mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 14:10:55 +03:00
Opened them, saved all scenes, ran the project. Did necessary fixes here and there, fixed some warnings (but some remain in bigger demos). Did not port JRPG demo yet (#306) nor the two platformer demos.
245 lines
6.0 KiB
Plaintext
245 lines
6.0 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://player/weapon/sword.gd" type="Script" id=1]
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[ext_resource path="res://player/weapon/sword.png" type="Texture" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "SETUP"
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath(".:monitoring")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath(".:monitorable")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "attack_circular"
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length = 0.3
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15, 0.2 ),
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"transitions": PoolRealArray( 0.439427, 1, 1 ),
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"update": 0,
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"values": [ -100.0, 100.0, 90.0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.05, 0.15, 0.2 ),
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"transitions": PoolRealArray( 1, 2.50795, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ), Vector2( 1, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=3]
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length = 0.45
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15, 0.2 ),
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"transitions": PoolRealArray( 0.439427, 1, 1 ),
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"update": 0,
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"values": [ -80.0, 85.0, 75.0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.05, 0.15, 0.2 ),
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"transitions": PoolRealArray( 1, 2.50795, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ), Vector2( 1, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "method"
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tracks/3/path = NodePath(".")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.1, 0.25 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ ],
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"method": "set_attack_input_listening"
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}, {
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"args": [ ],
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"method": "set_ready_for_next_attack"
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} ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "attack_medium"
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length = 0.5
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0.05, 0.25, 0.35 ),
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"transitions": PoolRealArray( 0.439427, 1, 1 ),
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"update": 0,
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"values": [ 95.0, -95.0, -90.0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.25 ),
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"transitions": PoolRealArray( 1, 2.50795, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ), Vector2( 1, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=5]
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length = 0.01
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[node name="Sword" type="Area2D"]
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input_pickable = false
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monitorable = false
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collision_layer = 16
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collision_mask = 3
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script = ExtResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/SETUP = SubResource( 1 )
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anims/attack_circular = SubResource( 2 )
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anims/attack_fast = SubResource( 3 )
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anims/attack_medium = SubResource( 4 )
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anims/idle = SubResource( 5 )
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[node name="sword" type="Sprite" parent="."]
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position = Vector2( 4, 0 )
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texture = ExtResource( 2 )
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offset = Vector2( 67, 0 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( 28.0001, -15.9999, 136, -15.9995, 160, 0, 136, 16.0005, 27.9999, 16.0001 )
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