadas ` pueden " +"mostrarla." #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:109 msgid "Unimplemented functionality" @@ -360,6 +385,8 @@ msgid "" "Delivering the WebAssembly module (``.wasm``) with a MIME-type other than :" "mimetype:`application/wasm` can prevent some start-up optimizations." msgstr "" +"Emitir el modulo WebAssembly (``.wasm``) con un tipo MIME diferente a :" +"mimetype:`application/wasm` puede evitar algunas optimizaciones de arranque." #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:155 msgid "" @@ -475,6 +502,9 @@ msgid "" "GDScript's multi-line strings, surrounded by 3 quotes ``\"\"\"`` as in " "``my_func3()`` above, are useful to keep JavaScript code readable." msgstr "" +"Los strings multilinea de GDScript, rodeados por 3 comillas dobles ``" +"\"\"\"`` como arriba en ``my_func3()``, son utiles para mantener el código " +"JavaScript más legible." #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:223 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 60850b28c2..a1528260e8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -245,6 +245,11 @@ msgid "" "file in the directory of the games executable. The PCK file contains a " "“mod_scene.tscn” test scene in its root." msgstr "" +"Para importar un archivo PCK, se usa una sola linea. Ten en cuenta que no " +"hay errores o excepciones si la importación falla. En su lugar, podría haber " +"que crear código de validación como una capa extra. El ejemplo siguiente " +"espera un archivo “mod.pck” en el directorio del ejecutable del juego. El " +"archivo contiene una escena de prueba “mod_scene.tscn” en su raíz." #: ../../docs/getting_started/workflow/export/exporting_pcks.rst:117 msgid "" @@ -274,3 +279,8 @@ msgid "" "that purpose. Godot should make that process smooth regardless of which " "route a developer pursues." msgstr "" +"Este tutorial debería ilustrar que tan fácil es añadir mods, parches o DLCs " +"a un juego. Lo más importante es identificar como se planea distribuir " +"contenido futuro para el juego y desarrollar un flujo de trabajo que es " +"apropiado para ese propósito. Godot debería de eso un proceso simple sin " +"importar cual ruta el desarrolador decide seguir." diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 21036b40b8..89c009c4a2 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index ebb45f59fc..08d5afdb1d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -61,6 +61,8 @@ msgstr "" msgid "" "Whether the project is running from the editor or a \"standalone\" binary." msgstr "" +"Si el proyecto está corriendo desde el editor o como un binario " +"'independiente'." #: ../../docs/getting_started/workflow/export/feature_tags.rst:18 msgid "Many more things." @@ -154,7 +156,7 @@ msgstr "**X11**" #: ../../docs/getting_started/workflow/export/feature_tags.rst:50 msgid "Running on X11 (Linux/BSD desktop)" -msgstr "" +msgstr "Corriendo sobre X11 (Linux/BSD en escritorio)" #: ../../docs/getting_started/workflow/export/feature_tags.rst:52 msgid "**Server**" @@ -162,7 +164,7 @@ msgstr "**Server**" #: ../../docs/getting_started/workflow/export/feature_tags.rst:52 msgid "Running on the headless server platform" -msgstr "" +msgstr "Ejecución en la plataforma de servidor sin interfaz gráfica" #: ../../docs/getting_started/workflow/export/feature_tags.rst:54 msgid "**debug**" @@ -190,7 +192,7 @@ msgstr "Ejecutando en una compilación con editor" #: ../../docs/getting_started/workflow/export/feature_tags.rst:60 msgid "**standalone**" -msgstr "" +msgstr "**independiente**" #: ../../docs/getting_started/workflow/export/feature_tags.rst:60 msgid "Running on a non-editor build" @@ -222,7 +224,7 @@ msgstr "Ejecutando en una compilación de 64 bits" #: ../../docs/getting_started/workflow/export/feature_tags.rst:68 msgid "**x86**" -msgstr "" +msgstr "**x86**" #: ../../docs/getting_started/workflow/export/feature_tags.rst:68 msgid "Running on a 32-bit x86 build" @@ -238,7 +240,7 @@ msgstr "Ejecutando en una versión de 64 bits ARM" #: ../../docs/getting_started/workflow/export/feature_tags.rst:72 msgid "**arm**" -msgstr "" +msgstr "**arm**" #: ../../docs/getting_started/workflow/export/feature_tags.rst:72 msgid "Running on a 32-bit ARM build" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/index.po index 63f78fc305..be237e3342 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 3952fba292..f602b461ea 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/index.po index 3846ccdbda..c3a6882286 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/index.po index d837cf070c..9e3b06bd03 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 3dc019f9c7..601a5a66c0 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/index.po b/sphinx/po/es/LC_MESSAGES/index.po index 00d3904fd0..d7a4166b00 100644 --- a/sphinx/po/es/LC_MESSAGES/index.po +++ b/sphinx/po/es/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index c76b25b8b5..c80ea38585 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po index 83a3af371a..f84d1dc270 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po index 70ddda9ba8..2d30980f22 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po index 3aa3f77c17..948dcedd0c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po index 9013e3e134..4b98e28b23 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index e57a1a5aa6..9aee63f726 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po index 2a43a6ddb8..aa7f74b603 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index be94a1b682..889410532b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po index cc129bb1fe..ca686ef956 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index f048582663..0dc00509c1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 1d69c32296..aca502714c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po index afda32dab1..158489bcec 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 2fb78d7ebb..1d400aee75 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index c1ff3b69f2..62f41c0465 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index d3bab2950c..f7330a9499 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 80a74a5312..3115f2f27a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 6f23a064ac..da35614316 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 0f958f9633..700092969a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 32bb0e05b2..1f62cabf5e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index a3e3821994..3a3d02a957 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/gi_probes.po index b3aaaece62..614a079d8f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 5e07bcc83f..8785e55a12 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po index b0ea040e07..697332d852 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 88e02fa613..8fe7da9773 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 47d8334133..d8aaf8db6e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/reflection_probes.po index b6bc448864..4ea9e427af 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/spatial_material.po index 4f01961de1..1aa020e215 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 51d8b40d6b..6c8192c97b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index d129797cac..cd4f89e2a8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po index 4eda4a12c5..a643cde034 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po new file mode 100644 index 0000000000..7f8c751873 --- /dev/null +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -0,0 +1,403 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: es\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:4 +#, fuzzy +msgid "Animating thousands of fish with MeshInstance" +msgstr "Animar la pérdida de vida con el nodo Tween" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:6 +msgid "" +"This tutorial explores a technique used in the game `ABZU `_ for rendering and " +"animating thousands of fish using vertex animation and static mesh " +"instancing." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:10 +msgid "" +"In Godot, this can be accomplished with a custom :ref:`Shader " +"` and a :ref:`MultiMeshInstance `. " +"Using the following technique you can render thousands of animated objects, " +"even on low end hardware." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:14 +msgid "" +"We will start by animating one fish. Then, we will see how to extend that " +"animation to thousands of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:18 +#, fuzzy +msgid "Animating one Fish" +msgstr "Animaciones" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:20 +msgid "" +"We will start with a single fish. Load your fish model into a :ref:" +"`MeshInstance ` and add a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:23 +msgid "" +"Here is the fish we will be using for the example images, you can use any " +"fish model you like." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:27 +msgid "" +"The fish model in this tutorial is made by `QuaterniusDev `_ and is shared with a creative commons license. CC0 1.0 Universal (CC0 " +"1.0) Public Domain Dedication https://creativecommons.org/publicdomain/" +"zero/1.0/" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:31 +msgid "" +"Typically, you would use bones and a :ref:`Skeleton ` to " +"animate objects. However, bones are animated on the CPU and so you end " +"having to calculate thousands of operations every frame and it becomes " +"impossible to have thousands of objects. Using vertex animation in a vertex " +"shader, you avoid using bones and can instead calculate the full animation " +"in a few lines of code and completely on the GPU." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:37 +msgid "The animation will be made of four key motions:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:39 +msgid "A side to side motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:40 +msgid "A pivot motion around the center of the fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:41 +msgid "A panning wave motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:42 +msgid "A panning twist motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:44 +msgid "" +"All the code for the animation will be in the vertex shader with uniforms " +"controlling the amount of motion. We use uniforms to control the strength of " +"the motion so that you can tweak the animation in editor and see the results " +"in real time, without the shader having to recompile." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:48 +msgid "" +"All the motions will be made using cosine waves applied to ``VERTEX`` in " +"model space. We want the vertices to be in model space so that the motion is " +"always relative to the orientation of the fish. For example, side-to-side " +"will always be move the fish back and forth in its left to right direction, " +"instead of on the ``x`` axis in the world orientation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:53 +msgid "" +"In order to control the speed of the animation, we will start by defining " +"our own time variable using ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:60 +msgid "" +"The first motion we will implement is the side to side motion. It can be " +"made by offsetting ``VERTEX.x`` by ``cos`` of ``TIME``. Each time the mesh " +"is rendered, all the vertices will move to the side by the amount of " +"``cos(time)``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:69 +#, fuzzy +msgid "The resulting animation should look something like this:" +msgstr "El contador de esmeraldas debería verse así" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:73 +msgid "" +"Next, we add the pivot. Because the fish is centered at (0, 0), all we have " +"to do is multiply ``VERTEX`` by a rotation matrix for it to rotate around " +"the center of the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:76 +msgid "We construct a rotation matrix like so:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:85 +msgid "" +"And then we apply it in the ``x`` and ``z`` axes by multiplying it by " +"``VERTEX.xz``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:91 +#, fuzzy +msgid "With only the pivot applied you should see something like this:" +msgstr "Si seleccionas ambos nodos, deberías ver algo como esto" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:95 +msgid "" +"The next two motions need to pan down the spine of the fish. For that, we " +"need a new variable, ``body``. ``body`` is a float that is ``0`` at the tail " +"of the fish and ``1`` at its head." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:102 +msgid "" +"The next motion is a cosine wave that moves down the length of the fish. To " +"make it move along the spine of the fish, we offset the input to ``cos`` by " +"the position along the spine, which is the variable we defined above, " +"``body``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:111 +msgid "" +"This looks very similar to the side to side motion we defined above, but in " +"this one, by using ``body`` to offset ``cos`` each vertex along the spine " +"has a different position in the wave making it look like a wave is moving " +"along the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:117 +msgid "" +"The last motion is the twist, which is a panning roll along the spine. " +"Similarly to the pivot, we first construct a rotation matrix." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:126 +msgid "" +"We apply the rotation in the ``xy`` axes so that the fish appears to roll " +"around its spine. For this to work, the fishes spine needs to be centered on " +"the ``z`` axis." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:133 +#, fuzzy +msgid "Here is the fish with twist applied:" +msgstr "Aquí está el código de ejemplo de GDScript:" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:137 +msgid "" +"If we apply all these motions one after another, we get a fluid jelly-like " +"motion." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:141 +msgid "" +"Normal fish swim mostly with the back half of their body. Accordingly, we " +"need to limit the panning motions to the back half of the fish. To do this, " +"we create a new variable, ``mask``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:144 +msgid "" +"``mask`` is a float that goes from ``0`` at the front of the fish to ``1`` " +"at the end using ``smoothstep`` to control the point at which the " +"transition from ``0`` to ``1`` happens." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:152 +msgid "Below is an image of the fish with ``mask`` used as ``COLOR``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:156 +msgid "" +"For the wave, we multiply the motion by ``mask`` which will limit it to the " +"back half." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:163 +msgid "" +"In order to apply the mask to the twist, we use ``mix``. ``mix`` allows us " +"to mix the vertex position between a fully rotated vertex and one that is " +"not rotated. We need to use ``mix`` instead of multiplying ``mask`` by the " +"rotated ``VERTEX`` because we are not adding the motion to the ``VERTEX`` we " +"are replacing the ``VERTEX`` with the rotated version. If we multiplied that " +"by ``mask`` we would shrink the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:174 +msgid "Putting the four motions together gives us the final animation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:178 +msgid "" +"Go ahead and play with the uniforms in order to alter the swim cycle of the " +"fish. You will find that you can create a wide variety of swim styles using " +"these four motions." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:182 +msgid "Making a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:184 +#, fuzzy +msgid "" +"Godot makes it easy to render thousands of the same object using a " +"MultiMeshInstance node." +msgstr "Godot facilita la creación de recursos personalizados en el Inspector." + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:186 +msgid "" +"A MultiMeshInstance node is created and used the same way you would make a " +"MeshInstance node. For this tutorial, we will name the MultiMeshInstance " +"node ``School``, because it will contain a school of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:190 +msgid "" +"Once you have a MultiMeshInstance add a :ref:`MultiMesh `, " +"and to that MultiMesh add your :ref:`Mesh ` with the shader from " +"above." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:193 +msgid "" +"MultiMeshes draw your Mesh with three additional per-instance properties: " +"Transform (rotation, translation, scale), Color, and Custom. Custom is used " +"to pass in 4 multi-use variables using a :ref:`Color `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:197 +msgid "" +"``instance_count`` specifies how many instances of the mesh you want to " +"draw. For now, leave ``instance_count`` at ``0`` because you cannot change " +"any of the other parameters while ``instance_count`` is larger than ``0``. " +"We will set ``instance count`` in GDScript later." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:201 +msgid "" +"``transform_format`` specifies whether the transforms used are 3D or 2D. For " +"this tutorial, select 3D." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:203 +msgid "" +"For both ``color_format`` and ``custom_data_format`` you can choose between " +"``None``, ``Byte``, and ``Float``. ``None`` means you won't be passing in " +"that data (either a per-instance ``COLOR`` variable, or ``INSTANCE_CUSTOM``) " +"to the shader. ``Byte`` means each number making up the color you pass in " +"will be stored with 8 bits while ``Float`` means each number will be stored " +"in a floating point number (32 bits). ``Float`` is slower but more precise, " +"``Byte`` will take less memory and be faster, but you may see some visual " +"artifacts." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:210 +msgid "Now, set ``instance_count`` to the number of fish you want to have." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:212 +msgid "Next we need to set the per-instance transforms." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:214 +msgid "" +"There are two ways to set per-instance transforms for MultiMeshes. The first " +"is entirely in editor and is described in the :ref:`MultiMeshInstance " +"tutorial `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:217 +msgid "" +"The second is to loop over all the instances and set their transforms in " +"code. Below, we use GDScript to loop over all the instances and set their " +"transform to a random position." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:227 +msgid "" +"Running this script will place the fish in random positions in a box around " +"the position of the MultiMeshInstance." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:230 +msgid "" +"If performance is an issue for you, try running the scene with GLES2 or with " +"fewer fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:232 +msgid "" +"Notice how all the fish are all in the same position in their swim cycle? " +"It makes them look very robotic. The next step is to give each fish a " +"different position in the swim cycle so the entire school looks more organic." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:237 +msgid "Animating a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:239 +msgid "" +"One of the benefits of animating the fish using ``cos`` functions is that " +"they are animated with one parameter, ``time``. In order to give each fish a " +"unique position in the swim cycle, we only need to offset ``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:243 +msgid "" +"We do that by adding the per-instance custom value ``INSTANCE_CUSTOM`` to " +"``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:249 +msgid "" +"Next, we need to pass a value into ``INSTANCE_CUSTOM``. We do that by adding " +"one line into the ``for`` loop from above. In the ``for`` loop we assign " +"each instance a set of four random floats to use." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:257 +msgid "" +"Now the fish all have unique positions in the swim cycle. You can give them " +"a little more individuality by using ``INSTANCE_CUSTOM`` to make them swim " +"faster or slower by multiplying by ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:266 +msgid "" +"You can even experiment with changing the per-instance color the same way " +"you changed the per-instance custom value." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:269 +msgid "" +"One problem that you will run into at this point is that the fish are " +"animated, but they are not moving. You can move them by updating the per-" +"instance transform for each fish every frame. Although doing so will be " +"faster then moving thousands of MeshInstances per frame, it is still likely " +"to be slow." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:274 +msgid "" +"In the next tutorial we will cover how to use :ref:`Particles " +"` to take advantage of the GPU and move each fish around " +"individually while still receiving the benefits of instancing." +msgstr "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po new file mode 100644 index 0000000000..c04a17c523 --- /dev/null +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -0,0 +1,176 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: es\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:4 +msgid "Controlling thousands of fish with Particles" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:6 +msgid "" +"The problem with :ref:`MeshInstances ` is that it is " +"expensive to update their transform array. It is great for placing many " +"static objects around the scene. But it is still difficult to move the " +"objects around the scene." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:10 +msgid "" +"To make each instance move in an interesting way we will use a :ref:" +"`Particles ` node. Particles take advantage of GPU " +"acceleration by computing and setting the per-instance information in a :ref:" +"`Shader `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:14 +msgid "" +"Particles are not available in GLES2, instead use :ref:`CPUParticles " +"`, which do the same thing as Particles, but do not " +"benefit from GPU acceleration." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:17 +msgid "" +"First create a Particles node. Then, under \"Draw Passes\" set the " +"Particle's \"Draw Pass 1\" to your :ref:`Mesh `. Then under " +"\"Process Material\" create a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:21 +msgid "Set the ``shader_type`` to ``particles``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:27 +#, fuzzy +msgid "Then add the following two functions:" +msgstr "Hay las siguientes advertencias:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:51 +msgid "" +"These functions come from the default :ref:`ParticlesMaterial " +"`. They are used to generate a random number from " +"each particle's ``RANDOM_SEED``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:54 +msgid "" +"A unique thing about particle shaders is that some of the built-in variables " +"are saved across frames. ``TRANSFORM``, ``COLOR``, and ``CUSTOM`` can all be " +"accessed in the Spatial shader of the mesh, and also in the particle shader " +"the next time it is run." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:58 +msgid "" +"Next, setup your ``vertex`` function. Particles shaders only contain a " +"vertex function and no others." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:61 +msgid "" +"First we will distinguish between code that needs to be run only when the " +"particle system starts and code that should always run. We want to give each " +"fish a random position and a random animation offset when the system is " +"first run so we wrap that code in an ``if`` statement that checks the built-" +"in variable ``RESTART`` which becomes true for one frame when the particle " +"system is restarted." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:66 +msgid "From a high level, this looks like:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:78 +msgid "" +"Next, we need to generate 4 random numbers: 3 to create a random position " +"and one for the random offset of the swim cycle." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:81 +msgid "" +"First, generate 4 seeds inside the ``RESTART`` block using the ``hash`` " +"function provided above:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:90 +msgid "" +"Then, use those seeds to generate random numbers using ``rand_from_seed``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:99 +msgid "" +"Finally, assign ``position`` to ``TRANSFORM[3].xyz``, which is the part of " +"the transform that holds the position information." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:106 +msgid "Remember, all this code so far goes inside the ``RESTART`` block." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:108 +msgid "" +"The vertex shader for your mesh can stay the exact same as it was in the " +"previous tutorial." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:110 +msgid "" +"Now you can move each fish individually each frame, either by adding to the " +"``TRANSFORM`` directly or by writing to ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:113 +msgid "Let's transform the fish by setting their ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:119 +msgid "" +"This is the most basic way to set ``VELOCITY`` every particle (or fish) will " +"have the same velocity." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:121 +msgid "" +"Just by setting ``VELOCITY`` you can make the fish swim however you want. " +"For example, try the code below." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:128 +msgid "This will give each fish a unique speed between ``2`` and ``10``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:130 +msgid "" +"If you used ``CUSTOM.y`` in the last tutorial, you can also set the speed of " +"the swim animation based on the ``VELOCITY``. Just use ``CUSTOM.y``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:137 +#, fuzzy +msgid "This code gives you the following behavior:" +msgstr "El objeto tiene sólo los siguientes métodos:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:141 +msgid "" +"Using a ParticlesMaterial you can make the fish behavior as simple or " +"complex as you like. In this tutorial we only set Velocity, but in your own " +"Shaders you can also set ``COLOR``, rotation, scale (through ``TRANSFORM``). " +"Please refer to the :ref:`Particles Shader Reference ` " +"for more information on particle shaders." +msgstr "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/index.po new file mode 100644 index 0000000000..852e26eac7 --- /dev/null +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -0,0 +1,23 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: es\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/index.rst:2 +#, fuzzy +msgid "Animating thousands of objects" +msgstr "Transformación de la animación de todo tipo de objetos" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 39b661ba2c..76442b0da3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po index cf763bbf5e..882e771c3e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po index 72d4f6b156..569e12fc9a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po index ce24207b79..7e4b785daf 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction_2d.po index eb682f5dd1..954f04fe2b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/index.po index 974d224d7e..654384fc0a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 6d049ba596..da59268cad 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index c458546e13..1e7d6047ec 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -44,7 +44,6 @@ msgid "|image0|" msgstr "|image0|" #: ../../docs/tutorials/assetlib/using_assetlib.rst:18 -#, fuzzy msgid "" "At the top, you see the **header**, which takes you to various other parts " "of the AssetLib - at the moment, it's empty, as we are not logged in." diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index becb1d51e4..891f551c77 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,7 +37,6 @@ msgstr "" "oficial de Godot `_." #: ../../docs/tutorials/assetlib/what_is_assetlib.rst:11 -#, fuzzy msgid "" "On the surface, the Asset Library might look and function similar to asset " "stores available for other engines, such as Unity's Asset Store, or Unreal " @@ -46,9 +45,9 @@ msgid "" "distributed under non-free, proprietary licenses, limiting what you can do " "with them." msgstr "" -"En apariencia, la Biblioteca de Assets podría parecerse y funcionar de forma " -"similar a las tiendas de asset disponibles para otros motores, como Unity's " -"Asset Store, o Unreal Engine's Marketplace, donde se pueden enviar tanto " +"En apariencia, la Asset Library podría parecerse y funcionar de forma " +"similar a las tiendas de asset disponibles para otros motores, como la Asset " +"Store de Unity, o Marketplace de Unreal Engine, donde se pueden enviar tanto " "assets gratuitos como assets comerciales de pago. Además, a menudo estos " "assets se distribuyen bajo licencias privativas, lo que limita lo que se " "puede hacer con ellos." @@ -99,12 +98,11 @@ msgid "Can paid assets be uploaded to the asset library?" msgstr "¿Se pueden subir assets de pago a la biblioteca de assets?" #: ../../docs/tutorials/assetlib/what_is_assetlib.rst:34 -#, fuzzy msgid "" "Not to the official one, though in the future, there might be other asset " "libraries which allow it. That said, you are allowed to monetize and sell " "Godot assets outside the Asset Library." msgstr "" -"Oficialmente no, aunque en el futuro podría existir otras bibliotecas de " -"assets que lo permitan. Sin embargo, se puede monetizar y vender los assets " -"de Godot fuera de la Biblioteca de Assets." +"En la oficial no se puede, pero en el futuro podría existir otras " +"bibliotecas de assets que lo permitan. Sin embargo, se puede monetizar y " +"vender los assets de Godot fuera de la Asset Library." diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po index 93c11e61ea..e21048d23c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po index dd9e3c6b4a..1406132c1d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po index 656cb7d638..3b6e87eaff 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/debug/index.po index 3fddde1007..9396d806f8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/es/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 5f6055001b..3bbd5067ca 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index e6a6d92fc8..c87c75cefc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 7ff22bcfee..ce145186c5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_skinning.po index 083e7d5a55..6dc99fa06f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/index.po index 940296f72d..6e0b3c300a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 49e0027c3a..1b44e308bf 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po index 18edb2be5f..d42f701d99 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 9087c4f6a9..ca343bb5c2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po index 0a096f818a..b1d184051b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index f376d4e2cb..1f5381e8b6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po index e30c6f4617..ab1f2c61a2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po index 59aded4102..e37e6c559a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 07d6475cee..45e4cb6448 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po index 2b14e51e00..770ab94813 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po index 4586afddd8..8243b9ecd2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 972e0246a5..471ee73c50 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po index 5937ac67c7..0a93c1f560 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po index 8b7b21a4f0..89458f62ea 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po index 50ecb416c2..4591e6389d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index def83e3e3a..99fa98b552 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po index 0f24c260f8..3ab3bdde47 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po index f9d8626d2f..1e779ed4db 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index f6c502aa10..a202aba974 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 2047425446..e5c6d796b6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/misc/change_scenes_manually.rst:4 -#, fuzzy msgid "Change scenes manually" -msgstr "Creando una función manualmente" +msgstr "Cambiar escenas manualmente" #: ../../docs/tutorials/misc/change_scenes_manually.rst:6 msgid "" @@ -79,9 +78,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/change_scenes_manually.rst:66 -#, fuzzy msgid "Processing stops." -msgstr "Procesamiento" +msgstr "Detención de procesamiento." #: ../../docs/tutorials/misc/change_scenes_manually.rst:68 msgid "" @@ -121,9 +119,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/change_scenes_manually.rst:87 -#, fuzzy msgid "Processing continues." -msgstr "Funciones de procesador" +msgstr "Continuación de procesamiento." #: ../../docs/tutorials/misc/change_scenes_manually.rst:89 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index ca573abd77..9181cc84e5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/index.po index cefd2289cf..a1e2bd6925 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 278c9d3812..7844d1766a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,9 +34,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/jitter_stutter.rst:14 -#, fuzzy msgid "Distinguishing between them" -msgstr "Distancia entre vectores" +msgstr "Distinguiéndolos" #: ../../docs/tutorials/misc/jitter_stutter.rst:16 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/pausing_games.po index fea3fd19a7..1d6f00d196 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 3deecb4565..bbd2b7964a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:4 -#, fuzzy msgid "Running code in the editor" -msgstr "Ejecutar el editor" +msgstr "Ejecutando código en el editor" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:7 msgid "What is ``tool``?" @@ -61,9 +60,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:18 -#, fuzzy msgid "How to use it" -msgstr "Y cómo ejecutarlo:" +msgstr "Cómo usarlo" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:20 msgid "" @@ -76,11 +74,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:24 -#, fuzzy msgid "For example, if you want to execute some code only in editor, use:" -msgstr "" -"Por ejemplo, si quieres obtener el punto en el espacio donde ocurrió una " -"colisión:" +msgstr "Por ejemplo, si quieres ejecutar código sólo en el editor, utiliza:" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:32 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index bb66f57c29..6f0ebd6853 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,7 +38,6 @@ msgstr "" "continuación. ¡Pero asegúrate de leer el resto más tarde!" #: ../../docs/tutorials/networking/high_level_multiplayer.rst:11 -#, fuzzy msgid "" "Godot always supported standard low-level networking via UDP, TCP and some " "higher level protocols such as SSL and HTTP. These protocols are flexible " @@ -49,12 +48,12 @@ msgid "" "consider Godot's high-level networking API, which sacrifices some of the " "fine-grained control of low-level networking for greater ease of use." msgstr "" -"Godot siempre soportó redes estándar de bajo nivel a través de UDP, TCP y " -"algunos protocolos de alto nivel como SSL y HTTP. Estos protocolos son " -"flexibles y se pueden utilizar para casi cualquier cosa. Sin embargo, " -"usarlos para sincronizar el estado del juego manualmente puede ser una gran " -"cantidad de trabajo. A veces ese trabajo no se puede evitar o vale la pena, " -"por ejemplo cuando se trabaja con una implementación de servidor " +"Godot siempre soportó conexiones de red estándar de bajo nivel a través de " +"UDP, TCP y algunos protocolos de alto nivel como SSL y HTTP. Estos " +"protocolos son flexibles y se pueden utilizar para casi cualquier cosa. Sin " +"embargo, usarlos para sincronizar el estado del juego manualmente puede ser " +"una gran cantidad de trabajo. A veces ese trabajo no se puede evitar o vale " +"la pena, por ejemplo cuando se trabaja con una implementación de servidor " "personalizada en el backend. Pero en la mayoría de los casos vale la pena " "considerar la API de red de alto nivel de Godot, que sacrifica algo del " "control detallado de la red de bajo nivel para una mayor facilidad de uso." @@ -87,7 +86,6 @@ msgstr "" "conexión TCP)." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:18 -#, fuzzy msgid "" "UDP is a simpler protocol, which only sends packets (and has no concept of a " "\"connection\"). No error correction makes it pretty quick (low latency), " @@ -97,7 +95,7 @@ msgid "" "reorganizing them and retrying if a part fails." msgstr "" "UDP es un protocolo más simple que solo envía paquetes (y no tiene ningún " -"concepto de \"conexión\"). Ninguna corrección de errores lo hace bastante " +"concepto de \"conexión\"). No poseer corrección de errores lo hace bastante " "rápido (baja latencia), pero los paquetes pueden perderse en el camino o ser " "recibidos en el orden incorrecto. Además de eso, el MTU (tamaño máximo de " "paquete) para UDP es generalmente baja (solo unos pocos cientos de bytes), " @@ -105,7 +103,6 @@ msgstr "" "reorganizarlos y volver a intentar si una pieza falla." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:23 -#, fuzzy msgid "" "In general, TCP can be thought of as reliable, ordered, and slow; UDP as " "unreliable, unordered and fast. Because of the large difference in " @@ -116,7 +113,7 @@ msgid "" "exception." msgstr "" "En general, se puede pensar que TCP es confiable, ordenado y lento; UDP como " -"no confiable, desordenado y rápido. Debido a la gran diferencia en el " +"no confiable, no ordenado y rápido. Debido a la gran diferencia en el " "rendimiento, a menudo tiene sentido volver a construir las partes de TCP " "deseadas para los juegos (confiabilidad opcional y orden de paquetes) " "mientras se evitan las partes no deseadas (funciones de congestión/control " @@ -125,7 +122,6 @@ msgstr "" "excepción." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:26 -#, fuzzy msgid "" "In summary, you can use the low-level networking API for maximum control and " "implement everything on top of bare network protocols or use the high-level " @@ -133,9 +129,9 @@ msgid "" "lifting behind the scenes in a generally optimized way." msgstr "" "En resumen, puedes usar la API de red de bajo nivel para obtener el máximo " -"control e implementar todo encima de los protocolos de red desnudos o usar " -"la API de alto nivel basada en :ref:`SceneTree ` que hace " -"la mayor parte del trabajo pesado detrás de las escenas de una manera " +"control e implementar todo encima de los protocolos de red puros o usar la " +"API de alto nivel basada en :ref:`SceneTree ` que hace la " +"mayor parte del trabajo pesado detrás de las escenas de una manera " "generalmente optimizada." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:28 @@ -251,7 +247,6 @@ msgstr "" "se conectan o desconectan los peers." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:66 -#, fuzzy msgid "" "This class interface can abstract most types of network layers, topologies " "and libraries. By default, Godot provides an implementation based on ENet (:" @@ -263,7 +258,7 @@ msgstr "" "red, topologías y bibliotecas. Por defecto, Godot proporciona una " "implementación basada en ENet (:ref:`NetworkedMultiplayerEnet " "`), pero esto podría usarse para implementar " -"APIs móviles (para adhoc WiFi, Bluetooth) o personalizadas APIs de red " +"APIs móviles (para adhoc WiFi, Bluetooth) o APIs personalizadas de red " "específicas del dispositivo/consola." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:69 @@ -298,11 +293,10 @@ msgstr "" "objeto NetworkedMultiplayerPeer." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:79 -#, fuzzy msgid "" "To create that object, it first has to be initialized as a server or client." msgstr "" -"Para crear ese objeto primero tiene que ser inicializado como un servidor o " +"Para crear ese objeto, primero tiene que ser inicializado como un servidor o " "cliente." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:81 @@ -380,7 +374,6 @@ msgid "`network_peer_disconnected(int id)`" msgstr "" #: ../../docs/tutorials/networking/high_level_multiplayer.rst:129 -#, fuzzy msgid "" "The above signals are called on every peer connected to the server " "(including on the server) when a new peer connects or disconnects. Clients " @@ -420,7 +413,6 @@ msgid "`server_disconnected`" msgstr "" #: ../../docs/tutorials/networking/high_level_multiplayer.rst:141 -#, fuzzy msgid "" "Again, all these functions are mainly useful for lobby management or for " "adding/removing players on the fly. For these tasks, the server clearly has " @@ -510,7 +502,6 @@ msgstr "" "llevar más tiempo porque se retransmitirá en caso de falla." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:169 -#, fuzzy msgid "" "Unreliable: if the function call does not arrive, it will not be re-" "transmitted; but if it arrives, it will do it quickly." @@ -534,7 +525,6 @@ msgstr "" "de manera confiable)." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:174 -#, fuzzy msgid "" "There is also the `get_rpc_sender_id` function in `SceneTree`, which can be " "used to check which peer (or peer ID) sent an RPC." @@ -555,7 +545,6 @@ msgstr "" "cuenta a todos." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:230 -#, fuzzy msgid "" "You might have already noticed something different, which is the usage of " "the `remote` keyword on the `register_player` function:" @@ -564,7 +553,6 @@ msgstr "" "en la función `register_player`:" #: ../../docs/tutorials/networking/high_level_multiplayer.rst:236 -#, fuzzy msgid "" "This keyword has two main uses. The first is to let Godot know that this " "function can be called from RPC. If no keywords are added, Godot will block " @@ -592,9 +580,8 @@ msgid "`remote`" msgstr "" #: ../../docs/tutorials/networking/high_level_multiplayer.rst:243 -#, fuzzy msgid "`remotesync`" -msgstr "remote" +msgstr "`remotesync`" #: ../../docs/tutorials/networking/high_level_multiplayer.rst:244 msgid "`master`" @@ -613,14 +600,13 @@ msgstr "" "la red y se ejecutará de forma remota." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:249 -#, fuzzy msgid "" "The `remotesync` keyword means that the `rpc()` call will go via network and " "execute remotely, but will also execute locally (do a normal function call)." msgstr "" -"La palabra clave `sync` significa que la llamada`rpc()` irá a través de la " -"red y se ejecutará de forma remota, pero también se ejecutará localmente " -"(realiza una llamada a función normal)." +"La palabra clave `remotesync` significa que la llamada`rpc()` irá a través " +"de la red y se ejecutará de forma remota, pero también se ejecutará " +"localmente (realiza una llamada a función normal)." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:251 msgid "" @@ -633,7 +619,6 @@ msgstr "" "realmente hizo la llamada RPC a `register_player`." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:254 -#, fuzzy msgid "" "With this, lobby management should be more or less explained. Once you have " "your game going, you will most likely want to add some extra security to " @@ -641,11 +626,11 @@ msgid "" "from time to time, or before game start). For the sake of simplicity and " "because each game will share different information, this is not shown here." msgstr "" -"Con esto, la gestión del lobby debería ser más o menos explicada. Una vez " +"Con esto, la gestión del lobby debería estar más o menos explicada. Una vez " "que tengas listo tu juego, lo más probable es que quieras agregar un poco de " -"seguridad adicional para asegurarse de que los clientes no hagan nada " -"gracioso (solo valida la información que envían de vez en cuando, o antes de " -"que comience el juego). Por el bien de la simplicidad y porque cada juego " +"seguridad adicional para asegurarse de que los clientes no hagan nada raro " +"(solo valida la información que envían de vez en cuando, o antes de que " +"comience el juego). Por razones de simplicidad y porque cada juego " "compartirá información diferente, esto no se muestra aquí." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:259 @@ -680,7 +665,6 @@ msgstr "" "juego de 4 jugadores, cada peer necesita instaurar 4 nodos de jugador." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:270 -#, fuzzy msgid "" "So, how to name such nodes? In Godot, nodes need to have a unique name. It " "must also be relatively easy for a player to tell which node represents each " @@ -701,7 +685,6 @@ msgstr "" "pares y RPC funcionará de maravilla. Aquí hay un ejemplo:" #: ../../docs/tutorials/networking/high_level_multiplayer.rst:302 -#, fuzzy msgid "" "Depending on when you execute pre_configure_game(), you may need to change " "any calls to ``add_child()`` to be deferred via ``call_deferred()``, as the " @@ -718,7 +701,6 @@ msgid "Synchronizing game start" msgstr "Sincronizando el inicio del juego" #: ../../docs/tutorials/networking/high_level_multiplayer.rst:308 -#, fuzzy msgid "" "Setting up players might take different amounts of time for every peer due " "to lag, different hardware, or other reasons. To make sure the game will " @@ -743,7 +725,6 @@ msgid "Synchronizing the game" msgstr "Sincronizando el juego" #: ../../docs/tutorials/networking/high_level_multiplayer.rst:340 -#, fuzzy msgid "" "In most games, the goal of multiplayer networking is that the game runs " "synchronized on all the peers playing it. Besides supplying an RPC and " @@ -767,7 +748,6 @@ msgstr "" "La red maestra de un nodo es el peer que tiene la máxima autoridad sobre él." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:348 -#, fuzzy msgid "" "When not explicitly set, the network master is inherited from the parent " "node, which if not changed, is always going to be the server (ID 1). Thus " @@ -778,7 +758,6 @@ msgstr "" "servidor tiene autoridad sobre todos los nodos por defecto." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:350 -#, fuzzy msgid "" "The network master can be set with the function :ref:`Node." "set_network_master(id, recursive) ` " @@ -792,7 +771,6 @@ msgstr "" "nodo también)." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:353 -#, fuzzy msgid "" "Checking that a specific node instance on a peer is the network master for " "this node for all connected peers is done by calling :ref:`Node." @@ -806,7 +784,6 @@ msgstr "" "peers clientes." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:355 -#, fuzzy msgid "" "If you have paid attention to the previous example, it's possible you " "noticed that each peer was set to have network master authority for their " @@ -814,10 +791,9 @@ msgid "" msgstr "" "Si has prestado atención al ejemplo anterior, es posible que haya notado que " "el peer local está configurado para tener autoridad de red maestra para su " -"propio jugador en lugar del servidor:" +"propio (nodo) jugador en lugar del servidor:" #: ../../docs/tutorials/networking/high_level_multiplayer.rst:375 -#, fuzzy msgid "" "Each time this piece of code is executed on each peer, the peer makes itself " "master on the node it controls, and all other nodes remain as puppets with " @@ -825,7 +801,7 @@ msgid "" msgstr "" "Cada vez que esta pieza de código se ejecuta en cada peer, el peer se hace " "maestro en el nodo que controla, y todos los otros nodos permanecen como " -"esclavos con el servidor siendo su red maestra." +"marionetas con el servidor siendo su red maestra." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:377 msgid "" @@ -838,19 +814,17 @@ msgstr "" "multiplayer_bomber>`_:" #: ../../docs/tutorials/networking/high_level_multiplayer.rst:384 -#, fuzzy msgid "Master and puppet keywords" -msgstr "Palabras clave master y slave" +msgstr "Palabras clave master y puppet" #: ../../docs/tutorials/networking/high_level_multiplayer.rst:388 -#, fuzzy msgid "" "The real advantage of this model is when used with the `master`/`puppet` " "keywords in GDScript (or their equivalent in C# and Visual Script). " "Similarly to the `remote` keyword, functions can also be tagged with them:" msgstr "" "La verdadera ventaja de este modelo es cuando se usa con las palabras clave " -"`master`/`slave` en GDScript (o su equivalente en C# y Visual Script). " +"`master`/`puppet` en GDScript (o su equivalente en C# y Visual Script). " "Similar a la palabra clave `remote`, las funciones también se pueden " "etiquetar con ellas:" @@ -884,7 +858,6 @@ msgstr "" "función." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:419 -#, fuzzy msgid "" "This instance, then, calls the `stun` method in the same instances of that " "same player (but in different peers), and only those which are set as " @@ -893,11 +866,10 @@ msgid "" msgstr "" "Esta instancia, entonces, llama a la función `stun` en las mismas instancias " "de ese mismo jugador (pero en diferentes peers), y solo aquellos que se " -"establecen como slave, haciendo que el jugador se vea aturdido en todos los " +"establecen como puppet, haciendo que el jugador se vea aturdido en todos los " "peers (así como en el actual , único master)." #: ../../docs/tutorials/networking/high_level_multiplayer.rst:422 -#, fuzzy msgid "" "Note that you could also send the stun() message only to a specific player " "by using rpc_id(, \"exploded\", bomb_owner). This may not make much " diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po index 0f00e1e9ed..408094cad7 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,7 +22,6 @@ msgid "HTTP client class" msgstr "Clase cliente HTTP" #: ../../docs/tutorials/networking/http_client_class.rst:6 -#, fuzzy msgid "" ":ref:`HTTPClient ` provides low-level access to HTTP " "communication. For a higher-level interface, you may want to take a look at :" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po index 0062f74a44..f71d5d863f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -47,7 +47,6 @@ msgid "Preparing scene" msgstr "Preparando la escena" #: ../../docs/tutorials/networking/http_request_class.rst:14 -#, fuzzy msgid "" "Create a new empty scene, add a CanvasLayer as the root node and add a " "script to it. Then add two child nodes to it: a Button and an HTTPRequest " @@ -127,7 +126,6 @@ msgstr "" "usuario`` de HTTP) puedes usar lo siguiente:" #: ../../docs/tutorials/networking/http_request_class.rst:53 -#, fuzzy msgid "" "Please note that, for SSL/TLS encryption and thus HTTPS URLs to work, you " "may need to take some steps as described :ref:`here `." @@ -158,7 +156,6 @@ msgid "Sending data to server" msgstr "Enviando datos al servidor" #: ../../docs/tutorials/networking/http_request_class.rst:61 -#, fuzzy msgid "" "Until now, we have limited ourselves to requesting data from a server. But " "what if you need to send data to the server? Here is a common way of doing " diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po index 84dc6aa494..06de37e8c2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 89036c223d..e01282d56e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -109,7 +109,6 @@ msgstr "" "\"oficial\" y asegura que tu identidad está claramente representada." #: ../../docs/tutorials/networking/ssl_certificates.rst:52 -#, fuzzy msgid "" "Unless you are working with large companies or corporations, or need to " "connect to someone else's servers (i.e., connecting to Google or some other " diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po index aba0e40891..0b799a675a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 320757f55c..fa9173174c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po index d364e4feac..9365afd3c5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 942725c936..471dadc08f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po index 7b33b7b645..c228502712 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po index b224310ce6..a19e523686 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po index 8d7e0d3403..7baf17d9b5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 88111ef8ab..d87c0e8d5e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 7f80b5fc50..fbbd21d3d1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po index 93c11dead3..72741a716e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/platform/consoles.rst:4 -#, fuzzy msgid "Console support in Godot" -msgstr "¿Que lenguajes entiende Godot?" +msgstr "Soporte de consolas en Godot" #: ../../docs/tutorials/platform/consoles.rst:7 msgid "Official support" @@ -62,9 +61,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/platform/consoles.rst:26 -#, fuzzy msgid "Third-party support" -msgstr "Herramientas de terceros" +msgstr "Soporte de herramientas de terceros" #: ../../docs/tutorials/platform/consoles.rst:28 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 376c576de7..7dca5a7658 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,17 +36,16 @@ msgstr "" "opciones de exportación como ``Html/Custom Html Shell``." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:11 -#, fuzzy msgid "" "The default HTML page is available in the Godot Engine repository at `/misc/" "dist/html/full-size.html `__. Some simple use-cases where customizing " "the default page is useful include:" msgstr "" -"La página HTML por defecto está disponible en el repositorio del motor Godot " -"en `/mist/dist/html/default.html `_. Algunos casos de uso simple donde es " -"útil personalizar la página por defecto incluyen:" +"La página HTML por defecto está disponible en el repositorio de Godot Engine " +"en `/misc/dist/html/full-size.html `__. Algunos casos de uso simple " +"donde es útil personalizar la página por defecto incluyen:" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:15 msgid "Loading files from a different directory" @@ -109,9 +108,8 @@ msgid "Placeholder" msgstr "Parámetros" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:35 -#, fuzzy msgid "Substituted by" -msgstr "sustituido por" +msgstr "Sustituido por" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:37 msgid "``$GODOT_BASENAME``" @@ -191,21 +189,19 @@ msgstr "" "como una interfaz para los procesos de inicio del motor." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:67 -#, fuzzy msgid "" "The API is based on and requires basic understanding of `Promises `__." msgstr "" -"Sujeto a la `política de mismo origen `_" +"La API está basada en \"promesas\" y requiere una comprensión básica de las " +"mismas: `Promises `__." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:69 -#, fuzzy msgid "The object itself has only the following methods:" -msgstr "La escena Mob usará los siguientes nodos:" +msgstr "El objeto tiene sólo los siguientes métodos:" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:73 -#, fuzzy msgid "Load the engine from the passed base path." msgstr "Carga el motor desde la ruta indicada." @@ -218,28 +214,25 @@ msgid "Base path of the engine to load." msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:0 -#, fuzzy msgid "Returns" -msgstr "Return" +msgstr "Retorna" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:76 -#, fuzzy msgid "Promise which resolves once the engine is loaded." -msgstr "Devuelve una promesa de que resolverá una vez cargado el motor." +msgstr "Una promesa de que resolverá una vez cargado el motor." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:80 msgid "Unload the engine to free memory." msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:82 -#, fuzzy msgid "" "This is called automatically once the engine is started unless explicitly " "disabled using :js:func:`engine.setUnloadAfterInit`." msgstr "" -"Descarga el módulo para liberar memoria. Esto es llamado automáticamente una " -"vez que el módulo es instanciado a menos que sea deshabilitado " -"explícitamente." +"Esto es llamado automáticamente una vez que el motor ha comenzado a menos " +"que sea deshabilitado explícitamente usando :js:func:`engine." +"setUnloadAfterInit`." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:87 msgid "Check whether WebGL is available." @@ -250,13 +243,12 @@ msgid "The major WebGL version to check for. Defaults to 1 for *WebGL 1.0*." msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:92 -#, fuzzy msgid "" "``true`` if the given major version of WebGL is available, ``false`` " "otherwise." msgstr "" "Devuelve ``true`` si la versión mayor de WebGL dada está disponible, " -"``false`` falso de otro modo. Por defecto es ``1`` para WebGL 1.0." +"``false`` falso de otro modo." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:98 msgid "" @@ -304,13 +296,10 @@ msgid "" msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:137 -#, fuzzy msgid "" "To start such an instance, the global ``Engine`` object must be loaded, then " "the ``engine`` instance must be initialized and finally started." msgstr "" -"Esta instancia ``Engine``, referida como ``engine`` con una ``e`` minúscula " -"desde ahora, es una instancia iniciable desde el motor, usualmente un juego. " "Para iniciar esta instancia, el objeto global ``Engine`` debe ser cargado, " "luego, la instancia ``engine`` debe ser inicializada e iniciada." @@ -327,73 +316,67 @@ msgid "" msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:149 -#, fuzzy msgid "Promise that resolves once the engine is loaded and initialized." -msgstr "Devuelve una promesa de que resolverá una vez cargado el motor." +msgstr "" +"Devuelve una promesa de que resolverá una vez que el motor es cargado e " +"inicializado." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:153 -#, fuzzy msgid "" "Load a file so it is available in the file system once the instance runs. " "Must be called **before** starting the instance." msgstr "" "Esto carga un archivo para que esté disponible en el sistema de archivos una " -"vez que la instancia es iniciada. Esto debe llamarse **antes** de iniciar la " +"vez que la instancia es iniciada. Debe llamarse **antes** de iniciar la " "instancia." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:156 -#, fuzzy msgid "" "If type is string, the file will be loaded from that path. If type is " "``ArrayBuffer`` or a view on one, the buffer will used as the content of the " "file." msgstr "" -"Si el ``file`` es una cadena, el archivo será cargado desde una URL. Si " -"``file`` es un ``ArrayBuffer`` o una vista de uno, el buffer será usado como " -"un contenido del archivo." +"Si file es una cadena, el archivo será cargado desde una URL. Si file es un " +"``ArrayBuffer`` o una vista de uno, el buffer será usado como el contenido " +"del archivo." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:157 msgid "If type is string, the file will be loaded from that path." msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:159 -#, fuzzy msgid "" "If type is ``ArrayBuffer`` or a view on one, the buffer will used as the " "content of the file." msgstr "" -"Si el ``file`` es una cadena, el archivo será cargado desde una URL. Si " -"``file`` es un ``ArrayBuffer`` o una vista de uno, el buffer será usado como " +"Si file es un ``ArrayBuffer`` o una vista de uno, el buffer será usado como " "un contenido del archivo." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:162 -#, fuzzy msgid "" "Path by which the file will be available. Mandatory if ``file`` is not a " "string. If not passed, the path is derived from the URL of the loaded file." msgstr "" -"Si ``path`` es una cadena, especifica la ruta en la cual el archivo estará " -"disponible. Es mandatorio si ``file`` no es una cadena. De otro modo, la " -"ruta será derivada desde la URL del archivo cargado." +"Ruta en la cual el archivo está disponible. Es mandatorio si ``file`` no es " +"una cadena. De otro modo, la ruta será derivada desde la URL del archivo " +"cargado." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:167 -#, fuzzy msgid "Promise that resolves once the file is preloaded." msgstr "" -"Devuelve una promesa de que resolverá una vez el archivo es precargado." +"Devuelve una promesa de que resolverá una vez que el archivo es precargado." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:171 -#, fuzzy msgid "" "Starts the instance of the engine, using the passed strings as command line " "arguments. This allows great control over how the engine is started, but " "usually the other methods starting with ``engine.start`` are simpler and " "should be used instead." msgstr "" -"Comienza la instancia del motor, pasando la cadena indicada como argumento " -"de la función ``main()``. Esto permite un gran control sobre cómo el motor " -"es usado, pero usualmente los otros métodos cuyos nombres comienzan con " -"``engine.start`` son más simples de usar." +"Comienza la instancia del motor, pasando la cadena indicada como argumento. " +"Esto permite un gran control sobre cómo el motor es iniciado, pero " +"usualmente los otros métodos cuyos nombres comienzan con ``engine.start`` " +"son más simples y deben usarse en su lugar." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:176 msgid "" @@ -412,14 +395,13 @@ msgid "" msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:184 -#, fuzzy msgid "Command line arguments." -msgstr "Línea de comandos" +msgstr "Parámetros de la línea de comandos." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:186 -#, fuzzy msgid "Promise that resolves once the engine started." -msgstr "Devuelve una promesa de que resolverá una vez el motor a iniciado." +msgstr "" +"Devuelve una promesa de que resolverá una vez que el motor ha iniciado." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:190 msgid "" @@ -448,7 +430,6 @@ msgid "" msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:203 -#, fuzzy msgid "Promise that resolves once the game started." msgstr "" "Devuelve una promesa de que resolverá una vez que el juego ha arrancado." @@ -472,17 +453,14 @@ msgid "" msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:216 -#, fuzzy msgid "" "This frees browser memory by unloading files that are no longer needed once " "the instance is initialized. However, if more instances of the engine will " "be started, the Engine will have to be loaded again." msgstr "" -"Especifica si Engine será removido automáticamente una vez que la instancia " -"es inicializada. Esto libera memoria del navegador removiendo archivos " -"cargados que no son necesarios una vez que la instancia es inicializada. Sin " -"embargo, si más instancias de engine son iniciadas, Engine tendrá que ser " -"cargado nuevamente." +"Esto libera memoria del navegador removiendo archivos cargados que no son " +"necesarios una vez que la instancia es inicializada. Sin embargo, si más " +"instancias de engine son iniciadas, Engine tendrá que ser cargado nuevamente." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:220 #: ../../docs/tutorials/platform/customizing_html5_shell.rst:239 @@ -490,42 +468,40 @@ msgid "Enabled by default." msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:222 -#, fuzzy msgid "" "``true`` if the engine shall be unloaded after initializing, ``false`` " "otherwise." -msgstr "``true`` si es de depuración, ``false`` en caso contrario" +msgstr "" +"``true`` si el motor deberá ser eliminado de memoria después de inicializar, " +"``false`` en caso contrario." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:228 msgid "Specify a canvas to use." msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:230 -#, fuzzy msgid "By default, the first canvas element on the page is used for rendering." msgstr "" -"Por defecto, el primer elemento del área de trabajo de la página se utiliza " -"para el renderizado. Llamando a este método, se puede especificar otra área " -"de trabajo." +"Por defecto, el primer elemento canvas de la página se utiliza para el " +"renderizado." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:232 msgid "The canvas to use." msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:236 -#, fuzzy msgid "" "Specifies whether the canvas will be resized to the width and height " "specified in the project settings on start." msgstr "" -"Establece si el área de trabajo se redimensionará a la anchura y la altura " -"especificadas en la configuración del proyecto al inicio. Por defecto es " -"``true``." +"Establece el canvas se redimensionará a la anchura y la altura especificadas " +"en la configuración del proyecto al inicio." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:241 -#, fuzzy msgid "``true`` if the canvas shall be resized on start, ``false`` otherwise." -msgstr "``true`` si es de depuración, ``false`` en caso contrario" +msgstr "" +"``true`` si el canvas debe redimensionarse al comenzar, ``false`` en caso " +"contrario." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:246 msgid "" @@ -545,9 +521,8 @@ msgid "For example, with PHP:" msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:258 -#, fuzzy msgid "Locale." -msgstr "Idioma" +msgstr "Idioma." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:261 msgid "List of :ref:`locales `." @@ -565,13 +540,12 @@ msgid "" msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:271 -#, fuzzy msgid "" "By default, the base name of the loaded engine files is used. This method " "allows specifying another name." msgstr "" -"Por defecto, el nombre base de los archivos del engine cargados son usados " -"para el nombre del ejecutable. Este método permite especificar otro nombre." +"Por defecto, se usa el nombre base de los archivos del engine cargados. Este " +"método permite especificar otro nombre." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:274 msgid "" @@ -642,31 +616,24 @@ msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:325 #: ../../docs/tutorials/platform/customizing_html5_shell.rst:344 -#, fuzzy msgid "" "This method should usually only be used in debug pages. The ``" "$GODOT_DEBUG_ENABLED`` placeholder can be used to check for this." msgstr "" -"Esos métodos deben, usualmente, solo ser usados en páginas de depuración; El " -"parámetro ``$GODOT_DEBUG_ENABLED`` puede ser usado para verificar esto." +"Este método debe ser usado solamente en páginas de depuración. El " +"placeholder ``$GODOT_DEBUG_ENABLED`` puede ser usado para verificar esto." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:328 -#, fuzzy msgid "By default, ``console.log()`` is used." -msgstr "" -"Por defecto, ``console.log()`` y ``console.warn()`` son usadas " -"respectivamente." +msgstr "Por defecto, se usa ``console.log()``." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:332 msgid "Specify the standard error stream callback." msgstr "" #: ../../docs/tutorials/platform/customizing_html5_shell.rst:347 -#, fuzzy msgid "By default, ``console.warn()`` is used." -msgstr "" -"Por defecto, ``console.log()`` y ``console.warn()`` son usadas " -"respectivamente." +msgstr "Por defecto, se usa ``console.warn()``." #: ../../docs/tutorials/platform/customizing_html5_shell.rst:350 msgid "Accessing the Emscripten ``Module``" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po index a21f866028..7d3059c90d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/services_for_ios.po index 5f41e80d70..330748d9f5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,7 +81,6 @@ msgid "Implemented in platform/iphone/in_app_store.mm" msgstr "" #: ../../docs/tutorials/platform/services_for_ios.rst:66 -#, fuzzy msgid "" "The Store Kit API is accessible through the \"InAppStore\" singleton (will " "always be available from gdscript). It is initialized automatically. It has " @@ -89,7 +88,7 @@ msgid "" msgstr "" "La API del Store Kit es accesible a través del singleton \"InAppStore" "\" (siempre estará disponible desde gdscript). Se inicializa " -"automáticamente. Tiene dos métodos de compra:" +"automáticamente. Tiene tres métodos para la compra:" #: ../../docs/tutorials/platform/services_for_ios.rst:70 msgid "``Error purchase(Variant p_params);``" @@ -195,9 +194,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/platform/services_for_ios.rst:163 -#, fuzzy msgid "The response events will be dictionaries with the following fields:" -msgstr "La escena Mob usará los siguientes nodos:" +msgstr "Los eventos de respuesta serán diccionarios con los siguientes campos:" #: ../../docs/tutorials/platform/services_for_ios.rst:174 msgid "Game Center" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index a01a9755c8..4ebf384467 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -524,7 +524,6 @@ msgstr "" "Importación, podrás ver la única opción para seleccionar allí." #: ../../docs/tutorials/plugins/editor/import_plugins.rst:409 -#, fuzzy msgid "" "Create a MeshInstance node in the scene, and for its Mesh property set up a " "new SphereMesh. Unfold the Material section in the Inspector and then drag " diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po index de452eadb0..ceaa19cf58 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 16e58284b9..2accf48195 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,14 +18,12 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/plugins/editor/making_plugins.rst:4 -#, fuzzy msgid "Making plugins" -msgstr "Creando árboles" +msgstr "Creando plugins" #: ../../docs/tutorials/plugins/editor/making_plugins.rst:7 -#, fuzzy msgid "About plugins" -msgstr "Plugins" +msgstr "Acerca de los plugins" #: ../../docs/tutorials/plugins/editor/making_plugins.rst:9 msgid "" @@ -188,17 +186,16 @@ msgid "A custom dock" msgstr "Un panel personalizado" #: ../../docs/tutorials/plugins/editor/making_plugins.rst:157 -#, fuzzy msgid "" "Sometimes, you need to extend the editor and add tools that are always " "available. An easy way to do it is to add a new dock with a plugin. Docks " "are just scenes based on Control, so they are created in a way similar to " "usual GUI scenes." msgstr "" -"Quizás necesites ampliar el editor y añadir herramientas que estén siempre " -"disponibles. Una forma fácil de hacerlo es añadir un nuevo panel con un " -"plugin. Los Paneles son sólo escenas basadas en el control, por lo que la " -"forma de crearlos no está muy lejos de tu conocimiento." +"Algunas veces necesitarás ampliar el editor y añadir herramientas que estén " +"siempre disponibles. Una forma fácil de hacerlo es añadir un nuevo panel con " +"un plugin. Los paneles son sólo escenas basadas en Control, estas son " +"creadas de una manera similar a las escenas GUI comunes." #: ../../docs/tutorials/plugins/editor/making_plugins.rst:161 msgid "" @@ -215,7 +212,6 @@ msgid "" msgstr "" #: ../../docs/tutorials/plugins/editor/making_plugins.rst:177 -#, fuzzy msgid "" "Since we're trying to add a new custom dock, we need to create the contents " "of the dock. This is nothing more than a standard Godot scene: just create a " @@ -223,11 +219,9 @@ msgid "" msgstr "" "Dado que estamos intentando añadir un nuevo panel personalizado, necesitamos " "crear el contenido de dicho panel. Esto no es más que una escena estándar de " -"Godot. Así que puedes crear una nueva escena en el editor y empezar a " -"hacerlo." +"Godot. sólo crea una nueva escena y luego editarla." #: ../../docs/tutorials/plugins/editor/making_plugins.rst:181 -#, fuzzy msgid "" "For an editor dock, the root node **must** be a :ref:`Control " "` or one of its child classes. For this tutorial, you can " @@ -235,14 +229,13 @@ msgid "" "appears on the dock tab, so be sure to give it a short and descriptive name. " "Also, don't forget to add some text to your button." msgstr "" -"Para un panel de editor, es obligatorio que la raíz de la escena sea un :ref:" -"`Control ` o una de sus clases hijas. Para este tutorial, " -"puedes hacer un solo botón. El nombre del nodo raíz también será el nombre " -"que aparezca en la pestaña panel, así que asegúrate de poner uno descriptivo " +"Para un panel del editor, la raíz de la escena **debe ser** un :ref:`Control " +"` o una de sus clases derivadas. Para este tutorial, puedes " +"hacer un solo botón. El nombre del nodo raíz también será el nombre que " +"aparezca en la pestaña del panel, así que asegúrate de poner uno descriptivo " "pero corto. No olvides añadir un texto a tu botón." #: ../../docs/tutorials/plugins/editor/making_plugins.rst:189 -#, fuzzy msgid "" "Save this scene as ``my_dock.tscn``. Now, we need to grab the scene we " "created then add it as a dock in the editor. For this, you can rely on the " @@ -250,22 +243,22 @@ msgid "" "` from the :ref:`EditorPlugin " "` class." msgstr "" -"Ahora necesitas seleccionar la escena que creaste y añadirla como un panel " -"en el editor. Para ello puedes confiar en la función :ref:" -"`add_control_to_dock() ` de " -"la clase `EditorPlugin `." +"Guarda la escena como ``my_dock.tscn``. Ahora necesitas seleccionar la " +"escena que creaste y añadirla como un panel en el editor. Para ello puedes " +"usar la función :ref:`add_control_to_dock() " +"` de la clase :ref:" +"`EditorPlugin `." #: ../../docs/tutorials/plugins/editor/making_plugins.rst:194 -#, fuzzy msgid "" "You need to select a dock position and define the control to add (which is " "the scene you just created). Don't forget to **remove the dock** when the " "plugin is deactivated. The script could look like this::" msgstr "" -"El código es sencillo, necesitas seleccionar una posición de panel para " -"añadirlo y tener un control para añadir (que es la escena que acabas de " -"crear). También es importante que recuerdes **quitar el panel** cuando el " -"plugin está desactivado. El código puede ser así:" +"Necesitas seleccionar una posición de panel para añadirlo y tener un Control " +"para añadir (que es la escena que acabas de crear). También es importante " +"que recuerdes **quitar el panel** cuando el plugin está desactivado. El " +"código puede verse así:" #: ../../docs/tutorials/plugins/editor/making_plugins.rst:221 msgid "" @@ -286,16 +279,15 @@ msgid "" msgstr "" #: ../../docs/tutorials/plugins/editor/making_plugins.rst:234 -#, fuzzy msgid "" "You can see the plugin is inactive on the **Status** column; click on the " "status to select **Active**. The dock should become visible before you even " "close the settings window. You should now have a custom dock:" msgstr "" -"En la columna *Estado*, puedes ver que el plugin está inactivo. Por lo " -"tanto, debe hacer clic en el estado para seleccionar *Activo*. El panel debe " -"ser visible inmediatamente, incluso antes de cerrar la ventana de " -"configuración. Deberías tener un panel personalizado:" +"En la columna *Estado*, puedes ver que el plugin está inactivo, debes hacer " +"clic en el estado para seleccionar *Activo*. El panel debe ser visible " +"inmediatamente, incluso antes de cerrar la ventana de configuración. Ahora " +"deberías tener un panel personalizado:" #: ../../docs/tutorials/plugins/editor/making_plugins.rst:241 msgid "Going beyond" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index de4c0e6a60..fee627f59f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/plugins/editor/spatial_gizmos.rst:4 -#, fuzzy msgid "Spatial gizmo plugins" -msgstr "Creando árboles" +msgstr "Plugins de gizmos Spatial" #: ../../docs/tutorials/plugins/editor/spatial_gizmos.rst:7 msgid "Introduction" @@ -71,9 +70,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/plugins/editor/spatial_gizmos.rst:63 -#, fuzzy msgid "Simple approach" -msgstr "Proyecto ejemplo" +msgstr "Enfoque simple" #: ../../docs/tutorials/plugins/editor/spatial_gizmos.rst:65 msgid "" @@ -99,9 +97,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/plugins/editor/spatial_gizmos.rst:112 -#, fuzzy msgid "So the final plugin would look somewhat like this:" -msgstr "La escena final debería verse similar a esta." +msgstr "La escena final del plugin debería verse similar a esta:" #: ../../docs/tutorials/plugins/editor/spatial_gizmos.rst:148 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 466ed47baf..1a3f549ced 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -371,18 +371,17 @@ msgid "On Windows:" msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-c-example.rst:257 -#, fuzzy msgid "" "on the Windows build you also end up with a libsimple.lib library. This is a " "library that you can compile into a project to provide access to the DLL. We " "get it as a bonus and we do not need it :) When exporting your game for " "release this file will be ignored." msgstr "" -"Hay que tener en cuenta que en la compilación de Windows también se obtiene " -"una biblioteca libsimple.lib. Esta es una biblioteca que puede compilar en " -"un proyecto para proporcionar acceso a la DLL. Lo recibimos como un bonus y " -"no lo necesitamos :) Al exportar el juego para su lanzamiento, este archivo " -"será ignorado." +"En la compilación de Windows también se obtiene una biblioteca libsimple." +"lib. Esta es una biblioteca que puede compilar en un proyecto para " +"proporcionar acceso a la DLL. Lo recibimos como un bonus y no lo " +"necesitamos :) Al exportar el juego para lanzamiento, este archivo será " +"ignorado." #: ../../docs/tutorials/plugins/gdnative/gdnative-c-example.rst:260 msgid "Creating our GDNLIB file" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 0b0721176a..f40ae7a0d5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -56,9 +56,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:30 -#, fuzzy msgid "Setting up the project" -msgstr "Configuración de un proyecto" +msgstr "Configurando el proyecto" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:32 msgid "There are a few prerequisites you'll need:" @@ -77,13 +76,12 @@ msgid "SCons as a build tool," msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:37 -#, fuzzy msgid "" "a copy of the `godot-cpp repository `_." msgstr "" -"Si está contribuyendo a la documentación, puedes encontrar su repositorio " -"`aquí `_." +"una copia del `repositorio godot-cpp `_." #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:39 msgid "" @@ -258,7 +256,6 @@ msgid "" msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:236 -#, fuzzy msgid "After that, we declare a single member variable called ``time_passed``." msgstr "" "Después de eso declaramos una sola variable de miembro llamada " @@ -339,9 +336,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:365 -#, fuzzy msgid "Compiling the plugin" -msgstr "Personalizando la presentación" +msgstr "Compilando el plugin" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:367 msgid "" @@ -462,9 +458,8 @@ msgid "We're finally ready to run the project:" msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:488 -#, fuzzy msgid "Adding properties" -msgstr "Propiedades de los nodos" +msgstr "Agregando propiedades" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:490 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/index.po index dd9cc11014..36f38dcdae 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po index 2aeda14283..bba3784a4e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 16e116c7cf..e1ba0a33a0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/shading/advanced_postprocessing.rst:4 -#, fuzzy msgid "Advanced post-processing" -msgstr "Variables de entorno" +msgstr "Post procesamiento avanzado" #: ../../docs/tutorials/shading/advanced_postprocessing.rst:7 msgid "Introduction" @@ -46,9 +45,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/advanced_postprocessing.rst:21 -#, fuzzy msgid "Full screen quad" -msgstr "Captura de pantalla completa y ratón" +msgstr "Quad de pantalla completa" #: ../../docs/tutorials/shading/advanced_postprocessing.rst:23 msgid "" @@ -138,9 +136,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/advanced_postprocessing.rst:81 -#, fuzzy msgid "Depth texture" -msgstr "Importar texturas" +msgstr "Depth texture" #: ../../docs/tutorials/shading/advanced_postprocessing.rst:83 msgid "" @@ -200,9 +197,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/advanced_postprocessing.rst:151 -#, fuzzy msgid "An optimization" -msgstr "Animación" +msgstr "Una optimización" #: ../../docs/tutorials/shading/advanced_postprocessing.rst:153 msgid "" @@ -221,9 +217,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/advanced_postprocessing.rst:162 -#, fuzzy msgid "Now, attach a script to the MeshInstance and use the following code:" -msgstr "Anexa un script al KinematicBody2D y agrega el siguiente código:" +msgstr "Ahora anexa un script a la MeshInstance y usa el siguiente código:" #: ../../docs/tutorials/shading/advanced_postprocessing.rst:184 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/index.po index c784b4b20a..7a972a2d62 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 216348b91a..8794b472f2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,9 +31,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/intro_to_shaders_water_workshop.rst:15 -#, fuzzy msgid "Watch the tutorials" -msgstr "Vídeo tutoriales" +msgstr "Mira los tutoriales" #: ../../docs/tutorials/shading/intro_to_shaders_water_workshop.rst:19 msgid "" @@ -43,12 +42,11 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/intro_to_shaders_water_workshop.rst:21 -#, fuzzy msgid "" "`Intro to Shader Programming `__" msgstr "" -"Puedes ver este tutorial en formato `video en Youtube `_." +"`Introducción a la programación de shaders (en ingés) `__" #: ../../docs/tutorials/shading/intro_to_shaders_water_workshop.rst:22 msgid "" @@ -57,9 +55,9 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/intro_to_shaders_water_workshop.rst:24 -#, fuzzy msgid "`Water in 3D `__" -msgstr "`Steincodes `_" +msgstr "" +"`Agua en 3D (en inglés) `__" #: ../../docs/tutorials/shading/intro_to_shaders_water_workshop.rst:25 msgid "" @@ -83,18 +81,16 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/intro_to_shaders_water_workshop.rst:35 -#, fuzzy msgid "Download the source code" -msgstr "Descargar el SDK de Android" +msgstr "Descarga código fuente" #: ../../docs/tutorials/shading/intro_to_shaders_water_workshop.rst:37 -#, fuzzy msgid "" "Download the intro to shaders project here to follow along: :download:" "`2d_water_shader.zip `." msgstr "" -"Puedes descargar este proyecto de ejemplo aquí: :download:`2D_movement_demo." -"zip `" +"Descarga el proyecto de introducción a shaders aquí para seguir el " +"tutorial: :download:`2d_water_shader.zip `." #: ../../docs/tutorials/shading/intro_to_shaders_water_workshop.rst:40 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 7140cb225e..16c14e4e5a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:4 -#, fuzzy msgid "Migrating to Godot's shading language" -msgstr "Comunicándose con otros lenguajes de scripting" +msgstr "Migrando al lenguaje de shaders de Godot" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:7 msgid "Introduction" @@ -34,13 +33,12 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:13 -#, fuzzy msgid "" "For detailed information on Godot's shading language, please refer to the :" "ref:`Shading Language ` reference." msgstr "" -"Para más información sobre cómo maneja Godot las entradas, por favor lee el :" -"ref:`Tutorial de Eventos de Entrada`." +"Para información detallada sobre el lenguaje de shaders de Godot, por favor " +"lee la referencia en :ref:`Shading Language ` ." #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:17 msgid "GLSL" @@ -54,9 +52,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:23 -#, fuzzy msgid "Shader programs" -msgstr "Tipos de Shaders" +msgstr "Shader programs" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:25 msgid "" @@ -74,9 +71,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:34 -#, fuzzy msgid "Vertex attributes" -msgstr "``x.atribute``" +msgstr "Vertex attributes" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:36 msgid "" @@ -89,9 +85,8 @@ msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:42 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:98 -#, fuzzy msgid "gl_Position" -msgstr "Condición" +msgstr "gl_Position" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:44 msgid "" @@ -129,9 +124,8 @@ msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:64 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:206 -#, fuzzy msgid "Main" -msgstr "MainLoop" +msgstr "Main" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:66 msgid "" @@ -236,9 +230,8 @@ msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:174 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:176 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:222 -#, fuzzy msgid "vec4" -msgstr "**vec4**" +msgstr "vec4" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:96 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:162 @@ -261,9 +254,8 @@ msgid "Position of Vertex, output from Vertex Shader." msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:100 -#, fuzzy msgid "gl_PointSize" -msgstr "Point Size (Tamaño de puntos)" +msgstr "gl_PointSize" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:100 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:166 @@ -290,9 +282,8 @@ msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:162 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:224 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:228 -#, fuzzy msgid "vec2" -msgstr "**vec2**" +msgstr "vec2" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:102 msgid "POINT_COORD" @@ -303,9 +294,8 @@ msgid "Position on point when drawing Point primitives." msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:104 -#, fuzzy msgid "gl_FrontFacing" -msgstr "Orientación" +msgstr "gl_FrontFacing" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:104 msgid "bool" @@ -322,9 +312,8 @@ msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:110 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:184 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:232 -#, fuzzy msgid "Coordinates" -msgstr "Sistema de coordenadas" +msgstr "Coordenadas" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:112 msgid "" @@ -348,9 +337,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:124 -#, fuzzy msgid "Shadertoy" -msgstr "Tipos de Shaders" +msgstr "Shadertoy" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:126 msgid "" @@ -367,9 +355,8 @@ msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:133 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:200 -#, fuzzy msgid "Types" -msgstr "Tipo" +msgstr "Tipos" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:135 msgid "" @@ -379,9 +366,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:139 -#, fuzzy msgid "mainImage" -msgstr "Importar imágenes" +msgstr "mainImage" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:141 msgid "" @@ -414,15 +400,13 @@ msgid "fragCoord" msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:164 -#, fuzzy msgid "iResolution" -msgstr "Reflexión" +msgstr "iResolution" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:164 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:178 -#, fuzzy msgid "vec3" -msgstr "**vec3**" +msgstr "vec3" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:164 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:224 @@ -474,9 +458,8 @@ msgid "Frame number." msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:172 -#, fuzzy msgid "iChannelTime[4]" -msgstr "Canales" +msgstr "iChannelTime[4]" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:172 msgid "Time since that particular texture started." @@ -488,9 +471,8 @@ msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:174 #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:228 -#, fuzzy msgid "Mouse position in pixel coordinates." -msgstr "Mouse y coordenadas de entrada" +msgstr "Posición del ratón en coordenadas de pixeles." #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:176 msgid "iDate" @@ -513,14 +495,12 @@ msgid "Resolution of particular texture." msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:180 -#, fuzzy msgid "iChanneli" -msgstr "Canales" +msgstr "iChanneli" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:180 -#, fuzzy msgid "Sampler2D" -msgstr "**sampler2D**" +msgstr "Sampler2D" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:180 msgid "TEXTURE" @@ -577,9 +557,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:224 -#, fuzzy msgid "u_resolution" -msgstr "relacional" +msgstr "u_resolution" #: ../../docs/tutorials/shading/migrating_to_godot_shader_language.rst:226 msgid "u_time" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index a041304df0..a5a8dc1790 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shader_materials.po index 9ab8cbe594..fd8c0b8ce9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index dbdf3eacdd..f331904a72 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:4 -#, fuzzy msgid "CanvasItem shaders" -msgstr "CanvasItem" +msgstr "Shaders CanvasItem" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:6 msgid "" @@ -40,9 +39,8 @@ msgid "Render modes" msgstr "Modos de renderizado" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:17 -#, fuzzy msgid "Render mode" -msgstr "Modo de render" +msgstr "Modo de renderizado" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:17 #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:95 @@ -89,14 +87,12 @@ msgid "**blend_premul_alpha**" msgstr "**blend_premul_alpha**" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:27 -#, fuzzy msgid "Pre-multiplied alpha blend mode." msgstr "Modo de blending con alfa premultiplicado." #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:29 -#, fuzzy msgid "**blend_disabled**" -msgstr "**cull_disabled**" +msgstr "**blend_disabled**" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:29 msgid "Disable blending, values (including alpha) are written as-is." @@ -115,9 +111,8 @@ msgid "**light_only**" msgstr "**light_only**" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:33 -#, fuzzy msgid "Only draw on light pass." -msgstr "Sólo dibuja el light pass (cuando se usa multipass)." +msgstr "Sólo dibuja en light pass (cuando se usa multipass)." #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:35 msgid "**skip_vertex_transform**" @@ -128,9 +123,8 @@ msgid "VERTEX/NORMAL/etc need to be transformed manually in vertex function." msgstr "" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:39 -#, fuzzy msgid "Vertex built-ins" -msgstr "Vertex Lighting (Iluminación de vértices)" +msgstr "Vertex built-ins" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:41 msgid "" @@ -305,9 +299,8 @@ msgid "Point size for point drawing." msgstr "" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:123 -#, fuzzy msgid "Fragment built-ins" -msgstr "Tipos de Vectores propios" +msgstr "Fragment built-ins" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:125 msgid "" @@ -379,9 +372,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:160 -#, fuzzy msgid "in sampler2D **TEXTURE**" -msgstr "**isampler2D**" +msgstr "in sampler2D **TEXTURE**" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:160 msgid "Default 2D texture." @@ -435,9 +427,8 @@ msgid "Screen texture, mipmaps contain gaussian blurred versions." msgstr "" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:182 -#, fuzzy msgid "Light built-ins" -msgstr "Tipos integrados básicos" +msgstr "Light built-ins" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:184 msgid "" @@ -497,9 +488,8 @@ msgid "**SCREEN_TEXTURE** Coordinate (for using with screen texture)." msgstr "" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:213 -#, fuzzy msgid "UV for Point Sprite." -msgstr "Usar Point Size (Tamaño de punto)" +msgstr "UV para Point Sprite." #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:217 msgid "inout vec2 **LIGHT_VEC**" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 92208c3c03..0d83e990b6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 631b76d1a3..06bbf60290 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:4 -#, fuzzy msgid "Particle shaders" -msgstr "ParticlesMaterial" +msgstr "Shaders Particle" #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:6 msgid "" @@ -60,9 +59,8 @@ msgid "Render modes" msgstr "Modos de renderizado" #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:30 -#, fuzzy msgid "Render mode" -msgstr "Modo de render" +msgstr "Modo de renderizado" #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:30 #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:51 @@ -94,9 +92,8 @@ msgid "Ignore **VELOCITY** value." msgstr "" #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:40 -#, fuzzy msgid "Vertex built-ins" -msgstr "Vertex Lighting (Iluminación de vértices)" +msgstr "Vertex built-ins" #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:42 msgid "" @@ -168,9 +165,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:65 -#, fuzzy msgid "inout mat4 **TRANSFORM**" -msgstr "in mat4 **EXTRA_MATRIX**" +msgstr "inout mat4 **TRANSFORM**" #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:65 msgid "Particle transform." diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index ac48020ffe..9c446674be 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 47017649fc..c68e87a9bc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -864,7 +864,6 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:411 -#, fuzzy msgid "" "As Godot's 3D engine renders in linear color space, it's important to " "understand that textures that are supplied as color (i.e. albedo) need to be " @@ -873,16 +872,15 @@ msgstr "" "Como el motor 3D de Godot genera las imágenes en espacio de color lineal, es " "importante comprender que las texturas que son asignadas como color (por " "ejemplo, albedo) necesitan ser especificadas como tal para la correcta " -"conversión SRGB->linear." +"conversión sRGB->linear." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:415 msgid "Uniforms can also be assigned default values:" msgstr "A los uniforms se les pueden asignar valores por defecto:" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:425 -#, fuzzy msgid "Built-in functions" -msgstr "Funciones built-in" +msgstr "Funciones integradas" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 msgid "" @@ -1234,18 +1232,16 @@ msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "vec_type **step** ( vec_type a, vec_type b )" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 -#, fuzzy msgid "``b[i] < a[i] ? 0.0 : 1.0``" -msgstr "\\` b[i] < a[i] ? 0.0 : 1.0 \\`" +msgstr "``b[i] < a[i] ? 0.0 : 1.0``" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 msgid "vec_type **step** ( float a, vec_type b )" msgstr "vec_type **step** ( float a, vec_type b )" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 -#, fuzzy msgid "``b[i] < a ? 0.0 : 1.0``" -msgstr "\\` b[i] < a ? 0.0 : 1.0 \\`" +msgstr "``b[i] < a ? 0.0 : 1.0``" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" @@ -1369,7 +1365,6 @@ msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 -#, fuzzy msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "Si dot(Nref, I) < 0 retorna N, de otro modo –N" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 3b3e319bbb..ea0e331cd0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:4 -#, fuzzy msgid "Spatial shaders" -msgstr "Nodo Spatial" +msgstr "Spatial shaders" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:6 msgid "" @@ -37,9 +36,8 @@ msgid "Render modes" msgstr "Modos de renderizado" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:15 -#, fuzzy msgid "Render mode" -msgstr "Modo de render" +msgstr "Modo de renderizado" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:15 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:121 @@ -246,7 +244,6 @@ msgid "**world_vertex_coords**" msgstr "**world_vertex_coords**" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:65 -#, fuzzy msgid "VERTEX/NORMAL/etc. are modified in world coordinates instead of local." msgstr "" "VERTEX/NORMAL/etc son modificados en coordenadas del mundo en lugar de " @@ -269,27 +266,24 @@ msgid "Use vertex-based lighting." msgstr "Usa iluminación basada en vértices." #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:71 -#, fuzzy msgid "**shadows_disabled**" -msgstr "**specular_disabled**" +msgstr "**shadows_disabled**" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:71 msgid "Disable computing shaders in shader." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:73 -#, fuzzy msgid "**ambient_light_disabled**" -msgstr "**depth_test_disable**" +msgstr "**ambient_light_disabled**" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:73 msgid "Disable contribution from ambient light and radiance map." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:77 -#, fuzzy msgid "Vertex built-ins" -msgstr "Vertex Lighting (Iluminación de vértices)" +msgstr "Vertex built-ins" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:79 msgid "" @@ -364,9 +358,8 @@ msgid "Built-in" msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:123 -#, fuzzy msgid "inout mat4 **WORLD_MATRIX**" -msgstr "in mat4 **EXTRA_MATRIX**" +msgstr "inout mat4 **WORLD_MATRIX**" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:123 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:179 @@ -387,9 +380,8 @@ msgid "World space to view space transform." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:127 -#, fuzzy msgid "inout mat4 **PROJECTION_MATRIX**" -msgstr "in mat4 **EXTRA_MATRIX**" +msgstr "inout mat4 **PROJECTION_MATRIX**" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:127 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:185 @@ -410,18 +402,16 @@ msgid "View space to world space transform." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:131 -#, fuzzy msgid "inout mat4 **MODELVIEW_MATRIX**" -msgstr "in mat4 **EXTRA_MATRIX**" +msgstr "inout mat4 **MODELVIEW_MATRIX**" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:131 msgid "Model space to view space transform (use if possible)." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:133 -#, fuzzy msgid "inout mat4 **INV_PROJECTION_MATRIX**" -msgstr "in mat4 **EXTRA_MATRIX**" +msgstr "inout mat4 **INV_PROJECTION_MATRIX**" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:133 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:187 @@ -458,9 +448,8 @@ msgid "inout vec3 **VERTEX**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:139 -#, fuzzy msgid "Vertex in local coordinates." -msgstr "Coordenadas de pantalla de Viewport" +msgstr "Vertex en coordenadas locales." #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:141 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:199 @@ -468,31 +457,26 @@ msgid "inout vec3 **NORMAL**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:141 -#, fuzzy msgid "Normal in local coordinates." -msgstr "Coordenadas de pantalla basadas en hardware" +msgstr "Normal en coordenadas locales." #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:143 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:201 -#, fuzzy msgid "inout vec3 **TANGENT**" -msgstr "in mat4 **EXTRA_MATRIX**" +msgstr "inout vec3 **TANGENT**" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:143 -#, fuzzy msgid "Tangent in local coordinates." -msgstr "Coordenadas de pantalla basadas en hardware" +msgstr "Tangente en coordenadas locales." #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:145 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:203 -#, fuzzy msgid "inout vec3 **BINORMAL**" -msgstr "in mat4 **EXTRA_MATRIX**" +msgstr "inout vec3 **BINORMAL**" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:145 -#, fuzzy msgid "Binormal in local coordinates." -msgstr "Coordenadas de pantalla de Viewport" +msgstr "Binormal en coordenadas locales." #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:147 msgid "inout vec2 **UV**" @@ -574,9 +558,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:168 -#, fuzzy msgid "Fragment built-ins" -msgstr "Tipos de Vectores propios" +msgstr "Fragment built-ins" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:170 msgid "" @@ -874,9 +857,8 @@ msgid "If written to, values below a certain amount of alpha are discarded." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:264 -#, fuzzy msgid "Light built-ins" -msgstr "Tipos integrados básicos" +msgstr "Light built-ins" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:266 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index 640d32e9d9..8884cdb495 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -271,9 +271,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/vertex_displacement_with_shaders.rst:217 -#, fuzzy msgid "Fragment shader" -msgstr "Fragment Shader" +msgstr "Fragment shader" #: ../../docs/tutorials/shading/vertex_displacement_with_shaders.rst:219 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/threads/index.po index 23ab8aa37f..9126a2db16 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/threads/index.rst:2 -#, fuzzy msgid "Multi-threading" -msgstr "Cadena de caracteres con múltiples líneas" +msgstr "Multi-threading" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/es/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index adccf36b22..bad867ea3d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/threads/thread_safe_apis.rst:4 -#, fuzzy msgid "Thread safe APIs" -msgstr "Hilos" +msgstr "API thread safe" #: ../../docs/tutorials/threads/thread_safe_apis.rst:7 msgid "Threads" @@ -33,12 +32,10 @@ msgid "" msgstr "" #: ../../docs/tutorials/threads/thread_safe_apis.rst:12 -#, fuzzy msgid "" "Below is a list of the areas in Godot and how they can be used with threads." msgstr "" -"Aquí hay una lista de la mayoría de las etiquetas de características en " -"Godot. Tenga en cuenta que son *sensibles a mayúsculas y minúsculas*:" +"Aquí hay una lista de las partes de Godot y cómo se pueden usar con hilos." #: ../../docs/tutorials/threads/thread_safe_apis.rst:15 msgid "Global scope" @@ -78,9 +75,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/threads/thread_safe_apis.rst:43 -#, fuzzy msgid "GDScript arrays, dictionaries" -msgstr "Cadenas de formato en GDScript" +msgstr "Arreglos y diccionarios GDScript" #: ../../docs/tutorials/threads/thread_safe_apis.rst:45 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index f625e5521a..370c46c3b6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/index.po index 0b6e79a94a..629204b531 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index e15e54bd8e..bf2af9b624 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index e49eed01ce..c08478ee63 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/viewports.po index d73aa87ffb..e83a9a569a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/vr/index.po index 1c595b4d4a..7322f1bf8e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_primer.po index e8081f7bb3..803a3f4ded 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -65,12 +65,10 @@ msgid "" msgstr "" #: ../../docs/tutorials/vr/vr_primer.rst:18 -#, fuzzy msgid "To enable an interface, you execute the following code:" -msgstr "La escena Mob usará los siguientes nodos:" +msgstr "Para activar una interfaz, ejecutarás el siguiente código:" #: ../../docs/tutorials/vr/vr_primer.rst:35 -#, fuzzy msgid "" "This code finds the interface we wish to use, initializes it and, if that is " "successful, binds the main viewport to the interface. This last step gives " @@ -187,11 +185,12 @@ msgid "" msgstr "" #: ../../docs/tutorials/vr/vr_primer.rst:62 -#, fuzzy msgid "" "Conclusion: your minimum setup in your scene to make AR or VR work should " "look like this:" -msgstr "Cuando hayas terminado, tu escena ``Player`` debería verse así:" +msgstr "" +"Conclusión: la configuración mínima para hacer que una escena AR o VR " +"funcione, debería verse así:" #: ../../docs/tutorials/vr/vr_primer.rst:66 msgid "" @@ -212,7 +211,6 @@ msgid "" msgstr "" #: ../../docs/tutorials/vr/vr_primer.rst:73 -#, fuzzy msgid "" "The first are our units. In normal 3D games, you don't have to think a lot " "about units. As long as everything is at the same scale, a box sized 1 unit " diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index e2e4810744..d8d6b27322 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:4 -#, fuzzy msgid "VR starter tutorial" -msgstr "Vídeo tutoriales" +msgstr "Tutorial VR para principiantes" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:7 msgid "Introduction" @@ -84,13 +83,12 @@ msgid "" msgstr "" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:27 -#, fuzzy msgid "" "How to make a :ref:`RigidBody `-based pick up and drop " "system." msgstr "" "Cómo hacer un sistema :ref:`RigidBody ` basado en un " -"sistema de recogida y entrega." +"sistema de agarrar y soltar." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:28 msgid "How to make various items that can be used in VR." @@ -109,7 +107,6 @@ msgstr "" "juegos en 3D **antes** de pasar por esta serie de tutoriales." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:35 -#, fuzzy msgid "" "This tutorial assumes you know how to and have experience working with the " "Godot editor, have basic programming experience in GDScript, and have basic " @@ -137,7 +134,6 @@ msgstr "" "`VR_Starter_Tutorial_Start.zip `" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:43 -#, fuzzy msgid "" "The provided starter assets contain some 3D models, sounds, and a few scenes " "already set up and configured for this tutorial." @@ -162,13 +158,12 @@ msgid "" msgstr "" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:49 -#, fuzzy msgid "" "The font used is **Titillium-Regular**, and is licensed under the SIL Open " "Font License, Version 1.1." msgstr "" -"La fuente utilizada es **Titillium-Regular**, y está licenciada bajo la " -"``SIL Open Font License, Version 1.1``." +"La fuente utilizada es **Titillium-Regular**, y está licenciada bajo la SIL " +"Open Font License, Version 1.1." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:51 msgid "" @@ -194,10 +189,9 @@ msgid "" msgstr "" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:58 -#, fuzzy msgid "You can find the finished project at the bottom of this page." msgstr "" -"Puedes encontrar el proyecto terminado en la parte inferior de esta página" +"Puedes encontrar el proyecto terminado en la parte inferior de esta página." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:61 msgid "Getting everything ready" @@ -208,7 +202,6 @@ msgid "Launch Godot and open up the project included in the starter assets." msgstr "Inicia Godot y abre el proyecto incluido en los recursos iniciales." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:65 -#, fuzzy msgid "" "While these assets are not necessarily required to use the scripts provided " "in this tutorial, they will make the tutorial much easier to follow, as " @@ -518,13 +511,12 @@ msgid "Next, let's go through ``_ready``." msgstr "" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:438 -#, fuzzy msgid "" "Firstly, we get the teleport :ref:`Raycast ` node and assign " "it to ``teleport_raycast``." msgstr "" -"Primero obtenemos todos los nodos que necesitaremos y los asignamos a las " -"variables de clase apropiadas." +"Primero, obtenemos el nodo teleport :ref:`Raycast ` y lo " +"asignamos a ``teleport_raycast``." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 msgid "" @@ -1088,13 +1080,12 @@ msgid "Adding destroyable targets" msgstr "Añadir objetivos destruibles" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:694 -#, fuzzy msgid "" "Firstly, let's start by making some targets we will destroy in various ways " "with various special :ref:`RigidBody ` nodes." msgstr "" -"Añadir la habilidad de agarrar y lanzar nodos :ref:`RigidBody " -"`" +"Ahora comencemos creando algunos blancos que serán destruidos de distinto " +"modo usando unos nodos :ref:`RigidBody ` especiales." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:696 msgid "" @@ -1117,21 +1108,18 @@ msgstr "" "variables." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:748 -#, fuzzy msgid "" "``destroyed``: A variable to track whether this target is destroyed or not." msgstr "" -"``fuse_timer``: Una variable para rastrear cuánto tiempo ha estado encendido " -"el detonador." +"``destroyed``: Una variable para verificar si el blanco fue destruido o no." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:749 -#, fuzzy msgid "" "``destroyed_timer``: A variable to track how long the target has been " "destroyed." msgstr "" -"``fuse_timer``: Una variable para rastrear cuánto tiempo ha estado encendido " -"el detonador." +"``destroyed_timer``: Una variable para verificar cuánto tiempo a " +"transcurrido desde que fue destruido." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:750 msgid "" @@ -1144,13 +1132,12 @@ msgid "``health``: The amount of health the target has." msgstr "" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:752 -#, fuzzy msgid "" "``RIGID_BODY_TARGET``: The target broken into several smaller :ref:" "`RigidBody ` nodes." msgstr "" "``RIGID_BODY_TARGET`` : El objetivo dividido en varios nodos :ref:`RigidBody " -"`." +"` más pequeños." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:756 #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:903 @@ -1219,13 +1206,11 @@ msgid "" msgstr "" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:788 -#, fuzzy msgid "" "Firstly, open up ``Game.gd`` and add the following additional class " "variables:" msgstr "" -"Primero, abre ``Game.gd`` y añade las siguientes clases de variables " -"adicionales:" +"Primero, abre ``Game.gd`` y añade las siguientes variables adicionales:" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:795 msgid "``spheres_left``: The amount of sphere targets left in the game world." @@ -1596,7 +1581,6 @@ msgid "Let's go through ``_ready``." msgstr "" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1160 -#, fuzzy msgid "" "Firstly, we get all the nodes and assign them to the proper variables for " "later use." @@ -1883,14 +1867,14 @@ msgid "" msgstr "" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1398 -#, fuzzy msgid "" "In ``_physics_process``, we check to see if enough time has passed to reset. " "If it has, we reset the box's :ref:`Transform ` and then " "reset the timer." msgstr "" -"Cuando se omite la casilla de reinicio, reiniciamos el :ref:`Transform " -"` y el timer." +"En ``_physics_process``, revisamos si ha pasado suficiente tiempo para " +"reiniciar, si esto ha sucedido reseteamos el :ref:`Transform " +"` de la caja y el timer." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1400 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/about/faq.po b/sphinx/po/fr/LC_MESSAGES/about/faq.po index ef0ac1027b..b2ae6c3657 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/faq.po +++ b/sphinx/po/fr/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/about/index.po b/sphinx/po/fr/LC_MESSAGES/about/index.po index 463e317c74..2b824a1ddf 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/index.po +++ b/sphinx/po/fr/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/about/introduction.po b/sphinx/po/fr/LC_MESSAGES/about/introduction.po index e7efc4a9d6..f335c83512 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/fr/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/channels.po b/sphinx/po/fr/LC_MESSAGES/community/channels.po index af7e189632..f59ff4418e 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/channels.po +++ b/sphinx/po/fr/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index bea2259d1f..b6ab9e77f0 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/code_style_guidelines.po index fbe450be1e..5238123c90 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index ee3865d1ca..9d2d528747 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/documentation_guidelines.po index 7dce67d25e..360b159332 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/index.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/index.po index 9af6c770e1..876311fda1 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/pr_workflow.po index 90da064a89..98d38ee462 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 9673bd8ea0..16ddeb8635 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/ways_to_contribute.po index eb466f36fe..3bc4ab3135 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/index.po b/sphinx/po/fr/LC_MESSAGES/community/index.po index 9c912411cc..46d8e95ab7 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/index.po +++ b/sphinx/po/fr/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/resources.po b/sphinx/po/fr/LC_MESSAGES/community/resources.po index c9e49d8615..0cbb7b6d1e 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/resources.po +++ b/sphinx/po/fr/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/tutorials.po b/sphinx/po/fr/LC_MESSAGES/community/tutorials.po index 92d1c64156..ca8dc3fe8d 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/fr/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/content/3d/index.po b/sphinx/po/fr/LC_MESSAGES/content/3d/index.po index 3b85410a79..0ef983e96b 100644 --- a/sphinx/po/fr/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/fr/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/fr/LC_MESSAGES/content/3d/making_trees.po index 0404b1f0e1..da4328a582 100644 --- a/sphinx/po/fr/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/fr/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_android.po index a3c478fb04..816c930573 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_ios.po index dabf1e1652..139db9d0c5 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_osx.po index 13a5b1f74b..f44157385a 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 7767c2ace0..44487b0080 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_web.po index a796d457aa..7e151fe191 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_windows.po index 14c730e508..6253efa2f0 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_x11.po index f80bc26dcb..fec744bab0 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_mono.po index 5ee4f8b1dd..824701bdfe 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index d5a66b424f..7b0eb8457d 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 75d295df70..77a5ee2200 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/getting_source.po index c8493752c4..60aa0dba5b 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/index.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/index.po index f072a84636..fcceeafc5d 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 2c9c18f62f..affc1a8be1 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/optimizing_for_size.po index e7e61247f1..ecf3c4db33 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 1d3359debf..bf47514002 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/configuring_an_ide.po index ad129bc911..7ed6aabaa3 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/core_types.po index 49b7b5e927..335bfe91a6 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/creating_android_modules.po index be56953488..40788019e7 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_audiostreams.po index 5e2e445636..317fb492dc 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_godot_servers.po index 52036bb96c..4428ebd070 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index f427088004..73d4321c4c 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index cc8da313fe..15ac8a16f3 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/index.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/index.po index 74d52684f7..2182dc6913 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 7f10fbe69d..ac1820856d 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 71786594ab..9384535318 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/object_class.po index 704934707b..c21a3dee8b 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/variant_class.po index d50968e41e..aa72108bee 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/fr/LC_MESSAGES/development/file_formats/index.po index 873fbf20a6..d17a959d64 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/fr/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/fr/LC_MESSAGES/development/file_formats/tscn.po index 3a102fba7b..924abc4914 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/fr/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 9945906e4e..c28a4835fb 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/external_editor.po index a17d7669d3..d5321e5cb3 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -86,17 +86,15 @@ msgstr "Le numéro de ligne de l’erreur" #: ../../docs/getting_started/editor/external_editor.rst:29 msgid "Some example Exec Flags for various editors include:" msgstr "" -"Quelques exemples de ligne de commande avec drapeaux pour différents éditeur " -"de texte :" +"Quelques exemples de drapeaux exécutifs pour différents éditeurs de texte :" #: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Editor" msgstr "Éditeur" #: ../../docs/getting_started/editor/external_editor.rst:32 -#, fuzzy msgid "Exec Flags" -msgstr "Ligne de commande" +msgstr "Drapeaux exécutifs" #: ../../docs/getting_started/editor/external_editor.rst:34 msgid "Geany/Kate" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/index.po index 5cb3e5c5cf..1286646f73 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/unity_to_godot.po index becd27a985..433facf05c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 9fcc8a8dc7..1ed9377329 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,13 +22,14 @@ msgid "Introduction" msgstr "Introduction" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:6 +#, fuzzy msgid "" -"C# support is a new feature in Godot 3.0. As such, you may still run into " -"some issues, or find spots where the documentation could be improved. Please " -"report issues with C# in Godot on the `engine Github page `_. And any documentation issues on the " -"`documentation Github Page `_." +"C# support is a new feature available since Godot 3.0. As such, you may " +"still run into some issues, or find spots where the documentation could be " +"improved. Please report issues with C# in Godot on the `engine GitHub page " +"`_, and any documentation " +"issues on the `documentation GitHub page `_." msgstr "" "Le support du C# est une nouvelle fonctionnalité de Godot 3.0. Ainsi, il se " "peut que vous rencontriez encore des problèmes ou que vous trouviez des " @@ -38,13 +39,14 @@ msgstr "" "sur la `page GitHub de la documentation `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:11 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:14 +#, fuzzy msgid "" -"This page provides a brief intro to C#, both what it is and how to use it in " -"Godot. Afterwards, you may want to look at :ref:`how to use specific " -"features `, read about the :ref:`differences between " -"the C# and the GDScript API ` and (re)visit the :" -"ref:`Scripting section ` of the step-by-step tutorial." +"This page provides a brief introduction to C#, both what it is and how to " +"use it in Godot. Afterwards, you may want to look at :ref:`how to use " +"specific features `, read about the :ref:`differences " +"between the C# and the GDScript API ` and (re)visit " +"the :ref:`Scripting section ` of the step-by-step tutorial." msgstr "" "Cette page fournit une brève introduction au C#, à la fois en ce qu'il est " "et comment l'utiliser dans Godot. Après, vous pouvez regarder :ref:`comment " @@ -53,7 +55,7 @@ msgstr "" "` et (re)visiter la :ref:`section sur les scripts " "` du tutoriel pas-à-pas." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:16 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:21 msgid "" "C# is a high-level programming language developed by Microsoft. In Godot, it " "is implemented with the Mono 5.x .NET framework, including full support for " @@ -71,7 +73,7 @@ msgstr "" "page `Compatibilité `_ dans la documentation Mono." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:20 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 msgid "" "This is **not** a full-scale tutorial on the C# language as a whole. If you " "aren't already familiar with its syntax or features, see the `Microsoft C# " @@ -84,97 +86,90 @@ msgstr "" "com/en-us/dotnet/csharp/index>`_ ou cherchez une introduction appropriée " "ailleurs." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:25 -msgid "Setup C# for Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:36 +#, fuzzy +msgid "Setting up C# for Godot" msgstr "Configurer C# pour Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:27 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39 +msgid "Windows" +msgstr "Windows" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 msgid "" -"Download and install the `Mono `_ SDK." +"Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " +"contains utilities required to use C# in Godot. If you don't plan on using " +"the Visual Studio IDE, you can download just the `Visual Studio Build Tools " +"`_ instead." msgstr "" -"Téléchargez et installez le SDK `Mono `_ ." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 -msgid "If you are using Godot 3.0.2, you must use Mono 5.4." -msgstr "Si vous utilisez Godot 3.0.2, vous devez utiliser Mono 5.4." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +msgid "macOS and Linux" +msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:31 -msgid "Godot 3.0.3+ requires Mono 5.12 on all platforms." -msgstr "Godot 3.0.3+ nécessite Mono 5.12 sur toutes les plate-formes." - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:33 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 msgid "" -"To download Mono v5.12+ on a Mac, locate the \"Stable Channel\" link from " -"the `Mono Downloads Page `_. The " -"Visual Studio channel is an earlier version of Mono and will not work with " -"Godot 3.0.3+." +"Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " +"matter since Godot bundles its own Mono 5.18 installation. We only need the " +"Mono installation for NuGet and MSBuild which are required to use C# in " +"Godot." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#, fuzzy +msgid "" +"To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " +"Downloads Page `_. The Visual Studio " +"channel is an earlier version of Mono and will not work." msgstr "" "Pour télécharger Mono v5.12 + sur un Mac, localisez le lien \"Stable Channel" "\" dans la page `Mono Downloads `_. " "Le canal Visual Studio est une version antérieure de Mono et ne fonctionnera " "pas avec Godot 3.0.3+." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:35 -msgid "" -"You also need MSBuild (at least version 15.0), which should come with the " -"Mono installation." -msgstr "" -"Vous avez également besoin de MSBuild (au moins la version 15.0) qui devrait " -"accompagner l'installation de Mono." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#, fuzzy +msgid "Additional notes" +msgstr "Information supplémentaire :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:37 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#, fuzzy msgid "" -"For instructions on installing older versions of Mono on Linux, see `this " -"page `_. Older versions of Mono for macOS and Windows " -"can be found `here `_." -msgstr "" -"Pour obtenir des instructions sur l'installation d'anciennes versions de " -"Mono sous Linux, voyez `cette page http://www.mono-project.com/docs/getting-" -"started/install/linux/#accessing-older-releases>`_. Les anciennes versions " -"de Mono pour MacOS et Windows peuvent être trouvées `ici : `_." - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:40 -msgid "" -"Additionally, your Godot version must have Mono support enabled, so ensure " -"you download the **Mono version** of Godot." -msgstr "" -"De plus, le support Mono doit être activé sur votre version de Godot, alors " -"assurez-vous de télécharger la **version Mono** de Godot." - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:42 -msgid "" -"If you are building Godot from source, make sure to follow the steps to " -"include Mono support in your build outlined on the :ref:" -"`doc_compiling_with_mono` page." +"Your Godot version must have Mono support enabled, so make sure to download " +"the **Mono version** of Godot. If you are building Godot from source, make " +"sure to follow the steps to enable Mono support in your build as outlined in " +"the :ref:`doc_compiling_with_mono` page." msgstr "" "Si vous compilez Godot depuis les sources, assurez-vous de suivre les étapes " "pour inclure le support de Mono dans votre construction tel que décrit sur " "la page :ref:`doc_compiling_with_mono`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:44 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#, fuzzy msgid "" -"In summary, you must have installed 1) the correct Mono SDK version for your " -"Godot version, and 2) The Mono version of Godot." +"In summary, you must have installed Visual Studio or Mono (depending on your " +"operating system) **and** the Mono-enabled version of Godot." msgstr "" "En résumé, vous devez avoir installé 1) la version correcte du SDK Mono pour " "votre version de Godot et 2) la version Mono de Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:47 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 msgid "Configuring an external editor" msgstr "Configuration d'un éditeur externe" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:49 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#, fuzzy msgid "" -"While Godot does have its own scripting editor, its support for C# is kept " -"minimal, and it's recommended that you use an external IDE or editor, such " -"as Microsoft Visual Studio Code, or MonoDevelop, which provide auto-" -"completion, debugging and other features useful when working with C#. To set " -"it up, in Godot click on ``Editor``, then ``Editor Settings``. Scroll down " -"to the bottom, to the ``Mono`` settings. Under Mono click on ``Editor``, and " -"on that page choose your external editor of choice." +"While Godot has its own script editor, its support for C# is kept minimal; " +"it's recommended that you use an external IDE or editor instead, such as " +"`Visual Studio Code `_ or MonoDevelop. These " +"provide auto-completion, debugging and other features useful when working " +"with C#. To set it up in Godot, click on **Editor → Editor Settings** and " +"scroll down to the bottom to the **Mono** settings. Under **Mono**, click on " +"**Editor** then choose your external editor of choice." msgstr "" "Bien que Godot ait son propre éditeur de scripts, son support pour C# est " "minimal, et il est recommandé d'utiliser un IDE ou un éditeur externe, tel " @@ -185,23 +180,21 @@ msgstr "" "réglages ``Mono``. Sous Mono, cliquez sur ``Éditeur``, et sur cette page, " "choisissez l'éditeur externe de votre choix." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:57 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 msgid "" -"If you are using Visual Studio Code, ensure you download and install the ." -"NET tools extension. Without this, Godot will crash when trying to create a " -"new C# project or edit a C# script." +"If you are using Visual Studio Code, ensure you download and install the `C# " +"extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" -"Si vous utilisez Visual Studio, assurez-vous de télécharger et d'installer " -"l'extension .NET. Sans cela, Godot plantera en essayant de créer un nouveau " -"projet C# ou d'éditer un script C#." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:60 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 msgid "Creating a C# script" msgstr "Création d'un script C#" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:62 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#, fuzzy msgid "" -"After you successfully setup C# for Godot, you should see the following " +"After you successfully set up C# for Godot, you should see the following " "option when selecting ``Attach script`` in the context menu of a node in " "your scene:" msgstr "" @@ -209,13 +202,14 @@ msgstr "" "suivante lorsque vous sélectionnez ``Attacher un script`` dans le menu " "contextuel d'un nœud de votre scène :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#, fuzzy msgid "" -"Note that while some specifics change, most of the things work the same when " -"using C# for scripting. If you're new to Godot, you may want to peruse the " +"Note that while some specifics change, most concepts work the same when " +"using C# for scripting. If you're new to Godot, you may want to follow the " "tutorials on :ref:`doc_scripting` at this point. While some places in the " -"documentation still lack C# examples, most things can be transferred easily " -"from GDScript." +"documentation still lack C# examples, most concepts can be transferred " +"easily from GDScript." msgstr "" "Notez que bien que certaines spécificités changent, la plupart des choses " "fonctionnent de la même façon lorsque vous utilisez C# pour coder. Si vous " @@ -224,19 +218,21 @@ msgstr "" "manquent encore d'exemples C#, la plupart des choses peuvent être facilement " "transposées à partir de GDScript." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:71 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 msgid "Project setup and workflow" msgstr "Mise en place du projet et flux de travail" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +#, fuzzy msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " -"and a project (``.csproj``) file, as well as some utility files and folders " -"(``.mono``, sometimes ``Properties``). All of these but ``.mono`` are " -"important and should be kept in your version control system. ``.mono`` can " -"be safely added to the ignore list of your VCS. When troubleshooting, it can " -"sometimes help to delete the ``.mono`` folder and let it regenerate." +"and a project file (``.csproj``), as well as some utility files and folders " +"(``.mono`` and ``Properties/AssemblyInfo.cs``). All of these but ``.mono`` " +"are important and should be committed to your version control system. ``." +"mono`` can be safely added to the ignore list of your VCS. When " +"troubleshooting, it can sometimes help to delete the ``.mono`` folder and " +"let it regenerate." msgstr "" "Lorsque vous créez le premier script C#, Godot initialise les fichiers de " "projet C# pour votre projet Godot. Cela inclut la génération d'une solution " @@ -248,12 +244,13 @@ msgstr "" "dépannage, il est parfois utile de supprimer le dossier ``.mono`` et de le " "laisser se régénérer." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +#, fuzzy msgid "" "Note that currently, there are some issues where Godot and the C# project " -"don't stay in sync; if you delete, rename or move things, like scripts or " -"nodes, they may no longer match up. In this case, it can help to edit the " -"solution files manually." +"don't stay in sync; if you delete, rename or move a C# script, the change " +"may not be reflected in the C# project file. In cases like this, you will " +"have to edit the C# project file manually." msgstr "" "Notez qu'il y a actuellement des problèmes où le projet Godot et le projet " "C# ne restent pas synchronisés ; si vous supprimez, renommez ou déplacez des " @@ -261,13 +258,14 @@ msgstr "" "plus. Dans ce cas, il peut être utile d'éditer manuellement les fichiers de " "la solution." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:81 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +#, fuzzy msgid "" -"Example: If you created a script (e.g. ``Test.cs``) and delete it in Godot, " -"the compilation will fail because now the missing file is still expected to " -"be there by the CS project. For now, you can simply open up the ``.csproj`` " -"file and look for the ``ItemGroup``, there should be a line included like " -"the following:" +"For example, if you created a script (e.g. ``Test.cs``) and delete it in " +"Godot, compilation will fail because the missing file is still expected to " +"be there by the C# project file. For now, you can simply open up the ``." +"csproj`` file and look for the ``ItemGroup``, there should be a line " +"included like the following:" msgstr "" "Exemple : Si vous avez créé un script (par exemple ``Test.cs``) et que vous " "le supprimez dans Godot, la compilation échouera parce que le fichier " @@ -275,9 +273,10 @@ msgstr "" "simplement ouvrir le ``.csproj`` et chercher ``ItemGroup``, il devrait y " "avoir une ligne incluse comme ce qui suit :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#, fuzzy msgid "" -"Simply remove that line and your project should now again build fine. Same " +"Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" @@ -285,23 +284,25 @@ msgstr "" "correctement. De même pour renommer et déplacer des choses, il suffit de les " "renommer et de les déplacer dans le fichier projet si nécessaire." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 msgid "Example" msgstr "Exemple" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:97 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" "Voici un script C# vierge avec quelques commentaires pour montrer comment il " "fonctionne." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:124 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 +#, fuzzy msgid "" -"As you can see, the things normally in global scope in GDScript like Godot's " -"``print`` function are available in the ``GD`` namespace. For a list of " -"those, see the class reference pages for :ref:`@GDScript ` " -"and :ref:`@GlobalScope `." +"As you can see, functions normally in global scope in GDScript like Godot's " +"``print`` function are available in the ``GD`` class which is part of the " +"``Godot`` namespace. For a list of methods in the ``GD`` class, see the " +"class reference pages for :ref:`@GDScript ` and :ref:" +"`@GlobalScope `." msgstr "" "Comme vous pouvez le voir, les choses normalement de portée globale dans " "GDScript comme la fonction ``print`` de Godot sont disponibles dans l'espace " @@ -309,22 +310,23 @@ msgstr "" "classes pour :ref:`@GDScript ` et :ref:`@GlobalScope " "`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:128 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#, fuzzy msgid "" "Keep in mind that the class you wish to attach to your node should be named " -"as the ``.cs`` file. If not, you will get the following error and won't be " -"able to run the scene: ``Cannot find class XXX for script res://XXX.cs``." +"as the ``.cs`` file. Otherwise, you will get the following error and won't " +"be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" "Gardez à l'esprit que la classe que vous souhaitez attacher à votre nœud " "doit être nommée comme le fichier ``.cs``. Sinon, vous obtiendrez l'erreur " "suivante et vous ne pourrez pas exécuter la scène : ``Class XXX pour le " "script res://XXX.cs introuvable``." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:132 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 msgid "General differences between C# and GDScript" msgstr "Différences générales entre C# et GDScript" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:134 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -336,23 +338,25 @@ msgstr "" "convertis en propriétés. En général, l'API Godot C# s'efforce d'être aussi " "idiomatique que possible." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:138 -msgid "For more, see the :ref:`doc_c_sharp_differences` page." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#, fuzzy +msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "" "Pour plus d'informations, voir la page :ref:" "`doc_c_sharp_differences_sharp_differences`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 msgid "Current gotchas and known issues" msgstr "Les pièges courants et les problèmes connus" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#, fuzzy msgid "" -"As C# support is quite new to Godot, there are some growing pains and things " -"that still need to be ironed out. Below is a list of the most important " -"issues you should be aware of when diving into C# in Godot, but if in doubt " -"also take a look over the official `issue tracker for Mono issues `_." +"As C# support is quite new in Godot, there are some growing pains and things " +"that need to be ironed out. Below is a list of the most important issues you " +"should be aware of when diving into C# in Godot, but if in doubt, also take " +"a look over the official `issue tracker for Mono issues `_." msgstr "" "Comme le support C# est plutôt nouveau pour Godot, il y a des incommodités " "et des choses qui doivent encore être ajustées. Voici une liste des " @@ -361,61 +365,66 @@ msgstr "" "coup d’œil sur le `tracker officiel des problèmes liés à Mono `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#, fuzzy msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)" +"com/godotengine/godot/issues/12917>`_)." msgstr "" "Comme expliqué ci-dessus, le projet C# n'est pas toujours synchronisé " "automatiquement lorsque des choses sont supprimées, renommées ou déplacées " "dans Godot (`#12917 `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:147 -msgid "Writing editor plugins and tool scripts in C# are not yet supported" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +#, fuzzy +msgid "" +"Writing editor plugins is possible, but it is currently quite convoluted." msgstr "" "Écrire des plugins éditeurs et des scripts d'outils en C# n'est pas encore " "supporté" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +msgid "" +"State is currently not saved and restored when hot-reloading, with the " +"exception of exported variables." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#, fuzzy msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " -"Windows and macOS). HTML5, Android, iOS and UWP are not currently supported " -"(`#18364 comment `_)" +"Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " +"(`#20267 `_, `#20268 " +"`_ `#20270 `_ `#20271 `_)." msgstr "" "L'exportation de projets Mono n'est prise en charge que pour les plates-" "formes de bureau (Linux, Windows et macOS). HTML5, Android, iOS et UWP ne " "sont pas actuellement supportés (`#18364 comment `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 msgid "" "Attached C# scripts should refer to a class that has a class name that " -"matches the file name and is unique within the project assembly (`#7402 " -"comment `_)" +"matches the file name." msgstr "" -"Les scripts C# joints doivent se référer à une classe dont le nom de classe " -"correspond au nom du fichier et est unique dans l'assemblage du projet " -"(`#7402 commentaire `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:152 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 msgid "Performance of C# in Godot" msgstr "Performance du C# dans Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:154 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 #, fuzzy msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot - while generally in the same " -"order of magnitude - is roughly **~4x** that of GDScript in some naive " -"cases. For full performance, C++ is still a little faster; the specifics are " -"going to vary according to your use case. GDScript is likely fast enough for " -"most general scripting workloads. C# is faster, but requires some expensive " -"marshalling when talking to Godot." +"bunnymark>`_, the performance of C# in Godot — while generally in the same " +"order of magnitude — is roughly **~4×** that of GDScript in some naive " +"cases. C++ is still a little faster; the specifics are going to vary " +"according to your use case. GDScript is likely fast enough for most general " +"scripting workloads. C# is faster, but requires some expensive marshalling " +"when talking to Godot." msgstr "" "Selon quelques `benchmarks préliminaires `_, la performance du C# en Godot - bien que généralement du même " @@ -426,16 +435,18 @@ msgstr "" "charges de travail des script en général. C# est plus rapide, mais nécessite " "une transformation des objets coûteuse lorsqu'on parle à Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:159 -msgid "Using Nuget packages in Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 +#, fuzzy +msgid "Using NuGet packages in Godot" msgstr "Utilisation des packages Nuget dans Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:161 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 +#, fuzzy msgid "" -"`Nuget `_ Packages can be installed and used with " -"Godot, as with any project. Many IDEs (such as vs code) can add packages " -"directly. They can also be added manually by adding the package reference in " -"the ``.csproj`` file located in the project root:" +"`NuGet `_ packages can be installed and used with " +"Godot, as with any C# project. Many IDEs are able to add packages directly. " +"They can also be added manually by adding the package reference in the ``." +"csproj`` file located in the project root:" msgstr "" "Les packages `NuGet `_ peuvent être installés et " "utilisés avec Godot, comme pour tout projet. De nombreux IDE (tels que vs " @@ -443,11 +454,12 @@ msgstr "" "ajoutés manuellement en ajoutant la référence du package dans le fichier ." "csproj situé à la racine du projet :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:176 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#, fuzzy msgid "" -"Whenever packages are added or modified, run nuget restore in the root of " -"the project directory, to ensure that the nuget packages will be available " -"for msbuild to use, run::" +"Whenever packages are added or modified, run ``nuget restore`` in the root " +"of the project directory. To ensure that NuGet packages will be available " +"for msbuild to use, run:" msgstr "" "Chaque fois que des packages sont ajoutés ou modifiés, exécutez NuGet " "Restore à la racine du répertoire du projet. Afin de vous assurer que les " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 2fde5c7123..a292c038ac 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index d9754a450d..4838feb363 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index ba350722b3..d72b3abbaa 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index d575d58e6d..8f9e7a6c38 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 3bcd39c698..eb99c75487 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -320,7 +320,6 @@ msgstr "" "de bataille navale simple :" #: ../../docs/getting_started/scripting/gdscript/gdscript_advanced.rst:294 -#, fuzzy msgid "" "Dictionaries can also be used as data markup or quick structures. While " "GDScript's dictionaries resemble python dictionaries, it also supports Lua " @@ -329,9 +328,9 @@ msgid "" msgstr "" "Les dictionnaires peuvent également être utilisés comme balises de données " "ou comme structures rapides. Bien que les dictionnaires GDScript ressemblent " -"aux dictionnaires python, il supporte également la syntaxe et l'indexation " -"de style Lua, ce qui le rend très utile pour écrire des états initiaux et " -"des structures rapides :" +"aux dictionnaires python, ils supportent également la syntaxe et " +"l'indexation de style Lua, ce qui le rend très utile pour écrire des états " +"initiaux et des structures rapides :" #: ../../docs/getting_started/scripting/gdscript/gdscript_advanced.rst:318 msgid "For & while" @@ -513,7 +512,6 @@ msgid "Yes, we should call it Hulk typing instead." msgstr "Oui, on devrait plutôt l'appeler le typage à la Hulk." #: ../../docs/getting_started/scripting/gdscript/gdscript_advanced.rst:516 -#, fuzzy msgid "" "It's possible that the object being hit doesn't have a smash() function. " "Some dynamically typed languages simply ignore a method call when it doesn't " @@ -523,7 +521,7 @@ msgstr "" "Il est possible que l'objet touché n'ait pas de fonction smash(). Certains " "langages à typage dynamique ignorent simplement un appel de méthode " "lorsqu'il n'existe pas (comme Objective C), mais GDScript est plus strict, " -"donc vérifier si la fonction existe est souhaitable :" +"il est donc souhaitable de vérifier si la fonction existe :" #: ../../docs/getting_started/scripting/gdscript/gdscript_advanced.rst:527 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index d7265c5d76..3784216e05 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -47,7 +47,6 @@ msgid "History" msgstr "Histoire" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:19 -#, fuzzy msgid "" "In the early days, the engine used the `Lua `__ " "scripting language. Lua is fast, but creating bindings to an object oriented " @@ -55,12 +54,11 @@ msgid "" "of code. After some experiments with `Python `__, it " "also proved difficult to embed." msgstr "" -"Ses premiers jours, le moteur utilisait le langage de scripts `Lua `__ . Lua est rapide, mais créer des bindings (ou liaisons) vers " -"un système orienté objet (en utilisant des fallbacks) était complexe, lent " -"et demandait une énorme quantité de code. Après quelques expérimentations " -"avec `Python `__, il s’avéra aussi difficile a " -"intégrer." +"Au début, le moteur utilisait le langage de scripts `Lua `__ . Lua est rapide, mais créer des bindings (ou liaisons) vers un " +"système orienté objet (en utilisant des fallbacks) était complexe, lent et " +"demandait une énorme quantité de code. Après quelques expérimentations avec " +"`Python `__, il s’avéra aussi difficile a intégrer." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:25 msgid "" @@ -252,9 +250,8 @@ msgid "do" msgstr "do" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:170 -#, fuzzy msgid "Reserved for future implementation of ``do... while`` loops." -msgstr "Reservé pour la future implémentation des boucles do...while." +msgstr "Reservé pour l'implémentation future des boucles ``do...while``." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:172 #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:812 @@ -280,9 +277,8 @@ msgstr "switch" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:176 #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:178 -#, fuzzy msgid "Reserved for future implementation. See match_." -msgstr "Réservé pour une future implémentation." +msgstr "Réservé pour une implémentation future." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:178 msgid "case" @@ -844,7 +840,6 @@ msgid "Built-in types" msgstr "Types intégrés" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:347 -#, fuzzy msgid "" "Built-in types are stack-allocated. They are passed as values. This means a " "copy is created on each assignment or when passing them as arguments to " @@ -853,13 +848,13 @@ msgid "" "``PoolByteArray`` though, those are passed as values too, so consider this " "when deciding which to use!)" msgstr "" -"Les types intégrés sont alloués sur la pile. Ils sont transmis par valeurs. " -"Cela signifie qu'une copie est créée à chaque affectation ou lors en les " -"passant comme arguments à des fonctions. Les seules exceptions sont les " -"``tableaux`` et les ``dictionnaires``, qui sont passés par référence de " -"sorte qu'ils sont partagés. (Pas les ``PoolArray``s comme ``PoolByteArray`` " -"cependant, ceux-ci sont passés par valeurs aussi, prenez donc ceci en " -"considération lorsque vous décidez lesquels utiliser !)" +"Les types intégrés sont alloués sur la pile. Ils sont transmis comme " +"valeurs. Cela signifie qu'une copie est créée à chaque affectation ou quand " +"elles sont passées comme arguments aux fonctions. Les seules exceptions sont " +"les ``tableaux`` et les ``dictionnaires``, qui sont passés par référence de " +"sorte qu'ils sont partagés. (Cependant, pas les ``PoolArray``s comme " +"``PoolByteArray``, ceux-ci sont passés par valeurs aussi, prenez donc ceci " +"en considération lorsque vous décidez lesquels utiliser !)" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:354 msgid "Basic built-in types" @@ -1375,7 +1370,6 @@ msgstr "" "consécutifs à certaines constantes." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:661 -#, fuzzy msgid "" "If you pass a name to the enum, it will put all the keys inside a constant " "dictionary of that name." @@ -1554,14 +1548,13 @@ msgstr "" "condition::" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:805 -#, fuzzy msgid "" "Sometimes you might want to assign a different initial value based on a " "boolean expression. In this case, ternary-if expressions come in handy::" msgstr "" -"Parfois, il peut-être nécessaire d'affecter une valeur initiale différente " -"dans une expression booléenne. Dans ce cas, les conditions ternaires peuvent " -"être utiles::" +"Parfois, il peut être nécessaire d'affecter une valeur initiale différente, " +"basée sur une expression booléenne. Dans ce cas, les conditions ternaires " +"peuvent être utiles ::" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:814 msgid "" @@ -1585,16 +1578,15 @@ msgstr "" "l'*index* qui est stocké dans la variable de boucle." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:854 -#, fuzzy msgid "" "A ``match`` statement is used to branch execution of a program. It's the " "equivalent of the ``switch`` statement found in many other languages, but " "offers some additional features." msgstr "" "L'instruction ``match`` est utilisée pour réaliser un branchement de " -"l’exécution d'un programme. Il s'agit de l’équivalent de l'instruction " -"``switch`` présente dans beaucoup d'autres langages mais procure cependant " -"quelques fonctionnalités supplémentaires." +"l’exécution d'un programme. Elle est semblable à l'instruction ``switch`` " +"présente en beaucoup d'autres langages mais elle procure cependant quelques " +"fonctionnalités supplémentaires." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:857 msgid "Basic syntax:" @@ -1614,7 +1606,6 @@ msgid "Remove ``case``" msgstr "Enlever ``case``" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:874 -#, fuzzy msgid "" "Remove any ``break``\\ s. If you don't want to ``break`` by default, you can " "use ``continue`` for a fallthrough." @@ -1631,7 +1622,6 @@ msgid "**Control flow**:" msgstr "**Contrôle du flux d’exécution** :" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:880 -#, fuzzy msgid "" "The patterns are matched from top to bottom. If a pattern matches, the " "corresponding block will be executed. After that, the execution continues " @@ -1640,11 +1630,10 @@ msgid "" "below it." msgstr "" "Les expressions sont comparées du haut vers le bas. Si une expression " -"correspond, le bloc de code correspondant sera exécute. Après cela, " -"l’exécution continuera après le bloc d'instructions ``match``, ignorant les " -"comparaisons suivantes. Si vous voulez tout de même poursuivre l’exécution " -"de ``match`` et passer à la comparaison suivante, vous pouvez utiliser " -"``continue``." +"correspond, le bloc de code correspondant sera exécuté. Ensuite, l’exécution " +"continuera après le bloc d'instructions ``match``, ignorant les comparaisons " +"suivantes. Si vous voulez tout de même poursuivre l’exécution de ``match`` " +"et passer à la comparaison suivante, vous pouvez utiliser ``continue``." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:884 msgid "There are 6 pattern types:" @@ -1706,22 +1695,20 @@ msgid "array pattern" msgstr "Expression de tableaux" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:938 -#, fuzzy msgid "" "matches an array. Every single element of the array pattern is a pattern " "itself, so you can nest them." msgstr "" "Elle correspond à un tableau. Chaque élément de l'expression de tableau est " -"une expression en soi, de sorte que vous pouvez les imbriquer." +"lui-même une expression, de sorte que vous pouvez les imbriquer." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:940 -#, fuzzy msgid "" "The length of the array is tested first, it has to be the same size as the " "pattern, otherwise the pattern doesn't match." msgstr "" "La longueur du tableau est d'abord testée, elle doit être de la même taille " -"que l'expression, sinon cette dernière ne correspond pas." +"que l'expression, sinon cette dernière ne correspondra pas." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:942 msgid "" @@ -1748,13 +1735,12 @@ msgstr "" "une expression constante." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:959 -#, fuzzy msgid "" "The size of the dictionary is tested first, it has to be the same size as " "the pattern, otherwise the pattern doesn't match." msgstr "" "La taille du dictionnaire est d'abord testée, elle doit être de la même " -"taille que l'expression, sinon l'expression ne correspond pas." +"taille que l'expression, sinon l'expression ne correspondra pas." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:961 msgid "" @@ -1960,17 +1946,16 @@ msgstr "" "même ``e`` passé à ``Idle.gd``" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1151 -#, fuzzy msgid "" "if ``Idle.gd``'s ``_init`` constructor takes 0 arguments, it still needs to " "pass some value to the ``State.gd`` base class even if it does nothing. " "Which brings us to the fact that you can pass literals in the base " "constructor as well, not just variables. Eg.:" msgstr "" -"Si le constructeur ``_init`` de ``Idle.gd`` prend 0 arguments, il doit quand " -"même transmettre une valeur à la classe de base ``State.gd``, même si elle " -"ne fait rien. Ce qui nous amène au fait que vous pouvez aussi passer des " -"littéraux dans le constructeur de base, pas seulement des variables. Par " +"Si le constructeur ``_init`` de ``Idle.gd`` prend 0 arguments, il doit tout " +"de même transmettre une valeur à la classe de base ``State.gd``, même si " +"elle ne fait rien. Ce qui nous amène au fait que vous pouvez aussi passer " +"des littéraux dans le constructeur de base, pas seulement des variables. Par " "exemple :" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1163 @@ -2199,7 +2184,6 @@ msgid "Memory management" msgstr "Gestion de la mémoire" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1452 -#, fuzzy msgid "" "If a class inherits from :ref:`class_Reference`, then instances will be " "freed when no longer in use. No garbage collector exists, just reference " @@ -2210,13 +2194,13 @@ msgid "" "weak references." msgstr "" "Si une classe hérite de :ref:`class_Reference`, les instances seront " -"libérées lorsqu'elles ne seront plus utilisées. Il n'y a pas de ramasseur " -"d'ordures, il suffit de compter les références. Par défaut, toutes les " -"classes qui ne définissent pas l'héritage s'étendent **Référence**. Si cela " -"n'est pas désiré, alors une classe doit hériter :ref:`class_Object` " -"manuellement et doit appeler ``instance.free()``. Pour éviter les cycles de " -"référence qui ne peuvent pas être libérés, une fonction ``weakref`` est " -"fournie pour créer des références faibles." +"libérées lorsqu'elles ne seront plus utilisées. Il n'y a pas de Garbage " +"Collector, uniquement un comptage des références. Par défaut, toutes les " +"classes qui ne définissent un héritage étendu **Reference**. Si cela n'est " +"pas désiré, alors une classe doit hériter :ref:`class_Object` manuellement " +"et doit appeler instance.free(). Pour éviter les cycles de référence qui ne " +"peuvent pas être libérés, une fonction ``weakref`` est fournie pour créer " +"des références faibles." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1460 msgid "" @@ -2238,6 +2222,10 @@ msgid "" "objects can listen to in a generic way. Create custom signals for a class " "using the ``signal`` keyword." msgstr "" +"Les signaux sont un moyen d'envoyer des messages de notification depuis un " +"objet pour lequel les autres objets peuvent écouter de façon générique. " +"Créez des signaux personnalisés pour une classe en utilisant le mot-clé " +"``signal``." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 msgid "" @@ -2245,6 +2233,9 @@ msgid "" "built-in signals of nodes such as :ref:`class_Button` or :ref:" "`class_RigidBody`." msgstr "" +"Ces signaux peuvent être connectés à des méthodes de la même manière que " +"vous pouvez connecter les signaux de base des nœuds tels que :ref: " +"`class_Button` or :ref: `class_RigidBody`." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1484 msgid "" @@ -2252,6 +2243,9 @@ msgid "" "the custom signal to a method in a separate script, using the :ref:`Object." "connect() ` method:" msgstr "" +"Voici un exemple qui créé un signal personnalisé dans un script et le " +"connecte à une méthode dans un autre script, en utilisant la méthode :ref:" +"`Object.connect() ` :" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 msgid "" @@ -2261,6 +2255,11 @@ msgid "" "rather than the signal or the method, meaning that each connection has " "unique bindings." msgstr "" +"GDScript peut lier des arguments à des connexions entre un signal et une " +"méthode. Lorsque le signal est émis, en appelant la méthode connectée, " +"l'argument lié est donné à la méthode. Ces arguments liés sont plus " +"spécifiques a la connexion qu'au signal ou a la méthode, signifiant que " +"chaque connexion a un lien unique." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1519 msgid "" @@ -2268,6 +2267,10 @@ msgid "" "signal and a method, binding the button instance to the connection. The " "handler uses the bound argument to print which button instance was pressed." msgstr "" +"Voici un exemple qui créé une connexion entre le signal ``pressed`` d'un " +"bouton et une méthode, en attachant l'instance du bouton à la connexion. Le " +"gestionnaire utilise l'argument attaché pour afficher quelle est l'instance " +"de bouton qui a été appuyée." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1534 msgid "" @@ -2275,18 +2278,21 @@ msgid "" "` method which broadcasts the signal and " "arguments." msgstr "" +"Les signaux sont générés par la méthode :ref:`Object.emit_signal() " +"`, qui diffuse le signal et les arguments." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1537 msgid "" "Extending a previous example to use all the features of GDScript signals:" msgstr "" +"Extension d'un exemple précédent pour qu'il utilise toutes les " +"fonctionnalités des signaux de GDScript :" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1569 msgid "Coroutines with yield" msgstr "Coroutines avec yield" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1571 -#, fuzzy msgid "" "GDScript offers support for `coroutines `_ via the ``yield`` built-in function. Calling ``yield()`` will " @@ -2299,9 +2305,9 @@ msgstr "" "wiki/Coroutine>`_ via la fonction intégrée ``yield``. L'appel de ``yield()`` " "retournera immédiatement de la fonction courante, avec l'état gelé courant " "de cette même fonction comme valeur de retour. L'appel de ``resume`` sur cet " -"objet résultant reprendra l'exécution et retournera quoi que ce soit que la " -"fonction retourne. Une fois repris, l'objet d'état devient invalide. Voici " -"un exemple :" +"objet résultant reprendra l'exécution et retournera tout ce que la fonction " +"retourne. Une fois repris, l'objet d'état devient invalide. Voici un " +"exemple :" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1593 #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1617 @@ -2349,7 +2355,6 @@ msgid "Onready keyword" msgstr "Mot-clé onready" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1661 -#, fuzzy msgid "" "When using nodes, it's common to desire to keep references to parts of the " "scene in a variable. As scenes are only warranted to be configured when " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 46f554a8a9..a57ad0710f 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index d79acdc4e0..ae02df55d3 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/index.po index c7bebf2452..beb3496be2 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 947a40c6ff..43db071fd9 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -100,7 +100,6 @@ msgstr "" "plus dans un instant." #: ../../docs/getting_started/scripting/gdscript/static_typing.rst:54 -#, fuzzy msgid "" "Static types also give you better code completion options. Below, you can " "see the difference between a dynamic and a static typed completion options " @@ -108,7 +107,7 @@ msgid "" msgstr "" "Les types statiques vous offrent également de meilleures options de " "complétion du code. Ci-dessous, vous pouvez voir la différence entre les " -"options de complétion de type dynamique et type statique pour une classe " +"options de complétion de type dynamique et de type statique pour une classe " "appelée ``PlayerController``." #: ../../docs/getting_started/scripting/gdscript/static_typing.rst:58 diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/index.po index acad2c855a..0a0e7a8b56 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index a0d19fae4b..b4747d89bc 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/index.po index faec7b0e93..c4a6c632fd 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index a091a3bc12..48c68a9e72 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 6d92a08574..f22db44258 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/animations.po index 8483c20d03..a982135cb4 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/exporting.po index bf36c7f9c2..51d1de54a7 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/filesystem.po index e6c7fb69b4..ee3e901002 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 9728b35189..042943d332 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po index f148b86c9c..b4a03b90f6 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po index 4d5f0275df..22fd1d0765 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index e402cfbdf7..25dcaf6806 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index e769486bc3..7214007d52 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/resources.po index c1fdea6741..422c8e8084 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 085a5a6717..a9986f2679 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -87,7 +87,6 @@ msgstr "" "intéressé de voir comment cela fonctionne en interne)." #: ../../docs/getting_started/step_by_step/scene_tree.rst:35 -#, fuzzy msgid "" "The user program, or game, starts in the MainLoop. This class has a few " "methods, for initialization, idle (frame-synchronized callback), fixed " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index c839073c92..9ec56d642c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting.po index e2d42e7f32..906acf6cf8 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index de04988d5c..e144384956 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po index e3dae76eba..f85b1c1e7c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 9a67e45b21..c243bed8db 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index c066cf0ffb..a816eae548 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 960398e5ac..c50ba29660 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 8777757849..f5aab78668 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 45323cf798..fe8001c9ad 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 392bde302f..18b3677794 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 7f684e3035..0768500da0 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -210,6 +210,7 @@ msgid "Sprite animation" msgstr "Animation du sprite" #: ../../docs/getting_started/step_by_step/your_first_game.rst:99 +#, fuzzy msgid "" "Click on the ``Player`` node and add an :ref:`AnimatedSprite " "` node as a child. The ``AnimatedSprite`` will handle " @@ -217,7 +218,7 @@ msgid "" "symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames " "` resource, which is a list of the animations it can " "display. To create one, find the ``Frames`` property in the Inspector and " -"click \"\" -> \"New SpriteFrames\". Next, in the same location, click " +"click \"[empty]\" -> \"New SpriteFrames\". Next, in the same location, click " "````, then click \"Open Editor\" to open the \"SpriteFrames\" " "panel:" msgstr "" @@ -258,13 +259,14 @@ msgstr "" "l'Inspecteur sous la catégorie ``Node2D``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:125 +#, fuzzy msgid "" "Finally, add a :ref:`CollisionShape2D ` as a child " "of ``Player``. This will determine the player's \"hitbox\", or the bounds of " "its collision area. For this character, a ``CapsuleShape2D`` node gives the " -"best fit, so next to \"Shape\" in the Inspector, click \"\"\" -> \"New " -"CapsuleShape2D\". Using the two size handles, resize the shape to cover the " -"sprite:" +"best fit, so next to \"Shape\" in the Inspector, click \"[empty]\"\" -> " +"\"New CapsuleShape2D\". Using the two size handles, resize the shape to " +"cover the sprite:" msgstr "" "Enfin, ajoutez un :ref:`CollisionShape2D ` en tant " "qu'enfant de ``Player``. Ceci déterminera la \"hitbox\" du joueur, soit les " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 4d4d2642fd..9088e16ef3 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index d48144aed0..9a24a053b1 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index a44a9d52c1..1e4876096d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 7674267666..9285de8e04 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index e46755699c..6b02f6f163 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 652710327e..d347740678 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 797428f8a3..2edcd646fb 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 617be7ae83..178a8bf8ce 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 678665810f..cd1a70e44d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 8e1264b2dd..c6a28530ca 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 32d063bb31..f0c79f9247 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 668d9aeb3d..245c10ec03 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/index.po index d9ad4f633d..40c07a5e79 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 0f6d251b5e..553d25904a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index ffd67485e6..c96e6659ba 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 3f74c95fd5..bf43835968 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 8b6d7438f6..6c2aaef938 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -184,8 +184,8 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:108 msgid "" "One can check for input actions within the input callbacks just the same. If " -"one wants to use delta time, one can fetch it from the :ref:`Performance " -"` singleton as needed." +"one wants to use delta time, one can fetch it from the related deltatime " +"methods as needed." msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:152 diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 453efef8b1..cd268d87ad 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 0e4f279074..b9cc28a705 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -30,6 +30,13 @@ msgid "" "outlining the best practices should help users feel less confused as they " "further explore Godot's depth." msgstr "" +"Cette série de tutoriels vise à illustrer les workflows prévu par Godot, " +"c'est à dire les \"meilleures pratiques\" pour définir l'API de son jeu. " +"Godot permet une grand flexibilité dans la façon de concevoir le code et la " +"structure de scène d'un projet. Chaque méthode aura ses propres avantages et " +"inconvénients, de sorte que la description des meilleures pratiques devrait " +"aider les utilisateurs à se sentir moins confus au fur et à mesure qu'ils " +"approfondissent l'exploration de la profondeur de Godot." #: ../../docs/getting_started/workflow/best_practices/introduction_best_practices.rst:13 msgid "" @@ -41,6 +48,14 @@ msgid "" "advantages and disadvantages of each option, and then highlights the best " "course of action depending on the circumstances." msgstr "" +"Cette série est également conçu pour aider les utilisateurs a pensé au " +"meilleur façon de raisonner sur les meilleures pratiques. Il serait " +"impossible de donner un aperçu complet de ce qu'il faut faire pour toute " +"décision de conception arbitraire. Ainsi, chaque article décompose les " +"problèmes en questions fondamentales qu'ils posent, suggère les solutions " +"disponibles, analyse les avantages et les inconvénients de chaque option, " +"puis souligne la meilleure ligne de conduite à adopter en fonction des " +"circonstances." #: ../../docs/getting_started/workflow/best_practices/introduction_best_practices.rst:21 msgid "" @@ -49,3 +64,8 @@ msgid "" "article. It is from there that the \"best practices\" for the rest of the " "engine become more clear, based on established OOP practices." msgstr "" +"Bien que les articles de cette série soient en grande partie thématiques, il " +"est recommandé aux utilisateurs de commencer par l'article :ref:" +"`doc_what_are_godot_classes`. C'est à partir de là que les \"meilleures " +"pratiques\" pour le reste du moteur deviendront plus claires, basées sur les " +"pratiques établies en matière de POO." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 0896660130..31a9bae432 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 6f3d712529..856e706b0d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 318ece8386..8ed44ff870 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:4 -#, fuzzy msgid "Scene organization" -msgstr "Organisation du projet" +msgstr "Organisation de la scène" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:6 msgid "" @@ -28,16 +27,21 @@ msgid "" "content. Which nodes should one use? Where should one place them? How should " "they interact?" msgstr "" +"Cet article traite de sujets liés à l'organisation efficace du contenu des " +"scènes. Quels nœuds utiliser ? Où doit-on les placer ? Comment devraient-ils " +"interagir ?" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:11 msgid "How to build relationships effectively" -msgstr "" +msgstr "Comment établir des relations efficacement" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:13 msgid "" "When Godot users begin crafting their own scenes, they often run into the " "following problem:" msgstr "" +"Lorsque les utilisateurs de Godot commencent à créer leurs propres scènes, " +"ils se heurtent souvent au problème suivant :" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:16 msgid "" @@ -49,6 +53,14 @@ msgid "" "node paths do not find their targets. Signal connections established in the " "editor break." msgstr "" +"Ils créent leur première scène et la remplissent de contenu avant que le " +"sentiment rampant qu'ils ont besoin de la diviser en morceaux réutilisables " +"ne les hante. Ils sauvegardent des branches de leur scène dans leur propre " +"scène. Cependant, ils constatent alors que les références dures sur " +"lesquelles ils pouvaient compter auparavant ne sont plus possibles. La " +"réutilisation de la scène à plusieurs endroits crée des problèmes car les " +"chemins de nœuds ne trouvent pas leurs cibles. Les connexions de signal " +"établies dans l'éditeur sont rompues." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:24 msgid "" @@ -57,6 +69,10 @@ msgid "" "that the sub-scene will create itself without being picky about how one uses " "it." msgstr "" +"Pour résoudre ces problèmes, il faut instancier les sous-scènes sans " +"qu'elles ne nécessitent de détails sur leur environnement. Il faut pouvoir " +"être sûr que la sous-scène se créera d'elle-même sans être pointilleuse sur " +"la façon dont on l'utilise." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:29 msgid "" @@ -66,12 +82,21 @@ msgid "" "objects small (for maintainability) and improves their reusability so that " "re-writing completed logic is unnecessary." msgstr "" +"L'une des choses les plus importantes à prendre en compte dans la POO est le " +"maintien de classes ciblées et à but unique avec un couplage lâche `_ à d'autres parties du code de base. " +"La taille des objets reste ainsi réduite (pour des raisons de " +"maintenabilité) et leur ré-utilisabilité est améliorée, de sorte qu'il n'est " +"pas nécessaire de réécrire la logique compléte." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:36 msgid "" "These OOP best practices have *several* ramifications for the best practices " "in scene structure and script usage." msgstr "" +"Ces meilleures pratiques OOP ont *plusieurs* ramifications pour les " +"meilleures pratiques en matière de structure de scène et d'utilisation de " +"script." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:39 msgid "" @@ -79,6 +104,9 @@ msgid "" "That is, one should create scenes that keep everything they need within " "themselves." msgstr "" +"**Si c'est possible, il faut concevoir des scènes sans dépendance.** C'est-à-" +"dire qu'il faut créer des scènes qui gardent tout ce dont elles ont besoin à " +"l'intérieur d'elles-mêmes." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:43 msgid "" @@ -89,12 +117,21 @@ msgid "" "which rely on their external environment can inadvertantly trigger bugs and " "unexpected behavior." msgstr "" +"Si une scène doit interagir avec un contexte externe, les développeurs " +"expérimentés recommandent l'utilisation de `Dependency Injection `_. Cette technique implique qu'une " +"API de haut niveau fournisse les dépendances de l'API de bas niveau. " +"Pourquoi faire cela ? Parce que les classes qui dépendent de leur " +"environnement externe peuvent déclencher par inadvertance des bogues et des " +"comportements inattendus." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:50 msgid "" "To do this, one must expose data and then rely on a parent context to " "initialize it:" msgstr "" +"Pour ce faire, il faut exposer les données, puis s'appuyer sur un contexte " +"parent pour les initialiser :" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:53 msgid "" @@ -102,24 +139,31 @@ msgid "" "behavior, not start it. Note that signal names are usually past-tense verbs " "like \"entered\", \"skill_activated\", or \"item_collected\"." msgstr "" +"Connecter à un signal. Extrêmement sûr, mais ne doit être utilisé que pour " +"\"répondre\" au comportement, pas pour le démarrer. Notez que les noms de " +"signaux sont généralement des verbes au passé comme \"entered\", " +"\"skill_activated\", ou \"item_collected\"." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:74 msgid "Call a method. Used to start behavior." -msgstr "" +msgstr "Appeler une méthode. Utilisé pour démarrer le comportement." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:93 msgid "" "Initialize a :ref:`FuncRef ` property. Safer than a method as " "ownership of the method is unnecessary. Used to start behavior." msgstr "" +"Initialiser une propriété :ref:`FuncRef `. Plus sûr qu'une " +"méthode car la propriété de la méthode n'est pas nécessaire. Utilisé pour " +"démarrer le comportement." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:113 msgid "Initialize a Node or other Object reference." -msgstr "" +msgstr "Initialiser un nœud ou une autre référence d'objet." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:132 msgid "Initialize a NodePath." -msgstr "" +msgstr "Initialiser un NodePath." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:151 msgid "" @@ -127,6 +171,10 @@ msgid "" "keeps the child **loosely coupled** to its environment. One can re-use it in " "another context without any extra changes to its API." msgstr "" +"Ces options cachent la source des accès au nœud enfant. Cela permet à " +"l'enfant **d'être couplé de façon lâche** à son environnement. On peut le " +"réutiliser dans un autre contexte sans aucune modification supplémentaire de " +"son API." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:157 msgid "" @@ -135,6 +183,11 @@ msgid "" "should only be aware of their hierarchies while an ancestor mediates their " "communications and references." msgstr "" +"Bien que les exemples ci-dessus illustrent les relations parent-enfant, les " +"mêmes principes s'appliquent à toutes les relations objet. Les nœuds qui " +"sont des frères et sœurs ne devraient connaître que leur hiérarchie pendant " +"qu'un ancêtre assure la médiation de leurs communications et de leurs " +"références." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:200 msgid "" @@ -142,8 +195,12 @@ msgid "" "dependencies on other objects. Whichever object actually owns the objects " "should manage the relationships between them." msgstr "" +"Les mêmes principes s'appliquent également aux objets non nœuds qui " +"dépendent d'autres objets. Quel que soit l'objet qui possède réellement les " +"objets, il doit gérer les relations entre eux." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:206 +#, fuzzy msgid "" "One should favor keeping data in-house (internal to a scene) though as " "placing a dependency on an external context, even a loosely coupled one, " @@ -154,6 +211,16 @@ msgid "" "is otherwise known as development hell. Writing code that relies on external " "documentation for one to use it safely is error-prone by default." msgstr "" +"Il faut privilégier la conservation des données en interne (interne à une " +"scène), placer une dépendance sur un contexte externe, même faiblement " +"couplé, signifie que le nœud s'attendra à ce que quelque chose soit vrai " +"dans son environnement. Les philosophies de conception du projet devraient " +"empêcher que cela ne se produise. Sinon, les responsabilités inhérentes au " +"code obligeront les développeurs à utiliser de la documentation pour suivre " +"les relations entre objets à une échelle microscopique ; c'est ce qu'on " +"appelle l'enfer du développement. L'écriture d'un code qui s'appuie sur une " +"documentation externe pour l'utiliser en toute sécurité est sujette à des " +"erreurs par défaut." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:215 msgid "" @@ -168,6 +235,17 @@ msgid "" "then self-documents the scene through the script code. No content " "duplication via documentation is necessary." msgstr "" +"Pour éviter de créer et de maintenir une telle documentation, on convertit " +"le noeud dépendant (\" enfant \" ci-dessus) en un script outil qui " +"implémente :ref:`_get_configuration_warning() " +"`. Retourner une chaîne non " +"vide à partir de celle-ci fera en sorte que le dock Scène génère une icône " +"d'avertissement avec la chaîne sous forme d'info-bulle par le nœud. C'est la " +"même icône qui apparaît pour les nœuds tels que le nœud :ref:`Area2D " +"` quand il n'a pas d'enfant :ref:`CollisionShape2D " +"`_" -msgstr "" +msgstr "`SOLID `_" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:242 msgid "`DRY `_" -msgstr "" +msgstr "`DRY `_" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:243 msgid "`KISS `_" -msgstr "" +msgstr "`KISS `_" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:244 msgid "`YAGNI `_" -msgstr "" +msgstr "`YAGNI `_" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:247 #, fuzzy @@ -224,8 +319,16 @@ msgid "" "But, for those who are unsure, this helpful guide can give them a sample of " "a decent structure to start with." msgstr "" +"Ainsi, un développeur commence à travailler sur un jeu seulement pour " +"s'arrêter aux vastes possibilités qui s'offrent à lui. Ils savent peut-être " +"ce qu'ils veulent faire, quels systèmes ils veulent avoir, mais *où* les " +"mettre ? Eh bien, c'est toujours à eux de décider comment faire leur jeu. On " +"peut construire des arbres de nœuds de multiples façons. Mais, pour ceux qui " +"ne sont pas sûrs, ce guide peut leur donner un exemple d'une structure " +"décente pour commencer." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:256 +#, fuzzy msgid "" "A game should always have a sort of \"entry point\"; somewhere the developer " "can definitively track where things begin so that they can follow the logic " @@ -234,63 +337,84 @@ msgid "" "applications, this would be the \"main\" function. In this case, it would be " "a Main node." msgstr "" +"Un jeu devrait toujours avoir une sorte de \"point d'entrée\" ; quelque " +"part, le développeur peut suivre où les choses commencent afin de pouvoir " +"suivre la logique comme elle continue ailleurs. Cet endroit sert également " +"de vue d'ensemble de toutes les autres données et logiques du programme. " +"Pour les applications traditionnelles, ce serait la fonction \"principale\". " +"Dans ce cas, il s'agirait d'un nœud principal." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:262 #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:273 msgid "Node \"Main\" (main.gd)" -msgstr "" +msgstr "Nœud \"Main\" (main.gd)" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:264 msgid "" "The ``main.gd`` script would then serve as the primary controller of one's " "game." msgstr "" +"Le script ``main.gd`` servirait alors de contrôleur principal de son jeu." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:267 +#, fuzzy msgid "" "Then one has their actual in-game \"World\" (a 2D or 3D one). This can be a " "child of Main. In addition, one will need a primary GUI for their game that " "manages the various menus and widgets the project needs." msgstr "" +"Puis certains ont leur \"Monde\" (en 2D ou 3D). Ce peut être un enfant de " +"Main. En outre, certains auront besoin d'une interface graphique primaire " +"pour leur jeu qui gère les différents menus et widgets dont le projet a " +"besoin." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:272 msgid "Node2D/Spatial \"World\" (game_world.gd)" -msgstr "" +msgstr "Node2D/Spatial \"World\" (game_world.gd)" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:273 msgid "Control \"GUI\" (gui.gd)" -msgstr "" +msgstr "Contrôle \"GUI\" (gui.gd)" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:275 +#, fuzzy msgid "" "When changing levels, one can then swap out the children of the \"World\" " "node. :ref:`Changing scenes manually ` gives " "users full control over how their game world transitions." msgstr "" +"Lors d'un changement de niveau, on peut alors échanger les enfants du nœud " +"\"Monde\". :ref:`Changing scenes manually ` " +"donnant aux utilisateurs un contrôle total sur la façon dont leur monde de " +"jeu évolue." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:279 msgid "" "The next step is to consider what gameplay systems one's project requires. " "If one has a system that..." msgstr "" +"L'étape suivante consiste à déterminer quels sont les systèmes de gameplay " +"nécessaires à la réalisation de son projet. Si on a un système qui..." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:282 msgid "tracks all of its data internally" -msgstr "" +msgstr "fait le suivi de toutes ses données à l'interne" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:283 msgid "should be globally accessible" -msgstr "" +msgstr "devrait être accessible à l'échelle mondiale" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:284 msgid "should exist in isolation" -msgstr "" +msgstr "devrait exister de manière isolée" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:286 msgid "" "... then one should create an :ref:`autoload 'singleton' node " "`." msgstr "" +"... alors on devrait créer un :ref:`autoload 'singleton\" nœud " +"`." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:290 msgid "" @@ -300,6 +424,11 @@ msgid "" "content. This structure more or less keeps the \"World\" as the main game " "node." msgstr "" +"Pour les petits jeux, une alternative plus simple avec moins de contrôle " +"serait d'avoir un singleton \"Game\" qui appelle simplement le :ref:" +"`SceneTree.change_scene() ` " +"méthode pour remplacer le contenu du scénario principal. Cette structure " +"maintient plus ou moins le \"Monde\" comme nœud principal du jeu." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:296 msgid "" @@ -307,6 +436,10 @@ msgid "" "\", or be manually added as a direct child of the root. Otherwise, the GUI " "nodes would also delete themselves during scene transitions." msgstr "" +"Toute interface graphique devrait aussi être un singleton, être une partie " +"transitoire du \"Monde\", ou être ajoutée manuellement comme un enfant " +"direct de la racine. Sinon, les nœuds de l'interface graphique se " +"supprimeraient également d'eux-mêmes pendant les transitions de scène." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:301 msgid "" @@ -315,6 +448,11 @@ msgid "" "on the reasons, please see the :ref:`'Autoloads vs. Internal Nodes' " "` documentation." msgstr "" +"Si l'on possède des systèmes qui modifient les données d'autres systèmes, il " +"faut les définir comme leurs propres scripts ou scènes plutôt que comme des " +"autochargements. Pour plus d'informations sur les raisons, veuillez " +"consulter la documentation :ref:`'Autoloads vs. Internal Nodes' " +"`." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:307 msgid "" @@ -325,6 +463,12 @@ msgid "" "should have its own place in the hierachy as a sibling or some other " "relation." msgstr "" +"Chaque sous-système d'un jeu doit avoir sa propre section dans l'arbre des " +"scènes. On ne devrait utiliser les relations parent-enfant que dans les cas " +"où les nœuds sont effectivement des éléments de leurs parents. Le fait de " +"retirer le parent signifie-t-il raisonnablement que l'on devrait également " +"retirer les enfants ? Si ce n'est pas le cas, il devrait avoir sa propre " +"place dans hiérarchie en tant que frère, sœur ou autre parent." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:315 msgid "" @@ -336,17 +480,28 @@ msgid "" "node. To assign the ``target`` :ref:`NodePath `, use one of " "the following:" msgstr "" +"Dans certains cas, on a besoin de ces nœuds séparés pour *également* se " +"positionner les uns par rapport aux autres. On peut utiliser les nœuds :ref:" +"`RemoteTransform ` / :ref:`RemoteTransform2D " +"` à cette fin. Ils permettront à un nœud cible " +"d'hériter conditionnellement des éléments de transformation sélectionnés du " +"nœud Remote\\*. Pour assigner le ``target``` :ref:`NodePath " +"`, utilisez l'une des options suivantes :" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:323 msgid "" "A reliable third party, likely a parent node, to mediate the assignment." msgstr "" +"Une tierce partie fiable, probablement un nœud parent, pour assurer la " +"médiation de l'assignation." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:324 msgid "" "A group, to easily pull a reference to the desired node (assuming there will " "only ever be one of the targets)." msgstr "" +"Un groupe, pour facilement obtenir une référence au nœud désiré (en " +"supposant qu'il n'y aura jamais qu'une seule des cibles)." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:327 msgid "" @@ -354,45 +509,52 @@ msgid "" "when one must micro-manage when a node must move around the SceneTree to " "preserve itself. For example..." msgstr "" +"Quand faut-il le faire ? C'est à eux de décider. Le dilemme se pose " +"lorsqu'il faut micro-gérer quand un nœud doit se déplacer dans l'arbre des " +"scènes pour se préserver. Par exemple...." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:331 msgid "Add a \"player\" node to a \"room\"." -msgstr "" +msgstr "Ajouter un nœud \"player\" à une \"room\"." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:332 msgid "Need to change rooms, so one must delete the current room." -msgstr "" +msgstr "Besoin de changer de pièce, il faut donc supprimer la pièce courante." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:333 msgid "" "Before the room can be deleted, one must preserve and/or move the player." msgstr "" +"Avant de pouvoir supprimer la salle, il faut conserver et/ou déplacer le " +"joueur." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:335 msgid "Is memory a concern?" -msgstr "" +msgstr "La mémoire est-elle une préoccupation ?" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:337 msgid "" "If not, one can just create the two rooms, move the player and delete the " "old one. No problem." msgstr "" +"Si ce n'est pas le cas, il suffit de créer les deux salles, de déplacer le " +"lecteur et d'effacer l'ancienne. Pas de problème." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:340 msgid "If so, one will need to..." -msgstr "" +msgstr "Si c'est le cas, il faudra...." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:342 msgid "Move the player somewhere else in the tree." -msgstr "" +msgstr "Déplacez le joueur ailleurs dans l'arbre." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:343 msgid "Delete the room." -msgstr "" +msgstr "Supprimer la salle." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:344 msgid "Instantiate and add the new room." -msgstr "" +msgstr "Instanciez et ajoutez la nouvelle pièce." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:345 #, fuzzy @@ -408,32 +570,48 @@ msgid "" "is dangerous. It's a maintenance burden, strains code readability, and " "bloats the intellectual content of a project unnecessarily." msgstr "" +"Le problème est que le joueur est ici un \"cas spécial\", un cas où les " +"développeurs doivent *savoir* qu'ils doivent gérer le joueur de cette façon " +"pour le projet. En tant que telle, la seule façon de partager cette " +"information de façon fiable en équipe est de la *documenter*. Il est " +"cependant dangereux de conserver les détails de la mise en œuvre dans la " +"documentation. C'est une charge de maintenance, qui pèse sur la lisibilité " +"du code et gonfle inutilement le contenu intellectuel d'un projet." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:354 msgid "" "In a more complex game with larger assets, it can be a better idea to simply " "keep the player somewhere else in the SceneTree entirely. This involves..." msgstr "" +"Dans un jeu plus complexe avec des ressources plus importantes, il peut être " +"préférable de simplement garder le joueur ailleurs dans l'Arbre de scène. " +"Cela implique..." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:357 msgid "More consistency." -msgstr "" +msgstr "Plus de cohérence." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:358 msgid "No \"special cases\" that must be documented and maintained somewhere." msgstr "" +"Pas de \"cas spéciaux\" qui doivent être documentés et conservés quelque " +"part." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:359 msgid "" "No opportunity for errors to occur because these details are not accounted " "for." msgstr "" +"Il n'y a aucun risque d'erreur parce que ces détails ne sont pas pris en " +"compte." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:362 msgid "" "In contrast, if one ever needs to have a child node that does *not* inherit " "the transform of their parent, one has the following options:" msgstr "" +"En revanche, si l'on a besoin d'avoir un nœud enfant qui n'hérite pas de la " +"transformation de son parent, on a les options suivantes :" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:365 msgid "" @@ -441,6 +619,9 @@ msgid "" "them. As nodes with no transform, Nodes will not pass along such information " "to their children." msgstr "" +"La solution **déclarative** : placez un :ref:`Node ` entre eux. " +"En tant que nœuds sans transformation, les nœuds ne transmettront pas ces " +"informations à leurs enfants." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:368 msgid "" @@ -449,6 +630,11 @@ msgid "" "` node. This will make the node ignore " "its inherited transform." msgstr "" +"La solution **impérative** : Utilisez le setter ``set_as_toplevel`` pour le " +"nœud :ref:`CanvasItem " +"` ou :ref:`Spatial " +"`. Cela fera que le nœud ignorera sa " +"transformation héritée." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:375 msgid "" @@ -459,6 +645,14 @@ msgid "" "keeping these in a separate branch from the \"world\" can help simplify the " "management of game connections and the like." msgstr "" +"Si vous construisez un jeu en réseau, gardez à l'esprit quels nœuds et " +"systèmes de jeu sont pertinents pour tous les joueurs par rapport à ceux qui " +"ne le sont que pour le serveur faisant autorité. Par exemple, les " +"utilisateurs n'ont pas tous besoin d'avoir une copie de la logique " +"\"PlayerController\" de chaque joueur. Au lieu de cela, ils n'ont besoin que " +"des leurs. En tant que tel, le fait de les garder dans une branche séparée " +"du \"monde\" peut aider à simplifier la gestion des connexions de jeu et " +"d'autres choses du même genre." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:382 msgid "" @@ -468,6 +662,12 @@ msgid "" "else. If so, then it stands to reason they should be children of that parent " "(and likely part of that parent's scene if they aren't already)." msgstr "" +"La clé de l'organisation d'une scène est de considérer le SceneTree en " +"termes relationnels plutôt qu'en termes spatiaux. Les nœuds doivent-ils être " +"dépendants de l'existence de leurs parents ? Si ce n'est pas le cas, ils " +"peuvent prospérer tous seuls ailleurs. Si c'est le cas, il va de soi qu'ils " +"devraient être les enfants de ce parent (et probablement faire partie de la " +"scène de ce parent s'ils ne le sont pas déjà)." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:388 msgid "" @@ -476,3 +676,8 @@ msgid "" "one still has the flexibility to move nodes around, it is still best when " "such moves are unnecessary by default." msgstr "" +"Cela signifie-t-il que les nœuds eux-mêmes sont des composants ? Pas du " +"tout. Les arbres de nœuds de Godot forment une relation d'agrégation, pas " +"une relation de composition. Mais bien que l'on ait toujours la flexibilité " +"de déplacer les nœuds, il est préférable que de tels déplacements ne soient " +"pas nécessaires par défaut." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 6c507e4567..8594882b44 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,13 +19,16 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:4 msgid "When to use scenes versus scripts" -msgstr "" +msgstr "Quand utiliser des scènes ou des scripts ?" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:6 msgid "" "We've already covered how scenes and scripts are different. Scripts define " "an engine class extension with imperative code, scenes with declarative code." msgstr "" +"Nous avons déjà expliqué en quoi les scènes et les scénarios sont " +"différents. Les scripts définissent une extension de classe du moteur avec " +"code impératif, les scènes avec code déclaratif." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:10 msgid "" @@ -34,10 +37,15 @@ msgid "" "are often used in conjunction with a script so that the scene acts as an " "extension of the scripts declarative code." msgstr "" +"Les capacités de chaque système sont donc différentes. Les scènes peuvent " +"définir comment une classe étendue s'initialise, mais pas quel est son " +"comportement réel. Les scènes sont souvent utilisées en conjonction avec un " +"script de sorte que la scène agit comme une extension du code déclaratif du " +"script." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:16 msgid "Anonymous types" -msgstr "" +msgstr "Types anonymes" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:18 msgid "" @@ -45,13 +53,20 @@ msgid "" "alone. This is, in essence, what the Godot Editor does, only in the C++ " "constructor of its objects." msgstr "" +"Il * est * possible de définir complètement le contenu des scènes à l’aide " +"d’un seul script. Il s’agit, en substance, ce que fait l’éditeur Godot, " +"uniquement dans le constructeur de C++ de ses objets." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:22 +#, fuzzy msgid "" "But, choosing which one to use can be a dilemma. Creating script instances " "is identical to creating in-engine classes whereas handling scenes requires " "a change in API:" msgstr "" +"Mais, choisir lequel utiliser peut être un dilemme. La création d'instances " +"de script est identique à la création de classes dans le moteur alors que la " +"gestion des scènes nécessite un changement dans l'API :" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:59 msgid "" @@ -59,6 +74,10 @@ msgid "" "differences between engine and script code. The larger and more complex the " "node, the more reason there is to build it as a scene." msgstr "" +"Aussi, les scripts fonctionnent un peu plus lentement que les scènes en " +"raison de la différence de vitesse entre le moteur et le code de script. " +"Plus grand et complexe est le nœud, plus il y a de raison de le construire " +"comme une scène." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:64 #, fuzzy @@ -72,10 +91,15 @@ msgid "" "dialog with an optional icon. In these cases, the user's ability to use the " "script is much more streamlined. Rather than having to..." msgstr "" +"Dans certains cas, un utilisateur peut enregistrer un script comme un " +"nouveau type dans l'éditeur lui-même. Il s'affiche sous la forme d'un " +"nouveau type dans la boîte de dialogue de création de nœud ou de ressource " +"avec une icône facultative. Dans ces cas, la capacité de l'utilisateur à " +"utiliser le script est beaucoup plus simple. Plutôt que d'avoir à...." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:71 msgid "Know the base type of the script they would like to use." -msgstr "" +msgstr "Connaître le type de base du script qu'ils aimeraient utiliser." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:73 #, fuzzy @@ -88,8 +112,9 @@ msgid "Add the script to the node." msgstr "Ajoutez ce code à la fonction :" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:77 +#, fuzzy msgid "(Drag-n-drop method)" -msgstr "" +msgstr "(Méthode glisser-déposer)" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:79 #, fuzzy @@ -102,18 +127,21 @@ msgid "Drag and drop the script onto the node in the Scene dock." msgstr "Ecrire un script qui peut accéder à d'autres nœuds de la scène." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:83 +#, fuzzy msgid "(Property method)" -msgstr "" +msgstr "(Propriété de la méthode)" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:85 msgid "" "Scroll down to the bottom of the Inspector to find the ``script`` property " "and select it." msgstr "" +"Faites défiler vers le bas de l'inspecteur pour trouver la propriété " +"``script``et sélectionnez-la." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:87 msgid "Select \"Load\" from the dropdown." -msgstr "" +msgstr "Sélectionnez \"Charger\" dans la liste déroulante." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:89 #, fuzzy @@ -127,6 +155,10 @@ msgid "" "of the above work. The creation dialog even has a search bar to look up the " "type by name." msgstr "" +"Avec un script enregistré, le type de script devient une option de création " +"comme les autres nœuds et ressources du système. Il n'est pas nécessaire " +"d'effectuer les travaux ci-dessus. La boite de dialogue de création a même " +"une barre de recherche pour rechercher le type par nom." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:96 #, fuzzy @@ -135,52 +167,63 @@ msgstr "Il y a 6 types d'expressions :" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:98 msgid "`Custom Types `" -msgstr "" +msgstr "Types personnalisés `" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:100 msgid "Editor-only. Typenames are not accessible at runtime." msgstr "" +"Éditeur seulement. Les noms de types ne sont pas accessibles au moment de " +"l'exécution." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:102 msgid "Does not support inherited custom types." -msgstr "" +msgstr "Ne prend pas en charge les types personnalisés hérités." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:104 msgid "An initializer tool. Creates the node with the script. Nothing more." -msgstr "" +msgstr "Un outil d'initialisation. Crée le nœud avec le script. Rien de plus." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:106 msgid "" "Editor has no type-awareness of the script or its relationship to other " "engine types or scripts." msgstr "" +"L'éditeur n'est pas conscient du type du script ou de sa relation avec " +"d'autres types du moteurs ou scripts." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:109 #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:127 msgid "Allows users to define an icon." -msgstr "" +msgstr "Permet aux utilisateurs de définir une icône." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:111 msgid "" "Works for all scripting languages because it deals with Script resources in " "abstract." msgstr "" +"Fonctionne pour tous les langages de script parce qu'il traite des " +"ressources de script dans l'abstrait." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:113 msgid "" "Set up using :ref:`EditorPlugin.add_custom_type " "`." msgstr "" +"Configurer avec :ref:`EditorPlugin.add_custom_type " +"`." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:115 msgid "" "`Script Classes `_" msgstr "" +"`Classes de script `_" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:117 +#, fuzzy msgid "Editor and runtime accessible." -msgstr "" +msgstr "Editeur et runtime accessibles." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:119 #, fuzzy @@ -188,22 +231,32 @@ msgid "Displays inheritance relationships in full." msgstr "L'héritage multiple n'est pas autorisé." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:121 +#, fuzzy msgid "" "Creates the node with the script, but can also change types or extend the " "type from the editor." msgstr "" +"Crée le nœud avec le script, mais peut aussi changer de type ou étendre le " +"type depuis l'éditeur." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:124 +#, fuzzy msgid "" "Editor is aware of inheritance relationships between scripts, script " "classes, and engine C++ classes." msgstr "" +"l'éditeur est conscient des relations entre les scripts, script classes, et " +"les classes C++ du moteur." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:129 +#, fuzzy msgid "" "Engine developers must add support for languages manually (both name " "exposure and runtime accessibility)." msgstr "" +"Les développeurs du moteur doivent ajouter le support pour les langues " +"manuellement (à la fois le nom de l'exposition et l'exécution de " +"l'accessibilité)." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:132 #, fuzzy @@ -216,6 +269,9 @@ msgid "" "scripting languages. Each scripting language must implement its own support " "for exposing this information." msgstr "" +"L'éditeur analyse les dossiers de projet et enregistre tous les noms exposés " +"pour tous les langages de script. Chaque langage de script doit implémenter " +"son propre support pour exposer ces informations." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:138 msgid "" @@ -224,6 +280,11 @@ msgid "" "script resource. Creating instances and accessing constants or static " "methods is viable from anywhere." msgstr "" +"Les deux méthodologies ajoutent des noms au dialogue de création, mais les " +"classes de script, en particulier, permettent également aux utilisateurs " +"d'accéder au nom de type sans charger la ressource script. Créer des " +"instances et accéder à des constantes ou à des méthodes statiques est viable " +"de n'importe où." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:143 msgid "" @@ -232,11 +293,18 @@ msgid "" "creating in-house tools for designers to use will find an easier time of " "things this way." msgstr "" +"Avec de telles fonctionnalités, on peut souhaiter que leur type soit un " +"script sans scène en raison de la facilité d'utilisation qu'il offre aux " +"utilisateurs. Ceux qui développent des plugins ou qui créent des outils " +"internes pour les concepteurs trouveront les choses plus faciles de cette " +"façon." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:148 msgid "" "On the downside, it also means having to use largely imperative programming." msgstr "" +"Le revers de la médaille, est que cela signifie aussi avoir à utiliser " +"largement la programmation impérative." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:151 msgid "Conclusion" @@ -245,6 +313,8 @@ msgstr "Conclusion" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:153 msgid "In the end, the best approach is to consider the following:" msgstr "" +"En fin de compte, la meilleure approche consiste à tenir compte de ce qui " +"suit :" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:155 msgid "" @@ -254,6 +324,11 @@ msgid "" "chances are that it should probably be a script, likely one with a custom " "name/icon." msgstr "" +"Si l'on souhaite créer un outil de base qui sera réutilisé dans plusieurs " +"projets différents et que les gens de tous les niveaux de compétence " +"utiliseront probablement (y compris ceux qui ne se qualifient pas de " +"\"programmeurs\"), alors il y a de fortes chances pour que ce soit un " +"script, probablement avec un nom/un icône personnalisé." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:160 msgid "" @@ -261,6 +336,9 @@ msgid "" "should always be a scene. Scenes are easier to track/edit and provide more " "security than scripts." msgstr "" +"Si l'on souhaite créer un concept propre à son jeu, il doit toujours s'agir " +"d'une scène. Les scènes sont plus faciles à suivre/modifier et offrent plus " +"de sécurité que les scripts." #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:164 msgid "" @@ -268,3 +346,6 @@ msgid "" "this in 3.1 by declaring a script class and giving it a scene as a constant. " "The script becomes, in effect, a namespace:" msgstr "" +"Si l'on veut donner un nom à une scène, alors ils peuvent toujours le faire " +"dans 3.1 en déclarant une classe de script et en lui donnant une scène comme " +"une constante. Le script devient, en effet, un espace de noms :" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 82907de628..8b61bb6e9b 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:4 msgid "What are Godot classes really?" -msgstr "" +msgstr "Mais que sont les classes Godot ?" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:6 msgid "" @@ -28,6 +28,10 @@ msgid "" "design. *How* they do this may not be clear to beginner or intermediate " "users though." msgstr "" +"Godot propose deux moyens principaux pour créer des types : les scripts et " +"les scènes. Tous deux représentent une \"classe\" puisque Godot s'articule " +"autour du design orienté objet. La façon dont ils le font n'est pas toujours " +"claire pour les utilisateurs débutants ou intermédiaires." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:11 msgid "" @@ -36,6 +40,10 @@ msgid "" "they are resources that tell the engine a sequence of initializations to " "perform on an engine class." msgstr "" +"Le moteur Godot fournit des classes prêtes à l'emploi (comme :ref:`Node " +"`), mais les types créés par l'utilisateur ne sont pas " +"réellement des classes. Ce sont plutôt des ressources qui indiquent au " +"moteur une séquence d'initialisation à effectuer sur une classe de moteur." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:16 msgid "" @@ -44,25 +52,28 @@ msgid "" "class information (also called \"reflection\"). Things stored in the ClassDB " "include, among other things..." msgstr "" +"Les classes internes de Godot ont des méthodes qui enregistrent les données " +"d'une classe avec un :ref:`ClassDB `. Cette base de données " +"permet d'accéder en temps réel aux informations de la classe (aussi appelée " +"\"reflection\"). Les choses stockées dans la ClassDB incluent, entre autres " +"choses....." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:21 #, fuzzy msgid "properties" -msgstr "Propriétés d’un nœud" +msgstr "les propriétés des nœuds" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:23 msgid "methods" -msgstr "" +msgstr "les méthodes" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:25 -#, fuzzy msgid "constants" -msgstr "Constantes" +msgstr "les constantes" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:27 -#, fuzzy msgid "signals" -msgstr "signal" +msgstr "les signaux" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:29 msgid "" @@ -73,6 +84,13 @@ msgid "" "a static `_bind_methods()` function that describes what C++ content it " "registers to the database and how." msgstr "" +"En outre, cette ClassDB est ce que les Objects vérifient lorsqu'ils " +"exécutent n'importe quelle opération. Accéder à une propriété ? Appeler une " +"méthode ? Émettre un signal ? Il vérifiera les enregistrements de la base de " +"données (ainsi que les enregistrements du type de base de l'objet) afin de " +"voir si l'Object supporte l'opération. Chaque Object C++ défini une fonction " +"statique `_bind_methods()` qui décrit quel contenu C++ il enregistre dans la " +"base de donnée et comment." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:36 msgid "" @@ -81,6 +99,11 @@ msgid "" "data to be appended to an object's data. That way, users could inject their " "own properties and methods into the engine's Object query requests." msgstr "" +"Donc, si le moteur fournit toutes ces données au démarrage, alors comment un " +"utilisateur défini ses propres données ? Ce serait pratique si les " +"utilisateurs pouvaient définir un jeu personnalisé de données à ajouter aux " +"données d'un objet. De cette façon, les utilisateurs pourraient injecter " +"leurs propres propriétés et méthodes dans les requêtes d'Object du moteur." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:41 msgid "" @@ -90,6 +113,12 @@ msgid "" "to the list of properties the Object fetches from the ClassDB. The same " "holds true for other declarative code." msgstr "" +"*Ceci* est ce qu'est un :ref:`Script `. Les Objects vérifient " +"d'abord leur script avant la base de donnée, donc les scripts peuvent même " +"redéfinir des méthodes. Si un script défini une méthode " +"`_get_property_list()`, la donnée est ajoutée à la liste des propriétés que " +"l'Object récupère de la base de données. Cela est aussi vrai pour les autres " +"codes déclaratifs." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:47 msgid "" @@ -99,6 +128,11 @@ msgid "" "Object to defer to the Script's content where the engine logic deems " "appropriate." msgstr "" +"Cela peut être source de confusion pour certains utilisateurs lorsqu'ils " +"considèrent un script comme une classe à part entière. En réalité, le moteur " +"se contente d'auto-instancier la classe de base du moteur et ajoute ensuite " +"le script à cet objet. Ceci permet alors à l'Objet de s'en remettre au " +"contenu du Script lorsque la logique du moteur le juge approprié." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:53 msgid "" @@ -107,12 +141,19 @@ msgid "" "node hierarchies demonstrates this. Each individual Node's logic could be " "several hundred lines of code in length." msgstr "" +"Un problème se présente cependant. Au fur et à mesure que la taille des " +"objets augmente, la taille nécessaire aux scripts pour les créer devient " +"beaucoup, beaucoup plus grande. La création de hiérarchies de nœuds en est " +"la preuve. La logique de chaque Nœud individuel peut être longue de " +"plusieurs centaines de lignes de code." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:58 msgid "let's see a simple example of creating a single Node as a child." msgstr "" +"voyons un exemple simple de création d'un Nœud unique en tant qu'enfant." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:97 +#, fuzzy msgid "" "Notice that only two pieces of declarative code are involved in the creation " "of this child node: the variable declaration and the constructor " @@ -122,6 +163,13 @@ msgid "" "\"lookups\" within data structures to find the corresponding logic to " "execute." msgstr "" +"Remarquons que seulement deux morceaux de code déclaratif sont impliqués " +"dans la création de ce nœud enfant : la déclaration de variable et la " +"déclaration de constructeur. Les autres caractéristiques doivent être mises " +"en place dans le code impératif. En revanche, le code de script est bien " +"plus lent que le code C++ du moteur. Chaque changement doit effectuer un " +"appel à l'API de script, ce qui correspond à beaucoup de recherches dans les " +"structures de données pour trouver la logique a exécuter à chaque fois." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:105 msgid "" @@ -130,6 +178,11 @@ msgid "" "could then handle the construction using its fast C++ code, and the script " "code would be free from the perils of imperative code." msgstr "" +"Pour aider à décharger le travail, il serait pratique si on pouvait " +"regrouper toutes les opérations impliquées dans la création et la mise en " +"place des hiérarchies de nœuds. Le moteur pourrait alors gérer la " +"construction en utilisant son code C++ rapide, et le code du script serait " +"libre des périls du code impératif." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:110 msgid "" @@ -137,6 +190,9 @@ msgid "" "resource that provides an advanced \"constructor\" serialization which is " "offloaded to the engine for batch processing." msgstr "" +"*Ceci* est ce qu'est une scène (:ref:`PackedScene `) : " +"une ressource qui fournit une sérialisation \"constructeur\" avancée qui est " +"transférée au moteur pour traitement par lots." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:114 msgid "" @@ -145,27 +201,30 @@ msgid "" "scripted root node that makes use of the sub-nodes. This means that the " "scene is often an extension of the script's declarative code." msgstr "" +"Pourquoi tout cela est-il important pour l'organisation de scène ? Parce " +"qu'il faut comprendre que les scènes *sont* des objets. On associe souvent " +"une scène à un nœud racine scripté qui utilise les nœuds inférieurs. Cela " +"signifie que la scène est souvent une extension du code déclaratif du script." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:119 msgid "It helps to define..." -msgstr "" +msgstr "Il aide à définir...." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:121 -#, fuzzy msgid "what objects are available to the script?" -msgstr "Le rôle du script" +msgstr "quels objets sont accessibles par le script ?" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:123 msgid "how are they organized?" -msgstr "" +msgstr "comment sont-ils organisés ?" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:125 msgid "how are they initialized?" -msgstr "" +msgstr "comment sont-ils initialisés ?" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:127 msgid "what connections to each other do they have, if any?" -msgstr "" +msgstr "quelles connexions ont-ils entre eux, s'ils en ont ?" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:129 msgid "" @@ -174,6 +233,11 @@ msgid "" "in one scene (which are often bundled into the scene itself). Other scripts " "are meant to be re-used between scenes." msgstr "" +"De ce fait, beaucoup de principes d'orientation objet qui s'appliquent à la " +"\"programmation\", c'est-à-dire aux scripts, s'appliquent *aussi* aux " +"scènes. Certains scripts sont conçus pour ne fonctionner que dans une unique " +"scène (et sont souvent inclus dans la scène elle-même). D'autres scripts " +"sont conçus pour être réutilisés entre les scènes." #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:134 msgid "" @@ -181,3 +245,7 @@ msgid "" "therefore be interpreted as a part of the class.** Most of the points " "covered in this series will build on this point, so keep it in mind." msgstr "" +"**Quoi qu'il en soit, la scène est toujours une extension du script racine, " +"et peut par conséquent être considéré comme faisant partie de la classe.** " +"La majorité des points couverts dans cette série se baseront sur ce " +"principe, donc retenez-le bien." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 4942c35864..19e7bd256d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index fa7b7fb774..581b984155 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index f5112014f2..c300f87d7e 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index b3bb87a72d..ea2eb530c2 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 6f8be745f6..8c687e1199 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 3ed1549060..bf36ac8f23 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index f5efea7c98..449b4d81bb 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -212,6 +212,7 @@ msgstr "" "fichier PCK, comme décrit plus haut." #: ../../docs/getting_started/workflow/export/exporting_pcks.rst:80 +#, fuzzy msgid "" "The developer uses Godot to build a GUI tool for adding their exact API " "content to a project. This Godot tool must either run on a tools-enabled " @@ -222,6 +223,8 @@ msgid "" "a tool-build though (for security) and for the modding tools to *do* use a " "tool-enabled engine build." msgstr "" +"Le développeur utilise Gobot pour construire un outil GUI permettant " +"d'ajouter leur contenu d'API à un projet" #: ../../docs/getting_started/workflow/export/exporting_pcks.rst:90 msgid "Opening PCK files at runtime" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 93f9e64f65..f08646b29c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 0f60cc394e..4e796eee81 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/index.po index c4dd29766f..988c541e1a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 2da29969bd..2abd01c2cb 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/index.po index 89691d07b0..d55b8dbcd7 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 74278becbf..2a3f890482 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 55ce8d9868..ec7c597848 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/index.po b/sphinx/po/fr/LC_MESSAGES/index.po index 506d218cd5..e247cb9d1f 100644 --- a/sphinx/po/fr/LC_MESSAGES/index.po +++ b/sphinx/po/fr/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index ad69ee26fe..40e031d456 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po index abe90316b6..23eff8788a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po index 9ce9201431..b4152568e4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po index aecd760e1d..40573e0950 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po index dfb2b145cc..21e3a17a14 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index b499ab2778..1af09239ed 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po index e84054fd57..e7b2319a86 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index e9419beeed..b14c1b2b42 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 905200c81c..1d86b6075b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index a55a4301e3..a97056e88a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 5db353562c..e0d93b1b3e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po index 442e0adcb7..66c7f6be87 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index c161f13b5f..451f6a858e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index e36ce9d2ae..247359e2b9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 8bca829a5b..55b68b734c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 2ab4358c3e..1f884902e3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index b9c8e03181..9f5c3af0b8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 458fb9f574..16af2680d3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 79f26f6ae9..dd4a8efe44 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index f290deb8c4..ba87f4d04e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/gi_probes.po index ac9cfcee55..cff6df61db 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 18a7554bcc..ba99db6bdd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po index 89d7d150b2..7d03207111 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 8cf919b05d..244cda2c4a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 40c1a37205..e9ab171ea9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/reflection_probes.po index ef0ee06565..5aefbf6441 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/spatial_material.po index cd751eafed..bd407a0ca4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po index c37dcdf4e4..bf1fdd014f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 69963b749d..95bf63638b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po index 98bc1985eb..5190134269 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po new file mode 100644 index 0000000000..7fbf3fd64b --- /dev/null +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -0,0 +1,406 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: fr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:4 +#, fuzzy +msgid "Animating thousands of fish with MeshInstance" +msgstr "Animer la perte de vie avec un nœud Tween" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:6 +msgid "" +"This tutorial explores a technique used in the game `ABZU `_ for rendering and " +"animating thousands of fish using vertex animation and static mesh " +"instancing." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:10 +msgid "" +"In Godot, this can be accomplished with a custom :ref:`Shader " +"` and a :ref:`MultiMeshInstance `. " +"Using the following technique you can render thousands of animated objects, " +"even on low end hardware." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:14 +msgid "" +"We will start by animating one fish. Then, we will see how to extend that " +"animation to thousands of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:18 +#, fuzzy +msgid "Animating one Fish" +msgstr "Animations" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:20 +msgid "" +"We will start with a single fish. Load your fish model into a :ref:" +"`MeshInstance ` and add a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:23 +msgid "" +"Here is the fish we will be using for the example images, you can use any " +"fish model you like." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:27 +msgid "" +"The fish model in this tutorial is made by `QuaterniusDev `_ and is shared with a creative commons license. CC0 1.0 Universal (CC0 " +"1.0) Public Domain Dedication https://creativecommons.org/publicdomain/" +"zero/1.0/" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:31 +msgid "" +"Typically, you would use bones and a :ref:`Skeleton ` to " +"animate objects. However, bones are animated on the CPU and so you end " +"having to calculate thousands of operations every frame and it becomes " +"impossible to have thousands of objects. Using vertex animation in a vertex " +"shader, you avoid using bones and can instead calculate the full animation " +"in a few lines of code and completely on the GPU." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:37 +msgid "The animation will be made of four key motions:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:39 +msgid "A side to side motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:40 +msgid "A pivot motion around the center of the fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:41 +msgid "A panning wave motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:42 +msgid "A panning twist motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:44 +msgid "" +"All the code for the animation will be in the vertex shader with uniforms " +"controlling the amount of motion. We use uniforms to control the strength of " +"the motion so that you can tweak the animation in editor and see the results " +"in real time, without the shader having to recompile." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:48 +msgid "" +"All the motions will be made using cosine waves applied to ``VERTEX`` in " +"model space. We want the vertices to be in model space so that the motion is " +"always relative to the orientation of the fish. For example, side-to-side " +"will always be move the fish back and forth in its left to right direction, " +"instead of on the ``x`` axis in the world orientation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:53 +msgid "" +"In order to control the speed of the animation, we will start by defining " +"our own time variable using ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:60 +msgid "" +"The first motion we will implement is the side to side motion. It can be " +"made by offsetting ``VERTEX.x`` by ``cos`` of ``TIME``. Each time the mesh " +"is rendered, all the vertices will move to the side by the amount of " +"``cos(time)``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:69 +#, fuzzy +msgid "The resulting animation should look something like this:" +msgstr "Le compteur d'émeraudes devrait ressembler à ceci" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:73 +msgid "" +"Next, we add the pivot. Because the fish is centered at (0, 0), all we have " +"to do is multiply ``VERTEX`` by a rotation matrix for it to rotate around " +"the center of the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:76 +msgid "We construct a rotation matrix like so:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:85 +msgid "" +"And then we apply it in the ``x`` and ``z`` axes by multiplying it by " +"``VERTEX.xz``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:91 +#, fuzzy +msgid "With only the pivot applied you should see something like this:" +msgstr "" +"Si vous sélectionnez les deux nœuds, vous devriez voir quelque chose comme " +"ceci" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:95 +msgid "" +"The next two motions need to pan down the spine of the fish. For that, we " +"need a new variable, ``body``. ``body`` is a float that is ``0`` at the tail " +"of the fish and ``1`` at its head." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:102 +msgid "" +"The next motion is a cosine wave that moves down the length of the fish. To " +"make it move along the spine of the fish, we offset the input to ``cos`` by " +"the position along the spine, which is the variable we defined above, " +"``body``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:111 +msgid "" +"This looks very similar to the side to side motion we defined above, but in " +"this one, by using ``body`` to offset ``cos`` each vertex along the spine " +"has a different position in the wave making it look like a wave is moving " +"along the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:117 +msgid "" +"The last motion is the twist, which is a panning roll along the spine. " +"Similarly to the pivot, we first construct a rotation matrix." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:126 +msgid "" +"We apply the rotation in the ``xy`` axes so that the fish appears to roll " +"around its spine. For this to work, the fishes spine needs to be centered on " +"the ``z`` axis." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:133 +#, fuzzy +msgid "Here is the fish with twist applied:" +msgstr "Voici un exemple de code en GDScript :" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:137 +msgid "" +"If we apply all these motions one after another, we get a fluid jelly-like " +"motion." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:141 +msgid "" +"Normal fish swim mostly with the back half of their body. Accordingly, we " +"need to limit the panning motions to the back half of the fish. To do this, " +"we create a new variable, ``mask``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:144 +msgid "" +"``mask`` is a float that goes from ``0`` at the front of the fish to ``1`` " +"at the end using ``smoothstep`` to control the point at which the " +"transition from ``0`` to ``1`` happens." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:152 +msgid "Below is an image of the fish with ``mask`` used as ``COLOR``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:156 +msgid "" +"For the wave, we multiply the motion by ``mask`` which will limit it to the " +"back half." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:163 +msgid "" +"In order to apply the mask to the twist, we use ``mix``. ``mix`` allows us " +"to mix the vertex position between a fully rotated vertex and one that is " +"not rotated. We need to use ``mix`` instead of multiplying ``mask`` by the " +"rotated ``VERTEX`` because we are not adding the motion to the ``VERTEX`` we " +"are replacing the ``VERTEX`` with the rotated version. If we multiplied that " +"by ``mask`` we would shrink the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:174 +msgid "Putting the four motions together gives us the final animation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:178 +msgid "" +"Go ahead and play with the uniforms in order to alter the swim cycle of the " +"fish. You will find that you can create a wide variety of swim styles using " +"these four motions." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:182 +msgid "Making a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:184 +#, fuzzy +msgid "" +"Godot makes it easy to render thousands of the same object using a " +"MultiMeshInstance node." +msgstr "" +"Godot facilite la création de ressources personnalisées dans l'inspecteur." + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:186 +msgid "" +"A MultiMeshInstance node is created and used the same way you would make a " +"MeshInstance node. For this tutorial, we will name the MultiMeshInstance " +"node ``School``, because it will contain a school of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:190 +msgid "" +"Once you have a MultiMeshInstance add a :ref:`MultiMesh `, " +"and to that MultiMesh add your :ref:`Mesh ` with the shader from " +"above." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:193 +msgid "" +"MultiMeshes draw your Mesh with three additional per-instance properties: " +"Transform (rotation, translation, scale), Color, and Custom. Custom is used " +"to pass in 4 multi-use variables using a :ref:`Color `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:197 +msgid "" +"``instance_count`` specifies how many instances of the mesh you want to " +"draw. For now, leave ``instance_count`` at ``0`` because you cannot change " +"any of the other parameters while ``instance_count`` is larger than ``0``. " +"We will set ``instance count`` in GDScript later." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:201 +msgid "" +"``transform_format`` specifies whether the transforms used are 3D or 2D. For " +"this tutorial, select 3D." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:203 +msgid "" +"For both ``color_format`` and ``custom_data_format`` you can choose between " +"``None``, ``Byte``, and ``Float``. ``None`` means you won't be passing in " +"that data (either a per-instance ``COLOR`` variable, or ``INSTANCE_CUSTOM``) " +"to the shader. ``Byte`` means each number making up the color you pass in " +"will be stored with 8 bits while ``Float`` means each number will be stored " +"in a floating point number (32 bits). ``Float`` is slower but more precise, " +"``Byte`` will take less memory and be faster, but you may see some visual " +"artifacts." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:210 +msgid "Now, set ``instance_count`` to the number of fish you want to have." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:212 +msgid "Next we need to set the per-instance transforms." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:214 +msgid "" +"There are two ways to set per-instance transforms for MultiMeshes. The first " +"is entirely in editor and is described in the :ref:`MultiMeshInstance " +"tutorial `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:217 +msgid "" +"The second is to loop over all the instances and set their transforms in " +"code. Below, we use GDScript to loop over all the instances and set their " +"transform to a random position." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:227 +msgid "" +"Running this script will place the fish in random positions in a box around " +"the position of the MultiMeshInstance." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:230 +msgid "" +"If performance is an issue for you, try running the scene with GLES2 or with " +"fewer fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:232 +msgid "" +"Notice how all the fish are all in the same position in their swim cycle? " +"It makes them look very robotic. The next step is to give each fish a " +"different position in the swim cycle so the entire school looks more organic." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:237 +msgid "Animating a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:239 +msgid "" +"One of the benefits of animating the fish using ``cos`` functions is that " +"they are animated with one parameter, ``time``. In order to give each fish a " +"unique position in the swim cycle, we only need to offset ``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:243 +msgid "" +"We do that by adding the per-instance custom value ``INSTANCE_CUSTOM`` to " +"``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:249 +msgid "" +"Next, we need to pass a value into ``INSTANCE_CUSTOM``. We do that by adding " +"one line into the ``for`` loop from above. In the ``for`` loop we assign " +"each instance a set of four random floats to use." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:257 +msgid "" +"Now the fish all have unique positions in the swim cycle. You can give them " +"a little more individuality by using ``INSTANCE_CUSTOM`` to make them swim " +"faster or slower by multiplying by ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:266 +msgid "" +"You can even experiment with changing the per-instance color the same way " +"you changed the per-instance custom value." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:269 +msgid "" +"One problem that you will run into at this point is that the fish are " +"animated, but they are not moving. You can move them by updating the per-" +"instance transform for each fish every frame. Although doing so will be " +"faster then moving thousands of MeshInstances per frame, it is still likely " +"to be slow." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:274 +msgid "" +"In the next tutorial we will cover how to use :ref:`Particles " +"` to take advantage of the GPU and move each fish around " +"individually while still receiving the benefits of instancing." +msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po new file mode 100644 index 0000000000..c5355505c5 --- /dev/null +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -0,0 +1,176 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: fr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:4 +msgid "Controlling thousands of fish with Particles" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:6 +msgid "" +"The problem with :ref:`MeshInstances ` is that it is " +"expensive to update their transform array. It is great for placing many " +"static objects around the scene. But it is still difficult to move the " +"objects around the scene." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:10 +msgid "" +"To make each instance move in an interesting way we will use a :ref:" +"`Particles ` node. Particles take advantage of GPU " +"acceleration by computing and setting the per-instance information in a :ref:" +"`Shader `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:14 +msgid "" +"Particles are not available in GLES2, instead use :ref:`CPUParticles " +"`, which do the same thing as Particles, but do not " +"benefit from GPU acceleration." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:17 +msgid "" +"First create a Particles node. Then, under \"Draw Passes\" set the " +"Particle's \"Draw Pass 1\" to your :ref:`Mesh `. Then under " +"\"Process Material\" create a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:21 +msgid "Set the ``shader_type`` to ``particles``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:27 +#, fuzzy +msgid "Then add the following two functions:" +msgstr "Avec les éléments suivants :" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:51 +msgid "" +"These functions come from the default :ref:`ParticlesMaterial " +"`. They are used to generate a random number from " +"each particle's ``RANDOM_SEED``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:54 +msgid "" +"A unique thing about particle shaders is that some of the built-in variables " +"are saved across frames. ``TRANSFORM``, ``COLOR``, and ``CUSTOM`` can all be " +"accessed in the Spatial shader of the mesh, and also in the particle shader " +"the next time it is run." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:58 +msgid "" +"Next, setup your ``vertex`` function. Particles shaders only contain a " +"vertex function and no others." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:61 +msgid "" +"First we will distinguish between code that needs to be run only when the " +"particle system starts and code that should always run. We want to give each " +"fish a random position and a random animation offset when the system is " +"first run so we wrap that code in an ``if`` statement that checks the built-" +"in variable ``RESTART`` which becomes true for one frame when the particle " +"system is restarted." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:66 +msgid "From a high level, this looks like:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:78 +msgid "" +"Next, we need to generate 4 random numbers: 3 to create a random position " +"and one for the random offset of the swim cycle." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:81 +msgid "" +"First, generate 4 seeds inside the ``RESTART`` block using the ``hash`` " +"function provided above:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:90 +msgid "" +"Then, use those seeds to generate random numbers using ``rand_from_seed``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:99 +msgid "" +"Finally, assign ``position`` to ``TRANSFORM[3].xyz``, which is the part of " +"the transform that holds the position information." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:106 +msgid "Remember, all this code so far goes inside the ``RESTART`` block." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:108 +msgid "" +"The vertex shader for your mesh can stay the exact same as it was in the " +"previous tutorial." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:110 +msgid "" +"Now you can move each fish individually each frame, either by adding to the " +"``TRANSFORM`` directly or by writing to ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:113 +msgid "Let's transform the fish by setting their ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:119 +msgid "" +"This is the most basic way to set ``VELOCITY`` every particle (or fish) will " +"have the same velocity." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:121 +msgid "" +"Just by setting ``VELOCITY`` you can make the fish swim however you want. " +"For example, try the code below." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:128 +msgid "This will give each fish a unique speed between ``2`` and ``10``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:130 +msgid "" +"If you used ``CUSTOM.y`` in the last tutorial, you can also set the speed of " +"the swim animation based on the ``VELOCITY``. Just use ``CUSTOM.y``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:137 +#, fuzzy +msgid "This code gives you the following behavior:" +msgstr "La scène Mob utilisera les nœuds suivants :" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:141 +msgid "" +"Using a ParticlesMaterial you can make the fish behavior as simple or " +"complex as you like. In this tutorial we only set Velocity, but in your own " +"Shaders you can also set ``COLOR``, rotation, scale (through ``TRANSFORM``). " +"Please refer to the :ref:`Particles Shader Reference ` " +"for more information on particle shaders." +msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/index.po new file mode 100644 index 0000000000..8eca4f8593 --- /dev/null +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -0,0 +1,23 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: fr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/index.rst:2 +#, fuzzy +msgid "Animating thousands of objects" +msgstr "transformer l'animation de tous types d'objets" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 59ef639030..78229a5232 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po index d3fe4f046f..6aa8386bbb 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po index edbb604bdf..e9af6e12d3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po index b63ea568f4..1d1ae958e9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction_2d.po index e37d445aaf..a0d1a8eea5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/index.po index e171d28c5d..0c3a4a0dab 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index d8581300b3..76e3c79fab 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index fb15ee47d0..68b8048f97 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index c148cdd763..4212fc1fba 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po index 8abc42ce3d..4d2e058769 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po index dd0b765737..46bad48cec 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po index 1e6b231c75..706381b0f8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/debug/index.po index 25e754e1a3..002a7bd37f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/fr/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 55e6b7bad2..e216f2d0c0 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 714189b50d..f47213e5d8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 6decb4bdea..76aa52263c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_skinning.po index a4d43869d6..acca6fb499 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/index.po index 21d66dfaa4..86eb36d515 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/size_and_anchors.po index ab897e149e..584a8b8ff5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po index e3ce6e1b80..a77406fc4c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 5ca1820600..2a3d228639 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/locales.po index 7d0b1d22e4..052c75612a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index d63ca7dc15..e0f455f8ee 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po index cd893c8065..1adbf13e9e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po index 1761072ab8..0e3f864db7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index d2d6dd8536..6b852e9938 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po index db7e6c4caa..ef7d695801 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po index a0c54ceb32..79c6975e8f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 73f374a6b6..960c41eb02 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po index 6fc7788cab..07ed662367 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po index 86f325b4f6..8c6b7bf45f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po index 7cf0e1968c..ff59ec2c7d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 666b96dc57..bb8f6f12c3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po index 887066bae0..7e20928e34 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po index bf7a8b7eb7..80dddad436 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 2abdf4f79d..c86d617789 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 4c58c5808b..1c8bc278aa 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index c4089a7c51..11924ea8a6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/index.po index 10eb212511..59b2b1d5b5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/jitter_stutter.po index d2f60c5aff..8a6cbe53a5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/pausing_games.po index df810573b4..6161057268 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 27ee53edd5..77c8fd03ea 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 9611dfb7c1..8482cddf01 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po index 394996aac0..46b1cfc139 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po index 86f36150f1..d4c9f079cf 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po index 310f526d48..6c347eb0e8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po index ba0899444b..767af94909 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po index d8ae8fca6f..e352167f03 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index cca0b22fd5..99e2253abe 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po index 9e1bb75777..757a423d50 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 107a2dfead..3867b8d843 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po index 7be745faea..d34389796f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po index e5a4c645a0..bb6a2cc2c7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po index 687fa6d729..3efa5e2c41 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 55e5bcc0ed..d8d7518a8e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 1d4a1d0fad..0cab2caf41 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po index 20b0b818dd..6fda5d3318 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 94ec924a30..ea702333f2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po index 8fc600d0b6..b795673be7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/services_for_ios.po index bdf1e0a774..706f979d47 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index ef810f03c8..37cbc310b4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po index 5e38994509..5f6a6bafed 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 05eba460dc..99fd1670b5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 39192d819a..ca31a8a62e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 16f87017f5..45ea9a8b6b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 115456d6eb..8e934ac960 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/index.po index c43d1e0f25..9f5849dc68 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po index 5311e5cb70..9903a4c2f2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 23a349eca4..d1e2391d17 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/index.po index da6687d0a1..0e1c6eafa1 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 8eeb860997..ecb07a3945 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 0d218e4444..bff99420c8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 1a17a0c910..357b833926 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shader_materials.po index 537ee6a9c2..4c9efb10f8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index e607aa182e..d00ce1cba3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/index.po index a08d971f5a..ce8ba35d46 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index ec25d3f79d..89876bbdf0 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 5c9c028ef2..7d6117d321 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 8bdfdbd2dc..3d05f0478f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 6f78ee2eee..d4910741fc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index 1fbfe34758..b0bfa8ea79 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/index.po index 75ad8372c0..ed2efc3af9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 7df0eafb74..62f3481e20 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 9d1cf6373d..d201b86ec3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/index.po index c2ed88ef18..66030f2dce 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index e902c9ed7b..b18bd04c68 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 58e2fd4534..3d8895bc54 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/viewports.po index a8ae50cb8e..9b21102efa 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/index.po index aeef20d162..217b4a32c5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_primer.po index 17a2435623..5cd03f4730 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 1de02e7444..debbfecdba 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/about/faq.po b/sphinx/po/ko/LC_MESSAGES/about/faq.po index 402b4d5561..fa22b5feab 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/faq.po +++ b/sphinx/po/ko/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/about/index.po b/sphinx/po/ko/LC_MESSAGES/about/index.po index a84c681003..45a1e0035c 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/index.po +++ b/sphinx/po/ko/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/about/introduction.po b/sphinx/po/ko/LC_MESSAGES/about/introduction.po index 05e52714e6..d65e0f8891 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/ko/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/channels.po b/sphinx/po/ko/LC_MESSAGES/community/channels.po index 7afcaec7c2..fefbd479b1 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/channels.po +++ b/sphinx/po/ko/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 6cbf168444..0ce9ce8e82 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/code_style_guidelines.po index c3d15e344b..8f6427d6a8 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 4e0b8f3209..945d8d2f84 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/documentation_guidelines.po index 0f95ffafca..5ab6deccb3 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/index.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/index.po index c8a6834475..07c50649ed 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/pr_workflow.po index 052fe48c59..b5ada71676 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 0cff26a44c..8f5fa2265b 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/ways_to_contribute.po index 06c79a5499..6c82aa9494 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/index.po b/sphinx/po/ko/LC_MESSAGES/community/index.po index 506c0b6657..dc58aeec0a 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/index.po +++ b/sphinx/po/ko/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/resources.po b/sphinx/po/ko/LC_MESSAGES/community/resources.po index 0e91c9c597..15df9cbc5b 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/resources.po +++ b/sphinx/po/ko/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/tutorials.po b/sphinx/po/ko/LC_MESSAGES/community/tutorials.po index c60a932405..7359c240ee 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/ko/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/content/3d/index.po b/sphinx/po/ko/LC_MESSAGES/content/3d/index.po index b5784da8e3..fafe3c9d45 100644 --- a/sphinx/po/ko/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/ko/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/ko/LC_MESSAGES/content/3d/making_trees.po index e4810b7ce9..68da1e1d03 100644 --- a/sphinx/po/ko/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/ko/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_android.po index 9147683510..e1beeedf31 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_ios.po index 02bb317784..29052c310e 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_osx.po index 86912e40ac..232a0afcb0 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 9ef1bf66a1..e071f02965 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_web.po index 4fa9be50a4..44ca7fc20d 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_windows.po index f58dac3121..cf2b986bb7 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_x11.po index af185e56b1..67783fe979 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_mono.po index bcbabd23ba..d376334746 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 3dc31c2163..85ed23fa27 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 8c253d437b..0e3615e366 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/getting_source.po index 35e387445f..e54a57bdf8 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/index.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/index.po index 32da95939f..368566264a 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index baa59cfc08..ff2ec34a49 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/optimizing_for_size.po index d0a2b6f601..5f6748704a 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 4068b7e14d..d3406b3e50 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/configuring_an_ide.po index 5ac117006d..fb74e984fe 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/core_types.po index dc4fe1036c..36ab3e72b1 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/creating_android_modules.po index 7a93567e36..e32f2fdcc0 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_audiostreams.po index fa570c3f27..0552084264 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_godot_servers.po index ee37e1ae04..199291feac 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 90cab0435f..91acb5b5c9 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index e22e6b9fdc..5022650706 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/index.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/index.po index 72735ffabf..de4e52e207 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/inheritance_class_tree.po index d76a636384..6995516b64 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 4311cc849f..b5cc027ee7 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/object_class.po index 3de1b346b4..56b9c50e2b 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/variant_class.po index 4dcc77b954..b4ef73a1f9 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/ko/LC_MESSAGES/development/file_formats/index.po index 9ffa5670a7..1ad7e689e5 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/ko/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/ko/LC_MESSAGES/development/file_formats/tscn.po index 87519074e1..ccbaf17572 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/ko/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index dd946e0ba3..5429fdb5c8 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/external_editor.po index a85a6d2f12..a3e7d85e56 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/index.po index 397c9b19ec..e0f9502de6 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 06afcf4a0d..1dba4dec6d 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index aa2ae3969b..003abf0cd4 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,13 +22,14 @@ msgid "Introduction" msgstr "소개" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:6 +#, fuzzy msgid "" -"C# support is a new feature in Godot 3.0. As such, you may still run into " -"some issues, or find spots where the documentation could be improved. Please " -"report issues with C# in Godot on the `engine Github page `_. And any documentation issues on the " -"`documentation Github Page `_." +"C# support is a new feature available since Godot 3.0. As such, you may " +"still run into some issues, or find spots where the documentation could be " +"improved. Please report issues with C# in Godot on the `engine GitHub page " +"`_, and any documentation " +"issues on the `documentation GitHub page `_." msgstr "" "C# 지원은 Godot 3.0의 새로운 기능입니다. 따라서, 실행 중 여전히 문제가 발생" "할 수 있고, 문서를 개선할 수 있는 부분을 발견할 수도 있습니다. `엔진 Github " @@ -36,13 +37,14 @@ msgstr "" "문제들을 보고해주세요. 그리고 문서상의 문제는`문서 Github 페이지 `_\\ 에서 보고해주세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:11 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:14 +#, fuzzy msgid "" -"This page provides a brief intro to C#, both what it is and how to use it in " -"Godot. Afterwards, you may want to look at :ref:`how to use specific " -"features `, read about the :ref:`differences between " -"the C# and the GDScript API ` and (re)visit the :" -"ref:`Scripting section ` of the step-by-step tutorial." +"This page provides a brief introduction to C#, both what it is and how to " +"use it in Godot. Afterwards, you may want to look at :ref:`how to use " +"specific features `, read about the :ref:`differences " +"between the C# and the GDScript API ` and (re)visit " +"the :ref:`Scripting section ` of the step-by-step tutorial." msgstr "" "이 페이지는 C#에 대한 간단한 소개와 그것이 무엇인지, 그리고 그것을 Godot에서 " "사용하는 방법을 제공합니다. 그런 다음, :ref:`특정 기능을 사용하는 방법 " @@ -50,7 +52,7 @@ msgstr "" "`\\ 에 대해 읽고 단계별 튜토리얼의 :ref:`스크립팅 섹" "션 `\\ 을 확인하세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:16 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:21 msgid "" "C# is a high-level programming language developed by Microsoft. In Godot, it " "is implemented with the Mono 5.x .NET framework, including full support for " @@ -67,7 +69,7 @@ msgstr "" "에 있는 `적합성`_ 페이지 입니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:20 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 msgid "" "This is **not** a full-scale tutorial on the C# language as a whole. If you " "aren't already familiar with its syntax or features, see the `Microsoft C# " @@ -78,95 +80,89 @@ msgstr "" "기능에 익숙하지 않다면 `Microsoft C# 가이드 `_\\ 를 보거나 다른 적합한 설명을 찾아보세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:25 -msgid "Setup C# for Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:36 +#, fuzzy +msgid "Setting up C# for Godot" msgstr "Godot에 C# 설치하기" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:27 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39 +msgid "Windows" +msgstr "윈도우" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 msgid "" -"Download and install the `Mono `_ SDK." +"Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " +"contains utilities required to use C# in Godot. If you don't plan on using " +"the Visual Studio IDE, you can download just the `Visual Studio Build Tools " +"`_ instead." msgstr "" -"`Mono `_ SDK를 다운로드 하고 설치합니" -"다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 -msgid "If you are using Godot 3.0.2, you must use Mono 5.4." -msgstr "Godot 3.0.2를 사용한다면, Mono 5.4를 사용해야 합니다." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +msgid "macOS and Linux" +msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:31 -msgid "Godot 3.0.3+ requires Mono 5.12 on all platforms." -msgstr "Godot 3.0.3 이상은 모든 플랫폼에서 Mono 5.12가 필요합니다." - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:33 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 msgid "" -"To download Mono v5.12+ on a Mac, locate the \"Stable Channel\" link from " -"the `Mono Downloads Page `_. The " -"Visual Studio channel is an earlier version of Mono and will not work with " -"Godot 3.0.3+." +"Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " +"matter since Godot bundles its own Mono 5.18 installation. We only need the " +"Mono installation for NuGet and MSBuild which are required to use C# in " +"Godot." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#, fuzzy +msgid "" +"To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " +"Downloads Page `_. The Visual Studio " +"channel is an earlier version of Mono and will not work." msgstr "" "Mac에서 Mono v5.12+를 다운로드 하기 위해, `Mono 다운로드 페이지 `_\\ 로 가서 \"Stable Channel\" 링크로 가세요. " "Visual Studio 채널은 이전 버전의 Mono로 Godot 3.0.3 이상에서는 작동하지 않습" "니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:35 -msgid "" -"You also need MSBuild (at least version 15.0), which should come with the " -"Mono installation." -msgstr "" -"또한 (적어도 15.0 버전 이상인) MSBuild가 필요한데, Mono 설치와 함께 제공됩니" -"다." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#, fuzzy +msgid "Additional notes" +msgstr "추가 정보:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:37 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#, fuzzy msgid "" -"For instructions on installing older versions of Mono on Linux, see `this " -"page `_. Older versions of Mono for macOS and Windows " -"can be found `here `_." -msgstr "" -"Linux에서 이전 버전의 Mono 설치에 대한 설명은, `이 페이지 `_" -"\\ 를 참고하세요. macOS와 윈도우에서 이전 버전의 Mono 설치에 대한 설명은 `여" -"기서 `_ 찾을 수 있습니다." - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:40 -msgid "" -"Additionally, your Godot version must have Mono support enabled, so ensure " -"you download the **Mono version** of Godot." -msgstr "" -"또한, Godot가 Mono 지원이 되는 버전이어야 합니다, 따라서 Godot의 **Mono 버전" -"**\\ 을 다운로드 해야 합니다." - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:42 -msgid "" -"If you are building Godot from source, make sure to follow the steps to " -"include Mono support in your build outlined on the :ref:" -"`doc_compiling_with_mono` page." +"Your Godot version must have Mono support enabled, so make sure to download " +"the **Mono version** of Godot. If you are building Godot from source, make " +"sure to follow the steps to enable Mono support in your build as outlined in " +"the :ref:`doc_compiling_with_mono` page." msgstr "" "소스에서 Godot를 빌드하는 경우, :ref:`doc_compiling_with_mono` 페이지에서 설" "명된 Mono 지원이 포함된 빌드를 따르셔야 합니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:44 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#, fuzzy msgid "" -"In summary, you must have installed 1) the correct Mono SDK version for your " -"Godot version, and 2) The Mono version of Godot." +"In summary, you must have installed Visual Studio or Mono (depending on your " +"operating system) **and** the Mono-enabled version of Godot." msgstr "" "요약하자면, 1) 현재 Godot 버전에 해당하는 Mono SDK 버전을 설치하고, 2) Godot" "의 Mono 버전을 설치해야 합니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:47 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 msgid "Configuring an external editor" msgstr "외부 편집기 구성하기" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:49 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#, fuzzy msgid "" -"While Godot does have its own scripting editor, its support for C# is kept " -"minimal, and it's recommended that you use an external IDE or editor, such " -"as Microsoft Visual Studio Code, or MonoDevelop, which provide auto-" -"completion, debugging and other features useful when working with C#. To set " -"it up, in Godot click on ``Editor``, then ``Editor Settings``. Scroll down " -"to the bottom, to the ``Mono`` settings. Under Mono click on ``Editor``, and " -"on that page choose your external editor of choice." +"While Godot has its own script editor, its support for C# is kept minimal; " +"it's recommended that you use an external IDE or editor instead, such as " +"`Visual Studio Code `_ or MonoDevelop. These " +"provide auto-completion, debugging and other features useful when working " +"with C#. To set it up in Godot, click on **Editor → Editor Settings** and " +"scroll down to the bottom to the **Mono** settings. Under **Mono**, click on " +"**Editor** then choose your external editor of choice." msgstr "" "Godot가 자체 스크립트 에디터를 갖고 있지만, C#에 대한 지원은 최소한이므로 외" "부 IDE나 편집기를 사용하는 것을 추천합니다, Microsoft Visual Studio Code나 " @@ -175,55 +171,56 @@ msgstr "" "터 설정``\\ 으로 갑니다. 아래로 스크롤하면, ``Mono`` 설정이 나옵니다. Mono에" "서 ``Editor``\\ 를 클릭하고 외부 편집기를 선택하는 페이지가 나타납니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:57 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 msgid "" -"If you are using Visual Studio Code, ensure you download and install the ." -"NET tools extension. Without this, Godot will crash when trying to create a " -"new C# project or edit a C# script." +"If you are using Visual Studio Code, ensure you download and install the `C# " +"extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" -"Visual Studio Code를 사용한다면, .NET tools extension을 다운로드 하고 설치해" -"야 합니다. 이것이 없으면 Godot가 새로운 C# 프로젝트를 만들고 C# 스크립트를 만" -"들려 하면 팅길 것입니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:60 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 msgid "Creating a C# script" msgstr "C# 스크립트 만들기" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:62 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#, fuzzy msgid "" -"After you successfully setup C# for Godot, you should see the following " +"After you successfully set up C# for Godot, you should see the following " "option when selecting ``Attach script`` in the context menu of a node in " "your scene:" msgstr "" "Godot를 위한 C# 설정이 성공적으로 마친 후, 씬의 노드 메뉴에서 ``스크립트 붙이" "기``\\ 를 눌렀을 때, 다음 설정이 보여야 합니다:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#, fuzzy msgid "" -"Note that while some specifics change, most of the things work the same when " -"using C# for scripting. If you're new to Godot, you may want to peruse the " +"Note that while some specifics change, most concepts work the same when " +"using C# for scripting. If you're new to Godot, you may want to follow the " "tutorials on :ref:`doc_scripting` at this point. While some places in the " -"documentation still lack C# examples, most things can be transferred easily " -"from GDScript." +"documentation still lack C# examples, most concepts can be transferred " +"easily from GDScript." msgstr "" "일부 세부 사항이 변경되는 동안, 대부분의 작업은 스크립팅을 C#으로 하는 것과 " "동일합니다. Godot로 처음 접해보신다면, 이 시점에서 :ref:`doc_scripting` 튜토" "리얼을 정독하시는 것이 좋습니다. 문서의 일부는 C# 예제가 부족하지만, 대부분" "은 일찍이 GDScript에서 옮길 수 있습니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:71 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 msgid "Project setup and workflow" msgstr "프로젝트 설정과 작업 흐름" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +#, fuzzy msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " -"and a project (``.csproj``) file, as well as some utility files and folders " -"(``.mono``, sometimes ``Properties``). All of these but ``.mono`` are " -"important and should be kept in your version control system. ``.mono`` can " -"be safely added to the ignore list of your VCS. When troubleshooting, it can " -"sometimes help to delete the ``.mono`` folder and let it regenerate." +"and a project file (``.csproj``), as well as some utility files and folders " +"(``.mono`` and ``Properties/AssemblyInfo.cs``). All of these but ``.mono`` " +"are important and should be committed to your version control system. ``." +"mono`` can be safely added to the ignore list of your VCS. When " +"troubleshooting, it can sometimes help to delete the ``.mono`` folder and " +"let it regenerate." msgstr "" "첫 C# 스크립트를 생성하면, Godot는 Godot 프로젝트를 위한 C# 프로젝트 파일을 " "초기화합니다. 여기에는 C# 솔루션 (``.sin``)이나 프로젝트 (``.csproj``) 파일 " @@ -233,33 +230,36 @@ msgstr "" "게 추가할 수 있습니다. 문제를 해결할 때, ``.mono`` 폴더를 삭제하고 다시 만드" "는 것이 때로는 도움이 됩니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +#, fuzzy msgid "" "Note that currently, there are some issues where Godot and the C# project " -"don't stay in sync; if you delete, rename or move things, like scripts or " -"nodes, they may no longer match up. In this case, it can help to edit the " -"solution files manually." +"don't stay in sync; if you delete, rename or move a C# script, the change " +"may not be reflected in the C# project file. In cases like this, you will " +"have to edit the C# project file manually." msgstr "" "현재, Godot와 C# 프로젝트는 동기화 되지 않는 문제가 있습니다; 스크립트나 노" "드 따위를 삭제, 이름 변경, 이동을 한다면 더 이상 맞춰지지 않게 될 것입니다. " "이 경우, 수동으로 솔루션 파일을 편집하는 것이 도움이 됩니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:81 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +#, fuzzy msgid "" -"Example: If you created a script (e.g. ``Test.cs``) and delete it in Godot, " -"the compilation will fail because now the missing file is still expected to " -"be there by the CS project. For now, you can simply open up the ``.csproj`` " -"file and look for the ``ItemGroup``, there should be a line included like " -"the following:" +"For example, if you created a script (e.g. ``Test.cs``) and delete it in " +"Godot, compilation will fail because the missing file is still expected to " +"be there by the C# project file. For now, you can simply open up the ``." +"csproj`` file and look for the ``ItemGroup``, there should be a line " +"included like the following:" msgstr "" "예제: 스크립트를 생성하고 (예를 들어 ``Test.cs``)그리고 Godot에서 삭제한다" "면, CS 프로젝트로 있을 것이라고 예측되는 파일이 없기 때문에 편집은 실패할 것" "입니다. 당분간, 단순히 ``.csproj`` 파일을 열고 ``ItemGroup``\\ 을 본다면 다음" "과 같은 글이 있어야 합니다:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#, fuzzy msgid "" -"Simply remove that line and your project should now again build fine. Same " +"Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" @@ -267,44 +267,47 @@ msgstr "" "도 이와 마찬가지로, 간단히 필요에 따라 이름을 바꾸고 프로젝트 파일로 옮깁니" "다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 msgid "Example" msgstr "예제" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:97 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" "여기 몇 가지 주석으로 작업이 이루어지는 방법을 설명하는 공백 C# 스크립트가 있" "습니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:124 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 +#, fuzzy msgid "" -"As you can see, the things normally in global scope in GDScript like Godot's " -"``print`` function are available in the ``GD`` namespace. For a list of " -"those, see the class reference pages for :ref:`@GDScript ` " -"and :ref:`@GlobalScope `." +"As you can see, functions normally in global scope in GDScript like Godot's " +"``print`` function are available in the ``GD`` class which is part of the " +"``Godot`` namespace. For a list of methods in the ``GD`` class, see the " +"class reference pages for :ref:`@GDScript ` and :ref:" +"`@GlobalScope `." msgstr "" "보시다시피, Godot의 ``print`` 함수와 같은 전역 범위의 것은 기본적으로 ``GD`` " "네임 스페이스로 이용할 수 있습니다. 그 목록을 보려면 :ref:`@GDScript " "`\\ 와 :ref:`@GlobalScope `\\ 에 대한 클" "래스 참조 페이지를 참고하세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:128 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#, fuzzy msgid "" "Keep in mind that the class you wish to attach to your node should be named " -"as the ``.cs`` file. If not, you will get the following error and won't be " -"able to run the scene: ``Cannot find class XXX for script res://XXX.cs``." +"as the ``.cs`` file. Otherwise, you will get the following error and won't " +"be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" "노드에 붙이고 싶은 클래스 이름이 ``.cs`` 파일이어야 한다는 사실을 명심하세" "요. 그렇지 않으면, 다음과 같은 오류를 받게 되며 씬을 실행할 수 없을 것입니" "다: ``Cannot find class XXX for script res://XXX.cs``." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:132 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 msgid "General differences between C# and GDScript" msgstr "C#과 GDScript와의 일반적인 차이" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:134 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -315,78 +318,88 @@ msgstr "" "니다. 가능하면 공백과 getters/setters이 속성으로 변환됩니다. 일반적으로 C# " "Godot API는 합리적으로 가능한 것처럼 관용적이도록 노력합니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:138 -msgid "For more, see the :ref:`doc_c_sharp_differences` page." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#, fuzzy +msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "더 자세한 내용은, :ref:`doc_c_sharp_differences` 페이지를 참고하세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 msgid "Current gotchas and known issues" msgstr "현재 문제와 알려진 문제" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#, fuzzy msgid "" -"As C# support is quite new to Godot, there are some growing pains and things " -"that still need to be ironed out. Below is a list of the most important " -"issues you should be aware of when diving into C# in Godot, but if in doubt " -"also take a look over the official `issue tracker for Mono issues `_." +"As C# support is quite new in Godot, there are some growing pains and things " +"that need to be ironed out. Below is a list of the most important issues you " +"should be aware of when diving into C# in Godot, but if in doubt, also take " +"a look over the official `issue tracker for Mono issues `_." msgstr "" "C# 지원이 Godot에서 꽤 새롭기 때문에, 성장통이 있고 다듬어야 할 곳이 여전히 " "있습니다. 하단에는 가장 중요한 문제 목록으로 Godot에서 C#으로 갈 때 알아두어" "야 합니다, 하지만 의심스러운 점이 있다면 공식 `Mono 이슈를 위한 이슈 트래커 " "`_\\ 를 살펴보세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#, fuzzy msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)" +"com/godotengine/godot/issues/12917>`_)." msgstr "" "위에서 설명했듯이, C# 프로젝트가 Godot에서 삭제, 이름 변경, 이동을 할 때 항" "상 동기화를 자동으로 하지는 않습니다 (`#12917 `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:147 -msgid "Writing editor plugins and tool scripts in C# are not yet supported" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +#, fuzzy +msgid "" +"Writing editor plugins is possible, but it is currently quite convoluted." msgstr "" "C#에서 에디터 플러그인과 툴 스크립트를 적는 것은 아직 지원하지 않습니다" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +msgid "" +"State is currently not saved and restored when hot-reloading, with the " +"exception of exported variables." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#, fuzzy msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " -"Windows and macOS). HTML5, Android, iOS and UWP are not currently supported " -"(`#18364 comment `_)" +"Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " +"(`#20267 `_, `#20268 " +"`_ `#20270 `_ `#20271 `_)." msgstr "" "Mono 프로젝트를 내보내는 것은 데스크탑 플랫폼 (Linux, 윈도우, 그리고 macOS)" "만 지원합니다. HTML5, Android, iOS 그리고 UWP는 현재는 지원하지 않습니다 " "(`#18364 comment `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 msgid "" "Attached C# scripts should refer to a class that has a class name that " -"matches the file name and is unique within the project assembly (`#7402 " -"comment `_)" +"matches the file name." msgstr "" -"붙인 C# 스크립트는 파일 이름과 일치한 이름의 클래스를 참조해야 하며 프로젝트 " -"어셈블리 내에서 고유합니다 (`#7402 comment `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:152 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 msgid "Performance of C# in Godot" msgstr "Godot에서 C#의 퍼포먼스" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:154 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 +#, fuzzy msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot - while generally in the same " -"order of magnitude - is roughly **~4x** that of GDScript in some naive " -"cases. For full performance, C++ is still a little faster; the specifics are " -"going to vary according to your use case. GDScript is likely fast enough for " -"most general scripting workloads. C# is faster, but requires some expensive " -"marshalling when talking to Godot." +"bunnymark>`_, the performance of C# in Godot — while generally in the same " +"order of magnitude — is roughly **~4×** that of GDScript in some naive " +"cases. C++ is still a little faster; the specifics are going to vary " +"according to your use case. GDScript is likely fast enough for most general " +"scripting workloads. C# is faster, but requires some expensive marshalling " +"when talking to Godot." msgstr "" "일부 예비 `벤치마크 `_\\ 에 따르" "면, Godot에서 C#의 퍼포먼스는 - 일반적으로 같은 순서의 크기에서 - 순수한 경우" @@ -395,27 +408,30 @@ msgstr "" "부분의 일반적인 스크립팅 작업에 충분히 빠릅니다. C#이 더 빠르지만, Godot에 대" "화하려면 마샬링이 필요합니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:159 -msgid "Using Nuget packages in Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 +#, fuzzy +msgid "Using NuGet packages in Godot" msgstr "Godot에서 Nuget 패키지 사용하기" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:161 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 +#, fuzzy msgid "" -"`Nuget `_ Packages can be installed and used with " -"Godot, as with any project. Many IDEs (such as vs code) can add packages " -"directly. They can also be added manually by adding the package reference in " -"the ``.csproj`` file located in the project root:" +"`NuGet `_ packages can be installed and used with " +"Godot, as with any C# project. Many IDEs are able to add packages directly. " +"They can also be added manually by adding the package reference in the ``." +"csproj`` file located in the project root:" msgstr "" "`Nuget `_ 패키지를 설치하여 프로젝트처럼, Godot와 사" "용할 수 있습니다. (vs 코드와 같은) 많은 IDE는 직접 패키지를 추가할 수 있습니" "다. 또한 프로젝트 루트에 있는 ``.csproj`` 파일에 패키지 참조를 수동으로 추가" "할 수 있습니다:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:176 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#, fuzzy msgid "" -"Whenever packages are added or modified, run nuget restore in the root of " -"the project directory, to ensure that the nuget packages will be available " -"for msbuild to use, run::" +"Whenever packages are added or modified, run ``nuget restore`` in the root " +"of the project directory. To ensure that NuGet packages will be available " +"for msbuild to use, run:" msgstr "" "패키지가 추가되고 수정될 때마다,프로젝트 디렉토리 루트에서 nuget restore를 실" "행하여, msbuild가 사용하고 실행하기 위한 nuget 패키지를 이용할 수 있도록 합니" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 5aee64343e..3760e3ebf1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 8e005f889f..941f1f4fdc 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 4e13bf1f73..78927c95ac 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 9007f708a0..e65d1c0fa1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 599c083a37..a3e766f8a8 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 7dbb28fabe..afee70b7e2 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -213,7 +213,7 @@ msgstr "if" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:164 #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:166 msgid "See `if/else/elif`_." -msgstr "`if/else/elif`_ 를 보십시오." +msgstr "`if/else/elif`_\\ 를 참고하세요." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:164 msgid "elif" @@ -230,16 +230,15 @@ msgstr "for" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:168 msgid "See for_." -msgstr "for_ 를 보십시오." +msgstr "for_\\ 를 참고하세요." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:170 msgid "do" msgstr "do" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:170 -#, fuzzy msgid "Reserved for future implementation of ``do... while`` loops." -msgstr "do...while 루프의 향후 구현을 위해 예약됩니다." +msgstr "이후 ``do... while`` 루프 구현을 위해 예약됩니다." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:172 #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:812 @@ -248,7 +247,7 @@ msgstr "while" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:172 msgid "See while_." -msgstr "while_ 을 보십시오." +msgstr "while_\\ 을 참고하세요." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:174 #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:852 @@ -257,7 +256,7 @@ msgstr "match" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:174 msgid "See match_." -msgstr "match_ 를 보십시오." +msgstr "match_\\ 를 참고하세요." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:176 msgid "switch" @@ -265,9 +264,8 @@ msgstr "switch" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:176 #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:178 -#, fuzzy msgid "Reserved for future implementation. See match_." -msgstr "향후 구현을 위해 예약됩니다." +msgstr "향후 구현을 위해 예약됩니다. match_\\ 를 참고하세요." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:178 msgid "case" @@ -457,8 +455,8 @@ msgstr "preload" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:220 msgid "Preloads a class or variable. See `Classes as resources`_." msgstr "" -"클래스나 변수를 미리 로드 (Preload)합니다. `Classes as resources`_ 를 참고하" -"세요." +"클래스나 변수를 미리 불러오기(Preload)합니다. `리소스 클래스`_\\ 를 참고하세" +"요." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:222 msgid "yield" @@ -466,7 +464,8 @@ msgstr "yield" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:222 msgid "Coroutine support. See `Coroutines with yield`_." -msgstr "코루틴을 지원합니다. `Coroutines with yield`_ 를 참고하세요." +msgstr "" +"코루틴을 지원합니다. `yield를 가진 코루틴(Coroutine)`_\\ 을 참고하세요." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:224 msgid "assert" @@ -478,7 +477,7 @@ msgid "" "`Assert keyword`_." msgstr "" "조건을 가정하고 실패 시 오류를 기록합니다. 디버그가 아닌 빌드에는 무시됩니" -"다. `Assert keyword`_ 를 참고하세요." +"다. `Assert 키워드`_\\ 를 참고하세요." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:226 msgid "remote" @@ -495,7 +494,7 @@ msgid "" "`." msgstr "" "네트워킹 RPC(원격 절차 호출) 주석. :ref:`high-level multiplayer docs " -"` 을 참고하세요." +"`\\ 를 참고하세요." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:228 msgid "master" @@ -1326,12 +1325,11 @@ msgstr "" "꽤 유용합니다." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:661 -#, fuzzy msgid "" "If you pass a name to the enum, it will put all the keys inside a constant " "dictionary of that name." msgstr "" -"이넘에 이름을 전달하면, 그 이름의 상수 딕셔너리 내에 모든 값을 넣을 것입니다." +"이넘에 이름을 전달하면, 그 이름의 상수 딕셔너리 내에 모든 키를 넣을 것입니다." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:684 msgid "Functions" @@ -2118,6 +2116,8 @@ msgid "" "objects can listen to in a generic way. Create custom signals for a class " "using the ``signal`` keyword." msgstr "" +"시그널은 한 객체에서 다른 객체로 들을 수 있는 신호 메시지를 전달하는 일반적" +"인 방식입니다. ``signal`` 키워드로 클래스를 위한 커스텀 시그널을 만드세요." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 msgid "" @@ -2125,6 +2125,8 @@ msgid "" "built-in signals of nodes such as :ref:`class_Button` or :ref:" "`class_RigidBody`." msgstr "" +"내장된 노드, :ref:`class_Button`\\ 이나 :ref:`class_RigidBody`\\ 의 시그널과 " +"같은 방식으로 이 시그널도 연결할 수 있습니다." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1484 msgid "" @@ -2132,6 +2134,9 @@ msgid "" "the custom signal to a method in a separate script, using the :ref:`Object." "connect() ` method:" msgstr "" +"다음은 :ref:`Object.connect() ` 메서드를 이용해 " +"한 스크립트에 커스텀 시그널을 만들고 이를 다른 스크립트에 연결하는 예시입니" +"다:" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 msgid "" @@ -2141,6 +2146,10 @@ msgid "" "rather than the signal or the method, meaning that each connection has " "unique bindings." msgstr "" +"GDScript는 인수를 신호와 메서드 사이의 연결에 바인딩 할 수 있습니다. 시그널" +"이 보내질 때, 연결된 메소드를 호출하면 바인딩 된 인자가 메소드에 주어집니다. " +"이러한 바운드 인수는 신호 또는 메서드가 아닌 연결에만 적용되므로 각 연결마다 " +"고유 한 바인딩이 있음을 의미합니다." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1519 msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 1aa1f596c1..1d79d1facd 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index f50000119c..92535e6fab 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/index.po index aa130e0aa0..f8e5287ef8 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 462c14e2ad..671664c50c 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/index.po index 1a7cbce08e..b3c32a1dbb 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 34bdf5e81e..9c23b81a7e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 3f21e55e08..5a64c8566e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index e42bc18900..faae69bf80 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 156fd6da4c..62103bf5e2 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/animations.po index 62583f6e7f..e645dea579 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/exporting.po index 654b9ec1a5..306528505a 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/filesystem.po index df4bab032d..dc35abca63 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index e756dce751..0c9ab03f1f 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po index 6266aa48c1..a96b40d1d6 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po index 768dbed798..e508965ff1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index e642af3ac1..14699c473f 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 1841b62fbd..24b7d593e2 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/resources.po index 9950aa26b9..89a12dd8b9 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 8f046e6ed2..05f4bc3da9 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 3aa420b924..6ff7fe3a86 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting.po index ecc5927bf1..d886a600a7 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 91947c203e..5bba58f4c3 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po index f28942dcd6..b087098534 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index e91a6430c9..1247e6b6e4 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index 4e558b9653..85f4753040 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 612404bc58..d861998d6b 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index f484ee25cd..71befd3fec 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index aff1cd36d2..6a28911659 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index fa25c37c3c..22fc26d950 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 0fa3ab8e56..cfce7419f1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -201,6 +201,7 @@ msgid "Sprite animation" msgstr "스프라이트 애니메이션" #: ../../docs/getting_started/step_by_step/your_first_game.rst:99 +#, fuzzy msgid "" "Click on the ``Player`` node and add an :ref:`AnimatedSprite " "` node as a child. The ``AnimatedSprite`` will handle " @@ -208,7 +209,7 @@ msgid "" "symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames " "` resource, which is a list of the animations it can " "display. To create one, find the ``Frames`` property in the Inspector and " -"click \"\" -> \"New SpriteFrames\". Next, in the same location, click " +"click \"[empty]\" -> \"New SpriteFrames\". Next, in the same location, click " "````, then click \"Open Editor\" to open the \"SpriteFrames\" " "panel:" msgstr "" @@ -247,13 +248,14 @@ msgstr "" "세요. 인스펙터의 ``Node2D`` 에서 찾으실 수 있습니다." #: ../../docs/getting_started/step_by_step/your_first_game.rst:125 +#, fuzzy msgid "" "Finally, add a :ref:`CollisionShape2D ` as a child " "of ``Player``. This will determine the player's \"hitbox\", or the bounds of " "its collision area. For this character, a ``CapsuleShape2D`` node gives the " -"best fit, so next to \"Shape\" in the Inspector, click \"\"\" -> \"New " -"CapsuleShape2D\". Using the two size handles, resize the shape to cover the " -"sprite:" +"best fit, so next to \"Shape\" in the Inspector, click \"[empty]\"\" -> " +"\"New CapsuleShape2D\". Using the two size handles, resize the shape to " +"cover the sprite:" msgstr "" "마지막으로, :ref:`CollisionShape2D `\\ 를 ``Player``" "\\ 의 자식으로 추가하세요. 이것이 플레이어의 \"히트박스\", 즉 충돌 영역의 범" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index d4089aabca..d8d6879f2d 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index acbb35557a..2f016a3ae1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index fa429e0c4f..bc8b9e3d12 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index ec30e91630..6a9a7cb00e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 369b988ae3..26baa073ad 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index e149ccace1..333b2abe93 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index b02208c40c..26ebeafe80 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 2a6e483d44..fba858e185 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index f31b69e1eb..1a0496d2e0 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index b065fbedf6..93582dd33b 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 98a0232499..c35d768410 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 35f250b8fe..34631dc8d9 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/index.po index 75b50d6eea..91681dcfd2 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 860f0fe913..31af93ed5e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index a3241b5bd5..d66312b77c 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 19bf3decf3..1ae4efa4d9 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 4c6a9e0a5a..1dcc5c3e35 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -184,8 +184,8 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:108 msgid "" "One can check for input actions within the input callbacks just the same. If " -"one wants to use delta time, one can fetch it from the :ref:`Performance " -"` singleton as needed." +"one wants to use delta time, one can fetch it from the related deltatime " +"methods as needed." msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:152 diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 5f84246204..4692b9e25a 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index f549a9a8c6..dbdf92c74d 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index e001c56b17..529a68df52 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index d9da5ac52c..8b5557cc5e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 38b7d837b4..15e4fb6011 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index d9ed74b1f6..3ce197d671 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index b5835efff8..c0fd1a07d1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index ec6dbb4072..59b19a93f8 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index 99fbea08c8..e117a9f81b 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 452213f595..f726d28bf4 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index fef9e71277..6da54a144a 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index dd86fb200a..23c5e899bf 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index ceedbd97db..e66856f1e4 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 637ea96c36..fdcd20a423 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index cdc484ad0d..69f3499507 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index fa01680db0..d095bc78f8 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/index.po index 31e936caf6..c8019f8c4a 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 17b6c85f22..b922a184b6 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/index.po index 831a3e22b6..f50cbdc563 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/index.po index aa7a0dc491..692b71b856 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 729bbd5912..20850b4ffe 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/index.po b/sphinx/po/ko/LC_MESSAGES/index.po index f74072a120..42efda292a 100644 --- a/sphinx/po/ko/LC_MESSAGES/index.po +++ b/sphinx/po/ko/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 9a885a6ef7..ab38f90556 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po index 88bdd0701e..4a76dd7da7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po index 093d44616c..d9e88c1462 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po index adb36b0d7b..7658f70e7f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po index e94e4f573d..36218ed2bc 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 0cff289f5a..636cae6181 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po index a651b1a2f4..af66a25596 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 4bc929457f..ea7d3dd209 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 9337a29ca4..76fa14b701 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index d3775d30cd..955c05b638 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 4c9856d0b1..b30503ca46 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po index 69cff7d4ee..e8099f54fc 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 69d5583674..0ee9a582f0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 9b70923d43..b675ace314 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 72f1be79ce..c22f497e53 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 1225bd00a7..5f99d55f52 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index eb192e1eec..071654af94 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index f04c936cf4..fc74bfad47 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 5978b626b2..82716672ee 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 3b0d6287fb..bf2d3bf4be 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/gi_probes.po index 7a0099abe2..db891dc778 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 76bcb39b90..4bdb34ea23 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po index d73559de62..711f51ba96 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 60a073e756..3d19389ba5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 88f2b32099..95966401e7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/reflection_probes.po index 8c366b8a5d..560446ca75 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/spatial_material.po index 26a1d34868..180d8d2a72 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 92c0b9dca3..37bd1d25bc 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 3a5038c037..e0f57427b4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po index 2c156bd88a..dd546e0a2c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po new file mode 100644 index 0000000000..dc63c0b0c4 --- /dev/null +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -0,0 +1,403 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: ko\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:4 +#, fuzzy +msgid "Animating thousands of fish with MeshInstance" +msgstr "Tween 노드로 체력이 감소하는 것을 애니메이트하기" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:6 +msgid "" +"This tutorial explores a technique used in the game `ABZU `_ for rendering and " +"animating thousands of fish using vertex animation and static mesh " +"instancing." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:10 +msgid "" +"In Godot, this can be accomplished with a custom :ref:`Shader " +"` and a :ref:`MultiMeshInstance `. " +"Using the following technique you can render thousands of animated objects, " +"even on low end hardware." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:14 +msgid "" +"We will start by animating one fish. Then, we will see how to extend that " +"animation to thousands of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:18 +#, fuzzy +msgid "Animating one Fish" +msgstr "애니메이션(Animations)" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:20 +msgid "" +"We will start with a single fish. Load your fish model into a :ref:" +"`MeshInstance ` and add a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:23 +msgid "" +"Here is the fish we will be using for the example images, you can use any " +"fish model you like." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:27 +msgid "" +"The fish model in this tutorial is made by `QuaterniusDev `_ and is shared with a creative commons license. CC0 1.0 Universal (CC0 " +"1.0) Public Domain Dedication https://creativecommons.org/publicdomain/" +"zero/1.0/" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:31 +msgid "" +"Typically, you would use bones and a :ref:`Skeleton ` to " +"animate objects. However, bones are animated on the CPU and so you end " +"having to calculate thousands of operations every frame and it becomes " +"impossible to have thousands of objects. Using vertex animation in a vertex " +"shader, you avoid using bones and can instead calculate the full animation " +"in a few lines of code and completely on the GPU." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:37 +msgid "The animation will be made of four key motions:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:39 +msgid "A side to side motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:40 +msgid "A pivot motion around the center of the fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:41 +msgid "A panning wave motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:42 +msgid "A panning twist motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:44 +msgid "" +"All the code for the animation will be in the vertex shader with uniforms " +"controlling the amount of motion. We use uniforms to control the strength of " +"the motion so that you can tweak the animation in editor and see the results " +"in real time, without the shader having to recompile." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:48 +msgid "" +"All the motions will be made using cosine waves applied to ``VERTEX`` in " +"model space. We want the vertices to be in model space so that the motion is " +"always relative to the orientation of the fish. For example, side-to-side " +"will always be move the fish back and forth in its left to right direction, " +"instead of on the ``x`` axis in the world orientation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:53 +msgid "" +"In order to control the speed of the animation, we will start by defining " +"our own time variable using ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:60 +msgid "" +"The first motion we will implement is the side to side motion. It can be " +"made by offsetting ``VERTEX.x`` by ``cos`` of ``TIME``. Each time the mesh " +"is rendered, all the vertices will move to the side by the amount of " +"``cos(time)``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:69 +#, fuzzy +msgid "The resulting animation should look something like this:" +msgstr "에메랄드 카운터는 이와 같이 보여야 합니다" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:73 +msgid "" +"Next, we add the pivot. Because the fish is centered at (0, 0), all we have " +"to do is multiply ``VERTEX`` by a rotation matrix for it to rotate around " +"the center of the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:76 +msgid "We construct a rotation matrix like so:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:85 +msgid "" +"And then we apply it in the ``x`` and ``z`` axes by multiplying it by " +"``VERTEX.xz``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:91 +#, fuzzy +msgid "With only the pivot applied you should see something like this:" +msgstr "두 노드를 선택하면, 이렇게 보여야 합니다" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:95 +msgid "" +"The next two motions need to pan down the spine of the fish. For that, we " +"need a new variable, ``body``. ``body`` is a float that is ``0`` at the tail " +"of the fish and ``1`` at its head." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:102 +msgid "" +"The next motion is a cosine wave that moves down the length of the fish. To " +"make it move along the spine of the fish, we offset the input to ``cos`` by " +"the position along the spine, which is the variable we defined above, " +"``body``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:111 +msgid "" +"This looks very similar to the side to side motion we defined above, but in " +"this one, by using ``body`` to offset ``cos`` each vertex along the spine " +"has a different position in the wave making it look like a wave is moving " +"along the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:117 +msgid "" +"The last motion is the twist, which is a panning roll along the spine. " +"Similarly to the pivot, we first construct a rotation matrix." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:126 +msgid "" +"We apply the rotation in the ``xy`` axes so that the fish appears to roll " +"around its spine. For this to work, the fishes spine needs to be centered on " +"the ``z`` axis." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:133 +#, fuzzy +msgid "Here is the fish with twist applied:" +msgstr "GDScript 샘플 코드입니다:" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:137 +msgid "" +"If we apply all these motions one after another, we get a fluid jelly-like " +"motion." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:141 +msgid "" +"Normal fish swim mostly with the back half of their body. Accordingly, we " +"need to limit the panning motions to the back half of the fish. To do this, " +"we create a new variable, ``mask``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:144 +msgid "" +"``mask`` is a float that goes from ``0`` at the front of the fish to ``1`` " +"at the end using ``smoothstep`` to control the point at which the " +"transition from ``0`` to ``1`` happens." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:152 +msgid "Below is an image of the fish with ``mask`` used as ``COLOR``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:156 +msgid "" +"For the wave, we multiply the motion by ``mask`` which will limit it to the " +"back half." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:163 +msgid "" +"In order to apply the mask to the twist, we use ``mix``. ``mix`` allows us " +"to mix the vertex position between a fully rotated vertex and one that is " +"not rotated. We need to use ``mix`` instead of multiplying ``mask`` by the " +"rotated ``VERTEX`` because we are not adding the motion to the ``VERTEX`` we " +"are replacing the ``VERTEX`` with the rotated version. If we multiplied that " +"by ``mask`` we would shrink the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:174 +msgid "Putting the four motions together gives us the final animation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:178 +msgid "" +"Go ahead and play with the uniforms in order to alter the swim cycle of the " +"fish. You will find that you can create a wide variety of swim styles using " +"these four motions." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:182 +msgid "Making a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:184 +#, fuzzy +msgid "" +"Godot makes it easy to render thousands of the same object using a " +"MultiMeshInstance node." +msgstr "Godot는 인스펙터에서 커스텀 리소스를 만들기 쉽게 합니다." + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:186 +msgid "" +"A MultiMeshInstance node is created and used the same way you would make a " +"MeshInstance node. For this tutorial, we will name the MultiMeshInstance " +"node ``School``, because it will contain a school of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:190 +msgid "" +"Once you have a MultiMeshInstance add a :ref:`MultiMesh `, " +"and to that MultiMesh add your :ref:`Mesh ` with the shader from " +"above." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:193 +msgid "" +"MultiMeshes draw your Mesh with three additional per-instance properties: " +"Transform (rotation, translation, scale), Color, and Custom. Custom is used " +"to pass in 4 multi-use variables using a :ref:`Color `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:197 +msgid "" +"``instance_count`` specifies how many instances of the mesh you want to " +"draw. For now, leave ``instance_count`` at ``0`` because you cannot change " +"any of the other parameters while ``instance_count`` is larger than ``0``. " +"We will set ``instance count`` in GDScript later." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:201 +msgid "" +"``transform_format`` specifies whether the transforms used are 3D or 2D. For " +"this tutorial, select 3D." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:203 +msgid "" +"For both ``color_format`` and ``custom_data_format`` you can choose between " +"``None``, ``Byte``, and ``Float``. ``None`` means you won't be passing in " +"that data (either a per-instance ``COLOR`` variable, or ``INSTANCE_CUSTOM``) " +"to the shader. ``Byte`` means each number making up the color you pass in " +"will be stored with 8 bits while ``Float`` means each number will be stored " +"in a floating point number (32 bits). ``Float`` is slower but more precise, " +"``Byte`` will take less memory and be faster, but you may see some visual " +"artifacts." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:210 +msgid "Now, set ``instance_count`` to the number of fish you want to have." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:212 +msgid "Next we need to set the per-instance transforms." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:214 +msgid "" +"There are two ways to set per-instance transforms for MultiMeshes. The first " +"is entirely in editor and is described in the :ref:`MultiMeshInstance " +"tutorial `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:217 +msgid "" +"The second is to loop over all the instances and set their transforms in " +"code. Below, we use GDScript to loop over all the instances and set their " +"transform to a random position." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:227 +msgid "" +"Running this script will place the fish in random positions in a box around " +"the position of the MultiMeshInstance." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:230 +msgid "" +"If performance is an issue for you, try running the scene with GLES2 or with " +"fewer fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:232 +msgid "" +"Notice how all the fish are all in the same position in their swim cycle? " +"It makes them look very robotic. The next step is to give each fish a " +"different position in the swim cycle so the entire school looks more organic." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:237 +msgid "Animating a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:239 +msgid "" +"One of the benefits of animating the fish using ``cos`` functions is that " +"they are animated with one parameter, ``time``. In order to give each fish a " +"unique position in the swim cycle, we only need to offset ``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:243 +msgid "" +"We do that by adding the per-instance custom value ``INSTANCE_CUSTOM`` to " +"``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:249 +msgid "" +"Next, we need to pass a value into ``INSTANCE_CUSTOM``. We do that by adding " +"one line into the ``for`` loop from above. In the ``for`` loop we assign " +"each instance a set of four random floats to use." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:257 +msgid "" +"Now the fish all have unique positions in the swim cycle. You can give them " +"a little more individuality by using ``INSTANCE_CUSTOM`` to make them swim " +"faster or slower by multiplying by ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:266 +msgid "" +"You can even experiment with changing the per-instance color the same way " +"you changed the per-instance custom value." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:269 +msgid "" +"One problem that you will run into at this point is that the fish are " +"animated, but they are not moving. You can move them by updating the per-" +"instance transform for each fish every frame. Although doing so will be " +"faster then moving thousands of MeshInstances per frame, it is still likely " +"to be slow." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:274 +msgid "" +"In the next tutorial we will cover how to use :ref:`Particles " +"` to take advantage of the GPU and move each fish around " +"individually while still receiving the benefits of instancing." +msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po new file mode 100644 index 0000000000..00b283bc60 --- /dev/null +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -0,0 +1,176 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: ko\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:4 +msgid "Controlling thousands of fish with Particles" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:6 +msgid "" +"The problem with :ref:`MeshInstances ` is that it is " +"expensive to update their transform array. It is great for placing many " +"static objects around the scene. But it is still difficult to move the " +"objects around the scene." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:10 +msgid "" +"To make each instance move in an interesting way we will use a :ref:" +"`Particles ` node. Particles take advantage of GPU " +"acceleration by computing and setting the per-instance information in a :ref:" +"`Shader `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:14 +msgid "" +"Particles are not available in GLES2, instead use :ref:`CPUParticles " +"`, which do the same thing as Particles, but do not " +"benefit from GPU acceleration." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:17 +msgid "" +"First create a Particles node. Then, under \"Draw Passes\" set the " +"Particle's \"Draw Pass 1\" to your :ref:`Mesh `. Then under " +"\"Process Material\" create a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:21 +msgid "Set the ``shader_type`` to ``particles``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:27 +#, fuzzy +msgid "Then add the following two functions:" +msgstr "다음과 같은 주의 사항이 있습니다:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:51 +msgid "" +"These functions come from the default :ref:`ParticlesMaterial " +"`. They are used to generate a random number from " +"each particle's ``RANDOM_SEED``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:54 +msgid "" +"A unique thing about particle shaders is that some of the built-in variables " +"are saved across frames. ``TRANSFORM``, ``COLOR``, and ``CUSTOM`` can all be " +"accessed in the Spatial shader of the mesh, and also in the particle shader " +"the next time it is run." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:58 +msgid "" +"Next, setup your ``vertex`` function. Particles shaders only contain a " +"vertex function and no others." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:61 +msgid "" +"First we will distinguish between code that needs to be run only when the " +"particle system starts and code that should always run. We want to give each " +"fish a random position and a random animation offset when the system is " +"first run so we wrap that code in an ``if`` statement that checks the built-" +"in variable ``RESTART`` which becomes true for one frame when the particle " +"system is restarted." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:66 +msgid "From a high level, this looks like:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:78 +msgid "" +"Next, we need to generate 4 random numbers: 3 to create a random position " +"and one for the random offset of the swim cycle." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:81 +msgid "" +"First, generate 4 seeds inside the ``RESTART`` block using the ``hash`` " +"function provided above:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:90 +msgid "" +"Then, use those seeds to generate random numbers using ``rand_from_seed``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:99 +msgid "" +"Finally, assign ``position`` to ``TRANSFORM[3].xyz``, which is the part of " +"the transform that holds the position information." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:106 +msgid "Remember, all this code so far goes inside the ``RESTART`` block." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:108 +msgid "" +"The vertex shader for your mesh can stay the exact same as it was in the " +"previous tutorial." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:110 +msgid "" +"Now you can move each fish individually each frame, either by adding to the " +"``TRANSFORM`` directly or by writing to ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:113 +msgid "Let's transform the fish by setting their ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:119 +msgid "" +"This is the most basic way to set ``VELOCITY`` every particle (or fish) will " +"have the same velocity." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:121 +msgid "" +"Just by setting ``VELOCITY`` you can make the fish swim however you want. " +"For example, try the code below." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:128 +msgid "This will give each fish a unique speed between ``2`` and ``10``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:130 +msgid "" +"If you used ``CUSTOM.y`` in the last tutorial, you can also set the speed of " +"the swim animation based on the ``VELOCITY``. Just use ``CUSTOM.y``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:137 +#, fuzzy +msgid "This code gives you the following behavior:" +msgstr "적 씬은 다음 노드들을 사용할 것입니다:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:141 +msgid "" +"Using a ParticlesMaterial you can make the fish behavior as simple or " +"complex as you like. In this tutorial we only set Velocity, but in your own " +"Shaders you can also set ``COLOR``, rotation, scale (through ``TRANSFORM``). " +"Please refer to the :ref:`Particles Shader Reference ` " +"for more information on particle shaders." +msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/index.po new file mode 100644 index 0000000000..451a4ded45 --- /dev/null +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -0,0 +1,23 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: ko\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/index.rst:2 +#, fuzzy +msgid "Animating thousands of objects" +msgstr "모든 타입 객체의 변형 애니메이션" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po index cbae55a194..f7c8fbe870 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po index 252ff80bde..e9acf7f1a0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po index 5d6a714458..b31d0c4833 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po index d5406ae98d..ff74e20463 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction_2d.po index 643bcbbb25..f7d7516e8b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/index.po index 614eb8a53e..eec3654fad 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 0f7d68d99e..e9919af7ca 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 2bd81e0df3..a90d4c7d61 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index c8ac0aa383..ba7a1db461 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po index cc77ea5f77..8eda1c2c42 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po index d99bc51133..648a62e769 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po index bccc075d7a..4c59a36bc0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/debug/index.po index 28179b9efc..e0e4fb0568 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/ko/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 67e3a96ec3..1442d8fc40 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 49afe084b9..588fd06b4d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index dff7e80981..537dd36bc4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_skinning.po index 6416f2a0cc..e57b9401fd 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/index.po index 1104d8ff33..e2441a57f2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 710d456bf7..a8d0ea97b6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po index e77ef8ad22..8e66187a1e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index a734261729..203af4af3d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po index e5d8ae14d0..3dcd8ec97a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index bfaae353f9..42ba4b0534 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po index 547726b738..99b283e1b5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po index 5753b67887..8d2bdbeaf0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 47ec553910..c71d4b1d2b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po index 21776da0b8..5f1830234a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po index ad3db188a1..80f42793d0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 3f7f24e6f5..6b50ef3f3c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po index 0228cd151f..ba54253d40 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po index 32f8084b35..a76b9c6fb2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po index 8ccd90a32e..5a4a6677a6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index f5ea8714db..08ea2fc180 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po index f631e80c30..2eaf1ec7ee 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po index 3c7ecd5613..aac82d046b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index f468f35eb4..4a8fa61165 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 37c89e673d..6360d1918e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 5feed88a7e..ec584c19fd 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/index.po index 0a5e29ac05..cf2f0779cb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 2b9dcea811..bee03475b3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/pausing_games.po index f7ae4edeb3..8207e87854 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index a6038dd759..7594183102 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 03a5831da0..7936e95102 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po index 294cb638d4..5301b429b3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po index 56ec65fe12..91992c1457 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po index 852948a710..6425bc6df4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po index b6f69bcab2..92e578bf3b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po index a13f926b67..44401a97a8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 8259dde71f..5991735016 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po index 9a344964a4..1e0a9a31bc 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 41911f2041..7a2c00ec3c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ray-casting.po index 5286fc9ea2..82f1b4336b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po index 2bcf0127f5..6c6525948e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po index bdfab779e9..618db09ffb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 2b3d2e4bb8..3f88b109e6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index a1eeefa029..37107159e0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po index 90451265da..180f46f07e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 9c3e322cb6..49a2520427 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po index dbab3b9194..fbe2519802 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/services_for_ios.po index 61834a0037..1521009410 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 9b0ebb09f7..e53db055e7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po index fe9a10d840..29cf383b48 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 0b62422026..9193f6e6ac 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index f70477c56f..1271c5f3b9 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index c704c7de00..ce7b1881d2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 6cca39e17d..51bd658e4d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/index.po index bed79726dc..510d574827 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po index f9c64a1220..cb60bf7aa7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index bb1184e707..e241213680 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/index.po index f379fa005b..8849a25473 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index baedfeaad9..8826234d2f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 034ce2f4ce..127d98c42b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 7d4b0b4680..ba7c2dfb5c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shader_materials.po index f476261b70..e0c8c164c4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index f767446b8b..73ee49f057 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 910187f195..d54ca83992 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index a3b9b152d0..27c515016b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index f3f8017747..3ea6530177 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 5fbcdaf4f7..d278cc7aa2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 2d4ce52aab..aea6eed45c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index 0f6708ae4d..69abbe0311 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/index.po index 833ee7031c..987decfffc 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 6fec664f7c..cfd7c5c370 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index d30988fcfc..85f6983c11 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/index.po index e0c4dcfab6..9b6f11bebd 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index a4695c27ec..89d1379b91 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 096baacda4..44c7b5ba46 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/viewports.po index 1e40143566..8cdb93fa5c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/index.po index 667f235f00..1e18589601 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_primer.po index f919b0afcd..20ccdc5d55 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 2a3cc9bc6d..bc2845920e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/about/faq.po b/sphinx/po/pl/LC_MESSAGES/about/faq.po index 75354d3f8a..83cc0fa94b 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/faq.po +++ b/sphinx/po/pl/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/about/index.po b/sphinx/po/pl/LC_MESSAGES/about/index.po index 558cab194d..2f7353604a 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/index.po +++ b/sphinx/po/pl/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/about/introduction.po b/sphinx/po/pl/LC_MESSAGES/about/introduction.po index 16a163ddc6..1369fca957 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/pl/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/channels.po b/sphinx/po/pl/LC_MESSAGES/community/channels.po index 339005a6cc..6ce8c547fc 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/channels.po +++ b/sphinx/po/pl/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 75ee6d0441..174c754fb0 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/code_style_guidelines.po index 8730400dc3..7ce9ed625c 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 3223276b76..07a415730b 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/documentation_guidelines.po index 6e93b2895c..9b67fa9567 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/index.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/index.po index 61d74b34eb..5351d0201c 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/pr_workflow.po index 67ee7d7dc4..1c53784916 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/updating_the_class_reference.po index e9e6c63ea5..5e347bcff9 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/ways_to_contribute.po index 07ee817627..9d9158820e 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/index.po b/sphinx/po/pl/LC_MESSAGES/community/index.po index a5bed65e87..93f357ce15 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/index.po +++ b/sphinx/po/pl/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/resources.po b/sphinx/po/pl/LC_MESSAGES/community/resources.po index c5d94c55a8..edfa8a8095 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/resources.po +++ b/sphinx/po/pl/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/tutorials.po b/sphinx/po/pl/LC_MESSAGES/community/tutorials.po index 43cb343be9..951bb16eb9 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/pl/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/content/3d/index.po b/sphinx/po/pl/LC_MESSAGES/content/3d/index.po index 131668ec51..e64b964b39 100644 --- a/sphinx/po/pl/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/pl/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/pl/LC_MESSAGES/content/3d/making_trees.po index 192fa7e6ec..c7cf2a794f 100644 --- a/sphinx/po/pl/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/pl/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_android.po index 2c7e02fc45..dfb3144b9b 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_ios.po index 71d0e2ff08..8076ed76c0 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_osx.po index cb5d0d6bca..3685036a0b 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 87ee0ccec2..26b56b1214 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_web.po index 39f7f310bf..6fa13ad7e8 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_windows.po index 6ddf71cadb..b7f2a71b08 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_x11.po index 6dce393261..f97a73582e 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_mono.po index b46f2aaac3..0282238be5 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 32ccfe1933..a42c068679 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 8b20dc8e8f..e3f5753b69 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/getting_source.po index 87adbc4180..1ebeda7d42 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/index.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/index.po index 4e7cf53a89..29310951ff 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index ba0321874c..8f2d280813 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/optimizing_for_size.po index 045d87e625..98cbb86e64 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 0d347d257b..15db944e01 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/configuring_an_ide.po index 0988519096..9b97a158ea 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/core_types.po index 7e644f5f78..3f5557012c 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/creating_android_modules.po index 884cfef373..48bef55990 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_audiostreams.po index daed3fd00a..039a7e140a 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_godot_servers.po index c5687d694e..f3ffee7532 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 4ef9479146..c181c3681d 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index fb8a00a8a6..99a8aa7ff2 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/index.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/index.po index 7a090c748c..19ce8520a6 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 2643c442a7..7f702cce52 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index e2a390dbd9..bcdcdc1234 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/object_class.po index b3a2287735..fca494b982 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/variant_class.po index 8afc162240..3796e273c6 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/pl/LC_MESSAGES/development/file_formats/index.po index d572f0e637..67f3af150a 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/pl/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/pl/LC_MESSAGES/development/file_formats/tscn.po index 4f2520d348..b10cce10f1 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/pl/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 5479173c21..1a0eb11793 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/external_editor.po index 03003326d1..abbcdcbd2f 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/index.po index 4c6316ec77..5a4faae517 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 20e554174f..3e87efa126 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index bfa98ca88c..06704c592d 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,13 +22,14 @@ msgid "Introduction" msgstr "Wprowadzenie" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:6 +#, fuzzy msgid "" -"C# support is a new feature in Godot 3.0. As such, you may still run into " -"some issues, or find spots where the documentation could be improved. Please " -"report issues with C# in Godot on the `engine Github page `_. And any documentation issues on the " -"`documentation Github Page `_." +"C# support is a new feature available since Godot 3.0. As such, you may " +"still run into some issues, or find spots where the documentation could be " +"improved. Please report issues with C# in Godot on the `engine GitHub page " +"`_, and any documentation " +"issues on the `documentation GitHub page `_." msgstr "" "Wsparcie dla C# zostało wprowadzone w Godot 3.0. W związku z tym nadal mogą " "wystąpić pewne problemy lub można znaleźć miejsca, w których można by było " @@ -37,13 +38,14 @@ msgstr "" "wszelkie problemy z dokumentacją na stronie `Dokumentacja Godot Engine " "`_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:11 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:14 +#, fuzzy msgid "" -"This page provides a brief intro to C#, both what it is and how to use it in " -"Godot. Afterwards, you may want to look at :ref:`how to use specific " -"features `, read about the :ref:`differences between " -"the C# and the GDScript API ` and (re)visit the :" -"ref:`Scripting section ` of the step-by-step tutorial." +"This page provides a brief introduction to C#, both what it is and how to " +"use it in Godot. Afterwards, you may want to look at :ref:`how to use " +"specific features `, read about the :ref:`differences " +"between the C# and the GDScript API ` and (re)visit " +"the :ref:`Scripting section ` of the step-by-step tutorial." msgstr "" "Strona ta zawiera krótkie wprowadzenie do C#, zarówno czym on jest, jak i to " "jak go używać w Godocie. Później, możesz chcieć spojrzeć na :ref:`jak używać " @@ -51,7 +53,7 @@ msgstr "" "`różnicach pomiędzy C# i GDScript API ` i odwiedź :" "ref:`sekcję o skryptach `." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:16 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:21 #, fuzzy msgid "" "C# is a high-level programming language developed by Microsoft. In Godot, it " @@ -70,7 +72,7 @@ msgstr "" "`Kompatybilność `_ w dokumentacji Mono." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:20 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 msgid "" "This is **not** a full-scale tutorial on the C# language as a whole. If you " "aren't already familiar with its syntax or features, see the `Microsoft C# " @@ -82,89 +84,84 @@ msgstr "" "` lub poszukaj " "odpowiedniego wprowadzenia gdzieś indziej." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:25 -msgid "Setup C# for Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:36 +#, fuzzy +msgid "Setting up C# for Godot" msgstr "Konfiguracja C# dla Godota" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:27 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39 +msgid "Windows" +msgstr "Windows" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 +msgid "" +"Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " +"contains utilities required to use C# in Godot. If you don't plan on using " +"the Visual Studio IDE, you can download just the `Visual Studio Build Tools " +"`_ instead." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +#, fuzzy +msgid "macOS and Linux" +msgstr "Na Linuksie:" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 +msgid "" +"Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " +"matter since Godot bundles its own Mono 5.18 installation. We only need the " +"Mono installation for NuGet and MSBuild which are required to use C# in " +"Godot." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +msgid "" +"To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " +"Downloads Page `_. The Visual Studio " +"channel is an earlier version of Mono and will not work." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#, fuzzy +msgid "Additional notes" +msgstr "Dodatkowe informacje:" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 #, fuzzy msgid "" -"Download and install the `Mono `_ SDK." -msgstr "" -"Pobierz i zainstaluj Android SDK z https://developer.android.com/studio/" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 -msgid "If you are using Godot 3.0.2, you must use Mono 5.4." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:31 -msgid "Godot 3.0.3+ requires Mono 5.12 on all platforms." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:33 -msgid "" -"To download Mono v5.12+ on a Mac, locate the \"Stable Channel\" link from " -"the `Mono Downloads Page `_. The " -"Visual Studio channel is an earlier version of Mono and will not work with " -"Godot 3.0.3+." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:35 -msgid "" -"You also need MSBuild (at least version 15.0), which should come with the " -"Mono installation." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:37 -#, fuzzy -msgid "" -"For instructions on installing older versions of Mono on Linux, see `this " -"page `_. Older versions of Mono for macOS and Windows " -"can be found `here `_." -msgstr "" -"Instrukcje instalowania starszych wersji Mono na Linuksie znajdują się na " -"`tej stronie `_. Starsze wersje Mono dla MacOS i Windows można " -"znaleźć `tutaj `_." - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:40 -msgid "" -"Additionally, your Godot version must have Mono support enabled, so ensure " -"you download the **Mono version** of Godot." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:42 -#, fuzzy -msgid "" -"If you are building Godot from source, make sure to follow the steps to " -"include Mono support in your build outlined on the :ref:" -"`doc_compiling_with_mono` page." +"Your Godot version must have Mono support enabled, so make sure to download " +"the **Mono version** of Godot. If you are building Godot from source, make " +"sure to follow the steps to enable Mono support in your build as outlined in " +"the :ref:`doc_compiling_with_mono` page." msgstr "" "Dodatkowo, twoja wersja Godota musi mieć włączone wsparcie Mono, więc zadbaj " "o pobranie **wersji Mono** Godota. Jeśli budujesz Godota ze źródła, upewnij " "się, że wykonasz kroki, mające na celu włączenie obsługi Mono do swojego " "kompilatora, opisaną na stronie :ref:`doc_compiling_with_mono`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:44 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 msgid "" -"In summary, you must have installed 1) the correct Mono SDK version for your " -"Godot version, and 2) The Mono version of Godot." +"In summary, you must have installed Visual Studio or Mono (depending on your " +"operating system) **and** the Mono-enabled version of Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:47 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 msgid "Configuring an external editor" msgstr "Konfiguracja zewnętrznego edytora" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:49 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#, fuzzy msgid "" -"While Godot does have its own scripting editor, its support for C# is kept " -"minimal, and it's recommended that you use an external IDE or editor, such " -"as Microsoft Visual Studio Code, or MonoDevelop, which provide auto-" -"completion, debugging and other features useful when working with C#. To set " -"it up, in Godot click on ``Editor``, then ``Editor Settings``. Scroll down " -"to the bottom, to the ``Mono`` settings. Under Mono click on ``Editor``, and " -"on that page choose your external editor of choice." +"While Godot has its own script editor, its support for C# is kept minimal; " +"it's recommended that you use an external IDE or editor instead, such as " +"`Visual Studio Code `_ or MonoDevelop. These " +"provide auto-completion, debugging and other features useful when working " +"with C#. To set it up in Godot, click on **Editor → Editor Settings** and " +"scroll down to the bottom to the **Mono** settings. Under **Mono**, click on " +"**Editor** then choose your external editor of choice." msgstr "" "Chociaż Godot ma własny edytor skryptów, obsługa języka C# jest w nim " "ograniczona do minimum i zaleca się korzystanie z zewnętrznego IDE lub " @@ -175,33 +172,35 @@ msgstr "" "``Mono``. Pod Mono kliknij na ``Edytor`` i na tej stronie wybierz zewnętrzny " "edytor." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:57 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 msgid "" -"If you are using Visual Studio Code, ensure you download and install the ." -"NET tools extension. Without this, Godot will crash when trying to create a " -"new C# project or edit a C# script." +"If you are using Visual Studio Code, ensure you download and install the `C# " +"extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:60 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 msgid "Creating a C# script" msgstr "Tworzenie skryptu C#" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:62 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#, fuzzy msgid "" -"After you successfully setup C# for Godot, you should see the following " +"After you successfully set up C# for Godot, you should see the following " "option when selecting ``Attach script`` in the context menu of a node in " "your scene:" msgstr "" "Po pomyślnym skonfigurowaniu C# dla Godota, powinna być widoczna następująca " "opcja po wybraniu ``Dołącz skrypt`` w menu kontekstowym węzła na scenie:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#, fuzzy msgid "" -"Note that while some specifics change, most of the things work the same when " -"using C# for scripting. If you're new to Godot, you may want to peruse the " +"Note that while some specifics change, most concepts work the same when " +"using C# for scripting. If you're new to Godot, you may want to follow the " "tutorials on :ref:`doc_scripting` at this point. While some places in the " -"documentation still lack C# examples, most things can be transferred easily " -"from GDScript." +"documentation still lack C# examples, most concepts can be transferred " +"easily from GDScript." msgstr "" "Zauważ, że podczas gdy niektóre szczegóły się zmieniają, większość rzeczy " "działa tak samo, gdy do pisania skryptów używa się C#. Jeśli jesteś nowy w " @@ -209,20 +208,21 @@ msgstr "" "gdy w niektórych miejscach dokumentacji nadal brakuje przykładów C#, to " "większość rzeczy można łatwo przeportować z GDScript." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:71 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 msgid "Project setup and workflow" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 #, fuzzy msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " -"and a project (``.csproj``) file, as well as some utility files and folders " -"(``.mono``, sometimes ``Properties``). All of these but ``.mono`` are " -"important and should be kept in your version control system. ``.mono`` can " -"be safely added to the ignore list of your VCS. When troubleshooting, it can " -"sometimes help to delete the ``.mono`` folder and let it regenerate." +"and a project file (``.csproj``), as well as some utility files and folders " +"(``.mono`` and ``Properties/AssemblyInfo.cs``). All of these but ``.mono`` " +"are important and should be committed to your version control system. ``." +"mono`` can be safely added to the ignore list of your VCS. When " +"troubleshooting, it can sometimes help to delete the ``.mono`` folder and " +"let it regenerate." msgstr "" "Kiedy tworzysz pierwszy skrypt C#, Godot inicjuje pliki projektu C# dla " "twojego projektu Godot. Obejmuje to generowanie podstawowych plików C# (``." @@ -233,36 +233,37 @@ msgstr "" "rozwiązać problemy, wystarczy usunąć folder ``.mono`` i pozwolić mu się " "zregenerować." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 #, fuzzy msgid "" "Note that currently, there are some issues where Godot and the C# project " -"don't stay in sync; if you delete, rename or move things, like scripts or " -"nodes, they may no longer match up. In this case, it can help to edit the " -"solution files manually." +"don't stay in sync; if you delete, rename or move a C# script, the change " +"may not be reflected in the C# project file. In cases like this, you will " +"have to edit the C# project file manually." msgstr "" "Zauważ, że obecnie są pewne problemy, czasami Godot i projekt C# nie są " "zsynchronizowane; jeśli usuniesz, zmienisz nazwę lub przeniesiesz skrypty " "lub węzły, mogą one już niepoprawnie działać. W takim przypadku pomocna może " "być ręczna edycja plików." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:81 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 #, fuzzy msgid "" -"Example: If you created a script (e.g. ``Test.cs``) and delete it in Godot, " -"the compilation will fail because now the missing file is still expected to " -"be there by the CS project. For now, you can simply open up the ``.csproj`` " -"file and look for the ``ItemGroup``, there should be a line included like " -"the following:" +"For example, if you created a script (e.g. ``Test.cs``) and delete it in " +"Godot, compilation will fail because the missing file is still expected to " +"be there by the C# project file. For now, you can simply open up the ``." +"csproj`` file and look for the ``ItemGroup``, there should be a line " +"included like the following:" msgstr "" "Przykład: Jeśli utworzyłeś skrypt (np. ``Test.cs``) i usunąłeś go w Godot, " "kompilacja zakończy się niepowodzeniem, ponieważ brakujący plik nadal jest " "oczekiwany przez projekt CS. Na razie można po prostu otworzyć ``.csproj`` i " "szukać ``ItemGroup``, powinna być dołączona linia, jak poniżej:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#, fuzzy msgid "" -"Simply remove that line and your project should now again build fine. Same " +"Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" @@ -270,38 +271,40 @@ msgstr "" "samo dotyczy zmiany nazwy i przenoszenia prlikó, po prostu zmień nazwę i " "przenieś je w pliku projektu CS, jeśli zajdzie taka potrzeba." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 msgid "Example" msgstr "Przykład" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:97 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "Oto pusty skrypt C# z komentarzami, aby pokazać jak to działa." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:124 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 msgid "" -"As you can see, the things normally in global scope in GDScript like Godot's " -"``print`` function are available in the ``GD`` namespace. For a list of " -"those, see the class reference pages for :ref:`@GDScript ` " -"and :ref:`@GlobalScope `." +"As you can see, functions normally in global scope in GDScript like Godot's " +"``print`` function are available in the ``GD`` class which is part of the " +"``Godot`` namespace. For a list of methods in the ``GD`` class, see the " +"class reference pages for :ref:`@GDScript ` and :ref:" +"`@GlobalScope `." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:128 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#, fuzzy msgid "" "Keep in mind that the class you wish to attach to your node should be named " -"as the ``.cs`` file. If not, you will get the following error and won't be " -"able to run the scene: ``Cannot find class XXX for script res://XXX.cs``." +"as the ``.cs`` file. Otherwise, you will get the following error and won't " +"be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" "Pamiętaj, że klasa, którą chcesz dołączyć do węzła powinna być nazwana " "plikiem ``.cs``. Jeśli nie, pojawi się następujący błąd i nie będzie można " "uruchomić sceny: Nie można znaleźć klasy XXX dla skryptu res://XXX.cs`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:132 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 msgid "General differences between C# and GDScript" msgstr "Ogólne różnice między C# i GDScript" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:134 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -309,22 +312,24 @@ msgid "" "reasonably possible." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:138 -msgid "For more, see the :ref:`doc_c_sharp_differences` page." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#, fuzzy +msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "" "Więcej informacji można znaleźć na stronie :ref:`doc_c_sharp_differences`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 msgid "Current gotchas and known issues" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#, fuzzy msgid "" -"As C# support is quite new to Godot, there are some growing pains and things " -"that still need to be ironed out. Below is a list of the most important " -"issues you should be aware of when diving into C# in Godot, but if in doubt " -"also take a look over the official `issue tracker for Mono issues `_." +"As C# support is quite new in Godot, there are some growing pains and things " +"that need to be ironed out. Below is a list of the most important issues you " +"should be aware of when diving into C# in Godot, but if in doubt, also take " +"a look over the official `issue tracker for Mono issues `_." msgstr "" "Jako że wsparcie C# jest dla Godota czymś zupełnie nowym, istnieją błędy, " "które trzeba jeszcze wyeliminować. Poniżej znajduje się lista " @@ -332,52 +337,60 @@ msgstr "" "Godot, ale w razie wątpliwości zajrzyj również do oficjalnej `listy błędów " "Mono `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#, fuzzy msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)" +"com/godotengine/godot/issues/12917>`_)." msgstr "" "Jak wyjaśniono powyżej, projekt C# nie zawsze jest synchronizowany " "automatycznie, kiedy rzeczy są usuwane, zmieniana jest ich nazwa lub są " "przenoszone w Godocie (`#12917 `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:147 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 #, fuzzy -msgid "Writing editor plugins and tool scripts in C# are not yet supported" +msgid "" +"Writing editor plugins is possible, but it is currently quite convoluted." msgstr "Pisanie wtyczek i narzędzi w języku C# nie jest jeszcze obsługiwane" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +msgid "" +"State is currently not saved and restored when hot-reloading, with the " +"exception of exported variables." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " -"Windows and macOS). HTML5, Android, iOS and UWP are not currently supported " -"(`#18364 comment `_)" +"Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " +"(`#20267 `_, `#20268 " +"`_ `#20270 `_ `#20271 `_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 msgid "" "Attached C# scripts should refer to a class that has a class name that " -"matches the file name and is unique within the project assembly (`#7402 " -"comment `_)" +"matches the file name." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:152 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 msgid "Performance of C# in Godot" msgstr "Wydajność C# w Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:154 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 #, fuzzy msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot - while generally in the same " -"order of magnitude - is roughly **~4x** that of GDScript in some naive " -"cases. For full performance, C++ is still a little faster; the specifics are " -"going to vary according to your use case. GDScript is likely fast enough for " -"most general scripting workloads. C# is faster, but requires some expensive " -"marshalling when talking to Godot." +"bunnymark>`_, the performance of C# in Godot — while generally in the same " +"order of magnitude — is roughly **~4×** that of GDScript in some naive " +"cases. C++ is still a little faster; the specifics are going to vary " +"according to your use case. GDScript is likely fast enough for most general " +"scripting workloads. C# is faster, but requires some expensive marshalling " +"when talking to Godot." msgstr "" "Według niektórych wstępnych `benchmarków `_, wydajność C# w Godot - oferuje podobną wydajność co GDScript - " @@ -387,26 +400,26 @@ msgstr "" "wystarczająca dla większości projektów. C# jest szybszy, ale wymaga drogiej " "komunikacji z Godotem." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:159 -msgid "Using Nuget packages in Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 +msgid "Using NuGet packages in Godot" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:161 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 #, fuzzy msgid "" -"`Nuget `_ Packages can be installed and used with " -"Godot, as with any project. Many IDEs (such as vs code) can add packages " -"directly. They can also be added manually by adding the package reference in " -"the ``.csproj`` file located in the project root:" +"`NuGet `_ packages can be installed and used with " +"Godot, as with any C# project. Many IDEs are able to add packages directly. " +"They can also be added manually by adding the package reference in the ``." +"csproj`` file located in the project root:" msgstr "" "`Nuget `_ Pakiety mogą być instalowane i używane z " "Godotem, tak jak w każdym innym projekcie. Wiele IDE (takich jak vs code) " "może bezpośrednio dodawać pakiety. Można je również dodać ręcznie, dodając " "odnośnik pakietu w pliku .csproj znajdującym się w korzeniu projektu:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:176 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 msgid "" -"Whenever packages are added or modified, run nuget restore in the root of " -"the project directory, to ensure that the nuget packages will be available " -"for msbuild to use, run::" +"Whenever packages are added or modified, run ``nuget restore`` in the root " +"of the project directory. To ensure that NuGet packages will be available " +"for msbuild to use, run:" msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 69016ba8bb..7445ce570f 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 465b48c205..e9ca105dfa 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index a19bca27ab..cefd068f8c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 219b746332..55669062f3 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 4f320324d0..876cd931ed 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 8dda82eaba..d9c5a1169c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index d1b0f0936e..5acab1f7e5 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index f705e910c3..00266573a1 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 5be0339d03..f7042ffacd 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 4de1e5be1a..617cba80f9 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/index.po index ecdc8985e4..684d42538f 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 2c73ef3864..3962c94d1b 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 8500be8b5a..c7fd602c24 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 2f8b7b2e0e..78a743d08f 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 422d5d24dc..7530a94c28 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/animations.po index ad642b876c..f0fb0e7b9e 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/exporting.po index b3857c2b2b..d322e0cfe3 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 9b6fb93df1..84eeefb2cb 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index cf24ecd5ae..3857345770 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po index e446bb0b56..a54f9cd5bd 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po index 8f42c35959..e9ca41dfac 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 68ca50910b..c60c2fccfd 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index ff1e5aab62..b79f2e40c0 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/resources.po index 0f1eefe4b6..a901f9f029 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index e624820b49..8c1f804599 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 270f97154d..223974faa9 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting.po index 60ede9ee98..fb5f77f324 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 254d26436f..2bab376dfc 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po index e6ca6fbc51..545a77f647 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index cd482dc3ad..bb38c5455b 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index 5b26424489..6a3a27cba8 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 1f863bc40f..8a44bf6fa3 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 76551764a4..4a0ec4d7e8 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index f64e6f65bf..9a22d3128d 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 11ab414394..aa0c24d17c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index f6a77be603..6aa1a991eb 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -214,7 +214,7 @@ msgid "" "symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames " "` resource, which is a list of the animations it can " "display. To create one, find the ``Frames`` property in the Inspector and " -"click \"\" -> \"New SpriteFrames\". Next, in the same location, click " +"click \"[empty]\" -> \"New SpriteFrames\". Next, in the same location, click " "````, then click \"Open Editor\" to open the \"SpriteFrames\" " "panel:" msgstr "" @@ -259,9 +259,9 @@ msgid "" "Finally, add a :ref:`CollisionShape2D ` as a child " "of ``Player``. This will determine the player's \"hitbox\", or the bounds of " "its collision area. For this character, a ``CapsuleShape2D`` node gives the " -"best fit, so next to \"Shape\" in the Inspector, click \"\"\" -> \"New " -"CapsuleShape2D\". Using the two size handles, resize the shape to cover the " -"sprite:" +"best fit, so next to \"Shape\" in the Inspector, click \"[empty]\"\" -> " +"\"New CapsuleShape2D\". Using the two size handles, resize the shape to " +"cover the sprite:" msgstr "" "Na koniec dodaj :ref:`ColisionShape2D ` jako dziecko " "``Player``. W ten sposób zostaną wyznaczone granice obszaru kolizji gracza. " diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index ce27de7cae..aaa94b3ee4 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index 71753e5200..b1ac5a176a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 2e21ede396..03a5291cf7 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 73d40e0ce3..d657856b38 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index f98b8de6be..e0e95a59b4 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index fbf218c0db..bb236c1382 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 04222af448..90b23ed3f6 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 64805f5c3c..41f0bccdf3 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 01a4faf916..792fd41c97 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 2f73bb8899..9d896a0c5c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 2b4a7cc997..d0555160c4 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 72232f6cb9..b1aee37103 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/index.po index 0ba1ecd1e4..255572c27a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index b3ece7b655..12da7bfbef 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index de2ddd08c7..dcafbd4f47 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index c79f28a275..00004382a9 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 5b87bc03b8..88b172182a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -184,8 +184,8 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:108 msgid "" "One can check for input actions within the input callbacks just the same. If " -"one wants to use delta time, one can fetch it from the :ref:`Performance " -"` singleton as needed." +"one wants to use delta time, one can fetch it from the related deltatime " +"methods as needed." msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:152 diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/index.po index a96fb851bb..d66bcfb776 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index b4746e0177..d84bbb9ccd 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index d1dba2bf38..1a7298c452 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 549223374e..0eae50aced 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 26bc71d4cb..d371df108a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 5f87649a05..4a36ed4a4d 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 6d6c41937e..aab3d1f209 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 7d4b880efa..1405d9a1a0 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index dc4b9043c8..9744683611 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index a9c72fd992..e7bfd27467 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 0e8a96f5ab..da29bb6bb9 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index dd5f7dd443..2dd1178592 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 1695c1ceac..3045a530e4 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 9de7ae1b79..35ebd08b86 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 5039415dc4..b09ce1070c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 5affa8e153..b1e335ac76 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/index.po index 271b03feb9..9fb065aaa1 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 5e644cacb2..139774d050 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/index.po index 6cccaf88ef..ba241017e8 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 13f76f8037..21c84565b2 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index d911d405f3..bd6d89ecee 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/index.po b/sphinx/po/pl/LC_MESSAGES/index.po index e39e07de2f..ea19901332 100644 --- a/sphinx/po/pl/LC_MESSAGES/index.po +++ b/sphinx/po/pl/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index f5f95dfe2a..b81dc67668 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po index f1995e4d46..a4da4facf1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po index 6f223ca8de..9507b1b686 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po index d01b82cea7..dde41b5505 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po index 03981e3664..b659c476ca 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index b058f7c83c..097d3d5bd0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po index fac712b0d5..072b5dd07d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 9170aab000..b6293989e3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 70f585c02d..3e02f63ce5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index f31f53ad90..fbadc1b93e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 7d128ca36a..b93239388b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po index 232a95a081..4350e7b9c9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 8b5eecd7d3..17965d2b60 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index cb9f251fa0..9ef4b145df 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 15e5b1bfaf..b473c1f138 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 1be252997f..b14d2b01d7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index e1d4023800..7a6b548239 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index debef9b77d..234cabec71 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 8dd200a436..1b0e7c4191 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 39d8670722..ed6fd96b7e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/gi_probes.po index 1cec981c5e..52a3c4d8d2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 987da32c89..a18d564958 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po index ecd53d91ac..94c0f63814 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index b0085c2637..f2967beb55 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index e6a2a6ab33..2b20868fb1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/reflection_probes.po index 818df44760..673359cffd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/spatial_material.po index 14e802c10f..67083d5911 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 46d42af0d2..5c47f5e000 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 68d19931bb..cc92129cc1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po index 274423529d..0b05d0d662 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po new file mode 100644 index 0000000000..60e7c5f207 --- /dev/null +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -0,0 +1,402 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: pl\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:4 +msgid "Animating thousands of fish with MeshInstance" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:6 +msgid "" +"This tutorial explores a technique used in the game `ABZU `_ for rendering and " +"animating thousands of fish using vertex animation and static mesh " +"instancing." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:10 +msgid "" +"In Godot, this can be accomplished with a custom :ref:`Shader " +"` and a :ref:`MultiMeshInstance `. " +"Using the following technique you can render thousands of animated objects, " +"even on low end hardware." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:14 +msgid "" +"We will start by animating one fish. Then, we will see how to extend that " +"animation to thousands of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:18 +#, fuzzy +msgid "Animating one Fish" +msgstr "Animacje" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:20 +msgid "" +"We will start with a single fish. Load your fish model into a :ref:" +"`MeshInstance ` and add a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:23 +msgid "" +"Here is the fish we will be using for the example images, you can use any " +"fish model you like." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:27 +msgid "" +"The fish model in this tutorial is made by `QuaterniusDev `_ and is shared with a creative commons license. CC0 1.0 Universal (CC0 " +"1.0) Public Domain Dedication https://creativecommons.org/publicdomain/" +"zero/1.0/" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:31 +msgid "" +"Typically, you would use bones and a :ref:`Skeleton ` to " +"animate objects. However, bones are animated on the CPU and so you end " +"having to calculate thousands of operations every frame and it becomes " +"impossible to have thousands of objects. Using vertex animation in a vertex " +"shader, you avoid using bones and can instead calculate the full animation " +"in a few lines of code and completely on the GPU." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:37 +msgid "The animation will be made of four key motions:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:39 +msgid "A side to side motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:40 +msgid "A pivot motion around the center of the fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:41 +msgid "A panning wave motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:42 +msgid "A panning twist motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:44 +msgid "" +"All the code for the animation will be in the vertex shader with uniforms " +"controlling the amount of motion. We use uniforms to control the strength of " +"the motion so that you can tweak the animation in editor and see the results " +"in real time, without the shader having to recompile." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:48 +msgid "" +"All the motions will be made using cosine waves applied to ``VERTEX`` in " +"model space. We want the vertices to be in model space so that the motion is " +"always relative to the orientation of the fish. For example, side-to-side " +"will always be move the fish back and forth in its left to right direction, " +"instead of on the ``x`` axis in the world orientation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:53 +msgid "" +"In order to control the speed of the animation, we will start by defining " +"our own time variable using ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:60 +msgid "" +"The first motion we will implement is the side to side motion. It can be " +"made by offsetting ``VERTEX.x`` by ``cos`` of ``TIME``. Each time the mesh " +"is rendered, all the vertices will move to the side by the amount of " +"``cos(time)``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:69 +#, fuzzy +msgid "The resulting animation should look something like this:" +msgstr "Twoja ostatnia scena powinna wyglądać tak." + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:73 +msgid "" +"Next, we add the pivot. Because the fish is centered at (0, 0), all we have " +"to do is multiply ``VERTEX`` by a rotation matrix for it to rotate around " +"the center of the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:76 +msgid "We construct a rotation matrix like so:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:85 +msgid "" +"And then we apply it in the ``x`` and ``z`` axes by multiplying it by " +"``VERTEX.xz``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:91 +#, fuzzy +msgid "With only the pivot applied you should see something like this:" +msgstr "Jeśli zaznaczysz oba węzły, zobaczysz coś takiego" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:95 +msgid "" +"The next two motions need to pan down the spine of the fish. For that, we " +"need a new variable, ``body``. ``body`` is a float that is ``0`` at the tail " +"of the fish and ``1`` at its head." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:102 +msgid "" +"The next motion is a cosine wave that moves down the length of the fish. To " +"make it move along the spine of the fish, we offset the input to ``cos`` by " +"the position along the spine, which is the variable we defined above, " +"``body``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:111 +msgid "" +"This looks very similar to the side to side motion we defined above, but in " +"this one, by using ``body`` to offset ``cos`` each vertex along the spine " +"has a different position in the wave making it look like a wave is moving " +"along the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:117 +msgid "" +"The last motion is the twist, which is a panning roll along the spine. " +"Similarly to the pivot, we first construct a rotation matrix." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:126 +msgid "" +"We apply the rotation in the ``xy`` axes so that the fish appears to roll " +"around its spine. For this to work, the fishes spine needs to be centered on " +"the ``z`` axis." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:133 +#, fuzzy +msgid "Here is the fish with twist applied:" +msgstr "Oto przykładowy kod GDScript" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:137 +msgid "" +"If we apply all these motions one after another, we get a fluid jelly-like " +"motion." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:141 +msgid "" +"Normal fish swim mostly with the back half of their body. Accordingly, we " +"need to limit the panning motions to the back half of the fish. To do this, " +"we create a new variable, ``mask``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:144 +msgid "" +"``mask`` is a float that goes from ``0`` at the front of the fish to ``1`` " +"at the end using ``smoothstep`` to control the point at which the " +"transition from ``0`` to ``1`` happens." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:152 +msgid "Below is an image of the fish with ``mask`` used as ``COLOR``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:156 +msgid "" +"For the wave, we multiply the motion by ``mask`` which will limit it to the " +"back half." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:163 +msgid "" +"In order to apply the mask to the twist, we use ``mix``. ``mix`` allows us " +"to mix the vertex position between a fully rotated vertex and one that is " +"not rotated. We need to use ``mix`` instead of multiplying ``mask`` by the " +"rotated ``VERTEX`` because we are not adding the motion to the ``VERTEX`` we " +"are replacing the ``VERTEX`` with the rotated version. If we multiplied that " +"by ``mask`` we would shrink the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:174 +msgid "Putting the four motions together gives us the final animation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:178 +msgid "" +"Go ahead and play with the uniforms in order to alter the swim cycle of the " +"fish. You will find that you can create a wide variety of swim styles using " +"these four motions." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:182 +msgid "Making a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:184 +msgid "" +"Godot makes it easy to render thousands of the same object using a " +"MultiMeshInstance node." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:186 +msgid "" +"A MultiMeshInstance node is created and used the same way you would make a " +"MeshInstance node. For this tutorial, we will name the MultiMeshInstance " +"node ``School``, because it will contain a school of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:190 +msgid "" +"Once you have a MultiMeshInstance add a :ref:`MultiMesh `, " +"and to that MultiMesh add your :ref:`Mesh ` with the shader from " +"above." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:193 +msgid "" +"MultiMeshes draw your Mesh with three additional per-instance properties: " +"Transform (rotation, translation, scale), Color, and Custom. Custom is used " +"to pass in 4 multi-use variables using a :ref:`Color `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:197 +msgid "" +"``instance_count`` specifies how many instances of the mesh you want to " +"draw. For now, leave ``instance_count`` at ``0`` because you cannot change " +"any of the other parameters while ``instance_count`` is larger than ``0``. " +"We will set ``instance count`` in GDScript later." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:201 +msgid "" +"``transform_format`` specifies whether the transforms used are 3D or 2D. For " +"this tutorial, select 3D." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:203 +msgid "" +"For both ``color_format`` and ``custom_data_format`` you can choose between " +"``None``, ``Byte``, and ``Float``. ``None`` means you won't be passing in " +"that data (either a per-instance ``COLOR`` variable, or ``INSTANCE_CUSTOM``) " +"to the shader. ``Byte`` means each number making up the color you pass in " +"will be stored with 8 bits while ``Float`` means each number will be stored " +"in a floating point number (32 bits). ``Float`` is slower but more precise, " +"``Byte`` will take less memory and be faster, but you may see some visual " +"artifacts." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:210 +msgid "Now, set ``instance_count`` to the number of fish you want to have." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:212 +msgid "Next we need to set the per-instance transforms." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:214 +msgid "" +"There are two ways to set per-instance transforms for MultiMeshes. The first " +"is entirely in editor and is described in the :ref:`MultiMeshInstance " +"tutorial `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:217 +msgid "" +"The second is to loop over all the instances and set their transforms in " +"code. Below, we use GDScript to loop over all the instances and set their " +"transform to a random position." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:227 +msgid "" +"Running this script will place the fish in random positions in a box around " +"the position of the MultiMeshInstance." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:230 +msgid "" +"If performance is an issue for you, try running the scene with GLES2 or with " +"fewer fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:232 +msgid "" +"Notice how all the fish are all in the same position in their swim cycle? " +"It makes them look very robotic. The next step is to give each fish a " +"different position in the swim cycle so the entire school looks more organic." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:237 +#, fuzzy +msgid "Animating a school of fish" +msgstr "Kontrola animacji" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:239 +msgid "" +"One of the benefits of animating the fish using ``cos`` functions is that " +"they are animated with one parameter, ``time``. In order to give each fish a " +"unique position in the swim cycle, we only need to offset ``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:243 +msgid "" +"We do that by adding the per-instance custom value ``INSTANCE_CUSTOM`` to " +"``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:249 +msgid "" +"Next, we need to pass a value into ``INSTANCE_CUSTOM``. We do that by adding " +"one line into the ``for`` loop from above. In the ``for`` loop we assign " +"each instance a set of four random floats to use." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:257 +msgid "" +"Now the fish all have unique positions in the swim cycle. You can give them " +"a little more individuality by using ``INSTANCE_CUSTOM`` to make them swim " +"faster or slower by multiplying by ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:266 +msgid "" +"You can even experiment with changing the per-instance color the same way " +"you changed the per-instance custom value." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:269 +msgid "" +"One problem that you will run into at this point is that the fish are " +"animated, but they are not moving. You can move them by updating the per-" +"instance transform for each fish every frame. Although doing so will be " +"faster then moving thousands of MeshInstances per frame, it is still likely " +"to be slow." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:274 +msgid "" +"In the next tutorial we will cover how to use :ref:`Particles " +"` to take advantage of the GPU and move each fish around " +"individually while still receiving the benefits of instancing." +msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po new file mode 100644 index 0000000000..966a4caeea --- /dev/null +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -0,0 +1,176 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: pl\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:4 +msgid "Controlling thousands of fish with Particles" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:6 +msgid "" +"The problem with :ref:`MeshInstances ` is that it is " +"expensive to update their transform array. It is great for placing many " +"static objects around the scene. But it is still difficult to move the " +"objects around the scene." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:10 +msgid "" +"To make each instance move in an interesting way we will use a :ref:" +"`Particles ` node. Particles take advantage of GPU " +"acceleration by computing and setting the per-instance information in a :ref:" +"`Shader `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:14 +msgid "" +"Particles are not available in GLES2, instead use :ref:`CPUParticles " +"`, which do the same thing as Particles, but do not " +"benefit from GPU acceleration." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:17 +msgid "" +"First create a Particles node. Then, under \"Draw Passes\" set the " +"Particle's \"Draw Pass 1\" to your :ref:`Mesh `. Then under " +"\"Process Material\" create a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:21 +msgid "Set the ``shader_type`` to ``particles``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:27 +#, fuzzy +msgid "Then add the following two functions:" +msgstr "Scena Mob będzie korzystać z następujących węzłów:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:51 +msgid "" +"These functions come from the default :ref:`ParticlesMaterial " +"`. They are used to generate a random number from " +"each particle's ``RANDOM_SEED``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:54 +msgid "" +"A unique thing about particle shaders is that some of the built-in variables " +"are saved across frames. ``TRANSFORM``, ``COLOR``, and ``CUSTOM`` can all be " +"accessed in the Spatial shader of the mesh, and also in the particle shader " +"the next time it is run." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:58 +msgid "" +"Next, setup your ``vertex`` function. Particles shaders only contain a " +"vertex function and no others." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:61 +msgid "" +"First we will distinguish between code that needs to be run only when the " +"particle system starts and code that should always run. We want to give each " +"fish a random position and a random animation offset when the system is " +"first run so we wrap that code in an ``if`` statement that checks the built-" +"in variable ``RESTART`` which becomes true for one frame when the particle " +"system is restarted." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:66 +msgid "From a high level, this looks like:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:78 +msgid "" +"Next, we need to generate 4 random numbers: 3 to create a random position " +"and one for the random offset of the swim cycle." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:81 +msgid "" +"First, generate 4 seeds inside the ``RESTART`` block using the ``hash`` " +"function provided above:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:90 +msgid "" +"Then, use those seeds to generate random numbers using ``rand_from_seed``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:99 +msgid "" +"Finally, assign ``position`` to ``TRANSFORM[3].xyz``, which is the part of " +"the transform that holds the position information." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:106 +msgid "Remember, all this code so far goes inside the ``RESTART`` block." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:108 +msgid "" +"The vertex shader for your mesh can stay the exact same as it was in the " +"previous tutorial." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:110 +msgid "" +"Now you can move each fish individually each frame, either by adding to the " +"``TRANSFORM`` directly or by writing to ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:113 +msgid "Let's transform the fish by setting their ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:119 +msgid "" +"This is the most basic way to set ``VELOCITY`` every particle (or fish) will " +"have the same velocity." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:121 +msgid "" +"Just by setting ``VELOCITY`` you can make the fish swim however you want. " +"For example, try the code below." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:128 +msgid "This will give each fish a unique speed between ``2`` and ``10``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:130 +msgid "" +"If you used ``CUSTOM.y`` in the last tutorial, you can also set the speed of " +"the swim animation based on the ``VELOCITY``. Just use ``CUSTOM.y``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:137 +#, fuzzy +msgid "This code gives you the following behavior:" +msgstr "Scena Mob będzie korzystać z następujących węzłów:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:141 +msgid "" +"Using a ParticlesMaterial you can make the fish behavior as simple or " +"complex as you like. In this tutorial we only set Velocity, but in your own " +"Shaders you can also set ``COLOR``, rotation, scale (through ``TRANSFORM``). " +"Please refer to the :ref:`Particles Shader Reference ` " +"for more information on particle shaders." +msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/index.po new file mode 100644 index 0000000000..06b13a212b --- /dev/null +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -0,0 +1,22 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: pl\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/index.rst:2 +msgid "Animating thousands of objects" +msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 9afc157d11..7c7f8528ef 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po index e7bc4bcf46..1c76a6fd8b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po index 85d6f585ed..9a61e39023 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po index f0323ab82f..d272e2b5c3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction_2d.po index ef1b190481..04759baadc 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/index.po index d7cc3e5aa1..ab2664d192 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index b88f2e0366..40da499fff 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index f9d459c288..178b72ad5b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 955cf174ca..e4ff136f35 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po index 695c11743f..8c01085083 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po index 2161681e35..76fb810403 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po index d1cffe7756..0a8e0febbf 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/debug/index.po index 7ca4a5ba89..9d9d937cd2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/pl/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 2f0b15af93..c0017ed3c3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index acf9d47881..4c51c07bba 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 2e522267cf..eb68cd1324 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_skinning.po index ebb8119ffd..bdf2d941f9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/index.po index 95b7f17630..e33d7d141b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 3056f84034..5b378edebb 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po index f93fa47c51..6bf3298fde 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 4082f17a7f..caf01eb8d3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po index b9f86133ec..8906b60b15 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 6511ca3128..f5e2fae0e0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po index ed6ca69f38..d8e2427eca 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po index 2ba041c5e6..cad32e8dee 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 91df106362..c16038fc73 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po index 90f8d5a277..278b3733cd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po index 69da009e17..5c040064c2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/encrypting_save_games.po index aa8a86b23a..41cdfaa6ef 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po index 462ad10087..0edbbf73f0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po index d6d8913fab..713990f3d3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po index ba7f880cec..af8a964085 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 9b0005445c..9d9809af54 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po index f6b9d4ab20..c4a60bb501 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po index 570147e33f..09677dca47 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index d257787c1d..1d5ef25f8b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 5d0e682a22..d667b7edff 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 3e0afd635b..a0bdf9549d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/index.po index 0d6e1195eb..3ae3fddb59 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 984fe739a3..5f5ffbca84 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/pausing_games.po index 5615f776a3..d534f3c69f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index f5581c2e11..4c363b2695 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 28d4e77521..0e9154a87d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po index 84ec8c4b69..98afb5a110 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po index d3047c686d..40ff142a7c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po index f59e1227a0..1a0c41a8df 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 2fa1d65c61..546618cf4f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po index 720e3e730c..f0f9128e54 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 00b28f23ae..ae3ad5a7f4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po index d6ef6d54ec..93dee67d49 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 24dd312653..9ad95cc7e9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po index efcfec30c0..ebaab36317 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po index 0146a008c1..f0f955464d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po index 3e3cd40508..a3739d4293 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 616757f20d..a9b4f64e9a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index a50299c25f..2ace653fd2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po index e6324c0bf4..e86213544d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 663005efcb..1232724e40 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po index 159712f1f0..b6a881c26e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/services_for_ios.po index e9d2437b13..6f75cb9be2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 246b02e3d7..b800da7c23 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po index 55c980cbdf..38467d0fab 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 68cc673115..3367d3bf8d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 170c1134c2..a7d20b8012 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index b997ee4fd5..d81d42d872 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index ce55406688..85cdb4c7f4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 842a4d8a6f..a882b3eb65 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po index affdbd1d4a..299eedc9c4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 1e792d9d7b..ae281508e1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/index.po index e4655b0503..ecd664e965 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 0e45086bba..285718b049 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index c05cadc467..0ded4fd55e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 3bbe5e1706..6b14cb5223 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shader_materials.po index 497d40aaa3..a2cb3522ea 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index cb6518f72d..91a492250d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 79a6ff6711..12e60f6801 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 1744c8719e..8e78e46df6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index c1cdd625e9..f348b67025 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index ab9964623e..0ba4b5ce8c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 830223ee01..1fa75d58ac 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index e263b5d7cb..0d70acbbdf 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/index.po index 98a3ee96f4..d38cf8671d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index dc10d6b62e..19acb731fe 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 118b7809fb..cd232697a8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/index.po index fa1833744f..ecaf53ec9f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 2e141849da..42c0990106 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index a2fccf6663..c3ea4715c7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/viewports.po index 8c128559ac..1e47817dff 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/index.po index 8dbd313f01..8e7fba0c79 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_primer.po index 7cf2d27866..437b5fb2e5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index e3f2a1486d..2c2cb7e3f5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po b/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po index 871cd2c9fd..4295306fff 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/index.po b/sphinx/po/pt_BR/LC_MESSAGES/about/index.po index ebad3cc72f..9788c6f2a2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po b/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po index 2a4dab636e..f26b0d8b39 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po b/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po index 8bf6e0b2e7..54f1241403 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 8c3c292096..a0a575cb51 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/code_style_guidelines.po index e10f3e31a7..6874719d35 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index ec2e7aae82..aeb921e190 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/documentation_guidelines.po index a1f85af88b..0512d2e5cf 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/index.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/index.po index d013c63c7a..907ea9bb29 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/pr_workflow.po index db2344d35e..b94f15138d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 51f7013f17..fe7d292525 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/ways_to_contribute.po index 6aa6fa4d44..707085cfcd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/index.po b/sphinx/po/pt_BR/LC_MESSAGES/community/index.po index 837d9bb725..36d0a94f3c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/resources.po b/sphinx/po/pt_BR/LC_MESSAGES/community/resources.po index 744bfb4ffe..d604d01405 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/resources.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po b/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po index d4649f4492..bbaac4ac1f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/content/3d/index.po b/sphinx/po/pt_BR/LC_MESSAGES/content/3d/index.po index 1c8cd148ca..1a21d58e26 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/pt_BR/LC_MESSAGES/content/3d/making_trees.po index dd565307b8..607b1304f8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_android.po index 88c0683ecf..7b834d7f29 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_ios.po index c7b9959c9f..df64eaa427 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_osx.po index bf21f39bee..e48b04b10e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 0e216d3525..35c8b4a332 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_web.po index 398bb855a2..d0d8c84db0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_windows.po index 449e85cc42..4148f9a6e6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_x11.po index e0694f023f..969b60d4af 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_mono.po index 28872145ab..cc792783b7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index a0dc215c9c..a6297591ba 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index dd3269fd29..02d999fdc5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/getting_source.po index 3f81068913..0517db5579 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/index.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/index.po index 4f06770583..19c01aaa92 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 8b027ed698..cebc2b5755 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/optimizing_for_size.po index ebbe54bac7..a4793e23e1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index f6effbd4c4..d83ec55502 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/configuring_an_ide.po index f2eb04938e..7caa16d51a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/core_types.po index 0e8f51d81a..92cb9a7041 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/creating_android_modules.po index 96dc67d5e1..e80e1cf98f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_audiostreams.po index 967b7033c6..69edd78801 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_godot_servers.po index 7887e60196..bd7d378680 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 557af8fa4d..8d5355a5b4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index fce57a4c00..5c04952294 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/index.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/index.po index 297dd34d24..eef4e4f6b9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/inheritance_class_tree.po index f590a71344..59757d9d28 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 5c2d2b290f..36ad29d285 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/object_class.po index e1d0299426..177e2ffa11 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/variant_class.po index 95fb1f4dc0..6a734604bb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/index.po index ee83b33f98..c0b1afa4ce 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/tscn.po index e0076fe1df..50b50e48b6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 13ea4904a0..3f3b2951cd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/external_editor.po index b4d1018c27..b685b88b55 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/index.po index 67d20411f4..a469d3509e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/unity_to_godot.po index e0a77b1dd3..481e21898b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 2f0fe9a497..0d1ef882dd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,13 +22,14 @@ msgid "Introduction" msgstr "Introdução" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:6 +#, fuzzy msgid "" -"C# support is a new feature in Godot 3.0. As such, you may still run into " -"some issues, or find spots where the documentation could be improved. Please " -"report issues with C# in Godot on the `engine Github page `_. And any documentation issues on the " -"`documentation Github Page `_." +"C# support is a new feature available since Godot 3.0. As such, you may " +"still run into some issues, or find spots where the documentation could be " +"improved. Please report issues with C# in Godot on the `engine GitHub page " +"`_, and any documentation " +"issues on the `documentation GitHub page `_." msgstr "" "O suporte ao C# é um novo recurso no Godot 3.0. Dessa forma, você ainda pode " "se deparar com alguns problemas ou encontrar pontos em que a documentação " @@ -37,13 +38,14 @@ msgstr "" "qualquer problema de documentação na `documentação na página do Github " "`_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:11 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:14 +#, fuzzy msgid "" -"This page provides a brief intro to C#, both what it is and how to use it in " -"Godot. Afterwards, you may want to look at :ref:`how to use specific " -"features `, read about the :ref:`differences between " -"the C# and the GDScript API ` and (re)visit the :" -"ref:`Scripting section ` of the step-by-step tutorial." +"This page provides a brief introduction to C#, both what it is and how to " +"use it in Godot. Afterwards, you may want to look at :ref:`how to use " +"specific features `, read about the :ref:`differences " +"between the C# and the GDScript API ` and (re)visit " +"the :ref:`Scripting section ` of the step-by-step tutorial." msgstr "" "Esta página fornece uma breve introdução ao C#, tanto o que é quanto como " "usá-lo em Godot. Depois, você pode querer olhar: ref: `como usar recursos " @@ -51,7 +53,7 @@ msgstr "" "C# e a API GDScript ` e (re)visite a: ref: `seção " "Scripting ` do tutorial passo-a-passo." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:16 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:21 #, fuzzy msgid "" "C# is a high-level programming language developed by Microsoft. In Godot, it " @@ -70,7 +72,7 @@ msgstr "" "Compatibility '_ " "na documentação do Mono." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:20 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 msgid "" "This is **not** a full-scale tutorial on the C# language as a whole. If you " "aren't already familiar with its syntax or features, see the `Microsoft C# " @@ -82,75 +84,62 @@ msgstr "" "`guia C# da Microsoft `_ ou procure uma introdução adequada em outro lugar." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:25 -msgid "Setup C# for Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:36 +#, fuzzy +msgid "Setting up C# for Godot" msgstr "Configuração do C# para Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:27 -#, fuzzy -msgid "" -"Download and install the `Mono `_ SDK." -msgstr "Baixe e instale a `Mono `_ SDK." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39 +msgid "Windows" +msgstr "Windows" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 -#, fuzzy -msgid "If you are using Godot 3.0.2, you must use Mono 5.4." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 +msgid "" +"Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " +"contains utilities required to use C# in Godot. If you don't plan on using " +"the Visual Studio IDE, you can download just the `Visual Studio Build Tools " +"`_ instead." msgstr "" -"Se você está usando a versão do Godot 3.0.2, você necessita do Mono 5.4." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:31 -msgid "Godot 3.0.3+ requires Mono 5.12 on all platforms." -msgstr "Godot 3.0.3+ requer Mono 5.12 em todas as plataformas." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +msgid "macOS and Linux" +msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:33 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 msgid "" -"To download Mono v5.12+ on a Mac, locate the \"Stable Channel\" link from " -"the `Mono Downloads Page `_. The " -"Visual Studio channel is an earlier version of Mono and will not work with " -"Godot 3.0.3+." +"Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " +"matter since Godot bundles its own Mono 5.18 installation. We only need the " +"Mono installation for NuGet and MSBuild which are required to use C# in " +"Godot." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#, fuzzy +msgid "" +"To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " +"Downloads Page `_. The Visual Studio " +"channel is an earlier version of Mono and will not work." msgstr "" "Para baixar o Mono v5.12+ em um Mac, ache o link de \"Stable Channel\" da " "`Mono Downloads Page `_. O canal do " "Visual Studio é uma versão antiga do Mono e não funcionará com o Godot " "3.0.3+." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:35 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 #, fuzzy -msgid "" -"You also need MSBuild (at least version 15.0), which should come with the " -"Mono installation." -msgstr "" -"Você também necessita do MSBuild (pelo menos versão 15.0) que deve vir " -"embutido na instalação do Mono." +msgid "Additional notes" +msgstr "Adicionando Nodes" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:37 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 #, fuzzy msgid "" -"For instructions on installing older versions of Mono on Linux, see `this " -"page `_. Older versions of Mono for macOS and Windows " -"can be found `here `_." -msgstr "" -"Para instruções de instalação de versões antigas do Mono no Linux veja `esta " -"página `_. Versões antigas do Mono para MacOS e Windows " -"podem ser encontradas `aqui `_." - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:40 -#, fuzzy -msgid "" -"Additionally, your Godot version must have Mono support enabled, so ensure " -"you download the **Mono version** of Godot." -msgstr "" -"Adicionalmente, sua versão do Godot deve haver suporte a Mono ativado, então " -"se segure de que você baixe a versão Mono do Godot." - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:42 -#, fuzzy -msgid "" -"If you are building Godot from source, make sure to follow the steps to " -"include Mono support in your build outlined on the :ref:" -"`doc_compiling_with_mono` page." +"Your Godot version must have Mono support enabled, so make sure to download " +"the **Mono version** of Godot. If you are building Godot from source, make " +"sure to follow the steps to enable Mono support in your build as outlined in " +"the :ref:`doc_compiling_with_mono` page." msgstr "" "Além disso, sua versão Godot deve ter o suporte ao Mono habilitado, por isso " "tome cuidado para baixar a **versão Mono** do Godot. Se você estiver " @@ -158,27 +147,29 @@ msgstr "" "etapas para incluir o suporte Mono em sua construção descrita na página: " "ref: `doc_compiling_with_mono`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:44 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#, fuzzy msgid "" -"In summary, you must have installed 1) the correct Mono SDK version for your " -"Godot version, and 2) The Mono version of Godot." +"In summary, you must have installed Visual Studio or Mono (depending on your " +"operating system) **and** the Mono-enabled version of Godot." msgstr "" "Em resumo, você deve ter instalado 1) A versão correta do Mono SDK para a " "sua versão do Godot, e 2) A versão Mono do Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:47 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 msgid "Configuring an external editor" msgstr "Configurando um editor externo" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:49 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#, fuzzy msgid "" -"While Godot does have its own scripting editor, its support for C# is kept " -"minimal, and it's recommended that you use an external IDE or editor, such " -"as Microsoft Visual Studio Code, or MonoDevelop, which provide auto-" -"completion, debugging and other features useful when working with C#. To set " -"it up, in Godot click on ``Editor``, then ``Editor Settings``. Scroll down " -"to the bottom, to the ``Mono`` settings. Under Mono click on ``Editor``, and " -"on that page choose your external editor of choice." +"While Godot has its own script editor, its support for C# is kept minimal; " +"it's recommended that you use an external IDE or editor instead, such as " +"`Visual Studio Code `_ or MonoDevelop. These " +"provide auto-completion, debugging and other features useful when working " +"with C#. To set it up in Godot, click on **Editor → Editor Settings** and " +"scroll down to the bottom to the **Mono** settings. Under **Mono**, click on " +"**Editor** then choose your external editor of choice." msgstr "" "Embora o Godot tenha seu próprio editor de script, seu suporte para C# é " "mantido mínimo, e é recomendável que você use um IDE ou editor externo, como " @@ -188,23 +179,21 @@ msgstr "" "Role para baixo até as configurações do ``Mono``. Em Mono, clique em " "``Editor`` e, nessa página, escolha seu editor externo de sua preferência." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:57 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 msgid "" -"If you are using Visual Studio Code, ensure you download and install the ." -"NET tools extension. Without this, Godot will crash when trying to create a " -"new C# project or edit a C# script." +"If you are using Visual Studio Code, ensure you download and install the `C# " +"extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" -"Se você está utilizando o Visual Studio Code, se assegure de baixar e " -"instalar a extenção de ferramentas .NET. Sem isto, Godot irá ter problemas " -"ao criar um novo projeto em C# ou editar um script C#." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:60 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 msgid "Creating a C# script" msgstr "Criando um script C#" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:62 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#, fuzzy msgid "" -"After you successfully setup C# for Godot, you should see the following " +"After you successfully set up C# for Godot, you should see the following " "option when selecting ``Attach script`` in the context menu of a node in " "your scene:" msgstr "" @@ -212,13 +201,14 @@ msgstr "" "opção ao selecionar ``Attach script`` no menu de contexto de um nó em sua " "cena:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#, fuzzy msgid "" -"Note that while some specifics change, most of the things work the same when " -"using C# for scripting. If you're new to Godot, you may want to peruse the " +"Note that while some specifics change, most concepts work the same when " +"using C# for scripting. If you're new to Godot, you may want to follow the " "tutorials on :ref:`doc_scripting` at this point. While some places in the " -"documentation still lack C# examples, most things can be transferred easily " -"from GDScript." +"documentation still lack C# examples, most concepts can be transferred " +"easily from GDScript." msgstr "" "Observe que, embora alguns detalhes sejam alterados, a maioria das coisas " "funciona da mesma maneira quando se usa o C# para criação de scripts. Se " @@ -227,20 +217,21 @@ msgstr "" "não possuem exemplos de C#, a maioria das coisas pode ser facilmente " "transferida do GDScript." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:71 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 msgid "Project setup and workflow" msgstr "Configuração de projeto e fluxo de trabalho" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 #, fuzzy msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " -"and a project (``.csproj``) file, as well as some utility files and folders " -"(``.mono``, sometimes ``Properties``). All of these but ``.mono`` are " -"important and should be kept in your version control system. ``.mono`` can " -"be safely added to the ignore list of your VCS. When troubleshooting, it can " -"sometimes help to delete the ``.mono`` folder and let it regenerate." +"and a project file (``.csproj``), as well as some utility files and folders " +"(``.mono`` and ``Properties/AssemblyInfo.cs``). All of these but ``.mono`` " +"are important and should be committed to your version control system. ``." +"mono`` can be safely added to the ignore list of your VCS. When " +"troubleshooting, it can sometimes help to delete the ``.mono`` folder and " +"let it regenerate." msgstr "" "Quando você cria o primeiro script C#, o Godot inicializa os arquivos de " "projeto C# para seu projeto Godot. Isto inclui gerar uma solução em C# (``." @@ -251,27 +242,27 @@ msgstr "" "do seu VCS. Para solucionar problemas, às vezes pode ajudar excluir a pasta " "``.mono`` e deixá-la regenerar." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 #, fuzzy msgid "" "Note that currently, there are some issues where Godot and the C# project " -"don't stay in sync; if you delete, rename or move things, like scripts or " -"nodes, they may no longer match up. In this case, it can help to edit the " -"solution files manually." +"don't stay in sync; if you delete, rename or move a C# script, the change " +"may not be reflected in the C# project file. In cases like this, you will " +"have to edit the C# project file manually." msgstr "" "Observe que atualmente há alguns problemas em que o Godot e o projeto C# não " "permanecem em sincronia; Se você excluir, renomear ou mover coisas como " "scripts ou nós, eles poderão não mais corresponder. Nesse caso, pode ajudar " "a editar os arquivos da solução manualmente." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:81 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 #, fuzzy msgid "" -"Example: If you created a script (e.g. ``Test.cs``) and delete it in Godot, " -"the compilation will fail because now the missing file is still expected to " -"be there by the CS project. For now, you can simply open up the ``.csproj`` " -"file and look for the ``ItemGroup``, there should be a line included like " -"the following:" +"For example, if you created a script (e.g. ``Test.cs``) and delete it in " +"Godot, compilation will fail because the missing file is still expected to " +"be there by the C# project file. For now, you can simply open up the ``." +"csproj`` file and look for the ``ItemGroup``, there should be a line " +"included like the following:" msgstr "" "Exemplo: Se você criou um script (por exemplo, ``Test.cs``) e o exclui no " "Godot, a compilação falhará porque o arquivo ausente ainda deverá estar lá " @@ -279,9 +270,10 @@ msgstr "" "csproj`` e procurar pelo ``ItemGroup``, deve haver uma linha incluída como " "segue:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#, fuzzy msgid "" -"Simply remove that line and your project should now again build fine. Same " +"Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" @@ -289,45 +281,48 @@ msgstr "" "O mesmo para renomear e mover coisas, basta renomeá-las e movê-las no " "arquivo de projeto, se necessário." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 msgid "Example" msgstr "Exemplo" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:97 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" "Aqui está um script C# em branco com alguns comentários para demonstrar como " "funciona." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:124 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 +#, fuzzy msgid "" -"As you can see, the things normally in global scope in GDScript like Godot's " -"``print`` function are available in the ``GD`` namespace. For a list of " -"those, see the class reference pages for :ref:`@GDScript ` " -"and :ref:`@GlobalScope `." +"As you can see, functions normally in global scope in GDScript like Godot's " +"``print`` function are available in the ``GD`` class which is part of the " +"``Godot`` namespace. For a list of methods in the ``GD`` class, see the " +"class reference pages for :ref:`@GDScript ` and :ref:" +"`@GlobalScope `." msgstr "" "Como você pode ver, as coisas normalmente em escopo global no GDScript como " "a função ``print`` do Godot estão disponíveis no namespace ``GD``. Para uma " "lista destes, veja as páginas de referência da classe para: ref: `@GDScript " "` e: ref: `@GlobalScope `." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:128 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#, fuzzy msgid "" "Keep in mind that the class you wish to attach to your node should be named " -"as the ``.cs`` file. If not, you will get the following error and won't be " -"able to run the scene: ``Cannot find class XXX for script res://XXX.cs``." +"as the ``.cs`` file. Otherwise, you will get the following error and won't " +"be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" "Tenha em mente que a classe que você deseja anexar ao seu nó deve ser " "nomeada como um arquivo ``.cs``. Caso contrário, você receberá o seguinte " "erro e não poderá executar a cena: ``Não é possível encontrar a classe XXX " "para o script res: // XXX.cs``." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:132 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 msgid "General differences between C# and GDScript" msgstr "Diferenças gerais entre o C# e o GDScript" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:134 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -339,21 +334,23 @@ msgstr "" "propriedades. Em geral, a API C# Godot se esforça para ser tão idiomática " "quanto for razoavelmente possível." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:138 -msgid "For more, see the :ref:`doc_c_sharp_differences` page." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#, fuzzy +msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "Para mais, veja a página: ref: `doc_c_sharp_differences`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 msgid "Current gotchas and known issues" msgstr "Pegadinhas gerais e problemas conhecidos" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#, fuzzy msgid "" -"As C# support is quite new to Godot, there are some growing pains and things " -"that still need to be ironed out. Below is a list of the most important " -"issues you should be aware of when diving into C# in Godot, but if in doubt " -"also take a look over the official `issue tracker for Mono issues `_." +"As C# support is quite new in Godot, there are some growing pains and things " +"that need to be ironed out. Below is a list of the most important issues you " +"should be aware of when diving into C# in Godot, but if in doubt, also take " +"a look over the official `issue tracker for Mono issues `_." msgstr "" "Como o suporte ao C# é bastante novo para o Godot, existem alguns " "sacrifícios e coisas que ainda precisam ser resolvidas. Abaixo segue uma " @@ -362,62 +359,66 @@ msgstr "" "oficial `issue tracker for Mono issues `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#, fuzzy msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)" +"com/godotengine/godot/issues/12917>`_)." msgstr "" "Como explicado acima, o projeto C# nem sempre é mantido em sincronia " "automaticamente quando as coisas são deletadas, renomeadas ou movidas no " "Godot (`#12917 `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:147 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 #, fuzzy -msgid "Writing editor plugins and tool scripts in C# are not yet supported" +msgid "" +"Writing editor plugins is possible, but it is currently quite convoluted." msgstr "" "Escrever plugins de editor e ferramentas de scripts em C# ainda não é " "suportado" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +msgid "" +"State is currently not saved and restored when hot-reloading, with the " +"exception of exported variables." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#, fuzzy msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " -"Windows and macOS). HTML5, Android, iOS and UWP are not currently supported " -"(`#18364 comment `_)" +"Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " +"(`#20267 `_, `#20268 " +"`_ `#20270 `_ `#20271 `_)." msgstr "" "A exportação de projetos Mono é suportada apenas para plataformas desktop " "(Linux, Windows e macOS). HTML5, Android, iOS e UWP não são suportados " "atualmente (`#18364 comment `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 msgid "" "Attached C# scripts should refer to a class that has a class name that " -"matches the file name and is unique within the project assembly (`#7402 " -"comment `_)" +"matches the file name." msgstr "" -"Script C# anexado deve se referir à uma classe que tem o nome de classe que " -"combina com o nome do arquivo e é único dentro da montagem do projeto " -"(`#7402 comment `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:152 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 msgid "Performance of C# in Godot" msgstr "Performance do C# no Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:154 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 #, fuzzy msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot - while generally in the same " -"order of magnitude - is roughly **~4x** that of GDScript in some naive " -"cases. For full performance, C++ is still a little faster; the specifics are " -"going to vary according to your use case. GDScript is likely fast enough for " -"most general scripting workloads. C# is faster, but requires some expensive " -"marshalling when talking to Godot." +"bunnymark>`_, the performance of C# in Godot — while generally in the same " +"order of magnitude — is roughly **~4×** that of GDScript in some naive " +"cases. C++ is still a little faster; the specifics are going to vary " +"according to your use case. GDScript is likely fast enough for most general " +"scripting workloads. C# is faster, but requires some expensive marshalling " +"when talking to Godot." msgstr "" "De acordo com alguns `benchmarks preliminares `_, o desempenho do C# no Godot - embora geralmente na " @@ -428,18 +429,18 @@ msgstr "" "scripts gerais. O C# é mais rápido, mas requer algum treinamento custoso " "quando falamos do Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:159 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 #, fuzzy -msgid "Using Nuget packages in Godot" +msgid "Using NuGet packages in Godot" msgstr "Usando Pacotes Nuget no Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:161 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 #, fuzzy msgid "" -"`Nuget `_ Packages can be installed and used with " -"Godot, as with any project. Many IDEs (such as vs code) can add packages " -"directly. They can also be added manually by adding the package reference in " -"the ``.csproj`` file located in the project root:" +"`NuGet `_ packages can be installed and used with " +"Godot, as with any C# project. Many IDEs are able to add packages directly. " +"They can also be added manually by adding the package reference in the ``." +"csproj`` file located in the project root:" msgstr "" "Pacotes `Nuget `_ podem ser instalados e usados com " "Godot, como qualquer projeto. Muitas IDEs (como VS Code) podem adicionar " @@ -447,11 +448,12 @@ msgstr "" "adicionando a referência do pacote no arquivo .csproj localizado na pasta " "principal do projeto:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:176 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#, fuzzy msgid "" -"Whenever packages are added or modified, run nuget restore in the root of " -"the project directory, to ensure that the nuget packages will be available " -"for msbuild to use, run::" +"Whenever packages are added or modified, run ``nuget restore`` in the root " +"of the project directory. To ensure that NuGet packages will be available " +"for msbuild to use, run:" msgstr "" "Sempre que pacotes forem adicionados ou modificados, execute a restauração " "do nuget no diretório principal do projeto para garantir que os pacotes " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 07714389e3..bd38f22475 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 21dbc789ea..4deb9c037e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 70d9ef357b..dd708e4db4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index edeca97e51..c910a7cdee 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 88ec6864ca..60907399f0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index ea428f5640..3378f82f45 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 362af71961..a38f11ae60 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index bd3318cca4..696756ad8a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 0b9b7442b3..27113212d5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 62ce4bb592..ae63195125 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/index.po index c7a7d4038f..ac436a3d47 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 32bec6d5d6..d5a0b27ea5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 265f142dae..a5af8de437 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 8c9cabcb73..45374f10f1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 835a44d6ff..4f39d88222 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/animations.po index 3ca65a552e..d8f98645c2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/exporting.po index 949b17e952..ec8356468e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 2a6b9b78fe..bb13a6cb1b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 556c669eff..342b3deeb6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po index 0ab519fe86..306e06b2b8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po index 214847c3b1..84c7708255 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 557995206d..e1c9c031ff 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 3a531993cb..6869b80cd1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/resources.po index 71be526ca0..cd5496a1bc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 3f6f40eac7..9fb378e7b9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index d84a200798..7bd853645f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting.po index 6d2f5069b1..37842a7a2e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 5699e91f84..04e8f67b48 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po index b256e7babc..6f5f44933d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index bd0c11ce59..a8fad70523 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index c1606a9e6f..58aabda6d2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 2e32506757..ec9b2c51ec 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 9623cb45d5..9e8fd92410 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 697967023e..3bd8465e47 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 8a68da53c1..bc57aeae1f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 47af240ae5..263b814d21 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -216,7 +216,7 @@ msgid "" "symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames " "` resource, which is a list of the animations it can " "display. To create one, find the ``Frames`` property in the Inspector and " -"click \"\" -> \"New SpriteFrames\". Next, in the same location, click " +"click \"[empty]\" -> \"New SpriteFrames\". Next, in the same location, click " "````, then click \"Open Editor\" to open the \"SpriteFrames\" " "panel:" msgstr "" @@ -257,13 +257,14 @@ msgstr "" "no Inspetor na seção ``Node2D``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:125 +#, fuzzy msgid "" "Finally, add a :ref:`CollisionShape2D ` as a child " "of ``Player``. This will determine the player's \"hitbox\", or the bounds of " "its collision area. For this character, a ``CapsuleShape2D`` node gives the " -"best fit, so next to \"Shape\" in the Inspector, click \"\"\" -> \"New " -"CapsuleShape2D\". Using the two size handles, resize the shape to cover the " -"sprite:" +"best fit, so next to \"Shape\" in the Inspector, click \"[empty]\"\" -> " +"\"New CapsuleShape2D\". Using the two size handles, resize the shape to " +"cover the sprite:" msgstr "" "Finalmente, adicione uma :ref:`CollisionShape2D ` " "(forma de colisão 2D) como filha de ``Jogador``. Isso determina a \"caixa de " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 08afc95ee8..06392d0eb9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index 91b4611391..7e89f0860a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 1fea20858f..79f6d678e0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 4ba7881647..6ee5b4ed6b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index b605b4f53b..bc2559597d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 7b448a230e..3c04730444 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 670c2fe329..dd2b3fed3f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 82afe2cd30..aba4bb8e52 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 5f8540edc8..e08a34ba15 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 952a8aee47..820c8d8d98 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index f2fec0eb7b..f33646a4f3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index c1ccf87b2b..a57601e159 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/index.po index 1083dd933e..bfb453f9b4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 8c30465b9d..fbe380acb8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 6aad81faf1..2b8422259a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 031de570a2..032210b6c2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index d76ef91303..b59facd93e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -184,8 +184,8 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:108 msgid "" "One can check for input actions within the input callbacks just the same. If " -"one wants to use delta time, one can fetch it from the :ref:`Performance " -"` singleton as needed." +"one wants to use delta time, one can fetch it from the related deltatime " +"methods as needed." msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:152 diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/index.po index db039d794a..f00ca7daa2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 52e52210e2..7291477eec 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index b801727cf8..86741f0046 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 681c6b472e..e69270d32e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 2b4621edf0..0390db678f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 7d598f82b1..1990075991 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 552c6bf048..cecaa7f8f9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 368ab06a8f..8fcb6ad5a1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index 9cfd17e710..37c233bd88 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 268c2121a9..2de099b2b4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 9cb27c53e6..7befc1665f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index d4d8f69d60..1e0d0d761d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index cd308607e6..775b0466de 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 1d64d88ae4..3074e16d90 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 61487a3f98..c762c1cd81 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 631951b0f0..3a4bfe0212 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/index.po index 66126a30c7..0d5d39e0f3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 24c99fb723..5dbfd43dbf 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/index.po index 69a42dd141..ca107ce70c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/index.po index fe365c6e25..7fb57e25c7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 57c8a21c07..1cc6801d93 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/index.po b/sphinx/po/pt_BR/LC_MESSAGES/index.po index 58722f2b6a..22edc4e767 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 836c8b0370..30add9a9e2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po index 3d055a9322..0e8e2c3153 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po index 7c762cf3a3..7d7847bb16 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po index 9558ec8f4a..d8d1605919 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po index 50e536b0da..41e6771b9c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index bc4be623ba..c5717218f7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po index c9965bbd50..b77545d528 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index ed61ebec0c..b19756a195 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 49e5f28d20..37349a816b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 3fe9e90737..5f560e3db6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 2ccbe0ddf0..87302efb67 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po index 974e10e6a5..61b96a9ee6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 4cb75e69d9..de4dd8f16f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 7991ebd423..5dc44a1e66 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 3fd699b27c..7cb2132aab 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index facf158ccd..8ac8c514c5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 4d4b75338a..fd2a2f9a40 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 2ec9c35631..46265dc650 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 8c24facd43..c27fdb3260 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index daa674259b..17cf7387ab 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/gi_probes.po index f5da6cdcee..01ee36aabd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index bcb9ad6ce4..ad5c222225 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po index 5a6e5de28b..7dfb3123d6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 1e5fc047aa..ca3dbb585b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 8f177c240c..d36cc84960 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/reflection_probes.po index 95ed713157..d388ab2e65 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/spatial_material.po index 490ee63dde..7343ed5bab 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 4921a22d0e..e50fa580b5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 9502a7dd35..3f3e348e4c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po index 0d174597ab..51e7e4a439 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po new file mode 100644 index 0000000000..8b6bc48adc --- /dev/null +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -0,0 +1,403 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: pt_BR\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:4 +#, fuzzy +msgid "Animating thousands of fish with MeshInstance" +msgstr "Animar a perda de vida com o nó Tween" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:6 +msgid "" +"This tutorial explores a technique used in the game `ABZU `_ for rendering and " +"animating thousands of fish using vertex animation and static mesh " +"instancing." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:10 +msgid "" +"In Godot, this can be accomplished with a custom :ref:`Shader " +"` and a :ref:`MultiMeshInstance `. " +"Using the following technique you can render thousands of animated objects, " +"even on low end hardware." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:14 +msgid "" +"We will start by animating one fish. Then, we will see how to extend that " +"animation to thousands of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:18 +#, fuzzy +msgid "Animating one Fish" +msgstr "Animações" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:20 +msgid "" +"We will start with a single fish. Load your fish model into a :ref:" +"`MeshInstance ` and add a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:23 +msgid "" +"Here is the fish we will be using for the example images, you can use any " +"fish model you like." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:27 +msgid "" +"The fish model in this tutorial is made by `QuaterniusDev `_ and is shared with a creative commons license. CC0 1.0 Universal (CC0 " +"1.0) Public Domain Dedication https://creativecommons.org/publicdomain/" +"zero/1.0/" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:31 +msgid "" +"Typically, you would use bones and a :ref:`Skeleton ` to " +"animate objects. However, bones are animated on the CPU and so you end " +"having to calculate thousands of operations every frame and it becomes " +"impossible to have thousands of objects. Using vertex animation in a vertex " +"shader, you avoid using bones and can instead calculate the full animation " +"in a few lines of code and completely on the GPU." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:37 +msgid "The animation will be made of four key motions:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:39 +msgid "A side to side motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:40 +msgid "A pivot motion around the center of the fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:41 +msgid "A panning wave motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:42 +msgid "A panning twist motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:44 +msgid "" +"All the code for the animation will be in the vertex shader with uniforms " +"controlling the amount of motion. We use uniforms to control the strength of " +"the motion so that you can tweak the animation in editor and see the results " +"in real time, without the shader having to recompile." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:48 +msgid "" +"All the motions will be made using cosine waves applied to ``VERTEX`` in " +"model space. We want the vertices to be in model space so that the motion is " +"always relative to the orientation of the fish. For example, side-to-side " +"will always be move the fish back and forth in its left to right direction, " +"instead of on the ``x`` axis in the world orientation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:53 +msgid "" +"In order to control the speed of the animation, we will start by defining " +"our own time variable using ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:60 +msgid "" +"The first motion we will implement is the side to side motion. It can be " +"made by offsetting ``VERTEX.x`` by ``cos`` of ``TIME``. Each time the mesh " +"is rendered, all the vertices will move to the side by the amount of " +"``cos(time)``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:69 +#, fuzzy +msgid "The resulting animation should look something like this:" +msgstr "O contador de dinheiro deve ficar assim" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:73 +msgid "" +"Next, we add the pivot. Because the fish is centered at (0, 0), all we have " +"to do is multiply ``VERTEX`` by a rotation matrix for it to rotate around " +"the center of the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:76 +msgid "We construct a rotation matrix like so:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:85 +msgid "" +"And then we apply it in the ``x`` and ``z`` axes by multiplying it by " +"``VERTEX.xz``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:91 +#, fuzzy +msgid "With only the pivot applied you should see something like this:" +msgstr "Se você selecionar ambos os nós, você deve ver algo como isto" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:95 +msgid "" +"The next two motions need to pan down the spine of the fish. For that, we " +"need a new variable, ``body``. ``body`` is a float that is ``0`` at the tail " +"of the fish and ``1`` at its head." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:102 +msgid "" +"The next motion is a cosine wave that moves down the length of the fish. To " +"make it move along the spine of the fish, we offset the input to ``cos`` by " +"the position along the spine, which is the variable we defined above, " +"``body``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:111 +msgid "" +"This looks very similar to the side to side motion we defined above, but in " +"this one, by using ``body`` to offset ``cos`` each vertex along the spine " +"has a different position in the wave making it look like a wave is moving " +"along the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:117 +msgid "" +"The last motion is the twist, which is a panning roll along the spine. " +"Similarly to the pivot, we first construct a rotation matrix." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:126 +msgid "" +"We apply the rotation in the ``xy`` axes so that the fish appears to roll " +"around its spine. For this to work, the fishes spine needs to be centered on " +"the ``z`` axis." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:133 +#, fuzzy +msgid "Here is the fish with twist applied:" +msgstr "Aqui está o código de amostra em GDScript" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:137 +msgid "" +"If we apply all these motions one after another, we get a fluid jelly-like " +"motion." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:141 +msgid "" +"Normal fish swim mostly with the back half of their body. Accordingly, we " +"need to limit the panning motions to the back half of the fish. To do this, " +"we create a new variable, ``mask``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:144 +msgid "" +"``mask`` is a float that goes from ``0`` at the front of the fish to ``1`` " +"at the end using ``smoothstep`` to control the point at which the " +"transition from ``0`` to ``1`` happens." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:152 +msgid "Below is an image of the fish with ``mask`` used as ``COLOR``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:156 +msgid "" +"For the wave, we multiply the motion by ``mask`` which will limit it to the " +"back half." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:163 +msgid "" +"In order to apply the mask to the twist, we use ``mix``. ``mix`` allows us " +"to mix the vertex position between a fully rotated vertex and one that is " +"not rotated. We need to use ``mix`` instead of multiplying ``mask`` by the " +"rotated ``VERTEX`` because we are not adding the motion to the ``VERTEX`` we " +"are replacing the ``VERTEX`` with the rotated version. If we multiplied that " +"by ``mask`` we would shrink the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:174 +msgid "Putting the four motions together gives us the final animation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:178 +msgid "" +"Go ahead and play with the uniforms in order to alter the swim cycle of the " +"fish. You will find that you can create a wide variety of swim styles using " +"these four motions." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:182 +msgid "Making a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:184 +#, fuzzy +msgid "" +"Godot makes it easy to render thousands of the same object using a " +"MultiMeshInstance node." +msgstr "Godot facilita a criação de recursos personalizados no Inspetor." + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:186 +msgid "" +"A MultiMeshInstance node is created and used the same way you would make a " +"MeshInstance node. For this tutorial, we will name the MultiMeshInstance " +"node ``School``, because it will contain a school of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:190 +msgid "" +"Once you have a MultiMeshInstance add a :ref:`MultiMesh `, " +"and to that MultiMesh add your :ref:`Mesh ` with the shader from " +"above." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:193 +msgid "" +"MultiMeshes draw your Mesh with three additional per-instance properties: " +"Transform (rotation, translation, scale), Color, and Custom. Custom is used " +"to pass in 4 multi-use variables using a :ref:`Color `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:197 +msgid "" +"``instance_count`` specifies how many instances of the mesh you want to " +"draw. For now, leave ``instance_count`` at ``0`` because you cannot change " +"any of the other parameters while ``instance_count`` is larger than ``0``. " +"We will set ``instance count`` in GDScript later." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:201 +msgid "" +"``transform_format`` specifies whether the transforms used are 3D or 2D. For " +"this tutorial, select 3D." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:203 +msgid "" +"For both ``color_format`` and ``custom_data_format`` you can choose between " +"``None``, ``Byte``, and ``Float``. ``None`` means you won't be passing in " +"that data (either a per-instance ``COLOR`` variable, or ``INSTANCE_CUSTOM``) " +"to the shader. ``Byte`` means each number making up the color you pass in " +"will be stored with 8 bits while ``Float`` means each number will be stored " +"in a floating point number (32 bits). ``Float`` is slower but more precise, " +"``Byte`` will take less memory and be faster, but you may see some visual " +"artifacts." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:210 +msgid "Now, set ``instance_count`` to the number of fish you want to have." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:212 +msgid "Next we need to set the per-instance transforms." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:214 +msgid "" +"There are two ways to set per-instance transforms for MultiMeshes. The first " +"is entirely in editor and is described in the :ref:`MultiMeshInstance " +"tutorial `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:217 +msgid "" +"The second is to loop over all the instances and set their transforms in " +"code. Below, we use GDScript to loop over all the instances and set their " +"transform to a random position." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:227 +msgid "" +"Running this script will place the fish in random positions in a box around " +"the position of the MultiMeshInstance." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:230 +msgid "" +"If performance is an issue for you, try running the scene with GLES2 or with " +"fewer fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:232 +msgid "" +"Notice how all the fish are all in the same position in their swim cycle? " +"It makes them look very robotic. The next step is to give each fish a " +"different position in the swim cycle so the entire school looks more organic." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:237 +msgid "Animating a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:239 +msgid "" +"One of the benefits of animating the fish using ``cos`` functions is that " +"they are animated with one parameter, ``time``. In order to give each fish a " +"unique position in the swim cycle, we only need to offset ``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:243 +msgid "" +"We do that by adding the per-instance custom value ``INSTANCE_CUSTOM`` to " +"``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:249 +msgid "" +"Next, we need to pass a value into ``INSTANCE_CUSTOM``. We do that by adding " +"one line into the ``for`` loop from above. In the ``for`` loop we assign " +"each instance a set of four random floats to use." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:257 +msgid "" +"Now the fish all have unique positions in the swim cycle. You can give them " +"a little more individuality by using ``INSTANCE_CUSTOM`` to make them swim " +"faster or slower by multiplying by ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:266 +msgid "" +"You can even experiment with changing the per-instance color the same way " +"you changed the per-instance custom value." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:269 +msgid "" +"One problem that you will run into at this point is that the fish are " +"animated, but they are not moving. You can move them by updating the per-" +"instance transform for each fish every frame. Although doing so will be " +"faster then moving thousands of MeshInstances per frame, it is still likely " +"to be slow." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:274 +msgid "" +"In the next tutorial we will cover how to use :ref:`Particles " +"` to take advantage of the GPU and move each fish around " +"individually while still receiving the benefits of instancing." +msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po new file mode 100644 index 0000000000..e701084f72 --- /dev/null +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -0,0 +1,176 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: pt_BR\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:4 +msgid "Controlling thousands of fish with Particles" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:6 +msgid "" +"The problem with :ref:`MeshInstances ` is that it is " +"expensive to update their transform array. It is great for placing many " +"static objects around the scene. But it is still difficult to move the " +"objects around the scene." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:10 +msgid "" +"To make each instance move in an interesting way we will use a :ref:" +"`Particles ` node. Particles take advantage of GPU " +"acceleration by computing and setting the per-instance information in a :ref:" +"`Shader `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:14 +msgid "" +"Particles are not available in GLES2, instead use :ref:`CPUParticles " +"`, which do the same thing as Particles, but do not " +"benefit from GPU acceleration." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:17 +msgid "" +"First create a Particles node. Then, under \"Draw Passes\" set the " +"Particle's \"Draw Pass 1\" to your :ref:`Mesh `. Then under " +"\"Process Material\" create a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:21 +msgid "Set the ``shader_type`` to ``particles``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:27 +#, fuzzy +msgid "Then add the following two functions:" +msgstr "Existem as seguintes ressalvas:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:51 +msgid "" +"These functions come from the default :ref:`ParticlesMaterial " +"`. They are used to generate a random number from " +"each particle's ``RANDOM_SEED``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:54 +msgid "" +"A unique thing about particle shaders is that some of the built-in variables " +"are saved across frames. ``TRANSFORM``, ``COLOR``, and ``CUSTOM`` can all be " +"accessed in the Spatial shader of the mesh, and also in the particle shader " +"the next time it is run." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:58 +msgid "" +"Next, setup your ``vertex`` function. Particles shaders only contain a " +"vertex function and no others." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:61 +msgid "" +"First we will distinguish between code that needs to be run only when the " +"particle system starts and code that should always run. We want to give each " +"fish a random position and a random animation offset when the system is " +"first run so we wrap that code in an ``if`` statement that checks the built-" +"in variable ``RESTART`` which becomes true for one frame when the particle " +"system is restarted." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:66 +msgid "From a high level, this looks like:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:78 +msgid "" +"Next, we need to generate 4 random numbers: 3 to create a random position " +"and one for the random offset of the swim cycle." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:81 +msgid "" +"First, generate 4 seeds inside the ``RESTART`` block using the ``hash`` " +"function provided above:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:90 +msgid "" +"Then, use those seeds to generate random numbers using ``rand_from_seed``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:99 +msgid "" +"Finally, assign ``position`` to ``TRANSFORM[3].xyz``, which is the part of " +"the transform that holds the position information." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:106 +msgid "Remember, all this code so far goes inside the ``RESTART`` block." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:108 +msgid "" +"The vertex shader for your mesh can stay the exact same as it was in the " +"previous tutorial." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:110 +msgid "" +"Now you can move each fish individually each frame, either by adding to the " +"``TRANSFORM`` directly or by writing to ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:113 +msgid "Let's transform the fish by setting their ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:119 +msgid "" +"This is the most basic way to set ``VELOCITY`` every particle (or fish) will " +"have the same velocity." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:121 +msgid "" +"Just by setting ``VELOCITY`` you can make the fish swim however you want. " +"For example, try the code below." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:128 +msgid "This will give each fish a unique speed between ``2`` and ``10``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:130 +msgid "" +"If you used ``CUSTOM.y`` in the last tutorial, you can also set the speed of " +"the swim animation based on the ``VELOCITY``. Just use ``CUSTOM.y``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:137 +#, fuzzy +msgid "This code gives you the following behavior:" +msgstr "A cena Turba utilizará os seguintes nós:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:141 +msgid "" +"Using a ParticlesMaterial you can make the fish behavior as simple or " +"complex as you like. In this tutorial we only set Velocity, but in your own " +"Shaders you can also set ``COLOR``, rotation, scale (through ``TRANSFORM``). " +"Please refer to the :ref:`Particles Shader Reference ` " +"for more information on particle shaders." +msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/index.po new file mode 100644 index 0000000000..9dc83c2d0f --- /dev/null +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -0,0 +1,23 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: pt_BR\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/index.rst:2 +#, fuzzy +msgid "Animating thousands of objects" +msgstr "transformar animação de todos os tipos de objetos" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 6057d4c480..e8810020fc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po index c3c729997d..d3c2c90b0b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po index b12b5a501d..c8bebc081e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po index 1a361e8efa..da8f18ecf8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction_2d.po index ac5ab0e0d1..afbfba1c77 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/index.po index b1150692b6..a1a6c7991d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index e73a366546..f7304ff6f9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 41882bf9a4..4dadc9295b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 19b74c4db2..dea9dc4bf2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po index c4bcd8db25..744e51f879 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po index 69d87c882b..8d33d19f38 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po index 912301c1b4..ccf507361f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/index.po index 463cfd8973..5a7cba5bb6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 2e5e1c8ea7..2eb965a9c4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index a9560298e0..aa34c3901d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 798c2b660a..ccb0498550 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_skinning.po index 0ee5840e2a..fcd437d3fd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/index.po index 667fd8cab5..bd3977a1b5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/size_and_anchors.po index d9015c4e87..ed00046670 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po index 76c6d87d83..2dab18c566 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index b3e982b33a..a2d629b762 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po index 29e4f05c1f..9df461e68e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 6ca0521a5b..49e64d259c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po index 12a2a064a0..44b24d8c3e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po index cff853b4ad..6a61547f6a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index a589daf303..7a12a17dce 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po index 926e3188a1..78c487b5a7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po index 42d972d482..fd39f43d2d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/encrypting_save_games.po index c9f6a3bd6f..97c121679e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po index 5a69803bbf..9b62560bdb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po index 39dcdff624..d8729d2be1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po index a25c6fc955..077ea1e6da 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 0b93a24a0a..7e4a778cbc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po index 12f95b47cb..63085cd67d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po index 817274cf7b..71b129dcc9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index c94db1aabf..5139cdea4c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 8a6d52b1cd..c2875d2a7c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index dcbd2dd5eb..f2e09f8337 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/index.po index d8da60446d..3d85c5896b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 84ce27213b..1b9268c968 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/pausing_games.po index 804ade1799..73ef666187 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 9903c524e8..ee8003aac5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 5b8c202509..0969f9b868 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po index b4423f8d0b..053dd82a42 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po index 6eabc08caf..c13f18b383 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po index ab9214494d..67500e447a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 6cf702e46d..6a82b40313 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po index 66bbfca7fe..1f5c1daa7d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 6b819e350c..5eb18c3cea 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po index dfeb8eb60e..89338d23a7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 6a4bbe3272..6672b087dc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po index 604b6193ed..af7b2e15ff 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po index dd404230e9..ec5dbc810d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po index 5cc5af607e..93d16fc13f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 1b6a30d680..b5cf048c47 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index a131acdb81..4efe9dc9b9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po index e8728c5094..37d8f48f8a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 82271c5321..7677d2fae9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po index 453c37a54c..11bb527912 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/services_for_ios.po index 0d15d90287..b5c52304ae 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 1bcf1c9e75..1579bbd297 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po index f4f8221223..c6144d5ac8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index e5d3e28b1e..54b905b891 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 5add5b25b2..bad29738fb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 1ef621eb93..f6007c2924 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 2305e01348..f19baa805b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 0c941fa970..920cecb214 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po index b38357ba9e..4d0f257356 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index edc52b744a..5d08c43a48 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/index.po index 60ced29705..d2421d3ed1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 1f25335929..7509ac094b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 5cc9706173..3dbfa2ab5d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 41ca6a677d..039415ffef 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shader_materials.po index 06ddf49b04..321dd24030 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 057352e6cb..58fec88166 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 1e7d768c6e..58762b16c9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 6c4f2e74e8..97404e4098 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 115fa8cbab..6e5f873841 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 43f4940d4f..0dbcb44e54 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 65a5e6a8e0..1ca09309fc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index 5dd2051bc6..3b0af3a4d7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/index.po index b6c96da211..8d8c1673ea 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 90b763df7e..00f79a2cf4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index a8fca48612..e111d48dcb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/index.po index 4c244eb344..80c274106c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index abc5ccee49..f22b27b2b1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index a7f8667f12..17a15199b7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/viewports.po index a60fc2c8ce..b8feeda634 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/index.po index 8f5f81a90f..3357d048dd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_primer.po index bb675c1d31..a77744ca66 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index dda2c2ce72..a11f51c121 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/about/faq.po b/sphinx/po/ru/LC_MESSAGES/about/faq.po index 3ae35b4d2f..c2c3170252 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/faq.po +++ b/sphinx/po/ru/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/about/index.po b/sphinx/po/ru/LC_MESSAGES/about/index.po index e4a58f3857..05a6f701f5 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/index.po +++ b/sphinx/po/ru/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/about/introduction.po b/sphinx/po/ru/LC_MESSAGES/about/introduction.po index e9586d855e..fed4776fde 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/ru/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/channels.po b/sphinx/po/ru/LC_MESSAGES/community/channels.po index 511bfb1e61..15b146777c 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/channels.po +++ b/sphinx/po/ru/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index f2c021517b..d310590d48 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/code_style_guidelines.po index fe3b54ef5a..f5eecf151b 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 0a27317e30..7be7d2b2fc 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/documentation_guidelines.po index f12e8b9e55..2388e9afe5 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/index.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/index.po index e666ed4638..29a20be64e 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/pr_workflow.po index ca3fcbccf6..70a08c60dc 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/updating_the_class_reference.po index c1b3f5ffdb..2ee62df2dc 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/ways_to_contribute.po index 7ea3d6f11d..d626283b54 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/index.po b/sphinx/po/ru/LC_MESSAGES/community/index.po index b094e63a1a..ba2c1dbb9f 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/index.po +++ b/sphinx/po/ru/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/resources.po b/sphinx/po/ru/LC_MESSAGES/community/resources.po index b8209ab12f..54e3bf72f9 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/resources.po +++ b/sphinx/po/ru/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/tutorials.po b/sphinx/po/ru/LC_MESSAGES/community/tutorials.po index 5afb575462..e9e1773370 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/ru/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/content/3d/index.po b/sphinx/po/ru/LC_MESSAGES/content/3d/index.po index 0a48d676e6..9cd0b2c4d3 100644 --- a/sphinx/po/ru/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/ru/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/ru/LC_MESSAGES/content/3d/making_trees.po index 44e0d99eb3..e7609f7cc2 100644 --- a/sphinx/po/ru/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/ru/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_android.po index fef47ef355..e8e203739d 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_ios.po index 915a056883..670f33bded 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_osx.po index 19311e1957..2d8f93fef3 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_uwp.po index dac0a8b28b..4ca26fd295 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_web.po index ccecdb75e9..aaecfdc756 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_windows.po index 11efd040f7..bf83fab0ea 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_x11.po index 6c53ca537a..7dab261cbb 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_mono.po index 8d8f4e4c2e..355128a067 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index e4872b4bdc..7aca5b77fc 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index c0102a0378..19c1290a3d 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/getting_source.po index 81f0b58ece..8714ad98d5 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/index.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/index.po index e680237ea1..bc400f362b 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 03ecc3f688..5d5a824fdb 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/optimizing_for_size.po index 543939d423..34a7bdd5dc 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 0fe14c1e3e..8723e63618 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/configuring_an_ide.po index 285030fc12..6c0cb12033 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -277,7 +277,7 @@ msgstr "" #: ../../docs/development/cpp/configuring_an_ide.rst:182 msgid "Project setup" -msgstr "Настрйка проекта" +msgstr "Настройка проекта" #: ../../docs/development/cpp/configuring_an_ide.rst:184 msgid "Create an Xcode external build project anywhere" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/core_types.po index 124749c425..274c5b8263 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/creating_android_modules.po index 9383fda27f..0b859e91fe 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_audiostreams.po index b38060b252..ae9e7801c1 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_godot_servers.po index f060997e04..79164809fa 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 7d985da236..833267a3a1 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index e57932417a..f7e68ac9ea 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/index.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/index.po index 12214c1f65..55eb35f62c 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 6c045b2f9f..a724b9ec03 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index da4ea4154e..e51728f854 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/object_class.po index a708edec33..04914b5148 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/variant_class.po index c80969423a..b60d839282 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/ru/LC_MESSAGES/development/file_formats/index.po index acb22a085c..423e063d82 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/ru/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/ru/LC_MESSAGES/development/file_formats/tscn.po index 9691c31ce1..969072c4cf 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/ru/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 3202a1f0cb..0aaee2aa34 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/external_editor.po index e9562266b7..bdb40cf4b3 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/index.po index d420cde65d..a28c0d2365 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 1813dd145e..b4bd6cfea9 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 29e509e394..87f9eb8866 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,24 +23,24 @@ msgstr "Введение" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:6 msgid "" -"C# support is a new feature in Godot 3.0. As such, you may still run into " -"some issues, or find spots where the documentation could be improved. Please " -"report issues with C# in Godot on the `engine Github page `_. And any documentation issues on the " -"`documentation Github Page `_." +"C# support is a new feature available since Godot 3.0. As such, you may " +"still run into some issues, or find spots where the documentation could be " +"improved. Please report issues with C# in Godot on the `engine GitHub page " +"`_, and any documentation " +"issues on the `documentation GitHub page `_." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:11 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:14 msgid "" -"This page provides a brief intro to C#, both what it is and how to use it in " -"Godot. Afterwards, you may want to look at :ref:`how to use specific " -"features `, read about the :ref:`differences between " -"the C# and the GDScript API ` and (re)visit the :" -"ref:`Scripting section ` of the step-by-step tutorial." +"This page provides a brief introduction to C#, both what it is and how to " +"use it in Godot. Afterwards, you may want to look at :ref:`how to use " +"specific features `, read about the :ref:`differences " +"between the C# and the GDScript API ` and (re)visit " +"the :ref:`Scripting section ` of the step-by-step tutorial." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:16 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:21 msgid "" "C# is a high-level programming language developed by Microsoft. In Godot, it " "is implemented with the Mono 5.x .NET framework, including full support for " @@ -51,7 +51,7 @@ msgid "" "documentation." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:20 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 msgid "" "This is **not** a full-scale tutorial on the C# language as a whole. If you " "aren't already familiar with its syntax or features, see the `Microsoft C# " @@ -59,174 +59,176 @@ msgid "" "suitable introduction elsewhere." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:25 -msgid "Setup C# for Godot" -msgstr "" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:36 +#, fuzzy +msgid "Setting up C# for Godot" +msgstr "Настройка вашего проекта" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:27 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39 +msgid "Windows" +msgstr "Windows" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 msgid "" -"Download and install the `Mono `_ SDK." +"Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " +"contains utilities required to use C# in Godot. If you don't plan on using " +"the Visual Studio IDE, you can download just the `Visual Studio Build Tools " +"`_ instead." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 -msgid "If you are using Godot 3.0.2, you must use Mono 5.4." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +msgid "macOS and Linux" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:31 -msgid "Godot 3.0.3+ requires Mono 5.12 on all platforms." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:33 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 msgid "" -"To download Mono v5.12+ on a Mac, locate the \"Stable Channel\" link from " -"the `Mono Downloads Page `_. The " -"Visual Studio channel is an earlier version of Mono and will not work with " -"Godot 3.0.3+." +"Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " +"matter since Godot bundles its own Mono 5.18 installation. We only need the " +"Mono installation for NuGet and MSBuild which are required to use C# in " +"Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:35 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 msgid "" -"You also need MSBuild (at least version 15.0), which should come with the " -"Mono installation." +"To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " +"Downloads Page `_. The Visual Studio " +"channel is an earlier version of Mono and will not work." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:37 -msgid "" -"For instructions on installing older versions of Mono on Linux, see `this " -"page `_. Older versions of Mono for macOS and Windows " -"can be found `here `_." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:40 -msgid "" -"Additionally, your Godot version must have Mono support enabled, so ensure " -"you download the **Mono version** of Godot." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:42 -msgid "" -"If you are building Godot from source, make sure to follow the steps to " -"include Mono support in your build outlined on the :ref:" -"`doc_compiling_with_mono` page." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:44 -msgid "" -"In summary, you must have installed 1) the correct Mono SDK version for your " -"Godot version, and 2) The Mono version of Godot." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:47 -msgid "Configuring an external editor" -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:49 -msgid "" -"While Godot does have its own scripting editor, its support for C# is kept " -"minimal, and it's recommended that you use an external IDE or editor, such " -"as Microsoft Visual Studio Code, or MonoDevelop, which provide auto-" -"completion, debugging and other features useful when working with C#. To set " -"it up, in Godot click on ``Editor``, then ``Editor Settings``. Scroll down " -"to the bottom, to the ``Mono`` settings. Under Mono click on ``Editor``, and " -"on that page choose your external editor of choice." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:57 -msgid "" -"If you are using Visual Studio Code, ensure you download and install the ." -"NET tools extension. Without this, Godot will crash when trying to create a " -"new C# project or edit a C# script." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:60 -msgid "Creating a C# script" -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:62 -msgid "" -"After you successfully setup C# for Godot, you should see the following " -"option when selecting ``Attach script`` in the context menu of a node in " -"your scene:" -msgstr "" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#, fuzzy +msgid "Additional notes" +msgstr "Создание узлов" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 msgid "" -"Note that while some specifics change, most of the things work the same when " -"using C# for scripting. If you're new to Godot, you may want to peruse the " -"tutorials on :ref:`doc_scripting` at this point. While some places in the " -"documentation still lack C# examples, most things can be transferred easily " -"from GDScript." +"Your Godot version must have Mono support enabled, so make sure to download " +"the **Mono version** of Godot. If you are building Godot from source, make " +"sure to follow the steps to enable Mono support in your build as outlined in " +"the :ref:`doc_compiling_with_mono` page." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:71 -msgid "Project setup and workflow" -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 msgid "" -"When you create the first C# script, Godot initializes the C# project files " -"for your Godot project. This includes generating a C# solution (``.sln``) " -"and a project (``.csproj``) file, as well as some utility files and folders " -"(``.mono``, sometimes ``Properties``). All of these but ``.mono`` are " -"important and should be kept in your version control system. ``.mono`` can " -"be safely added to the ignore list of your VCS. When troubleshooting, it can " -"sometimes help to delete the ``.mono`` folder and let it regenerate." +"In summary, you must have installed Visual Studio or Mono (depending on your " +"operating system) **and** the Mono-enabled version of Godot." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 +msgid "Configuring an external editor" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 msgid "" -"Note that currently, there are some issues where Godot and the C# project " -"don't stay in sync; if you delete, rename or move things, like scripts or " -"nodes, they may no longer match up. In this case, it can help to edit the " -"solution files manually." +"While Godot has its own script editor, its support for C# is kept minimal; " +"it's recommended that you use an external IDE or editor instead, such as " +"`Visual Studio Code `_ or MonoDevelop. These " +"provide auto-completion, debugging and other features useful when working " +"with C#. To set it up in Godot, click on **Editor → Editor Settings** and " +"scroll down to the bottom to the **Mono** settings. Under **Mono**, click on " +"**Editor** then choose your external editor of choice." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:81 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 msgid "" -"Example: If you created a script (e.g. ``Test.cs``) and delete it in Godot, " -"the compilation will fail because now the missing file is still expected to " -"be there by the CS project. For now, you can simply open up the ``.csproj`` " -"file and look for the ``ItemGroup``, there should be a line included like " -"the following:" +"If you are using Visual Studio Code, ensure you download and install the `C# " +"extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +msgid "Creating a C# script" +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 msgid "" -"Simply remove that line and your project should now again build fine. Same " +"After you successfully set up C# for Godot, you should see the following " +"option when selecting ``Attach script`` in the context menu of a node in " +"your scene:" +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +msgid "" +"Note that while some specifics change, most concepts work the same when " +"using C# for scripting. If you're new to Godot, you may want to follow the " +"tutorials on :ref:`doc_scripting` at this point. While some places in the " +"documentation still lack C# examples, most concepts can be transferred " +"easily from GDScript." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 +msgid "Project setup and workflow" +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +msgid "" +"When you create the first C# script, Godot initializes the C# project files " +"for your Godot project. This includes generating a C# solution (``.sln``) " +"and a project file (``.csproj``), as well as some utility files and folders " +"(``.mono`` and ``Properties/AssemblyInfo.cs``). All of these but ``.mono`` " +"are important and should be committed to your version control system. ``." +"mono`` can be safely added to the ignore list of your VCS. When " +"troubleshooting, it can sometimes help to delete the ``.mono`` folder and " +"let it regenerate." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +msgid "" +"Note that currently, there are some issues where Godot and the C# project " +"don't stay in sync; if you delete, rename or move a C# script, the change " +"may not be reflected in the C# project file. In cases like this, you will " +"have to edit the C# project file manually." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +msgid "" +"For example, if you created a script (e.g. ``Test.cs``) and delete it in " +"Godot, compilation will fail because the missing file is still expected to " +"be there by the C# project file. For now, you can simply open up the ``." +"csproj`` file and look for the ``ItemGroup``, there should be a line " +"included like the following:" +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +msgid "" +"Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 msgid "Example" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:97 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:124 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 msgid "" -"As you can see, the things normally in global scope in GDScript like Godot's " -"``print`` function are available in the ``GD`` namespace. For a list of " -"those, see the class reference pages for :ref:`@GDScript ` " -"and :ref:`@GlobalScope `." +"As you can see, functions normally in global scope in GDScript like Godot's " +"``print`` function are available in the ``GD`` class which is part of the " +"``Godot`` namespace. For a list of methods in the ``GD`` class, see the " +"class reference pages for :ref:`@GDScript ` and :ref:" +"`@GlobalScope `." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:128 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 msgid "" "Keep in mind that the class you wish to attach to your node should be named " -"as the ``.cs`` file. If not, you will get the following error and won't be " -"able to run the scene: ``Cannot find class XXX for script res://XXX.cs``." +"as the ``.cs`` file. Otherwise, you will get the following error and won't " +"be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:132 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 msgid "General differences between C# and GDScript" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:134 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -234,80 +236,90 @@ msgid "" "reasonably possible." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:138 -msgid "For more, see the :ref:`doc_c_sharp_differences` page." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#, fuzzy +msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "" +"Для получения дополнительной информации о самих событиях посмотрите " +"руководство :ref:`doc_inputevent`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 msgid "Current gotchas and known issues" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 msgid "" -"As C# support is quite new to Godot, there are some growing pains and things " -"that still need to be ironed out. Below is a list of the most important " -"issues you should be aware of when diving into C# in Godot, but if in doubt " -"also take a look over the official `issue tracker for Mono issues `_." +"As C# support is quite new in Godot, there are some growing pains and things " +"that need to be ironed out. Below is a list of the most important issues you " +"should be aware of when diving into C# in Godot, but if in doubt, also take " +"a look over the official `issue tracker for Mono issues `_." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)" +"com/godotengine/godot/issues/12917>`_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:147 -msgid "Writing editor plugins and tool scripts in C# are not yet supported" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +msgid "" +"Writing editor plugins is possible, but it is currently quite convoluted." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +msgid "" +"State is currently not saved and restored when hot-reloading, with the " +"exception of exported variables." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " -"Windows and macOS). HTML5, Android, iOS and UWP are not currently supported " -"(`#18364 comment `_)" +"Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " +"(`#20267 `_, `#20268 " +"`_ `#20270 `_ `#20271 `_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 msgid "" "Attached C# scripts should refer to a class that has a class name that " -"matches the file name and is unique within the project assembly (`#7402 " -"comment `_)" +"matches the file name." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:152 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 msgid "Performance of C# in Godot" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:154 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot - while generally in the same " -"order of magnitude - is roughly **~4x** that of GDScript in some naive " -"cases. For full performance, C++ is still a little faster; the specifics are " -"going to vary according to your use case. GDScript is likely fast enough for " -"most general scripting workloads. C# is faster, but requires some expensive " -"marshalling when talking to Godot." +"bunnymark>`_, the performance of C# in Godot — while generally in the same " +"order of magnitude — is roughly **~4×** that of GDScript in some naive " +"cases. C++ is still a little faster; the specifics are going to vary " +"according to your use case. GDScript is likely fast enough for most general " +"scripting workloads. C# is faster, but requires some expensive marshalling " +"when talking to Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:159 -msgid "Using Nuget packages in Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 +msgid "Using NuGet packages in Godot" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:161 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 msgid "" -"`Nuget `_ Packages can be installed and used with " -"Godot, as with any project. Many IDEs (such as vs code) can add packages " -"directly. They can also be added manually by adding the package reference in " -"the ``.csproj`` file located in the project root:" +"`NuGet `_ packages can be installed and used with " +"Godot, as with any C# project. Many IDEs are able to add packages directly. " +"They can also be added manually by adding the package reference in the ``." +"csproj`` file located in the project root:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:176 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 msgid "" -"Whenever packages are added or modified, run nuget restore in the root of " -"the project directory, to ensure that the nuget packages will be available " -"for msbuild to use, run::" +"Whenever packages are added or modified, run ``nuget restore`` in the root " +"of the project directory. To ensure that NuGet packages will be available " +"for msbuild to use, run:" msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 0f1979cb00..6e94675bdf 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index da11fadc5e..45c768c72d 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index bba2cba8b1..54ec40f4c6 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index f6ba2e4479..8ad0d427e8 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 7279737c43..e9efc3cab7 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 25a9bdeaef..cf26102085 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index fe873c2500..91982f1ac2 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index 03d4fdbb5f..a77b43d9c5 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 36cf97f8ea..887ebfeaef 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 7e77e0bf80..282f215f35 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/index.po index a7d6e55b3d..64bde8e0e2 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 2a44110415..621fb57589 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/index.po index a5599b3a2f..7a3f7aeb95 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index d879a65006..e69f3893bc 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 3f0b904242..b8da41c611 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/animations.po index 99344cf5aa..73f8e14f00 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/exporting.po index dd8a4b69cf..7b6055ed33 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 979cea8dbd..ed36a8c91d 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index c5668aeadc..28fd7d280f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po index 95491fcd09..359e887620 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po index 27e026f41e..ea50031ba6 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index d96236b1a8..c0ade8014d 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index a94ba1e5f8..519c508f6a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/resources.po index a867617508..0171995b1f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index a0d0f91c3f..5367e95ee8 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 91dca0177a..48d228e755 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting.po index 05ff578451..839d4a6e6f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index eaff39f61b..7f4178647f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po index 32d2280d53..591609ca9f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 4471ba23e4..58c593687d 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index dd2567f928..6869c88b2a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index fb61a74d34..1801b9430f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index beedb22ea3..71280e6481 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index f34e87cbeb..6543dcf2d4 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index b5d39be552..a3df15ffa2 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 163b06379e..db83a252fe 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -63,7 +63,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/your_first_game.rst:28 msgid "Project setup" -msgstr "Настрйка проекта" +msgstr "Настройка проекта" #: ../../docs/getting_started/step_by_step/your_first_game.rst:30 msgid "" @@ -205,6 +205,7 @@ msgid "Sprite animation" msgstr "Анимация Спрайтов" #: ../../docs/getting_started/step_by_step/your_first_game.rst:99 +#, fuzzy msgid "" "Click on the ``Player`` node and add an :ref:`AnimatedSprite " "` node as a child. The ``AnimatedSprite`` will handle " @@ -212,7 +213,7 @@ msgid "" "symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames " "` resource, which is a list of the animations it can " "display. To create one, find the ``Frames`` property in the Inspector and " -"click \"\" -> \"New SpriteFrames\". Next, in the same location, click " +"click \"[empty]\" -> \"New SpriteFrames\". Next, in the same location, click " "````, then click \"Open Editor\" to open the \"SpriteFrames\" " "panel:" msgstr "" @@ -253,13 +254,14 @@ msgstr "" "``Node2D``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:125 +#, fuzzy msgid "" "Finally, add a :ref:`CollisionShape2D ` as a child " "of ``Player``. This will determine the player's \"hitbox\", or the bounds of " "its collision area. For this character, a ``CapsuleShape2D`` node gives the " -"best fit, so next to \"Shape\" in the Inspector, click \"\"\" -> \"New " -"CapsuleShape2D\". Using the two size handles, resize the shape to cover the " -"sprite:" +"best fit, so next to \"Shape\" in the Inspector, click \"[empty]\"\" -> " +"\"New CapsuleShape2D\". Using the two size handles, resize the shape to " +"cover the sprite:" msgstr "" "Наконец, добавьте :ref:`CollisionShape2D ` в " "качестве потомка в ``Player``. Это позволит задать игроку \"hitbox\" или, " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index d36f1dcb90..d3acdcf91c 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index 1d60ba54a4..81fdd002a0 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 9dafcc50c8..ea56e8a6e3 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index b8cd9447ba..66028b2eac 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 82e9582c03..ac457a3849 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index e2fd176540..57e4f4c9bb 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index f8db6fcd29..e2e6b88f90 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 5466fc78aa..04139112ac 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 064ab45f18..512b1b7829 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 2d6f68acdf..1806b95d5b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index b913277458..8b2c460b09 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 20848a5b6d..46880a7614 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/index.po index a9b1dc77e3..012a9a7a74 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 34120a75a8..653d1b05a4 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 8efb879e8f..058137799b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 07830f85d8..76cc32f5d6 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 7df27207ff..1ff7a3beff 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -184,8 +184,8 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:108 msgid "" "One can check for input actions within the input callbacks just the same. If " -"one wants to use delta time, one can fetch it from the :ref:`Performance " -"` singleton as needed." +"one wants to use delta time, one can fetch it from the related deltatime " +"methods as needed." msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:152 diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/index.po index a33f361654..038cae323e 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index f0b64a9d82..6ceb991166 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 211585e573..48589b2a74 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 4da75219e7..7c46c2ad06 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 400cc24ce4..5c6b714e7f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index e131bf6681..869866b185 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index fe38adf568..16ca5e6161 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 714a5ff9f1..2c1fd9a9b7 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index d97dd88769..f3b84e07c5 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 69d58ecff8..aa638514a3 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index a679475809..f644aefa94 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 79f261190c..67a6ddb7a0 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 5d5411411b..ea40518df3 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index cd80366273..1061f4b58a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index ecdfa91cc0..6f53d29f33 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 9b0bcc0f52..ea70d0574a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/index.po index 0295b670fa..bcb8eaabc0 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 0c9f791e70..9832f13ef9 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/index.po index 5bea599677..b846e4b3e0 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 3e67774fec..26c9954005 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/getting_started/workflow/project_setup/index.rst:2 msgid "Project setup" -msgstr "Настрйка проекта" +msgstr "Настройка проекта" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 3028db6078..5271a87e0d 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/index.po b/sphinx/po/ru/LC_MESSAGES/index.po index a8eb8d6aa9..0c040d995c 100644 --- a/sphinx/po/ru/LC_MESSAGES/index.po +++ b/sphinx/po/ru/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 8c7f5898c4..166df32cca 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po index 2697b1141d..f51aff879a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po index 28acaca872..8ceaa7c4ec 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po index 9efaa8a23c..90642e386c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po index 9f49d9e2c5..52a957bf54 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index ae04fed34d..8e4ac4c2f3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po index 01b40ffb77..926092d29c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 78d012c5e3..6186b744ee 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 73303c6188..aa14acd290 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 0a56eef1b8..a7da8dd2d6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index df0cf2ded4..de15216fe4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po index 08ef65729c..7c11b63b1b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 14ddebee66..05afa1e695 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index b53ebd45e0..97c242906a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 7a62b4f51d..dec0d27c30 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 9de3dce8dc..feaa6cf2dc 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 60b0e798eb..b917992e06 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 3d9083cc93..419d6cc922 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 0a81e6983b..6b24b0d3fb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 1d8e948b07..d0b27ccee9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/gi_probes.po index 092d2c39ae..b9cd84ac09 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 3e06831188..feebfe1f22 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po index 806042bb82..1ff1594773 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index b0fc2974a7..2e11dda405 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 5306c48f36..3ae8fb86cf 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/reflection_probes.po index 09e84dcf27..900e353ce4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/spatial_material.po index c6170666dc..0c69b376ac 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 43bc523852..8d64b19bc8 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index b6b0e11b48..fee8710144 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po index 032b69945f..d73b923854 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po new file mode 100644 index 0000000000..15e76492ae --- /dev/null +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -0,0 +1,403 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: ru\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:4 +#, fuzzy +msgid "Animating thousands of fish with MeshInstance" +msgstr "Анимировать смерть с помощью узла Tween" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:6 +msgid "" +"This tutorial explores a technique used in the game `ABZU `_ for rendering and " +"animating thousands of fish using vertex animation and static mesh " +"instancing." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:10 +msgid "" +"In Godot, this can be accomplished with a custom :ref:`Shader " +"` and a :ref:`MultiMeshInstance `. " +"Using the following technique you can render thousands of animated objects, " +"even on low end hardware." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:14 +msgid "" +"We will start by animating one fish. Then, we will see how to extend that " +"animation to thousands of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:18 +#, fuzzy +msgid "Animating one Fish" +msgstr "Анимации" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:20 +msgid "" +"We will start with a single fish. Load your fish model into a :ref:" +"`MeshInstance ` and add a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:23 +msgid "" +"Here is the fish we will be using for the example images, you can use any " +"fish model you like." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:27 +msgid "" +"The fish model in this tutorial is made by `QuaterniusDev `_ and is shared with a creative commons license. CC0 1.0 Universal (CC0 " +"1.0) Public Domain Dedication https://creativecommons.org/publicdomain/" +"zero/1.0/" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:31 +msgid "" +"Typically, you would use bones and a :ref:`Skeleton ` to " +"animate objects. However, bones are animated on the CPU and so you end " +"having to calculate thousands of operations every frame and it becomes " +"impossible to have thousands of objects. Using vertex animation in a vertex " +"shader, you avoid using bones and can instead calculate the full animation " +"in a few lines of code and completely on the GPU." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:37 +msgid "The animation will be made of four key motions:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:39 +msgid "A side to side motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:40 +msgid "A pivot motion around the center of the fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:41 +msgid "A panning wave motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:42 +msgid "A panning twist motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:44 +msgid "" +"All the code for the animation will be in the vertex shader with uniforms " +"controlling the amount of motion. We use uniforms to control the strength of " +"the motion so that you can tweak the animation in editor and see the results " +"in real time, without the shader having to recompile." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:48 +msgid "" +"All the motions will be made using cosine waves applied to ``VERTEX`` in " +"model space. We want the vertices to be in model space so that the motion is " +"always relative to the orientation of the fish. For example, side-to-side " +"will always be move the fish back and forth in its left to right direction, " +"instead of on the ``x`` axis in the world orientation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:53 +msgid "" +"In order to control the speed of the animation, we will start by defining " +"our own time variable using ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:60 +msgid "" +"The first motion we will implement is the side to side motion. It can be " +"made by offsetting ``VERTEX.x`` by ``cos`` of ``TIME``. Each time the mesh " +"is rendered, all the vertices will move to the side by the amount of " +"``cos(time)``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:69 +#, fuzzy +msgid "The resulting animation should look something like this:" +msgstr "Так должен выглядеть счётчик кристаллов" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:73 +msgid "" +"Next, we add the pivot. Because the fish is centered at (0, 0), all we have " +"to do is multiply ``VERTEX`` by a rotation matrix for it to rotate around " +"the center of the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:76 +msgid "We construct a rotation matrix like so:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:85 +msgid "" +"And then we apply it in the ``x`` and ``z`` axes by multiplying it by " +"``VERTEX.xz``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:91 +#, fuzzy +msgid "With only the pivot applied you should see something like this:" +msgstr "Если вы выберите оба узла, вы должны увидеть что-то такое" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:95 +msgid "" +"The next two motions need to pan down the spine of the fish. For that, we " +"need a new variable, ``body``. ``body`` is a float that is ``0`` at the tail " +"of the fish and ``1`` at its head." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:102 +msgid "" +"The next motion is a cosine wave that moves down the length of the fish. To " +"make it move along the spine of the fish, we offset the input to ``cos`` by " +"the position along the spine, which is the variable we defined above, " +"``body``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:111 +msgid "" +"This looks very similar to the side to side motion we defined above, but in " +"this one, by using ``body`` to offset ``cos`` each vertex along the spine " +"has a different position in the wave making it look like a wave is moving " +"along the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:117 +msgid "" +"The last motion is the twist, which is a panning roll along the spine. " +"Similarly to the pivot, we first construct a rotation matrix." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:126 +msgid "" +"We apply the rotation in the ``xy`` axes so that the fish appears to roll " +"around its spine. For this to work, the fishes spine needs to be centered on " +"the ``z`` axis." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:133 +#, fuzzy +msgid "Here is the fish with twist applied:" +msgstr "Вот пример кода GDScript:" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:137 +msgid "" +"If we apply all these motions one after another, we get a fluid jelly-like " +"motion." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:141 +msgid "" +"Normal fish swim mostly with the back half of their body. Accordingly, we " +"need to limit the panning motions to the back half of the fish. To do this, " +"we create a new variable, ``mask``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:144 +msgid "" +"``mask`` is a float that goes from ``0`` at the front of the fish to ``1`` " +"at the end using ``smoothstep`` to control the point at which the " +"transition from ``0`` to ``1`` happens." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:152 +msgid "Below is an image of the fish with ``mask`` used as ``COLOR``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:156 +msgid "" +"For the wave, we multiply the motion by ``mask`` which will limit it to the " +"back half." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:163 +msgid "" +"In order to apply the mask to the twist, we use ``mix``. ``mix`` allows us " +"to mix the vertex position between a fully rotated vertex and one that is " +"not rotated. We need to use ``mix`` instead of multiplying ``mask`` by the " +"rotated ``VERTEX`` because we are not adding the motion to the ``VERTEX`` we " +"are replacing the ``VERTEX`` with the rotated version. If we multiplied that " +"by ``mask`` we would shrink the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:174 +msgid "Putting the four motions together gives us the final animation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:178 +msgid "" +"Go ahead and play with the uniforms in order to alter the swim cycle of the " +"fish. You will find that you can create a wide variety of swim styles using " +"these four motions." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:182 +msgid "Making a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:184 +#, fuzzy +msgid "" +"Godot makes it easy to render thousands of the same object using a " +"MultiMeshInstance node." +msgstr "Godot облегчает создание пользовательских ресурсов в Инспекторе." + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:186 +msgid "" +"A MultiMeshInstance node is created and used the same way you would make a " +"MeshInstance node. For this tutorial, we will name the MultiMeshInstance " +"node ``School``, because it will contain a school of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:190 +msgid "" +"Once you have a MultiMeshInstance add a :ref:`MultiMesh `, " +"and to that MultiMesh add your :ref:`Mesh ` with the shader from " +"above." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:193 +msgid "" +"MultiMeshes draw your Mesh with three additional per-instance properties: " +"Transform (rotation, translation, scale), Color, and Custom. Custom is used " +"to pass in 4 multi-use variables using a :ref:`Color `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:197 +msgid "" +"``instance_count`` specifies how many instances of the mesh you want to " +"draw. For now, leave ``instance_count`` at ``0`` because you cannot change " +"any of the other parameters while ``instance_count`` is larger than ``0``. " +"We will set ``instance count`` in GDScript later." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:201 +msgid "" +"``transform_format`` specifies whether the transforms used are 3D or 2D. For " +"this tutorial, select 3D." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:203 +msgid "" +"For both ``color_format`` and ``custom_data_format`` you can choose between " +"``None``, ``Byte``, and ``Float``. ``None`` means you won't be passing in " +"that data (either a per-instance ``COLOR`` variable, or ``INSTANCE_CUSTOM``) " +"to the shader. ``Byte`` means each number making up the color you pass in " +"will be stored with 8 bits while ``Float`` means each number will be stored " +"in a floating point number (32 bits). ``Float`` is slower but more precise, " +"``Byte`` will take less memory and be faster, but you may see some visual " +"artifacts." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:210 +msgid "Now, set ``instance_count`` to the number of fish you want to have." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:212 +msgid "Next we need to set the per-instance transforms." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:214 +msgid "" +"There are two ways to set per-instance transforms for MultiMeshes. The first " +"is entirely in editor and is described in the :ref:`MultiMeshInstance " +"tutorial `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:217 +msgid "" +"The second is to loop over all the instances and set their transforms in " +"code. Below, we use GDScript to loop over all the instances and set their " +"transform to a random position." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:227 +msgid "" +"Running this script will place the fish in random positions in a box around " +"the position of the MultiMeshInstance." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:230 +msgid "" +"If performance is an issue for you, try running the scene with GLES2 or with " +"fewer fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:232 +msgid "" +"Notice how all the fish are all in the same position in their swim cycle? " +"It makes them look very robotic. The next step is to give each fish a " +"different position in the swim cycle so the entire school looks more organic." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:237 +msgid "Animating a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:239 +msgid "" +"One of the benefits of animating the fish using ``cos`` functions is that " +"they are animated with one parameter, ``time``. In order to give each fish a " +"unique position in the swim cycle, we only need to offset ``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:243 +msgid "" +"We do that by adding the per-instance custom value ``INSTANCE_CUSTOM`` to " +"``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:249 +msgid "" +"Next, we need to pass a value into ``INSTANCE_CUSTOM``. We do that by adding " +"one line into the ``for`` loop from above. In the ``for`` loop we assign " +"each instance a set of four random floats to use." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:257 +msgid "" +"Now the fish all have unique positions in the swim cycle. You can give them " +"a little more individuality by using ``INSTANCE_CUSTOM`` to make them swim " +"faster or slower by multiplying by ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:266 +msgid "" +"You can even experiment with changing the per-instance color the same way " +"you changed the per-instance custom value." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:269 +msgid "" +"One problem that you will run into at this point is that the fish are " +"animated, but they are not moving. You can move them by updating the per-" +"instance transform for each fish every frame. Although doing so will be " +"faster then moving thousands of MeshInstances per frame, it is still likely " +"to be slow." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:274 +msgid "" +"In the next tutorial we will cover how to use :ref:`Particles " +"` to take advantage of the GPU and move each fish around " +"individually while still receiving the benefits of instancing." +msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po new file mode 100644 index 0000000000..d43cc96c05 --- /dev/null +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -0,0 +1,176 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: ru\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:4 +msgid "Controlling thousands of fish with Particles" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:6 +msgid "" +"The problem with :ref:`MeshInstances ` is that it is " +"expensive to update their transform array. It is great for placing many " +"static objects around the scene. But it is still difficult to move the " +"objects around the scene." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:10 +msgid "" +"To make each instance move in an interesting way we will use a :ref:" +"`Particles ` node. Particles take advantage of GPU " +"acceleration by computing and setting the per-instance information in a :ref:" +"`Shader `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:14 +msgid "" +"Particles are not available in GLES2, instead use :ref:`CPUParticles " +"`, which do the same thing as Particles, but do not " +"benefit from GPU acceleration." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:17 +msgid "" +"First create a Particles node. Then, under \"Draw Passes\" set the " +"Particle's \"Draw Pass 1\" to your :ref:`Mesh `. Then under " +"\"Process Material\" create a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:21 +msgid "Set the ``shader_type`` to ``particles``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:27 +#, fuzzy +msgid "Then add the following two functions:" +msgstr "Существуют следующие предостережения:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:51 +msgid "" +"These functions come from the default :ref:`ParticlesMaterial " +"`. They are used to generate a random number from " +"each particle's ``RANDOM_SEED``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:54 +msgid "" +"A unique thing about particle shaders is that some of the built-in variables " +"are saved across frames. ``TRANSFORM``, ``COLOR``, and ``CUSTOM`` can all be " +"accessed in the Spatial shader of the mesh, and also in the particle shader " +"the next time it is run." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:58 +msgid "" +"Next, setup your ``vertex`` function. Particles shaders only contain a " +"vertex function and no others." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:61 +msgid "" +"First we will distinguish between code that needs to be run only when the " +"particle system starts and code that should always run. We want to give each " +"fish a random position and a random animation offset when the system is " +"first run so we wrap that code in an ``if`` statement that checks the built-" +"in variable ``RESTART`` which becomes true for one frame when the particle " +"system is restarted." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:66 +msgid "From a high level, this looks like:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:78 +msgid "" +"Next, we need to generate 4 random numbers: 3 to create a random position " +"and one for the random offset of the swim cycle." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:81 +msgid "" +"First, generate 4 seeds inside the ``RESTART`` block using the ``hash`` " +"function provided above:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:90 +msgid "" +"Then, use those seeds to generate random numbers using ``rand_from_seed``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:99 +msgid "" +"Finally, assign ``position`` to ``TRANSFORM[3].xyz``, which is the part of " +"the transform that holds the position information." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:106 +msgid "Remember, all this code so far goes inside the ``RESTART`` block." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:108 +msgid "" +"The vertex shader for your mesh can stay the exact same as it was in the " +"previous tutorial." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:110 +msgid "" +"Now you can move each fish individually each frame, either by adding to the " +"``TRANSFORM`` directly or by writing to ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:113 +msgid "Let's transform the fish by setting their ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:119 +msgid "" +"This is the most basic way to set ``VELOCITY`` every particle (or fish) will " +"have the same velocity." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:121 +msgid "" +"Just by setting ``VELOCITY`` you can make the fish swim however you want. " +"For example, try the code below." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:128 +msgid "This will give each fish a unique speed between ``2`` and ``10``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:130 +msgid "" +"If you used ``CUSTOM.y`` in the last tutorial, you can also set the speed of " +"the swim animation based on the ``VELOCITY``. Just use ``CUSTOM.y``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:137 +#, fuzzy +msgid "This code gives you the following behavior:" +msgstr "Сцена Моба будет использовать следующие узлы:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:141 +msgid "" +"Using a ParticlesMaterial you can make the fish behavior as simple or " +"complex as you like. In this tutorial we only set Velocity, but in your own " +"Shaders you can also set ``COLOR``, rotation, scale (through ``TRANSFORM``). " +"Please refer to the :ref:`Particles Shader Reference ` " +"for more information on particle shaders." +msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/index.po new file mode 100644 index 0000000000..060c29760b --- /dev/null +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -0,0 +1,22 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: ru\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/index.rst:2 +msgid "Animating thousands of objects" +msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 4c1e36dc5d..f05ee36f65 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po index 06563105ef..d84161c0eb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po index c3ceedbf5e..2c60cb0590 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po index e4fa178fef..b3955a8c24 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction_2d.po index ecff26c5e8..5077186ef3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/index.po index 31135a18a7..1b9a74b137 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 35a72aff25..c23e082b4a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 347499c8f9..9dfae6ce37 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index e49e1f5cb6..0767d80fe2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po index 98ffd392b4..05cce188ed 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po index 433c312244..0fbcd0c786 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po index 7acd6f72bf..9336b0516e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/debug/index.po index 716f59bf6e..e13b117178 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/ru/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 8e8c1b2dfa..2d03a444fd 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 7cffa5e25d..0aa2c3f135 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 31faf818a2..5101efbc4e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_skinning.po index fb9fc40be3..79959b47d2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/index.po index 8a67f785e9..574a455f18 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 5106994464..0545fe6cf8 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po index 0ed72e2081..b4f6a17172 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 6c859041de..954fe4b68d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/locales.po index 1b3f79722f..b192503858 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index fe17cffdf7..0c61cbae52 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po index efe26f5d32..de1676da45 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po index 5ae6050326..29a28cb8b1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 07eb08f38b..e0692355e4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po index 440ed002a8..6f7ad40fd4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po index 9b4110c768..38b03ab95c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/encrypting_save_games.po index e99fad660d..cd5523cb35 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po index 108386b256..4acd42edd4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po index 6e14946e85..87191ee30a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po index a0b9843dfd..4dc827b002 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 84cbea444c..0a4aa7cf4f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po index c5abdbed44..7ae21c7366 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -71,7 +71,7 @@ msgid "" "applications." msgstr "" "Если вы новичок в компьютерной графике, это может показаться странным что " -"положительная ось ``y`` указывает **вниз** вместо вверх, как вы учили в " +"положительная ось ``y`` указывает **вниз** вместо вверх, как вас учили в " "школе. Хотя, это распространено в большинстве компьютерных графических " "приложениях." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po index e35060b825..f8da1ffc4f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index b56713cd98..5c2cb213f4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 3c7cbdbbc9..9f5c35feae 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index ab8106b9b5..eab5c071aa 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/index.po index 7a248d00ee..bc46dbfe46 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 838f6eed86..5c80725ae0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/pausing_games.po index 67c6227e6c..707a8e0940 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index e8404712c7..e106f943c5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index a3f85825dd..8e1701392a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po index bd4f84d6a3..ee736f7687 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po index f2631134cb..8709e5c0f6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po index 24e9ec46c8..3a9515a067 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 8994159442..2693289a8a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po index 34bfcc0250..ce187ba97c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 5e88d7eb60..ea60c81b99 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po index 8f07bee354..7f10f93283 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po index eee394823d..1808980cb0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po index e74ef265a0..74b0d88928 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po index ad405b46c7..4efb0831fa 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po index fbfb39ff02..7479794c97 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 57b7fa5046..5bae7b1339 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index d74ff06420..4bf6fe649e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po index 0d1e4ffcf2..244122df12 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index a35fb9266e..328f5f77c7 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po index 8eaf80a69e..3d95504eba 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/services_for_ios.po index 9c64a25718..82507a7b60 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index cef6b3610e..987304ba45 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po index 6458989001..4aaaddb415 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index c031f3ee2d..f598987024 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index a12ab71b28..e2164bb9ea 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 90598e5676..45188abf9f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index e7d62a0672..3dd915d526 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 81aaf2fffa..db0730d344 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po index 6433d3eebe..405318f585 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 6958a437df..2a5c93a1a0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/index.po index fb702d3123..83694af74e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index b154cc9e62..5ad6ea4e5d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 0bc7b5b7a8..84d4b48d0a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 51328f8761..3971080615 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shader_materials.po index 34acc0ff60..c890d98956 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 2eb9b24e90..3f9b75a672 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/index.po index c3ed321ffc..35d7026929 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 6df284c944..999117d0d5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index dfcb3bafa3..cdefa620f9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 328c9e943d..08af2424cb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index d3a538768f..d819994ace 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index d395c697e3..483e4fd956 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/index.po index 0245df7276..5b6d300ac2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index e3740af24f..55d7c48c40 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index bedd6e9850..20753f359f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/index.po index 3097126dd6..0e92d219a6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index af5f014417..5da607b62f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 5648978961..e97999d93d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/viewports.po index 88ae2504aa..155292d414 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/index.po index 781b529dd0..06f9809dc0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_primer.po index b8460062dd..f98ef8492f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index bb2bd98f0b..610d9f1d24 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/about/faq.po b/sphinx/po/uk/LC_MESSAGES/about/faq.po index 9817270f46..7674186418 100644 --- a/sphinx/po/uk/LC_MESSAGES/about/faq.po +++ b/sphinx/po/uk/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/about/index.po b/sphinx/po/uk/LC_MESSAGES/about/index.po index ee0c29cc55..4ba6ddcaa7 100644 --- a/sphinx/po/uk/LC_MESSAGES/about/index.po +++ b/sphinx/po/uk/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/about/introduction.po b/sphinx/po/uk/LC_MESSAGES/about/introduction.po index dce2640ef4..a077e5be71 100644 --- a/sphinx/po/uk/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/uk/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/channels.po b/sphinx/po/uk/LC_MESSAGES/community/channels.po index f1bdd0734c..63e2dfeb76 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/channels.po +++ b/sphinx/po/uk/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index fae3b446c3..5b9b1f5a3c 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/code_style_guidelines.po index 77cd172653..0c16f73445 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index fcb4e97684..b410b4443f 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/documentation_guidelines.po index 8152a1696d..7dc4267be0 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/index.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/index.po index 75aaa371e5..feecb621e9 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/pr_workflow.po index 51d2ca6248..a3641b70d9 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/updating_the_class_reference.po index dd4b4b216d..522c2ca3df 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/ways_to_contribute.po index ca1496fead..b6d4ccd5c6 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/index.po b/sphinx/po/uk/LC_MESSAGES/community/index.po index 88a52317c0..eb7619a193 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/index.po +++ b/sphinx/po/uk/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/resources.po b/sphinx/po/uk/LC_MESSAGES/community/resources.po index cc838e947f..6be040f401 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/resources.po +++ b/sphinx/po/uk/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/tutorials.po b/sphinx/po/uk/LC_MESSAGES/community/tutorials.po index 2757d2e263..ec8026bc7e 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/uk/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/content/3d/index.po b/sphinx/po/uk/LC_MESSAGES/content/3d/index.po index 9f983b093a..f3fa76fadc 100644 --- a/sphinx/po/uk/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/uk/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/uk/LC_MESSAGES/content/3d/making_trees.po index 5820f064c6..24be87b6d7 100644 --- a/sphinx/po/uk/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/uk/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_android.po index d43e69f099..460751a6f6 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_ios.po index 7da0fbddb1..959d227e39 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_osx.po index 4dfca51fef..a313344c80 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_uwp.po index d131508676..9283abea88 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_web.po index 9b24566b0c..4e83db9895 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_windows.po index d0e53ad3e1..6280e007bd 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_x11.po index 12759bf6c6..e41946fc2e 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_mono.po index dca34be885..afde94d463 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 845f54200d..ad31201fbc 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 8dde143b9b..07a0733f7f 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/getting_source.po index e391ed4704..138d704550 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/index.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/index.po index 88b38939ab..b0f4c6e0c7 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 39db745395..bf63c51424 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/optimizing_for_size.po index 9d62ff9ddd..1e7f958846 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 9d409308b3..275b8eb1b7 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/configuring_an_ide.po index 12f6537654..c21904ac89 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/core_types.po index 0a21ec2ea5..4a6dcb3d5a 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/creating_android_modules.po index 84b6f48e06..7af271b211 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_audiostreams.po index 86fa2aa685..eeea5c6399 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_godot_servers.po index 9171de8a44..dbf9d151c6 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index a063821b72..6e0ecd55fc 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 453f0a5e9f..e26fa45ef8 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/index.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/index.po index fe4c7dea5a..af108081a5 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 174a3dc231..aaebc6a345 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 3ef1982fd0..82e9ffd14f 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/object_class.po index 9e581e87f3..9228386dd1 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/variant_class.po index c16bfda8b5..a0c4d8ad49 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/uk/LC_MESSAGES/development/file_formats/index.po index 039ad744e0..1f418b0f87 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/uk/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/uk/LC_MESSAGES/development/file_formats/tscn.po index abdc4021b0..ae28e425df 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/uk/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 8decc38142..bfe989ea40 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/external_editor.po index 214a29a9fc..c31652793a 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/index.po index 6993987b1f..e36ad1e337 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/unity_to_godot.po index c8e603ff41..1d8165b1b4 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 7bbf1257bd..da1e5f7b5e 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,24 +23,24 @@ msgstr "Вступ" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:6 msgid "" -"C# support is a new feature in Godot 3.0. As such, you may still run into " -"some issues, or find spots where the documentation could be improved. Please " -"report issues with C# in Godot on the `engine Github page `_. And any documentation issues on the " -"`documentation Github Page `_." +"C# support is a new feature available since Godot 3.0. As such, you may " +"still run into some issues, or find spots where the documentation could be " +"improved. Please report issues with C# in Godot on the `engine GitHub page " +"`_, and any documentation " +"issues on the `documentation GitHub page `_." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:11 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:14 msgid "" -"This page provides a brief intro to C#, both what it is and how to use it in " -"Godot. Afterwards, you may want to look at :ref:`how to use specific " -"features `, read about the :ref:`differences between " -"the C# and the GDScript API ` and (re)visit the :" -"ref:`Scripting section ` of the step-by-step tutorial." +"This page provides a brief introduction to C#, both what it is and how to " +"use it in Godot. Afterwards, you may want to look at :ref:`how to use " +"specific features `, read about the :ref:`differences " +"between the C# and the GDScript API ` and (re)visit " +"the :ref:`Scripting section ` of the step-by-step tutorial." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:16 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:21 msgid "" "C# is a high-level programming language developed by Microsoft. In Godot, it " "is implemented with the Mono 5.x .NET framework, including full support for " @@ -51,7 +51,7 @@ msgid "" "documentation." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:20 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 msgid "" "This is **not** a full-scale tutorial on the C# language as a whole. If you " "aren't already familiar with its syntax or features, see the `Microsoft C# " @@ -59,174 +59,176 @@ msgid "" "suitable introduction elsewhere." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:25 -msgid "Setup C# for Godot" -msgstr "" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:36 +#, fuzzy +msgid "Setting up C# for Godot" +msgstr "Налаштовування вашого проекту" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:27 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39 +msgid "Windows" +msgstr "Windows" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 msgid "" -"Download and install the `Mono `_ SDK." +"Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " +"contains utilities required to use C# in Godot. If you don't plan on using " +"the Visual Studio IDE, you can download just the `Visual Studio Build Tools " +"`_ instead." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 -msgid "If you are using Godot 3.0.2, you must use Mono 5.4." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +msgid "macOS and Linux" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:31 -msgid "Godot 3.0.3+ requires Mono 5.12 on all platforms." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:33 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 msgid "" -"To download Mono v5.12+ on a Mac, locate the \"Stable Channel\" link from " -"the `Mono Downloads Page `_. The " -"Visual Studio channel is an earlier version of Mono and will not work with " -"Godot 3.0.3+." +"Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " +"matter since Godot bundles its own Mono 5.18 installation. We only need the " +"Mono installation for NuGet and MSBuild which are required to use C# in " +"Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:35 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 msgid "" -"You also need MSBuild (at least version 15.0), which should come with the " -"Mono installation." +"To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " +"Downloads Page `_. The Visual Studio " +"channel is an earlier version of Mono and will not work." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:37 -msgid "" -"For instructions on installing older versions of Mono on Linux, see `this " -"page `_. Older versions of Mono for macOS and Windows " -"can be found `here `_." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:40 -msgid "" -"Additionally, your Godot version must have Mono support enabled, so ensure " -"you download the **Mono version** of Godot." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:42 -msgid "" -"If you are building Godot from source, make sure to follow the steps to " -"include Mono support in your build outlined on the :ref:" -"`doc_compiling_with_mono` page." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:44 -msgid "" -"In summary, you must have installed 1) the correct Mono SDK version for your " -"Godot version, and 2) The Mono version of Godot." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:47 -msgid "Configuring an external editor" -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:49 -msgid "" -"While Godot does have its own scripting editor, its support for C# is kept " -"minimal, and it's recommended that you use an external IDE or editor, such " -"as Microsoft Visual Studio Code, or MonoDevelop, which provide auto-" -"completion, debugging and other features useful when working with C#. To set " -"it up, in Godot click on ``Editor``, then ``Editor Settings``. Scroll down " -"to the bottom, to the ``Mono`` settings. Under Mono click on ``Editor``, and " -"on that page choose your external editor of choice." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:57 -msgid "" -"If you are using Visual Studio Code, ensure you download and install the ." -"NET tools extension. Without this, Godot will crash when trying to create a " -"new C# project or edit a C# script." -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:60 -msgid "Creating a C# script" -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:62 -msgid "" -"After you successfully setup C# for Godot, you should see the following " -"option when selecting ``Attach script`` in the context menu of a node in " -"your scene:" -msgstr "" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#, fuzzy +msgid "Additional notes" +msgstr "Додаткові дані:" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 msgid "" -"Note that while some specifics change, most of the things work the same when " -"using C# for scripting. If you're new to Godot, you may want to peruse the " -"tutorials on :ref:`doc_scripting` at this point. While some places in the " -"documentation still lack C# examples, most things can be transferred easily " -"from GDScript." +"Your Godot version must have Mono support enabled, so make sure to download " +"the **Mono version** of Godot. If you are building Godot from source, make " +"sure to follow the steps to enable Mono support in your build as outlined in " +"the :ref:`doc_compiling_with_mono` page." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:71 -msgid "Project setup and workflow" -msgstr "" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 msgid "" -"When you create the first C# script, Godot initializes the C# project files " -"for your Godot project. This includes generating a C# solution (``.sln``) " -"and a project (``.csproj``) file, as well as some utility files and folders " -"(``.mono``, sometimes ``Properties``). All of these but ``.mono`` are " -"important and should be kept in your version control system. ``.mono`` can " -"be safely added to the ignore list of your VCS. When troubleshooting, it can " -"sometimes help to delete the ``.mono`` folder and let it regenerate." +"In summary, you must have installed Visual Studio or Mono (depending on your " +"operating system) **and** the Mono-enabled version of Godot." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 +msgid "Configuring an external editor" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 msgid "" -"Note that currently, there are some issues where Godot and the C# project " -"don't stay in sync; if you delete, rename or move things, like scripts or " -"nodes, they may no longer match up. In this case, it can help to edit the " -"solution files manually." +"While Godot has its own script editor, its support for C# is kept minimal; " +"it's recommended that you use an external IDE or editor instead, such as " +"`Visual Studio Code `_ or MonoDevelop. These " +"provide auto-completion, debugging and other features useful when working " +"with C#. To set it up in Godot, click on **Editor → Editor Settings** and " +"scroll down to the bottom to the **Mono** settings. Under **Mono**, click on " +"**Editor** then choose your external editor of choice." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:81 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 msgid "" -"Example: If you created a script (e.g. ``Test.cs``) and delete it in Godot, " -"the compilation will fail because now the missing file is still expected to " -"be there by the CS project. For now, you can simply open up the ``.csproj`` " -"file and look for the ``ItemGroup``, there should be a line included like " -"the following:" +"If you are using Visual Studio Code, ensure you download and install the `C# " +"extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +msgid "Creating a C# script" +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 msgid "" -"Simply remove that line and your project should now again build fine. Same " +"After you successfully set up C# for Godot, you should see the following " +"option when selecting ``Attach script`` in the context menu of a node in " +"your scene:" +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +msgid "" +"Note that while some specifics change, most concepts work the same when " +"using C# for scripting. If you're new to Godot, you may want to follow the " +"tutorials on :ref:`doc_scripting` at this point. While some places in the " +"documentation still lack C# examples, most concepts can be transferred " +"easily from GDScript." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 +msgid "Project setup and workflow" +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +msgid "" +"When you create the first C# script, Godot initializes the C# project files " +"for your Godot project. This includes generating a C# solution (``.sln``) " +"and a project file (``.csproj``), as well as some utility files and folders " +"(``.mono`` and ``Properties/AssemblyInfo.cs``). All of these but ``.mono`` " +"are important and should be committed to your version control system. ``." +"mono`` can be safely added to the ignore list of your VCS. When " +"troubleshooting, it can sometimes help to delete the ``.mono`` folder and " +"let it regenerate." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +msgid "" +"Note that currently, there are some issues where Godot and the C# project " +"don't stay in sync; if you delete, rename or move a C# script, the change " +"may not be reflected in the C# project file. In cases like this, you will " +"have to edit the C# project file manually." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +msgid "" +"For example, if you created a script (e.g. ``Test.cs``) and delete it in " +"Godot, compilation will fail because the missing file is still expected to " +"be there by the C# project file. For now, you can simply open up the ``." +"csproj`` file and look for the ``ItemGroup``, there should be a line " +"included like the following:" +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +msgid "" +"Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 msgid "Example" msgstr "Приклад" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:97 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:124 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 msgid "" -"As you can see, the things normally in global scope in GDScript like Godot's " -"``print`` function are available in the ``GD`` namespace. For a list of " -"those, see the class reference pages for :ref:`@GDScript ` " -"and :ref:`@GlobalScope `." +"As you can see, functions normally in global scope in GDScript like Godot's " +"``print`` function are available in the ``GD`` class which is part of the " +"``Godot`` namespace. For a list of methods in the ``GD`` class, see the " +"class reference pages for :ref:`@GDScript ` and :ref:" +"`@GlobalScope `." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:128 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 msgid "" "Keep in mind that the class you wish to attach to your node should be named " -"as the ``.cs`` file. If not, you will get the following error and won't be " -"able to run the scene: ``Cannot find class XXX for script res://XXX.cs``." +"as the ``.cs`` file. Otherwise, you will get the following error and won't " +"be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:132 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 msgid "General differences between C# and GDScript" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:134 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -234,81 +236,88 @@ msgid "" "reasonably possible." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:138 -msgid "For more, see the :ref:`doc_c_sharp_differences` page." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 msgid "Current gotchas and known issues" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 msgid "" -"As C# support is quite new to Godot, there are some growing pains and things " -"that still need to be ironed out. Below is a list of the most important " -"issues you should be aware of when diving into C# in Godot, but if in doubt " -"also take a look over the official `issue tracker for Mono issues `_." +"As C# support is quite new in Godot, there are some growing pains and things " +"that need to be ironed out. Below is a list of the most important issues you " +"should be aware of when diving into C# in Godot, but if in doubt, also take " +"a look over the official `issue tracker for Mono issues `_." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)" +"com/godotengine/godot/issues/12917>`_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:147 -msgid "Writing editor plugins and tool scripts in C# are not yet supported" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +msgid "" +"Writing editor plugins is possible, but it is currently quite convoluted." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +msgid "" +"State is currently not saved and restored when hot-reloading, with the " +"exception of exported variables." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " -"Windows and macOS). HTML5, Android, iOS and UWP are not currently supported " -"(`#18364 comment `_)" +"Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " +"(`#20267 `_, `#20268 " +"`_ `#20270 `_ `#20271 `_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 msgid "" "Attached C# scripts should refer to a class that has a class name that " -"matches the file name and is unique within the project assembly (`#7402 " -"comment `_)" +"matches the file name." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:152 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 msgid "Performance of C# in Godot" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:154 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot - while generally in the same " -"order of magnitude - is roughly **~4x** that of GDScript in some naive " -"cases. For full performance, C++ is still a little faster; the specifics are " -"going to vary according to your use case. GDScript is likely fast enough for " -"most general scripting workloads. C# is faster, but requires some expensive " -"marshalling when talking to Godot." +"bunnymark>`_, the performance of C# in Godot — while generally in the same " +"order of magnitude — is roughly **~4×** that of GDScript in some naive " +"cases. C++ is still a little faster; the specifics are going to vary " +"according to your use case. GDScript is likely fast enough for most general " +"scripting workloads. C# is faster, but requires some expensive marshalling " +"when talking to Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:159 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 #, fuzzy -msgid "Using Nuget packages in Godot" +msgid "Using NuGet packages in Godot" msgstr "Використання пакунків Nuget у Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:161 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 msgid "" -"`Nuget `_ Packages can be installed and used with " -"Godot, as with any project. Many IDEs (such as vs code) can add packages " -"directly. They can also be added manually by adding the package reference in " -"the ``.csproj`` file located in the project root:" +"`NuGet `_ packages can be installed and used with " +"Godot, as with any C# project. Many IDEs are able to add packages directly. " +"They can also be added manually by adding the package reference in the ``." +"csproj`` file located in the project root:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:176 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 msgid "" -"Whenever packages are added or modified, run nuget restore in the root of " -"the project directory, to ensure that the nuget packages will be available " -"for msbuild to use, run::" +"Whenever packages are added or modified, run ``nuget restore`` in the root " +"of the project directory. To ensure that NuGet packages will be available " +"for msbuild to use, run:" msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 0aa3a0569d..d8a7c4b28a 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 46239f1673..f213db4bb1 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index fdd908b041..918afce30e 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index f246206852..e12bd3b803 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index abafef83bd..024197f21e 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index ef0c6bedef..b75bce9d78 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 0f4d767cb3..39ad1a6e00 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index 096fa56afb..92c7d8d856 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 163335e788..3e578fe7ed 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 8b2ff24410..fa105a36f0 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/index.po index fb410359c4..71d76e0489 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 259f1e949f..7b4cdf2c59 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/index.po index ae60e4211f..f5eea45221 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index af9d1185d0..88e6b4cb32 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index d15799bb9a..d985f0cc2a 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/animations.po index aec6def3e9..726bd5d2ec 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/exporting.po index 3841f1e145..ce80927ac0 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 10a8e17394..d04a744f4a 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index bf71e3ed50..1f12fb634a 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/index.po index aeaf9e1b5b..35daf2a23d 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing.po index f950dfb395..4647ff536d 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 2ac1164ddf..26014359bf 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 94a424c788..4a3481de83 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/resources.po index 5a87057195..90d9031110 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 5243c517ec..056fa8020d 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index a475a0b507..63068804ac 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting.po index e3cdfc4b12..5abb2020e9 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 083ff1be2d..24a6224c19 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/signals.po index aa29f1de81..6c0dc0e146 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index acde46464f..412c345e8a 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index be39544ddd..14f4621eed 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 442c073df6..e537a14b3b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index a4461df4d4..c2a617ed44 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 25b089dd37..020a4ae281 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 8cdf1f86b2..4d2b6b9f6b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 41b0911f2d..5c9b70cba8 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -166,7 +166,7 @@ msgid "" "symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames " "` resource, which is a list of the animations it can " "display. To create one, find the ``Frames`` property in the Inspector and " -"click \"\" -> \"New SpriteFrames\". Next, in the same location, click " +"click \"[empty]\" -> \"New SpriteFrames\". Next, in the same location, click " "````, then click \"Open Editor\" to open the \"SpriteFrames\" " "panel:" msgstr "" @@ -193,9 +193,9 @@ msgid "" "Finally, add a :ref:`CollisionShape2D ` as a child " "of ``Player``. This will determine the player's \"hitbox\", or the bounds of " "its collision area. For this character, a ``CapsuleShape2D`` node gives the " -"best fit, so next to \"Shape\" in the Inspector, click \"\"\" -> \"New " -"CapsuleShape2D\". Using the two size handles, resize the shape to cover the " -"sprite:" +"best fit, so next to \"Shape\" in the Inspector, click \"[empty]\"\" -> " +"\"New CapsuleShape2D\". Using the two size handles, resize the shape to " +"cover the sprite:" msgstr "" #: ../../docs/getting_started/step_by_step/your_first_game.rst:134 diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 1afa49ceaa..4233f97ff9 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index f5d65585a0..eaf3ae4390 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 5fd4630d50..1ef8c40bfb 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 67b86abe77..c8bbc1556c 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 5f9ee0e501..5c42d7b189 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 9d2add68a2..2346864960 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 1aa88eea07..fa48bcee03 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/import_process.po index d9b57d71e2..205a3e2594 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 25a2e758d2..affb19d087 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index c9542441b3..ead9900139 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 547ac6d9bc..d16fed1e80 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index d63c29c630..502ccb7d03 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/index.po index b9a4177f5d..8aaf6102f4 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 1c7fdbfdbe..54bcd9bf4c 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index da982909a8..bbd9d0723b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 517085279e..1c1cd02679 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index ebd55bc9e3..b7d16fb35c 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -184,8 +184,8 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:108 msgid "" "One can check for input actions within the input callbacks just the same. If " -"one wants to use delta time, one can fetch it from the :ref:`Performance " -"` singleton as needed." +"one wants to use delta time, one can fetch it from the related deltatime " +"methods as needed." msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:152 diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/index.po index f77c478804..13b6d0fb09 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 470fad1929..5459fddcfa 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index aea2eab397..8251639e17 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 822527d6e8..ca940fecfc 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 24391a79b9..d2deba3da3 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 1a568e72c7..43c58aff60 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index ea6ac3c1d5..5aeb70f19f 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 6f468188ff..1189eb4a77 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index 9053fbe5fc..ada4f8c097 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index ae14532772..6670e49658 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 15ff740044..ddd07e83b7 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 682680a0a3..d0318199e4 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 5f70629721..8cf0f0948a 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 5f6f33ab24..8b6d4af491 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index e3279c80c3..b9a8693507 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index f7609a7637..c57076ee32 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/index.po index f5ef07802b..56b52f1968 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 4557ee24f4..b48497e43f 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/index.po index 0766a80421..4cf49a81ce 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 6fdb02a471..8381601ea4 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 7baec3e771..58b91b7a9d 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/index.po b/sphinx/po/uk/LC_MESSAGES/index.po index dea9dde696..f8bf6114c6 100644 --- a/sphinx/po/uk/LC_MESSAGES/index.po +++ b/sphinx/po/uk/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index d5e4964a3e..60cc6f9991 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_meshes.po index bb6787bdc0..e294f894db 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_movement.po index c7cc55a5da..87fd961e31 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_transforms.po index 50de52a816..621e41080e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/canvas_layers.po index aaab6b397d..fd5eb5f6d6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index ed33087950..11764efb34 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/index.po index bab486206d..6765f0121f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index ed8dd8f2c1..1c35ff2245 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 80c3b280f1..58d5d584bc 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index f3b58273cf..31b8460830 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 6484b78377..6fc2797155 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/csg_tools.po index fbb5117261..9f9c935f71 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 22081d7907..407c8f2e3d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 3373e9ef0e..b5a6777dcf 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 1a65fb8466..466d703d0f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 83b5f7fc88..34e0ed756e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 41cd194857..86938ca9ab 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index e019b04892..6debfc818e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index bb734f7613..5c8a51ec26 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index f2ae5c31dd..6bec6b8f4c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/gi_probes.po index 1fadbaa91a..718a6b63d0 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 165b0e453a..0414f5dec7 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/index.po index cad5ed5d6b..6eeeb28de7 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index a3be9a79f2..1c0c13baee 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 31440da2ba..d2fb8a088b 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/reflection_probes.po index 58f35b1274..8bb33c19a5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/spatial_material.po index 2446bf2aaf..a5432d66d6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 77097cee9c..fe8b36f5ea 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 11c93befd2..7ad5820aff 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_transforms.po index c34a7fcd8c..a404bc3231 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po new file mode 100644 index 0000000000..c5c69da85c --- /dev/null +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -0,0 +1,398 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: uk\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:4 +msgid "Animating thousands of fish with MeshInstance" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:6 +msgid "" +"This tutorial explores a technique used in the game `ABZU `_ for rendering and " +"animating thousands of fish using vertex animation and static mesh " +"instancing." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:10 +msgid "" +"In Godot, this can be accomplished with a custom :ref:`Shader " +"` and a :ref:`MultiMeshInstance `. " +"Using the following technique you can render thousands of animated objects, " +"even on low end hardware." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:14 +msgid "" +"We will start by animating one fish. Then, we will see how to extend that " +"animation to thousands of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:18 +#, fuzzy +msgid "Animating one Fish" +msgstr "Анімації" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:20 +msgid "" +"We will start with a single fish. Load your fish model into a :ref:" +"`MeshInstance ` and add a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:23 +msgid "" +"Here is the fish we will be using for the example images, you can use any " +"fish model you like." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:27 +msgid "" +"The fish model in this tutorial is made by `QuaterniusDev `_ and is shared with a creative commons license. CC0 1.0 Universal (CC0 " +"1.0) Public Domain Dedication https://creativecommons.org/publicdomain/" +"zero/1.0/" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:31 +msgid "" +"Typically, you would use bones and a :ref:`Skeleton ` to " +"animate objects. However, bones are animated on the CPU and so you end " +"having to calculate thousands of operations every frame and it becomes " +"impossible to have thousands of objects. Using vertex animation in a vertex " +"shader, you avoid using bones and can instead calculate the full animation " +"in a few lines of code and completely on the GPU." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:37 +msgid "The animation will be made of four key motions:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:39 +msgid "A side to side motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:40 +msgid "A pivot motion around the center of the fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:41 +msgid "A panning wave motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:42 +msgid "A panning twist motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:44 +msgid "" +"All the code for the animation will be in the vertex shader with uniforms " +"controlling the amount of motion. We use uniforms to control the strength of " +"the motion so that you can tweak the animation in editor and see the results " +"in real time, without the shader having to recompile." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:48 +msgid "" +"All the motions will be made using cosine waves applied to ``VERTEX`` in " +"model space. We want the vertices to be in model space so that the motion is " +"always relative to the orientation of the fish. For example, side-to-side " +"will always be move the fish back and forth in its left to right direction, " +"instead of on the ``x`` axis in the world orientation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:53 +msgid "" +"In order to control the speed of the animation, we will start by defining " +"our own time variable using ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:60 +msgid "" +"The first motion we will implement is the side to side motion. It can be " +"made by offsetting ``VERTEX.x`` by ``cos`` of ``TIME``. Each time the mesh " +"is rendered, all the vertices will move to the side by the amount of " +"``cos(time)``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:69 +msgid "The resulting animation should look something like this:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:73 +msgid "" +"Next, we add the pivot. Because the fish is centered at (0, 0), all we have " +"to do is multiply ``VERTEX`` by a rotation matrix for it to rotate around " +"the center of the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:76 +msgid "We construct a rotation matrix like so:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:85 +msgid "" +"And then we apply it in the ``x`` and ``z`` axes by multiplying it by " +"``VERTEX.xz``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:91 +msgid "With only the pivot applied you should see something like this:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:95 +msgid "" +"The next two motions need to pan down the spine of the fish. For that, we " +"need a new variable, ``body``. ``body`` is a float that is ``0`` at the tail " +"of the fish and ``1`` at its head." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:102 +msgid "" +"The next motion is a cosine wave that moves down the length of the fish. To " +"make it move along the spine of the fish, we offset the input to ``cos`` by " +"the position along the spine, which is the variable we defined above, " +"``body``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:111 +msgid "" +"This looks very similar to the side to side motion we defined above, but in " +"this one, by using ``body`` to offset ``cos`` each vertex along the spine " +"has a different position in the wave making it look like a wave is moving " +"along the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:117 +msgid "" +"The last motion is the twist, which is a panning roll along the spine. " +"Similarly to the pivot, we first construct a rotation matrix." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:126 +msgid "" +"We apply the rotation in the ``xy`` axes so that the fish appears to roll " +"around its spine. For this to work, the fishes spine needs to be centered on " +"the ``z`` axis." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:133 +msgid "Here is the fish with twist applied:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:137 +msgid "" +"If we apply all these motions one after another, we get a fluid jelly-like " +"motion." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:141 +msgid "" +"Normal fish swim mostly with the back half of their body. Accordingly, we " +"need to limit the panning motions to the back half of the fish. To do this, " +"we create a new variable, ``mask``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:144 +msgid "" +"``mask`` is a float that goes from ``0`` at the front of the fish to ``1`` " +"at the end using ``smoothstep`` to control the point at which the " +"transition from ``0`` to ``1`` happens." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:152 +msgid "Below is an image of the fish with ``mask`` used as ``COLOR``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:156 +msgid "" +"For the wave, we multiply the motion by ``mask`` which will limit it to the " +"back half." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:163 +msgid "" +"In order to apply the mask to the twist, we use ``mix``. ``mix`` allows us " +"to mix the vertex position between a fully rotated vertex and one that is " +"not rotated. We need to use ``mix`` instead of multiplying ``mask`` by the " +"rotated ``VERTEX`` because we are not adding the motion to the ``VERTEX`` we " +"are replacing the ``VERTEX`` with the rotated version. If we multiplied that " +"by ``mask`` we would shrink the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:174 +msgid "Putting the four motions together gives us the final animation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:178 +msgid "" +"Go ahead and play with the uniforms in order to alter the swim cycle of the " +"fish. You will find that you can create a wide variety of swim styles using " +"these four motions." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:182 +msgid "Making a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:184 +msgid "" +"Godot makes it easy to render thousands of the same object using a " +"MultiMeshInstance node." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:186 +msgid "" +"A MultiMeshInstance node is created and used the same way you would make a " +"MeshInstance node. For this tutorial, we will name the MultiMeshInstance " +"node ``School``, because it will contain a school of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:190 +msgid "" +"Once you have a MultiMeshInstance add a :ref:`MultiMesh `, " +"and to that MultiMesh add your :ref:`Mesh ` with the shader from " +"above." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:193 +msgid "" +"MultiMeshes draw your Mesh with three additional per-instance properties: " +"Transform (rotation, translation, scale), Color, and Custom. Custom is used " +"to pass in 4 multi-use variables using a :ref:`Color `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:197 +msgid "" +"``instance_count`` specifies how many instances of the mesh you want to " +"draw. For now, leave ``instance_count`` at ``0`` because you cannot change " +"any of the other parameters while ``instance_count`` is larger than ``0``. " +"We will set ``instance count`` in GDScript later." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:201 +msgid "" +"``transform_format`` specifies whether the transforms used are 3D or 2D. For " +"this tutorial, select 3D." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:203 +msgid "" +"For both ``color_format`` and ``custom_data_format`` you can choose between " +"``None``, ``Byte``, and ``Float``. ``None`` means you won't be passing in " +"that data (either a per-instance ``COLOR`` variable, or ``INSTANCE_CUSTOM``) " +"to the shader. ``Byte`` means each number making up the color you pass in " +"will be stored with 8 bits while ``Float`` means each number will be stored " +"in a floating point number (32 bits). ``Float`` is slower but more precise, " +"``Byte`` will take less memory and be faster, but you may see some visual " +"artifacts." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:210 +msgid "Now, set ``instance_count`` to the number of fish you want to have." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:212 +msgid "Next we need to set the per-instance transforms." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:214 +msgid "" +"There are two ways to set per-instance transforms for MultiMeshes. The first " +"is entirely in editor and is described in the :ref:`MultiMeshInstance " +"tutorial `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:217 +msgid "" +"The second is to loop over all the instances and set their transforms in " +"code. Below, we use GDScript to loop over all the instances and set their " +"transform to a random position." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:227 +msgid "" +"Running this script will place the fish in random positions in a box around " +"the position of the MultiMeshInstance." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:230 +msgid "" +"If performance is an issue for you, try running the scene with GLES2 or with " +"fewer fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:232 +msgid "" +"Notice how all the fish are all in the same position in their swim cycle? " +"It makes them look very robotic. The next step is to give each fish a " +"different position in the swim cycle so the entire school looks more organic." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:237 +msgid "Animating a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:239 +msgid "" +"One of the benefits of animating the fish using ``cos`` functions is that " +"they are animated with one parameter, ``time``. In order to give each fish a " +"unique position in the swim cycle, we only need to offset ``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:243 +msgid "" +"We do that by adding the per-instance custom value ``INSTANCE_CUSTOM`` to " +"``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:249 +msgid "" +"Next, we need to pass a value into ``INSTANCE_CUSTOM``. We do that by adding " +"one line into the ``for`` loop from above. In the ``for`` loop we assign " +"each instance a set of four random floats to use." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:257 +msgid "" +"Now the fish all have unique positions in the swim cycle. You can give them " +"a little more individuality by using ``INSTANCE_CUSTOM`` to make them swim " +"faster or slower by multiplying by ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:266 +msgid "" +"You can even experiment with changing the per-instance color the same way " +"you changed the per-instance custom value." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:269 +msgid "" +"One problem that you will run into at this point is that the fish are " +"animated, but they are not moving. You can move them by updating the per-" +"instance transform for each fish every frame. Although doing so will be " +"faster then moving thousands of MeshInstances per frame, it is still likely " +"to be slow." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:274 +msgid "" +"In the next tutorial we will cover how to use :ref:`Particles " +"` to take advantage of the GPU and move each fish around " +"individually while still receiving the benefits of instancing." +msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po new file mode 100644 index 0000000000..8262c562ed --- /dev/null +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -0,0 +1,174 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: uk\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:4 +msgid "Controlling thousands of fish with Particles" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:6 +msgid "" +"The problem with :ref:`MeshInstances ` is that it is " +"expensive to update their transform array. It is great for placing many " +"static objects around the scene. But it is still difficult to move the " +"objects around the scene." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:10 +msgid "" +"To make each instance move in an interesting way we will use a :ref:" +"`Particles ` node. Particles take advantage of GPU " +"acceleration by computing and setting the per-instance information in a :ref:" +"`Shader `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:14 +msgid "" +"Particles are not available in GLES2, instead use :ref:`CPUParticles " +"`, which do the same thing as Particles, but do not " +"benefit from GPU acceleration." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:17 +msgid "" +"First create a Particles node. Then, under \"Draw Passes\" set the " +"Particle's \"Draw Pass 1\" to your :ref:`Mesh `. Then under " +"\"Process Material\" create a new :ref:`ShaderMaterial " +"`." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:21 +msgid "Set the ``shader_type`` to ``particles``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:27 +msgid "Then add the following two functions:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:51 +msgid "" +"These functions come from the default :ref:`ParticlesMaterial " +"`. They are used to generate a random number from " +"each particle's ``RANDOM_SEED``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:54 +msgid "" +"A unique thing about particle shaders is that some of the built-in variables " +"are saved across frames. ``TRANSFORM``, ``COLOR``, and ``CUSTOM`` can all be " +"accessed in the Spatial shader of the mesh, and also in the particle shader " +"the next time it is run." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:58 +msgid "" +"Next, setup your ``vertex`` function. Particles shaders only contain a " +"vertex function and no others." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:61 +msgid "" +"First we will distinguish between code that needs to be run only when the " +"particle system starts and code that should always run. We want to give each " +"fish a random position and a random animation offset when the system is " +"first run so we wrap that code in an ``if`` statement that checks the built-" +"in variable ``RESTART`` which becomes true for one frame when the particle " +"system is restarted." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:66 +msgid "From a high level, this looks like:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:78 +msgid "" +"Next, we need to generate 4 random numbers: 3 to create a random position " +"and one for the random offset of the swim cycle." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:81 +msgid "" +"First, generate 4 seeds inside the ``RESTART`` block using the ``hash`` " +"function provided above:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:90 +msgid "" +"Then, use those seeds to generate random numbers using ``rand_from_seed``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:99 +msgid "" +"Finally, assign ``position`` to ``TRANSFORM[3].xyz``, which is the part of " +"the transform that holds the position information." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:106 +msgid "Remember, all this code so far goes inside the ``RESTART`` block." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:108 +msgid "" +"The vertex shader for your mesh can stay the exact same as it was in the " +"previous tutorial." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:110 +msgid "" +"Now you can move each fish individually each frame, either by adding to the " +"``TRANSFORM`` directly or by writing to ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:113 +msgid "Let's transform the fish by setting their ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:119 +msgid "" +"This is the most basic way to set ``VELOCITY`` every particle (or fish) will " +"have the same velocity." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:121 +msgid "" +"Just by setting ``VELOCITY`` you can make the fish swim however you want. " +"For example, try the code below." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:128 +msgid "This will give each fish a unique speed between ``2`` and ``10``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:130 +msgid "" +"If you used ``CUSTOM.y`` in the last tutorial, you can also set the speed of " +"the swim animation based on the ``VELOCITY``. Just use ``CUSTOM.y``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:137 +msgid "This code gives you the following behavior:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:141 +msgid "" +"Using a ParticlesMaterial you can make the fish behavior as simple or " +"complex as you like. In this tutorial we only set Velocity, but in your own " +"Shaders you can also set ``COLOR``, rotation, scale (through ``TRANSFORM``). " +"Please refer to the :ref:`Particles Shader Reference ` " +"for more information on particle shaders." +msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/index.po new file mode 100644 index 0000000000..26e8425f76 --- /dev/null +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -0,0 +1,22 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: uk\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/index.rst:2 +msgid "Animating thousands of objects" +msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/2d_skeletons.po index f88b74adbd..c6c4a68ac3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/animation_tree.po index 71bcd6fcc5..757bf77164 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/cutout_animation.po index 22cb1021e4..16ce1b7c35 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/index.po index 4b17b06ca1..20bc803580 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/introduction_2d.po index da48b416bf..dae39c0c80 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/index.po index 8506c02e5e..bdf66b66c1 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 7eb3caea14..41e8af37d4 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index d8cd7ea9e1..345c06cc0c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 990c4ea959..272f89d954 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_buses.po index 1fb064674b..d0eed27fb8 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_streams.po index 6bae1b0db2..d805e917b3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/index.po index 8c84a15253..1f41121967 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/debug/index.po index 8ced2cfc9e..186ebeb667 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/uk/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 77a5c9d643..ef06640585 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 7afb1ff319..9aa840cf77 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 532e16ca81..6430b099a1 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_skinning.po index d30bc5e0e1..b4961355a6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/index.po index 62d393ea65..ac932c4b6e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 355050b344..ce46b683e5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/index.po index 5e134ec5fb..4d5086efe5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 136f492636..78330a0360 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/locales.po index 91141513da..e4844ca0bd 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 33e8ba88ca..57004df12e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/index.po index d8a953d255..ccfdc1e25c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/inputevent.po index 2258949d8f..d197b97acc 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 0f7c65a044..b8f1be7c0e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/background_loading.po index 9775cfffee..55e6cddf27 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/data_paths.po index 08cdc15e7f..b91066a67e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 275690db15..4356e6fe6e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/index.po index 5534b0189d..0caeb28505 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/saving_games.po index 4d174a6cd9..6fc81638d6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/index.po index c76069842d..5684eba36c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 67ee7db251..b8a9fd2da3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/vector_math.po index a2b815b115..4dd69d7b07 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/vectors_advanced.po index d6e0d13e5f..5075246ed3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index e13b8cacaf..e307e35f11 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 8f194ce3cd..98655677c5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 8a82decb0d..5e2caa3f24 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/index.po index c911ea8912..15d3b5941b 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 1e37e369fb..9f6f0d4376 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/pausing_games.po index 04553d8e79..8e4f124dc8 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 126b7c7796..554ba5732b 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 60f8f10d36..64453f9644 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_client_class.po index f14f34d6f7..2a8b543989 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_request_class.po index a1a8325c8e..19b66bff56 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/index.po index 096b745606..d9b748a0aa 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 049fcf79b2..afb1d7c79d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/index.po index 58b49576d9..655bf25c16 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index ae7d3544d2..e63269200f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/physics_introduction.po index e262854a66..1d15cba524 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 6a3f79d4ab..5bf2a347f5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ray-casting.po index 5bd4e82027..ee8b160728 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/rigid_body.po index 3bcfd52a1d..703151629b 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/soft_body.po index 2d5790a9d7..abff80f485 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 221dd7357b..3b21228aa2 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 499a7f18fb..697960da85 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/consoles.po index e69cff3cfa..9d2acfaa74 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 77871bea99..83fc32e718 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/index.po index 0b40f26ee8..ecf159e9a4 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/services_for_ios.po index 4d2bf2fb2d..18d39f0799 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 490b2569fc..74e0c39b6f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/index.po index c741cc913b..500cbfd3ae 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index d78e744586..a6a484b15f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 77e11f39d7..1063ab037f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 4835a79d57..43921a8032 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 00519dace7..cd8ec0304a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 634b9d6d5e..086c75ef0e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/index.po index f282661693..b7aa026f79 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 06def75be2..d68aa31e26 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/index.po index 04c4590347..36fa3e8d2d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index b966de00d7..c5343b8528 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 5102dc016b..bba802eeab 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index ff658b5b06..6881abd698 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shader_materials.po index 02e0c943a5..ed2044e525 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 5e0920544b..5d72d01be9 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/index.po index bb5dba0fe2..dafbc8630c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 7a177db10f..9d1bda51a7 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 82d22025e8..465ce66b4f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 065d4a5ae7..c29d14e21f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index ec4f5e60b5..7214f6f5ca 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index 6b9562711f..d64564297f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/index.po index ef55f46cc6..148d3dd34f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 90ea295b44..b3cfe0f00d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 811312f02e..d608a05393 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/index.po index 03795a1441..fb53ee0a7e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 53ff9e3dd8..b810998b05 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index b5cc24b0ba..a9206da87c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/viewports.po index 2b7c717ba1..c6e48d506a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/index.po index 912e0e27f4..0fe3bbcd20 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_primer.po index 566c6f6ce6..487b291147 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index fe2ea4102e..0c1fe928f3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/about/faq.po b/sphinx/po/zh_CN/LC_MESSAGES/about/faq.po index 9ee82da4de..7a6f22cd2f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/about/faq.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -391,10 +391,9 @@ msgstr "" "容。尽管如此,FBX支持仍然可以由第三方作为插件提供。(参见上面插件的问题。)" #: ../../docs/about/faq.rst:159 -#, fuzzy msgid "" "Will [insert closed SDK such as FMOD, GameWorks, etc.] be supported in Godot?" -msgstr "能否在Godot中加入闭源SDK,比如PhysX、GameWorks?" +msgstr "能否在Godot中加入闭源SDK,比如FMOD、GameWorks等?" #: ../../docs/about/faq.rst:161 msgid "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/about/index.po b/sphinx/po/zh_CN/LC_MESSAGES/about/index.po index 34e75abe5d..e33e36095f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/about/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/about/introduction.po b/sphinx/po/zh_CN/LC_MESSAGES/about/introduction.po index 6b0058a6eb..fe57bb8b96 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -33,7 +33,6 @@ msgstr "" "戏, 发布在任何平台, 并且没有任何使用限制。" #: ../../docs/about/introduction.rst:16 -#, fuzzy msgid "" "This page gives a broad presentation of the engine and of the contents of " "this documentation, so that you know where to start if you are a beginner or " @@ -47,7 +46,6 @@ msgid "About Godot Engine" msgstr "关于Godot引擎" #: ../../docs/about/introduction.rst:23 -#, fuzzy msgid "" "A game engine is a complex tool, and it is therefore difficult to present " "Godot in a few words. Here's a quick synopsis, which you are free to reuse " @@ -58,7 +56,6 @@ msgstr "" "们。" #: ../../docs/about/introduction.rst:27 -#, fuzzy msgid "" "Godot Engine is a feature-packed, cross-platform game engine to create 2D " "and 3D games from a unified interface. It provides a comprehensive set of " @@ -100,7 +97,6 @@ msgid "About the documentation" msgstr "关于文档" #: ../../docs/about/introduction.rst:48 -#, fuzzy msgid "" "This documentation is continuously written, corrected, edited, and revamped " "by members of the Godot Engine community. It is edited via text files in the " @@ -171,7 +167,6 @@ msgstr "" "程开始。这个教程是所有新用户的学习起点。" #: ../../docs/about/introduction.rst:80 -#, fuzzy msgid "" "The :ref:`sec-tutorials` section can be read as needed, in any order. It " "contains feature-specific tutorials and documentation." @@ -189,7 +184,6 @@ msgstr "" "擎,开发C++组件和编辑器插件等信息。" #: ../../docs/about/introduction.rst:85 -#, fuzzy msgid "" "The :ref:`sec-community` section gives information related to contributing " "to engine development and the life of its community, e.g. how to report " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/channels.po b/sphinx/po/zh_CN/LC_MESSAGES/community/channels.po index 52657f398d..5d0fe6ef80 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/channels.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index c02c0c8f20..e394d4620f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/code_style_guidelines.po index fb93919c68..ab69274676 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 16377202df..a12387c7e9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/documentation_guidelines.po index e9d0e4b931..fe43e2bcfe 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/index.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/index.po index a6348107df..3461e0be1b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/pr_workflow.po index 22f79efd0e..fd43841fc7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 20c0ded506..0b21e838b4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/ways_to_contribute.po index ee2f96b437..7c9103ef00 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/index.po b/sphinx/po/zh_CN/LC_MESSAGES/community/index.po index 1468a1ede5..ddb1a6200d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/resources.po b/sphinx/po/zh_CN/LC_MESSAGES/community/resources.po index 12dd8886e8..f441d60059 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/resources.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/tutorials.po b/sphinx/po/zh_CN/LC_MESSAGES/community/tutorials.po index 0ff4defc93..61a4a422af 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/content/3d/index.po b/sphinx/po/zh_CN/LC_MESSAGES/content/3d/index.po index 5a02106417..10950efd45 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/zh_CN/LC_MESSAGES/content/3d/making_trees.po index a9e41b937d..232be97389 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_android.po index fc07253a5e..4a667a5c0f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_ios.po index daee3c6a88..d72f59947d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_osx.po index d6d6629016..4c6f0faa41 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 49bd051d2b..dd127f62fe 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_web.po index 266b42c80e..e1ba71d976 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_windows.po index bd356808ce..31fe212307 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_x11.po index b8cd0cef94..7b9a9ea1cf 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_mono.po index b9b2dff5f6..2ea233cb24 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index d7f6f9af1d..72ff812413 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 349a4642ce..395c68d921 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/getting_source.po index 67e6584b40..5829925e24 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/index.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/index.po index c0972a739a..e2f0fcb807 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 425f5e55a1..d2a4499413 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/optimizing_for_size.po index 3887502b70..0c56a8da2d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 83921fe18a..77fd823029 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/configuring_an_ide.po index 7aee01732f..a3311c75ec 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/core_types.po index e3fc2fdc2c..5a0d2a53a6 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/creating_android_modules.po index bcdecd9c40..1cd150ece4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_audiostreams.po index 252989574e..01ad0c5a59 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_godot_servers.po index c92f47b16d..a0069281c1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 56ea27fb79..84c6e2aa17 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index dec8e0146a..f081534467 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/index.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/index.po index 853a277f37..fda1088a05 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/inheritance_class_tree.po index cc15790844..426c01b9bb 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 36b54fb2ad..fd3729b4df 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/object_class.po index 591aadae30..437fde1d73 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/variant_class.po index f5098c2483..7d685e3ed3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/index.po index 0984decc6e..0d156cfa7d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/tscn.po index 41e76776c4..41ad16112c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 82dbc7618e..7b33abe852 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/external_editor.po index 7cc98f34f0..7d2d506e7b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -127,4 +127,4 @@ msgstr "Visual Studio Code" #: ../../docs/getting_started/editor/external_editor.rst:40 msgid "{project} --goto {file}:{line}:{col}" -msgstr "" +msgstr "{project} --goto {file}:{line}:{col}" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/index.po index 27aa6ce2d9..3bb3d0fae8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 36b985eb49..07d5078870 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -562,15 +562,15 @@ msgstr "术语对应" #: ../../docs/getting_started/editor/unity_to_godot.rst:197 msgid "GameObject -> Node" -msgstr "" +msgstr "游戏对象 -> 节点" #: ../../docs/getting_started/editor/unity_to_godot.rst:198 msgid "Add a component -> Inheriting" -msgstr "" +msgstr "添加组件 -> 继承" #: ../../docs/getting_started/editor/unity_to_godot.rst:199 msgid "Prefab -> Externalized branch" -msgstr "" +msgstr "预制 -> 外部化分支" #: ../../docs/getting_started/editor/unity_to_godot.rst:203 msgid "Scripting: GDScript, C# and Visual Script" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index a05066431b..bff1310860 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,33 +22,35 @@ msgid "Introduction" msgstr "简介" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:6 +#, fuzzy msgid "" -"C# support is a new feature in Godot 3.0. As such, you may still run into " -"some issues, or find spots where the documentation could be improved. Please " -"report issues with C# in Godot on the `engine Github page `_. And any documentation issues on the " -"`documentation Github Page `_." +"C# support is a new feature available since Godot 3.0. As such, you may " +"still run into some issues, or find spots where the documentation could be " +"improved. Please report issues with C# in Godot on the `engine GitHub page " +"`_, and any documentation " +"issues on the `documentation GitHub page `_." msgstr "" "C#支持是Godot 3.0的一个新功能。 因此,您可能仍会遇到一些问题,或者找到可以改" "进文档的位置。 请在 `引擎Github页面 `_ 上报告Godot中C#的问题。 关于 `文档Github Page `_ 的任何文档问题。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:11 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:14 +#, fuzzy msgid "" -"This page provides a brief intro to C#, both what it is and how to use it in " -"Godot. Afterwards, you may want to look at :ref:`how to use specific " -"features `, read about the :ref:`differences between " -"the C# and the GDScript API ` and (re)visit the :" -"ref:`Scripting section ` of the step-by-step tutorial." +"This page provides a brief introduction to C#, both what it is and how to " +"use it in Godot. Afterwards, you may want to look at :ref:`how to use " +"specific features `, read about the :ref:`differences " +"between the C# and the GDScript API ` and (re)visit " +"the :ref:`Scripting section ` of the step-by-step tutorial." msgstr "" "这个页面简要介绍了C#,它是什么以及如何在Godot中使用它。 之后,您可能需要查" "看 :ref:`如何使用特定功能 `,阅读 :ref:`C#和GDScript " "API之间的差异 ` 和(重新)访问 :ref:`逐步教程的脚本部" "分 `。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:16 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:21 msgid "" "C# is a high-level programming language developed by Microsoft. In Godot, it " "is implemented with the Mono 5.x .NET framework, including full support for " @@ -63,7 +65,7 @@ msgstr "" "ECMA的C#标准和公共语言运行时。 检查其功能的一个很好的起点是Mono文档中的“兼容" "性`_ 页面。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:20 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 msgid "" "This is **not** a full-scale tutorial on the C# language as a whole. If you " "aren't already familiar with its syntax or features, see the `Microsoft C# " @@ -74,89 +76,89 @@ msgstr "" "`Microsoft C#指南 `_ 或" "在其他地方寻找合适的介绍。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:25 -msgid "Setup C# for Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:36 +#, fuzzy +msgid "Setting up C# for Godot" msgstr "为Godot设置C#" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:27 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39 +msgid "Windows" +msgstr "Windows" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 msgid "" -"Download and install the `Mono `_ SDK." -msgstr "下载并安装 `Mono `_ SDK。" +"Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " +"contains utilities required to use C# in Godot. If you don't plan on using " +"the Visual Studio IDE, you can download just the `Visual Studio Build Tools " +"`_ instead." +msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 -msgid "If you are using Godot 3.0.2, you must use Mono 5.4." -msgstr "如果您使用的是Godot 3.0.2,则必须使用Mono 5.4。" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +#, fuzzy +msgid "macOS and Linux" +msgstr "在Linux上:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:31 -msgid "Godot 3.0.3+ requires Mono 5.12 on all platforms." -msgstr "Godot 3.0.3+在所有平台上都需要Mono 5.12。" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:33 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 msgid "" -"To download Mono v5.12+ on a Mac, locate the \"Stable Channel\" link from " -"the `Mono Downloads Page `_. The " -"Visual Studio channel is an earlier version of Mono and will not work with " -"Godot 3.0.3+." +"Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " +"matter since Godot bundles its own Mono 5.18 installation. We only need the " +"Mono installation for NuGet and MSBuild which are required to use C# in " +"Godot." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#, fuzzy +msgid "" +"To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " +"Downloads Page `_. The Visual Studio " +"channel is an earlier version of Mono and will not work." msgstr "" "要在Mac上下载Mono v5.12 +,请从“Mono Downloads Page `_ 找到”稳定通道“链接。 Visual Studio频道是Mono的早期版本,不适" "用于Godot 3.0.3+。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:35 -msgid "" -"You also need MSBuild (at least version 15.0), which should come with the " -"Mono installation." -msgstr "您还需要MSBuild(至少版本15.0),它应该随Mono安装一起提供。" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#, fuzzy +msgid "Additional notes" +msgstr "附加信息:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:37 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#, fuzzy msgid "" -"For instructions on installing older versions of Mono on Linux, see `this " -"page `_. Older versions of Mono for macOS and Windows " -"can be found `here `_." -msgstr "" -"有关在Linux上安装旧版Mono的说明,请参阅 `本页 `_ 。 用于macOS" -"和Windows的旧版Mono可以在这里找到`_ 。" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:40 -msgid "" -"Additionally, your Godot version must have Mono support enabled, so ensure " -"you download the **Mono version** of Godot." -msgstr "" -"此外,您的Godot版本必须启用Mono支持,因此请确保您下载Godot的** Mono版本**。" - -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:42 -msgid "" -"If you are building Godot from source, make sure to follow the steps to " -"include Mono support in your build outlined on the :ref:" -"`doc_compiling_with_mono` page." +"Your Godot version must have Mono support enabled, so make sure to download " +"the **Mono version** of Godot. If you are building Godot from source, make " +"sure to follow the steps to enable Mono support in your build as outlined in " +"the :ref:`doc_compiling_with_mono` page." msgstr "" "如果您从源代码构建Godot,请确保按照以下步骤在您的构建中包含Mono支持 :ref:" "`doc_compiling_with_mono` 页面。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:44 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#, fuzzy msgid "" -"In summary, you must have installed 1) the correct Mono SDK version for your " -"Godot version, and 2) The Mono version of Godot." +"In summary, you must have installed Visual Studio or Mono (depending on your " +"operating system) **and** the Mono-enabled version of Godot." msgstr "" "总之,您必须已经为您的Godot版本安装了1)正确的Mono SDK版本,以及2)Godo的Mono版" "本。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:47 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 msgid "Configuring an external editor" msgstr "配置外部编辑器" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:49 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#, fuzzy msgid "" -"While Godot does have its own scripting editor, its support for C# is kept " -"minimal, and it's recommended that you use an external IDE or editor, such " -"as Microsoft Visual Studio Code, or MonoDevelop, which provide auto-" -"completion, debugging and other features useful when working with C#. To set " -"it up, in Godot click on ``Editor``, then ``Editor Settings``. Scroll down " -"to the bottom, to the ``Mono`` settings. Under Mono click on ``Editor``, and " -"on that page choose your external editor of choice." +"While Godot has its own script editor, its support for C# is kept minimal; " +"it's recommended that you use an external IDE or editor instead, such as " +"`Visual Studio Code `_ or MonoDevelop. These " +"provide auto-completion, debugging and other features useful when working " +"with C#. To set it up in Godot, click on **Editor → Editor Settings** and " +"scroll down to the bottom to the **Mono** settings. Under **Mono**, click on " +"**Editor** then choose your external editor of choice." msgstr "" "虽然Godot确实有自己的脚本编辑器,但它对C#的支持很少,建议您使用外部IDE或编辑" "器,如Microsoft Visual Studio Code或MonoDevelop,它们提供自动完成,调试和其他" @@ -164,53 +166,55 @@ msgstr "" "置”。 向下滚动到“Mono”设置。 在Mono下单击 ``Editor`` ,然后在该页面上选择您选" "择的外部编辑器。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:57 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 msgid "" -"If you are using Visual Studio Code, ensure you download and install the ." -"NET tools extension. Without this, Godot will crash when trying to create a " -"new C# project or edit a C# script." +"If you are using Visual Studio Code, ensure you download and install the `C# " +"extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" -"如果您使用的是Visual Studio Code,请确保下载并安装.NET工具扩展。 如果没有这" -"个,Godot会在尝试创建新的C#项目或编辑C#脚本时崩溃。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:60 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 msgid "Creating a C# script" msgstr "创建C#脚本" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:62 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#, fuzzy msgid "" -"After you successfully setup C# for Godot, you should see the following " +"After you successfully set up C# for Godot, you should see the following " "option when selecting ``Attach script`` in the context menu of a node in " "your scene:" msgstr "" "成功为Godot设置C#后,在场景中节点的上下文菜单中选择“Attach script”时,应该会" "看到以下选项:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#, fuzzy msgid "" -"Note that while some specifics change, most of the things work the same when " -"using C# for scripting. If you're new to Godot, you may want to peruse the " +"Note that while some specifics change, most concepts work the same when " +"using C# for scripting. If you're new to Godot, you may want to follow the " "tutorials on :ref:`doc_scripting` at this point. While some places in the " -"documentation still lack C# examples, most things can be transferred easily " -"from GDScript." +"documentation still lack C# examples, most concepts can be transferred " +"easily from GDScript." msgstr "" "请注意,虽然某些细节发生了变化,但在使用C#进行脚本编写时,大多数情况都是一样" "的。 如果您是Godot的新手,您可能需要仔细阅读以下教程 :ref:`doc_scripting`。 " "虽然文档中的某些地方仍缺少C#示例,但大多数内容都可以从GDScript轻松转移。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:71 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 msgid "Project setup and workflow" msgstr "项目设置和工作流程" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +#, fuzzy msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " -"and a project (``.csproj``) file, as well as some utility files and folders " -"(``.mono``, sometimes ``Properties``). All of these but ``.mono`` are " -"important and should be kept in your version control system. ``.mono`` can " -"be safely added to the ignore list of your VCS. When troubleshooting, it can " -"sometimes help to delete the ``.mono`` folder and let it regenerate." +"and a project file (``.csproj``), as well as some utility files and folders " +"(``.mono`` and ``Properties/AssemblyInfo.cs``). All of these but ``.mono`` " +"are important and should be committed to your version control system. ``." +"mono`` can be safely added to the ignore list of your VCS. When " +"troubleshooting, it can sometimes help to delete the ``.mono`` folder and " +"let it regenerate." msgstr "" "当您创建第一个C#脚本时,Godot会为您的Godot项目初始化C#项目文件。 这包括生成C#" "解决方案( ``.sln`` )和项目( ``.csproj`` )以及一些实用程序文件和文件夹( ``." @@ -218,72 +222,78 @@ msgstr "" "该保存在您的版本控制系统中。 ``.mono``可以安全地添加到VCS的忽略列表中。 在进" "行故障排除时,有时可以帮助删除 ``.mono`` 文件夹并让它重新生成。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +#, fuzzy msgid "" "Note that currently, there are some issues where Godot and the C# project " -"don't stay in sync; if you delete, rename or move things, like scripts or " -"nodes, they may no longer match up. In this case, it can help to edit the " -"solution files manually." +"don't stay in sync; if you delete, rename or move a C# script, the change " +"may not be reflected in the C# project file. In cases like this, you will " +"have to edit the C# project file manually." msgstr "" "请注意,目前Godot和C#项目存在一些不同步的问题; 如果删除,重命名或移动脚本或节" "点等内容,它们可能不再匹配。 在这种情况下,可以帮助手动编辑解决方案文件。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:81 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +#, fuzzy msgid "" -"Example: If you created a script (e.g. ``Test.cs``) and delete it in Godot, " -"the compilation will fail because now the missing file is still expected to " -"be there by the CS project. For now, you can simply open up the ``.csproj`` " -"file and look for the ``ItemGroup``, there should be a line included like " -"the following:" +"For example, if you created a script (e.g. ``Test.cs``) and delete it in " +"Godot, compilation will fail because the missing file is still expected to " +"be there by the C# project file. For now, you can simply open up the ``." +"csproj`` file and look for the ``ItemGroup``, there should be a line " +"included like the following:" msgstr "" "示例:如果您创建了一个脚本(例如 ``Test.cs`` )并在Godot中将其删除,则编译将失" "败,因为现在仍然希望CS项目存在丢失的文件。 您现在可以简单地打开 ``.csproj`` " "并查找 ``ItemGroup`` ,应该包含如下所示的一行:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#, fuzzy msgid "" -"Simply remove that line and your project should now again build fine. Same " +"Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" "只需删除该行,您的项目现在应该再次构建正常。 对于重命名和移动内容,只需重命名" "并在项目文件中移动它们(如果需要)。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 msgid "Example" msgstr "示例" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:97 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "这是一个空白的C#脚本,带有一些注释来演示它是如何工作的。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:124 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 +#, fuzzy msgid "" -"As you can see, the things normally in global scope in GDScript like Godot's " -"``print`` function are available in the ``GD`` namespace. For a list of " -"those, see the class reference pages for :ref:`@GDScript ` " -"and :ref:`@GlobalScope `." +"As you can see, functions normally in global scope in GDScript like Godot's " +"``print`` function are available in the ``GD`` class which is part of the " +"``Godot`` namespace. For a list of methods in the ``GD`` class, see the " +"class reference pages for :ref:`@GDScript ` and :ref:" +"`@GlobalScope `." msgstr "" "正如您所看到的,GDScript中通常位于全局范围内的东西,如Godot的 ``print`` 函" "数,可以在 ``GD`` 命名空间中找到。 有关这些的列表,请参阅类参考页面 :ref:" "`@GDScript ` 和 :ref:`@GlobalScope `。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:128 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#, fuzzy msgid "" "Keep in mind that the class you wish to attach to your node should be named " -"as the ``.cs`` file. If not, you will get the following error and won't be " -"able to run the scene: ``Cannot find class XXX for script res://XXX.cs``." +"as the ``.cs`` file. Otherwise, you will get the following error and won't " +"be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" "请记住,您希望附加到节点的类应命名为 ``.cs`` 文件。 如果没有,您将收到以下错" "误,并且无法运行场景:``找不到类XXX的脚本res:// XXX.cs``。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:132 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 msgid "General differences between C# and GDScript" msgstr "C#和GDScript之间的一般差异" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:134 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -294,75 +304,85 @@ msgstr "" "情况下,字段和getter / setter已转换为属性。 一般来说,C#Godot API力求尽可能合" "理。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:138 -msgid "For more, see the :ref:`doc_c_sharp_differences` page." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#, fuzzy +msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "有关更多信息,请参阅 :ref:`doc_c_sharp_differences` 页面。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 msgid "Current gotchas and known issues" msgstr "目前的陷阱和已知问题" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#, fuzzy msgid "" -"As C# support is quite new to Godot, there are some growing pains and things " -"that still need to be ironed out. Below is a list of the most important " -"issues you should be aware of when diving into C# in Godot, but if in doubt " -"also take a look over the official `issue tracker for Mono issues `_." +"As C# support is quite new in Godot, there are some growing pains and things " +"that need to be ironed out. Below is a list of the most important issues you " +"should be aware of when diving into C# in Godot, but if in doubt, also take " +"a look over the official `issue tracker for Mono issues `_." msgstr "" "由于C#支持对Godot来说是一个新手,因此仍有一些成长的痛苦和事情需要解决。 下面" "列出了在Godot潜入C#时应该注意的最重要的问题,但是如果有疑问的话还要看一下Mono" "问题的官方 `问题跟踪器 `_ 。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#, fuzzy msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)" +"com/godotengine/godot/issues/12917>`_)." msgstr "" "如上所述,当在Godot中删除,重命名或移动内容时,C#项目并不总是自动保持同步(`#" "12917 `_ )" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:147 -msgid "Writing editor plugins and tool scripts in C# are not yet supported" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +#, fuzzy +msgid "" +"Writing editor plugins is possible, but it is currently quite convoluted." msgstr "目前尚不支持在C#中编写编辑器插件和工具脚本" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +msgid "" +"State is currently not saved and restored when hot-reloading, with the " +"exception of exported variables." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#, fuzzy msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " -"Windows and macOS). HTML5, Android, iOS and UWP are not currently supported " -"(`#18364 comment `_)" +"Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " +"(`#20267 `_, `#20268 " +"`_ `#20270 `_ `#20271 `_)." msgstr "" "仅桌面平台(Linux,Windows和macOS)支持导出Mono项目。 目前不支持HTML5," "Android,iOS和UWP( `#18364评论 `_ )" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 msgid "" "Attached C# scripts should refer to a class that has a class name that " -"matches the file name and is unique within the project assembly (`#7402 " -"comment `_)" +"matches the file name." msgstr "" -"附加的C#脚本应该引用一个类名,该类具有与文件名匹配的类,并且在项目程序集中是" -"唯一的(`#7402 comment `_ )" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:152 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 msgid "Performance of C# in Godot" msgstr "在Godot中表现C#" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:154 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 +#, fuzzy msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot - while generally in the same " -"order of magnitude - is roughly **~4x** that of GDScript in some naive " -"cases. For full performance, C++ is still a little faster; the specifics are " -"going to vary according to your use case. GDScript is likely fast enough for " -"most general scripting workloads. C# is faster, but requires some expensive " -"marshalling when talking to Godot." +"bunnymark>`_, the performance of C# in Godot — while generally in the same " +"order of magnitude — is roughly **~4×** that of GDScript in some naive " +"cases. C++ is still a little faster; the specifics are going to vary " +"according to your use case. GDScript is likely fast enough for most general " +"scripting workloads. C# is faster, but requires some expensive marshalling " +"when talking to Godot." msgstr "" "根据一些初步的 `基准测试 `_ ,在" "Godot中C#的性能 - 虽然通常在相同的数量级 - 大约是**〜4x ** GDScript在一些天真" @@ -370,26 +390,29 @@ msgstr "" "所不同。 对于大多数通用脚本工作负载而言,GDScript可能足够快。 C#更快,但在与" "Godot交谈时需要一些昂贵的编组。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:159 -msgid "Using Nuget packages in Godot" +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 +#, fuzzy +msgid "Using NuGet packages in Godot" msgstr "在Godot中使用Nuget包" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:161 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 +#, fuzzy msgid "" -"`Nuget `_ Packages can be installed and used with " -"Godot, as with any project. Many IDEs (such as vs code) can add packages " -"directly. They can also be added manually by adding the package reference in " -"the ``.csproj`` file located in the project root:" +"`NuGet `_ packages can be installed and used with " +"Godot, as with any C# project. Many IDEs are able to add packages directly. " +"They can also be added manually by adding the package reference in the ``." +"csproj`` file located in the project root:" msgstr "" "`Nuget `_ 可以像Godot一样安装和使用Godot,就像任何项" "目一样。 许多IDE(例如vs代码)可以直接添加包。 也可以通过在项目根目录中的." "csproj文件中添加包引用来手动添加它们:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:176 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#, fuzzy msgid "" -"Whenever packages are added or modified, run nuget restore in the root of " -"the project directory, to ensure that the nuget packages will be available " -"for msbuild to use, run::" +"Whenever packages are added or modified, run ``nuget restore`` in the root " +"of the project directory. To ensure that NuGet packages will be available " +"for msbuild to use, run:" msgstr "" "每当添加或修改包时,在项目目录的根目录中运行nuget restore,以确保nuget包可供" "msbuild使用,运行::" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 2e747a1f1c..692c59ed71 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 1686cb6bb7..f46039d06e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 643dcd3129..e6588541ba 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 6db4355a83..af8fdb78b0 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 5a6b16d892..0f0184decc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 337477b195..d429a54faf 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1991,6 +1991,8 @@ msgid "" "objects can listen to in a generic way. Create custom signals for a class " "using the ``signal`` keyword." msgstr "" +"信号是一种从对象发送通知消息的方式,其他对象可以以通用方式侦听该对象。使用" +"``signal``关键字为类创建自定义信号。" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 msgid "" @@ -1998,6 +2000,8 @@ msgid "" "built-in signals of nodes such as :ref:`class_Button` or :ref:" "`class_RigidBody`." msgstr "" +"这些信号的连接方式可能与连接节点的内置信号相同, 例如: :ref:`class_Button` " +"或 :ref:`class_RigidBody`。" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1484 msgid "" @@ -2005,6 +2009,8 @@ msgid "" "the custom signal to a method in a separate script, using the :ref:`Object." "connect() ` method:" msgstr "" +"下面是一个示例, 它在一个脚本中创建自定义信号, 并使用 :ref:`Object.connect() " +"` 方法将自定义信号连接到单独脚本中的方法:" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 msgid "" @@ -2014,6 +2020,9 @@ msgid "" "rather than the signal or the method, meaning that each connection has " "unique bindings." msgstr "" +"gdscript 可以将参数绑定到信号和方法之间的连接。当发出信号时, 调用连接的方法, " +"绑定参数被赋予该方法。这些绑定参数特定于连接, 而不是信号或方法, 这意味着每个" +"连接都有唯一的绑定。" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1519 msgid "" @@ -2021,6 +2030,9 @@ msgid "" "signal and a method, binding the button instance to the connection. The " "handler uses the bound argument to print which button instance was pressed." msgstr "" +"下面的示例在按钮的 ``pressed`` 信号和方法之间创建连接,将按钮实例绑定到该连" +"接。\n" +"处理程序使用绑定参数打印按下了哪个按钮实例。" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1534 msgid "" @@ -2028,11 +2040,13 @@ msgid "" "` method which broadcasts the signal and " "arguments." msgstr "" +"信号由 :ref:`Object.emit_signal() ` 方法生" +"成,该方法广播信号和参数。" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1537 msgid "" "Extending a previous example to use all the features of GDScript signals:" -msgstr "" +msgstr "扩展前面的示例,使用GDScript信号的所有特性:" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1569 msgid "Coroutines with yield" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index fba2238167..5913a061c8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index 13eaf47eed..3eed907f62 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 207cfcfca2..5bcca175ab 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index b96a207352..80509b2007 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/index.po index 6ba5b74f49..4d5f31d676 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 808ba794d3..a7be59e55a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 3e5142a7c0..f6781e7a86 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 63a85518a0..7997824ddb 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 08002887c3..6a2c6134e4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/animations.po index 62202d6a3f..7a3250c051 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/exporting.po index 418b023b81..71578ae478 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 4487bac873..a4aadf8ef6 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index ae9c2b3176..dcb99607c3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/index.po index 819ad07a9f..8973ad3125 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing.po index 47f78afe16..4cca527274 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -190,11 +190,10 @@ msgid "Conclusion" msgstr "总结" #: ../../docs/getting_started/step_by_step/instancing.rst:114 -#, fuzzy msgid "" "Instancing can be useful when you want to create many copies of the same " "object. It is also possible to create instances in code by using GDScript, " "see :ref:`doc_instancing_continued`." msgstr "" -"当您想创建同一对象的多个副本时,实例化会非常有用。您也可以使用代码创建实例(请" -"参阅 :ref:`doc_scripting_continued`)。" +"当您想创建同一对象的多个副本时,实例化会非常有用。您也可以使用GDScript创建实" +"例(请参阅 :ref:`doc_scripting_continued`)。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 1364414f8c..1213dcbc6b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index d5e489b812..f06c992958 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -225,20 +225,17 @@ msgid "" msgstr "您可以看到顶部有四个工作区按钮:2D、3D、脚本和资源馆。" #: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:105 -#, fuzzy msgid "" "You’ll use the **2D workspace** for all types of games. In addition to 2D " "games, the 2D workspace is where you'll build your interfaces. Press F1 to " "access it." msgstr "" -"您可以为所有类型的游戏使用 **2D工作区** 。非2D游戏您可以用它创建界面。按下F1" -"切换。\n" -"|image15|" +"您将对所有类型的游戏使用 **2D 工作区** 。除了2d 游戏外, 2D 工作区也是构建接口" +"的地方。按 F1 访问它。" #: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:108 -#, fuzzy msgid "|image15|" -msgstr "|image1|" +msgstr "|image15|" #: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:110 msgid "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/resources.po index eec69b2b01..78e5762722 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index f38ad43ec3..a6d3be313c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index acf801ff89..bfc0b51815 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting.po index d422c82511..89387d380e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -461,7 +461,6 @@ msgstr "" "我们使用代码方法!" #: ../../docs/getting_started/step_by_step/scripting.rst:219 -#, fuzzy msgid "" "To accomplish this, we will introduce a function that is probably the most " "used by Godot programmers: :ref:`Node.get_node() " @@ -494,13 +493,12 @@ msgid "Next, write a function which will be called when the button is pressed:" msgstr "接下来,写一个函数,按钮按下时它会被触发:" #: ../../docs/getting_started/step_by_step/scripting.rst:259 -#, fuzzy msgid "" "Finally, connect the button's \"pressed\" signal to ``_ready()`` by using :" "ref:`Object.connect() `." msgstr "" -"最后,在 ``_ready()`` 中通过 :ref:`Object.connect() " -"` 来连接到按钮的“pressed”信号。" +"最后,通过 :ref:`Object.connect() ` 来连接按钮" +"的 “pressed” 信号到 ``_ready()`` 。" #: ../../docs/getting_started/step_by_step/scripting.rst:275 msgid "The final script should look like this:" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index b3f15fdffe..bd35cdf37a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -41,7 +41,6 @@ msgstr "" "理。" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:16 -#, fuzzy msgid "" "Idle processing is activated when the method :ref:`Node._process() " "` is found in a script. It can be turned off and " @@ -132,7 +131,6 @@ msgid "" msgstr "第二种方法是通过代码实现。下面的示例是在场景中标记出敌人:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:110 -#, fuzzy msgid "" "This way, if the player is discovered sneaking into a secret base, all " "enemies can be notified about its alarm sounding by using :ref:`SceneTree." @@ -151,15 +149,14 @@ msgstr "" "``player_was_discovered`` 。" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:130 -#, fuzzy msgid "" "It is also possible to get the full list of ``enemies`` nodes by calling :" "ref:`SceneTree.get_nodes_in_group() " "`:" msgstr "" -"通过调用 :ref:`SceneTree.get_nodes_in_group() " -"` 也可以获得 ``enemies`` 节点的完" -"整列表:" +"也可以通过调用 :ref:`SceneTree.get_nodes_in_group() " +"` 获得 ``enemies`` 节点的完整列" +"表:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:143 msgid "" @@ -178,7 +175,6 @@ msgid "Notifications" msgstr "通知" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:153 -#, fuzzy msgid "" "Godot has a system of notifications. These are usually not needed for " "scripting, as it's too low-level and virtual functions are provided for most " @@ -254,7 +250,6 @@ msgstr "" "这种情况并向您发出警告。" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:322 -#, fuzzy msgid "" "The safest way to delete a node is by using :ref:`Node.queue_free() " "`. This erases the node safely during idle." @@ -279,7 +274,6 @@ msgid "" msgstr "预加载它会更方便,因为它发生在解析阶段(仅限GDScript):" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:363 -#, fuzzy msgid "" "But ``scene`` is not yet a node. It's packed in a special resource called :" "ref:`PackedScene `. To create the actual node, the " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/signals.po index dcc82a4a91..7f1614636f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 909e5da925..3fa9ea929f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index ca3552f7ae..a4c9fcffc8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 8561407ab4..2a344e55a4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index df6dda9c53..769db56a3a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 7f1143704f..08d4c5fd52 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index ef8de7949c..2eaf717a44 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 7c12aa25bd..5d4a7cc443 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -204,7 +204,7 @@ msgid "" "symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames " "` resource, which is a list of the animations it can " "display. To create one, find the ``Frames`` property in the Inspector and " -"click \"\" -> \"New SpriteFrames\". Next, in the same location, click " +"click \"[empty]\" -> \"New SpriteFrames\". Next, in the same location, click " "````, then click \"Open Editor\" to open the \"SpriteFrames\" " "panel:" msgstr "" @@ -245,9 +245,9 @@ msgid "" "Finally, add a :ref:`CollisionShape2D ` as a child " "of ``Player``. This will determine the player's \"hitbox\", or the bounds of " "its collision area. For this character, a ``CapsuleShape2D`` node gives the " -"best fit, so next to \"Shape\" in the Inspector, click \"\"\" -> \"New " -"CapsuleShape2D\". Using the two size handles, resize the shape to cover the " -"sprite:" +"best fit, so next to \"Shape\" in the Inspector, click \"[empty]\"\" -> " +"\"New CapsuleShape2D\". Using the two size handles, resize the shape to " +"cover the sprite:" msgstr "" "最终,添加一个 :ref:`CollisionShape2D ` 对象作为 " "``Player`` 的子节点。它用于决定游戏角色的“碰撞盒”,亦或者说是它碰撞区域的边" @@ -571,6 +571,8 @@ msgid "" "need to disable the player's collision so that we don't trigger the ``hit`` " "signal more than once." msgstr "" +"每次敌人击中玩家时, 都会发出信号。我们需要禁用玩家的碰撞, 这样我们就不会多次" +"触发 ``hit`` 信号。" #: ../../docs/getting_started/step_by_step/your_first_game.rst:477 msgid "" @@ -578,6 +580,8 @@ msgid "" "middle of the engine's collision processing. Using ``call_deferred()`` " "allows us to have Godot wait to disable the shape until it's safe to do so." msgstr "" +"如果发生在发动机碰撞处理的中间, 禁用该区域的碰撞形状可能会导致错误。使用 " +"``call_deferred()`` 允许我们让 Godot 等待禁用形状, 直到这样做是安全的。" #: ../../docs/getting_started/step_by_step/your_first_game.rst:482 msgid "" @@ -1090,12 +1094,12 @@ msgstr "文本: ``0``" #: ../../docs/getting_started/step_by_step/your_first_game.rst:929 msgid "*Layout* : \"Top Wide\"" -msgstr "" +msgstr "*布局*: \"顶部宽\"" #: ../../docs/getting_started/step_by_step/your_first_game.rst:930 #: ../../docs/getting_started/step_by_step/your_first_game.rst:937 msgid "*Align* : \"Center\"" -msgstr "" +msgstr "*对齐*: \"居中\"" #: ../../docs/getting_started/step_by_step/your_first_game.rst:933 msgid "MessageLabel" @@ -1175,6 +1179,9 @@ msgid "" "useful to delay, such as in the above code, where we want to wait a little " "bit of time before showing the \"Start\" button." msgstr "" +"当您需要暂停很短的时间时, 使用 Timer 节点的替代方法是使用场景树的 " +"``create_timer()`` 功能。这对于延迟非常有用, 例如在上面的代码中, 我们要等待一" +"点时间后再显示 “Start” 按钮。" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1043 msgid "This function is called by ``Main`` whenever the score changes." @@ -1274,7 +1281,6 @@ msgstr "" "一个您喜欢的颜色并拖拽 ``ColorRect`` 的大小使它覆盖整个屏幕。" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1145 -#, fuzzy msgid "" "You could also add a background image, if you have one, by using a " "``Sprite`` node." diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 0f7393acf3..2042f84a99 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index c399091189..3cafbce44b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 4bba3dcf10..29e86d29dd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 56c93d7bb2..4a7b89f549 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 2aec10d4f8..7f66d5cc45 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 8b7552a38d..665943460e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 1db0a294ae..84fb75bdfd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 851ab67f7f..dea6da2cd8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 1e85743d27..0b3b079fa2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index b8d1bbafd3..245030f14e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 3432e0943f..acba4434a3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 9a4d7bb5f8..5f09a5a628 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/index.po index da0d0e7060..48c318ad98 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 81c4e18725..265b9c6783 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 6a2767c2b4..bd041554e7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 59d7865f1e..49bf8761d5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index e0791cd626..a3d16a945d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -184,8 +184,8 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:108 msgid "" "One can check for input actions within the input callbacks just the same. If " -"one wants to use delta time, one can fetch it from the :ref:`Performance " -"` singleton as needed." +"one wants to use delta time, one can fetch it from the related deltatime " +"methods as needed." msgstr "" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:152 diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 7106f8c0e3..14c4ed41f2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 2ce7229c85..2b756c4257 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 7cb02a4c2c..d06a720e90 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 6892fb8664..a86cd47c69 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index b59014a85e..14e40ab531 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index d09c7ea2da..21ca65610a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 547aa93d06..a0f65b7c60 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index a4ce2b62b3..6e159bd781 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index c85c99f3a7..d10e444618 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 793b35ddfa..8454b5b18d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 2b942a22a5..68f33ac794 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index abb6ca9964..a8d3e2e08e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index f3b29086c2..cf105a0303 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,6 +40,8 @@ msgid "" "`F12`, to view **debug information** like JavaScript, engine, and WebGL " "errors." msgstr "" +"使用浏览器集成的开发人员控制台 (通常使用: :kbd:`F12`打开) 来查看 **调试信息" +"**, 如 javascript、引擎和WebGL错误。" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:15 msgid "" @@ -63,19 +65,21 @@ msgstr "" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:25 msgid "WebGL 2" -msgstr "" +msgstr "WebGL 2" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:27 msgid "" "Until the *OpenGL ES 3* renderer is removed from Godot in favor of *Vulkan*, " "HTML5 export uses *WebGL 2* when the *GLES3* option selected." msgstr "" +"在 *OpenGL ES 3* 呈现器从 Godot 删除以支持 *Vulkan* 之前, 当选择 *GLES3* 选项" +"时, HTML5导出使用 *WebGL 2* 。" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:30 msgid "" "Usage of WebGL 2 is not recommended due to its expected removal from Godot " "without replacement." -msgstr "" +msgstr "不建议使用 WebGL 2 ,因为它预期会在不更换的情况下从 Godot 中删除。" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:33 #, fuzzy @@ -94,7 +98,7 @@ msgstr "" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:38 msgid "" "Godot's WebGL 2 renderer has issues with 3D and is no longer maintained." -msgstr "" +msgstr "Godot 的 WebGL 2 渲染器与 3D 存在问题,不再维护。" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:41 msgid "Limitations" @@ -158,16 +162,20 @@ msgid "" "engine is started from within a valid input event handler. This requires :" "ref:`customization of the HTML page `." msgstr "" +"出于同样的原因,除非从有效的输入事件处理程序中启动引擎,否则全屏项目设置将不" +"起作用。这需要: :ref:`customization of the HTML page " +"`。" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:74 msgid "Audio autoplay" -msgstr "" +msgstr "音频自动播放" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:76 msgid "" "Chrome restricts how websites may play audio. It may be necessary for the " "player to click or tap or press a key to enable audio." msgstr "" +"Chrome 限制网站播放音频的方式。可能需要玩家单击或轻按或按住一个键来启用音频。" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:79 msgid "" @@ -175,14 +183,16 @@ msgid "" "policies `__." msgstr "" +"Google 提供了关于 `Web音频自动播放策略 `__。" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:83 msgid ":ref:`class_HTTPClient` and :ref:`class_HTTPRequest`" -msgstr "" +msgstr ":ref:`class_HTTPClient` 和 :ref:`class_HTTPRequest`" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:85 msgid "The HTTP classes have several restrictions on the HTML5 platform:" -msgstr "" +msgstr "HTTP类在HTML5平台上有几个限制:" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:87 msgid "Accessing or changing the ``StreamPeer`` is not possible" @@ -230,7 +240,7 @@ msgstr "" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:102 msgid "Boot splash is not displayed" -msgstr "" +msgstr "不显示启动初始点" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:104 msgid "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index c9ce59070d..225bf7f51c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 9e05ab33cd..87b81d0f2a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 5f7a49ef76..d6cbce3d95 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/index.po index 9025710eaf..9e76dc8330 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index ba8463a3fb..24c8383dfd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/index.po index a96e881e70..635d9a1e93 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 1076ee8ee3..054ca597cc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 6da65c2ef2..f9f368bf23 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/index.po b/sphinx/po/zh_CN/LC_MESSAGES/index.po index 42fa19c71d..71a38fcd32 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -47,7 +47,6 @@ msgstr "" "godot-engine/>`_ 上的官方Godot文档。" #: ../../docs/index.rst:20 -#, fuzzy msgid "" "Depending on the translation effort's completion level, you may find " "paragraphs or whole pages which are still in English. You can help the " @@ -63,6 +62,7 @@ msgid "" "\"latest\" (development) branch, but should be suitable to learn how to use " "stable Godot releases nevertheless." msgstr "" +"目前,本地化翻译仅适用于最新(开发)分支版本,不过学习推荐使用Godot的稳定版本。" #: ../../docs/index.rst:29 msgid "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 3ce0a38e65..4527fbc354 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_meshes.po index 70680f3010..c6e816207f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_movement.po index 346ae6dd18..fd0edb720e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_transforms.po index 7fe75793b9..66d7b96a08 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/canvas_layers.po index 7c1e27d2d2..bfaf6f5cc1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 645fdf46b0..3490799292 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/index.po index 7802aff3c8..96490faf6e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 9b0a66c160..21e5f326af 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 93521c1dff..e23467e71d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 5f12e8e86e..1f98dd70fd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 7e919627df..1c62148bf4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/csg_tools.po index a4e409205a..ea4120d00d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 3cbb0b9f20..a06da5f74c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 36b2bb51ae..7d56e4de51 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 38dcbee256..733315834d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index a1ecd12630..3193bf1789 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index cdb602df71..e7fc86b424 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 5b50a8bf7a..89716df085 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index aef2fe986e..89332a10ed 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 8795c528e0..f683df2920 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/gi_probes.po index b25e385dfb..af9f97b479 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 82eec10bcb..55c3389bb2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/index.po index fd56cab97a..1980b33442 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index a6a76e8090..e596cc0c7b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 451e8ca59e..cf0f049bfa 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/reflection_probes.po index 347157ec45..24e15c2fdd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/spatial_material.po index f65cb006cc..8bc2edb9a9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 3298ef2cf0..e26c8d5068 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 2499aea27d..80a0b95d9a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_transforms.po index 8d5256fdb0..1d986ea2bd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po new file mode 100644 index 0000000000..7d5c920b38 --- /dev/null +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -0,0 +1,407 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: zh_CN\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:4 +#, fuzzy +msgid "Animating thousands of fish with MeshInstance" +msgstr "用渐变节点动画生命的损失" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:6 +msgid "" +"This tutorial explores a technique used in the game `ABZU `_ for rendering and " +"animating thousands of fish using vertex animation and static mesh " +"instancing." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:10 +msgid "" +"In Godot, this can be accomplished with a custom :ref:`Shader " +"` and a :ref:`MultiMeshInstance `. " +"Using the following technique you can render thousands of animated objects, " +"even on low end hardware." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:14 +msgid "" +"We will start by animating one fish. Then, we will see how to extend that " +"animation to thousands of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:18 +#, fuzzy +msgid "Animating one Fish" +msgstr "动画" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:20 +#, fuzzy +msgid "" +"We will start with a single fish. Load your fish model into a :ref:" +"`MeshInstance ` and add a new :ref:`ShaderMaterial " +"`." +msgstr "" +"单击下面的材质 :ref:`Plane Mesh ` 菜单并创建一个新的 :" +"ref:`ShaderMaterial `。" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:23 +msgid "" +"Here is the fish we will be using for the example images, you can use any " +"fish model you like." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:27 +msgid "" +"The fish model in this tutorial is made by `QuaterniusDev `_ and is shared with a creative commons license. CC0 1.0 Universal (CC0 " +"1.0) Public Domain Dedication https://creativecommons.org/publicdomain/" +"zero/1.0/" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:31 +msgid "" +"Typically, you would use bones and a :ref:`Skeleton ` to " +"animate objects. However, bones are animated on the CPU and so you end " +"having to calculate thousands of operations every frame and it becomes " +"impossible to have thousands of objects. Using vertex animation in a vertex " +"shader, you avoid using bones and can instead calculate the full animation " +"in a few lines of code and completely on the GPU." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:37 +msgid "The animation will be made of four key motions:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:39 +msgid "A side to side motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:40 +msgid "A pivot motion around the center of the fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:41 +msgid "A panning wave motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:42 +msgid "A panning twist motion" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:44 +msgid "" +"All the code for the animation will be in the vertex shader with uniforms " +"controlling the amount of motion. We use uniforms to control the strength of " +"the motion so that you can tweak the animation in editor and see the results " +"in real time, without the shader having to recompile." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:48 +msgid "" +"All the motions will be made using cosine waves applied to ``VERTEX`` in " +"model space. We want the vertices to be in model space so that the motion is " +"always relative to the orientation of the fish. For example, side-to-side " +"will always be move the fish back and forth in its left to right direction, " +"instead of on the ``x`` axis in the world orientation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:53 +msgid "" +"In order to control the speed of the animation, we will start by defining " +"our own time variable using ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:60 +msgid "" +"The first motion we will implement is the side to side motion. It can be " +"made by offsetting ``VERTEX.x`` by ``cos`` of ``TIME``. Each time the mesh " +"is rendered, all the vertices will move to the side by the amount of " +"``cos(time)``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:69 +#, fuzzy +msgid "The resulting animation should look something like this:" +msgstr "卢比计数器应该是这样的" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:73 +msgid "" +"Next, we add the pivot. Because the fish is centered at (0, 0), all we have " +"to do is multiply ``VERTEX`` by a rotation matrix for it to rotate around " +"the center of the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:76 +msgid "We construct a rotation matrix like so:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:85 +msgid "" +"And then we apply it in the ``x`` and ``z`` axes by multiplying it by " +"``VERTEX.xz``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:91 +#, fuzzy +msgid "With only the pivot applied you should see something like this:" +msgstr "如果您选择两个节点,您应该会看到这样的结果" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:95 +msgid "" +"The next two motions need to pan down the spine of the fish. For that, we " +"need a new variable, ``body``. ``body`` is a float that is ``0`` at the tail " +"of the fish and ``1`` at its head." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:102 +msgid "" +"The next motion is a cosine wave that moves down the length of the fish. To " +"make it move along the spine of the fish, we offset the input to ``cos`` by " +"the position along the spine, which is the variable we defined above, " +"``body``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:111 +msgid "" +"This looks very similar to the side to side motion we defined above, but in " +"this one, by using ``body`` to offset ``cos`` each vertex along the spine " +"has a different position in the wave making it look like a wave is moving " +"along the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:117 +msgid "" +"The last motion is the twist, which is a panning roll along the spine. " +"Similarly to the pivot, we first construct a rotation matrix." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:126 +msgid "" +"We apply the rotation in the ``xy`` axes so that the fish appears to roll " +"around its spine. For this to work, the fishes spine needs to be centered on " +"the ``z`` axis." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:133 +#, fuzzy +msgid "Here is the fish with twist applied:" +msgstr "这是GDScript示例代码:" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:137 +msgid "" +"If we apply all these motions one after another, we get a fluid jelly-like " +"motion." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:141 +msgid "" +"Normal fish swim mostly with the back half of their body. Accordingly, we " +"need to limit the panning motions to the back half of the fish. To do this, " +"we create a new variable, ``mask``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:144 +msgid "" +"``mask`` is a float that goes from ``0`` at the front of the fish to ``1`` " +"at the end using ``smoothstep`` to control the point at which the " +"transition from ``0`` to ``1`` happens." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:152 +msgid "Below is an image of the fish with ``mask`` used as ``COLOR``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:156 +msgid "" +"For the wave, we multiply the motion by ``mask`` which will limit it to the " +"back half." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:163 +msgid "" +"In order to apply the mask to the twist, we use ``mix``. ``mix`` allows us " +"to mix the vertex position between a fully rotated vertex and one that is " +"not rotated. We need to use ``mix`` instead of multiplying ``mask`` by the " +"rotated ``VERTEX`` because we are not adding the motion to the ``VERTEX`` we " +"are replacing the ``VERTEX`` with the rotated version. If we multiplied that " +"by ``mask`` we would shrink the fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:174 +msgid "Putting the four motions together gives us the final animation." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:178 +msgid "" +"Go ahead and play with the uniforms in order to alter the swim cycle of the " +"fish. You will find that you can create a wide variety of swim styles using " +"these four motions." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:182 +msgid "Making a school of fish" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:184 +#, fuzzy +msgid "" +"Godot makes it easy to render thousands of the same object using a " +"MultiMeshInstance node." +msgstr "godot 使在属性面板中创建自定义资源变得很容易。" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:186 +msgid "" +"A MultiMeshInstance node is created and used the same way you would make a " +"MeshInstance node. For this tutorial, we will name the MultiMeshInstance " +"node ``School``, because it will contain a school of fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:190 +msgid "" +"Once you have a MultiMeshInstance add a :ref:`MultiMesh `, " +"and to that MultiMesh add your :ref:`Mesh ` with the shader from " +"above." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:193 +msgid "" +"MultiMeshes draw your Mesh with three additional per-instance properties: " +"Transform (rotation, translation, scale), Color, and Custom. Custom is used " +"to pass in 4 multi-use variables using a :ref:`Color `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:197 +msgid "" +"``instance_count`` specifies how many instances of the mesh you want to " +"draw. For now, leave ``instance_count`` at ``0`` because you cannot change " +"any of the other parameters while ``instance_count`` is larger than ``0``. " +"We will set ``instance count`` in GDScript later." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:201 +msgid "" +"``transform_format`` specifies whether the transforms used are 3D or 2D. For " +"this tutorial, select 3D." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:203 +msgid "" +"For both ``color_format`` and ``custom_data_format`` you can choose between " +"``None``, ``Byte``, and ``Float``. ``None`` means you won't be passing in " +"that data (either a per-instance ``COLOR`` variable, or ``INSTANCE_CUSTOM``) " +"to the shader. ``Byte`` means each number making up the color you pass in " +"will be stored with 8 bits while ``Float`` means each number will be stored " +"in a floating point number (32 bits). ``Float`` is slower but more precise, " +"``Byte`` will take less memory and be faster, but you may see some visual " +"artifacts." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:210 +msgid "Now, set ``instance_count`` to the number of fish you want to have." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:212 +msgid "Next we need to set the per-instance transforms." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:214 +msgid "" +"There are two ways to set per-instance transforms for MultiMeshes. The first " +"is entirely in editor and is described in the :ref:`MultiMeshInstance " +"tutorial `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:217 +msgid "" +"The second is to loop over all the instances and set their transforms in " +"code. Below, we use GDScript to loop over all the instances and set their " +"transform to a random position." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:227 +msgid "" +"Running this script will place the fish in random positions in a box around " +"the position of the MultiMeshInstance." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:230 +msgid "" +"If performance is an issue for you, try running the scene with GLES2 or with " +"fewer fish." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:232 +msgid "" +"Notice how all the fish are all in the same position in their swim cycle? " +"It makes them look very robotic. The next step is to give each fish a " +"different position in the swim cycle so the entire school looks more organic." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:237 +#, fuzzy +msgid "Animating a school of fish" +msgstr "动画控件" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:239 +msgid "" +"One of the benefits of animating the fish using ``cos`` functions is that " +"they are animated with one parameter, ``time``. In order to give each fish a " +"unique position in the swim cycle, we only need to offset ``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:243 +msgid "" +"We do that by adding the per-instance custom value ``INSTANCE_CUSTOM`` to " +"``time``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:249 +msgid "" +"Next, we need to pass a value into ``INSTANCE_CUSTOM``. We do that by adding " +"one line into the ``for`` loop from above. In the ``for`` loop we assign " +"each instance a set of four random floats to use." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:257 +msgid "" +"Now the fish all have unique positions in the swim cycle. You can give them " +"a little more individuality by using ``INSTANCE_CUSTOM`` to make them swim " +"faster or slower by multiplying by ``TIME``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:266 +msgid "" +"You can even experiment with changing the per-instance color the same way " +"you changed the per-instance custom value." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:269 +msgid "" +"One problem that you will run into at this point is that the fish are " +"animated, but they are not moving. You can move them by updating the per-" +"instance transform for each fish every frame. Although doing so will be " +"faster then moving thousands of MeshInstances per frame, it is still likely " +"to be slow." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:274 +msgid "" +"In the next tutorial we will cover how to use :ref:`Particles " +"` to take advantage of the GPU and move each fish around " +"individually while still receiving the benefits of instancing." +msgstr "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po new file mode 100644 index 0000000000..c3cb1808f6 --- /dev/null +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -0,0 +1,179 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: zh_CN\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:4 +msgid "Controlling thousands of fish with Particles" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:6 +msgid "" +"The problem with :ref:`MeshInstances ` is that it is " +"expensive to update their transform array. It is great for placing many " +"static objects around the scene. But it is still difficult to move the " +"objects around the scene." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:10 +msgid "" +"To make each instance move in an interesting way we will use a :ref:" +"`Particles ` node. Particles take advantage of GPU " +"acceleration by computing and setting the per-instance information in a :ref:" +"`Shader `." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:14 +msgid "" +"Particles are not available in GLES2, instead use :ref:`CPUParticles " +"`, which do the same thing as Particles, but do not " +"benefit from GPU acceleration." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:17 +#, fuzzy +msgid "" +"First create a Particles node. Then, under \"Draw Passes\" set the " +"Particle's \"Draw Pass 1\" to your :ref:`Mesh `. Then under " +"\"Process Material\" create a new :ref:`ShaderMaterial " +"`." +msgstr "" +"单击下面的材质 :ref:`Plane Mesh ` 菜单并创建一个新的 :" +"ref:`ShaderMaterial `。" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:21 +msgid "Set the ``shader_type`` to ``particles``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:27 +#, fuzzy +msgid "Then add the following two functions:" +msgstr "以下是需要注意的事项:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:51 +msgid "" +"These functions come from the default :ref:`ParticlesMaterial " +"`. They are used to generate a random number from " +"each particle's ``RANDOM_SEED``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:54 +msgid "" +"A unique thing about particle shaders is that some of the built-in variables " +"are saved across frames. ``TRANSFORM``, ``COLOR``, and ``CUSTOM`` can all be " +"accessed in the Spatial shader of the mesh, and also in the particle shader " +"the next time it is run." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:58 +msgid "" +"Next, setup your ``vertex`` function. Particles shaders only contain a " +"vertex function and no others." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:61 +msgid "" +"First we will distinguish between code that needs to be run only when the " +"particle system starts and code that should always run. We want to give each " +"fish a random position and a random animation offset when the system is " +"first run so we wrap that code in an ``if`` statement that checks the built-" +"in variable ``RESTART`` which becomes true for one frame when the particle " +"system is restarted." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:66 +msgid "From a high level, this looks like:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:78 +msgid "" +"Next, we need to generate 4 random numbers: 3 to create a random position " +"and one for the random offset of the swim cycle." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:81 +msgid "" +"First, generate 4 seeds inside the ``RESTART`` block using the ``hash`` " +"function provided above:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:90 +msgid "" +"Then, use those seeds to generate random numbers using ``rand_from_seed``:" +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:99 +msgid "" +"Finally, assign ``position`` to ``TRANSFORM[3].xyz``, which is the part of " +"the transform that holds the position information." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:106 +msgid "Remember, all this code so far goes inside the ``RESTART`` block." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:108 +msgid "" +"The vertex shader for your mesh can stay the exact same as it was in the " +"previous tutorial." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:110 +msgid "" +"Now you can move each fish individually each frame, either by adding to the " +"``TRANSFORM`` directly or by writing to ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:113 +msgid "Let's transform the fish by setting their ``VELOCITY``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:119 +msgid "" +"This is the most basic way to set ``VELOCITY`` every particle (or fish) will " +"have the same velocity." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:121 +msgid "" +"Just by setting ``VELOCITY`` you can make the fish swim however you want. " +"For example, try the code below." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:128 +msgid "This will give each fish a unique speed between ``2`` and ``10``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:130 +msgid "" +"If you used ``CUSTOM.y`` in the last tutorial, you can also set the speed of " +"the swim animation based on the ``VELOCITY``. Just use ``CUSTOM.y``." +msgstr "" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:137 +#, fuzzy +msgid "This code gives you the following behavior:" +msgstr "这样做会产生以下行为:" + +#: ../../docs/tutorials/3d/vertex_animation/controlling_thousands_of_fish.rst:141 +msgid "" +"Using a ParticlesMaterial you can make the fish behavior as simple or " +"complex as you like. In this tutorial we only set Velocity, but in your own " +"Shaders you can also set ``COLOR``, rotation, scale (through ``TRANSFORM``). " +"Please refer to the :ref:`Particles Shader Reference ` " +"for more information on particle shaders." +msgstr "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/index.po new file mode 100644 index 0000000000..6444673e4d --- /dev/null +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -0,0 +1,23 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: zh_CN\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/3d/vertex_animation/index.rst:2 +#, fuzzy +msgid "Animating thousands of objects" +msgstr "所有类型对象的变换动画" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/2d_skeletons.po index a1fdab675a..fe105e3d98 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/animation_tree.po index 972473149f..e22cb1e890 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/cutout_animation.po index 5c99a99afb..4295e97d6e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/index.po index 31ba48eae0..300a383ab3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/introduction_2d.po index bd9f08068c..735bde0d23 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/index.po index 7039cb47b5..07899701b9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 2fff8f2e8e..4fcaf86fb1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 58397263c0..5f6de72977 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 8c698e0048..7e66d86703 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_buses.po index 60244880a2..62ce728c82 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_streams.po index e8f3207092..ab106049fb 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/index.po index 823bfc9c7f..f946da036e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/index.po index 9ec962a22e..c4c4c4de47 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 9959dfa4d6..25755acdbe 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index ee5ca74e78..e5468049f5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index d689c54cd0..743154afb4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_skinning.po index 61bb6502af..c39c0ac263 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/index.po index 93f645105d..d55d42ec0b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 382322d4a2..76bc7706b9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/index.po index 84274b8888..90d3876a07 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index d6102f3697..756adb1994 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/locales.po index 5b90f1b7a4..7390c686b1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 119c10c0b3..120a17c136 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/index.po index 0c4afd3f55..b45dab0a32 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/inputevent.po index e5df440d50..d9824b053c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -97,7 +97,6 @@ msgstr "" "到的输入做了很多事情,顺序如下:" #: ../../docs/tutorials/inputs/inputevent.rst:77 -#, fuzzy msgid "" "First of all, the standard :ref:`Node._input() ` " "function will be called in any node that overrides it (and hasn't disabled " @@ -120,7 +119,6 @@ msgstr "" "许GUI侦听。" #: ../../docs/tutorials/inputs/inputevent.rst:82 -#, fuzzy msgid "" "Second, it will try to feed the input to the GUI, and see if any control can " "receive it. If so, the :ref:`Control ` will be called via the " @@ -146,7 +144,6 @@ msgstr "" "件进一步传播。" #: ../../docs/tutorials/inputs/inputevent.rst:92 -#, fuzzy msgid "" "If so far no one consumed the event, the unhandled input callback will be " "called if overridden (and not disabled with :ref:`Node." @@ -166,7 +163,6 @@ msgstr "" "时不会收到它们。" #: ../../docs/tutorials/inputs/inputevent.rst:97 -#, fuzzy msgid "" "If no one wanted the event so far, and a :ref:`Camera ` is " "assigned to the Viewport, a ray to the physics world (in the ray direction " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index a8cdd8bb7d..84cf34050b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/background_loading.po index 05b49dc91c..22b67d322b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/data_paths.po index 78b795943c..0f715e1415 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 08bd0706a9..04d140597a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/index.po index acd3507d7b..31d57c28c4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/saving_games.po index 99c1dd2474..713a1d7ee2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/index.po index 5ecc420c80..7bc58b7bf9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index b495ee5eb9..5cdbaa5e57 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vector_math.po index 823a26d6e3..c2d2e40b93 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vectors_advanced.po index a97e275c51..e0d76aaf55 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 860a5a95f1..3a3e3c144d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 944726b1b6..890e44b4ef 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 7b16aaaf3d..c406ba9f35 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/index.po index c4164336a1..a74fd07858 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 6c385af313..18c427b0d3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/pausing_games.po index 5bf15720f8..1b64cb12cf 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index fb106e16f8..6c1c974a4a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 2052837938..d3184197e0 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_client_class.po index c4f8fb7bf8..07078b3dd0 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_request_class.po index fdf501a2db..82c774f4b6 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/index.po index 61e3bd0713..2549c25bdb 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/ssl_certificates.po index e8c593aeeb..6686fc3997 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/index.po index 1087cf9181..6553964feb 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 4c6009ece0..be41cc7e3a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/physics_introduction.po index bea7924746..3c4442d1a3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 91e70c5054..0714c5d1b9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ray-casting.po index b5af75172e..6381f2759d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/rigid_body.po index afe9048ddc..2e7ace7e1d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/soft_body.po index a543232e93..d5ba8296fa 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index a0dc89be4a..63f6675321 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 1ce48f38de..e18c63d036 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/consoles.po index b3de412500..c879c96a20 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 99da4b3e73..9db1eee7aa 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/index.po index e67fa1d379..43d8426d55 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/services_for_ios.po index 72a1210bcc..bd6532bd5b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 9cd8982a7d..ce1a07a3f2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/index.po index bd38902a57..4a131ac5dc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 3d7b6eacf2..17540a1b27 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 3858783ed1..e7a34fe940 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 06adbcbe91..455f623ec2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 6f592111a2..3b6878dc3b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/index.po index b58a9f6469..8c6cd29bb8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/index.po index 1f002a7077..0b7f68425c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index cd28bcbaa3..8b64b46ebf 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/index.po index abffbddadf..9564b24709 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 6b4c7a0371..502073372d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 25e9a3ea09..7ea98d60ac 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 8e7bcb0b90..37b7aa136d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shader_materials.po index 563ab8d80d..e0c7487967 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 26d597aa92..a15380e5dd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/index.po index ed8e6df2dc..38336cc24a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 22057d7f84..ccb110f510 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 843867f968..ea7686b41b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 835dd0489b..0e206b843c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index b66b917f58..2a3536707c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index 3894eb6efd..76cefd346c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/index.po index 1638b42593..0d13ee97a7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index bdfd88fd91..244eeb105d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 6fbe4b89ef..c215b196c3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/index.po index 8f975edd24..cdd4b8d672 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 8e768ff9ab..745f6c641d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 85a019ce38..5bf6a2b82e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/viewports.po index bd7d33666f..c3290ab80a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/index.po index a57b41d44c..250fae97a5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_primer.po index b7ce030117..fd865e2c4f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index ec988b1e5b..811494e378 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-02-10 13:55+0100\n" +"POT-Creation-Date: 2019-02-18 09:48+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n"