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godot-demo-projects/3d/physics_tests/tests/static_scene.tscn
Hugo Locurcio a531235db3 Use Jolt Physics in all 3D demos that use physics, improve physics tests demos (#1195)
- Add options for physics ticks per second, time scale, max physics steps per frame
  and physics interpolation to the 2D and 3D physics tests demos.
  - Physics ticks per second are always multiplied by time scale so that
    time scale does not affect the physics simulation quality.
- Enable 4× MSAA for better debug shape display. Remove meshes/lights as
  the debug collision fill make these unnecessary.
  - Switch to the Mobile rendering method in the 2D physics tests demo
    to allow for 2D MSAA, as it's not implemented in Compatibility yet.
- Improve collision shapes color in the 2D and 3D physics tests demos
  for better visibility. Each PhysicsBody type now has its own collision
  shape color.
2025-04-21 21:59:31 +02:00

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[gd_scene load_steps=3 format=3 uid="uid://cl2vpuxqgnylc"]
[ext_resource type="Shape3D" path="res://assets/robot_head/godot3_robot_head_collision.tres" id="1"]
[ext_resource type="PackedScene" uid="uid://3gkujifjokqw" path="res://tests/static_scene_plane.tscn" id="3"]
[node name="StaticScene" type="Node3D"]
[node name="StaticBodyPlane" parent="." instance=ExtResource("3")]
[node name="StaticBodyHead" type="StaticBody3D" parent="."]
transform = Transform3D(10, 0, 0, 0, 8.66025, 5, 0, -5, 8.66025, 0, -11.1389, 2.29332)
[node name="CollisionShape" type="CollisionShape3D" parent="StaticBodyHead"]
shape = ExtResource("1")
debug_color = Color(0, 0.533333, 1, 1)