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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
20 lines
524 B
Plaintext
20 lines
524 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://dn8gun8srd127"]
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[ext_resource type="Script" uid="uid://buo62ixrf8xbj" path="res://observer/observer.gd" id="1"]
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[sub_resource type="BoxShape3D" id="1"]
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[node name="Observer" type="CharacterBody3D"]
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script = ExtResource("1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("1")
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[node name="Camera3D" type="Camera3D" parent="."]
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fov = 74.0
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near = 0.1
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far = 1000.0
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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omni_range = 100.0
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