mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2026-01-05 14:10:19 +03:00
Merge Sphinx translations with Weblate translations
This commit is contained in:
@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine 3.4\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -91,9 +91,8 @@ msgstr "Stínování"
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msgid "Your First Shader Series:"
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msgstr "Vaše první Shader série :"
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#, fuzzy
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msgid ":ref:`doc_introduction_to_shaders`"
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msgstr ":ref:`doc_introduction_best_practices`"
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msgstr ":ref:`doc_introduction_to_shaders`"
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msgid ":ref:`doc_your_first_canvasitem_shader`"
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msgstr ":ref:`doc_your_first_canvasitem_shader`"
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@@ -185,9 +184,8 @@ msgstr "Krok za krokem"
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msgid ":ref:`doc_signals`"
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msgstr ":ref:`doc_signals`"
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#, fuzzy
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msgid ":ref:`doc_exporting_basics`"
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msgstr ":ref:`doc_exporting`"
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msgstr ":ref:`doc_exporting_basics`"
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msgid "Scripting"
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msgstr "Skriptování"
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@@ -279,9 +277,8 @@ msgstr ":ref:`doc_viewport_as_texture`"
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msgid ":ref:`doc_custom_postprocessing`"
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msgstr ":ref:`doc_custom_postprocessing`"
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#, fuzzy
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msgid ":ref:`doc_converting_glsl_to_godot_shaders`"
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msgstr ":ref:`doc_migrating_to_godot_shader_language`"
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msgstr ":ref:`doc_converting_glsl_to_godot_shaders`"
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msgid ":ref:`doc_advanced_postprocessing`"
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msgstr ":ref:`doc_custom_postprocessing`"
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@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
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|
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@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
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|
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@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
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@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -225,6 +225,12 @@ msgstr "Godot 3.3"
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msgid "April 2021"
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msgstr "Duben 2021"
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|
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#, fuzzy
|
||||
msgid "|partial| Receives fixes for security and platform support issues only."
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msgstr ""
|
||||
"|podporováno| Obdrží opravy chyb, zabezpečení a problémů s podporou "
|
||||
"platforem, jakož i zpětně kompatibilní vylepšení použitelnosti."
|
||||
|
||||
msgid "Godot 3.2"
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msgstr "Godot 3.2"
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|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -313,13 +313,12 @@ msgstr ""
|
||||
msgid "Documentation labels"
|
||||
msgstr "Seznam změn dokumentace"
|
||||
|
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#, fuzzy
|
||||
msgid ""
|
||||
"In the `documentation repository <https://github.com/godotengine/godot-"
|
||||
"docs>`__, we use the following labels:"
|
||||
msgstr ""
|
||||
"Klonování úložiště `godot-docs <https://github.com/godotengine/godot-docs/"
|
||||
">`__."
|
||||
"V úložišti `dokumentace <https://github.com/godotengine/godot-docs>`__ "
|
||||
"používáme následující značky:"
|
||||
|
||||
msgid ""
|
||||
"*Bug*: Incorrect information in an existing page. Not to be used for "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -56,9 +56,8 @@ msgstr "Popis"
|
||||
msgid "`<description>`"
|
||||
msgstr "Popis"
|
||||
|
||||
#, fuzzy
|
||||
msgid "`<constant>`"
|
||||
msgstr "Konstanta PI."
|
||||
msgstr "`<constant>`"
|
||||
|
||||
msgid ""
|
||||
"`<method>` (in its `<description>` tag; return types and arguments don't "
|
||||
@@ -146,12 +145,12 @@ msgstr ""
|
||||
msgid "Link a class"
|
||||
msgstr ""
|
||||
|
||||
msgid "Move the [Sprite2D]."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "Move the [Sprite]."
|
||||
msgstr "Přesun :ref:`class_Sprite`."
|
||||
|
||||
msgid "Move the :ref:`class_Sprite`."
|
||||
msgstr ": ref:`class_SphereShape`"
|
||||
msgstr "Přesun :ref:`class_Sprite`."
|
||||
|
||||
msgid "[method methodname]"
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -65,9 +65,8 @@ msgstr ""
|
||||
msgid "See :ref:`doc_code_style_guidelines` for formatting guidelines."
|
||||
msgstr "Více informací naleznete v :ref:`doc_running_code_in_the_editor`."
|
||||
|
||||
#, fuzzy
|
||||
msgid "Disallowed features"
|
||||
msgstr "Tento přístup má několik výhod:"
|
||||
msgstr "Zakázané funkce"
|
||||
|
||||
msgid ""
|
||||
"**Any feature not listed below is allowed.** Using features like "
|
||||
@@ -76,9 +75,8 @@ msgid ""
|
||||
"serve a real purpose, such as improving code readability or performance."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "Standard Template Library"
|
||||
msgstr "Proč Godot nepoužívá STL (Standard Template Library)?"
|
||||
msgstr "Standardní knihovna šablon (STL)"
|
||||
|
||||
msgid ""
|
||||
"We don't allow using the `STL <https://en.wikipedia.org/wiki/"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -91,9 +91,8 @@ msgstr "Úpravy animace"
|
||||
msgid "Class reference guides"
|
||||
msgstr "Dokumentace tříd"
|
||||
|
||||
#, fuzzy
|
||||
msgid "The pages below focus on the class reference."
|
||||
msgstr "Přispějte k dokumentaci tříd"
|
||||
msgstr "Níže uvedené stránky se zaměřují na referenci třídy."
|
||||
|
||||
msgid ""
|
||||
"As the reference is included in the Godot editor, its source files are part "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -286,10 +286,17 @@ msgstr ""
|
||||
|
||||
msgid ""
|
||||
"You can also disable some of the builtin modules before compiling, saving "
|
||||
"some time it takes to build the engine, see :ref:`doc_optimizing_for_size` "
|
||||
"some time it takes to build the engine. See :ref:`doc_optimizing_for_size` "
|
||||
"page for more details."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"You can use the online `Godot build options generator <https://godot-build-"
|
||||
"options-generator.github.io/>`__ to generate a ``custom.py`` file containing "
|
||||
"SCons options. You can then save this file and place it at the root of your "
|
||||
"Godot source directory."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Another custom file can be specified explicitly with the ``profile`` command "
|
||||
"line option, both overriding the default build configuration:"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -37,15 +37,96 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"You can use the online `Godot build options generator <https://godot-build-"
|
||||
"options-generator.github.io/>`__ to generate a ``custom.py`` file containing "
|
||||
"SCons options. You can then save this file and place it at the root of your "
|
||||
"Godot source directory."
|
||||
"The options below are listed from the most important (greatest size savings) "
|
||||
"to the least important (lowest size savings)."
|
||||
msgstr ""
|
||||
|
||||
msgid "Stripping binaries"
|
||||
msgstr ""
|
||||
|
||||
msgid "**Space savings:** Very high"
|
||||
msgstr ""
|
||||
|
||||
msgid "**Difficulty:** Easy"
|
||||
msgstr ""
|
||||
|
||||
msgid "**Performed in official builds:** Yes"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"If you build Windows (MinGW), Linux or macOS binaries from source, remember "
|
||||
"to strip debug symbols from binaries by installing the ``strip`` package "
|
||||
"from your distribution then running:"
|
||||
msgstr ""
|
||||
|
||||
msgid "On Windows, ``strip.exe`` is included in most MinGW toolchain setups."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"This will reduce the size of compiled binaries by a factor between 5× and "
|
||||
"10×. The downside is that crash backtraces will no longer provide accurate "
|
||||
"information (which is useful for troubleshooting the cause of a crash). :ref:"
|
||||
"`C++ profilers <doc_using_cpp_profilers>` will also no longer be able to "
|
||||
"display function names (this does not affect the built-in GDScript profiler)."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"The above command will not work on Windows binaries compiled with MSVC and "
|
||||
"platforms such as Android and HTML5. Instead, pass ``debug_symbols=no`` on "
|
||||
"the SCons command line when compiling."
|
||||
msgstr ""
|
||||
|
||||
msgid "Optimizing for size instead of speed"
|
||||
msgstr ""
|
||||
|
||||
msgid "**Space savings:** High"
|
||||
msgstr ""
|
||||
|
||||
msgid "**Performed in official builds:** Yes, but only for HTML5"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Godot 3.1 onwards allows compiling using size optimizations (instead of "
|
||||
"speed). To enable this, set the ``optimize`` flag to ``size``:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Some platforms such as WebAssembly already use this mode by default."
|
||||
msgstr ""
|
||||
|
||||
msgid "Compiling with link-time optimization"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Enabling link-time optimization produces more efficient binaries, both in "
|
||||
"terms of performance and file size. It works by eliminating duplicate "
|
||||
"template functions and unused code. It can currently be used with the GCC "
|
||||
"and MSVC compilers:"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Linking becomes much slower and more RAM-consuming with this option, so it "
|
||||
"should be used only for release builds:"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"When compiling the ``master`` branch, you need to have at least 8 GB of RAM "
|
||||
"available for successful linking with LTO enabled."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"When compiling the ``3.x`` branch, you need to have at least 6 GB of RAM "
|
||||
"available for successful linking with LTO enabled."
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabling 3D"
|
||||
msgstr ""
|
||||
|
||||
msgid "**Space savings:** Moderate"
|
||||
msgstr ""
|
||||
|
||||
msgid "**Performed in official builds:** No"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"For 2D games, having the whole 3D engine available usually makes no sense. "
|
||||
"Because of this, there is a build flag to disable it:"
|
||||
@@ -68,6 +149,12 @@ msgstr ""
|
||||
msgid "Disabling unwanted modules"
|
||||
msgstr ""
|
||||
|
||||
msgid "**Space savings:** Very low to moderate depending on modules"
|
||||
msgstr ""
|
||||
|
||||
msgid "**Difficulty:** Medium to hard depending on modules"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"A lot of Godot's functions are offered as modules. You can see a list of "
|
||||
"modules with the following command:"
|
||||
@@ -94,36 +181,3 @@ msgstr ""
|
||||
|
||||
msgid ":ref:`doc_overriding_build_options`."
|
||||
msgstr ":ref:`doc_overriding_build_options`."
|
||||
|
||||
msgid "Optimizing for size instead of speed"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Godot 3.1 onwards allows compiling using size optimizations (instead of "
|
||||
"speed). To enable this, set the ``optimize`` flag to ``size``:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Some platforms such as WebAssembly already use this mode by default."
|
||||
msgstr ""
|
||||
|
||||
msgid "Compiling with link-time optimization"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Enabling link-time optimization produces more efficient binaries, both in "
|
||||
"terms of performance and file size. It works by eliminating duplicate "
|
||||
"template functions and unused code. It can currently be used with the GCC "
|
||||
"and MSVC compilers:"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Linking becomes much slower and more RAM consuming with this option, so it "
|
||||
"should be used only for release builds."
|
||||
msgstr ""
|
||||
|
||||
msgid "Stripping binaries"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"If you build from source, remember to strip debug symbols from binaries:"
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
51
sphinx/po/cs/LC_MESSAGES/development/cpp/macos_debug.po
Normal file
51
sphinx/po/cs/LC_MESSAGES/development/cpp/macos_debug.po
Normal file
@@ -0,0 +1,51 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) 2014-2021, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
|
||||
# This file is distributed under the same license as the Godot Engine package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: cs\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#, fuzzy
|
||||
msgid "Debugging on macOS"
|
||||
msgstr "Běží na macOS"
|
||||
|
||||
#, fuzzy
|
||||
msgid "Debugging Godot editor"
|
||||
msgstr "Ladění projektu"
|
||||
|
||||
msgid ""
|
||||
"Attaching a debugger to the signed macOS process requires the \"com.apple."
|
||||
"security.get-task-allow\" entitlement, which is not enabled by default, "
|
||||
"since apps can't be notarized as long as it is enabled. If you want to debug "
|
||||
"an official build of the editor it should be re-signed with the proper "
|
||||
"entitlements."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Create an ``editor.entitlements`` text file with the following contents:"
|
||||
msgstr ""
|
||||
|
||||
msgid "Then use the following command to re-sign the editor::"
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "Debugging exported project"
|
||||
msgstr "Ladění projektu"
|
||||
|
||||
msgid ""
|
||||
"To allow debugging, select the ``codesign\\debugging`` (``com.apple.security."
|
||||
"get-task-allow``) entitlement during the export. When it is selected, "
|
||||
"notarization is not supported and should be disabled."
|
||||
msgstr ""
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -71,9 +71,8 @@ msgid ""
|
||||
"cpp>`_ and place them in your project."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "Your project folder should look like this."
|
||||
msgstr "Vaše scéna by měla vypadat takto:"
|
||||
msgstr "Vaše složka projektu by měla vypadat takto."
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -113,14 +113,14 @@ msgstr "Animace spritu"
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Click on the ``Player`` node and add an :ref:`AnimatedSprite2D "
|
||||
"Click on the ``Player`` node and add an :ref:`AnimatedSprite "
|
||||
"<class_AnimatedSprite>` node as a child. The ``AnimatedSprite`` will handle "
|
||||
"the appearance and animations for our player. Notice that there is a warning "
|
||||
"symbol next to the node. An ``AnimatedSprite2D`` requires a :ref:"
|
||||
"`SpriteFrames <class_SpriteFrames>` resource, which is a list of the "
|
||||
"animations it can display. To create one, find the ``Frames`` property in "
|
||||
"the Inspector and click \"[empty]\" -> \"New SpriteFrames\". Click again to "
|
||||
"open the \"SpriteFrames\" panel:"
|
||||
"symbol next to the node. An ``AnimatedSprite`` requires a :ref:`SpriteFrames "
|
||||
"<class_SpriteFrames>` resource, which is a list of the animations it can "
|
||||
"display. To create one, find the ``Frames`` property in the Inspector and "
|
||||
"click \"[empty]\" -> \"New SpriteFrames\". Click again to open the "
|
||||
"\"SpriteFrames\" panel:"
|
||||
msgstr ""
|
||||
"Klikněte na uzel ``Player`` a jako podřízený uzel přidejte :ref:"
|
||||
"`AnimatedSprite <class_AnimatedSprite>`. ``AnimatedSprite`` bude "
|
||||
@@ -150,9 +150,9 @@ msgstr ""
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The player images are a bit too large for the game window, so we need to "
|
||||
"scale them down. Click on the ``AnimatedSprite2D`` node and set the "
|
||||
"``Scale`` property to ``(0.5, 0.5)``. You can find it in the Inspector under "
|
||||
"the ``Node2D`` heading."
|
||||
"scale them down. Click on the ``AnimatedSprite`` node and set the ``Scale`` "
|
||||
"property to ``(0.5, 0.5)``. You can find it in the Inspector under the "
|
||||
"``Node2D`` heading."
|
||||
msgstr ""
|
||||
"Obrázky hráče jsou pro okno hry příliš velké, takže je musíme zmenšit. "
|
||||
"Klikněte na uzel ``AnimatedSprite`` a nastavte vlastnost ``Scale`` na "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -119,8 +119,7 @@ msgid ""
|
||||
"game, we have 4 direction inputs to check. Input actions are defined in the "
|
||||
"Project Settings under \"Input Map\". Here, you can define custom events and "
|
||||
"assign different keys, mouse events, or other inputs to them. For this game, "
|
||||
"we will just use the default events called \"ui_right\" etc that are "
|
||||
"assigned to the arrow keys on the keyboard."
|
||||
"we will map the arrow keys to the four directions."
|
||||
msgstr ""
|
||||
"Nejprve musíme zkontrolovat vstup - tiskne hráč klávesu? Pro tuto hru máme k "
|
||||
"dispozici 4 vstupy pro směr. Vstupní akce jsou definovány v Nastavení "
|
||||
@@ -129,6 +128,43 @@ msgstr ""
|
||||
"použijeme výchozí události, které jsou přiřazeny kurzorovým klávesám "
|
||||
"klávesnice."
|
||||
|
||||
msgid ""
|
||||
"Click on *Project -> Project Settings* to open the project settings window "
|
||||
"and click on the *Input Map* tab at the top. Type \"move_right\" in the top "
|
||||
"bar and click the \"Add\" button to add the ``move_right`` action."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"We need to assign a key to this action. Click the \"+\" icon on the right, "
|
||||
"then click the \"Key\" option in the drop-down menu. A dialog asks you to "
|
||||
"type in the desired key. Press the right arrow on your keyboard and click "
|
||||
"\"Ok\"."
|
||||
msgstr ""
|
||||
|
||||
msgid "Repeat these steps to add three more mappings:"
|
||||
msgstr ""
|
||||
|
||||
msgid "``move_left`` mapped to the left arrow key."
|
||||
msgstr ""
|
||||
|
||||
msgid "``move_up`` mapped to the up arrow key."
|
||||
msgstr ""
|
||||
|
||||
msgid "And ``move_down`` mapped to the down arrow key."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "Your input map tab should look like this:"
|
||||
msgstr "Vaše cesta by měla vypadat takto."
|
||||
|
||||
msgid "Click the \"Close\" button to close the project settings."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"We only mapped one key to each input action, but you can map multiple keys, "
|
||||
"joystick buttons, or mouse buttons to the same input action."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"You can detect whether a key is pressed using ``Input.is_action_pressed()``, "
|
||||
"which returns ``true`` if it's pressed or ``false`` if it isn't."
|
||||
@@ -174,7 +210,7 @@ msgstr ""
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"We also check whether the player is moving so we can call ``play()`` or "
|
||||
"``stop()`` on the AnimatedSprite2D."
|
||||
"``stop()`` on the AnimatedSprite."
|
||||
msgstr ""
|
||||
"Také ověříme zda se hráč pohybuje, takže na můžeme volat metody ``play ()`` "
|
||||
"nebo ``stop ()`` uzlu AnimatedSprite."
|
||||
@@ -182,7 +218,7 @@ msgstr ""
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"``$`` is shorthand for ``get_node()``. So in the code above, ``"
|
||||
"$AnimatedSprite2D.play()`` is the same as ``get_node(\"AnimatedSprite2D\")."
|
||||
"$AnimatedSprite.play()`` is the same as ``get_node(\"AnimatedSprite\")."
|
||||
"play()``."
|
||||
msgstr ""
|
||||
"``$`` je zkratka pro ``get_node()``. Takže ve výše uvedeném kódu je ``"
|
||||
@@ -191,8 +227,8 @@ msgstr ""
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"In GDScript, ``$`` returns the node at the relative path from the current "
|
||||
"node, or returns ``null`` if the node is not found. Since AnimatedSprite2D "
|
||||
"is a child of the current node, we can use ``$AnimatedSprite2D``."
|
||||
"node, or returns ``null`` if the node is not found. Since AnimatedSprite is "
|
||||
"a child of the current node, we can use ``$AnimatedSprite``."
|
||||
msgstr ""
|
||||
"V GDScript, ``$`` vrací relativní cestu uzlu vzhledem k uzlu aktuálnímu, "
|
||||
"anebo ``null``, pokud uzel nebyl nalezen. Protože AnimatedSprite je potomkem "
|
||||
@@ -239,7 +275,7 @@ msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"this likely means you spelled the name of the AnimatedSprite2D node wrong. "
|
||||
"this likely means you spelled the name of the AnimatedSprite node wrong. "
|
||||
"Node names are case-sensitive and ``$NodeName`` must match the name you see "
|
||||
"in the scene tree."
|
||||
msgstr ""
|
||||
@@ -253,7 +289,7 @@ msgstr "Výběr animací"
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Now that the player can move, we need to change which animation the "
|
||||
"AnimatedSprite2D is playing based on its direction. We have the \"walk\" "
|
||||
"AnimatedSprite is playing based on its direction. We have the \"walk\" "
|
||||
"animation, which shows the player walking to the right. This animation "
|
||||
"should be flipped horizontally using the ``flip_h`` property for left "
|
||||
"movement. We also have the \"up\" animation, which should be flipped "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -99,7 +99,7 @@ msgstr ""
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like the player images, these mob images need to be scaled down. Set the "
|
||||
"``AnimatedSprite2D``'s ``Scale`` property to ``(0.75, 0.75)``."
|
||||
"``AnimatedSprite``'s ``Scale`` property to ``(0.75, 0.75)``."
|
||||
msgstr ""
|
||||
"Stejně jako u obrázků hráčů musí být tyto obrázky zmenšeny. Nastavte "
|
||||
"vlastnost ``Měřítko`` uzlu ``AnimatedSprite`` na ``(0.75, 0.75)``."
|
||||
@@ -133,7 +133,7 @@ msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"First, we get the list of animation names from the AnimatedSprite2D's "
|
||||
"First, we get the list of animation names from the AnimatedSprite's "
|
||||
"``frames`` property. This returns an Array containing all three animation "
|
||||
"names: ``[\"walk\", \"swim\", \"fly\"]``."
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -98,14 +98,12 @@ msgstr ""
|
||||
msgid "Under \"Custom Fonts\", choose \"New Font\""
|
||||
msgstr "V části „Vlastní písma“ vyberte „Nový DynamicFont“"
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Click on the \"Font\" you added, and under \"Font/Data/0\", choose \"Load\" "
|
||||
"and select the \"Xolonium-Regular.ttf\" file."
|
||||
msgstr ""
|
||||
"Klikněte na \"DynamicFont\", který jste přidali, a pod \"Font / Font Data\", "
|
||||
"zvolte \"Načíst\" a vyberte soubor \"Xolonium-Regular.ttf\". Musíte také "
|
||||
"nastavit písmo ``Velikost``. Nastavení ``64`` funguje dobře."
|
||||
"Klikněte na \"Font\", který jste přidali, a v části \"Font/Data/0\" vyberte "
|
||||
"\"Load\" a vyberte soubor \"Xolonium-Regular.ttf\"."
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -103,13 +103,25 @@ msgstr ""
|
||||
"také spustit stisknutím klávesy na klávesnici. Můžeme to udělat pomocí "
|
||||
"vlastnosti \"Shortcut\" v uzlu ``Button``."
|
||||
|
||||
msgid ""
|
||||
"In a previous lesson, we created four input actions to move the character. "
|
||||
"We will create a similar input action to map to the start button."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Select \"Project\" -> \"Project Settings\" and then click on the \"Input Map"
|
||||
"\" tab. In the same way you created the movement input actions, create a new "
|
||||
"input action called ``start_game`` and add a key mapping for the :kbd:"
|
||||
"`Enter` key."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"In the ``HUD`` scene, select the ``StartButton`` and find its *Shortcut* "
|
||||
"property in the Inspector. Select \"New Shortcut\" and click on the "
|
||||
"\"Shortcut\" item. A second *Shortcut* property will appear. Select \"New "
|
||||
"InputEventAction\" and click the new \"InputEventAction\". Finally, in the "
|
||||
"*Action* property, type the name ``ui_select``. This is the default input "
|
||||
"event associated with the spacebar."
|
||||
"*Action* property, type the name ``start_game``."
|
||||
msgstr ""
|
||||
"Ve scéně ``HUD`` vyberte ``StartButton`` a najděte jeho vlastnost *Shortcut* "
|
||||
"v Inspektoru. Vyberte „New shortcut“ a klikněte na položku „Shortcut“. "
|
||||
@@ -117,9 +129,10 @@ msgstr ""
|
||||
"klikněte na nový „InputEventAction“. Nakonec do vlastnosti *Action* zadejte "
|
||||
"název ``ui_select``. Toto je výchozí vstupní událost spojená s mezerníkem."
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Now when the start button appears, you can either click it or press :kbd:"
|
||||
"`Space` to start the game."
|
||||
"`Enter` to start the game."
|
||||
msgstr ""
|
||||
"Nyní, když se objeví tlačítko Start, můžete na něj buď kliknout, nebo "
|
||||
"stisknout :kbd:`Space` pro spuštění hry."
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -64,9 +64,8 @@ msgstr "Naučíte se:"
|
||||
msgid "Create a complete 2D game with the Godot editor."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "Structure a simple game project."
|
||||
msgstr "Vytvoření nebo import projektu"
|
||||
msgstr "Struktura jednoduchého herního projektu."
|
||||
|
||||
msgid "Move the player character and change its sprite."
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -227,9 +227,8 @@ msgstr ""
|
||||
msgid "|image16|"
|
||||
msgstr "| image1 |"
|
||||
|
||||
#, fuzzy
|
||||
msgid "At this point, your project should look like this."
|
||||
msgstr "Výsledný skript by měl vypadat takto:"
|
||||
msgstr "V tomto okamžiku by váš projekt měl vypadat takto."
|
||||
|
||||
#, fuzzy
|
||||
msgid "|image17|"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -241,9 +241,8 @@ msgstr ""
|
||||
msgid "|image17|"
|
||||
msgstr "| image1 |"
|
||||
|
||||
#, fuzzy
|
||||
msgid "Your jump input action should look like this."
|
||||
msgstr "Vaše scéna by měla vypadat takto:"
|
||||
msgstr "Vstupní akce skoku by měla vypadat takto."
|
||||
|
||||
#, fuzzy
|
||||
msgid "|image18|"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -50,9 +50,8 @@ msgstr ""
|
||||
msgid "|image1|"
|
||||
msgstr "| image1 |"
|
||||
|
||||
#, fuzzy
|
||||
msgid "Add a *CollisionShape*."
|
||||
msgstr "Kolizní tvary"
|
||||
msgstr "Přidání tvaru *CollisionShape*."
|
||||
|
||||
msgid "|image2|"
|
||||
msgstr "| image2 |"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -230,9 +230,8 @@ msgstr ""
|
||||
msgid "|image17|"
|
||||
msgstr "| image1 |"
|
||||
|
||||
#, fuzzy
|
||||
msgid "Your path should look like this."
|
||||
msgstr "Vaše scéna by měla vypadat takto:"
|
||||
msgstr "Vaše cesta by měla vypadat takto."
|
||||
|
||||
#, fuzzy
|
||||
msgid "|image18|"
|
||||
@@ -256,11 +255,9 @@ msgstr ""
|
||||
msgid "Spawning monsters randomly"
|
||||
msgstr "Zrození nepřátel"
|
||||
|
||||
#, fuzzy
|
||||
msgid "Right-click on the *Main* node and attach a new script to it."
|
||||
msgstr ""
|
||||
"Klikněte pravým tlačítkem myši na uzel Panel, pak vyberte \"Připojit Skript"
|
||||
"\" z kontextového menu:"
|
||||
"Klikněte pravým tlačítkem na uzel *Main* a připojte k němu nový skript."
|
||||
|
||||
msgid ""
|
||||
"We first export a variable to the *Inspector* so that we can assign ``Mob."
|
||||
@@ -320,9 +317,8 @@ msgstr ""
|
||||
msgid "|image23|"
|
||||
msgstr "| image2 |"
|
||||
|
||||
#, fuzzy
|
||||
msgid "Connect it to the *Main* node."
|
||||
msgstr "Připojení HUD k Main"
|
||||
msgstr "Připojte jej k uzlu *Main*."
|
||||
|
||||
#, fuzzy
|
||||
msgid "|image24|"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -30,9 +30,8 @@ msgstr ""
|
||||
msgid "|image0|"
|
||||
msgstr "| image0 |"
|
||||
|
||||
#, fuzzy
|
||||
msgid "We'll start with an introduction to using the animation editor."
|
||||
msgstr "Seznámení s funkcemi animace"
|
||||
msgstr "Začneme úvodem do používání editoru animací."
|
||||
|
||||
#, fuzzy
|
||||
msgid "Using the animation editor"
|
||||
@@ -66,9 +65,8 @@ msgstr ""
|
||||
msgid "|image2|"
|
||||
msgstr "| image2 |"
|
||||
|
||||
#, fuzzy
|
||||
msgid "Name the animation \"float\"."
|
||||
msgstr "Vytvoření animace"
|
||||
msgstr "Pojmenujte animaci \"float\"."
|
||||
|
||||
msgid "|image3|"
|
||||
msgstr "| image3 |"
|
||||
@@ -336,22 +334,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"We're going to duplicate the animation using a feature called \"merge from "
|
||||
"scene\"."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Open the *Mob* scene, right-click on the *Mob* node and select *Merge From "
|
||||
"Scene*."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "|image23|"
|
||||
msgstr "| image2 |"
|
||||
|
||||
msgid ""
|
||||
"Double-click ``Player.tscn`` to open it and import the *AnimationPlayer*. "
|
||||
"That's it; all monsters will now play the float animation."
|
||||
"Open the *Mob* scene, select the animation player node and open the float "
|
||||
"animation. Next, click on *Animation -> Copy*. Then Open ``Player.tscn`` and "
|
||||
"open its animation player. Click *Animation -> Paste*. That's it; all "
|
||||
"monsters will now play the float animation."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
@@ -363,9 +349,8 @@ msgstr ""
|
||||
msgid "And with that, you finished coding your first complete 3D game."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "**Congratulations**!"
|
||||
msgstr "**Obecné možnosti**"
|
||||
msgstr "**Gratulujeme**!"
|
||||
|
||||
msgid ""
|
||||
"In the next part, we'll quickly recap what you learned and give you some "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -17,9 +17,8 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#, fuzzy
|
||||
msgid "First look at Godot's editor"
|
||||
msgstr "Váš první pohled na Godotův editor"
|
||||
msgstr "Váš první pohled na Godot editor"
|
||||
|
||||
msgid ""
|
||||
"This page will give you a brief overview of Godot's interface. We're going "
|
||||
@@ -31,20 +30,17 @@ msgid ""
|
||||
"see the :ref:`Editor manual <toc-learn-editor>`."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "The Project manager"
|
||||
msgstr "Správce projektu"
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"When you launch Godot, the first window you see is the Project Manager. In "
|
||||
"the default tab, \"Projects,\" you can manage existing projects, import or "
|
||||
"create new ones, and more."
|
||||
msgstr ""
|
||||
"Když spustíte Godot, první okno, které uvidíte, je Správce projektu. Protože "
|
||||
"nemáte žádné projekty, objeví se vyskakovací okno s dotazem, zda chcete "
|
||||
"otevřít knihovnu zdrojů, stačí kliknout na tlačítko Zrušit, podíváme se na "
|
||||
"to později."
|
||||
"Po spuštění Godotu se jako první zobrazí okno Správce projektu. Na výchozí "
|
||||
"kartě \"Projekty,\" můžete spravovat stávající projekty, importovat nebo "
|
||||
"vytvářet nové a další."
|
||||
|
||||
msgid ""
|
||||
"At the top of the window, there is another tab named \"Templates\". You can "
|
||||
@@ -68,14 +64,12 @@ msgid ""
|
||||
"along the window's top edge."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"In the center is the **viewport** with its **toolbar** at the top, where "
|
||||
"you'll find tools to move, scale, or lock the scene's nodes."
|
||||
msgstr ""
|
||||
"Uprostřed máte nahoře **Nástrojový pruh**, kde najdete nástroje pro přesun, "
|
||||
"škálování nebo zamknutí objektů scény. Mění se při přechodu na různé "
|
||||
"pracovní plochy."
|
||||
"Uprostřed se nachází **výřez** s **panelem nástrojů** v horní části, kde "
|
||||
"najdete nástroje pro přesouvání, škálování nebo uzamykání uzlů scény."
|
||||
|
||||
msgid ""
|
||||
"On either side of the viewport sit the **docks**. And at the bottom of the "
|
||||
@@ -101,15 +95,14 @@ msgstr ""
|
||||
msgid "The **Inspector** allows you to edit the properties of a selected node."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The **bottom panel**, situated below the viewport, is the host for the debug "
|
||||
"console, the animation editor, the audio mixer, and more. They can take "
|
||||
"precious space, that's why they're folded by default."
|
||||
msgstr ""
|
||||
"**Dolní Panel** je hostitelem pro ladicí konzole, editor animace, audio "
|
||||
"mixer ... Tyto panely sou široké a mohou zabírat drahocenný prostor. To je "
|
||||
"důvod, proč jsou ve výchozím nastavení složeny."
|
||||
"**Dolní Panel**, situovaný pod výřezem, hostí ladicí konzoly, editor "
|
||||
"animace, audio mixer ... Tyto panely sou široké a mohou zabírat drahocenný "
|
||||
"prostor. To je důvod, proč jsou ve výchozím nastavení složeny."
|
||||
|
||||
msgid ""
|
||||
"When you click on one, it expands vertically. Below, you can see the "
|
||||
@@ -119,7 +112,6 @@ msgstr ""
|
||||
msgid "The four main screens"
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"There are four main screen buttons centered at the top of the editor: 2D, "
|
||||
"3D, Script, and AssetLib."
|
||||
@@ -127,26 +119,21 @@ msgstr ""
|
||||
"Nahoře jsou vidět čtyři tlačítka pro změnu pracovní plochy: 2D, 3D, Skript a "
|
||||
"AssetLib."
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"You'll use the **2D screen** for all types of games. In addition to 2D "
|
||||
"games, the 2D screen is where you'll build your interfaces."
|
||||
msgstr ""
|
||||
"Pracovní plochu **2D** budete používat pro všechny typy her. Kromě 2D her je "
|
||||
"2D pracoviště také místem, kde budete vytvářet uživatelské rozhraní pro vaše "
|
||||
"hry. Pro rychlý přístup stiskněte klávesy :kbd:`Ctrl+F1` (nebo :kbd:`Alt + "
|
||||
"1` v systému MacOS)."
|
||||
"hry."
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"In the **3D screen**, you can work with meshes, lights, and design levels "
|
||||
"for 3D games."
|
||||
msgstr ""
|
||||
"Na **3D** pracovní ploše můžete pracovat s mřížkou a osvětlením při návrhu "
|
||||
"úrovní pro 3D hry. Otevřete ji stisknutím klávesy :kbd:`Ctrl + F2` (nebo :"
|
||||
"kbd:`Alt + 2` v systému MacOS) ."
|
||||
"úrovní pro 3D hry."
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Notice the perspective button under the toolbar. Clicking on it opens a list "
|
||||
"of options related to the 3D view."
|
||||
@@ -154,7 +141,6 @@ msgstr ""
|
||||
"Všimněte si tlačítka Perspektivní pod panelem nástrojů, otevírá seznam "
|
||||
"možností souvisejících s 3D pohledem."
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Read :ref:`doc_introduction_to_3d` for more detail about the **3D main "
|
||||
"screen**."
|
||||
@@ -167,7 +153,6 @@ msgid ""
|
||||
"completion, and built-in code reference."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Finally, the **AssetLib** is a library of free and open-source add-ons, "
|
||||
"scripts, and assets to use in your projects."
|
||||
@@ -179,22 +164,18 @@ msgid ""
|
||||
"You can learn more about the asset library in :ref:`doc_what_is_assetlib`."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "Integrated class reference"
|
||||
msgstr "Přispějte k dokumentaci tříd"
|
||||
msgstr "Integrovaná reference třídy"
|
||||
|
||||
#, fuzzy
|
||||
msgid "Godot comes with a built-in class reference."
|
||||
msgstr "Přispějte k dokumentaci tříd"
|
||||
msgstr "Godot je vybaven integrovanou dokumentací pro třídy."
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"You can search for information about a class, method, property, constant, or "
|
||||
"signal by any one of the following methods:"
|
||||
msgstr ""
|
||||
"Chcete-li hledat informace o třídě, metodě, vlastnosti, konstantě nebo "
|
||||
"signálu v enginu během psaní skriptu, stiskněte tlačítko \"Hledat Nápověda\" "
|
||||
"v pravém horním rohu pracovní plochy skriptu."
|
||||
"Informace o třídě, metodě, vlastnosti, konstantě nebo signálu můžete "
|
||||
"vyhledat některou z následujících metod:"
|
||||
|
||||
msgid ""
|
||||
"Pressing :kbd:`F1` (or :kbd:`Alt + Space` on macOS) anywhere in the editor."
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -20,7 +20,6 @@ msgstr ""
|
||||
msgid "Godot's design philosophy"
|
||||
msgstr "Filozofie návrhu Godota"
|
||||
|
||||
#, fuzzy
|
||||
msgid "Now that you've gotten your feet wet, let's talk about Godot's design."
|
||||
msgstr ""
|
||||
"Teď, když jste si ušpinili ruce, pojďme si promluvit o tom, jak byl Godot "
|
||||
@@ -49,13 +48,12 @@ msgstr ""
|
||||
"Chcete-li vědět, zda je nějaký engine pro váš projekt vhodný, musíte si jej "
|
||||
"vyzkoušet a pochopit jeho konstrukci a omezení."
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Please watch `Godot explained in 5 minutes <https://www.youtube.com/watch?"
|
||||
"v=KjX5llYZ5eQ>`_ if you're looking for an overview of the engine's features."
|
||||
msgstr ""
|
||||
"Podívejte se prosím na `Discover Godot 3, herní engine zdarma <https://youtu."
|
||||
"be/4v3qge-3CqQ>`_, pokud hledáte přehled funkcí enginu."
|
||||
"Pokud hledáte přehled funkcí enginu, podívejte se prosím na `Godot "
|
||||
"vysvětlený v 5 minutách <https://www.youtube.com/watch?v=KjX5llYZ5eQ>`_."
|
||||
|
||||
msgid "Object-oriented design and composition"
|
||||
msgstr "Objektově orientovaný návrh a kompozice"
|
||||
@@ -112,7 +110,6 @@ msgstr ""
|
||||
msgid "|image0|"
|
||||
msgstr "| image0 |"
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Also note that Godot offers many different types of objects called nodes, "
|
||||
"each with a specific purpose. Nodes are part of a tree and always inherit "
|
||||
@@ -122,8 +119,9 @@ msgid ""
|
||||
msgstr ""
|
||||
"Také si všimněte, že Godot nabízí mnoho různých typů objektů zvaných uzly, "
|
||||
"každý se specifickým účelem. Uzly jsou součástí stromu a vždy dědí od svých "
|
||||
"rodičů až do základní třídy Node. Ačkoliv engine obsahuje komponenty, jako "
|
||||
"jsou kolizní tvary, tyto jsou výjimkou, nikoli normou."
|
||||
"rodičů až po základní třídu Node. Ačkoli engine obsahuje některé uzly, jako "
|
||||
"jsou kolizní tvary, které jsou využívány rodičovským uzlem, zde fyzikálním "
|
||||
"tělesem (physic body), většina uzlů pracuje nezávisle na sobě."
|
||||
|
||||
msgid ""
|
||||
"In other words, Godot's nodes do not work like components in some other game "
|
||||
@@ -135,7 +133,7 @@ msgstr "| image1 |"
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sprite2D is a Node2D, a CanvasItem and a Node. It has all the properties and "
|
||||
"Sprite is a Node2D, a CanvasItem and a Node. It has all the properties and "
|
||||
"features of its three parent classes, like transforms or the ability to draw "
|
||||
"custom shapes and render with a custom shader."
|
||||
msgstr ""
|
||||
@@ -171,7 +169,6 @@ msgstr ""
|
||||
"pro ně existuje plugin pro import. Nebo si můžete jeden vytvořit, například "
|
||||
"`Tiled Map Importer <https://github.com/vnen/godot-tiled-importer>`__."
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"That is also partly why Godot offers its own programming languages GDScript "
|
||||
"and VisualScript, along with C#. They're designed for the needs of game "
|
||||
@@ -182,7 +179,6 @@ msgstr ""
|
||||
"GDscript a VisualScript, spolu s C#. Jsou navrženy pro potřeby vývojářů her "
|
||||
"a návrhářů her a jsou pevně integrovány do enginu a editoru."
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"GDScript lets you write code using an indentation-based syntax, yet it "
|
||||
"detects types and offers a static language's quality of auto-completion. It "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -17,9 +17,8 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#, fuzzy
|
||||
msgid "Introduction to Godot"
|
||||
msgstr "Úvod do uzlů CSG"
|
||||
msgstr "Úvod do Godota"
|
||||
|
||||
msgid ""
|
||||
"This article is here to help you figure out whether Godot might be a good "
|
||||
@@ -33,9 +32,8 @@ msgid ""
|
||||
"features in this getting started series."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "What is Godot?"
|
||||
msgstr "Co je to pokoj?"
|
||||
msgstr "Co je Godot?"
|
||||
|
||||
msgid ""
|
||||
"Godot is a general-purpose 2D and 3D game engine designed to support all "
|
||||
@@ -83,20 +81,18 @@ msgstr ""
|
||||
msgid "`April 2020 mobile showcase`_"
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "How does it work and look?"
|
||||
msgstr "Jak vytvořím místnost?"
|
||||
msgstr "Jak funguje a vypadá?"
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Godot comes with a fully-fledged game editor with integrated tools to answer "
|
||||
"the most common needs. It includes a code editor, an animation editor, a "
|
||||
"tilemap editor, a shader editor, a debugger, a profiler, and more."
|
||||
msgstr ""
|
||||
"Godot se snaží poskytnout své vlastní nástroje k řešení nejběžnějších "
|
||||
"potřeb. Má vyhrazený skriptovací pracovní prostor, animační editor, tilemap "
|
||||
"editor, shader editor, debugger, profiler, schopnost znovu se načíst lokálně "
|
||||
"a na vzdálených zařízeních atd."
|
||||
"Godot obsahuje plnohodnotný herní editor s integrovanými nástroji k řešení "
|
||||
"nejběžnějších úkolů. Má vyhrazený skriptovací pracovní prostor, animační "
|
||||
"editor, tilemap editor, shader editor, debugger, profiler, schopnost znovu "
|
||||
"se načíst lokálně a na vzdálených zařízeních atd."
|
||||
|
||||
msgid ""
|
||||
"The team strives to offer a feature-rich game editor with a consistent user "
|
||||
@@ -111,9 +107,8 @@ msgid ""
|
||||
"Studio for C# on Windows."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid "Programming languages"
|
||||
msgstr "Jiné jazyky"
|
||||
msgstr "Programovací jazyky"
|
||||
|
||||
msgid "Let's talk about the available programming languages."
|
||||
msgstr ""
|
||||
@@ -125,11 +120,12 @@ msgid ""
|
||||
"in the games industry. These are the two main scripting languages we support."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Godot also supports a node-based visual programming language named :ref:"
|
||||
"`VisualScript <toc-learn-scripting-visual_script>`."
|
||||
msgstr ":ref:`VisualScript: <toc-learn-scripting-visual_script>`"
|
||||
msgstr ""
|
||||
"Godot také podporuje vizuální programovací jazyk založený na uzlech s "
|
||||
"názvem :ref:`VisualScript <toc-learn-scripting-visual_script>`."
|
||||
|
||||
msgid ""
|
||||
"With the :ref:`GDNative <toc-tutorials-gdnative>` technology, you can also "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.4\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-12-16 15:51+0100\n"
|
||||
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -58,8 +58,8 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"It is made of a ``KinematicBody2D`` node named \"Character\", a "
|
||||
"``Sprite2D``, a ``Camera2D``, and a ``CollisionShape2D``."
|
||||
"It is made of a ``KinematicBody2D`` node named \"Character\", a ``Sprite``, "
|
||||
"a ``Camera2D``, and a ``CollisionShape2D``."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
@@ -98,13 +98,12 @@ msgid ""
|
||||
"flexibility in how you structure your scenes."
|
||||
msgstr ""
|
||||
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Signals are Godot's version of the *observer* pattern. You can read more "
|
||||
"about it here: https://gameprogrammingpatterns.com/observer.html"
|
||||
msgstr ""
|
||||
"Více informací o vzoru Observer najdete zde: https://gameprogrammingpatterns."
|
||||
"com/observer.html"
|
||||
"Signály jsou Godotovou verzí vzoru *Observer(pozorovatel)* .Více informací o "
|
||||
"vzoru Observer najdete zde: https://gameprogrammingpatterns.com/observer.html"
|
||||
|
||||
msgid ""
|
||||
"For example, buttons emit a signal when pressed. You can connect to this "
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user