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92 lines
2.8 KiB
GDScript
92 lines
2.8 KiB
GDScript
tool
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extends Panel
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var silly_material_resource = preload("res://addons/custom_import_plugin/Silly_material_resource.gd")
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var editor_interface
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func _ready():
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# Connect all of the signals we'll need to save and load silly materials
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get_node("Button_save").connect("pressed", self, "save_pressed")
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get_node("Button_load").connect("pressed", self, "load_pressed")
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get_node("Save_FileDialog").connect("file_selected", self, "save_file_selected")
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get_node("Load_FileDialog").connect("file_selected", self, "load_file_selected")
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func save_pressed():
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get_node("Save_FileDialog").popup_centered()
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func load_pressed():
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get_node("Load_FileDialog").popup_centered()
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func save_file_selected(path):
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# Get the values from the sliders and color picker
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var color = get_node("ColorPicker_albedo").color
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var metallic = get_node("HSlider_metallic").value
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var roughness = get_node("HSlider_roughness").value
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# Make a new silly resource (which in this case actually is a node)
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# and initialize it
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var silly_resource = silly_material_resource.new()
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silly_resource.init()
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# Assign the values
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silly_resource.albedo_color = color
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silly_resource.metallic_strength = metallic
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silly_resource.roughness_strength = roughness
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# Make a file, store the silly material as a json string, then close the file.
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var file = File.new()
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file.open(path, File.WRITE)
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file.store_string(silly_resource.make_json())
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file.close()
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return true
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func load_file_selected(path):
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# Using the passed in editor interface, get the selected nodes in the editor
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var editor_selection = editor_interface.get_selection()
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var selected_nodes = editor_selection.get_selected_nodes()
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var file = File.new()
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var SpatialMaterial_Silly = null
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# Make a new silly resource (which in this case actually is a node)
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# and initialize it
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var silly_resource = silly_material_resource.new()
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silly_resource.init()
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# If the file exists, then open it
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if file.file_exists(path):
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file.open(path, File.READ)
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# Get the JSON string and convert it into a silly material.
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var json_dict_as_string = file.get_line()
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if json_dict_as_string != null:
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silly_resource.from_json(json_dict_as_string)
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else:
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file.close()
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return false
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# Tell the silly resource (actually a node) to make a material
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SpatialMaterial_Silly = silly_resource.make_material()
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# Go through the selected nodes and see if they have the 'set_surface_material'
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# function (which only MeshInstance has by default). If they do, then set the material
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# to the silly material.
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for node in selected_nodes:
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if node.has_method("set_surface_material"):
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node.set_surface_material(0, SpatialMaterial_Silly)
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# Close the file and return true (success!)
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file.close()
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return true
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# If the file does not exist, then return false (failure)
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else:
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return false
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# If we somehow get here, then return false (failure)
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return false
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