Sync class reference translations with upstream 4.x

Removes es which has too low completion ratio for now.
Syncs zh_CN which is 100% complete.
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Rémi Verschelde
2023-09-25 14:39:31 +02:00
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationNodeOneShot.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimationNodeOneShot:
AnimationNodeOneShot
====================
**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Reproduce una animacion una vez en :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
Descripción
----------------------
Un recurso para añadir a un :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Este nodo ejecutara una subanimacion y devolvera cuando termine. Mezcla de tiempos para desvanecer y aparecer pueden ser personalizados, incluido filtros.
Tutoriales
--------------------
- :doc:`AnimationTree <../tutorials/animation/animation_tree>`
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
Propiedades
----------------------
+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`autorestart_delay<class_AnimationNodeOneShot_property_autorestart_delay>` | ``1.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`autorestart_random_delay<class_AnimationNodeOneShot_property_autorestart_random_delay>` | ``0.0`` |
+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`fadein_time<class_AnimationNodeOneShot_property_fadein_time>` | ``0.1`` |
+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`fadeout_time<class_AnimationNodeOneShot_property_fadeout_time>` | ``0.1`` |
+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeOneShot_property_sync>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------------------------+-----------+
Métodos
--------------
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` | :ref:`get_mix_mode<class_AnimationNodeOneShot_method_get_mix_mode>` **(** **)** |const| |
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mix_mode<class_AnimationNodeOneShot_method_set_mix_mode>` **(** :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` mode **)** |
+---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
Enumeraciones
--------------------------
.. _enum_AnimationNodeOneShot_MixMode:
.. _class_AnimationNodeOneShot_constant_MIX_MODE_BLEND:
.. _class_AnimationNodeOneShot_constant_MIX_MODE_ADD:
enum **MixMode**:
- **MIX_MODE_BLEND** = **0**
- **MIX_MODE_ADD** = **1**
Descripciones de Propiedades
--------------------------------------------------------
.. _class_AnimationNodeOneShot_property_autorestart:
- :ref:`bool<class_bool>` **autorestart**
+-----------+------------------------+
| *Default* | ``false`` |
+-----------+------------------------+
| *Setter* | set_autorestart(value) |
+-----------+------------------------+
| *Getter* | has_autorestart() |
+-----------+------------------------+
Si ``true``, las subanimaciones se reiniciaran automaticamente despues de acabar.
----
.. _class_AnimationNodeOneShot_property_autorestart_delay:
- :ref:`float<class_float>` **autorestart_delay**
+-----------+------------------------------+
| *Default* | ``1.0`` |
+-----------+------------------------------+
| *Setter* | set_autorestart_delay(value) |
+-----------+------------------------------+
| *Getter* | get_autorestart_delay() |
+-----------+------------------------------+
El retardo con el cual un reinicio automatico es lanzado, en segundos.
----
.. _class_AnimationNodeOneShot_property_autorestart_random_delay:
- :ref:`float<class_float>` **autorestart_random_delay**
+-----------+-------------------------------------+
| *Default* | ``0.0`` |
+-----------+-------------------------------------+
| *Setter* | set_autorestart_random_delay(value) |
+-----------+-------------------------------------+
| *Getter* | get_autorestart_random_delay() |
+-----------+-------------------------------------+
Si :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>` es ``true``, un retardo aleatorio adicional (en segundos) entre 0 y este valor sera añadido al [member autorestart_delay.
----
.. _class_AnimationNodeOneShot_property_fadein_time:
- :ref:`float<class_float>` **fadein_time**
+-----------+------------------------+
| *Default* | ``0.1`` |
+-----------+------------------------+
| *Setter* | set_fadein_time(value) |
+-----------+------------------------+
| *Getter* | get_fadein_time() |
+-----------+------------------------+
----
.. _class_AnimationNodeOneShot_property_fadeout_time:
- :ref:`float<class_float>` **fadeout_time**
+-----------+-------------------------+
| *Default* | ``0.1`` |
+-----------+-------------------------+
| *Setter* | set_fadeout_time(value) |
+-----------+-------------------------+
| *Getter* | get_fadeout_time() |
+-----------+-------------------------+
----
.. _class_AnimationNodeOneShot_property_sync:
- :ref:`bool<class_bool>` **sync**
+-----------+---------------------+
| *Default* | ``false`` |
+-----------+---------------------+
| *Setter* | set_use_sync(value) |
+-----------+---------------------+
| *Getter* | is_using_sync() |
+-----------+---------------------+
Descripciones de Métodos
------------------------------------------------
.. _class_AnimationNodeOneShot_method_get_mix_mode:
- :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` **get_mix_mode** **(** **)** |const|
----
.. _class_AnimationNodeOneShot_method_set_mix_mode:
- void **set_mix_mode** **(** :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` mode **)**
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`