Merge Sphinx translations with Weblate translations

This commit is contained in:
Rémi Verschelde
2018-09-09 12:42:02 +02:00
parent 13928a352c
commit 3a6c562a27
1953 changed files with 13233 additions and 11375 deletions

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -29,15 +29,16 @@ msgstr ""
"Lizenzbedingungen?"
#: ../../docs/about/faq.rst:9
#, fuzzy
msgid ""
"Godot is `Free and Open-Source Software <https://en.wikipedia.org/wiki/"
"Free_and_open-source_software>`_ available under the `OSI-approved <https://"
"opensource.org/licenses/MIT>`_ MIT license. This means it is free as in "
"\"free speech\" as well as in \"free beer.\""
msgstr ""
"Godot ist eine freie Open Source-Software und verfügbar unter der von der "
"`OSI anerkannten <https://opensource.org/licenses/MIT>`_ MIT Lizenz."
"Godot ist eine kostenlose Open Source-Software und verfügbar unter der von "
"der `OSI anerkannten <https://opensource.org/licenses/MIT>`_ MIT Lizenz. "
"Kostenlos heißst soviel wie \"Meinungsfreiheit\" oder unter anderem auch "
"\"Frei Bier.\""
#: ../../docs/about/faq.rst:11
msgid "In short:"
@@ -48,17 +49,18 @@ msgid ""
"You are free to download and use Godot for any purpose, personal, non-"
"profit, commercial, or otherwise;"
msgstr ""
"Du kannst Godot kostenlos herunterladen und es für jeden persönlichen, "
"gemeinnützigen, kommerziellen oder sonstigen Zweck verwenden;"
#: ../../docs/about/faq.rst:14
#, fuzzy
msgid ""
"You are free to modify, distribute, redistribute, and remix Godot to your "
"heart's content, for any reason, both non-commercially and commercially."
msgstr ""
"Du darfst Godot nach Herzenslust verändern, (erneut) verteilen und vermischen"
"Du darfst Godot nach Herzenslust modifizieren, teilen, erneut teilen und neu "
"mischen, für egal welche Absicht, beides Nicht-Kommerziell und Kommerziell."
#: ../../docs/about/faq.rst:16
#, fuzzy
msgid ""
"All the contents of this accompanying documentation are published under the "
"permissive Creative Commons Attribution 3.0 (`CC-BY 3.0 <https://"
@@ -68,7 +70,7 @@ msgstr ""
"Alle Inhalte dieser Dokumentation sind unter der freizügigen Creative "
"Commons Attribution 3.0 (`CC-BY 3.0 <https://creativecommons.org/licenses/"
"by/3.0/>`_) Lizenz, mit Zuschreibung an \"Juan Linietsky, Ariel Manzur und "
"die Godot Engine Community\"."
"der Godot Engine Community.\""
#: ../../docs/about/faq.rst:20
msgid ""
@@ -143,31 +145,30 @@ msgid "Web"
msgstr "Web"
#: ../../docs/about/faq.rst:48
#, fuzzy
msgid ""
"Both 32- and 64-bit binaries are supported where it makes sense, with 64 "
"being the default."
msgstr ""
"Sowohl 32- als auch 64-Bit Binaries werden wo sinnvoll unterstützt, mit "
"64 Bit als Standard."
"Beides 32- und 64-Bit Binaries werden unterstützt (Wenn sinnvoll), während "
"64 Bit der Standard ist."
#: ../../docs/about/faq.rst:51
msgid ""
"Some users also report building and using Godot successfully on ARM-based "
"systems with Linux, like the Raspberry Pi."
msgstr ""
"Einige Nutzer berichten, dass sie Godot auch auf ARM-basierten Linux-"
"Systemen wie den Raspberry Pi bauen und benutzen konnte."
#: ../../docs/about/faq.rst:54
#, fuzzy
msgid ""
"Additionally, there is some unofficial third-party work being done on "
"building for some consoles. However, none of this is included in the default "
"build scripts or export templates at this time."
msgstr ""
"Laut manchen Nutzern lässt sich Godot auch erfolgreich auf ARM-basierten "
"Systemen mit Linux, wie dem Raspberry Pi kompilieren und verwenden. Auch "
"gibt es Ports für Konsolen von Drittanbietern. Allerdings ist nichts davon "
"standardmäßig in den Buildskripten oder Exportvorlagen enthalten."
"Zusätzlich, gibt es einige inoffizielle Dritt-Anbieter welche Konsolen "
"entwickeln. Wie auch immer, nichts davon ist standardmäßig in den "
"Buildskripten oder Exportvorlagen enthalten."
#: ../../docs/about/faq.rst:58
msgid ""
@@ -178,9 +179,8 @@ msgstr ""
"und :ref:`compiling Godot yourself <toc-devel-compiling>`."
#: ../../docs/about/faq.rst:62
#, fuzzy
msgid "Which programming languages are supported in Godot?"
msgstr "Welche Programmiersprachen werden in Godot unterstützt?"
msgstr "Welche Programmiersprachen werden unterstützt in Godot ?"
#: ../../docs/about/faq.rst:64
#, fuzzy
@@ -202,6 +202,13 @@ msgid ""
"Viable Products (MVPs), and focusing on Time-To-Market (TTM), GDScript will "
"provide a fast, friendly, and capable way of developing your games."
msgstr ""
"Wenn du gerade erst anfängst mit Godot oder mit Spieleentwicklung im "
"allgemeinen, ist GDScript die empfohlene Sprache, da sie einfach zu lernen "
"und gut in Godot integriert ist. Zwar sind Skriptsprachen häufig "
"längerfristig weniger performat als systemnahe Sprachen. Aber wenn du einen "
"Prototype, oder ein Minimum Viable Product (MVP) entwickeln und die Time-To-"
"Market (TTP) im Auge behalten willst, stellt GDScript einen schnellen, "
"freundlichen und leistungsstarken Weg dar, deine Spiele zu entwickeln."
#: ../../docs/about/faq.rst:75
msgid ""
@@ -213,9 +220,15 @@ msgid ""
"github.com/godotengine/godot/issues>`_ is a great way to start your "
"troubleshooting."
msgstr ""
"Beachte, dass die C# Unterstützung relativ neu ist, und dass deswegen einige "
"Probleme während deines Weges auftreten können. Unsere freundlichen und hart "
"arbeitenden Entwickler sind immer bereit, neu auftretende Probleme zu "
"beheben, aber da dies ein Open-Source Projekt ist, empfehlen wir dir, dass "
"du dich erst eingehend selbst mit dem Problem beschäftigst. Durch die "
"Diskussionen von`offenen Tickets <https://github.com/godotengine/godot/"
"issues>`_ zu suchen hilft häufig bei der Problemlösung."
#: ../../docs/about/faq.rst:82
#, fuzzy
msgid ""
"As for new languages, support is possible via third parties using the "
"GDNative / NativeScript / PluginScript facilities. (See question about "
@@ -223,13 +236,15 @@ msgid ""
"bindings for Godot to `Python <https://github.com/touilleMan/godot-python>`_ "
"and `Nim <https://github.com/pragmagic/godot-nim>`_."
msgstr ""
"Zum Beispiel wird gerade an unoffiziellen Bindings für Godot für `Python "
"<https://github.com/touilleMan/godot-python>`_ und `Nim <https://github.com/"
"pragmagic/godot-nim>`_gearbeitet."
"Wie für neue Sprachen, Unterstützung ist möglich über Dritte mit der "
"GDNative / NativeScript / PluginScript Einrichtungen. (Siehe auch Frage zu "
"den plugins weiter unten.) Die Arbeit ist derzeit im Gange, zum Beispiel, "
"beiinoffizielle bindings auf Godot `Python <https://github.com/touilleMan/"
"godot-python>`_ und `Nim - <https://github.com/pragmagic/godot-nim>`_."
#: ../../docs/about/faq.rst:88
msgid "What is GDScript and why should I use it?"
msgstr ""
msgstr "Was ist GDScript und warum sollte ich es verwenden?"
#: ../../docs/about/faq.rst:90
msgid ""
@@ -241,6 +256,14 @@ msgid ""
"and a complete overview of the power GDScript offers you, check out the "
"`GDScript scripting guide <gdscript_basics>`_."
msgstr ""
"GDScript ist die von Godots integrierte Skriptsprache. Es wurde von Grund "
"auf entwickelt, um Godot's Potential in der geringsten Menge an Code zu "
"maximieren, so dass sowohl Anfänger als auch erfahrene Entwickler die "
"Stärken von Godot so schnell wie möglich nutzen können. Wenn du schon einmal "
"etwas in einer Sprache wie Python geschrieben hast, wirst du dich wie zu "
"Hause fühlen. Für Beispiele, die Geschichte hinter GDScript und einen "
"vollständigen Überblick über die Leistungsfähigkeit von GDScript findest du "
"im `GDScript Scripting Guide <gdscript_basics>`_."
#: ../../docs/about/faq.rst:97
msgid ""
@@ -249,8 +272,13 @@ msgid ""
"next AAA title--but the most salient reason is the overall **reduction of "
"complexity.**"
msgstr ""
"Es gibt mehrere Gründe GDScript zu verwenden -- besonders wenn du einen "
"Prototyp entwickelst, in Alpha- oder Beta-Phasen deines Projektes bist, oder "
"nicht gerade den nächsten AAA Titel entwickelst -- aber der am "
"überzeugendste Grund ist die allgemeine **Verringerung der Komplexität**."
#: ../../docs/about/faq.rst:101
#, fuzzy
msgid ""
"The original intent of creating a tightly integrated, custom scripting "
"language for Godot was two-fold: first, it reduces the amount of time "
@@ -262,9 +290,19 @@ msgid ""
"lot of time trying to get a small set of incremental features working across "
"a large set of languages."
msgstr ""
"Die ursprüngliche Absicht, eine eng integrierte, benutzerdefinierte "
"Skriptsprache für Godot zu entwickeln, aus zwe Gründen: Erstens reduziert "
"sie die Zeit, die für die Inbetriebnahme und den Betrieb mit Godot "
"erforderlich ist, und gibt Entwicklern eine schnelle Möglichkeit, sich der "
"Engine mit einem Fokus auf Produktivität auszusetzen; zweitens reduziert sie "
"die allgemeine Wartungslast, verringert die Dimensionalität von Problemen "
"und ermöglicht es den Entwicklern der Engine, sich auf das Quetschen von "
"Fehlern und die Verbesserung von Funktionen im Zusammenhang mit dem Engine "
"Kern zu konzentrieren - anstatt viel Zeit damit zu verbringen, einen kleinen "
"Satz inkrementeller Funktionen über eine große Anzahl von Sprachen hinweg zu "
"nutzen."
#: ../../docs/about/faq.rst:109
#, fuzzy
msgid ""
"Since Godot is an open-source project, it was imperative from the start to "
"prioritize a more integrated and seamless experience over attracting "
@@ -276,15 +314,16 @@ msgid ""
"see how powerful it is and rapid your development becomes, we think GDScript "
"will grow on you."
msgstr ""
"Die kurze Antwort ist: Wir denken, dass die zusätzliche Komplexität auf "
"deiner (beim erlernen von Godot und GDScript) und unserer Seite (Wartung) "
"die besser integrierte und nahtlosere Erlebnis wert ist, im Unterschied "
"dazu, mehr Benutzer mit bekannten Programmiersprachen anzuziehen und dafür "
"nur ein schlechteres Erlebnis garantieren zu können.\n"
"Wir verstehen, wenn du lieber eine andere Sprache in Godot verwenden willst "
"(siehe die Liste an unterstützten Optionen oben), aber wir legen dir "
"wärmstens ans Herz, es wenigstens mit GDScript zu versuchen und dir die "
"Vorteile selbst anzusehen."
"Da es sich bei Godot um ein Open-Source-Projekt handelt, war es von Anfang "
"an unerlässlich, eine stärker integrierte und nahtlose Erfahrung über die "
"Gewinnung zusätzlicher Benutzer durch die Unterstützung vertrauterer "
"Programmiersprachen zu stellen - insbesondere wenn die Unterstützung dieser "
"vertrauten Sprachen zu einer schlechteren Erfahrung führen würde. Wir "
"verstehen, wenn du lieber eine andere Sprache in Godot verwenden möchtest "
"(Liste der unterstützten Optionen oben). Wenn du GDScript noch nicht "
"ausprobiert hast, versuche es für **drei Tage**. Genau wie Godot, sobald du "
"siehst, wie mächtig es ist und wie schnell deine Entwicklung wird, denken "
"wir, dass GDScript mit dir wachsen wird."
#: ../../docs/about/faq.rst:118
msgid ""
@@ -298,30 +337,29 @@ msgstr ""
#: ../../docs/about/faq.rst:122
msgid "What were the motivations behind creating GDScript?"
msgstr ""
msgstr "Was war die Motivation GDScript zu entwickeln?"
#: ../../docs/about/faq.rst:124
msgid ""
"The main reasons for creating a custom scripting language for Godot were:"
msgstr ""
"Die Hauptgründe eine eigene Skriptsprache für Godot zu entwickeln waren:"
#: ../../docs/about/faq.rst:126
#, fuzzy
msgid ""
"Poor thread support in most script VMs, and Godot uses threads (Lua, Python, "
"Squirrel, JS, AS, etc.)."
msgstr ""
"Keine gute Unterstützung für Threads in den meisten Script VMs (Lua, Python, "
"Squirrel, JS, AS, etc.), Godot verwendet aber Threads."
"Schlechte Thread-Unterstützung in den meisten Skript-VMs, und Godot "
"verwendet Threads (Lua, Python, Squirrel, JS, AS, etc.)."
#: ../../docs/about/faq.rst:128
#, fuzzy
msgid ""
"Poor class-extending support in most script VMs, and adapting to the way "
"Godot works is highly inefficient (Lua, Python, JS)."
msgstr ""
"Keine gute Unterstützung für Klassenvererbung in den meisten Skript-VMs, und "
"das Anpassen an Godots Funktionsweise ist sehr ineffizient (Lua, Python, JS)."
"Schlechte Klassenerweiterung in den meisten Skript-VMs und Anpassung an die "
"Funktionsweise von Godot ist sehr ineffizient (Lua, Python, JS)."
#: ../../docs/about/faq.rst:130
#, fuzzy
@@ -331,9 +369,11 @@ msgid ""
"inefficiency (Lua, Python, Squirrel, JS, etc.) We wanted to focus on a great "
"engine, not a great amount of integrations."
msgstr ""
"Grauenhafte Schnittstelle zur Sprachanbindung an C++, die zu großen Mengen "
"an Code, Bugs, Auslastung und genereller Ineffizienz führt. (Lua, Python, "
"Squirrel, JS, etc.)"
"Viele bestehende Sprachen haben schreckliche Schnittstellen für die "
"Anbindung an C++, was zu einer großen Menge an Code, Bugs, Engpässen und "
"allgemeiner Ineffizienz führt (Lua, Python, Squirrel, JS, etc.) Wir wollten "
"uns auf eine großartige Engine konzentrieren, nicht auf eine große Anzahl "
"von Integrationen."
#: ../../docs/about/faq.rst:133
msgid ""
@@ -363,30 +403,33 @@ msgstr ""
#: ../../docs/about/faq.rst:142
msgid "GDScript was designed to curtail the issues above and more."
msgstr ""
msgstr "GDScript wurde entworfen, um diese und weitere Probleme zu umgehen."
#: ../../docs/about/faq.rst:145
msgid "What type of 3D model formats does Godot support?"
msgstr ""
msgstr "Welche Arten von 3D-Modellformaten unterstützt Godot?"
#: ../../docs/about/faq.rst:147
msgid ""
"Godot supports Collada via the `OpenCollada <https://github.com/KhronosGroup/"
"OpenCOLLADA/wiki/OpenCOLLADA-Tools>`_ exporter (Maya, 3DSMax)."
msgstr ""
"Godot unterstützt Collada mit dem `OpenCollada <https://github.com/"
"KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools>`_ Exporter (Maya, 3DSMax)."
#: ../../docs/about/faq.rst:149
msgid ""
"If you are using Blender, take a look at our own `Better Collada Exporter "
"<https://godotengine.org/download>`_."
msgstr ""
"Wenn du Blender verwendest, werfe einen Blick auf unseren eigenen `Better "
"Collada Exporter <https://godotengine.org/download>``_."
#: ../../docs/about/faq.rst:151
msgid "As of Godot 3.0, glTF is supported."
msgstr ""
msgstr "Ab Godot 3.0 wird glTF unterstützt."
#: ../../docs/about/faq.rst:153
#, fuzzy
msgid ""
"FBX SDK has a `restrictive license <https://www.blender.org/bf/"
"Autodesk_FBX_License.rtf>`_, that is incompatible with the `open license "
@@ -394,9 +437,11 @@ msgid ""
"FBX support could still be provided by third parties as a plugin. (See "
"Plugins question above.)"
msgstr ""
"Das FBX SDK hat eine sehr `restriktive Lizenz <http://www.blender.org/bf/"
"Die FBX SDK hat eine sehr `eingeschränkte Lizenz <http://www.blender.org/bf/"
"Autodesk_FBX_License.rtf>`_, welche inkompatibel mit der `offenen Lizenz "
"<http://opensource.org/licenses/MIT>`_ von Godot ist."
"<http://opensource.org/licenses/MIT>`_ von Godot ist. Trotz dessen könnte "
"FBX es als ein Plugin einer dritten Partei unterstützt werden (siehe Plugin "
"Fragen oben)."
#: ../../docs/about/faq.rst:159
msgid ""
@@ -413,17 +458,20 @@ msgid ""
"development community to support any third-party, closed-source/proprietary "
"SDKs, as integrating with these would go against Godot's ethos."
msgstr ""
"Das Ziel von Godot ist es, eine freie und Open-Source MIT-lizenzierte Engine "
"zu entwickeln, die modular und erweiterbar ist. Es gibt keine Pläne für die "
"Kern-Engine-Entwicklungs-Community, Drittanbieter-SDKs zu unterstützen, da "
"eine Integration mit diesen gegen Godots Ethos verstoßen würde."
#: ../../docs/about/faq.rst:166
#, fuzzy
msgid ""
"That said, because Godot is open-source and modular, nothing prevents you or "
"anyone else interested in adding those libraries as a module and shipping "
"your game with them--as either open- or closed-source."
msgstr ""
"Da Godot aber Open Source und modular ist, hindert Sie und andere nichts "
"daran, diese Bibliotheken als Modul Ihrem Spiel hinzuzufügen, entweder als "
"Open Source oder als Closed Source. Beides ist erlaubt."
"Das heißt, weil Godot Open-Source und modular ist, hindert dich nichts "
"daran, diese Bibliotheken als Modul hinzuzufügen und dein Spiel mit ihnen zu "
"versenden - entweder als Open- oder als Closed-Source."
#: ../../docs/about/faq.rst:170
msgid ""
@@ -440,6 +488,11 @@ msgid ""
"work yourself. Godot is not owned by one person; it belongs to the "
"community, and it grows along with ambitious community contributors like you."
msgstr ""
"Wenn du irgenwelche SDKs kennst, die noch nicht von Godot unterstützt "
"werden, aber freie und quelloffene Integration erlauben, dann kannst du "
"gerne selbst an der Integration arbeiten. Godot gehört nicht einer Person; "
"es gehört der Community und wächst mit ambitionierten Mitwirkenden aus der "
"Community wie dir."
#: ../../docs/about/faq.rst:179
msgid ""
@@ -550,7 +603,7 @@ msgstr ""
#: ../../docs/about/faq.rst:222
msgid "How can I extend Godot?"
msgstr ""
msgstr "Wie kann ich Godot erweitern?"
#: ../../docs/about/faq.rst:224
#, fuzzy
@@ -592,13 +645,15 @@ msgstr ""
#: ../../docs/about/faq.rst:239
msgid "I would like to contribute! How can I get started?"
msgstr ""
msgstr "Ich würde gerne mitwirken! Wo kann ich anfangen?"
#: ../../docs/about/faq.rst:241
msgid ""
"Awesome! As an open-source project, Godot thrives off of the innovation and "
"ambition of developers like you."
msgstr ""
"Super! Als Open-Source-Projekt lebt Godot von den Ambitionen und Ideen von "
"Entwicklern wie dir."
#: ../../docs/about/faq.rst:244
msgid ""
@@ -608,10 +663,15 @@ msgid ""
"master/CONTRIBUTING.md#contributing-pull-requests>`_ guide to learn how to "
"fork, modify, and submit a Pull Request (PR) with your changes."
msgstr ""
"Als erstes kannst du dir die `Tickets <https://github.com/godotengine/godot/"
"issues>`_ anschauen. Finde ein Ticket, dass dich anspricht, dann schau dir "
"die `Anleitung zum Mitwirken <https://github.com/godotengine/godot/blob/"
"master/CONTRIBUTING.md#contributing-pull-requests> an`_ um zu lernen wie du "
"das Projekt aufgabeln, bearbeiten und ein Pull Request (PR) senden kannst."
#: ../../docs/about/faq.rst:249
msgid "I have a great idea for Godot. How can I share it?"
msgstr ""
msgstr "Ich habe eine tolle Idee für Godot. Wir kann ich sie teilen?"
#: ../../docs/about/faq.rst:251
msgid ""
@@ -625,12 +685,23 @@ msgid ""
"github.com/godotengine/godot/issues>`_, and conversations between Godot "
"community members."
msgstr ""
"Es könnte verlockend sein, Ideen in Godot mit ein zu bringen, wie solche, "
"die zu massiven Kernänderungen führen, eine Art Nachahmung dessen, was eine "
"andere Game-Engine macht, oder alternative Workflows, die in den Editor "
"eingebaut werden sollen. Diese sind großartig und wir sind dankbar, dass so "
"motivierte Leute dazu beitragen wollen, aber Godots Fokus ist und bleibt die "
"Kernfunktionalität, wie sie in der `Roadmap <https://github.com/godotengine/"
"godot-roadmap/blob/master/ROADMAP.md>``_, `squashing bugs and addressing "
"issues <https://github.com/godotengine/godot/issues>`_ und Gesprächen "
"zwischen Godot Community-Mitgliedern beschrieben ist."
#: ../../docs/about/faq.rst:260
msgid ""
"Most developers in the Godot community will be more interested to learn "
"about things like:"
msgstr ""
"Die meisten Entwickler in der Godot-Gemeinschaft werden mehr daran "
"interessiert sein, über Dinge wie:"
#: ../../docs/about/faq.rst:263
msgid ""
@@ -688,6 +759,12 @@ msgid ""
"problems and ideas this way will help the whole community stay focused on "
"improving developer experiences as a whole."
msgstr ""
"Eine gute Möglichkeit, deine Ideen und Probleme mit der Community zu teilen, "
"ist eine Reihe von Anwender geschichten. Erklären Sie, was Sie versuchen zu "
"tun, welches Verhalten Sie erwarten, zu geschehen, und dann, welches "
"Verhalten tatsächlich passiert ist. Probleme und Ideen auf diese Weise zu "
"formulieren, wird der gesamten Community helfen, sich auf die Verbesserung "
"des Entwickler erlebnisses als Ganzes zu konzentrieren."
#: ../../docs/about/faq.rst:281
#, fuzzy

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -193,7 +193,7 @@ msgstr ""
#: ../../docs/development/file_formats/tscn.rst:153
msgid "Skeleton"
msgstr ""
msgstr "Skelett"
#: ../../docs/development/file_formats/tscn.rst:155
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -252,7 +252,7 @@ msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:155
msgid "End"
msgstr ""
msgstr "Ende"
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:163
msgid "get_area()"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -326,7 +326,7 @@ msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:151
msgid "Padding"
msgstr "Abstand"
msgstr "Versatz"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:153
msgid ""
@@ -420,7 +420,7 @@ msgstr ""
"``String.format``-Methode."
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:242
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:262
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:264
msgid "**Type**"
msgstr "**Typ**"
@@ -429,14 +429,14 @@ msgid "**Style**"
msgstr "**Stil**"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:242
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:262
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:275
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:264
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:277
msgid "**Example**"
msgstr "**Beispiel**"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:242
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:262
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:275
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:264
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:277
msgid "**Result**"
msgstr "**Ergebnis**"
@@ -452,9 +452,10 @@ msgid "key"
msgstr "Schlüsselbild"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:244
#, fuzzy
msgid ""
"\"Hi, {name} v{version}!\".format({\"name\":\"Godette\", \"version\":"
"\"3.0\"})"
"``\"Hi, {name} v{version}!\".format({\"name\":\"Godette\", \"version\":"
"\"3.0\"})``"
msgstr ""
"\"Hallo, {name} v{version}!\".format({\"name\":\"Godette\", \"version\":"
"\"3.0\"})"
@@ -465,6 +466,7 @@ msgstr ""
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:250
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:252
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:254
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:256
msgid "Hi, Godette v3.0!"
msgstr "Hallo, Godette v3.0!"
@@ -474,7 +476,8 @@ msgid "index"
msgstr "Index"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:246
msgid "\"Hi, {0} v{1}!\".format({\"0\":\"Godette\", \"1\":\"3.0\"})"
#, fuzzy
msgid "``\"Hi, {0} v{1}!\".format({\"0\":\"Godette\", \"1\":\"3.0\"})``"
msgstr "\"Hallo, {0} v{1}!\".format({\"0\":\"Godette\", \"1\":\"3.0\"})"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:248
@@ -483,35 +486,49 @@ msgid "mix"
msgstr "Mix"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:248
#, fuzzy
msgid ""
"\"Hi, {0} v{version}!\".format({\"0\":\"Godette\", \"version\":\"3.0\"})"
"``\"Hi, {0} v{version}!\".format({\"0\":\"Godette\", \"version\":\"3.0\"})``"
msgstr ""
"\"Hallo, {0} v{version}!\".format({\"0\":\"Godette\", \"version\":\"3.0\"})"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:250
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:252
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:254
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:256
msgid "Array"
msgstr "Array"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:250
#, fuzzy
msgid ""
"\"Hi, {name} v{version}!\".format([[\"version\":\"3.0\"], [\"name\":\"Godette"
"\"]])"
"``\"Hi, {name} v{version}!\".format([[\"version\",\"3.0\"], [\"name\","
"\"Godette\"]])``"
msgstr ""
"\"Hallo, {name} v{version}!\".format([[\"version\":\"3.0\"], [\"name\":"
"\"Godette\"])"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:252
msgid "\"Hi, {0} v{1}!\".format([\"Godette\",\"3.0\"])"
#, fuzzy
msgid "``\"Hi, {0} v{1}!\".format([\"Godette\",\"3.0\"])``"
msgstr "\"Hallo, {0} v{1}!\".format([\"Godette\",\"3.0\"])"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:254
msgid "\"Hi, {name} v{0}!\".format([3.0, [\"name\":\"Godette\"]])"
#, fuzzy
msgid "``\"Hi, {name} v{0}!\".format([3.0, [\"name\",\"Godette\"]])``"
msgstr "\"Hallo, {name} v{0}!\".format([3.0, [\"name\":\"Godette\"]])"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:257
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:256
#, fuzzy
msgid "no index"
msgstr "Index"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:256
#, fuzzy
msgid "``\"Hi, {} v{}!\".format([\"Godette\", 3.0], \"{}\")``"
msgstr "\"Hallo, {0} v{1}\".format([\"Godette\", \"3.0\"], \"{_}\")"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:259
msgid ""
"Placeholders can also be customized when using ``String.format``, here's "
"some examples of that functionality."
@@ -519,37 +536,40 @@ msgstr ""
"Platzhalter können auch bei ``String.format`` angepasst werden, hier einige "
"Beispiele zu dieser Funktionalität."
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:264
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:266
msgid "Infix (default)"
msgstr "Infix (Standard)"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:264
msgid "\"Hi, {0} v{1}\".format([\"Godette\", \"3.0\"], \"{_}\")"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:266
#, fuzzy
msgid "``\"Hi, {0} v{1}\".format([\"Godette\", \"3.0\"], \"{_}\")``"
msgstr "\"Hallo, {0} v{1}\".format([\"Godette\", \"3.0\"], \"{_}\")"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:264
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:266
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:268
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:270
msgid "Hi, Godette v3.0"
msgstr "Hallo, Godette v3.0"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:266
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:268
msgid "Postfix"
msgstr "Postfix"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:266
msgid "\"Hi, 0% v1%\".format([\"Godette\", \"3.0\"], \"_%\")"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:268
#, fuzzy
msgid "``\"Hi, 0% v1%\".format([\"Godette\", \"3.0\"], \"_%\")``"
msgstr "\"Hallo, 0% v1%\".format([\"Godette\", \"3.0\"], \"_%\")"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:268
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:270
msgid "Prefix"
msgstr "Prefix"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:268
msgid "\"Hi, %0 v%1\".format([\"Godette\", \"3.0\"], \"%_\")"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:270
#, fuzzy
msgid "``\"Hi, %0 v%1\".format([\"Godette\", \"3.0\"], \"%_\")``"
msgstr "\"Hallo, %0 v%1\".format([\"Godette\", \"3.0\"], \"%_\")"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:271
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:273
msgid ""
"Combining both the ``String.format`` method and the ``%`` operator could be "
"useful as ``String.format`` does not have a way to manipulate the "
@@ -559,13 +579,15 @@ msgstr ""
"zu kombinieren, da mit ``String.format`` keine Möglichkeit besteht, die "
"Repräsentation von Zahlen zu beeinflussen."
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:277
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:279
#, fuzzy
msgid ""
"\"Hi, {0} v{version}\".format({0:\"Godette\", \"version\":\"%0.2f\" % 3.114})"
"``\"Hi, {0} v{version}\".format({0:\"Godette\", \"version\":\"%0.2f\" % "
"3.114})``"
msgstr ""
"\"Hallo, {0} v{version}\".format({0:\"Godette\", \"version\":\"%0.2f\" % "
"3.114})"
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:277
#: ../../docs/getting_started/scripting/gdscript/gdscript_format_string.rst:279
msgid "Hi, Godette v3.11"
msgstr "Hallo, Godette v3.11"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -355,7 +355,7 @@ msgstr ""
#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:240
msgid "Action"
msgstr ""
msgstr "Aktion"
#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:242
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -108,27 +108,38 @@ msgid ""
"rate is not constant and is dependent on hardware and game optimization. Its "
"execution is done after the physics step on single-threaded games."
msgstr ""
"Die Funktion ``_process()``, jedoch wird nicht synchronisiert mit der "
"Physik. Die Bildrate ist nicht konstant und ist abhängig von Hardware-und "
"Spiele-Optimierung. Die Ausführung erfolgt nach der Physik Schritt bei "
"single-threaded-Spiele."
#: ../../docs/getting_started/step_by_step/scripting_continued.rst:55
msgid ""
"A simple way to test this is to create a scene with a single Label node, "
"with the following script:"
msgstr ""
"Ein einfacher Weg, dies zu testen, wäre eine Szene mit einem einzigen Label-"
"Node mit dem folgenden Skript zu erstellen:"
#: ../../docs/getting_started/step_by_step/scripting_continued.rst:82
msgid "Which will show a counter increasing each frame."
msgstr ""
msgstr "Welche ein Zähler anzeigen wird welche sich jeden Frame erhöht."
#: ../../docs/getting_started/step_by_step/scripting_continued.rst:85
msgid "Groups"
msgstr "Gruppen"
#: ../../docs/getting_started/step_by_step/scripting_continued.rst:87
#, fuzzy
msgid ""
"Nodes can be added to groups, as many as desired per node, and is a useful "
"feature for organizing large scenes. There are two ways to do this. The "
"first is from the UI, from the Groups button under the Node panel:"
msgstr ""
"Nodes können beliebig vielen Gruppen pro Node hinzugefügt werden und sind "
"eine nützliche Funktion für die Organisation großer Szenen. Dafür gibt es "
"zwei Möglichkeiten. Die erste ist von der Benutzeroberfläche, von der "
"Schaltfläche Gruppen unter dem Knotenfenster:"
#: ../../docs/getting_started/step_by_step/scripting_continued.rst:92
msgid ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -341,10 +341,12 @@ msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:311
msgid ""
"Click \"Play Scene\" (``F6``) and confirm you can move the player around the "
"screen in all directions."
"screen in all directions. The console output that opens upon playing the "
"scene can be closed by clicking ``Output`` (which should be highlighted in "
"blue) in the lower left of the Bottom Panel."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:314
#: ../../docs/getting_started/step_by_step/your_first_game.rst:315
msgid ""
"If you get an error in the \"Debugger\" panel that refers to a \"null "
"instance\", this likely means you spelled the node name wrong. Node names "
@@ -352,12 +354,12 @@ msgid ""
"match the name you see in the scene tree."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:319
#: ../../docs/getting_started/step_by_step/your_first_game.rst:320
#, fuzzy
msgid "Choosing animations"
msgstr "Animationen"
#: ../../docs/getting_started/step_by_step/your_first_game.rst:321
#: ../../docs/getting_started/step_by_step/your_first_game.rst:322
msgid ""
"Now that the player can move, we need to change which animation the "
"AnimatedSprite is playing based on direction. We have a \"right\" animation, "
@@ -367,36 +369,36 @@ msgid ""
"``_process()`` function:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:352
#: ../../docs/getting_started/step_by_step/your_first_game.rst:353
msgid ""
"The boolean assignments in the code above are a common shorthand for "
"programmers. Consider this code versus the shortened boolean assignment "
"above:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:371
#: ../../docs/getting_started/step_by_step/your_first_game.rst:372
msgid ""
"Play the scene again and check that the animations are correct in each of "
"the directions. When you're sure the movement is working correctly, add this "
"line to ``_ready()`` so the player will be hidden when the game starts:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:386
#: ../../docs/getting_started/step_by_step/your_first_game.rst:387
msgid "Preparing for collisions"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:388
#: ../../docs/getting_started/step_by_step/your_first_game.rst:389
msgid ""
"We want ``Player`` to detect when it's hit by an enemy, but we haven't made "
"any enemies yet! That's OK, because we're going to use Godot's *signal* "
"functionality to make it work."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:392
#: ../../docs/getting_started/step_by_step/your_first_game.rst:393
msgid "Add the following at the top of the script, after ``extends Area2d``:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:404
#: ../../docs/getting_started/step_by_step/your_first_game.rst:405
msgid ""
"This defines a custom signal called \"hit\" that we will have our player "
"emit (send out) when it collides with an enemy. We will use ``Area2D`` to "
@@ -404,7 +406,7 @@ msgid ""
"next to the Inspector tab to see the list of signals the player can emit:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:411
#: ../../docs/getting_started/step_by_step/your_first_game.rst:412
msgid ""
"Notice our custom \"hit\" signal is there as well! Since our enemies are "
"going to be ``RigidBody2D`` nodes, we want the ``body_entered( Object "
@@ -415,35 +417,35 @@ msgid ""
"player's script."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:419
#: ../../docs/getting_started/step_by_step/your_first_game.rst:420
msgid ""
"When connecting a signal, instead of having Godot create a function for you, "
"you can also give the name of an existing function that you want to link the "
"signal to."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:423
#: ../../docs/getting_started/step_by_step/your_first_game.rst:424
msgid "Add this code to the function:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:446
#: ../../docs/getting_started/step_by_step/your_first_game.rst:447
msgid ""
"Disabling the area's collision shape means it won't detect collisions. By "
"turning it off, we make sure we don't trigger the ``hit`` signal more than "
"once."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:451
#: ../../docs/getting_started/step_by_step/your_first_game.rst:452
msgid ""
"The last piece for our player is to add a function we can call to reset the "
"player when starting a new game."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:474
#: ../../docs/getting_started/step_by_step/your_first_game.rst:475
msgid "Enemy scene"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:476
#: ../../docs/getting_started/step_by_step/your_first_game.rst:477
msgid ""
"Now it's time to make the enemies our player will have to dodge. Their "
"behavior will not be very complex: mobs will spawn randomly at the edges of "
@@ -451,50 +453,50 @@ msgid ""
"when they go offscreen."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:481
#: ../../docs/getting_started/step_by_step/your_first_game.rst:482
msgid ""
"We will build this into a ``Mob`` scene, which we can then *instance* to "
"create any number of independent mobs in the game."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:485
#: ../../docs/getting_started/step_by_step/your_first_game.rst:486
#, fuzzy
msgid "Node setup"
msgstr "Eine Szene aufsetzen"
#: ../../docs/getting_started/step_by_step/your_first_game.rst:487
#: ../../docs/getting_started/step_by_step/your_first_game.rst:488
msgid "Click Scene -> New Scene and we'll create the Mob."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:489
#: ../../docs/getting_started/step_by_step/your_first_game.rst:490
msgid "The Mob scene will use the following nodes:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:491
#: ../../docs/getting_started/step_by_step/your_first_game.rst:492
msgid ":ref:`RigidBody2D <class_RigidBody2D>` (named ``Mob``)"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:493
#: ../../docs/getting_started/step_by_step/your_first_game.rst:494
msgid ":ref:`AnimatedSprite <class_AnimatedSprite>`"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:494
#: ../../docs/getting_started/step_by_step/your_first_game.rst:495
msgid ":ref:`CollisionShape2D <class_CollisionShape2D>`"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:495
#: ../../docs/getting_started/step_by_step/your_first_game.rst:496
msgid ""
":ref:`VisibilityNotifier2D <class_VisibilityNotifier2D>` (named "
"``Visibility``)"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:497
#: ../../docs/getting_started/step_by_step/your_first_game.rst:498
msgid ""
"Don't forget to set the children so they can't be selected, like you did "
"with the Player scene."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:500
#: ../../docs/getting_started/step_by_step/your_first_game.rst:501
msgid ""
"In the :ref:`RigidBody2D <class_RigidBody2D>` properties, set ``Gravity "
"Scale`` to ``0``, so the mob will not fall downward. In addition, under the "
@@ -502,7 +504,7 @@ msgid ""
"box. This will ensure the mobs do not collide with each other."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:507
#: ../../docs/getting_started/step_by_step/your_first_game.rst:508
msgid ""
"Set up the :ref:`AnimatedSprite <class_AnimatedSprite>` like you did for the "
"player. This time, we have 3 animations: ``fly``, ``swim``, and ``walk``. "
@@ -511,34 +513,34 @@ msgid ""
"randomly so that the mobs will have some variety."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:514
#: ../../docs/getting_started/step_by_step/your_first_game.rst:515
msgid ""
"``fly`` should be set to 3 FPS, with ``swim`` and ``walk`` set to 4 FPS."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:516
#: ../../docs/getting_started/step_by_step/your_first_game.rst:517
msgid ""
"Like the player images, these mob images need to be scaled down. Set the "
"``AnimatedSprite``'s ``Scale`` property to ``(0.75, 0.75)``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:519
#: ../../docs/getting_started/step_by_step/your_first_game.rst:520
msgid ""
"As in the ``Player`` scene, add a ``CapsuleShape2D`` for the collision. To "
"align the shape with the image, you'll need to set the ``Rotation Degrees`` "
"property to ``90`` under ``Node2D``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:524
#: ../../docs/getting_started/step_by_step/your_first_game.rst:525
#, fuzzy
msgid "Enemy script"
msgstr "Beschreibung"
#: ../../docs/getting_started/step_by_step/your_first_game.rst:526
#: ../../docs/getting_started/step_by_step/your_first_game.rst:527
msgid "Add a script to the ``Mob`` and add the following member variables:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:550
#: ../../docs/getting_started/step_by_step/your_first_game.rst:551
msgid ""
"We'll pick a random value between ``min_speed`` and ``max_speed`` for how "
"fast each mob will move (it would be boring if they were all moving at the "
@@ -547,13 +549,13 @@ msgid ""
"select a random one."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:556
#: ../../docs/getting_started/step_by_step/your_first_game.rst:557
msgid ""
"Now let's look at the rest of the script. In ``_ready()`` we randomly choose "
"one of the three animation types:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:580
#: ../../docs/getting_started/step_by_step/your_first_game.rst:581
msgid ""
"You must use ``randomize()`` if you want your sequence of \"random\" numbers "
"to be different every time you run the scene. We're going to use "
@@ -561,91 +563,91 @@ msgid ""
"n`` is the standard way to get a random integer between ``0`` and ``n-1``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:586
#: ../../docs/getting_started/step_by_step/your_first_game.rst:587
msgid ""
"The last piece is to make the mobs delete themselves when they leave the "
"screen. Connect the ``screen_exited()`` signal of the ``Visibility`` node "
"and add this code:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:603
#: ../../docs/getting_started/step_by_step/your_first_game.rst:604
msgid "This completes the `Mob` scene."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:606
#: ../../docs/getting_started/step_by_step/your_first_game.rst:607
#, fuzzy
msgid "Main scene"
msgstr "Hauptszene"
#: ../../docs/getting_started/step_by_step/your_first_game.rst:608
#: ../../docs/getting_started/step_by_step/your_first_game.rst:609
msgid ""
"Now it's time to bring it all together. Create a new scene and add a :ref:"
"`Node <class_Node>` named ``Main``. Click the \"Instance\" button and select "
"your saved ``Player.tscn``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:614
#: ../../docs/getting_started/step_by_step/your_first_game.rst:615
msgid "See :ref:`doc_instancing` to learn more about instancing."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:616
#: ../../docs/getting_started/step_by_step/your_first_game.rst:617
msgid ""
"Now add the following nodes as children of ``Main``, and name them as shown "
"(values are in seconds):"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:619
#: ../../docs/getting_started/step_by_step/your_first_game.rst:620
msgid ""
":ref:`Timer <class_Timer>` (named ``MobTimer``) - to control how often mobs "
"spawn"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:620
#: ../../docs/getting_started/step_by_step/your_first_game.rst:621
msgid ""
":ref:`Timer <class_Timer>` (named ``ScoreTimer``) - to increment the score "
"every second"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:621
#: ../../docs/getting_started/step_by_step/your_first_game.rst:622
msgid ""
":ref:`Timer <class_Timer>` (named ``StartTimer``) - to give a delay before "
"starting"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:622
#: ../../docs/getting_started/step_by_step/your_first_game.rst:623
msgid ""
":ref:`Position2D <class_Position2D>` (named ``StartPosition``) - to indicate "
"the player's start position"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:624
#: ../../docs/getting_started/step_by_step/your_first_game.rst:625
msgid ""
"Set the ``Wait Time`` property of each of the ``Timer`` nodes as follows:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:627
#: ../../docs/getting_started/step_by_step/your_first_game.rst:628
msgid "``MobTimer``: ``0.5``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:628
#: ../../docs/getting_started/step_by_step/your_first_game.rst:629
msgid "``ScoreTimer``: ``1``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:629
#: ../../docs/getting_started/step_by_step/your_first_game.rst:630
msgid "``StartTimer``: ``2``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:631
#: ../../docs/getting_started/step_by_step/your_first_game.rst:632
msgid ""
"In addition, set the ``One Shot`` property of ``StartTimer`` to \"On\" and "
"set ``Position`` of the ``StartPosition`` node to ``(240, 450)``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:635
#: ../../docs/getting_started/step_by_step/your_first_game.rst:636
msgid "Spawning mobs"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:637
#: ../../docs/getting_started/step_by_step/your_first_game.rst:638
msgid ""
"The Main node will be spawning new mobs, and we want them to appear at a "
"random location on the edge of the screen. Add a :ref:`Path2D "
@@ -653,7 +655,7 @@ msgid ""
"select ``Path2D``, you will see some new buttons at the top of the editor:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:644
#: ../../docs/getting_started/step_by_step/your_first_game.rst:645
msgid ""
"Select the middle one (\"Add Point\") and draw the path by clicking to add "
"the points at the corners shown. To have the points snap to the grid, make "
@@ -662,19 +664,19 @@ msgid ""
"a series of three vertical dots."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:652
#: ../../docs/getting_started/step_by_step/your_first_game.rst:653
msgid ""
"Draw the path in *clockwise* order, or your mobs will spawn pointing "
"*outwards* instead of *inwards*!"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:655
#: ../../docs/getting_started/step_by_step/your_first_game.rst:656
msgid ""
"After placing point ``4`` in the image, click the \"Close Curve\" button and "
"your curve will be complete."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:658
#: ../../docs/getting_started/step_by_step/your_first_game.rst:659
msgid ""
"Now that the path is defined, add a :ref:`PathFollow2D <class_PathFollow2D>` "
"node as a child of ``MobPath`` and name it ``MobSpawnLocation``. This node "
@@ -682,24 +684,24 @@ msgid ""
"to select a random position and direction along the path."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:664
#: ../../docs/getting_started/step_by_step/your_first_game.rst:665
#, fuzzy
msgid "Main script"
msgstr "Ein Skript hinzufügen"
#: ../../docs/getting_started/step_by_step/your_first_game.rst:666
#: ../../docs/getting_started/step_by_step/your_first_game.rst:667
msgid ""
"Add a script to ``Main``. At the top of the script we use ``export "
"(PackedScene)`` to allow us to choose the Mob scene we want to instance."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:705
#: ../../docs/getting_started/step_by_step/your_first_game.rst:706
msgid ""
"Drag ``Mob.tscn`` from the \"FileSystem\" panel and drop it in the ``Mob`` "
"property under the Script Variables of the ``Main`` node."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:708
#: ../../docs/getting_started/step_by_step/your_first_game.rst:709
msgid ""
"Next, click on the Player and connect the ``hit`` signal. We want to make a "
"new function named ``game_over``, which will handle what needs to happen "
@@ -708,14 +710,14 @@ msgid ""
"as a ``new_game`` function to set everything up for a new game:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:750
#: ../../docs/getting_started/step_by_step/your_first_game.rst:751
msgid ""
"Now connect the ``timeout()`` signal of each of the Timer nodes "
"(``StartTimer``, ``ScoreTimer`` ,and ``MobTimer``). ``StartTimer`` will "
"start the other two timers. ``ScoreTimer`` will increment the score by 1."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:781
#: ../../docs/getting_started/step_by_step/your_first_game.rst:782
msgid ""
"In ``_on_MobTimer_timeout()`` we will create a mob instance, pick a random "
"starting location along the ``Path2D``, and set the mob in motion. The "
@@ -723,33 +725,33 @@ msgid ""
"we will use that to select the mob's direction as well as its position."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:787
#: ../../docs/getting_started/step_by_step/your_first_game.rst:788
msgid ""
"Note that a new instance must be added to the scene using ``add_child()``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:790
#: ../../docs/getting_started/step_by_step/your_first_game.rst:791
msgid ""
"Now click on ``MobTimer`` in the scene window then head to inspector window, "
"switch to node view then click on ``timeout()`` and connect the signal."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:793
#: ../../docs/getting_started/step_by_step/your_first_game.rst:794
msgid "Add the following code:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:840
#: ../../docs/getting_started/step_by_step/your_first_game.rst:841
msgid ""
"In functions requiring angles, GDScript uses *radians*, not degrees. If "
"you're more comfortable working with degrees, you'll need to use the "
"``deg2rad()`` and ``rad2deg()`` functions to convert between the two."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:846
#: ../../docs/getting_started/step_by_step/your_first_game.rst:847
msgid "HUD"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:848
#: ../../docs/getting_started/step_by_step/your_first_game.rst:849
msgid ""
"The final piece our game needs is a UI: an interface to display things like "
"score, a \"game over\" message, and a restart button. Create a new scene, "
@@ -758,57 +760,57 @@ msgid ""
"overlay on top of the game view."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:854
#: ../../docs/getting_started/step_by_step/your_first_game.rst:855
msgid ""
"The :ref:`CanvasLayer <class_CanvasLayer>` node lets us draw our UI elements "
"on a layer above the rest of the game, so that the information it displays "
"isn't covered up by any game elements like the player or mobs."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:858
#: ../../docs/getting_started/step_by_step/your_first_game.rst:859
msgid "The HUD displays the following information:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:860
#: ../../docs/getting_started/step_by_step/your_first_game.rst:861
msgid "Score, changed by ``ScoreTimer``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:861
#: ../../docs/getting_started/step_by_step/your_first_game.rst:862
msgid "A message, such as \"Game Over\" or \"Get Ready!\""
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:862
#: ../../docs/getting_started/step_by_step/your_first_game.rst:863
msgid "A \"Start\" button to begin the game."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:864
#: ../../docs/getting_started/step_by_step/your_first_game.rst:865
msgid ""
"The basic node for UI elements is :ref:`Control <class_Control>`. To create "
"our UI, we'll use two types of :ref:`Control <class_Control>` nodes: :ref:"
"`Label <class_Label>` and :ref:`Button <class_Button>`."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:868
#: ../../docs/getting_started/step_by_step/your_first_game.rst:869
msgid "Create the following as children of the ``HUD`` node:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:870
#: ../../docs/getting_started/step_by_step/your_first_game.rst:871
msgid ":ref:`Label <class_Label>` named ``ScoreLabel``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:871
#: ../../docs/getting_started/step_by_step/your_first_game.rst:872
msgid ":ref:`Label <class_Label>` named ``MessageLabel``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:872
#: ../../docs/getting_started/step_by_step/your_first_game.rst:873
msgid ":ref:`Button <class_Button>` named ``StartButton``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:873
#: ../../docs/getting_started/step_by_step/your_first_game.rst:874
msgid ":ref:`Timer <class_Timer>` named ``MessageTimer``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:875
#: ../../docs/getting_started/step_by_step/your_first_game.rst:876
msgid ""
"**Anchors and Margins:** ``Control`` nodes have a position and size, but "
"they also have anchors and margins. Anchors define the origin - the "
@@ -818,109 +820,109 @@ msgid ""
"`doc_design_interfaces_with_the_control_nodes` for more details."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:882
#: ../../docs/getting_started/step_by_step/your_first_game.rst:883
msgid ""
"Arrange the nodes as shown below. Click the \"Anchor\" button to set a "
"Control node's anchor:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:887
#: ../../docs/getting_started/step_by_step/your_first_game.rst:888
msgid ""
"You can drag the nodes to place them manually, or for more precise "
"placement, use the following settings:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:891
#: ../../docs/getting_started/step_by_step/your_first_game.rst:892
msgid "ScoreLabel"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:893
#: ../../docs/getting_started/step_by_step/your_first_game.rst:894
msgid "``Layout``: \"Center Top\""
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:894
#: ../../docs/getting_started/step_by_step/your_first_game.rst:907
#: ../../docs/getting_started/step_by_step/your_first_game.rst:920
#: ../../docs/getting_started/step_by_step/your_first_game.rst:895
#: ../../docs/getting_started/step_by_step/your_first_game.rst:908
#: ../../docs/getting_started/step_by_step/your_first_game.rst:921
msgid "``Margin``:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:896
#: ../../docs/getting_started/step_by_step/your_first_game.rst:897
msgid "Left: ``-25``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:897
#: ../../docs/getting_started/step_by_step/your_first_game.rst:898
msgid "Top: ``0``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:898
#: ../../docs/getting_started/step_by_step/your_first_game.rst:899
msgid "Right: ``25``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:899
#: ../../docs/getting_started/step_by_step/your_first_game.rst:900
msgid "Bottom: ``100``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:901
#: ../../docs/getting_started/step_by_step/your_first_game.rst:902
msgid "Text: ``0``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:904
#: ../../docs/getting_started/step_by_step/your_first_game.rst:905
msgid "MessageLabel"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:906
#: ../../docs/getting_started/step_by_step/your_first_game.rst:907
msgid "``Layout``: \"Center\""
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:909
#: ../../docs/getting_started/step_by_step/your_first_game.rst:910
msgid "Left: ``-200``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:910
#: ../../docs/getting_started/step_by_step/your_first_game.rst:911
msgid "Top: ``-150``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:911
#: ../../docs/getting_started/step_by_step/your_first_game.rst:912
msgid "Right: ``200``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:912
#: ../../docs/getting_started/step_by_step/your_first_game.rst:913
msgid "Bottom: ``0``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:914
#: ../../docs/getting_started/step_by_step/your_first_game.rst:915
msgid "Text: ``Dodge the Creeps!``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:917
#: ../../docs/getting_started/step_by_step/your_first_game.rst:918
msgid "StartButton"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:919
#: ../../docs/getting_started/step_by_step/your_first_game.rst:920
msgid "``Layout``: \"Center Bottom\""
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:922
#: ../../docs/getting_started/step_by_step/your_first_game.rst:923
msgid "Left: ``-100``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:923
#: ../../docs/getting_started/step_by_step/your_first_game.rst:924
msgid "Top: ``-200``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:924
#: ../../docs/getting_started/step_by_step/your_first_game.rst:925
msgid "Right: ``100``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:925
#: ../../docs/getting_started/step_by_step/your_first_game.rst:926
msgid "Bottom: ``-100``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:927
#: ../../docs/getting_started/step_by_step/your_first_game.rst:928
msgid "Text: ``Start``"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:929
#: ../../docs/getting_started/step_by_step/your_first_game.rst:930
msgid ""
"The default font for ``Control`` nodes is small and doesn't scale well. "
"There is a font file included in the game assets called \"Xolonium-Regular."
@@ -928,55 +930,55 @@ msgid ""
"nodes:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:934
#: ../../docs/getting_started/step_by_step/your_first_game.rst:935
msgid "Under \"Custom Fonts\", choose \"New DynamicFont\""
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:938
#: ../../docs/getting_started/step_by_step/your_first_game.rst:939
msgid ""
"Click on the \"DynamicFont\" you added, and under \"Font Data\", choose "
"\"Load\" and select the \"Xolonium-Regular.ttf\" file. You must also set the "
"font's ``Size``. A setting of ``64`` works well."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:944
#: ../../docs/getting_started/step_by_step/your_first_game.rst:945
msgid "Now add this script to ``HUD``:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:961
#: ../../docs/getting_started/step_by_step/your_first_game.rst:962
msgid ""
"The ``start_game`` signal tells the ``Main`` node that the button has been "
"pressed."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:984
#: ../../docs/getting_started/step_by_step/your_first_game.rst:985
msgid ""
"This function is called when we want to display a message temporarily, such "
"as \"Get Ready\". On the ``MessageTimer``, set the ``Wait Time`` to ``2`` "
"and set the ``One Shot`` property to \"On\"."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1013
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1014
msgid ""
"This function is called when the player loses. It will show \"Game Over\" "
"for 2 seconds, then return to the title screen and show the \"Start\" button."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1031
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1032
msgid "This function is called in ``Main`` whenever the score changes."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1033
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1034
msgid ""
"Connect the ``timeout()`` signal of ``MessageTimer`` and the ``pressed()`` "
"signal of ``StartButton``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1063
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1064
msgid "Connecting HUD to Main"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1065
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1066
msgid ""
"Now that we're done creating the ``HUD`` scene, save it and go back to "
"``Main``. Instance the ``HUD`` scene in ``Main`` like you did the ``Player`` "
@@ -984,56 +986,56 @@ msgid ""
"like this, so make sure you didn't miss anything:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1072
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1073
msgid ""
"Now we need to connect the ``HUD`` functionality to our ``Main`` script. "
"This requires a few additions to the ``Main`` scene:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1075
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1076
msgid ""
"In the Node tab, connect the HUD's ``start_game`` signal to the "
"``new_game()`` function."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1078
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1079
msgid ""
"In ``new_game()``, update the score display and show the \"Get Ready\" "
"message:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1093
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1094
msgid "In ``game_over()`` we need to call the corresponding ``HUD`` function:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1105
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1106
msgid ""
"Finally, add this to ``_on_ScoreTimer_timeout()`` to keep the display in "
"sync with the changing score:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1118
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1119
msgid ""
"Now you're ready to play! Click the \"Play the Project\" button. You will be "
"asked to select a main scene, so choose ``Main.tscn``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1122
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1123
msgid "Finishing up"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1124
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1125
msgid ""
"We have now completed all the functionality for our game. Below are some "
"remaining steps to add a bit more \"juice\" to improve the game experience. "
"Feel free to expand the gameplay with your own ideas."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1129
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1130
msgid "Background"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1131
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1132
msgid ""
"The default gray background is not very appealing, so let's change its "
"color. One way to do this is to use a :ref:`ColorRect <class_ColorRect>` "
@@ -1043,17 +1045,17 @@ msgid ""
"screen."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1138
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1139
msgid ""
"You can also add a background image, if you have one, by using a ``Sprite`` "
"node."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1142
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1143
msgid "Sound effects"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1144
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1145
msgid ""
"Sound and music can be the single most effective way to add appeal to the "
"game experience. In your game assets folder, you have two sound files: "
@@ -1061,7 +1063,7 @@ msgid ""
"for when the player loses."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1149
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1150
msgid ""
"Add two :ref:`AudioStreamPlayer <class_AudioStreamPlayer>` nodes as children "
"of ``Main``. Name one of them ``Music`` and the other ``DeathSound``. On "
@@ -1069,54 +1071,54 @@ msgid ""
"corresponding audio file."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1154
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1155
msgid ""
"To play the music, add ``$Music.play()`` in the ``new_game()`` function and "
"``$Music.stop()`` in the ``game_over()`` function."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1157
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1158
msgid "Finally, add ``$DeathSound.play()`` in the ``game_over()`` function."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1160
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1161
msgid "Particles"
msgstr "Partikel"
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1162
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1163
msgid ""
"For one last bit of visual appeal, let's add a trail effect to the player's "
"movement. Choose your ``Player`` scene and add a :ref:`Particles2D "
"<class_Particles2D>` node named ``Trail``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1166
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1167
msgid ""
"There are a large number of properties to choose from when configuring "
"particles. Feel free to experiment and create different effects. For the "
"effect in this example, use the following settings:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1172
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1173
msgid ""
"You also need to create a ``Material`` by clicking on ``<null>`` and then "
"\"New ParticlesMaterial\". The settings for that are below:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1177
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1178
msgid ""
"To make the gradient for the \"Color Ramp\" setting, we want a gradient "
"taking the alpha (transparency) of the sprite from 0.5 (semi-transparent) to "
"0.0 (fully transparent)."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1181
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1182
msgid ""
"Click \"New GradientTexture\", then under \"Gradient\", click \"New Gradient"
"\". You'll see a window like this:"
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1186
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1187
msgid ""
"The left and right boxes represent the start and end colors. Click on each "
"and then click the large square on the right to choose the color. For the "
@@ -1124,18 +1126,18 @@ msgid ""
"set it all the way to ``0``."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1191
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1192
msgid ""
"See :ref:`Particles2D <class_Particles2D>` for more details on using "
"particle effects."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1195
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1196
#, fuzzy
msgid "Project files"
msgstr "Profiler"
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1197
#: ../../docs/getting_started/step_by_step/your_first_game.rst:1198
msgid ""
"You can find a completed version of this project here: https://github.com/"
"kidscancode/Godot3_dodge/releases"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -21,67 +21,141 @@ msgstr ""
msgid "Animation"
msgstr "Animation"
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:5
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:8
#, fuzzy
msgid "Supported Animation"
msgstr "Animation"
msgid "Animation supported:"
msgstr "Animationen"
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:4
msgid "transform animation of all types of objects"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:5
msgid "transform animation of pose bones"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:6
msgid "transform animation of all types of object"
msgstr ""
#, fuzzy
msgid "shape key animation"
msgstr "Animation"
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:7
msgid "transform animation of pose bone"
msgstr ""
#, fuzzy
msgid "light animation"
msgstr "Animation"
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:10
msgid "Action Lib"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:8
#, fuzzy
msgid "camera animation"
msgstr "Animation"
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:11
msgid ""
"Every action in object's nla tracks would be exported as a separate track "
"and placed in AnimationPlayer."
msgid "Multiple Actions For Single Object"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:15
#, fuzzy
msgid "Placing of AnimationPlayer"
msgstr "Animation"
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:12
msgid ""
"In most games, one objects would have serveral animations to switch between. "
"This addon have a support for exporting multiple actions all at once into a "
"single AnimationPlayer and makes it easy to switch actions."
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:16
msgid ""
"Godot and Blender have different structure to store animation data. In Godot "
"animation data is stored in an AnimationPlayer node, instead of in each "
"animated node."
"This worksflow makes use of blender nla_tracks. Here is a brief guide of how "
"to use this feature:"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:20
msgid ""
"The exporter has an option :code:`Separate AnimationPlayer For Each Object` "
"which controls how the exported AnimationPlayers are placed."
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:19
msgid "**1. Switch workspace to 'Dope Sheet'**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:24
msgid ""
"If :code:`Separate AnimationPlayer For Each Object` is **disabled** children "
"of any animated object shares one AnimationPlayer"
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:23
msgid "**2. Stash the active action**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:27
msgid ""
"In the following case, animation data of Mesh is also exported to "
"AnimationPlayer \"RigAnimation\""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:25
msgid "the stashed action while not action would still be exported"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:34
msgid ""
"If :code:`Separate AnimationPlayer For Each Object` is **enabled** every "
"animated object got its own AnimationPlayer. It is useful when artists want "
"to play multiple animation concurrently, because one AnimationPlayer node "
"can only play one track at a time."
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:29
msgid "**3. Check stashed actions in 'NLA Editor' [optional]**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:31
msgid "Switch workspace to 'NLA Editor'"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:35
msgid "Make sure all stashed actions are muted"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:39
msgid "In the following case, Mesh and Rig have their own AnimationPlayer"
msgid "**4. Export the scene**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:41
msgid ""
"all the stashed action as well as the active action are exported to the an "
"AnimationPlayer"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:48
#, fuzzy
msgid "Constraints"
msgstr "Konstanten"
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:49
msgid ""
"Sometimes complicated animation is built with object constraint, an usual "
"example is inverse kinematics. The addon would automatically check if an "
"object has some constraint, if it does, all the constraints are baked into "
"every action the object has and then exported."
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:56
#, fuzzy
msgid "Animation Mode"
msgstr "Animation"
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:57
msgid ""
"Godot and Blender have different structure to store animation data. In Godot "
"animation data is stored in an AnimationPlayer node, instead of in each "
"animated node. In order to fix this inconsistence and still make the "
"animation play versatile, this addon has three aimation exporting modes."
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:64
msgid "**Mode 'Animation as Actions'**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:66
msgid ""
"Treat all the animation as object actions, so in the exported scene, every "
"object would have its own AnimationPlayer and hold its actions."
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:70
msgid "**Mode 'Scene Animation'**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:72
msgid ""
"If you want your animation generate same result as playing at Blender's "
"timeline, this is what you want. In this mode, all the animation in the "
"scene are placed in just one AnimationPlayer in the scene root."
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:76
msgid "**Mode 'Animation as Action with Squash'**"
msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:78
msgid ""
"This mode has very similar behaviour of mode 'Animation as Action', but it "
"can generate less AnimationPlayers, objects in parent-children relation "
"would share their AnimationPlayer. It is useful when you have several rigs, "
"and each Skeleton and Mesh has actions, then one rig would have just one "
"AnimationPlayer."
msgstr ""

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -19,7 +19,7 @@ msgstr ""
#: ../../docs/getting_started/workflow/assets/escn_exporter/skeleton.rst:2
msgid "Skeleton"
msgstr ""
msgstr "Skelett"
#: ../../docs/getting_started/workflow/assets/escn_exporter/skeleton.rst:7
msgid "Rest Bone"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-08-23 11:04+0200\n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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