Files
godot-demo-projects/audio/device_changer/Changer.gd
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00

44 lines
1.2 KiB
GDScript

extends Control
@onready var item_list: ItemList = $ItemList
func _ready() -> void:
for item in AudioServer.get_output_device_list():
item_list.add_item(item)
var device := AudioServer.get_output_device()
for i in item_list.get_item_count():
if device == item_list.get_item_text(i):
item_list.select(i)
break
func _process(_delta: float) -> void:
var speaker_mode_text := "Stereo"
var speaker_mode := AudioServer.get_speaker_mode()
if speaker_mode == AudioServer.SPEAKER_SURROUND_31:
speaker_mode_text = "Surround 3.1"
elif speaker_mode == AudioServer.SPEAKER_SURROUND_51:
speaker_mode_text = "Surround 5.1"
elif speaker_mode == AudioServer.SPEAKER_SURROUND_71:
speaker_mode_text = "Surround 7.1"
$DeviceInfo.text = "Current Device: " + AudioServer.get_output_device() + "\n"
$DeviceInfo.text += "Speaker Mode: " + speaker_mode_text
func _on_Button_button_down() -> void:
for item in item_list.get_selected_items():
var device := item_list.get_item_text(item)
AudioServer.set_output_device(device)
func _on_Play_Audio_button_down() -> void:
if $AudioStreamPlayer.playing:
$AudioStreamPlayer.stop()
$PlayAudio.text = "Play Audio"
else:
$AudioStreamPlayer.play()
$PlayAudio.text = "Stop Audio"