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godot-demo-projects/3d/physics_tests/tests/performance/test_perf_broadphase.tscn
Hugo Locurcio a531235db3 Use Jolt Physics in all 3D demos that use physics, improve physics tests demos (#1195)
- Add options for physics ticks per second, time scale, max physics steps per frame
  and physics interpolation to the 2D and 3D physics tests demos.
  - Physics ticks per second are always multiplied by time scale so that
    time scale does not affect the physics simulation quality.
- Enable 4× MSAA for better debug shape display. Remove meshes/lights as
  the debug collision fill make these unnecessary.
  - Switch to the Mobile rendering method in the 2D physics tests demo
    to allow for 2D MSAA, as it's not implemented in Compatibility yet.
- Improve collision shapes color in the 2D and 3D physics tests demos
  for better visibility. Each PhysicsBody type now has its own collision
  shape color.
2025-04-21 21:59:31 +02:00

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[gd_scene load_steps=2 format=3 uid="uid://d3h64row8tfqc"]
[ext_resource type="Script" uid="uid://2p17w871kkxq" path="res://tests/performance/test_perf_broadphase.gd" id="1"]
[node name="Test" type="Node3D"]
script = ExtResource("1")
row_size = 50
column_size = 50
depth_size = 50
_enable_debug_collision = false
[node name="Objects" type="Node3D" parent="."]