Files
godot-demo-projects/3d/physics_tests/utils/option_menu.gd
2025-10-11 05:03:59 -07:00

61 lines
1.8 KiB
GDScript

class_name OptionMenu
extends MenuButton
signal option_selected(item_path: String)
signal option_changed(item_path: String, checked: bool)
func add_menu_item(item_path: String, checkbox: bool = false, checked: bool = false) -> void:
var path_elements := item_path.split("/", false)
var path_element_count := path_elements.size()
assert(path_element_count > 0)
var path: String = ""
var popup := get_popup()
for element_index in path_element_count - 1:
var popup_label := path_elements[element_index]
path += popup_label + "/"
popup = _add_popup(popup, path, popup_label)
var label := path_elements[path_element_count - 1]
if checkbox:
popup.add_check_item(label)
popup.set_item_checked(popup.get_item_count() - 1, checked)
else:
popup.add_item(label)
func _add_item(parent_popup: PopupMenu, label: String) -> void:
parent_popup.add_item(label)
func _add_popup(parent_popup: PopupMenu, path: String, label: String) -> PopupMenu:
if parent_popup.has_node(label):
var popup_node := parent_popup.get_node(label)
var new_popup_menu: PopupMenu = popup_node
assert(new_popup_menu)
return new_popup_menu
var popup_menu := PopupMenu.new()
popup_menu.name = label
popup_menu.hide_on_checkable_item_selection = false
parent_popup.add_child(popup_menu)
parent_popup.add_submenu_item(label, label)
popup_menu.index_pressed.connect(_on_item_pressed.bind(popup_menu, path))
return popup_menu
func _on_item_pressed(item_index: int, popup_menu: PopupMenu, path: String) -> void:
var item_path := path + popup_menu.get_item_text(item_index)
if popup_menu.is_item_checkable(item_index):
var checked := not popup_menu.is_item_checked(item_index)
popup_menu.set_item_checked(item_index, checked)
option_changed.emit(item_path, checked)
else:
option_selected.emit(item_path)