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godot-demo-projects/2d/isometric/tileset/tileset_edit.tscn
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00

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[gd_scene format=3 uid="uid://qxgews4py8yp"]
[ext_resource type="Texture2D" uid="uid://bj7j6gdvl1jj" path="res://tileset/isotiles.png" id="1"]
[sub_resource type="OccluderPolygon2D" id="2"]
polygon = PackedVector2Array(0, -100, -67, -68, -66, 0, -1, 33, 66, -2, 64, -67)
[node name="TilesetEdit" type="Node2D" unique_id=1399384024]
[node name="Base" type="Sprite2D" parent="." unique_id=313797467]
texture = ExtResource("1")
region_enabled = true
region_rect = Rect2(28, 75, 135, 105)
[node name="Base2" type="Sprite2D" parent="." unique_id=1693454201]
position = Vector2(200, 0)
texture = ExtResource("1")
region_enabled = true
region_rect = Rect2(221, 75, 135, 105)
[node name="Wall" type="Sprite2D" parent="." unique_id=1070826937]
position = Vector2(400, 0)
texture = ExtResource("1")
offset = Vector2(0, -32)
region_enabled = true
region_rect = Rect2(28, 220, 140, 140)
[node name="StaticBody2D" type="StaticBody2D" parent="Wall" unique_id=1053947889]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall/StaticBody2D" unique_id=1096251174]
polygon = PackedVector2Array(-64, 0, 0, 32, 64, 0, 0, -32)
[node name="LightOccluder2D" type="LightOccluder2D" parent="Wall" unique_id=1875105255]
visible = false
occluder = SubResource("2")
[node name="Column" type="Sprite2D" parent="." unique_id=1814225264]
position = Vector2(600, 0)
texture = ExtResource("1")
offset = Vector2(0, -32)
region_enabled = true
region_rect = Rect2(259, 241, 55, 95)
[node name="StaticBody2D" type="StaticBody2D" parent="Column" unique_id=2102021300]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Column/StaticBody2D" unique_id=1524976731]
position = Vector2(2, 0)
polygon = PackedVector2Array(-27, 7, -14, 20, 16, 20, 28, 4, 24, -12, 10, -22, -10, -22, -24, -12)
[node name="Door1" type="Sprite2D" parent="." unique_id=59609893]
position = Vector2(800, 0)
texture = ExtResource("1")
offset = Vector2(0, -25)
region_enabled = true
region_rect = Rect2(54, 426, 85, 110)
[node name="StaticBody2D" type="StaticBody2D" parent="Door1" unique_id=506867471]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Door1/StaticBody2D" unique_id=1441398967]
polygon = PackedVector2Array(-24, 24, 40, -8, 24, -16, -40, 16)