Files
godot-demo-projects/plugins/addons/material_creator/material_resource.gd
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00

51 lines
1.5 KiB
GDScript

@tool
extends Node
# NOTE: In theory, this would extend from Resource, but until saving and loading resources
# works in Godot, we'll stick with extending from Node and using JSON files to save/load data.
#
# See `material_import.gd` for more information.
var albedo_color := Color.BLACK
var metallic_strength := 0.0
var roughness_strength := 0.0
# Convert our data into an dictonary so we can convert it
# into the JSON format.
func make_json() -> String:
var json_dict := {}
json_dict["albedo_color"] = {}
json_dict["albedo_color"]["r"] = albedo_color.r
json_dict["albedo_color"]["g"] = albedo_color.g
json_dict["albedo_color"]["b"] = albedo_color.b
json_dict["metallic_strength"] = metallic_strength
json_dict["roughness_strength"] = roughness_strength
return JSON.stringify(json_dict)
# Convert the passed in string to a JSON dictonary, and then
# fill in our data.
func from_json(json_dict_as_string: String) -> void:
var json_dict: Dictionary = JSON.parse_string(json_dict_as_string)
albedo_color.r = json_dict["albedo_color"]["r"]
albedo_color.g = json_dict["albedo_color"]["g"]
albedo_color.b = json_dict["albedo_color"]["b"]
metallic_strength = json_dict["metallic_strength"]
roughness_strength = json_dict["roughness_strength"]
# Make a StandardMaterial3D using our variables.
func make_material() -> StandardMaterial3D:
var material := StandardMaterial3D.new()
material.albedo_color = albedo_color
material.metallic = metallic_strength
material.roughness = roughness_strength
return material