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godot-demo-projects/2d/isometric/troll.tscn
Aaron Franke 35bd408367 Update and improve isometric demo for 3.2
Also tweak hex map demo
2020-02-17 20:29:08 -05:00

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://troll.gd" type="Script" id=1]
[ext_resource path="res://troll.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 16.0
[node name="Troll" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -4, -28 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true