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10 lines
259 B
Plaintext
10 lines
259 B
Plaintext
shader_type canvas_item;
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uniform vec3 color : source_color = vec3(1.0, 1.0, 1.0);
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void fragment() {
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// Called for every pixel the material is visible on.
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float dist = length(UV - vec2(0.5, 0.5));
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COLOR.a = 1.0 - clamp(abs(0.4 - dist) / 0.1, 0.0, 1.0);
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}
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