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This is required to benefit from crisp display on hiDPI monitors. This also fixes issues related to fullscreen and input handling when using an hiDPI display on Windows.
HDR for 2D
Simple demo how to use High Dynamic Range (HDR) in a 2D game, via the WorldEnvironment node.
Just slide the cave image left and right to observe the HDR effect at work.
Language: GDScript
Renderer: GLES 3 (HDR is not available in GLES 2)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/110

