Files
godot-demo-projects/2d/physics_tests
PouleyKetchoupp cdf0ed3be9 Add physics tests for 2D character controller
Two tests for character controller, with options to use RigidBody2D,
KinematicBody2D or KinematicBody2D with RayShape2D.

Tilemap: Tests for moving and jumping within tilemap blocks, with a
specific one-way collision test case scenario based on Block Climb Test
from https://github.com/madmiraal/godot-gym.

Slopes: Tests for moving and jumping in slopes, with different cases
based on snap and stop-on-slope parameters for kinematic bodies.
2021-01-22 17:24:28 -07:00
..
2020-12-16 09:11:35 -07:00
2020-12-16 09:11:35 -07:00
2020-12-16 09:11:35 -07:00
2020-12-16 09:11:35 -07:00
2020-12-16 09:11:35 -07:00

2D Physics Tests

This demo contains a series of tests for the 2D physics engine.

They can be used for different purpose:

  • Functional tests to check for regressions and behavior of the 2D physics engine
  • Performance tests to evaluate performance of the 2D physics engine

Language: GDScript

Renderer: GLES 2

Screenshots

Screenshot