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This re-ports the following demos to Godot 4 following their latest `3.x` versions: - 2D Navigation with AStarGrid2D - 2D JRPG Demo - 2D Isometric Game - 2D Platformer Some tweaks have also been made in the process, such as split screen players having different colors in the 2D Platformer demo. Co-authored-by: Nonparoxysmic <69494951+Nonparoxysmic@users.noreply.github.com>
21 lines
541 B
Plaintext
21 lines
541 B
Plaintext
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://decorations/bone_pile_2.png" type="Texture2D" id=1]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 13.0
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height = 26.0001
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[node name="bone_pile" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2( 0, -13 )
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texture = ExtResource( 1 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2( 0, -13 )
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rotation = 1.5708
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shape = SubResource( 1 )
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