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https://github.com/godotengine/godot-demo-projects.git
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Answering PR reviews Removeing class_name _get_split_state documentation Mentioning Voronoi split screen in README Fixing comments Use the same script for both players The input map is configured to work with AZERTY and QWERTY keyboards Use spaces for comments alignment + code style Fix empty line and incorrect comment Add arrow keys to control player 2 Removing most static typing as suggested for demo projects Removing broken split origin feature Removing the floor texture to avoid copyright issues Changing game icon Make Walls.gd a tool script + randomize Fixing style Handle joysticks for player movement
30 lines
886 B
Plaintext
30 lines
886 B
Plaintext
[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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sky_top_color = Color( 0.211765, 0.313726, 0.552941, 1 )
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sky_horizon_color = Color( 0.545098, 0.686275, 0.811765, 1 )
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sky_curve = 0.131768
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sky_energy = 5.52
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ground_bottom_color = Color( 0.545098, 0.686275, 0.811765, 1 )
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ground_horizon_color = Color( 0.545098, 0.686275, 0.811765, 1 )
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ground_energy = 5.52
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sun_angle_max = 30.0
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sun_energy = 40.0
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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ambient_light_color = Color( 0.560784, 0.560784, 0.560784, 1 )
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ambient_light_sky_contribution = 0.3
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fog_color = Color( 1, 1, 1, 1 )
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fog_sun_color = Color( 1, 1, 1, 1 )
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fog_depth_enabled = false
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fog_depth_begin = 400.0
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fog_depth_end = 1000.0
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fog_depth_curve = 0.287175
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fog_height_min = 2.0
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tonemap_mode = 2
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tonemap_white = 16.0
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dof_blur_far_distance = 416.97
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glow_intensity = 0.1
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