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This is an example of Godot's volumetric fog capabilities with the Vulkan renderer. Showcased features are: - Positive/negative density volumes that affect albedo (incoming light) and emission. - Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture. - Temporal reprojection for greater stability and avoiding flickering. - The difference is demonstrated with a moving fog volume. - Global density adjustment. With FogVolume nodes that have a positive density, it's possible to apply volumetric fog only in specific areas.
5.5 KiB
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5.5 KiB
248x235px