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godot-demo-projects/xr/openxr_character_centric_movement/objects/black_out.tscn
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00

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[gd_scene load_steps=5 format=3 uid="uid://bbvciliw3xnf6"]
[ext_resource type="Script" uid="uid://djyj6dgqey5m8" path="res://objects/black_out.gd" id="1_1r6dl"]
[ext_resource type="Shader" uid="uid://x5d5i7aoljuk" path="res://objects/black_out.gdshader" id="2_xc5vy"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ve0hd"]
resource_local_to_scene = true
render_priority = -99
shader = ExtResource("2_xc5vy")
shader_parameter/albedo = Color(1, 1, 1, 0.1)
[sub_resource type="QuadMesh" id="QuadMesh_iv1ir"]
[node name="BlackOut" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
script = ExtResource("1_1r6dl")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
visible = false
material_override = SubResource("ShaderMaterial_ve0hd")
mesh = SubResource("QuadMesh_iv1ir")