Files
godot-demo-projects/misc/large_world_coordinates
Hugo Locurcio 5f4a9e409f Use InputEventMouseMotion.screen_relative where relevant in all demos (#1232)
This provides mouse sensitivity that is independent of the viewport
size, without needing to query for project settings.

This also inverts the mouse motion direction in the 3D navigation demo
to better match expectations, and increases mouse sensitivity in the
Window Management demo to be closer to other demos.
2025-10-01 18:54:19 -07:00
..
2025-03-21 02:00:41 +01:00
2023-03-30 19:19:53 +02:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00

Large World Coordinates

This project showcases optional support for double-precision rendering and physics in action.

When using a single-precision build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin.

When using a double-precision build, meshes will remain stable even when very far away from the world origin (billions of units away or more).

See the Large world coordinates documentation for more information.

Warning

Official Godot builds do not have double-precision support enabled for performance reasons. You need to compile a custom engine build to use double precision support.

Languages: GDScript

Renderer: Mobile

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2786

Screenshots

Large World Coordinates without double-precision engine build

Large World Coordinates with double-precision engine build