Merge Sphinx translations with Weblate translations

This commit is contained in:
Rémi Verschelde
2021-12-21 17:44:37 +01:00
parent 94fdb36b2b
commit 787e7ea14d
5054 changed files with 22531 additions and 9721 deletions

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -91,9 +91,8 @@ msgstr "Stínování"
msgid "Your First Shader Series:"
msgstr "Vaše první Shader série :"
#, fuzzy
msgid ":ref:`doc_introduction_to_shaders`"
msgstr ":ref:`doc_introduction_best_practices`"
msgstr ":ref:`doc_introduction_to_shaders`"
msgid ":ref:`doc_your_first_canvasitem_shader`"
msgstr ":ref:`doc_your_first_canvasitem_shader`"
@@ -185,9 +184,8 @@ msgstr "Krok za krokem"
msgid ":ref:`doc_signals`"
msgstr ":ref:`doc_signals`"
#, fuzzy
msgid ":ref:`doc_exporting_basics`"
msgstr ":ref:`doc_exporting`"
msgstr ":ref:`doc_exporting_basics`"
msgid "Scripting"
msgstr "Skriptování"
@@ -279,9 +277,8 @@ msgstr ":ref:`doc_viewport_as_texture`"
msgid ":ref:`doc_custom_postprocessing`"
msgstr ":ref:`doc_custom_postprocessing`"
#, fuzzy
msgid ":ref:`doc_converting_glsl_to_godot_shaders`"
msgstr ":ref:`doc_migrating_to_godot_shader_language`"
msgstr ":ref:`doc_converting_glsl_to_godot_shaders`"
msgid ":ref:`doc_advanced_postprocessing`"
msgstr ":ref:`doc_custom_postprocessing`"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -225,6 +225,12 @@ msgstr "Godot 3.3"
msgid "April 2021"
msgstr "Duben 2021"
#, fuzzy
msgid "|partial| Receives fixes for security and platform support issues only."
msgstr ""
"|podporováno| Obdrží opravy chyb, zabezpečení a problémů s podporou "
"platforem, jakož i zpětně kompatibilní vylepšení použitelnosti."
msgid "Godot 3.2"
msgstr "Godot 3.2"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -313,13 +313,12 @@ msgstr ""
msgid "Documentation labels"
msgstr "Seznam změn dokumentace"
#, fuzzy
msgid ""
"In the `documentation repository <https://github.com/godotengine/godot-"
"docs>`__, we use the following labels:"
msgstr ""
"Klonování úložiště `godot-docs <https://github.com/godotengine/godot-docs/"
">`__."
"V úložišti `dokumentace <https://github.com/godotengine/godot-docs>`__ "
"používáme následující značky:"
msgid ""
"*Bug*: Incorrect information in an existing page. Not to be used for "

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -56,9 +56,8 @@ msgstr "Popis"
msgid "`<description>`"
msgstr "Popis"
#, fuzzy
msgid "`<constant>`"
msgstr "Konstanta PI."
msgstr "`<constant>`"
msgid ""
"`<method>` (in its `<description>` tag; return types and arguments don't "
@@ -146,12 +145,12 @@ msgstr ""
msgid "Link a class"
msgstr ""
msgid "Move the [Sprite2D]."
msgstr ""
#, fuzzy
msgid "Move the [Sprite]."
msgstr "Přesun :ref:`class_Sprite`."
msgid "Move the :ref:`class_Sprite`."
msgstr ": ref:`class_SphereShape`"
msgstr "Přesun :ref:`class_Sprite`."
msgid "[method methodname]"
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -65,9 +65,8 @@ msgstr ""
msgid "See :ref:`doc_code_style_guidelines` for formatting guidelines."
msgstr "Více informací naleznete v :ref:`doc_running_code_in_the_editor`."
#, fuzzy
msgid "Disallowed features"
msgstr "Tento přístup má několik výhod:"
msgstr "Zakázané funkce"
msgid ""
"**Any feature not listed below is allowed.** Using features like "
@@ -76,9 +75,8 @@ msgid ""
"serve a real purpose, such as improving code readability or performance."
msgstr ""
#, fuzzy
msgid "Standard Template Library"
msgstr "Proč Godot nepoužívá STL (Standard Template Library)?"
msgstr "Standardní knihovna šablon (STL)"
msgid ""
"We don't allow using the `STL <https://en.wikipedia.org/wiki/"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -91,9 +91,8 @@ msgstr "Úpravy animace"
msgid "Class reference guides"
msgstr "Dokumentace tříd"
#, fuzzy
msgid "The pages below focus on the class reference."
msgstr "Přispějte k dokumentaci tříd"
msgstr "Níže uvedené stránky se zaměřují na referenci třídy."
msgid ""
"As the reference is included in the Godot editor, its source files are part "

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -286,10 +286,17 @@ msgstr ""
msgid ""
"You can also disable some of the builtin modules before compiling, saving "
"some time it takes to build the engine, see :ref:`doc_optimizing_for_size` "
"some time it takes to build the engine. See :ref:`doc_optimizing_for_size` "
"page for more details."
msgstr ""
msgid ""
"You can use the online `Godot build options generator <https://godot-build-"
"options-generator.github.io/>`__ to generate a ``custom.py`` file containing "
"SCons options. You can then save this file and place it at the root of your "
"Godot source directory."
msgstr ""
msgid ""
"Another custom file can be specified explicitly with the ``profile`` command "
"line option, both overriding the default build configuration:"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -37,15 +37,96 @@ msgid ""
msgstr ""
msgid ""
"You can use the online `Godot build options generator <https://godot-build-"
"options-generator.github.io/>`__ to generate a ``custom.py`` file containing "
"SCons options. You can then save this file and place it at the root of your "
"Godot source directory."
"The options below are listed from the most important (greatest size savings) "
"to the least important (lowest size savings)."
msgstr ""
msgid "Stripping binaries"
msgstr ""
msgid "**Space savings:** Very high"
msgstr ""
msgid "**Difficulty:** Easy"
msgstr ""
msgid "**Performed in official builds:** Yes"
msgstr ""
msgid ""
"If you build Windows (MinGW), Linux or macOS binaries from source, remember "
"to strip debug symbols from binaries by installing the ``strip`` package "
"from your distribution then running:"
msgstr ""
msgid "On Windows, ``strip.exe`` is included in most MinGW toolchain setups."
msgstr ""
msgid ""
"This will reduce the size of compiled binaries by a factor between 5× and "
"10×. The downside is that crash backtraces will no longer provide accurate "
"information (which is useful for troubleshooting the cause of a crash). :ref:"
"`C++ profilers <doc_using_cpp_profilers>` will also no longer be able to "
"display function names (this does not affect the built-in GDScript profiler)."
msgstr ""
msgid ""
"The above command will not work on Windows binaries compiled with MSVC and "
"platforms such as Android and HTML5. Instead, pass ``debug_symbols=no`` on "
"the SCons command line when compiling."
msgstr ""
msgid "Optimizing for size instead of speed"
msgstr ""
msgid "**Space savings:** High"
msgstr ""
msgid "**Performed in official builds:** Yes, but only for HTML5"
msgstr ""
msgid ""
"Godot 3.1 onwards allows compiling using size optimizations (instead of "
"speed). To enable this, set the ``optimize`` flag to ``size``:"
msgstr ""
msgid "Some platforms such as WebAssembly already use this mode by default."
msgstr ""
msgid "Compiling with link-time optimization"
msgstr ""
msgid ""
"Enabling link-time optimization produces more efficient binaries, both in "
"terms of performance and file size. It works by eliminating duplicate "
"template functions and unused code. It can currently be used with the GCC "
"and MSVC compilers:"
msgstr ""
msgid ""
"Linking becomes much slower and more RAM-consuming with this option, so it "
"should be used only for release builds:"
msgstr ""
msgid ""
"When compiling the ``master`` branch, you need to have at least 8 GB of RAM "
"available for successful linking with LTO enabled."
msgstr ""
msgid ""
"When compiling the ``3.x`` branch, you need to have at least 6 GB of RAM "
"available for successful linking with LTO enabled."
msgstr ""
msgid "Disabling 3D"
msgstr ""
msgid "**Space savings:** Moderate"
msgstr ""
msgid "**Performed in official builds:** No"
msgstr ""
msgid ""
"For 2D games, having the whole 3D engine available usually makes no sense. "
"Because of this, there is a build flag to disable it:"
@@ -68,6 +149,12 @@ msgstr ""
msgid "Disabling unwanted modules"
msgstr ""
msgid "**Space savings:** Very low to moderate depending on modules"
msgstr ""
msgid "**Difficulty:** Medium to hard depending on modules"
msgstr ""
msgid ""
"A lot of Godot's functions are offered as modules. You can see a list of "
"modules with the following command:"
@@ -94,36 +181,3 @@ msgstr ""
msgid ":ref:`doc_overriding_build_options`."
msgstr ":ref:`doc_overriding_build_options`."
msgid "Optimizing for size instead of speed"
msgstr ""
msgid ""
"Godot 3.1 onwards allows compiling using size optimizations (instead of "
"speed). To enable this, set the ``optimize`` flag to ``size``:"
msgstr ""
msgid "Some platforms such as WebAssembly already use this mode by default."
msgstr ""
msgid "Compiling with link-time optimization"
msgstr ""
msgid ""
"Enabling link-time optimization produces more efficient binaries, both in "
"terms of performance and file size. It works by eliminating duplicate "
"template functions and unused code. It can currently be used with the GCC "
"and MSVC compilers:"
msgstr ""
msgid ""
"Linking becomes much slower and more RAM consuming with this option, so it "
"should be used only for release builds."
msgstr ""
msgid "Stripping binaries"
msgstr ""
msgid ""
"If you build from source, remember to strip debug symbols from binaries:"
msgstr ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -0,0 +1,51 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2021, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#, fuzzy
msgid "Debugging on macOS"
msgstr "Běží na macOS"
#, fuzzy
msgid "Debugging Godot editor"
msgstr "Ladění projektu"
msgid ""
"Attaching a debugger to the signed macOS process requires the \"com.apple."
"security.get-task-allow\" entitlement, which is not enabled by default, "
"since apps can't be notarized as long as it is enabled. If you want to debug "
"an official build of the editor it should be re-signed with the proper "
"entitlements."
msgstr ""
msgid ""
"Create an ``editor.entitlements`` text file with the following contents:"
msgstr ""
msgid "Then use the following command to re-sign the editor::"
msgstr ""
#, fuzzy
msgid "Debugging exported project"
msgstr "Ladění projektu"
msgid ""
"To allow debugging, select the ``codesign\\debugging`` (``com.apple.security."
"get-task-allow``) entitlement during the export. When it is selected, "
"notarization is not supported and should be disabled."
msgstr ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -71,9 +71,8 @@ msgid ""
"cpp>`_ and place them in your project."
msgstr ""
#, fuzzy
msgid "Your project folder should look like this."
msgstr "Vaše scéna by měla vypadat takto:"
msgstr "Vaše složka projektu by měla vypadat takto."
#, fuzzy
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -113,14 +113,14 @@ msgstr "Animace spritu"
#, fuzzy
msgid ""
"Click on the ``Player`` node and add an :ref:`AnimatedSprite2D "
"Click on the ``Player`` node and add an :ref:`AnimatedSprite "
"<class_AnimatedSprite>` node as a child. The ``AnimatedSprite`` will handle "
"the appearance and animations for our player. Notice that there is a warning "
"symbol next to the node. An ``AnimatedSprite2D`` requires a :ref:"
"`SpriteFrames <class_SpriteFrames>` resource, which is a list of the "
"animations it can display. To create one, find the ``Frames`` property in "
"the Inspector and click \"[empty]\" -> \"New SpriteFrames\". Click again to "
"open the \"SpriteFrames\" panel:"
"symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames "
"<class_SpriteFrames>` resource, which is a list of the animations it can "
"display. To create one, find the ``Frames`` property in the Inspector and "
"click \"[empty]\" -> \"New SpriteFrames\". Click again to open the "
"\"SpriteFrames\" panel:"
msgstr ""
"Klikněte na uzel ``Player`` a jako podřízený uzel přidejte :ref:"
"`AnimatedSprite <class_AnimatedSprite>`. ``AnimatedSprite`` bude "
@@ -150,9 +150,9 @@ msgstr ""
#, fuzzy
msgid ""
"The player images are a bit too large for the game window, so we need to "
"scale them down. Click on the ``AnimatedSprite2D`` node and set the "
"``Scale`` property to ``(0.5, 0.5)``. You can find it in the Inspector under "
"the ``Node2D`` heading."
"scale them down. Click on the ``AnimatedSprite`` node and set the ``Scale`` "
"property to ``(0.5, 0.5)``. You can find it in the Inspector under the "
"``Node2D`` heading."
msgstr ""
"Obrázky hráče jsou pro okno hry příliš velké, takže je musíme zmenšit. "
"Klikněte na uzel ``AnimatedSprite`` a nastavte vlastnost ``Scale`` na "

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -119,8 +119,7 @@ msgid ""
"game, we have 4 direction inputs to check. Input actions are defined in the "
"Project Settings under \"Input Map\". Here, you can define custom events and "
"assign different keys, mouse events, or other inputs to them. For this game, "
"we will just use the default events called \"ui_right\" etc that are "
"assigned to the arrow keys on the keyboard."
"we will map the arrow keys to the four directions."
msgstr ""
"Nejprve musíme zkontrolovat vstup - tiskne hráč klávesu? Pro tuto hru máme k "
"dispozici 4 vstupy pro směr. Vstupní akce jsou definovány v Nastavení "
@@ -129,6 +128,43 @@ msgstr ""
"použijeme výchozí události, které jsou přiřazeny kurzorovým klávesám "
"klávesnice."
msgid ""
"Click on *Project -> Project Settings* to open the project settings window "
"and click on the *Input Map* tab at the top. Type \"move_right\" in the top "
"bar and click the \"Add\" button to add the ``move_right`` action."
msgstr ""
msgid ""
"We need to assign a key to this action. Click the \"+\" icon on the right, "
"then click the \"Key\" option in the drop-down menu. A dialog asks you to "
"type in the desired key. Press the right arrow on your keyboard and click "
"\"Ok\"."
msgstr ""
msgid "Repeat these steps to add three more mappings:"
msgstr ""
msgid "``move_left`` mapped to the left arrow key."
msgstr ""
msgid "``move_up`` mapped to the up arrow key."
msgstr ""
msgid "And ``move_down`` mapped to the down arrow key."
msgstr ""
#, fuzzy
msgid "Your input map tab should look like this:"
msgstr "Vaše cesta by měla vypadat takto."
msgid "Click the \"Close\" button to close the project settings."
msgstr ""
msgid ""
"We only mapped one key to each input action, but you can map multiple keys, "
"joystick buttons, or mouse buttons to the same input action."
msgstr ""
msgid ""
"You can detect whether a key is pressed using ``Input.is_action_pressed()``, "
"which returns ``true`` if it's pressed or ``false`` if it isn't."
@@ -174,7 +210,7 @@ msgstr ""
#, fuzzy
msgid ""
"We also check whether the player is moving so we can call ``play()`` or "
"``stop()`` on the AnimatedSprite2D."
"``stop()`` on the AnimatedSprite."
msgstr ""
"Také ověříme zda se hráč pohybuje, takže na můžeme volat metody ``play ()`` "
"nebo ``stop ()`` uzlu AnimatedSprite."
@@ -182,7 +218,7 @@ msgstr ""
#, fuzzy
msgid ""
"``$`` is shorthand for ``get_node()``. So in the code above, ``"
"$AnimatedSprite2D.play()`` is the same as ``get_node(\"AnimatedSprite2D\")."
"$AnimatedSprite.play()`` is the same as ``get_node(\"AnimatedSprite\")."
"play()``."
msgstr ""
"``$`` je zkratka pro ``get_node()``. Takže ve výše uvedeném kódu je ``"
@@ -191,8 +227,8 @@ msgstr ""
#, fuzzy
msgid ""
"In GDScript, ``$`` returns the node at the relative path from the current "
"node, or returns ``null`` if the node is not found. Since AnimatedSprite2D "
"is a child of the current node, we can use ``$AnimatedSprite2D``."
"node, or returns ``null`` if the node is not found. Since AnimatedSprite is "
"a child of the current node, we can use ``$AnimatedSprite``."
msgstr ""
"V GDScript, ``$`` vrací relativní cestu uzlu vzhledem k uzlu aktuálnímu, "
"anebo ``null``, pokud uzel nebyl nalezen. Protože AnimatedSprite je potomkem "
@@ -239,7 +275,7 @@ msgstr ""
#, fuzzy
msgid ""
"this likely means you spelled the name of the AnimatedSprite2D node wrong. "
"this likely means you spelled the name of the AnimatedSprite node wrong. "
"Node names are case-sensitive and ``$NodeName`` must match the name you see "
"in the scene tree."
msgstr ""
@@ -253,7 +289,7 @@ msgstr "Výběr animací"
#, fuzzy
msgid ""
"Now that the player can move, we need to change which animation the "
"AnimatedSprite2D is playing based on its direction. We have the \"walk\" "
"AnimatedSprite is playing based on its direction. We have the \"walk\" "
"animation, which shows the player walking to the right. This animation "
"should be flipped horizontally using the ``flip_h`` property for left "
"movement. We also have the \"up\" animation, which should be flipped "

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -99,7 +99,7 @@ msgstr ""
#, fuzzy
msgid ""
"Like the player images, these mob images need to be scaled down. Set the "
"``AnimatedSprite2D``'s ``Scale`` property to ``(0.75, 0.75)``."
"``AnimatedSprite``'s ``Scale`` property to ``(0.75, 0.75)``."
msgstr ""
"Stejně jako u obrázků hráčů musí být tyto obrázky zmenšeny. Nastavte "
"vlastnost ``Měřítko`` uzlu ``AnimatedSprite`` na ``(0.75, 0.75)``."
@@ -133,7 +133,7 @@ msgstr ""
#, fuzzy
msgid ""
"First, we get the list of animation names from the AnimatedSprite2D's "
"First, we get the list of animation names from the AnimatedSprite's "
"``frames`` property. This returns an Array containing all three animation "
"names: ``[\"walk\", \"swim\", \"fly\"]``."
msgstr ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -98,14 +98,12 @@ msgstr ""
msgid "Under \"Custom Fonts\", choose \"New Font\""
msgstr "V části „Vlastní písma“ vyberte „Nový DynamicFont“"
#, fuzzy
msgid ""
"Click on the \"Font\" you added, and under \"Font/Data/0\", choose \"Load\" "
"and select the \"Xolonium-Regular.ttf\" file."
msgstr ""
"Klikněte na \"DynamicFont\", který jste přidali, a pod \"Font / Font Data\", "
"zvolte \"Načíst\" a vyberte soubor \"Xolonium-Regular.ttf\". Musíte také "
"nastavit písmo ``Velikost``. Nastavení ``64`` funguje dobře."
"Klikněte na \"Font\", který jste přidali, a v části \"Font/Data/0\" vyberte "
"\"Load\" a vyberte soubor \"Xolonium-Regular.ttf\"."
#, fuzzy
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -103,13 +103,25 @@ msgstr ""
"také spustit stisknutím klávesy na klávesnici. Můžeme to udělat pomocí "
"vlastnosti \"Shortcut\" v uzlu ``Button``."
msgid ""
"In a previous lesson, we created four input actions to move the character. "
"We will create a similar input action to map to the start button."
msgstr ""
msgid ""
"Select \"Project\" -> \"Project Settings\" and then click on the \"Input Map"
"\" tab. In the same way you created the movement input actions, create a new "
"input action called ``start_game`` and add a key mapping for the :kbd:"
"`Enter` key."
msgstr ""
#, fuzzy
msgid ""
"In the ``HUD`` scene, select the ``StartButton`` and find its *Shortcut* "
"property in the Inspector. Select \"New Shortcut\" and click on the "
"\"Shortcut\" item. A second *Shortcut* property will appear. Select \"New "
"InputEventAction\" and click the new \"InputEventAction\". Finally, in the "
"*Action* property, type the name ``ui_select``. This is the default input "
"event associated with the spacebar."
"*Action* property, type the name ``start_game``."
msgstr ""
"Ve scéně ``HUD`` vyberte ``StartButton`` a najděte jeho vlastnost *Shortcut* "
"v Inspektoru. Vyberte „New shortcut“ a klikněte na položku „Shortcut“. "
@@ -117,9 +129,10 @@ msgstr ""
"klikněte na nový „InputEventAction“. Nakonec do vlastnosti *Action* zadejte "
"název ``ui_select``. Toto je výchozí vstupní událost spojená s mezerníkem."
#, fuzzy
msgid ""
"Now when the start button appears, you can either click it or press :kbd:"
"`Space` to start the game."
"`Enter` to start the game."
msgstr ""
"Nyní, když se objeví tlačítko Start, můžete na něj buď kliknout, nebo "
"stisknout :kbd:`Space` pro spuštění hry."

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -64,9 +64,8 @@ msgstr "Naučíte se:"
msgid "Create a complete 2D game with the Godot editor."
msgstr ""
#, fuzzy
msgid "Structure a simple game project."
msgstr "Vytvoření nebo import projektu"
msgstr "Struktura jednoduchého herního projektu."
msgid "Move the player character and change its sprite."
msgstr ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -227,9 +227,8 @@ msgstr ""
msgid "|image16|"
msgstr "| image1 |"
#, fuzzy
msgid "At this point, your project should look like this."
msgstr "Výsledný skript by měl vypadat takto:"
msgstr "V tomto okamžiku by váš projekt měl vypadat takto."
#, fuzzy
msgid "|image17|"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -241,9 +241,8 @@ msgstr ""
msgid "|image17|"
msgstr "| image1 |"
#, fuzzy
msgid "Your jump input action should look like this."
msgstr "Vaše scéna by měla vypadat takto:"
msgstr "Vstupní akce skoku by měla vypadat takto."
#, fuzzy
msgid "|image18|"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -50,9 +50,8 @@ msgstr ""
msgid "|image1|"
msgstr "| image1 |"
#, fuzzy
msgid "Add a *CollisionShape*."
msgstr "Kolizní tvary"
msgstr "Přidání tvaru *CollisionShape*."
msgid "|image2|"
msgstr "| image2 |"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -230,9 +230,8 @@ msgstr ""
msgid "|image17|"
msgstr "| image1 |"
#, fuzzy
msgid "Your path should look like this."
msgstr "Vaše scéna by měla vypadat takto:"
msgstr "Vaše cesta by měla vypadat takto."
#, fuzzy
msgid "|image18|"
@@ -256,11 +255,9 @@ msgstr ""
msgid "Spawning monsters randomly"
msgstr "Zrození nepřátel"
#, fuzzy
msgid "Right-click on the *Main* node and attach a new script to it."
msgstr ""
"Klikněte pravým tlačítkem myši na uzel Panel, pak vyberte \"Připojit Skript"
"\" z kontextového menu:"
"Klikněte pravým tlačítkem na uzel *Main* a připojte k němu nový skript."
msgid ""
"We first export a variable to the *Inspector* so that we can assign ``Mob."
@@ -320,9 +317,8 @@ msgstr ""
msgid "|image23|"
msgstr "| image2 |"
#, fuzzy
msgid "Connect it to the *Main* node."
msgstr "Připojení HUD k Main"
msgstr "Připojte jej k uzlu *Main*."
#, fuzzy
msgid "|image24|"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -30,9 +30,8 @@ msgstr ""
msgid "|image0|"
msgstr "| image0 |"
#, fuzzy
msgid "We'll start with an introduction to using the animation editor."
msgstr "Seznámení s funkcemi animace"
msgstr "Začneme úvodem do používání editoru animací."
#, fuzzy
msgid "Using the animation editor"
@@ -66,9 +65,8 @@ msgstr ""
msgid "|image2|"
msgstr "| image2 |"
#, fuzzy
msgid "Name the animation \"float\"."
msgstr "Vytvoření animace"
msgstr "Pojmenujte animaci \"float\"."
msgid "|image3|"
msgstr "| image3 |"
@@ -336,22 +334,10 @@ msgid ""
msgstr ""
msgid ""
"We're going to duplicate the animation using a feature called \"merge from "
"scene\"."
msgstr ""
msgid ""
"Open the *Mob* scene, right-click on the *Mob* node and select *Merge From "
"Scene*."
msgstr ""
#, fuzzy
msgid "|image23|"
msgstr "| image2 |"
msgid ""
"Double-click ``Player.tscn`` to open it and import the *AnimationPlayer*. "
"That's it; all monsters will now play the float animation."
"Open the *Mob* scene, select the animation player node and open the float "
"animation. Next, click on *Animation -> Copy*. Then Open ``Player.tscn`` and "
"open its animation player. Click *Animation -> Paste*. That's it; all "
"monsters will now play the float animation."
msgstr ""
msgid ""
@@ -363,9 +349,8 @@ msgstr ""
msgid "And with that, you finished coding your first complete 3D game."
msgstr ""
#, fuzzy
msgid "**Congratulations**!"
msgstr "**Obecné možnosti**"
msgstr "**Gratulujeme**!"
msgid ""
"In the next part, we'll quickly recap what you learned and give you some "

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -17,9 +17,8 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#, fuzzy
msgid "First look at Godot's editor"
msgstr "Váš první pohled na Godotův editor"
msgstr "Váš první pohled na Godot editor"
msgid ""
"This page will give you a brief overview of Godot's interface. We're going "
@@ -31,20 +30,17 @@ msgid ""
"see the :ref:`Editor manual <toc-learn-editor>`."
msgstr ""
#, fuzzy
msgid "The Project manager"
msgstr "Správce projektu"
#, fuzzy
msgid ""
"When you launch Godot, the first window you see is the Project Manager. In "
"the default tab, \"Projects,\" you can manage existing projects, import or "
"create new ones, and more."
msgstr ""
"Když spustíte Godot, první okno, které uvidíte, je Správce projektu. Protože "
"nemáte žádné projekty, objeví se vyskakovací okno s dotazem, zda chcete "
"otevřít knihovnu zdrojů, stačí kliknout na tlačítko Zrušit, podíváme se na "
"to později."
"Po spuštění Godotu se jako první zobrazí okno Správce projektu. Na výchozí "
"kartě \"Projekty,\" můžete spravovat stávající projekty, importovat nebo "
"vytvářet nové a další."
msgid ""
"At the top of the window, there is another tab named \"Templates\". You can "
@@ -68,14 +64,12 @@ msgid ""
"along the window's top edge."
msgstr ""
#, fuzzy
msgid ""
"In the center is the **viewport** with its **toolbar** at the top, where "
"you'll find tools to move, scale, or lock the scene's nodes."
msgstr ""
"Uprostřed máte nahoře **Nástrojový pruh**, kde najdete nástroje pro přesun, "
"škálování nebo zamknutí objektů scény. Mění se při přechodu na různé "
"pracovní plochy."
"Uprostřed se nachází **výřez** s **panelem nástrojů** v horní části, kde "
"najdete nástroje pro přesouvání, škálování nebo uzamykání uzlů scény."
msgid ""
"On either side of the viewport sit the **docks**. And at the bottom of the "
@@ -101,15 +95,14 @@ msgstr ""
msgid "The **Inspector** allows you to edit the properties of a selected node."
msgstr ""
#, fuzzy
msgid ""
"The **bottom panel**, situated below the viewport, is the host for the debug "
"console, the animation editor, the audio mixer, and more. They can take "
"precious space, that's why they're folded by default."
msgstr ""
"**Dolní Panel** je hostitelem pro ladicí konzole, editor animace, audio "
"mixer ... Tyto panely sou široké a mohou zabírat drahocenný prostor. To je "
"důvod, proč jsou ve výchozím nastavení složeny."
"**Dolní Panel**, situovaný pod výřezem, hostí ladicí konzoly, editor "
"animace, audio mixer ... Tyto panely sou široké a mohou zabírat drahocenný "
"prostor. To je důvod, proč jsou ve výchozím nastavení složeny."
msgid ""
"When you click on one, it expands vertically. Below, you can see the "
@@ -119,7 +112,6 @@ msgstr ""
msgid "The four main screens"
msgstr ""
#, fuzzy
msgid ""
"There are four main screen buttons centered at the top of the editor: 2D, "
"3D, Script, and AssetLib."
@@ -127,26 +119,21 @@ msgstr ""
"Nahoře jsou vidět čtyři tlačítka pro změnu pracovní plochy: 2D, 3D, Skript a "
"AssetLib."
#, fuzzy
msgid ""
"You'll use the **2D screen** for all types of games. In addition to 2D "
"games, the 2D screen is where you'll build your interfaces."
msgstr ""
"Pracovní plochu **2D** budete používat pro všechny typy her. Kromě 2D her je "
"2D pracoviště také místem, kde budete vytvářet uživatelské rozhraní pro vaše "
"hry. Pro rychlý přístup stiskněte klávesy :kbd:`Ctrl+F1` (nebo :kbd:`Alt + "
"1` v systému MacOS)."
"hry."
#, fuzzy
msgid ""
"In the **3D screen**, you can work with meshes, lights, and design levels "
"for 3D games."
msgstr ""
"Na **3D** pracovní ploše můžete pracovat s mřížkou a osvětlením při návrhu "
"úrovní pro 3D hry. Otevřete ji stisknutím klávesy :kbd:`Ctrl + F2` (nebo :"
"kbd:`Alt + 2` v systému MacOS) ."
"úrovní pro 3D hry."
#, fuzzy
msgid ""
"Notice the perspective button under the toolbar. Clicking on it opens a list "
"of options related to the 3D view."
@@ -154,7 +141,6 @@ msgstr ""
"Všimněte si tlačítka Perspektivní pod panelem nástrojů, otevírá seznam "
"možností souvisejících s 3D pohledem."
#, fuzzy
msgid ""
"Read :ref:`doc_introduction_to_3d` for more detail about the **3D main "
"screen**."
@@ -167,7 +153,6 @@ msgid ""
"completion, and built-in code reference."
msgstr ""
#, fuzzy
msgid ""
"Finally, the **AssetLib** is a library of free and open-source add-ons, "
"scripts, and assets to use in your projects."
@@ -179,22 +164,18 @@ msgid ""
"You can learn more about the asset library in :ref:`doc_what_is_assetlib`."
msgstr ""
#, fuzzy
msgid "Integrated class reference"
msgstr "Přispějte k dokumentaci tříd"
msgstr "Integrovaná reference třídy"
#, fuzzy
msgid "Godot comes with a built-in class reference."
msgstr "Přispějte k dokumentaci tříd"
msgstr "Godot je vybaven integrovanou dokumentací pro třídy."
#, fuzzy
msgid ""
"You can search for information about a class, method, property, constant, or "
"signal by any one of the following methods:"
msgstr ""
"Chcete-li hledat informace o třídě, metodě, vlastnosti, konstantě nebo "
"signálu v enginu během psaní skriptu, stiskněte tlačítko \"Hledat Nápověda\" "
"v pravém horním rohu pracovní plochy skriptu."
"Informace o třídě, metodě, vlastnosti, konstantě nebo signálu můžete "
"vyhledat kterou z následujících metod:"
msgid ""
"Pressing :kbd:`F1` (or :kbd:`Alt + Space` on macOS) anywhere in the editor."

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -20,7 +20,6 @@ msgstr ""
msgid "Godot's design philosophy"
msgstr "Filozofie návrhu Godota"
#, fuzzy
msgid "Now that you've gotten your feet wet, let's talk about Godot's design."
msgstr ""
"Teď, když jste si ušpinili ruce, pojďme si promluvit o tom, jak byl Godot "
@@ -49,13 +48,12 @@ msgstr ""
"Chcete-li vědět, zda je nějaký engine pro váš projekt vhodný, musíte si jej "
"vyzkoušet a pochopit jeho konstrukci a omezení."
#, fuzzy
msgid ""
"Please watch `Godot explained in 5 minutes <https://www.youtube.com/watch?"
"v=KjX5llYZ5eQ>`_ if you're looking for an overview of the engine's features."
msgstr ""
"Podívejte se prosím na `Discover Godot 3, herní engine zdarma <https://youtu."
"be/4v3qge-3CqQ>`_, pokud hledáte přehled funkcí enginu."
"Pokud hledáte přehled funkcí enginu, podívejte se prosím na `Godot "
"vysvětlený v 5 minutách <https://www.youtube.com/watch?v=KjX5llYZ5eQ>`_."
msgid "Object-oriented design and composition"
msgstr "Objektově orientovaný návrh a kompozice"
@@ -112,7 +110,6 @@ msgstr ""
msgid "|image0|"
msgstr "| image0 |"
#, fuzzy
msgid ""
"Also note that Godot offers many different types of objects called nodes, "
"each with a specific purpose. Nodes are part of a tree and always inherit "
@@ -122,8 +119,9 @@ msgid ""
msgstr ""
"Také si všimněte, že Godot nabízí mnoho různých typů objektů zvaných uzly, "
"každý se specifickým účelem. Uzly jsou součástí stromu a vždy dědí od svých "
"rodičů až do základní třídy Node. Ačkoliv engine obsahuje komponenty, jako "
"jsou kolizní tvary, tyto jsou výjimkou, nikoli normou."
"rodičů až po základní třídu Node. Ačkoli engine obsahuje některé uzly, jako "
"jsou kolizní tvary, které jsou využívány rodičovským uzlem, zde fyzikálním "
"tělesem (physic body), většina uzlů pracuje nezávisle na sobě."
msgid ""
"In other words, Godot's nodes do not work like components in some other game "
@@ -135,7 +133,7 @@ msgstr "| image1 |"
#, fuzzy
msgid ""
"Sprite2D is a Node2D, a CanvasItem and a Node. It has all the properties and "
"Sprite is a Node2D, a CanvasItem and a Node. It has all the properties and "
"features of its three parent classes, like transforms or the ability to draw "
"custom shapes and render with a custom shader."
msgstr ""
@@ -171,7 +169,6 @@ msgstr ""
"pro ně existuje plugin pro import. Nebo si můžete jeden vytvořit, například "
"`Tiled Map Importer <https://github.com/vnen/godot-tiled-importer>`__."
#, fuzzy
msgid ""
"That is also partly why Godot offers its own programming languages GDScript "
"and VisualScript, along with C#. They're designed for the needs of game "
@@ -182,7 +179,6 @@ msgstr ""
"GDscript a VisualScript, spolu s C#. Jsou navrženy pro potřeby vývojářů her "
"a návrhářů her a jsou pevně integrovány do enginu a editoru."
#, fuzzy
msgid ""
"GDScript lets you write code using an indentation-based syntax, yet it "
"detects types and offers a static language's quality of auto-completion. It "

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -17,9 +17,8 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#, fuzzy
msgid "Introduction to Godot"
msgstr "Úvod do uzlů CSG"
msgstr "Úvod do Godota"
msgid ""
"This article is here to help you figure out whether Godot might be a good "
@@ -33,9 +32,8 @@ msgid ""
"features in this getting started series."
msgstr ""
#, fuzzy
msgid "What is Godot?"
msgstr "Co je to pokoj?"
msgstr "Co je Godot?"
msgid ""
"Godot is a general-purpose 2D and 3D game engine designed to support all "
@@ -83,20 +81,18 @@ msgstr ""
msgid "`April 2020 mobile showcase`_"
msgstr ""
#, fuzzy
msgid "How does it work and look?"
msgstr "Jak vytvořím místnost?"
msgstr "Jak funguje a vypadá?"
#, fuzzy
msgid ""
"Godot comes with a fully-fledged game editor with integrated tools to answer "
"the most common needs. It includes a code editor, an animation editor, a "
"tilemap editor, a shader editor, a debugger, a profiler, and more."
msgstr ""
"Godot se snaží poskytnout své vlastní nástroje k řešení nejběžnějších "
"potřeb. Má vyhrazený skriptovací pracovní prostor, animační editor, tilemap "
"editor, shader editor, debugger, profiler, schopnost znovu se načíst lokálně "
"a na vzdálených zařízeních atd."
"Godot obsahuje plnohodnotný herní editor s integrovanými nástroji k řešení "
"nejběžnějších úkolů. Má vyhrazený skriptovací pracovní prostor, animační "
"editor, tilemap editor, shader editor, debugger, profiler, schopnost znovu "
"se načíst lokálně a na vzdálených zařízeních atd."
msgid ""
"The team strives to offer a feature-rich game editor with a consistent user "
@@ -111,9 +107,8 @@ msgid ""
"Studio for C# on Windows."
msgstr ""
#, fuzzy
msgid "Programming languages"
msgstr "Jiné jazyky"
msgstr "Programovací jazyky"
msgid "Let's talk about the available programming languages."
msgstr ""
@@ -125,11 +120,12 @@ msgid ""
"in the games industry. These are the two main scripting languages we support."
msgstr ""
#, fuzzy
msgid ""
"Godot also supports a node-based visual programming language named :ref:"
"`VisualScript <toc-learn-scripting-visual_script>`."
msgstr ":ref:`VisualScript: <toc-learn-scripting-visual_script>`"
msgstr ""
"Godot také podporuje vizuální programovací jazyk založený na uzlech s "
"názvem :ref:`VisualScript <toc-learn-scripting-visual_script>`."
msgid ""
"With the :ref:`GDNative <toc-tutorials-gdnative>` technology, you can also "

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -58,8 +58,8 @@ msgid ""
msgstr ""
msgid ""
"It is made of a ``KinematicBody2D`` node named \"Character\", a "
"``Sprite2D``, a ``Camera2D``, and a ``CollisionShape2D``."
"It is made of a ``KinematicBody2D`` node named \"Character\", a ``Sprite``, "
"a ``Camera2D``, and a ``CollisionShape2D``."
msgstr ""
msgid ""
@@ -98,13 +98,12 @@ msgid ""
"flexibility in how you structure your scenes."
msgstr ""
#, fuzzy
msgid ""
"Signals are Godot's version of the *observer* pattern. You can read more "
"about it here: https://gameprogrammingpatterns.com/observer.html"
msgstr ""
"Více informací o vzoru Observer najdete zde: https://gameprogrammingpatterns."
"com/observer.html"
"Signály jsou Godotovou verzí vzoru *Observer(pozorovatel)* .Více informací o "
"vzoru Observer najdete zde: https://gameprogrammingpatterns.com/observer.html"
msgid ""
"For example, buttons emit a signal when pressed. You can connect to this "

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