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godot-demo-projects/3d/soft_body_physics/project.godot
Jorrit Rouwe 48b73a62e0 Soft body demo: Lowered impulses because of lowered default mass
Since #116041, the default mass of a soft body is 1 kg for Jolt Physics (just like Godot Physics). The demos were tweaked with the previous default mass, which is 1 kg per vertex for a total mass of >4000 kg. This change reduces the applied impulses so that the demos behave sensibly again.
2026-02-11 20:37:35 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Soft Body Physics"
config/description="An example of soft body physics (deformable objects) such as cloth, boxes and spheres."
config/tags=PackedStringArray("3d", "demo", "official", "rendering")
run/main_scene="res://test.tscn"
config/features=PackedStringArray("4.7")
config/icon="uid://c5uks4gy25jah"
[debug]
settings/physics_interpolation/enable_warnings=false
gdscript/warnings/untyped_declaration=1
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[filesystem]
import/blender/enabled=false
[input]
reset_physics_simulation={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
]
}
place_cloth={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":67,"physical_keycode":0,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
]
}
place_light_box={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":86,"physical_keycode":0,"key_label":0,"unicode":118,"location":0,"echo":false,"script":null)
]
}
place_heavy_box={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":66,"physical_keycode":0,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)
]
}
[physics]
3d/physics_engine="Jolt Physics"
common/physics_interpolation=true
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
textures/default_filters/anisotropic_filtering_level=4
anti_aliasing/quality/msaa_3d=2
textures/decals/filter=5