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- Add options for physics ticks per second, time scale, max physics steps per frame
and physics interpolation to the 2D and 3D physics tests demos.
- Physics ticks per second are always multiplied by time scale so that
time scale does not affect the physics simulation quality.
- Enable 4× MSAA for better debug shape display. Remove meshes/lights as
the debug collision fill make these unnecessary.
- Switch to the Mobile rendering method in the 2D physics tests demo
to allow for 2D MSAA, as it's not implemented in Compatibility yet.
- Improve collision shapes color in the 2D and 3D physics tests demos
for better visibility. Each PhysicsBody type now has its own collision
shape color.
14 lines
425 B
Plaintext
14 lines
425 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://cx2q80okt25o1"]
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[sub_resource type="RectangleShape2D" id="1"]
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size = Vector2(1600, 100)
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[node name="StaticSceneFlat" type="Node2D"]
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[node name="StaticBodyPolygon" type="StaticBody2D" parent="."]
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position = Vector2(512, 550)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBodyPolygon"]
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shape = SubResource("1")
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debug_color = Color(0, 0.533333, 1, 0.0980392)
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