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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
11 lines
460 B
Plaintext
11 lines
460 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://dh1yenn4jvxrf"]
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[ext_resource type="PackedScene" uid="uid://bn1lmdxiowagu" path="res://marker/AxisMarker3D.tscn" id="1"]
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[node name="3D" type="Node3D"]
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[node name="AxisMarker" parent="." instance=ExtResource("1")]
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[node name="AxisMarker" parent="AxisMarker" instance=ExtResource("1")]
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transform = Transform3D(0.921381, -0.293412, 0.254887, 0.254887, 0.951251, 0.173648, -0.293412, -0.0950286, 0.951251, 1, 1, -1)
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