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- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
23 lines
835 B
Plaintext
23 lines
835 B
Plaintext
[gd_scene format=3 uid="uid://dtk37bqfg52j2"]
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[ext_resource type="Script" uid="uid://c2oftqchfmxop" path="res://character.gd" id="1_8uimh"]
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[ext_resource type="Texture2D" uid="uid://co8echxekeijn" path="res://character.png" id="1_rmg12"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_20ukx"]
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radius = 7.0
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height = 22.0
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[node name="Character" type="CharacterBody2D" unique_id=1949511325]
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script = ExtResource("1_8uimh")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1335179560]
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position = Vector2(0, -3)
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("1_rmg12")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1762303660]
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position = Vector2(0, -3)
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shape = SubResource("CapsuleShape2D_20ukx")
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[node name="NavigationAgent2D" type="NavigationAgent2D" parent="." unique_id=675175429]
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