Sync Sphinx and Weblate templates with current docs (4.3)

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Rémi Verschelde
2025-02-07 13:19:51 +01:00
parent 36d0439ca5
commit 37ae4507b1
481 changed files with 29884 additions and 24793 deletions

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@@ -6,7 +6,7 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Project-Id-Version: Godot Engine 4.3\n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
@@ -76,7 +76,7 @@ msgid "Stable branches are supported *at least* until the next stable branch is
msgstr ""
#: ../../docs/about/release_policy.rst:71
msgid "Whenever a new major version is released, we make the previous stable branch a long-term supported release, and do our best to provide fixes for issues encountered by users of that branch who cannot port complex projects to the new major version. This was the case for the 2.1 branch, and is the case for the 3.6 branch."
msgid "Whenever a new major version is released, we make the previous stable branch a long-term supported release, and do our best to provide fixes for issues encountered by users of that branch who cannot port complex projects to the new major version. This was the case for the 2.1 branch, and is the case for the 3.x branch."
msgstr ""
#: ../../docs/about/release_policy.rst:77
@@ -96,363 +96,358 @@ msgid "**Support level**"
msgstr ""
#: ../../docs/about/release_policy.rst:85
msgid "Godot 4.3 (`master`)"
msgid "Godot 4.4 (`master`)"
msgstr ""
#: ../../docs/about/release_policy.rst:85
msgid "June 2024 (estimate)"
msgid "Q1 2025 (estimate)"
msgstr ""
#: ../../docs/about/release_policy.rst:85
msgid "|unstable| *Development.* Receives new features, usability and performance improvements, as well as bug fixes, while under development."
msgstr ""
#: ../../docs/about/release_policy.rst:124
#: ../../docs/about/release_policy.rst:124
#: ../../docs/about/release_policy.rst:124
#: ../../docs/about/release_policy.rst:130
msgid "unstable"
msgstr ""
#: ../../docs/about/release_policy.rst:88
msgid "Godot 4.2"
msgid "Godot 4.3"
msgstr ""
#: ../../docs/about/release_policy.rst:88
msgid "November 2023"
msgid "August 2024"
msgstr ""
#: ../../docs/about/release_policy.rst:88
#: ../../docs/about/release_policy.rst:91
#: ../../docs/about/release_policy.rst:99
#: ../../docs/about/release_policy.rst:94
#: ../../docs/about/release_policy.rst:102
#: ../../docs/about/release_policy.rst:105
msgid "|supported| Receives fixes for bugs and security issues, as well as patches that enable platform support."
msgstr ""
#: ../../docs/about/release_policy.rst:121
#: ../../docs/about/release_policy.rst:121
#: ../../docs/about/release_policy.rst:121
#: ../../docs/about/release_policy.rst:121
#: ../../docs/about/release_policy.rst:121
#: ../../docs/about/release_policy.rst:121
#: ../../docs/about/release_policy.rst:127
msgid "supported"
msgstr ""
#: ../../docs/about/release_policy.rst:91
msgid "Godot 4.1"
msgid "Godot 4.2"
msgstr ""
#: ../../docs/about/release_policy.rst:91
msgid "November 2023"
msgstr ""
#: ../../docs/about/release_policy.rst:94
msgid "Godot 4.1"
msgstr ""
#: ../../docs/about/release_policy.rst:94
msgid "July 2023"
msgstr ""
#: ../../docs/about/release_policy.rst:94
#: ../../docs/about/release_policy.rst:97
msgid "Godot 4.0"
msgstr ""
#: ../../docs/about/release_policy.rst:94
#: ../../docs/about/release_policy.rst:97
msgid "March 2023"
msgstr ""
#: ../../docs/about/release_policy.rst:94
#: ../../docs/about/release_policy.rst:97
msgid "|eol| No longer supported (last update: 4.0.4)."
msgstr ""
#: ../../docs/about/release_policy.rst:123
#: ../../docs/about/release_policy.rst:123
#: ../../docs/about/release_policy.rst:123
#: ../../docs/about/release_policy.rst:123
#: ../../docs/about/release_policy.rst:123
#: ../../docs/about/release_policy.rst:123
#: ../../docs/about/release_policy.rst:123
#: ../../docs/about/release_policy.rst:123
#: ../../docs/about/release_policy.rst:123
#: ../../docs/about/release_policy.rst:123
#: ../../docs/about/release_policy.rst:123
#: ../../docs/about/release_policy.rst:123
#: ../../docs/about/release_policy.rst:129
msgid "eol"
msgstr ""
#: ../../docs/about/release_policy.rst:96
msgid "Godot 3.6 (`3.x`, LTS)"
#: ../../docs/about/release_policy.rst:99
msgid "Godot 3.7 (`3.x`)"
msgstr ""
#: ../../docs/about/release_policy.rst:96
msgid "Q1 2024 (estimate)"
#: ../../docs/about/release_policy.rst:99
msgid "No ETA for now"
msgstr ""
#: ../../docs/about/release_policy.rst:96
#: ../../docs/about/release_policy.rst:99
msgid "|supported| *Beta.* Receives new features, usability and performance improvements, as well as bug fixes, while under development."
msgstr ""
#: ../../docs/about/release_policy.rst:99
#: ../../docs/about/release_policy.rst:102
msgid "Godot 3.6"
msgstr ""
#: ../../docs/about/release_policy.rst:102
msgid "September 2024"
msgstr ""
#: ../../docs/about/release_policy.rst:105
msgid "Godot 3.5"
msgstr ""
#: ../../docs/about/release_policy.rst:99
#: ../../docs/about/release_policy.rst:105
msgid "August 2022"
msgstr ""
#: ../../docs/about/release_policy.rst:102
#: ../../docs/about/release_policy.rst:108
msgid "Godot 3.4"
msgstr ""
#: ../../docs/about/release_policy.rst:102
#: ../../docs/about/release_policy.rst:108
msgid "November 2021"
msgstr ""
#: ../../docs/about/release_policy.rst:102
#: ../../docs/about/release_policy.rst:108
msgid "|eol| No longer supported (last update: 3.4.5)."
msgstr ""
#: ../../docs/about/release_policy.rst:104
#: ../../docs/about/release_policy.rst:110
msgid "Godot 3.3"
msgstr ""
#: ../../docs/about/release_policy.rst:104
#: ../../docs/about/release_policy.rst:110
msgid "April 2021"
msgstr ""
#: ../../docs/about/release_policy.rst:104
#: ../../docs/about/release_policy.rst:110
msgid "|eol| No longer supported (last update: 3.3.4)."
msgstr ""
#: ../../docs/about/release_policy.rst:106
#: ../../docs/about/release_policy.rst:112
msgid "Godot 3.2"
msgstr ""
#: ../../docs/about/release_policy.rst:106
#: ../../docs/about/release_policy.rst:112
msgid "January 2020"
msgstr ""
#: ../../docs/about/release_policy.rst:106
#: ../../docs/about/release_policy.rst:112
msgid "|eol| No longer supported (last update: 3.2.3)."
msgstr ""
#: ../../docs/about/release_policy.rst:108
#: ../../docs/about/release_policy.rst:114
msgid "Godot 3.1"
msgstr ""
#: ../../docs/about/release_policy.rst:108
#: ../../docs/about/release_policy.rst:114
msgid "March 2019"
msgstr ""
#: ../../docs/about/release_policy.rst:108
#: ../../docs/about/release_policy.rst:114
msgid "|eol| No longer supported (last update: 3.1.2)."
msgstr ""
#: ../../docs/about/release_policy.rst:110
#: ../../docs/about/release_policy.rst:116
msgid "Godot 3.0"
msgstr ""
#: ../../docs/about/release_policy.rst:110
#: ../../docs/about/release_policy.rst:116
msgid "January 2018"
msgstr ""
#: ../../docs/about/release_policy.rst:110
#: ../../docs/about/release_policy.rst:116
msgid "|eol| No longer supported (last update: 3.0.6)."
msgstr ""
#: ../../docs/about/release_policy.rst:112
#: ../../docs/about/release_policy.rst:118
msgid "Godot 2.1"
msgstr ""
#: ../../docs/about/release_policy.rst:112
#: ../../docs/about/release_policy.rst:118
msgid "July 2016"
msgstr ""
#: ../../docs/about/release_policy.rst:112
#: ../../docs/about/release_policy.rst:118
msgid "|eol| No longer supported (last update: 2.1.6)."
msgstr ""
#: ../../docs/about/release_policy.rst:114
#: ../../docs/about/release_policy.rst:120
msgid "Godot 2.0"
msgstr ""
#: ../../docs/about/release_policy.rst:114
#: ../../docs/about/release_policy.rst:120
msgid "February 2016"
msgstr ""
#: ../../docs/about/release_policy.rst:114
#: ../../docs/about/release_policy.rst:120
msgid "|eol| No longer supported (last update: 2.0.4.1)."
msgstr ""
#: ../../docs/about/release_policy.rst:116
#: ../../docs/about/release_policy.rst:122
msgid "Godot 1.1"
msgstr ""
#: ../../docs/about/release_policy.rst:116
#: ../../docs/about/release_policy.rst:122
msgid "May 2015"
msgstr ""
#: ../../docs/about/release_policy.rst:116
#: ../../docs/about/release_policy.rst:118
#: ../../docs/about/release_policy.rst:122
#: ../../docs/about/release_policy.rst:124
msgid "|eol| No longer supported."
msgstr ""
#: ../../docs/about/release_policy.rst:118
#: ../../docs/about/release_policy.rst:124
msgid "Godot 1.0"
msgstr ""
#: ../../docs/about/release_policy.rst:118
#: ../../docs/about/release_policy.rst:124
msgid "December 2014"
msgstr ""
#: ../../docs/about/release_policy.rst:122
#: ../../docs/about/release_policy.rst:122
msgid "partial"
msgstr ""
#: ../../docs/about/release_policy.rst:126
#: ../../docs/about/release_policy.rst:132
msgid "**Legend:** |supported| Full support |partial| Partial support |eol| No support (end of life) |unstable| Development version"
msgstr ""
#: ../../docs/about/release_policy.rst:132
#: ../../docs/about/release_policy.rst:128
msgid "partial"
msgstr ""
#: ../../docs/about/release_policy.rst:138
msgid "Pre-release Godot versions aren't intended to be used in production and are provided for testing purposes only."
msgstr ""
#: ../../docs/about/release_policy.rst:137
#: ../../docs/about/release_policy.rst:143
msgid "See :ref:`doc_upgrading_to_godot_4` for instructions on migrating a project from Godot 3.x to 4.x."
msgstr ""
#: ../../docs/about/release_policy.rst:143
#: ../../docs/about/release_policy.rst:149
msgid "Which version should I use for a new project?"
msgstr ""
#: ../../docs/about/release_policy.rst:145
#: ../../docs/about/release_policy.rst:151
msgid "We recommend using Godot 4.x for new projects, as the Godot 4.x series will be supported long after 3.x stops receiving updates in the future. One caveat is that a lot of third-party documentation hasn't been updated for Godot 4.x yet. If you have to follow a tutorial designed for Godot 3.x, we recommend keeping :ref:`doc_upgrading_to_godot_4` open in a separate tab to check which methods have been renamed (if you get a script error while trying to use a specific node or method that was renamed in Godot 4.x)."
msgstr ""
#: ../../docs/about/release_policy.rst:153
#: ../../docs/about/release_policy.rst:159
msgid "If your project requires a feature that is missing in 4.x (such as GLES2/WebGL 1.0), you should use Godot 3.x for a new project instead."
msgstr ""
#: ../../docs/about/release_policy.rst:159
#: ../../docs/about/release_policy.rst:165
msgid "Should I upgrade my project to use new engine versions?"
msgstr ""
#: ../../docs/about/release_policy.rst:163
#: ../../docs/about/release_policy.rst:169
msgid "Upgrading software while working on a project is inherently risky, so consider whether it's a good idea for your project before attempting an upgrade. Also, make backups of your project or use version control to prevent losing data in case the upgrade goes wrong."
msgstr ""
#: ../../docs/about/release_policy.rst:168
#: ../../docs/about/release_policy.rst:174
msgid "That said, we do our best to keep minor and especially patch releases compatible with existing projects."
msgstr ""
#: ../../docs/about/release_policy.rst:171
#: ../../docs/about/release_policy.rst:177
msgid "The general recommendation is to upgrade your project to follow new *patch* releases, such as upgrading from 4.0.2 to 4.0.3. This ensures you get bug fixes, security updates and platform support updates (which is especially important for mobile platforms). You also get continued support, as only the last patch release receives support on official community platforms."
msgstr ""
#: ../../docs/about/release_policy.rst:177
#: ../../docs/about/release_policy.rst:183
msgid "For *minor* releases, you should determine whether it's a good idea to upgrade on a case-by-case basis. We've made a lot of effort in making the upgrade process as seamless as possible, but some breaking changes may be present in minor releases, along with a greater risk of regressions. Some fixes included in minor releases may also change a class' expected behavior as required to fix some bugs. This is especially the case in classes marked as *experimental* in the documentation."
msgstr ""
#: ../../docs/about/release_policy.rst:185
#: ../../docs/about/release_policy.rst:191
msgid "*Major* releases bring a lot of new functionality, but they also remove previously existing functionality and may raise hardware requirements. They also require much more work to upgrade to compared to minor releases. As a result, we recommend sticking with the major release you've started your project with if you are happy with how your project currently works. For example, if your project was started with 3.5, we recommend upgrading to 3.5.2 and possibly 3.6 in the future, but not to 4.0+, unless your project really needs the new features that come with 4.0+."
msgstr ""
#: ../../docs/about/release_policy.rst:197
#: ../../docs/about/release_policy.rst:203
msgid "When is the next release out?"
msgstr ""
#: ../../docs/about/release_policy.rst:199
#: ../../docs/about/release_policy.rst:205
msgid "While Godot contributors aren't working under any deadlines, we strive to publish minor releases relatively frequently."
msgstr ""
#: ../../docs/about/release_policy.rst:202
#: ../../docs/about/release_policy.rst:208
msgid "In particular, after the very length release cycle for 4.0, we are pivoting to a faster paced development workflow, 4.1 released 4 months after 4.0, and 4.2 released 4 months after 4.1"
msgstr ""
#: ../../docs/about/release_policy.rst:206
#: ../../docs/about/release_policy.rst:212
msgid "Frequent minor releases will enable us to ship new features faster (possibly as experimental), get user feedback quickly, and iterate to improve those features and their usability. Likewise, the general user experience will be improved more steadily with a faster path to the end users."
msgstr ""
#: ../../docs/about/release_policy.rst:211
#: ../../docs/about/release_policy.rst:217
msgid "Maintenance (patch) releases are released as needed with potentially very short development cycles, to provide users of the current stable branch with the latest bug fixes for their production needs."
msgstr ""
#: ../../docs/about/release_policy.rst:215
msgid "The 3.6 release is still planned and should be the last stable branch of Godot 3.x. It will be a Long-Term Support (LTS) release, which we plan to support for as long as users still need it (due to missing features in Godot 4.x, or having published games which they need to keep updating for platform requirements)."
#: ../../docs/about/release_policy.rst:221
msgid "There is currently no planned release date for the next 3.x minor version, 3.7. The current stable release, 3.6, may be the last stable branch of Godot 3.x. Godot 3.x is supported on a best-effort basis, as long as contributors continue to maintain it."
msgstr ""
#: ../../docs/about/release_policy.rst:222
#: ../../docs/about/release_policy.rst:227
msgid "What are the criteria for compatibility across engine versions?"
msgstr ""
#: ../../docs/about/release_policy.rst:226
#: ../../docs/about/release_policy.rst:231
msgid "This section is intended to be used by contributors to determine which changes are safe for a given release. The list is not exhaustive; it only outlines the most common situations encountered during Godot's development."
msgstr ""
#: ../../docs/about/release_policy.rst:230
#: ../../docs/about/release_policy.rst:235
msgid "The following changes are acceptable in patch releases:"
msgstr ""
#: ../../docs/about/release_policy.rst:232
#: ../../docs/about/release_policy.rst:237
msgid "Fixing a bug in a way that has no major negative impact on most projects, such as a visual or physics bug. Godot's physics engine is not deterministic, so physics bug fixes are not considered to break compatibility. If fixing a bug has a negative impact that could impact a lot of projects, it should be made optional (e.g. using a project setting or separate method)."
msgstr ""
#: ../../docs/about/release_policy.rst:237
#: ../../docs/about/release_policy.rst:242
msgid "Adding a new optional parameter to a method."
msgstr ""
#: ../../docs/about/release_policy.rst:238
#: ../../docs/about/release_policy.rst:243
msgid "Small-scale editor usability tweaks."
msgstr ""
#: ../../docs/about/release_policy.rst:240
#: ../../docs/about/release_policy.rst:245
msgid "Note that we tend to be more conservative with the fixes we allow in each subsequent patch release. For instance, 4.0.1 may receive more impactful fixes than 4.0.4 would."
msgstr ""
#: ../../docs/about/release_policy.rst:244
#: ../../docs/about/release_policy.rst:249
msgid "The following changes are acceptable in minor releases, but not patch releases:"
msgstr ""
#: ../../docs/about/release_policy.rst:246
#: ../../docs/about/release_policy.rst:251
msgid "Significant new features."
msgstr ""
#: ../../docs/about/release_policy.rst:247
#: ../../docs/about/release_policy.rst:252
msgid "Renaming a method parameter. In C#, method parameters can be passed by name (but not in GDScript). As a result, this can break some projects that use C#."
msgstr ""
#: ../../docs/about/release_policy.rst:249
#: ../../docs/about/release_policy.rst:254
msgid "Deprecating a method, member variable, or class. This is done by adding a deprecated flag to its class reference, which will show up in the editor. When a method is marked as deprecated, it's slated to be removed in the next *major* release."
msgstr ""
#: ../../docs/about/release_policy.rst:253
#: ../../docs/about/release_policy.rst:258
msgid "Changes that affect the default project theme's visuals."
msgstr ""
#: ../../docs/about/release_policy.rst:254
#: ../../docs/about/release_policy.rst:259
msgid "Bug fixes which significantly change the behavior or the output, with the aim to meet user expectations better. In comparison, in patch releases, we may favor keeping a buggy behavior so we don't break existing projects which likely already rely on the bug or use a workaround."
msgstr ""
#: ../../docs/about/release_policy.rst:258
#: ../../docs/about/release_policy.rst:263
msgid "Performance optimizations that result in visual changes."
msgstr ""
#: ../../docs/about/release_policy.rst:260
#: ../../docs/about/release_policy.rst:265
msgid "The following changes are considered **compatibility-breaking** and can only be performed in a new major release:"
msgstr ""
#: ../../docs/about/release_policy.rst:263
#: ../../docs/about/release_policy.rst:268
msgid "Renaming or removing a method, member variable, or class."
msgstr ""
#: ../../docs/about/release_policy.rst:264
#: ../../docs/about/release_policy.rst:269
msgid "Modifying a node's inheritance tree by making it inherit from a different class."
msgstr ""
#: ../../docs/about/release_policy.rst:265
#: ../../docs/about/release_policy.rst:270
msgid "Changing the default value of a project setting value in a way that affects existing projects. To only affect new projects, the project manager should write a modified ``project.godot`` instead."
msgstr ""
#: ../../docs/about/release_policy.rst:269
#: ../../docs/about/release_policy.rst:274
msgid "Since Godot 5.0 hasn't been branched off yet, we currently discourage making compatibility-breaking changes of this kind."
msgstr ""
#: ../../docs/about/release_policy.rst:274
#: ../../docs/about/release_policy.rst:279
msgid "When modifying a method's signature in any fashion (including adding an optional parameter), a GDExtension compatibility method must be created. This ensures that existing GDExtensions continue to work across patch and minor releases, so that users don't have to recompile them. See :ref:`doc_handling_compatibility_breakages` for more information."
msgstr ""
#: ../../docs/<rst_epilog>:0
msgid "Translation status"
msgstr ""