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godot-demo-projects/2d/physics_platformer/platform/moving_platform.tscn
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00

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[gd_scene format=3 uid="uid://b6a18itecp5h4"]
[ext_resource type="Texture2D" uid="uid://bjgihca72ygrf" path="res://platform/moving_platform.png" id="2"]
[node name="MovingPlatform" type="CharacterBody2D" unique_id=224207586]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1448881625]
texture = ExtResource("2")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." unique_id=123614206]
polygon = PackedVector2Array(-44, -12, 44, -12, 44, 12, -44, 12)