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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
22 lines
819 B
Plaintext
22 lines
819 B
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://bbvciliw3xnf6"]
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[ext_resource type="Script" uid="uid://djyj6dgqey5m8" path="res://objects/black_out.gd" id="1_1r6dl"]
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[ext_resource type="Shader" uid="uid://x5d5i7aoljuk" path="res://objects/black_out.gdshader" id="2_xc5vy"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ve0hd"]
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resource_local_to_scene = true
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render_priority = -99
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shader = ExtResource("2_xc5vy")
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shader_parameter/albedo = Color(1, 1, 1, 0.1)
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[sub_resource type="QuadMesh" id="QuadMesh_iv1ir"]
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[node name="BlackOut" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
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script = ExtResource("1_1r6dl")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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visible = false
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material_override = SubResource("ShaderMaterial_ve0hd")
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mesh = SubResource("QuadMesh_iv1ir")
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