Files
godot-demo-projects/2d/hdr
Hugo Locurcio fe6103256a Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
..
2020-02-03 16:37:54 -05:00
2020-08-16 17:48:38 -05:00

HDR for 2D

Simple demo how to use High Dynamic Range (HDR) in a 2D game, via the WorldEnvironment node.

Just slide the cave image left and right to observe the HDR effect at work.

Language: GDScript

Renderer: GLES 3 (HDR is not available in GLES 2)

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/110

Screenshots

Screenshot

Screenshot