Files
godot-demo-projects/2d/finite_state_machine/player/states/combat/attack.gd
2020-02-02 20:28:25 -05:00

9 lines
175 B
GDScript

extends "res://state_machine/state.gd"
func enter():
owner.get_node("AnimationPlayer").play("idle")
func _on_Sword_attack_finished():
emit_signal("finished", "previous")