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This is required to benefit from crisp display on hiDPI monitors. This also fixes issues related to fullscreen and input handling when using an hiDPI display on Windows.
2D Particles
This demo showcases how 2D particle systems work in Godot.
Language: GDScript
Renderer: GLES 3 (particles are not available in GLES 2)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/118
How does it work?
It uses Particles2D nodes
with ParticlesMaterial
materials. Note that ParticlesMaterial is agnostic between 2D and 3D,
so when used in 2D, the "Disable Z" flag should be enabled.
