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godot-demo-projects/2d/isometric/decorations/coin_pile.tscn
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00

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[gd_scene format=3 uid="uid://dcdlnwc0r2w8b"]
[ext_resource type="Texture2D" uid="uid://b8upst6q7xxxn" path="res://decorations/coin_pile.png" id="1"]
[sub_resource type="CapsuleShape2D" id="1"]
radius = 12.0
height = 38.0
[node name="coin_pile" type="Node2D" unique_id=1845863717]
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1208431408]
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D" unique_id=1826568586]
position = Vector2(0, -23)
texture = ExtResource("1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1951407510]
position = Vector2(0, -13)
rotation = 1.5708
shape = SubResource("1")