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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
31 lines
928 B
Plaintext
31 lines
928 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Matrix Transform3D"
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config/description="This demo project is a playground where you can visualize how transforms work.
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Do not 'run' this project. You are only meant to use it within the Godot editor.
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For more information, see the Matrices and Transforms article."
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config/tags=PackedStringArray("3d", "demo", "editor", "official")
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run/main_scene="res://3D.tscn"
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config/features=PackedStringArray("4.2")
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config/icon="res://icon.webp"
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[rendering]
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anti_aliasing/quality/msaa_3d=2
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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