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157 lines
4.0 KiB
GDScript
157 lines
4.0 KiB
GDScript
extends TestCharacter
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const OPTION_TEST_CASE_ALL = "Test Cases/TEST ALL (0)"
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const OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP = "Test Cases/Floor detection (Character Body)"
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const OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES = "Test Cases/Floor detection with motion changes (Character Body)"
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const MOTION_CHANGES_DIR = Vector2(1.0, 1.0)
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const MOTION_CHANGES_SPEEDS: Array[float] = [0.5, 1.0, 2.0, 5.0, 10.0, 20.0, 50.0]
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var _test_floor_detection: bool = false
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var _test_motion_changes: bool = false
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var _floor_detected: bool = false
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var _floor_lost: bool = false
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var _failed_reason: String = ""
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func _ready() -> void:
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super._ready()
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options.add_menu_item(OPTION_TEST_CASE_ALL)
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options.add_menu_item(OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP)
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options.add_menu_item(OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES)
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func _physics_process(delta: float) -> void:
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super._physics_process(delta)
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if _moving_body:
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if _moving_body.is_on_floor():
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_floor_detected = true
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elif _floor_detected:
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_floor_lost = true
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if _test_motion_changes:
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Log.print_log("Floor lost.")
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if _test_motion_changes:
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var speed_count := MOTION_CHANGES_SPEEDS.size()
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var speed_index := randi() % speed_count
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var speed := MOTION_CHANGES_SPEEDS[speed_index]
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var velocity := speed * MOTION_CHANGES_DIR
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_moving_body._constant_velocity = velocity
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#Log.print_log("Velocity: %s" % velocity)
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func _input(input_event: InputEvent) -> void:
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super._input(input_event)
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if input_event is InputEventKey and not input_event.pressed:
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if input_event.keycode == KEY_0:
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await _on_option_selected(OPTION_TEST_CASE_ALL)
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func _on_option_selected(option: String) -> void:
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match option:
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OPTION_TEST_CASE_ALL:
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await _test_all()
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OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP:
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await _start_test_case(option)
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return
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OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES:
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await _start_test_case(option)
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return
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super._on_option_selected(option)
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func _start_test_case(option: String) -> void:
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Log.print_log("* Starting " + option)
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match option:
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OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP:
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_test_floor_detection = true
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_test_motion_changes = false
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_use_snap = false
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_body_type = BodyType.CHARACTER_BODY
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_start_test()
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await start_timer(1.0).timeout
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if is_timer_canceled():
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return
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_set_result(not _floor_lost)
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OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES:
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_test_floor_detection = true
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_test_motion_changes = true
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_use_snap = false
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_body_type = BodyType.CHARACTER_BODY
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_start_test()
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await start_timer(4.0).timeout
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if is_timer_canceled():
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_test_motion_changes = false
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return
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_test_motion_changes = false
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_moving_body._constant_velocity = Vector2.ZERO
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_set_result(not _floor_lost)
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_:
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Log.print_error("Invalid test case.")
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func _test_all() -> void:
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Log.print_log("* TESTING ALL...")
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# Test floor detection with no snapping.
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await _start_test_case(OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP)
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if is_timer_canceled():
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return
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# Test floor detection with no snapping.
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# In this test case, motion alternates different speeds.
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await _start_test_case(OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES)
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if is_timer_canceled():
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return
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Log.print_log("* Done.")
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func _set_result(test_passed: bool) -> void:
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var result: String = ""
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if test_passed:
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result = "PASSED"
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else:
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result = "FAILED"
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if not test_passed and not _failed_reason.is_empty():
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result += _failed_reason
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else:
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result += "."
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Log.print_log("Test %s" % result)
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func _start_test() -> void:
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super._start_test()
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_failed_reason = ""
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_floor_detected = false
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_floor_lost = false
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if _test_floor_detection:
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_failed_reason = ": floor was not detected consistently."
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if _test_motion_changes:
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# Always use the same seed for reproducible results.
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seed(123456789)
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_moving_body._gravity_force = 0.0
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_moving_body._motion_speed = 0.0
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_moving_body._jump_force = 0.0
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else:
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_moving_body._initial_velocity = Vector2(30, 0)
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_test_floor_detection = false
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else:
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_test_motion_changes = false
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