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This also improves visuals in the Voxel and Dynamic Split Screen demos, and fixes splitscreen mode in the Platformer 2D demo. Most demos (other than physics tests) have also had their physics FPS increased to 120. This is done consistency with 4.x, but also for the benefits it still provides when interpolation are enabled (lower input lag, more stable simulation).
52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Navigation Polygon 2D"
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config/description="Example of using 2D navigation using a NavigationPolygon in a
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NavigationPolygonInstance node. It uses the 2D navigation API to request
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a path between two points, and then traverses the resulting path."
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run/main_scene="res://level.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=800
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window/dpi/allow_hidpi=true
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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stretch/aspect="keep"
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stretch/mode="2d"
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[gdnative]
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singletons=[ ]
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[input]
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click={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[physics]
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common/physics_fps=120
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common/physics_interpolation=true
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_clear_color=Color( 0.160784, 0.172549, 0.278431, 1 )
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