Files
godot-demo-projects/3d/truck_town/project.godot
Hugo Locurcio a531235db3 Use Jolt Physics in all 3D demos that use physics, improve physics tests demos (#1195)
- Add options for physics ticks per second, time scale, max physics steps per frame
  and physics interpolation to the 2D and 3D physics tests demos.
  - Physics ticks per second are always multiplied by time scale so that
    time scale does not affect the physics simulation quality.
- Enable 4× MSAA for better debug shape display. Remove meshes/lights as
  the debug collision fill make these unnecessary.
  - Switch to the Mobile rendering method in the 2D physics tests demo
    to allow for 2D MSAA, as it's not implemented in Compatibility yet.
- Improve collision shapes color in the 2D and 3D physics tests demos
  for better visibility. Each PhysicsBody type now has its own collision
  shape color.
2025-04-21 21:59:31 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Truck Town"
config/description="This is a demo implementing different types of trucks of
varying complexity using vehicle physics."
config/tags=PackedStringArray("3d", "demo", "official", "physics", "vehicle")
run/main_scene="res://car_select/car_select.tscn"
config/features=PackedStringArray("4.4")
config/icon="res://icon.webp"
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[input]
ui_accept={
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}
[physics]
common/physics_ticks_per_second=120
3d/physics_engine="Jolt Physics"
common/physics_interpolation=true
[rendering]
textures/vram_compression/import_etc2_astc=true
lights_and_shadows/directional_shadow/size=8192
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=1
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile=1
textures/default_filters/anisotropic_filtering_level=4
anti_aliasing/quality/msaa_3d=2
textures/default_filters/texture_mipmap_bias=-0.5
textures/decals/filter=1
environment/defaults/default_clear_color=Color(0.133333, 0.133333, 0.133333, 1)
anti_aliasing/quality/use_debanding=true
lights_and_shadows/positional_shadow/atlas_size=2048
lights_and_shadows/positional_shadow/atlas_size.mobile=1024
anti_aliasing/quality/msaa_3d.mobile=0
scaling_3d/scale.mobile=0.67