mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 14:10:55 +03:00
Fixed some issues of things which changed in Godot 4 and I also tried replicating this issue #599 but I guess that is not longer an issue in Godot 4.0? Tested and fixed everything on Godot 4.0alpha5. Small fix
34 lines
716 B
Plaintext
34 lines
716 B
Plaintext
[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://8j32onnr4qo3"
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path="res://.godot/imported/face_sad.png-0ac7165eab24f595aba17a746a66c550.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://face_sad.png"
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dest_files=["res://.godot/imported/face_sad.png-0ac7165eab24f595aba17a746a66c550.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/size_limit=0
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detect_3d/compress_to=1
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