Files
godot-demo-projects/2d/role_playing_game/grid_movement/pawns/pawn.gd
2025-10-11 05:03:59 -07:00

18 lines
258 B
GDScript

class_name Pawn
extends Node2D
enum CellType {
ACTOR,
OBSTACLE,
OBJECT,
}
@export var type := CellType.ACTOR
var active: bool = true: set = set_active
func set_active(value: bool) -> void:
active = value
set_process(value)
set_process_input(value)