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- Add options for physics ticks per second, time scale, max physics steps per frame
and physics interpolation to the 2D and 3D physics tests demos.
- Physics ticks per second are always multiplied by time scale so that
time scale does not affect the physics simulation quality.
- Enable 4× MSAA for better debug shape display. Remove meshes/lights as
the debug collision fill make these unnecessary.
- Switch to the Mobile rendering method in the 2D physics tests demo
to allow for 2D MSAA, as it's not implemented in Compatibility yet.
- Improve collision shapes color in the 2D and 3D physics tests demos
for better visibility. Each PhysicsBody type now has its own collision
shape color.
13 lines
363 B
Plaintext
13 lines
363 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://d3h64row8tfqc"]
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[ext_resource type="Script" uid="uid://2p17w871kkxq" path="res://tests/performance/test_perf_broadphase.gd" id="1"]
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[node name="Test" type="Node3D"]
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script = ExtResource("1")
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row_size = 50
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column_size = 50
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depth_size = 50
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_enable_debug_collision = false
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[node name="Objects" type="Node3D" parent="."]
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