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- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
21 lines
670 B
Plaintext
21 lines
670 B
Plaintext
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[ext_resource type="Texture2D" uid="uid://b8upst6q7xxxn" path="res://decorations/coin_pile.png" id="1"]
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[sub_resource type="CapsuleShape2D" id="1"]
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radius = 12.0
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height = 38.0
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[node name="coin_pile" type="Node2D" unique_id=1845863717]
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1208431408]
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[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D" unique_id=1826568586]
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position = Vector2(0, -23)
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texture = ExtResource("1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1951407510]
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position = Vector2(0, -13)
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rotation = 1.5708
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shape = SubResource("1")
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