Files
godot-demo-projects/2d/split_screen_platformer/engine.cfg
2017-01-14 02:14:19 +01:00

48 lines
743 B
INI

[application]
name="Split Screen Platformer"
main_scene="res://split_stage.tscn"
icon="res://icon.png"
name_es="Plataformero"
target_fps="60"
[display]
width=800
height=480
stretch_mode="2d"
stretch_aspect="keep_height"
[image_loader]
repeat=false
[input]
move_left1=[key(A), jbutton(1, 14)]
move_right1=[key(D), jbutton(1, 15)]
jump1=[key(W), jbutton(1, 0)]
shoot1=[key(Space), jbutton(1, 2)]
spawn1=[key(F2), jbutton(1, 11)]
move_left0=[key(Left), jbutton(0, 14)]
move_right0=[key(Right), jbutton(0, 15)]
jump0=[key(Up), jbutton(0, 0)]
shoot0=[key(Return), jbutton(0, 2)]
spawn0=[key(F1), jbutton(0, 11)]
[physics_2d]
default_gravity=700
[rasterizer]
use_pixel_snap=true
[render]
mipmap_policy=1
[texture_import]
filter=false