Files
godot-demo-projects/2d/navigation/character.tscn
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00

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[gd_scene format=3 uid="uid://dtk37bqfg52j2"]
[ext_resource type="Script" uid="uid://c2oftqchfmxop" path="res://character.gd" id="1_8uimh"]
[ext_resource type="Texture2D" uid="uid://co8echxekeijn" path="res://character.png" id="1_rmg12"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_20ukx"]
radius = 7.0
height = 22.0
[node name="Character" type="CharacterBody2D" unique_id=1949511325]
script = ExtResource("1_8uimh")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1335179560]
position = Vector2(0, -3)
scale = Vector2(0.3, 0.3)
texture = ExtResource("1_rmg12")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1762303660]
position = Vector2(0, -3)
shape = SubResource("CapsuleShape2D_20ukx")
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="." unique_id=675175429]