Sync Sphinx and Weblate templates with current docs

This commit is contained in:
Rémi Verschelde
2022-02-24 15:07:47 +01:00
parent a9d6f70d52
commit 2a9da67be9
372 changed files with 7046 additions and 2865 deletions

View File

@@ -1,5 +1,5 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2021, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"POT-Creation-Date: 2022-02-24 15:04+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -40,6 +40,11 @@ msgstr ""
msgid "|image0|"
msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:462
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:462
msgid "image0"
msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:23
msgid "In the *Inspector*, assign a cylinder shape to it."
msgstr ""
@@ -48,6 +53,11 @@ msgstr ""
msgid "|image1|"
msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:463
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:463
msgid "image1"
msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:27
msgid "Here is a trick you can use to make the collisions only happen when the player is on the ground or close to it. You can reduce the cylinder's height and move it up to the top of the character. This way, when the player jumps, the shape will be too high up for the enemies to collide with it."
msgstr ""
@@ -56,6 +66,11 @@ msgstr ""
msgid "|image2|"
msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:464
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:464
msgid "image2"
msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:35
msgid "You also want the cylinder to be wider than the sphere. This way, the player gets hit before colliding and being pushed on top of the monster's collision box."
msgstr ""
@@ -72,6 +87,11 @@ msgstr ""
msgid "|image3|"
msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:465
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:465
msgid "image3"
msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:49
msgid "When areas detect a collision, they emit signals. We're going to connect one to the *Player* node. In the *Node* tab, double-click the ``body_entered`` signal and connect it to the *Player*."
msgstr ""
@@ -80,6 +100,11 @@ msgstr ""
msgid "|image4|"
msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:466
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:466
msgid "image4"
msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:55
msgid "The *MobDetector* will emit ``body_entered`` when a *KinematicBody* or a *RigidBody* node enters it. As it only masks the \"enemies\" physics layers, it will only detect the *Mob* nodes."
msgstr ""
@@ -112,6 +137,11 @@ msgstr ""
msgid "|image5|"
msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:467
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:467
msgid "image5"
msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:121
msgid "Get and stop the timer in the ``_on_Player_hit()`` function."
msgstr ""
@@ -151,3 +181,7 @@ msgstr ""
#: ../../docs/getting_started/first_3d_game/07.killing_player.rst:460
msgid "See you in the next lesson to add the score and the retry option."
msgstr ""
#: ../../docs/<rst_epilog>:0
msgid "Translation status"
msgstr ""