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- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
12 lines
482 B
Plaintext
12 lines
482 B
Plaintext
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[ext_resource type="Texture2D" uid="uid://bjgihca72ygrf" path="res://platform/moving_platform.png" id="2"]
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[node name="MovingPlatform" type="CharacterBody2D" unique_id=224207586]
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1448881625]
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texture = ExtResource("2")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." unique_id=123614206]
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polygon = PackedVector2Array(-44, -12, 44, -12, 44, 12, -44, 12)
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