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Since #116041, the default mass of a soft body is 1 kg for Jolt Physics (just like Godot Physics). The demos were tweaked with the previous default mass, which is 1 kg per vertex for a total mass of >4000 kg. This change reduces the applied impulses so that the demos behave sensibly again.
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
[gd_scene format=3 uid="uid://2hid4xcw3jf1"]
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[sub_resource type="Gradient" id="Gradient_cbx31"]
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colors = PackedColorArray(0.619608, 0.227451, 0, 1, 1, 0.564706, 0, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_x8fbi"]
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fractal_lacunarity = 3.47
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fractal_gain = 1.105
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_41u45"]
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noise = SubResource("FastNoiseLite_x8fbi")
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color_ramp = SubResource("Gradient_cbx31")
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seamless = true
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cbx31"]
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noise = SubResource("FastNoiseLite_x8fbi")
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color_ramp = SubResource("Gradient_cbx31")
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seamless = true
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as_normal_map = true
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bump_strength = 4.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cbx31"]
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albedo_texture = SubResource("NoiseTexture2D_41u45")
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normal_enabled = true
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normal_texture = SubResource("NoiseTexture2D_cbx31")
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texture_filter = 5
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[sub_resource type="SphereMesh" id="SphereMesh_6uqi0"]
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material = SubResource("StandardMaterial3D_cbx31")
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radius = 0.25
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height = 0.5
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radial_segments = 32
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rings = 16
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[node name="SoftBody3D" type="SoftBody3D" unique_id=1279711992]
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mesh = SubResource("SphereMesh_6uqi0")
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total_mass = 10.0
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pressure_coefficient = 100.0
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