mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-09-03 23:39:26 +03:00
Make it more obvious to newcomers how this demo works so they can replicate it in their projects. Change the text to point to how this is working. Add Editor Descriptions to make it clearer how this is setup. Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
150 lines
3.9 KiB
Plaintext
150 lines
3.9 KiB
Plaintext
[gd_scene load_steps=7 format=3 uid="uid://dvl383ispakmn"]
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[ext_resource type="Script" path="res://gui_3d.gd" id="1"]
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[ext_resource type="Texture2D" uid="uid://brwp8bimc75uu" path="res://icon.webp" id="2"]
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[sub_resource type="QuadMesh" id="1"]
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size = Vector2(3, 2)
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[sub_resource type="ViewportTexture" id="2"]
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viewport_path = NodePath("SubViewport")
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[sub_resource type="StandardMaterial3D" id="3"]
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resource_local_to_scene = true
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transparency = 1
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shading_mode = 0
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albedo_texture = SubResource("2")
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[sub_resource type="BoxShape3D" id="4"]
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size = Vector3(3, 2, 0.1)
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[node name="GUIPanel3D" type="Node3D"]
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process_mode = 3
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script = ExtResource("1")
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[node name="SubViewport" type="SubViewport" parent="."]
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editor_description = "SubViewport contents can be displayed using a ViewportTexture."
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gui_embed_subwindows = true
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size = Vector2i(560, 360)
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render_target_update_mode = 4
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[node name="GUI" type="Control" parent="SubViewport"]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 560.0
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offset_bottom = 360.0
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mouse_filter = 1
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[node name="Panel" type="Panel" parent="SubViewport/GUI"]
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layout_mode = 0
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="VBoxContainer" type="VBoxContainer" parent="SubViewport/GUI/Panel"]
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layout_mode = 1
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anchors_preset = 9
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anchor_bottom = 1.0
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offset_left = 20.0
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offset_top = 20.0
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offset_right = 319.0
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offset_bottom = -20.0
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grow_vertical = 2
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theme_override_constants/separation = 13
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[node name="Label" type="Label" parent="SubViewport/GUI/Panel/VBoxContainer"]
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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text = "SubViewport is rendered on Quad"
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horizontal_alignment = 1
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autowrap_mode = 2
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[node name="Button" type="Button" parent="SubViewport/GUI/Panel/VBoxContainer"]
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layout_mode = 2
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text = "A button!"
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[node name="LineEdit" type="LineEdit" parent="SubViewport/GUI/Panel/VBoxContainer"]
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layout_mode = 2
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placeholder_text = "Enter text here..."
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[node name="HSlider" type="HSlider" parent="SubViewport/GUI/Panel/VBoxContainer"]
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layout_mode = 2
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step = 0.0
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ticks_on_borders = true
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[node name="ColorRect" type="ColorRect" parent="SubViewport/GUI/Panel"]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -182.0
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offset_top = 16.0
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offset_right = -54.0
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offset_bottom = 144.0
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grow_horizontal = 0
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color = Color(1, 0, 0, 1)
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[node name="TextureRect" type="TextureRect" parent="SubViewport/GUI/Panel"]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -166.0
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offset_top = 32.0
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offset_right = -70.0
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offset_bottom = 128.0
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grow_horizontal = 0
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texture = ExtResource("2")
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expand_mode = 1
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[node name="VSlider" type="VSlider" parent="SubViewport/GUI/Panel"]
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layout_mode = 1
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anchors_preset = 11
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -37.0
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offset_top = 16.0
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offset_right = -5.0
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offset_bottom = -16.0
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grow_horizontal = 0
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grow_vertical = 2
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step = 0.0
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[node name="OptionButton" type="OptionButton" parent="SubViewport/GUI/Panel"]
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -227.0
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offset_top = -208.0
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offset_right = -39.0
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offset_bottom = -147.0
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grow_horizontal = 0
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grow_vertical = 0
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selected = 0
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item_count = 3
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popup/item_0/text = "Item 0"
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popup/item_1/text = "Item 1"
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popup/item_1/id = 1
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popup/item_2/text = "Item 2"
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popup/item_2/id = 2
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[node name="Quad" type="MeshInstance3D" parent="."]
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editor_description = "To setup this MeshInstance3D:
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* Set Surface Material Override to a new StandardMaterial3D.
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* At the bottom of the StandardMaterial3D's properties, set \"Local to Scene\" to true.
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* Set the Albedo Texture of StandardMaterial3D to new ViewportTexture and set the Viewport Path.
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* Transparency to Alpha.
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* Shading to Unshaded."
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mesh = SubResource("1")
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surface_material_override/0 = SubResource("3")
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[node name="Area3D" type="Area3D" parent="Quad"]
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collision_layer = 2
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input_capture_on_drag = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Quad/Area3D"]
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shape = SubResource("4")
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