Files
godot-demo-projects/2d/physics_tests/tests/functional/test_character_pixels.gd
PouleyKetchoupp fa83ee0277 Updated 2D character controller physics tests
Added new test for 2D character controller:
Character - Pixels
Functional test for pixel art related issues around KinematicBody and
RigidBody character controllers.

Adjusted existing tests and added more test cases to cover most use
cases from recent fixed issues and regressions for KinematicBody.

Added a more automated way to run all tests with checks to see which
ones failed in character controller tests.

Also fixed some minor issues with the log scrollbar.
2021-02-22 20:09:43 -07:00

148 lines
3.7 KiB
GDScript

extends TestCharacter
const OPTION_TEST_CASE_ALL = "Test Cases/TEST ALL (0)"
const OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP = "Test Cases/Floor detection (Kinematic Body)"
const OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES = "Test Cases/Floor detection with motion changes (Kinematic Body)"
const MOTION_CHANGES_DIR = Vector2(1.0, 1.0)
const MOTION_CHANGES_SPEEDS = [0.5, 1.0, 2.0, 5.0, 10.0, 20.0, 50.0]
var _test_floor_detection = false
var _test_motion_changes = false
var _floor_detected = false
var _floor_lost = false
var _failed_reason = ""
func _ready():
options.add_menu_item(OPTION_TEST_CASE_ALL)
options.add_menu_item(OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP)
options.add_menu_item(OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES)
func _physics_process(_delta):
if _moving_body:
if _moving_body.is_on_floor():
_floor_detected = true
elif _floor_detected:
_floor_lost = true
if _test_motion_changes:
Log.print_log("Floor lost.")
if _test_motion_changes:
var speed_count = MOTION_CHANGES_SPEEDS.size()
var speed_index = randi() % speed_count
var speed = MOTION_CHANGES_SPEEDS[speed_index]
var velocity = speed * MOTION_CHANGES_DIR
_moving_body._constant_velocity = velocity
#Log.print_log("Velocity: %s" % velocity)
func _input(event):
var key_event = event as InputEventKey
if key_event and not key_event.pressed:
if key_event.scancode == KEY_0:
_on_option_selected(OPTION_TEST_CASE_ALL)
func _on_option_selected(option):
match option:
OPTION_TEST_CASE_ALL:
_test_all()
OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP:
_start_test_case(option)
return
OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES:
_start_test_case(option)
return
._on_option_selected(option)
func _start_test_case(option):
Log.print_log("* Starting " + option)
match option:
OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP:
_test_floor_detection = true
_test_motion_changes = false
_use_snap = false
_body_type = E_BodyType.KINEMATIC_BODY
_start_test()
yield(start_timer(1.0), "timeout")
if is_timer_canceled():
return
_set_result(not _floor_lost)
OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES:
_test_floor_detection = true
_test_motion_changes = true
_use_snap = false
_body_type = E_BodyType.KINEMATIC_BODY
_start_test()
yield(start_timer(4.0), "timeout")
if is_timer_canceled():
_test_motion_changes = false
return
_test_motion_changes = false
_moving_body._constant_velocity = Vector2.ZERO
_set_result(not _floor_lost)
_:
Log.print_error("Invalid test case.")
func _test_all():
Log.print_log("* TESTING ALL...")
# Test floor detection with no snapping.
yield(_start_test_case(OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP), "completed")
# Test floor detection with no snapping.
# In this test case, motion alternates different speeds.
yield(_start_test_case(OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES), "completed")
Log.print_log("* Done.")
func _set_result(test_passed):
var result = ""
if test_passed:
result = "PASSED"
else:
result = "FAILED"
if not test_passed and not _failed_reason.empty():
result += _failed_reason
else:
result += "."
Log.print_log("Test %s" % result)
func _start_test():
._start_test()
_failed_reason = ""
_floor_detected = false
_floor_lost = false
if _test_floor_detection:
_failed_reason = ": floor was not detected consistently."
if _test_motion_changes:
# Always use the same seed for reproducible results.
rand_seed(123456789)
_moving_body._gravity_force = 0.0
_moving_body._motion_speed = 0.0
_moving_body._jump_force = 0.0
else:
_moving_body._initial_velocity = Vector2(30, 0)
_test_floor_detection = false
else:
_test_motion_changes = false