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Sync Sphinx and Weblate templates with current docs
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@@ -1,5 +1,5 @@
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-2021, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
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# Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine 3.4\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2021-12-21 17:14+0100\n"
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"POT-Creation-Date: 2022-02-24 15:04+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -40,6 +40,11 @@ msgstr ""
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msgid "|image0|"
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msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:462
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:462
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msgid "image0"
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msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:23
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msgid "In the *Inspector*, assign a cylinder shape to it."
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msgstr ""
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@@ -48,6 +53,11 @@ msgstr ""
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msgid "|image1|"
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msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:463
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:463
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msgid "image1"
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msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:27
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msgid "Here is a trick you can use to make the collisions only happen when the player is on the ground or close to it. You can reduce the cylinder's height and move it up to the top of the character. This way, when the player jumps, the shape will be too high up for the enemies to collide with it."
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msgstr ""
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@@ -56,6 +66,11 @@ msgstr ""
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msgid "|image2|"
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msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:464
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:464
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msgid "image2"
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msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:35
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msgid "You also want the cylinder to be wider than the sphere. This way, the player gets hit before colliding and being pushed on top of the monster's collision box."
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msgstr ""
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@@ -72,6 +87,11 @@ msgstr ""
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msgid "|image3|"
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msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:465
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:465
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msgid "image3"
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msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:49
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msgid "When areas detect a collision, they emit signals. We're going to connect one to the *Player* node. In the *Node* tab, double-click the ``body_entered`` signal and connect it to the *Player*."
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msgstr ""
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@@ -80,6 +100,11 @@ msgstr ""
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msgid "|image4|"
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msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:466
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:466
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msgid "image4"
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msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:55
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msgid "The *MobDetector* will emit ``body_entered`` when a *KinematicBody* or a *RigidBody* node enters it. As it only masks the \"enemies\" physics layers, it will only detect the *Mob* nodes."
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msgstr ""
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@@ -112,6 +137,11 @@ msgstr ""
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msgid "|image5|"
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msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:467
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:467
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msgid "image5"
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msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:121
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msgid "Get and stop the timer in the ``_on_Player_hit()`` function."
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msgstr ""
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@@ -151,3 +181,7 @@ msgstr ""
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#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:460
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msgid "See you in the next lesson to add the score and the retry option."
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msgstr ""
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#: ../../docs/<rst_epilog>:0
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msgid "Translation status"
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msgstr ""
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