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godot-demo-projects/viewport
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Aaron Franke 14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
2025-10-03 16:22:39 -07:00
..
2d_in_3d
Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
2025-10-03 16:22:39 -07:00
3d_in_2d
Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
2025-10-03 16:22:39 -07:00
3d_scaling
Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
2025-10-03 16:22:39 -07:00
dynamic_split_screen
Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
2025-10-03 16:22:39 -07:00
gui_in_3d
Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
2025-10-03 16:22:39 -07:00
screen_capture
Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
2025-10-03 16:22:39 -07:00
split_screen_input
Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
2025-10-03 16:22:39 -07:00
README.md
Remove old and unused project settings, update various demos for 4.2 (#1024)
2024-03-26 18:01:58 +01:00

README.md

Viewport Demos

These demos showcase various ways to use the Viewport node.

Languages: All have GDScript, Dynamic Split Screen has Godot shader language

Renderers: 3D Scaling uses Forward+, the rest are Compatibility

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