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- Add fog shader example courtesy of alghost (https://godotshaders.com/shader/moving-gradient-noise-fog-mist-for-godot-4/). - Add textured floor to make volumetric fog easier to see. - Add keys to adjust volumetric fog quality (higher values are sharper). - Increase volumetric fog energy on one of the SpotLights to show the difference.
3D Demos
These demos are all 3D, but otherwise do not have a common theme.
Languages: All are GDScript
Renderers: Truck Town, Physics Tests, and Waypoints are GLES 2, the rest are GLES 3