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Sync class reference translations with upstream 4.x
Removes es which has too low completion ratio for now. Syncs zh_CN which is 100% complete.
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@@ -1,175 +0,0 @@
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:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AnimationNodeBlendTree.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AnimationNodeBlendTree:
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AnimationNodeBlendTree
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======================
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**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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:ref:`AnimationTree<class_AnimationTree>` es un recurso de nodos que contiene muchos nodos de tipo mezcla.
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Descripción
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----------------------
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Este nodo puede contener un subárbol de cualquier otro tipo de nodos de mezcla, como mix, blend2, blend3, one shot, etc. Esta es una de los nodos raíces más utilizados.
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Tutoriales
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--------------------
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- :doc:`../tutorials/animation/animation_tree`
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Propiedades
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----------------------
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+-------------------------------+-------------------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_AnimationNodeBlendTree_property_graph_offset>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+-------------------------------------------------------------------------+---------------------+
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Métodos
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--------------
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_node<class_AnimationNodeBlendTree_method_add_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`connect_node<class_AnimationNodeBlendTree_method_connect_node>` **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`disconnect_node<class_AnimationNodeBlendTree_method_disconnect_node>` **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AnimationNode<class_AnimationNode>` | :ref:`get_node<class_AnimationNodeBlendTree_method_get_node>` **(** :ref:`String<class_String>` name **)** |const| |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_AnimationNodeBlendTree_method_get_node_position>` **(** :ref:`String<class_String>` name **)** |const| |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_node<class_AnimationNodeBlendTree_method_has_node>` **(** :ref:`String<class_String>` name **)** |const| |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_node<class_AnimationNodeBlendTree_method_remove_node>` **(** :ref:`String<class_String>` name **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_node<class_AnimationNodeBlendTree_method_rename_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_node_position<class_AnimationNodeBlendTree_method_set_node_position>` **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)** |
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+-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Constantes
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--------------------
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_OK:
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT:
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT_INDEX:
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_OUTPUT:
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_SAME_NODE:
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.. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_CONNECTION_EXISTS:
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- **CONNECTION_OK** = **0** --- La conexion tuvo éxito.
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- **CONNECTION_ERROR_NO_INPUT** = **1** --- El nodo entrada es ``null``.
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- **CONNECTION_ERROR_NO_INPUT_INDEX** = **2** --- El puerto de entrada especificado está fuera de rango.
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- **CONNECTION_ERROR_NO_OUTPUT** = **3** --- El nodo salida es ``null``.
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- **CONNECTION_ERROR_SAME_NODE** = **4** --- Los nodos de entrada y salida son los mismos.
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- **CONNECTION_ERROR_CONNECTION_EXISTS** = **5** --- La conexion ya existe.
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_AnimationNodeBlendTree_property_graph_offset:
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- :ref:`Vector2<class_Vector2>` **graph_offset**
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+-----------+-------------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+-------------------------+
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| *Setter* | set_graph_offset(value) |
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+-----------+-------------------------+
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| *Getter* | get_graph_offset() |
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+-----------+-------------------------+
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El dezplazamiento global de todos los subnodos.
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Descripciones de Métodos
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------------------------------------------------
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.. _class_AnimationNodeBlendTree_method_add_node:
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- void **add_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)**
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Añade un :ref:`AnimationNode<class_AnimationNode>` en la\ ``position`` dada. El ``name`` se utiliza para identificar el subnodo creado a posteriori.
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----
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.. _class_AnimationNodeBlendTree_method_connect_node:
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- void **connect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)**
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Conecta la salida de un :ref:`AnimationNode<class_AnimationNode>` como entrada de otro :ref:`AnimationNode<class_AnimationNode>`, en el puerto de entrada especificado por ``input_index``.
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----
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.. _class_AnimationNodeBlendTree_method_disconnect_node:
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- void **disconnect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)**
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Desconecta el nodo conectado a la entrada especificada.
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----
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.. _class_AnimationNodeBlendTree_method_get_node:
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- :ref:`AnimationNode<class_AnimationNode>` **get_node** **(** :ref:`String<class_String>` name **)** |const|
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Devuelve el subnodo con el ``name`` especificado.
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----
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.. _class_AnimationNodeBlendTree_method_get_node_position:
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- :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`String<class_String>` name **)** |const|
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Devuelve la posición del subnodo con el ``name`` especificado.
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----
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.. _class_AnimationNodeBlendTree_method_has_node:
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- :ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_String>` name **)** |const|
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Devuelve ``true`` si existe un subnodo con el ``name`` especificado.
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----
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.. _class_AnimationNodeBlendTree_method_remove_node:
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- void **remove_node** **(** :ref:`String<class_String>` name **)**
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Elimina un subnodo.
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----
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.. _class_AnimationNodeBlendTree_method_rename_node:
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- void **rename_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)**
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Cambia el nombre de un subnodo.
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----
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.. _class_AnimationNodeBlendTree_method_set_node_position:
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- void **set_node_position** **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)**
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Modifica la posición de un subnodo.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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