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Minor update to reflect an API change in v1.1 of the Google Play Billing Library plugin. The queryPurchases function changed to be asyncronous, added a query_purchases_response callback to process the results. This change is dependent on the contents of: https://github.com/godotengine/godot-google-play-billing/pull/25
Android IAP
This demo shows how to make in-app payments in Android.
Note: Running the demo requires exporting and uploading the game to Google Play.
Language: GDScript
Renderer: GLES 2
Note: There is a C# version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/532