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Sync class reference translations with upstream 4.x
Removes es which has too low completion ratio for now. Syncs zh_CN which is 100% complete.
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@@ -1,175 +0,0 @@
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:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AnimationNodeOneShot.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AnimationNodeOneShot:
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AnimationNodeOneShot
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====================
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**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Reproduce una animacion una vez en :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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Descripción
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----------------------
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Un recurso para añadir a un :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Este nodo ejecutara una subanimacion y devolvera cuando termine. Mezcla de tiempos para desvanecer y aparecer pueden ser personalizados, incluido filtros.
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Tutoriales
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--------------------
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- :doc:`AnimationTree <../tutorials/animation/animation_tree>`
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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Propiedades
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----------------------
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+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`autorestart_delay<class_AnimationNodeOneShot_property_autorestart_delay>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`autorestart_random_delay<class_AnimationNodeOneShot_property_autorestart_random_delay>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`fadein_time<class_AnimationNodeOneShot_property_fadein_time>` | ``0.1`` |
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+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`fadeout_time<class_AnimationNodeOneShot_property_fadeout_time>` | ``0.1`` |
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+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeOneShot_property_sync>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
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Métodos
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--------------
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` | :ref:`get_mix_mode<class_AnimationNodeOneShot_method_get_mix_mode>` **(** **)** |const| |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_mix_mode<class_AnimationNodeOneShot_method_set_mix_mode>` **(** :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` mode **)** |
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+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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Enumeraciones
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--------------------------
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.. _enum_AnimationNodeOneShot_MixMode:
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.. _class_AnimationNodeOneShot_constant_MIX_MODE_BLEND:
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.. _class_AnimationNodeOneShot_constant_MIX_MODE_ADD:
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enum **MixMode**:
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- **MIX_MODE_BLEND** = **0**
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- **MIX_MODE_ADD** = **1**
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_AnimationNodeOneShot_property_autorestart:
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- :ref:`bool<class_bool>` **autorestart**
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+-----------+------------------------+
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| *Default* | ``false`` |
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+-----------+------------------------+
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| *Setter* | set_autorestart(value) |
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+-----------+------------------------+
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| *Getter* | has_autorestart() |
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+-----------+------------------------+
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Si ``true``, las subanimaciones se reiniciaran automaticamente despues de acabar.
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----
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.. _class_AnimationNodeOneShot_property_autorestart_delay:
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- :ref:`float<class_float>` **autorestart_delay**
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+-----------+------------------------------+
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| *Default* | ``1.0`` |
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+-----------+------------------------------+
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| *Setter* | set_autorestart_delay(value) |
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+-----------+------------------------------+
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| *Getter* | get_autorestart_delay() |
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+-----------+------------------------------+
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El retardo con el cual un reinicio automatico es lanzado, en segundos.
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----
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.. _class_AnimationNodeOneShot_property_autorestart_random_delay:
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- :ref:`float<class_float>` **autorestart_random_delay**
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+-----------+-------------------------------------+
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| *Default* | ``0.0`` |
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+-----------+-------------------------------------+
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| *Setter* | set_autorestart_random_delay(value) |
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+-----------+-------------------------------------+
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| *Getter* | get_autorestart_random_delay() |
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+-----------+-------------------------------------+
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Si :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>` es ``true``, un retardo aleatorio adicional (en segundos) entre 0 y este valor sera añadido al [member autorestart_delay.
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----
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.. _class_AnimationNodeOneShot_property_fadein_time:
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- :ref:`float<class_float>` **fadein_time**
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+-----------+------------------------+
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| *Default* | ``0.1`` |
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+-----------+------------------------+
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| *Setter* | set_fadein_time(value) |
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+-----------+------------------------+
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| *Getter* | get_fadein_time() |
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+-----------+------------------------+
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----
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.. _class_AnimationNodeOneShot_property_fadeout_time:
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- :ref:`float<class_float>` **fadeout_time**
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+-----------+-------------------------+
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| *Default* | ``0.1`` |
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+-----------+-------------------------+
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| *Setter* | set_fadeout_time(value) |
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+-----------+-------------------------+
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| *Getter* | get_fadeout_time() |
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+-----------+-------------------------+
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----
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.. _class_AnimationNodeOneShot_property_sync:
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- :ref:`bool<class_bool>` **sync**
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+-----------+---------------------+
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| *Default* | ``false`` |
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+-----------+---------------------+
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| *Setter* | set_use_sync(value) |
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+-----------+---------------------+
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| *Getter* | is_using_sync() |
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+-----------+---------------------+
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Descripciones de Métodos
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------------------------------------------------
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.. _class_AnimationNodeOneShot_method_get_mix_mode:
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- :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` **get_mix_mode** **(** **)** |const|
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----
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.. _class_AnimationNodeOneShot_method_set_mix_mode:
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- void **set_mix_mode** **(** :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` mode **)**
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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