Sync Sphinx and Weblate templates with current docs

This commit is contained in:
Rémi Verschelde
2022-03-11 15:16:05 +01:00
parent 98bbf4b107
commit 3f1378c24c
374 changed files with 1486 additions and 1662 deletions

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-02-24 15:04+0100\n"
"POT-Creation-Date: 2022-03-11 15:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -80,7 +80,7 @@ msgid "In 3D though, it's a bit more complicated to draw the path. We want it to
msgstr ""
#: ../../docs/getting_started/first_3d_game/05.spawning_mobs.rst:36
msgid "To find the view's limits, we can use some placeholder meshes. Your viewport should still be split into two parts, with the camera preview at the bottom. If that isn't the case, press :kbd:`Ctrl + 2` (:kbd:`Cmd + 2` on MacOS) to split the view into two. Select the *Camera* node and click the *Preview* checkbox in the bottom viewport."
msgid "To find the view's limits, we can use some placeholder meshes. Your viewport should still be split into two parts, with the camera preview at the bottom. If that isn't the case, press :kbd:`Ctrl + 2` (:kbd:`Cmd + 2` on macOS) to split the view into two. Select the *Camera* node and click the *Preview* checkbox in the bottom viewport."
msgstr ""
#: ../../docs/getting_started/first_3d_game/05.spawning_mobs.rst:42
@@ -175,7 +175,7 @@ msgid "image9"
msgstr ""
#: ../../docs/getting_started/first_3d_game/05.spawning_mobs.rst:78
msgid "We're going to create copies of the mesh and place them around the game area. Press :kbd:`Ctrl + D` (:kbd:`Cmd + D` on MacOS) to duplicate the node. You can also right-click the node in the *Scene* dock and select *Duplicate*. Move the copy down along the blue Z axis until it's right outside the camera's preview."
msgid "We're going to create copies of the mesh and place them around the game area. Press :kbd:`Ctrl + D` (:kbd:`Cmd + D` on macOS) to duplicate the node. You can also right-click the node in the *Scene* dock and select *Duplicate*. Move the copy down along the blue Z axis until it's right outside the camera's preview."
msgstr ""
#: ../../docs/getting_started/first_3d_game/05.spawning_mobs.rst:83