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godot-demo-projects/2d/finite_state_machine/debug/StatesStackDiplayer.tscn
Christen Lofland 5553ecfd88 Fix font code for Godot 4 in Finite State Machine (#1027)
This clears out some errors that happen on every load of this demo in Godot 4 onward.
It also makes the fonts actually work, as they did not before.

We probably don't strictly **need** these font settings for a demo, but they were here before.

I don't think `SourceCodePro-Black.ttf` was ever used, based on looking at history. So I removed it.

Both `.tres` files are gone too, as those are not used in Godot 4.

I have updated everything that used `SourceCodePro-Bold.ttf` to the new setup.
2024-04-02 01:52:04 +02:00

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[gd_scene load_steps=3 format=3 uid="uid://cvi13chv8g4hj"]
[ext_resource type="Script" path="res://debug/states_stack_displayer.gd" id="1"]
[ext_resource type="FontFile" uid="uid://b5bspum6ffekd" path="res://fonts/SourceCodePro-Bold.ttf" id="2_58if7"]
[node name="StatesStackDiplayer" type="Panel"]
offset_right = 210.0
offset_bottom = 170.0
script = ExtResource("1")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Title" type="Label" parent="VBoxContainer"]
layout_mode = 2
theme_override_fonts/font = ExtResource("2_58if7")
text = "StateStack"
uppercase = true
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="Numbers" type="Label" parent="VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_fonts/font = ExtResource("2_58if7")
text = "1.
2."
horizontal_alignment = 2
[node name="States" type="Label" parent="VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_fonts/font = ExtResource("2_58if7")
text = "Jump
Test"